item_bonus.txt 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455
  1. //===== rAthena Documentation ================================
  2. //= rAthena Item Bonuses List
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20151029
  7. //===== Description: =========================================
  8. //= List of script instructions used in item bonuses.
  9. //============================================================
  10. Constants
  11. ---------
  12. This list contains all available constants referenced in the 'bonus' commands.
  13. * Status effect (eff)
  14. Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
  15. Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun
  16. * Element (e)
  17. Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
  18. Ele_Undead, Ele_Water, Ele_Wind, Ele_All
  19. * Race (r)
  20. RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
  21. RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
  22. * Monster Race (mr)
  23. RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja
  24. See 'db/(pre-)re/mob_race2_db.txt'
  25. * Class (c)
  26. Class_Normal, Class_Boss, Class_Guardian, Class_All
  27. * Size (s)
  28. Size_Small, Size_Medium, Size_Large, Size_All
  29. * Trigger criteria (bf)
  30. BF_SHORT = Trigger on melee attacks
  31. BF_LONG = Trigger on ranged attacks
  32. (Default: BF_SHORT+BF_LONG)
  33. BF_WEAPON = Trigger on weapon skills
  34. BF_MAGIC = Trigger on magic skills
  35. BF_MISC = Trigger on misc skills
  36. (Default: BF_WEAPON)
  37. BF_NORMAL = Trigger on normal attacks
  38. BF_SKILL = Trigger on skills
  39. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  40. * Trigger criteria (atf)
  41. Effect target: (Default: Attacked target)
  42. ATF_SELF = Trigger effect on self
  43. ATF_TARGET = Trigger effect on target
  44. Attack range criteria: (Default: All attacks)
  45. ATF_SHORT = Trigger on melee attacks
  46. ATF_LONG = Trigger on ranged attacks
  47. Skill/attack type criteria: (Default: Physical/weapon)
  48. ATF_WEAPON = Trigger on weapon skill / physical attacks
  49. ATF_MAGIC = Trigger on magic skills
  50. ATF_MISC = Trigger on misc skills
  51. * Other values:
  52. Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
  53. Monster id (mid): see 'db/(pre-)re/mob_db.txt'
  54. Item id (iid): see 'db/(pre-)re/item_db.txt'
  55. Item group (ig): see 'db/(pre-)re/item_group_db.txt' and the constants in 'db/const.txt', prefixed with IG_*
  56. Weapon type (w): see 'doc/item_db.txt' -> View -> Weapons
  57. Bonuses
  58. -------
  59. The format of bonuses listed in this file is as follows:
  60. 1. Basic Bonuses
  61. 2. Extended Bonuses
  62. 3. Group-specific Bonuses
  63. 4. Status-related Bonuses
  64. 5. AutoSpell Bonuses
  65. 6. Misc Bonuses
  66. ====================
  67. | 1. Basic Bonuses |
  68. ====================
  69. Base stats
  70. ----------
  71. bonus bStr,n; STR + n
  72. bonus bAgi,n; AGI + n
  73. bonus bVit,n; VIT + n
  74. bonus bInt,n; INT + n
  75. bonus bDex,n; DEX + n
  76. bonus bLuk,n; LUK + n
  77. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  78. bonus bAgiVit,n; AGI + n, VIT + n
  79. bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
  80. HP/SP
  81. -----
  82. bonus bMaxHP,n; MaxHP + n
  83. bonus bMaxHPrate,n; MaxHP + n%
  84. bonus bMaxSP,n; MaxSP + n
  85. bonus bMaxSPrate,n; MaxSP + n%
  86. Atk/Def
  87. -------
  88. bonus bBaseAtk,n; Basic attack power + n
  89. bonus bAtk,n; ATK + n (unofficial)
  90. bonus bAtk2,n; ATK2 + n
  91. bonus bAtkRate,n; Attack power + n% (unofficial)
  92. bonus bWeaponAtkRate,n; Weapon ATK + n%
  93. bonus bMatk,n; Magical attack power + n
  94. bonus bMatkRate,n; Magical attack power + n%
  95. bonus bWeaponMatkRate,n; Weapon Magical ATK + n% (renewal mode only)
  96. bonus bDef,n; Equipment DEF + n
  97. bonus bDefRate,n; Equipment DEF + n%
  98. bonus bDef2,n; VIT based DEF + n
  99. bonus bDef2Rate,n; VIT based DEF + n%
  100. bonus bMdef,n; Equipment MDEF + n
  101. bonus bMdefRate,n; Equipment MDEF + n%
  102. bonus bMdef2,n; INT based MDEF + n
  103. bonus bMdef2Rate,n; INT based MDEF + n%
  104. Additional stats
  105. ----------------
  106. bonus bHit,n; Hit + n
  107. bonus bHitRate,n; Hit + n%
  108. bonus bCritical,n; Critical + n
  109. bonus bCriticalLong,n; Critical + n for normal long ranged attack (won't be shown in status window)
  110. bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
  111. bonus bCriticalRate,n; Critical + n%
  112. bonus bFlee,n; Flee + n
  113. bonus bFleeRate,n; Flee + n%
  114. bonus bFlee2,n; Perfect Dodge + n
  115. bonus bFlee2Rate,n; Perfect Dodge + n%
  116. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  117. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  118. bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
