comodo_gambling.txt 26 KB

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  1. //===== eAthena Script =======================================
  2. //= Comodo Gambling
  3. //===== By: ==================================================
  4. //= Reddozen, Cypress, Zefris
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN 6769+ (temporary npc variables)
  9. //===== Description: =========================================
  10. //= Random items from 3carat diamonds in Comodo
  11. //===== Additional Comments: =================================
  12. //= 0.1- so far just a basic setup, and working on the function
  13. //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
  14. //= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
  15. //= for information. Thanks to Zefris for doing it for me.
  16. //= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
  17. //= 0.5- Moved item check to the proper place [Lupus]
  18. //= 1.0- Synced the script with aegis and reformatted it for readability [ultramage]
  19. //= Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1]
  20. //= Added comments to items so people know what the NPC is about
  21. //= Added missing emotions and cutins
  22. //============================================================
  23. comodo.gat,219,160,3 script Kachua 91,{
  24. cutin "katsua01.bmp",2;
  25. mes "[Kachua]";
  26. mes "Diamonds...!";
  27. mes "I simply can't get my mind off";
  28. mes "them! Ever since that man";
  29. mes "showed me that diamond,";
  30. mes "it's been all I think about!";
  31. next;
  32. if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
  33. mes "[Kachua]";
  34. mes "Yes, I know...";
  35. mes "Even among everything";
  36. mes "in my collections, nothing";
  37. mes "compares to diamonds...";
  38. close2;
  39. cutin "katsua01.bmp",255;
  40. end;
  41. }
  42. if (countitem(732) == 0) {
  43. cutin "katsua01.bmp",255;
  44. cutin "katsua03.bmp",2;
  45. mes "[Kachua]";
  46. mes "*piff*";
  47. mes "You don't have any diamonds!";
  48. mes "Don't even try to fool me!";
  49. close2;
  50. cutin "katsua03.bmp",255;
  51. end;
  52. }
  53. mes "[Kachua]";
  54. mes "Are you sure you don't mind";
  55. mes "giving this to me? Thank you";
  56. mes "so much! I don't have much in";
  57. mes "the way of money, but i can give";
  58. mes "you something from one of my";
  59. mes "collections~";
  60. next;
  61. if (Weight >= MaxWeight/2) {
  62. cutin "katsua01.bmp",255;
  63. cutin "katsua03.bmp",2;
  64. mes "[Kachua]";
  65. mes "Errr...";
  66. mes "You brought too many things.";
  67. mes "You can't receive this item now.";
  68. mes "You better reorganize your inventory and try again.";
  69. close2;
  70. cutin "katsua03.bmp",255;
  71. end;
  72. }
  73. if (countitem(732) == 0) { // anti-hack
  74. logmes "Hack: Tried to bypass item check.";
  75. cutin "katsua01.bmp",255;
  76. close;
  77. }
  78. delitem 732,1;
  79. mes "[Kachua]";
  80. mes "So what would";
  81. mes "you like to have?";
  82. next;
  83. switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
  84. case 1: // Weapons
  85. set .@gamble1,rand(1,1000);
  86. if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
  87. set .@gamble2,rand(1,51);
  88. if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2]
  89. else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2]
  90. else if (.@gamble2 == 3) set .@item,1127; // Saber[3]
  91. else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2]
  92. else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3]
  93. else if (.@gamble2 == 6) set .@item,1220; // Gladius[3]
  94. else if (.@gamble2 == 7) set .@item,1222; // Damascus[1]
  95. else if (.@gamble2 == 8) set .@item,1253; // Katar[2]
  96. else if (.@gamble2 == 9) set .@item,1529; // Iron Driver
  97. else if (.@gamble2 == 10) set .@item,1251; // Jur[3]
  98. else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2]
  99. else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze
  100. else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking
  101. else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle
  102. else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind
  103. else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul
  104. else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2]
  105. else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2]
  106. else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3]
  107. else if (.@gamble2 == 20) set .@item,1702; // Bow[4]
  108. else if (.@gamble2 == 21) set .@item,1520; // Chain[3]
  109. else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1]
  110. else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand
  111. else if (.@gamble2 == 24) set .@item,1602; // Rod[4]
  112. else if (.@gamble2 == 25) set .@item,1461; // Trident[3]
  113. else if (.@gamble2 == 26) set .@item,1402; // Javelin[4]
  114. else if (.@gamble2 == 27) set .@item,1953; // Line[3]
  115. else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1]
  116. else if (.@gamble2 == 29) set .@item,1552; // Tablet[1]
