WeekendDungeon.txt 14 KB

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  1. //===== rAthena Script =======================================
  2. //= Weekend Memorial Dungeon
  3. //===== Description: =========================================
  4. //= [Walkthrough Conversion]
  5. //= Weekend Memorial Dungeon
  6. //===== Changelogs: ==========================================
  7. //= 1.0 Initial release [Everade]
  8. //============================================================
  9. pay_arche,44,124,5 script Marry Jae 4_F_JOB_BLACKSMITH,{
  10. mes "[Marry Jae]";
  11. if (BaseLevel < 60) {
  12. mes "Your base level is too low, come back when you hit level 60+.";
  13. close;
  14. }
  15. mes "^ff0000If you attempt to tame any monsters, it will not count as a kill. Please be careful.^000000";
  16. next;
  17. .@day = gettime(DT_DAYOFWEEK);
  18. if (.@day != SATURDAY && .@day != SUNDAY) {
  19. mes "[Marry Jae]";
  20. mes "Oh, a curious onlooker? I'm Marry Jae, the person in charge of weekends among the days of the week.";
  21. next;
  22. mes "[Marry Jae]";
  23. mes "What is the weekend dungeon? Actually, it's a specially designed space for new adventurers to train.";
  24. next;
  25. mes "^0000FFLooking around, it's obvious that Marry Jae is talking to you.^000000";
  26. next;
  27. mes "[Marry Jae]";
  28. mes "For those who do not have a party on the weekends, this place is hunting and experience gaining grounds for lonely adventurers!";
  29. next;
  30. mes "[Marry Jae]";
  31. mes "Besides, the experience gain here is very generous.";
  32. next;
  33. select( "When is the opening time?" );
  34. mes "[Marry Jae]";
  35. mes "The dungeon will be open during:";
  36. mes "^0000FFSaturday 00:00 ~ Sunday 23:59^000000";
  37. next;
  38. mes "[Marry Jae]";
  39. mes "I hope to see you when the weekend arrives~";
  40. close;
  41. }
  42. .@md_name$ = "Weekend Dungeon";
  43. if (is_party_leader() == false) {
  44. mes "[Marry Jae]";
  45. mes "You need to form a party of one member or more.";
  46. close;
  47. }
  48. switch( checkquest(12378,PLAYTIME) ) {
  49. case -1:
  50. break;
  51. case 0:
  52. case 1:
  53. switch( checkquest(12377,PLAYTIME) ) {
  54. case -1:
  55. case 2:
  56. mes "[Marry Jae]";
  57. mes "Sorry, but the entry period to the " + .@md_name$ + " has expired.";
  58. mes "Take a rest while waiting for the dungeon to be available again.";
  59. close;
  60. case 0:
  61. case 1:
  62. break;
  63. }
  64. break;
  65. case 2:
  66. erasequest 12377;
  67. erasequest 12378;
  68. mes "[Marry Jae]";
  69. mes "The cooldown has expired.";
  70. mes "You may re-enter the Memorial Dungeon.";
  71. close;
  72. }
  73. mes "[Marry Jae]";
  74. mes "I think you're just about ready.";
  75. mes "Now, would you like to enter it now?";
  76. next;
  77. switch( select( "Prepare Memorial Dungeon", "Enter Weekend Dungeon", "Cancel" ) ) {
  78. case 1:
  79. instance_create(.@md_name$);
  80. mes "[Marry Jae]";
  81. mes "The Memorial Dungeon has been created.";
  82. mes "You may now enter.";
  83. close;
  84. case 2:
  85. switch( instance_enter(.@md_name$) ) {
  86. case IE_NOMEMBER:
  87. end;
  88. case IE_NOINSTANCE:
  89. mes "There is no Memorial Dungeon registered.";
  90. close;
