item_delay.txt 1.7 KB

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  1. // Item Delay Database
  2. //
  3. // Structure of Database:
  4. // <ItemID>,<Delay>{,<SC_GroupID>}
  5. //
  6. // <ItemID>
  7. // ID of item that will has reuse delay.
  8. // <Delay>
  9. // Re-use delay in milliseconds.
  10. // <SC_GroupID>
  11. // SC (status change) group for the item.
  12. // Example for SC_REUSE_LIMIT_MTF
  13. // 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
  14. // 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
  15. // -> 12658 has reuse delay for 10 seconds, and also,
  16. // 12659 cannot be used when this delay is active.
  17. // Since this is optional, default is -1 will ignores the
  18. // delay group and the delay will be stored in character's
  19. // data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
  20. // SC_REUSE_LIMIT_A
  21. 14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
  22. // SC_REUSE_LIMIT_B
  23. 14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
  24. // SC_REUSE_LIMIT_C
  25. 12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
  26. // SC_REUSE_LIMIT_D
  27. 12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
  28. // SC_REUSE_LIMIT_E
  29. 11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
  30. 11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
  31. 11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
  32. // SC_REUSE_LIMIT_F
  33. 607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
  34. // SC_REUSE_LIMIT_G
  35. 608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
  36. // SC_REUSE_LIMIT_H
  37. 11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
  38. // SC_REUSE_LIMIT_RECALL
  39. 12968,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll1
  40. 12969,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll2
  41. 12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3
  42. // Misc
  43. //12202,60000 //Str_Dish10_
  44. //12203,60000 //Agi_Dish10_
  45. //12204,60000 //Int_Dish10_
  46. //12205,60000 //Dex_Dish10_
  47. //12206,60000 //Luk_Dish10_
  48. //12207,60000 //Vit_Dish10_