map.h 44 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include <stdarg.h>
  6. #include "../common/mmo.h"
  7. #include "../common/mapindex.h"
  8. #include "../common/db.h"
  9. //Uncomment to enable the Cell Stack Limit mod.
  10. //It's only config is the battle_config cell_stack_limit.
  11. //Only chars affected are those defined in BL_CHAR (mobs and players currently)
  12. //#define CELL_NOSTACK
  13. //Uncomment to enable circular area checks.
  14. //By default, all range checks in Aegis are of Square shapes, so a weapon range
  15. // of 10 allows you to attack from anywhere within a 21x21 area.
  16. //Enabling this changes such checks to circular checks, which is more realistic,
  17. // but is not the official behaviour.
  18. //#define CIRCULAR_AREA
  19. #define MAX_PC_CLASS 4050
  20. #define PC_CLASS_BASE 0
  21. #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
  22. #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
  23. #define MAX_NPC_PER_MAP 512
  24. #define BLOCK_SIZE 8
  25. #define AREA_SIZE battle_config.area_size
  26. #define LIFETIME_FLOORITEM 60
  27. #define DAMAGELOG_SIZE 30
  28. #define LOOTITEM_SIZE 10
  29. #define MAX_STATUSCHANGE 250
  30. //Quick defines to know which are the min-max common ailments. [Skotlex]
  31. //Because of the way the headers are included.. these must be replaced for actual values.
  32. //Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.
  33. #define SC_COMMON_MIN 0
  34. #define SC_COMMON_MAX 10
  35. #define MAX_SKILL_LEVEL 100
  36. #define MAX_SKILLUNITGROUP 25
  37. #define MAX_SKILLUNITGROUPTICKSET 25
  38. #define MAX_SKILLTIMERSKILL 15
  39. #define MAX_MOBSKILL 50
  40. #define MAX_MOB_LIST_PER_MAP 128
  41. #define MAX_EVENTQUEUE 2
  42. #define MAX_EVENTTIMER 32
  43. #define NATURAL_HEAL_INTERVAL 500
  44. #define MAX_FLOORITEM 500000
  45. #define MAX_LEVEL 1000
  46. #define MAX_WALKPATH 32
  47. #define MAX_DROP_PER_MAP 48
  48. #define MAX_IGNORE_LIST 80
  49. #define MAX_VENDING 12
  50. #define MOBID_EMPERIUM 1288
  51. #define MAX_PC_BONUS 10
  52. //Designed for search functions, species max number of matches to display.
  53. #define MAX_SEARCH 5
  54. #define MAX_DUEL 1024
  55. #define map_id2index(id) map[(id)].index
  56. //The following system marks a different job ID system used by the map server,
  57. //which makes a lot more sense than the normal one. [Skotlex]
  58. //
  59. //These marks the "level" of the job.
  60. #define JOBL_2_1 0x100 //256
  61. #define JOBL_2_2 0x200 //512
  62. #define JOBL_2 0x300
  63. #define JOBL_UPPER 0x1000 //4096
  64. #define JOBL_BABY 0x2000 //8192
  65. //for filtering and quick checking.
  66. #define MAPID_UPPERMASK 0x0fff
  67. #define MAPID_BASEMASK 0x00ff
  68. //First Jobs
  69. //Note the oddity of the novice:
  70. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  71. enum {
  72. MAPID_NOVICE = 0x0,
  73. MAPID_SWORDMAN,
  74. MAPID_MAGE,
  75. MAPID_ARCHER,
  76. MAPID_ACOLYTE,
  77. MAPID_MERCHANT,
  78. MAPID_THIEF,
  79. MAPID_TAEKWON,
  80. MAPID_WEDDING,
  81. MAPID_GUNSLINGER,
  82. MAPID_NINJA,
  83. MAPID_XMAS, // [Valaris]
  84. //2_1 classes
  85. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  86. MAPID_KNIGHT,
  87. MAPID_WIZARD,
  88. MAPID_HUNTER,
  89. MAPID_PRIEST,
  90. MAPID_BLACKSMITH,
  91. MAPID_ASSASSIN,
  92. MAPID_STAR_GLADIATOR,
  93. //2_2 classes
  94. MAPID_CRUSADER = JOBL_2_2|0x1,
  95. MAPID_SAGE,
  96. MAPID_BARDDANCER,
  97. MAPID_MONK,
  98. MAPID_ALCHEMIST,
  99. MAPID_ROGUE,
  100. MAPID_SOUL_LINKER,
  101. //1-1, advanced
  102. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  103. MAPID_SWORDMAN_HIGH,
  104. MAPID_MAGE_HIGH,
  105. MAPID_ARCHER_HIGH,
  106. MAPID_ACOLYTE_HIGH,
  107. MAPID_MERCHANT_HIGH,
  108. MAPID_THIEF_HIGH,
  109. //2_1 advanced
  110. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  111. MAPID_HIGH_WIZARD,
  112. MAPID_SNIPER,
  113. MAPID_HIGH_PRIEST,
  114. MAPID_WHITESMITH,
  115. MAPID_ASSASSIN_CROSS,
  116. //2_2 advanced
  117. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  118. MAPID_PROFESSOR,
  119. MAPID_CLOWNGYPSY,
  120. MAPID_CHAMPION,
  121. MAPID_CREATOR,
  122. MAPID_STALKER,
  123. //1-1 baby
  124. MAPID_BABY = JOBL_BABY|0x0,
  125. MAPID_BABY_SWORDMAN,
  126. MAPID_BABY_MAGE,
  127. MAPID_BABY_ARCHER,
  128. MAPID_BABY_ACOLYTE,
  129. MAPID_BABY_MERCHANT,
  130. MAPID_BABY_THIEF,
  131. MAPID_BABY_TAEKWON,
  132. //2_1 baby
  133. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  134. MAPID_BABY_KNIGHT,
  135. MAPID_BABY_WIZARD,
  136. MAPID_BABY_HUNTER,
  137. MAPID_BABY_PRIEST,
  138. MAPID_BABY_BLACKSMITH,
  139. MAPID_BABY_ASSASSIN,
  140. MAPID_BABY_STAR_GLADIATOR,
  141. //2_2 baby
  142. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  143. MAPID_BABY_SAGE,
  144. MAPID_BABY_BARDDANCER,
  145. MAPID_BABY_MONK,
  146. MAPID_BABY_ALCHEMIST,
  147. MAPID_BABY_ROGUE,
  148. MAPID_BABY_SOUL_LINKER,
  149. };
  150. //Max size when inputting a string with those 'npc input boxes'
  151. //(also used for Graffiti, Talkie Box, Vending, and Chatrooms)
  152. #define MESSAGE_SIZE 80
  153. //String length you can write in the 'talking box'
  154. #define CHATBOX_SIZE 70
  155. //Talk max size: <name> : <message of 70> [Skotlex]
  156. #define CHAT_SIZE (NAME_LENGTH + 3 + CHATBOX_SIZE)
