battle.hpp 25 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef BATTLE_HPP
  4. #define BATTLE_HPP
  5. #include <bitset>
  6. #include <common/cbasetypes.hpp>
  7. #include <common/mmo.hpp>
  8. #include <config/core.hpp>
  9. #include "map.hpp" //ELE_MAX
  10. #include "skill.hpp"
  11. //fwd declaration
  12. class map_session_data;
  13. struct mob_data;
  14. struct block_list;
  15. enum e_damage_type : uint8;
  16. /// State of a single attack attempt; used in flee/def penalty calculations when mobbed
  17. enum damage_lv : uint8 {
  18. ATK_NONE, /// Not an attack
  19. ATK_LUCKY, /// Attack was lucky-dodged
  20. ATK_FLEE, /// Attack was dodged
  21. ATK_MISS, /// Attack missed because of element/race modifier.
  22. ATK_BLOCK, /// Attack was blocked by some skills.
  23. ATK_DEF /// Attack connected
  24. };
  25. /// Flag for base damage calculation
  26. enum e_base_damage_flag : uint16 {
  27. BDMG_NONE = 0x0000, /// None
  28. BDMG_CRIT = 0x0001, /// Critical hit damage
  29. BDMG_ARROW = 0x0002, /// Add arrow attack and use ranged damage formula
  30. BDMG_MAGIC = 0x0004, /// Use MATK for base damage (e.g. Magic Crasher)
  31. BDMG_NOSIZE = 0x0008, /// Skip target size adjustment (e.g. Weapon Perfection)
  32. };
  33. /// Flag of the final calculation
  34. enum e_battle_flag : uint16 {
  35. BF_NONE = 0x0000, /// None
  36. BF_WEAPON = 0x0001, /// Weapon attack
  37. BF_MAGIC = 0x0002, /// Magic attack
  38. BF_MISC = 0x0004, /// Misc attack
  39. BF_SHORT = 0x0010, /// Short attack
  40. BF_LONG = 0x0040, /// Long attack
  41. BF_SKILL = 0x0100, /// Skill attack
  42. BF_NORMAL = 0x0200, /// Normal attack
  43. BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask
  44. BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask
  45. BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask
  46. };
  47. /// Battle check target [Skotlex]
  48. enum e_battle_check_target : uint32 {
  49. BCT_NOONE = 0x000000, ///< No one
  50. BCT_SELF = 0x010000, ///< Self
  51. BCT_ENEMY = 0x020000, ///< Enemy
  52. BCT_PARTY = 0x040000, ///< Party members
  53. BCT_GUILDALLY = 0x080000, ///< Only allies, NOT guildmates
  54. BCT_NEUTRAL = 0x100000, ///< Neutral target
  55. BCT_SAMEGUILD = 0x200000, ///< Guildmates, No Guild Allies
  56. BCT_ALL = 0x3F0000, ///< All targets
  57. BCT_WOS = 0x400000, ///< Except self (currently used for skipping if src == bl in skill_area_sub)
  58. BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, ///< Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY)
  59. BCT_NOGUILD = BCT_ALL&~BCT_GUILD, ///< Except guildmates
  60. BCT_NOPARTY = BCT_ALL&~BCT_PARTY, ///< Except party members
  61. BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, ///< Except enemy
  62. BCT_ALLY = BCT_PARTY|BCT_GUILD,
  63. BCT_FRIEND = BCT_NOENEMY,
  64. };
  65. /// Check flag for common damage bonuses such as: ATKpercent, Refine, Passive Mastery, Spirit Spheres and Star Crumbs
  66. enum e_bonus_chk_flag : uint8 {
  67. BCHK_ALL, /// Check if all of the common damage bonuses apply to this skill
  68. BCHK_REFINE, /// Check if refine bonus is applied (pre-renewal only currently)
  69. BCHK_STAR, /// Check if Star Crumb bonus is applied (pre-renewal only currently)
  70. };
  71. /// Damage structure
  72. struct Damage {
  73. #ifdef RENEWAL
  74. int64 statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2, percentAtk, percentAtk2;
  75. #else
  76. int64 basedamage; /// Right hand damage that a normal attack would deal
  77. #endif
  78. int64 damage, /// Right hand damage
  79. damage2; /// Left hand damage
  80. enum e_damage_type type; /// Check clif_damage for type
  81. short div_; /// Number of hit
  82. int amotion,
  83. dmotion;
  84. int blewcount; /// Number of knockback
  85. int flag; /// chk e_battle_flag
  86. int miscflag;
  87. enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF
  88. bool isspdamage; /// Display blue damage numbers in clif_damage
  89. };
  90. // Damage Calculation
