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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "quest.hpp"
- #include <stdlib.h>
- #include "../common/cbasetypes.hpp"
- #include "../common/malloc.hpp"
- #include "../common/nullpo.hpp"
- #include "../common/random.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/socket.hpp"
- #include "../common/strlib.hpp"
- #include "../common/utilities.hpp"
- #include "../common/utils.hpp"
- #include "battle.hpp"
- #include "chrif.hpp"
- #include "clif.hpp"
- #include "intif.hpp"
- #include "itemdb.hpp"
- #include "log.hpp"
- #include "map.hpp"
- #include "mob.hpp"
- #include "party.hpp"
- #include "pc.hpp"
- static int split_exact_quest_time(char* modif_p, int* day, int* hour, int* minute, int *second);
- const std::string QuestDatabase::getDefaultLocation() {
- return std::string(db_path) + "/quest_db.yml";
- }
- /**
- * Reads and parses an entry from the quest_db.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 QuestDatabase::parseBodyNode(const YAML::Node &node) {
- uint32 quest_id;
- if (!this->asUInt32(node, "Id", quest_id))
- return 0;
- std::shared_ptr<s_quest_db> quest = this->find(quest_id);
- bool exists = quest != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "Title" }))
- return 0;
- quest = std::make_shared<s_quest_db>();
- quest->id = quest_id;
- }
- if (this->nodeExists(node, "Title")) {
- std::string name;
- if (!this->asString(node, "Title", name))
- return 0;
- quest->name = name;
- }
- if (this->nodeExists(node, "TimeLimit")) {
- std::string time;
- if (!this->asString(node, "TimeLimit", time))
- return 0;
- if (time.find("+") != std::string::npos) {
- double timediff = solve_time(const_cast<char *>(time.c_str()));
- if (timediff <= 0) {
- this->invalidWarning(node["TimeLimit"], "Incorrect TimeLimit format %s given, skipping.\n", time.c_str());
- return 0;
- }
- quest->time = static_cast<time_t>(timediff);
- }
- else {// '+' not found, set to specific time
- int32 day, hour, minute, second;
- if (split_exact_quest_time(const_cast<char *>(time.c_str()), &day, &hour, &minute, &second) == 0) {
- this->invalidWarning(node["TimeLimit"], "Incorrect TimeLimit format %s given, skipping.\n", time.c_str());
- return 0;
- }
- quest->time = day * 86400 + hour * 3600 + minute * 60 + second;
- quest->time_at = true;
- }
- } else {
- if (!exists) {
- quest->time = 0;
- quest->time_at = false;
- }
- }
- if (this->nodeExists(node, "Targets")) {
- const YAML::Node &targets = node["Targets"];
- for (const YAML::Node &targetNode : targets) {
- if (quest->objectives.size() >= MAX_QUEST_OBJECTIVES) {
- this->invalidWarning(targetNode, "Targets list exceeds the maximum of %d, skipping.\n", MAX_QUEST_OBJECTIVES);
- return 0;
- }
- if (!this->nodeExists(targetNode, "Mob") && !this->nodeExists(targetNode, "Id")) {
- this->invalidWarning(targetNode, "Missing Target 'Mob' or 'Id', skipping.\n");
- return 0;
- }
- std::shared_ptr<s_quest_objective> target;
- std::vector<std::shared_ptr<s_quest_objective>>::iterator it;
- uint16 index = 0, mob_id = 0;
- if (this->nodeExists(targetNode, "Mob")) {
- std::string mob_name;
- if (!this->asString(targetNode, "Mob", mob_name))
- return 0;
