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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/core.h"
- #include "../common/timer.h"
- #include "../common/grfio.h"
- #include "../common/malloc.h"
- #include "../common/socket.h" // WFIFO*()
- #include "../common/showmsg.h"
- #include "../common/version.h"
- #include "../common/nullpo.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "map.h"
- #include "chrif.h"
- #include "clif.h"
- #include "intif.h"
- #include "npc.h"
- #include "pc.h"
- #include "status.h"
- #include "mob.h"
- #include "npc.h" // npc_setcells(), npc_unsetcells()
- #include "chat.h"
- #include "itemdb.h"
- #include "storage.h"
- #include "skill.h"
- #include "trade.h"
- #include "party.h"
- #include "unit.h"
- #include "battle.h"
- #include "script.h"
- #include "guild.h"
- #include "pet.h"
- #include "mercenary.h"
- #include "atcommand.h"
- #include "charcommand.h"
- #include "log.h"
- #include "irc.h"
- #ifndef TXT_ONLY
- #include "mail.h"
- #endif
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdarg.h>
- #include <math.h>
- #ifndef _WIN32
- #include <unistd.h>
- #endif
- #ifndef TXT_ONLY
- char default_codepage[32] = "";
- int map_server_port = 3306;
- char map_server_ip[32] = "127.0.0.1";
- char map_server_id[32] = "ragnarok";
- char map_server_pw[32] = "ragnarok";
- char map_server_db[32] = "ragnarok";
- Sql* mmysql_handle;
- int db_use_sqldbs = 0;
- char item_db_db[32] = "item_db";
- char item_db2_db[32] = "item_db2";
- char mob_db_db[32] = "mob_db";
- char mob_db2_db[32] = "mob_db2";
- char char_db[32] = "char";
- // log database
- char log_db_ip[32] = "127.0.0.1";
- int log_db_port = 3306;
- char log_db_id[32] = "ragnarok";
- char log_db_pw[32] = "ragnarok";
- char log_db[32] = "log";
- Sql* logmysql_handle;
- #endif /* not TXT_ONLY */
- int lowest_gm_level = 1;
- // This param using for sending mainchat
- // messages like whispers to this nick. [LuzZza]
- char main_chat_nick[16] = "Main";
- char *INTER_CONF_NAME;
- char *LOG_CONF_NAME;
- char *MAP_CONF_NAME;
- char *BATTLE_CONF_FILENAME;
- char *ATCOMMAND_CONF_FILENAME;
- char *CHARCOMMAND_CONF_FILENAME;
- char *SCRIPT_CONF_NAME;
- char *MSG_CONF_NAME;
- // 極力 staticでロ?カルに?める
- static DBMap* id_db=NULL; // int id -> struct block_list*
- static DBMap* pc_db=NULL; // int id -> struct map_session_data*
- static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data*
- static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters)
- static DBMap* charid_db=NULL; // int char_id -> struct map_session_data*
- static int map_users=0;
- static struct block_list *objects[MAX_FLOORITEM];
- static int first_free_object_id=0,last_object_id=0;
- #define block_free_max 1048576
- struct block_list *block_free[block_free_max];
- static int block_free_count = 0, block_free_lock = 0;
- #define BL_LIST_MAX 1048576
- static struct block_list *bl_list[BL_LIST_MAX];
- static int bl_list_count = 0;
- struct map_data map[MAX_MAP_PER_SERVER];
- int map_num = 0;
- int map_port=0;
- int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
- int minsave_interval = 100;
- int save_settings = 0xFFFF;
- int agit_flag = 0;
- int night_flag = 0; // 0=day, 1=night [Yor]
- struct charid_request {
- struct charid_request* next;
- int charid;// who want to be notified of the nick
- };
- struct charid2nick {
- char nick[NAME_LENGTH];
- struct charid_request* requests;// requests of notification on this nick
- };
- // This is the main header found at the very beginning of the map cache
- struct map_cache_main_header {
- unsigned long file_size;
- unsigned short map_count;
- };
- // This is the header appended before every compressed map cells info in the map cache
- struct map_cache_map_info {
- char name[MAP_NAME_LENGTH];
- short xs;
- short ys;
- long len;
- };
- char map_cache_file[256]="db/map_cache.dat";
- char db_path[256] = "db";
- char motd_txt[256] = "conf/motd.txt";
- char help_txt[256] = "conf/help.txt";
- char help2_txt[256] = "conf/help2.txt";
- char charhelp_txt[256] = "conf/charhelp.txt";
- char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
- int console = 0;
- int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
- int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
- /*==========================================
- * server player count (of all mapservers)
- *------------------------------------------*/
- void map_setusers(int users)
- {
- map_users = users;
- }
- /*==========================================
- * 全map鯖?計での接??取得 (/wへの?答用)
- *------------------------------------------*/
- int map_getusers(void)
- {
- return map_users;
- }
- //Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
- int check_distance(int dx, int dy, int distance)
- {
- #ifdef CIRCULAR_AREA
- //In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
- return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
- #else
- if (dx < 0) dx = -dx;
- if (dy < 0) dy = -dy;
- return ((dx<dy?dy:dx) <= distance);
- #endif
- }
- unsigned int distance(int dx, int dy)
- {
- #ifdef CIRCULAR_AREA
- unsigned int min, max;
- if ( dx < 0 ) dx = -dx;
- if ( dy < 0 ) dy = -dy;
- //There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
- if ( dx == 0 ) return dy;
- if ( dy == 0 ) return dx;
-
- if ( dx < dy )
- {
- min = dx;
- max = dy;
- } else {
- min = dy;
- max = dx;
- }
- // coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
- return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) +
- ( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 );
- #else
- if (dx < 0) dx = -dx;
- if (dy < 0) dy = -dy;
- return (dx<dy?dy:dx);
- #endif
- }
- //
- // block削除の安全性確保?理
- //
- /*==========================================
- * blockをfreeするときfreeの?わりに呼ぶ
- * ロックされているときはバッファにためる
- *------------------------------------------*/
- int map_freeblock (struct block_list *bl)
- {
- nullpo_retr(block_free_lock, bl);
- if (block_free_lock == 0 || block_free_count >= block_free_max)
- {
- aFree(bl);
- bl = NULL;
- if (block_free_count >= block_free_max)
- ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock);
- } else
- block_free[block_free_count++] = bl;
- return block_free_lock;
- }
- /*==========================================
- * blockのfreeを一市Iに禁止する
- *------------------------------------------*/
- int map_freeblock_lock (void)
- {
- return ++block_free_lock;
- }
- /*==========================================
- * blockのfreeのロックを解除する
- * このとき、ロックが完全になくなると
- * バッファにたまっていたblockを全部削除
- *------------------------------------------*/
- int map_freeblock_unlock (void)
- {
- if ((--block_free_lock) == 0) {
- int i;
- for (i = 0; i < block_free_count; i++)
- {
- aFree(block_free[i]);
- block_free[i] = NULL;
- }
- block_free_count = 0;
- } else if (block_free_lock < 0) {
- ShowError("map_freeblock_unlock: lock count < 0 !\n");
- block_free_lock = 0;
- }
- return block_free_lock;
- }
- // map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない
- // 関数があったので、定期的にblock_free_lockをリセットするようにする。
- // この関数は、do_timer() のトップレベルから呼ばれるので、
- // block_free_lock を直接いじっても支障無いはず。
- int map_freeblock_timer (int tid, unsigned int tick, int id, int data)
- {
- if (block_free_lock > 0) {
- ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
- block_free_lock = 1;
- map_freeblock_unlock();
- }
- return 0;
- }
- //
- // block化?理
- //
- /*==========================================
- * map[]のblock_listから?がっている場合に
- * bl->prevにbl_headのアドレスを入れておく
- *------------------------------------------*/
- static struct block_list bl_head;
- #ifdef CELL_NOSTACK
- /*==========================================
- * These pair of functions update the counter of how many objects
- * lie on a tile.
- *------------------------------------------*/
- void map_addblcell(struct block_list *bl)
- {
- if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
- return;
- map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]++;
- return;
- }
- void map_delblcell(struct block_list *bl)
- {
- if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
- return;
- map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]--;
- }
- #endif
- /*==========================================
- * Adds a block to the map.
- * If flag is 1, then the block was just added,
- * otherwise it is part of a transition.
- * Returns 0 on success, 1 on failure (illegal coordinates).
- *------------------------------------------*/
- int map_addblock_sub (struct block_list *bl, int flag)
- {
- int m, x, y, pos;
- nullpo_retr(0, bl);
- if (bl->prev != NULL) {
- ShowError("map_addblock: bl->prev != NULL\n");
- return 0;
- }
- m = bl->m;
- x = bl->x;
- y = bl->y;
- if( m < 0 || m >= map_num )
- {
- ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
- return 1;
- }
- if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
- {
- ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys);
- return 1;
- }
-
- #ifdef CELL_NOSTACK
- map_addblcell(bl);
- #endif
-
- pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
- if (bl->type == BL_MOB) {
- bl->next = map[m].block_mob[pos];
- bl->prev = &bl_head;
- if (bl->next) bl->next->prev = bl;
- map[m].block_mob[pos] = bl;
- map[m].block_mob_count[pos]++;
- } else {
- bl->next = map[m].block[pos];
- bl->prev = &bl_head;
- if (bl->next) bl->next->prev = bl;
- map[m].block[pos] = bl;
- map[m].block_count[pos]++;
- if (bl->type == BL_PC && flag)
- {
- struct map_session_data* sd;
- if (map[m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
- map_spawnmobs(m);
- sd = (struct map_session_data*)bl;
- if (battle_config.pet_no_gvg && map_flag_gvg(m) && sd->pd)
- { //Return the pet to egg. [Skotlex]
- clif_displaymessage(sd->fd, "Pets are not allowed in Guild Wars.");
- pet_menu(sd, 3); //Option 3 is return to egg.
- }
- }
- }
- return 0;
- }
- /*==========================================
- * Removes a block from the map.
- * If flag is 1, then the block is removed for good
- * otherwise it is part of a transition.
- *------------------------------------------*/
- int map_delblock_sub (struct block_list *bl, int flag)
- {
- int b;
- nullpo_retr(0, bl);
- // ?にblocklistから?けている
- if (bl->prev == NULL) {
- if (bl->next != NULL) {
- // prevがNULLでnextがNULLでないのは有ってはならない
- ShowError("map_delblock error : bl->next!=NULL\n");
- }
- return 0;
- }
- #ifdef CELL_NOSTACK
- map_delblcell(bl);
- #endif
-
- b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
- if (bl->type == BL_PC && flag)
- if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
- map_removemobs(bl->m);
- if (bl->next)
- bl->next->prev = bl->prev;
- if (bl->prev == &bl_head) {
- // リストの頭なので、map[]のblock_listを更新する
- if (bl->type == BL_MOB) {
- map[bl->m].block_mob[b] = bl->next;
- if ((map[bl->m].block_mob_count[b]--) < 0)
- map[bl->m].block_mob_count[b] = 0;
- } else {
- map[bl->m].block[b] = bl->next;
- if((map[bl->m].block_count[b]--) < 0)
- map[bl->m].block_count[b] = 0;
- }
- } else {
- bl->prev->next = bl->next;
- }
- bl->next = NULL;
- bl->prev = NULL;
- return 0;
- }
- /*==========================================
- * Moves a block a x/y target position. [Skotlex]
- * Pass flag as 1 to prevent doing skill_unit_move checks
- * (which are executed by default on BL_CHAR types)
- *------------------------------------------*/
- int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
- {
- int x0 = bl->x, y0 = bl->y;
- struct status_change *sc = NULL;
- int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
- if (!bl->prev) {
- //Block not in map, just update coordinates, but do naught else.
