map.c 91 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include <stdio.h>
  4. #include <stdlib.h>
  5. #include <string.h>
  6. #include <stdarg.h>
  7. #include <math.h>
  8. #ifndef _WIN32
  9. #include <unistd.h>
  10. #endif
  11. #include "../common/cbasetypes.h"
  12. #include "../common/core.h"
  13. #include "../common/timer.h"
  14. #include "../common/grfio.h"
  15. #include "../common/malloc.h"
  16. #include "../common/socket.h"
  17. #include "../common/showmsg.h"
  18. #include "../common/version.h"
  19. #include "../common/nullpo.h"
  20. #include "../common/strlib.h"
  21. #include "map.h"
  22. #include "chrif.h"
  23. #include "clif.h"
  24. #include "intif.h"
  25. #include "npc.h"
  26. #include "pc.h"
  27. #include "status.h"
  28. #include "mob.h"
  29. #include "chat.h"
  30. #include "itemdb.h"
  31. #include "storage.h"
  32. #include "skill.h"
  33. #include "trade.h"
  34. #include "party.h"
  35. #include "unit.h"
  36. #include "battle.h"
  37. #include "script.h"
  38. #include "guild.h"
  39. #include "pet.h"
  40. #include "mercenary.h" //[orn]
  41. #include "atcommand.h"
  42. #include "charcommand.h"
  43. #include "log.h"
  44. #include "irc.h"
  45. #ifndef TXT_ONLY
  46. #include "mail.h"
  47. char tmp_sql[65535]="";
  48. char default_codepage[32] = "";
  49. int map_server_port = 3306;
  50. char map_server_ip[32] = "127.0.0.1";
  51. char map_server_id[32] = "ragnarok";
  52. char map_server_pw[32] = "ragnarok";
  53. char map_server_db[32] = "ragnarok";
  54. MYSQL mmysql_handle;
  55. MYSQL_RES* sql_res;
  56. MYSQL_ROW sql_row;
  57. int db_use_sqldbs = 0;
  58. char item_db_db[32] = "item_db";
  59. char item_db2_db[32] = "item_db2";
  60. char mob_db_db[32] = "mob_db";
  61. char mob_db2_db[32] = "mob_db2";
  62. char char_db[32] = "char";
  63. // log database
  64. char log_db_ip[32] = "127.0.0.1";
  65. int log_db_port = 3306;
  66. char log_db_id[32] = "ragnarok";
  67. char log_db_pw[32] = "ragnarok";
  68. char log_db[32] = "log";
  69. MYSQL logmysql_handle;
  70. MYSQL_RES* logsql_res;
  71. MYSQL_ROW logsql_row;
  72. // mail system
  73. int mail_server_enable = 0;
  74. char mail_server_ip[32] = "127.0.0.1";
  75. int mail_server_port = 3306;
  76. char mail_server_id[32] = "ragnarok";
  77. char mail_server_pw[32] = "ragnarok";
  78. char mail_server_db[32] = "ragnarok";
  79. char mail_db[32] = "mail";
  80. MYSQL mail_handle;
  81. MYSQL_RES* mail_res;
  82. MYSQL_ROW mail_row;
  83. #endif /* not TXT_ONLY */
  84. int lowest_gm_level = 1;
  85. // This param using for sending mainchat
  86. // messages like whispers to this nick. [LuzZza]
  87. char main_chat_nick[16] = "Main";
  88. char *INTER_CONF_NAME;
  89. char *LOG_CONF_NAME;
  90. char *MAP_CONF_NAME;
  91. char *BATTLE_CONF_FILENAME;
  92. char *ATCOMMAND_CONF_FILENAME;
  93. char *CHARCOMMAND_CONF_FILENAME;
  94. char *SCRIPT_CONF_NAME;
  95. char *MSG_CONF_NAME;
  96. // 極力 staticでロ?カルに?める
  97. static struct dbt * id_db=NULL;
  98. static struct dbt * pc_db=NULL;
  99. static struct dbt * map_db=NULL;
  100. static struct dbt * charid_db=NULL;
  101. static int map_users=0;
  102. static struct block_list *objects[MAX_FLOORITEM];
  103. static int first_free_object_id=0,last_object_id=0;
  104. #define block_free_max 1048576
  105. struct block_list *block_free[block_free_max];
  106. static int block_free_count = 0, block_free_lock = 0;
  107. #define BL_LIST_MAX 1048576
  108. static struct block_list *bl_list[BL_LIST_MAX];
  109. static int bl_list_count = 0;
  110. struct map_data map[MAX_MAP_PER_SERVER];
  111. int map_num = 0;
  112. int map_port=0;
  113. int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
  114. int minsave_interval = 100;
  115. int save_settings = 0xFFFF;
  116. int agit_flag = 0;
  117. int night_flag = 0; // 0=day, 1=night [Yor]
  118. struct charid2nick {
  119. char nick[NAME_LENGTH];
  120. int req_id;
  121. };
  122. // This is the main header found at the very beginning of the map cache
  123. struct map_cache_main_header {
  124. unsigned long file_size;
  125. unsigned short map_count;
  126. };
  127. // This is the header appended before every compressed map cells info in the map cache
  128. struct map_cache_map_info {
  129. char name[MAP_NAME_LENGTH];
  130. short xs;
  131. short ys;
  132. long len;
  133. };
  134. char map_cache_file[256]="db/map_cache.dat";
  135. char db_path[256] = "db";
  136. char motd_txt[256] = "conf/motd.txt";
  137. char help_txt[256] = "conf/help.txt";
  138. char help2_txt[256] = "conf/help2.txt";
  139. char charhelp_txt[256] = "conf/charhelp.txt";
  140. char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
  141. int console = 0;
  142. int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
  143. int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
  144. /*==========================================
  145. * 全map鯖?計での接??設定
  146. * (char鯖から送られてくる)
  147. *------------------------------------------*/
  148. void map_setusers(int fd)
  149. {
  150. map_users = RFIFOL(fd,2);
  151. // send some answer
  152. WFIFOHEAD(fd, 2);
  153. WFIFOW(fd,0) = 0x2718;
  154. WFIFOSET(fd,2);
  155. }
  156. /*==========================================
  157. * 全map鯖?計での接??取得 (/wへの?答用)
  158. *------------------------------------------*/
  159. int map_getusers(void)
  160. {
  161. return map_users;
  162. }
  163. //Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
  164. int check_distance(int dx, int dy, int distance)
  165. {
  166. #ifdef CIRCULAR_AREA
  167. //In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
  168. return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
  169. #else
  170. if (dx < 0) dx = -dx;
  171. if (dy < 0) dy = -dy;
  172. return ((dx<dy?dy:dx) <= distance);
  173. #endif
  174. }
  175. unsigned int distance(int dx, int dy)
  176. {
  177. #ifdef CIRCULAR_AREA
  178. unsigned int min, max;
  179. if ( dx < 0 ) dx = -dx;
  180. if ( dy < 0 ) dy = -dy;
  181. //There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
  182. if ( dx == 0 ) return dy;
  183. if ( dy == 0 ) return dx;
  184. if ( dx < dy )
  185. {
  186. min = dx;
  187. max = dy;
  188. } else {
  189. min = dy;
  190. max = dx;
  191. }
  192. // coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
  193. return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) +
  194. ( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 );
  195. #else
  196. if (dx < 0) dx = -dx;
  197. if (dy < 0) dy = -dy;
  198. return (dx<dy?dy:dx);
  199. #endif
  200. }
  201. //
  202. // block削除の安全性確保?理
  203. //
  204. /*==========================================
  205. * blockをfreeするときfreeの?わりに呼ぶ
  206. * ロックされているときはバッファにためる
  207. *------------------------------------------*/
  208. int map_freeblock (struct block_list *bl)
  209. {
  210. nullpo_retr(block_free_lock, bl);
  211. if (block_free_lock == 0 || block_free_count >= block_free_max)
  212. {
  213. aFree(bl);
  214. bl = NULL;
  215. if (block_free_count >= block_free_max)
  216. if (battle_config.error_log)
  217. ShowWarning("map_freeblock: too many free block! %d %d\n",
  218. block_free_count, block_free_lock);
  219. } else
  220. block_free[block_free_count++] = bl;
  221. return block_free_lock;
  222. }
  223. /*==========================================
  224. * blockのfreeを一市Iに禁止する
  225. *------------------------------------------*/
  226. int map_freeblock_lock (void)
  227. {
  228. return ++block_free_lock;
  229. }
  230. /*==========================================
  231. * blockのfreeのロックを解除する
  232. * このとき、ロックが完全になくなると
  233. * バッファにたまっていたblockを全部削除
  234. *------------------------------------------*/
  235. int map_freeblock_unlock (void)
  236. {
  237. if ((--block_free_lock) == 0) {
  238. int i;
  239. for (i = 0; i < block_free_count; i++)
  240. {
  241. aFree(block_free[i]);
  242. block_free[i] = NULL;
  243. }
  244. block_free_count = 0;
  245. } else if (block_free_lock < 0) {
  246. if (battle_config.error_log)
  247. ShowError("map_freeblock_unlock: lock count < 0 !\n");
  248. block_free_lock = 0;
  249. }
  250. return block_free_lock;
  251. }
  252. // map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない
  253. // 関数があったので、定期的にblock_free_lockをリセットするようにする。
  254. // この関数は、do_timer() のトップレベルから呼ばれるので、
  255. // block_free_lock を直接いじっても支障無いはず。
  256. int map_freeblock_timer (int tid, unsigned int tick, int id, int data)
  257. {
  258. if (block_free_lock > 0) {
  259. ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
  260. block_free_lock = 1;
  261. map_freeblock_unlock();
  262. }
  263. return 0;
  264. }
  265. //
  266. // block化?理
  267. //
  268. /*==========================================
  269. * map[]のblock_listから?がっている場合に
  270. * bl->prevにbl_headのアドレスを入れておく
  271. *------------------------------------------*/
  272. static struct block_list bl_head;
  273. #ifdef CELL_NOSTACK
  274. /*==========================================
  275. * These pair of functions update the counter of how many objects
  276. * lie on a tile.
  277. *------------------------------------------*/
  278. void map_addblcell(struct block_list *bl)
  279. {
  280. if(bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs
  281. || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR))
  282. return;
  283. map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]++;
  284. return;
  285. }
  286. void map_delblcell(struct block_list *bl)
  287. {
  288. if(bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs
  289. || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR))
  290. return;
  291. map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]--;
  292. }
  293. #endif
  294. /*==========================================
  295. * Adds a block to the map.
  296. * If flag is 1, then the block was just added,
  297. * otherwise it is part of a transition.
  298. * Returns 0 on success, 1 on failure (illegal coordinates).
  299. *------------------------------------------*/
  300. int map_addblock_sub (struct block_list *bl, int flag)
  301. {
  302. int m, x, y, pos;
  303. nullpo_retr(0, bl);
  304. if (bl->prev != NULL) {
  305. if(battle_config.error_log)
  306. ShowError("map_addblock error : bl->prev != NULL\n");
  307. return 0;
  308. }
  309. m = bl->m;
  310. x = bl->x;
  311. y = bl->y;
  312. if (m < 0 || m >= map_num ||
  313. x < 0 || x >= map[m].xs ||
  314. y < 0 || y >= map[m].ys)
  315. return 1;
  316. #ifdef CELL_NOSTACK
  317. map_addblcell(bl);
  318. #endif
  319. pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
  320. if (bl->type == BL_MOB) {
  321. bl->next = map[m].block_mob[pos];
  322. bl->prev = &bl_head;
  323. if (bl->next) bl->next->prev = bl;
  324. map[m].block_mob[pos] = bl;
  325. map[m].block_mob_count[pos]++;
  326. } else {
  327. bl->next = map[m].block[pos];
  328. bl->prev = &bl_head;
  329. if (bl->next) bl->next->prev = bl;
  330. map[m].block[pos] = bl;
  331. map[m].block_count[pos]++;
  332. if (bl->type == BL_PC && flag)
  333. {
  334. struct map_session_data* sd;
  335. if (map[m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
  336. map_spawnmobs(m);
  337. sd = (struct map_session_data*)bl;
  338. if (battle_config.pet_no_gvg && map_flag_gvg(m) && sd->pd)
  339. { //Return the pet to egg. [Skotlex]
  340. clif_displaymessage(sd->fd, "Pets are not allowed in Guild Wars.");
  341. pet_menu(sd, 3); //Option 3 is return to egg.
  342. }
  343. }
  344. }
  345. return 0;
  346. }
  347. /*==========================================
  348. * Removes a block from the map.
  349. * If flag is 1, then the block is removed for good
  350. * otherwise it is part of a transition.
  351. *------------------------------------------*/
  352. int map_delblock_sub (struct block_list *bl, int flag)
  353. {
  354. int b;
  355. nullpo_retr(0, bl);
  356. // ?にblocklistから?けている
  357. if (bl->prev == NULL) {
  358. if (bl->next != NULL) {
  359. // prevがNULLでnextがNULLでないのは有ってはならない
  360. if(battle_config.error_log)
  361. ShowError("map_delblock error : bl->next!=NULL\n");
  362. }
  363. return 0;
  364. }
  365. #ifdef CELL_NOSTACK
  366. map_delblcell(bl);
  367. #endif
  368. b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
  369. if (bl->type == BL_PC && flag)
  370. if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
  371. map_removemobs(bl->m);
  372. if (bl->next)
  373. bl->next->prev = bl->prev;
  374. if (bl->prev == &bl_head) {
  375. // リストの頭なので、map[]のblock_listを更新する
  376. if (bl->type == BL_MOB) {
  377. map[bl->m].block_mob[b] = bl->next;
  378. if ((map[bl->m].block_mob_count[b]--) < 0)
  379. map[bl->m].block_mob_count[b] = 0;
  380. } else {
  381. map[bl->m].block[b] = bl->next;
  382. if((map[bl->m].block_count[b]--) < 0)
  383. map[bl->m].block_count[b] = 0;
  384. }
  385. } else {
  386. bl->prev->next = bl->next;
  387. }
  388. bl->next = NULL;
  389. bl->prev = NULL;
  390. return 0;
  391. }
  392. /*==========================================
  393. * Moves a block a x/y target position. [Skotlex]
  394. * Pass flag as 1 to prevent doing skill_unit_move checks
  395. * (which are executed by default on BL_CHAR types)
  396. *------------------------------------------*/
  397. int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
  398. {
  399. int x0 = bl->x, y0 = bl->y;
  400. struct status_change *sc = NULL;
  401. int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
  402. if (!bl->prev) {
  403. //Block not in map, just update coordinates, but do naught else.
  404. bl->x = x1;
  405. bl->y = y1;
  406. return 0;
  407. }
  408. //TODO: Perhaps some outs of bounds checking should be placed here?