- struct mob_db *mob = mobdb_search_aegisname(mob_name.c_str());
- if (!mob) {
- this->invalidWarning(targetNode["Mob"], "Mob %s does not exist, skipping.\n", mob_name.c_str());
- return 0;
- }
- mob_id = mob->vd.class_;
- it = std::find_if(quest->objectives.begin(), quest->objectives.end(), [&](std::shared_ptr<s_quest_objective> const &v) {
- return (*v).mob_id == mob_id;
- });
- }
- else {
- if (!this->asUInt16(targetNode, "Id", index)) {
- this->invalidWarning(targetNode, "Missing 'Id', skipping.\n");
- return 0;
- }
- if (index == 0) {
- this->invalidWarning(targetNode["Id"], "'Id' can't be 0, skipping.\n");
- return 0;
- }
- it = std::find_if(quest->objectives.begin(), quest->objectives.end(), [&](std::shared_ptr<s_quest_objective> const &v) {
- return (*v).index == index;
- });
- }
- if (it != quest->objectives.end())
- target = (*it);
- else
- target = nullptr;
- bool targetExists = target != nullptr;
- if (!targetExists) {
- if (!this->nodeExists(targetNode, "Count")) {
- this->invalidWarning(targetNode["Count"], "Targets has no Count value specified, skipping.\n");
- return 0;
- }
- if (!this->nodeExists(targetNode, "Mob") && !this->nodeExists(targetNode, "MinLevel") && !this->nodeExists(targetNode, "MaxLevel") &&
- !this->nodeExists(targetNode, "Race") && !this->nodeExists(targetNode, "Size") && !this->nodeExists(targetNode, "Element")) {
- this->invalidWarning(targetNode, "Targets is missing required field, skipping.\n");
- return 0;
- }
- target = std::make_shared<s_quest_objective>();
- target->index = index;
- target->mob_id = mob_id;
- target->min_level = 0;
- target->max_level = 0;
- target->race = RC_ALL;
- target->size = SZ_ALL;
- target->element = ELE_ALL;
- }
- if (!this->nodeExists(targetNode, "Mob")) {
- if (this->nodeExists(targetNode, "MinLevel")) {
- uint16 level;
- if (!this->asUInt16(targetNode, "MinLevel", level))
- return 0;
- target->min_level = level;
- }
- if (this->nodeExists(targetNode, "MaxLevel")) {
- uint16 level;
- if (!this->asUInt16(targetNode, "MaxLevel", level))
- return 0;
- if (target->min_level > level) {
- this->invalidWarning(targetNode["MaxLevel"], "%d's MinLevel is greater than MaxLevel. Defaulting MaxLevel to %d.\n", target->min_level, MAX_LEVEL);
- level = MAX_LEVEL;
- }
- target->max_level = level;
- }
- if (this->nodeExists(targetNode, "Race")) {
- std::string race;
- if (!this->asString(targetNode, "Race", race))
- return 0;
- std::string race_constant = "RC_" + race;
- int64 constant;
- if (!script_get_constant(race_constant.c_str(), &constant)) {
- this->invalidWarning(targetNode["Race"], "Invalid race %s, skipping.\n", race.c_str());
- return 0;
- }
- if (constant < RC_FORMLESS || constant > RC_ALL || constant == RC_PLAYER_HUMAN || constant == RC_PLAYER_DORAM) {
- this->invalidWarning(targetNode["Race"], "Unsupported race %s, skipping.\n", race.c_str());
- return 0;
- }
- target->race = static_cast<e_race>(constant);
- }
- if (this->nodeExists(targetNode, "Size")) {
- std::string size_;
- if (!this->asString(targetNode, "Size", size_))
- return 0;
- std::string size_constant = "Size_" + size_;
- int64 constant;
- if (!script_get_constant(size_constant.c_str(), &constant)) {
