guides_payon.txt 8.6 KB

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  1. //===== rAthena Script =======================================
  2. //= Payon Guides
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Guides for the city of Payon.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version, Renewal guides.
  14. //= 1.1 Fixed and optimized. [Euphy]
  15. //= 1.2 Navigation system update. [Euphy]
  16. //============================================================
  17. payon,163,64,3 script Guide#01payon::GuidePayon 708,{
  18. cutin "pay_soldier",2;
  19. mes "[Payon Guide]";
  20. mes "Welcome to ^8B4513Payon^000000,";
  21. mes "the Mountain Village.";
  22. mes "Do you need help navigating the village?";
  23. F_Navi("[Payon Guide]");
  24. next;
  25. while (1) {
  26. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  27. case 1:
  28. set .@loop,1;
  29. while (.@loop) {
  30. switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
  31. case 1:
  32. mes "[Payon Guide]";
  33. mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
  34. mes "the Archer Association resides.";
  35. mes "Please use the far north gate to enter the village.";
  36. mes "Would you like to check any other locations?";
  37. viewpoint 1,227,328,0,0xFF0000;
  38. next;
  39. break;
  40. case 2:
  41. callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
  42. viewpoint 1,144,85,1,0x0A82FF;
  43. next;
  44. break;
  45. case 3:
  46. callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
  47. viewpoint 1,139,159,2,0xFFB400;
  48. next;
  49. break;
  50. case 4:
  51. callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
  52. viewpoint 1,220,117,3,0xAAFF00;
  53. next;
  54. break;
  55. case 5:
  56. callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
  57. viewpoint 1,155,245,4,0xD2691E;
  58. next;
  59. break;
  60. case 6:
  61. callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
  62. viewpoint 1,107,325,5,0xDA70D6;
  63. next;
  64. break;
  65. case 7:
  66. callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
  67. viewpoint 1,154,325,6,0xFF0000;
  68. next;
  69. break;
  70. case 8:
  71. set .@loop,0;
  72. break;
  73. }
  74. }
  75. break;
  76. case 2:
  77. set .@loop,1;
  78. while (.@loop) {
  79. switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
  80. case 1:
  81. callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
  82. viewpoint 1,177,111,7,0x0A82FF;
  83. next;
  84. break;
  85. case 2:
  86. callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
  87. viewpoint 1,164,157,8,0xFFB400;
  88. next;
  89. break;
  90. case 3:
  91. callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
  92. viewpoint 1,144,170,9,0xAAFF00;
  93. next;
  94. break;
  95. case 4:
  96. callsub L_Mark, "^7F3300Kafra Employees^000000";
  97. viewpoint 1,181,104,10,0xD2691E;
  98. viewpoint 1,175,226,11,0xD2691E;
  99. next;
  100. break;
  101. case 5:
  102. callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
  103. viewpoint 1,123,109,12,0xDA70D6;
  104. next;
  105. break;
  106. case 6:
  107. mes "[Payon Guide]";
  108. mes F_Navi("Seiyablem","payon,140,151","^B9062F");
  109. mes "is a technician";
  110. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  111. mes "but not all equipment";
  112. mes "can be slotted. Well, that's what he says.";
  113. mes "Would you like to check any other locations?";
  114. viewpoint 1,140,151,13,0xFF0000;
  115. next;
  116. break;
  117. case 7:
  118. mes "[Payon Guide]";
  119. mes F_Navi("Leablem","payon,236,199","^0000FF");
  120. mes "is a technician";
  121. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  122. mes "but not all equipment";
  123. mes "can be slotted. Well, that's what he says.";
  124. mes "Would you like to check any other locations?";
  125. viewpoint 1,236,199,14,0x0A82FF;
  126. next;
  127. break;
  128. case 8:
  129. mes "[Payon Guide]";
  130. mes F_Navi("Jade","payon,173,238","^FF5400");
  131. mes "can exchange different types of";
  132. mes "^FF5400Gemstones^000000.";
  133. mes "Would you like to check any other locations?";
  134. viewpoint 1,173,238,15,0xFFB400;
  135. next;
  136. break;
  137. case 9:
  138. callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
  139. viewpoint 1,177,131,16,0xAAFF00;
  140. next;
  141. break;
  142. case 10:
  143. callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
  144. viewpoint 1,206,119,17,0xD2691E;
  145. next;
  146. break;
  147. case 11:
  148. set .@loop,0;
  149. break;
  150. }
  151. }
  152. break;
  153. case 3:
  154. mes "[Payon Guide]";
  155. mes "Sure, I'll remove all marks from your mini-map.";
  156. mes "Is there anything else I can do for you?";
  157. viewpoint 2,1,1,0,0xFFFF00;
  158. viewpoint 2,1,1,1,0x000000;
  159. viewpoint 2,1,1,2,0xFF0000;
  160. viewpoint 2,1,1,3,0xFFFF00;
  161. viewpoint 2,1,1,4,0xFFFF00;
  162. viewpoint 2,1,1,5,0xFFFF00;
  163. viewpoint 2,1,1,6,0xFFFF00;
  164. viewpoint 2,1,1,7,0xFFFF00;
  165. viewpoint 2,1,1,8,0xFFFF00;
  166. viewpoint 2,1,1,9,0xFFFF00;
  167. viewpoint 2,1,1,10,0xFFFF00;
  168. viewpoint 2,1,1,11,0xFFFF00;
  169. viewpoint 2,1,1,12,0xFFFF00;
  170. viewpoint 2,1,1,13,0xFFFF00;
  171. viewpoint 2,1,1,14,0xFFFF00;
  172. viewpoint 2,1,1,15,0xFFFF00;
  173. viewpoint 2,1,1,16,0xFFFF00;
  174. viewpoint 2,1,1,17,0xFFFF00;
  175. next;
  176. break;
  177. case 4:
  178. mes "[Payon Guide]";
  179. mes "Enjoy your stay.";
  180. close2;
  181. cutin "",255;
  182. end;
  183. }
  184. }
  185. end;
  186. L_Mark:
  187. mes "[Payon Guide]";
  188. mes "Let me mark the location of the";
  189. mes getarg(0);
  190. mes "on your mini-map.";
  191. mes "Would you like to check any other locations?";
  192. return;
  193. }
  194. payon,151,182,6 duplicate(GuidePayon) Guide#02payon 708
  195. payon,221,85,6 duplicate(GuidePayon) Guide#03payon 708
  196. payon,233,324,4 duplicate(GuidePayon) Guide#04payon 708
  197. pay_arche,86,33,4 script Guide#05payon 708,{
  198. cutin "pay_soldier",2;
  199. mes "[Payon Guide]";
  200. mes "Welcome to ^8B4513Archer Village^000000,";
  201. mes "a subsidiary village of Payon.";
  202. mes "Do you need help navigating the village?";
  203. F_Navi("[Payon Guide]");
  204. next;
  205. set .@str$,"Would you like to check any other locations?";
  206. while (1) {
  207. switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
  208. case 1:
  209. mes "[Payon Guide]";
  210. mes "Let me mark the entrance of";
  211. mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
  212. mes "on your mini-map.";
  213. mes .@str$;
  214. viewpoint 1,38,131,0,0xFF0000;
  215. next;
  216. break;
  217. case 2:
  218. mes "[Payon Guide]";
  219. mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
  220. mes "is where you can change";
  221. mes "your job to Archer.";
  222. mes .@str$;
  223. viewpoint 1,143,164,1,0x0A82FF;
  224. next;
  225. break;
  226. case 3:
  227. mes "[Payon Guide]";
  228. mes "Let me mark the location of the";
  229. mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
  230. mes "on your mini-map.";
  231. mes .@str$;
  232. viewpoint 1,72,156,2,0xFFB400;
  233. next;
  234. break;
  235. case 4:
  236. mes "[Payon Guide]";
  237. mes "Let me mark the location of the ^006400Kafra Employee^000000";
  238. mes "on your mini-map.";
  239. mes .@str$;
  240. viewpoint 1,55,123,3,0xAAFF00;
  241. next;
  242. break;
  243. case 5:
  244. mes "[Payon Guide]";
  245. mes "Let me mark the location of the";
  246. mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
  247. mes "on your mini-map.";
  248. mes .@str$;
  249. viewpoint 1,101,166,4,0xD2691E;
  250. next;
  251. break;
  252. case 6:
  253. mes "[Payon Guide]";
  254. mes "Let me mark the location of the";
  255. mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
  256. mes "on your mini-map.";
  257. mes .@str$;
  258. viewpoint 1,127,113,5,0xDA70D6;
  259. next;
  260. break;
  261. case 7:
  262. mes "[Payon Guide]";
  263. mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
  264. mes "is currently staying inside";
  265. mes "the Archer Guild building.";
  266. mes .@str$;
  267. viewpoint 1,143,164,6,0x0A82FF;
  268. next;
  269. break;
  270. case 8:
  271. mes "[Payon Guide]";
  272. mes "Sure, I'll remove all marks from your mini-map.";
  273. mes .@str$;
  274. viewpoint 2,1,1,0,0xFFFF00;
  275. viewpoint 2,1,1,1,0x000000;
  276. viewpoint 2,1,1,2,0xFF0000;
  277. viewpoint 2,1,1,3,0xFFFF00;
  278. viewpoint 2,1,1,4,0xFFFF00;
  279. viewpoint 2,1,1,5,0xFFFF00;
  280. viewpoint 2,1,1,6,0xFFFF00;
  281. next;
  282. break;
  283. case 9:
  284. mes "[Payon Guide]";
  285. mes "Enjoy your stay.";
  286. close2;
  287. cutin "",255;
  288. end;
  289. }
  290. }
  291. }