dimensional_gap.txt 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568
  1. //===== rAthena Script ======================================
  2. //= Dimensional Gap NPCs
  3. //===== Description: =========================================
  4. //= NPC script for Dimensional Gap
  5. //===== Additional Comments: =================================
  6. //= 1.0 First Version. [Nova]
  7. //============================================================
  8. mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{
  9. mes "[Expedition Guide]";
  10. mes "Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.";
  11. next;
  12. switch(select("What is the Dimensional Gap?:End Conversation.")) {
  13. case 1:
  14. mes "[Expedition Guide]";
  15. mes "As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.";
  16. next;
  17. mes "[Expedition Guide]";
  18. mes "A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.";
  19. next;
  20. mes "[Expedition Guide]";
  21. mes "This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.";
  22. next;
  23. mes "[Expedition Guide]";
  24. mes "Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.";
  25. next;
  26. mes "[Expedition Guide]";
  27. mes "Anyone who has become lost here has yet to return.";
  28. close;
  29. case 2:
  30. mes "[Expedition Guide]";
  31. mes "Take care.";
  32. close;
  33. }
  34. }
  35. mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{
  36. mes "[Expedition Guide]";
  37. mes "Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.";
  38. close;
  39. }
  40. moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER
  41. moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER
  42. bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER
  43. bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER
  44. dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER
  45. dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER
  46. dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{
  47. mes "[Allied Forces Soldier]";
  48. mes "This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.";
  49. next;
  50. mes "[Allied Forces Soldier]";
  51. mes "Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.";
  52. close;
  53. }
  54. dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{
  55. mes "[Morroc Soldier]";
  56. mes "This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.";
  57. next;
  58. mes "[Morroc Soldier]";
  59. mes "This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.";
  60. close;
  61. }
  62. dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{
  63. mes "[Spledide Soldier]";
  64. mes "This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.";
  65. next;
  66. mes "[Spledide Soldier]";
  67. mes "If we use it properly, it enables us to advance more easily to the capital of the Sapha.";
  68. next;
  69. mes "[Spledide Soldier]";
  70. mes "The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...";
  71. close;
  72. }
  73. dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{
  74. mes "[Dispatched Sapha]";
  75. mes "This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.";
  76. next;
  77. mes "[Dispatched Sapha]";
  78. mes "Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.";
  79. close;
  80. }
  81. dali,109,94,4 shop Sundries Merchant 4_M_MERCAT2,611:-1,1750:-1,1065:-1
  82. dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{
  83. mes "[Logistics Manager]";
  84. mes "Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?";
  85. next;
  86. switch(select("Open Storage 200 Zeny.:No Thanks.")) {
  87. case 1:
  88. if (Zeny > 199) {
  89. if(!callfunc("F_CanOpenStorage")){
  90. mes "[Logistics Manager]";
  91. mes "You are not yet qualified to use the Storage.";
  92. }
  93. else {
  94. Zeny -= 200;
  95. openstorage;
  96. }
  97. }
  98. else {
  99. mes "[Logistics Manager]";
  100. mes "You need at least 200 zeny to use the Storage.";
  101. }
  102. break;
  103. case 2:
  104. mes "[Logistics Manager]";
  105. mes "Let me know if you change your mind.";
  106. }
  107. close;
  108. }
  109. dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{
