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- //===== rAthena Script =======================================
- //= Faceworm's Nest
- //===== Description: =========================================
- //= [Official Conversion]
- //= Faceworm Nest Instance
- //===== Changelogs: ==========================================
- //= 1.0 First version. [exneval]
- //= 1.1 Conversion & style change for rAthena. [Capuche]
- //============================================================
- // Timeless Item Quests
- // The Owner Of Old Ring
- //============================================================
- payon,157,54,5 script An Old Woman#pa0829 8_F_GRANDMOTHER,{
- if (!checkweight(1201,1)) {
- mes "You have too many kind of belongings. Let's try again after reducing the kind of items.";
- close;
- }
- if (MaxWeight - Weight < 1000) {
- mes "Your belongings are too heavy to continue. Let's try again after reducing the weight.";
- close;
- }
- if (BaseLevel < 140) {
- mes "[Jeum-sun]";
- mes "I am still living in the memory. Make more memories...";
- next;
- mes "[Jeum-sun]";
- mes "Oh are you level 140 yet? I won't talk to any weak adventurers.";
- close;
- }
- switch( checkquest(12326,PLAYTIME) ) {
- case -1:
- mes "[Jeum-sun]";
- mes "When I was a young girl many years ago there was a man who I had crush on. I didn't know to tell him how I felt...";
- next;
- mes "[Jeum-sun]";
- mes "I used to tease his Peco Peco and wanted him to notice that I was interested. This went on and on for a while.";
- next;
- mes "[Jeum-sun]";
- mes "Then we started dating somehow. It's still embarrasing to talk about it.";
- next;
- mes "[Jeum-sun]";
- mes "Anyway, we got married when we became old enough to marry. He used to say sorry for not being able to afford to buy a ring for me.";
- next;
- mes "[Jeum-sun]";
- mes "It has been 40 years since we were married and he still says ^0000ff'Darling~ Do you want to have a ring?'^000000.";
- next;
- mes "[Jeum-sun]";
- mes "I told him.. What good is a ring for an old lady?";
- next;
- mes "[Jeum-sun]";
- mes "I should have stopped him. I still remember his face early.";
- next;
- select("What happened to him?");
- mes "[Jeum-sun]";
- mes "He had not came back since he left home to buy a ring.";
- next;
- mes "^0000ffThe old lady turned her face down with reddened eyes.^000000";
- if (countitem(6650)) {// Shabby_Ring
- next;
- if (select("Stop talking.:Show the ring from the Faceworm's Nest.") == 2) {
- mes "[Jeum-sun]";
- mes "What about this ring?";
- next;
- mes "[Jeum-sun]";
- mes "Oh... Darling~";
- next;
- mes "^0000ffThe lady read an inscription inside the ring and started weeping.";
- mes "[Jeum-sun, my darling flower]^000000";
- next;
- mes "^0000ffYou sense a warm energy emanating. Maybe this is the wish of the man who made this ring.^000000";
- specialeffect EF_SPHERE;
- next;
- mes "The warm energy has inspired you with strength.";
- delitem 6650,1;// Shabby_Ring
- setquest 12326;// The owner of old ring
- getexp 70000,55000;
- }
- }
- close;
- case 0:
- case 1:
- mes "The lady keeps crying over and over holding a ring. It seems to be no use talking to her right now.";
- close;
- case 2:
- mes "Sadly, this woman does not seem to remember the past because of abrupt emotional changes. Let's talk carefully and listen to her story.";
- erasequest 12326;
- close;
- }
- }
- // The Memory Of Old Photo Album
- //============================================================
- payon,161,54,3 script Exotic Merchant#pa0829 4W_M_03,{
- if (!checkweight(1201,1)) {
- mes "You have too many types of belongings. Let's try again after reducing the types of items.";
- close;
- }
- if (MaxWeight - Weight < 1000) {
- mes "Your belongings are too heavy to continue. Let's try again after reducing the weight.";
- close;
- }
- if (BaseLevel < 140) {
- mes "[Sergio]";
- mes "Fortune or fame is not important. The most important thing is family.";
- next;
- mes "[Sergio]";
- mes "Are you at least level 140 yet?";
- close;
- }
- switch( checkquest(12327,PLAYTIME) ) {
- case -1:
- mes "[Sergio]";
- mes "I have a blurry memory of when I used to travel with my father's armed-merchant group.";
- next;
- mes "[Sergio]";
- mes "I vaguely remember everyone of the group were scattered after being attacked by a giant snake-like creature.";
- next;
- mes "[Sergio]";
- mes "I had lost my family at that time. I do not clearly remember even their faces.";
- next;
- mes "[Sergio]";
- mes "Now I've made my own armed-merchant group and got my life back. But the memory of my past keeps haunting me.";
- next;
- mes "[Sergio]";
- mes "I just stopped by this town to possibly find a record of my family and the armed-merchant group but so far I've found nothing.";
- if (countitem(6652)) {
- next;
- if (select("Stop talking.:Show him the Old Photo Album") == 2) {
- mes "[Sergio]";
- mes "Yes! I remembered. This is the one who used to work for my father's armed-merchant group.";
- next;
- mes "[Sergio]";
- mes "Oh my... There are other pictures here too...";
- next;
- mes "^0000ffA smile of lonely satisfaction spreads over the face of Sergio while looking at a photo album.^000000";
- next;
- mes "^0000ffA gentle energy surrounds Sergio.^000000";
- specialeffect EF_SPHERE;
- next;
- mes "You are touched by seeing the satisfaction on Sergio's face.";
- delitem 6652,1;// Aged_Photo_Album
- setquest 12327;// The memory of old photo album
- getexp 70000,55000;
- }
- }
- close;
- case 0:
- case 1:
- mes "Sergio keeps looking at the photo album. Let's leave him alone.";
- close;
- case 2:
- mes "You can talk to Sergio again when you pick up a new photo album from the Faceworm's Nest.";
- erasequest 12327;
- close;
- }
- }
- // Dol-Seoi's Sorrow
- //============================================================
- payon,161,50,1 script Strong Looking Man#pa829 4_M_ORIENT01,{
- if (!checkweight(1201,1)) {
- mes "You have too many types of belongings. Let's try again after reducing the types of items.";
- close;
- }
- if (MaxWeight - Weight < 1000) {
- mes "Your belongings are too heavy to continue. Let's try again after reducing the weight.";
- close;
- }
- if (BaseLevel < 140) {
- mes "[Dol-Seoi]";
- mes "What can I do for you?";
- next;
- mes "[Dol-Seoi]";
- mes "Are you at least level 140 yet?";
- close;
- }
- switch( checkquest(12328,PLAYTIME) ) {
- case -1:
- mes "[Dol-Seoi]";
- mes "I used to be a servant to a very wealthy lady. She was always kind to me but she suffered from a severe cough that wouldn't go away unless she took a special pill.";
- next;
- mes "[Dol-Seoi]";
- mes "I used to get the pill from a group of armed-merchants but I heard that they were attacked by a snake and that's when I couldn't get any more pills.";
- next;
- mes "[Dol-Seoi]";
- mes "I searched everywhere but no one could get that pill for me so eventually my lady passed away. If it wasn't for that slithering...";
- next;
- select("Do you want to revenge?");
- mes "[Dol-Seoi]";
- mes "Well...";
- next;
- mes "[Dol-Seoi]";
- mes "Yes... But, I have nothing to do with that snake. I am just a worthless servant who once served for my lady.";
- next;
- mes "^0000ffYou catch a glimpse of complicated rage and sorrow in his eyes.^000000";
- if (countitem(6653)) {
- next;
- if (select("Stop talking.:Show him the Old Pill.") == 2) {
- mes "[Dol-Seoi]";
- mes "Wait! Where did you get this?";
- next;
- select("I killed a snake...");
- mes "[Dol-Seoi]";
- mes "This pill... My lady, if I had this pill...";
- next;
- mes "^0000ffHe begins to weep like a wounded Muka. She must have meant a lot to him...^000000";
- next;
- mes "^0000ffI feel gentle energy around Dol-Seoi.^000000";
- specialeffect EF_SPHERE;
- delitem 6653,1;// Aged_Tablet
- setquest 12328;// Dol-Seoi's Sorrow
- getexp 70000,55000;
- }
- }
- close;
- case 0:
- case 1:
- mes "Dol-Seoi is standing absent-mindedly clutching the Old Pill. Let's leave him alone now.";
- close;
- case 2:
- mes "You can talk to Dol-Seoi again if you get another Old Pill from the Faceworm's Nest.";
- erasequest 12328;
- close;
- }
- }
- // Keaton's Bracelet
- //============================================================
- payon,139,68,4 script A dreary man#pa0829 4_M_NFDEADMAN,{
- if (!checkweight(1201,1)) {
- mes "You have too many types of belongings. Let's try again after reducing the types of items.";
- close;
- }
- if (MaxWeight - Weight < 1000) {
- mes "Your belongings are too heavy to continue. Let's try again after reducing the weight.";
- close;
- }
- if (BaseLevel < 140) {
- mes "[Keaton]";
- mes "...";
- next;
- mes "[Keaton]";
- mes "Unless you're level 140, I won't have a real conversation with you.";
- close;
- }
- switch( checkquest(12329,PLAYTIME) ) {
- case -1:
- mes "^0000ffIt looks like a dead soul but you don't feel maliciousness from it. His thoughts have been delivered piece by piece so it isn't easy to understand.^000000";
- next;
- mes "^999999[Keaton]";
- mes "Keaton... Not good at speaking.^000000";
- next;
- mes "^999999[Keaton]";
- mes "Keaton has died long time ago. Keaton is not bad.^000000";
- next;
- mes "^999999[Keaton]";
- mes "Keaton... Need bracelet, that is important. Keaton's friend gave the bracelet.^000000";
- next;
- mes "^999999[Keaton]";
- mes "Keaton, will go after a snake to find a bracelet. The bad snake killed keaton.^000000";
- if (countitem(6651)) {
- next;
- if (select("Stop talking.:Show him the Rusty Bracelet.") == 2) {
- mes "^999999[Keaton]";
- mes "It is the bracelet of Keaton!!^000000";
- specialeffect EF_MAPPILLAR2;
- next;
- mes "^999999[Keaton]";
- mes "Keaton...glad. Defeat bad snake!!^000000";
- next;
- mes "^0000ffKeaton seems to shine brighter.^000000";
- delitem 6651,1;// Rusted_Bracalet
- setquest 12329;// Keaton's Bracelet
- getexp 70000,55000;
- }
- }
- close;
- case 0:
- case 1:
- mes "Keaton's soul seems to be smiling. Best to give him whatever peace he can have for now.";
- close;
- case 2:
- mes "Keaton is very sad maybe it is because the bracelet was broken. Bring him any other Rusty Bracelets found in the Faceworm's Nest.";
- erasequest 12329;
- close;
- }
- }
- dali,83,67,5 script Old Sign#1 4_BOARD3,{
- .@face_name$ = $120719_str_face$;
- .@face_timer = $120719_num_face;
- .@face_member = $120903_num_face;
- .@time_m = .@face_timer / 60;
- .@time_s = .@face_timer - (.@time_m * 60);
- if (.@face_name$ == "") {
- mes "There's no sign because no one updates the record.";// Custom text
- close;
- }
- if (.@face_timer < 60)
- .@time_txt$ = callfunc( "F_InsertPlural", .@time_s, "Second" );
- else
- .@time_txt$ = callfunc( "F_InsertPlural", .@time_m, "Minute" ) + " " + callfunc( "F_InsertPlural", .@time_s, "Second" );
- if (.@face_member > 0)
- .@string$ = " with ^ff0044" + .@face_member + " party " + ( .@face_member > 1 ? "members" : "members" ) + "^000000";
- mes "-- Faceworm's Nest Records --";
- mes "Best time belongs to adventurer ^ff0044" + .@face_name$ + "^000000" + .@string$ + ".";
- mes "Current record time is ^0000ff" + .@time_txt$ + "^000000.";
- close;
- OnInit:
- if (!$120719_num_face)
- $120719_num_face = 3600;
- if (rand(1,100) > 97) {
- $120719_num_face = 3600;
- $120719_str_face$ = "";
- }
- end;
- }
- dali,80,60,4 script Magic Scholar 4_M_SAGE_C,{
- if (BaseLevel < 140) {
- mes "[Magic Scholar]";
- mes "You are not qualified enough to enter here. How about visiting other places until you become level 140.";
- close;
- }
- .@party_id = getcharid(1);
- .@md_name$ = "Faceworm's Nest";
- if (.@party_id < 1) {
- mes "[Magic Scholar]";
- mes "You don't have a party? Please come back again after creating a party even if you've come alone.";
- close;
- }
- switch( checkquest(12325,PLAYTIME) ) {
- case -1:
- if (is_party_leader() == true) {
- mes "[Magic Scholar]";
- mes "What can I do for you?";
- next;
- switch( select("Reserve Faceworm's Nest:What are you doing here?:Stop Talking.") ) {
- case 1:
- switch( instance_create(.@md_name$) ) {
- case -3:
- dispbottom "Memorial Dungeon, '" + .@md_name$ + "' is already in progress.",0xFFFFFF;
- break;
- case -4:
- case -2:
- case -1:
- mes "[Magic Scholar]";
- mes "Oops, my hands are slip off. It is required to activate the craks again.";
- close;
- }
- mes "[Magic Scholar]";
- mes "The spaces are under control.";
- mes "Please wait for a minute.";
- close;
- case 2:
- break;
- case 3:
- mes "[Magic Scholar]";
- mes "Okay, I got it. Please come back again if you change your mind.";
