12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213 |
- //===== rAthena Script =======================================
- //= Devil Tower
- //===== Description: =========================================
- //= [Walkthrough Conversion]
- //= Devil Tower Instance
- //===== Changelogs: ==========================================
- //= 1.0 First version. [Capuche]
- //============================================================
- dali02,134,119,5 script Historian Shep#tnm01 4_F_NOVICE,{
- if (BaseLevel < 130) {
- mes "[Shep]";
- mes "Are you volunteering to explore the Devil's Tower?";
- mes "It's extremely dangerous so you need to be at least ^4d4dffLevel 130^000000.";
- next;
- mes "[Shep]";
- mes "Will you come back when you get stronger?";
- mes "You know what I mean right?";
- close;
- }
- switch( checkquest(7577,PLAYTIME) ) {// daily timer
- case -1:
- break;
- case 0:
- case 1:
- mes "[Shep]";
- mes "You want to explore again so soon?";
- mes "Your body needs to recover from the time traveling.";
- next;
- mes "[Shep]";
- mes "Take a rest day and come back tomorrow.!";
- mes "You understand?";
- close;
- case 2:
- mes "[Shep]";
- mes "Have you rested long enough?";
- mes "I am scheduled to explore today!";
- mes "I have always been waiting for a member of the expedition!";
- erasequest 7577;// Space distortion
- devil_tower_can_reenter = 0;
- devil_tower_enter = 0;
- next;
- mes "!- Notice -!";
- mes "You can now re-enter the Devil's Tower.";
- close;
- }
- if (isbegin_quest(7576) > 0) {// instance completed
- mes "[Shep]";
- mes "So time and space seem to have converged there?";
- mes "I'm amazed that time travel is possible.";
- next;
- mes "[Shep]";
- mes "This is all you have.";
- mes "You did a good job.";
- mes "I look forward to more discoveries!";
- setquest 7577;// Space distortion
- erasequest 7568;// Explore the tower
- erasequest 7571;// Tower Expedition
- erasequest 7574;// Thanatos Tower
- erasequest 7576;// Morocc castle seal
- getexp 450000,450000;
- devil_tower_can_reenter = 0;
- devil_tower_enter = 0;
- mes "Please come back tomorrow!";
- close;
- }
- if (isbegin_quest(7574) > 0) {// failed after seal
- mes "[Shep]";
- mes "Oh, you are back so soon...";
- mes "Ok, I see what happened.";
- next;
- mes "[Shep]";
- mes "This is all you have.";
- mes "You did a good job.";
- mes "I look forward to more discoveries!";
- setquest 7577;// Space distortion
- erasequest 7568;// Explore the tower
- erasequest 7571;// Tower Expedition
- erasequest 7574;// Thanatos Tower
- getexp 300000,300000;
- devil_tower_can_reenter = 0;
- devil_tower_enter = 0;
- mes "Please come back tomorrow!";
- close;
- }
- if (isbegin_quest(7571) > 0) {// failed at stair 2 tnm1
- mes "[Shep]";
- mes "Oh, you are back.";
- mes "Let me see... you mean this tower has a passage to connect to the demon world.";
- next;
- mes "[Shep]";
- mes "This is all you have.";
- mes "You did a good job.";
- mes "I look forward to more discoveries!";
- setquest 7577;// Space distortion
- erasequest 7568;// Explore the tower
- erasequest 7571;// Tower Expedition
- if (isbegin_quest(7572)) erasequest 7572;// Lucile...?
- if (isbegin_quest(7573)) erasequest 7573;// Magic Swordman Thanatos
- getexp 200000,200000;
- devil_tower_can_reenter = 0;
- devil_tower_enter = 0;
- mes "Please come back tomorrow!";
- close;
- }
- switch( checkquest(7568,PLAYTIME) ) {// entrance timer - 1h30 to enter
- case -1:
- mes "[Shep]";
- mes "Are you volunteering to explore the Devil's Tower? I have been waiting for someone like you!";
- next;
- mes "[Shep]";
- mes "Finally, someone to share the mysteries of the tower for me.";
- mes "No one has been volunteering up this point so I was getting worried.";
- next;
- mes "[Shep]";
- mes "Please report anything you find in the tower to me.";
- mes "The better the info~ the better the zeny I'll pay you!";
- next;
- mes "[Shep]";
- mes "That Laphine scholar over there will open up the dimensional gap with this time device.";
- mes "It is still unstable so your time for exploring will be limited.";
- next;
- mes "[Shep]";
- mes "If you are unexpectedly bounced back to here again, you should return quickly.";
- mes "If you do you may or may not be able to re-enter depending on how fast you are.";
- next;
- mes "[Shep]";
- mes "But if you run out of time, the access to the tower will disappear.";
- mes "So do you want to volunteer?";
- next;
- if (select( "Volunteer", "No Thanks" ) == 2) {
- mes "[Shep]";
- mes "Oh that's too bad";
- mes "There is nothing I can do I guess.";
- mes "I'll just find someone else...";
- close;
- }
- mes "[Shep]";
- mes "Thank you.";
- mes "Okay, gather your party and remember to report to me what you find.";
- next;
- mes "[Shep]";
- mes "^4d4dffExploring time limit is for your safety^000000!";
- setquest 7568;// Explore the tower
- close;
- case 0:
- case 1:
- if (devil_tower_can_reenter == 0)// player can re-enter
- break;
- // fall through
- case 2:
- mes "[Shep]";
- mes "You seem to be late.";
- mes "You took an extraordinarily long time.";
- mes ".....";
- mes "I can't use any of your info.";
- next;
- mes "[Shep]";
- mes "There is nothing we can do .";
- mes "There's always opportunities for other expeditions.";
- setquest 7577;// Space distortion
- erasequest 7568;
- if (isbegin_quest(7569)) erasequest 7569;// Treat the injured
- if (isbegin_quest(7570)) erasequest 7570;// Destroy the demons
- devil_tower_can_reenter = 0;
- devil_tower_enter = 0;
- close;
- }
- mes "[Shep]";
- mes "First of all, you need to reserve a queue at the gate.";
- mes "The Laphine Scholar Artie will reserve your queue for you.";
- next;
- mes "[Shep]";
- mes "Time is limited because the dimensional gap is still unstable.";
- mes "Make your exploration short and sweet.";
- next;
- mes "[Shep]";
- mes "Rewards will be different depending on your time.";
- mes "Good luck!";
- next;
- if (select( "Trust me!", "Cancel my reservation" ) == 1) {
- mes "[Shep]";
- mes "I believe that you can manage under these restrictions.";
- mes "I believe in you!";
- close;
- }
- if (devil_tower_enter == 1) {
- mes "[Shep]";
- mes "You seem to be tired of exploring.";
- mes "^4d4dffIf you cancel now. You will be able to challenge one day after.^000000";
- mes "Is that okay?";
- next;
- if (select( "Yes Cancel.", "Wait, don't cancel!" ) == 2) {
- mes "[Shep]";
- mes "Ok, I won't cancel.";
- close;
- }
- mes "[Shep]";
- mes "Really.";
- mes "then, come back tomorrow.";
- setquest 7577;// Space distortion
- erasequest 7568;
- if (isbegin_quest(7569)) erasequest 7569;// Treat the injured
- if (isbegin_quest(7570)) erasequest 7570;// Destroy the demons
- devil_tower_enter = 0;
- devil_tower_can_reenter = 0;
- close;
- }
- mes "[Shep]";
- mes "Really?";
- mes "After listening to all this explanation?";
- erasequest 7568;// Explore the tower
- close;
- }
- dali02,137,121,3 script Magic Scholar Artie#tnm 4_M_FAIRYKID6,{
- .@party_id = getcharid(1);
- if (.@party_id == 0) {
- mes "[Artie]";
- mes "let's have fun since we just left bifrost.";
- mes "No?";
- mes "you are applying as a volunteer?";
- mes "You'd better gather a party for this expedition.";
- next;
- mes "[Artie]";
- mes "Don't take any unncessary risks, okay?";
- close;
- }
- if (is_party_leader() == false) {
- mes "[Artie]";
- mes "Bring the Expedition Chief.";
- mes "Devil's Tower is not a place to visit alone.";
- mes "Bring the manager.";
- close;
- }
- if (devil_tower_enter == 1) {
- mes "[Artie]";
- mes "You have already entered by connecting it.";
- mes "Connect to the space again? I can not do that.";
- close;
- }
- switch( checkquest(7568,PLAYTIME) ) {
- case 0:
- case 1:
- break;
- case -1:
- case 2:
- mes "[Artie]";
- mes "Hrm... It is difficult to connect to unless it is an appointed exploration time.";
- mes "Not to mention dangerous as well.";
- close;
- }
- mes "[Artie]";
- mes "Are you a volunteer to explore the Devil's Tower?";
- mes "Do you want me to activate the Dimensional Device?";
- next;
- mes "[Artie]";
- mes "Decide quickly because you only have a finite amount of time in there.";
- next;
- if (select( "Yes, activate the device.", "Wait for a minute." ) == 2) {
- mes "[Artie]";
- mes "Your time to explore is dwindling.";
- mes "Time is very important.";
- mes "What are you waiting for?";
- close;
- }
- mes "[Artie]";
- mes "The Dimensional Device is activated.";
- mes "If you're lucky, you can get through this quickly.";
- mes "I look forward to hearing good news.";
- instance_create("Devil's Tower");
- close;
- }
- dali02,141,120,3 script Dimensional Device#tnm0 PORTAL,{
- if (devil_tower_can_reenter == 1) {// can't re-enter
- mes "[Artie]";
- mes "Hey, Hey";
- mes "It is difficult to send to you through the device right now.";
- mes "We should stop exploring today and let's go again another day.";
- close;
- }
- switch( checkquest(7568,PLAYTIME) ) {
- case 0:
- case 1:
- break;
- case -1:
- case 2:
- mes "[Artie]";
- mes "Look, I am sorry but it is not allowed to enter except during the allowed time, Devil's Tower is dangerous.";
- close;
- }
- mes "[Artie]";
- mes "Yes, this is the Dimensional Device.";
- mes "It is used to travel time.";
- mes "It will be difficult to enter again if you leave.";
- next;
- mes "[Artie]";
- mes "Don't worry though, I'm a genius scholar~";
- mes "Anyway, ready to enter?";
- next;
- if (select( "Enter the device.", "Stop." ) == 2) {
- mes "[Artie]";
- mes "Right.";
- mes "It seems like quite a long time has passed since you activated the device. Am I right?";
- close;
- }
- .@md_name$ = "Devil's Tower";
- switch( instance_enter(.@md_name$) ) {
- case IE_OTHER:
- mes "An unknown error occurred.";
- close;
- case IE_NOINSTANCE:
- mes "[Shep]";
- mes "The Dimensional Device needs to be activated first before entering.";
- mes "It doesn't seem to be activated yet.";
- next;
- mes "[Shep]";
- mes "Please get a permission to activate it by talking to the Magic Scholar Artie.";
