blacksmith_skills.txt 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670
  1. //===== rAthena Script =======================================
  2. //= Blacksmith Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen, Samuray22
  5. //===== Current Version: =====================================
  6. //= 1.6
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Quests for skills: Dubious Salesmanship, Greed
  12. //===== Additional Comments: =================================
  13. //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //============================================================
  15. geffen,178,72,3 script Akkie#qsk_bs 726,{
  16. if (BaseJob == Job_Blacksmith) {
  17. if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
  18. mes "[Akkie]";
  19. mes "I see that you've";
  20. mes "transcended since the";
  21. mes "last time we've met. Oh...";
  22. mes "You must have forgotten";
  23. mes "everything I've taught you.";
  24. mes "Well, let me teach you again~";
  25. next;
  26. mes "[Akkie]";
  27. mes "Actually, let me jog your";
  28. mes "memory with this counterfeit";
  29. mes "zeny that we made the last time. Do you remember how to perform";
  30. mes "Dubious Salesmanship? You";
  31. mes "should be able to use it now...";
  32. set BLACK_SK,8;
  33. skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
  34. close;
  35. }
  36. else if (BLACK_SK == 8) {
  37. mes "[Akkie]";
  38. mes "Hi again~";
  39. mes "How has the smithing";
  40. mes "been coming along? Anyway,";
  41. mes "it was really nice of you to";
  42. mes "drop by and talk to me~";
  43. next;
  44. mes "[Akkie]";
  45. mes "It can get a little boring";
  46. mes "teaching Dubious Salesmanship";
  47. mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
  48. mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
  49. close;
  50. }
  51. if (JobLevel > 29) {
  52. if (BLACK_SK == 0) {
  53. mes "[Akkie]";
  54. mes "Hello there~";
  55. mes "Isn't it such a";
  56. mes "wonderful day today?";
  57. mes "It's perfect for hunting!";
  58. next;
  59. mes "[Akkie]";
  60. mes "Um, let me introduce myself.";
  61. mes "I'm Akkie, a representative of";
  62. mes "the Blacksmith Guild that has";
  63. mes "been dispatched to teach the";
  64. mes "Dubious Salesmanship skill to";
  65. mes "Blacksmiths and Master Smiths.";
  66. next;
  67. mes "[Akkie]";
  68. mes "This additional class";
  69. mes "skill enables you to reduce";
  70. mes "the amount of zeny spent to";
  71. mes "cast Mammonite by 10%. This";
  72. mes "Passive skill might come in";
  73. mes "handy for you, "+ strcharinfo(0) +".";
  74. next;
  75. mes "[Akkie]";
  76. mes "Although I'm new at";
  77. mes "this, would you like";
  78. mes "for me to teach you";
  79. mes "Dubious Salesmanship?";
  80. next;
  81. if (select("Sure.:No, thanks.") == 1) {
  82. mes "["+ strcharinfo(0) +"]";
  83. mes "Sure. I'll try learning this";
  84. mes "new skill. Who knows?";
  85. mes "It might be really useful.";
  86. next;
  87. mes "[Akkie]";
  88. mes "Oh, that's great!";
  89. mes "You won't regret this!";
  90. mes "Now, let me explain how";
  91. mes "this skill works. Um, now";
  92. mes "where did I put that-- Ah.";
  93. mes "Let me read these guidelines.";
  94. next;
  95. mes "[Akkie]";
  96. mes "Using Dubious Salesmanship,";
  97. mes "we can reduce Mammonite's";
  98. mes "zeny cost by 10% by forging";
  99. mes "fake zeny to use in the skill.";
  100. mes "Since it's against enemies,";
  101. mes "we can let the forgery slide.";
  102. next;
  103. mes "[Akkie]";
  104. mes "Now, I need you to bring";
  105. mes "some materials so that I can";
