mob_drop.txt 664 B

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  1. // Monster Drop Database
  2. // Add drop item to monster
  3. //
  4. // Structure:
  5. // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
  6. //
  7. // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt
  8. // <itemid> : Item ID.
  9. // <rate> : 1 = 0.01%
  10. // 100 = 1%
  11. // 10000 = 100%
  12. // Just like rate in mob_db.txt, adjusted by battle_config.
  13. // To remove original drop from monster, use 0 as rate.
  14. // Optional:
  15. // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
  16. // <flag> : 1 - The item is protected from steal.
  17. // 2 - As MVP Reward