dimensional_gap.txt 17 KB

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  1. //===== rAthena Script ======================================
  2. //= Dimensional Gap NPCs
  3. //===== Description: =========================================
  4. //= NPC script for Dimensional Gap
  5. //===== Additional Comments: =================================
  6. //= 1.0 First Version. [Nova]
  7. //============================================================
  8. mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{
  9. mes "[Expedition Guide]";
  10. mes "Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.";
  11. next;
  12. switch(select("What is the Dimensional Gap?:End Conversation.")) {
  13. case 1:
  14. mes "[Expedition Guide]";
  15. mes "As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.";
  16. next;
  17. mes "[Expedition Guide]";
  18. mes "A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.";
  19. next;
  20. mes "[Expedition Guide]";
  21. mes "This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.";
  22. next;
  23. mes "[Expedition Guide]";
  24. mes "Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.";
  25. next;
  26. mes "[Expedition Guide]";
  27. mes "Anyone who has become lost here has yet to return.";
  28. close;
  29. case 2:
  30. mes "[Expedition Guide]";
  31. mes "Take care.";
  32. close;
  33. }
  34. }
  35. mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{
  36. mes "[Expedition Guide]";
  37. mes "Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.";
  38. close;
  39. }
  40. moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER
  41. moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER
  42. bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER
  43. bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER
  44. dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER
  45. dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER
  46. dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{
  47. mes "[Allied Forces Soldier]";
  48. mes "This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.";
  49. next;
  50. mes "[Allied Forces Soldier]";
  51. mes "Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.";
  52. close;
  53. }
  54. dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{
  55. mes "[Morroc Soldier]";
  56. mes "This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.";
  57. next;
  58. mes "[Morroc Soldier]";
  59. mes "This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.";
  60. close;
  61. }
  62. dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{
  63. mes "[Spledide Soldier]";
  64. mes "This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.";
  65. next;
  66. mes "[Spledide Soldier]";
  67. mes "If we use it properly, it enables us to advance more easily to the capital of the Sapha.";
  68. next;
  69. mes "[Spledide Soldier]";
  70. mes "The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...";
  71. close;
  72. }
  73. dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{
  74. mes "[Dispatched Sapha]";
  75. mes "This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.";
  76. next;
  77. mes "[Dispatched Sapha]";
  78. mes "Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.";
  79. close;
  80. }
  81. dali,109,94,4 shop Sundries Merchant 4_M_MERCAT2,611:-1,1750:-1,1065:-1
  82. dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{
  83. mes "[Logistics Manager]";
  84. mes "Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?";
  85. next;
  86. switch(select("Open Storage 200 Zeny.:No Thanks.")) {
  87. case 1:
  88. if (Zeny > 199) {
  89. if(!callfunc("F_CanOpenStorage")){
  90. mes "[Logistics Manager]";
  91. mes "You are not yet qualified to use the Storage.";
  92. }
  93. else {
  94. Zeny -= 200;
  95. openstorage;
  96. }
  97. }
  98. else {
  99. mes "[Logistics Manager]";
  100. mes "You need at least 200 zeny to use the Storage.";
  101. }
  102. break;
  103. case 2:
  104. mes "[Logistics Manager]";
  105. mes "Let me know if you change your mind.";
  106. }
  107. close;
  108. }
  109. dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{