  409. if (bl->type&BL_CHAR) {
  410. skill_unit_move(bl,tick,2);
  411. sc = status_get_sc(bl);
  412. if (sc && sc->count) {
  413. if (sc->data[SC_CLOSECONFINE].timer != -1)
  414. status_change_end(bl, SC_CLOSECONFINE, -1);
  415. if (sc->data[SC_CLOSECONFINE2].timer != -1)
  416. status_change_end(bl, SC_CLOSECONFINE2, -1);
  417. // if (sc->data[SC_BLADESTOP].timer != -1) //Won't stop when you are knocked away, go figure...
  418. // status_change_end(bl, SC_BLADESTOP, -1);
  419. if (sc->data[SC_BASILICA].timer != -1)
  420. status_change_end(bl, SC_BASILICA, -1);
  421. if (sc->data[SC_TATAMIGAESHI].timer != -1)
  422. status_change_end(bl, SC_TATAMIGAESHI, -1);
  423. if (sc->data[SC_MAGICROD].timer != -1)
  424. status_change_end(bl, SC_MAGICROD, -1);
  425. }
  426. }
  427. if (moveblock) map_delblock_sub(bl,0);
  428. #ifdef CELL_NOSTACK
  429. else map_delblcell(bl);
  430. #endif
  431. bl->x = x1;
  432. bl->y = y1;
  433. if (moveblock) map_addblock_sub(bl,0);
  434. #ifdef CELL_NOSTACK
  435. else map_addblcell(bl);
  436. #endif
  437. if (bl->type&BL_CHAR) {
  438. skill_unit_move(bl,tick,3);
  439. if (sc) {
  440. if (sc->count) {
  441. if (sc->data[SC_CLOAKING].timer != -1)
  442. skill_check_cloaking(bl, sc);
  443. if (sc->data[SC_DANCING].timer != -1)
  444. skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_DANCING].val2, bl->m, x1-x0, y1-y0);
  445. if (sc->data[SC_WARM].timer != -1)
  446. skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_WARM].val4, bl->m, x1-x0, y1-y0);
  447. }
  448. }
  449. }
  450. return 0;
  451. }
  452. /*==========================================
  453. * 周?のPC人?を?える (unused)
  454. *------------------------------------------*/
  455. int map_countnearpc (int m, int x, int y)
  456. {
  457. int bx, by, c = 0;
  458. struct block_list *bl=NULL;
  459. if (map[m].users == 0)
  460. return 0;
  461. for (by = y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; by++) {
  462. if (by < 0 || by >= map[m].bys)
  463. continue;
  464. for (bx = x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; bx <= x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; bx++) {
  465. if (bx < 0 || bx >= map[m].bxs)
  466. continue;
  467. bl = map[m].block[bx+by*map[m].bxs];
  468. while(bl) {
  469. if (bl->type == BL_PC)
  470. c++;
  471. bl = bl->next;
  472. }
  473. }
  474. }
  475. return c;
  476. }
  477. /*==========================================
  478. * Counts specified number of objects on given cell.
  479. *------------------------------------------*/
  480. int map_count_oncell(int m, int x, int y, int type)
  481. {
  482. int bx,by;
  483. struct block_list *bl=NULL;
  484. int i,c;
  485. int count = 0;
  486. if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
  487. return 0;
  488. bx = x/BLOCK_SIZE;
  489. by = y/BLOCK_SIZE;
  490. if (type&~BL_MOB)
  491. {
  492. bl = map[m].block[bx+by*map[m].bxs];
  493. c = map[m].block_count[bx+by*map[m].bxs];
  494. for(i=0;i<c && bl;i++,bl=bl->next)
  495. if(bl->x == x && bl->y == y && bl->type&type) count++;
  496. }
  497. if (type&BL_MOB)
  498. {
  499. bl = map[m].block_mob[bx+by*map[m].bxs];
  500. c = map[m].block_mob_count[bx+by*map[m].bxs];
  501. for(i=0;i<c && bl;i++,bl=bl->next)
  502. if(bl->x == x && bl->y == y) count++;
  503. }
  504. return count;
  505. }
  506. /*
  507. * ォサォ・セェホ��ェヒフクェトェアェソォケォュォ・讚ヒォテォネェ��ケ
  508. */
  509. struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit)
  510. {
  511. int m,bx,by;
  512. struct block_list *bl;
  513. int i,c;
  514. struct skill_unit *unit;
  515. m = target->m;
  516. if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
  517. return NULL;
  518. bx = x/BLOCK_SIZE;
  519. by = y/BLOCK_SIZE;
  520. bl = map[m].block[bx+by*map[m].bxs];
  521. c = map[m].block_count[bx+by*map[m].bxs];
  522. for(i=0;i<c && bl;i++,bl=bl->next){
  523. if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
  524. continue;
  525. unit = (struct skill_unit *) bl;
  526. if (unit==out_unit || !unit->alive ||
  527. !unit->group || unit->group->skill_id!=skill_id)
  528. continue;
  529. if (battle_check_target(&unit->bl,target,unit->group->target_flag)>0)
  530. return unit;
  531. }
  532. return NULL;
  533. }
  534. /*==========================================
  535. * Adapted from foreachinarea for an easier invocation. [Skotlex]
  536. *------------------------------------------*/
  537. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...)
  538. {
  539. va_list ap;
  540. int bx,by,m;
  541. int returnCount =0; //total sum of returned values of func() [Skotlex]
  542. struct block_list *bl=NULL;
  543. int blockcount=bl_list_count,i,c;
  544. int x0,x1,y0,y1;
  545. va_start(ap,type);
  546. m = center->m;
  547. x0 = center->x-range;
  548. x1 = center->x+range;
  549. y0 = center->y-range;
  550. y1 = center->y+range;
  551. if (x0 < 0) x0 = 0;
  552. if (y0 < 0) y0 = 0;
  553. if (x1 >= map[m].xs) x1 = map[m].xs-1;
  554. if (y1 >= map[m].ys) y1 = map[m].ys-1;
  555. if (type&~BL_MOB)
  556. for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
  557. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  558. bl = map[m].block[bx+by*map[m].bxs];
  559. c = map[m].block_count[bx+by*map[m].bxs];
  560. for(i=0;i<c && bl;i++,bl=bl->next){
  561. if(bl && bl->type&type
  562. && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
  563. #ifdef CIRCULAR_AREA
  564. && check_distance_bl(center, bl, range)
  565. #endif
  566. && bl_list_count<BL_LIST_MAX)
  567. bl_list[bl_list_count++]=bl;
  568. }
  569. }
  570. }
  571. if(type&BL_MOB)
  572. for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
  573. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  574. bl = map[m].block_mob[bx+by*map[m].bxs];
  575. c = map[m].block_mob_count[bx+by*map[m].bxs];
  576. for(i=0;i<c && bl;i++,bl=bl->next){
  577. if(bl
  578. && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
  579. #ifdef CIRCULAR_AREA
  580. && check_distance_bl(center, bl, range)
  581. #endif
  582. && bl_list_count<BL_LIST_MAX)
  583. bl_list[bl_list_count++]=bl;
  584. }
  585. }
  586. }
  587. if(bl_list_count>=BL_LIST_MAX) {
  588. if(battle_config.error_log)
  589. ShowWarning("map_foreachinrange: block count too many!\n");
  590. }
  591. map_freeblock_lock(); // メモリからの解放を禁止する
  592. for(i=blockcount;i<bl_list_count;i++)
  593. if(bl_list[i]->prev) // 有?かどうかチェック
  594. returnCount += func(bl_list[i],ap);
  595. map_freeblock_unlock(); // 解放を許可する
  596. va_end(ap);
  597. bl_list_count = blockcount;
  598. return returnCount; //[Skotlex]
  599. }
  600. /*==========================================
  601. * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
  602. *------------------------------------------*/
  603. int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int range, int type,...)
  604. {
  605. va_list ap;
  606. int bx,by,m;
  607. int returnCount =0; //total sum of returned values of func() [Skotlex]
  608. struct block_list *bl=NULL;
  609. int blockcount=bl_list_count,i,c;
  610. int x0,x1,y0,y1;
  611. m = center->m;
  612. if (m < 0)
  613. return 0;
  614. va_start(ap,type);
  615. x0 = center->x-range;
  616. x1 = center->x+range;
  617. y0 = center->y-range;
  618. y1 = center->y+range;
  619. if (x0 < 0) x0 = 0;
  620. if (y0 < 0) y0 = 0;
  621. if (x1 >= map[m].xs) x1 = map[m].xs-1;
  622. if (y1 >= map[m].ys) y1 = map[m].ys-1;
  623. if (type&~BL_MOB)
  624. for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
  625. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  626. bl = map[m].block[bx+by*map[m].bxs];
  627. c = map[m].block_count[bx+by*map[m].bxs];
  628. for(i=0;i<c && bl;i++,bl=bl->next){
  629. if(bl && bl->type&type
  630. && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
  631. #ifdef CIRCULAR_AREA
  632. && check_distance_bl(center, bl, range)
  633. #endif
  634. && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
  635. && bl_list_count<BL_LIST_MAX)
  636. bl_list[bl_list_count++]=bl;
  637. }
  638. }
  639. }
  640. if(type&BL_MOB)
  641. for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
  642. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  643. bl = map[m].block_mob[bx+by*map[m].bxs];
  644. c = map[m].block_mob_count[bx+by*map[m].bxs];
  645. for(i=0;i<c && bl;i++,bl=bl->next){
  646. if(bl
  647. && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
  648. #ifdef CIRCULAR_AREA
  649. && check_distance_bl(center, bl, range)
  650. #endif
  651. && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
  652. && bl_list_count<BL_LIST_MAX)
  653. bl_list[bl_list_count++]=bl;
  654. }
  655. }
  656. }
  657. if(bl_list_count>=BL_LIST_MAX) {
  658. if(battle_config.error_log)
  659. ShowWarning("map_foreachinrange: block count too many!\n");
  660. }
  661. map_freeblock_lock(); // メモリからの解放を禁止する
  662. for(i=blockcount;i<bl_list_count;i++)
  663. if(bl_list[i]->prev) // 有?かどうかチェック
  664. returnCount += func(bl_list[i],ap);
  665. map_freeblock_unlock(); // 解放を許可する
  666. va_end(ap);
  667. bl_list_count = blockcount;
  668. return returnCount; //[Skotlex]
  669. }
  670. /*==========================================
  671. * map m (x0,y0)-(x1,y1)?の全objに?して
  672. * funcを呼ぶ
  673. * type!=0 ならその種類のみ
  674. *------------------------------------------*/
  675. int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...)
  676. {
  677. va_list ap;
  678. int bx,by;
  679. int returnCount =0; //total sum of returned values of func() [Skotlex]
  680. struct block_list *bl=NULL;
  681. int blockcount=bl_list_count,i,c;
  682. if (m < 0)
  683. return 0;
  684. va_start(ap,type);
  685. if (x1 < x0)
  686. { //Swap range
  687. bx = x0;
  688. x0 = x1;
  689. x1 = bx;
  690. }
  691. if (y1 < y0)
  692. {
  693. bx = y0;
  694. y0 = y1;
  695. y1 = bx;
  696. }
  697. if (x0 < 0) x0 = 0;
  698. if (y0 < 0) y0 = 0;
  699. if (x1 >= map[m].xs) x1 = map[m].xs-1;
  700. if (y1 >= map[m].ys) y1 = map[m].ys-1;
  701. if (type&~BL_MOB)
  702. for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
  703. for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
  704. bl = map[m].block[bx+by*map[m].bxs];
  705. c = map[m].block_count[bx+by*map[m].bxs];
  706. for(i=0;i<c && bl;i++,bl=bl->next){
  707. if(bl && bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
  708. bl_list[bl_list_count++]=bl;
  709. }
  710. }
  711. }
  712. if(type&BL_MOB)
  713. for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
  714. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  715. bl = map[m].block_mob[bx+by*map[m].bxs];
  716. c = map[m].block_mob_count[bx+by*map[m].bxs];
  717. for(i=0;i<c && bl;i++,bl=bl->next){
  718. if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
  719. bl_list[bl_list_count++]=bl;
  720. }
  721. }
  722. }
  723. if(bl_list_count>=BL_LIST_MAX) {
  724. if(battle_config.error_log)
  725. ShowWarning("map_foreachinarea: block count too many!\n");
  726. }
  727. map_freeblock_lock(); // メモリからの解放を禁止する
  728. for(i=blockcount;i<bl_list_count;i++)
  729. if(bl_list[i]->prev) // 有?かどうかチェック
  730. returnCount += func(bl_list[i],ap);
  731. map_freeblock_unlock(); // 解放を許可する
  732. va_end(ap);
  733. bl_list_count = blockcount;
  734. return returnCount; //[Skotlex]
  735. }
  736. /*==========================================
  737. * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した暫フ
  738. * 領域外になる領域(矩形かL字形)?のobjに
  739. * ?してfuncを呼ぶ
  740. *
  741. * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
  742. *------------------------------------------*/
  743. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...)
  744. {
  745. int bx,by,m;
  746. int returnCount =0; //total sum of returned values of func() [Skotlex]
  747. struct block_list *bl=NULL;
  748. va_list ap;
  749. int blockcount=bl_list_count,i,c;
  750. int x0, x1, y0, y1;
  751. if (!range) return 0;
  752. if (!dx && !dy) return 0; //No movement.
  753. va_start(ap,type);
  754. m = center->m;
  755. x0 = center->x-range;
  756. x1 = center->x+range;
  757. y0 = center->y-range;
  758. y1 = center->y+range;
  759. if (x1 < x0)
  760. { //Swap range
  761. bx = x0;
  762. x0 = x1;
  763. x1 = bx;
  764. }
  765. if (y1 < y0)
  766. {
  767. bx = y0;
  768. y0 = y1;
  769. y1 = bx;
  770. }
  771. if(dx==0 || dy==0){
  772. //Movement along one axis only.