- close;
- case IE_NOMEMBER:
- mes "[Artie]";
- mes "Exploring Devil's Tower will be permitted only for expeditions in parties.";
- mes "Make sure you are ready.";
- close;
- case IE_OK:
- mapannounce "dali02", "Party member " + strcharinfo(0) + " of party's " + getpartyname( getcharid(1) ) + " enters Room " + .@md_name$ + "", bc_map,0xFF99;
- // warp "1@tnm1",50,104;
- devil_tower_enter = 1;
- end;
- }
- }
- dali02,134,112,3 script #tnmtks01 HIDDEN_WARP_NPC,3,3,{
- end;
- OnTouch_:
- disablenpc "#tnmtks01";
- initnpctimer;
- end;
- OnTimer1000:
- npctalk "Artie: Hey, you! How is your research going?", "Magic Scholar Artie#tnm";
- end;
- OnTimer3000:
- npctalk "Shep: Who are you calling hey you? You're just a dusty little fairy!", "Historian Shep#tnm01";
- end;
- OnTimer6000:
- npctalk "Artie: A dusty little what? I'll have you know, I have superior genes to your species you ape!", "Magic Scholar Artie#tnm";
- end;
- OnTimer9000:
- npctalk "Shep: What do I care what you say? Even our kids are bigger than you tiny little fairies!", "Historian Shep#tnm01";
- end;
- OnTimer12000:
- npctalk "Shep: Think you're so big just because you're a magic scholar huh?", "Historian Shep#tnm01";
- end;
- OnTimer14000:
- npctalk "Artie: You know nothing human. Remind me again who found this tower entrance?", "Magic Scholar Artie#tnm";
- end;
- OnTimer18000:
- npctalk "Shep: *Sigh*... Y....You did.", "Historian Shep#tnm01";
- end;
- OnTimer21000:
- npctalk "Artie: Y....You? Did I stutter? And who solved the formula calculating the dimensional gap connected to the tower?", "Magic Scholar Artie#tnm";
- end;
- OnTimer24000:
- npctalk "Shep: Yes, yes it was you!", "Historian Shep#tnm01";
- end;
- OnTimer27000:
- npctalk "Artie: So I take it you're no longer questioning how smart I am right?", "Magic Scholar Artie#tnm";
- end;
- OnTimer30000:
- npctalk "Shep: Alright, alright. I need an adventurer to explore the tower for us.", "Historian Shep#tnm01";
- end;
- OnTimer33000:
- npctalk "Shep: No one has volunteered because everyone says it's too dangerous!", "Historian Shep#tnm01";
- end;
- OnTimer36000:
- npctalk "Artie: No volunteers? Come on. Harness your motivational skills and find someone.", "Magic Scholar Artie#tnm";
- end;
- OnTimer37000:
- emotion ET_KIK, getnpcid(0, "Magic Scholar Artie#tnm");
- end;
- OnTimer39000:
- npctalk "Shep: Hello!!! Now recruiting new members to exploring the Devil's Tower!", "Historian Shep#tnm01";
- end;
- OnTimer42000:
- npctalk "Shep: Please come! Now's your chance to possibly come face to face with the infamous minions of Satan Morocc himself!", "Historian Shep#tnm01";
- end;
- OnTimer45000:
- npctalk "Artie: You sure that's the right thing to say? Maybe your recruiting tactics need refining...", "Magic Scholar Artie#tnm";
- stopnpctimer;
- enablenpc "#tnmtks01";
- end;
- }
- // Entrance
- 1@tnm1,50,104,0 script #event01 HIDDEN_WARP_NPC,1,1,{
- end;
- OnTouch:
- disablenpc instance_npcname("#event01");
- initnpctimer;
- end;
- OnTimer2000:
- npctalk "Officer Heim: This is an emergency.. How things are going?", instance_npcname("Officer Heim#heim0");
- end;
- OnTimer5000:
- npctalk "A tirailleur: Next floor is the highest one... but there are so many demons...", instance_npcname("A tirailleur#tnm01");
- end;
- OnTimer6000:
- emotion ET_THINK, getnpcid(0, instance_npcname("Officer Heim#heim0"));
- end;
- OnTimer8000:
- npctalk "A tirailleur: It is impossible to break through with the number of our people.", instance_npcname("A tirailleur#tnm01");
- emotion ET_PROFUSELY_SWEAT, getnpcid(0, instance_npcname("A tirailleur#tnm01"));
- end;
- OnTimer11000:
- npctalk "Officer Heim: How many soldiers have survived now? When is the support team arriving?", instance_npcname("Officer Heim#heim0");
- end;
- OnTimer12000:
- emotion ET_THINK, getnpcid(0, instance_npcname("An aide#tnm02"));
- end;
- OnTimer16000:
- npctalk "An aide: There aren't enough to call in...", instance_npcname("An aide#tnm02");
- end;
- OnTimer17000:
- npctalk "An aide: The good news is the demons have stopped attacking.", instance_npcname("An aide#tnm02");
- end;
- OnTimer21000:
- npctalk "Officer Heim: We can't just be stuck here and can go further. Why did the demons stop attacking ?", instance_npcname("Officer Heim#heim0");
- end;
- OnTimer24000:
- npctalk "A tirailleur: It seems like there is something going on up there...", instance_npcname("A tirailleur#tnm01");
- end;
- OnTimer26000:
- disablenpc instance_npcname("Officer Heim#heim0");
- enablenpc instance_npcname("Officer Heim#heim");
- npctalk "Officer Heim: Who are you?", instance_npcname("Officer Heim#heim");
- stopnpctimer;
- end;
- }
- 1@tnm1,57,112,5 script Officer Heim#heim0 4_TOWER_05,{ end; }
- 1@tnm1,56,110,3 script Officer Heim#heim 4_TOWER_05,{
- if (is_party_leader() == false) {
- mes "[Officer Heim]";
- mes "Who brought you all here?";
- mes "I will talk to a representative.";
- close;
- }
- switch('devil_tower) {
- case 0:
- mes "[Officer Heim]";
- mes "Back up soldiers? So why are you just standing there?";
- npctalk "Officer Heim: Back up soldiers? So why are you just standing there?";
- next;
- select("Right now?");
- if (is_party_leader() == true && 'devil_tower == 0) {
- enablenpc instance_npcname("Healer Fama#feima");
- 'devil_tower = 1;
- }
- mes "[Healer Fama]";
- mes "Commander please help me. I can't do it by myself~!";
- npctalk "Healer Fama: Commander please help me. I can't do it by myself~!", instance_npcname("Healer Fama#feima");
- next;
- mes "[Officer Heim]";
- mes "Do you hear that?";
- mes "Help Fama take care of the injured soldiers.";
- mes "Fama will give you first aid-kits, use it to help the injured people.";
- close2;
- setpcblock PCBLOCK_NPC, true;
- npctalk "Officer Heim: Do you hear that?";
- sleep2 2000;
- npctalk "Officer Heim: Help Fama take care of the injured soldiers.";
- sleep2 2000;
- npctalk "Healer Fama: Okay~ You are going to help me? Come here and receive the first aid kit~!";
- setpcblock PCBLOCK_NPC, false;
- end;
- case 1:
- mes "[Officer Heim]";
- mes "It is priority to treat the injured soldiers by assisting Fama.";
- mes "Please do your best even if the environment is the worst.";
- close;
- default:
- mes "[Officer Heim]";
- mes "Luckily, no one is dead yet.";
- mes "I do not want to see my soldiers die.";
- close;
- }
- }
- 1@tnm1,47,109,3 script Healer Fama#feima 4_TOWER_10,{
- if ('devil_tower == 1) {
- if (countitem(7641) < 1) {
- mes "[Healer Fama]";
- mes "Please cure the injured with this first aid kit.";
- mes "It's not difficult. Just follow the instructions.";
- next;
- mes "[Healer Fama]";
- mes "We are low on supplies. So I will give them once at a time.";
- mes "Sorry, please request again if you run out.";
- if ('devil_tower == 1)
- getitem 7641,1;// Medical_Cure_Box
- close;
- }
- mes "[Healer Fama]";
- mes "Sorry... procurement is not good right now so I can only provide one first-aid kit at a time.";
- mes "Please request again if you run out.";
- close;
- }
- mes "[Healer Fama]";
- mes "Huh... Okay, we can take a break now.";
- mes "Thank you very much!";
- close;
- }
- 1@tnm1,39,114,3 script Injured Soldier#1_1 4_TOWER_01,3,3,{
- if ('devil_tower != 1)
- end;
- if (countitem(7641) < 1) {
- mes "I need 1 first-aid-kit to treat the injured soldier.";
- close;
- }
- mes "This soldier has lost consciousness and groaning.";
- mes "Should I use the first-aid kit?";
- next;
- if (select( "Use first-aid kit.", "Observe condition." ) == 2) {
- mes "You decide to observe the condition of the injured soldier more.";
- close;
- }
- mes "You administer the first-aid-kit to the soldier.";
- next;
- specialeffect EF_SPHERE;
- progressbar "000000",10;
- if ('devil_tower == 1) {
- delitem 7641,1;
- specialeffect EF_ENTRY;
- disablenpc instance_npcname( strnpcinfo(0) );
- enablenpc instance_npcname( strnpcinfo(1) + "#" + replacestr( strnpcinfo(2), "_1", "" ) );
- specialeffect EF_ENTRY,AREA, instance_npcname( strnpcinfo(1) + "#" + replacestr( strnpcinfo(2), "_1", "" ) );
- mes "It worked.";
- 'heal_count++;
- if ('heal_count == 7) {
- 'devil_tower = 2;
- npctalk "Healer Fama: Assassins?!", instance_npcname("Healer Fama#feima");
- enablenpc instance_npcname("Lucile#tnm01");
- enablenpc instance_npcname("Magic Swordman#tnm01");
- enablenpc instance_npcname("Assassin Huey#tnm01");
- enablenpc instance_npcname("Assassin Louie#tnm01");
- }
- }
- close;
- OnTouch:
- .@num = atoi( replacestr( strnpcinfo(2), "_1", "" ) );
- if (.@num == 1)
- npctalk "Injured Soldier: groaning....";
- else if (.@num == 2)
- npctalk "Injured Soldier: Owww...";
- else if (.@num == 3)
- npctalk "Injured Soldier: .... aah.. aah..";
- else if (.@num == 4)
- npctalk "Injured Soldier: Owww...";
- else if (.@num == 5)
- npctalk "Injured Soldier: I do not want to die...";
- else if (.@num == 6)
- npctalk "Injured Soldier: Owww~";
- else
- npctalk "Injured Soldier: Groaning...";
- end;
- }
- 1@tnm1,30,120,3 duplicate(Injured Soldier#1_1) Injured Soldier#2_1 4_TOWER_03,3,3
- 1@tnm1,25,117,5 duplicate(Injured Soldier#1_1) Injured Soldier#3_1 4_TOWER_06,3,3
- 1@tnm1,19,118,4 duplicate(Injured Soldier#1_1) Injured Soldier#4_1 4_TOWER_08,3,3
- 1@tnm1,18,110,4 duplicate(Injured Soldier#1_1) Injured Soldier#5_1 4_TOWER_11,3,3
- 1@tnm1,24,104,7 duplicate(Injured Soldier#1_1) Injured Soldier#6_1 4_TOWER_13,3,3
- 1@tnm1,31,110,3 duplicate(Injured Soldier#1_1) Injured Soldier#7_1 4_TOWER_03,3,3
- 1@tnm1,39,114,3 script Injured Soldier#1 4_TOWER_02,{
- mes "[Injured soldiers]";
- mes "whew.. it seems to be okay now.";
- mes "Thank you.";
- close;
- }
- 1@tnm1,30,120,3 script Injured Soldier#2 4_TOWER_04,{
- mes "[Injured soldiers]";
- mes "Groaning... Just let me die.";
- mes "No it hurts too much.";
- close;
- }
- 1@tnm1,25,117,5 script Injured Soldier#3 4_TOWER_07,{
- mes "[Injured soldiers]";
- mes "His conscious seems to be blur still.";
