battle.h 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600
  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _BATTLE_H_
  4. #define _BATTLE_H_
  5. #include "../common/mmo.h"
  6. #include "../config/core.h"
  7. #include "map.h" //ELE_MAX
  8. /// State of a single attack attempt; used in flee/def penalty calculations when mobbed
  9. typedef enum damage_lv {
  10. ATK_NONE, /// Not an attack
  11. ATK_LUCKY, /// Attack was lucky-dodged
  12. ATK_FLEE, /// Attack was dodged
  13. ATK_MISS, /// Attack missed because of element/race modifier.
  14. ATK_BLOCK, /// Attack was blocked by some skills.
  15. ATK_DEF /// Attack connected
  16. } damage_lv;
  17. /// Flag of the final calculation
  18. enum e_battle_flag {
  19. BF_WEAPON = 0x0001, /// Weapon attack
  20. BF_MAGIC = 0x0002, /// Magic attack
  21. BF_MISC = 0x0004, /// Misc attack
  22. BF_SHORT = 0x0010, /// Short attack
  23. BF_LONG = 0x0040, /// Long attack
  24. BF_SKILL = 0x0100, /// Skill attack
  25. BF_NORMAL = 0x0200, /// Normal attack
  26. BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask
  27. BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask
  28. BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask
  29. };
  30. /// Battle check target [Skotlex]
  31. enum e_battle_check_target {
  32. BCT_NOONE = 0x000000, /// No one
  33. BCT_SELF = 0x010000, /// Self
  34. BCT_ENEMY = 0x020000, /// Enemy
  35. BCT_PARTY = 0x040000, /// Party members
  36. BCT_GUILDALLY = 0x080000, /// Only allies, NOT guildmates
  37. BCT_NEUTRAL = 0x100000, /// Neutral target
  38. BCT_SAMEGUILD = 0x200000, /// Guildmates, No Guild Allies
  39. BCT_ALL = 0x3F0000, /// All targets
  40. BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, /// Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY)
  41. BCT_NOGUILD = BCT_ALL&~BCT_GUILD, /// Except guildmates
  42. BCT_NOPARTY = BCT_ALL&~BCT_PARTY, /// Except party members
  43. BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, /// Except enemy
  44. };
  45. /// Damage structure
  46. struct Damage {
  47. #ifdef RENEWAL
  48. int statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2;
  49. #endif
  50. int64 damage, /// Right hand damage
  51. damage2; /// Left hand damage
  52. char type; /// chk clif_damage for type (clif.h enum e_damage_type)
  53. short div_; /// Number of hit
  54. int amotion,
  55. dmotion;
  56. int blewcount; /// Number of knockback
  57. int flag; /// chk e_battle_flag
  58. int miscflag;
  59. enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF
  60. };
  61. //(Used in read pc.c,) attribute table (battle_attr_fix)
  62. extern int attr_fix_table[4][ELE_MAX][ELE_MAX];
  63. struct map_session_data;
  64. struct mob_data;
  65. struct block_list;
  66. // Damage Calculation
  67. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
  68. int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
  69. void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss);
  70. int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
  71. int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);
  72. int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
  73. // Final calculation Damage
  74. int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv);
  75. int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  76. int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  77. int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
  78. // Summary normal attack treatment (basic attack)
  79. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
  80. // Accessors
  81. struct block_list* battle_get_master(struct block_list *src);
  82. struct block_list* battle_gettargeted(struct block_list *target);
  83. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  84. int battle_gettarget(struct block_list *bl);