- bl->x = x1;
- bl->y = y1;
- return 0;
- }
- //TODO: Perhaps some outs of bounds checking should be placed here?
- if (bl->type&BL_CHAR) {
- skill_unit_move(bl,tick,2);
- sc = status_get_sc(bl);
- if (sc && sc->count) {
- if (sc->data[SC_CLOSECONFINE].timer != -1)
- status_change_end(bl, SC_CLOSECONFINE, -1);
- if (sc->data[SC_CLOSECONFINE2].timer != -1)
- status_change_end(bl, SC_CLOSECONFINE2, -1);
- // if (sc->data[SC_BLADESTOP].timer != -1) //Won't stop when you are knocked away, go figure...
- // status_change_end(bl, SC_BLADESTOP, -1);
- if (sc->data[SC_BASILICA].timer != -1)
- status_change_end(bl, SC_BASILICA, -1);
- if (sc->data[SC_TATAMIGAESHI].timer != -1)
- status_change_end(bl, SC_TATAMIGAESHI, -1);
- if (sc->data[SC_MAGICROD].timer != -1)
- status_change_end(bl, SC_MAGICROD, -1);
- }
- } else
- if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl);
- if (moveblock) map_delblock_sub(bl,0);
- #ifdef CELL_NOSTACK
- else map_delblcell(bl);
- #endif
- bl->x = x1;
- bl->y = y1;
- if (moveblock) map_addblock_sub(bl,0);
- #ifdef CELL_NOSTACK
- else map_addblcell(bl);
- #endif
- if (bl->type&BL_CHAR) {
- skill_unit_move(bl,tick,3);
- if (sc) {
- if (sc->count) {
- if (sc->data[SC_CLOAKING].timer != -1)
- skill_check_cloaking(bl, sc);
- if (sc->data[SC_DANCING].timer != -1)
- skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_DANCING].val2, bl->m, x1-x0, y1-y0);
- if (sc->data[SC_WARM].timer != -1)
- skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_WARM].val4, bl->m, x1-x0, y1-y0);
- }
- }
- } else
- if (bl->type == BL_NPC) npc_setcells((TBL_NPC*)bl);
- return 0;
- }
-
- /*==========================================
- * 周?のPC人?を?える (unused)
- *------------------------------------------*/
- int map_countnearpc (int m, int x, int y)
- {
- int bx, by, c = 0;
- struct block_list *bl=NULL;
- if (map[m].users == 0)
- return 0;
- for (by = y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; by++) {
- if (by < 0 || by >= map[m].bys)
- continue;
- for (bx = x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; bx <= x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; bx++) {
- if (bx < 0 || bx >= map[m].bxs)
- continue;
- bl = map[m].block[bx+by*map[m].bxs];
- while(bl) {
- if (bl->type == BL_PC)
- c++;
- bl = bl->next;
- }
- }
- }
- return c;
- }
- /*==========================================
- * Counts specified number of objects on given cell.
- *------------------------------------------*/
- int map_count_oncell(int m, int x, int y, int type)
- {
- int bx,by;
- struct block_list *bl=NULL;
- int i,c;
- int count = 0;
- if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
- return 0;
- bx = x/BLOCK_SIZE;
- by = y/BLOCK_SIZE;
- if (type&~BL_MOB)
- {
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next)
- if(bl->x == x && bl->y == y && bl->type&type) count++;
- }
-
- if (type&BL_MOB)
- {
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next)
- if(bl->x == x && bl->y == y) count++;
- }
- return count;
- }
- /*
- * ォサォ・セェホ��ェヒフクェトェアェソォケォュォ・讚ヒォテォネェ��ケ
- */
- struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit)
- {
- int m,bx,by;
- struct block_list *bl;
- int i,c;
- struct skill_unit *unit;
- m = target->m;
- if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
- return NULL;
- bx = x/BLOCK_SIZE;
- by = y/BLOCK_SIZE;
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
- continue;
- unit = (struct skill_unit *) bl;
- if (unit==out_unit || !unit->alive ||
- !unit->group || unit->group->skill_id!=skill_id)
- continue;
- if (battle_check_target(&unit->bl,target,unit->group->target_flag)>0)
- return unit;
- }
- return NULL;
- }
- /*==========================================
- * Adapted from foreachinarea for an easier invocation. [Skotlex]
- *------------------------------------------*/
- int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...)
- {
- va_list ap;
- int bx,by,m;
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl=NULL;
- int blockcount=bl_list_count,i,c;
- int x0,x1,y0,y1;
- va_start(ap,type);
- m = center->m;
- x0 = max(center->x-range, 0);
- y0 = max(center->y-range, 0);
- x1 = min(center->x+range, map[m].xs-1);
- y1 = min(center->y+range, map[m].ys-1);
-
- if (type&~BL_MOB)
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && bl->type&type
- && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
- #ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
- #endif
- && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(type&BL_MOB)
- for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl
- && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
- #ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
- #endif
- && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachinrange: block count too many!\n");
- map_freeblock_lock(); // メモリからの解放を禁止する
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev) // 有?かどうかチェック
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
- }
- /*==========================================
- * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
- *------------------------------------------*/
- int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int range, int type,...)
- {
- va_list ap;
- int bx,by,m;
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl=NULL;
- int blockcount=bl_list_count,i,c;
- int x0,x1,y0,y1;
- m = center->m;
- if (m < 0)
- return 0;
- va_start(ap,type);
- x0 = max(center->x-range, 0);
- y0 = max(center->y-range, 0);
- x1 = min(center->x+range, map[m].xs-1);
- y1 = min(center->y+range, map[m].ys-1);
- if (type&~BL_MOB)
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && bl->type&type
- && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
- #ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
- #endif
- && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
- && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(type&BL_MOB)
- for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl
- && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
- #ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
- #endif
- && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
- && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachinrange: block count too many!\n");
- map_freeblock_lock(); // メモリからの解放を禁止する
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev) // 有?かどうかチェック
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
- }
- /*==========================================
- * map m (x0,y0)-(x1,y1)?の全objに?して
- * funcを呼ぶ
- * type!=0 ならその種類のみ
- *------------------------------------------*/
- int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...)
- {
- va_list ap;
- int bx,by;
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl=NULL;
- int blockcount=bl_list_count,i,c;
- if (m < 0)
- return 0;
- va_start(ap,type);
- if (x1 < x0)
- { //Swap range
- bx = x0;
- x0 = x1;
- x1 = bx;
- }
- if (y1 < y0)
- {
- bx = y0;
- y0 = y1;
- y1 = bx;
- }
- if (x0 < 0) x0 = 0;
- if (y0 < 0) y0 = 0;
- if (x1 >= map[m].xs) x1 = map[m].xs-1;
- if (y1 >= map[m].ys) y1 = map[m].ys-1;
-
- if (type&~BL_MOB)
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
- for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(type&BL_MOB)
- for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachinarea: block count too many!\n");
- map_freeblock_lock(); // メモリからの解放を禁止する
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev) // 有?かどうかチェック
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
- }
- /*==========================================
- * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した暫フ
- * 領域外になる領域(矩形かL字形)?のobjに
- * ?してfuncを呼ぶ
- *
- * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
- *------------------------------------------*/
- int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...)
- {
- int bx,by,m;
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl=NULL;
- va_list ap;
- int blockcount=bl_list_count,i,c;
- int x0, x1, y0, y1;
- if (!range) return 0;
- if (!dx && !dy) return 0; //No movement.
- va_start(ap,type);
- m = center->m;
- x0 = center->x-range;
- x1 = center->x+range;
- y0 = center->y-range;
- y1 = center->y+range;
- if (x1 < x0)
- { //Swap range
- bx = x0;
- x0 = x1;
- x1 = bx;
- }
- if (y1 < y0)
- {
- bx = y0;
- y0 = y1;
- y1 = bx;
- }
- if(dx==0 || dy==0){
- //Movement along one axis only.
- if(dx==0){
- if(dy<0) //Moving south
- y0=y1+dy+1;
- else //North
- y1=y0+dy-1;
- } else { //dy == 0
- if(dx<0) //West
- x0=x1+dx+1;
- else //East
- x1=x0+dx-1;
- }
- if(x0<0) x0=0;
- if(y0<0) y0=0;
- if(x1>=map[m].xs) x1=map[m].xs-1;
- if(y1>=map[m].ys) y1=map[m].ys-1;
- for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- if (type&~BL_MOB) {
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl->type&type &&
- bl->x>=x0 && bl->x<=x1 &&
- bl->y>=y0 && bl->y<=y1 &&
- bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- if (type&BL_MOB) {
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl->x>=x0 && bl->x<=x1 &&
- bl->y>=y0 && bl->y<=y1 &&
- bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- }
- }else{
- // Diagonal movement
- if(x0<0) x0=0;
- if(y0<0) y0=0;
- if(x1>=map[m].xs) x1=map[m].xs-1;
- if(y1>=map[m].ys) y1=map[m].ys-1;
- for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
- if (type & ~BL_MOB) {
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(!(bl->type&type &&
- bl->x>=x0 && bl->x<=x1 &&
- bl->y>=y0 && bl->y<=y1 &&
- bl_list_count<BL_LIST_MAX))
- continue;
- if((dx>0 && bl->x<x0+dx) ||
- (dx<0 && bl->x>x1+dx) ||
- (dy>0 && bl->y<y0+dy) ||
- (dy<0 && bl->y>y1+dy))
- bl_list[bl_list_count++]=bl;
- }
- }
- if (type & BL_MOB) {
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(!(
- bl->x>=x0 && bl->x<=x1 &&
- bl->y>=y0 && bl->y<=y1 &&
- bl_list_count<BL_LIST_MAX))
- continue;
- if((dx>0 && bl->x<x0+dx) ||
- (dx<0 && bl->x>x1+dx) ||
- (dy>0 && bl->y<y0+dy) ||
- (dy<0 && bl->y>y1+dy))
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachinmovearea: block count too many!\n");
- map_freeblock_lock(); // メモリからの解放を禁止する
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev)
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount;
- }
- // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
- // which only checks the exact single x/y passed to it rather than an
- // area radius - may be more useful in some instances)
- //
- int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...)
- {
- int bx,by;
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl=NULL;
- va_list ap;
- int blockcount=bl_list_count,i,c;
- if (x < 0 || y < 0 || x >= map[m].xs || y >= map[m].ys) return 0;
- va_start(ap,type);
- by=y/BLOCK_SIZE;
- bx=x/BLOCK_SIZE;
- if(type&~BL_MOB)
- {
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next)
- {
- if(bl && bl->type&type && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- if(type&BL_MOB)
- {
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next)
- {
- if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachincell: block count too many!\n");
- map_freeblock_lock(); // メモリからの解放を禁止する
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev) // 有?かどうかチェック
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount;
- }
- /*============================================================
- * For checking a path between two points (x0, y0) and (x1, y1)
- *------------------------------------------------------------*/
- int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...)