- mes "Leave him to get some rest.";
- close;
- }
- 1@tnm1,19,118,4 script Injured Soldier#4 4_TOWER_09,{
- mes "[Injured soldiers]";
- mes "I thought I was going to die.";
- mes "But I'm alive!";
- close;
- }
- 1@tnm1,18,110,4 script Injured Soldier#5 4_TOWER_12,{
- mes "[Injured soldiers]";
- mes "I can't die here. I have to propose to my beloved when I get home.";
- mes "We will be happy for sure?";
- close;
- }
- 1@tnm1,24,104,7 script Injured Soldier#6 4_TOWER_14,{
- mes "[Injured soldiers]";
- mes "I feel much better but I still can't move.";
- mes "Still I'm lucky to be alive.";
- close;
- }
- 1@tnm1,31,110,3 script Injured Soldier#7 4_TOWER_04,{
- mes "[Injured soldiers]";
- mes "Thank you.. Thank you..";
- close;
- }
- 1@tnm1,61,110,3 script An aide#tnm02 4_M_MOCASS2,{
- mes "[An aide]";
- mes "The calamity that happened hundreds of years ago will not happen again right?";
- mes "Why have the demons showed up again so suddenly?";
- close;
- }
- 1@tnm1,61,113,3 script A tirailleur#tnm01 4_M_MOCASS1,{
- mes "[A tirailleur]";
- mes "Are you a member of back-up team?";
- mes "Good. things are getting worse here.";
- mes "Glad that you all are here to help.";
- close;
- }
- 1@tnm1,46,105,5 script Lucile#tnm01 4_F_LUCILE,{
- if (is_party_leader() == false) {
- cutin "tnm_lucile01.bmp",2;
- mes "[Lucile]";
- mes "Who is in charge of the back-up team?";
- close3;
- }
- if ('devil_tower == 2) {
- .@lucile$ = instance_npcname("Lucile#tnm01");
- .@heim$ = instance_npcname("Officer Heim#heim");
- 'devil_tower = 3;
- setpcblock PCBLOCK_NPC, true;
- cutin "tnm_lucile01.bmp",2;
- sleep2 1500;
- npctalk "Lucile: I am Lucile from the Assassin Guild.", .@lucile$;
- sleep2 2000;
- npctalk "Officer Heim: Our back-up is from the Assassin Guild? Thanks for arriving in time.", .@heim$;
- sleep2 3000;
- npctalk "Lucile: The situation doesn't seem to be good.", .@lucile$;
- sleep2 3000;
- npctalk "Lucile: What happened to the brave knights of Prontera?", .@lucile$;
- sleep2 3000;
- npctalk "Officer Heim: Are you mocking me?", .@heim$;
- sleep2 3000;
- npctalk "Lucile: Not at all. I really want to know. What's going on upstairs?", .@lucile$;
- sleep2 2500;
- emotion ET_OHNO, getnpcid(0, .@heim$);
- sleep2 1000;
- npctalk "Officer Heim: How did you know that? Yes, the demons have stopped their attack from upstairs.", .@heim$;
- sleep2 3000;
- emotion ET_SMILE, getnpcid(0, .@lucile$);
- npctalk "Lucile: What do you think about the situation Magic Swordman?", .@lucile$;
- cutin "tnm_lucile01.bmp",0;
- sleep2 3000;
- npctalk "Magic swordman: Hmm, I will go and investigate.", instance_npcname("Magic Swordman#tnm01");
- cutin "tnm_loki.bmp",2;
- sleep2 2000;
- cutin "",255;
- disablenpc instance_npcname("Magic Swordman#tnm01");
- sleep2 1000;
- npctalk "Lucile: How are you so fast?", .@lucile$;
- cutin "tnm_lucile01.bmp",2;
- sleep2 2000;
- npctalk "Officer Heim: What are you doing? If you go alone you will be killed!", .@heim$;
- sleep2 3000;
- npctalk "Lucile: I won't be alone. There are still some uninjured soldiers!", .@lucile$;
- sleep2 2500;
- npctalk "Lucile: All right, I will ask you to be my back up. Hahaha right Dewey?", .@lucile$;
- sleep2 500;
- enablenpc instance_npcname("Assassin Dewey#tnm01");
- enablenpc instance_npcname("#tnm1stepmob");
- npctalk "Dewey: Okay, I will.", instance_npcname("Assassin Dewey#tnm01");
- 'devil_tower = 4;
- sleep2 500;
- cutin "",255;
- disablenpc .@lucile$;
- disablenpc instance_npcname("Assassin Huey#tnm01");
- disablenpc instance_npcname("Assassin Louie#tnm01");
- sleep2 2000;
- npctalk "Officer Heim: They are so unpredictable. You know what is going on right? Back them up...", .@heim$;
- sleep2 2500;
- npctalk "Officer Heim: Help us take care of the demons coming down from upstairs.", .@heim$;
- setpcblock PCBLOCK_NPC, false;
- end;
- }
- }
- 1@tnm1,52,104,2 duplicate(Officer Heim#heim0) Magic Swordman#tnm01 4_M_ROKI
- 1@tnm1,42,104,4 duplicate(Officer Heim#heim0) Assassin Huey#tnm01 4_TOWER_15
- 1@tnm1,44,101,5 duplicate(Officer Heim#heim0) Assassin Louie#tnm01 4_M_ACROSS
- 1@tnm1,70,108,3 script Assassin Dewey#tnm01 4_M_ACROSS,{
- if ('devil_tower < 4)
- end;
- if (isbegin_quest(7569) == 0)
- setquest 7569;// Treat the injured
- if (isbegin_quest(7570) == 0)
- setquest 7570;// Destroy the demons
- mes "[Dewey]";
- mes "I will guide you to the upper floor.";
- mes "Do not forget to get rid of any demons that you encounter on the way.";
- next;
- if (select( "Move now", "I need more time to prepare." ) == 2) {
- mes "[Dewey]";
- mes "Be prepared for anything.";
- close;
- }
- mes "[Dewey]";
- mes "Travel carefully.";
- close2;
- warp 'map_tnm1$,91,23;
- devil_tower_can_reenter = 1;// nb. different from official (condition overcomplicated)
- end;
- }
- // Stairs tnm1
- // spawn inaccurate
- 1@tnm1,91,23,0 script #tnm1stepmob HIDDEN_WARP_NPC,1,1,{
- end;
- OnTouch:
- if ('devil_tower != 4)
- end;
- disablenpc instance_npcname("#tnm1stepmob");
- enablenpc instance_npcname("Assassin Louie#tnm02");
- enablenpc instance_npcname("Lucile#tnm02");
- initnpctimer;
- monster 'map_tnm1$,99,24,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- 'mob_id = $@mobid[0];
- end;
- OnTimer2000:
- if (unitexists('mob_id) == true)
- unittalk 'mob_id, "What is this? A human? How dare they must have lost their minds!";
- end;
- OnTimer5000:
- monster 'map_tnm1$,103,21,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- unittalk $@mobid[0], "Did you make a resolution?";
- monster 'map_tnm1$,103,26,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- unittalk $@mobid[0], "Ha ha ha ha....Let's fight..!!!";
- end;
- OnTimer11000:
- monster 'map_tnm1$,106,25,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,106,27,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,110,20,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,112,24,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,107,22,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- monster 'map_tnm1$,114,24,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- end;
- OnTimer17000:
- monster 'map_tnm1$,120,20,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,122,23,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- end;
- OnTimer23000:
- monster 'map_tnm1$,116,25,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,116,21,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- end;
- OnTimer29000:
- monster 'map_tnm1$,134,21,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,130,25,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,129,27,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,120,27,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- monster 'map_tnm1$,118,22,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- end;
- OnTimer35000:
- monster 'map_tnm1$,138,27,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,144,23,"Evil Shadow",2939,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,129,20,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- end;
- OnTimer41000:
- monster 'map_tnm1$,140,24,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,144,20,"Evil Shadow",2940,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,130,27,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- monster 'map_tnm1$,127,24,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- monster 'map_tnm1$,142,27,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- monster 'map_tnm1$,140,22,"Evil Shadow",2941,1, instance_npcname("#tnm1stepmob") + "::OnMobDead"; // MM_EVIL_SHADOW3
- stopnpctimer;
- end;
- OnMobDead:
- end;
- }
- 1@tnm1,158,24,3 script Assassin Louie#tnm02 4_M_ACROSS,{
- if ('devil_tower < 4)
- end;
- if (checkquest(7570,HUNTING) != 2) {
- mes "[Louie]";
- mes "The Captain says that we need to get rid of all of the demons...";
- mes "Better get to it.";
- close;
- }
- mes "[Louie]";
- mes "A lot of soldiers still survived the attacks.";
- mes "They got rid of all the demons.";
- next;
- mes "[Louie]";
- mes "I was making sure that no one goes upstairs, I was afraid something might happen again.";
- next;
- mes "[Louie]";
- mes "I wish you would help me.";
- mes "I will guide you.";
- if (isbegin_quest(7571) == 0) {
- erasequest 7569;// Treat the injured
- erasequest 7570;// Destroy the demons
- setquest 7571;// Tower Expedition
- }
- next;
- mes "I have been exploring the passages of this tower for a while now.";
- close2;
- warp 'map_tnm1$,124,86;
- end;
- }
- // Stairs 2 tnm1
- 1@tnm1,138,96,3 script Lucile#tnm02 4_F_LUCILE,{
- if (isbegin_quest(7571) == 0)
- end;
- if (is_party_leader() == false) {
- mes "You wave your hand in front of her but she doesn't react.";
- close;
- }
- if ('devil_tower < 4)
- end;
- if ('devil_tower < 6) {
- if ('devil_tower == 4) {
- mes "[Lucile]";
- mes "I am sorry if I'm giving you any attitude but I can't move.";
- npctalk "Lucile: I am sorry if I'm giving you any attitude but I can't move.";
- cutin "tnm_lucile02.bmp",2;
- next;
- select("Can I help?");
- mes "[Lucile]";
- mes "I can use self-recovery but I don't have time for that.";
- mes "Will you share your power with me?";
- npctalk "Lucile: I can use self-recovery but I don't have time for that. Will you share your power with me?";
- next;
- mes "[Lucile]";
- mes "I need your help to activate my restoration system.";
- mes "Please hold tight.";
- npctalk "Lucile: I need your help to activate my restoration system.";
- next;
- sleep2 750;
- npctalk "Lucile: Please hold tight.";
- if (is_party_leader() == true && 'devil_tower == 4) {
- donpcevent instance_npcname("Huey#hui02") + "::OnEnable";
- 'devil_tower = 5;
- }
- percentheal -30,0;
- }
- cutin "tnm_lucile03.bmp",2;
- mes "Lucile seems to be a machine.";
- mes "I can hear mechanical sounds all of a sudden.";
- specialeffect EF_LEVEL99_3;
- progressbar "000000",40;
- if (is_party_leader() == true && 'devil_tower == 5) {
- if (isbegin_quest(7572) == 0)
- setquest 7572;// Lucile...?