  85. int battle_getcurrentskill(struct block_list *bl);
  86. #define is_boss(bl) ( status_get_class_(bl) == CLASS_BOSS ) // Can refine later [Aru]
  87. int battle_check_undead(int race,int element);
  88. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  89. bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
  90. void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
  91. // Settings
  92. #define MIN_HAIR_STYLE battle_config.min_hair_style
  93. #define MAX_HAIR_STYLE battle_config.max_hair_style
  94. #define MIN_HAIR_COLOR battle_config.min_hair_color
  95. #define MAX_HAIR_COLOR battle_config.max_hair_color
  96. #define MIN_CLOTH_COLOR battle_config.min_cloth_color
  97. #define MAX_CLOTH_COLOR battle_config.max_cloth_color
  98. extern struct Battle_Config
  99. {
  100. int warp_point_debug;
  101. int enable_critical;
  102. int mob_critical_rate;
  103. int critical_rate;
  104. int enable_baseatk;
  105. int enable_perfect_flee;
  106. int cast_rate, delay_rate;
  107. int delay_dependon_dex, delay_dependon_agi;
  108. int sdelay_attack_enable;
  109. int left_cardfix_to_right;
  110. int skill_add_range;
  111. int skill_out_range_consume;
  112. int skill_amotion_leniency;
  113. int skillrange_by_distance; //[Skotlex]
  114. int use_weapon_skill_range; //[Skotlex]
  115. int pc_damage_delay_rate;
  116. int defnotenemy;
  117. int vs_traps_bctall;
  118. int traps_setting;
  119. int summon_flora; //[Skotlex]
  120. int clear_unit_ondeath; //[Skotlex]
  121. int clear_unit_onwarp; //[Skotlex]
  122. int random_monster_checklv;
  123. int attr_recover;
  124. int item_auto_get;
  125. int flooritem_lifetime;
  126. int item_first_get_time;
  127. int item_second_get_time;
  128. int item_third_get_time;
  129. int mvp_item_first_get_time;
  130. int mvp_item_second_get_time;
  131. int mvp_item_third_get_time;
  132. int base_exp_rate,job_exp_rate;
  133. int drop_rate0item;
  134. int death_penalty_type;
  135. int death_penalty_base,death_penalty_job;
  136. int pvp_exp; // [MouseJstr]
  137. int gtb_sc_immunity;
  138. int zeny_penalty;
  139. int restart_hp_rate;
  140. int restart_sp_rate;
  141. int mvp_exp_rate;
  142. int mvp_hp_rate;
  143. int monster_hp_rate;
  144. int monster_max_aspd;
  145. int view_range_rate;
  146. int chase_range_rate;
  147. int atc_spawn_quantity_limit;
  148. int atc_slave_clone_limit;
  149. int partial_name_scan;
  150. int skillfree;
  151. int skillup_limit;
  152. int wp_rate;
  153. int pp_rate;
  154. int monster_active_enable;
  155. int monster_damage_delay_rate;
  156. int monster_loot_type;
  157. int mob_skill_rate; //[Skotlex]
  158. int mob_skill_delay; //[Skotlex]
  159. int mob_count_rate;
  160. int no_spawn_on_player; //[Skotlex]
  161. int force_random_spawn; //[Skotlex]
  162. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  163. int slaves_inherit_mode;
  164. int slaves_inherit_speed;
  165. int summons_trigger_autospells;
  166. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  167. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  168. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  169. int quest_skill_learn;
  170. int quest_skill_reset;
  171. int basic_skill_check;
  172. int guild_emperium_check;
  173. int guild_exp_limit;
  174. int guild_max_castles;
  175. int guild_skill_relog_delay;
  176. int emergency_call;
  177. int guild_aura;
  178. int pc_invincible_time;
  179. int pet_catch_rate;
  180. int pet_rename;
  181. int pet_friendly_rate;
  182. int pet_hungry_delay_rate;
  183. int pet_hungry_friendly_decrease;
  184. int pet_status_support;
  185. int pet_attack_support;
  186. int pet_damage_support;
  187. int pet_support_min_friendly; //[Skotlex]
  188. int pet_equip_min_friendly;
  189. int pet_support_rate;