- {
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- //////////////////////////////////////////////////////////////
- //
- // sharp shooting 3 [Skotlex]
- //
- //////////////////////////////////////////////////////////////
- // problem:
- // Same as Sharp Shooting 1. Hits all targets within range of
- // the line.
- // (t1,t2 t3 and t4 get hit)
- //
- // target 1
- // x t4
- // t2
- // t3 x
- // x
- // S
- //////////////////////////////////////////////////////////////
- // Methodology:
- // My trigonometrics and math are a little rusty... so the approach I am writing
- // here is basicly do a double for to check for all targets in the square that
- // contains the initial and final positions (area range increased to match the
- // radius given), then for each object to test, calculate the distance to the
- // path and include it if the range fits and the target is in the line (0<k<1,
- // as they call it).
- // The implementation I took as reference is found at
- // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
- // (they have a link to a C implementation, too)
- // This approach is a lot like #2 commented on this function, which I have no
- // idea why it was commented. I won't use doubles/floats, but pure int math for
- // speed purposes. The range considered is always the same no matter how
- // close/far the target is because that's how SharpShooting works currently in
- // kRO.
- //Generic map_foreach* variables.
- va_list ap;
- int i, blockcount = bl_list_count;
- struct block_list *bl;
- int c, bx, by;
- //method specific variables
- int magnitude2, len_limit; //The square of the magnitude
- int k, xi, yi, xu, yu;
- int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
-
- //Avoid needless calculations by not getting the sqrt right away.
- #define MAGNITUDE2(x0, y0, x1, y1) (((x1)-(x0))*((x1)-(x0)) + ((y1)-(y0))*((y1)-(y0)))
-
- if (m < 0)
- return 0;
-
- va_start(ap,type);
- len_limit = magnitude2 = MAGNITUDE2(x0,y0, x1,y1);
- if (magnitude2 < 1) //Same begin and ending point, can't trace path.
- return 0;
- if (length)
- { //Adjust final position to fit in the given area.
- //TODO: Find an alternate method which does not requires a square root calculation.
- k = (int)sqrt(magnitude2);
- mx1 = x0 + (x1 - x0)*length/k;
- my1 = y0 + (y1 - y0)*length/k;
- len_limit = MAGNITUDE2(x0,y0, mx1,my1);
- }
- //Expand target area to cover range.
- if (mx0 > mx1)
- {
- mx0+=range;
- mx1-=range;
- } else {
- mx0-=range;
- mx1+=range;
- }
- if (my0 > my1)
- {
- my0+=range;
- my1-=range;
- } else {
- my0-=range;
- my1+=range;
- }
- //The two fors assume mx0 < mx1 && my0 < my1
- if (mx0 > mx1)
- {
- k = mx1;
- mx1 = mx0;
- mx0 = k;
- }
- if (my0 > my1)
- {
- k = my1;
- my1 = my0;
- my0 = k;
- }
-
- if (mx0 < 0) mx0 = 0;
- if (my0 < 0) my0 = 0;
- if (mx1 >= map[m].xs) mx1 = map[m].xs-1;
- if (my1 >= map[m].ys) my1 = map[m].ys-1;
-
- range*=range<<8; //Values are shifted later on for higher precision using int math.
-
- if (type & ~BL_MOB)
- for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
- for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
- bl = map[m].block[bx+by*map[m].bxs];
- c = map[m].block_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && bl->prev && bl->type&type && bl_list_count<BL_LIST_MAX)
- {
- xi = bl->x;
- yi = bl->y;
-
- k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
- if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well.
- continue;
-
- if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
- continue; //Targets beyond the initial ending point need the wall check.
- //All these shifts are to increase the precision of the intersection point and distance considering how it's
- //int math.
- k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
- xi<<=4;
- yi<<=4;
- xu= (x0<<4) +k*(x1-x0);
- yu= (y0<<4) +k*(y1-y0);
- k = MAGNITUDE2(xi, yi, xu, yu);
-
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if (k > range)
- continue;
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- }
- if(type&BL_MOB)
- for(by=my0/BLOCK_SIZE;by<=my1/BLOCK_SIZE;by++){
- for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && bl->prev && bl_list_count<BL_LIST_MAX)
- {
- xi = bl->x;
- yi = bl->y;
- k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
- if (k < 0 || k > len_limit)
- continue;
-
- if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
- continue; //Targets beyond the initial ending point need the wall check.
-
- k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
- xi<<=4;
- yi<<=4;
- xu= (x0<<4) +k*(x1-x0);
- yu= (y0<<4) +k*(y1-y0);
- k = MAGNITUDE2(xi, yi, xu, yu);
-
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if (k > range)
- continue;
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachinpath: block count too many!\n");
- map_freeblock_lock();
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev) //This check is done in case some object gets killed due to further skill processing.
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock();
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
- }
- // Copy of map_foreachincell, but applied to the whole map. [Skotlex]
- int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type,...)
- {
- int b, bsize;
- int returnCount =0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl=NULL;
- va_list ap;
- int blockcount=bl_list_count,i,c;
- va_start(ap,type);
- bsize = map[m].bxs * map[m].bys;
- if(type&~BL_MOB)
- {
- for(b=0;b<bsize;b++){
- bl = map[m].block[b];
- c = map[m].block_count[b];
- for(i=0;i<c && bl;i++,bl=bl->next)
- {
- if(bl && bl->type&type && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(type&BL_MOB)
- {
- for(b=0;b<bsize;b++){
- bl = map[m].block_mob[b];
- c = map[m].block_mob_count[b];
- for(i=0;i<c && bl;i++,bl=bl->next)
- {
- if(bl && bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
- }
- }
- }
- if(bl_list_count>=BL_LIST_MAX)
- ShowWarning("map_foreachinmap: block count too many!\n");
- map_freeblock_lock(); // メモリからの解放を禁止する
- for(i=blockcount;i<bl_list_count;i++)
- if(bl_list[i]->prev) // 有?かどうかチェック
- returnCount += func(bl_list[i],ap);
- map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
- bl_list_count = blockcount;
- return returnCount;
- }
- /*==========================================
- * 床アイテムやエフェクト用の一三bj割り?て
- * object[]への保存とid_db登?まで
- *
- * bl->idもこの中で設定して問題無い?
- *------------------------------------------*/
- int map_addobject(struct block_list *bl)
- {
- int i;
- if( bl == NULL ){
- ShowWarning("map_addobject nullpo?\n");
- return 0;
- }
- if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM)
- first_free_object_id=2;
- for(i=first_free_object_id;i<MAX_FLOORITEM && objects[i];i++);
- if(i>=MAX_FLOORITEM){
- ShowWarning("no free object id\n");
- return 0;
- }
- first_free_object_id=i;
- if(last_object_id<i)
- last_object_id=i;
- objects[i]=bl;
- idb_put(id_db,i,bl);
- return i;
- }
- /*==========================================
- * 一三bjectの解放
- * map_delobjectのfreeしないバ?ジョン
- *------------------------------------------*/
- int map_delobjectnofree(int id)
- {
- if(objects[id]==NULL)
- return 0;
- map_delblock(objects[id]);
- idb_remove(id_db,id);
- objects[id]=NULL;
- if(first_free_object_id>id)
- first_free_object_id=id;
- while(last_object_id>2 && objects[last_object_id]==NULL)
- last_object_id--;
- return 0;
- }
- /*==========================================
- * 一三bjectの解放
- * block_listからの削除、id_dbからの削除
- * object dataのfree、object[]へのNULL代入
- *
- * addとの??性が無いのが?になる
- *------------------------------------------*/
- int map_delobject(int id)
- {
- struct block_list *obj = objects[id];
- if(obj==NULL)
- return 0;
- map_delobjectnofree(id);
- map_freeblock(obj);
- return 0;
- }
- /*==========================================
- * 全一三bj相手にfuncを呼ぶ
- *
- *------------------------------------------*/
- void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...)
- {
- int i;
- int blockcount=bl_list_count;
- va_list ap;
- va_start(ap,type);
- for(i=2;i<=last_object_id;i++){
- if(objects[i]){
- if(!(objects[i]->type==type)) // Fixed [Lance]
- continue;
- if(bl_list_count>=BL_LIST_MAX) {
- ShowWarning("map_foreachobject: too many blocks !\n");
- break;
- }
- bl_list[bl_list_count++]=objects[i];
- }
- }
- map_freeblock_lock();
- for(i=blockcount;i<bl_list_count;i++)
- if( bl_list[i]->prev || bl_list[i]->next )
- func(bl_list[i],ap);
- map_freeblock_unlock();
- va_end(ap);
- bl_list_count = blockcount;
- }
- /*==========================================
- * 床アイテムを消す
- *
- * data==0の暫ヘtimerで消えた殊 * data!=0の暫ヘ拾う等で消えた暫ニして動作
- *
- * 後者は、map_clearflooritem(id)へ
- * map.h?で#defineしてある
- *------------------------------------------*/
- int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data)
- {
- struct flooritem_data *fitem=NULL;
- fitem = (struct flooritem_data *)objects[id];
- if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){
- ShowError("map_clearflooritem_timer : error\n");
- return 1;
- }
- if(data)
- delete_timer(fitem->cleartimer,map_clearflooritem_timer);
- else if(fitem->item_data.card[0] == CARD0_PET)
- intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) );
- clif_clearflooritem(fitem,0);
- map_delobject(fitem->bl.id);
- return 0;
- }
- /*==========================================
- * (m,x,y) locates a random available free cell around the given coordinates
- * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
- * x and y are modified with the target cell when successful.
- *------------------------------------------*/
- int map_searchrandfreecell(int m,int *x,int *y,int stack)
- {
- int free_cell,i,j;
- int free_cells[9][2];
- for(free_cell=0,i=-1;i<=1;i++){
- if(i+*y<0 || i+*y>=map[m].ys)
- continue;
- for(j=-1;j<=1;j++){
- if(j+*x<0 || j+*x>=map[m].xs)
- continue;
- if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS))
- continue;
- //Avoid item stacking to prevent against exploits. [Skotlex]
- if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
- continue;
- free_cells[free_cell][0] = j+*x;
- free_cells[free_cell++][1] = i+*y;
- }
- }
- if(free_cell==0)
- return 0;
- free_cell = rand()%free_cell;
- *x = free_cells[free_cell][0];
- *y = free_cells[free_cell][1];
- return 1;
- }
- static int map_count_sub(struct block_list *bl,va_list ap)
- {
- return 1;
- }
- /*==========================================
- * Locates a random spare cell around the object given, using range as max
- * distance from that spot. Used for warping functions. Use range < 0 for
- * whole map range.
- * Returns 1 on success. when it fails and src is available, x/y are set to src's
- * src can be null as long as flag&1
- * when ~flag&1, m is not needed.
- * Flag values:
- * &1 = random cell must be around given m,x,y, not around src
- * &2 = the target should be able to walk to the target tile.
- * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
- *------------------------------------------*/
- int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag)
- {
- int tries, spawn=0;
- int bx, by;
- int rx2 = 2*rx+1;
- int ry2 = 2*ry+1;
- if (!src && (!(flag&1) || flag&2))
- {
- ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
- return 0;
- }
- if (flag&1) {
- bx = *x;
- by = *y;
- } else {
- bx = src->x;
- by = src->y;
- m = src->m;
- }
- if (!rx && !ry) {
- //No range? Return the target cell then....
- *x = bx;
- *y = by;
- return map_getcell(m,*x,*y,CELL_CHKREACH);
- }
-
- if (rx >= 0 && ry >= 0) {
- tries = rx2*ry2;
- if (tries > 100) tries = 100;
- } else {
- tries = map[m].xs*map[m].ys;
- if (tries > 500) tries = 500;
- }
-
- while(tries--) {
- *x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
- *y = (ry >= 0)?(rand()%ry2-ry+by):(rand()%(map[m].ys-2)+1);
-
- if (*x == bx && *y == by)
- continue; //Avoid picking the same target tile.
-
- if (map_getcell(m,*x,*y,CELL_CHKREACH))
- {
- if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
- continue;
- if(flag&4) {
- if (spawn >= 100) return 0; //Limit of retries reached.
- if (spawn++ < battle_config.no_spawn_on_player &&
- map_foreachinarea(map_count_sub, m,
- *x-AREA_SIZE, *y-AREA_SIZE,
- *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
- )
- continue;
- }
- return 1;
- }
- }
- *x = bx;
- *y = by;
- return 0;
- }
- /*==========================================
- * (m,x,y)を中心に3x3以?に床アイテム設置
- *
- * item_dataはamount以外をcopyする
- * type flag: &1 MVP item. &2 do stacking check.
- *------------------------------------------*/
- int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags)
- {
- int r;
- struct flooritem_data *fitem=NULL;
- nullpo_retr(0, item_data);
- if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
- return 0;
- r=rand();
- CREATE(fitem, struct flooritem_data, 1);
- fitem->bl.type=BL_ITEM;
- fitem->bl.prev = fitem->bl.next = NULL;
- fitem->bl.m=m;
- fitem->bl.x=x;
- fitem->bl.y=y;
- fitem->bl.id = map_addobject(&fitem->bl);
- if(fitem->bl.id==0){
- aFree(fitem);
- return 0;
- }
- fitem->first_get_charid = first_charid;
- fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
- fitem->second_get_charid = second_charid;
- fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
- fitem->third_get_charid = third_charid;
- fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
- memcpy(&fitem->item_data,item_data,sizeof(*item_data));
- fitem->item_data.amount=amount;
- fitem->subx=(r&3)*3+3;
- fitem->suby=((r>>2)&3)*3+3;
- fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
- map_addblock(&fitem->bl);
- clif_dropflooritem(fitem);
- return fitem->bl.id;
- }
- static void* create_charid2nick(DBKey key, va_list args)
- {
- struct charid2nick *p;
- CREATE(p, struct charid2nick, 1);
- return p;
- }
- /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
- /// Does nothing if the character is online.
- void map_addnickdb(int charid, const char* nick)
- {
- struct charid2nick* p;
- struct charid_request* req;
- struct map_session_data* sd;
- if( map_charid2sd(charid) )
- return;// already online
- p = idb_ensure(nick_db, charid, create_charid2nick);
- safestrncpy(p->nick, nick, sizeof(p->nick));
- while( p->requests )
- {
- req = p->requests;
- p->requests = req->next;
- sd = map_charid2sd(req->charid);
- if( sd )
- clif_solved_charname(sd->fd, charid, p->nick);
- aFree(req);
- }
- }
- /// Removes the nick of charid from nick_db.
- /// Sends name to all pending requests on charid.
- void map_delnickdb(int charid, const char* name)
- {
- struct charid2nick* p;
- struct charid_request* req;
- struct map_session_data* sd;
- p = idb_remove(nick_db, charid);
- if( p == NULL )
- return;
- while( p->requests )
- {
- req = p->requests;
- p->requests = req->next;
- sd = map_charid2sd(req->charid);
- if( sd )
- clif_solved_charname(sd->fd, charid, name);
- aFree(req);
- }
- aFree(p);
- }
- /// Notifies sd of the nick of charid.
- /// Uses the name in the character if online.
- /// Uses the name in nick_db if offline.
- void map_reqnickdb(struct map_session_data * sd, int charid)
- {
- struct charid2nick* p;
- struct charid_request* req;
- struct map_session_data* tsd;
- nullpo_retv(sd);
- tsd = map_charid2sd(charid);
- if( tsd )
- {
- clif_solved_charname(sd->fd, charid, tsd->status.name);
- return;
- }
- p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
- if( *p->nick )
- {
- clif_solved_charname(sd->fd, charid, p->nick);
- return;
- }
- // not in cache, request it
- CREATE(req, struct charid_request, 1);
- req->next = p->requests;
- p->requests = req;
- chrif_searchcharid(charid);
- }
- /*==========================================
- * id_dbへblを追加
- *------------------------------------------*/
- void map_addiddb(struct block_list *bl)
- {
- nullpo_retv(bl);
- if (bl->type == BL_PC)
- {
- TBL_PC* sd = (TBL_PC*)bl;
- idb_put(pc_db,sd->bl.id,sd);
- idb_put(charid_db,sd->status.char_id,sd);
- }
- idb_put(id_db,bl->id,bl);
- }
- /*==========================================
- * id_dbからblを削除
- *------------------------------------------*/
- void map_deliddb(struct block_list *bl)
- {
- nullpo_retv(bl);
- if (bl->type == BL_PC)
- {
- TBL_PC* sd = (TBL_PC*)bl;
- idb_remove(pc_db,sd->bl.id);
- idb_remove(charid_db,sd->status.char_id);
- }
- idb_remove(id_db,bl->id);
- }
- /*==========================================
- * PCのquit?理 map.c?分
- *
- * quit?理の主?が違うような?もしてきた
- *------------------------------------------*/
- int map_quit(struct map_session_data *sd)
- {
- if(!sd->state.auth) { //Removing a player that hasn't even finished loading
- TBL_PC *sd2 = map_id2sd(sd->status.account_id);
- if (sd->pd) unit_free(&sd->pd->bl,-1);
- if (sd->hd) unit_free(&sd->hd->bl,-1);
- //Double login, let original do the cleanups below.
- if (sd2 && sd2 != sd)
- return 0;
- map_deliddb(&sd->bl);
- return 0;
- }
- if(!sd->state.waitingdisconnect) {
- if (sd->npc_timer_id != -1) //Cancel the event timer.
- npc_timerevent_quit(sd);
- if (sd->state.event_disconnect)
- npc_script_event(sd, NPCE_LOGOUT);
- sd->state.waitingdisconnect = 1;
- if (sd->pd) unit_free(&sd->pd->bl,0);
- if (sd->hd) unit_free(&sd->hd->bl,0);
- unit_free(&sd->bl,3);
- chrif_save(sd,1);
- } else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
- if (sd->bl.prev != NULL)
- unit_remove_map(&sd->bl, 0);
- if (sd->pd && sd->pd->bl.prev != NULL)
- unit_remove_map(&sd->pd->bl, 0);
- if (sd->hd && sd->hd->bl.prev != NULL)
- unit_remove_map(&sd->hd->bl, 0);
- }
- idb_remove(id_db,sd->bl.id);
- if(sd->reg)
- { //Double logout already freed pointer fix... [Skotlex]
- aFree(sd->reg);
- sd->reg = NULL;
- sd->reg_num = 0;
- }
- if(sd->regstr)
- {
- aFree(sd->regstr);
- sd->regstr = NULL;
- sd->regstr_num = 0;
- }
- if (sd->st) {
- if (sd->st->stack)
- script_free_stack (sd->st->stack);
- aFree(sd->st);
- sd->st = NULL;
- sd->npc_id = 0;
- }
- if(sd->fd)
- { //Player will be free'd on save-ack. [Skotlex]
- if (session[sd->fd])
- session[sd->fd]->session_data = NULL;
- sd->fd = 0;
- }
- return 0;
- }
- void map_quit_ack(struct map_session_data *sd)
- {
- if (sd && sd->state.finalsave) {
- idb_remove(pc_db,sd->status.account_id);
- idb_remove(charid_db,sd->status.char_id);
- aFree(sd);
- }
- }
- static int do_reconnect_map_sub(DBKey key,void *data,va_list va)
- {
- struct map_session_data *sd = (TBL_PC*)data;
- if (sd->state.finalsave) {
- sd->state.finalsave = 0;
- chrif_save(sd, 1); //Resend to save!
- return 1;
- }
- return 0;
- }
- void do_reconnect_map(void)
- {
- pc_db->foreach(pc_db,do_reconnect_map_sub);
- }
- /*==========================================
- * id番?のPCを探す。居なければNULL
- *------------------------------------------*/
- struct map_session_data * map_id2sd(int id)
- {
- if (id <= 0) return NULL;
- return (struct map_session_data*)idb_get(pc_db,id);
- }
- struct npc_data * map_id2nd(int id)
- {// just a id2bl lookup because there's no npc_db
- if (id <= 0) return NULL;
- return (struct npc_data*)map_id2bl(id);
- }
- /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
- const char* map_charid2nick(int charid)
- {
- struct charid2nick *p;
- struct map_session_data* sd;
- sd = map_charid2sd(charid);
- if( sd )
- return sd->status.name;// character is online, return it's name
- p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
- if( *p->nick )
- return p->nick;// name in nick_db
- chrif_searchcharid(charid);// request the name
- return NULL;
- }
- /// Returns the struct map_session_data of the charid or NULL if the char is not online.
- struct map_session_data* map_charid2sd(int charid)
- {
- return (struct map_session_data*)idb_get(charid_db, charid);
- }
- /*==========================================
- * Search session data from a nick name
- * (without sensitive case if necessary)
- * return map_session_data pointer or NULL
- *------------------------------------------*/
- struct map_session_data * map_nick2sd(const char *nick)
- {
- int i, users;
- struct map_session_data *pl_sd = NULL, **pl_allsd;
- if (nick == NULL)
- return NULL;
- pl_allsd = map_getallusers(&users);
- if (battle_config.partial_name_scan)
- {
- int qty = 0, nicklen = strlen(nick);
- struct map_session_data *sd = NULL;
- for (i = 0; i < users; i++) {
- pl_sd = pl_allsd[i];
- // Without case sensitive check (increase the number of similar character names found)
- if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) {
- // Strict comparison (if found, we finish the function immediatly with correct value)
- if (strcmp(pl_sd->status.name, nick) == 0)
- return pl_sd;
- qty++;
- sd = pl_sd;
- }
- }
- // We return the found index of a similar account ONLY if there is 1 similar character
- if (qty == 1)
- return sd;
- } else { //Exact Search
- for (i = 0; i < users; i++) {
- if (strcasecmp(pl_allsd[i]->status.name, nick) == 0)
- return pl_allsd[i];
- }
- }
- //Not found.