- 'devil_tower = 6;
- }
- mes "System is restored.";
- next;
- mes "[Lucile]";
- mes "Wow! You fixed it faster than I thought.";
- mes "Did that surprise you?";
- mes "I have to be fixed occasionally because I don't have a normal body";
- cutin "tnm_lucile02.bmp",2;
- next;
- mes "[Lucile]";
- mes "This body was a gift from the gods.";
- mes "Do you see the gate in the middle?";
- cutin "tnm_lucile01.bmp",2;
- next;
- mes "[Lucile]";
- mes "Hurry up or this world will be in a danger.";
- close2;
- cutin "",255;
- // continue
- }
- if ('devil_tower == 6) {
- sleep 1500;
- npctalk "Lucile: Let me excuse myself, follow me if you want to save the world.";
- sleep 2000;
- npctalk "Huey: sister...", instance_npcname("Huey#hui02");
- if ('devil_tower == 6) {
- disablenpc instance_npcname("Lucile#tnm02");
- enablenpc instance_npcname("Lucile#tnm03");
- enablenpc instance_npcname("Magic Swordman#tnm02");
- enablenpc instance_npcname("Demon Morocc#tnm01");
- 'devil_tower = 7;
- }
- }
- end;
- }
-
- 1@tnm1,135,99,5 script Huey#hui02 4_TOWER_15,{
- if ('devil_tower < 5)
- end;
- if ('devil_tower == 5 || 'devil_tower == 6) {
- mes "[Huey]";
- mes "I am concerned about her.";
- mes "It happens whenever she's wounded.";
- mes "Because she's mostly machine...";
- close;
- }
- if ('mob_count > 0) {
- mes "[Huey]";
- mes "I know the path upstairs...";
- mes "First of all, we have to get rid of these demons!";
- close;
- }
- mes "[Huey]";
- mes "I wonder how the others are doing...";
- mes "Only Thanatos and Lucile have ever entered to upper floor...";
- next;
- mes "[Huey]";
- mes "If you want to assist them, you must hurry.";
- mes "I will guide the way for you.";
- next;
- if (select( "Move immediately.", "Do not follow." ) == 2) {
- mes "[Huey]";
- mes "...I see.";
- close;
- }
- mes "[Huey]";
- mes "This way.";
- mes "Be careful.";
- close2;
- warp 'map_tnm2$,152,130;
- end;
- OnEnable:
- enablenpc instance_npcname("Huey#hui02");
- initnpctimer;
- end;
- OnTimer3000:
- npctalk "Huey: Oh no, sister watch out! Demons have suddenly appeared!";
- 'mob_count = 16;
- monster 'map_tnm1$,142,90,"Evil Shadow",2939,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,139,91,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,130,86,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- monster 'map_tnm1$,143,95,"Evil Shadow",2941,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW3
- monster 'map_tnm1$,134,90,"Evil Shadow",2941,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- end;
- OnTimer6000:
- npctalk "Huey: Where are they coming from? Demons again......";
- end;
- OnTimer8000:
- monster 'map_tnm1$,137,103,"Evil Shadow",2939,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,140,102,"Evil Shadow",2939,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- monster 'map_tnm1$,132,103,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,146,100,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- monster 'map_tnm1$,142,105,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- monster 'map_tnm1$,135,107,"Evil Shadow",2941,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW3
- end;
- OnTimer11000:
- npctalk "Huey: Oh, no...";
- end;
- OnTimer12000:
- monster 'map_tnm1$,135,107,"Evil Shadow",2939,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW1
- monster 'map_tnm1$,146,100,"Evil Shadow",2939,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- monster 'map_tnm1$,130,86,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW2
- monster 'map_tnm1$,137,103,"Evil Shadow",2940,1, instance_npcname("Huey#hui02") + "::OnMobDead";
- monster 'map_tnm1$,143,95,"Evil Shadow",2941,1, instance_npcname("Huey#hui02") + "::OnMobDead"; // MM_EVIL_SHADOW3
- stopnpctimer;
- end;
- OnMobDead:
- 'mob_count--;
- if ('mob_count == 0)
- npctalk "Huey: This way. This way... we can go upstairs by using the gap that the demons were coming from!";
- end;
- }
- // Morocc - Thanatos Battle
- 1@tnm2,136,139,3 script Magic Swordman#tnm02 THANATOS_KEEP,{
- mes "[Magic Swordman Thanatos]";
- mes "I am sorry but I have been through tough time...";
- close;
- }
- 1@tnm2,133,139,5 duplicate(Officer Heim#heim0) Demon Morocc#tnm01 1916
- 1@tnm2,144,137,3 script Lucile#tnm03 4_F_LUCILE,{
- if (is_party_leader() == false) {
- mes "[Lucile]";
- mes "I am talking to your party leader now so please step back for a while.";
- cutin "tnm_lucile01.bmp",2;
- close3;
- }
- if ('devil_tower == 7) {
- mes "[Lucile]";
- mes "Oh. You just have arrived in time.";
- mes "Do you want to take a look over there?";
- cutin "tnm_lucile01.bmp",2;
- next;
- mes "[Lucile]";
- mes "We need to stop the demon...";
- mes "Can you do that?";
- npctalk "Lucile: We need to stop the demon... Can you do that?";
- if (is_party_leader() == true && 'devil_tower == 7) {
- if (isbegin_quest(7573) == 0)
- setquest 7573;// Magic Swordman Thanatos
- 'demon$ = instance_npcname("Demon Morocc#tnm01");
- 'thanatos$ = instance_npcname("Magic Swordman#tnm02");
- initnpctimer;
- 'devil_tower = 8;
- }
- close3;
- }
- mes "[Lucile]";
- mes "We need to hold this spot until the trap is set by the Magic Swordman.";
- cutin "tnm_lucile01.bmp",2;
- close3;
- OnTimer2000:
- npctalk "Demon Morocc: You silly human. How long do you think you can manage to tie me up!", 'demon$;
- end;
- OnTimer5000:
- npctalk "Demon Morocc: Shadows! Come out and kill all enemies of darkness!", 'demon$;
- end;
- OnTimer6000:
- donpcevent instance_npcname("#devil_seal_timer") + "::OnStart";
- end;
- OnTimer8000:
- npctalk "Thanatos: You are so desperate that you're begging me to save you.", 'thanatos$;
- end;
- OnTimer11500:
- npctalk "Lucile: Thanatos. Sir, should you be bluffing like that?";
- end;
- OnTimer12000:
- npctalk "Demon Morocc: Be afraid of the destruction that I will bring when I'm released!", 'demon$;
- end;
- OnTimer15000:
- npctalk "Thanatos: Shut up! You will never leave here unless I kill you!", 'thanatos$;
- end;
- OnTimer16500:
- npctalk "Thanatos: Lucile! Watch my back while I conjure up a shield to hold him!", 'thanatos$;
- end;
- OnTimer19500:
- npctalk "Lucile: Yes sir.";
- end;
- OnTimer22500:
- npctalk "Lucile: Okay everyone, now we know what to do. We have to prevent the Magic Seal from reaching here!";
- stopnpctimer;
- end;
- }
- 1@tnm2,1,1,0 script #devil_flamecross HIDDEN_WARP_NPC,{
- end;
- OnStart:
- npctalk "Demon Morocc: No way!! Troublemakers!", 'demon$;
- mapannounce 'map_tnm2$, "Demon Morocc: No way!! Troublemakers!", bc_map,0xFF0000;
- initnpctimer;
- end;
- OnTimer1000:
- setarray .@north[0], 138,151, 138,160, 140,165, 140,176, 140,170, 140,181, 140,186, 140,191;
- setarray .@north_west[0], 126,149, 122,151, 118,153, 113,154, 107,156, 101,158, 96,160, 91,161, 86,162, 81,163;
- setarray .@south_west[0], 128,130, 125,127, 122,124, 118,121, 115,118, 112,115, 109,114, 106,106, 102,102, 99,98;
- setarray .@south_east[0], 145,130, 148,126, 151,122, 156,120, 160,117, 164,113, 168,109, 172,105, 176,101, 180,97;
- setarray .@north_east[0], 146,149, 148,149, 150,151, 155,152, 162,153, 167,154, 173,156, 179,158, 185,160, 191,161;
- .@label$ = instance_npcname("#devil_flamecross") + "::OnFlameDead";
- for ( .@i = 0; .@i < 20; .@i += 2 ) {
- if (.@north[.@i] > 0) // 8 mobs for north
- monster 'map_tnm2$,.@north[.@i],.@north[.@i+1], "",2960,1, .@label$;
- monster 'map_tnm2$,.@north_west[.@i],.@north_west[.@i+1], "",2960,1, .@label$;
- monster 'map_tnm2$,.@south_west[.@i],.@south_west[.@i+1], "",2960,1, .@label$;
- monster 'map_tnm2$,.@south_east[.@i],.@south_east[.@i+1], "",2960,1, .@label$;
- monster 'map_tnm2$,.@north_east[.@i],.@north_east[.@i+1], "",2960,1, .@label$;
- sleep 200;
- }
- end;
- OnTimer6000:
- killmonster 'map_tnm2$, instance_npcname("#devil_flamecross") + "::OnFlameDead";
- end;
- OnTimer20000:
- stopnpctimer;
- donpcevent instance_npcname("#devil_flamecross") + "::OnStart";
- end;
- OnStop:
- stopnpctimer;
- killmonster 'map_tnm2$, instance_npcname("#devil_flamecross") + "::OnFlameDead";
- end;
- OnFlameDead:
- end;
- }
- 1@tnm2,1,1,0 script #devil_seal_timer HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#devil_seal_timer");
- enablenpc instance_npcname("#devil_flamecross");
- setarray .@direction$[0], "DIR_NORTHWEST", "DIR_SOUTHWEST", "DIR_SOUTHEAST", "DIR_NORTHEAST", "DIR_NORTH";
- for ( .@i = 0; .@i < 5; .@i++ ) {
- enablenpc instance_npcname("devil_seal_spawn#" + .@direction$[.@i]);
- enablenpc instance_npcname("seal_reach_center#" + .@direction$[.@i]);
- }
- enablenpc instance_npcname("#devil_seal_dead");
- donpcevent instance_npcname("#devil_seal_spawn_global") + "::OnCoord";
- initnpctimer;
- end;
- OnTimer5000:
- mapannounce 'map_tnm2$, "A Magic Seal has just appeared in southeast direction of the tower.", bc_map,0xFFFFFF;
- donpcevent instance_npcname("#devil_seal_spawn_global") + "::OnFirstSpawn";
- end;
- OnTimer10000:
- donpcevent instance_npcname("#devil_flamecross") + "::OnStart";
- end;
- OnTimer25000:
- mapannounce 'map_tnm2$, "Lucile: We should stop before Magic Seal has just started to move again.", bc_map,0xFFFFFF;
- end;
- OnTimer65000:
- mapannounce 'map_tnm2$, "Lucile: We should stop before Magic Seal reaches the center.", bc_map,0xFFFFFF;
- end;
- OnTimer95000:
- mapannounce 'map_tnm2$, "Lucile: The Magic Seal has just started to move again.", bc_map,0xFFFFFF;
- end;
- OnTimer125000:
- mapannounce 'map_tnm2$, "Lucile: It is coming closer... No... It's too dangerous.", bc_map,0xFFFFFF;
- end;
- OnTimer155000:
- mapannounce 'map_tnm2$, "Lucile: The Magic Seal is almost approaching the center!!", bc_map,0xFFFFFF;
- end;
- OnTimer180000:
- donpcevent instance_npcname("#devil_flamecross") + "::OnStop";
- end;
- OnTimer185000:
- mapannounce 'map_tnm2$, "Lucile: We should stop it now!", bc_map,0xFFFFFF;
- end;
- OnTimer191000:
- npctalk "Thanatos: What are you doing!!! Are you playing a game now?!", 'thanatos$;
- mapannounce 'map_tnm2$, "Thanatos: What are you doing!!! Are you playing a game now?!", bc_map,0xFF00;
- end;
- OnTimer193000:
- specialeffect EF_MAGNUMBREAK,AREA, 'thanatos$;
- specialeffect EF_LORD,AREA, 'thanatos$;
- setarray .@direction$[0], "DIR_NORTHWEST", "DIR_SOUTHWEST", "DIR_SOUTHEAST", "DIR_NORTHEAST", "DIR_NORTH";
- for ( .@i = 0; .@i < 5; .@i++ )
- donpcevent instance_npcname("devil_seal_spawn#" + .@direction$[.@i]) + "::OnStop";
- end;
- OnTimer195000:
- npctalk "Demon Morocc: Are you going to keep disturbing me!!!", 'demon$;
- mapannounce 'map_tnm2$, "Demon Morocc: Are you going to keep disturbing me!!!", bc_map,0xFF0000;