- this->invalidWarning(targetNode["Size"], "Invalid size type %s, skipping.\n", size_.c_str());
- return 0;
- }
- if (constant < SZ_SMALL || constant > SZ_ALL) {
- this->invalidWarning(targetNode["size"], "Unsupported size %s, skipping.\n", size_.c_str());
- return 0;
- }
- target->size = static_cast<e_size>(constant);
- }
- if (this->nodeExists(targetNode, "Element")) {
- std::string element;
- if (!this->asString(targetNode, "Element", element))
- return 0;
- std::string element_constant = "Ele_" + element;
- int64 constant;
- if (!script_get_constant(element_constant.c_str(), &constant)) {
- this->invalidWarning(targetNode["Element"], "Invalid element %s, skipping.\n", element.c_str());
- return 0;
- }
- if (constant < ELE_NEUTRAL || constant > ELE_ALL) {
- this->invalidWarning(targetNode["Element"], "Unsupported element %s, skipping.\n", element.c_str());
- return 0;
- }
- target->element = static_cast<e_element>(constant);
- }
- // if max_level is set, min_level is 1
- if (target->min_level == 0 && target->max_level > 0)
- target->min_level = 1;
- }
- if (this->nodeExists(targetNode, "Count")) {
- uint16 count;
- if (!this->asUInt16(targetNode, "Count", count))
- return 0;
- target->count = count;
- }
- quest->objectives.push_back(target);
- }
- }
- if (this->nodeExists(node, "Drops")) {
- const YAML::Node &drops = node["Drops"];
- for (const YAML::Node &dropNode : drops) {
- if (quest->objectives.size() >= MAX_QUEST_OBJECTIVES) {
- this->invalidWarning(dropNode, "Drops list exceeds the maximum of %d, skipping.\n", MAX_QUEST_OBJECTIVES);
- return 0;
- }
- uint32 mob_id = 0; // Can be 0 which means all monsters
- if (this->nodeExists(dropNode, "Mob")) {
- std::string mob_name;
- if (!this->asString(dropNode, "Mob", mob_name))
- return 0;
- struct mob_db *mob = mobdb_search_aegisname(mob_name.c_str());
- if (!mob) {
- this->invalidWarning(dropNode["Mob"], "Mob %s does not exist, skipping.\n", mob_name.c_str());
- continue;
- }
- mob_id = mob->vd.class_;
- }
- //std::shared_ptr<s_quest_dropitem> target = util::vector_find(quest->dropitem, mob_id);
- std::shared_ptr<s_quest_dropitem> target;
- std::vector<std::shared_ptr<s_quest_dropitem>>::iterator it = std::find_if(quest->dropitem.begin(), quest->dropitem.end(), [&](std::shared_ptr<s_quest_dropitem> const &v) {
- return (*v).mob_id == mob_id;
- });
- if (it != quest->dropitem.end())
- target = (*it);
- else
- target = nullptr;
- bool targetExists = target != nullptr;
- if (!targetExists) {
- if (!this->nodeExists(dropNode, "Item")) {
- this->invalidWarning(dropNode["Item"], "Drops has no Item value specified, skipping.\n");
- continue;
- }
- if (!this->nodeExists(dropNode, "Rate")) {
- this->invalidWarning(dropNode["Item"], "Drops has no Rate value specified, skipping.\n");
- continue;
- }
- target = std::make_shared<s_quest_dropitem>();
- target->mob_id = mob_id;
- }
- if (this->nodeExists(dropNode, "Item")) {
- std::string item_name;
- if (!this->asString(dropNode, "Item", item_name))
- return 0;
- struct item_data *item = itemdb_search_aegisname(item_name.c_str());
- if (!item) {
- this->invalidWarning(dropNode["Item"], "Item %s does not exist, skipping.\n", item_name.c_str());
- continue;