  106. mes "demonstrate the forging of";
  107. mes "counterfeit zeny. Please";
  108. mes "bring me 1 Steel, 5 Coal,";
  109. mes "1 Iron Hammer and... and...";
  110. next;
  111. mes "[Akkie]";
  112. mes "Um, would you give";
  113. mes "me a minute to look";
  114. mes "up the information?";
  115. mes "I'm sorry about th-this...";
  116. mes "^333333(I thought I highlighted this";
  117. mes "in the manual. Where is it?)^000000";
  118. next;
  119. mes "[Akkie]";
  120. mes "Oh! Oh, I found it!";
  121. mes "L-let me start all";
  122. mes "over again. Uh...";
  123. next;
  124. mes "["+ strcharinfo(0) +"]";
  125. mes "............";
  126. next;
  127. mes "[Akkie]";
  128. mes "^0000FF1 Steel^000000,";
  129. mes "^0000FF5 Coal^000000,";
  130. mes "^0000FF1 Iron Hammer^000000,";
  131. mes "^0000FF500 zeny^000000 and";
  132. mes "^0000FF1 Detrimindexta^000000. Would";
  133. mes "you bring those, please?";
  134. next;
  135. mes "["+ strcharinfo(0) +"]";
  136. mes "Sure, sure.";
  137. mes "But are you actually";
  138. mes "able to teach me this";
  139. mes "skill? I mean...";
  140. next;
  141. mes "[Akkie]";
  142. mes "Oh no, I knew this was going to";
  143. mes "happen! I mean, um, it should";
  144. mes "be fine! I've been working here";
  145. mes "for 3 months a-and-- Just bring";
  146. mes "me the materials and I'll prove";
  147. mes "you can learn it e-easily!";
  148. next;
  149. mes "[Akkie]";
  150. mes "You've gotta trust me!";
  151. mes "You won't be disappointed,";
  152. mes "I promise! This skill is sooo";
  153. mes "useful! So just bring me those";
  154. mes "materials soon, alright?";
  155. set BLACK_SK,1;
  156. close;
  157. }
  158. mes "[Akkie]";
  159. mes "Wh-what?! But why not?";
  160. mes "A-am I not good enough";
  161. mes "for you? Please, I promise";
  162. mes "to do my best to teach you.";
  163. mes "Besides, I've got to reach";
  164. mes "my quota for the guild...";
  165. close;
  166. }
  167. else if (BLACK_SK == 1) {
  168. if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
  169. if (Zeny >= 500) {
  170. mes "[Akkie]";
  171. mes "Oh, you came back~";
  172. mes "Now let me see if you";
  173. mes "brought everything we";
  174. mes "need to make counterfeit";
  175. mes "zeny so that I can teach";
  176. mes "you Dubious Salesmanship.";
  177. next;
  178. mes "[Akkie]";
  179. mes "Good job, it looks like";
  180. mes "you've got what we need.";
  181. mes "Alright, now please wait";
  182. mes "while I get these materials";
  183. mes "ready for forging, okay?";
  184. delitem 1003,5; //Coal
  185. delitem 999,1; //Steel
  186. delitem 971,1; //Detrimindexta
  187. delitem 613,1; //Iron_Hammer
  188. set Zeny, Zeny-500;
  189. set BLACK_SK,2;
  190. close;
  191. }
  192. else {
  193. mes "[Akkie]";
  194. mes "Hmm, you have all the";
  195. mes "forging materials, but";
  196. mes "I still need 500 zeny.";
  197. mes "We need that zeny to copy,";
  198. mes "or we won't be able to make";
  199. mes "convincing counterfeit money.";
  200. close;
  201. }
  202. }
  203. else {
  204. mes "[Akkie]";
  205. mes "Oh, you came back~";
  206. mes "Now let me see if you";
  207. mes "brought everything we";
  208. mes "need to make counterfeit";
  209. mes "zeny so that I can teach";
  210. mes "you Dubious Salesmanship.";
  211. next;
  212. mes "[Akkie]";
  213. mes "Hmm, you're still";
  214. mes "missing a few things.";
  215. mes "Let me tell you what you";
  216. mes "need to bring me once again";
  217. mes "so that we can start training";
  218. mes "you in the skill right away.";
  219. next;
  220. mes "[Akkie]";
  221. mes "^0000FF1 Steel^000000,";