  91. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
  92. int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
  93. void battle_drain(map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_);
  94. int64 battle_attr_fix(struct block_list* src, struct block_list* target, int64 damage, int atk_elem, int def_type, int def_lv, int flag = 0);
  95. int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, std::bitset<NK_MAX> nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
  96. // Final calculation Damage
  97. int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv);
  98. int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  99. int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  100. int64 battle_calc_pk_damage(block_list &src, block_list &bl, int64 damage, uint16 skill_id, int flag);
  101. int battle_damage(struct block_list *src, struct block_list *target, int64 damage, t_tick delay, uint16 skill_lv, uint16 skill_id, enum damage_lv dmg_lv, unsigned short attack_type, bool additional_effects, t_tick tick, bool spdamage);
  102. int battle_delay_damage (t_tick tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, t_tick ddelay, bool additional_effects, bool spdamage);
  103. int battle_fix_damage(struct block_list* src, struct block_list* target, int64 damage, t_tick walkdelay, uint16 skill_id);
  104. int battle_calc_chorusbonus(map_session_data *sd);
  105. // Summary normal attack treatment (basic attack)
  106. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,t_tick tick,int flag);
  107. // Accessors
  108. struct block_list* battle_get_master(struct block_list *src);
  109. struct block_list* battle_gettargeted(struct block_list *target);
  110. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  111. int battle_gettarget(struct block_list *bl);
  112. uint16 battle_getcurrentskill(struct block_list *bl);
  113. int battle_check_undead(int race,int element);
  114. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  115. bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
  116. bool battle_check_coma(map_session_data& sd, struct block_list& target, e_battle_flag attack_type);
  117. void battle_consume_ammo(map_session_data* sd, int skill, int lv);
  118. bool is_infinite_defense(struct block_list *target, int flag);
  119. // Settings
  120. #define MIN_HAIR_STYLE battle_config.min_hair_style
  121. #define MAX_HAIR_STYLE battle_config.max_hair_style
  122. #define MIN_HAIR_COLOR battle_config.min_hair_color
  123. #define MAX_HAIR_COLOR battle_config.max_hair_color
  124. #define MIN_CLOTH_COLOR battle_config.min_cloth_color
  125. #define MAX_CLOTH_COLOR battle_config.max_cloth_color
  126. #define MIN_BODY_STYLE battle_config.min_body_style
  127. #define MAX_BODY_STYLE battle_config.max_body_style
  128. struct Battle_Config
  129. {
  130. int warp_point_debug;
  131. int enable_critical;
  132. int mob_critical_rate;
  133. int critical_rate;
  134. int enable_baseatk, enable_baseatk_renewal;
  135. int enable_perfect_flee;
  136. int cast_rate, delay_rate;
  137. int delay_dependon_dex, delay_dependon_agi;
  138. int sdelay_attack_enable;
  139. int left_cardfix_to_right;
  140. int cardfix_monster_physical;
  141. int skill_add_range;
  142. int skill_out_range_consume;
  143. int skill_amotion_leniency;
  144. int skillrange_by_distance; //[Skotlex]
  145. int use_weapon_skill_range; //[Skotlex]
  146. int pc_damage_delay_rate;
  147. int defnotenemy;
  148. int vs_traps_bctall;
  149. int traps_setting;
  150. int summon_flora; //[Skotlex]
  151. int clear_unit_ondeath; //[Skotlex]
  152. int clear_unit_onwarp; //[Skotlex]
  153. int random_monster_checklv;
  154. int attr_recover;
  155. int item_auto_get;
  156. int flooritem_lifetime;
  157. int item_first_get_time;
  158. int item_second_get_time;
  159. int item_third_get_time;
  160. int mvp_item_first_get_time;
  161. int mvp_item_second_get_time;
  162. int mvp_item_third_get_time;
  163. int base_exp_rate,job_exp_rate;
  164. int drop_rate0item;