- close;
- }
- }
- mes "[Magic Scholar]";
- mes "I am researching the dimensional cracks in space here.";
- next;
- mes "[Magic Scholar]";
- mes "My research is to stabilize the space here with magic to utilize it for dimensional travel.";
- next;
- mes "[Magic Scholar]";
- mes "This particular crack in space goes to a memory of the past. Many adventurers have been in there but no one will tell me what is in there...";
- next;
- mes "[Magic Scholar]";
- mes "And there's this strange sign here that records names and times on it which I can only assume belongs to those adventurers.";
- next;
- mes "[Magic Scholar]";
- mes "Anyways, I can activate the passage for you if you're a party leader.";
- close;
- case 0:
- case 1:
- mes "[Magic Scholar]";
- mes "The crack in time is not safe enough to pass back and forth. Please come back again if the after effect timer has passed.";
- close;
- case 2:
- mes "^0000ffThe trace of dimensional space travelling has disappeared. You can now move between dimensions.^000000";
- erasequest 12325;
- close;
- }
- }
- dali,72,55,4 script Interdimensional Device CLEAR_NPC,{
- if (BaseLevel < 140) {
- mes "[Interdimensional Device]";
- mes "Your power level is not high enough to travel the space. Please come back again when you reach at least level 140.";
- close;
- }
- .@party_id = getcharid(1);
- .@md_name$ = "Faceworm's Nest";
- if (.@party_id < 1) {
- mes "[Interdimensional Device]";
- mes "No party? Please come back again after creating a party even if you've come alone.";
- close;
- }
- switch( checkquest(12325,PLAYTIME) ) {
- case -1:
- switch( instance_enter(.@md_name$) ) {
- case IE_OTHER:
- mes "[Interdimensional Device]";
- mes "An unknown error has occurred.";
- close;
- case IE_NOINSTANCE:
- mes "[Interdimensional Device]";
- mes "The passage for space travel is not activated yet.";
- close;
- case IE_NOMEMBER:// Custom text
- mes "[Interdimensional Device]";
- mes "You are not allowed to access the device.";
- close;
- case IE_OK:
- mapannounce "dali", getpartyname(.@party_id) + " party's party member " + strcharinfo(0) + " enters " + .@md_name$ + ".",bc_map,"0x00ff99";
- setquest 12325;// Faceworm's Nest after-effects
- //warp "1@face",112,374;
- end;
- }
- case 0:
- case 1:
- mes "[Interdimensional Device]";
- mes "Traces of recent space travel have been detected. Access is denied.";
- close;
- case 2:
- mes "^0000ffThe trace of dimensional space travelling has disappeared. You can now move between dimensions.^000000";
- erasequest 12325;
- close;
- }
- }
- // Instance Scripts :: in_face
- // 1st Stage
- //============================================================
- 1@face,110,348,6 script Chaos#0 4_M_CHAOS,{
- cutin "h_chaos01",2;
- if (is_party_leader() == false) {
- mes "[Chaos]";
- mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?";
- close2;
- cutin "",255;
- end;
- }
- .@account_id = getcharid(3);
- .@player_name$ = strcharinfo(0);
- mes "[Chaos]";
- mes "Really? I didn't know that a bounty hunter was coming here.";
- npctalk "Chaos: Really? I didn't know that a bounty hunter was coming here.";
- next;
- select("Wait! It's a misunderstanding.");
- cutin "",255;
- mes "[" + .@player_name$ + "]";
- mes "No! I think you're mistaken! We are not bounty hunters...";
- unittalk .@account_id, .@player_name$ + ": No! I think you're mistaken! We are not bounty hunters...";
- next;
- cutin "h_chaos01",2;
- mes "[Chaos]";
- mes "No, No need to make an excuse... The faceworm belongs to nobody.";
- npctalk "Chaos: No, No need to make an excuse... The faceworm belongs to nobody.";
- next;
- select("Faceworm?");
- cutin "",255;
- mes "[" + .@player_name$ + "]";
- mes "Faceworm? I've never heard about it.";
- unittalk .@account_id, .@player_name$ + ": Faceworm? I've never heard about it.";
- close2;
- donpcevent instance_npcname("Chaos#01") + "::OnStart";
- end;
- }
- 1@face,110,348,6 script Chaos#01 4_M_CHAOS,{
- end;
- OnStart:
- .@iris_name$ = instance_npcname("Iris#0");
- donpcevent instance_npcname("#globaltimer22") + "::OnT_s";
- hideoffnpc instance_npcname("Chaos#01");
- hideonnpc instance_npcname("Chaos#0");
- sleep 5000;
- npctalk "Chaos: Hahaha, you really never heard about it? Faceworm is the name of a monster which has recently showed up in this area.";
- sleep 5000;
- npctalk "Chaos: I don't care. I would not care as long as you don't disturb me.";
- sleep 5000;
- npctalk "Iris: Ah~ A gentle breeze~", .@iris_name$;
- sleep 3000;
- npctalk "Iris: Hehe, the weather has been great. I'm so happy~", .@iris_name$;
- sleep 3000;
- npctalk "Iris: How about you Chaos?", .@iris_name$;
- sleep 3000;
- npctalk "Chaos: It will only be for the time being.";
- sleep 3000;
- npctalk "Chaos: A black wind has started blowing.";
- sleep 4000;
- npctalk "Chaos: Iris! I feel like faceworms are around here. Maybe, the queen's nest is in the deepest side of this forest!";
- sleep 5000;
- npctalk "Iris: Ahah~ Let's take care of it as always like usual ok?", .@iris_name$;
- sleep 3000;
- npctalk "Chaos: Yes, let's take care of it and go back. Hey, adventurers. Watch out! I'm sure lots of faceworms will be here soon.";
- sleep 6000;
- hideonnpc instance_npcname("Chaos#01");
- hideonnpc instance_npcname("Iris#0");
- donpcevent instance_npcname("#fwormcontrol1") + "::OnStart";
- mapannounce 'map_name$, "Faceworm time attack has started. Faster kill times gives a higher percentage of rewards.",bc_map,"0xffffff";
- donpcevent instance_npcname("#fwormprize1") + "::OnStart";
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#01");
- end;
- }
- 1@face,116,346,3 script Iris#0 4_F_IRIS,{
- cutin "h_iris02",2;
- mes "[Iris]";
- mes "Sorry~ I enjoy a gentle breeze so talk to me next time.";
- close2;
- cutin "",255;
- end;
- }
- 1@face,1,5,3 script #fwormcontrol1 CLEAR_NPC,{
- end;
- OnStart:
- .@mob_c = getmapusers('map_name$) + 1;
- .@event$ = instance_npcname("#fwormcontrol1") + "::OnMyMobDead";
- killmonster 'map_name$, .@event$;
- areamonster 'map_name$,65,330,179,336,"Faceworm",2528, (.@mob_c*2), .@event$;
- areamonster 'map_name$,62,62,68,332,"Faceworm",2528, (.@mob_c*7), .@event$;
- areamonster 'map_name$,66,59,172,65,"Faceworm",2528, (.@mob_c*2), .@event$;
- end;
- OnMyMobDead:
- .@mob_dead_num = mobcount( 'map_name$, instance_npcname("#fwormcontrol1") +"::OnMyMobDead" );
- mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff";
- if (.@mob_dead_num < 3)
- initnpctimer;
- end;
- OnTimer1000:
- killmonster 'map_name$, instance_npcname("#fwormcontrol1") + "::OnMyMobDead";
- donpcevent instance_npcname("#fwormboss1") + "::OnStart";
- mapannounce 'map_name$, "A giant faceworm has suddenly appeared.",bc_map,"0xffffff";
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormcontrol1");
- end;
- }
- 1@face,1,4,3 script #fwormboss1 CLEAR_NPC,{
- end;
- OnStart:
- areamonster 'map_name$,140,69,150,79,"Dark Faceworm",2530,1,instance_npcname("#fwormboss1") + "::OnMyMobDead";
- 'BOSS[1] = $@mobid[0];
- .@dfacehp = ( 13 - getmapusers('map_name$) ) * 200000;
- .@MOB_HP = 5200000 - .@dfacehp;
- if (.@MOB_HP < 1500000)
- .@MOB_HP = 1500000;
- setunitdata 'BOSS[1], UMOB_HP, .@MOB_HP;
- initnpctimer;
- end;
- OnTimer1111:
- .@mapcount = getmapusers('map_name$);
- if (.@mapcount < 1)
- setunitdata 'BOSS[1], UMOB_HP, 5000000;// Note : weird behaviour.
- else if (rand(1,(22-.@mapcount)) < 17) {
- getunitdata 'BOSS[1], .@arr;
- if (.@arr[UMOB_HP] > 3000000 && .@arr[UMOB_HP] < 4900000)
- donpcevent instance_npcname("#fwormboss12") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 2500001)
- donpcevent instance_npcname("#fwormboss12") + "::OnStart2";
- }
- end;
- OnTimer14000:
- stopnpctimer;
- getunitdata 'BOSS[1], .@arr;
- if (.@arr[UMOB_HP] > 10000)
- initnpctimer;
- end;
- OnMyMobDead:
- if (mobcount( 'map_name$,instance_npcname("#fwormboss1") +"::OnMyMobDead" ) < 1) {
- hideoffnpc instance_npcname("#fwormprize1");
- enablenpc instance_npcname("#fwormenter1");
- enablenpc instance_npcname("#fwormexit1");
- hideoffnpc instance_npcname("Chaos#1");
- hideoffnpc instance_npcname("Iris#1");
- donpcevent instance_npcname("#fwormboss12") + "::OnEnd";
- mapannounce 'map_name$, "A hole appears after killing the dark faceworm.",bc_map,"0xffffff";
- stopnpctimer;
- }
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss1");
- end;
- }
- 1@face,1,4,3 script #fwormboss12 CLEAR_NPC,{
- end;
- OnStart1:
- callsub S_Spawn,3;
- OnStart2:
- callsub S_Spawn,6;
- S_Spawn:
- initnpctimer;
- .@arg = getarg(0);
- .@event$ = instance_npcname("#fwormboss12") +"::OnMyMobDead";
- if (mobcount( 'map_name$,.@event$ ) > .@arg)
- killmonster 'map_name$, .@event$;
- getunitdata 'BOSS[1], .@arr;
- .@mobx = .@arr[UMOB_X];
- .@moby = .@arr[UMOB_Y];
- monster 'map_name$,(.@mobx-4),.@moby,"Faceworm Egg",2540,1,.@event$;
- monster 'map_name$,(.@mobx+4),.@moby,"Faceworm Egg",2540,1,.@event$;
- if (.@arg == 6) {
- monster 'map_name$,.@mobx,(.@moby+4),"Faceworm Egg",2540,1,.@event$;
- monster 'map_name$,.@mobx,(.@moby-4),"Faceworm Egg",2540,1,.@event$;
- }
- end;
- OnTimer12000:
- .@mob_dead_num = mobcount( 'map_name$,instance_npcname("#fwormboss12") +"::OnMyMobDead" );
- if (.@mob_dead_num > 3)
- callsub S_Heal,4,150000;
- else if (.@mob_dead_num > 2)
- callsub S_Heal,3,55000;
- else if (.@mob_dead_num > 1)
- callsub S_Heal,2,20000;
- else if (.@mob_dead_num > 0)
- callsub S_Heal,1,7200;
- donpcevent instance_npcname("#fwormboss12") + "::OnEnd";
- end;
- S_Heal:
- .@mapcount = getmapusers('map_name$);
- getunitdata 'BOSS[1], .@arr;
- .@r_hpp = (.@mapcount + 1) * getarg(1);
- .@dfacehp = .@arr[UMOB_HP] + .@r_hpp;
- .@r_hpp2 = 5200000 - ( (13-.@mapcount) * 200000 );
- if (.@dfacehp > .@r_hpp2)
- .@dfacehp = .@r_hpp2;
- setunitdata 'BOSS[1], UMOB_HP, .@dfacehp;
- mapannounce 'map_name$, "Dark faceworm absorbs the energy of " + getarg(0) + " unbroken eggs recovering " + .@r_hpp + " energy.",bc_map,"0xff00ee";
- return;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss12") + "::OnMyMobDead";
- stopnpctimer;
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss12");
- end;
- }
- 1@face,149,92,0 script #fwormenter1 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,127,95;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormenter1");
- end;
- }
- 1@face,129,86,0 script #fwormexit1 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,156,76;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormexit1");
- end;
- }
- // 2nd Stage
- //============================================================
- 1@face,120,97,6 script Chaos#1 4_M_CHAOS,{
- cutin "h_chaos01",2;
- if (is_party_leader() == false) {
- mes "[Chaos]";
- mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?";
- close2;
- cutin "",255;
- end;
- }
- mes "[Chaos]";
- mes "Wow, you're fast enough to follow me.";
- npctalk "Chaos: Wow, you're fast enough to follow me.";
- next;
- select("The big one, just right before...");
- cutin "",255;
- mes "[" + strcharinfo(0) + "]";
- mes "The big one just right before we saw is a boss here?";
- unittalk getcharid(3), strcharinfo(0) + ": The big one just right before we saw is a boss here?";
- next;
- cutin "h_chaos01",2;
- mes "[Chaos]";
- mes "No~~ It can't be the faceworm queen.";
- close2;
- donpcevent instance_npcname("Chaos#11") + "::OnStart";
- cutin "",255;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#1");
- end;
- }
- 1@face,120,97,6 script Chaos#11 4_M_CHAOS,{
- end;
- OnStart:
- .@iris_name$ = instance_npcname("Iris#1");
- hideoffnpc instance_npcname("Chaos#11");
- hideonnpc instance_npcname("Chaos#1");
- npctalk "Chaos: No~~ It can't be the faceworm queen.";
- sleep 4000;
- npctalk "Chaos: The one we just saw before is a mutant faceworm.";
- sleep 5000;
- npctalk "Chaos: Wait! The dead faceworm's castoff skin might be useful.";
- sleep 3000;
- npctalk "Iris: But, if the fight takes too long. The scales might be damaged. They'll be worthless!", .@iris_name$;
- sleep 5000;
- npctalk "Iris: I heard that skillful hunters are good at taking the scales off super fast.", .@iris_name$;
- sleep 6000;
- npctalk "Iris: Chaos, are you any good at it?", .@iris_name$;
- sleep 3000;
- npctalk "Chaos: No... Not at all! I use Magnum Break only, so the scales will probably get burned...";
- sleep 3000;
- npctalk "Iris: Useless Chaos.", .@iris_name$;
- sleep 3000;
- npctalk "Chaos: Besides, the one we are looking for is not here. I will go back first, so take care of the rest ok?";