  222. mes "^0000FF5 Coal^000000,";
  223. mes "^0000FF1 Iron Hammer^000000,";
  224. mes "^0000FF500 zeny^000000 and";
  225. mes "^0000FF1 Detrimindexta^000000.";
  226. mes "Don't forget, okay?";
  227. close;
  228. }
  229. }
  230. else if (BLACK_SK == 2) {
  231. mes "[Akkie]";
  232. mes "A-ah! You came";
  233. mes "back sooner than";
  234. mes "I thought. Um, gee.";
  235. mes "Hmm. How should";
  236. mes "I tell you this?";
  237. next;
  238. mes "["+ strcharinfo(0) +"]";
  239. mes "...";
  240. mes "......";
  241. mes ".........";
  242. next;
  243. mes "[Akkie]";
  244. mes "I'm so sorry! I messed";
  245. mes "something up while I was";
  246. mes "making a counterfeit sample!";
  247. mes "I'm so sorry, please d-don't";
  248. mes "report me to the Blacksmith";
  249. mes "Guild! Give me one more chance!";
  250. next;
  251. mes "[Akkie]";
  252. mes "I promise that next time";
  253. mes "I won't mess up! All I need";
  254. mes "is 1 Steel and 3 more Coals!";
  255. mes "Please d-don't be angry with";
  256. mes "me, it was just an accident!";
  257. next;
  258. mes "["+ strcharinfo(0) +"]";
  259. mes "Okay, okay...";
  260. mes "Are you sure that's";
  261. mes "all you need me to get?";
  262. next;
  263. mes "[Akkie]";
  264. mes "Yes, yes! Oh, thank";
  265. mes "you for being so generous!";
  266. mes "Just bring me ^FF00001 Steel^000000 and";
  267. mes "^FF00003 Coals^000000 and we'll try again!";
  268. set BLACK_SK,3;
  269. close;
  270. }
  271. else if (BLACK_SK == 3) {
  272. if (countitem(999) > 0 && countitem(1003) > 2) {
  273. mes "[Akkie]";
  274. mes "Oh, thank you so";
  275. mes "much for bringing these";
  276. mes "materials. Alright, I'll try";
  277. mes "really hard to succeed";
  278. mes "this time. Just give me";
  279. mes "a minute to prepare...";
  280. delitem 999,1; //Steel
  281. delitem 1003,3; //Coal
  282. set BLACK_SK,4;
  283. close;
  284. }
  285. else {
  286. mes "[Akkie]";
  287. mes "All I need you to do";
  288. mes "is bring me 1 Steel and";
  289. mes "3 Coals. Then I should";
  290. mes "be able to teach you the";
  291. mes "Dubious Salesmanship skill~";
  292. close;
  293. }
  294. }
  295. else if (BLACK_SK == 4) {
  296. mes "[Akkie]";
  297. mes "......";
  298. mes ".........";
  299. mes "............";
  300. next;
  301. mes "["+ strcharinfo(0) +"]";
  302. mes "...?";
  303. next;
  304. mes "["+ strcharinfo(0) +"]";
  305. mes "Oh no...";
  306. mes "Did... Did you...";
  307. mes "Did something happen?";
  308. next;
  309. mes "[Akkie]";
  310. mes "*Sniff* I b-broke the";
  311. mes "Iron Hammer you gave";
  312. mes "me! I c-can't finish forging";
  313. mes "this without one! Waaah~";
  314. next;
  315. mes "["+ strcharinfo(0) +"]";
  316. mes "^333333(I guess I should";
  317. mes "really bring her a new";
  318. mes "^FF0000Iron Hammer^333333, or else";
  319. mes "I'll never learn this skill!)^000000";
  320. set BLACK_SK,5;
  321. close;
  322. }
  323. else if (BLACK_SK == 5) {
  324. if (countitem(613) > 0) {
  325. mes "[Akkie]";
  326. mes "^333333*Sniff*^000000 Did you";
  327. mes "r-really bring this";
  328. mes "Iron Hammer for me?";
  329. mes "Th-thank you for being so";
  330. mes "patient with my screwups...";
  331. next;
  332. mes "[Akkie]";
  333. mes "Okay, would you";
  334. mes "give me a moment?";
  335. mes "I'm going to try";
  336. mes "one more time.";
  337. delitem 613,1; //Iron_Hammer
  338. set BLACK_SK,6;
  339. close;
  340. }
  341. else {
  342. mes "[Akkie]";
  343. mes "Waah~! I can't believe";
  344. mes "I broke the Iron Hammer!";
  345. mes "Would you please bring me";
