quests_aldebaran.txt 3.4 KB

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  1. //===== rAthena Script =======================================
  2. //= NPCs related to Aldebaran Clock Tower (Nightmare)
  3. //===== By: ==================================================
  4. //= Ridley8819
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Additional Comments: =================================
  10. //= 1.0 Initial release [Ridley8819]
  11. //= 1.1 Dialogue cleanup [Aleos]
  12. //============================================================
  13. c_tower1,232,222,5 script Belljamin Button#ct 968,{
  14. mes "[Belljamin Button]";
  15. mes "The monsters here are able to control time.";
  16. if( BaseLevel < 150 ){
  17. mes "Come back when you've reached ^0000FFLevel 150^000000.";
  18. close;
  19. }
  20. mes "Time, memories, environments... all can become warped here.";
  21. next;
  22. mes "[Belljamin Button]";
  23. mes "I'm begging you not to ask more about it. It might put your life in danger.";
  24. next;
  25. .@menu = select("Don't ask:Go to 2nd floor of warped tower:Go to 3rd floor of warped tower");
  26. switch(.@menu){
  27. case 1:
  28. break;
  29. case 2:
  30. case 3:
  31. if( .@menu == 2 ){
  32. .@map$ = "c_tower2_";
  33. .@x = 268;
  34. .@y = 26;
  35. }else{
  36. .@map$ = "c_tower3_";
  37. .@x = 65;
  38. .@y = 147;
  39. }
  40. mes "[Belljamin Button]";
  41. mes "Be careful with your choice.";
  42. next;
  43. mes "[Belljamin Button]";
  44. mes "I need ^0000FF10,000z^000000 to let you in. It's a pretty dangerous place to be.";
  45. next;
  46. switch( select( "Quit:Pay 10,000z:Why do you need money?" ) ){
  47. case 1:
  48. break;
  49. case 2:
  50. if( Zeny < 10000 ){
  51. mes "[Belljamin Button]";
  52. mes "Really? You don't have the money and asked me to take you there?";
  53. close;
  54. }
  55. Zeny -= 10000;
  56. mes "[Belljamin Button]";
  57. mes "I'm not sure how you'll keep track of time in there but be as careful as you can.";
  58. close2;
  59. warp .@map$, .@x, .@y;
  60. end;
  61. case 3:
  62. mes "[Belljamin Button]";
  63. mes "I am here all day for the safety of adventurers. I always alert them about the danger. That's why I need some form of payment.";
  64. emotion ET_SWEAT;
  65. close;
  66. }
  67. break;
  68. }
  69. mes "[Belljamin Button]";
  70. mes "Phew...You've made a good choice. This place is brutal so you should probably get back to a safe area.";
  71. close;
  72. }
  73. c_tower2_,274,26,3 script Belljamin Button#nct1 962,{
  74. mes "[Belljamin Button]";
  75. mes "Perhaps you've seen me before?";
  76. next;
  77. mes "[Belljamin Button]";
  78. mes "You saw me in a different place, with a different look.";
  79. next;
  80. if( select( "Who are you?:Get me out of here!" ) == 1 ){
  81. mes "[Belljamin Button]";
  82. mes "Can you explain to me what you've seen, what you've done?";
  83. next;
  84. mes "[Belljamin Button]";
  85. mes "Me too. You might also be a missing one. Unaware, with no purpose nor idea.";
  86. next;
  87. mes "[Belljamin Button]";
  88. mes "It's time to go back. Please cherish your time some more.";
  89. next;
  90. if( select( "Stay a little bit more:Please take me back" ) == 1 ){
  91. mes "[Belljamin Button]";
  92. mes "You must really like this place. Well, do whatever you want.";
  93. close;
  94. }
  95. }else{
  96. mes "[Belljamin Button]";
  97. mes "It's time to move on. Do you have a favorite drink?";
  98. next;
  99. }
  100. mes "[Belljamin Button]";
  101. mes "Think about the drink in a cup. Slowly stir the cup with a spoon and peer through as the drink changes color.";
  102. close2;
  103. warp "c_tower1", 235, 223;
  104. end;
  105. }
  106. c_tower3_,59,148,5 duplicate(Belljamin Button#nct1) Belljamin Button#nct2 574