  773. if(dx==0){
  774. if(dy<0) //Moving south
  775. y0=y1+dy+1;
  776. else //North
  777. y1=y0+dy-1;
  778. } else { //dy == 0
  779. if(dx<0) //West
  780. x0=x1+dx+1;
  781. else //East
  782. x1=x0+dx-1;
  783. }
  784. if(x0<0) x0=0;
  785. if(y0<0) y0=0;
  786. if(x1>=map[m].xs) x1=map[m].xs-1;
  787. if(y1>=map[m].ys) y1=map[m].ys-1;
  788. for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
  789. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  790. if (type&~BL_MOB) {
  791. bl = map[m].block[bx+by*map[m].bxs];
  792. c = map[m].block_count[bx+by*map[m].bxs];
  793. for(i=0;i<c && bl;i++,bl=bl->next){
  794. if(bl->type&type &&
  795. bl->x>=x0 && bl->x<=x1 &&
  796. bl->y>=y0 && bl->y<=y1 &&
  797. bl_list_count<BL_LIST_MAX)
  798. bl_list[bl_list_count++]=bl;
  799. }
  800. }
  801. if (type&BL_MOB) {
  802. bl = map[m].block_mob[bx+by*map[m].bxs];
  803. c = map[m].block_mob_count[bx+by*map[m].bxs];
  804. for(i=0;i<c && bl;i++,bl=bl->next){
  805. if(bl->x>=x0 && bl->x<=x1 &&
  806. bl->y>=y0 && bl->y<=y1 &&
  807. bl_list_count<BL_LIST_MAX)
  808. bl_list[bl_list_count++]=bl;
  809. }
  810. }
  811. }
  812. }
  813. }else{
  814. // Diagonal movement
  815. if(x0<0) x0=0;
  816. if(y0<0) y0=0;
  817. if(x1>=map[m].xs) x1=map[m].xs-1;
  818. if(y1>=map[m].ys) y1=map[m].ys-1;
  819. for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
  820. for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
  821. if (type & ~BL_MOB) {
  822. bl = map[m].block[bx+by*map[m].bxs];
  823. c = map[m].block_count[bx+by*map[m].bxs];
  824. for(i=0;i<c && bl;i++,bl=bl->next){
  825. if(!(bl->type&type &&
  826. bl->x>=x0 && bl->x<=x1 &&
  827. bl->y>=y0 && bl->y<=y1 &&
  828. bl_list_count<BL_LIST_MAX))
  829. continue;
  830. if((dx>0 && bl->x<x0+dx) ||
  831. (dx<0 && bl->x>x1+dx) ||
  832. (dy>0 && bl->y<y0+dy) ||
  833. (dy<0 && bl->y>y1+dy))
  834. bl_list[bl_list_count++]=bl;
  835. }
  836. }
  837. if (type & BL_MOB) {
  838. bl = map[m].block_mob[bx+by*map[m].bxs];
  839. c = map[m].block_mob_count[bx+by*map[m].bxs];
  840. for(i=0;i<c && bl;i++,bl=bl->next){
  841. if(!(
  842. bl->x>=x0 && bl->x<=x1 &&
  843. bl->y>=y0 && bl->y<=y1 &&
  844. bl_list_count<BL_LIST_MAX))
  845. continue;
  846. if((dx>0 && bl->x<x0+dx) ||
  847. (dx<0 && bl->x>x1+dx) ||
  848. (dy>0 && bl->y<y0+dy) ||
  849. (dy<0 && bl->y>y1+dy))
  850. bl_list[bl_list_count++]=bl;
  851. }
  852. }
  853. }
  854. }
  855. }
  856. if(bl_list_count>=BL_LIST_MAX) {
  857. if(battle_config.error_log)
  858. ShowWarning("map_foreachinmovearea: block count too many!\n");
  859. }
  860. map_freeblock_lock(); // メモリからの解放を禁止する
  861. for(i=blockcount;i<bl_list_count;i++)
  862. if(bl_list[i]->prev)
  863. returnCount += func(bl_list[i],ap);
  864. map_freeblock_unlock(); // 解放を許可する
  865. va_end(ap);
  866. bl_list_count = blockcount;
  867. return returnCount;
  868. }
  869. // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
  870. // which only checks the exact single x/y passed to it rather than an
  871. // area radius - may be more useful in some instances)
  872. //
  873. int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...)
  874. {
  875. int bx,by;
  876. int returnCount =0; //total sum of returned values of func() [Skotlex]
  877. struct block_list *bl=NULL;
  878. va_list ap;
  879. int blockcount=bl_list_count,i,c;
  880. if (x < 0 || y < 0 || x >= map[m].xs || y >= map[m].ys) return 0;
  881. va_start(ap,type);
  882. by=y/BLOCK_SIZE;
  883. bx=x/BLOCK_SIZE;
  884. if(type&~BL_MOB)
  885. {
  886. bl = map[m].block[bx+by*map[m].bxs];
  887. c = map[m].block_count[bx+by*map[m].bxs];
  888. for(i=0;i<c && bl;i++,bl=bl->next)
  889. {
  890. if(bl && bl->type&type && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
  891. bl_list[bl_list_count++]=bl;
  892. }
  893. }
  894. if(type&BL_MOB)
  895. {
  896. bl = map[m].block_mob[bx+by*map[m].bxs];
  897. c = map[m].block_mob_count[bx+by*map[m].bxs];
  898. for(i=0;i<c && bl;i++,bl=bl->next)
  899. {
  900. if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
  901. bl_list[bl_list_count++]=bl;
  902. }
  903. }
  904. if(bl_list_count>=BL_LIST_MAX) {
  905. if(battle_config.error_log)
  906. ShowWarning("map_foreachincell: block count too many!\n");
  907. }
  908. map_freeblock_lock(); // メモリからの解放を禁止する
  909. for(i=blockcount;i<bl_list_count;i++)
  910. if(bl_list[i]->prev) // 有?かどうかチェック
  911. returnCount += func(bl_list[i],ap);
  912. map_freeblock_unlock(); // 解放を許可する
  913. va_end(ap);
  914. bl_list_count = blockcount;
  915. return returnCount;
  916. }
  917. /*============================================================
  918. * For checking a path between two points (x0, y0) and (x1, y1)
  919. *------------------------------------------------------------*/
  920. int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...)
  921. {
  922. int returnCount =0; //total sum of returned values of func() [Skotlex]
  923. //////////////////////////////////////////////////////////////
  924. //
  925. // sharp shooting 3 [Skotlex]
  926. //
  927. //////////////////////////////////////////////////////////////
  928. // problem:
  929. // Same as Sharp Shooting 1. Hits all targets within range of
  930. // the line.
  931. // (t1,t2 t3 and t4 get hit)
  932. //
  933. // target 1
  934. // x t4
  935. // t2
  936. // t3 x
  937. // x
  938. // S
  939. //////////////////////////////////////////////////////////////
  940. // Methodology:
  941. // My trigonometrics and math are a little rusty... so the approach I am writing
  942. // here is basicly do a double for to check for all targets in the square that
  943. // contains the initial and final positions (area range increased to match the
  944. // radius given), then for each object to test, calculate the distance to the
  945. // path and include it if the range fits and the target is in the line (0<k<1,
  946. // as they call it).
  947. // The implementation I took as reference is found at
  948. // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
  949. // (they have a link to a C implementation, too)
  950. // This approach is a lot like #2 commented on this function, which I have no
  951. // idea why it was commented. I won't use doubles/floats, but pure int math for
  952. // speed purposes. The range considered is always the same no matter how
  953. // close/far the target is because that's how SharpShooting works currently in
  954. // kRO.
  955. //Generic map_foreach* variables.
  956. va_list ap;
  957. int i, blockcount = bl_list_count;
  958. struct block_list *bl;
  959. int c, bx, by;
  960. //method specific variables
  961. int magnitude2, len_limit; //The square of the magnitude
  962. int k, xi, yi, xu, yu;
  963. int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
  964. //Avoid needless calculations by not getting the sqrt right away.
  965. #define MAGNITUDE2(x0, y0, x1, y1) (((x1)-(x0))*((x1)-(x0)) + ((y1)-(y0))*((y1)-(y0)))
  966. if (m < 0)
  967. return 0;
  968. va_start(ap,type);
  969. len_limit = magnitude2 = MAGNITUDE2(x0,y0, x1,y1);
  970. if (magnitude2 < 1) //Same begin and ending point, can't trace path.
  971. return 0;
  972. if (length)
  973. { //Adjust final position to fit in the given area.
  974. //TODO: Find an alternate method which does not requires a square root calculation.
  975. k = sqrt(magnitude2);
  976. mx1 = x0 + (x1 - x0)*length/k;
  977. my1 = y0 + (y1 - y0)*length/k;
  978. len_limit = MAGNITUDE2(x0,y0, mx1,my1);
  979. }
  980. //Expand target area to cover range.
  981. if (mx0 > mx1)
  982. {
  983. mx0+=range;
  984. mx1-=range;
  985. } else {
  986. mx0-=range;
  987. mx1+=range;
  988. }
  989. if (my0 > my1)
  990. {
  991. my0+=range;
  992. my1-=range;
  993. } else {
  994. my0-=range;
  995. my1+=range;
  996. }
  997. //The two fors assume mx0 < mx1 && my0 < my1
  998. if (mx0 > mx1)
  999. {
  1000. k = mx1;
  1001. mx1 = mx0;
  1002. mx0 = k;
  1003. }
  1004. if (my0 > my1)
  1005. {
  1006. k = my1;
  1007. my1 = my0;
  1008. my0 = k;
  1009. }
  1010. if (mx0 < 0) mx0 = 0;
  1011. if (my0 < 0) my0 = 0;
  1012. if (mx1 >= map[m].xs) mx1 = map[m].xs-1;
  1013. if (my1 >= map[m].ys) my1 = map[m].ys-1;
  1014. range*=range<<8; //Values are shifted later on for higher precision using int math.
  1015. if (type & ~BL_MOB)
  1016. for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
  1017. for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
  1018. bl = map[m].block[bx+by*map[m].bxs];
  1019. c = map[m].block_count[bx+by*map[m].bxs];
  1020. for(i=0;i<c && bl;i++,bl=bl->next){
  1021. if(bl && bl->prev && bl->type&type && bl_list_count<BL_LIST_MAX)
  1022. {
  1023. xi = bl->x;
  1024. yi = bl->y;
  1025. k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
  1026. if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well.
  1027. continue;
  1028. //All these shifts are to increase the precision of the intersection point and distance considering how it's
  1029. //int math.
  1030. k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
  1031. xi<<=4;
  1032. yi<<=4;
  1033. xu= (x0<<4) +k*(x1-x0);
  1034. yu= (y0<<4) +k*(y1-y0);
  1035. k = MAGNITUDE2(xi, yi, xu, yu);
  1036. //If all dot coordinates were <<4 the square of the magnitude is <<8
  1037. if (k > range)
  1038. continue;
  1039. bl_list[bl_list_count++]=bl;
  1040. }
  1041. }
  1042. }
  1043. }
  1044. if(type&BL_MOB)
  1045. for(by=my0/BLOCK_SIZE;by<=my1/BLOCK_SIZE;by++){
  1046. for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
  1047. bl = map[m].block_mob[bx+by*map[m].bxs];
  1048. c = map[m].block_mob_count[bx+by*map[m].bxs];
  1049. for(i=0;i<c && bl;i++,bl=bl->next){
  1050. if(bl && bl->prev && bl_list_count<BL_LIST_MAX)
  1051. {
  1052. xi = bl->x;
  1053. yi = bl->y;
  1054. k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
  1055. if (k < 0 || k > len_limit)
  1056. continue;
  1057. k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
  1058. xi<<=4;
  1059. yi<<=4;
  1060. xu= (x0<<4) +k*(x1-x0);
  1061. yu= (y0<<4) +k*(y1-y0);
  1062. k = MAGNITUDE2(xi, yi, xu, yu);
  1063. //If all dot coordinates were <<4 the square of the magnitude is <<8
  1064. if (k > range)
  1065. continue;
  1066. bl_list[bl_list_count++]=bl;
  1067. }
  1068. }
  1069. }
  1070. }
  1071. if(bl_list_count>=BL_LIST_MAX) {
  1072. if(battle_config.error_log)
  1073. ShowWarning("map_foreachinpath: block count too many!\n");
  1074. }
  1075. map_freeblock_lock();
  1076. for(i=blockcount;i<bl_list_count;i++)
  1077. if(bl_list[i]->prev) //This check is done in case some object gets killed due to further skill processing.
  1078. returnCount += func(bl_list[i],ap);
  1079. map_freeblock_unlock();
  1080. va_end(ap);
  1081. bl_list_count = blockcount;
  1082. return returnCount; //[Skotlex]
  1083. }
  1084. // Copy of map_foreachincell, but applied to the whole map. [Skotlex]
  1085. int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type,...)
  1086. {
  1087. int b, bsize;
  1088. int returnCount =0; //total sum of returned values of func() [Skotlex]
  1089. struct block_list *bl=NULL;
  1090. va_list ap;
  1091. int blockcount=bl_list_count,i,c;
  1092. va_start(ap,type);
  1093. bsize = map[m].bxs * map[m].bys;
  1094. if(type&~BL_MOB)
  1095. {
  1096. for(b=0;b<bsize;b++){
  1097. bl = map[m].block[b];
  1098. c = map[m].block_count[b];
  1099. for(i=0;i<c && bl;i++,bl=bl->next)
  1100. {
  1101. if(bl && bl->type&type && bl_list_count<BL_LIST_MAX)
  1102. bl_list[bl_list_count++]=bl;
  1103. }
  1104. }
  1105. }
  1106. if(type&BL_MOB)
  1107. {
  1108. for(b=0;b<bsize;b++){
  1109. bl = map[m].block_mob[b];
  1110. c = map[m].block_mob_count[b];
  1111. for(i=0;i<c && bl;i++,bl=bl->next)
  1112. {
  1113. if(bl && bl_list_count<BL_LIST_MAX)
  1114. bl_list[bl_list_count++]=bl;
  1115. }
  1116. }
  1117. }
  1118. if(bl_list_count>=BL_LIST_MAX) {
  1119. if(battle_config.error_log)
  1120. ShowWarning("map_foreachinmap: block count too many!\n");
  1121. }
  1122. map_freeblock_lock(); // メモリからの解放を禁止する
  1123. for(i=blockcount;i<bl_list_count;i++)
  1124. if(bl_list[i]->prev) // 有?かどうかチェック
  1125. returnCount += func(bl_list[i],ap);
  1126. map_freeblock_unlock(); // 解放を許可する
  1127. va_end(ap);
  1128. bl_list_count = blockcount;
  1129. return returnCount;
  1130. }
  1131. /*==========================================
  1132. * 床アイテムやエフェクト用の一三bj割り?て
  1133. * object[]への保存とid_db登?まで
  1134. *
  1135. * bl->idもこの中で設定して問題無い?
  1136. *------------------------------------------*/
  1137. int map_addobject(struct block_list *bl)
  1138. {
  1139. int i;
  1140. if( bl == NULL ){
  1141. ShowWarning("map_addobject nullpo?\n");
  1142. return 0;
  1143. }
  1144. if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM)
  1145. first_free_object_id=2;
  1146. for(i=first_free_object_id;i<MAX_FLOORITEM && objects[i];i++);
  1147. if(i>=MAX_FLOORITEM){
  1148. if(battle_config.error_log)
  1149. ShowWarning("no free object id\n");
  1150. return 0;
  1151. }
  1152. first_free_object_id=i;
  1153. if(last_object_id<i)
  1154. last_object_id=i;
  1155. objects[i]=bl;
  1156. idb_put(id_db,i,bl);
  1157. return i;
  1158. }
  1159. /*==========================================
  1160. * 一三bjectの解放
  1161. * map_delobjectのfreeしないバ?ジョン
  1162. *------------------------------------------*/
  1163. int map_delobjectnofree(int id)
  1164. {
  1165. if(objects[id]==NULL)
  1166. return 0;
  1167. map_delblock(objects[id]);
  1168. idb_remove(id_db,id);
  1169. objects[id]=NULL;
  1170. if(first_free_object_id>id)
  1171. first_free_object_id=id;
  1172. while(last_object_id>2 && objects[last_object_id]==NULL)
  1173. last_object_id--;
  1174. return 0;
  1175. }
  1176. /*==========================================
  1177. * 一三bjectの解放
  1178. * block_listからの削除、id_dbからの削除
  1179. * object dataのfree、object[]へのNULL代入
  1180. *
  1181. * addとの??性が無いのが?になる
  1182. *------------------------------------------*/
  1183. int map_delobject(int id)
  1184. {
  1185. struct block_list *obj = objects[id];
  1186. if(obj==NULL)
  1187. return 0;
  1188. map_delobjectnofree(id);
  1189. map_freeblock(obj);
  1190. return 0;
  1191. }
  1192. /*==========================================
  1193. * 全一三bj相手にfuncを呼ぶ
  1194. *
  1195. *------------------------------------------*/
  1196. void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...)