  346. mes "another one so that I can";
  347. mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
  348. close;
  349. }
  350. }
  351. else if (BLACK_SK == 6) {
  352. mes "[Akkie]";
  353. mes "Oh, you're back!";
  354. mes "Yaaaay, I finally did it!";
  355. mes "I finished making a sample";
  356. mes "of counterfeit zeny and even";
  357. mes "tested it with Mammonite!";
  358. next;
  359. mes "[Akkie]";
  360. mes "Oh, before you learn my";
  361. mes "skill, I'm supposed to tell you";
  362. mes "that my colleague, Goodman,";
  363. mes "can teach you another additional skill known as Greed. So you";
  364. mes "may want to look for him later.";
  365. next;
  366. mes "[Akkie]";
  367. mes "Okay, now the first part to";
  368. mes "learning Dubious Salesmanship";
  369. mes "is making this fake zeny. Watch";
  370. mes "this... Isn't it easy? Of course, you can only use this in battle to";
  371. mes "reduce Mammonite's zeny cost...";
  372. set BLACK_SK,7;
  373. skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
  374. next;
  375. mes "[Akkie]";
  376. mes "Also, 90% of the cost of";
  377. mes "Mammonite has to be real";
  378. mes "zeny or the skill will begin";
  379. mes "to lose effectiveness. Well,";
  380. mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
  381. next;
  382. mes "[Akkie]";
  383. mes "Thanks once again for";
  384. mes "putting up with my mistakes,";
  385. mes "I know it must have been really";
  386. mes "annoying. Anyway, I hope this";
  387. mes "skill is really useful for you.";
  388. mes "Drop again sometime, okay?";
  389. close;
  390. }
  391. else {
  392. if (rand(1,2) == 1) {
  393. mes "[Akkie]";
  394. mes "Oh, have you spoken with";
  395. //mes "Goodman in Einbroch yet?";
  396. mes "Goodman in Geffen yet?";
  397. mes "He's the representative of";
  398. mes "the Blacksmith Guild that";
  399. mes "teaches the Greed skill.";
  400. next;
  401. mes "[Akkie]";
  402. mes "If you're serious about";
  403. mes "smithing goods, the Greed";
  404. mes "skill might be very convenient.";
  405. mes "Though, I have to say that the";
  406. mes "skill's name is a little... Um.";
  407. mes "Hmm... It sounds pretty bad~";
  408. close;
  409. }
  410. else {
  411. mes "[Akkie]";
  412. mes "Hi again~";
  413. mes "How has the smithing";
  414. mes "been coming along? Anyway,";
  415. mes "it was really nice of you to";
  416. mes "drop by and talk to me~";
  417. next;
  418. mes "[Akkie]";
  419. mes "It can get a little boring";
  420. mes "teaching Dubious Salesmanship";
  421. mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
  422. mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
  423. close;
  424. }
  425. }
  426. }
  427. else {
  428. mes "[Akkie]";
  429. if (Upper == 1) {
  430. mes "Hello, "+ strcharinfo(0) +",";
  431. mes "I'm here on behalf of the";
  432. mes "Blacksmith Guild to teach you";
  433. mes "a new skill. However, your Job";
  434. mes "Level is a little low right now";
  435. mes "for me to teach you anything...";
  436. next;
  437. mes "[Akkie]";
  438. mes "But practice smithing";
  439. mes "a little bit more, and";
  440. mes "once you qualify, I'll be";
  441. mes "sure to teach you my skill!";
  442. mes "Goodbye and good luck~";
  443. }
  444. else {
  445. mes "Hello, I'm Akkie from";
  446. mes "the Blacksmith Guild. I'm";
  447. mes "here to teach this new skill";
  448. mes "to all interested Blacksmiths";
  449. mes "and Master Smiths, but it looks";
  450. mes "like your Job Level is too low...";
  451. next;
  452. mes "[Akkie]";
  453. mes "I'm sorry, "+ strcharinfo(0) +",";
  454. mes "But you'll qualify for the";