  117. else if (.@gamble2 == 30) set .@item,1551; // Bible[2]
  118. else if (.@gamble2 == 31) set .@item,1553; // Book of Billows
  119. else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth
  120. else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun
  121. else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind
  122. else if (.@gamble2 == 35) set .@item,1951; // Rope[4]
  123. else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2]
  124. else if (.@gamble2 == 37) set .@item,1961; // Whip[2]
  125. else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3]
  126. else if (.@gamble2 == 39) set .@item,1810; // Claw[2]
  127. else if (.@gamble2 == 40) set .@item,1910; // Harp[2]
  128. else if (.@gamble2 == 41) set .@item,1906; // Lute[3]
  129. else if (.@gamble2 == 42) set .@item,1902; // Violin[4]
  130. else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3]
  131. else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2]
  132. else if (.@gamble2 == 45) set .@item,1908; // Guitar[1]
  133. else if (.@gamble2 == 46) set .@item,1808; // Fist[1]
  134. else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4]
  135. else if (.@gamble2 == 48) set .@item,1812; // Finger[2]
  136. else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3]
  137. else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3]
  138. else if (.@gamble2 == 51) set .@item,1550; // Book[3]
  139. }
  140. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3]
  141. else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3]
  142. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3]
  143. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3]
  144. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2]
  145. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3]
  146. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3]
  147. else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3]
  148. else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2]
  149. else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4]
  150. else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore
  151. else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner
  152. else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3]
  153. else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4]
  154. else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3]
  155. else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4]
  156. break;
  157. case 2: // Armors
  158. set .@gamble1,rand(1,500);
  159. if ((.@gamble1 > 299) && (.@gamble1 < 302)) {
  160. set .@gamble2,rand(1,30);
  161. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1]
  162. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1]
  163. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1]
  164. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1]
  165. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe
  166. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2317; // Full Plate[1]
  167. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1]
  168. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1]
  169. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1]
  170. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1]
  171. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1]
  172. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano
  173. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean
  174. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor
  175. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor
  176. }
  177. else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt
  178. else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1]
  179. else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket
  180. else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1]
  181. else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit
  182. else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2306; // Adventurer's Suit[1]
  183. else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle
  184. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat
  185. else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1]
  186. else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1]
  187. else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1]
  188. else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1]
  189. else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1]
  190. else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit
  191. else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2316; // Full Plate
  192. else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe
  193. else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2341; // Legion Plate Armor
  194. else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights
  195. else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail
  196. else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes
  197. else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1]