  157. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  158. //Specifies maps where players may hit each other
  159. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
  160. //Specifies maps that have special GvG/WoE restrictions
  161. #define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
  162. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  163. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  164. //Caps values to min/max
  165. #define cap_value(a, min, max) (a>=max?max:a<=min?min:a)
  166. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  167. //meant to make it easier to check for multiple types at a time on invocations such as
  168. // map_foreach* calls [Skotlex]
  169. enum bl_type {
  170. BL_NUL = 0x000,
  171. BL_PC = 0x001,
  172. BL_MOB = 0x002,
  173. BL_PET = 0x004,
  174. BL_HOM = 0x008, //[blackhole89]
  175. BL_ITEM = 0x010,
  176. BL_SKILL = 0x020,
  177. BL_NPC = 0x040,
  178. BL_CHAT = 0x080,
  179. };
  180. //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  181. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
  182. #define BL_ALL 0xfff
  183. enum bl_subtype { WARP, SHOP, SCRIPT, MONS };
  184. enum {
  185. RC_FORMLESS=0,
  186. RC_UNDEAD,
  187. RC_BRUTE,
  188. RC_PLANT,
  189. RC_INSECT,
  190. RC_FISH,
  191. RC_DEMON,
  192. RC_DEMIHUMAN,
  193. RC_ANGEL,
  194. RC_DRAGON,
  195. RC_BOSS,
  196. RC_NONBOSS,
  197. RC_MAX
  198. };
  199. enum {
  200. ELE_NEUTRAL=0,
  201. ELE_WATER,
  202. ELE_EARTH,
  203. ELE_FIRE,
  204. ELE_WIND,
  205. ELE_POISON,
  206. ELE_HOLY,
  207. ELE_DARK,
  208. ELE_GHOST,
  209. ELE_UNDEAD,
  210. ELE_MAX
  211. };
  212. enum {
  213. IG_BLUEBOX=1,
  214. IG_VIOLETBOX, //2
  215. IG_CARDALBUM, //3
  216. IG_GIFTBOX, //4
  217. IG_SCROLLBOX, //5
  218. IG_FINDINGORE, //6
  219. IG_COOKIEBAG, //7
  220. IG_POTION, //8
  221. IG_HERBS, //9
  222. IG_FRUITS, //10
  223. IG_MEAT, //11
  224. IG_CANDY, //12
  225. IG_JUICE, //13
  226. IG_FISH, //14
  227. IG_BOXES, //15
  228. IG_GEMSTONE, //16
  229. IG_JELLOPY, //17
  230. IG_ORE, //18
  231. IG_FOOD, //19
  232. IG_RECOVERY, //20
  233. IG_MINERALS, //21
  234. IG_TAMING, //22
  235. IG_SCROLLS, //23
  236. IG_QUIVERS, //24
  237. IG_MASKS, //25
  238. IG_ACCESORY, //26
  239. IG_JEWELS, //27
  240. IG_GIFTBOX_1, //28
  241. IG_GIFTBOX_2, //29
  242. IG_GIFTBOX_3, //30
  243. IG_GIFTBOX_4, //31
  244. IG_EGGBOY, //32
  245. IG_EGGGIRL, //33
  246. IG_GIFTBOXCHINA, //34
  247. IG_LOTTOBOX, //35
  248. MAX_ITEMGROUP,
  249. } item_group_list;
  250. enum {
  251. ATF_SELF=0x01,
  252. ATF_TARGET=0x02,
  253. ATF_SHORT=0x04,
  254. ATF_LONG=0x08
  255. } auto_trigger_flag;
  256. struct block_list {
  257. struct block_list *next,*prev;
  258. int id;
  259. short m,x,y;
  260. unsigned char type;
  261. unsigned char subtype;
  262. };
  263. struct walkpath_data {
  264. unsigned char path_len,path_pos,path_half;
  265. unsigned char path[MAX_WALKPATH];
  266. };
  267. struct shootpath_data {
  268. int rx,ry,len;
  269. int x[MAX_WALKPATH];
  270. int y[MAX_WALKPATH];
  271. };
  272. struct skill_timerskill {
  273. int timer;
  274. int src_id;
  275. int target_id;
  276. int map;
  277. short x,y;
  278. short skill_id,skill_lv;
  279. int type;
  280. int flag;
  281. };
  282. struct skill_unit_group;
  283. struct skill_unit {
  284. struct block_list bl;
  285. struct skill_unit_group *group;
  286. int limit;
  287. int val1,val2;
  288. short alive,range;
  289. };
  290. struct skill_unit_group {
  291. int src_id;
  292. int party_id;
  293. int guild_id;
  294. int map;
  295. int target_flag; //Holds BCT_* flag for battle_check_target
  296. int bl_flag; //Holds BL_* flag for map_foreachin* functions
  297. unsigned int tick;
  298. int limit,interval;
  299. int skill_id,skill_lv;
  300. int val1,val2,val3;
  301. char *valstr;
  302. int unit_id;
  303. int group_id;
  304. int unit_count,alive_count;
  305. struct skill_unit *unit;
  306. struct {
  307. unsigned ammo_consume : 1;
  308. unsigned magic_power : 1;
  309. unsigned into_abyss : 1;
  310. unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
  311. } state;
  312. };
  313. struct skill_unit_group_tickset {
  314. unsigned int tick;
  315. int id;
  316. };
  317. struct unit_data {
  318. struct block_list *bl;
  319. struct walkpath_data walkpath;
  320. struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
  321. struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
  322. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  323. short attacktarget_lv;
  324. short to_x,to_y;
  325. short skillx,skilly;
  326. short skillid,skilllv;
  327. int skilltarget;
  328. int skilltimer;
  329. int target;
  330. int attacktimer;
  331. int walktimer;
  332. int chaserange;
  333. unsigned int attackabletime;
  334. unsigned int canact_tick;
  335. unsigned int canmove_tick;
  336. unsigned char dir;
  337. unsigned char walk_count;
  338. struct {
  339. unsigned change_walk_target : 1 ;
  340. unsigned skillcastcancel : 1 ;
  341. unsigned attack_continue : 1 ;
  342. unsigned walk_easy : 1 ;
  343. unsigned running : 1;
  344. } state;
  345. };
  346. //Basic damage info of a weapon
  347. //Required because players have two of these, one in status_data and another
  348. //for their left hand weapon.