  1197. {
  1198. int i;
  1199. int blockcount=bl_list_count;
  1200. va_list ap;
  1201. va_start(ap,type);
  1202. for(i=2;i<=last_object_id;i++){
  1203. if(objects[i]){
  1204. if(!(objects[i]->type==type)) // Fixed [Lance]
  1205. continue;
  1206. if(bl_list_count>=BL_LIST_MAX) {
  1207. if(battle_config.error_log)
  1208. ShowWarning("map_foreachobject: too many blocks !\n");
  1209. break;
  1210. }
  1211. bl_list[bl_list_count++]=objects[i];
  1212. }
  1213. }
  1214. map_freeblock_lock();
  1215. for(i=blockcount;i<bl_list_count;i++)
  1216. if( bl_list[i]->prev || bl_list[i]->next )
  1217. func(bl_list[i],ap);
  1218. map_freeblock_unlock();
  1219. va_end(ap);
  1220. bl_list_count = blockcount;
  1221. }
  1222. /*==========================================
  1223. * 床アイテムを消す
  1224. *
  1225. * data==0の暫ヘtimerで消えた殊 * data!=0の暫ヘ拾う等で消えた暫ニして動作
  1226. *
  1227. * 後者は、map_clearflooritem(id)へ
  1228. * map.h?で#defineしてある
  1229. *------------------------------------------*/
  1230. int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data)
  1231. {
  1232. struct flooritem_data *fitem=NULL;
  1233. fitem = (struct flooritem_data *)objects[id];
  1234. if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){
  1235. if(battle_config.error_log)
  1236. ShowError("map_clearflooritem_timer : error\n");
  1237. return 1;
  1238. }
  1239. if(data)
  1240. delete_timer(fitem->cleartimer,map_clearflooritem_timer);
  1241. else if(fitem->item_data.card[0] == CARD0_PET)
  1242. intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) );
  1243. clif_clearflooritem(fitem,0);
  1244. map_delobject(fitem->bl.id);
  1245. return 0;
  1246. }
  1247. /*==========================================
  1248. * (m,x,y) locates a random available free cell around the given coordinates
  1249. * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
  1250. * x and y are modified with the target cell when successful.
  1251. *------------------------------------------*/
  1252. int map_searchrandfreecell(int m,int *x,int *y,int stack)
  1253. {
  1254. int free_cell,i,j;
  1255. int free_cells[9][2];
  1256. for(free_cell=0,i=-1;i<=1;i++){
  1257. if(i+*y<0 || i+*y>=map[m].ys)
  1258. continue;
  1259. for(j=-1;j<=1;j++){
  1260. if(j+*x<0 || j+*x>=map[m].xs)
  1261. continue;
  1262. if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS))
  1263. continue;
  1264. //Avoid item stacking to prevent against exploits. [Skotlex]
  1265. if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
  1266. continue;
  1267. free_cells[free_cell][0] = j+*x;
  1268. free_cells[free_cell++][1] = i+*y;
  1269. }
  1270. }
  1271. if(free_cell==0)
  1272. return 0;
  1273. free_cell = rand()%free_cell;
  1274. *x = free_cells[free_cell][0];
  1275. *y = free_cells[free_cell][1];
  1276. return 1;
  1277. }
  1278. static int map_count_sub(struct block_list *bl,va_list ap)
  1279. {
  1280. return 1;
  1281. }
  1282. /*==========================================
  1283. * Locates a random spare cell around the object given, using range as max
  1284. * distance from that spot. Used for warping functions. Use range < 0 for
  1285. * whole map range.
  1286. * Returns 1 on success. when it fails and src is available, x/y are set to src's
  1287. * src can be null as long as flag&1
  1288. * when ~flag&1, m is not needed.
  1289. * Flag values:
  1290. * &1 = random cell must be around given m,x,y, not around src
  1291. * &2 = the target should be able to walk to the target tile.
  1292. * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
  1293. *------------------------------------------*/
  1294. int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag)
  1295. {
  1296. int tries, spawn=0;
  1297. int bx, by;
  1298. int rx2 = 2*rx+1;
  1299. int ry2 = 2*ry+1;
  1300. if (!src && (!(flag&1) || flag&2))
  1301. {
  1302. ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
  1303. return 0;
  1304. }
  1305. if (flag&1) {
  1306. bx = *x;
  1307. by = *y;
  1308. } else {
  1309. bx = src->x;
  1310. by = src->y;
  1311. m = src->m;
  1312. }
  1313. if (!rx && !ry) {
  1314. //No range? Return the target cell then....
  1315. *x = bx;
  1316. *y = by;
  1317. return map_getcell(m,*x,*y,CELL_CHKREACH);
  1318. }
  1319. if (rx >= 0 && ry >= 0) {
  1320. tries = rx2*ry2;
  1321. if (tries > 100) tries = 100;
  1322. } else {
  1323. tries = map[m].xs*map[m].ys;
  1324. if (tries > 500) tries = 500;
  1325. }
  1326. while(tries--) {
  1327. *x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
  1328. *y = (ry >= 0)?(rand()%ry2-ry+by):(rand()%(map[m].ys-2)+1);
  1329. if (*x == bx && *y == by)
  1330. continue; //Avoid picking the same target tile.
  1331. if (map_getcell(m,*x,*y,CELL_CHKREACH))
  1332. {
  1333. if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
  1334. continue;
  1335. if(flag&4) {
  1336. if (spawn >= 100) return 0; //Limit of retries reached.
  1337. if (spawn++ < battle_config.no_spawn_on_player &&
  1338. map_foreachinarea(map_count_sub, m,
  1339. *x-AREA_SIZE, *y-AREA_SIZE,
  1340. *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
  1341. )
  1342. continue;
  1343. }
  1344. return 1;
  1345. }
  1346. }
  1347. *x = bx;
  1348. *y = by;
  1349. return 0;
  1350. }
  1351. /*==========================================
  1352. * (m,x,y)を中心に3x3以?に床アイテム設置
  1353. *
  1354. * item_dataはamount以外をcopyする
  1355. * type flag: &1 MVP item. &2 do stacking check.
  1356. *------------------------------------------*/
  1357. int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd,
  1358. struct map_session_data *second_sd,struct map_session_data *third_sd,int type)
  1359. {
  1360. int r;
  1361. unsigned int tick;
  1362. struct flooritem_data *fitem=NULL;
  1363. nullpo_retr(0, item_data);
  1364. if(!map_searchrandfreecell(m,&x,&y,type&2?1:0))
  1365. return 0;
  1366. r=rand();
  1367. fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem));
  1368. fitem->bl.type=BL_ITEM;
  1369. fitem->bl.prev = fitem->bl.next = NULL;
  1370. fitem->bl.m=m;
  1371. fitem->bl.x=x;
  1372. fitem->bl.y=y;
  1373. fitem->bl.id = map_addobject(&fitem->bl);
  1374. if(fitem->bl.id==0){
  1375. aFree(fitem);
  1376. return 0;
  1377. }
  1378. tick = gettick();
  1379. if(first_sd) {
  1380. fitem->first_get_id = first_sd->bl.id;
  1381. if(type&1)
  1382. fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time;
  1383. else
  1384. fitem->first_get_tick = tick + battle_config.item_first_get_time;
  1385. }
  1386. if(second_sd) {
  1387. fitem->second_get_id = second_sd->bl.id;
  1388. if(type&1)
  1389. fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time;
  1390. else
  1391. fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time;
  1392. }
  1393. if(third_sd) {
  1394. fitem->third_get_id = third_sd->bl.id;
  1395. if(type&1)
  1396. fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time;
  1397. else
  1398. fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time;
  1399. }
  1400. memcpy(&fitem->item_data,item_data,sizeof(*item_data));
  1401. fitem->item_data.amount=amount;
  1402. fitem->subx=(r&3)*3+3;
  1403. fitem->suby=((r>>2)&3)*3+3;
  1404. fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
  1405. map_addblock(&fitem->bl);
  1406. clif_dropflooritem(fitem);
  1407. return fitem->bl.id;
  1408. }
  1409. static void* create_charid2nick(DBKey key, va_list args)
  1410. {
  1411. struct charid2nick *p;
  1412. p = (struct charid2nick *)aCallocA(1, sizeof (struct charid2nick));
  1413. return p;
  1414. }
  1415. /*==========================================
  1416. * charid_dbへ追加(返信待ちがあれば返信)
  1417. *------------------------------------------*/
  1418. void map_addchariddb(int charid, char* name)
  1419. {
  1420. struct charid2nick* p;
  1421. int req = 0;
  1422. p = idb_ensure(charid_db, charid, create_charid2nick);
  1423. req = p->req_id;
  1424. p->req_id = 0;
  1425. //We overwrite the nick anyway in case a different one arrived.
  1426. memcpy(p->nick, name, NAME_LENGTH);
  1427. if (req) {
  1428. struct map_session_data* sd = map_id2sd(req);
  1429. if (sd) clif_solved_charname(sd,charid);
  1430. }
  1431. }
  1432. /*==========================================
  1433. * charid_dbへ追加(返信要求のみ)
  1434. *------------------------------------------*/
  1435. int map_reqchariddb(struct map_session_data * sd,int charid)
  1436. {
  1437. struct charid2nick *p=NULL;
  1438. nullpo_retr(0, sd);
  1439. p = (struct charid2nick*)idb_get(charid_db,charid);
  1440. if(p) return 0; //Nothing to request, we already have the name!
  1441. p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
  1442. p->req_id=sd->bl.id;
  1443. idb_put(charid_db,charid,p);
  1444. return 0;
  1445. }
  1446. /*==========================================
  1447. * id_dbへblを追加
  1448. *------------------------------------------*/
  1449. void map_addiddb(struct block_list *bl)
  1450. {
  1451. nullpo_retv(bl);
  1452. if (bl->type == BL_PC)
  1453. idb_put(pc_db,bl->id,bl);
  1454. idb_put(id_db,bl->id,bl);
  1455. }
  1456. /*==========================================
  1457. * id_dbからblを削除
  1458. *------------------------------------------*/
  1459. void map_deliddb(struct block_list *bl)
  1460. {
  1461. nullpo_retv(bl);
  1462. if (bl->type == BL_PC)
  1463. idb_remove(pc_db,bl->id);
  1464. idb_remove(id_db,bl->id);
  1465. }
  1466. /*==========================================
  1467. * PCのquit?理 map.c?分
  1468. *
  1469. * quit?理の主?が違うような?もしてきた
  1470. *------------------------------------------*/
  1471. int map_quit(struct map_session_data *sd)
  1472. {
  1473. if(!sd->state.auth) { //Removing a player that hasn't even finished loading
  1474. TBL_PC *sd2 = map_id2sd(sd->status.account_id);
  1475. if (sd->pd) unit_free(&sd->pd->bl,-1);
  1476. if (sd->hd) unit_free(&sd->hd->bl,-1);
  1477. //Double login, let original do the cleanups below.
  1478. if (sd2 && sd2 != sd)
  1479. return 0;
  1480. idb_remove(id_db,sd->bl.id);
  1481. idb_remove(pc_db,sd->status.account_id);
  1482. idb_remove(charid_db,sd->status.char_id);
  1483. return 0;
  1484. }
  1485. if(!sd->state.waitingdisconnect) {
  1486. if (sd->npc_timer_id != -1) //Cancel the event timer.
  1487. npc_timerevent_quit(sd);
  1488. if (sd->state.event_disconnect)
  1489. npc_script_event(sd, NPCE_LOGOUT);
  1490. sd->state.waitingdisconnect = 1;
  1491. if (sd->pd) unit_free(&sd->pd->bl,0);
  1492. if (sd->hd) unit_free(&sd->hd->bl,0);
  1493. unit_free(&sd->bl,3);
  1494. chrif_save(sd,1);
  1495. } else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
  1496. if (sd->bl.prev != NULL)
  1497. unit_remove_map(&sd->bl, 0);
  1498. if (sd->pd && sd->pd->bl.prev != NULL)
  1499. unit_remove_map(&sd->pd->bl, 0);
  1500. if (sd->hd && sd->hd->bl.prev != NULL)
  1501. unit_remove_map(&sd->hd->bl, 0);
  1502. }
  1503. //Do we really need to remove the name?
  1504. idb_remove(charid_db,sd->status.char_id);
  1505. idb_remove(id_db,sd->bl.id);
  1506. if(sd->reg)
  1507. { //Double logout already freed pointer fix... [Skotlex]
  1508. aFree(sd->reg);
  1509. sd->reg = NULL;
  1510. sd->reg_num = 0;
  1511. }
  1512. if(sd->regstr)
  1513. {
  1514. aFree(sd->regstr);
  1515. sd->regstr = NULL;
  1516. sd->regstr_num = 0;
  1517. }
  1518. if (sd->st) {
  1519. if (sd->st->stack)
  1520. script_free_stack (sd->st->stack);
  1521. aFree(sd->st);
  1522. sd->st = NULL;
  1523. sd->npc_id = 0;
  1524. }
  1525. if(sd->fd)
  1526. { //Player will be free'd on save-ack. [Skotlex]
  1527. if (session[sd->fd])
  1528. session[sd->fd]->session_data = NULL;
  1529. sd->fd = 0;
  1530. }
  1531. return 0;
  1532. }
  1533. void map_quit_ack(struct map_session_data *sd)
  1534. {
  1535. if (sd && sd->state.finalsave) {
  1536. idb_remove(pc_db,sd->status.account_id);
  1537. aFree(sd);
  1538. }
  1539. }
  1540. static int do_reconnect_map_sub(DBKey key,void *data,va_list va)
  1541. {
  1542. struct map_session_data *sd = (TBL_PC*)data;
  1543. if (sd->state.finalsave) {
  1544. sd->state.finalsave = 0;
  1545. chrif_save(sd, 1); //Resend to save!
