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- //===== rAthena Script =======================================
- //= Hunting Missions
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.4
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= Random hunting missions.
- //= Rewards are based on quest difficulty.
- //=
- //= NOTE: Requires SQL mob database.
- //===== Additional Comments: =================================
- //= 1.0 Initial script.
- //= 1.1 Small improvements and fixes.
- //= 1.2 Added party support and replaced blacklists with an
- //= SQL query, both thanks to AnnieRuru.
- //= 1.3 Re-added a blacklist adapted for the SQL query.
- //= 1.3a Added mission reset options.
- //= 1.3b Function updates.
- //= 1.4 Check for deleted characters, thanks to AnnieRuru.
- //= Syntax updates and style cleaning.
- //============================================================
- prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{
- function Chk;
- mes "[Hunting Missions]";
- mes "Hello, " + strcharinfo(0) + "!";
- if (!#Mission_Delay) {
- next;
- mes "[Hunting Missions]";
- mes "I can't find any records...";
- mes "You must be new here!";
- emotion ET_HUK;
- next;
- callsub Mission_Info;
- emotion ET_GO;
- #Mission_Delay = 1;
- close;
- }
- mes F_Rand("Working hard, as always...", "Not slacking, I hope...");
- mes "Is there anything I can help";
- mes "you with?";
- mes " ";
- mes "^777777~ You've completed " + F_InsertPlural(Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000";
- next;
- switch(select(
- ((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") +
- ": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000"
- )) {
- case 1:
- mes "[Hunting Missions]";
- if (#Mission_Count) {
- mes "You've started a mission";
- mes "on another character.";
- if (!@hm_char_del_check) { // check for deleted character
- query_sql("SELECT 1 FROM `char_reg_num` WHERE `key` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i);
- if (!.@i) {
- next;
- mes "[Hunting Missions]";
- mes "I can't seem to find any records";
- mes "for that character, though...";
- mes "One moment, please.";
- emotion ET_SCRATCH;
- #Mission_Count = 0;
- }
- @hm_char_del_check = true;
- }
- close;
- }
- if (#Mission_Delay > gettimetick(2) && .Delay) {
- mes "I'm afraid you'll have to wait " + Time2Str(#Mission_Delay) + " before taking another mission.";
- close;
- }
- mes "You must hunt:";
- query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(name_aegis, 4) != 'meta' AND left(name_aegis, 2) != 'E_' AND base_exp > 0 AND job_exp > 0 AND (class != 'boss' OR class is null) AND (drop3_item like '%_card' OR drop4_item like '%_card' OR drop5_item like '%_card' OR drop6_item like '%_card' OR drop7_item like '%_card' OR drop8_item like '%_card' OR drop9_item like '%_card' OR drop10_item like '%_card') AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob);
-
- for (.@i = 0; .@i < .Quests; .@i++) {
- setd "Mission" + .@i, .@mob[.@i];
- setd "Mission" + .@i +"_", 0;
- }
- #Mission_Count = rand(.Count[0], .Count[1]);
- callsub Mission_Status;
- next;
- mes "[Hunting Missions]";
- mes "Report back when";
- mes "you've finished.";
- mes "Good luck!";
- close;
- case 2:
- mes "[Hunting Missions]";
- mes "Mission status:";
- callsub Mission_Status;
- close;
- case 3:
- mes "[Hunting Missions]";
- mes "Do you really want to";
- mes "abandon your mission?";
- if (.Reset < 0 && .Delay)
- mes "Your delay time will not be reset.";
- else if (.Reset > 0)
- mes "It will cost " + F_InsertComma(.Reset) + " Zeny.";
- next;
- switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
- case 1:
- if (.Reset > 0) {
- if (Zeny < .Reset) {
- mes "[Hunting Missions]";
- mes "You don't have enough";