  165. int death_penalty_type;
  166. int death_penalty_base,death_penalty_job;
  167. int pvp_exp; // [MouseJstr]
  168. int gtb_sc_immunity;
  169. int zeny_penalty;
  170. int restart_hp_rate;
  171. int restart_sp_rate;
  172. int mvp_exp_rate;
  173. int mvp_hp_rate;
  174. int monster_hp_rate;
  175. int monster_max_aspd;
  176. int view_range_rate;
  177. int chase_range_rate;
  178. int atc_spawn_quantity_limit;
  179. int atc_slave_clone_limit;
  180. int partial_name_scan;
  181. int skillfree;
  182. int skillup_limit;
  183. int wp_rate;
  184. int pp_rate;
  185. int monster_active_enable;
  186. int monster_damage_delay_rate;
  187. int monster_loot_type;
  188. int mob_skill_rate; //[Skotlex]
  189. int mob_skill_delay; //[Skotlex]
  190. int mob_count_rate;
  191. int no_spawn_on_player; //[Skotlex]
  192. int force_random_spawn; //[Skotlex]
  193. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  194. int slaves_inherit_mode;
  195. int slaves_inherit_speed;
  196. int summons_trigger_autospells;
  197. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  198. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  199. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  200. int quest_skill_learn;
  201. int quest_skill_reset;
  202. int basic_skill_check;
  203. int guild_emperium_check;
  204. int guild_exp_limit;
  205. int guild_max_castles;
  206. int guild_skill_relog_delay;
  207. int guild_skill_relog_type;
  208. int emergency_call;
  209. int guild_aura;
  210. int pc_invincible_time;
  211. int pet_catch_rate;
  212. int pet_rename;
  213. int pet_friendly_rate;
  214. int pet_hungry_delay_rate;
  215. int pet_hungry_friendly_decrease;
  216. int pet_status_support;
  217. int pet_attack_support;
  218. int pet_damage_support;
  219. int pet_support_min_friendly; //[Skotlex]
  220. int pet_support_rate;
  221. int pet_attack_exp_to_master;
  222. int pet_attack_exp_rate;
  223. int pet_lv_rate; //[Skotlex]
  224. int pet_max_stats; //[Skotlex]
  225. int pet_max_atk1; //[Skotlex]
  226. int pet_max_atk2; //[Skotlex]
  227. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  228. int pet_equip_required;
  229. int pet_master_dead;
  230. int skill_min_damage;
  231. int finger_offensive_type;
  232. int heal_exp;
  233. int max_heal_lv;
  234. int max_heal; //Mitternacht
  235. int resurrection_exp;
  236. int shop_exp;
  237. int combo_delay_rate;
  238. int item_check;
  239. int item_use_interval; //[Skotlex]
  240. int cashfood_use_interval;
  241. int wedding_modifydisplay;
  242. int wedding_ignorepalette; //[Skotlex]
  243. int xmas_ignorepalette; // [Valaris]
  244. int summer_ignorepalette; // [Zephyrus]
  245. int hanbok_ignorepalette;
  246. int oktoberfest_ignorepalette;
  247. int natural_healhp_interval;
  248. int natural_healsp_interval;
  249. int natural_heal_skill_interval;
  250. int natural_heal_weight_rate;
  251. int natural_heal_weight_rate_renewal;
  252. int arrow_decrement;
  253. int ammo_unequip;
  254. int ammo_check_weapon;
  255. int max_aspd;
  256. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  257. int max_hp_lv99;
  258. int max_hp_lv150;
  259. int max_hp;
  260. int max_sp;
  261. int max_lv, aura_lv;
  262. int max_parameter, max_baby_parameter;
  263. int max_cart_weight;
  264. int skill_log;
  265. int battle_log;
  266. int etc_log;
  267. int save_clothcolor;
  268. int undead_detect_type;
  269. int auto_counter_type;
  270. int min_hitrate; //[Skotlex]
  271. int max_hitrate; //[Skotlex]
  272. int agi_penalty_target;
  273. int agi_penalty_type;
  274. int agi_penalty_count;
  275. int agi_penalty_num;
  276. int vit_penalty_target;
  277. int vit_penalty_type;
  278. int vit_penalty_count;
  279. int vit_penalty_num;
  280. int weapon_defense_type;
  281. int magic_defense_type;
  282. int skill_reiteration;
  283. int skill_nofootset;
  284. int pc_cloak_check_type;
  285. int monster_cloak_check_type;
  286. int estimation_type;
  287. int gvg_short_damage_rate;