- sleep 5000;
- hideonnpc instance_npcname("Chaos#11");
- npctalk "Iris: Chaos! Are you leaving me alone?", .@iris_name$;
- sleep 3000;
- hideonnpc .@iris_name$;
- donpcevent instance_npcname("#fwormcontrol2") + "::OnStart";
- donpcevent instance_npcname("#fwormprize2") + "::OnStart";
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#11");
- end;
- }
- 1@face,129,97,3 script Iris#1 4_F_IRIS,{
- cutin "h_iris02",2;
- mes "[Iris]";
- mes "Chaos is a good friend even though he's only able to use Magnum Break...";
- close2;
- cutin "",255;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Iris#1");
- end;
- }
- 1@face,2,5,3 script #fwormcontrol2 CLEAR_NPC,{
- end;
- OnStart:
- .@mob_c = getmapusers('map_name$) + 1;
- .@event$ = instance_npcname("#fwormcontrol2") + "::OnMyMobDead";
- areamonster 'map_name$,107,102,113,154,"Faceworm",2528, (.@mob_c*2), .@event$;
- areamonster 'map_name$,115,175,121,209,"Faceworm",2528, (.@mob_c*2), .@event$;
- areamonster 'map_name$,118,240,204,292,"Faceworm",2528, (.@mob_c*7), .@event$;
- end;
- OnMyMobDead:
- .@mob_dead_num = mobcount( 'map_name$,instance_npcname("#fwormcontrol2") +"::OnMyMobDead" );
- mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff";
- if (.@mob_dead_num < 3)
- initnpctimer;
- end;
- OnTimer1000:
- killmonster 'map_name$, instance_npcname("#fwormcontrol2") + "::OnMyMobDead";
- donpcevent instance_npcname("#fwormboss2") + "::OnStart";
- mapannounce 'map_name$, "A giant faceworm has suddenly appeared.",bc_map,"0xffffff";
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormcontrol2");
- end;
- }
- 1@face,2,5,3 script #fwormboss2 CLEAR_NPC,{
- end;
- OnStart:
- areamonster 'map_name$,156,267,166,277,"Dark Faceworm",2530,1,instance_npcname("#fwormboss2") + "::OnMyMobDead";
- 'BOSS[2] = $@mobid[0];
- .@dfacehp = ( 13 - getmapusers('map_name$) ) * 200000;
- .@MOB_HP = 5200000 - .@dfacehp;
- if (.@MOB_HP < 1500000)
- .@MOB_HP = 1500000;
- setunitdata 'BOSS[2], UMOB_HP, .@MOB_HP;
- initnpctimer;
- end;
- OnTimer1111:
- .@mapcount = getmapusers('map_name$);
- if (.@mapcount < 1)
- setunitdata 'BOSS[2], UMOB_HP, 5000000;
- else if (rand(1,(22-.@mapcount)) < 17) {
- getunitdata 'BOSS[2], .@arr;
- if (.@arr[UMOB_HP] > 2000000 && .@arr[UMOB_HP] < 5000000)
- donpcevent instance_npcname("#fwormboss22") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 2000000)
- donpcevent instance_npcname("#fwormboss22") + "::OnStart2";
- }
- end;
- OnTimer12000:
- stopnpctimer;
- getunitdata 'BOSS[2], .@arr;
- if (.@arr[UMOB_HP] > 10000)
- initnpctimer;
- end;
- OnMyMobDead:
- if (mobcount( 'map_name$,instance_npcname("#fwormboss2") +"::OnMyMobDead" ) < 1) {
- enablenpc instance_npcname("#fwormenter2");
- enablenpc instance_npcname("#fwormexit2");
- hideoffnpc instance_npcname("#fwormprize2");
- hideoffnpc instance_npcname("Chaos#2");
- hideoffnpc instance_npcname("Iris#2");
- donpcevent instance_npcname("#fwormboss22") + "::OnEnd";
- mapannounce 'map_name$, "You hear something loud in the south. It must be the nest of the one we just got rid of.",bc_map,"0xffffff";
- stopnpctimer;
- }
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss2");
- end;
- }
- 1@face,1,4,3 script #fwormboss22 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss22") +"::OnMyMobDead";
- stopnpctimer;
- end;
- OnStart1:
- initnpctimer;
- if (mobcount( 'map_name$,instance_npcname("#fwormboss22") +"::OnMyMobDead" ) > 6)
- killmonster 'map_name$, instance_npcname("#fwormboss22") + "::OnMyMobDead";
- getunitdata 'BOSS[2], .@arr;
- .@mobx = .@arr[UMOB_X];
- .@moby = .@arr[UMOB_Y];
- monster 'map_name$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead";
- monster 'map_name$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead";
- end;
- OnStart2:
- initnpctimer;
- if (mobcount( 'map_name$,instance_npcname("#fwormboss22") +"::OnMyMobDead" ) > 12)
- killmonster 'map_name$, instance_npcname("#fwormboss22") + "::OnMyMobDead";
- getunitdata 'BOSS[2], .@arr;
- .@mobx = .@arr[UMOB_X];
- .@moby = .@arr[UMOB_Y];
- monster 'map_name$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead";
- monster 'map_name$,.@mobx,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead";
- monster 'map_name$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead";
- monster 'map_name$,.@mobx,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead";
- end;
- OnTimer20000:
- donpcevent instance_npcname("#fwormboss22") + "::OnEnd";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss22");
- end;
- }
- 1@face,139,100,0 script #fwormenter2 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,156,117;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormenter2");
- end;
- }
- 1@face,151,106,0 script #fwormexit2 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,127,95;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormexit2");
- end;
- }
- // 3rd Stage
- //============================================================
- 1@face,153,113,7 script Chaos#2 4_M_CHAOS,{
- cutin "h_chaos01",2;
- if (is_party_leader() == false) {
- mes "[Chaos]";
- mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?";
- close2;
- cutin "",255;
- end;
- }
- mes "[Chaos]";
- mes "You're pretty good! But you have to be careful from now on. This narrow canyon seems to be full of dangers.";
- npctalk "Chaos: You're pretty good! But you have to be careful from now on. This narrow canyon seems to be full of dangers.";
- close2;
- donpcevent instance_npcname("Chaos#22") + "::OnStart";
- cutin "",255;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#2");
- end;
- }
- 1@face,153,113,7 script Chaos#22 4_M_CHAOS,{
- end;
- OnStart:
- hideoffnpc instance_npcname("Chaos#22");
- hideonnpc instance_npcname("Chaos#2");
- sleep 4000;
- npctalk "Iris: I do not feel good here. Let's get outta here right now Chaos!", instance_npcname("Iris#2");
- sleep 4000;
- npctalk "Chaos: Ok, let's get out of here. Carefully follow me!";
- sleep 4000;
- hideonnpc instance_npcname("Chaos#22");
- hideonnpc instance_npcname("Iris#2");
- donpcevent instance_npcname("#fwormcontrol3") + "::OnStart";
- donpcevent instance_npcname("#fwormprize3") + "::OnStart";
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#22");
- end;
- }
- 1@face,160,113,1 script Iris#2 4_F_IRIS,{
- cutin "h_iris01",2;
- mes "[Iris]";
- mes "This canyon. I am not feeling good here. I don't want to stay anymore.";
- close2;
- cutin "",255;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Iris#2");
- end;
- }
- 1@face,2,5,3 script #fwormcontrol3 CLEAR_NPC,{
- end;
- OnStart:
- .@mon_num = ( getmapusers('map_name$) + 1 ) * 11;
- areamonster 'map_name$,238,274,308,344,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol3") + "::OnMyMobDead";
- end;
- OnMyMobDead:
- .@mob_dead_num = mobcount('map_name$,instance_npcname("#fwormcontrol3") + "::OnMyMobDead");
- mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff";
- if (.@mob_dead_num < 3)
- initnpctimer;
- end;
- OnTimer1000:
- killmonster 'map_name$, instance_npcname("#fwormcontrol3") + "::OnMyMobDead";
- donpcevent instance_npcname("#fwormboss3") + "::OnStart";
- mapannounce 'map_name$, "A giant faceworm has suddenly appeared.",bc_map,"0xffffff";
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormcontrol3");
- end;
- }
- 1@face,2,5,3 script #fwormboss3 CLEAR_NPC,{
- end;
- OnStart:
- areamonster 'map_name$,273,303,283,313,"Dark Faceworm",2530,1,instance_npcname("#fwormboss3") + "::OnMyMobDead";
- 'BOSS[3] = $@mobid[0];
- .@MOB_HP = 5200000 - ( (13 - getmapusers('map_name$)) * 200000 );
- if (.@MOB_HP < 1500000)
- .@MOB_HP = 1500000;
- setunitdata 'BOSS[3], UMOB_HP, .@MOB_HP;
- initnpctimer;
- end;
- OnTimer1111:
- .@mapcount = getmapusers('map_name$);
- if (.@mapcount < 1)
- setunitdata 'BOSS[3], UMOB_HP, 5000000;
- else if (rand(1,(22-.@mapcount)) < 17) {
- getunitdata 'BOSS[3], .@arr;
- if (.@arr[UMOB_HP] > 4200000 && .@arr[UMOB_HP] < 5000000 || .@arr[UMOB_HP] > 3200000 && .@arr[UMOB_HP] < 4000000 || .@arr[UMOB_HP] > 2200000 && .@arr[UMOB_HP] < 3000000)
- donpcevent instance_npcname("#fwormboss32") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 1200000 && .@arr[UMOB_HP] < 2000000 || .@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 1000000)
- donpcevent instance_npcname("#fwormboss32") + "::OnStart2";
- }
- end;
- OnTimer7000:
- stopnpctimer;
- getunitdata 'BOSS[3], .@arr;
- if (.@arr[UMOB_HP] > 10000)
- initnpctimer;
- end;
- OnMyMobDead:
- if (mobcount( 'map_name$,instance_npcname("#fwormboss3") +"::OnMyMobDead" ) < 1) {
- hideoffnpc instance_npcname("#fwormprize3");
- enablenpc instance_npcname("#fwormenter3");
- enablenpc instance_npcname("#fwormexit3");
- enablenpc instance_npcname("#chaoson");
- donpcevent instance_npcname("#fwormboss32") + "::OnEnd";
- mapannounce 'map_name$, "You hear the pile of stones collapsing. This might be a gateway to go to other spaces.",bc_map,"0xffffff";
- stopnpctimer;
- }
- end;
- OnHeal01:
- .@mapcount = getmapusers('map_name$);
- getunitdata 'BOSS[3], .@arr;
- .@r_hpp = ((.@mapcount+1) * 5000) * rand(1,10);
- .@dfacehp = .@arr[UMOB_HP] + .@r_hpp;
- .@r_hpp2 = 5200000 - ((13-.@mapcount) * 200000);
- if (.@dfacehp > .@r_hpp2)
- .@dfacehp = .@r_hpp2;
- setunitdata 'BOSS[3], UMOB_HP, .@dfacehp;
- mapannounce 'map_name$, "Dark faceworm has dropped a sack of fatal poison and recovers " + .@r_hpp + " amount of energy.",bc_map,"0x66ff00";
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss3");
- end;
- }
- 1@face,1,4,3 script #fwormboss32 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss32") + "::OnMyMobDead";
- end;
- OnStart1:
- callsub S_Spawn, 3;
- OnStart2:
- callsub S_Spawn, 5;
- S_Spawn:
- getunitdata 'BOSS[3], .@arr;
- .@num = getarg(0);
- .@coord_x = .@arr[UMOB_X] + .@num;
- .@coord_y = .@arr[UMOB_Y] - .@num;
- .@vmobx = .@arr[UMOB_X] - .@num;
- do {
- .@vmoby = .@arr[UMOB_Y] + .@num;
- do {
- monster 'map_name$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss32") + "::OnMyMobDead";
- .@vmoby -= 2;
- }
- while( .@vmoby >= .@coord_y );
- .@vmobx += 2;
- }
- while( .@vmobx <= .@coord_x );
- donpcevent instance_npcname("#fwormboss3") + "::OnHeal01";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss32");
- end;
- }
- 1@face,248,185,0 script #fwormenter3 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,261,170;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormenter3");
- end;
- }
- 1@face,254,175,0 script #fwormexit3 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,244,192;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormexit3");
- end;
- }
- // 4th Stage
- //============================================================
- 1@face,261,169,0 script #chaoson HIDDEN_WARP_NPC,7,7,{
- end;
- OnTouch_:
- disablenpc instance_npcname("#chaoson");
- donpcevent instance_npcname("#announcer1") + "::OnStart";
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaoson");
- end;
- }
- 1@face,1,10,7 script #announcer1 CLEAR_NPC,{
- end;
- OnStart:
- mapannounce 'map_name$, "The voice of Chaos: Hey adventurers, you should be careful! Avoid the poison!",bc_map,"0xffff00";
- sleep 6000;
- mapannounce 'map_name$, "The voice of Chaos: We are looking for another nest so let me know if you find anything.",bc_map,"0xffff00";
- donpcevent instance_npcname("#fwormcontrol4") + "::OnStart";
- donpcevent instance_npcname("#fwormcontrol42") + "::OnStart";
- donpcevent instance_npcname("#fwormprize4") + "::OnStart";
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#announcer1");
- end;
- }
- 1@face,2,5,3 script #fwormcontrol4 CLEAR_NPC,{
- end;
- OnStart:
- .@mob_c = getmapusers('map_name$) + 1;
- .@mon_num = .@mob_c * 6;
- areamonster 'map_name$,250,94,330,174,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol4") + "::OnMyMobDead";
- .@mon_num = .@mob_c * 5;
- areamonster 'map_name$,223,51,303,111,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol4") + "::OnMyMobDead";
- end;
- OnMyMobDead:
- .@mob_dead_num = mobcount('map_name$,instance_npcname("#fwormcontrol4") + "::OnMyMobDead");
- mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff";
- if (.@mob_dead_num < 3)
- initnpctimer;
- end;
- OnTimer1000:
- killmonster 'map_name$, instance_npcname("#fwormcontrol4") + "::OnMyMobDead";
- donpcevent instance_npcname("#fwormboss4") + "::OnStart";
- mapannounce 'map_name$, "You hear something screaming to the west.",bc_map,"0xffffff";
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormcontrol4");