  1546. return 1;
  1547. }
  1548. return 0;
  1549. }
  1550. void do_reconnect_map(void)
  1551. {
  1552. pc_db->foreach(pc_db,do_reconnect_map_sub);
  1553. }
  1554. /*==========================================
  1555. * id番?のPCを探す。居なければNULL
  1556. *------------------------------------------*/
  1557. struct map_session_data * map_id2sd(int id)
  1558. {
  1559. if (id <= 0) return NULL;
  1560. return (struct map_session_data*)idb_get(pc_db,id);
  1561. }
  1562. /*==========================================
  1563. * char_id番?の名前を探す
  1564. *------------------------------------------*/
  1565. char * map_charid2nick(int id)
  1566. {
  1567. struct charid2nick *p = (struct charid2nick*)idb_get(charid_db,id);
  1568. if(p==NULL)
  1569. return NULL;
  1570. return p->nick;
  1571. }
  1572. struct map_session_data * map_charid2sd(int id)
  1573. {
  1574. int i, users;
  1575. struct map_session_data **all_sd;
  1576. if (id <= 0) return 0;
  1577. all_sd = map_getallusers(&users);
  1578. for(i = 0; i < users; i++)
  1579. if (all_sd[i] && all_sd[i]->status.char_id == id)
  1580. return all_sd[i];
  1581. return NULL;
  1582. }
  1583. /*==========================================
  1584. * Search session data from a nick name
  1585. * (without sensitive case if necessary)
  1586. * return map_session_data pointer or NULL
  1587. *------------------------------------------*/
  1588. struct map_session_data * map_nick2sd(const char *nick)
  1589. {
  1590. int i, users;
  1591. struct map_session_data *pl_sd = NULL, **pl_allsd;
  1592. if (nick == NULL)
  1593. return NULL;
  1594. pl_allsd = map_getallusers(&users);
  1595. if (battle_config.partial_name_scan)
  1596. {
  1597. int qty = 0, nicklen = strlen(nick);
  1598. struct map_session_data *sd = NULL;
  1599. for (i = 0; i < users; i++) {
  1600. pl_sd = pl_allsd[i];
  1601. // Without case sensitive check (increase the number of similar character names found)
  1602. if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) {
  1603. // Strict comparison (if found, we finish the function immediatly with correct value)
  1604. if (strcmp(pl_sd->status.name, nick) == 0)
  1605. return pl_sd;
  1606. qty++;
  1607. sd = pl_sd;
  1608. }
  1609. }
  1610. // We return the found index of a similar account ONLY if there is 1 similar character
  1611. if (qty == 1)
  1612. return sd;
  1613. } else { //Exact Search
  1614. for (i = 0; i < users; i++) {
  1615. if (strcasecmp(pl_allsd[i]->status.name, nick) == 0)
  1616. return pl_allsd[i];
  1617. }
  1618. }
  1619. //Not found.
  1620. return NULL;
  1621. }
  1622. /*==========================================
  1623. * id番?の物を探す
  1624. * 一三bjectの場合は配列を引くのみ
  1625. *------------------------------------------*/
  1626. struct block_list * map_id2bl(int id)
  1627. {
  1628. struct block_list *bl=NULL;
  1629. if(id >= 0 && id < sizeof(objects)/sizeof(objects[0]))
  1630. bl = objects[id];
  1631. else
  1632. bl = idb_get(id_db,id);
  1633. return bl;
  1634. }
  1635. static int map_getallpc_sub(DBKey key,void * data,va_list ap)
  1636. {
  1637. struct map_session_data *sd = (struct map_session_data*) data;
  1638. if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave)
  1639. return 1; //Do not count in not-yet authenticated characters or ready to disconnect ones.
  1640. return 0;
  1641. }
  1642. /*==========================================
  1643. * Returns an array of all players in the server (includes non connected ones) [Skotlex]
  1644. * The int pointer given returns the count of elements in the array.
  1645. * If null is passed, it is requested that the memory be freed (for shutdown), and null is returned.
  1646. *------------------------------------------*/
  1647. struct map_session_data** map_getallusers(int *users)
  1648. {
  1649. static struct map_session_data **all_sd=NULL;
  1650. static unsigned int all_count = 0;
  1651. if (users == NULL)
  1652. { //Free up data
  1653. if (all_sd) aFree(all_sd);
  1654. all_sd = NULL;
  1655. return NULL;
  1656. }
  1657. if (all_sd == NULL)
  1658. { //Init data
  1659. all_count = pc_db->size(pc_db); //This is the real number of chars in the db, better use this than the actual "online" count.
  1660. if (all_count < 1)
  1661. all_count = 10; //Allow room for at least 10 chars.
  1662. all_sd = aCalloc(all_count, sizeof(struct map_session_data*)); //it's actually just the size of a pointer.
  1663. }
  1664. if (all_count < pc_db->size(pc_db))
  1665. {
  1666. all_count = pc_db->size(pc_db)+10; //Give some room to prevent doing reallocs often.
  1667. all_sd = aRealloc(all_sd, all_count*sizeof(struct map_session_data*));
  1668. }
  1669. *users = pc_db->getall(pc_db,(void**)all_sd,all_count,map_getallpc_sub);
  1670. if (*users > (signed int)all_count) //Which should be impossible...
  1671. *users = all_count;
  1672. return all_sd;
  1673. }
  1674. void map_foreachpc(int (*func)(DBKey,void*,va_list),...)
  1675. {
  1676. va_list ap;
  1677. va_start(ap,func);
  1678. pc_db->vforeach(pc_db,func,ap);
  1679. va_end(ap);
  1680. }
  1681. /*==========================================
  1682. * id_db?の全てにfuncを?行
  1683. *------------------------------------------*/
  1684. int map_foreachiddb(int (*func)(DBKey,void*,va_list),...)
  1685. {
  1686. va_list ap;
  1687. va_start(ap,func);
  1688. id_db->vforeach(id_db,func,ap);
  1689. va_end(ap);
  1690. return 0;
  1691. }
  1692. /*==========================================
  1693. * map.npcへ追加 (warp等の領域持ちのみ)
  1694. *------------------------------------------*/
  1695. int map_addnpc(int m,struct npc_data *nd)
  1696. {
  1697. int i;
  1698. if(m<0 || m>=map_num)
  1699. return -1;
  1700. for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++)
  1701. if(map[m].npc[i]==NULL)
  1702. break;
  1703. if(i==MAX_NPC_PER_MAP){
  1704. if(battle_config.error_log)
  1705. ShowWarning("too many NPCs in one map %s\n",map[m].name);
  1706. return -1;
  1707. }
  1708. if(i==map[m].npc_num){
  1709. map[m].npc_num++;
  1710. }
  1711. nullpo_retr(0, nd);
  1712. map[m].npc[i]=nd;
  1713. nd->n = i;
  1714. idb_put(id_db,nd->bl.id,nd);
  1715. return i;
  1716. }
  1717. void map_removenpc(void)
  1718. {
  1719. int i,m,n=0;
  1720. for(m=0;m<map_num;m++) {
  1721. for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) {
  1722. if(map[m].npc[i]!=NULL) {
  1723. clif_clearunit_area(&map[m].npc[i]->bl,2);
  1724. map_delblock(&map[m].npc[i]->bl);
  1725. idb_remove(id_db,map[m].npc[i]->bl.id);
  1726. if(map[m].npc[i]->bl.subtype==SCRIPT) {
  1727. aFree(map[m].npc[i]->u.scr.script);
  1728. aFree(map[m].npc[i]->u.scr.label_list);
  1729. }
  1730. aFree(map[m].npc[i]);
  1731. map[m].npc[i] = NULL;
  1732. n++;
  1733. }
  1734. }
  1735. }
  1736. ShowStatus("Successfully removed and freed from memory '"CL_WHITE"%d"CL_RESET"' NPCs.\n",n);
  1737. }
  1738. /*=========================================
  1739. * Dynamic Mobs [Wizputer]
  1740. *-----------------------------------------*/
  1741. // allocates a struct when it there is place free in the cache,
  1742. // and returns NULL otherwise
  1743. // -- i'll just leave the old code in case it's needed ^^;
  1744. int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
  1745. {
  1746. size_t i;
  1747. for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
  1748. if (map[m].moblist[i] == NULL) {
  1749. map[m].moblist[i] = spawn;
  1750. return i;
  1751. }
  1752. }
  1753. return -1;
  1754. }
  1755. void map_spawnmobs(int m)
  1756. {
  1757. int i, k=0;
  1758. if (map[m].mob_delete_timer != -1)
  1759. { //Mobs have not been removed yet [Skotlex]
  1760. delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
  1761. map[m].mob_delete_timer = -1;
  1762. return;
  1763. }
  1764. for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
  1765. if(map[m].moblist[i]!=NULL)
  1766. {
  1767. k+=map[m].moblist[i]->num;
  1768. npc_parse_mob2(map[m].moblist[i],i);
  1769. }
  1770. if (battle_config.etc_log && k > 0)
  1771. {
  1772. ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
  1773. }
  1774. }
  1775. int mob_cache_cleanup_sub(struct block_list *bl, va_list ap)
  1776. {
  1777. struct mob_data *md = (struct mob_data *)bl;
  1778. nullpo_retr(0, md);
  1779. //When not to remove:
  1780. //Mob has the cached flag on 0
  1781. if (!md->special_state.cached)
  1782. return 0;
  1783. if (!battle_config.mob_remove_damaged &&
  1784. md->status.hp < md->status.max_hp)
  1785. {
  1786. if (md->spawn && md->spawn_n >= 0) //Do not respawn mob later.
  1787. map[md->spawn->m].moblist[md->spawn_n]->skip++;
  1788. return 0; //Do not remove damaged mobs.
  1789. }
  1790. unit_free(&md->bl,0);
  1791. return 1;
  1792. }
  1793. int map_removemobs_timer(int tid, unsigned int tick, int id, int data)
  1794. {
  1795. int k;
  1796. if (id < 0 || id >= MAX_MAP_PER_SERVER)
  1797. { //Incorrect map id!
  1798. if (battle_config.error_log)
  1799. ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, id);
  1800. return 0;
  1801. }
  1802. if (map[id].mob_delete_timer != tid)
  1803. { //Incorrect timer call!
  1804. if (battle_config.error_log)
  1805. ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[id].mob_delete_timer, tid, map[id].name);
  1806. return 0;
  1807. }
  1808. map[id].mob_delete_timer = -1;
  1809. if (map[id].users > 0) //Map not empty!
  1810. return 1;
  1811. k = map_foreachinmap(mob_cache_cleanup_sub, id, BL_MOB);
  1812. if (battle_config.etc_log && k > 0)
  1813. ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[id].name, k);
  1814. return 1;
  1815. }
  1816. void map_removemobs(int m)
  1817. {
  1818. if (map[m].mob_delete_timer != -1)
  1819. return; //Mobs are already scheduled for removal
  1820. map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
  1821. }
  1822. /*==========================================
  1823. * map名からmap番?へ?換
  1824. *------------------------------------------*/
  1825. int map_mapname2mapid(const char* name)
  1826. {
  1827. unsigned short map_index;
  1828. map_index = mapindex_name2id(name);
  1829. if (!map_index)
  1830. return -1;
  1831. return map_mapindex2mapid(map_index);
  1832. }
  1833. /*==========================================
  1834. * Returns the map of the given mapindex. [Skotlex]
  1835. *------------------------------------------*/
  1836. int map_mapindex2mapid(unsigned short mapindex)
  1837. {
  1838. struct map_data *md=NULL;
  1839. if (!mapindex)
  1840. return -1;
  1841. md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
  1842. if(md==NULL || md->gat==NULL)
  1843. return -1;
  1844. return md->m;
  1845. }
  1846. /*==========================================
  1847. * 他鯖map名からip,port?換
  1848. *------------------------------------------*/
  1849. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
  1850. {
  1851. struct map_data_other_server *mdos=NULL;
  1852. mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
  1853. if(mdos==NULL || mdos->gat) //If gat isn't null, this is a local map.
  1854. return -1;
  1855. *ip=mdos->ip;
  1856. *port=mdos->port;
  1857. return 0;
  1858. }
  1859. /*==========================================
  1860. * Checks if both dirs point in the same direction.