  190. int pet_attack_exp_to_master;
  191. int pet_attack_exp_rate;
  192. int pet_lv_rate; //[Skotlex]
  193. int pet_max_stats; //[Skotlex]
  194. int pet_max_atk1; //[Skotlex]
  195. int pet_max_atk2; //[Skotlex]
  196. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  197. int pet_equip_required;
  198. int skill_min_damage;
  199. int finger_offensive_type;
  200. int heal_exp;
  201. int max_heal_lv;
  202. int max_heal; //Mitternacht
  203. int resurrection_exp;
  204. int shop_exp;
  205. int combo_delay_rate;
  206. int item_check;
  207. int item_use_interval; //[Skotlex]
  208. int cashfood_use_interval;
  209. int wedding_modifydisplay;
  210. int wedding_ignorepalette; //[Skotlex]
  211. int xmas_ignorepalette; // [Valaris]
  212. int summer_ignorepalette; // [Zephyrus]
  213. int hanbok_ignorepalette;
  214. int oktoberfest_ignorepalette;
  215. int natural_healhp_interval;
  216. int natural_healsp_interval;
  217. int natural_heal_skill_interval;
  218. int natural_heal_weight_rate;
  219. int arrow_decrement;
  220. int max_aspd;
  221. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  222. int max_hp;
  223. int max_sp;
  224. int max_lv, aura_lv;
  225. int max_parameter, max_baby_parameter;
  226. int max_cart_weight;
  227. int skill_log;
  228. int battle_log;
  229. int etc_log;
  230. int save_clothcolor;
  231. int undead_detect_type;
  232. int auto_counter_type;
  233. int min_hitrate; //[Skotlex]
  234. int max_hitrate; //[Skotlex]
  235. int agi_penalty_target;
  236. int agi_penalty_type;
  237. int agi_penalty_count;
  238. int agi_penalty_num;
  239. int vit_penalty_target;
  240. int vit_penalty_type;
  241. int vit_penalty_count;
  242. int vit_penalty_num;
  243. int weapon_defense_type;
  244. int magic_defense_type;
  245. int skill_reiteration;
  246. int skill_nofootset;
  247. int pc_cloak_check_type;
  248. int monster_cloak_check_type;
  249. int estimation_type;
  250. int gvg_short_damage_rate;
  251. int gvg_long_damage_rate;
  252. int gvg_weapon_damage_rate;
  253. int gvg_magic_damage_rate;
  254. int gvg_misc_damage_rate;
  255. int gvg_flee_penalty;
  256. int pk_short_damage_rate;
  257. int pk_long_damage_rate;
  258. int pk_weapon_damage_rate;
  259. int pk_magic_damage_rate;
  260. int pk_misc_damage_rate;
  261. int mob_changetarget_byskill;
  262. int attack_direction_change;
  263. int land_skill_limit;
  264. int monster_class_change_recover;
  265. int produce_item_name_input;
  266. int display_skill_fail;
  267. int chat_warpportal;
  268. int mob_warp;
  269. int dead_branch_active;
  270. int vending_max_value;
  271. int vending_over_max;
  272. int vending_tax;
  273. int show_steal_in_same_party;
  274. int party_share_type;
  275. int party_hp_mode;
  276. int party_show_share_picker;
  277. int show_picker_item_type;
  278. int attack_attr_none;
  279. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  280. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  281. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  282. int logarithmic_drops;
  283. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  284. int item_drop_card_min,item_drop_card_max;
  285. int item_drop_equip_min,item_drop_equip_max;
  286. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  287. int item_drop_mvp_mode; //rAthena addition [Playtester]
  288. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  289. int item_drop_use_min,item_drop_use_max; //End
  290. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  291. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  292. int prevent_logout; // Added by RoVeRT
  293. int alchemist_summon_reward; // [Valaris]
  294. int drops_by_luk;
  295. int drops_by_luk2;
  296. int equip_natural_break_rate; //Base Natural break rate for attacks.