- end;
- }
- 1@face,2,6,3 script #fwormcontrol42 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormcontrol42") + "::OnMyMobDead";
- end;
- OnStart:
- .@mon_num = ( getmapusers('map_name$) + 8 ) * 5;
- areamonster 'map_name$,237,71,337,171,"#toxicarea",2536,.@mon_num,instance_npcname("#fwormcontrol42") + "::OnMyMobDead";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormcontrol42");
- end;
- }
- 1@face,2,5,3 script #fwormboss4 CLEAR_NPC,{
- end;
- OnStart:
- areamonster 'map_name$,209,103,219,113,"Dark Faceworm",2530,1,instance_npcname("#fwormboss4") + "::OnMyMobDead";
- 'BOSS[4] = $@mobid[0];
- .@dfacehp = ( 13 - getmapusers('map_name$) ) * 200000;
- .@MOB_HP = 5200000 - .@dfacehp;
- if (.@MOB_HP < 1500000)
- .@MOB_HP = 1500000;
- setunitdata 'BOSS[4], UMOB_HP, .@MOB_HP;
- initnpctimer;
- end;
- OnTimer1111:
- .@mapcount = getmapusers('map_name$);
- if (.@mapcount < 1)
- setunitdata 'BOSS[4], UMOB_HP, 5000000;
- else if (rand(1,22-.@mapcount) < 17) {
- getunitdata 'BOSS[4], .@arr;
- if (.@arr[UMOB_HP] > 4300000 && .@arr[UMOB_HP] < 5000000 || .@arr[UMOB_HP] > 3300000 && .@arr[UMOB_HP] < 4000000)
- donpcevent instance_npcname("#fwormboss42") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 2300000 && .@arr[UMOB_HP] < 3000000 || .@arr[UMOB_HP] > 1300000 && .@arr[UMOB_HP] < 2000000 || .@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 1000000)
- donpcevent instance_npcname("#fwormboss42") + "::OnStart2";
- }
- end;
- OnTimer10000:
- stopnpctimer;
- getunitdata 'BOSS[4], .@arr;
- if (.@arr[UMOB_HP] > 10000)
- initnpctimer;
- else
- donpcevent instance_npcname("#fwormboss42") + "::OnEnd";
- end;
- OnMyMobDead:
- if (mobcount( 'map_name$,instance_npcname("#fwormboss4") +"::OnMyMobDead" ) < 1) {
- donpcevent instance_npcname("#fwormcontrol42") + "::OnEnd";
- hideoffnpc instance_npcname("#fwormprize4");
- enablenpc instance_npcname("#fwormenter4");
- enablenpc instance_npcname("#fwormexit4");
- hideoffnpc instance_npcname("Chaos#4");
- hideoffnpc instance_npcname("Iris#4");
- enablenpc instance_npcname("#chaoson2");
- donpcevent instance_npcname("#fwormboss42") + "::OnEnd";
- mapannounce 'map_name$, "You hear the pile of stones collapsing. I think another gateway is found.",bc_map,"0xffffff";
- stopnpctimer;
- }
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss4");
- end;
- }
- 1@face,1,4,3 script #fwormboss42 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss42") + "::OnMyMobDead";
- stopnpctimer;
- end;
- OnStart1:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss42") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 12)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[4], .@arr;
- .@mobx = .@arr[UMOB_X];
- .@moby = .@arr[UMOB_Y];
- monster 'map_name$,.@mobx-3,.@moby+3,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx+3,.@moby+3,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx-3,.@moby-3,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx+3,.@moby-3,"#venomfog",2536,1, .@label$;
- end;
- OnStart2:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss42") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 27)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[4], .@arr;
- .@mobx = .@arr[UMOB_X];
- .@moby = .@arr[UMOB_Y];
- monster 'map_name$,.@mobx-5,.@moby+5,"#venomfog",2536,1, .@label$;
- monster 'map_name$, .@mobx,.@moby+5,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx+5,.@moby+5,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx-5, .@moby,"#venomfog",2536,1, .@label$;
- monster 'map_name$, .@mobx, .@moby,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx+5, .@moby,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx-5,.@moby-5,"#venomfog",2536,1, .@label$;
- monster 'map_name$, .@mobx,.@moby-5,"#venomfog",2536,1, .@label$;
- monster 'map_name$,.@mobx+5,.@moby-5,"#venomfog",2536,1, .@label$;
- end;
- OnTimer30000:
- donpcevent instance_npcname("#fwormboss42") + "::OnEnd";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss42");
- end;
- }
- 1@face,204,122,0 script #fwormenter4 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,210,145;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormenter4");
- end;
- }
- 1@face,198,142,0 script #fwormexit4 WARPNPC,2,2,{
- end;
- OnTouch:
- warp 'map_name$,211,114;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#fwormexit4");
- end;
- }
- // 5th Stage (Final Boss Room)
- //============================================================
- 1@face,213,147,0 script #chaoson2 HIDDEN_WARP_NPC,7,7,{
- end;
- OnTouch_:
- disablenpc instance_npcname("#chaoson2");
- donpcevent instance_npcname("Chaos#4") + "::OnStart";
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaoson2");
- end;
- }
- 1@face,213,153,6 script Chaos#5 4_M_CHAOS,{
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#5");
- end;
- }
- 1@face,208,149,7 script Chaos#4 4_M_CHAOS,{
- cutin "h_chaos01",2;
- mes "[Chaos]";
- mes "Hew. This puddle is weird.";
- close2;
- cutin "",255;
- end;
- OnStart:
- .@iris$ = instance_npcname("Iris#4");
- .@chaos5$ = instance_npcname("Chaos#5");
- sleep 2000;
- npctalk "Chaos: Iris, what is this puddle for?";
- sleep 3000;
- npctalk "Iris: Well, I think it is too big to be the nest of a faceworm.", .@iris$;
- sleep 4000;
- npctalk "Chaos: Hmm, okay, should I go down there and check it out?";
- sleep 3000;
- npctalk "Iris: Chaos! Cut the crap.", .@iris$;
- sleep 3000;
- npctalk "Chaos: Why not? It doesn't even look that dangerous!";
- sleep 5000;
- hideonnpc instance_npcname("Chaos#4");
- sleep 3000;
- npctalk "Iris: Arrghh, Chaos you're such a troublemaker.", .@iris$;
- sleep 6000;
- npctalk "Chaos: Ugh! Arrgh!! What is this?", .@chaos5$;
- sleep 2000;
- npctalk "Iris: Chaos! What is it?", .@iris$;
- sleep 2000;
- npctalk "Chaos: Ah", .@chaos5$;
- sleep 100;
- npctalk "Chaos: Argh", .@chaos5$;
- sleep 100;
- npctalk "Chaos: Argghh", .@chaos5$;
- sleep 100;
- npctalk "Chaos: Argghhhhh", .@chaos5$;
- sleep 100;
- npctalk "Chaos: Argghhhhhhh", .@chaos5$;
- sleep 100;
- npctalk "Chaos: Argghhhhhhhhh", .@chaos5$;
- sleep 100;
- npctalk "Chaos: Argghhhhhhhhhhh!!", .@chaos5$;
- sleep 5000;
- hideoffnpc instance_npcname("Chaos#4");
- sleep 3000;
- npctalk "Chaos: Damn, I was close to being eaten alive.";
- sleep 3000;
- npctalk "Iris: I asked you what happened dummy!", .@iris$;
- sleep 3000;
- npctalk "Chaos: Uhh, the faceworm queen is crawling up now and it looks like really pissed off. So let's, uh, get outta here.";
- sleep 6000;
- hideonnpc instance_npcname("Chaos#4");
- sleep 1000;
- npctalk "Iris: Chaos you idiot!!", .@iris$;
- specialeffect EF_DUSTSTORM,AREA, .@chaos5$;
- specialeffect EF_MAPPILLAR2,AREA, .@chaos5$;
- sleep 5000;
- hideonnpc instance_npcname("Iris#4");
- sleep 9000;
- donpcevent instance_npcname("#fwormboss5") + "::OnStart";
- donpcevent instance_npcname("#fwormprize5") + "::OnStart";
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#4");
- end;
- }
- 1@face,220,149,1 script Iris#4 4_F_IRIS,{
- cutin "h_iris01",2;
- mes "[Iris]";
- mes "Something seems fishy around here. It's dangerous.";
- close2;
- cutin "",255;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Iris#4");
- end;
- }
- 1@face,1,4,3 script #fwormboss5 CLEAR_NPC,{
- if (callfunc("F_GM_NPC",1854,0) == 1) {
- mes "" + mobcount('map_name$,instance_npcname("#fwormboss5") + "::OnMyMobDead");
- close;
- }
- end;
- OnHeal05:
- callsub S_Heal, 5;
- OnHeal04:
- callsub S_Heal, 4, 1000000;
- OnHeal03:
- callsub S_Heal, 3, 250000;
- OnHeal02:
- callsub S_Heal, 2, 100000;
- OnHeal01:
- callsub S_Heal, 1, 50000;
- S_Heal:
- getunitdata 'BOSS[5],.@arr;
- .@type = getarg(0);
- .@mapcount = getmapusers('map_name$);
- if (.@type == 5)
- .@r_hpp = (.@mapcount+1) * 20000 * rand(1,10);
- else
- .@r_hpp = .@mapcount * getarg(1);
- .@dfacehp = .@arr[UMOB_HP] + .@r_hpp;
- .@r_hpp2 = 52000000 - ((13-.@mapcount) * 2000000);
- if (.@dfacehp > .@r_hpp2)
- .@dfacehp = .@r_hpp2;
- setunitdata 'BOSS[5], UMOB_HP, .@dfacehp;
- if (.@type == 5)
- mapannounce 'map_name$, "The Faceworm Queen has dropped a sack of fatal poison and recovers " + .@r_hpp + " amount of energy.",bc_map,"0x66ff00",FW_NORMAL,14;
- else
- mapannounce 'map_name$, "The Faceworm Queen absorbs the energy of " + .@type + " unbroken " + ( .@type > 1 ? "eggs" : "egg" ) + " and recovers " + .@r_hpp + " amount of energy.",bc_map,"0x66ff00",FW_NORMAL,14;
- end;
- OnDamage:
- getunitdata 'BOSS[5],.@arr;
- .@r_hpp_1 = ( getmapusers('map_name$) + 7 ) * 25;
- .@dr_hpp = rand(20,.@r_hpp_1) * 10000;
- .@dfacehp = .@arr[UMOB_HP] - .@dr_hpp;
- if (.@dfacehp < 5000000)
- .@dfacehp = 5000000;
- setunitdata 'BOSS[5], UMOB_HP, .@dfacehp;
- mapannounce 'map_name$, "Chaos deals " + .@dr_hpp + " deadly damage hit points!!",bc_map,"0xffff33",FW_NORMAL,17;
- end;
- OnBerserk2:
- getunitdata 'BOSS[5],.@arr;
- .@MOB_HP2 = (( ('BOSS_HP - .@arr[UMOB_HP]) * 8) / 1000 ) * 100;
- 'BOSS_HP = .@arr[UMOB_HP] + .@MOB_HP2;
- killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead";
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y],"Faceworm Queen",2532,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS[5] = $@mobid[0];
- setunitdata 'BOSS[5], UMOB_HP, 'BOSS_HP;
- // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- mapannounce 'map_name$, "The faceworm rages recovering " + .@MOB_HP2 + " and its attack power is increased.",bc_map,"0xff8888",FW_NORMAL,13;
- end;
- OnBerserk:
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_X] < 190 || .@arr[UMOB_X] > 230 || .@arr[UMOB_Y] < 135 || .@arr[UMOB_Y] > 175) {
- killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead";
- monster 'map_name$,.@arr[UMOB_X],.@arr[UMOB_Y],"Faceworm Queen",2532,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS[5] = $@mobid[0];
- setunitdata 'BOSS[5], UMOB_HP, .@arr[UMOB_HP];
- // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS_HP = .@arr[UMOB_HP];
- donpcevent instance_npcname("#fwormboss50") + "::OnCalm";
- mapannounce 'map_name$, "It is too far away from the nest. The Faceworm Queen begins raging.",bc_map,"0xff3333",FW_NORMAL,15;
- }
- end;
- OnCalm:
- getunitdata 'BOSS[5],.@arr;
- killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead";
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y],"Faceworm Queen",2529,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS[5] = $@mobid[0];
- setunitdata 'BOSS[5], UMOB_HP, .@arr[UMOB_HP];
- // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS_HP = .@arr[UMOB_HP];
- end;
- OnChange:
- getunitdata 'BOSS[5],.@arr;
- .@chan_f = rand(1,14);
- if (.@chan_f >= 10)
- end;
- if (.@chan_f > 0 && .@chan_f < 3) {
- .@element$ = "wind";
- .@mob_id = 2535;
- }
- else if (.@chan_f > 2 && .@chan_f < 5) {
- .@element$ = "earth";
- .@mob_id = 2533;
- }
- else if (.@chan_f > 4 && .@chan_f < 7) {
- .@element$ = "water";
- .@mob_id = 2534;
- }
- else if (.@chan_f > 6 && .@chan_f < 10) {
- .@element$ = "its original";
- .@mob_id = 2529;
- }
- mapannounce 'map_name$, "Faceworm Queen is trying to shed its skin to " + .@element$ + " attribute.",bc_map,"0xffffff";
- sleep 1000;
- if (unitexists('BOSS[5]) == false)
- stopnpctimer;
- else {
- killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead";
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y],"Faceworm Queen",.@mob_id,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS[5] = $@mobid[0];
- setunitdata 'BOSS[5], UMOB_HP, .@arr[UMOB_HP];
- // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS_HP = .@arr[UMOB_HP];
- }
- end;
- OnWarning:
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_X] < 190 || .@arr[UMOB_X] > 230 || .@arr[UMOB_Y] < 135 || .@arr[UMOB_Y] > 175)
- mapannounce 'map_name$, "Please do not go farther from the nest. The Faceworm Queen can be violent.",bc_map,"0xff5555",FW_NORMAL,15;
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead";
- stopnpctimer;
- end;
- OnStart:
- monster 'map_name$,213,153,"Faceworm Queen",2529,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- 'BOSS[5] = $@mobid[0];
- // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead";
- getunitdata 'BOSS[5],.@arr;
- .@dfacehp = ( 13- getmapusers('map_name$) ) * 2000000;
- .@MOB_HP2 = 52000000 - .@dfacehp;
- if (.@MOB_HP2 < 15000000)
- .@MOB_HP2 = 15000000;
- setunitdata 'BOSS[5], UMOB_HP, .@MOB_HP2;
- 'BOSS_HP = .@MOB_HP2;
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount( 'map_name$,instance_npcname("#fwormboss5") + "::OnMyMobDead" ) < 1) {