- return NULL;
- }
- /*==========================================
- * id番?の物を探す
- * 一三bjectの場合は配列を引くのみ
- *------------------------------------------*/
- struct block_list * map_id2bl(int id)
- {
- struct block_list *bl=NULL;
- if(id >= 0 && id < ARRAYLENGTH(objects))
- bl = objects[id];
- else
- bl = idb_get(id_db,id);
- return bl;
- }
- static int map_getallpc_sub(DBKey key,void * data,va_list ap)
- {
- struct map_session_data *sd = (struct map_session_data*) data;
- if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave)
- return 1; //Do not count in not-yet authenticated characters or ready to disconnect ones.
- return 0;
- }
- /*==========================================
- * Returns an array of all players in the server (includes non connected ones) [Skotlex]
- * The int pointer given returns the count of elements in the array.
- * If null is passed, it is requested that the memory be freed (for shutdown), and null is returned.
- *------------------------------------------*/
- struct map_session_data** map_getallusers(int *users)
- {
- static struct map_session_data **all_sd=NULL;
- static unsigned int all_count = 0;
- if (users == NULL)
- { //Free up data
- if (all_sd) aFree(all_sd);
- all_sd = NULL;
- return NULL;
- }
- if (all_sd == NULL)
- { //Init data
- all_count = pc_db->size(pc_db); //This is the real number of chars in the db, better use this than the actual "online" count.
- if (all_count < 1)
- all_count = 10; //Allow room for at least 10 chars.
- all_sd = aCalloc(all_count, sizeof(struct map_session_data*)); //it's actually just the size of a pointer.
- }
- if (all_count < pc_db->size(pc_db))
- {
- all_count = pc_db->size(pc_db)+10; //Give some room to prevent doing reallocs often.
- all_sd = aRealloc(all_sd, all_count*sizeof(struct map_session_data*));
- }
- *users = pc_db->getall(pc_db,(void**)all_sd,all_count,map_getallpc_sub);
- if (*users > (signed int)all_count) //Which should be impossible...
- *users = all_count;
- return all_sd;
- }
- void map_foreachpc(int (*func)(DBKey,void*,va_list),...)
- {
- va_list ap;
- va_start(ap,func);
- pc_db->vforeach(pc_db,func,ap);
- va_end(ap);
- }
- /*==========================================
- * id_db?の全てにfuncを?行
- *------------------------------------------*/
- int map_foreachiddb(int (*func)(DBKey,void*,va_list),...)
- {
- va_list ap;
- va_start(ap,func);
- id_db->vforeach(id_db,func,ap);
- va_end(ap);
- return 0;
- }
- /*==========================================
- * map.npcへ追加 (warp等の領域持ちのみ)
- *------------------------------------------*/
- int map_addnpc(int m,struct npc_data *nd)
- {
- int i;
- if(m<0 || m>=map_num)
- return -1;
- for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++)
- if(map[m].npc[i]==NULL)
- break;
- if(i==MAX_NPC_PER_MAP){
- ShowWarning("too many NPCs in one map %s\n",map[m].name);
- return -1;
- }
- if(i==map[m].npc_num){
- map[m].npc_num++;
- }
- nullpo_retr(0, nd);
- map[m].npc[i]=nd;
- nd->n = i;
- idb_put(id_db,nd->bl.id,nd);
- return i;
- }
- void map_removenpc(void)
- {
- int i,m,n=0;
- for(m=0;m<map_num;m++) {
- for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) {
- if(map[m].npc[i]!=NULL) {
- clif_clearunit_area(&map[m].npc[i]->bl,2);
- map_delblock(&map[m].npc[i]->bl);
- idb_remove(id_db,map[m].npc[i]->bl.id);
- if(map[m].npc[i]->bl.subtype==SCRIPT) {
- aFree(map[m].npc[i]->u.scr.script);
- aFree(map[m].npc[i]->u.scr.label_list);
- }
- aFree(map[m].npc[i]);
- map[m].npc[i] = NULL;
- n++;
- }
- }
- }
-
- ShowStatus("Successfully removed and freed from memory '"CL_WHITE"%d"CL_RESET"' NPCs.\n",n);
- }
- /*=========================================
- * Dynamic Mobs [Wizputer]
- *-----------------------------------------*/
- // allocates a struct when it there is place free in the cache,
- // and returns NULL otherwise
- // -- i'll just leave the old code in case it's needed ^^;
- int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
- {
- size_t i;
- for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
- if (map[m].moblist[i] == NULL) {
- map[m].moblist[i] = spawn;
- return i;
- }
- }
- return -1;
- }
- void map_spawnmobs(int m)
- {
- int i, k=0;
- if (map[m].mob_delete_timer != -1)
- { //Mobs have not been removed yet [Skotlex]
- delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
- map[m].mob_delete_timer = -1;
- return;
- }
- for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
- if(map[m].moblist[i]!=NULL)
- {
- k+=map[m].moblist[i]->num;
- npc_parse_mob2(map[m].moblist[i],i);
- }
- if (battle_config.etc_log && k > 0)
- {
- ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
- }
- }
- int mob_cache_cleanup_sub(struct block_list *bl, va_list ap)
- {
- struct mob_data *md = (struct mob_data *)bl;
- nullpo_retr(0, md);
- //When not to remove:
- //Mob has the cached flag on 0
- if (!md->special_state.cached)
- return 0;
- if (!battle_config.mob_remove_damaged &&
- md->status.hp < md->status.max_hp)
- {
- if (md->spawn && md->spawn_n >= 0) //Do not respawn mob later.
- map[md->spawn->m].moblist[md->spawn_n]->skip++;
- return 0; //Do not remove damaged mobs.
- }
-
- unit_free(&md->bl,0);
- return 1;
- }
- int map_removemobs_timer(int tid, unsigned int tick, int id, int data)
- {
- int k;
- if (id < 0 || id >= MAX_MAP_PER_SERVER)
- { //Incorrect map id!
- ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, id);
- return 0;
- }
- if (map[id].mob_delete_timer != tid)
- { //Incorrect timer call!
- ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[id].mob_delete_timer, tid, map[id].name);
- return 0;
- }
- map[id].mob_delete_timer = -1;
- if (map[id].users > 0) //Map not empty!
- return 1;
- k = map_foreachinmap(mob_cache_cleanup_sub, id, BL_MOB);
- if (battle_config.etc_log && k > 0)
- ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[id].name, k);
-
- return 1;
- }
- void map_removemobs(int m)
- {
- if (map[m].mob_delete_timer != -1)
- return; //Mobs are already scheduled for removal
- map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
- }
- /*==========================================
- * map名からmap番?へ?換
- *------------------------------------------*/
- int map_mapname2mapid(const char* name)
- {
- unsigned short map_index;
- map_index = mapindex_name2id(name);
- if (!map_index)
- return -1;
- return map_mapindex2mapid(map_index);
- }
- /*==========================================
- * Returns the map of the given mapindex. [Skotlex]
- *------------------------------------------*/
- int map_mapindex2mapid(unsigned short mapindex)
- {
- struct map_data *md=NULL;
-
- if (!mapindex)
- return -1;
-
- md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
- if(md==NULL || md->gat==NULL)
- return -1;
- return md->m;
- }
- /*==========================================
- * 他鯖map名からip,port?換
- *------------------------------------------*/
- int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
- {
- struct map_data_other_server *mdos=NULL;
- mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
- if(mdos==NULL || mdos->gat) //If gat isn't null, this is a local map.
- return -1;
- *ip=mdos->ip;
- *port=mdos->port;
- return 0;
- }
- /*==========================================
- * Checks if both dirs point in the same direction.
- *------------------------------------------*/
- int map_check_dir(int s_dir,int t_dir)
- {
- if(s_dir == t_dir)
- return 0;
- switch(s_dir) {
- case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
- case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
- case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
- case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
- case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
- case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
- case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
- case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
- }
- return 1;
- }
- /*==========================================
- * Returns the direction of the given cell, relative to 'src'
- *------------------------------------------*/
- uint8 map_calc_dir(struct block_list* src, int x, int y)
- {
- unsigned char dir = 0;
- int dx, dy;
-
- nullpo_retr(0, src);
-
- dx = x-src->x;
- dy = y-src->y;
- if( dx == 0 && dy == 0 )
- { // both are standing on the same spot
- //dir = 6; // aegis-style, makes knockback default to the left
- dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src'
- }
- else if( dx >= 0 && dy >=0 )
- { // upper-right
- if( dx*2 <= dy ) dir = 0; // up
- else if( dx > dy*2 ) dir = 6; // right
- else dir = 7; // up-right
- }
- else if( dx >= 0 && dy <= 0 )
- { // lower-right
- if( dx*2 <= -dy ) dir = 4; // down
- else if( dx > -dy*2 ) dir = 6; // right
- else dir = 5; // down-right
- }
- else if( dx <= 0 && dy <= 0 )
- { // lower-left
- if( dx*2 >= dy ) dir = 4; // down
- else if( dx < dy*2 ) dir = 2; // left
- else dir = 3; // down-left
- }
- else
- { // upper-left
- if( -dx*2 <= dy ) dir = 0; // up
- else if( -dx > dy*2 ) dir = 2; // left
- else dir = 1; // up-left
-
- }
- return dir;
- }
- /*==========================================
- * Randomizes target cell x,y to a random walkable cell that
- * has the same distance from object as given coordinates do. [Skotlex]
- *------------------------------------------*/
- int map_random_dir(struct block_list *bl, short *x, short *y)
- {
- struct walkpath_data wpd;
- short xi = *x-bl->x;
- short yi = *y-bl->y;
- short i=0, j;
- int dist2 = xi*xi + yi*yi;
- short dist = (short)sqrt(dist2);
- short segment;
-
- if (dist < 1) dist =1;
-
- do {
- j = rand()%8; //Pick a random direction
- segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
- xi = bl->x + segment*dirx[j];
- segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment
- yi = bl->y + segment*diry[j];
- } while ((
- map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) ||
- path_search_real(&wpd,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH) == -1)
- && (++i)<100);
-
- if (i < 100) {
- *x = xi;
- *y = yi;
- return 1;
- }
- return 0;
- }
- // gat系
- /*==========================================
- * (m,x,y)の状態を調べる
- *------------------------------------------*/
- int map_getcell(int m,int x,int y,cell_t cellchk)
- {
- return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
- }
- int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk)
- {
- int type, type2;
- #ifdef CELL_NOSTACK
- int type3;
- #endif
- nullpo_ret(m);
- if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
- {
- if(cellchk==CELL_CHKNOPASS) return 1;
- return 0;
- }
- type = m->gat[x+y*m->xs];
- type2 = m->cell[x+y*m->xs];
- #ifdef CELL_NOSTACK
- type3 = m->cell_bl[x+y*m->xs];
- #endif
- switch(cellchk)
- {
- case CELL_CHKPASS:
- #ifdef CELL_NOSTACK
- if (type3 >= battle_config.cell_stack_limit) return 0;
- #endif
- case CELL_CHKREACH:
- return (type!=1 && type!=5 && !(type2&CELL_ICEWALL));
- case CELL_CHKNOPASS:
- #ifdef CELL_NOSTACK
- if (type3 >= battle_config.cell_stack_limit) return 1;
- #endif
- case CELL_CHKNOREACH:
- return (type==1 || type==5 || type2&CELL_ICEWALL);
- case CELL_CHKSTACK:
- #ifdef CELL_NOSTACK
- return (type3 >= battle_config.cell_stack_limit);
- #else
- return 0;
- #endif
- case CELL_CHKWALL:
- return (type==1/* || type2&CELL_ICEWALL*/); //Uncomment to prevent sniping/casting through the icewall. [Skotlex]
- case CELL_CHKWATER:
- return (type==3);
- case CELL_CHKGROUND:
- return (type==5 || type2&CELL_ICEWALL);
- case CELL_GETTYPE:
- return type;
- case CELL_GETCELLTYPE:
- return type2;
- case CELL_CHKNPC:
- return (type2&CELL_NPC);
- case CELL_CHKPNEUMA:
- return (type2&CELL_PNEUMA);
- case CELL_CHKSAFETYWALL:
- return (type2&CELL_SAFETYWALL);
- case CELL_CHKBASILICA:
- return (type2&CELL_BASILICA);
- case CELL_CHKLANDPROTECTOR:
- return (type2&CELL_LANDPROTECTOR);
- case CELL_CHKREGEN:
- return (type2&CELL_REGEN);
- case CELL_CHKICEWALL:
- return (type2&CELL_ICEWALL);
- case CELL_CHKNOVENDING:
- return (type2&CELL_NOVENDING);
- default:
- return 0;
- }
- }
- /*==========================================
- * (m,x,y)の状態を設定する
- *------------------------------------------*/
- void map_setcell(int m,int x,int y,int cell)
- {
- int j;
- if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
- return;
- j=x+y*map[m].xs;
- switch (cell) {
- case CELL_SETNPC: map[m].cell[j] |= CELL_NPC; break;
- case CELL_CLRNPC: map[m].cell[j] &= ~CELL_NPC; break;
- case CELL_SETICEWALL: map[m].cell[j] |= CELL_ICEWALL; break;
- case CELL_CLRICEWALL: map[m].cell[j] &= ~CELL_ICEWALL; break;
- case CELL_SETBASILICA: map[m].cell[j] |= CELL_BASILICA; break;
- case CELL_CLRBASILICA: map[m].cell[j] &= ~CELL_BASILICA; break;
- case CELL_SETPNEUMA: map[m].cell[j] |= CELL_PNEUMA; break;
- case CELL_CLRPNEUMA: map[m].cell[j] &= ~CELL_PNEUMA; break;
- case CELL_SETSAFETYWALL: map[m].cell[j] |= CELL_SAFETYWALL; break;
- case CELL_CLRSAFETYWALL: map[m].cell[j] &= ~CELL_SAFETYWALL; break;
- case CELL_SETLANDPROTECTOR: map[m].cell[j] |= CELL_LANDPROTECTOR; break;
- case CELL_CLRLANDPROTECTOR: map[m].cell[j] &= ~CELL_LANDPROTECTOR; break;
- case CELL_SETREGEN: map[m].cell[j] |= CELL_REGEN; break;
- case CELL_SETNOVENDING: map[m].cell[j] |= CELL_NOVENDING; break;
- case CELL_CLRNOVENDING: map[m].cell[j] &= ~CELL_NOVENDING; break;
- default:
- map[m].gat[j] = cell;
- break;
- }
- }
- static void* create_map_data_other_server(DBKey key, va_list args)
- {
- struct map_data_other_server *mdos;
- unsigned short mapindex = (unsigned short)key.ui;
- mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
- mdos->index = mapindex;
- memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
- return mdos;
- }
- /*==========================================
- * 他鯖管理のマップをdbに追加
- *------------------------------------------*/
- int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
- {
- struct map_data_other_server *mdos=NULL;
- mdos=(struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
-
- if(mdos->gat) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
- return 0;
- if(ip == clif_getip() && port == clif_getport()) {
- //That's odd, we received info that we are the ones with this map, but... we don't have it.
- ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
- exit(EXIT_FAILURE);
- }
- mdos->ip = ip;
- mdos->port = port;
- return 1;
- }
- /*==========================================
- * 他鯖管理のマップを全て削除
- *------------------------------------------*/
- int map_eraseallipport_sub(DBKey key,void *data,va_list va)
- {
- struct map_data_other_server *mdos = (struct map_data_other_server*)data;
- if(mdos->gat == NULL) {
- db_remove(map_db,key);
- aFree(mdos);
- }
- return 0;
- }
- int map_eraseallipport(void)
- {
- map_db->foreach(map_db,map_eraseallipport_sub);
- return 1;
- }
- /*==========================================
- * 他鯖管理のマップをdbから削除
- *------------------------------------------*/
- int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
- {
- struct map_data_other_server *mdos;
- mdos = uidb_get(map_db,(unsigned int)mapindex);
- if(!mdos || mdos->gat) //Map either does not exists or is a local map.
- return 0;
- if(mdos->ip==ip && mdos->port == port) {
- uidb_remove(map_db,(unsigned int)mapindex);
- aFree(mdos);
- return 1;
- }
- return 0;
- }
- /*==========================================
- * Map cache reading
- *===========================================*/
- int map_readfromcache(struct map_data *m, FILE *fp)
- {
- int i;
- struct map_cache_main_header header;
- struct map_cache_map_info info;
- unsigned long size;
- unsigned char *buf;
- if(!fp)
- return 0;
- fseek(fp, 0, SEEK_SET);
- fread(&header, sizeof(struct map_cache_main_header), 1, fp);
- for(i = 0; i < header.map_count; i++) {
- fread(&info, sizeof(struct map_cache_map_info), 1, fp);
- if(strcmp(m->name, info.name) == 0) { // Map found
- m->xs = info.xs;
- m->ys = info.ys;
- m->gat = (unsigned char *)aMalloc(m->xs*m->ys); // Allocate room for map cells data
- buf = aMalloc(info.len); // Allocate a temp buffer to read the zipped map
- fread(buf, info.len, 1, fp);
- size = m->xs*m->ys;
- decode_zip(m->gat, &size, buf, info.len); // Unzip the map from the buffer
- aFree(buf);
- return 1;
- } else // Map not found, jump to the beginning of the next map info header
- fseek(fp, info.len, SEEK_CUR);
- }
- return 0;
- }
- int map_addmap(char* mapname)
- {
- if (strcmpi(mapname,"clear")==0) {
- map_num=0;
- return 0;
- }
- if (map_num >= MAX_MAP_PER_SERVER - 1) {
- ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname);
- return 1;
- }
- mapindex_getmapname(mapname, map[map_num].name);
- map_num++;
- return 0;
- }
- static void map_delmapid(int id)
- {
- ShowNotice("Removing map [ %s ] from maplist\n"CL_CLL,map[id].name);
- memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
- map_num--;
- }
- int map_delmap(char* mapname)
- {
- int i;
- char map_name[MAP_NAME_LENGTH];
- if (strcmpi(mapname, "all") == 0) {
- map_num = 0;
- return 0;
- }
- mapindex_getmapname(mapname, map_name);
- for(i = 0; i < map_num; i++) {
- if (strcmp(map[i].name, map_name) == 0) {
- map_delmapid(i);
- return 1;
- }
- }
- return 0;
- }
- #define NO_WATER 1000000
- /*
- * Reads from the .rsw for each map
- * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
- * Assumed path for file is data/mapname.rsw
- * Credits to LittleWolf
- */
- int map_waterheight(char* mapname)
- {
- char fn[256];
- char *rsw, *found;
- //Look up for the rsw
- sprintf(fn, "data\\%s.rsw", mapname);
- found = grfio_find_file(fn);
- if (found) strcpy(fn, found); // replace with real name
-
- // read & convert fn
- rsw = (char *) grfio_read (fn);
- if (rsw)
- { //Load water height from file
- int wh = (int) *(float*)(rsw+166);
- aFree(rsw);
- return wh;
- }
- ShowWarning("Failed to find water level for (%s)\n", mapname, fn);
- return NO_WATER;
- }
- /*==================================
- * .GAT format
- *----------------------------------*/
- int map_readgat (struct map_data* m)
- {
- char fn[256];
- char *gat;
- int wh,x,y,xs,ys;
- struct gat_1cell {float high[4]; int type;} *p = NULL;
- sprintf(fn, "data\\%s.gat", m->name);
- // read & convert fn
- gat = (char *) grfio_read (fn);
- if (gat == NULL)
- return 0;
- xs = m->xs = *(int*)(gat+6);
- ys = m->ys = *(int*)(gat+10);
- m->gat = (unsigned char *)aMallocA((xs * ys)*sizeof(unsigned char));
- wh = map_waterheight(m->name);
- for (y = 0; y < ys; y++) {
- p = (struct gat_1cell*)(gat+y*xs*20+14);
- for (x = 0; x < xs; x++) {
- if (wh != NO_WATER && p->type == 0)
- // 水場判定
- m->gat[x+y*xs] = (p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
- else
- m->gat[x+y*xs] = p->type;
- p++;
- }
- }
- aFree(gat);
- return 1;
- }
- /*======================================
- * Initiate maps loading stage
- *--------------------------------------*/
- int map_readallmaps (void)
- {
- int i;
- FILE* fp=NULL;
- int maps_removed = 0;
- if( enable_grf )
- ShowStatus("Loading maps (using GRF files)...\n");
- else
- {
- ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file);
- if( (fp = fopen(map_cache_file, "rb")) == NULL )
- {
- ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", map_cache_file);
- exit(EXIT_FAILURE); //No use launching server if maps can't be read.
- }
- }
- for(i = 0; i < map_num; i++)
- {
- size_t size;
- // show progress
- ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name);
- // try to load the map
- if( !
- (enable_grf?