  1861. *------------------------------------------*/
  1862. int map_check_dir(int s_dir,int t_dir)
  1863. {
  1864. if(s_dir == t_dir)
  1865. return 0;
  1866. switch(s_dir) {
  1867. case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
  1868. case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
  1869. case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
  1870. case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
  1871. case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
  1872. case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
  1873. case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
  1874. case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
  1875. }
  1876. return 1;
  1877. }
  1878. /*==========================================
  1879. * Returns the direction of the given cell, relative to 'src'
  1880. *------------------------------------------*/
  1881. int map_calc_dir(struct block_list* src, int x, int y)
  1882. {
  1883. int dir = 0;
  1884. int dx, dy;
  1885. nullpo_retr(0, src);
  1886. dx = x-src->x;
  1887. dy = y-src->y;
  1888. if( dx == 0 && dy == 0 )
  1889. { // both are standing on the same spot
  1890. //dir = 6; // aegis-style, causes knockback to the left
  1891. dir = unit_getdir(src); // athena-style, causes knockback opposite to src's current direction
  1892. }
  1893. else if( dx >= 0 && dy >=0 )
  1894. { // upper-right
  1895. if( dx*2-1 < dy ) dir = 0; // up
  1896. else if( dx > dy*2 ) dir = 6; // right
  1897. else dir = 7; // up-right
  1898. }
  1899. else if( dx >= 0 && dy <= 0 )
  1900. { // lower-right
  1901. if( dx*2-1 < -dy ) dir = 4; // down
  1902. else if( dx > -dy*2 ) dir = 6; // right
  1903. else dir = 5; // down-right
  1904. }
  1905. else if( dx <= 0 && dy <= 0 )
  1906. { // lower-left
  1907. if( dx*2+1 > dy ) dir = 4; // down
  1908. else if( dx < dy*2 ) dir = 2; // left
  1909. else dir = 3; // down-left
  1910. }
  1911. else
  1912. { // upper-left
  1913. if( -dx*2-1 < dy ) dir = 0; // up
  1914. else if( -dx > dy*2 ) dir = 2; // left
  1915. else dir = 1; // up-left
  1916. }
  1917. return dir;
  1918. }
  1919. /*==========================================
  1920. * Randomizes target cell x,y to a random walkable cell that
  1921. * has the same distance from object as given coordinates do. [Skotlex]
  1922. *------------------------------------------*/
  1923. int map_random_dir(struct block_list *bl, short *x, short *y)
  1924. {
  1925. struct walkpath_data wpd;
  1926. short xi = *x-bl->x;
  1927. short yi = *y-bl->y;
  1928. short i=0, j;
  1929. int dist2 = xi*xi + yi*yi;
  1930. short dist = (short)sqrt(dist2);
  1931. short segment;
  1932. if (dist < 1) dist =1;
  1933. do {
  1934. j = rand()%8; //Pick a random direction
  1935. segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
  1936. xi = bl->x + segment*dirx[j];
  1937. segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment
  1938. yi = bl->y + segment*diry[j];
  1939. } while ((
  1940. map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) ||
  1941. path_search_real(&wpd,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH) == -1)
  1942. && (++i)<100);
  1943. if (i < 100) {
  1944. *x = xi;
  1945. *y = yi;
  1946. return 1;
  1947. }
  1948. return 0;
  1949. }
  1950. // gat系
  1951. /*==========================================
  1952. * (m,x,y)の状態を調べる
  1953. *------------------------------------------*/
  1954. int map_getcell(int m,int x,int y,cell_t cellchk)
  1955. {
  1956. return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
  1957. }
  1958. int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk)
  1959. {
  1960. int type, type2;
  1961. #ifdef CELL_NOSTACK
  1962. int type3;
  1963. #endif
  1964. nullpo_ret(m);
  1965. if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
  1966. {
  1967. if(cellchk==CELL_CHKNOPASS) return 1;
  1968. return 0;
  1969. }
  1970. type = m->gat[x+y*m->xs];
  1971. type2 = m->cell[x+y*m->xs];
  1972. #ifdef CELL_NOSTACK
  1973. type3 = m->cell_bl[x+y*m->xs];
  1974. #endif
  1975. switch(cellchk)
  1976. {
  1977. case CELL_CHKPASS:
  1978. #ifdef CELL_NOSTACK
  1979. if (type3 >= battle_config.cell_stack_limit) return 0;
  1980. #endif
  1981. case CELL_CHKREACH:
  1982. return (type!=1 && type!=5 && !(type2&CELL_ICEWALL));
  1983. case CELL_CHKNOPASS:
  1984. #ifdef CELL_NOSTACK
  1985. if (type3 >= battle_config.cell_stack_limit) return 1;
  1986. #endif
  1987. case CELL_CHKNOREACH:
  1988. return (type==1 || type==5 || type2&CELL_ICEWALL);
  1989. case CELL_CHKSTACK:
  1990. #ifdef CELL_NOSTACK
  1991. return (type3 >= battle_config.cell_stack_limit);
  1992. #else
  1993. return 0;
  1994. #endif
  1995. case CELL_CHKWALL:
  1996. return (type==1/* || type2&CELL_ICEWALL*/); //Uncomment to prevent sniping/casting through the icewall. [Skotlex]
  1997. case CELL_CHKWATER:
  1998. return (type==3);
  1999. case CELL_CHKGROUND:
  2000. return (type==5 || type2&CELL_ICEWALL);
  2001. case CELL_GETTYPE:
  2002. return type;
  2003. case CELL_GETCELLTYPE:
  2004. return type2;
  2005. case CELL_CHKNPC:
  2006. return (type2&CELL_NPC);
  2007. case CELL_CHKPNEUMA:
  2008. return (type2&CELL_PNEUMA);
  2009. case CELL_CHKSAFETYWALL:
  2010. return (type2&CELL_SAFETYWALL);
  2011. case CELL_CHKBASILICA:
  2012. return (type2&CELL_BASILICA);
  2013. case CELL_CHKLANDPROTECTOR:
  2014. return (type2&CELL_LANDPROTECTOR);
  2015. case CELL_CHKREGEN:
  2016. return (type2&CELL_REGEN);
  2017. case CELL_CHKICEWALL:
  2018. return (type2&CELL_ICEWALL);
  2019. default:
  2020. return 0;
  2021. }
  2022. }
  2023. /*==========================================
  2024. * (m,x,y)の状態を設定する
  2025. *------------------------------------------*/
  2026. void map_setcell(int m,int x,int y,int cell)
  2027. {
  2028. int j;
  2029. if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
  2030. return;
  2031. j=x+y*map[m].xs;
  2032. switch (cell) {
  2033. case CELL_SETNPC:
  2034. map[m].cell[j] |= CELL_NPC;
  2035. break;
  2036. case CELL_CLRNPC:
  2037. map[m].cell[j] &= ~CELL_NPC;
  2038. break;
  2039. case CELL_SETICEWALL:
  2040. map[m].cell[j] |= CELL_ICEWALL;
  2041. break;
  2042. case CELL_CLRICEWALL:
  2043. map[m].cell[j] &= ~CELL_ICEWALL;
  2044. break;
  2045. case CELL_SETBASILICA:
  2046. map[m].cell[j] |= CELL_BASILICA;
  2047. break;
  2048. case CELL_CLRBASILICA:
  2049. map[m].cell[j] &= ~CELL_BASILICA;
  2050. break;
  2051. case CELL_SETPNEUMA:
  2052. map[m].cell[j] |= CELL_PNEUMA;
  2053. break;
  2054. case CELL_CLRPNEUMA:
  2055. map[m].cell[j] &= ~CELL_PNEUMA;
  2056. break;
  2057. case CELL_SETSAFETYWALL:
  2058. map[m].cell[j] |= CELL_SAFETYWALL;
  2059. break;
  2060. case CELL_CLRSAFETYWALL:
  2061. map[m].cell[j] &= ~CELL_SAFETYWALL;
  2062. break;
  2063. case CELL_SETLANDPROTECTOR:
  2064. map[m].cell[j] |= CELL_LANDPROTECTOR;
  2065. break;
  2066. case CELL_CLRLANDPROTECTOR:
  2067. map[m].cell[j] &= ~CELL_LANDPROTECTOR;
  2068. break;
  2069. case CELL_SETREGEN:
  2070. map[m].cell[j] |= CELL_REGEN;
  2071. break;
  2072. default:
  2073. map[m].gat[j] = cell;
  2074. break;
  2075. }
  2076. }
  2077. static void* create_map_data_other_server(DBKey key, va_list args)
  2078. {
  2079. struct map_data_other_server *mdos;
  2080. unsigned short mapindex = (unsigned short)key.ui;
  2081. mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
  2082. mdos->index = mapindex;
  2083. memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
  2084. return mdos;
  2085. }
  2086. /*==========================================
  2087. * 他鯖管理のマップをdbに追加
  2088. *------------------------------------------*/
  2089. int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
  2090. {
  2091. struct map_data_other_server *mdos=NULL;
  2092. mdos=(struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
  2093. if(mdos->gat) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
  2094. return 0;
  2095. if(ip == clif_getip() && port == clif_getport()) {
  2096. //That's odd, we received info that we are the ones with this map, but... we don't have it.
  2097. ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
  2098. exit(1);
  2099. }
  2100. mdos->ip = ip;
  2101. mdos->port = port;
  2102. return 1;
  2103. }
  2104. /*==========================================
  2105. * 他鯖管理のマップを全て削除
  2106. *------------------------------------------*/
  2107. int map_eraseallipport_sub(DBKey key,void *data,va_list va)
  2108. {
  2109. struct map_data_other_server *mdos = (struct map_data_other_server*)data;
  2110. if(mdos->gat == NULL) {
  2111. db_remove(map_db,key);
  2112. aFree(mdos);
  2113. }
  2114. return 0;
  2115. }
  2116. int map_eraseallipport(void)
  2117. {
  2118. map_db->foreach(map_db,map_eraseallipport_sub);
  2119. return 1;
  2120. }
  2121. /*==========================================
  2122. * 他鯖管理のマップをdbから削除
  2123. *------------------------------------------*/
  2124. int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
  2125. {
  2126. struct map_data_other_server *mdos;
  2127. mdos = uidb_get(map_db,(unsigned int)mapindex);
  2128. if(!mdos || mdos->gat) //Map either does not exists or is a local map.
  2129. return 0;
  2130. if(mdos->ip==ip && mdos->port == port) {
  2131. uidb_remove(map_db,(unsigned int)mapindex);
  2132. aFree(mdos);
  2133. return 1;
  2134. }
  2135. return 0;
  2136. }
  2137. /*==========================================
  2138. * Map cache reading
  2139. *===========================================*/
  2140. int map_readfromcache(struct map_data *m, FILE *fp)
  2141. {
  2142. int i;
  2143. struct map_cache_main_header header;
  2144. struct map_cache_map_info info;
  2145. unsigned long size;
  2146. unsigned char *buf;
  2147. if(!fp)
  2148. return 0;
  2149. fseek(fp, 0, SEEK_SET);
  2150. fread(&header, sizeof(struct map_cache_main_header), 1, fp);
  2151. for(i = 0; i < header.map_count; i++) {
  2152. fread(&info, sizeof(struct map_cache_map_info), 1, fp);
  2153. if(strcmp(m->name, info.name) == 0) { // Map found
  2154. m->xs = info.xs;
  2155. m->ys = info.ys;
  2156. m->gat = (unsigned char *)aMalloc(m->xs*m->ys); // Allocate room for map cells data
  2157. buf = aMalloc(info.len); // Allocate a temp buffer to read the zipped map
  2158. fread(buf, info.len, 1, fp);
  2159. size = m->xs*m->ys;
  2160. decode_zip(m->gat, &size, buf, info.len); // Unzip the map from the buffer
  2161. aFree(buf);
  2162. return 1;
  2163. } else // Map not found, jump to the beginning of the next map info header
  2164. fseek(fp, info.len, SEEK_CUR);
  2165. }
  2166. return 0;
  2167. }
  2168. int map_addmap(char* mapname)
  2169. {
  2170. if (strcmpi(mapname,"clear")==0) {
  2171. map_num=0;
  2172. return 0;
  2173. }
  2174. if (map_num >= MAX_MAP_PER_SERVER - 1) {
  2175. ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname);
  2176. return 1;
  2177. }
  2178. mapindex_getmapname(mapname, map[map_num].name);
  2179. map_num++;
  2180. return 0;
  2181. }
  2182. static void map_delmapid(int id)
  2183. {
  2184. ShowNotice("Removing map [ %s ] from maplist\n",map[id].name);
  2185. memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
  2186. map_num--;
  2187. }
  2188. int map_delmap(char* mapname)
  2189. {
  2190. int i;
  2191. char map_name[MAP_NAME_LENGTH];
  2192. if (strcmpi(mapname, "all") == 0) {
  2193. map_num = 0;
  2194. return 0;
  2195. }
  2196. mapindex_getmapname(mapname, map_name);
  2197. for(i = 0; i < map_num; i++) {
  2198. if (strcmp(map[i].name, map_name) == 0) {
  2199. map_delmapid(i);
  2200. return 1;
  2201. }
  2202. }
  2203. return 0;
  2204. }
  2205. #define NO_WATER 1000000
  2206. /*
  2207. * Reads from the .rsw for each map
  2208. * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
  2209. * Assumed path for file is data/mapname.rsw
  2210. * Credits to LittleWolf
  2211. */
  2212. int map_waterheight(char* mapname)
  2213. {
  2214. char fn[256];
  2215. char *rsw, *found;
  2216. //Look up for the rsw
  2217. sprintf(fn, "data\\%s.rsw", mapname);
  2218. found = grfio_find_file(fn);
  2219. if (found) strcpy(fn, found); // replace with real name
  2220. // read & convert fn
  2221. rsw = (char *) grfio_read (fn);
  2222. if (rsw)
  2223. { //Load water height from file
  2224. int wh = (int) *(float*)(rsw+166);
  2225. aFree(rsw);
  2226. return wh;
  2227. }
  2228. ShowWarning("Failed to find water level for (%s)\n", mapname, fn);
  2229. return NO_WATER;
  2230. }
  2231. /*==================================
  2232. * .GAT format
  2233. *----------------------------------*/
  2234. int map_readgat (struct map_data* m)
  2235. {
  2236. char fn[256];
  2237. char *gat;
  2238. int wh,x,y,xs,ys;
  2239. struct gat_1cell {float high[4]; int type;} *p = NULL;
  2240. sprintf(fn, "data\\%s.gat", m->name);
  2241. // read & convert fn
  2242. gat = (char *) grfio_read (fn);
  2243. if (gat == NULL)
  2244. return 0;
  2245. xs = m->xs = *(int*)(gat+6);
  2246. ys = m->ys = *(int*)(gat+10);
  2247. m->gat = (unsigned char *)aMallocA((m->xs * m->ys)*sizeof(unsigned char));
  2248. wh = map_waterheight(m->name);
  2249. for (y = 0; y < ys; y++) {
  2250. p = (struct gat_1cell*)(gat+y*xs*20+14);
  2251. for (x = 0; x < xs; x++) {
  2252. if (wh != NO_WATER && p->type == 0)
  2253. // 水場判定
  2254. m->gat[x+y*xs] = (p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
  2255. else
  2256. m->gat[x+y*xs] = p->type;
  2257. p++;
  2258. }
  2259. }
  2260. aFree(gat);
  2261. return 1;
  2262. }
  2263. /*======================================
  2264. * Initiate maps loading stage
  2265. *--------------------------------------*/
  2266. int map_readallmaps (void)
  2267. {
  2268. int i;
  2269. int maps_removed = 0;
  2270. FILE *fp;
  2271. if(!(fp = fopen(map_cache_file, "rb")))
  2272. {
  2273. ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", map_cache_file);
  2274. exit(1); //No use launching server if maps can't be read.
  2275. }
  2276. if(enable_grf) ShowStatus("Loading maps (using GRF files)...\n");
  2277. else ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file);
  2278. for(i = 0; i < map_num; i++)
  2279. {
  2280. static int lasti = -1;
  2281. static int last_time = -1;
  2282. int j = i*20/map_num;
  2283. size_t size;
  2284. // show progress
  2285. if (j != lasti || last_time != time(0))
  2286. {
  2287. char progress[21] = " ";
  2288. char c = '-';
  2289. int k;
  2290. lasti = j;
  2291. printf("\r");
  2292. ShowStatus("Progress: [");
  2293. for (k=0; k < j; k++) progress[k] = '#';
  2294. printf(progress);
  2295. last_time = (int)time(0);
  2296. switch(last_time % 4) {
  2297. case 0: c='\\'; break;
  2298. case 1: c='|'; break;
  2299. case 2: c='/'; break;
  2300. case 3: c='-'; break;
  2301. }
  2302. printf("] Working: [%c]",c);
  2303. fflush(stdout);
  2304. }
  2305. if( !
  2306. (enable_grf?