  110. hideonnpc "Party Leader#dali";
  111. hideoffnpc "Party Leader#dali2";
  112. donpcevent "#dalichat::OnEnable";
  113. end;
  114. }
  115. dali,115,85,0 script #dalichat -1,{
  116. end;
  117. OnInit:
  118. disablenpc "#dalichat";
  119. end;
  120. OnEnable:
  121. enablenpc "#dalichat";
  122. initnpctimer;
  123. end;
  124. OnTimer1000:
  125. npctalk "Attention!!!", "Party Leader#dali2";
  126. end;
  127. OnTimer2000:
  128. npctalk "Here, here. Everybody be quiet and line up!", "Party Leader#dali2";
  129. end;
  130. OnTimer3000:
  131. npctalk "We have now entered the inside of the Dimensional Crack. Where should be go first?", "Party Leader#dali2";
  132. end;
  133. OnTimer4000:
  134. npctalk "Anyone have an opinion?", "Party Leader#dali2";
  135. end;
  136. OnTimer6000:
  137. npctalk "I heard rumors about some magic swordman. Let's go find him.", "Party Member#MONK";
  138. end;
  139. OnTimer7500:
  140. npctalk "We heard about a magic competition being held here!", "Party Member#WANDERER";
  141. end;
  142. OnTimer9000:
  143. npctalk "Where is it?!", "Party Member#MONK";
  144. end;
  145. OnTimer10500:
  146. npctalk "Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings...", "Party Member#CRU";
  147. end;
  148. OnTimer12000:
  149. npctalk "You want to eat again?", "Party Member#GUILL";
  150. end;
  151. OnTimer13500:
  152. npctalk "I am just wondering about the tournament..", "Party Member#WANDERER";
  153. end;
  154. OnTimer15000:
  155. npctalk "I need to eat something before doing anything.", "Party Member#CRU";
  156. end;
  157. OnTimer16500:
  158. npctalk "By the way, I also heard about something called the Devil's Tower.", "Party Member#MONK";
  159. end;
  160. OnTimer18000:
  161. npctalk "I just saw a street trader passing by... Where is he?", "Party Member#GUILL";
  162. end;
  163. OnTimer19500:
  164. emotion ET_SLEEPY, getnpcid(0, "Party Member#SURA");
  165. npctalk "Huh? What is this? You still haven't entered?", "Party Member#SURA";
  166. end;
  167. OnTimer20000:
  168. npctalk "I am curious about the Faceworms I heard about from a Laphine.", "Party Member#MONK";
  169. end;
  170. OnTimer21000:
  171. npctalk "Can I come back after having a meal?", "Party Member#CRU";
  172. end;
  173. OnTimer22500:
  174. npctalk "Can you even catch that?", "Party Member#WANDERER";
  175. npctalk "Are you awake?", "Party Member#SHADOW";
  176. end;
  177. OnTimer24000:
  178. emotion ET_FRET, getnpcid(0, "Party Member#SURA");
  179. npctalk "Why are you still here?", "Party Member#SURA";
  180. end;
  181. OnTimer24500:
  182. npctalk "Hang on a bit. The merchant is going to pass by soon.", "Party Member#GUILL";
  183. end;
  184. OnTimer25500:
  185. npctalk "That is your wish....", "Party Member#MONK";
  186. end;
  187. OnTimer27000:
  188. npctalk "I want to buy cold grape juice~", "Party Member#CRU";
  189. end;
  190. OnTimer28500:
  191. npctalk "I have no idea. There might be an accident up front.", "Party Member#SHADOW";
  192. end;
  193. OnTimer30000:
  194. npctalk "What? How dare you?!", "Party Member#WANDERER";
  195. end;
  196. OnTimer31500:
  197. npctalk "Give me a sip of juice.", "Party Member#GUILL";
  198. end;
  199. OnTimer32000:
  200. npctalk "Cough~ Cough~", "Party Member#EINOLD";
  201. end;
  202. OnTimer33000:
  203. emotion ET_FRET, getnpcid(0, "Party Member#SURA");
  204. end;
  205. OnTimer34000:
  206. npctalk "Damn! I am pissed off! I came here because I heard only a party is allowed to get in!", "Party Member#SURA";
  207. end;
  208. OnTimer36000:
  209. npctalk "Are you going to hit me? Do it!", "Party Member#MONK";
  210. emotion ET_ANGER, getnpcid(0, "Party Member#MONK");
  211. npctalk "You pay for your food.", "Party Member#CRU";
  212. end;
  213. OnTimer37500:
  214. emotion ET_FRET, getnpcid(0, "Party Member#SURA");
  215. end;
  216. OnTimer39000:
  217. npctalk "Whatever, I'm not eating.", "Party Member#WANDERER";
  218. npctalk "So mean.. I won't eat then.", "Party Member#GUILL";
  219. npctalk "Right.. I should have entered with another group!", "Party Member#SHADOW";
  220. end;
  221. OnTimer40500:
  222. emotion ET_KIK, getnpcid(0, "Party Member#CRU");
  223. npctalk "Hey. Are you pissed off?", "Party Member#CRU";
  224. end;
  225. OnTimer42000:
  226. npctalk "Not at all.", "Party Member#GUILL";
  227. end;
  228. OnTimer43500:
  229. emotion ET_KIK, getnpcid(0, "Party Member#MONK");
  230. npctalk "Look at him snoozing. Hehe.", "Party Member#MONK";
  231. end;
  232. OnTimer45000:
  233. emotion ET_SLEEPY, getnpcid(0, "Party Member#SURA");
  234. npctalk "Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready.";
  235. end;
  236. OnTimer46500:
  237. emotion ET_KIK, getnpcid(0, "Party Member#CRU");
  238. npctalk "You are upset!!", "Party Member#CRU";
  239. npctalk "Can I get back before I die...", "Party Member#WANDERER";
  240. npctalk "What? You, we gotta talk! I've been too nice to you!", "Party Member#EINOLD";
  241. end;
  242. OnTimer48000:
  243. npctalk "Excuse me..... everyone.............?", "Party Leader#dali2";
  244. end;
  245. OnTimer49500:
  246. emotion ET_ANGER, getnpcid(0, "Party Member#GUILL");
  247. npctalk "No!!!!!!!!!", "Party Member#GUILL";
  248. npctalk "Whatever~", "Party Member#MONK";
  249. end;
  250. OnTimer51000:
  251. emotion ET_CRY, getnpcid(0, "Party Leader#dali2");
  252. npctalk "Please listen to me....", "Party Leader#dali2";
  253. npctalk "He's angry all right....", "Party Member#WANDERER";
  254. npctalk "Take a nap. I am sleepy too, so we'll take shifts.", "Party Member#SHADOW";
  255. end;
  256. OnTimer52500:
  257. hideonnpc "Party Leader#dali2";
  258. hideoffnpc "Party Leader#dali";
  259. stopnpctimer;
  260. disablenpc "#dalichat";
  261. end;
  262. }
  263. dali,115,85,3 script Party Leader#dali2 2_M_SWORDMASTER,{}
  264. dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{}
  265. dali,117,79,5 script Party Member#CRU 4_F_CRU,{}
  266. dali,118,83,3 script Party Member#MONK 4_F_MONK,{}
  267. dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{}
  268. dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{}
  269. dali,120,77,4 script Party Member#SURA 4_F_SURA,{}
  270. dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{}
  271. dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{
  272. mes "[Prince Canet]";
  273. mes "Who're you?";
  274. next;
  275. mes "[Prince Canet]";
  276. mes "What do you want?";
  277. mes "You looking something in";
  278. mes "particular?";
  279. next;
  280. mes "[Prince Canet]";
  281. mes "So some enforcers have been";
  282. mes "cracking down on merchants lately.";
  283. mes "I can not sell anything.";
  284. next;
  285. mes "[Prince Canet]";
  286. mes "Come here...";
  287. next;
  288. mes "[Jumpy Knight]";
  289. mes "I knew you would be here!!";
  290. mes "No illegal trading is allowed";
  291. mes "here!";
  292. mes "Don't you know?";
  293. hideoffnpc "Jumpy Knight#JP_RUN";
  294. next;
  295. mes "[Prince Canet]";
  296. mes "Says who?";
  297. next;
  298. mes "[Jumpy Knight]";
  299. mes "Ok, then show me your permit.";
  300. next;
  301. mes "[Prince Canet]";
  302. mes "Permit?";
  303. mes "No one's in charge here!";
  304. next;
  305. mes "[Prince Canet]";
  306. mes "You! If you need anything come to";
  307. mes "me ok?";
  308. next;
  309. mes "[Jumpy Knight]";
  310. mes "I will catch you!";
  311. hideonnpc "Merchant Prince#HUMERC";
  312. close2;
  313. hideonnpc "Jumpy Knight#JP_RUN";
  314. enablenpc "Merchant Prince#HUMERC2";
  315. hideoffnpc "Merchant Prince#HUMERC2";
  316. disablenpc "Merchant Prince#HUMERC";
  317. end;
  318. OnTouch:
  319. mes "[Prince Canet]";
  320. mes "Cold juice!";
  321. mes "Apple, grape, orange~";
  322. mes "Anything you want!";
  323. next;
  324. mes "[Prince Canet]";
  325. mes "Sweet potato, dumpling~";
  326. mes "Here we have delicious desserts~";
  327. close;
  328. }
  329. dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{
  330. end;
  331. OnInit:
  332. hideonnpc "Jumpy Knight#JP_RUN";
  333. end;
  334. }
  335. dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{
  336. mes "[Prince Canet]";
  337. mes "You need to pay a toll to get past here.";
  338. next;
  339. switch(select("What toll?"))