  349. struct weapon_atk {
  350. unsigned short atk, atk2;
  351. unsigned short range;
  352. unsigned char ele;
  353. };
  354. //For holding basic status (which can be modified by status changes)
  355. struct status_data {
  356. unsigned int
  357. hp, sp,
  358. max_hp, max_sp;
  359. unsigned short
  360. str, agi, vit, int_, dex, luk,
  361. batk,
  362. matk_min, matk_max,
  363. speed,
  364. amotion, adelay, dmotion,
  365. mode;
  366. short
  367. hit, flee, cri, flee2,
  368. def2, mdef2,
  369. aspd_rate;
  370. unsigned char
  371. def_ele, ele_lv,
  372. size, race;
  373. signed char
  374. def, mdef;
  375. struct weapon_atk rhw, *lhw; //Right Hand/Left Hand Weapon. Only players have a lhw (hence it's a pointer)
  376. };
  377. struct script_reg {
  378. int index;
  379. int data;
  380. };
  381. struct script_regstr {
  382. int index;
  383. char data[256];
  384. };
  385. struct status_change_entry {
  386. int timer;
  387. int val1,val2,val3,val4;
  388. };
  389. struct status_change {
  390. struct status_change_entry data[MAX_STATUSCHANGE];
  391. short count;
  392. unsigned short opt1,opt2;
  393. unsigned int opt3, option; //Note that older packet versions use short here.
  394. };
  395. struct vending {
  396. short index;
  397. unsigned short amount;
  398. unsigned int value;
  399. };
  400. struct weapon_data {
  401. int atkmods[3];
  402. // all the variables except atkmods get zero'ed in each call of status_calc_pc
  403. // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
  404. // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
  405. int overrefine;
  406. int star;
  407. int ignore_def_ele;
  408. int ignore_def_race;
  409. int def_ratio_atk_ele;
  410. int def_ratio_atk_race;
  411. int addele[ELE_MAX];
  412. int addrace[RC_MAX];
  413. int addrace2[RC_MAX];
  414. int addsize[3];
  415. short ignore_def_mob;
  416. struct drain_data {
  417. short rate;
  418. short per;
  419. short value;
  420. unsigned type:1;
  421. } hp_drain[RC_MAX], sp_drain[RC_MAX];
  422. short add_damage_classid[MAX_PC_BONUS];
  423. int add_damage_classrate[MAX_PC_BONUS];
  424. int add_damage_class_count;
  425. };
  426. struct view_data {
  427. unsigned short
  428. class_,
  429. weapon,
  430. shield, //Or left-hand weapon.
  431. head_top,
  432. head_mid,
  433. head_bottom,
  434. hair_style,
  435. hair_color,
  436. cloth_color;
  437. char sex;
  438. unsigned dead_sit : 2;
  439. };
  440. //Additional regen data that only players have.
  441. struct regen_data_sub {
  442. unsigned short
  443. hp,sp;
  444. //tick accumulation before healing.
  445. struct {
  446. unsigned int hp,sp;
  447. } tick;
  448. //Regen rates (where every 1 means +100% regen)
  449. struct {
  450. unsigned char hp,sp;
  451. } rate;
  452. };
  453. struct regen_data {
  454. unsigned short flag; //Marks what stuff you may heal or not.
  455. unsigned short
  456. hp,sp,shp,ssp;
  457. //tick accumulation before healing.
  458. struct {
  459. unsigned int hp,sp,shp,ssp;
  460. } tick;
  461. //Regen rates (where every 1 means +100% regen)
  462. struct {
  463. unsigned char
  464. hp,sp,shp,ssp;
  465. } rate;
  466. struct {
  467. unsigned walk:1; //Can you regen even when walking?
  468. unsigned gc:1; //Tags when you should have double regen due to GVG castle
  469. unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
  470. unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
  471. } state;
  472. //skill-regen, sitting-skill-regen (since not all chars with regen need it)
  473. struct regen_data_sub *sregen, *ssregen;
  474. };
  475. struct party_member_data {
  476. struct map_session_data *sd;
  477. unsigned int hp; //For HP,x,y refreshing.
  478. unsigned short x, y;
  479. };
  480. struct party_data {
  481. struct party party;
  482. struct party_member_data data[MAX_PARTY];
  483. unsigned char itemc; //For item distribution.
  484. struct {
  485. unsigned monk : 1; //There's at least one monk in party?
  486. unsigned sg : 1; //There's at least one Star Gladiator in party?
  487. unsigned snovice :1; //There's a Super Novice
  488. unsigned tk : 1; //There's a taekwon
  489. } state;
  490. };
  491. struct npc_data;
  492. struct pet_db;
  493. struct homunculus_db; //[orn]
  494. struct item_data;
  495. struct square;
  496. struct map_session_data {
  497. struct block_list bl;
  498. struct unit_data ud;
  499. struct view_data vd;
  500. struct status_data base_status, battle_status;
  501. struct weapon_atk base_lhw, battle_lhw; //Left-hand weapon atk data.