- }
- target->nameid = item->nameid;
- }
- if (this->nodeExists(dropNode, "Count")) {
- uint16 count;
- if (!this->asUInt16(dropNode, "Count", count))
- return 0;
- if (!itemdb_isstackable(target->nameid)) {
- this->invalidWarning(dropNode["Count"], "Item %s is not stackable, capping to 1.\n", itemdb_name(target->nameid));
- count = 1;
- }
- target->count = count;
- } else {
- if (!targetExists)
- target->count = 1;
- }
- if (this->nodeExists(dropNode, "Rate")) {
- uint16 rate;
- if (!this->asUInt16(dropNode, "Rate", rate))
- return 0;
- target->rate = rate;
- }
- quest->dropitem.push_back(target);
- }
- }
- if (!exists)
- this->put(quest_id, quest);
- return 1;
- }
- static int split_exact_quest_time(char* modif_p, int* day, int* hour, int* minute, int *second) {
- int d = -1, h = -1, mn = -1, s = -1;
- nullpo_retr(0, modif_p);
- while (modif_p[0] != '\0') {
- int value = atoi(modif_p);
- if (modif_p[0] == '-' || modif_p[0] == '+')
- modif_p++;
- while (modif_p[0] >= '0' && modif_p[0] <= '9')
- modif_p++;
- if (modif_p[0] == 's') {
- s = value;
- modif_p++;
- } else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
- mn = value;
- modif_p = modif_p + 2;
- } else if (modif_p[0] == 'h') {
- h = value;
- modif_p++;
- } else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
- d = value;
- modif_p++;
- } else if (modif_p[0] != '\0') {
- modif_p++;
- }
- }
- if (h < 0 || h > 23 || mn > 59 || s > 59) // hour is required
- return 0;
- *day = max(0,d);
- *hour = h;
- *minute = max(0,mn);
- *second = max(0,s);
- return 1;
- }
- /**
- * Searches a quest by ID.
- * @param quest_id : ID to lookup
- * @return Quest entry or nullptr on failure
- */
- std::shared_ptr<s_quest_db> quest_search(int quest_id)
- {
- auto quest = quest_db.find(quest_id);
- if (!quest)
- return nullptr;
- return quest;
- }
- /**
- * Sends quest info to the player on login.
- * @param sd : Player's data
- * @return 0 in case of success, nonzero otherwise (i.e. the player has no quests)
- */
- int quest_pc_login(struct map_session_data *sd)
- {
- if (!sd->avail_quests)
- return 1;
- clif_quest_send_list(sd);
- #if PACKETVER < 20141022
- clif_quest_send_mission(sd);
- //@TODO[Haru]: Is this necessary? Does quest_send_mission not take care of this?
- for (int i = 0; i < sd->avail_quests; i++)
- clif_quest_update_objective(sd, &sd->quest_log[i]);
- #endif
- return 0;
- }
- /**
- * Determine a quest's time limit.
- * @param qi: Quest data
- * @return Time limit value
- */
- static time_t quest_time(std::shared_ptr<s_quest_db> qi)
- {
- if (!qi || qi->time < 0)
- return 0;
- if (!qi->time_at && qi->time > 0)
- return time(nullptr) + qi->time;
- else if (qi->time_at) {
- time_t t = time(nullptr);
- struct tm *lt = localtime(&t);
- uint32 time_today = lt->tm_hour * 3600 + lt->tm_min * 60 + lt->tm_sec;
- if (time_today < (qi->time % 86400))
- return static_cast<time_t>(t + qi->time - time_today);
- else // Carry over to the next day
- return static_cast<time_t>(t + 86400 + qi->time - time_today);
- }
- return 0;
- }
- /**
- * Adds a quest to the player's list.
- * New quest will be added as Q_ACTIVE.
- * @param sd : Player's data
- * @param quest_id : ID of the quest to add.