  91. case IE_OTHER:
  92. mes "An unknown error has occurred.";
  93. close;
  94. case IE_OK:
  95. mes "[Marry Jae]";
  96. mes "Off you go!";
  97. mapannounce "pay_arche", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99;
  98. if (isbegin_quest(12377) == 0)
  99. setquest 12377;
  100. if (isbegin_quest(12378) == 0)
  101. setquest 12378;
  102. end;
  103. }
  104. end;
  105. case 3:
  106. mes "[Marry Jae]";
  107. mes "You have not prepared?";
  108. mes "Can't really help it I guess.";
  109. close;
  110. }
  111. }
  112. //Merchant
  113. pay_arche,44,121,5 script Gift Supplies Clerk 4_F_02,{
  114. .@zeny = 60000;
  115. mes "[Gift Supplies Clerk]";
  116. mes "I offer packaging services for those who wish to present a precious gift to a cherished one.";
  117. next;
  118. mes "[Gift Supplies Clerk]";
  119. mes "If you have 5 units of <ITEM>" + getitemname(23143) + "<INFO>23143</INFO></ITEM> or <ITEM>" + getitemname(23142) + "<INFO>23142</INFO></ITEM>, I can pack it for just ^FF0000" + F_InsertComma(.@zeny) + "^000000 Zeny!";
  120. mes "Do you want to pack it right now?";
  121. next;
  122. switch( select( "Cancel", "Growth Elixir Packing", "Job Elixir Packing" ) ) {
  123. case 1:
  124. mes "[Gift Supplies Clerk]";
  125. mes "Come back whenever you need packaging services!";
  126. close;
  127. case 2:
  128. .@item = 23142;
  129. .@box = 23144;
  130. break;
  131. case 3:
  132. .@item = 23143;
  133. .@box = 23145;
  134. break;
  135. }
  136. mes "[Gift Supplies Clerk]";
  137. if (countitem(.@item) < 5) {
  138. mes "Please come back when you have enough materials.";
  139. close;
  140. }
  141. if (Zeny < .@zeny) {
  142. mes "Please come back when you have enough Zeny.";
  143. mes F_InsertComma(.@zeny) + "z to be specific.";
  144. close;
  145. }
  146. if (checkweight(23144,1) == 0) {
  147. mes "You have too many kinds of objects. Clear your inventory.";
  148. close;
  149. }
  150. if (MaxWeight - Weight < 10000) {
  151. mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory.";
  152. close;
  153. }
  154. mes "Confirm to spend " + F_InsertComma(.@zeny) + "z to package 5 <ITEM>" + getitemname(.@item) + "<INFO>" + .@item + "</INFO></ITEM> into <ITEM>" + getitemname(.@box) + "<INFO>" + .@box + "</INFO></ITEM>?";
  155. next;
  156. if (select( "Yes", "No" ) == 2) {
  157. mes "[Gift Supplies Clerk]";
  158. mes "Come back whenever you need packaging services!";
  159. close;
  160. }
  161. Zeny -= .@zeny;
  162. delitem .@item,5;
  163. getitem .@box,1;
  164. end;
  165. }
  166. //Instance
  167. 1@md_pay,239,30,6 script Marry Jae#0_1 4_F_JOB_BLACKSMITH,{
  168. if (is_party_leader() == false)
  169. end;
  170. mes "[Marry Jae]";
  171. mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level.";
  172. mes "I could make my own choice, but each person handles it differently based on their abilities.";
  173. next;
  174. switch( select( "Cancel", "Lv60 ~ 79", "Lv80 ~ 99", "Lv100 ~ 119", "Lv120 ~ 139", "Lv140 ~ 159", "Lv160 ~ " ) ) {
  175. case 1:
  176. end;
  177. //Familiar, Skeleton, Zombie
  178. case 2:
  179. .@min_level = 60;
  180. setarray 'mob[0],3643,3637,3649;
  181. break;
  182. case 3:
  183. .@min_level = 80;
  184. setarray 'mob[0],3644,3638,3650;
  185. break;
