lhz_dun.txt 6.4 KB

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  1. //===== rAthena Script =======================================
  2. //= Lighthalzen Dungeon Warp Script
  3. //===== By: ==================================================
  4. //= Sara-chan (1.0)
  5. //===== Current Version: =====================================
  6. //= 2.1b
  7. //===== Compatible With: =====================================
  8. //= rAthena Project; RO Episode 8+
  9. //===== Description: =========================================
  10. //= Warp Points for Lighthalzen Dungeon
  11. //===== Additional Comments: =================================
  12. //= 1.1 Added temp restriction by Azazel [Lupus]
  13. //= 1.2 Optimized [Lupus]
  14. //= and fixed 005 and 005a warps coords, thanks to Justin84
  15. //= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
  16. //= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
  17. //= proved with screenshots [Lupus]
  18. //= 1.5a thx2 Justin84, some additions and fixes [Lupus]
  19. //= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
  20. //= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
  21. //= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
  22. //= 1.6b Updated Sewer Pipe [Vicious]
  23. //= 1.7 Fixed a warp-back
  24. //= 1.8 Some small changes [MasterOfMuppets]
  25. //= 1.9 Removed duplicates [Toms]
  26. //= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
  27. //= 2.1 Updated all standard dungeon warps. [L0ne_W0lf]
  28. //= Updated Sewer pipe dungeon entrance.
  29. //= Removed dialog from level 3 entrance warp.
  30. //= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf]
  31. //= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf]
  32. //============================================================
  33. lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129
  34. lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153
  35. lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154
  36. lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19
  37. lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9
  38. lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150
  39. lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150
  40. lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{
  41. OnTouch_:
  42. if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) {
  43. warp "lhz_dun02",145,149;
  44. }
  45. else {
  46. warp "lhz_dun03",140,133;
  47. }
  48. end;
  49. }
  50. lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142
  51. //--------------------------Sewer Pipe--------------------------
  52. lighthalzen,313,301,0 script Sewer Pipe#lt 111,{
  53. if (MISC_QUEST&512) {
  54. mes "^3355FFYou found some sort";
  55. mes "of large sewage pipe.";
  56. mes "Naturally, the stench";
  57. mes "emanating from inside";
  58. mes "the pipe is barely endurable.^000000";
  59. next;
  60. if (select("Enter:Cancel") == 1) {
  61. warp "lhz_cube",231,17;
  62. end;
  63. }
  64. close;
  65. }
  66. mes "^3355FFYou found some sort";
  67. mes "of large sewage pipe.";
  68. mes "Naturally, the stench";
  69. mes "emanating from inside";
  70. mes "the pipe is barely endurable.^000000";
  71. close;
  72. }
  73. //--------------------------Warp--------------------------
  74. //Cube room <-> Organism test laboratory level 2
  75. lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6
  76. lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90
  77. //Cube room -> Lighthalzen
  78. lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302
  79. lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
  80. //----------------- Cube Room Maze ---------------------------
  81. // -1 are warps facing east.
  82. // -2 the warps facing south.
  83. // -3 are warps facing west.
  84. // -4 are warps facing north.
  85. //----------------- Room 66 74 -------------------------------
  86. lhz_cube,74,74,0 script cubew01-1 45,1,1,{
  87. callfunc "randomw";
  88. end;
  89. }
  90. lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
  91. lhz_cube,59,74,0 script cubew01-3 45,1,1,{
  92. callfunc "randomw";
  93. end;
  94. }
  95. lhz_cube,66,82,0 script cubew01-4 45,1,1,{
  96. callfunc "randomw";
  97. end;
  98. }
  99. //----------------- Room 66 136 ------------------------------
  100. lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
  101. lhz_cube,66,129,0 script cubew02-2 45,1,1,{
  102. callfunc "randomw";
  103. end;
  104. }
  105. lhz_cube,59,136,0 script cubew02-3 45,1,1,{
  106. callfunc "randomw";
  107. end;
  108. }
  109. lhz_cube,66,144,0 script cubew02-4 45,1,1,{
  110. callfunc "randomw";
  111. end;
  112. }
  113. //----------------- Room 67 193 ------------------------------
  114. lhz_cube,74,192,0 script cubew03-1 45,1,1,{
  115. callfunc "randomw";
  116. end;
  117. }
  118. lhz_cube,67,185,0 script cubew03-2 45,1,1,{
  119. callfunc "randomw";
  120. end;
  121. }
  122. lhz_cube,59,192,0 script cubew03-3 45,1,1,{
  123. callfunc "randomw";
  124. end;
  125. }
  126. lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
  127. //----------------- Room 66 18 -------------------------------
  128. lhz_cube,74,18,0 script cubew04-1 45,1,1,{
  129. callfunc "randomw";
  130. end;
  131. }
  132. lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
  133. lhz_cube,59,18,0 script cubew04-3 45,1,1,{
  134. callfunc "randomw";
  135. end;
  136. }
  137. lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
  138. //----------------- Room 66 18 -------------------------------
  139. lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
  140. lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
  141. lhz_cube,3,18,0 script cubew05-3 45,1,1,{
  142. callfunc "randomw";
  143. end;
  144. }
  145. lhz_cube,10,26,0 script cubew05-4 45,1,1,{
  146. callfunc "randomw";
  147. end;
  148. }
  149. //----------------- Room 10 74 -------------------------------
  150. lhz_cube,18,74,0 script cubew06-1 45,1,1,{
  151. callfunc "randomw";
  152. end;
  153. }
  154. lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
  155. lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
  156. lhz_cube,10,82,0 script cubew06-4 45,1,1,{
  157. callfunc "randomw";
  158. end;
  159. }
  160. //----------------- Room 10 136 ------------------------------
  161. lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
  162. lhz_cube,10,129,0 script cubew07-2 45,1,1,{
  163. callfunc "randomw";
  164. end;
  165. }
  166. lhz_cube,3,136,0 script cubew07-3 45,1,1,{
  167. callfunc "randomw";
  168. end;
  169. }
  170. lhz_cube,10,144,0 script cubew07-4 45,1,1,{
  171. callfunc "randomw";
  172. end;
  173. }
  174. //----------------- Room 10 193 ------------------------------
  175. lhz_cube,18,192,0 script cubew08-1 45,1,1,{
  176. callfunc "randomw";
  177. end;
  178. }
  179. lhz_cube,10,185,0 script cubew08-2 45,1,1,{
  180. callfunc "randomw";
  181. end;
  182. }
  183. lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
  184. lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
  185. //----------------- Room 123 18 ------------------------------
  186. lhz_cube,130,18,0 script cubew09-1 45,1,1,{
  187. callfunc "randomw";
  188. end;
  189. }
  190. lhz_cube,123,11,0 script cubew09-2 45,1,1,{
  191. callfunc "randomw";
  192. end;
  193. }
  194. lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
  195. lhz_cube,123,26,0 script cubew09-4 45,1,1,{
  196. callfunc "randomw";
  197. end;
  198. }
  199. //----- Function for Random Warps ----------------------------
  200. function script randomw {
  201. switch(rand(3)) {
  202. case 1: warp "lhz_cube",66,136; end;
  203. case 2: warp "lhz_cube",66,74; end;
  204. default: warp "lhz_cube",67,193; end;
  205. }
  206. }