  110. hideonnpc "Party Leader#dali";
  111. hideoffnpc "Party Leader#dali2";
  112. donpcevent "#dalichat::OnEnable";
  113. end;
  114. }
  115. dali,115,85,0 script #dalichat -1,{
  116. end;
  117. OnInit:
  118. hideonnpc "Party Leader#dali2";
  119. disablenpc "#dalichat";
  120. end;
  121. OnEnable:
  122. enablenpc "#dalichat";
  123. initnpctimer;
  124. end;
  125. OnTimer1000:
  126. npctalk "Attention!!!", "Party Leader#dali2";
  127. end;
  128. OnTimer2000:
  129. npctalk "Here, here. Everybody be quiet and line up!", "Party Leader#dali2";
  130. end;
  131. OnTimer3000:
  132. npctalk "We have now entered the inside of the Dimensional Crack. Where should be go first?", "Party Leader#dali2";
  133. end;
  134. OnTimer4000:
  135. npctalk "Anyone have an opinion?", "Party Leader#dali2";
  136. end;
  137. OnTimer6000:
  138. npctalk "I heard rumors about some magic swordman. Let's go find him.", "Party Member#MONK";
  139. end;
  140. OnTimer7500:
  141. npctalk "We heard about a magic competition being held here!", "Party Member#WANDERER";
  142. end;
  143. OnTimer9000:
  144. npctalk "Where is it?!", "Party Member#MONK";
  145. end;
  146. OnTimer10500:
  147. npctalk "Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings...", "Party Member#CRU";
  148. end;
  149. OnTimer12000:
  150. npctalk "You want to eat again?", "Party Member#GUILL";
  151. end;
  152. OnTimer13500:
  153. npctalk "I am just wondering about the tournament..", "Party Member#WANDERER";
  154. end;
  155. OnTimer15000:
  156. npctalk "I need to eat something before doing anything.", "Party Member#CRU";
  157. end;
  158. OnTimer16500:
  159. npctalk "By the way, I also heard about something called the Devil's Tower.", "Party Member#MONK";
  160. end;
  161. OnTimer18000:
  162. npctalk "I just saw a street trader passing by... Where is he?", "Party Member#GUILL";
  163. end;
  164. OnTimer19500:
  165. emotion ET_SLEEPY, getnpcid(0, "Party Member#SURA");
  166. npctalk "Huh? What is this? You still haven't entered?", "Party Member#SURA";
  167. end;
  168. OnTimer20000:
  169. npctalk "I am curious about the Faceworms I heard about from a Laphine.", "Party Member#MONK";
  170. end;
  171. OnTimer21000:
  172. npctalk "Can I come back after having a meal?", "Party Member#CRU";
  173. end;
  174. OnTimer22500:
  175. npctalk "Can you even catch that?", "Party Member#WANDERER";
  176. npctalk "Are you awake?", "Party Member#SHADOW";
  177. end;
  178. OnTimer24000:
  179. emotion ET_FRET, getnpcid(0, "Party Member#SURA");
  180. npctalk "Why are you still here?", "Party Member#SURA";
  181. end;
  182. OnTimer24500:
  183. npctalk "Hang on a bit. The merchant is going to pass by soon.", "Party Member#GUILL";
  184. end;
  185. OnTimer25500:
  186. npctalk "That is your wish....", "Party Member#MONK";
  187. end;
  188. OnTimer27000:
  189. npctalk "I want to buy cold grape juice~", "Party Member#CRU";
  190. end;
  191. OnTimer28500:
  192. npctalk "I have no idea. There might be an accident up front.", "Party Member#SHADOW";
  193. end;
  194. OnTimer30000:
  195. npctalk "What? How dare you?!", "Party Member#WANDERER";
  196. end;
  197. OnTimer31500:
  198. npctalk "Give me a sip of juice.", "Party Member#GUILL";
  199. end;
  200. OnTimer32000:
  201. npctalk "Cough~ Cough~", "Party Member#EINOLD";
  202. end;
  203. OnTimer33000:
  204. emotion ET_FRET, getnpcid(0, "Party Member#SURA");
  205. end;
  206. OnTimer34000:
  207. npctalk "Damn! I am pissed off! I came here because I heard only a party is allowed to get in!", "Party Member#SURA";
  208. end;
  209. OnTimer36000:
  210. npctalk "Are you going to hit me? Do it!", "Party Member#MONK";
  211. emotion ET_ANGER, getnpcid(0, "Party Member#MONK");
  212. npctalk "You pay for your food.", "Party Member#CRU";
  213. end;
  214. OnTimer37500:
  215. emotion ET_FRET, getnpcid(0, "Party Member#SURA");
  216. end;
  217. OnTimer39000:
  218. npctalk "Whatever, I'm not eating.", "Party Member#WANDERER";
  219. npctalk "So mean.. I won't eat then.", "Party Member#GUILL";
  220. npctalk "Right.. I should have entered with another group!", "Party Member#SHADOW";
  221. end;
