skill_castnodex_db.txt 1.1 KB

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  1. //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
  2. // Cast: With 1, dex does not affect the skill's cast rate
  3. // Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
  4. // Cast: With 3, same effect as 1 + 2
  5. // Cast: With 0, dex affects the skill's cast rate
  6. // Delay: With 1, agi does not affect the skill's delay rate
  7. // Delay: With 2, delay cannot be reduced by Suffragium and the like
  8. // Delay: With 0, agi affects the skill's delay rate
  9. // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi.
  10. // By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
  11. 263,0,2 //MO_TRIPLEATTACK
  12. 272,0,2 //MO_CHAINCOMBO
  13. 273,0,2 //MO_COMBOFINISH
  14. 336,1 //WE_CALLPARTNER
  15. 366,1 //HW_MAGICPOWER
  16. 370,1 //CH_PALMSTRIKE
  17. 371,0,2 //CH_TIGERFIST
  18. 372,0,2 //CH_CHAINCRUSH
  19. 403,3 //PF_MEMORIZE
  20. 408,1 //WE_BABY
  21. 409,1 //WE_CALLPARENT
  22. 410,1 //WE_CALLBABY
  23. 482,1 //PF_DOUBLECASTING
  24. 462,1 //SL_KAIZEL
  25. 512,3 //GS_TRACKING
  26. 1014,1 //PR_REDEMPTIO
  27. 10010,3 //GD_BATTLEORDER
  28. 10011,3 //GD_REGENERATION
  29. 10012,3 //GD_RESTORE
  30. 10013,3 //GD_EMERGENCYCALL