  455. mes "skill I teach after you";
  456. mes "raise your Job Level.";
  457. mes "In the meantime, keep";
  458. mes "training, alright?";
  459. }
  460. close;
  461. }
  462. }
  463. else {
  464. mes "[Akkie]";
  465. mes "Ah, today seems like";
  466. mes "a perfect day for forging.";
  467. mes "I just feel like going behind";
  468. mes "a beautiful waterfall, getting";
  469. mes "some high quality materials,";
  470. mes "and just hammering things.";
  471. close;
  472. }
  473. }
  474. geffen,172,52,1 script Goodman#qsk_bs 826,{
  475. if (BaseJob == Job_Blacksmith) {
  476. if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
  477. mes "[Goodman]";
  478. mes "Ah, I see that you have";
  479. mes "transcended. It gladdens me";
  480. mes "to see Blacksmiths become";
  481. mes "Master Smiths for the sake";
  482. mes "of improving their craft.";
  483. next;
  484. mes "[Goodman]";
  485. mes "Hm? You've forgotten the";
  486. mes "Greed skill? You should";
  487. mes "remember how to use it now:";
  488. mes "just looking at me should";
  489. mes "jog the memories you require";
  490. mes "to use this skill once again~";
  491. skill "BS_GREED",1,SKILL_PERM;
  492. set BLACK_SK2,3;
  493. close;
  494. }
  495. else if (BLACK_SK2 == 3) {
  496. mes "[Goodman]";
  497. mes "How is your forging";
  498. mes "technique coming along?";
  499. mes "When the craft frustrates you,";
  500. mes "traveling will offer a good";
  501. mes "opportunity to relax, think,";
  502. mes "and collect materials.";
  503. close;
  504. }
  505. else {
  506. if (BLACK_SK2 == 0) {
  507. mes "[Goodman]";
  508. mes "Hey. I'm a Blacksmith";
  509. mes "skill master sent from the";
  510. mes "Blacksmith Guild. Everyone";
  511. mes "calls me Goodman. You're";
  512. if (Upper == 1)
  513. mes "a Master Smith, aren't you?";
  514. else
  515. mes "a Blackmith, aren't you?";
  516. mes "Pffft, rhetorical question.";
  517. next;
  518. mes "[Goodman]";
  519. mes "Good news. I'm in charge of";
  520. mes "teaching the skill, developed";
  521. mes "by the Blacksmith and Merchant";
  522. mes "Guilds, called ^FF0000Greed^000000. It's your";
  523. mes "choice whether you learn it,";
  524. mes "but I recommend that you do.";
  525. next;
  526. mes "[Goodman]";
  527. mes "If you want, I can start";
  528. mes "teaching you the Greed";
  529. mes "skill right now. So what";
  530. mes "do you say, kid?";
  531. next;
  532. if (select("Sounds good!:Maybe later~") == 1) {
  533. mes "[Goodman]";
  534. mes "Heh! Good choice. Now,";
  535. mes "the Greed skill automatically";
  536. mes "picks up all items in a 5*5";
  537. mes "cell area around the caster.";
  538. mes "It's handy for picking up clumps of goods from looting monsters.";
  539. next;
  540. mes "[Goodman]";
  541. mes "First thing's first. I need to";
  542. mes "test you and see if you qualify";
  543. mes "to learn this skill. Go fill your Inventory with any items until";
  544. mes "it's so full, you can't put an";
  545. mes "item of 500 Weight in it.";
  546. next;
  547. mes "[Goodman]";
  548. mes "When you finish that";
  549. mes "task, come back and";
  550. mes "talk to me. Alright";
  551. mes "then, good luck~";
  552. set BLACK_SK2,1;
  553. close;
  554. }
  555. mes "[Goodman]";
  556. mes "I see. It's good to be";
  557. mes "busy with other things,";
  558. mes "but remember that time is ";
  559. mes "a commodity, and you should";
  560. mes "always spend it doing the most";
  561. mes "worthwhile stuff. Understand?";
  562. close;
  563. }
  564. else if (BLACK_SK2 == 1) {
  565. if (MaxWeight - Weight < 5000) {