  222. OnTimer40500:
  223. emotion ET_KIK, getnpcid(0, "Party Member#CRU");
  224. npctalk "Hey. Are you pissed off?", "Party Member#CRU";
  225. end;
  226. OnTimer42000:
  227. npctalk "Not at all.", "Party Member#GUILL";
  228. end;
  229. OnTimer43500:
  230. emotion ET_KIK, getnpcid(0, "Party Member#MONK");
  231. npctalk "Look at him snoozing. Hehe.", "Party Member#MONK";
  232. end;
  233. OnTimer45000:
  234. emotion ET_SLEEPY, getnpcid(0, "Party Member#SURA");
  235. npctalk "Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready.";
  236. end;
  237. OnTimer46500:
  238. emotion ET_KIK, getnpcid(0, "Party Member#CRU");
  239. npctalk "You are upset!!", "Party Member#CRU";
  240. npctalk "Can I get back before I die...", "Party Member#WANDERER";
  241. npctalk "What? You, we gotta talk! I've been too nice to you!", "Party Member#EINOLD";
  242. end;
  243. OnTimer48000:
  244. npctalk "Excuse me..... everyone.............?", "Party Leader#dali2";
  245. end;
  246. OnTimer49500:
  247. emotion ET_ANGER, getnpcid(0, "Party Member#GUILL");
  248. npctalk "No!!!!!!!!!", "Party Member#GUILL";
  249. npctalk "Whatever~", "Party Member#MONK";
  250. end;
  251. OnTimer51000:
  252. emotion ET_CRY, getnpcid(0, "Party Leader#dali2");
  253. npctalk "Please listen to me....", "Party Leader#dali2";
  254. npctalk "He's angry all right....", "Party Member#WANDERER";
  255. npctalk "Take a nap. I am sleepy too, so we'll take shifts.", "Party Member#SHADOW";
  256. end;
  257. OnTimer52500:
  258. hideonnpc "Party Leader#dali2";
  259. hideoffnpc "Party Leader#dali";
  260. stopnpctimer;
  261. disablenpc "#dalichat";
  262. end;
  263. }
  264. dali,115,85,3 script Party Leader#dali2 2_M_SWORDMASTER,{}
  265. dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{}
  266. dali,117,79,5 script Party Member#CRU 4_F_CRU,{}
  267. dali,118,83,3 script Party Member#MONK 4_F_MONK,{}
  268. dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{}
  269. dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{}
  270. dali,120,77,4 script Party Member#SURA 4_F_SURA,{}
  271. dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{}
  272. dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{
  273. mes "[Prince Canet]";
  274. mes "Who're you?";
  275. next;
  276. mes "[Prince Canet]";
  277. mes "What do you want?";
  278. mes "You looking something in";
  279. mes "particular?";
  280. next;
  281. mes "[Prince Canet]";
  282. mes "So some enforcers have been";
  283. mes "cracking down on merchants lately.";
  284. mes "I can not sell anything.";
  285. next;
  286. mes "[Prince Canet]";
  287. mes "Come here...";
  288. next;
  289. mes "[Jumpy Knight]";
  290. mes "I knew you would be here!!";
  291. mes "No illegal trading is allowed";
  292. mes "here!";
  293. mes "Don't you know?";
  294. hideoffnpc "Jumpy Knight#JP_RUN";
  295. next;
  296. mes "[Prince Canet]";
  297. mes "Says who?";
  298. next;
  299. mes "[Jumpy Knight]";
  300. mes "Ok, then show me your permit.";
  301. next;
  302. mes "[Prince Canet]";
  303. mes "Permit?";
  304. mes "No one's in charge here!";
  305. next;
  306. mes "[Prince Canet]";
  307. mes "You! If you need anything come to";
  308. mes "me ok?";
  309. next;
  310. mes "[Jumpy Knight]";
  311. mes "I will catch you!";
  312. hideonnpc "Merchant Prince#HUMERC";
  313. close2;
  314. hideonnpc "Jumpy Knight#JP_RUN";
  315. enablenpc "Merchant Prince#HUMERC2";
  316. hideoffnpc "Merchant Prince#HUMERC2";
  317. disablenpc "Merchant Prince#HUMERC";
  318. end;
  319. OnTouch:
  320. mes "[Prince Canet]";
  321. mes "Cold juice!";
  322. mes "Apple, grape, orange~";
  323. mes "Anything you want!";
  324. next;
  325. mes "[Prince Canet]";
  326. mes "Sweet potato, dumpling~";
  327. mes "Here we have delicious desserts~";
  328. close;
  329. }
  330. dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{
  331. end;
  332. OnInit:
  333. hideonnpc "Jumpy Knight#JP_RUN";
  334. end;
  335. }
  336. dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{
  337. mes "[Prince Canet]";
  338. mes "You need to pay a toll to get past here.";
  339. next;
  340. switch(select("What toll?"))