  186. case 4:
  187. .@min_level = 100;
  188. setarray 'mob[0],3645,3639,3651;
  189. break;
  190. case 5:
  191. .@min_level = 120;
  192. setarray 'mob[0],3646,3640,3652;
  193. break;
  194. case 6:
  195. .@min_level = 140;
  196. setarray 'mob[0],3647,3641,3653;
  197. break;
  198. case 7:
  199. .@min_level = 160;
  200. setarray 'mob[0],3648,3642,3654;
  201. break;
  202. }
  203. mes "[Marry Jae]";
  204. if (BaseLevel < .@min_level) {
  205. mes "Your base level is too low to select this, you need to be level " + .@min_level + " + .";
  206. close;
  207. }
  208. mes "Good luck finding the treasures!";
  209. npctalk "Good luck~";
  210. donpcevent instance_npcname("map_md_pay_spawn") + "::OnStart";
  211. close;
  212. }
  213. 1@md_pay,1,1,6 script map_md_pay_spawn -1,{
  214. end;
  215. OnStart:
  216. sleep 2500;
  217. disablenpc instance_npcname("Marry Jae#0_1");
  218. .@event$ = instance_npcname("map_md_pay_spawn") + "::OnFarmiliarDead";
  219. killmonster 'map_md_pay$, .@event$;
  220. monster 'map_md_pay$,252,54,"Familiar",'mob[0],1,.@event$;
  221. monster 'map_md_pay$,260,40,"Familiar",'mob[0],1,.@event$;
  222. monster 'map_md_pay$,249,93,"Familiar",'mob[0],1,.@event$;
  223. monster 'map_md_pay$,224,38,"Familiar",'mob[0],1,.@event$;
  224. monster 'map_md_pay$,255,125,"Familiar",'mob[0],1,.@event$;
  225. monster 'map_md_pay$,264,132,"Familiar",'mob[0],1,.@event$;
  226. monster 'map_md_pay$,255,165,"Familiar",'mob[0],1,.@event$;
  227. monster 'map_md_pay$,265,181,"Familiar",'mob[0],1,.@event$;
  228. monster 'map_md_pay$,225,165,"Familiar",'mob[0],1,.@event$;
  229. monster 'map_md_pay$,235,115,"Familiar",'mob[0],1,.@event$;
  230. monster 'map_md_pay$,205,145,"Familiar",'mob[0],1,.@event$;
  231. monster 'map_md_pay$,190,180,"Familiar",'mob[0],1,.@event$;
  232. monster 'map_md_pay$,213,250,"Familiar",'mob[0],1,.@event$;
  233. monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
  234. monster 'map_md_pay$,135,200,"Familiar",'mob[0],1,.@event$;
  235. monster 'map_md_pay$,175,155,"Familiar",'mob[0],1,.@event$;
  236. monster 'map_md_pay$,165,145,"Familiar",'mob[0],1,.@event$;
  237. monster 'map_md_pay$,180,117,"Familiar",'mob[0],1,.@event$;
  238. monster 'map_md_pay$,175,115,"Familiar",'mob[0],1,.@event$;
  239. monster 'map_md_pay$,185,66,"Familiar",'mob[0],1,.@event$;
  240. monster 'map_md_pay$,155,55,"Familiar",'mob[0],1,.@event$;
  241. monster 'map_md_pay$,165,45,"Familiar",'mob[0],1,.@event$;
  242. monster 'map_md_pay$,124,57,"Familiar",'mob[0],1,.@event$;
  243. monster 'map_md_pay$,54,45,"Familiar",'mob[0],1,.@event$;
  244. monster 'map_md_pay$,53,48,"Familiar",'mob[0],1,.@event$;
  245. monster 'map_md_pay$,55,65,"Familiar",'mob[0],1,.@event$;
  246. monster 'map_md_pay$,51,66,"Familiar",'mob[0],1,.@event$;
  247. monster 'map_md_pay$,42,84,"Familiar",'mob[0],1,.@event$;
  248. monster 'map_md_pay$,41,152,"Familiar",'mob[0],1,.@event$;
  249. monster 'map_md_pay$,46,171,"Familiar",'mob[0],1,.@event$;
  250. monster 'map_md_pay$,45,185,"Familiar",'mob[0],1,.@event$;
  251. monster 'map_md_pay$,64,172,"Familiar",'mob[0],1,.@event$;
  252. monster 'map_md_pay$,75,181,"Familiar",'mob[0],1,.@event$;
  253. monster 'map_md_pay$,50,202,"Familiar",'mob[0],1,.@event$;