  2307. map_readgat(&map[i])
  2308. :map_readfromcache(&map[i], fp))
  2309. ) {
  2310. map_delmapid(i);
  2311. maps_removed++;
  2312. i--;
  2313. continue;
  2314. }
  2315. map[i].index = mapindex_name2id(map[i].name);
  2316. if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) {
  2317. ShowWarning("Map %s already loaded!\n", map[i].name);
  2318. if (map[i].gat) {
  2319. aFree(map[i].gat);
  2320. map[i].gat = NULL;
  2321. }
  2322. map_delmapid(i);
  2323. maps_removed++;
  2324. i--;
  2325. continue;
  2326. }
  2327. uidb_put(map_db, (unsigned int)map[i].index, &map[i]);
  2328. map[i].m = i;
  2329. memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
  2330. map[i].mob_delete_timer = -1; //Initialize timer [Skotlex]
  2331. if(battle_config.pk_mode)
  2332. map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
  2333. map[i].cell = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
  2334. #ifdef CELL_NOSTACK
  2335. map[i].cell_bl = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
  2336. #endif
  2337. map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
  2338. map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
  2339. // default experience multiplicators
  2340. map[i].jexp = 100;
  2341. map[i].bexp = 100;
  2342. size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
  2343. map[i].block = (struct block_list**)aCalloc(size, 1);
  2344. map[i].block_mob = (struct block_list**)aCalloc(size, 1);
  2345. size = map[i].bxs * map[i].bys * sizeof(int);
  2346. map[i].block_count = (int*)aCallocA(size, 1);
  2347. map[i].block_mob_count = (int*)aCallocA(size, 1);
  2348. }
  2349. fclose(fp);
  2350. // finished map loading
  2351. printf("\r");
  2352. ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps.%30s\n",map_num,"");
  2353. if (maps_removed)
  2354. ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
  2355. return 0;
  2356. }
  2357. ////////////////////////////////////////////////////////////////////////
  2358. static int map_ip_set = 0;
  2359. static int char_ip_set = 0;
  2360. /*==========================================
  2361. * Console Command Parser [Wizputer]
  2362. *------------------------------------------*/
  2363. int parse_console(char* buf)
  2364. {
  2365. char type[64];
  2366. char command[64];
  2367. char map[64];
  2368. int x = 0;
  2369. int y = 0;
  2370. int m;
  2371. int n;
  2372. struct map_session_data sd;
  2373. memset(&sd, 0, sizeof(struct map_session_data));
  2374. strcpy(sd.status.name, "console");
  2375. if( (n=sscanf(buf, "%[^:]:%[^:]:%99s %d %d[^\n]",type,command,map,&x,&y)) < 5 )
  2376. if( (n=sscanf(buf, "%[^:]:%[^\n]",type,command)) < 2 )
  2377. n = sscanf(buf,"%[^\n]",type);
  2378. if( n == 5 ) {
  2379. m = map_mapname2mapid(map);
  2380. if( m < 0 ){
  2381. ShowWarning("Console: Unknown map\n");
  2382. return 0;
  2383. }
  2384. sd.bl.m = m;
  2385. map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
  2386. if( x > 0 )
  2387. sd.bl.x = x;
  2388. if( y > 0 )
  2389. sd.bl.y = y;
  2390. } else {
  2391. map[0] = '\0';
  2392. if( n < 2 ) command[0] = '\0';
  2393. if( n < 1 ) type[0] = '\0';
  2394. }
  2395. ShowInfo("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y);
  2396. if( n == 5 && strcmpi("admin",type) == 0 ){
  2397. if( is_atcommand_sub(sd.fd,&sd,command,99) == AtCommand_None )
  2398. printf("Console: not atcommand\n");
  2399. } else if( n == 2 && strcmpi("server",type) == 0 ){
  2400. if( strcmpi("shutdown",command) == 0 ||
  2401. strcmpi("exit",command) == 0 ||
  2402. strcmpi("quit",command) == 0 ){
  2403. runflag = 0;
  2404. }
  2405. } else if( strcmpi("help",type) == 0 ){
  2406. ShowNotice("To use GM commands:\n");
  2407. printf("admin:<gm command>:<map of \"gm\"> <x> <y>\n");
  2408. printf("You can use any GM command that doesn't require the GM.\n");
  2409. printf("No using @item or @warp however you can use @charwarp\n");
  2410. printf("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
  2411. printf("IE: @spawn\n");
  2412. printf("To shutdown the server:\n");
  2413. printf("server:shutdown\n");
  2414. }
  2415. return 0;
  2416. }
  2417. /*==========================================
  2418. * 設定ファイルを?み?む
  2419. *------------------------------------------*/
  2420. int map_config_read(char *cfgName)
  2421. {
  2422. char line[1024], w1[1024], w2[1024], *ptr;
  2423. FILE *fp;
  2424. fp = fopen(cfgName,"r");
  2425. if (fp == NULL) {
  2426. ShowError("Map configuration file not found at: %s\n", cfgName);
  2427. return 1;
  2428. }
  2429. while(fgets(line, sizeof(line), fp))
  2430. {
  2431. if (line[0] == '/' && line[1] == '/')
  2432. continue;
  2433. if ((ptr = strstr(line, "//")) != NULL)
  2434. *ptr = '\n'; //Strip comments
  2435. if (sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) == 2) {
  2436. //Strip trailing spaces
  2437. ptr = w2 + strlen(w2);
  2438. while (--ptr >= w2 && *ptr == ' ');
  2439. ptr++;
  2440. *ptr = '\0';
  2441. if(strcmpi(w1,"timestamp_format")==0){
  2442. strncpy(timestamp_format, w2, 20);
  2443. } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
  2444. stdout_with_ansisequence = config_switch(w2);
  2445. } else if(strcmpi(w1,"console_silent")==0){
  2446. ShowInfo("Console Silent Setting: %d\n", atoi(w2));
  2447. msg_silent = atoi(w2);
  2448. } else if (strcmpi(w1, "userid")==0){
  2449. chrif_setuserid(w2);
  2450. } else if (strcmpi(w1, "passwd") == 0) {
  2451. chrif_setpasswd(w2);
  2452. } else if (strcmpi(w1, "char_ip") == 0) {
  2453. char_ip_set = chrif_setip(w2);
  2454. } else if (strcmpi(w1, "char_port") == 0) {
  2455. chrif_setport(atoi(w2));
  2456. } else if (strcmpi(w1, "map_ip") == 0) {
  2457. map_ip_set = clif_setip(w2);
  2458. } else if (strcmpi(w1, "bind_ip") == 0) {
  2459. clif_setbindip(w2);
  2460. } else if (strcmpi(w1, "map_port") == 0) {
  2461. clif_setport(atoi(w2));
  2462. map_port = (atoi(w2));
  2463. } else if (strcmpi(w1, "map") == 0) {
  2464. map_addmap(w2);
  2465. } else if (strcmpi(w1, "delmap") == 0) {
  2466. map_delmap(w2);
  2467. } else if (strcmpi(w1, "npc") == 0) {
  2468. npc_addsrcfile(w2);
  2469. } else if (strcmpi(w1, "delnpc") == 0) {
  2470. npc_delsrcfile(w2);
  2471. } else if (strcmpi(w1, "autosave_time") == 0) {
  2472. autosave_interval = atoi(w2);
  2473. if (autosave_interval < 1) //Revert to default saving.
  2474. autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
  2475. else
  2476. autosave_interval *= 1000; //Pass from sec to ms
  2477. } else if (strcmpi(w1, "minsave_time") == 0) {
  2478. minsave_interval= atoi(w2);
  2479. if (minsave_interval < 1)
  2480. minsave_interval = 1;
  2481. } else if (strcmpi(w1, "save_settings") == 0) {
  2482. save_settings = atoi(w2);
  2483. } else if (strcmpi(w1, "motd_txt") == 0) {
  2484. strcpy(motd_txt, w2);
  2485. } else if (strcmpi(w1, "help_txt") == 0) {
  2486. strcpy(help_txt, w2);
  2487. } else if (strcmpi(w1, "help2_txt") == 0) {
  2488. strcpy(help2_txt, w2);
  2489. } else if (strcmpi(w1, "charhelp_txt") == 0) {
  2490. strcpy(charhelp_txt, w2);
  2491. } else if (strcmpi(w1, "mapreg_txt") == 0) {
  2492. strcpy(mapreg_txt, w2);
  2493. } else if(strcmpi(w1,"map_cache_file") == 0) {
  2494. strncpy(map_cache_file,w2,255);
  2495. } else if(strcmpi(w1,"db_path") == 0) {
  2496. strncpy(db_path,w2,255);
  2497. } else if (strcmpi(w1, "console") == 0) {
  2498. console = config_switch(w2);
  2499. if (console)
  2500. ShowNotice("Console Commands are enabled.\n");
  2501. } else if (strcmpi(w1, "enable_spy") == 0) {
  2502. enable_spy = config_switch(w2);
  2503. } else if (strcmpi(w1, "use_grf") == 0) {
  2504. enable_grf = config_switch(w2);
  2505. } else if (strcmpi(w1, "import") == 0) {
  2506. map_config_read(w2);
  2507. } else
  2508. ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
  2509. }
  2510. }
  2511. fclose(fp);
  2512. return 0;
  2513. }
  2514. int inter_config_read(char *cfgName)
  2515. {
  2516. int i;
  2517. char line[1024],w1[1024],w2[1024];
  2518. FILE *fp;
  2519. fp=fopen(cfgName,"r");
  2520. if(fp==NULL){
  2521. ShowError("File not found: '%s'.\n",cfgName);
  2522. return 1;
  2523. }
  2524. while(fgets(line, sizeof(line), fp))
  2525. {
  2526. if(line[0] == '/' && line[1] == '/')
  2527. continue;
  2528. i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
  2529. if(i!=2)
  2530. continue;
  2531. if(strcmpi(w1,"party_share_level")==0){
  2532. party_share_level = config_switch(w2);
  2533. } else if(strcmpi(w1,"lowest_gm_level")==0){
  2534. lowest_gm_level = atoi(w2);
  2535. /* Main chat nick [LuzZza] */
  2536. } else if(strcmpi(w1, "main_chat_nick")==0){
  2537. strcpy(main_chat_nick, w2);
  2538. #ifndef TXT_ONLY
  2539. } else if(strcmpi(w1,"item_db_db")==0){
  2540. strcpy(item_db_db,w2);
  2541. } else if(strcmpi(w1,"mob_db_db")==0){
  2542. strcpy(mob_db_db,w2);
  2543. } else if(strcmpi(w1,"item_db2_db")==0){
  2544. strcpy(item_db2_db,w2);
  2545. } else if(strcmpi(w1,"mob_db2_db")==0){
  2546. strcpy(mob_db2_db,w2);
  2547. } else if (strcmpi(w1, "char_db") == 0) {
  2548. strcpy(char_db, w2);
  2549. //Map Server SQL DB
  2550. } else if(strcmpi(w1,"map_server_ip")==0){
  2551. strcpy(map_server_ip, w2);
  2552. } else if(strcmpi(w1,"map_server_port")==0){
  2553. map_server_port=atoi(w2);
  2554. } else if(strcmpi(w1,"map_server_id")==0){
  2555. strcpy(map_server_id, w2);
  2556. } else if(strcmpi(w1,"map_server_pw")==0){
  2557. strcpy(map_server_pw, w2);
  2558. } else if(strcmpi(w1,"map_server_db")==0){
  2559. strcpy(map_server_db, w2);
  2560. } else if(strcmpi(w1,"default_codepage")==0){
  2561. strcpy(default_codepage, w2);
  2562. } else if(strcmpi(w1,"use_sql_db")==0){
  2563. db_use_sqldbs = config_switch(w2);
  2564. ShowStatus ("Using SQL dbs: %s\n",w2);
  2565. } else if(strcmpi(w1,"log_db")==0) {
  2566. strcpy(log_db, w2);
  2567. } else if(strcmpi(w1,"log_db_ip")==0) {
  2568. strcpy(log_db_ip, w2);
  2569. } else if(strcmpi(w1,"log_db")==0) {
  2570. strcpy(log_db, w2);
  2571. } else if(strcmpi(w1,"log_db_id")==0) {
  2572. strcpy(log_db_id, w2);
  2573. } else if(strcmpi(w1,"log_db_pw")==0) {
  2574. strcpy(log_db_pw, w2);
  2575. } else if(strcmpi(w1,"log_db_port")==0) {
  2576. log_db_port = atoi(w2);
  2577. // Mail Server SQL
  2578. } else if(strcmpi(w1,"mail_server_enable")==0){
  2579. mail_server_enable = config_switch(w2);
  2580. ShowStatus ("Using Mail Server: %s\n",w2);
  2581. } else if(strcmpi(w1,"mail_server_ip")==0){
  2582. strcpy(mail_server_ip, w2);
  2583. } else if(strcmpi(w1,"mail_server_port")==0){
  2584. mail_server_port=atoi(w2);
  2585. } else if(strcmpi(w1,"mail_server_id")==0){
  2586. strcpy(mail_server_id, w2);
  2587. } else if(strcmpi(w1,"mail_server_pw")==0){
  2588. strcpy(mail_server_pw, w2);
  2589. } else if(strcmpi(w1,"mail_server_db")==0){
  2590. strcpy(mail_server_db, w2);
  2591. } else if(strcmpi(w1,"mail_db")==0) {
  2592. strcpy(mail_db, w2);
  2593. #endif
  2594. //support the import command, just like any other config
  2595. } else if(strcmpi(w1,"import")==0){
  2596. inter_config_read(w2);
  2597. }
  2598. }
  2599. fclose(fp);
  2600. return 0;
  2601. }
  2602. #ifndef TXT_ONLY
  2603. /*=======================================
  2604. * MySQL Init
  2605. *---------------------------------------*/
  2606. int map_sql_init(void)
  2607. {
  2608. mysql_init(&mmysql_handle);
  2609. //DB connection start
  2610. ShowInfo("Connecting to the Map DB Server....\n");
  2611. if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw,
  2612. map_server_db ,map_server_port, (char *)NULL, 0)) {
  2613. //pointer check
  2614. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2615. exit(1);
  2616. }
  2617. else {
  2618. ShowStatus("connect success! (Map Server Connection)\n");
  2619. }
  2620. if(mail_server_enable) { // mail system [Valaris]
  2621. mysql_init(&mail_handle);
  2622. ShowInfo("Connecting to the Mail DB Server....\n");
  2623. if(!mysql_real_connect(&mail_handle, mail_server_ip, mail_server_id, mail_server_pw,
  2624. mail_server_db ,mail_server_port, (char *)NULL, 0)) {
  2625. ShowSQL("DB error - %s\n",mysql_error(&mail_handle));
  2626. exit(1);
  2627. }
  2628. if( strlen(default_codepage) > 0 ) {
  2629. sprintf( tmp_sql, "SET NAMES %s", default_codepage );
  2630. if (mysql_query(&mail_handle, tmp_sql)) {
  2631. ShowSQL("DB error - %s\n",mysql_error(&mail_handle));
  2632. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2633. }
  2634. }
  2635. }
  2636. if( strlen(default_codepage) > 0 ) {
  2637. sprintf( tmp_sql, "SET NAMES %s", default_codepage );
  2638. if (mysql_query(&mmysql_handle, tmp_sql)) {
  2639. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2640. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2641. }
  2642. }
  2643. return 0;
  2644. }
  2645. int map_sql_close(void)
  2646. {
  2647. mysql_close(&mmysql_handle);
  2648. ShowStatus("Close Map DB Connection....\n");
  2649. if (log_config.sql_logs)
  2650. {
  2651. mysql_close(&logmysql_handle);
  2652. ShowStatus("Close Log DB Connection....\n");
  2653. }
  2654. return 0;
  2655. }
  2656. int log_sql_init(void)
  2657. {
  2658. mysql_init(&logmysql_handle);
  2659. //DB connection start
  2660. ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db,log_db_ip);
  2661. if(!mysql_real_connect(&logmysql_handle, log_db_ip, log_db_id, log_db_pw,
  2662. log_db ,log_db_port, (char *)NULL, 0)) {
  2663. //pointer check
  2664. ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
  2665. exit(1);
  2666. }
  2667. ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db);
  2668. if( strlen(default_codepage) > 0 ) {
  2669. sprintf( tmp_sql, "SET NAMES %s", default_codepage );
  2670. if (mysql_query(&logmysql_handle, tmp_sql)) {
  2671. ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
  2672. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2673. }
  2674. }
  2675. return 0;
  2676. }
  2677. /*=============================================
  2678. * Does a mysql_ping to all connection handles
  2679. *---------------------------------------------*/
  2680. int map_sql_ping(int tid, unsigned int tick, int id, int data)
  2681. {
  2682. ShowInfo("Pinging SQL server to keep connection alive...\n");
  2683. mysql_ping(&mmysql_handle);
  2684. if (log_config.sql_logs)
  2685. mysql_ping(&logmysql_handle);
  2686. if(mail_server_enable)
  2687. mysql_ping(&mail_handle);
  2688. return 0;
  2689. }
  2690. int sql_ping_init(void)
  2691. {
  2692. int connection_timeout, connection_ping_interval;
  2693. // set a default value first
  2694. connection_timeout = 28800; // 8 hours
  2695. // ask the mysql server for the timeout value
  2696. if (!mysql_query(&mmysql_handle, "SHOW VARIABLES LIKE 'wait_timeout'")
  2697. && (sql_res = mysql_store_result(&mmysql_handle)) != NULL) {
  2698. sql_row = mysql_fetch_row(sql_res);
  2699. if (sql_row)
  2700. connection_timeout = atoi(sql_row[1]);
  2701. if (connection_timeout < 60)
  2702. connection_timeout = 60;
  2703. mysql_free_result(sql_res);
  2704. }
  2705. // establish keepalive
  2706. connection_ping_interval = connection_timeout - 30; // 30-second reserve
  2707. add_timer_func_list(map_sql_ping, "map_sql_ping");
  2708. add_timer_interval(gettick() + connection_ping_interval*1000, map_sql_ping, 0, 0, connection_ping_interval*1000);
  2709. return 0;
  2710. }
  2711. #endif /* not TXT_ONLY */
  2712. int map_db_final(DBKey k,void *d,va_list ap)
  2713. {
  2714. struct map_data_other_server *mdos = (struct map_data_other_server*)d;
  2715. if(mdos && mdos->gat == NULL)
  2716. aFree(mdos);
  2717. return 0;
  2718. }
  2719. int nick_db_final(void *k,void *d,va_list ap)
  2720. {
  2721. char *p = (char *) d;
  2722. if (p) aFree(p);
  2723. return 0;
  2724. }
  2725. int cleanup_sub(struct block_list *bl, va_list ap)
  2726. {
  2727. nullpo_retr(0, bl);
  2728. switch(bl->type) {
  2729. case BL_PC:
  2730. map_quit((struct map_session_data *) bl);
  2731. break;
  2732. case BL_NPC:
  2733. npc_unload((struct npc_data *)bl);
  2734. break;
  2735. case BL_MOB:
  2736. unit_free(bl,0);
  2737. break;
  2738. case BL_PET:
  2739. //There is no need for this, the pet is removed together with the player. [Skotlex]
  2740. break;
  2741. case BL_ITEM:
  2742. map_clearflooritem(bl->id);
  2743. break;
  2744. case BL_SKILL:
  2745. skill_delunit((struct skill_unit *) bl, 1);
  2746. break;
  2747. }
  2748. return 1;
  2749. }
  2750. static int cleanup_db_sub(DBKey key,void *data,va_list va)
  2751. {
  2752. return cleanup_sub((struct block_list*)data, NULL);
  2753. }
  2754. static int cleanup_db_subpc(DBKey key,void *data,va_list va)
  2755. {
  2756. struct map_session_data *sd = (TBL_PC*)data;
  2757. if (!sd->state.finalsave)
  2758. { //Error?