  502. struct status_change sc;
  503. struct regen_data regen;
  504. struct regen_data_sub sregen, ssregen;
  505. //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
  506. //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
  507. struct {
  508. unsigned auth : 1;
  509. unsigned menu_or_input : 1;
  510. unsigned dead_sit : 2;
  511. unsigned waitingdisconnect : 1;
  512. unsigned lr_flag : 2;
  513. unsigned connect_new : 1;
  514. unsigned arrow_atk : 1;
  515. unsigned skill_flag : 1;
  516. unsigned gangsterparadise : 1;
  517. unsigned rest : 1;
  518. unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
  519. unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
  520. unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
  521. // originally by Qamera, adapted by celest
  522. unsigned event_death : 1;
  523. unsigned event_kill_pc : 1;
  524. unsigned event_disconnect : 1;
  525. unsigned event_kill_mob : 1;
  526. unsigned event_baselvup : 1;
  527. unsigned event_joblvup : 1;
  528. unsigned event_loadmap : 1;
  529. // Abracadabra bugfix by Aru
  530. unsigned abra_flag : 1;
  531. unsigned autotrade : 1; //By Fantik
  532. unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
  533. unsigned showdelay :1;
  534. unsigned showexp :1;
  535. unsigned showzeny :1;
  536. unsigned mainchat :1; //[LuzZza]
  537. unsigned noask :1; // [LuzZza]
  538. unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
  539. unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
  540. unsigned party_sent :1;
  541. unsigned guild_sent :1;
  542. unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
  543. unsigned size :2; // for tiny/large types
  544. unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
  545. unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
  546. unsigned blockedmove :1;
  547. unsigned using_fake_npc :1;
  548. unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
  549. unsigned killer : 1;
  550. unsigned killable : 1;
  551. unsigned doridori : 1;
  552. unsigned ignoreAll : 1;
  553. unsigned short autoloot;
  554. struct guild *gmaster_flag;
  555. } state;
  556. struct {
  557. unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
  558. unsigned restart_full_recover : 1;
  559. unsigned no_castcancel : 1;
  560. unsigned no_castcancel2 : 1;
  561. unsigned no_sizefix : 1;
  562. unsigned no_gemstone : 1;
  563. unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
  564. unsigned perfect_hiding : 1; // [Valaris]
  565. } special_state;
  566. int login_id1, login_id2;
  567. unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
  568. int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
  569. struct mmo_charstatus status;
  570. struct registry save_reg;
  571. struct item_data *inventory_data[MAX_INVENTORY];
  572. short equip_index[11];
  573. unsigned int weight,max_weight;
  574. int cart_weight,cart_max_weight,cart_num,cart_max_num;
  575. int fd;
  576. unsigned short mapindex;
  577. unsigned short prev_speed,prev_adelay;
  578. unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
  579. unsigned int client_tick;
  580. int npc_id,areanpc_id,npc_shopid;
  581. int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
  582. int npc_menu;
  583. int npc_amount;
  584. struct script_state *st;
  585. char npc_str[256];
  586. int npc_timer_id; //For player attached npc timers. [Skotlex]
  587. unsigned int chatID;
  588. time_t idletime;
  589. struct{
  590. char name[NAME_LENGTH];
  591. } ignore[MAX_IGNORE_LIST];
  592. int followtimer; // [MouseJstr]
  593. int followtarget;
  594. time_t emotionlasttime; // to limit flood with emotion packets
  595. short skillitem,skillitemlv;
  596. short skillid_old,skilllv_old;
  597. short skillid_dance,skilllv_dance;
  598. char blockskill[MAX_SKILL]; // [celest]
  599. int cloneskill_id;
  600. int menuskill_id, menuskill_lv;
  601. int invincible_timer;
  602. unsigned int canlog_tick;
  603. unsigned int canuseitem_tick; // [Skotlex]
  604. unsigned int cantalk_tick;
  605. short weapontype1,weapontype2;
  606. short disguise; // [Valaris]
  607. struct weapon_data right_weapon, left_weapon;
  608. // here start arrays to be globally zeroed at the beginning of status_calc_pc()
  609. int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
  610. int subele[ELE_MAX];
  611. int subrace[RC_MAX];
  612. int subrace2[RC_MAX];
  613. int subsize[3];
  614. int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
  615. int weapon_coma_ele[ELE_MAX];
  616. int weapon_coma_race[RC_MAX];
  617. int weapon_atk[16];
  618. int weapon_atk_rate[16];
  619. int arrow_addele[ELE_MAX];
  620. int arrow_addrace[RC_MAX];
  621. int arrow_addsize[3];
  622. int magic_addele[ELE_MAX];
  623. int magic_addrace[RC_MAX];
  624. int magic_addsize[3];
  625. int critaddrace[RC_MAX];
  626. int expaddrace[RC_MAX];
  627. int itemgrouphealrate[MAX_ITEMGROUP];
  628. short sp_gain_race[RC_MAX];
  629. // zeroed arrays end here.
  630. // zeroed structures start here
  631. struct s_autospell{
  632. short id, lv, rate, card_id;
  633. } autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
  634. struct s_addeffect{
  635. short id, rate, arrow_rate;
  636. unsigned char flag;
  637. } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
  638. struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
  639. short id, val;
  640. } skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
  641. struct {
  642. short class_, rate;
  643. } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
  644. add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
  645. struct s_add_drop {
  646. short id, group;
  647. int race, rate;
  648. } add_drop[MAX_PC_BONUS];
  649. struct {
  650. int nameid;
  651. int rate;
  652. } itemhealrate[MAX_PC_BONUS];
  653. // zeroed structures end here
  654. // zeroed vars start here.
  655. int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
  656. int nsshealhp,nsshealsp;
  657. int critical_def,double_rate;
  658. int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
  659. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  660. int ignore_mdef_ele;
  661. int ignore_mdef_race;
  662. int perfect_hit;
  663. int perfect_hit_add;
  664. int get_zeny_rate;
  665. int get_zeny_num; //Added Get Zeny Rate [Skotlex]
  666. int double_add_rate;
  667. int short_weapon_damage_return,long_weapon_damage_return;
  668. int magic_damage_return; // AppleGirl Was Here
  669. int random_attack_increase_add,random_attack_increase_per; // [Valaris]
  670. int break_weapon_rate,break_armor_rate;
  671. int crit_atk_rate;
  672. int hp_loss_rate;
  673. int sp_loss_rate;
  674. int classchange; // [Valaris]
  675. int speed_add_rate, aspd_add_rate;
  676. unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
  677. short splash_range, splash_add_range;
  678. short add_steal_rate;
  679. short hp_loss_value;
  680. short sp_loss_value;
  681. short hp_loss_type;
  682. short sp_gain_value, hp_gain_value;
  683. short sp_vanish_rate;
  684. short sp_vanish_per;
  685. short add_drop_count;
  686. unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
  687. unsigned short unbreakable_equip; //100% break resistance on certain equipment
  688. unsigned short unstripable_equip;
  689. short add_def_count,add_mdef_count;
  690. short add_dmg_count,add_mdmg_count;
  691. // zeroed vars end here.