  297. int equip_self_break_rate; //Natural & Penalty skills break rate
  298. int equip_skill_break_rate; //Offensive skills break rate
  299. int multi_level_up;
  300. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  301. int pk_mode;
  302. int pk_level_range;
  303. int manner_system; // end additions [Valaris]
  304. int show_mob_info;
  305. int gx_allhit;
  306. int gx_disptype;
  307. int devotion_level_difference;
  308. int player_skill_partner_check;
  309. int invite_request_check;
  310. int skill_removetrap_type;
  311. int disp_experience;
  312. int disp_zeny;
  313. int castle_defense_rate;
  314. int backstab_bow_penalty;
  315. int hp_rate;
  316. int sp_rate;
  317. int bone_drop;
  318. int buyer_name;
  319. int dancing_weaponswitch_fix;
  320. // eAthena additions
  321. int night_at_start; // added by [Yor]
  322. int day_duration; // added by [Yor]
  323. int night_duration; // added by [Yor]
  324. int ban_hack_trade; // added by [Yor]
  325. int packet_ver_flag; // added by [Yor]
  326. int packet_ver_flag2; // expend of packet_ver_flag
  327. int min_hair_style; // added by [MouseJstr]
  328. int max_hair_style; // added by [MouseJstr]
  329. int min_hair_color; // added by [MouseJstr]
  330. int max_hair_color; // added by [MouseJstr]
  331. int min_cloth_color; // added by [MouseJstr]
  332. int max_cloth_color; // added by [MouseJstr]
  333. int pet_hair_style; // added by [Skotlex]
  334. int castrate_dex_scale; // added by [MouseJstr]
  335. int area_size; // added by [MouseJstr]
  336. int max_def, over_def_bonus; //added by [Skotlex]
  337. int zeny_from_mobs; // [Valaris]
  338. int mobs_level_up; // [Valaris]
  339. int mobs_level_up_exp_rate; // [Valaris]
  340. int pk_min_level; // [celest]
  341. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  342. int motd_type; // [celest]
  343. int finding_ore_rate; // orn
  344. int exp_calc_type;
  345. int exp_bonus_attacker;
  346. int exp_bonus_max_attacker;
  347. int min_skill_delay_limit;
  348. int default_walk_delay;
  349. int no_skill_delay;
  350. int attack_walk_delay;
  351. int require_glory_guild;
  352. int idle_no_share;
  353. int party_update_interval;
  354. int party_even_share_bonus;
  355. int delay_battle_damage;
  356. int hide_woe_damage;
  357. int display_version;
  358. int display_hallucination; // [Skotlex]
  359. int use_statpoint_table; // [Skotlex]
  360. int ignore_items_gender; //[Lupus]
  361. int berserk_cancels_buffs; // [Aru]
  362. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  363. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  364. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  365. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  366. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  367. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  368. int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
  369. int boss_active_time;
  370. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  371. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  372. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  373. int mob_max_skilllvl; // Max possible skill level [Lupus]
  374. int rare_drop_announce; // chance <= to show rare drops global announces
  375. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  376. int duel_allow_pvp; // [LuzZza]
  377. int duel_allow_gvg; // [LuzZza]
  378. int duel_allow_teleport; // [LuzZza]
  379. int duel_autoleave_when_die; // [LuzZza]
  380. int duel_time_interval; // [LuzZza]
  381. int duel_only_on_same_map; // [Toms]
  382. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  383. int allow_skill_without_day; // [Komurka]
  384. int allow_es_magic_pc; // [Skotlex]
  385. int skill_wall_check; // [Skotlex]
  386. int official_cell_stack_limit; // [Playtester]
  387. int custom_cell_stack_limit; // [Skotlex]
  388. int skill_caster_check; // [Skotlex]
  389. int sc_castcancel; // [Skotlex]
  390. int pc_sc_def_rate; // [Skotlex]
  391. int mob_sc_def_rate;
  392. int pc_max_sc_def;
  393. int mob_max_sc_def;
  394. int sg_angel_skill_ratio;
  395. int sg_miracle_skill_ratio;
  396. int sg_miracle_skill_duration;
  397. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  398. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  399. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  400. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  401. int hvan_explosion_intimate; // fix [albator]
  402. int hom_rename;
  403. int homunculus_show_growth ; //[orn]
  404. int homunculus_friendly_rate;
  405. int quest_exp_rate;
  406. int autotrade_mapflag;
  407. int at_timeout;