- stopnpctimer;
- end;
- }
- getunitdata 'BOSS[5],.@arr;
- 'BOSS_HP = .@arr[UMOB_HP];
- end;
- OnTimer5555:
- .@mapcount = getmapusers('map_name$);
- if (.@mapcount < 1) {
- setunitdata 'BOSS[5], UMOB_HP, 50000000;
- for ( .@i = 1; .@i <= 4; ++.@i )
- donpcevent instance_npcname( "#fwormboss5" + .@i ) + "::OnEnd";
- stopnpctimer;
- }
- else if (rand(1,(22-.@mapcount)) < 17) {
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_HP] > 45000000 && .@arr[UMOB_HP] < 48000000)
- donpcevent instance_npcname("#fwormboss51") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 40000000 && .@arr[UMOB_HP] < 45000000)
- donpcevent instance_npcname("#fwormboss52") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 35000000 && .@arr[UMOB_HP] < 40000000)
- donpcevent instance_npcname("#fwormboss53") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 30000000 && .@arr[UMOB_HP] < 35000000)
- donpcevent instance_npcname("#fwormboss54") + "::OnStart1";
- else if (.@arr[UMOB_HP] > 25000000 && .@arr[UMOB_HP] < 30000000)
- donpcevent instance_npcname("#fwormboss51") + "::OnStart2";
- else if (.@arr[UMOB_HP] > 20000000 && .@arr[UMOB_HP] < 25000000)
- donpcevent instance_npcname("#fwormboss52") + "::OnStart2";
- else if (.@arr[UMOB_HP] > 15000000 && .@arr[UMOB_HP] < 20000000)
- donpcevent instance_npcname("#fwormboss53") + "::OnStart2";
- else if (.@arr[UMOB_HP] > 10000000 && .@arr[UMOB_HP] < 15000000)
- donpcevent instance_npcname("#fwormboss54") + "::OnStart2";
- else if (.@arr[UMOB_HP] > 5000000 && .@arr[UMOB_HP] < 10000000) {
- if (rand(1,3) == 1)
- donpcevent instance_npcname("#fwormboss53") + "::OnStart1";
- else
- donpcevent instance_npcname("#fwormboss51") + "::OnStart1";
- donpcevent instance_npcname("#fwormboss54") + "::OnStart1";
- }
- else if (.@arr[UMOB_HP] > 500000 && .@arr[UMOB_HP] < 5000000) {
- if (rand(1,3) == 1)
- donpcevent instance_npcname("#fwormboss53") + "::OnStart2";
- else
- donpcevent instance_npcname("#fwormboss51") + "::OnStart2";
- donpcevent instance_npcname("#fwormboss54") + "::OnStart2";
- }
- }
- end;
- OnTimer10000:
- donpcevent instance_npcname("#fwormboss5") + "::OnWarning";
- end;
- OnTimer12000:
- donpcevent instance_npcname("#fwormboss5") + "::OnChange";
- end;
- OnTimer13000:
- if (unitexists('BOSS[5]) == false)
- stopnpctimer;
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_HP] > 7000000)
- donpcevent instance_npcname("#support") + "::OnSupport_2";
- end;
- OnTimer14000:
- donpcevent instance_npcname("#fwormboss5") + "::OnBerserk";
- end;
- OnTimer19000:
- getunitdata 'BOSS[5],.@arr;
- if ('BOSS_HP > .@arr[UMOB_HP]) {
- .@MOB_HP3 = 'BOSS_HP - .@arr[UMOB_HP];
- .@mapcount = getmapusers('map_name$);
- if (.@mapcount && .@MOB_HP3 > ((.@mapcount + 7) * 400000))
- donpcevent instance_npcname("#fwormboss5") + "::OnBerserk2";
- }
- end;
- OnTimer25000:
- stopnpctimer;
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_HP] > 200000)
- initnpctimer;
- else {
- for ( .@i = 1; .@i <= 4; ++.@i )
- donpcevent instance_npcname( "#fwormboss5" + .@i ) + "::OnEnd";
- }
- end;
- OnMyMobDead:
- if (mobcount( 'map_name$,instance_npcname("#fwormboss5") + "::OnMyMobDead" ) < 1) {
- hideoffnpc instance_npcname("#fwormprize5");
- hideoffnpc instance_npcname("Chaos#6");
- hideoffnpc instance_npcname("Iris#6");
- enablenpc instance_npcname("#chaoson3");
- for ( .@i = 0; .@i <= 4; ++.@i )
- donpcevent instance_npcname( "#fwormboss5" + .@i ) + "::OnEnd";
- donpcevent instance_npcname("#fwormboss5") + "::OnEnd";
- }
- end;
- }
- 1@face,2,3,5 script #support CLEAR_NPC,{
- end;
- OnSupport_2:
- .@sup_m = getmapusers('map_name$) + 10;
- if (.@sup_m < 8)
- .@sup_m = 8;
- .@chan_f = rand(1,.@sup_m);
- if (.@chan_f > 0 && .@chan_f < 3) {
- donpcevent instance_npcname("#chaos_north") + "::OnStart";
- mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the north! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14;
- } else if (.@chan_f > 2 && .@chan_f < 5) {
- donpcevent instance_npcname("#chaos_south") + "::OnStart";
- mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the south! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14;
- } else if (.@chan_f > 4 && .@chan_f < 7) {
- donpcevent instance_npcname("#chaos_east") + "::OnStart";
- mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the east! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14;
- } else if (.@chan_f > 6 && .@chan_f < 9) {
- donpcevent instance_npcname("#chaos_west") + "::OnStart";
- mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the west! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14;
- }
- end;
- }
- 1@face,214,172,0 script #chaos_north HIDDEN_WARP_NPC,2,2,{
- end;
- OnTouch_:
- if (unitexists('BOSS[5]) == true) {
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_X] > 205 && .@arr[UMOB_X] < 223 && .@arr[UMOB_Y] > 163 && .@arr[UMOB_Y] < 181) {
- specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#north");
- specialeffect EF_LORD,AREA,instance_npcname("Chaos#north");
- donpcevent instance_npcname("#fwormboss5") + "::OnDamage";
- }
- else
- npctalk "Chaos: You can't even manage to lure the queen to me?";
- }
- disablenpc instance_npcname("#chaos_north");
- donpcevent instance_npcname("Chaos#north") + "::OnEnd";
- end;
- OnStart:
- initnpctimer;
- enablenpc instance_npcname("#chaos_north");
- hideoffnpc instance_npcname("Chaos#north");
- end;
- OnTimer15000:
- disablenpc instance_npcname("#chaos_north");
- hideonnpc instance_npcname("Chaos#north");
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaos_north");
- end;
- }
- 1@face,214,143,0 script #chaos_south HIDDEN_WARP_NPC,2,2,{
- end;
- OnTouch_:
- if (unitexists('BOSS[5]) == true) {
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_X] > 205 && .@arr[UMOB_X] < 223 && .@arr[UMOB_Y] > 134 && .@arr[UMOB_Y] < 152) {
- specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#south");
- specialeffect EF_LORD,AREA,instance_npcname("Chaos#south");
- donpcevent instance_npcname("#fwormboss5") + "::OnDamage";
- }
- else
- npctalk "Chaos: Hey~ We are partners. You can't just keep running alone!";
- }
- disablenpc instance_npcname("#chaos_south");
- donpcevent instance_npcname("Chaos#south") + "::OnEnd";
- end;
- OnStart:
- initnpctimer;
- enablenpc instance_npcname("#chaos_south");
- hideoffnpc instance_npcname("Chaos#south");
- end;
- OnTimer15000:
- disablenpc instance_npcname("#chaos_south");
- hideonnpc instance_npcname("Chaos#south");
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaos_south");
- end;
- }
- 1@face,226,158,0 script #chaos_east HIDDEN_WARP_NPC,2,2,{
- end;
- OnTouch_:
- if (unitexists('BOSS[5]) == true) {
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_X] > 217 && .@arr[UMOB_X] < 235 && .@arr[UMOB_Y] > 149 && .@arr[UMOB_Y] < 167) {
- specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#east");
- specialeffect EF_LORD,AREA,instance_npcname("Chaos#east");
- donpcevent instance_npcname("#fwormboss5") + "::OnDamage";
- }
- else
- npctalk "Chaos: Lure and bring it with you, I can't beat it alone!";
- }
- disablenpc instance_npcname("#chaos_east");
- donpcevent instance_npcname("Chaos#east") + "::OnEnd";
- end;
- OnStart:
- initnpctimer;
- enablenpc instance_npcname("#chaos_east");
- hideoffnpc instance_npcname("Chaos#east");
- end;
- OnTimer15000:
- disablenpc instance_npcname("#chaos_east");
- hideonnpc instance_npcname("Chaos#east");
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaos_east");
- end;
- }
- 1@face,200,158,0 script #chaos_west HIDDEN_WARP_NPC,2,2,{
- end;
- OnTouch_:
- if (unitexists('BOSS[5]) == true) {
- getunitdata 'BOSS[5],.@arr;
- if (.@arr[UMOB_X] > 191 && .@arr[UMOB_X] < 209 && .@arr[UMOB_Y] > 149 && .@arr[UMOB_Y] < 167) {
- specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#west");
- specialeffect EF_LORD,AREA,instance_npcname("Chaos#west");
- donpcevent instance_npcname("#fwormboss5") + "::OnDamage";
- }
- else
- npctalk "Chaos: Why'd you leave the queen behind? Our lives are at stake here. Pull it together!";
- }
- disablenpc instance_npcname("#chaos_west");
- donpcevent instance_npcname("Chaos#west") + "::OnEnd";
- end;
- OnStart:
- initnpctimer;
- enablenpc instance_npcname("#chaos_west");
- hideoffnpc instance_npcname("Chaos#west");
- end;
- OnTimer15000:
- disablenpc instance_npcname("#chaos_west");
- hideonnpc instance_npcname("Chaos#west");
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaos_west");
- end;
- }
- 1@face,214,172,5 script Chaos#north 4_M_CHAOS,{
- end;
- OnEnd:
- initnpctimer;
- end;
- OnTimer1000:
- hideonnpc instance_npcname(strnpcinfo(0));
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@face,214,143,0 duplicate(Chaos#north) Chaos#south 4_M_CHAOS
- 1@face,226,158,3 duplicate(Chaos#north) Chaos#east 4_M_CHAOS
- 1@face,200,158,6 duplicate(Chaos#north) Chaos#west 4_M_CHAOS
- 1@face,1,4,3 script #fwormboss50 CLEAR_NPC,{
- end;
- OnEnd:
- stopnpctimer;
- end;
- OnCalm:
- initnpctimer;
- end;
- OnTimer15000:
- donpcevent instance_npcname("#fwormboss5") + "::OnCalm";
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss50");
- end;
- }
- 1@face,1,4,3 script #fwormboss51 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss51") + "::OnMyMobDead";
- stopnpctimer;
- end;
- OnStart1:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss51") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 3)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[5],.@arr;
- monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$;
- end;
- OnStart2:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss51") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 6)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[5],.@arr;
- monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+4, "Faceworm Egg",2540,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-4, "Faceworm Egg",2540,1, .@label$;
- end;
- OnTimer12000:
- .@mob_dead_num = mobcount('map_name$,instance_npcname("#fwormboss51") + "::OnMyMobDead");
- if (.@mob_dead_num > 3)
- donpcevent instance_npcname("#fwormboss5") + "::OnHeal04";
- else if (.@mob_dead_num > 2)
- donpcevent instance_npcname("#fwormboss5") + "::OnHeal03";
- else if (.@mob_dead_num > 1)
- donpcevent instance_npcname("#fwormboss5") + "::OnHeal02";
- else if (.@mob_dead_num > 0)
- donpcevent instance_npcname("#fwormboss5") + "::OnHeal01";
- donpcevent instance_npcname("#fwormboss51") + "::OnEnd";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss51");
- end;
- }
- 1@face,1,4,3 script #fwormboss52 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss52") + "::OnMyMobDead";
- stopnpctimer;
- end;
- OnStart1:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss52") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 6)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[5],.@arr;
- monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$;
- end;
- OnStart2:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss52") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 12)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[5], .@arr;
- monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$;
- end;
- OnTimer20000:
- donpcevent instance_npcname("#fwormboss52") + "::OnEnd";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss52");
- end;
- }
- 1@face,1,4,3 script #fwormboss53 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss53") + "::OnMyMobDead";
- end;
- OnStart1:
- callsub S_Spawn, 5;
- OnStart2:
- callsub S_Spawn, 7;
- S_Spawn:
- getunitdata 'BOSS[5], .@arr;
- .@num = getarg(0);
- .@coord_x = .@arr[UMOB_X] + .@num;
- .@coord_y = .@arr[UMOB_Y] - .@num;
- .@vmobx = .@arr[UMOB_X] - .@num;
- do {
- .@vmoby = .@arr[UMOB_Y] + .@num;
- do {
- monster 'map_name$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss53") + "::OnMyMobDead";
- .@vmoby -= 2;
- }
- while( .@vmoby >= .@coord_y );
- .@vmobx += 2;
- }
- while( .@vmobx <= .@coord_x );
- donpcevent instance_npcname("#fwormboss5") + "::OnHeal05";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss53");
- end;
- }
- 1@face,1,4,3 script #fwormboss54 CLEAR_NPC,{
- end;
- OnEnd:
- killmonster 'map_name$, instance_npcname("#fwormboss54") + "::OnMyMobDead";
- stopnpctimer;
- end;
- OnStart1:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss54") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 20)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[5],.@arr;