  692. int castrate,delayrate,hprate,sprate,dsprate;
  693. int atk_rate;
  694. int speed_rate,hprecov_rate,sprecov_rate;
  695. int matk_rate;
  696. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  697. int hp_loss_tick;
  698. int sp_loss_tick;
  699. int itemid;
  700. short itemindex; //Used item's index in sd->inventory [Skotlex]
  701. short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
  702. short spiritball, spiritball_old;
  703. int spirit_timer[MAX_SKILL_LEVEL];
  704. unsigned char potion_success_counter; //Potion successes in row counter
  705. unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
  706. short mission_mobid; //Stores the target mob_id for TK_MISSION
  707. int die_counter; //Total number of times you've died
  708. int devotion[5]; //Stores the char IDs of chars devoted to.
  709. int reg_num; //Number of registries (type numeric)
  710. int regstr_num; //Number of registries (type string)
  711. struct script_reg *reg;
  712. struct script_regstr *regstr;
  713. int trade_partner;
  714. struct {
  715. struct {
  716. int index, amount;
  717. } item[10];
  718. int zeny, weight;
  719. } deal;
  720. int party_invite,party_invite_account;
  721. int guild_invite,guild_invite_account;
  722. int guild_emblem_id,guild_alliance,guild_alliance_account;
  723. short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
  724. int guildspy; // [Syrus22]
  725. int partyspy; // [Syrus22]
  726. int vender_id;
  727. int vend_num;
  728. char message[MESSAGE_SIZE];
  729. struct vending vending[MAX_VENDING];
  730. struct pet_data *pd;
  731. struct homun_data *hd; // [blackhole89]
  732. struct{
  733. int m; //-1 - none, other: map index corresponding to map name.
  734. unsigned short index; //map index
  735. }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
  736. short hate_mob[3];
  737. unsigned int pvp_timer;
  738. short pvp_point;
  739. unsigned short pvp_rank, pvp_lastusers;
  740. unsigned short pvp_won, pvp_lost;
  741. char eventqueue[MAX_EVENTQUEUE][50];
  742. int eventtimer[MAX_EVENTTIMER];
  743. unsigned short eventcount; // [celest]
  744. unsigned char change_level; // [celest]
  745. char fakename[NAME_LENGTH]; // fake names [Valaris]
  746. #ifndef TXT_ONLY
  747. int mail_counter; // mail counter for mail system [Valaris]
  748. #endif
  749. int duel_group; // duel vars [LuzZza]
  750. int duel_invite;
  751. char away_message[128]; // [LuzZza]
  752. };
  753. struct {
  754. int members_count;
  755. int invites_count;
  756. int max_players_limit;
  757. } duel_list[MAX_DUEL];
  758. int duel_count;
  759. struct npc_timerevent_list {
  760. int timer,pos;
  761. };
  762. struct npc_label_list {
  763. char name[NAME_LENGTH];
  764. int pos;
  765. };
  766. struct npc_item_list {
  767. unsigned int nameid,value;
  768. };
  769. struct npc_data {
  770. struct block_list bl;
  771. struct unit_data ud; //Because they need to be able to move....
  772. struct view_data *vd;
  773. struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
  774. short n;
  775. short class_;
  776. short speed;
  777. unsigned char name[NAME_LENGTH];
  778. unsigned char exname[NAME_LENGTH];
  779. int chat_id;
  780. unsigned int next_walktime;
  781. char eventqueue[MAX_EVENTQUEUE][50];
  782. int eventtimer[MAX_EVENTTIMER];
  783. short arenaflag;
  784. void *chatdb;
  785. struct npc_data *master_nd;
  786. union {
  787. struct {
  788. struct script_code *script;
  789. short xs,ys;
  790. int guild_id;
  791. int timer,timerid,timeramount,rid;
  792. unsigned int timertick;
  793. struct npc_timerevent_list *timer_event;
  794. int label_list_num;
  795. struct npc_label_list *label_list;
  796. int src_id;
  797. } scr;
  798. struct npc_item_list shop_item[1];
  799. struct {
  800. short xs,ys;
  801. short x,y;
  802. unsigned short mapindex;
  803. } warp;
  804. } u;
  805. //Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
  806. };
  807. //For quick linking to a guardian's info. [Skotlex]
  808. struct guardian_data {
  809. int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
  810. int guild_id;
  811. int emblem_id;
  812. int guardup_lv; //Level of GD_GUARDUP skill.
  813. char guild_name[NAME_LENGTH];
  814. struct guild_castle* castle;
  815. };
  816. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  817. // Expanded to specify all mob-related spawn data by [Skotlex]
  818. struct spawn_data {
  819. short class_; //Class, used because a mob can change it's class
  820. unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
  821. signed short xs,ys;
  822. unsigned short num; //Number of mobs using this structure.
  823. unsigned int level; //Custom level.
  824. unsigned int delay1,delay2; //Min delay before respawning after spawn/death
  825. struct {
  826. unsigned size :2; //Holds if mob has to be tiny/large
  827. unsigned ai :2; //Holds if mob is special ai.
  828. } state;
  829. char name[NAME_LENGTH],eventname[50]; //Name/event
  830. };
  831. struct mob_data {
  832. struct block_list bl;
  833. struct unit_data ud;
  834. struct view_data *vd;
  835. struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
  836. struct status_change sc;
  837. struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
  838. char name[NAME_LENGTH];
  839. struct {
  840. unsigned size : 2; //Small/Big monsters.
  841. unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
  842. unsigned ai : 2; //Special ai for summoned monsters.
  843. //0: Normal mob.
  844. //1: Standard summon, attacks mobs.
  845. //2: Alchemist Marine Sphere
  846. //3: Alchemist Summon Flora
  847. } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
  848. struct {
  849. unsigned skillstate : 8;
  850. unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
  851. unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
  852. unsigned steal_coin_flag : 1;
  853. unsigned soul_change_flag : 1; // Celest
  854. unsigned alchemist: 1;
  855. unsigned no_random_walk: 1;
  856. unsigned killer: 1;
  857. unsigned char attacked_count; //For rude attacked.
  858. int provoke_flag; // Celest
  859. } state;
  860. struct guardian_data* guardian_data;
  861. struct {
  862. int id;
  863. int dmg;
  864. unsigned flag : 1; //0: Normal. 1: Homunc exp
  865. } dmglog[DAMAGELOG_SIZE];
  866. struct spawn_data *spawn; //Spawn data.
  867. struct item *lootitem;
  868. short spawn_n; //Spawn data index on the map server.