  408. int homunculus_autoloot;
  409. int idle_no_autoloot;
  410. int max_guild_alliance;
  411. int ksprotection;
  412. int auction_feeperhour;
  413. int auction_maximumprice;
  414. int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
  415. int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
  416. int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
  417. int eq_single_target_reflectable;
  418. int invincible_nodamage;
  419. int mob_slave_keep_target;
  420. int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
  421. int knockback_left;
  422. int client_reshuffle_dice; // Reshuffle /dice
  423. int client_sort_storage;
  424. int feature_buying_store;
  425. int feature_search_stores;
  426. int searchstore_querydelay;
  427. int searchstore_maxresults;
  428. int display_party_name;
  429. int cashshop_show_points;
  430. int mail_show_status;
  431. int client_limit_unit_lv;
  432. int hom_max_level;
  433. int hom_S_max_level;
  434. int hom_S_growth_level;
  435. // [BattleGround Settings]
  436. int bg_update_interval;
  437. int bg_short_damage_rate;
  438. int bg_long_damage_rate;
  439. int bg_weapon_damage_rate;
  440. int bg_magic_damage_rate;
  441. int bg_misc_damage_rate;
  442. int bg_flee_penalty;
  443. // rAthena
  444. int max_third_parameter;
  445. int max_baby_third_parameter;
  446. int max_trans_parameter;
  447. int max_third_trans_parameter;
  448. int max_extended_parameter;
  449. int max_third_aspd;
  450. int vcast_stat_scale;
  451. int mvp_tomb_enabled;
  452. int atcommand_suggestions_enabled;
  453. int min_npc_vendchat_distance;
  454. int atcommand_mobinfo_type;
  455. int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
  456. int skill_trap_type;
  457. int allow_consume_restricted_item;
  458. int allow_equip_restricted_item;
  459. int max_walk_path;
  460. int item_enabled_npc;
  461. int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
  462. int bowling_bash_area;
  463. int drop_rateincrease;
  464. int feature_auction;
  465. int feature_banking;
  466. int vip_storage_increase;
  467. int vip_base_exp_increase;
  468. int vip_job_exp_increase;
  469. int vip_bm_increase;
  470. int vip_drop_increase;
  471. int vip_gemstone;
  472. int vip_exp_penalty_base_normal;
  473. int vip_exp_penalty_base;
  474. int vip_exp_penalty_job_normal;
  475. int vip_exp_penalty_job;
  476. int vip_disp_rate;
  477. int mon_trans_disable_in_gvg;
  478. int emblem_woe_change;
  479. int emblem_transparency_limit;
  480. int discount_item_point_shop;
  481. int update_enemy_position;
  482. int devotion_rdamage;
  483. // autotrade persistency
  484. int feature_autotrade;
  485. int feature_autotrade_direction;
  486. int feature_autotrade_head_direction;
  487. int feature_autotrade_sit;
  488. int feature_autotrade_open_delay;
  489. // Fame points
  490. int fame_taekwon_mission;
  491. int fame_refine_lv1;
  492. int fame_refine_lv2;
  493. int fame_refine_lv3;
  494. int fame_forge;
  495. int fame_pharmacy_3;
  496. int fame_pharmacy_5;
  497. int fame_pharmacy_7;
  498. int fame_pharmacy_10;
  499. int disp_serverbank_msg;
  500. int disp_servervip_msg;
  501. int warg_can_falcon;
  502. int path_blown_halt;
  503. int rental_mount_speed_boost;
  504. int warp_suggestions_enabled;
  505. int taekwon_mission_mobname;
  506. int teleport_on_portal;
  507. int cart_revo_knockback;
  508. int guild_notice_changemap;
  509. int transcendent_status_points;
  510. int taekwon_ranker_min_lv;
  511. int revive_onwarp;
  512. int mail_delay;
  513. int autotrade_monsterignore;
  514. int idletime_option;
  515. int spawn_direction;
  516. int arrow_shower_knockback;
  517. int devotion_rdamage_skill_only;
  518. int max_extended_aspd;
  519. int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
  520. int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
  521. int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
  522. int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
  523. int stormgust_knockback;
  524. int default_fixed_castrate;
  525. } battle_config;
  526. void do_init_battle(void);
  527. void do_final_battle(void);
  528. extern int battle_config_read(const char *cfgName);
  529. extern void battle_validate_conf(void);
  530. extern void battle_set_defaults(void);
  531. int battle_set_value(const char* w1, const char* w2);
  532. int battle_get_value(const char* w1);
  533. //
  534. struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
  535. /**
  536. * Royal Guard
  537. **/
  538. int battle_damage_area( struct block_list *bl, va_list ap);
  539. #endif /* _BATTLE_H_ */