- * @return 0 in case of success, nonzero otherwise
- */
- int quest_add(struct map_session_data *sd, int quest_id)
- {
- std::shared_ptr<s_quest_db> qi = quest_search(quest_id);
- if (!qi) {
- ShowError("quest_add: quest %d not found in DB.\n", quest_id);
- return -1;
- }
- if (quest_check(sd, quest_id, HAVEQUEST) >= 0) {
- ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- int n = sd->avail_quests; //Insertion point
- sd->num_quests++;
- sd->avail_quests++;
- RECREATE(sd->quest_log, struct quest, sd->num_quests);
- //The character has some completed quests, make room before them so that they will stay at the end of the array
- if (sd->avail_quests != sd->num_quests)
- memmove(&sd->quest_log[n + 1], &sd->quest_log[n], sizeof(struct quest) * (sd->num_quests-sd->avail_quests));
- sd->quest_log[n] = {};
- sd->quest_log[n].quest_id = qi->id;
- sd->quest_log[n].time = (uint32)quest_time(qi);
- sd->quest_log[n].state = Q_ACTIVE;
- sd->save_quest = true;
- clif_quest_add(sd, &sd->quest_log[n]);
- clif_quest_update_objective(sd, &sd->quest_log[n]);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Replaces a quest in a player's list with another one.
- * @param sd : Player's data
- * @param qid1 : Current quest to replace
- * @param qid2 : New quest to add
- * @return 0 in case of success, nonzero otherwise
- */
- int quest_change(struct map_session_data *sd, int qid1, int qid2)
- {
- std::shared_ptr<s_quest_db> qi = quest_search(qid2);
- if (!qi) {
- ShowError("quest_change: quest %d not found in DB.\n", qid2);
- return -1;
- }
- if (quest_check(sd, qid2, HAVEQUEST) >= 0) {
- ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
- return -1;
- }
- if (quest_check(sd, qid1, HAVEQUEST) < 0) {
- ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
- return -1;
- }
- int i;
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
- if (i == sd->avail_quests) {
- ShowError("quest_change: Character %d has completed quest %d.\n", sd->status.char_id, qid1);
- return -1;
- }
- sd->quest_log[i] = {};
- sd->quest_log[i].quest_id = qi->id;
- sd->quest_log[i].time = (uint32)quest_time(qi);
- sd->quest_log[i].state = Q_ACTIVE;
- sd->save_quest = true;
- clif_quest_delete(sd, qid1);
- clif_quest_add(sd, &sd->quest_log[i]);
- clif_quest_update_objective(sd, &sd->quest_log[i]);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Removes a quest from a player's list
- * @param sd : Player's data
- * @param quest_id : ID of the quest to remove
- * @return 0 in case of success, nonzero otherwise
- */
- int quest_delete(struct map_session_data *sd, int quest_id)
- {
- int i;
- //Search for quest
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if (i == sd->num_quests) {
- ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- if (sd->quest_log[i].state != Q_COMPLETE)
- sd->avail_quests--;
- if (i < --sd->num_quests) //Compact the array
- memmove(&sd->quest_log[i], &sd->quest_log[i + 1], sizeof(struct quest) * (sd->num_quests - i));
- if (sd->num_quests == 0) {
- aFree(sd->quest_log);
- sd->quest_log = NULL;
- } else
- RECREATE(sd->quest_log, struct quest, sd->num_quests);
- sd->save_quest = true;
- clif_quest_delete(sd, quest_id);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Map iterator subroutine to update quest objectives for a party after killing a monster.
- * @see map_foreachinrange
- * @param ap : Argument list, expecting:
- * int Party ID
- * int Mob ID
- * int Mob Level
- * int Mob Race
- * int Mob Size
- * int Mob Element
- */
- int quest_update_objective_sub(struct block_list *bl, va_list ap)
- {
- nullpo_ret(bl);
- struct map_session_data *sd;
- nullpo_ret(sd = (struct map_session_data *)bl);
- if( !sd->avail_quests )
- return 0;
- int party_id = va_arg(ap,int);
- int mob_id = va_arg(ap, int);
- int mob_level = va_arg(ap, int);
- e_race mob_race = static_cast<e_race>(va_arg(ap, int));
- e_size mob_size = static_cast<e_size>(va_arg(ap, int));
- e_element mob_element = static_cast<e_element>(va_arg(ap, int));
-
- if( sd->status.party_id != party_id )
- return 0;
- quest_update_objective(sd, mob_id, mob_level, mob_race, mob_size, mob_element);
- return 1;
- }
- /**
- * Updates the quest objectives for a character after killing a monster, including the handling of quest-granted drops.