  566. mes "[Goodman]";
  567. mes "Back already, eh?";
  568. mes "Alright, let me check";
  569. mes "the things you're carrying.";
  570. mes "Let's see, Inventory, Inventory...";
  571. next;
  572. mes "[Goodman]";
  573. mes "Good work: you pass.";
  574. mes "Do you realize now that the";
  575. mes "time and experience spent in";
  576. mes "gathering these items is worth";
  577. mes "more than their prices in zeny?";
  578. next;
  579. mes "[Goodman]";
  580. if (Upper == 1)
  581. mes "I believe that Master Smiths";
  582. else
  583. mes "I believe that Blacksmiths";
  584. mes "should first and foremost be";
  585. mes "artisans. Being rich and famous";
  586. mes "is merely a side effect of that.";
  587. if (Upper == 1)
  588. mes "Honorable Master Smiths know value is in the craftsmanship...";
  589. else
  590. mes "Honorable Blacksmiths know value is in the craftsmanship...";
  591. next;
  592. if (Upper == 1) {
  593. mes "[Goodman]";
  594. mes "Now, if you don't place too";
  595. mes "much importance on an item's";
  596. mes "worth in terms of zeny, you'll";
  597. mes "be able to let go of them much";
  598. mes "more easily. Watch me do this.";
  599. mes "See? Now you can do it too.";
  600. next;
  601. }
  602. mes "[Goodman]";
  603. mes "The skill you learned is";
  604. mes "called Greed, but I hope";
  605. mes "you use it in a manner that";
  606. mes "is different than its name.";
  607. mes "Don't forget that, and I hope";
  608. mes "you craft true masterpieces.";
  609. skill "BS_GREED",1,SKILL_PERM;
  610. set BLACK_SK2,2;
  611. close;
  612. }
  613. else {
  614. mes "[Goodman]";
  615. mes "Hm. You've come back";
  616. mes "too early. And you didn't";
  617. mes "complete the objective that";
  618. mes "I set for you. Listen carefully.";
  619. next;
  620. mes "[Goodman]";
  621. mes "Go fill your Inventory";
  622. mes "with any items until it";
  623. mes "becomes too full to place";
  624. mes "an item of 500 weight into it.";
  625. mes "When you finish this task,";
  626. mes "come back and report to me.";
  627. close;
  628. }
  629. }
  630. else {
  631. mes "[Goodman]";
  632. mes "How have you been using";
  633. mes "the Greed skill? Hopefully,";
  634. mes "it has been convenient in";
  635. mes "your efforts to forge goods";
  636. mes "of greater quality for all";
  637. mes "of your comrades.";
  638. close;
  639. }
  640. }
  641. }
  642. mes "[Goodman]";
  643. mes "I feel like exploring";
  644. mes "the mountains to look for";
  645. mes "rare and interesting items";
  646. mes "that I can use in forging.";
  647. mes "For me, that's the greatest";
  648. mes "pleasure of being a Blacksmith.";
  649. close;
  650. }
  651. //============================================================
  652. // Old changelog
  653. //============================================================
  654. //= 1.0 for fully working skills only [Lupus]
  655. //= 1.1 Added more new skill quests for more classes [Lupus]
  656. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  657. //= 1.2 Added to correct locations, correct NPC's, fixed
  658. //= some of the items required and made them into real
  659. //= quests. [Reddozen]
  660. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  661. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  662. //= 1.3b Splitted into different files [DracoRPG]
  663. //= 1.3c Inverted the weight check for Greed [DracoRPG]
  664. //= 1.4 Updated to the official One [Samuray22]
  665. //= 1.5 replaced item "names" with item id. Fixed a bug with
  666. //= item deletion [Lupus]
  667. //============================================================