  341. {
  342. case 1:
  343. mes "[Prince Canet]";
  344. mes "You did not know?";
  345. mes "500 zeny";
  346. next;
  347. mes "[Jumpy Knight]";
  348. mes "You there!";
  349. mes "Stop right there!";
  350. hideoffnpc "Jumpy Knight#JP_RUN2";
  351. next;
  352. mes "[Prince Canet]";
  353. mes "Ugh! How are you always following me?";
  354. mes "Got some kind of crush on me or something? I don't think you and I make a good match...";
  355. next;
  356. mes "[Jumpy Knight]";
  357. mes "Why don't we find out then?";
  358. next;
  359. mes "[Prince Canet]";
  360. mes "That's it no more talking.";
  361. mes "I'm outta here~";
  362. next;
  363. mes "[Jumpy Knight]";
  364. mes "Keep running you sneaky coward!";
  365. hideonnpc "Merchant Prince#HUMERC2";
  366. close2;
  367. hideonnpc "Jumpy Knight#JP_RUN2";
  368. hideoffnpc "Merchant Prince#HUMERC3";
  369. disablenpc "Merchant Prince#HUMERC2";
  370. end;
  371. }
  372. OnInit:
  373. disablenpc "Merchant Prince#HUMERC2";
  374. end;
  375. OnTouch:
  376. mes "[Prince Canet]";
  377. mes "500 zeny";
  378. close;
  379. }
  380. dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{
  381. end;
  382. OnInit:
  383. hideonnpc "Jumpy Knight#JP_RUN2";
  384. end;
  385. }
  386. dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{
  387. mes "[Prince Canet]";
  388. mes "You are lucky that you have met up";
  389. mes "with me.";
  390. mes "Who am I?";
  391. mes "I'm here to become a merchant";
  392. mes "King.";
  393. next;
  394. mes "[Prince Canet]";
  395. mes "I might be working a street stall";
  396. mes "now but I'll have an actual shop";
  397. mes "some day.";
  398. next;
  399. mes "[Prince Canet]";
  400. mes "It's my first day so I'm having a";
  401. mes "major sale.";
  402. next;
  403. mes "[Prince Canet]";
  404. mes "Let's see I've got a...";
  405. mes "Ring of something!";
  406. mes "Sword of stuff!";
  407. mes "A backpack of some sort!";
  408. next;
  409. mes "[Prince Canet]";
  410. mes "Tell me if you need anything,";
  411. hideoffnpc "Jumpy Knight#JP_RUN3";
  412. next;
  413. mes "[Prince Canet]";
  414. mes "What are you doing here?";
  415. mes "This is my spot for a shop";
  416. mes "Get outta my turf!";
  417. next;
  418. mes "[Jumpy Knight]";
  419. mes "Bah!!";
  420. mes "You're gonna regret those words!";
  421. next;
  422. mes "[Prince Canet]";
  423. mes "I'm shaking...";
  424. hideonnpc "Merchant Prince#HUMERC3";
  425. close2;
  426. hideonnpc "Jumpy Knight#JP_RUN3";
  427. enablenpc "Merchant Prince#HUMERC";
  428. hideoffnpc "Merchant Prince#HUMERC";
  429. end;
  430. OnInit:
  431. hideonnpc "Merchant Prince#HUMERC3";
  432. end;
  433. }
  434. dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{
  435. end;
  436. OnInit:
  437. hideonnpc "Jumpy Knight#JP_RUN3";
  438. end;
  439. }
  440. dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{
  441. mes "[Curious Knight]";
  442. mes "The Royal Guard in here";
  443. mes "was desperate for help.";
  444. mes "We entered through a secret place";
  445. mes "in the palace.";
  446. next;
  447. mes "[Curious Knight]";