- monster 'map_name$, .@arr[UMOB_X]-3, .@arr[UMOB_Y]+3, "#venomfog",2536,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+3, .@arr[UMOB_Y]+3, "#venomfog",2536,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]-3, .@arr[UMOB_Y]-3, "#venomfog",2536,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+3, .@arr[UMOB_Y]-3, "#venomfog",2536,1, .@label$;
- end;
- OnStart2:
- initnpctimer;
- .@label$ = instance_npcname("#fwormboss54") + "::OnMyMobDead";
- if (mobcount( 'map_name$,.@label$ ) > 45)
- killmonster 'map_name$, .@label$;
- getunitdata 'BOSS[5],.@arr;
- monster 'map_name$, .@arr[UMOB_X]-5, .@arr[UMOB_Y]+5, "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+5, "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+5, .@arr[UMOB_Y]+5, "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]-5, .@arr[UMOB_Y], "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y], "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+5, .@arr[UMOB_Y], "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]-5, .@arr[UMOB_Y]-5, "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-5, "#venomfog",2537,1, .@label$;
- monster 'map_name$, .@arr[UMOB_X]+5, .@arr[UMOB_Y]-5, "#venomfog",2537,1, .@label$;
- end;
- OnTimer30000:
- donpcevent instance_npcname("#fwormboss54") + "::OnEnd";
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormboss54");
- end;
- }
- 1@face,212,156,0 script #chaoson3 HIDDEN_WARP_NPC,7,7,{
- end;
- OnTouch_:
- disablenpc instance_npcname("#chaoson3");
- donpcevent instance_npcname("Chaos#6") + "::OnStart";
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#chaoson3");
- end;
- }
- 1@face,209,159,6 script Chaos#6 4_M_CHAOS,{
- cutin "h_chaos01",2;
- mes "[Chaos]";
- mes "Hmm.. You are pretty good, I am impressed.";
- close2;
- cutin "",255;
- end;
- OnStart:
- .@iris$ = instance_npcname("Iris#6");
- donpcevent instance_npcname("Chaos#east") + "::OnEnd";
- donpcevent instance_npcname("Chaos#west") + "::OnEnd";
- donpcevent instance_npcname("Chaos#south") + "::OnEnd";
- donpcevent instance_npcname("Chaos#north") + "::OnEnd";
- hideoffnpc instance_npcname("Chaos#6");
- hideoffnpc .@iris$;
- sleep 2000;
- npctalk "Chaos: Phew... That was quite a long fight.";
- sleep 3000;
- npctalk "Iris: But that is not the one we were looking for.", .@iris$;
- sleep 4000;
- npctalk "Chaos: We can't help it. Our equipment is damaged so we should retreat for now.";
- sleep 3000;
- npctalk "Iris: Yes, I feel bad that we could not see the Faceworm King. But luckily we weren't hurt.", .@iris$;
- sleep 3000;
- npctalk "Chaos: So... Hey, you over there! You're not too shabby.";
- sleep 3000;
- npctalk "Chaos: Today's hunting is all yours, I won't touch it.";
- sleep 3000;
- npctalk "Chaos: Ahah~ I hoped that there would be some treasure that the merchant prince dropped...";
- sleep 3000;
- npctalk "Iris: Chaos, I am getting tired. Let's go back to the village.", .@iris$;
- sleep 3000;
- npctalk "Chaos: Sorry, shall we go?";
- sleep 3000;
- hideonnpc instance_npcname("Chaos#6");
- hideonnpc .@iris$;
- hideoffnpc instance_npcname("Dimensional Device#6");
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Chaos#6");
- end;
- }
- 1@face,220,159,4 script Iris#6 4_F_IRIS,{
- cutin "h_iris02",2;
- mes "[Iris]";
- mes "That was dangerous. Hehehe...";
- close2;
- cutin "",255;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Iris#6");
- end;
- }
- 1@face,215,159,4 script Dimensional Device#6 PORTAL,{
- mes "[Dimensional Device]";
- mes "Your time is finished here. You may look arround or go leave. What do you want to do?";
- next;
- if (select("Stop:Return to Dimensional Gap") == 2)
- warp "dali",85,62;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("Dimensional Device#6");
- end;
- }
- // Instance Traps :: in_face_l
- //============================================================
- 1@face,61,132,5 script Suspicious Mound#1 4_SOIL,5,5,{
- end;
- OnTouch_:
- setarray .@num[1],
- 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1,
- 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1,
- 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1,
- 3,2,1,3,2,1,3,2,1;
- .@npc_name$ = instance_npcname(strnpcinfo(0));
- specialeffect EF_VENOMDUST;
- disablenpc .@npc_name$;
- killmonster 'map_name$, .@npc_name$ + "::OnMyMobDead";
- getmapxy 'map_name$, .@x, .@y, BL_NPC;
- .@mon_num = .@num[atoi(strnpcinfo(2))];
- areamonster 'map_name$,.@x-1,.@y-1,.@x+1,.@y+1,"Faceworm Larva",2541,.@mon_num,.@npc_name$ + "::OnMyMobDead";
- initnpctimer;
- end;
- OnTimer45000:
- enablenpc instance_npcname(strnpcinfo(0));
- stopnpctimer;
- end;
- OnMyMobDead:
- end;
- }
- 1@face,62,195,5 duplicate(Suspicious Mound#1) Suspicious Mound#2 4_SOIL,5,5
- 1@face,66,94,5 duplicate(Suspicious Mound#1) Suspicious Mound#3 4_SOIL,5,5
- 1@face,68,265,5 duplicate(Suspicious Mound#1) Suspicious Mound#4 4_SOIL,5,5
- 1@face,68,108,5 duplicate(Suspicious Mound#1) Suspicious Mound#5 4_SOIL,5,5
- 1@face,72,202,5 duplicate(Suspicious Mound#1) Suspicious Mound#6 4_SOIL,5,5
- 1@face,75,73,5 duplicate(Suspicious Mound#1) Suspicious Mound#7 4_SOIL,5,5
- 1@face,76,241,5 duplicate(Suspicious Mound#1) Suspicious Mound#8 4_SOIL,5,5
- 1@face,79,274,5 duplicate(Suspicious Mound#1) Suspicious Mound#9 4_SOIL,5,5
- 1@face,79,119,5 duplicate(Suspicious Mound#1) Suspicious Mound#10 4_SOIL,5,5
- 1@face,97,59,5 duplicate(Suspicious Mound#1) Suspicious Mound#11 4_SOIL,5,5
- 1@face,99,211,5 duplicate(Suspicious Mound#1) Suspicious Mound#12 4_SOIL,5,5
- 1@face,100,122,5 duplicate(Suspicious Mound#1) Suspicious Mound#13 4_SOIL,5,5
- 1@face,105,190,5 duplicate(Suspicious Mound#1) Suspicious Mound#14 4_SOIL,5,5
- 1@face,108,264,5 duplicate(Suspicious Mound#1) Suspicious Mound#15 4_SOIL,5,5
- 1@face,108,74,5 duplicate(Suspicious Mound#1) Suspicious Mound#16 4_SOIL,5,5
- 1@face,111,178,5 duplicate(Suspicious Mound#1) Suspicious Mound#17 4_SOIL,5,5
- 1@face,112,137,5 duplicate(Suspicious Mound#1) Suspicious Mound#18 4_SOIL,5,5
- 1@face,112,159,5 duplicate(Suspicious Mound#1) Suspicious Mound#19 4_SOIL,5,5
- 1@face,112,236,5 duplicate(Suspicious Mound#1) Suspicious Mound#20 4_SOIL,5,5
- 1@face,118,109,5 duplicate(Suspicious Mound#1) Suspicious Mound#21 4_SOIL,5,5
- 1@face,119,201,5 duplicate(Suspicious Mound#1) Suspicious Mound#22 4_SOIL,5,5
- 1@face,123,257,5 duplicate(Suspicious Mound#1) Suspicious Mound#23 4_SOIL,5,5
- 1@face,124,216,5 duplicate(Suspicious Mound#1) Suspicious Mound#24 4_SOIL,5,5
- 1@face,125,228,5 duplicate(Suspicious Mound#1) Suspicious Mound#25 4_SOIL,5,5
- 1@face,126,290,5 duplicate(Suspicious Mound#1) Suspicious Mound#26 4_SOIL,5,5
- 1@face,128,174,5 duplicate(Suspicious Mound#1) Suspicious Mound#27 4_SOIL,5,5
- 1@face,133,244,5 duplicate(Suspicious Mound#1) Suspicious Mound#28 4_SOIL,5,5
- 1@face,139,218,5 duplicate(Suspicious Mound#1) Suspicious Mound#29 4_SOIL,5,5
- 1@face,140,255,5 duplicate(Suspicious Mound#1) Suspicious Mound#30 4_SOIL,5,5
- 1@face,148,238,5 duplicate(Suspicious Mound#1) Suspicious Mound#31 4_SOIL,5,5
- 1@face,157,293,5 duplicate(Suspicious Mound#1) Suspicious Mound#32 4_SOIL,5,5
- 1@face,158,138,5 duplicate(Suspicious Mound#1) Suspicious Mound#33 4_SOIL,5,5
- 1@face,158,163,5 duplicate(Suspicious Mound#1) Suspicious Mound#34 4_SOIL,5,5
- 1@face,167,277,5 duplicate(Suspicious Mound#1) Suspicious Mound#35 4_SOIL,5,5
- 1@face,168,194,5 duplicate(Suspicious Mound#1) Suspicious Mound#36 4_SOIL,5,5
- 1@face,170,251,5 duplicate(Suspicious Mound#1) Suspicious Mound#37 4_SOIL,5,5
- 1@face,171,62,5 duplicate(Suspicious Mound#1) Suspicious Mound#38 4_SOIL,5,5
- 1@face,171,149,5 duplicate(Suspicious Mound#1) Suspicious Mound#39 4_SOIL,5,5
- 1@face,172,173,5 duplicate(Suspicious Mound#1) Suspicious Mound#40 4_SOIL,5,5
- 1@face,175,296,5 duplicate(Suspicious Mound#1) Suspicious Mound#41 4_SOIL,5,5
- 1@face,178,234,5 duplicate(Suspicious Mound#1) Suspicious Mound#42 4_SOIL,5,5
- 1@face,183,185,5 duplicate(Suspicious Mound#1) Suspicious Mound#43 4_SOIL,5,5
- 1@face,191,289,5 duplicate(Suspicious Mound#1) Suspicious Mound#44 4_SOIL,5,5
- 1@face,194,192,5 duplicate(Suspicious Mound#1) Suspicious Mound#45 4_SOIL,5,5
- 1@face,196,207,5 duplicate(Suspicious Mound#1) Suspicious Mound#46 4_SOIL,5,5
- 1@face,198,257,5 duplicate(Suspicious Mound#1) Suspicious Mound#47 4_SOIL,5,5
- 1@face,199,273,5 duplicate(Suspicious Mound#1) Suspicious Mound#48 4_SOIL,5,5
- 1@face,211,244,5 duplicate(Suspicious Mound#1) Suspicious Mound#49 4_SOIL,5,5
- 1@face,229,200,5 duplicate(Suspicious Mound#1) Suspicious Mound#50 4_SOIL,5,5
- 1@face,232,271,5 duplicate(Suspicious Mound#1) Suspicious Mound#51 4_SOIL,5,5
- 1@face,250,223,5 duplicate(Suspicious Mound#1) Suspicious Mound#52 4_SOIL,5,5
- 1@face,254,324,5 duplicate(Suspicious Mound#1) Suspicious Mound#53 4_SOIL,5,5
- 1@face,255,263,5 duplicate(Suspicious Mound#1) Suspicious Mound#54 4_SOIL,5,5
- // Instance Venom Bugs :: in_face_v
- //============================================================
- 1@face,163,130,0 script #toxicarea1 HIDDEN_WARP_NPC,10,10,{
- end;
- OnTouch_:
- setarray .@num[1],25,30,50,30,50,30,40,50,50;
- .@npc_name$ = instance_npcname(strnpcinfo(0));
- specialeffect EF_VENOMDUST;
- disablenpc .@npc_name$;
- killmonster 'map_name$, .@npc_name$ + "::OnMyMobDead";
- .@val = atoi(charat(strnpcinfo(2),9));
- switch(.@val) {
- case 1: setarray .@xy[0],167,142,15; break;
- case 2: setarray .@xy[0],163,161,15; break;
- case 3: setarray .@xy[0],167,185,20; break;
- case 4: setarray .@xy[0],197,203,15; break;
- case 5: setarray .@xy[0],227,203,20; break;
- case 6: setarray .@xy[0],244,232,15; break;
- case 7: setarray .@xy[0],243,259,15; break;
- case 8: setarray .@xy[0],292,277,50; break;
- case 9: setarray .@xy[0],248,322,50; break;
- }
- .@mon_num = .@num[.@val];
- areamonster 'map_name$,.@xy[0]-.@xy[2],.@xy[1]-.@xy[2],.@xy[0]+.@xy[2],.@xy[1]+.@xy[2],"Venom Bug",2531,.@mon_num, .@npc_name$ + "::OnMyMobDead";
- initnpctimer;
- end;
- OnTimer15000:
- enablenpc instance_npcname(strnpcinfo(0));
- stopnpctimer;
- end;
- OnMyMobDead:
- end;
- }
- 1@face,165,147,0 duplicate(#toxicarea1) #toxicarea2 HIDDEN_WARP_NPC,10,10
- 1@face,163,166,0 duplicate(#toxicarea1) #toxicarea3 HIDDEN_WARP_NPC,10,10
- 1@face,183,197,0 duplicate(#toxicarea1) #toxicarea4 HIDDEN_WARP_NPC,10,10
- 1@face,202,204,0 duplicate(#toxicarea1) #toxicarea5 HIDDEN_WARP_NPC,10,10
- 1@face,237,220,0 duplicate(#toxicarea1) #toxicarea6 HIDDEN_WARP_NPC,10,10
- 1@face,245,241,0 duplicate(#toxicarea1) #toxicarea7 HIDDEN_WARP_NPC,10,10
- 1@face,292,277,0 duplicate(#toxicarea1) #toxicarea8 HIDDEN_WARP_NPC,10,10
- 1@face,248,322,0 duplicate(#toxicarea1) #toxicarea9 HIDDEN_WARP_NPC,10,10
- // Instance Timer :: in_facetimer
- //============================================================
- 1@face,3,1,5 script #globaltimer22 CLEAR_NPC,{
- end;
- OnT_s:
- initnpctimer;
- end;
- OnT_s2:
- .@face_timer = $120719_num_face;
- if (!.@face_timer)
- .@face_timer = 3600;
- .@face_member = getmapusers('map_name$) - 1;
- .@winner_name$ = '120903_str_face$;
- .@current_timer = getnpctimer(0) / 1000;
- if (.@current_timer < 1)
- end;
- .@time_m = .@current_timer / 60;
- .@time_s = .@current_timer % 60;
- if (.@current_timer < 60)
- .@time_txt$ = callfunc( "F_InsertPlural", .@time_s, "Second" );
- else
- .@time_txt$ = callfunc( "F_InsertPlural", .@time_m, "Minute" ) + " " + callfunc( "F_InsertPlural", .@time_s, "Second" );
- if (.@current_timer >= .@face_timer)
- mapannounce 'map_name$, "A time of " + .@time_txt$ + " has been recorded on the board. But it did not beat the best record.",bc_map,"0xffff33";
- else {
- if (!.@face_member)
- announce .@winner_name$ + " beat the best record for completing the Faceworm's Nest (" + .@time_txt$ + ").",bc_all,"0xffff33",FW_NORMAL,15;
- else
- announce .@winner_name$ + " with " + .@face_member + " party " + ( .@face_member > 1 ? "members" : "members" ) + " beat the best record for completing the Faceworm's Nest (" + .@time_txt$ + ").",bc_all,"0xffff33",FW_NORMAL,15;
- $120719_str_face$ = .@winner_name$;
- $120719_num_face = .@current_timer;
- $120903_num_face = .@face_member;
- }
- end;
- OnT_s3:
- for ( .@i = 1; .@i <= 27; ++.@i ) {
- if (rand(1,100) > 50)
- hideoffnpc instance_npcname( "Merchant Prince's Box#" + .@i );
- }
- end;
- OnTimer3600000:
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#globaltimer22");
- end;
- }
- // Instance Prizes :: in_face_c
- //============================================================