  340. {
  341. case 1:
  342. mes "[Prince Canet]";
  343. mes "You did not know?";
  344. mes "500 zeny";
  345. next;
  346. mes "[Jumpy Knight]";
  347. mes "You there!";
  348. mes "Stop right there!";
  349. hideoffnpc "Jumpy Knight#JP_RUN2";
  350. next;
  351. mes "[Prince Canet]";
  352. mes "Ugh! How are you always following me?";
  353. mes "Got some kind of crush on me or something? I don't think you and I make a good match...";
  354. next;
  355. mes "[Jumpy Knight]";
  356. mes "Why don't we find out then?";
  357. next;
  358. mes "[Prince Canet]";
  359. mes "That's it no more talking.";
  360. mes "I'm outta here~";
  361. next;
  362. mes "[Jumpy Knight]";
  363. mes "Keep running you sneaky coward!";
  364. hideonnpc "Merchant Prince#HUMERC2";
  365. close2;
  366. hideonnpc "Jumpy Knight#JP_RUN2";
  367. hideoffnpc "Merchant Prince#HUMERC3";
  368. disablenpc "Merchant Prince#HUMERC2";
  369. end;
  370. }
  371. OnInit:
  372. disablenpc "Merchant Prince#HUMERC2";
  373. end;
  374. OnTouch:
  375. mes "[Prince Canet]";
  376. mes "500 zeny";
  377. close;
  378. }
  379. dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{
  380. end;
  381. OnInit:
  382. hideonnpc "Jumpy Knight#JP_RUN2";
  383. end;
  384. }
  385. dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{
  386. mes "[Prince Canet]";
  387. mes "You are lucky that you have met up";
  388. mes "with me.";
  389. mes "Who am I?";
  390. mes "I'm here to become a merchant";
  391. mes "King.";
  392. next;
  393. mes "[Prince Canet]";
  394. mes "I might be working a street stall";
  395. mes "now but I'll have an actual shop";
  396. mes "some day.";
  397. next;
  398. mes "[Prince Canet]";
  399. mes "It's my first day so I'm having a";
  400. mes "major sale.";
  401. next;
  402. mes "[Prince Canet]";
  403. mes "Let's see I've got a...";
  404. mes "Ring of something!";
  405. mes "Sword of stuff!";
  406. mes "A backpack of some sort!";
  407. next;
  408. mes "[Prince Canet]";
  409. mes "Tell me if you need anything,";
  410. hideoffnpc "Jumpy Knight#JP_RUN3";
  411. next;
  412. mes "[Prince Canet]";
  413. mes "What are you doing here?";
  414. mes "This is my spot for a shop";
  415. mes "Get outta my turf!";
  416. next;
  417. mes "[Jumpy Knight]";
  418. mes "Bah!!";
  419. mes "You're gonna regret those words!";
  420. next;
  421. mes "[Prince Canet]";
  422. mes "I'm shaking...";
  423. hideonnpc "Merchant Prince#HUMERC3";
  424. close2;
  425. hideonnpc "Jumpy Knight#JP_RUN3";
  426. enablenpc "Merchant Prince#HUMERC";
  427. hideoffnpc "Merchant Prince#HUMERC";
  428. end;
  429. OnInit:
  430. hideonnpc "Merchant Prince#HUMERC3";
  431. end;
  432. }
  433. dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{
  434. end;
  435. OnInit:
  436. hideonnpc "Jumpy Knight#JP_RUN3";
  437. end;
  438. }
  439. dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{
  440. mes "[Curious Knight]";
  441. mes "The Royal Guard in here";
  442. mes "was desperate for help.";
  443. mes "We entered through a secret place";
  444. mes "in the palace.";
  445. next;
  446. mes "[Curious Knight]";