  119. bonus bSpeedAddRate,n; Movement speed + n%
  120. bonus bAspd,n; Attack speed + n
  121. bonus bAspdRate,n; Attack speed + n%
  122. bonus bAtkRange,n; Attack range + n
  123. bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
  124. =======================
  125. | 2. Extended Bonuses |
  126. =======================
  127. HP/SP
  128. -----
  129. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  130. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  131. bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
  132. bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
  133. bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
  134. bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
  135. bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
  136. bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
  137. bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
  138. bonus bUseSPrate,n; SP consumption + n%
  139. bonus2 bSkillUseSP,sk,n; Decreases SP consumption of skill sk by n
  140. bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
  141. Atk/Def
  142. -------
  143. bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
  144. bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
  145. bonus bCritAtkRate,n; Increases critical damage by +n%
  146. bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
  147. bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
  148. bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
  149. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  150. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  151. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  152. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  153. bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
  154. bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
  155. bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
  156. Healing
  157. -------
  158. bonus bHealPower,n; Increases heal amount of all heal skills by n%
  159. bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
  160. bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
  161. bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
  162. bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
  163. bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
  164. bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
  165. Cast time/delay
  166. ---------------
  167. bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  168. bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  169. bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
  170. bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
  171. bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  172. bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  173. bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  174. bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  175. bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  176. bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  177. bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
  178. bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
  179. bonus bDelayrate,n; Increases skill delay by n%
  180. bonus2 bSkillDelay,sk,t; Increases delay of skill sk by t milliseconds
  181. bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  182. =============================
  183. | 3. Group-specific Bonuses |
  184. =============================
  185. Damage modifiers
  186. ----------------
  187. bonus2 bAddEle,e,x; +x% physical damage against element e
  188. bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
  189. bonus2 bMagicAddEle,e,x; +x% magical damage against element e
  190. bonus2 bSubEle,e,x; +x% damage reduction against attack element e
  191. bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
  192. bonus2 bSubDefEle,e,x; +x% damage reduction from enemy with defense element e
  193. bonus2 bAddRace,r,x; +x% physical damage against race r
  194. bonus2 bMagicAddRace,r,x; +x% magical damage against race r
  195. bonus2 bSubRace,r,x; +x% damage reduction against race r
  196. bonus2 bAddClass,c,x; +x% physical damage against class c
  197. bonus2 bMagicAddClass,c,x; +x% magical damage against class c
  198. bonus2 bSubClass,c,x; +x% damage reduction against class c
  199. bonus2 bAddSize,s,x; +x% physical damage against size s
  200. bonus2 bMagicAddSize,s,x; +x% magical damage against size s
  201. bonus2 bSubSize,s,x; +x% damage reduction against size s
  202. bonus bNoSizeFix; Ignores the size modifier when calculating damage
  203. bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  204. bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  205. NOTE: Against players, mid is the player's job id.