  448. mes "We were whisked away here...";
  449. mes "No idea where I am but I have to";
  450. mes "establish a base here for the";
  451. mes "Knighthood.";
  452. close;
  453. }
  454. dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{
  455. mes "[Confused Thief]";
  456. mes "One minute I'm in a bar...";
  457. mes "The next minute I'm here...";
  458. mes "What is this place?";
  459. next;
  460. mes "[Confused Thief]";
  461. mes "There's no night or day in here.";
  462. mes "Hmm, something has to be valuable";
  463. mes "in this place...";
  464. close;
  465. }
  466. dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{
  467. mes "[Adventurous Rafflesia]";
  468. mes "No no this has to be Thanatos";
  469. mes "Tower...";
  470. mes "I sense dark magic here.";
  471. next;
  472. mes "[Guide]";
  473. mes "Oh, we're back here again.";
  474. mes "I cannot find a way out!";
  475. mes "We are trapped in this maze!";
  476. next;
  477. mes "[Tourist]";
  478. mes "Is this place the famous Prontera?";
  479. mes "It is dark just like a big city!";
  480. next;
  481. mes "[Traveller]";
  482. mes "I hear a ticking clock.";
  483. mes "This place must be Geffen!";
  484. close;
  485. }
  486. dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{
  487. mes "[Guide]";
  488. mes "Oh, we're back here again.";
  489. mes "I cannot find a way out!";
  490. mes "We are trapped in this maze!";
  491. next;
  492. mes "[Tourist]";
  493. mes "Is this place the famous Prontera?";
  494. mes "It is dark just like a big city!";
  495. next;
  496. mes "[Traveller]";
  497. mes "I hear a ticking clock.";
  498. mes "This place must be Geffen!";
  499. next;
  500. mes "[Adventurous Rafflesia]";
  501. mes "No no this has to be Thanatos";
  502. mes "Tower...";
  503. mes "I sense dark magic here.";
  504. close;
  505. }
  506. dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{
  507. mes "[Tourist]";
  508. mes "Is this place the famous Prontera?";
  509. mes "It is dark just like a big city!";
  510. next;
  511. mes "[Adventurous Rafflesia]";
  512. mes "No no this has to be Thanatos";
  513. mes "Tower...";
  514. mes "I sense dark magic here.";
  515. next;
  516. mes "[Guide]";
  517. mes "Oh, we're back here again.";
  518. mes "I cannot find a way out!";
  519. mes "We are trapped in this maze!";
  520. next;
  521. mes "[Traveller]";
  522. mes "I hear a ticking clock.";
  523. mes "This place must be Geffen!";
  524. close;
  525. }
  526. dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{
  527. mes "[Traveller]";
  528. mes "I hear a ticking clock.";
  529. mes "This place must be Geffen!";
  530. next;
  531. mes "[Guide]";
  532. mes "Oh, we're back here again.";
  533. mes "I cannot find a way out!";
  534. mes "We are trapped in this maze!";
  535. next;
  536. mes "[Tourist]";
  537. mes "Is this place the famous Prontera?";
  538. mes "It is dark just like a big city!";
  539. next;
  540. mes "[Adventurous Rafflesia]";
  541. mes "No no this has to be Thanatos";
  542. mes "Tower...";
  543. mes "I sense dark magic here.";
  544. close;
  545. }