- map_readgat(&map[i])
- :map_readfromcache(&map[i], fp))
- ) {
- map_delmapid(i);
- maps_removed++;
- i--;
- continue;
- }
- map[i].index = mapindex_name2id(map[i].name);
- if (uidb_get(map_db,(unsigned int)map[i].index) != NULL)
- {
- ShowWarning("Map %s already loaded!\n"CL_CLL, map[i].name);
- if (map[i].gat) {
- aFree(map[i].gat);
- map[i].gat = NULL;
- }
- map_delmapid(i);
- maps_removed++;
- i--;
- continue;
- }
- uidb_put(map_db, (unsigned int)map[i].index, &map[i]);
- map[i].m = i;
- memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
- map[i].mob_delete_timer = -1; //Initialize timer [Skotlex]
- if(battle_config.pk_mode)
- map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
- map[i].cell = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
- #ifdef CELL_NOSTACK
- map[i].cell_bl = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
- #endif
- map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
- map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
-
- // default experience multiplicators
- map[i].jexp = 100;
- map[i].bexp = 100;
-
- size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
- map[i].block = (struct block_list**)aCalloc(size, 1);
- map[i].block_mob = (struct block_list**)aCalloc(size, 1);
- size = map[i].bxs * map[i].bys * sizeof(int);
- map[i].block_count = (int*)aCallocA(size, 1);
- map[i].block_mob_count = (int*)aCallocA(size, 1);
- }
- if( !enable_grf )
- fclose(fp);
- // finished map loading
- ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
- if (maps_removed)
- ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////
- static int map_ip_set = 0;
- static int char_ip_set = 0;
- /*==========================================
- * Console Command Parser [Wizputer]
- *------------------------------------------*/
- int parse_console(char* buf)
- {
- char type[64];
- char command[64];
- char map[64];
- int x = 0;
- int y = 0;
- int m;
- int n;
- struct map_session_data sd;
- memset(&sd, 0, sizeof(struct map_session_data));
- strcpy(sd.status.name, "console");
- if( (n=sscanf(buf, "%[^:]:%[^:]:%99s %d %d[^\n]",type,command,map,&x,&y)) < 5 )
- if( (n=sscanf(buf, "%[^:]:%[^\n]",type,command)) < 2 )
- n = sscanf(buf,"%[^\n]",type);
- if( n == 5 ) {
- m = map_mapname2mapid(map);
- if( m < 0 ){
- ShowWarning("Console: Unknown map\n");
- return 0;
- }
- sd.bl.m = m;
- map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
- if( x > 0 )
- sd.bl.x = x;
- if( y > 0 )
- sd.bl.y = y;
- } else {
- map[0] = '\0';
- if( n < 2 ) command[0] = '\0';
- if( n < 1 ) type[0] = '\0';
- }
- ShowInfo("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y);
- if( n == 5 && strcmpi("admin",type) == 0 ){
- if( !is_atcommand_sub(sd.fd,&sd,command,99) )
- printf("Console: not atcommand\n");
- } else if( n == 2 && strcmpi("server",type) == 0 ){
- if( strcmpi("shutdown",command) == 0 ||
- strcmpi("exit",command) == 0 ||
- strcmpi("quit",command) == 0 ){
- runflag = 0;
- }
- } else if( strcmpi("help",type) == 0 ){
- ShowNotice("To use GM commands:\n");
- printf("admin:<gm command>:<map of \"gm\"> <x> <y>\n");
- printf("You can use any GM command that doesn't require the GM.\n");
- printf("No using @item or @warp however you can use @charwarp\n");
- printf("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
- printf("IE: @spawn\n");
- printf("To shutdown the server:\n");
- printf("server:shutdown\n");
- }
- return 0;
- }
- /*==========================================
- * 設定ファイルを?み?む
- *------------------------------------------*/
- int map_config_read(char *cfgName)
- {
- char line[1024], w1[1024], w2[1024], *ptr;
- FILE *fp;
- fp = fopen(cfgName,"r");
- if (fp == NULL) {
- ShowError("Map configuration file not found at: %s\n", cfgName);
- return 1;
- }
- while(fgets(line, sizeof(line), fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- if ((ptr = strstr(line, "//")) != NULL)
- *ptr = '\n'; //Strip comments
- if (sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) == 2) {
- //Strip trailing spaces
- ptr = w2 + strlen(w2);
- while (--ptr >= w2 && *ptr == ' ');
- ptr++;
- *ptr = '\0';
-
- if(strcmpi(w1,"timestamp_format")==0){
- strncpy(timestamp_format, w2, 20);
- } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
- stdout_with_ansisequence = config_switch(w2);
- } else if(strcmpi(w1,"console_silent")==0){
- ShowInfo("Console Silent Setting: %d\n", atoi(w2));
- msg_silent = atoi(w2);
- } else if (strcmpi(w1, "userid")==0){
- chrif_setuserid(w2);
- } else if (strcmpi(w1, "passwd") == 0) {
- chrif_setpasswd(w2);
- } else if (strcmpi(w1, "char_ip") == 0) {
- char_ip_set = chrif_setip(w2);
- } else if (strcmpi(w1, "char_port") == 0) {
- chrif_setport(atoi(w2));
- } else if (strcmpi(w1, "map_ip") == 0) {
- map_ip_set = clif_setip(w2);
- } else if (strcmpi(w1, "bind_ip") == 0) {
- clif_setbindip(w2);
- } else if (strcmpi(w1, "map_port") == 0) {
- clif_setport(atoi(w2));
- map_port = (atoi(w2));
- } else if (strcmpi(w1, "map") == 0) {
- map_addmap(w2);
- } else if (strcmpi(w1, "delmap") == 0) {
- map_delmap(w2);
- } else if (strcmpi(w1, "npc") == 0) {
- npc_addsrcfile(w2);
- } else if (strcmpi(w1, "delnpc") == 0) {
- npc_delsrcfile(w2);
- } else if (strcmpi(w1, "autosave_time") == 0) {
- autosave_interval = atoi(w2);
- if (autosave_interval < 1) //Revert to default saving.
- autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
- else
- autosave_interval *= 1000; //Pass from sec to ms
- } else if (strcmpi(w1, "minsave_time") == 0) {
- minsave_interval= atoi(w2);
- if (minsave_interval < 1)
- minsave_interval = 1;
- } else if (strcmpi(w1, "save_settings") == 0) {
- save_settings = atoi(w2);
- } else if (strcmpi(w1, "motd_txt") == 0) {
- strcpy(motd_txt, w2);
- } else if (strcmpi(w1, "help_txt") == 0) {
- strcpy(help_txt, w2);
- } else if (strcmpi(w1, "help2_txt") == 0) {
- strcpy(help2_txt, w2);
- } else if (strcmpi(w1, "charhelp_txt") == 0) {
- strcpy(charhelp_txt, w2);
- } else if (strcmpi(w1, "mapreg_txt") == 0) {
- strcpy(mapreg_txt, w2);
- } else if(strcmpi(w1,"map_cache_file") == 0) {
- strncpy(map_cache_file,w2,255);
- } else if(strcmpi(w1,"db_path") == 0) {
- strncpy(db_path,w2,255);
- } else if (strcmpi(w1, "console") == 0) {
- console = config_switch(w2);
- if (console)
- ShowNotice("Console Commands are enabled.\n");
- } else if (strcmpi(w1, "enable_spy") == 0) {
- enable_spy = config_switch(w2);
- } else if (strcmpi(w1, "use_grf") == 0) {
- enable_grf = config_switch(w2);
- } else if (strcmpi(w1, "import") == 0) {
- map_config_read(w2);
- } else
- ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
- }
- }
- fclose(fp);
- return 0;
- }
- int inter_config_read(char *cfgName)
- {
- int i;
- char line[1024],w1[1024],w2[1024];
- FILE *fp;
- fp=fopen(cfgName,"r");
- if(fp==NULL){
- ShowError("File not found: '%s'.\n",cfgName);
- return 1;
- }
- while(fgets(line, sizeof(line), fp))
- {
- if(line[0] == '/' && line[1] == '/')
- continue;
- i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
- if(i!=2)
- continue;
- if(strcmpi(w1,"party_share_level")==0){
- party_share_level = config_switch(w2);
- } else if(strcmpi(w1,"lowest_gm_level")==0){
- lowest_gm_level = atoi(w2);
-
- /* Main chat nick [LuzZza] */
- } else if(strcmpi(w1, "main_chat_nick")==0){
- strcpy(main_chat_nick, w2);
-
- #ifndef TXT_ONLY
- } else if(strcmpi(w1,"item_db_db")==0){
- strcpy(item_db_db,w2);
- } else if(strcmpi(w1,"mob_db_db")==0){
- strcpy(mob_db_db,w2);
- } else if(strcmpi(w1,"item_db2_db")==0){
- strcpy(item_db2_db,w2);
- } else if(strcmpi(w1,"mob_db2_db")==0){
- strcpy(mob_db2_db,w2);
- } else if (strcmpi(w1, "char_db") == 0) {
- strcpy(char_db, w2);
- //Map Server SQL DB
- } else if(strcmpi(w1,"map_server_ip")==0){
- strcpy(map_server_ip, w2);
- } else if(strcmpi(w1,"map_server_port")==0){
- map_server_port=atoi(w2);
- } else if(strcmpi(w1,"map_server_id")==0){
- strcpy(map_server_id, w2);
- } else if(strcmpi(w1,"map_server_pw")==0){
- strcpy(map_server_pw, w2);
- } else if(strcmpi(w1,"map_server_db")==0){
- strcpy(map_server_db, w2);
- } else if(strcmpi(w1,"default_codepage")==0){
- strcpy(default_codepage, w2);
- } else if(strcmpi(w1,"use_sql_db")==0){
- db_use_sqldbs = config_switch(w2);
- ShowStatus ("Using SQL dbs: %s\n",w2);
- } else if(strcmpi(w1,"log_db")==0) {
- strcpy(log_db, w2);
- } else if(strcmpi(w1,"log_db_ip")==0) {
- strcpy(log_db_ip, w2);
- } else if(strcmpi(w1,"log_db")==0) {
- strcpy(log_db, w2);
- } else if(strcmpi(w1,"log_db_id")==0) {
- strcpy(log_db_id, w2);
- } else if(strcmpi(w1,"log_db_pw")==0) {
- strcpy(log_db_pw, w2);
- } else if(strcmpi(w1,"log_db_port")==0) {
- log_db_port = atoi(w2);
- #endif
- //support the import command, just like any other config
- } else if(strcmpi(w1,"import")==0){
- inter_config_read(w2);
- }
- }
- fclose(fp);
- return 0;
- }
- #ifndef TXT_ONLY
- /*=======================================
- * MySQL Init
- *---------------------------------------*/
- int map_sql_init(void)
- {
- // main db connection
- mmysql_handle = Sql_Malloc();
- ShowInfo("Connecting to the Map DB Server....\n");
- if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
- exit(EXIT_FAILURE);
- ShowStatus("connect success! (Map Server Connection)\n");
- if( strlen(default_codepage) > 0 )
- if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) )
- Sql_ShowDebug(mmysql_handle);
- return 0;
- }
- int map_sql_close(void)
- {
- ShowStatus("Close Map DB Connection....\n");
- Sql_Free(mmysql_handle);
- mmysql_handle = NULL;
- if (log_config.sql_logs)
- {
- ShowStatus("Close Log DB Connection....\n");
- Sql_Free(logmysql_handle);
- logmysql_handle = NULL;
- }
- return 0;
- }
- int log_sql_init(void)
- {
- // log db connection
- logmysql_handle = Sql_Malloc();
- ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db,log_db_ip);
- if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db) )
- exit(EXIT_FAILURE);
- ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db);
- if( strlen(default_codepage) > 0 )
- if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
- Sql_ShowDebug(logmysql_handle);
- return 0;
- }
- /*=============================================
- * Does a mysql_ping to all connection handles
- *---------------------------------------------*/
- int map_sql_ping(int tid, unsigned int tick, int id, int data)
- {
- ShowInfo("Pinging SQL server to keep connection alive...\n");
- Sql_Ping(mmysql_handle);
- if (log_config.sql_logs)
- Sql_Ping(logmysql_handle);
- return 0;
- }
- int sql_ping_init(void)
- {
- uint32 connection_timeout, connection_ping_interval;
- // set a default value
- connection_timeout = 28800; // 8 hours
- // ask the mysql server for the timeout value
- Sql_GetTimeout(mmysql_handle, &connection_timeout);
- if (connection_timeout < 60)
- connection_timeout = 60;
- // establish keepalive
- connection_ping_interval = connection_timeout - 30; // 30-second reserve
- add_timer_func_list(map_sql_ping, "map_sql_ping");
- add_timer_interval(gettick() + connection_ping_interval*1000, map_sql_ping, 0, 0, connection_ping_interval*1000);
- return 0;
- }
- #endif /* not TXT_ONLY */
- int map_db_final(DBKey k,void *d,va_list ap)
- {
- struct map_data_other_server *mdos = (struct map_data_other_server*)d;
- if(mdos && mdos->gat == NULL)
- aFree(mdos);
- return 0;
- }
- int nick_db_final(DBKey key, void *data, va_list args)
- {
- struct charid2nick* p = (struct charid2nick*)data;
- struct charid_request* req;
- if( p == NULL )
- return 0;
- while( p->requests )
- {
- req = p->requests;
- p->requests = req->next;
- aFree(req);
- }
- aFree(p);
- return 0;
- }
- int cleanup_sub(struct block_list *bl, va_list ap)
- {
- nullpo_retr(0, bl);
- switch(bl->type) {
- case BL_PC:
- map_quit((struct map_session_data *) bl);
- break;
- case BL_NPC:
- npc_unload((struct npc_data *)bl);
- break;
- case BL_MOB:
- unit_free(bl,0);
- break;
- case BL_PET:
- //There is no need for this, the pet is removed together with the player. [Skotlex]
- break;
- case BL_ITEM:
- map_clearflooritem(bl->id);
- break;
- case BL_SKILL:
- skill_delunit((struct skill_unit *) bl);
- break;
- }
- return 1;
- }
- static int cleanup_db_sub(DBKey key,void *data,va_list va)
- {
- return cleanup_sub((struct block_list*)data, NULL);
- }
- static int cleanup_db_subpc(DBKey key,void *data,va_list va)
- {
- struct map_session_data *sd = (TBL_PC*)data;
- if (!sd->state.finalsave)
- { //Error?