  198. else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1]
  199. else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1]
  200. else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor
  201. else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie
  202. else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail
  203. else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe
  204. else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare
  205. break;
  206. case 3: // Garments
  207. set .@gamble1,rand(1,500);
  208. if ((.@gamble1 > 200) && (.@gamble1 < 204)) {
  209. set .@gamble2,rand(1,11);
  210. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1]
  211. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1]
  212. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau
  213. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape
  214. else if (.@gamble2 == 11) set .@item,2523; // Undershirt[1]
  215. }
  216. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler
  217. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau
  218. else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood
  219. else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1]
  220. break;
  221. case 4: // Headgears
  222. set .@gamble1,rand(1,1000);
  223. if ((.@gamble1 > 299) && (.@gamble1 < 304)) {
  224. set .@gamble2,rand(1,76);
  225. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,5109; // Red Bonnet
  226. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer
  227. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing
  228. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat
  229. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1]
  230. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1]
  231. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1]
  232. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil
  233. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear
  234. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap
  235. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana
  236. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat
  237. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon
  238. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,5057; // Black Cat Ears
  239. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace
  240. else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1]
  241. else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent
  242. else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent
  243. else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester
  244. else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1]
  245. else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm
  246. else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat
  247. else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat
  248. else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon
  249. else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap
  250. else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial
  251. else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat
  252. else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet
  253. else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller
  254. else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love
  255. else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet
  256. else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1]
  257. else if (.@gamble2 == 65) set .@item,2258; // Spiky Band
  258. else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana
  259. else if (.@gamble2 == 67) set .@item,5019; // Corsair
  260. else if (.@gamble2 == 68) set .@item,2254; // Angel Wing
  261. else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet
  262. else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn
  263. else if (.@gamble2 == 71) set .@item,2235; // Crown
  264. else if (.@gamble2 == 72) set .@item,2234; // Tiara
  265. else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat
  266. else if (.@gamble2 == 74) set .@item,5093; // Coif[1]
  267. else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn
  268. else if (.@gamble2 == 76) set .@item,2231; // Gemmed Sallet[1]
  269. }
  270. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap
  271. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana
  272. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1]
  273. else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat
  274. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet
  275. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta
  276. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet
  277. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles
  278. else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban
  279. else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm
  280. else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat
  281. else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1]
  282. else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1]