- mes "Zeny to drop this mission.";
- emotion ET_SORRY;
- close;
- }
- Zeny -= .Reset;
- emotion ET_MONEY;
- }
- mes "[Hunting Missions]";
- mes "Alright, I've dropped";
- mes "your current mission.";
- specialeffect2 EF_STORMKICK4;
- for (.@i = 0; .@i < .Quests; .@i++) {
- setd "Mission"+.@i, 0;
- setd "Mission"+.@i+"_", 0;
- }
- #Mission_Count = 0;
- if (.Reset < 0 && .Delay)
- #Mission_Delay = gettimetick(2) + (.Delay * 3600);
- close;
- case 2:
- mes "[Hunting Missions]";
- mes "I knew you were kidding!";
- mes "Keep up the good work.";
- emotion ET_SMILE;
- close;
- }
- case 4:
- callsub Mission_Info;
- close;
- case 5:
- mes "[Hunting Missions]";
- mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points.";
- mes "Use them well!";
- callshop "mission_shop",1;
- npcshopattach "mission_shop";
- end;
- case 6:
- mes "[Hunting Missions]";
- mes "The top hunters are:";
- query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num` WHERE `key` = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val);
- for (.@i = 0; .@i < 5; .@i++)
- mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000";
- close;
- case 7:
- mes "[Hunting Missions]";
- mes "Nothing? Okay...";
- emotion ET_SCRATCH;
- close;
- }
- end;
- Mission_Status:
- @f = false;
- deletearray .@j[0], getarraysize(.@j);
- for (.@i = 0; .@i < .Quests; .@i++) {
- .@j[.@i] = getd("Mission" + .@i);
- .@j[.Quests] = .@j[.Quests] + getmonsterinfo(.@j[.@i], MOB_LV);
- .@j[.Quests+1] = .@j[.Quests+1] + (getmonsterinfo(.@j[.@i], MOB_BASEEXP) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]);
- .@j[.Quests+2] = .@j[.Quests+2] + (getmonsterinfo(.@j[.@i], MOB_JOBEXP) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]);
- mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + getmonsterinfo(.@j[.@i], MOB_NAME) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000";
- }
- // Reward formulas:
- .@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6);
- .@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5;
- .@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5;
- .@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2];
- next;
- mes "[Hunting Missions]";
- mes "Mission rewards:";
- mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000";
- mes " > Base Experience: ^0055FF" + F_InsertComma(.@Base_Exp) + "^000000";
- mes " > Job Experience: ^0055FF" + F_InsertComma(.@Job_Exp) + "^000000";
- mes " > Zeny: ^0055FF" + F_InsertComma(.@Zeny) + "^000000";
- if (@f) {
- @f = false;
- return;
- }
- next;
- mes "[Hunting Missions]";
- mes "Oh, you're done!";
- mes "Good work.";
- mes "Here's your reward.";
- emotion ET_BEST;
- specialeffect2 EF_ANGEL;
- specialeffect2 EF_TRUESIGHT;
- #Mission_Points += .@Mission_Points;
- BaseExp += .@Base_Exp;
- JobExp += .@Job_Exp;
- Zeny += .@Zeny;
- for (.@i = 0; .@i < .Quests; .@i++) {
- setd "Mission" + .@i, 0;
- setd "Mission" + .@i+"_", 0;
- }
- #Mission_Count = 0;
- if (.Delay)
- #Mission_Delay = gettimetick(2) + (.Delay * 3600);
- Mission_Total++;
- if (Mission_Total == 1)
- query_sql("INSERT INTO `char_reg_num` (`char_id`,`key`,`index`,`value`) VALUES (" + getcharid(0) + ",'Mission_Total','0',1)");
- else
- query_sql("UPDATE `char_reg_num` SET `value` = " + Mission_Total + " WHERE `char_id` = " + getcharid(0) + " AND `key` = 'Mission_Total'");
- close;
- Mission_Info:
- mes "[Hunting Missions]";
- mes "If you so choose, I can assign";
- mes "you a random hunting quest.";
- mes "Some are easier than others, but";
- mes "the rewards increase with difficulty.";
- next;
- mes "[Hunting Missions]";
- mes "Missions points are shared";
- mes "amongst all your characters.";
- if (.Delay)
- mes "Delay time is, too.";
- mes "You can't take missions on";
- mes "multiple characters at once.";