  288. int gvg_long_damage_rate;
  289. int gvg_weapon_damage_rate;
  290. int gvg_magic_damage_rate;
  291. int gvg_misc_damage_rate;
  292. int gvg_flee_penalty;
  293. int pk_short_damage_rate;
  294. int pk_long_damage_rate;
  295. int pk_weapon_damage_rate;
  296. int pk_magic_damage_rate;
  297. int pk_misc_damage_rate;
  298. int mob_changetarget_byskill;
  299. int attack_direction_change;
  300. int land_skill_limit;
  301. int monster_class_change_recover;
  302. int produce_item_name_input;
  303. int display_skill_fail;
  304. int chat_warpportal;
  305. int mob_warp;
  306. int dead_branch_active;
  307. int vending_max_value;
  308. int vending_over_max;
  309. int vending_tax;
  310. int vending_tax_min;
  311. int show_steal_in_same_party;
  312. int party_share_type;
  313. int party_hp_mode;
  314. int party_show_share_picker;
  315. int show_picker_item_type;
  316. int attack_attr_none;
  317. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  318. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  319. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  320. int item_rate_common_mvp, item_rate_heal_mvp, item_rate_use_mvp, item_rate_equip_mvp, item_rate_card_mvp;
  321. int logarithmic_drops;
  322. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  323. int item_drop_card_min,item_drop_card_max;
  324. int item_drop_equip_min,item_drop_equip_max;
  325. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  326. int item_drop_mvp_mode; //rAthena addition [Playtester]
  327. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  328. int item_drop_use_min,item_drop_use_max; //End
  329. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  330. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  331. int prevent_logout; // Added by RoVeRT
  332. int prevent_logout_trigger;
  333. int land_protector_behavior;
  334. int npc_emotion_behavior;
  335. int alchemist_summon_reward; // [Valaris]
  336. int drops_by_luk;
  337. int drops_by_luk2;
  338. int equip_natural_break_rate; //Base Natural break rate for attacks.
  339. int equip_self_break_rate; //Natural & Penalty skills break rate
  340. int equip_skill_break_rate; //Offensive skills break rate
  341. int multi_level_up;
  342. int multi_level_up_base;
  343. int multi_level_up_job;
  344. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  345. int pk_mode;
  346. int pk_mode_mes;
  347. int pk_level_range;
  348. int manner_system; // end additions [Valaris]
  349. int show_mob_info;
  350. int gx_allhit;
  351. int gx_disptype;
  352. int devotion_level_difference;
  353. int player_skill_partner_check;
  354. int invite_request_check;
  355. int skill_removetrap_type;
  356. int disp_experience;
  357. int disp_zeny;
  358. int backstab_bow_penalty;
  359. int hp_rate;
  360. int sp_rate;
  361. int bone_drop;
  362. int buyer_name;
  363. int dancing_weaponswitch_fix;
  364. // eAthena additions
  365. int night_at_start; // added by [Yor]
  366. int day_duration; // added by [Yor]
  367. int night_duration; // added by [Yor]
  368. int ban_hack_trade; // added by [Yor]
  369. int min_hair_style; // added by [MouseJstr]
  370. int max_hair_style; // added by [MouseJstr]
  371. int min_hair_color; // added by [MouseJstr]
  372. int max_hair_color; // added by [MouseJstr]
  373. int min_cloth_color; // added by [MouseJstr]
  374. int max_cloth_color; // added by [MouseJstr]
  375. int pet_hair_style; // added by [Skotlex]
  376. int castrate_dex_scale; // added by [MouseJstr]
  377. int area_size; // added by [MouseJstr]
  378. int max_def, over_def_bonus; //added by [Skotlex]
  379. int zeny_from_mobs; // [Valaris]
  380. int mobs_level_up; // [Valaris]
  381. int mobs_level_up_exp_rate; // [Valaris]
  382. int pk_min_level; // [celest]
  383. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  384. int skill_steal_random_options;
  385. int motd_type; // [celest]
  386. int finding_ore_rate; // orn
  387. int exp_calc_type;
  388. int exp_bonus_attacker;
  389. int exp_bonus_max_attacker;