  254. monster 'map_md_pay$,55,205,"Familiar",'mob[0],1,.@event$;
  255. monster 'map_md_pay$,75,245,"Familiar",'mob[0],1,.@event$;
  256. monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
  257. .@event$ = instance_npcname("map_md_pay_spawn") + "::OnSkelDead";
  258. killmonster 'map_md_pay$, .@event$;
  259. monster 'map_md_pay$,245,55,"Skeleton",'mob[1],1,.@event$;
  260. monster 'map_md_pay$,243,63,"Skeleton",'mob[1],1,.@event$;
  261. monster 'map_md_pay$,259,98,"Skeleton",'mob[1],1,.@event$;
  262. monster 'map_md_pay$,258,204,"Skeleton",'mob[1],1,.@event$;
  263. monster 'map_md_pay$,239,122,"Skeleton",'mob[1],1,.@event$;
  264. monster 'map_md_pay$,189,190,"Skeleton",'mob[1],1,.@event$;
  265. monster 'map_md_pay$,239,231,"Skeleton",'mob[1],1,.@event$;
  266. monster 'map_md_pay$,205,225,"Skeleton",'mob[1],1,.@event$;
  267. monster 'map_md_pay$,172,207,"Skeleton",'mob[1],1,.@event$;
  268. monster 'map_md_pay$,166,234,"Skeleton",'mob[1],1,.@event$;
  269. monster 'map_md_pay$,171,236,"Skeleton",'mob[1],1,.@event$;
  270. monster 'map_md_pay$,126,180,"Skeleton",'mob[1],1,.@event$;
  271. monster 'map_md_pay$,150,150,"Skeleton",'mob[1],1,.@event$;
  272. monster 'map_md_pay$,155,135,"Skeleton",'mob[1],1,.@event$;
  273. monster 'map_md_pay$,174,75,"Skeleton",'mob[1],1,.@event$;
  274. monster 'map_md_pay$,186,67,"Skeleton",'mob[1],1,.@event$;
  275. monster 'map_md_pay$,95,65,"Skeleton",'mob[1],1,.@event$;
  276. monster 'map_md_pay$,55,85,"Skeleton",'mob[1],1,.@event$;
  277. monster 'map_md_pay$,37,92,"Skeleton",'mob[1],1,.@event$;
  278. monster 'map_md_pay$,34,90,"Skeleton",'mob[1],1,.@event$;
  279. monster 'map_md_pay$,27,99,"Skeleton",'mob[1],1,.@event$;
  280. monster 'map_md_pay$,57,76,"Skeleton",'mob[1],1,.@event$;
  281. monster 'map_md_pay$,62,93,"Skeleton",'mob[1],1,.@event$;
  282. monster 'map_md_pay$,33,97,"Skeleton",'mob[1],1,.@event$;
  283. monster 'map_md_pay$,60,45,"Skeleton",'mob[1],1,.@event$;
  284. monster 'map_md_pay$,48,60,"Skeleton",'mob[1],1,.@event$;
  285. monster 'map_md_pay$,73,51,"Skeleton",'mob[1],1,.@event$;
  286. .@event$ = instance_npcname("map_md_pay_spawn") + "::OnZombieDead";
  287. killmonster 'map_md_pay$, .@event$;
  288. monster 'map_md_pay$,245,65,"Zombie",'mob[2],1,.@event$;
  289. monster 'map_md_pay$,218,61,"Zombie",'mob[2],1,.@event$;
  290. monster 'map_md_pay$,255,171,"Zombie",'mob[2],1,.@event$;
  291. monster 'map_md_pay$,215,165,"Zombie",'mob[2],1,.@event$;
  292. monster 'map_md_pay$,237,127,"Zombie",'mob[2],1,.@event$;
  293. monster 'map_md_pay$,215,105,"Zombie",'mob[2],1,.@event$;
  294. monster 'map_md_pay$,198,168,"Zombie",'mob[2],1,.@event$;
  295. monster 'map_md_pay$,243,267,"Zombie",'mob[2],1,.@event$;
  296. monster 'map_md_pay$,165,207,"Zombie",'mob[2],1,.@event$;
  297. monster 'map_md_pay$,157,236,"Zombie",'mob[2],1,.@event$;
  298. monster 'map_md_pay$,113,259,"Zombie",'mob[2],1,.@event$;
  299. monster 'map_md_pay$,105,255,"Zombie",'mob[2],1,.@event$;
  300. monster 'map_md_pay$,117,238,"Zombie",'mob[2],1,.@event$;
  301. monster 'map_md_pay$,164,194,"Zombie",'mob[2],1,.@event$;
  302. monster 'map_md_pay$,159,172,"Zombie",'mob[2],1,.@event$;
  303. monster 'map_md_pay$,175,155,"Zombie",'mob[2],1,.@event$;
  304. monster 'map_md_pay$,146,131,"Zombie",'mob[2],1,.@event$;