- end;
- OnTimer198000:
- npctalk "Demon Morocc: Okay, Let's see who is going to win!!! Come out!", 'demon$;
- mapannounce 'map_tnm2$, "Demon Morocc: Okay, Let's see who is going to win!!! Come out!", bc_map,0xFF0000;
- end;
- OnTimer201000:
- npctalk "Thanatos: It will be the same no matter how many times you try! Give up and go back to demon world!!", 'thanatos$;
- mapannounce 'map_tnm2$, "Thanatos: It will be the same no matter how many times you try! Give up and go back to demon world!!", bc_map,0xFF00;
- initnpctimer;
- end;
- OnStop:
- stopnpctimer;
- donpcevent instance_npcname("#devil_flamecross") + "::OnStop";
- disablenpc instance_npcname("#devil_flamecross");
- disablenpc instance_npcname("#devil_seal_timer");
- end;
- }
- 1@tnm2,1,1,0 script #devil_seal_spawn_global HIDDEN_WARP_NPC,{
- end;
- OnCoord:
- enablenpc instance_npcname("#devil_seal_spawn_global");
- // setarray 'coord_seal_DIR_NORTHWEST[0], 68,167, 78,165, 88,163, 98,160, 108,156, 118,152, 127,147;
- setarray 'coord_seal_DIR_NORTHWEST[0], 68,167, 78,165, 88,163, 98,160, 108,156, 118,152, 118,152;// officially
- setarray 'coord_seal_DIR_SOUTHWEST[0], 90, 86, 96, 95, 103,103, 110,110, 116,116, 122,122, 129,130;
- setarray 'coord_seal_DIR_SOUTHEAST[0], 191,86, 183, 94, 174,103, 165,112, 156,120, 147,128, 143,131;
- setarray 'coord_seal_DIR_NORTHEAST[0], 197,162, 188,161, 179,158, 170,155, 161,152, 152,149, 144,148;
- setarray 'coord_seal_DIR_NORTH[0], 142,214, 140,205, 140,195, 140,185, 140,173, 139,161, 138,150;
- end;
- OnFirstSpawn:
- 'round[DIR_NORTHWEST] = 'round[DIR_SOUTHWEST] = 'round[DIR_SOUTHEAST] = 'round[DIR_NORTHEAST] = 'round[DIR_NORTH] = 0;
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHWEST") + "::OnFirstSpawn";
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHWEST") + "::OnFirstSpawn";
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHEAST") + "::OnFirstSpawn";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHEAST") + "::OnFirstSpawn";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTH") + "::OnFirstSpawn";
- initnpctimer;
- end;
- OnTimer2000:
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHWEST") + "::OnSlaves";
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHWEST") + "::OnSlaves";
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHEAST") + "::OnSlaves";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHEAST") + "::OnSlaves";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTH") + "::OnSlaves";
- end;
- OnTimer20000:
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHWEST") + "::OnStart";
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHEAST") + "::OnStart";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTH") + "::OnStart";
- end;
- OnTimer30000:
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHWEST") + "::OnStart";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHEAST") + "::OnStart";
- end;
- OnStop:
- stopnpctimer;
- disablenpc instance_npcname("#devil_seal_spawn_global");
- end;
- }
- 1@tnm2,1,1,0 script devil_seal_spawn#DIR_NORTHWEST HIDDEN_WARP_NPC,{
- end;
- OnStart:
- .@num = getd( strnpcinfo(2) );
- if ('seal_id[.@num] == 0 || unitexists('seal_id[.@num]) == 0)
- stopnpctimer;
- else {
- getunitdata 'seal_id[.@num], .@data;
- 'seal_hp[.@num] = .@data[UMOB_HP];
- killmonster 'map_tnm2$, instance_npcname("#devil_seal_dead") + "::OnSeal_" + strnpcinfo(2);
- initnpctimer;
- }
- end;
- OnFirstSpawn:
- OnTimer5000:
- .@num = getd( strnpcinfo(2) );
- .@index = 'round[.@num] * 2;
- if (.@index == 0 || 'seal_id[.@num]) {
- .@direction$ = strnpcinfo(2);
- .@x = getd( "'coord_seal_" + .@direction$ + "[" + .@index + "]" );
- .@y = getd( "'coord_seal_" + .@direction$ + "[" + (.@index+1) + "]" );
- monster 'map_tnm2$,.@x,.@y,"Magic Seal",2938,1, instance_npcname("#devil_seal_dead") + "::OnSeal_" + .@direction$; // MM_MAGIC_SEAL
- 'seal_id[.@num] = $@mobid[0];
- if (.@index == 0)
- setunitdata 'seal_id[.@num], UMOB_HP, 3000000;
- else if ('seal_hp[.@num] > 0)
- setunitdata 'seal_id[.@num], UMOB_HP, 'seal_hp[.@num];
- else
- stopnpctimer;
- 'round[.@num]++;
- if ('round[.@num] == 7)
- donpcevent instance_npcname("seal_reach_center#" + .@direction$) + "::OnStart";
- }
- end;
- OnSlaves:
- OnTimer7000:
- killmonster 'map_tnm2$, instance_npcname(strnpcinfo(0)) + "::OnMobDead";
- .@num = getd( strnpcinfo(2) );
- if ('seal_id[.@num] && unitexists('seal_id[.@num])) {
- .@direction$ = strnpcinfo(2);
- .@index = ('round[.@num] - 1) * 2;
- .@x = getd( "'coord_seal_" + .@direction$ + "[" + .@index + "]" );
- .@y = getd( "'coord_seal_" + .@direction$ + "[" + (.@index+1) + "]" );
- areamonster 'map_tnm2$,(.@x-1),(.@y-1),(.@x+1),(.@y+1),"Evil Shadow",2939,2, instance_npcname(strnpcinfo(0)) + "::OnMobDead"; // MM_EVIL_SHADOW1
- areamonster 'map_tnm2$,(.@x-1),(.@y-1),(.@x+1),(.@y+1),"Evil Shadow",2940,2, instance_npcname(strnpcinfo(0)) + "::OnMobDead"; // MM_EVIL_SHADOW2
- if ('round[.@num] == 7)
- stopnpctimer;
- }
- end;
- OnTimer30000:
- donpcevent instance_npcname("devil_seal_spawn#" + strnpcinfo(2)) + "::OnStart";
- end;
- OnDisable:
- stopnpctimer;
- killmonster 'map_tnm2$, instance_npcname(strnpcinfo(0)) + "::OnMobDead"; // note : officially still alive
- killmonster 'map_tnm2$, instance_npcname("#devil_seal_dead") + "::OnSeal_" + strnpcinfo(2); // note : officially still alive
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnStop:
- stopnpctimer;
- killmonster 'map_tnm2$, instance_npcname(strnpcinfo(0)) + "::OnMobDead";
- killmonster 'map_tnm2$, instance_npcname("#devil_seal_dead") + "::OnSeal_" + strnpcinfo(2);
- end;
- OnMobDead:
- end;
- }
- 1@tnm2,1,1,0 duplicate(devil_seal_spawn#DIR_NORTHWEST) devil_seal_spawn#DIR_SOUTHWEST HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 duplicate(devil_seal_spawn#DIR_NORTHWEST) devil_seal_spawn#DIR_SOUTHEAST HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 duplicate(devil_seal_spawn#DIR_NORTHWEST) devil_seal_spawn#DIR_NORTHEAST HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 duplicate(devil_seal_spawn#DIR_NORTHWEST) devil_seal_spawn#DIR_NORTH HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 script seal_reach_center#DIR_NORTHWEST HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname(strnpcinfo(0));
- initnpctimer;
- end;
- OnTimer2000:
- npctalk "Demon Morocc: Kuh ha ha ha ha Pieces of my power! Gather here again!!!", 'demon$;
- mapannounce 'map_tnm2$, "Demon Morocc: Kuh ha ha ha ha Pieces of my power! Gather here again!!!", bc_map,0xFF0000;
- end;
- OnTimer4000:
- npctalk "Thanatos: Stop him! Prevent him from coming closer!!!", 'thanatos$;
- mapannounce 'map_tnm2$, "Thanatos: Stop him! Prevent him from coming closer!!!", bc_map,0xFF00;
- stopnpctimer;
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@tnm2,1,1,0 duplicate(seal_reach_center#DIR_NORTHWEST) seal_reach_center#DIR_SOUTHWEST HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 duplicate(seal_reach_center#DIR_NORTHWEST) seal_reach_center#DIR_SOUTHEAST HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 duplicate(seal_reach_center#DIR_NORTHWEST) seal_reach_center#DIR_NORTHEAST HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 duplicate(seal_reach_center#DIR_NORTHWEST) seal_reach_center#DIR_NORTH HIDDEN_WARP_NPC
- 1@tnm2,1,1,0 script #devil_seal_dead HIDDEN_WARP_NPC,{
- end;
- OnSeal_DIR_NORTHWEST: callsub( S_Sealdead, DIR_NORTHWEST );
- OnSeal_DIR_SOUTHWEST: callsub( S_Sealdead, DIR_SOUTHWEST );
- OnSeal_DIR_SOUTHEAST: callsub( S_Sealdead, DIR_SOUTHEAST );
- OnSeal_DIR_NORTHEAST: callsub( S_Sealdead, DIR_NORTHEAST );
- OnSeal_DIR_NORTH: callsub( S_Sealdead, DIR_NORTH );
- S_Sealdead:
- 'seal_id[ getarg(0) ] = 0;
- 'seal_dead[ getarg(0) ] = 1;
- .@total_seal = 'seal_dead[DIR_NORTHWEST] + 'seal_dead[DIR_SOUTHWEST] + 'seal_dead[DIR_SOUTHEAST] + 'seal_dead[DIR_NORTHEAST] + 'seal_dead[DIR_NORTH];
- if (.@total_seal != 5) {
- if (getarg(0) == DIR_NORTHWEST)
- mapannounce 'map_tnm2$, "Lucile: It is too early to feel easy! There are Magic Seals that haven't been destroyed yet.", bc_map,0xFF00;
- else
- mapannounce 'map_tnm2$, "There are still Magic Seals to destroy.", bc_map,0xFF00;
- }
- else {
- donpcevent instance_npcname("#devil_seal_spawn_global") + "::OnStop";
- donpcevent instance_npcname("#devil_seal_timer") + "::OnStop"; // stop timer of npc #devil_flamecross as well
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHWEST") + "::OnDisable";// note: on official seals and slaves are alive
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHWEST") + "::OnDisable";
- donpcevent instance_npcname("devil_seal_spawn#DIR_SOUTHEAST") + "::OnDisable";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTHEAST") + "::OnDisable";
- donpcevent instance_npcname("devil_seal_spawn#DIR_NORTH") + "::OnDisable";
- mapannounce 'map_tnm2$, "Demon Morocc: No.. This can't be.. Who the hell.. are you!", bc_map,0xFF0000;
- npctalk "Demon Morocc: No.. This can't be.. Who the hell.. are you!", 'demon$;
- initnpctimer;
- }
- end;
- OnTimer3000:
- mapannounce 'map_tnm2$, "Thanatos: It will be the last time to show off!! Good bye!!!", bc_map,0xFF0000;
- npctalk "Thanatos: It will be the last time to show off!! Good bye!!!", 'thanatos$;
- end;
- OnTimer5000:
- specialeffect EF_LORD,AREA, 'thanatos$;
- end;
- OnTimer7000:
- stopnpctimer;
- disablenpc 'demon$;
- disablenpc 'thanatos$;
- disablenpc instance_npcname("Lucile#tnm03");
- enablenpc instance_npcname("Lucile#tnm04");
- enablenpc instance_npcname("#tnm3event01");
- enablenpc instance_npcname("Young Girl#tnm01");
- 'devil_tower = 9;
- 'demon$ = 'thanatos$ = "";
- 'round[DIR_NORTHWEST] = 'round[DIR_SOUTHWEST] = 'round[DIR_SOUTHEAST] = 'round[DIR_NORTHEAST] = 'round[DIR_NORTH] = 0;
- 'seal_id[DIR_NORTHWEST] = 'seal_id[DIR_SOUTHWEST] = 'seal_id[DIR_SOUTHEAST] = 'seal_id[DIR_NORTHEAST] = 'seal_id[DIR_NORTH] = 0;
- 'seal_hp[DIR_NORTHWEST] = 'seal_hp[DIR_SOUTHWEST] = 'seal_hp[DIR_SOUTHEAST] = 'seal_hp[DIR_NORTHEAST] = 'seal_hp[DIR_NORTH] = 0;
- 'seal_dead[DIR_NORTHWEST] = 'seal_dead[DIR_SOUTHWEST] = 'seal_dead[DIR_SOUTHEAST] = 'seal_dead[DIR_NORTHEAST] = 'seal_dead[DIR_NORTH] = 0;
- deletearray 'coord_seal_DIR_NORTHWEST[0],14;
- deletearray 'coord_seal_DIR_SOUTHWEST[0],14;
- deletearray 'coord_seal_DIR_SOUTHEAST[0],14;
- deletearray 'coord_seal_DIR_NORTHEAST[0],14;
- deletearray 'coord_seal_DIR_NORTH[0],14;
- end;
- }
- 1@tnm2,144,137,3 script Lucile#tnm04 4_F_LUCILE,{
- if ('devil_tower < 9)
- end;
- if (isbegin_quest(7574) == 0) {
- if (isbegin_quest(7572) == 1)
- erasequest 7572;// Lucile...?