- * @param sd: Character's data
- * @param mob_id: Monster ID
- * @param mob_level: Monster Level
- * @param mob_race: Monster Race
- * @param mob_size: Monster Size
- * @param mob_element: Monster Element
- */
- void quest_update_objective(struct map_session_data *sd, int mob_id, int mob_level, e_race mob_race, e_size mob_size, e_element mob_element)
- {
- nullpo_retv(sd);
- for (int i = 0; i < sd->avail_quests; i++) {
- if (sd->quest_log[i].state == Q_COMPLETE) // Skip complete quests
- continue;
- std::shared_ptr<s_quest_db> qi = quest_search(sd->quest_log[i].quest_id);
- if (!qi)
- continue;
- // Process quest objectives
- for (int j = 0; j < qi->objectives.size(); j++) {
- uint8 objective_check = 0; // Must pass all 5 checks
- if (qi->objectives[j]->mob_id == mob_id)
- objective_check = 5;
- else if (qi->objectives[j]->mob_id == 0) {
- if (qi->objectives[j]->min_level == 0 || qi->objectives[j]->min_level <= mob_level)
- objective_check++;
- if (qi->objectives[j]->max_level == 0 || qi->objectives[j]->max_level >= mob_level)
- objective_check++;
- if (qi->objectives[j]->race == RC_ALL || qi->objectives[j]->race == mob_race)
- objective_check++;
- if (qi->objectives[j]->size == SZ_ALL || qi->objectives[j]->size == mob_size)
- objective_check++;
- if (qi->objectives[j]->element == ELE_ALL || qi->objectives[j]->element == mob_element)
- objective_check++;
- }
- if (objective_check == 5 && sd->quest_log[i].count[j] < qi->objectives[j]->count) {
- sd->quest_log[i].count[j]++;
- sd->save_quest = true;
- clif_quest_update_objective(sd, &sd->quest_log[i]);
- }
- }
- // Process quest-granted extra drop bonuses
- for (const auto &it : qi->dropitem) {
- if (it->mob_id != 0 && it->mob_id != mob_id)
- continue;
- if (it->rate < 10000 && rnd()%10000 >= it->rate)
- continue; // TODO: Should this be affected by server rates?
- if (!itemdb_exists(it->nameid))
- continue;
- struct item entry = {};
- entry.nameid = it->nameid;
- entry.identify = itemdb_isidentified(it->nameid);
- entry.amount = it->count;
- //#ifdef BOUND_ITEMS
- // entry.bound = it->bound;
- //#endif
- // if (it.isGUID)
- // item.unique_id = pc_generate_unique_id(sd);
-
- e_additem_result result;
- if ((result = pc_additem(sd, &entry, 1, LOG_TYPE_QUEST)) != ADDITEM_SUCCESS) // Failed to obtain the item
- clif_additem(sd, 0, 0, result);
- // else if (it.isAnnounced || itemdb_exists(it.nameid)->flag.broadcast)
- // intif_broadcast_obtain_special_item(sd, it.nameid, it.mob_id, ITEMOBTAIN_TYPE_MONSTER_ITEM);
- }
- }
- pc_show_questinfo(sd);
- }
- /**
- * Updates a quest's state.
- * Only status of active and inactive quests can be updated. Completed quests can't (for now).
- * @param sd : Character's data
- * @param quest_id : Quest ID to update
- * @param qs : New quest state
- * @return 0 in case of success, nonzero otherwise
- * @author [Inkfish]
- */
- int quest_update_status(struct map_session_data *sd, int quest_id, e_quest_state status)
- {
- int i;
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
- if (i == sd->avail_quests) {
- ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- sd->quest_log[i].state = status;
- sd->save_quest = true;
- if (status < Q_COMPLETE) {
- clif_quest_update_status(sd, quest_id, status == Q_ACTIVE ? true : false);
- return 0;
- }
- // The quest is complete, so it needs to be moved to the completed quests block at the end of the array.