  390. int min_skill_delay_limit;
  391. int default_walk_delay;
  392. int no_skill_delay;
  393. int attack_walk_delay;
  394. int require_glory_guild;
  395. int idle_no_share;
  396. int party_update_interval;
  397. int party_even_share_bonus;
  398. int delay_battle_damage;
  399. int hide_woe_damage;
  400. int display_version;
  401. int display_hallucination; // [Skotlex]
  402. int use_statpoint_table; // [Skotlex]
  403. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  404. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  405. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  406. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  407. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  408. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  409. int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
  410. int boss_active_time;
  411. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  412. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  413. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  414. int mob_max_skilllvl; // Max possible skill level [Lupus]
  415. int rare_drop_announce; // chance <= to show rare drops global announces
  416. int drop_rate_cap; // Drop rate can't be raised above this amount by drop bonus items
  417. int drop_rate_cap_vip;
  418. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  419. int duel_allow_pvp; // [LuzZza]
  420. int duel_allow_gvg; // [LuzZza]
  421. int duel_allow_teleport; // [LuzZza]
  422. int duel_autoleave_when_die; // [LuzZza]
  423. int duel_time_interval; // [LuzZza]
  424. int duel_only_on_same_map; // [Toms]
  425. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  426. int allow_skill_without_day; // [Komurka]
  427. int allow_es_magic_pc; // [Skotlex]
  428. int skill_wall_check; // [Skotlex]
  429. int official_cell_stack_limit; // [Playtester]
  430. int custom_cell_stack_limit; // [Skotlex]
  431. int skill_caster_check; // [Skotlex]
  432. int sc_castcancel; // [Skotlex]
  433. int pc_sc_def_rate; // [Skotlex]
  434. int mob_sc_def_rate;
  435. int pc_max_sc_def;
  436. int mob_max_sc_def;
  437. int sg_angel_skill_ratio;
  438. int sg_miracle_skill_ratio;
  439. int sg_miracle_skill_duration;
  440. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  441. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  442. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  443. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  444. int hvan_explosion_intimate; // fix [albator]
  445. int hom_rename;
  446. int homunculus_show_growth ; //[orn]
  447. int homunculus_friendly_rate;
  448. int quest_exp_rate;
  449. int autotrade_mapflag;
  450. int at_timeout;
  451. int homunculus_autoloot;
  452. int idle_no_autoloot;
  453. int max_guild_alliance;
  454. int ksprotection;
  455. int auction_feeperhour;
  456. int auction_maximumprice;
  457. int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
  458. int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
  459. int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
  460. int eq_single_target_reflectable;
  461. int invincible_nodamage;
  462. int mob_slave_keep_target;
  463. int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
  464. int knockback_left;
  465. int client_reshuffle_dice; // Reshuffle /dice
  466. int client_sort_storage;
  467. int feature_buying_store;
  468. int feature_search_stores;
  469. int searchstore_querydelay;
  470. int searchstore_maxresults;
  471. int display_party_name;
  472. int cashshop_show_points;
  473. int mail_show_status;
  474. int client_limit_unit_lv;
  475. int hom_max_level;
  476. int hom_S_max_level;
  477. int hom_S_growth_level;
  478. // [BattleGround Settings]
  479. int bg_update_interval;
  480. int bg_short_damage_rate;
  481. int bg_long_damage_rate;
  482. int bg_weapon_damage_rate;
  483. int bg_magic_damage_rate;
  484. int bg_misc_damage_rate;
  485. int bg_flee_penalty;
  486. // rAthena
  487. int max_third_parameter;