- if (isbegin_quest(7573) == 1) // leader
- erasequest 7573;// Magic Swordman Thanatos
- setquest 7574;// Thanatos Tower
- mes "[Lucile]";
- mes "I guess the power of Demon Morocc to break the shield of seal has collided with Thanatos.";
- cutin "tnm_lucile01.bmp",2;
- next;
- mes "[Lucile]";
- mes "It has gone too far somewhere in the south";
- mes "Will you go there?";
- }
- else {
- mes "[Lucile]";
- mes "The collision of those two powers is too much to handle.";
- mes "It could have influenced the south of Rune Midgard.";
- }
- next;
- if (select( "Follow.", "Stop." ) == 2) {
- mes "[Lucile]";
- mes "...I guess this is what you are able to?";
- cutin "tnm_lucile02.bmp",2;
- close3;
- }
- mes "[Lucile]";
- mes "Good luck.";
- close2;
- warp 'map_tnm3$,21,171;
- end;
- }
- // tnm3 Stairs 1
- 1@tnm3,21,171,0 script #tnm3event01 HIDDEN_NPC,1,1,{
- end;
- OnTouch:
- if ('devil_tower != 9)
- end;
- setpcblock PCBLOCK_NPC, true;
- disablenpc instance_npcname("#tnm3event01");
- enablenpc instance_npcname("Young Girl#tnm01");
- sleep2 4000;
- mapannounce 'map_tnm3$, "Young Girl: Odin Preserve me! A demon!! Help me!", bc_map,0xFF00;
- 'mob_count = 12;
- initnpctimer;
- setpcblock PCBLOCK_NPC, false;
- end;
- OnTimer1000:
- monster 'map_tnm3$,33,171,"Evil Shadow",2939,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW1
- end;
- OnTimer2000:
- monster 'map_tnm3$,39,172,"Evil Shadow",2939,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW1
- end;
- OnTimer3000:
- monster 'map_tnm3$,34,177,"Evil Shadow",2940,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW2
- end;
- OnTimer4000:
- monster 'map_tnm3$,36,176,"Evil Shadow",2940,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW2
- end;
- OnTimer5000:
- monster 'map_tnm3$,37,175,"Evil Shadow",2940,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW2
- end;
- OnTimer6000:
- monster 'map_tnm3$,37,173,"Evil Shadow",2941,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW3
- monster 'map_tnm3$,36,172,"Evil Shadow",2941,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW3
- end;
- OnTimer7000:
- monster 'map_tnm3$,29,178,"Evil Shadow",2941,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW3
- monster 'map_tnm3$,35,172,"Evil Shadow",2941,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW3
- end;
- OnTimer8000:
- monster 'map_tnm3$,34,173,"Evil Shadow",2941,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW3
- monster 'map_tnm3$,35,172,"Evil Shadow",2939,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW1
- end;
- OnTimer9000:
- monster 'map_tnm3$,34,173,"Evil Shadow",2941,1, instance_npcname("Young Girl#tnm01") + "::OnMobDead";// MM_EVIL_SHADOW3
- stopnpctimer;
- end;
- }
- 1@tnm3,43,175,3 script Young Girl#tnm01 4_F_DST_CHILD,{
- if ('devil_tower < 9)
- end;
- if ('devil_tower == 9) {
- mes "[Young Girl]";
- mes "Why are there demons in the castle?!";
- mes "HELP ME!";
- close;
- }
- if ('devil_tower == 10) {
- if (is_party_leader() == false) {
- mes "[Young Girl]";
- mes "*weeping* The demons are so scary.";
- close;
- }
- mes "[Young Girl]";
- mes "Why would demons come all of a sudden,";
- mes "lots of guards are hurt.";
- npctalk "Young Girl: Why would demons come all of a sudden, lots of guards are hurt.";
- next;
- select("Where are they?");
- unittalk getcharid(3), "" + strcharinfo(0) + " : Where are they?";
- mes "[Young Girl]";
- mes "They are in Morroc castle. My father is a knight.";
- npctalk "They are in Morroc castle. My father is a knight.";
- next;
- mes "[Young Girl]";
- mes "It seems like something is happening, I hear strange noises downstairs.";
- npctalk "Young Girl: It seems like something is happening, I hear strange noises downstairs.";
- next;
- mes "[Young Girl]";
- mes "I saw some guys in black entering. What is going on in the castle?";
- npctalk "Young Girl: I saw some guys in black entering. What is going on in the castle?";
- next;
- mes "[Young Girl]";
- mes "Papa.. Papa please be safe. *sob*";
- mes "Please come with me through the passage behind that shelf!";
- npctalk "Young Girl: Please come with me through the passage behind that shelf!";
- close2;
- if (is_party_leader() == true && 'devil_tower == 10) {
- enablenpc instance_npcname("#tnm3gate01");
- enablenpc instance_npcname("#tnm3event02ect");
- 'devil_tower = 11;
- }
- end;
- }
- if ('devil_tower == 11) {
- mes "[Young Girl]";
- mes "Behind that shelf is a secret passage to the basement!";
- mes "Please come with me to make sure my Papa is safe.";
- close;
- }
- end;
- OnMobDead:
- 'mob_count--;
- if ('mob_count == 0) {
- 'devil_tower = 10;
- npctalk "Young Girl: Thank you for saving me... but why is there a demon?";
- }
- end;
- }
- 1@tnm3,52,176,0 warp #tnm3gate01 2,2,1@tnm3,85,178
- // tnm3 Stairs 2
- 1@tnm3,85,178,0 script #tnm3event02ect HIDDEN_NPC,1,1,{
- end;
- OnTouch:
- if ('devil_tower != 11)
- end;
- disablenpc instance_npcname("#tnm3event02ect");
- enablenpc instance_npcname("Young Girl#tnm02");
- npctalk "Young Girl: Look! More demons, they will overwhelm the castle soon!", instance_npcname("Young Girl#tnm02");
- 'mob_count = 18;
- initnpctimer;
- end;
- OnTimer1000:
- .@label$ = instance_npcname("Young Girl#tnm02") + "::OnMobDead";
- monster 'map_tnm3$,97,174,"Evil Shadow",2939,1, .@label$;
- monster 'map_tnm3$,98,175,"Evil Shadow",2939,1, .@label$;
- monster 'map_tnm3$,100,166,"Evil Shadow",2939,1, .@label$;
- monster 'map_tnm3$,108,171,"Evil Shadow",2940,1, .@label$;
- monster 'map_tnm3$,104,172,"Evil Shadow",2940,1, .@label$;
- end;
- OnTimer3000:
- .@label$ = instance_npcname("Young Girl#tnm02") + "::OnMobDead";
- monster 'map_tnm3$,109,169,"Evil Shadow",2941,1, .@label$;
- monster 'map_tnm3$,111,173,"Evil Shadow",2941,1, .@label$;
- monster 'map_tnm3$,113,167,"Evil Shadow",2941,1, .@label$;
- monster 'map_tnm3$,101,176,"Evil Shadow",2939,1, .@label$;
- monster 'map_tnm3$,116,170,"Evil Shadow",2941,1, .@label$;
- end;
- OnTimer5000:
- .@label$ = instance_npcname("Young Girl#tnm02") + "::OnMobDead";
- monster 'map_tnm3$,107,175,"Evil Shadow",2940,1, .@label$;
- monster 'map_tnm3$,106,174,"Evil Shadow",2940,1, .@label$;
- monster 'map_tnm3$,106,169,"Evil Shadow",2939,1, .@label$;
- monster 'map_tnm3$,103,177,"Evil Shadow",2940,1, .@label$;
- end;
- OnTimer7000:
- stopnpctimer;
- .@label$ = instance_npcname("Young Girl#tnm02") + "::OnMobDead";
- monster 'map_tnm3$,121,171,"Evil Shadow",2941,1, .@label$;
- monster 'map_tnm3$,119,173,"Evil Shadow",2941,1, .@label$;
- monster 'map_tnm3$,127,166,"Evil Shadow",2941,1, .@label$;
- monster 'map_tnm3$,125,166,"Evil Shadow",2941,1, .@label$;
- end;
- }
- 1@tnm3,89,179,4 script Young Girl#tnm02 4_F_DST_CHILD,{
- end;
- OnMobDead:
- 'mob_count--;
- if ('mob_count == 0) {
- mapannounce 'map_tnm3$, "Young Girl: The way underground is along this aisle!", bc_map,0xFF00;
- disablenpc instance_npcname("Young Girl#tnm02");
- enablenpc instance_npcname("Young Girl#tnm03");
- npctalk "Young Girl: The way underground is along this aisle!", instance_npcname("Young Girl#tnm03");
- enablenpc instance_npcname("#tnm3gate02");
- enablenpc instance_npcname("Evil Shadow#tnm3mob01");
- }
- end;
- }
- 1@tnm3,128,164,3 script Young Girl#tnm03 4_F_DST_CHILD,{
- mes "[Young Girl]";
- mes "From here.. I do not know well...";
- mes "I see so many stairs...";
- mes "See there are so many demons. My father will be in a danger!";
- mes "Please save him.";
- close;
- }
- 1@tnm3,134,156,0 warp #tnm3gate02 1,1,1@tnm3,169,165
- // tnm3 Stairs 3
- 1@tnm3,179,172,3 script Evil Shadow#tnm3mob01 2941,4,4,{
- end;
- OnTouch_:
- if ('devil_tower == 11) {
- 'devil_tower = 12;
- setpcblock PCBLOCK_NPC, true;
- sleep2 1000;
- npctalk "Evil Shadow: I thought I smelled rats sneaking in here. I was right!!";
- sleep2 3000;
- npctalk "Evil Shadow: You will rue your curiosity and interference. Time to feed!";
- sleep2 3000;
- npctalk "Evil Shadow: I summon the Darkness!!";
- disablenpc instance_npcname("Evil Shadow#tnm3mob01");
- donpcevent instance_npcname("Evil Shadow kill#tnm3mob01") + "::OnSummon";
- setpcblock PCBLOCK_NPC, false;
- }
- end;
- }
- 1@tnm3,1,1,0 script Evil Shadow kill#tnm3mob01 HIDDEN_WARP_NPC,{
- end;
- OnSummon:
- enablenpc instance_npcname("Evil Shadow kill#tnm3mob01");
- 'mob_count = 5;
- initnpctimer;
- monster 'map_tnm3$,179,172, "Evil Shadow",2941,1, instance_npcname("Evil Shadow kill#tnm3mob01") + "::OnMobDead";// MM_EVIL_SHADOW3
- end;
- OnTimer1000:
- monster 'map_tnm3$,181,172, "Evil Shadow",2940,1, instance_npcname("Evil Shadow kill#tnm3mob01") + "::OnMobDead";// MM_EVIL_SHADOW2
- monster 'map_tnm3$,178,172, "Evil Shadow",2940,1, instance_npcname("Evil Shadow kill#tnm3mob01") + "::OnMobDead";
- end;
- OnTimer2000:
- monster 'map_tnm3$,179,172, "Evil Shadow",2939,1, instance_npcname("Evil Shadow kill#tnm3mob01") + "::OnMobDead";// MM_EVIL_SHADOW1
- monster 'map_tnm3$,176,173, "Evil Shadow",2939,1, instance_npcname("Evil Shadow kill#tnm3mob01") + "::OnMobDead";
- stopnpctimer;
- end;
- OnMobDead:
- 'mob_count--;
- if ('mob_count == 0) {
- enablenpc instance_npcname("#tnm3gate03");
- enablenpc instance_npcname("Demonic Shade#mobmaster");
- enablenpc instance_npcname("Morocc Lord Knight#mocl");
- enablenpc instance_npcname("Loki#tnmloki01");
- }
- end;
- }
- 1@tnm3,183,177,0 warp #tnm3gate03 1,1,1@tnm3,97,6
- // Demonic Shade (Boss room)
- 1@tnm3,97,18,3 script Demonic Shade#mobmaster 2939,5,5,{
- end;
- OnTouch_:// possibility to skip this step
- if ('devil_tower < 12)
- end;
- if ('shade == 0) {
- 'shade = 1;
- setpcblock PCBLOCK_NPC, true;
- sleep2 1000;
- npctalk "Demonic Shade: So you are the trouble makers!";
- sleep2 2000;
- npctalk "Demonic Shade: Tsk, You couldn't even manage to protect..?.whatever.. you will all die here.";
- sleep2 3000;