  305. monster 'map_md_pay$,152,126,"Zombie",'mob[2],1,.@event$;
  306. monster 'map_md_pay$,181,85,"Zombie",'mob[2],1,.@event$;
  307. monster 'map_md_pay$,165,81,"Zombie",'mob[2],1,.@event$;
  308. monster 'map_md_pay$,157,74,"Zombie",'mob[2],1,.@event$;
  309. monster 'map_md_pay$,175,45,"Zombie",'mob[2],1,.@event$;
  310. monster 'map_md_pay$,49,48,"Zombie",'mob[2],1,.@event$;
  311. monster 'map_md_pay$,65,175,"Zombie",'mob[2],1,.@event$;
  312. monster 'map_md_pay$,78,180,"Zombie",'mob[2],1,.@event$;
  313. monster 'map_md_pay$,33,207,"Zombie",'mob[2],1,.@event$;
  314. monster 'map_md_pay$,49,227,"Zombie",'mob[2],1,.@event$;
  315. monster 'map_md_pay$,55,235,"Zombie",'mob[2],1,.@event$;
  316. monster 'map_md_pay$,60,240,"Zombie",'mob[2],1,.@event$;
  317. monster 'map_md_pay$,70,237,"Zombie",'mob[2],1,.@event$;
  318. monster 'map_md_pay$,65,265,"Zombie",'mob[2],1,.@event$;
  319. 'rand_chest = rand(1,4);
  320. end;
  321. OnFarmiliarDead:
  322. callsub( S_Mob, 'mob[0], "Familiar", "OnFarmiliarDead" );
  323. OnSkelDead:
  324. callsub( S_Mob, 'mob[1], "Skeleton", "OnSkelDead" );
  325. OnZombieDead:
  326. callsub( S_Mob, 'mob[2], "Zombie", "OnZombieDead" );
  327. S_Mob:
  328. if (rand(100) == 0) {
  329. 'rand_chest++;
  330. if ('rand_chest > 4)
  331. 'rand_chest = 1;
  332. // Treasure Chest Spawn
  333. donpcevent instance_npcname("#WDbox" + 'rand_chest) + "::OnStart";
  334. }
  335. sleep 10000;
  336. monster 'map_md_pay$,0,0, getarg(1), getarg(0),1, instance_npcname("map_md_pay_spawn") + "::" + getarg(2);
  337. end;
  338. OnInstanceInit:
  339. 'count = 0;
  340. 'rand_chest = 0;
  341. 'map_md_pay$ = instance_mapname("1@md_pay");
  342. disablenpc instance_npcname("#WDbox1");
  343. disablenpc instance_npcname("#WDbox2");
  344. disablenpc instance_npcname("#WDbox3");
  345. disablenpc instance_npcname("#WDbox4");
  346. end;
  347. }
  348. // Treasure Chest Reward
  349. 1@md_pay,99,172,3 script #WDbox1 4_TREASURE_BOX,{
  350. specialeffect EF_COIN;
  351. disablenpc();
  352. stopnpctimer;
  353. sleep 500;
  354. .@chestname$ = strnpcinfo(2);
  355. if (.@chestname$ == "WDbox1") {
  356. for ( .@i = 0; .@i < 3; ++.@i )
  357. makeitem rand(23142,23143),1, 'map_md_pay$, rand(97,101), rand(170,174);
  358. }
  359. else if (.@chestname$ == "WDbox2") {
  360. for ( .@i = 0; .@i < 3; ++.@i )
  361. makeitem rand(23142,23143),1, 'map_md_pay$, rand(233,237), rand(58,62);
  362. }
  363. else if (.@chestname$ == "WDbox3") {
  364. for ( .@i = 0; .@i < 3; ++.@i )
  365. makeitem rand(23142,23143),1, 'map_md_pay$, rand(51,55), rand(265,269);
  366. }
  367. else if (.@chestname$ == "WDbox4") {
  368. for ( .@i = 0; .@i < 3; ++.@i )
  369. makeitem rand(23142,23143),1, 'map_md_pay$, rand(236,240), rand(250,254);
  370. }
  371. end;
  372. OnStart:
  373. enablenpc();
  374. instance_announce -1, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500";
  375. initnpctimer;
  376. end;
  377. OnTimer180000: //3min before chest disappears
  378. disablenpc();
  379. stopnpctimer;
  380. end;
  381. }
  382. 1@md_pay,235,60,3 duplicate(#WDbox1) #WDbox2 4_TREASURE_BOX
  383. 1@md_pay,53,267,3 duplicate(#WDbox1) #WDbox3 4_TREASURE_BOX
  384. 1@md_pay,238,252,3 duplicate(#WDbox1) #WDbox4 4_TREASURE_BOX