  283. else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm
  284. else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat
  285. else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana
  286. else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell
  287. else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,5061; // Flower Hairpin
  288. else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif
  289. else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap
  290. break;
  291. case 5: // Footgear
  292. set .@gamble1,rand(1,500);
  293. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  294. set .@gamble2,rand(1,10);
  295. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1]
  296. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1]
  297. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1]
  298. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps
  299. }
  300. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals
  301. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles
  302. else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves
  303. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes
  304. else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots
  305. else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels
  306. else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1]
  307. break;
  308. case 6: // Shields
  309. set .@gamble1,rand(1,500);
  310. if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
  311. set .@gamble2,rand(1,10);
  312. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1]
  313. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1]
  314. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1]
  315. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission
  316. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book
  317. }
  318. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard
  319. else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler
  320. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield
  321. else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield
  322. else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield
  323. break;
  324. default: // Cancel button / hack
  325. cutin "katsua01.bmp",255;
  326. close;
  327. break;
  328. }
  329. getitem .@item,1;
  330. cutin "katsua01.bmp",255;
  331. cutin "katsua02.bmp",2;
  332. mes "[Kachua]";
  333. mes "Ah~ that Diamond is so beautiful.";
  334. mes "I wish I could repay you better.";
  335. close2;
  336. cutin "katsua02.bmp",255;
  337. end;
  338. }
  339. mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
  340. mes "[Dwayne]";
  341. mes "Wahahahaha~";
  342. mes "I've dug up a fortune!";
  343. next;
  344. mes "[Dwayne]";
  345. mes "Diamonds! Hundreds and";
  346. mes "thousands of Diamonds,";
  347. mes "all of them mine!";
  348. mes "I'm rich!";
  349. emotion e_heh;
  350. next;
  351. if (select("I want to buy some.", "Congratulations.") == 2) {
  352. mes "[Dwayne]";
  353. mes "Haha, thank you~";
  354. mes "If by any chance";
  355. mes "you need a diamond,";
  356. mes "please drop by.";
  357. mes "I'll sell them to";
  358. mes "you at a cheap price.";
  359. close;
  360. }
  361. mes "[Dwayne]";
  362. mes "Ah, you have an";
  363. mes "eye for valuables!";
  364. mes "Sure, sure why not!";
  365. mes "I'll give you a discount, too!";
  366. mes "55,000 Zeny for a diamond,";
  367. mes "how does that sound?";
  368. next;
  369. mes "[Dwayne]";
  370. mes "How many";
  371. mes "diamonds do you need?";
  372. mes "If you change your mind";
  373. mes "please enter '0' to cancel";
  374. next;
  375. while(1) {
  376. input .@amount;
  377. if (.@amount <= 0) {
  378. mes "[Dwayne]";
  379. mes "Alright, you've";
  380. mes "canceled the trade.";
  381. mes "Take care!";
  382. close;
  383. } else if (.@amount > 500) {
  384. mes "[Dwayne]";
  385. mes "The maximum number you can enter is 500.";
  386. mes "Please enter no more than 500.";
  387. next;
  388. } else {
  389. break;
  390. }
  391. }
  392. set .@price, .@amount * 55000;
  393. if (Zeny < .@price) {
  394. mes "[Dwayne]";
  395. mes "Hahahaha~";
  396. mes "You can't fool me!";
  397. mes "You don't have enough";
  398. mes "Zeny for that many!";
  399. close;
  400. }
  401. if (!checkweight(732, .@amount)) {
  402. mes "[Dwayne]";
  403. mes "Errr... You brought too many things.";
  404. mes "You can't receive this item at this time.";
  405. mes "You better reorganise your inventory and try again.";
  406. close;
  407. }
  408. set Zeny, Zeny - .@price;
  409. getitem 732, .@amount;
  410. mes "[Dwayne]";
  411. mes "Thank you for";
  412. mes "buying my diamonds!";
  413. mes "You're welcome to";
  414. mes "come back anytime.";
  415. close;
  416. }
  417. comodo.gat,204,148,7 script Devellin 90,{
  418. mes "[Devellin]";
  419. mes "It seems some traveller showed";
  420. mes "a huge diamond to Kachua a while";
  421. mes "ago. Ever since then, all she's";
  422. mes "been talking about is diamonds and";