- 1@face,155,82,3 script #fwormprize1 4_TREASURE_BOX,{
- .@current_timer = getnpctimer(0) / 1000;
- if (.@current_timer < 1)
- end;
- .@time_m = .@current_timer / 60;
- .@time_s = .@current_timer % 60;
- if (.@current_timer < 60)
- .@time_txt$ = callfunc( "F_InsertPlural", .@time_s, "Second" );
- else
- .@time_txt$ = callfunc( "F_InsertPlural", .@time_m, "Minute" ) + " " + callfunc( "F_InsertPlural", .@time_s, "Second" );
- mapannounce 'map_name$, "The actual time for the battle at this stage remaining is " + .@time_txt$ + ".",bc_map,"0xffff33";
- getmapxy .@map$, .@x, .@y, BL_NPC;
- stopnpctimer;
- specialeffect EF_COIN;
- hideonnpc instance_npcname(strnpcinfo(0));
- switch( atoi(charat(strnpcinfo(2),10)) ) {
- case 1:
- setarray .@val[0],200,200,95;
- break;
- case 2:
- setarray .@val[0],800,400,90;
- break;
- case 3:
- setarray .@val[0],1100,600,85;
- break;
- case 4:
- setarray .@val[0],1250,800,80;
- break;
- }
- if (.@current_timer < 120)
- .@current_timer = 120;
- .@dr_t = .@current_timer - 120;
- // refine
- .@dr_t1 = ( .@dr_t / 15 ) + 1;
- if (.@dr_t1 > 3)
- .@dr_t1 = 3;
- .@r_st1 = 7 - .@dr_t1;
- .@refine = rand( (.@r_st1 - 4), .@r_st1 );// Min = 0, Max = 6
- // card slot 4
- .@dr_t1 = .@dr_t * 10;
- if (.@dr_t1 > (.@val[0]+1))
- .@dr_t1 = .@val[0] + 1;
- .@r_st = (.@val[0]+2) - .@dr_t1;// Min = 1, Max = .@val[0] + 2
- .@ren_e_m = rand(.@r_st,1316);
- if (.@ren_e_m < 201) .@en_name_4 = 0;
- else if (.@ren_e_m < 301) .@en_name_4 = 4740; // Vitality1
- else if (.@ren_e_m < 401) .@en_name_4 = 4700; // Strength1
- else if (.@ren_e_m < 501) .@en_name_4 = 4730; // Agility1
- else if (.@ren_e_m < 601) .@en_name_4 = 4720; // Dexterity1
- else if (.@ren_e_m < 701) .@en_name_4 = 4710; // Inteligence1
- else if (.@ren_e_m < 801) .@en_name_4 = 4750; // Luck1
- else if (.@ren_e_m < 851) .@en_name_4 = 4741; // Vitality2
- else if (.@ren_e_m < 901) .@en_name_4 = 4701; // Strength2
- else if (.@ren_e_m < 951) .@en_name_4 = 4731; // Agility2
- else if (.@ren_e_m < 1001) .@en_name_4 = 4721; // Dexterity2
- else if (.@ren_e_m < 1051) .@en_name_4 = 4711; // Inteligence2
- else if (.@ren_e_m < 1101) .@en_name_4 = 4751; // Luck2
- else if (.@ren_e_m < 1126) .@en_name_4 = 4742; // Vitality3
- else if (.@ren_e_m < 1151) .@en_name_4 = 4702; // Strength3
- else if (.@ren_e_m < 1176) .@en_name_4 = 4732; // Agility3
- else if (.@ren_e_m < 1201) .@en_name_4 = 4722; // Dexterity3
- else if (.@ren_e_m < 1226) .@en_name_4 = 4712; // Inteligence3
- else if (.@ren_e_m < 1251) .@en_name_4 = 4752; // Luck3
- else if (.@ren_e_m < 1261) .@en_name_4 = 4743; // Vitality4
- else if (.@ren_e_m < 1271) .@en_name_4 = 4703; // Strength4
- else if (.@ren_e_m < 1281) .@en_name_4 = 4733; // Agility4
- else if (.@ren_e_m < 1291) .@en_name_4 = 4723; // Dexterity4
- else if (.@ren_e_m < 1301) .@en_name_4 = 4713; // Inteligence4
- else if (.@ren_e_m < 1311) .@en_name_4 = 4753; // Luck4
- else if (.@ren_e_m < 1312) .@en_name_4 = 4744; // Vitality5
- else if (.@ren_e_m < 1313) .@en_name_4 = 4704; // Strength5
- else if (.@ren_e_m < 1314) .@en_name_4 = 4734; // Agility5
- else if (.@ren_e_m < 1315) .@en_name_4 = 4724; // Dexterity5
- else if (.@ren_e_m < 1316) .@en_name_4 = 4714; // Inteligence5
- else if (.@ren_e_m < 1317) .@en_name_4 = 4754; // Luck5
-
- // card slot 3
- if (.@en_name_4 > 0) {
- .@dr_t1 = @dr_t * 5;
- if (.@dr_t1 > 601)
- .@dr_t1 = 601;
- .@r_st = 602 - .@dr_t1;
- .@ren_e_m = rand(.@r_st,1716);// Min = 1, Max = 602
- if (.@ren_e_m < 601) .@en_name_3 = 0;
- else if (.@ren_e_m < 701) .@en_name_3 = 4740; // Vitality1
- else if (.@ren_e_m < 801) .@en_name_3 = 4700; // Strength1
- else if (.@ren_e_m < 901) .@en_name_3 = 4730; // Agility1
- else if (.@ren_e_m < 1001) .@en_name_3 = 4720; // Dexterity1
- else if (.@ren_e_m < 1101) .@en_name_3 = 4710; // Inteligence1
- else if (.@ren_e_m < 1201) .@en_name_3 = 4750; // Luck1
- else if (.@ren_e_m < 1251) .@en_name_3 = 4741; // Vitality2
- else if (.@ren_e_m < 1301) .@en_name_3 = 4701; // Strength2
- else if (.@ren_e_m < 1351) .@en_name_3 = 4731; // Agility2
- else if (.@ren_e_m < 1401) .@en_name_3 = 4721; // Dexterity2
- else if (.@ren_e_m < 1451) .@en_name_3 = 4711; // Inteligence2
- else if (.@ren_e_m < 1501) .@en_name_3 = 4751; // Luck2
- else if (.@ren_e_m < 1526) .@en_name_3 = 4742; // Vitality3
- else if (.@ren_e_m < 1551) .@en_name_3 = 4702; // Strength3
- else if (.@ren_e_m < 1576) .@en_name_3 = 4732; // Agility3
- else if (.@ren_e_m < 1601) .@en_name_3 = 4722; // Dexterity3
- else if (.@ren_e_m < 1626) .@en_name_3 = 4712; // Inteligence3
- else if (.@ren_e_m < 1651) .@en_name_3 = 4752; // Luck3
- else if (.@ren_e_m < 1661) .@en_name_3 = 4743; // Vitality4
- else if (.@ren_e_m < 1671) .@en_name_3 = 4703; // Strength4
- else if (.@ren_e_m < 1681) .@en_name_3 = 4733; // Agility4
- else if (.@ren_e_m < 1691) .@en_name_3 = 4723; // Dexterity4
- else if (.@ren_e_m < 1701) .@en_name_3 = 4713; // Inteligence4
- else if (.@ren_e_m < 1711) .@en_name_3 = 4753; // Luck4
- else if (.@ren_e_m < 1712) .@en_name_3 = 4744; // Vitality5
- else if (.@ren_e_m < 1713) .@en_name_3 = 4704; // Strength5
- else if (.@ren_e_m < 1714) .@en_name_3 = 4734; // Agility5
- else if (.@ren_e_m < 1715) .@en_name_3 = 4724; // Dexterity5
- else if (.@ren_e_m < 1716) .@en_name_3 = 4714; // Inteligence5
- else if (.@ren_e_m < 1717) .@en_name_3 = 4754; // Luck5
-
- // card slot 2
- if (.@en_name_3 > 0) {
- .@dr_t1 = .@dr_t * 5;
- if (.@dr_t1 > .@val[1])
- .@dr_t1 = .@val[1];
- .@r_st = (.@val[1]+1) - .@dr_t1;// Min = 1, Max = .@val[1] + 1
- .@ren_e_m = rand(.@r_st,1100);
- if (.@ren_e_m < 1001)
- .@en_name_2 = 0;
- else if (.@ren_e_m < 1100) {
- switch(.@en_name_3) {
- case 4700: case 4701: case 4702:
- case 4703: case 4704:
- .@en_name_2 = 4853; // S_Str
- break;
- case 4740: case 4741: case 4742:
- case 4743: case 4744:
- .@en_name_2 = 4855; // S_Vital
- break;
- case 4730: case 4731: case 4732:
- case 4733: case 4734:
- .@en_name_2 = 4854; // S_Agi
- break;
- case 4720: case 4721: case 4722:
- case 4723: case 4724:
- .@en_name_2 = 4857; // S_Dex
- break;
- case 4750: case 4751: case 4752:
- case 4753: case 4754:
- .@en_name_2 = 4858; // S_Luck
- break;
- case 4710: case 4711: case 4712:
- case 4713: case 4714:
- .@en_name_2 = 4856; // S_Int
- break;
- }
- }
- }
- }
- if (rand(1,100) > .@val[2])
- .@d_item = 20718; // FaceWorm_Skin_
- else
- .@d_item = 20717; // FaceWorm_Skin
- makeitem2 .@d_item,1,'map_name$,.@x,.@y,0,.@refine,0,0,.@en_name_2,.@en_name_3,.@en_name_4;
- end;
- OnStart:
- initnpctimer;
- end;
- OnTimer3600000:
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@face,162,271,3 duplicate(#fwormprize1) #fwormprize2 4_TREASURE_BOX
- 1@face,278,308,3 duplicate(#fwormprize1) #fwormprize3 4_TREASURE_BOX
- 1@face,214,108,3 duplicate(#fwormprize1) #fwormprize4 4_TREASURE_BOX
- 1@face,213,157,3 script #fwormprize5 4_TREASURE_BOX,{
- '120903_str_face$ = strcharinfo(0);
- donpcevent instance_npcname("#globaltimer22") + "::OnT_s2";
- donpcevent instance_npcname("#globaltimer22") + "::OnT_s3";
- specialeffect EF_COIN;
- hideonnpc instance_npcname("#fwormprize5");
- .@current_timer = getnpctimer(0) / 1000;
- if (.@current_timer < 1)
- .@current_timer = 1200;
- if (.@current_timer < 270)
- .@current_timer = 270;
- .@dr_t = .@current_timer - 270;
- // refine rand
- .@dr_t1 = ( .@dr_t / 15 ) + 1;
- if (.@dr_t1 > 4)
- .@dr_t1 = 4;
- .@refine_rand[1] = 12 - .@dr_t1;
- .@refine_rand[0] = .@refine_rand[1] - 7;
-
- // card slot 4 rand
- .@dr_t1 = .@dr_t * 10;
- if (.@dr_t1 > 1851)
- .@dr_t1 = 1851;
- .@slot_4_rand = 1852 - .@dr_t1;
- // card slot 3 rand
- .@dr_t1 = .@dr_t * 10;
- if (.@dr_t1 > 1401)
- .@dr_t1 = 1401;
- .@slot_3_rand = 1402 - .@dr_t1;
- // card slot 2 rand
- .@dr_t1 = .@dr_t * 5;
- if (.@dr_t1 > 999)
- .@dr_t1 = 999;
- .@slot_2_rand = 1000 - .@dr_t1;
- for ( .@i = 1; .@i <= 2; ++.@i ) {
- // refine
- .@refine = rand( .@refine_rand[0],.@refine_rand[1] );// Min = 1, Max = 11
- // card slot 4
- .@ren_e_m = rand( .@slot_4_rand,1934 );
- if (.@ren_e_m < 201) .@en_name_4 = 0;
- else if (.@ren_e_m < 301) .@en_name_4 = 4740; // Vitality1
- else if (.@ren_e_m < 401) .@en_name_4 = 4700; // Strength1
- else if (.@ren_e_m < 501) .@en_name_4 = 4730; // Agility1
- else if (.@ren_e_m < 601) .@en_name_4 = 4720; // Dexterity1
- else if (.@ren_e_m < 701) .@en_name_4 = 4710; // Inteligence1
- else if (.@ren_e_m < 801) .@en_name_4 = 4750; // Luck1
- else if (.@ren_e_m < 901) .@en_name_4 = 4741; // Vitality2
- else if (.@ren_e_m < 1001) .@en_name_4 = 4701; // Strength2
- else if (.@ren_e_m < 1101) .@en_name_4 = 4731; // Agility2
- else if (.@ren_e_m < 1201) .@en_name_4 = 4721; // Dexterity2
- else if (.@ren_e_m < 1301) .@en_name_4 = 4711; // Inteligence2
- else if (.@ren_e_m < 1401) .@en_name_4 = 4751; // Luck2
- else if (.@ren_e_m < 1451) .@en_name_4 = 4742; // Vitality3
- else if (.@ren_e_m < 1501) .@en_name_4 = 4702; // Strength3
- else if (.@ren_e_m < 1551) .@en_name_4 = 4732; // Agility3
- else if (.@ren_e_m < 1601) .@en_name_4 = 4722; // Dexterity3
- else if (.@ren_e_m < 1651) .@en_name_4 = 4712; // Inteligence3
- else if (.@ren_e_m < 1701) .@en_name_4 = 4752; // Luck3
- else if (.@ren_e_m < 1726) .@en_name_4 = 4743; // Vitality4
- else if (.@ren_e_m < 1751) .@en_name_4 = 4703; // Strength4
- else if (.@ren_e_m < 1776) .@en_name_4 = 4733; // Agility4
- else if (.@ren_e_m < 1801) .@en_name_4 = 4723; // Dexterity4
- else if (.@ren_e_m < 1826) .@en_name_4 = 4713; // Inteligence4
- else if (.@ren_e_m < 1851) .@en_name_4 = 4753; // Luck4
- else if (.@ren_e_m < 1861) .@en_name_4 = 4744; // Vitality5
- else if (.@ren_e_m < 1871) .@en_name_4 = 4704; // Strength5
- else if (.@ren_e_m < 1881) .@en_name_4 = 4734; // Agility5
- else if (.@ren_e_m < 1891) .@en_name_4 = 4724; // Dexterity5
- else if (.@ren_e_m < 1901) .@en_name_4 = 4714; // Inteligence5
- else if (.@ren_e_m < 1911) .@en_name_4 = 4754; // Luck5
- else if (.@ren_e_m < 1914) .@en_name_4 = 4745; // Vitality6
- else if (.@ren_e_m < 1917) .@en_name_4 = 4705; // Strength6
- else if (.@ren_e_m < 1920) .@en_name_4 = 4735; // Agility6
- else if (.@ren_e_m < 1923) .@en_name_4 = 4725; // Dexterity6
- else if (.@ren_e_m < 1926) .@en_name_4 = 4715; // Inteligence6
- else if (.@ren_e_m < 1929) .@en_name_4 = 4755; // Luck6
- else if (.@ren_e_m < 1930) .@en_name_4 = 4746; // Vitality7
- else if (.@ren_e_m < 1931) .@en_name_4 = 4706; // Strength7
- else if (.@ren_e_m < 1932) .@en_name_4 = 4736; // Agility7
- else if (.@ren_e_m < 1933) .@en_name_4 = 4726; // Dexterity7
- else if (.@ren_e_m < 1934) .@en_name_4 = 4716; // Inteligence7
- else if (.@ren_e_m < 1935) .@en_name_4 = 4756; // Luck7
-
- // card slot 3
- if (.@en_name_4 > 0) {
- .@ren_e_m = rand( .@slot_3_rand,1934 );
- if (.@ren_e_m < 201) .@en_name_3 = 0;
- else if (.@ren_e_m < 301) .@en_name_3 = 4740; // Vitality1
- else if (.@ren_e_m < 401) .@en_name_3 = 4700; // Strength1
- else if (.@ren_e_m < 501) .@en_name_3 = 4730; // Agility1
- else if (.@ren_e_m < 601) .@en_name_3 = 4720; // Dexterity1
- else if (.@ren_e_m < 701) .@en_name_3 = 4710; // Inteligence1
- else if (.@ren_e_m < 801) .@en_name_3 = 4750; // Luck1
- else if (.@ren_e_m < 901) .@en_name_3 = 4741; // Vitality2
- else if (.@ren_e_m < 1001) .@en_name_3 = 4701; // Strength2
- else if (.@ren_e_m < 1101) .@en_name_3 = 4731; // Agility2
- else if (.@ren_e_m < 1201) .@en_name_3 = 4721; // Dexterity2
- else if (.@ren_e_m < 1301) .@en_name_3 = 4711; // Inteligence2
- else if (.@ren_e_m < 1401) .@en_name_3 = 4751; // Luck2
- else if (.@ren_e_m < 1451) .@en_name_3 = 4742; // Vitality3
- else if (.@ren_e_m < 1501) .@en_name_3 = 4702; // Strength3
- else if (.@ren_e_m < 1551) .@en_name_3 = 4732; // Agility3
- else if (.@ren_e_m < 1601) .@en_name_3 = 4722; // Dexterity3
- else if (.@ren_e_m < 1651) .@en_name_3 = 4712; // Inteligence3
- else if (.@ren_e_m < 1701) .@en_name_3 = 4752; // Luck3
- else if (.@ren_e_m < 1726) .@en_name_3 = 4743; // Vitality4
- else if (.@ren_e_m < 1751) .@en_name_3 = 4703; // Strength4
- else if (.@ren_e_m < 1776) .@en_name_3 = 4733; // Agility4
- else if (.@ren_e_m < 1801) .@en_name_3 = 4723; // Dexterity4
- else if (.@ren_e_m < 1826) .@en_name_3 = 4713; // Inteligence4
- else if (.@ren_e_m < 1851) .@en_name_3 = 4753; // Luck4
- else if (.@ren_e_m < 1861) .@en_name_3 = 4744; // Vitality5
- else if (.@ren_e_m < 1871) .@en_name_3 = 4704; // Strength5
- else if (.@ren_e_m < 1881) .@en_name_3 = 4734; // Agility5