- next;
- mes "[Hunting Missions]";
- mes "You can start a quest";
- mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want.");
- mes "That's everything~";
- return;
- function Chk {
- if (getarg(0) < getarg(1)) {
- @f = true;
- return "^FF0000";
- } else
- return "^00FF00";
- }
- OnBuyItem:
- .@size = getarraysize(@bought_nameid);
- for (.@i = 0; .@i < .@size; .@i++) {
- .@j = inarray(.Shop, @bought_nameid[.@i]);
- .@cost += (.Shop[.@j+1] * @bought_quantity[.@i]);
- }
- mes "[Hunting Missions]";
- if (.@cost > #Mission_Points)
- mes "You don't have enough Mission Points.";
- else {
- for (.@i = 0; .@i < .@size; .@i++) {
- getitem @bought_nameid[.@i], @bought_quantity[.@i];
- dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + ".";
- }
- #Mission_Points -= .@cost;
- mes "Deal completed.";
- emotion ET_MONEY;
- }
- deletearray @bought_nameid[0], .@size;
- deletearray @bought_quantity[0], .@size;
- close;
- OnNPCKillEvent:
- if (!getcharid(1) || !.Party) {
- if (!#Mission_Count || !Mission0) end;
- for (.@i = 0; .@i < .Quests; .@i++) {
- if (getmonsterinfo(killedrid, MOB_NAME) == getmonsterinfo(getd("Mission" + .@i), MOB_NAME)) {
- if (getd("Mission" + .@i + "_") < #Mission_Count) {
- dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) +
- " of " + #Mission_Count + " " + getmonsterinfo(killedrid, MOB_NAME) + ".";
- end;
- }
- }
- }
- } else if (.Party) {
- .@mob = killedrid;
- getmapxy(.@map1$,.@x1,.@y1);
- getpartymember getcharid(1),1;
- getpartymember getcharid(1),2;
- for (.@i = 0; .@i < $@partymembercount; .@i++) {
- if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
- set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]);
- set .@Mission0, getvar(Mission0, $@partymembercid[.@i]);
- set .@HP, readparam(HP, $@partymembercid[.@i]);
- if (.@Mission_Count && .@Mission0 && .@HP > 0) {
- getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@i]));
- if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
- for (.@j = 0; .@j < .Quests; .@j++) {
- .@my_mob_id = getvar( getd("Mission"+.@j),$@partymembercid[.@i] );
- .@my_count = getvar( getd("Mission"+.@j+"_"), $@partymembercid[.@i] );
- if (getmonsterinfo(.@mob, MOB_NAME) == getmonsterinfo(.@my_mob_id, MOB_NAME)) {
- if (.@my_count < .@Mission_Count) {
- setd "Mission"+.@j+"_", (.@my_count+1), $@partymembercid[.@i];
- dispbottom "[Hunting Mission] Killed " + (.@my_count+1) + " of " + .@Mission_Count + " " + getmonsterinfo(.@mob, MOB_NAME) + ".", 0x777777, $@partymembercid[.@i];
- break;
- }
- }
- }
- }
- }
- }
- }
- }
- end;
- OnInit:
- .Delay = 12; // Quest delay, in hours (0 to disable).
- .Quests = 4; // Number of subquests per mission (increases rewards).
- .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
- .Reset = -1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
- setarray .Count[0], // Min and max monsters per subquest (increases rewards).
- 40,70;
- setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
- getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
- .mob_db$ = // Table name of SQL mob database
- (checkre(0))?"mob_db_re":"mob_db";
- setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
- 512,1,513,1,514,1,538,5,539,5,558,10,561,10;
- .Blacklist$ = // Blacklisted mob IDs.
- "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+
- "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+
- "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+
- "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+
- "1975,1976,1977,1978,1979";
- npcshopdelitem "mission_shop",512;
- for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2)
- npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
- end;
- }
- - shop mission_shop -1,512:-1
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