- npctalk "Demonic Shade: The eternal truth is I will turn your deaths into the Demon's life with your hearts' blood!!!";
- disablenpc instance_npcname("Demonic Shade#mobmaster");
- donpcevent instance_npcname("#mobmaster_kill") + "::OnSummon";
- setpcblock PCBLOCK_NPC, false;
- }
- end;
- }
- 1@tnm3,1,1,0 script #mobmaster_kill HIDDEN_WARP_NPC,{
- end;
- OnSummon:
- enablenpc instance_npcname("#mobmaster_kill");
- initnpctimer;
- monster 'map_tnm3$,97,18, "Demonic Shade",2939,1, instance_npcname("#mobmaster_kill") + "::OnMobDead";
- end;
- OnTimer1000:
- .@label$ = instance_npcname("#mobmaster_kill") + "::OnMobDead";
- stopnpctimer;
- monster 'map_tnm3$,94,18, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,96,18, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,113,18, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,119,22, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,116,18, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,116,18, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,114,12, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,116,21, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,74,18, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,75,12, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,76,21, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,69,16, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,57,43, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,58,44, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,59,46, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,60,48, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,56,45, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,57,44, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,80,71, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,59,77, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,77,73, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,77,72, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,59,70, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,81,66, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,60,69, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,57,73, "Demonic Shade",2940,1, .@label$;
- monster 'map_tnm3$,62,74, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,78,67, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,75,22, "Demonic Shade",2941,1, .@label$;
- monster 'map_tnm3$,81,69, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,77,11, "Demonic Shade",2939,1, .@label$;
- monster 'map_tnm3$,58,74, "Demonic Shade",2941,1, .@label$;
- end;
- OnMobDead:
- end;
- }
- 1@tnm3,93,52,4 script Morocc Lord Knight#mocl 1_M_MOC_LORD,{
- mes "[Morocc Lord Knight]";
- mes "You were the rats who were sneaking around here!";
- close;
- }
- 1@tnm3,97,48,3 script Loki#tnmloki01 4_M_ROKI2,{
- if ('devil_tower == 12) {
- 'devil_tower = 13;
- donpcevent instance_npcname("#morroc_lord_talk") + "::OnStart";
- end;
- }
- mes "[Loki]";
- mes "You have no power here.";
- close;
- }
- 1@tnm3,94,51,4 duplicate(Officer Heim#heim0) Young Girl#tnm04 4_F_DST_CHILD
- 1@tnm2,1,1,0 script #morroc_lord_talk HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#morroc_lord_talk");
- 'morroc$ = instance_npcname("Morocc Lord Knight#mocl");
- 'loki$ = instance_npcname("Loki#tnmloki01");
- npctalk "Morocc Lord Knight: So.. the rat was an assassin? You came here to die?", 'morroc$;
- initnpctimer;
- end;
- OnTimer3000:
- npctalk "Loki: What will you accomplish by waking the Demon in the Wall?", 'loki$;
- end;
- OnTimer6000:
- npctalk "Loki: My mission brought me here to bury it again.", 'loki$;
- end;
- OnTimer9000:
- npctalk "Morocc Lord Knight: Really.. the Assassin guild who I thought was on a mission to balance power in the world.", 'morroc$;
- end;
- OnTimer12000:
- npctalk "Morocc Lord Knight: Resurrecting the demon would bring balance! Even the mightiest become slaves to a god..", 'morroc$;
- end;
- OnTimer15000:
- npctalk "Morocc Lord Knight: The gods have their own plans. Do you know what the gods plan for you or I?", 'morroc$;
- end;
- OnTimer18000:
- npctalk "Morocc Lord Knight: They want this world to only be in their image. Where do we fit into that?!", 'morroc$;
- end;
- OnTimer20000:
- npctalk "Loki: Shut up!", 'loki$;
- end;
- OnTimer22000:
- npctalk "Loki: I do not care about gods or demons or the plans that they have made. The only thing that matters is kill you.", 'loki$;
- end;
- OnTimer25000:
- npctalk "Loki: That is my mission!", 'loki$;
- end;
- OnTimer28000:
- npctalk "Morocc Lord Knight: So all you want is to finish your damn mission?..", 'morroc$;
- end;
- OnTimer31000:
- npctalk "Loki: *Grins* Of course!!", 'loki$;
- specialeffect EF_BEGINSPELL3,AREA, 'loki$;
- end;
- OnTimer33000:
- npctalk "Loki: Mind blaster-!!!", 'loki$;
- end;
- OnTimer34000:
- enablenpc instance_npcname("Young Girl#tnm04");
- npctalk "Young Girl: No..!! Don't hurt my Papa!!!", instance_npcname("Young Girl#tnm04");
- specialeffect EF_HIT3,AREA, instance_npcname("Young Girl#tnm04");
- end;
- OnTimer34500:
- specialeffect EF_HIT2,AREA, instance_npcname("Young Girl#tnm04");
- end;
- OnTimer35500:
- specialeffect EF_ICECRASH,AREA, instance_npcname("Young Girl#tnm04");
- end;
- OnTimer36500:
- npctalk "!!!", 'loki$;
- end;
- OnTimer38500:
- npctalk "Morocc Lord Knight: Oh no.. They should have sent better than you, Mr. Assassin, for this mission.", 'morroc$;
- end;
- OnTimer41500:
- npctalk "Young Girl: Something is wrong....", instance_npcname("Young Girl#tnm04");
- end;
- OnTimer44500:
- npctalk "Young Girl: My Papa would never act this way.. Ugh..", instance_npcname("Young Girl#tnm04");
- end;
- OnTimer47500:
- npctalk "Morocc Lord Knight: Human.. To do such a stupid thing.. a sacrifice.", 'morroc$;
- end;
- OnTimer50500:
- npctalk "Morocc Lord Knight: You know, the truth is, that it is useless.", 'morroc$;
- end;
- OnTimer53500:
- npctalk "Morocc Lord Knight: Gwuaaa hahahaha. You stupid humans I will kill you all as sacrifices for the demon!!", 'morroc$;
- specialeffect EF_COUPLECASTING,AREA, 'morroc$;
- specialeffect EF_VOLCANO,AREA, 'morroc$;
- end;
- OnTimer54500:
- npctalk "Loki:... tsk! useless....!", 'loki$;
- end;
- OnTimer55500:
- enablenpc instance_npcname("Loki#tnmloki02");
- mapwarp 'map_tnm3$, 'map_tnm3$,136,62;// todo area 1x1
- 'devil_tower = 13;
- stopnpctimer;
- disablenpc instance_npcname("#morroc_lord_talk");
- disablenpc instance_npcname("Morocc Lord Knight#mocl");
- disablenpc instance_npcname("Loki#tnmloki01");
- disablenpc instance_npcname("Young Girl#tnm04");
- end;
- }
- 1@tnm3,137,65,3 script Loki#tnmloki02 4_M_ROKI2,{
- if ('devil_tower != 13)
- end;
- if (is_party_leader() == false) {
- mes "[Loki]";
- mes "I am talking to your boss.";
- close;
- }
- if (getmercinfo(0) > 0) {
- mes "[Loki]";
- mes "...embarrassing.";
- mes "You should ^4d4dffTerminate the mercenary contract^000000, if you want to help me on this mission.";
- close;
- }
- mes "[Loki]";
- mes "Where did you come from?";
- mes "I may need help here.";
- npctalk "Loki: Where did you come from? I may need help here.", instance_npcname("Loki#tnmloki02");
- next;
- mes "[Loki]";
- mes "The Lord Knight is no longer human. I have to send him to his eternity for his demonic followings.";
- npctalk "Loki: The Lord Knight is no longer human. I have to send him to his eternity.", instance_npcname("Loki#tnmloki02");
- next;
- mes "[Loki]";
- mes "^4d4dffThe ones who are infernally blessed by demons are invincible. We can sever the blessing with Mind Blaster.^000000";
- npctalk "Loki: The ones who are infernally blessed by demons are invincible. We can sever the blessing with Mind Blaster.", instance_npcname("Loki#tnmloki02");
- next;
- mes "[Loki]";
- mes "You will be in charge of activating Mind Blaster.";
- npctalk "Loki: You will be in charge of activating Mind Blaster.", instance_npcname("Loki#tnmloki02");
- next;
- if (is_party_leader() == true && 'devil_tower == 13) {
- disablenpc instance_npcname("Loki#tnmloki02");
- mes "^4d4dffLoki, Guillotine Cross of the Assassin Guild, has joined your party.";
- mes "We have to get rid of the demonic Lord Knight by Mind Blasting him with Loki's skill.^000000";
- 'devil_tower = 14;
- mercenary_create 2937,1800000;// M_LOKI
- mapannounce 'map_tnm3$, "Demon Worshipper's Voice: Such rubbish! Where did you hide yourself?", bc_map,0xFF00;
- initnpctimer;
- }
- close;
- OnTimer500:
- enablenpc instance_npcname("#boss_skills_timer");
- monster 'map_tnm3$,93,52,"Evil Believer",2942,1, instance_npcname("#boss_skills_timer") + "::OnBossDead";// MM_EVIL_FANATICS
- 'boss_id = $@mobid[0];
- end;
- OnTimer2000:
- mapannounce 'map_tnm3$, "Demon Worshipper's Voice: You will all be sacrificed to awaken the Demon!!!", bc_map,0xFF00;
- end;
- OnTimer12000:
- donpcevent instance_npcname("#boss_skills_timer") + "::OnStart";
- stopnpctimer;
- end;
- }
- 1@tnm3,1,1,0 script #boss_skills_timer HIDDEN_WARP_NPC,{
- end;
- OnStart:
- 'label$ = instance_npcname("#boss_skills_timer") + "::OnMobDead";
- initnpctimer;
- end;
- OnTimer1000:// + form
- getunitdata 'boss_id, .@data;
- 'x_boss = .@data[UMOB_X];
- 'y_boss = .@data[UMOB_Y];
- monster 'map_tnm3$, 'x_boss, 'y_boss, "",2943,1, 'label$;// MM_ICE_MINE
- monster 'map_tnm3$, ('x_boss-5), 'y_boss, "",2943,1, 'label$;
- monster 'map_tnm3$, ('x_boss+5), 'y_boss, "",2943,1, 'label$;
- monster 'map_tnm3$, 'x_boss, ('y_boss-5), "",2943,1, 'label$;
- monster 'map_tnm3$, 'x_boss, ('y_boss+5), "",2943,1, 'label$;
- end;
- OnTimer3000:
- monster 'map_tnm3$, ('x_boss-10), 'y_boss, "",2943,1, 'label$;// MM_ICE_MINE
- monster 'map_tnm3$, ('x_boss+10), 'y_boss, "",2943,1, 'label$;
- monster 'map_tnm3$, 'x_boss, ('y_boss-10), "",2943,1, 'label$;