  423. mes "how much she wants them.";
  424. next;
  425. mes "[Devellin]";
  426. mes "She's been getting pretty obsessive";
  427. mes "about it, which scares me. It seems";
  428. mes "she's more than willing to";
  429. mes "sacrifice anything she owns for a";
  430. mes "diamond.";
  431. next;
  432. mes "[Devellin]";
  433. mes "She's the type of person who'll do";
  434. mes "anything to get what she wants. I'm";
  435. mes "worried that she might give away";
  436. mes "something far more valuable than a";
  437. mes "diamond in exchange...";
  438. close;
  439. }
  440. comodo.gat,210,154,4 script Suspicious Guy 118,{
  441. if (BaseClass == Job_Thief) {
  442. mes "[Cain]";
  443. mes "Heeeey...";
  444. mes "It seems we share the same line of";
  445. mes "work, you and me, Heh heh, lemme";
  446. mes "give you a hot tip.";
  447. next;
  448. mes "[Cain]";
  449. mes "I've been charging other people for";
  450. mes "this information, but since, shall";
  451. mes "we say, we work in the same";
  452. mes "professional field, I don't have";
  453. mes "the heart to take your zeny.";
  454. next;
  455. mes "[Cain]";
  456. mes "You see that lady over there?";
  457. mes "She's just totally in love with" ;
  458. mes "diamonds. And from what my sources";
  459. mes "tell me, she's loaded. Tons and";
  460. mes "tons of valuables.";
  461. next;
  462. mes "[Cain]";
  463. mes "I'm talking' rare items.";
  464. mes "I took the liberty of sneaking a";
  465. mes "peek at what she owns, and saw";
  466. mes "she's got a helmet with goat horns";
  467. mes "and even a crown! She's so rich";
  468. mes "it's ridiculous!";
  469. next;
  470. mes "[Cain]";
  471. mes "The buzz that's been going around";
  472. mes "is that she's got a cache of rare";
  473. mes "equipment and weapons too! So";
  474. mes "whaddya say? Wanna be partners in";
  475. mes "crime and rob her house?";
  476. next;
  477. if (select("No, thanks.", "Sweet, I'm in.") == 1) {
  478. mes "[Cain]";
  479. mes "Wha... ?";
  480. mes "C'mon I thought pilfering was";
  481. mes "something you do! Aw well, I'm";
  482. mes "gonna do it, but stay hushed on";
  483. mes "this, got it?";
  484. close;
  485. }
  486. mes "[Cain]";
  487. mes "Ha ha ha!";
  488. mes "... Dork!";
  489. mes "I'm just jivin'";
  490. mes "so fuggedabout it!";
  491. next;
  492. mes "[Cain]";
  493. mes "Ah right. Supposedly, there's a";
  494. mes "mountain where tons of diamonds are";
  495. mes "burried. A pal o'mine says there's";
  496. mes "a mine near the mountain too, so I";
  497. mes "guess if you went to the mine,";
  498. mes "you'd find Diamonds.";
  499. next;
  500. mes "[Cain]";
  501. mes "I guess it can't hurt to gather";
  502. mes "some Diamonds there and try to";
  503. mes "exchange them for whatever the old";
  504. mes "lady's got. Take care, pal~";
  505. close;
  506. } else {
  507. mes "[Cain]";
  508. mes "Hey...";
  509. mes "I got a hot tip for you.";
  510. mes "It'll cost you 500 zeny";
  511. mes "and trust me, it's worth it.";
  512. mes "So whaddya say... ?";
  513. next;
  514. if (select("Alright.", "No, thanks.") == 2) {
  515. mes "[Cain]";
  516. mes "Hey hey!";
  517. mes "What are you, a cheapskate? You";
  518. mes "understand that everything has its";
  519. mes "price and this information is so";
  520. mes "worth it. C'mon, you can't pass";
  521. mes "this up, can you?";
  522. close;
  523. }
  524. if(Zeny < 500) {
  525. mes "[Cain]";
  526. mes "What the hell?!";
  527. mes "Don't you even have any money? Didn't I";
  528. mes "say 500 zeny? Hey man, Info like";
  529. mes "this doesn't come cheap!";
  530. close;
  531. }
  532. set Zeny, Zeny - 500;
  533. mes "[Cain]";
  534. mes "You see that lady over there?";
  535. mes "She's just totally in love with" ;
  536. mes "diamonds. And from what my sources";
  537. mes "tell me, she's loaded. Tons and";
  538. mes "tons of valuables.";
  539. next;
  540. mes "[Cain]";
  541. mes "I'm talking' rare items.";
  542. mes "I took the liberty of sneaking a";
  543. mes "peek at what she owns, and saw";
  544. mes "she's got a helmet with goat horns";
  545. mes "and even a crown! She's so rich";
  546. mes "it's ridiculous!";
  547. next;
  548. mes "[Cain]";
  549. mes "There's a chance that rare";
  550. mes "equipment and weapons might be";
  551. mes "yours! She'll give anything for a";
  552. mes "3carat diamond. So if you have any";
  553. mes "of those, you might as well see";
  554. mes "her.";
  555. next;
  556. mes "[Cain]";
  557. mes "Ah right. Supposedly, there's a";
  558. mes "mountain where tons of diamonds";
  559. mes "are burried. A pal o'mine says";
  560. mes "there's a mine near the mountain";
  561. mes "too, so I guess if you went to the";
  562. mes "mine, you'd find Diamonds.";
  563. next;
  564. mes "[Cain]";
  565. mes "I guess it can't hurt to gather";
  566. mes "some Diamonds there and try to";
  567. mes "exchange them for whatever the old";
  568. mes "lady's got. Take care, pal~";
  569. close;
  570. }
  571. }