  869. short class_;
  870. unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
  871. int level;
  872. int target_id,attacked_id;
  873. unsigned int next_walktime;
  874. unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
  875. short move_fail_count;
  876. short lootitem_count;
  877. short min_chase;
  878. int deletetimer;
  879. int master_id,master_dist;
  880. struct npc_data *nd;
  881. unsigned short callback_flag;
  882. short skillidx;
  883. unsigned int skilldelay[MAX_MOBSKILL];
  884. char npc_event[50];
  885. };
  886. /* [blackhole89] */
  887. struct homun_data {
  888. struct block_list bl;
  889. struct unit_data ud;
  890. struct view_data *vd;
  891. struct status_data base_status, battle_status;
  892. struct status_change sc;
  893. struct regen_data regen;
  894. struct homunculus_db *homunculusDB; //[orn]
  895. struct s_homunculus homunculus ; //[orn]
  896. struct map_session_data *master; //pointer back to its master
  897. int hungry_timer; //[orn]
  898. unsigned int exp_next;
  899. char blockskill[MAX_SKILL]; // [orn]
  900. };
  901. struct pet_data {
  902. struct block_list bl;
  903. struct unit_data ud;
  904. struct view_data vd;
  905. struct s_pet pet;
  906. struct status_data status;
  907. struct mob_db *db;
  908. struct pet_db *petDB;
  909. int pet_hungry_timer;
  910. int target_id;
  911. short n;
  912. struct {
  913. unsigned skillbonus : 1;
  914. } state;
  915. int move_fail_count;
  916. unsigned int next_walktime,last_thinktime;
  917. short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
  918. struct pet_recovery { //Stat recovery
  919. unsigned short type; //Status Change id
  920. unsigned short delay; //How long before curing (secs).
  921. int timer;
  922. } *recovery; //[Valaris] / Reimplemented by [Skotlex]
  923. struct pet_bonus {
  924. unsigned short type; //bStr, bVit?
  925. unsigned short val; //Qty
  926. unsigned short duration; //in secs
  927. unsigned short delay; //Time before recasting (secs)
  928. int timer;
  929. } *bonus; //[Valaris] / Reimplemented by [Skotlex]
  930. struct pet_skill_attack { //Attack Skill
  931. unsigned short id;
  932. unsigned short lv;
  933. unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
  934. unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
  935. unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
  936. } *a_skill; //[Skotlex]
  937. struct pet_skill_support { //Support Skill
  938. unsigned short id;
  939. unsigned short lv;
  940. unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
  941. unsigned short sp; //Max SP% for skill to trigger (100 = no check)
  942. unsigned short delay; //Time (secs) between being able to recast.
  943. int timer;
  944. } *s_skill; //[Skotlex]
  945. struct pet_loot {
  946. struct item *item;
  947. unsigned short count;
  948. unsigned short weight;
  949. unsigned short max;
  950. } *loot; //[Valaris] / Rewritten by [Skotlex]
  951. struct map_session_data *msd;
  952. };
  953. enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
  954. struct map_data {
  955. char name[MAP_NAME_LENGTH];
  956. unsigned short index; //Index is the map index used by the mapindex* functions.
  957. unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
  958. unsigned char *cell; //Contains temporary cell data that is set/unset on tiles.
  959. #ifdef CELL_NOSTACK
  960. unsigned char *cell_bl; //Holds amount of bls in any given cell.
  961. #endif
  962. char *alias; // [MouseJstr]
  963. struct block_list **block;
  964. struct block_list **block_mob;
  965. int *block_count,*block_mob_count;
  966. int m;
  967. short xs,ys;
  968. short bxs,bys;
  969. int water_height;
  970. int npc_num;
  971. int users;
  972. struct map_flag {
  973. unsigned alias : 1;
  974. unsigned nomemo : 1;
  975. unsigned noteleport : 1;
  976. unsigned noreturn : 1;
  977. unsigned monster_noteleport : 1;
  978. unsigned nosave : 1;
  979. unsigned nobranch : 1;
  980. unsigned noexppenalty : 1;
  981. unsigned pvp : 1;
  982. unsigned pvp_noparty : 1;
  983. unsigned pvp_noguild : 1;
  984. unsigned pvp_nightmaredrop :1;
  985. unsigned pvp_nocalcrank : 1;
  986. unsigned gvg_castle : 1;
  987. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  988. unsigned gvg_dungeon : 1; // Celest
  989. unsigned gvg_noparty : 1;
  990. unsigned nozenypenalty : 1;
  991. unsigned notrade : 1;
  992. unsigned noskill : 1;
  993. unsigned nowarp : 1;
  994. unsigned nowarpto : 1;
  995. unsigned noicewall : 1; // [Valaris]
  996. unsigned snow : 1; // [Valaris]
  997. unsigned clouds : 1;
  998. unsigned clouds2 : 1; // [Valaris]
  999. unsigned fog : 1; // [Valaris]
  1000. unsigned fireworks : 1;
  1001. unsigned sakura : 1; // [Valaris]
  1002. unsigned leaves : 1; // [Valaris]
  1003. unsigned rain : 1; // [Valaris]
  1004. unsigned indoors : 1; // celest
  1005. unsigned nogo : 1; // [Valaris]
  1006. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  1007. unsigned nojobexp : 1; // [Lorky]
  1008. unsigned nomobloot : 1; // [Lorky]
  1009. unsigned nomvploot : 1; // [Lorky]
  1010. unsigned nightenabled :1; //For night display. [Skotlex]
  1011. unsigned restricted : 1; // [Komurka]
  1012. unsigned nodrop : 1;
  1013. unsigned novending : 1;
  1014. unsigned loadevent : 1;
  1015. unsigned nochat :1;
  1016. unsigned partylock :1;
  1017. unsigned guildlock :1;
  1018. } flag;
  1019. struct point save;
  1020. struct npc_data *npc[MAX_NPC_PER_MAP];
  1021. struct {
  1022. int drop_id;
  1023. int drop_type;
  1024. int drop_per;
  1025. } drop_list[MAX_DROP_PER_MAP];
  1026. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  1027. int mob_delete_timer; // [Skotlex]
  1028. int zone; // [Komurka]
  1029. int jexp; // map experience multiplicator
  1030. int bexp; // map experience multiplicator
  1031. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  1032. };
  1033. struct map_data_other_server {
  1034. char name[MAP_NAME_LENGTH];
  1035. unsigned short index; //Index is the map index used by the mapindex* functions.