- ShowError("do_final: Player character in DB which was not sent to save! %d:%d\n", sd->status.account_id, sd->status.char_id);
- map_quit(sd); //Attempt force-save
- }
- //Force remove from memory...
- map_quit_ack(sd);
- return 1;
- }
- /*==========================================
- * map鯖終了・理
- *------------------------------------------*/
- void do_final(void)
- {
- int i, j;
- struct map_session_data **pl_allsd;
- ShowStatus("Terminating...\n");
- for (i = 0; i < map_num; i++)
- if (map[i].m >= 0)
- map_foreachinmap(cleanup_sub, i, BL_ALL);
- //Scan any remaining players (between maps?) to kick them out. [Skotlex]
- pl_allsd = map_getallusers(&j);
- for (i = 0; i < j; i++)
- map_quit(pl_allsd[i]);
-
- id_db->foreach(id_db,cleanup_db_sub);
- chrif_char_reset_offline();
- chrif_flush_fifo();
- //Online players were sent to save, but the ack will not arrive on time!
- //They have to be removed from memory, and assume the char-server saved them.
- pc_db->foreach(pc_db,cleanup_db_subpc);
- do_final_atcommand();
- do_final_battle();
- do_final_chrif();
- do_final_npc();
- do_final_script();
- do_final_itemdb();
- do_final_storage();
- do_final_guild();
- do_final_party();
- do_final_pc();
- do_final_pet();
- do_final_mob();
- do_final_msg();
- do_final_skill();
- do_final_unit();
- if(use_irc)
- do_final_irc();
- map_getallusers(NULL); //Clear the memory allocated for this array.
-
- map_db->destroy(map_db, map_db_final);
-
- for (i=0; i<map_num; i++) {
- if(map[i].gat) aFree(map[i].gat);
- if(map[i].cell) aFree(map[i].cell);
- #ifdef CELL_NOSTACK
- if(map[i].cell_bl) aFree(map[i].cell_bl);
- #endif
- if(map[i].block) aFree(map[i].block);
- if(map[i].block_mob) aFree(map[i].block_mob);
- if(map[i].block_count) aFree(map[i].block_count);
- if(map[i].block_mob_count) aFree(map[i].block_mob_count);
- if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
- for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
- if (map[i].moblist[j]) aFree(map[i].moblist[j]);
- }
- }
- mapindex_final();
- if(enable_grf)
- grfio_final();
- id_db->destroy(id_db, NULL);
- pc_db->destroy(pc_db, NULL);
- nick_db->destroy(nick_db, nick_db_final);
- charid_db->destroy(charid_db, NULL);
- #ifndef TXT_ONLY
- map_sql_close();
- #endif /* not TXT_ONLY */
- ShowStatus("Successfully terminated.\n");
- }
- static int map_abort_sub(DBKey key,void * data,va_list ap)
- {
- struct map_session_data *sd = (TBL_PC*)data;
- if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave)
- return 0;
- chrif_save(sd,1);
- return 1;
- }
- //------------------------------
- // Function called when the server
- // has received a crash signal.
- //------------------------------
- void do_abort(void)
- {
- static int run = 0;
- //Save all characters and then flush the inter-connection.
- if (run) {
- ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
- return;
- }
- run = 1;
- if (!chrif_isconnected())
- {
- if (pc_db->size(pc_db))
- ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
- return;
- }
- ShowError("Server received crash signal! Attempting to save all online characters!\n");
- map_foreachpc(map_abort_sub);
- chrif_flush_fifo();
- }
- /*======================================================
- * Map-Server Version Screen [MC Cameri]
- *------------------------------------------------------*/
- void map_helpscreen(int flag)
- {
- puts("Usage: map-server [options]");
- puts("Options:");
- puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
- puts("-----------------------------------------------------------------------------");
- puts(" --help, --h, --?, /? Displays this help screen");
- puts(" --map-config <file> Load map-server configuration from <file>");
- puts(" --battle-config <file> Load battle configuration from <file>");
- puts(" --atcommand-config <file> Load atcommand configuration from <file>");
- puts(" --charcommand-config <file> Load charcommand configuration from <file>");
- puts(" --script-config <file> Load script configuration from <file>");
- puts(" --msg-config <file> Load message configuration from <file>");
- puts(" --grf-path-file <file> Load grf path file configuration from <file>");
- puts(" --sql-config <file> Load inter-server configuration from <file>");
- puts(" (SQL Only)");
- puts(" --log-config <file> Load logging configuration from <file>");
- puts(" (SQL Only)");
- puts(" --version, --v, -v, /v Displays the server's version");
- puts("\n");
- if (flag) exit(EXIT_FAILURE);
- }
- /*======================================================
- * Map-Server Version Screen [MC Cameri]
- *------------------------------------------------------*/
- void map_versionscreen(int flag)
- {
- printf("CL_WHITE" "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
- ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
- ATHENA_MOD_VERSION);
- puts(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/");
- puts(CL_GREEN "Download URL:" CL_RESET "\thttp://eathena.systeminplace.net/");
- puts(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena");
- puts("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
- if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
- if (flag) exit(EXIT_FAILURE);
- }
- /*======================================================
- * Map-Server Init and Command-line Arguments [Valaris]
- *------------------------------------------------------*/
- void set_server_type(void)
- {
- SERVER_TYPE = ATHENA_SERVER_MAP;
- }
- int do_init(int argc, char *argv[])
- {
- int i;
- #ifdef GCOLLECT
- GC_enable_incremental();
- #endif
- INTER_CONF_NAME="conf/inter_athena.conf";
- LOG_CONF_NAME="conf/log_athena.conf";
- MAP_CONF_NAME = "conf/map_athena.conf";
- BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
- ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
- CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf";
- SCRIPT_CONF_NAME = "conf/script_athena.conf";
- MSG_CONF_NAME = "conf/msg_athena.conf";
- srand(gettick());
- for (i = 1; i < argc ; i++) {
- if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
- map_helpscreen(1);
- else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
- map_versionscreen(1);
- else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
- MAP_CONF_NAME=argv[i+1];
- else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
- BATTLE_CONF_FILENAME = argv[i+1];
- else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
- ATCOMMAND_CONF_FILENAME = argv[i+1];
- else if (strcmp(argv[i],"--charcommand_config") == 0 || strcmp(argv[i],"--charcommand-config") == 0)
- CHARCOMMAND_CONF_FILENAME = argv[i+1];
- else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
- SCRIPT_CONF_NAME = argv[i+1];
- else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
- MSG_CONF_NAME = argv[i+1];
- #ifndef TXT_ONLY
- else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
- INTER_CONF_NAME = argv[i+1];
- #endif
- else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
- LOG_CONF_NAME = argv[i+1];
- else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
- runflag = 0;
- }
- map_config_read(MAP_CONF_NAME);
- irc_read_conf(IRC_CONF); // [Zido]
- chrif_checkdefaultlogin();
- if (!map_ip_set || !char_ip_set) {
- char ip_str[16];
- ip2str(addr_[0], ip_str);
- ShowError("\nNot all IP addresses in map_athena.conf configured, autodetecting...\n");
- if (naddr_ == 0)
- ShowError("Unable to determine your IP address...\n");
- else if (naddr_ > 1)
- ShowNotice("Multiple interfaces detected...\n");
- ShowInfo("Defaulting to %s as our IP address\n", ip_str);
- if (!map_ip_set)
- clif_setip(ip_str);
- if (!char_ip_set)
- chrif_setip(ip_str);
- }
- if (SHOW_DEBUG_MSG)
- ShowNotice("Server running in '"CL_WHITE"Debug Mode"CL_RESET"'.\n");
- battle_config_read(BATTLE_CONF_FILENAME);
- msg_config_read(MSG_CONF_NAME);
- atcommand_config_read(ATCOMMAND_CONF_FILENAME);
- charcommand_config_read(CHARCOMMAND_CONF_FILENAME);
- script_config_read(SCRIPT_CONF_NAME);
- inter_config_read(INTER_CONF_NAME);
- log_config_read(LOG_CONF_NAME);
- id_db = idb_alloc(DB_OPT_BASE);
- pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
- map_db = uidb_alloc(DB_OPT_BASE);
- nick_db = idb_alloc(DB_OPT_BASE);
- charid_db = idb_alloc(DB_OPT_BASE);
- #ifndef TXT_ONLY
- map_sql_init();
- #endif /* not TXT_ONLY */
- mapindex_init();
- if(enable_grf)
- grfio_init("conf/grf-files.txt"); //[blackhole89] - restore
- map_readallmaps();
- add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
- add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
- add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
- add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
- if(use_irc)
- do_init_irc();
- do_init_atcommand();
- do_init_battle();
- do_init_chrif();
- do_init_clif();
- do_init_script();
- do_init_itemdb();
- do_init_skill();
- do_init_mob();
- do_init_pc();
- do_init_status();
- do_init_party();
- do_init_guild();
- do_init_storage();
- do_init_pet();
- do_init_merc(); //[orn]
- do_init_npc();
- do_init_unit();
- #ifndef TXT_ONLY /* mail system [Valaris] */
- if (log_config.sql_logs)
- log_sql_init();
- sql_ping_init();
- #endif /* not TXT_ONLY */
- npc_event_do_oninit(); // npcのOnInitイベント?行
- if( console )
- {
- //##TODO invoke a CONSOLE_START plugin event
- }
- if (battle_config.pk_mode == 1)
- ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
- ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
- return 0;
- }
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