  447. mes "We were whisked away here...";
  448. mes "No idea where I am but I have to";
  449. mes "establish a base here for the";
  450. mes "Knighthood.";
  451. close;
  452. }
  453. dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{
  454. mes "[Confused Thief]";
  455. mes "One minute I'm in a bar...";
  456. mes "The next minute I'm here...";
  457. mes "What is this place?";
  458. next;
  459. mes "[Confused Thief]";
  460. mes "There's no night or day in here.";
  461. mes "Hmm, something has to be valuable";
  462. mes "in this place...";
  463. close;
  464. }
  465. dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{
  466. mes "[Adventurous Rafflesia]";
  467. mes "No no this has to be Thanatos";
  468. mes "Tower...";
  469. mes "I sense dark magic here.";
  470. next;
  471. mes "[Guide]";
  472. mes "Oh, we're back here again.";
  473. mes "I cannot find a way out!";
  474. mes "We are trapped in this maze!";
  475. next;
  476. mes "[Tourist]";
  477. mes "Is this place the famous Prontera?";
  478. mes "It is dark just like a big city!";
  479. next;
  480. mes "[Traveller]";
  481. mes "I hear a ticking clock.";
  482. mes "This place must be Geffen!";
  483. close;
  484. }
  485. dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{
  486. mes "[Guide]";
  487. mes "Oh, we're back here again.";
  488. mes "I cannot find a way out!";
  489. mes "We are trapped in this maze!";
  490. next;
  491. mes "[Tourist]";
  492. mes "Is this place the famous Prontera?";
  493. mes "It is dark just like a big city!";
  494. next;
  495. mes "[Traveller]";
  496. mes "I hear a ticking clock.";
  497. mes "This place must be Geffen!";
  498. next;
  499. mes "[Adventurous Rafflesia]";
  500. mes "No no this has to be Thanatos";
  501. mes "Tower...";
  502. mes "I sense dark magic here.";
  503. close;
  504. }
  505. dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{
  506. mes "[Tourist]";
  507. mes "Is this place the famous Prontera?";
  508. mes "It is dark just like a big city!";
  509. next;
  510. mes "[Adventurous Rafflesia]";
  511. mes "No no this has to be Thanatos";
  512. mes "Tower...";
  513. mes "I sense dark magic here.";
  514. next;
  515. mes "[Guide]";
  516. mes "Oh, we're back here again.";
  517. mes "I cannot find a way out!";
  518. mes "We are trapped in this maze!";
  519. next;
  520. mes "[Traveller]";
  521. mes "I hear a ticking clock.";
  522. mes "This place must be Geffen!";
  523. close;
  524. }
  525. dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{
  526. mes "[Traveller]";
  527. mes "I hear a ticking clock.";
  528. mes "This place must be Geffen!";
  529. next;
  530. mes "[Guide]";
  531. mes "Oh, we're back here again.";
  532. mes "I cannot find a way out!";
  533. mes "We are trapped in this maze!";
  534. next;
  535. mes "[Tourist]";
  536. mes "Is this place the famous Prontera?";
  537. mes "It is dark just like a big city!";
  538. next;
  539. mes "[Adventurous Rafflesia]";
  540. mes "No no this has to be Thanatos";
  541. mes "Tower...";
  542. mes "I sense dark magic here.";
  543. close;
  544. }