  206. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  207. bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
  208. bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
  209. NOTE: Against players, mid is the player's job id.
  210. bonus2 bAddRace2,mr,x; +x% damage against monster race mr
  211. bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
  212. bonus2 bMagicAddRace2,mr,x; +x% magic damage against monster race mr
  213. bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
  214. bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value)
  215. Atk/Def
  216. -------
  217. bonus bAtkEle,e; Gives the player's attacks element e
  218. bonus bDefEle,e; Gives the player's defense element e
  219. bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
  220. bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
  221. bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
  222. bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
  223. bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
  224. bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
  225. Ignore Def
  226. ----------
  227. bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
  228. bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
  229. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  230. bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
  231. bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
  232. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  233. bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
  234. bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
  235. bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
  236. bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
  237. bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
  238. Experience
  239. ----------
  240. bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
  241. bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
  242. =============================
  243. | 4. Status-related Bonuses |
  244. =============================
  245. bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
  246. bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
  247. bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  248. bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
  249. bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
  250. bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
  251. bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
  252. bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
  253. atf is the trigger criteria:
  254. Effect target: (Default: Attacked target)
  255. ATF_SELF = trigger effect on self
  256. ATF_TARGET = trigger effect on target
  257. Attack range criteria: (Default: All attacks)
  258. ATF_SHORT = trigger on melee attacks
  259. ATF_LONG = trigger on ranged attacks
  260. Skill/attack type criteria: (Default: Physical/weapon)
  261. ATF_WEAPON = trigger on weapon skill / physical attacks
  262. ATF_MAGIC = trigger on magic skills
  263. ATF_MISC = trigger on misc skills
  264. bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
  265. bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
  266. bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
  267. atf is the trigger criteria:
  268. ATF_SELF = trigger effect on self
  269. ATF_TARGET = trigger effect on target
  270. bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
  271. bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
  272. bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
  273. bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
  274. bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
  275. ========================
  276. | 5. AutoSpell Bonuses |
  277. ========================
  278. NOTES:
  279. - For all AutoSpell bonuses, target does not have be within the spell's range to go off.
  280. -- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
  281. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
  282. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
  283. bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  284. bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
  285. bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
  286. bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  287. bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
  288. i provides additional options (bitfield):
  289. &0 = cast on self
  290. &1 = cast on enemy
  291. &2 = use random skill level in [1..y]
  292. &3 = 1+2 (random level on enemy)
  293. bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
  294. bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
  295. i provides additional options (bitfield):
  296. &1 = forces the skill to be casted on self, rather than on the target of skill sk
  297. &2 = random skill level in [1..y] is chosen
  298. ===================
  299. | 6. Misc Bonuses |
  300. ===================
  301. HP/SP drain
  302. -----------
  303. bonus bHPDrainValue,n; Heals +n HP with a normal attack
  304. bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
  305. bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
  306. bonus bSPDrainValue,n; Heals +n SP with a normal attack
  307. bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
  308. bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
  309. bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
  310. bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
  311. HP/SP vanish
  312. ------------
  313. bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking
  314. bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking
  315. bonus3 bHPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
  316. bonus3 bSPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
  317. bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
  318. HP/SP gain
  319. ------------
  320. bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
  321. bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
  322. bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
  323. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
  324. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
  325. Damage return
  326. -------------
  327. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
  328. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
  329. bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
  330. Strip/Break equipment
  331. ---------------------
  332. bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
  333. bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
  334. bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
  335. bonus bUnstripableShield; Shield cannot be taken off via Strip skills
  336. bonus bUnstripable; All equipment cannot be taken off via strip skills
  337. bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
  338. bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
  339. bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
  340. bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
  341. bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
  342. bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
  343. bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
  344. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
  345. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
  346. Monster drops
  347. -------------
  348. bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
  349. bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with race c.
  350. bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
  351. bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
  352. bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
  353. bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
  354. bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
  355. bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
  356. bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
  357. NOTE: If 'x' is negative value, then it's a part of formula:
  358. chance = -n*(killed_mob_level/10)+1
  359. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  360. bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
  361. bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
  362. NOTE: If n < 0, the max zeny to gain is -x*monster level.
  363. Misc effects
  364. ------------
  365. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  366. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  367. bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
  368. bonus bSplashAddRange,n; Splash attack radius + n
  369. NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
  370. bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
  371. bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
  372. bonus bNoGemStone; Skills requiring Gemstones do not require them
  373. NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
  374. bonus bIntravision; Always see Hiding and Cloaking players/mobs
  375. bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
  376. bonus bRestartFullRecover; When reviving, HP and SP are fully healed
  377. bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
  378. bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
  379. bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.