- if (i < (--sd->avail_quests)) {
- struct quest tmp_quest;
- memcpy(&tmp_quest, &sd->quest_log[i], sizeof(struct quest));
- memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests], sizeof(struct quest));
- memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest, sizeof(struct quest));
- }
- clif_quest_delete(sd, quest_id);
- if (save_settings&CHARSAVE_QUEST)
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Queries quest information for a character.
- * @param sd : Character's data
- * @param quest_id : Quest ID
- * @param type : Check type
- * @return -1 if the quest was not found, otherwise it depends on the type:
- * HAVEQUEST: The quest's state
- * PLAYTIME: 2 if the quest's timeout has expired
- * 1 if the quest was completed
- * 0 otherwise
- * HUNTING: 2 if the quest has not been marked as completed yet, and its objectives have been fulfilled
- * 1 if the quest's timeout has expired
- * 0 otherwise
- */
- int quest_check(struct map_session_data *sd, int quest_id, e_quest_check_type type)
- {
- int i;
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if (i == sd->num_quests)
- return -1;
- switch (type) {
- case HAVEQUEST:
- if (sd->quest_log[i].state == Q_INACTIVE) // Player has the quest but it's in the inactive state; send it as Q_ACTIVE.
- return 1;
- return sd->quest_log[i].state;
- case PLAYTIME:
- return (sd->quest_log[i].time < (unsigned int)time(nullptr) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
- case HUNTING:
- if (sd->quest_log[i].state == Q_INACTIVE || sd->quest_log[i].state == Q_ACTIVE) {
- int j;
- std::shared_ptr<s_quest_db> qi = quest_search(sd->quest_log[i].quest_id);
- ARR_FIND(0, qi->objectives.size(), j, sd->quest_log[i].count[j] < qi->objectives[j]->count);
- if (j == qi->objectives.size())
- return 2;
- if (sd->quest_log[i].time < (unsigned int)time(nullptr))
- return 1;
- }
- return 0;
- default:
- ShowError("quest_check_quest: Unknown parameter %d",type);
- break;
- }
- return -1;
- }
- /**
- * Map iterator to ensures a player has no invalid quest log entries.
- * Any entries that are no longer in the db are removed.
- * @see map_foreachpc
- * @param sd : Character's data
- * @param ap : Ignored
- */
- static int quest_reload_check_sub(struct map_session_data *sd, va_list ap)
- {
- nullpo_ret(sd);
- int i, j = 0;
- for (i = 0; i < sd->num_quests; i++) {
- std::shared_ptr<s_quest_db> qi = quest_search(sd->quest_log[i].quest_id);
- if (!qi) { //Remove no longer existing entries
- if (sd->quest_log[i].state != Q_COMPLETE) //And inform the client if necessary
- clif_quest_delete(sd, sd->quest_log[i].quest_id);
- continue;
- }
- if (i != j) {
- //Move entries if there's a gap to fill
- memcpy(&sd->quest_log[j], &sd->quest_log[i], sizeof(struct quest));
- }
- j++;
- }
- sd->num_quests = j;
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].state == Q_COMPLETE);
- sd->avail_quests = i;
- return 1;
- }
- bool QuestDatabase::reload() {
- if (!TypesafeYamlDatabase::reload())
- return false;
- // Update quest data for players, to ensure no entries about removed quests are left over.
- map_foreachpc(&quest_reload_check_sub);
- return true;
- }
- QuestDatabase quest_db;
- /**
- * Initializes the quest interface.
- */
- void do_init_quest(void)
- {
- quest_db.load();
- }
- /**
- * Finalizes the quest interface before shutdown.
- */
- void do_final_quest(void)
- {
- }
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