  488. int max_baby_third_parameter;
  489. int max_trans_parameter;
  490. int max_third_trans_parameter;
  491. int max_extended_parameter;
  492. int max_summoner_parameter;
  493. int max_fourth_parameter;
  494. int max_third_aspd;
  495. int max_summoner_aspd;
  496. int vcast_stat_scale;
  497. int mvp_tomb_enabled;
  498. int mvp_tomb_delay;
  499. int atcommand_suggestions_enabled;
  500. int min_npc_vendchat_distance;
  501. int atcommand_mobinfo_type;
  502. int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
  503. int skill_trap_type;
  504. int allow_consume_restricted_item;
  505. int allow_equip_restricted_item;
  506. int max_walk_path;
  507. int item_enabled_npc;
  508. int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
  509. int bowling_bash_area;
  510. int drop_rateincrease;
  511. int feature_auction;
  512. int feature_banking;
  513. int vip_storage_increase;
  514. int vip_base_exp_increase;
  515. int vip_job_exp_increase;
  516. int vip_zeny_penalty;
  517. int vip_bm_increase;
  518. int vip_drop_increase;
  519. int vip_gemstone;
  520. int vip_exp_penalty_base;
  521. int vip_exp_penalty_job;
  522. int vip_disp_rate;
  523. int mon_trans_disable_in_gvg;
  524. int discount_item_point_shop;
  525. int update_enemy_position;
  526. int devotion_rdamage;
  527. int feature_itemlink;
  528. int feature_mesitemlink;
  529. int feature_mesitemlink_brackets;
  530. int feature_mesitemlink_dbname;
  531. // autotrade persistency
  532. int feature_autotrade;
  533. int feature_autotrade_direction;
  534. int feature_autotrade_head_direction;
  535. int feature_autotrade_sit;
  536. int feature_autotrade_open_delay;
  537. // Fame points
  538. int fame_taekwon_mission;
  539. int fame_refine_lv1;
  540. int fame_refine_lv2;
  541. int fame_refine_lv3;
  542. int fame_forge;
  543. int fame_pharmacy_3;
  544. int fame_pharmacy_5;
  545. int fame_pharmacy_7;
  546. int fame_pharmacy_10;
  547. int disp_servervip_msg;
  548. int warg_can_falcon;
  549. int path_blown_halt;
  550. int rental_mount_speed_boost;
  551. int warp_suggestions_enabled;
  552. int taekwon_mission_mobname;
  553. int teleport_on_portal;
  554. int cart_revo_knockback;
  555. int guild_notice_changemap;
  556. int transcendent_status_points;
  557. int taekwon_ranker_min_lv;
  558. int revive_onwarp;
  559. int mail_delay;
  560. int autotrade_monsterignore;
  561. int idletime_option;
  562. int spawn_direction;
  563. int arrow_shower_knockback;
  564. int devotion_rdamage_skill_only;
  565. int max_extended_aspd;
  566. int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
  567. int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
  568. int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
  569. int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
  570. int stormgust_knockback;
  571. int default_fixed_castrate;
  572. int default_bind_on_equip;
  573. int pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense
  574. int homunculus_evo_intimacy_need;
  575. int homunculus_evo_intimacy_reset;
  576. int monster_loot_search_type;
  577. int feature_roulette;
  578. int feature_roulette_bonus_reward;
  579. int monster_hp_bars_info;
  580. int min_body_style;
  581. int max_body_style;
  582. int save_body_style;
  583. int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus
  584. int mob_stuck_warning; //Show warning if a monster is stuck too long
  585. int skill_eightpath_algorithm; //Official path algorithm
  586. int skill_eightpath_same_cell;
  587. int death_penalty_maxlv;
  588. int exp_cost_redemptio;
  589. int exp_cost_redemptio_limit;
  590. int mvp_exp_reward_message;
  591. int can_damage_skill; //Which BL types can damage traps
  592. int atcommand_levelup_events;
  593. int atcommand_disable_npc;
  594. int block_account_in_same_party;
  595. int tarotcard_equal_chance; //Official or equal chance for each card
  596. int change_party_leader_samemap;
  597. int dispel_song; //Can songs be dispelled?