  1036. unsigned char *gat; // NULL固定にして判断
  1037. unsigned long ip;
  1038. unsigned int port;
  1039. };
  1040. struct flooritem_data {
  1041. struct block_list bl;
  1042. unsigned char subx,suby;
  1043. int cleartimer;
  1044. int first_get_id,second_get_id,third_get_id;
  1045. unsigned int first_get_tick,second_get_tick,third_get_tick;
  1046. struct item item_data;
  1047. };
  1048. enum _sp {
  1049. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  1050. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  1051. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  1052. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  1053. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  1054. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  1055. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  1056. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  1057. SP_CARTINFO=99, // 99
  1058. SP_BASEJOB=119, // 100+19 - celest
  1059. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  1060. // original 1000-
  1061. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  1062. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  1063. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  1064. SP_ADDEFF, SP_RESEFF, // 1012-1013
  1065. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  1066. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  1067. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
  1068. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  1069. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
  1070. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  1071. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  1072. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  1073. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  1074. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  1075. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
  1076. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  1077. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  1078. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  1079. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  1080. SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  1081. SP_FREE,SP_CLASSCHANGE, // 1077-1078
  1082. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  1083. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  1084. SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
  1085. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  1086. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  1087. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  1088. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  1089. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
  1090. SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  1091. SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
  1092. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
  1093. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  1094. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  1095. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
  1096. //Before adding another, note that
  1097. //1077 (SP_FREE, previously disguise),
  1098. //are available!
  1099. };
  1100. enum _look {
  1101. LOOK_BASE,
  1102. LOOK_HAIR,
  1103. LOOK_WEAPON,
  1104. LOOK_HEAD_BOTTOM,
  1105. LOOK_HEAD_TOP,
  1106. LOOK_HEAD_MID,
  1107. LOOK_HAIR_COLOR,
  1108. LOOK_CLOTHES_COLOR,
  1109. LOOK_SHIELD,
  1110. LOOK_SHOES
  1111. };
  1112. // CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
  1113. #define CELL_NPC 0x1
  1114. #define CELL_REGEN 0x2
  1115. #define CELL_PNEUMA 0x4
  1116. #define CELL_SAFETYWALL 0x8
  1117. #define CELL_LANDPROTECTOR 0x10
  1118. #define CELL_BASILICA 0x20
  1119. #define CELL_ICEWALL 0x80
  1120. /*
  1121. * map_getcell()で使用されるフラグ
  1122. */
  1123. typedef enum {
  1124. CELL_CHKWALL=0, // 壁(セルタイプ1)
  1125. CELL_CHKWATER, // 水場(セルタイプ3)
  1126. CELL_CHKGROUND, // 地面障害物(セルタイプ5)
  1127. CELL_CHKPASS, // 通過可能(セルタイプ1,5以外)
  1128. CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
  1129. CELL_CHKNOPASS, // 通過不可(セルタイプ1,5)
  1130. CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
  1131. CELL_GETTYPE, // セルタイプを返す
  1132. CELL_GETCELLTYPE,
  1133. CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
  1134. CELL_CHKREGEN, // cells that improve regeneration
  1135. CELL_CHKPNEUMA,
  1136. CELL_CHKSAFETYWALL,
  1137. CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
  1138. CELL_CHKLANDPROTECTOR,
  1139. CELL_CHKICEWALL,
  1140. CELL_CHKSTACK,
  1141. } cell_t;
  1142. // map_setcell()で使用されるフラグ
  1143. enum {
  1144. CELL_SETNPC=0x10, // タッチタイプのNPCをセット
  1145. CELL_CLRNPC,
  1146. CELL_SETBASILICA, // バジリカをセット
  1147. CELL_CLRBASILICA, // バジリカをクリア
  1148. CELL_SETREGEN, // set regen cell
  1149. CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
  1150. CELL_CLRLANDPROTECTOR,
  1151. CELL_SETPNEUMA,
  1152. CELL_CLRPNEUMA,
  1153. CELL_SETSAFETYWALL,
  1154. CELL_CLRSAFETYWALL,
  1155. CELL_SETICEWALL,
  1156. CELL_CLRICEWALL,
  1157. };
  1158. struct chat_data {
  1159. struct block_list bl;
  1160. unsigned char pass[8+1]; /* password */
  1161. unsigned char title[60+1]; /* room title */
  1162. unsigned char limit; /* join limit */
  1163. unsigned char trigger;
  1164. unsigned char users; /* current users */
  1165. unsigned char pub; /* room attribute */
  1166. struct map_session_data *usersd[20];
  1167. struct block_list *owner_;
  1168. struct block_list **owner;
  1169. char npc_event[50];
  1170. };
  1171. extern struct map_data map[];
  1172. extern int map_num;
  1173. extern int autosave_interval;
  1174. extern int minsave_interval;
  1175. extern int save_settings;
  1176. extern int agit_flag;
  1177. extern int night_flag; // 0=day, 1=night [Yor]
  1178. extern int enable_spy; //Determines if @spy commands are active.