  2759. ShowError("do_final: Player character in DB which was not sent to save! %d:%d\n", sd->status.account_id, sd->status.char_id);
  2760. map_quit(sd); //Attempt force-save
  2761. }
  2762. //Force remove from memory...
  2763. map_quit_ack(sd);
  2764. return 1;
  2765. }
  2766. /*==========================================
  2767. * map鯖終了・理
  2768. *------------------------------------------*/
  2769. void do_final(void)
  2770. {
  2771. int i, j;
  2772. struct map_session_data **pl_allsd;
  2773. ShowStatus("Terminating...\n");
  2774. for (i = 0; i < map_num; i++)
  2775. if (map[i].m >= 0)
  2776. map_foreachinmap(cleanup_sub, i, BL_ALL);
  2777. //Scan any remaining players (between maps?) to kick them out. [Skotlex]
  2778. pl_allsd = map_getallusers(&j);
  2779. for (i = 0; i < j; i++)
  2780. map_quit(pl_allsd[i]);
  2781. id_db->foreach(id_db,cleanup_db_sub);
  2782. chrif_char_reset_offline();
  2783. chrif_flush_fifo();
  2784. //Online players were sent to save, but the ack will not arrive on time!
  2785. //They have to be removed from memory, and assume the char-server saved them.
  2786. pc_db->foreach(pc_db,cleanup_db_subpc);
  2787. do_final_atcommand();
  2788. do_final_battle();
  2789. do_final_chrif();
  2790. do_final_npc();
  2791. do_final_script();
  2792. do_final_itemdb();
  2793. do_final_storage();
  2794. do_final_guild();
  2795. do_final_party();
  2796. do_final_pc();
  2797. do_final_pet();
  2798. do_final_mob();
  2799. do_final_msg();
  2800. do_final_skill();
  2801. do_final_unit();
  2802. if(use_irc)
  2803. do_final_irc();
  2804. map_getallusers(NULL); //Clear the memory allocated for this array.
  2805. map_db->destroy(map_db, map_db_final);
  2806. for (i=0; i<map_num; i++) {
  2807. if(map[i].gat) aFree(map[i].gat);
  2808. if(map[i].cell) aFree(map[i].cell);
  2809. #ifdef CELL_NOSTACK
  2810. if(map[i].cell_bl) aFree(map[i].cell_bl);
  2811. #endif
  2812. if(map[i].block) aFree(map[i].block);
  2813. if(map[i].block_mob) aFree(map[i].block_mob);
  2814. if(map[i].block_count) aFree(map[i].block_count);
  2815. if(map[i].block_mob_count) aFree(map[i].block_mob_count);
  2816. if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
  2817. for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
  2818. if (map[i].moblist[j]) aFree(map[i].moblist[j]);
  2819. }
  2820. }
  2821. mapindex_final();
  2822. id_db->destroy(id_db, NULL);
  2823. pc_db->destroy(pc_db, NULL);
  2824. charid_db->destroy(charid_db, NULL);
  2825. #ifndef TXT_ONLY
  2826. map_sql_close();
  2827. #endif /* not TXT_ONLY */
  2828. ShowStatus("Successfully terminated.\n");
  2829. }
  2830. static int map_abort_sub(DBKey key,void * data,va_list ap)
  2831. {
  2832. struct map_session_data *sd = (TBL_PC*)data;
  2833. if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave)
  2834. return 0;
  2835. chrif_save(sd,1);
  2836. return 1;
  2837. }
  2838. //------------------------------
  2839. // Function called when the server
  2840. // has received a crash signal.
  2841. //------------------------------
  2842. void do_abort(void)
  2843. {
  2844. //Save all characters and then flush the inter-connection.
  2845. if (!chrif_isconnected())
  2846. {
  2847. if (pc_db->size(pc_db))
  2848. ShowFatalError("Server has crashed without a connection to the char-server, character data can't be saved!\n");
  2849. return;
  2850. }
  2851. ShowError("Server received crash signal! Attempting to save all online characters!\n");
  2852. map_foreachpc(map_abort_sub);
  2853. chrif_flush_fifo();
  2854. }
  2855. /*======================================================
  2856. * Map-Server Version Screen [MC Cameri]
  2857. *------------------------------------------------------*/
  2858. void map_helpscreen(int flag)
  2859. {
  2860. puts("Usage: map-server [options]");
  2861. puts("Options:");
  2862. puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
  2863. puts("-----------------------------------------------------------------------------");
  2864. puts(" --help, --h, --?, /? Displays this help screen");
  2865. puts(" --map-config <file> Load map-server configuration from <file>");
  2866. puts(" --battle-config <file> Load battle configuration from <file>");
  2867. puts(" --atcommand-config <file> Load atcommand configuration from <file>");
  2868. puts(" --charcommand-config <file> Load charcommand configuration from <file>");
  2869. puts(" --script-config <file> Load script configuration from <file>");
  2870. puts(" --msg-config <file> Load message configuration from <file>");
  2871. puts(" --grf-path-file <file> Load grf path file configuration from <file>");
  2872. puts(" --sql-config <file> Load inter-server configuration from <file>");
  2873. puts(" (SQL Only)");
  2874. puts(" --log-config <file> Load logging configuration from <file>");
  2875. puts(" (SQL Only)");
  2876. puts(" --version, --v, -v, /v Displays the server's version");
  2877. puts("\n");
  2878. if (flag) exit(1);
  2879. }
  2880. /*======================================================
  2881. * Map-Server Version Screen [MC Cameri]
  2882. *------------------------------------------------------*/
  2883. void map_versionscreen(int flag)
  2884. {
  2885. printf("CL_WHITE" "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
  2886. ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
  2887. ATHENA_MOD_VERSION);
  2888. puts(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/");
  2889. puts(CL_GREEN "Download URL:" CL_RESET "\thttp://eathena.systeminplace.net/");
  2890. puts(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena");
  2891. puts("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
  2892. if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
  2893. if (flag) exit(1);
  2894. }
  2895. /*======================================================
  2896. * Map-Server Init and Command-line Arguments [Valaris]
  2897. *------------------------------------------------------*/
  2898. void set_server_type(void)
  2899. {
  2900. SERVER_TYPE = ATHENA_SERVER_MAP;
  2901. }
  2902. int do_init(int argc, char *argv[])
  2903. {
  2904. int i;
  2905. #ifdef GCOLLECT
  2906. GC_enable_incremental();
  2907. #endif
  2908. INTER_CONF_NAME="conf/inter_athena.conf";
  2909. LOG_CONF_NAME="conf/log_athena.conf";
  2910. MAP_CONF_NAME = "conf/map_athena.conf";
  2911. BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
  2912. ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
  2913. CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf";
  2914. SCRIPT_CONF_NAME = "conf/script_athena.conf";
  2915. MSG_CONF_NAME = "conf/msg_athena.conf";
  2916. srand(gettick());
  2917. for (i = 1; i < argc ; i++) {
  2918. if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
  2919. map_helpscreen(1);
  2920. else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
  2921. map_versionscreen(1);
  2922. else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
  2923. MAP_CONF_NAME=argv[i+1];
  2924. else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
  2925. BATTLE_CONF_FILENAME = argv[i+1];
  2926. else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
  2927. ATCOMMAND_CONF_FILENAME = argv[i+1];
  2928. else if (strcmp(argv[i],"--charcommand_config") == 0 || strcmp(argv[i],"--charcommand-config") == 0)
  2929. CHARCOMMAND_CONF_FILENAME = argv[i+1];
  2930. else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
  2931. SCRIPT_CONF_NAME = argv[i+1];
  2932. else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
  2933. MSG_CONF_NAME = argv[i+1];
  2934. #ifndef TXT_ONLY
  2935. else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
  2936. INTER_CONF_NAME = argv[i+1];
  2937. #endif
  2938. else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
  2939. LOG_CONF_NAME = argv[i+1];
  2940. else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
  2941. runflag = 0;
  2942. }
  2943. map_config_read(MAP_CONF_NAME);
  2944. irc_read_conf(IRC_CONF); // [Zido]
  2945. chrif_checkdefaultlogin();
  2946. if (!map_ip_set || !char_ip_set) {
  2947. char ip_str[16];
  2948. ip2str(addr_[0], ip_str);
  2949. ShowError("\nNot all IP addresses in map_athena.conf configured, autodetecting...\n");
  2950. if (naddr_ == 0)
  2951. ShowError("Unable to determine your IP address...\n");
  2952. else if (naddr_ > 1)
  2953. ShowNotice("Multiple interfaces detected...\n");
  2954. ShowInfo("Defaulting to %s as our IP address\n", ip_str);
  2955. if (!map_ip_set)
  2956. clif_setip(ip_str);
  2957. if (!char_ip_set)
  2958. chrif_setip(ip_str);
  2959. }
  2960. if (SHOW_DEBUG_MSG)
  2961. ShowNotice("Server running in '"CL_WHITE"Debug Mode"CL_RESET"'.\n");
  2962. battle_config_read(BATTLE_CONF_FILENAME);
  2963. msg_config_read(MSG_CONF_NAME);
  2964. atcommand_config_read(ATCOMMAND_CONF_FILENAME);
  2965. charcommand_config_read(CHARCOMMAND_CONF_FILENAME);
  2966. script_config_read(SCRIPT_CONF_NAME);
  2967. inter_config_read(INTER_CONF_NAME);
  2968. log_config_read(LOG_CONF_NAME);
  2969. id_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
  2970. pc_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int)); //Added for reliable map_id2sd() use. [Skotlex]
  2971. map_db = db_alloc(__FILE__,__LINE__,DB_UINT,DB_OPT_BASE,sizeof(int));
  2972. charid_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
  2973. #ifndef TXT_ONLY
  2974. map_sql_init();
  2975. #endif /* not TXT_ONLY */
  2976. mapindex_init();
  2977. if(enable_grf)
  2978. grfio_init("conf/grf-files.txt"); //[blackhole89] - restore
  2979. map_readallmaps();
  2980. add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
  2981. add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
  2982. add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
  2983. add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
  2984. if(use_irc)
  2985. do_init_irc();
  2986. do_init_atcommand();
  2987. do_init_battle();
  2988. do_init_chrif();
  2989. do_init_clif();
  2990. do_init_script();
  2991. do_init_itemdb();
  2992. do_init_skill();
  2993. do_init_mob();
  2994. do_init_pc();
  2995. do_init_status();
  2996. do_init_party();
  2997. do_init_guild();
  2998. do_init_storage();
  2999. do_init_pet();
  3000. do_init_merc(); //[orn]
  3001. do_init_npc();
  3002. do_init_unit();
  3003. #ifndef TXT_ONLY /* mail system [Valaris] */
  3004. if(mail_server_enable)
  3005. do_init_mail();
  3006. if (log_config.sql_logs)
  3007. log_sql_init();
  3008. sql_ping_init();
  3009. #endif /* not TXT_ONLY */
  3010. npc_event_do_oninit(); // npcのOnInitイベント?行
  3011. if( console )
  3012. {
  3013. //##TODO invoke a CONSOLE_START plugin event
  3014. }
  3015. if (battle_config.pk_mode == 1)
  3016. ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
  3017. ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
  3018. return 0;
  3019. }