- else if (.@ren_e_m < 1891) .@en_name_3 = 4724; // Dexterity5
- else if (.@ren_e_m < 1901) .@en_name_3 = 4714; // Inteligence5
- else if (.@ren_e_m < 1911) .@en_name_3 = 4754; // Luck5
- else if (.@ren_e_m < 1914) .@en_name_3 = 4745; // Vitality6
- else if (.@ren_e_m < 1917) .@en_name_3 = 4705; // Strength6
- else if (.@ren_e_m < 1920) .@en_name_3 = 4735; // Agility6
- else if (.@ren_e_m < 1923) .@en_name_3 = 4725; // Dexterity6
- else if (.@ren_e_m < 1926) .@en_name_3 = 4715; // Inteligence6
- else if (.@ren_e_m < 1929) .@en_name_3 = 4755; // Luck6
- else if (.@ren_e_m < 1930) .@en_name_3 = 4746; // Vitality7
- else if (.@ren_e_m < 1931) .@en_name_3 = 4706; // Strength7
- else if (.@ren_e_m < 1932) .@en_name_3 = 4736; // Agility7
- else if (.@ren_e_m < 1933) .@en_name_3 = 4726; // Dexterity7
- else if (.@ren_e_m < 1934) .@en_name_3 = 4716; // Inteligence7
- else if (.@ren_e_m < 1935) .@en_name_3 = 4756; // Luck7
- // card slot 2
- if (.@en_name_3 > 0) {
- .@ren_e_m = rand( .@slot_2_rand,1100 );
- if (.@ren_e_m < 1001)
- .@en_name_2 = 0;
- else if (.@ren_e_m < 1100) {
- switch(.@en_name_3) {
- case 4700: case 4701: case 4702: case 4703:
- case 4704: case 4705: case 4706:
- .@en_name_2 = 4853; // S_Str
- break;
- case 4740: case 4741: case 4742: case 4743:
- case 4744: case 4745: case 4746:
- .@en_name_2 = 4855; // S_Vital
- break;
- case 4730: case 4731: case 4732: case 4733:
- case 4734: case 4735: case 4736:
- .@en_name_2 = 4854; // S_Agi
- break;
- case 4720: case 4721: case 4722: case 4723:
- case 4724: case 4725: case 4726:
- .@en_name_2 = 4857; // S_Dex
- break;
- case 4750: case 4751: case 4752: case 4753:
- case 4754: case 4755: case 4756:
- .@en_name_2 = 4858; // S_Luck
- break;
- case 4710: case 4711: case 4712: case 4713:
- case 4714: case 4715: case 4716:
- .@en_name_2 = 4856; // S_Int
- break;
- }
- }
- }
- }
- if (rand(1,100) > 40)
- .@d_item = 20718; // FaceWorm_Skin_
- else
- .@d_item = 20717; // FaceWorm_Skin
- makeitem2 .@d_item,1,'map_name$,rand(209,217),rand(152,161),0,.@refine,0,0,.@en_name_2,.@en_name_3,.@en_name_4;
- }
- end;
- OnStart:
- initnpctimer;
- end;
- OnTimer3600000:
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#fwormprize5");
- end;
- }
- // Instance Treasures :: in_face_t
- //============================================================
- 1@face,183,314,3 script Merchant Prince's Box#1 4_TREASURE_BOX,{
- specialeffect EF_COIN;
- hideonnpc instance_npcname(strnpcinfo(0));
- initnpctimer;
- end;
- OnTimer1000:
- .@val = atoi(strnpcinfo(2));
- switch(.@val) {
- case 1:
- setarray .@xy[0],184,321;
- setarray .@item[0],718,22507; // Dark_Red_Jewel, ShabbyOldScroll
- break;
- case 2:
- setarray .@xy[0],162,337;
- setarray .@item[0],719,6650; // Violet_Jewel, Shabby_Ring
- break;
- case 3:
- setarray .@xy[0],29,362;
- setarray .@item[0],720,6651; // Skyblue_Jewel, Rusty_Bracelet
- break;
- case 4:
- setarray .@xy[0],24,288;
- setarray .@item[0],721,6652; // Azure_Jewel, Old_Photo_Album
- break;
- case 5:
- setarray .@xy[0],58,274;
- setarray .@item[0],722,6653; // Scarlet_Jewel, Shabby_Pill
- break;
- case 6:
- setarray .@xy[0],73,214;
- setarray .@item[0],725,22507; // Red_Jewel, ShabbyOldScroll
- break;
- case 7:
- setarray .@xy[0],49,176;
- setarray .@item[0],726,6650; // Blue_Jewel, Shabby_Ring
- break;
- case 8:
- setarray .@xy[0],259,66;
- setarray .@item[0],727,6651; // White_Jewel, Rusty_Bracelet
- break;
- case 9:
- setarray .@xy[0],68,38;
- setarray .@item[0],718,6652; // Dark_Red_Jewel, Old_Photo_Album
- break;
- case 10:
- setarray .@xy[0],178,54;
- setarray .@item[0],719,6653; // Violet_Jewel, Shabby_Pill
- break;
- case 11:
- setarray .@xy[0],120,137;
- setarray .@item[0],720,22507; // Skyblue_Jewel, ShabbyOldScroll
- break;
- case 12:
- setarray .@xy[0],110,224;
- setarray .@item[0],721,6650; // Azure_Jewel, Shabby_Ring
- break;
- case 13:
- setarray .@xy[0],118,294;
- setarray .@item[0],722,6651; // Scarlet_Jewel, Rusty_Bracelet
- break;
- case 14:
- setarray .@xy[0],126,292;
- setarray .@item[0],725,6652; // Red_Jewel, Old_Photo_Album
- break;
- case 15:
- setarray .@xy[0],150,162;
- setarray .@item[0],726,6653; // Blue_Jewel, Shabby_Pill
- break;
- case 16:
- setarray .@xy[0],169,206;
- setarray .@item[0],727,22507; // White_Jewel, ShabbyOldScroll
- break;
- case 17:
- setarray .@xy[0],262,220;
- setarray .@item[0],718,6650; // Dark_Red_Jewel, Shabby_Ring
- break;
- case 18:
- setarray .@xy[0],218,350;
- setarray .@item[0],719,6651; // Violet_Jewel, Rusty_Bracelet
- break;
- case 19:
- setarray .@xy[0],304,263;
- setarray .@item[0],720,6652; // Skyblue_Jewel, Old_Photo_Album
- break;
- case 20:
- setarray .@xy[0],302,151;
- setarray .@item[0],721,6653; // Azure_Jewel, Shabby_Pill
- break;
- case 21:
- setarray .@xy[0],305,63;
- setarray .@item[0],722,22507; // Scarlet_Jewel, ShabbyOldScroll
- break;
- case 22:
- setarray .@xy[0],234,66;
- setarray .@item[0],725,6650; // Red_Jewel, Shabby_Ring
- break;
- case 23:
- setarray .@xy[0],218,89;
- setarray .@item[0],726,6651; // Blue_Jewel, Rusty_Bracelet
- break;
- case 24:
- setarray .@xy[0],233,99;
- setarray .@item[0],727,6652; // White_Jewel, Old_Photo_Album
- case 25:
- setarray .@xy[0],280,158;
- setarray .@item[0],718,6653; // Dark_Red_Jewel, Shabby_Pill
- break;
- case 26:
- setarray .@xy[0],182,353;
- setarray .@item[0],719,22507; // Violet_Jewel, ShabbyOldScroll
- break;
- case 27:
- setarray .@xy[0],43,220;
- setarray .@item[0],720,6650; // Skyblue_Jewel, Shabby_Ring
- break;
- }
- setarray .@max[1],
- 5,4,6,3,7,4,3,5,5,4,6,3,7,4,3,
- 5,5,4,6,3,7,4,3,5,5,4,6;
- .@idnum = rand(1,.@max[.@val]);
- for ( .@i = 0; .@i < .@idnum; ++.@i ) {
- .@idx = rand(.@xy[0],.@xy[0]+4);
- .@idy = rand(.@xy[1],.@xy[1]+4);
- makeitem .@item[0],1,'map_name$,.@idx,.@idy;
- }
- makeitem .@item[1],1,'map_name$,.@xy[0]+2,.@xy[1]+3;
- if (rand(1,1000) > 400)
- makeitem 6648,1,'map_name$,.@xy[0]+1,.@xy[1]+2; // Shabby_Crown
- if (rand(1,1000) > 700)
- makeitem 7228,1,'map_name$,.@xy[0]+2,.@xy[1]+2; // Gold_Bullion
- if (rand(1,1000) > 900)
- makeitem 7229,1,'map_name$,.@xy[0]+3,.@xy[1]+2; // Silver_Bullion
- stopnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@face,164,343,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#2 4_TREASURE_BOX
- 1@face,31,364,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#3 4_TREASURE_BOX
- 1@face,26,290,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#4 4_TREASURE_BOX
- 1@face,56,269,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#5 4_TREASURE_BOX
- 1@face,80,213,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#6 4_TREASURE_BOX
- 1@face,51,174,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#7 4_TREASURE_BOX
- 1@face,261,62,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#8 4_TREASURE_BOX
- 1@face,70,36,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#9 4_TREASURE_BOX
- 1@face,182,51,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#10 4_TREASURE_BOX
- 1@face,128,139,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#11 4_TREASURE_BOX
- 1@face,108,232,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#12 4_TREASURE_BOX
- 1@face,117,303,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#13 4_TREASURE_BOX
- 1@face,134,294,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#14 4_TREASURE_BOX
- 1@face,152,159,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#15 4_TREASURE_BOX
- 1@face,177,208,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#16 4_TREASURE_BOX
- 1@face,260,220,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#17 4_TREASURE_BOX
- 1@face,216,357,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#18 4_TREASURE_BOX
- 1@face,310,263,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#19 4_TREASURE_BOX
- 1@face,307,158,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#20 4_TREASURE_BOX
- 1@face,307,56,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#21 4_TREASURE_BOX
- 1@face,240,64,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#22 4_TREASURE_BOX
- 1@face,214,90,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#23 4_TREASURE_BOX
- 1@face,237,108,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#24 4_TREASURE_BOX
- 1@face,284,165,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#25 4_TREASURE_BOX
- 1@face,184,363,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#26 4_TREASURE_BOX
- 1@face,48,220,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#27 4_TREASURE_BOX
- // Instance GM Function :: in_face_ad
- //==========================================
- 1@face,1,1,3 script #forestspirit1 CLEAR_NPC,{
- if (callfunc("F_GM_NPC",1854,0) == 1) {
- mes "[Time Manager]";
- mes "What time would you like to return?";
- next;
- switch( select("Cancel:1st Stage Start:2nd Stage Start:3rd Stage Start:4th Stage Start:Boss Start:Treasures")) {
- case 1:
- break;
- case 2:
- hideonnpc instance_npcname("Chaos#0");
- hideonnpc instance_npcname("Iris#0");
- donpcevent instance_npcname("#fwormcontrol1") + "::OnStart";
- mapannounce 'map_name$, "Faceworm time attack has started. Faster kill times gives a higher percentage of rewards.",bc_map,"0xffffff";
- donpcevent instance_npcname("#globaltimer22") + "::OnT_s";
- donpcevent instance_npcname("#fwormprize1") + "::OnStart";
- warp 'map_name$,110,348;
- break;
- case 3:
- enablenpc instance_npcname("#fwormenter1");
- enablenpc instance_npcname("#fwormexit1");
- hideoffnpc instance_npcname("Chaos#1");
- hideoffnpc instance_npcname("Iris#1");
- mapannounce 'map_name$, "A hole appears after killing the dark faceworm.",bc_map,"0xffffff";
- warp 'map_name$,127,95;
- break;
- case 4:
- enablenpc instance_npcname("#fwormenter2");
- enablenpc instance_npcname("#fwormexit2");
- hideoffnpc instance_npcname("Chaos#2");
- hideoffnpc instance_npcname("Iris#2");
- mapannounce 'map_name$, "You hear something loud in the south. It must be the nest of the one we just got rid of.",bc_map,"0xffffff";
- warp 'map_name$,156,117;
- break;
- case 5:
- enablenpc instance_npcname("#fwormenter3");
- enablenpc instance_npcname("#fwormexit3");
- enablenpc instance_npcname("#chaoson");
- mapannounce 'map_name$, "You hear the pile of stones collapsing. This might be a gateway to go to other spaces.",bc_map,"0xffffff";
- warp 'map_name$,261,170;
- break;
- case 6:
- enablenpc instance_npcname("#fwormenter4");
- enablenpc instance_npcname("#fwormexit4");
- hideoffnpc instance_npcname("Chaos#4");
- hideoffnpc instance_npcname("Iris#4");
- enablenpc instance_npcname("#chaoson2");
- mapannounce 'map_name$, "You hear the pile of stones collapsing. I think another gateway is found.",bc_map,"0xffffff";
- warp 'map_name$,210,145;
- break;
- case 7:
- hideoffnpc instance_npcname("#fwormprize5");
- donpcevent instance_npcname("#fwormprize5") + "::OnStart";
- warp 'map_name$,210,145;
- break;
- }
- }
- close;
- }
- 1@face,3,1,3 script #forestspiritboss1 CLEAR_NPC,{
- mes "" + getmapusers('map_name$) + " people.";
- if (callfunc("F_GM_NPC",1854,0) == 1) {
- mes "[Boss Manager]";
- mes "What time would you like to return?";
- next;
- switch( select("Cancel:1st Boss:2nd Boss:3rd Boss:4th Boss:Final Boss")) {
- case 1:
- break;
- case 2:
- hideonnpc instance_npcname("Chaos#0");
- hideonnpc instance_npcname("Iris#0");
- donpcevent instance_npcname("#fwormboss1") + "::OnStart";
- donpcevent instance_npcname("#globaltimer22") + "::OnT_s";
- donpcevent instance_npcname("#fwormprize1") + "::OnStart";
- warp 'map_name$,140,70;
- break;
- case 3:
- donpcevent instance_npcname("#fwormboss2") + "::OnStart";
- donpcevent instance_npcname("#fwormprize2") + "::OnStart";
- warp 'map_name$,160,270;
- break;
- case 4:
- donpcevent instance_npcname("#fwormboss3") + "::OnStart";
- donpcevent instance_npcname("#fwormprize3") + "::OnStart";
- warp 'map_name$,270,300;
- break;
- case 5:
- donpcevent instance_npcname("#fwormboss4") + "::OnStart";
- donpcevent instance_npcname("#fwormprize4") + "::OnStart";
- warp 'map_name$,210,105;
- break;
- case 6:
- donpcevent instance_npcname("#fwormboss5") + "::OnStart";
- donpcevent instance_npcname("#fwormprize5") + "::OnStart";
- warp 'map_name$,214,148;
- break;
- }
- }
- close;
- OnInstanceInit:
- 'map_name$ = instance_mapname("1@face");
- monster 'map_name$,0,0,"Greatest General",1277,50;
- monster 'map_name$,0,0,"Beetle King",1494,25;
- monster 'map_name$,0,0,"Savage",1166,25;
- end;
- }
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