  1179. extern char db_path[256];
  1180. // gat?ヨァ
  1181. int map_getcell(int,int,int,cell_t);
  1182. int map_getcellp(struct map_data*,int,int,cell_t);
  1183. void map_setcell(int,int,int,int);
  1184. extern int map_read_flag; // 0: grfォユォ。ォ、ォ・1: ォュォ罩テォキォ・2: ォュォ罩テォキォ・?�)
  1185. enum {
  1186. READ_FROM_GAT, READ_FROM_AFM,
  1187. READ_FROM_BITMAP, CREATE_BITMAP,
  1188. READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
  1189. };
  1190. extern char motd_txt[];
  1191. extern char help_txt[];
  1192. extern char help2_txt[];
  1193. extern char charhelp_txt[];
  1194. extern char wisp_server_name[];
  1195. // 鯖全体情報
  1196. void map_setusers(int);
  1197. int map_getusers(void);
  1198. // block削除関連
  1199. int map_freeblock(struct block_list *bl);
  1200. int map_freeblock_lock(void);
  1201. //int map_freeblock_unlock(void);
  1202. int map_freeblock_unlock_sub (char *file, int lineno);
  1203. #define map_freeblock_unlock() map_freeblock_unlock_sub (__FILE__, __LINE__)
  1204. // block関連
  1205. int map_addblock_sub(struct block_list *, int);
  1206. int map_delblock_sub(struct block_list *, int);
  1207. #define map_addblock(bl) map_addblock_sub(bl,1)
  1208. #define map_delblock(bl) map_delblock_sub(bl,1)
  1209. int map_moveblock(struct block_list *, int, int, unsigned int);
  1210. int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
  1211. int map_foreachinshootrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
  1212. int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
  1213. // -- moonsoul (added map_foreachincell)
  1214. int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
  1215. int map_foreachinmovearea(int (*)(struct block_list*,va_list),struct block_list*,int,int,int,int,...);
  1216. int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
  1217. int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...);
  1218. int map_countnearpc(int,int,int);
  1219. //block関連に追加
  1220. int map_count_oncell(int m,int x,int y,int type);
  1221. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
  1222. // 一時的object関連
  1223. int map_addobject(struct block_list *);
  1224. int map_delobject(int);
  1225. int map_delobjectnofree(int id);
  1226. void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
  1227. int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
  1228. //
  1229. int map_quit(struct map_session_data *);
  1230. void map_quit_ack(struct map_session_data *);
  1231. // npc
  1232. int map_addnpc(int,struct npc_data *);
  1233. // 床アイテム関連
  1234. int map_clearflooritem_timer(int,unsigned int,int,int);
  1235. int map_removemobs_timer(int,unsigned int,int,int);
  1236. #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
  1237. int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
  1238. // キャラid=>キャラ名 変換関連
  1239. void map_addchariddb(int charid,char *name);
  1240. void map_delchariddb(int charid);
  1241. int map_reqchariddb(struct map_session_data * sd,int charid);
  1242. char * map_charid2nick(int);
  1243. struct map_session_data * map_charid2sd(int);
  1244. struct map_session_data * map_id2sd(int);
  1245. struct block_list * map_id2bl(int);
  1246. int map_mapindex2mapid(unsigned short mapindex);
  1247. int map_mapname2mapid(char*);
  1248. int map_mapname2ipport(unsigned short,int*,int*);
  1249. int map_setipport(unsigned short map,unsigned long ip,int port);
  1250. int map_eraseipport(unsigned short map,unsigned long ip,int port);
  1251. int map_eraseallipport(void);
  1252. void map_addiddb(struct block_list *);
  1253. void map_deliddb(struct block_list *bl);
  1254. struct map_session_data** map_getallusers(int *users);
  1255. void map_foreachpc(int (*func)(DBKey,void*,va_list),...);
  1256. int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
  1257. void map_addnickdb(struct map_session_data *);
  1258. struct map_session_data * map_nick2sd(char*);
  1259. int compare_item(struct item *a, struct item *b);
  1260. // その他
  1261. int map_check_dir(int s_dir,int t_dir);
  1262. int map_calc_dir( struct block_list *src,int x,int y);
  1263. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  1264. // Water functions...
  1265. //
  1266. int map_setwaterheight(int m, char *mapname, int height);
  1267. int map_waterheight(char *mapname);
  1268. // path.cより
  1269. int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2);
  1270. #define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
  1271. #define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)
  1272. int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
  1273. #define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)
  1274. int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
  1275. // distance related functions [Skotlex]
  1276. #define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
  1277. #define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
  1278. #define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
  1279. int check_distance(int dx, int dy, int distance);
  1280. #define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
  1281. #define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
  1282. #define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
  1283. unsigned int distance(int dx, int dy);
  1284. int cleanup_sub(struct block_list *bl, va_list ap);
  1285. void map_helpscreen(int flag); // [Valaris]
  1286. int map_delmap(char *mapname);
  1287. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  1288. void map_spawnmobs(int); // [Wizputer]
  1289. void map_removemobs(int); // [Wizputer]
  1290. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  1291. //Added for own save method
  1292. int charsql_db_init(int method);
  1293. extern char *INTER_CONF_NAME;
  1294. extern char *LOG_CONF_NAME;
  1295. extern char *MAP_CONF_NAME;
  1296. extern char *BATTLE_CONF_FILENAME;
  1297. extern char *ATCOMMAND_CONF_FILENAME;
  1298. extern char *CHARCOMMAND_CONF_FILENAME;
  1299. extern char *SCRIPT_CONF_NAME;
  1300. extern char *MSG_CONF_NAME;
  1301. extern char *GRF_PATH_FILENAME;
  1302. extern int charsave_method; //needed ..
  1303. extern char *map_server_dns;
  1304. #ifndef TXT_ONLY
  1305. // MySQL
  1306. #ifdef __WIN32
  1307. #include <my_global.h>
  1308. #include <my_sys.h>
  1309. #endif
  1310. #include <mysql.h>
  1311. extern char tmp_sql[65535];
  1312. extern int db_use_sqldbs;
  1313. extern MYSQL mmysql_handle;
  1314. extern MYSQL_RES* sql_res ;
  1315. extern MYSQL_ROW sql_row ;
  1316. extern MYSQL charsql_handle;
  1317. extern MYSQL_RES* charsql_res;
  1318. extern MYSQL_ROW charsql_row;
  1319. extern MYSQL logmysql_handle;
  1320. extern MYSQL_RES* logsql_res ;
  1321. extern MYSQL_ROW logsql_row ;
  1322. extern int mail_server_enable;
  1323. extern MYSQL mail_handle;
  1324. extern MYSQL_RES* mail_res ;
  1325. extern MYSQL_ROW mail_row ;
  1326. extern char item_db_db[32];
  1327. extern char item_db2_db[32];
  1328. extern char mob_db_db[32];
  1329. extern char mob_db2_db[32];
  1330. extern char char_db[32];
  1331. extern char mail_db[32];
  1332. #endif /* not TXT_ONLY */
  1333. //Useful typedefs from jA [Skotlex]
  1334. typedef struct map_session_data TBL_PC;
  1335. typedef struct npc_data TBL_NPC;
  1336. typedef struct mob_data TBL_MOB;
  1337. typedef struct flooritem_data TBL_ITEM;
  1338. typedef struct chat_data TBL_CHAT;
  1339. typedef struct skill_unit TBL_SKILL;
  1340. typedef struct pet_data TBL_PET;
  1341. typedef struct homun_data TBL_HOM;
  1342. #define BL_CAST(type_, bl , dest) \
  1343. (((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))
  1344. extern int lowest_gm_level;
  1345. extern char main_chat_nick[16];
  1346. #endif