guides_lighthalzen.txt 5.7 KB

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  1. //===== rAthena Script =======================================
  2. //= Lighthalzen Guides
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Guides for the city of Lighthalzen.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version, Renewal guide.
  14. //= 1.1 Optimized. [Euphy]
  15. //= 1.2 Navigation system update. [Euphy]
  16. //============================================================
  17. lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
  18. cutin "ein_soldier",2;
  19. mes "[Lighthalzen Guide]";
  20. mes "Welcome to ^8B4513Lighthalzen^000000,";
  21. mes "the Corporation City-State.";
  22. mes "If you need any guidance";
  23. mes "around the city, feel free";
  24. mes "to ask me and I'll do my";
  25. mes "very best to help you.";
  26. next;
  27. mes "[Lighthalzen Guide]";
  28. mes "Please be aware that I'm";
  29. mes "in charge of providing info";
  30. mes "regarding the West District";
  31. mes "of ^8B4513Lighthalzen^000000. Now, please";
  32. mes "select the location that you'd";
  33. mes "like to learn more about.";
  34. F_Navi("[Lighthalzen Guide]");
  35. next;
  36. while (1) {
  37. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  38. case 1:
  39. set .@loop,1;
  40. while (.@loop) {
  41. switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
  42. case 1:
  43. callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
  44. viewpoint 1,160,217,0,0xFF0000;
  45. next;
  46. break;
  47. case 2:
  48. callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
  49. viewpoint 1,203,257,1,0xFF4500;
  50. next;
  51. break;
  52. case 3:
  53. callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
  54. viewpoint 1,262,75,2,0xDAA520;
  55. next;
  56. break;
  57. case 4:
  58. callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
  59. viewpoint 1,194,35,3,0x7B68EE;
  60. next;
  61. break;
  62. case 5:
  63. callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
  64. viewpoint 1,202,106,4,0xB91A4D;
  65. next;
  66. break;
  67. case 6:
  68. callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
  69. viewpoint 1,234,276,5,0x008000;
  70. next;
  71. break;
  72. case 7:
  73. callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
  74. viewpoint 1,96,110,6,0x0000FF;
  75. next;
  76. break;
  77. case 8:
  78. callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
  79. viewpoint 1,238,217,7,0x000080;
  80. next;
  81. break;
  82. case 9:
  83. callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
  84. viewpoint 1,101,243,8,0x800080;
  85. next;
  86. break;
  87. case 10:
  88. callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
  89. viewpoint 1,54,132,9,0x0A9696;
  90. next;
  91. break;
  92. case 11:
  93. set .@loop,0;
  94. break;
  95. }
  96. }
  97. break;
  98. case 2:
  99. set .@loop,1;
  100. while (.@loop) {
  101. switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
  102. case 1:
  103. mes "[Lighthalzen Guide]";
  104. mes "You may go to Fulerr,";
  105. mes "the ^0A9696Armsmith^000000";
  106. mes "on the 1st floor of the Weapon Shop.";
  107. viewpoint 1,194,35,10,0x0A9696;
  108. next;
  109. callsub L_Mark, "^0A9696Armsmith^000000";
  110. next;
  111. break;
  112. case 2:
  113. mes "[Lighthalzen Guide]";
  114. mes "^4B0082Seiyablem^000000 adds";
  115. mes "sockets on your items";
  116. mes "on the 1st floor";
  117. mes "of the Weapon Shop.";
  118. viewpoint 1,194,35,11,0x4B0082;
  119. next;
  120. callsub L_Mark, "^4B0082Seiyablem^000000",1;
  121. next;
  122. break;
  123. case 3:
  124. callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
  125. viewpoint 1,222,191,12,0xFF4500;
  126. next;
  127. break;
  128. case 4:
  129. callsub L_Mark, "^008080Kafra Employees^000000";
  130. viewpoint 1,164,99,13,0x008080;
  131. viewpoint 1,164,99,14,0x008080;
  132. next;
  133. break;
  134. case 5:
  135. callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
  136. viewpoint 1,94,247,15,0xFF1493;
  137. next;
  138. break;
  139. case 6:
  140. set .@loop,0;
  141. break;
  142. }
  143. }
  144. break;
  145. case 3:
  146. mes "[Lighthalzen Guide]";
  147. mes "Sure, I'll remove all marks from your mini-map.";
  148. mes "Is there anything else I can do for you?";
  149. viewpoint 2,160,217,0,0xFFFFFF;
  150. viewpoint 2,203,257,1,0xFFFFFF;
  151. viewpoint 2,262,75,2,0xFFFFFF;
  152. viewpoint 2,194,35,3,0xFFFFFF;
  153. viewpoint 2,202,106,4,0xFFFFFF;
  154. viewpoint 2,234,276,5,0xFFFFFF;
  155. viewpoint 2,96,110,6,0xFFFFFF;
  156. viewpoint 2,238,217,7,0xFFFFFF;
  157. viewpoint 2,101,243,8,0xFFFFFF;
  158. viewpoint 2,54,132,9,0xFFFFFF;
  159. viewpoint 2,194,35,10,0xFFFFFF;
  160. viewpoint 2,194,35,11,0xFFFFFF;
  161. viewpoint 2,222,191,12,0xFFFFFF;
  162. viewpoint 2,164,99,13,0xFFFFFF;
  163. viewpoint 2,164,99,14,0xFFFFFF;
  164. viewpoint 2,94,247,15,0xFFFFFF;
  165. next;
  166. break;
  167. case 4:
  168. mes "[Lighthalzen Guide]";
  169. mes "Enjoy your adventures!";
  170. close2;
  171. cutin "ein_soldier",255;
  172. end;
  173. }
  174. }
  175. end;
  176. L_Mark:
  177. mes "[Lighthalzen Guide]";
  178. mes "I will mark the location";
  179. mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
  180. mes "on your mini-map.";
  181. mes "Would you like to check any other locations?";
  182. return;
  183. }
  184. lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852
  185. lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852
  186. lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852