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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef GUILD_HPP
- #define GUILD_HPP
- #include <common/cbasetypes.hpp>
- #include <common/database.hpp>
- #include <common/mmo.hpp>
- #include "map.hpp" // NAME_LENGTH
- struct guild;
- struct guild_member;
- struct guild_position;
- struct guild_castle;
- class map_session_data;
- struct mob_data;
- //For quick linking to a guardian's info. [Skotlex]
- struct guardian_data {
- int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
- int guild_id;
- int emblem_id;
- int guardup_lv; //Level of GD_GUARDUP skill.
- char guild_name[NAME_LENGTH];
- std::shared_ptr<guild_castle> castle;
- };
- uint16 guild_skill_get_max(uint16 id);
- int guild_checkskill(struct guild *g,int id);
- bool guild_check_skill_require(struct guild *g,uint16 id); // [Komurka]
- int guild_checkcastles(struct guild *g); // [MouseJstr]
- bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
- void do_init_guild(void);
- struct guild *guild_search(int guild_id);
- struct guild *guild_searchname(char *str);
- map_session_data *guild_getavailablesd(struct guild *g);
- int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id);
- int guild_getposition(map_session_data *sd);
- t_exp guild_payexp(map_session_data *sd,t_exp exp);
- t_exp guild_getexp(map_session_data *sd,t_exp exp); // [Celest]
- int guild_create(map_session_data *sd, const char *name);
- int guild_created(uint32 account_id,int guild_id);
- int guild_request_info(int guild_id);
- int guild_recv_noinfo(int guild_id);
- int guild_recv_info(struct guild *sg);
- int guild_npc_request_info(int guild_id,const char *ev);
- int guild_invite(map_session_data *sd,map_session_data *tsd);
- int guild_reply_invite(map_session_data *sd,int guild_id,int flag);
- void guild_member_joined(map_session_data *sd);
- int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag);
- int guild_leave(map_session_data *sd,int guild_id,
- uint32 account_id,uint32 char_id,const char *mes);
- int guild_member_withdraw(int guild_id,uint32 account_id,uint32 char_id,int flag,
- const char *name,const char *mes);
- int guild_expulsion(map_session_data *sd,int guild_id,
- uint32 account_id,uint32 char_id,const char *mes);
- void guild_skillup(map_session_data* sd, uint16 skill_id);
- void guild_block_skill(map_session_data *sd, int time);
- int guild_reqalliance(map_session_data *sd,map_session_data *tsd);
- int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag);
- int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 account_id2,
- int flag,const char *name1,const char *name2);
- int guild_delalliance(map_session_data *sd,int guild_id,int flag);
- int guild_opposition(map_session_data *sd,map_session_data *tsd);
- int guild_check_alliance(int guild_id1, int guild_id2, int flag);
- int guild_send_memberinfoshort(map_session_data *sd,int online);
- int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int online,int lv,int class_);
- int guild_change_memberposition(int guild_id,uint32 account_id,uint32 char_id,short idx);
- int guild_memberposition_changed(struct guild *g,int idx,int pos);
- int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name);
- int guild_position_changed(int guild_id,int idx,struct guild_position *p);
- int guild_change_notice(map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
- int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
- int guild_change_emblem(map_session_data *sd,int len,const char *data);
- int guild_change_emblem_version(map_session_data* sd, int version);
- int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
- int guild_send_message(map_session_data *sd,const char *mes,int len);
- int guild_recv_message(int guild_id,uint32 account_id,const char *mes,int len);
- int guild_send_dot_remove(map_session_data *sd);
- int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id);
- int guild_break(map_session_data *sd,char *name);
- int guild_broken(int guild_id,int flag);
- int guild_gm_change(int guild_id, uint32 char_id);
- int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t time);
- void guild_castle_map_init(void);
- int guild_castledatasave(int castle_id,int index,int value);
- int guild_castledataloadack(int len, struct guild_castle *gc);
- void guild_castle_reconnect(int castle_id, int index, int value);
- bool guild_agit_start(void);
- bool guild_agit_end(void);
- bool guild_agit2_start(void);
- bool guild_agit2_end(void);
- bool guild_agit3_start(void);
- bool guild_agit3_end(void);
- /* guild flag cachin */
- void guild_flag_add(struct npc_data *nd);
- void guild_flag_remove(struct npc_data *nd);
- void guild_flags_clear(void);
- void guild_guildaura_refresh(map_session_data *sd, uint16 skill_id, uint16 skill_lv);
- #ifdef BOUND_ITEMS
- void guild_retrieveitembound(uint32 char_id,uint32 account_id,int guild_id);
- #endif
- void do_final_guild(void);
- class CastleDatabase : public TypesafeYamlDatabase <int32, guild_castle> {
- public:
- CastleDatabase() : TypesafeYamlDatabase("CASTLE_DB", 2, 1) {
- }
- const std::string getDefaultLocation() override;
- uint64 parseBodyNode(const ryml::NodeRef& node) override;
- void loadingFinished() override;
- // Additional
- std::shared_ptr<guild_castle> mapname2gc(const char* mapname);
- std::shared_ptr<guild_castle> mapindex2gc(int16 mapindex);
- std::shared_ptr<guild_castle> find_by_clientid( uint16 client_id );
- };
- extern CastleDatabase castle_db;
- #endif /* GUILD_HPP */
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