pile_bunker.txt 4.7 KB

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  1. //===== rAthena Script =======================================
  2. //= Pile Bunker Quest
  3. //===== By: ==================================================
  4. //= JayPee Mateo
  5. //===== Current Version: =====================================
  6. //= 2.2
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo]
  11. //= 2.0 Rewrited the Script a little so it looks a bit better. [Masao]
  12. //= 2.1 Switched to official script, coded by Gennosuke Kouga. [Euphy]
  13. //= 2.2 Updated to match the official script. [Euphy]
  14. //============================================================
  15. // Main NPC :: mech_book
  16. //============================================================
  17. yuno,179,174,4 script Gomer 851,{
  18. if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
  19. mes "[Gomer]";
  20. mes "You are carrying so much. Drop off some of your luggage and come back to me.";
  21. close;
  22. }
  23. if (countitem(1549)) {
  24. mes "[Gomer]";
  25. mes "So how's that Pilebuncker working out for you?";
  26. close;
  27. }
  28. if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) {
  29. mes "[Gomer]";
  30. mes "I'm a retired Mechanic and I don't think I have any business with you.";
  31. close;
  32. }
  33. mes "[Gomer]";
  34. mes "So? What does it feel like to be on a Madogear?";
  35. mes "It's something that's not allowed for those who failed to seek out their own path.";
  36. next;
  37. mes "[Gomer]";
  38. mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it.";
  39. next;
  40. mes "[Gomer]";
  41. mes "So I've decided to stay here forging gears for Madogear.";
  42. mes "Huh? I'm not saying I have any complaints about this work.";
  43. next;
  44. mes "[Gomer]";
  45. mes "Forced to do something you don't like, there is nothing more miserable than that.";
  46. next;
  47. mes "[Gomer]";
  48. mes "There are people who are happy just being props, you know, like being the wall for someone to lean on.";
  49. next;
  50. mes "[Gomer]";
  51. mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?";
  52. next;
  53. switch(select("I am not that interested.:What are you going to make?:Where do you get the materials?:I brought the materials.")) {
  54. case 1:
  55. mes "[Gomer]";
  56. mes "Nothing I can do";
  57. mes "about it then.";
  58. mes "See you next time!";
  59. close;
  60. case 2:
  61. mes "[Gomer]";
  62. mes "Um, a huge metal stick that could smash an opponent in one hit!";
  63. next;
  64. mes "[Gomer]";
  65. mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength.";
  66. next;
  67. mes "[Gomer]";
  68. mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!";
  69. mes "I can't wait to see it in action!";
  70. next;
  71. mes "[Gomer]";
  72. mes "If you were to imagine how good this kind of weapon could be, I will make it come true.";
  73. next;
  74. mes "[Gomer]";
  75. mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials.";
  76. close;
  77. case 3:
  78. mes "[Gomer]";
  79. mes "You should be able get steel from many monsters like Kobolds.";
  80. next;
  81. mes "[Gomer]";
  82. mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen.";
  83. next;
  84. mes "[Gomer]";
  85. mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!";
  86. close;
  87. case 4:
  88. if (countitem(999) < 200 || countitem(7325) < 30 || countitem(1415) < 1) {
  89. mes "[Gomer]";
  90. mes "You haven't brought all of the materials that I asked for.";
  91. next;
  92. mes "[Gomer]";
  93. mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up.";
  94. mes "You'd better hurry!";
  95. close;
  96. } else {
  97. mes "[Gomer]";
  98. mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit.";
  99. specialeffect EF_REPAIRWEAPON;
  100. next;
  101. mes "[Gomer]";
  102. mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done.";
  103. next;
  104. mes "[Gomer]";
  105. mes "Combination of weight, volume and look at its color and gloss. It catches my heart!";
  106. next;
  107. mes "[Gomer]";
  108. mes "...........";
  109. next;
  110. mes "[Gomer]";
  111. mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you.";
  112. next;
  113. mes "[Gomer]";
  114. mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back.";
  115. delitem 999,50; //Steel
  116. delitem 7325,30; //Tube
  117. delitem 1415,1; //Skewer
  118. getitem 1549,1; //Pilebuncker
  119. getitem 1360,1; //Two_Handed_Axe
  120. close;
  121. }
  122. }
  123. }