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aldeg
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dddd48f15d
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
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18 سال پیش |
gefg
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dddd48f15d
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
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18 سال پیش |
nguild
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dddd48f15d
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
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18 سال پیش |
payg
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dddd48f15d
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
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18 سال پیش |
prtg
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dddd48f15d
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
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18 سال پیش |
ev_agit_event.txt
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637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
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18 سال پیش |
gldfunc_dunsw.txt
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637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
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18 سال پیش |
gldfunc_ev_agit.txt
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637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
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18 سال پیش |
gldfunc_flag.txt
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637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
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18 سال پیش |
gldfunc_kafra.txt
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637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
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18 سال پیش |
gldfunc_manager.txt
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fa1c4b2e47
- Simplified the global function "getJobName"
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18 سال پیش |
gldfunc_treasure.txt
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637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
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18 سال پیش |