  598. int guild_maprespawn_clones; // Should clones be killed by maprespawnguildid?
  599. int hide_fav_sell;
  600. int mail_daily_count;
  601. int mail_zeny_fee;
  602. int mail_attachment_price;
  603. int mail_attachment_weight;
  604. int banana_bomb_duration;
  605. int guild_leaderchange_delay;
  606. int guild_leaderchange_woe;
  607. int guild_alliance_onlygm;
  608. int feature_achievement;
  609. int allow_bound_sell;
  610. int autoloot_adjust;
  611. int feature_petevolution;
  612. int feature_pet_autofeed;
  613. int feature_pet_autofeed_rate;
  614. int pet_autofeed_always;
  615. int broadcast_hide_name;
  616. int skill_drop_items_full;
  617. int switch_remove_edp;
  618. int feature_homunculus_autofeed;
  619. int feature_homunculus_autofeed_rate;
  620. int summoner_race;
  621. int summoner_size;
  622. int homunculus_autofeed_always;
  623. int feature_attendance;
  624. int feature_privateairship;
  625. int rental_transaction;
  626. int min_shop_buy;
  627. int min_shop_sell;
  628. int feature_equipswitch;
  629. int pet_walk_speed;
  630. int blacksmith_fame_refine_threshold;
  631. int mob_nopc_idleskill_rate;
  632. int mob_nopc_move_rate;
  633. int boss_nopc_idleskill_rate;
  634. int boss_nopc_move_rate;
  635. int hom_idle_no_share;
  636. int idletime_hom_option;
  637. int devotion_standup_fix;
  638. int feature_bgqueue;
  639. int bgqueue_nowarp_mapflag;
  640. int homunculus_exp_gain;
  641. int rental_item_novalue;
  642. int ping_timer_interval;
  643. int ping_time;
  644. int show_skill_scale;
  645. int achievement_mob_share;
  646. int slave_stick_with_master;
  647. int at_logout_event;
  648. int homunculus_starving_rate;
  649. int homunculus_starving_delay;
  650. int drop_connection_on_quit;
  651. int mob_spawn_variance;
  652. int mercenary_autoloot;
  653. int mer_idle_no_share;
  654. int idletime_mer_option;
  655. int feature_refineui;
  656. int rndopt_drop_pillar;
  657. int pet_legacy_formula;
  658. int pet_distance_check;
  659. int pet_hide_check;
  660. // 4th Jobs Stuff
  661. int trait_points_job_change;
  662. int use_traitpoint_table;
  663. int max_trait_parameter;
  664. int max_res_mres_reduction;
  665. int max_ap;
  666. int ap_rate;
  667. int restart_ap_rate;
  668. int loose_ap_on_death;
  669. int loose_ap_on_map;
  670. int keep_ap_on_logout;
  671. int attack_machine_level_difference;
  672. int feature_barter;
  673. int feature_barter_extended;
  674. int break_mob_equip;
  675. int macro_detection_retry;
  676. int macro_detection_timeout;
  677. int macro_detection_punishment;
  678. int macro_detection_punishment_time;
  679. int feature_dynamicnpc_timeout;
  680. int feature_dynamicnpc_rangex;
  681. int feature_dynamicnpc_rangey;
  682. int feature_dynamicnpc_direction;
  683. int mob_respawn_time;
  684. int mob_unlock_time;
  685. int map_edge_size;
  686. int randomize_center_cell;
  687. int feature_stylist;
  688. int feature_banking_state_enforce;
  689. int instance_allow_reconnect;
  690. #include <custom/battle_config_struct.inc>
  691. };
  692. extern struct Battle_Config battle_config;
  693. void do_init_battle(void);
  694. void do_final_battle(void);
  695. extern int battle_config_read(const char *cfgName);
  696. extern void battle_set_defaults(void);
  697. int battle_set_value(const char* w1, const char* w2);
  698. int battle_get_value(const char* w1);
  699. //
  700. struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
  701. /**
  702. * Royal Guard
  703. **/
  704. int battle_damage_area( struct block_list *bl, va_list ap);
  705. #endif /* BATTLE_HPP */