- monster 'map_tnm3$, 'x_boss, ('y_boss+10), "",2943,1, 'label$;
- end;
- OnTimer6000:
- killmonster 'map_tnm3$, 'label$;
- end;
- OnTimer21000:// X form
- getunitdata 'boss_id, .@data;
- 'x_boss = .@data[UMOB_X];
- 'y_boss = .@data[UMOB_Y];
- monster 'map_tnm3$, ('x_boss+3), ('y_boss+3), "",2960,1, 'label$;// MM_FLAMECROSS
- monster 'map_tnm3$, ('x_boss+3), ('y_boss-3), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-3), ('y_boss+3), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-3), ('y_boss-3), "",2960,1, 'label$;
- end;
- OnTimer21350:
- monster 'map_tnm3$, ('x_boss+6), ('y_boss+6), "",2960,1, 'label$;// MM_FLAMECROSS
- monster 'map_tnm3$, ('x_boss+6), ('y_boss-6), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-6), ('y_boss+6), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-6), ('y_boss-6), "",2960,1, 'label$;
- end;
- OnTimer21700:
- monster 'map_tnm3$, ('x_boss+9), ('y_boss+9), "",2960,1, 'label$;// MM_FLAMECROSS
- monster 'map_tnm3$, ('x_boss+9), ('y_boss-9), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-9), ('y_boss+9), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-9), ('y_boss-9), "",2960,1, 'label$;
- end;
- OnTimer22050:
- monster 'map_tnm3$, ('x_boss+13), ('y_boss+13), "",2960,1, 'label$;// MM_FLAMECROSS
- monster 'map_tnm3$, ('x_boss+13), ('y_boss-13), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-13), ('y_boss+13), "",2960,1, 'label$;
- monster 'map_tnm3$, ('x_boss-13), ('y_boss-13), "",2960,1, 'label$;
- end;
- OnTimer30000:
- killmonster 'map_tnm3$, 'label$;
- end;
- OnTimer51000:// X form
- getunitdata 'boss_id, .@data;
- 'x_boss = .@data[UMOB_X];
- 'y_boss = .@data[UMOB_Y];
- monster 'map_tnm3$, 'x_boss, 'y_boss, "",2943,1, 'label$;// MM_ICE_MINE
- monster 'map_tnm3$, ('x_boss+5), ('y_boss+5), "",2943,1, 'label$;
- monster 'map_tnm3$, ('x_boss-5), ('y_boss-5), "",2943,1, 'label$;
- monster 'map_tnm3$, ('x_boss+10), ('y_boss+10), "",2943,1, 'label$;
- monster 'map_tnm3$, ('x_boss-10), ('y_boss-10), "",2943,1, 'label$;
- end;
- OnTimer53000:
- monster 'map_tnm3$, ('x_boss-5), ('y_boss+5), "",2943,1, 'label$;// MM_ICE_MINE
- monster 'map_tnm3$, ('x_boss+5), ('y_boss-5), "",2943,1, 'label$;
- monster 'map_tnm3$, ('x_boss-10), ('y_boss+10), "",2943,1, 'label$;
- monster 'map_tnm3$, ('x_boss+10), ('y_boss-10), "",2943,1, 'label$;
- end;
- OnTimer56000:
- killmonster 'map_tnm3$, 'label$;
- end;
- OnTimer81000:// S form
- getunitdata 'boss_id, .@data;
- 'x_boss = .@data[UMOB_X];
- 'y_boss = .@data[UMOB_Y];
- monster 'map_tnm3$, ('x_boss-2), ('y_boss+5), "",2960,1, 'label$;// MM_FLAMECROSS
- end;
- OnTimer81300:
- monster 'map_tnm3$, ('x_boss+4), ('y_boss+8), "",2960,1, 'label$;
- end;
- OnTimer81600:
- monster 'map_tnm3$, ('x_boss+10), ('y_boss+2), "",2960,1, 'label$;
- end;
- OnTimer82000:
- monster 'map_tnm3$, ('x_boss+10), ('y_boss-1), "",2960,1, 'label$;
- end;
- OnTimer82300:
- monster 'map_tnm3$, ('x_boss+7), ('y_boss-7), "",2960,1, 'label$;
- end;
- OnTimer82600:
- monster 'map_tnm3$, ('x_boss+1), ('y_boss-10), "",2960,1, 'label$;
- end;
- OnTimer83000:
- monster 'map_tnm3$, ('x_boss-11), ('y_boss-1), "",2960,1, 'label$;
- end;
- OnTimer83300:
- monster 'map_tnm3$, ('x_boss-11), ('y_boss+5), "",2960,1, 'label$;
- end;
- OnTimer83600:
- monster 'map_tnm3$, ('x_boss-8), ('y_boss+11), "",2960,1, 'label$;
- end;
- OnTimer84000:
- monster 'map_tnm3$, ('x_boss-2), ('y_boss+17), "",2960,1, 'label$;
- end;
- OnTimer84300:
- monster 'map_tnm3$, ('x_boss+7), ('y_boss+20), "",2960,1, 'label$;
- end;
- OnTimer90000:
- killmonster 'map_tnm3$, 'label$;
- initnpctimer;
- end;
- OnMobDead:
- end;
- OnBossDead:
- stopnpctimer;
- killmonster 'map_tnm3$, 'label$;
- 'x_boss = 'y_boss = 'boss_id = 0;
- 'label$ = "";
- mapannounce 'map_tnm3$, "Demon Worshipper's Voice: NO it is impossible. It cannot be.. This force.. power.. you.. may..be you are..", bc_map,0xFF0000;
- sleep2 1000;
- warpparty 'map_tnm3$,71,70, getcharid(1), 'map_tnm3$,1,1;
- enablenpc instance_npcname("Loki#tnmloki03");
- enablenpc instance_npcname("box#tnmbosang");
- disablenpc instance_npcname("#boss_skills_timer");
- 'devil_tower = 15;
- end;
- }
- 1@tnm3,69,70,3 script box#tnmbosang 4_TREASURE_BOX,{
- if ('devil_tower != 15)
- end;
- specialeffect EF_COIN;
- disablenpc instance_npcname("box#tnmbosang");
- makeitem 7293,1, 'map_tnm3$, (69 + rand(-5,5)), (70 + rand(-5,5)); // Rose Quartz
- makeitem 749,1, 'map_tnm3$, (69 + rand(-5,5)), (70 + rand(-5,5)); // Frozen Rose
- makeitem 7511,1, 'map_tnm3$, (69 + rand(-5,5)), (70 + rand(-5,5)); // Rune of Darkness
- if (rand(100) < 75)
- makeitem 616,1, 'map_tnm3$, (69 + rand(-5,5)), (70 + rand(-5,5)); // Old Card Album
- if (rand(100) < 50)
- makeitem 748,1, 'map_tnm3$, (69 + rand(-5,5)), (70 + rand(-5,5)); // Witherless_Rose
- setarray .@item_id_list[0],
- 1671, // Devil_Won_Staff
- 13094, // Devil_Pierced_Dagger
- 16027, // Hammer_Of_Evil_Slayer
- 18120, // Bow_Of_Evil_Slayer
- 21010, // Tw_Sword_Of_Evil_Slayer
- 28001; // Katar_Of_Evil_Slayer
- setarray .@bonus_list1[0],
- 4800, // SP50
- 4811, // Fighting_Spirit1
- 4810, // Fighting_Spirit2
- 4809, // Fighting_Spirit3
- 4808, // Fighting_Spirit4
- 4820, // Fighting_Spirit5
- 4821, // Fighting_Spirit6
- 4815, // Spell1
- 4814, // Spell2
- 4813, // Spell3
- 4812, // Spell4
- 4786; // Mdef2
- setarray .@bonus_list2[0],
- 4815, // Spell1
- 4814, // Spell2
- 4813, // Spell3
- 4812, // Spell4
- 4826, // Spell5
- 4811, // Fighting_Spirit1
- 4810, // Fighting_Spirit2
- 4809, // Fighting_Spirit3
- 4808, // Fighting_Spirit4
- 4820, // Fighting_Spirit5
- 4786; // Mdef2
- setarray .@bonus_list3[0],
- 4815, // Spell1
- 4814, // Spell2
- 4813, // Spell3
- 4812, // Spell4
- 4811, // Fighting_Spirit1
- 4810, // Fighting_Spirit2
- 4809, // Fighting_Spirit3
- 4808, // Fighting_Spirit4
- 4820, // Fighting_Spirit5
- 4821, // Fighting_Spirit6
- 4791, // DEF+3
- 4786; // Mdef2
- .@item_id = .@item_id_list[ rand( getarraysize(.@item_id_list) ) ];
- .@refine = rand(1,6);
- .@bonus1 = .@bonus_list1[ rand( getarraysize(.@bonus_list1) ) ];
- .@bonus2 = .@bonus_list1[ rand( getarraysize(.@bonus_list2) ) ];
- .@bonus3 = .@bonus_list1[ rand( getarraysize(.@bonus_list3) ) ];
- makeitem2 .@item_id,1, 'map_tnm3$, (69 + rand(-5,5)), (70 + rand(-5,5)), 0, .@refine,0, 0,.@bonus1,.@bonus2,.@bonus3;
- end;
- }
- //1@tnm3,69,72,3 script Loki#tnmloki03 4_M_ROKI2,5,5,{
- 1@tnm3,69,72,3 script Loki#tnmloki03 4_M_ROKI2,{
- if ('devil_tower != 15)
- end;
- if (isbegin_quest(7576) == 0) {
- mes "[Loki]";
- mes ".. annoying";
- mes "The demon was destroyed before the resurrection ceremony was completed.";
- mes "Things will be fine for awhile.";
- setquest 7576;// Morocc castle seal
- next;
- mes "I have gained unexpected information during my exploration of the Tower.";
- next;
- mes "[Loki]";
- mes "I will remain apart from my conscience for a bit longer";
- mes "someday I'll let myself feel again, and today will occupy my thoughts..";
- close;
- }
- mes "[Loki]";
- mes "Interesting.. there is a daughter..";
- mes "What should be done about it?";
- mes "I am not sure of what my next move is to be..";
- next;
- mes "[Loki]";
- mes "But no matter, you obviously shouldn't be here, now.";
- mes "Will stay here any longer?";
- mes "I can send you back where and when you belong.";
- next;
- if (select( "Get out of here.", "Take a look around." ) == 2) {
- mes "[Loki]";
- mes "It is unwise to linger where time is distorted.";
- close;
- }
- mes "[Loki]";
- mes "Perhaps, our missions will ally us again in the future..";
- close2;
- warp "dali02",134,112;
- end;
- OnInstanceInit:
- 'heal_count = 0;
- 'devil_tower = 0;
- 'mob_count = 0;
- 'shade = 0;
- 'map_tnm1$ = instance_mapname("1@tnm1");
- 'map_tnm2$ = instance_mapname("1@tnm2");
- 'map_tnm3$ = instance_mapname("1@tnm3");
- // Entrance
- disablenpc instance_npcname("Officer Heim#heim");
- disablenpc instance_npcname("Healer Fama#feima");
- for ( .@i = 1; .@i < 8; .@i++ )
- disablenpc instance_npcname( "Injured Soldier#" + .@i );
- disablenpc instance_npcname("Lucile#tnm01");
- disablenpc instance_npcname("Magic Swordman#tnm01");
- disablenpc instance_npcname("Assassin Huey#tnm01");
- disablenpc instance_npcname("Assassin Louie#tnm01");
- disablenpc instance_npcname("Assassin Dewey#tnm01");
- // Stairs tnm1
- disablenpc instance_npcname("#tnm1stepmob");
- disablenpc instance_npcname("Assassin Louie#tnm02");
- // Stairs 2 tnm1
- disablenpc instance_npcname("Lucile#tnm02");
- disablenpc instance_npcname("Huey#hui02");
- // Morocc - Thanatos Battle
- disablenpc instance_npcname("Magic Swordman#tnm02");
- disablenpc instance_npcname("Demon Morocc#tnm01");
- disablenpc instance_npcname("Lucile#tnm03");
- disablenpc instance_npcname("Lucile#tnm04");
- disablenpc instance_npcname("#devil_flamecross");
- disablenpc instance_npcname("#devil_seal_timer");
- disablenpc instance_npcname("#devil_seal_spawn_global");
- setarray .@direction$[0], "DIR_NORTHWEST", "DIR_SOUTHWEST", "DIR_SOUTHEAST", "DIR_NORTHEAST", "DIR_NORTH";
- for ( .@i = 0; .@i < 5; .@i++ ) {
- disablenpc instance_npcname("devil_seal_spawn#" + .@direction$[.@i]);
- disablenpc instance_npcname("seal_reach_center#" + .@direction$[.@i]);
- }
- disablenpc instance_npcname("#devil_seal_dead");
- 'demon$ = 'thanatos$ = "";
- 'round[DIR_NORTHWEST] = 'round[DIR_SOUTHWEST] = 'round[DIR_SOUTHEAST] = 'round[DIR_NORTHEAST] = 'round[DIR_NORTH] = 0;
- 'seal_id[DIR_NORTHWEST] = 'seal_id[DIR_SOUTHWEST] = 'seal_id[DIR_SOUTHEAST] = 'seal_id[DIR_NORTHEAST] = 'seal_id[DIR_NORTH] = 0;
- 'seal_hp[DIR_NORTHWEST] = 'seal_hp[DIR_SOUTHWEST] = 'seal_hp[DIR_SOUTHEAST] = 'seal_hp[DIR_NORTHEAST] = 'seal_hp[DIR_NORTH] = 0;
- 'seal_dead[DIR_NORTHWEST] = 'seal_dead[DIR_SOUTHWEST] = 'seal_dead[DIR_SOUTHEAST] = 'seal_dead[DIR_NORTHEAST] = 'seal_dead[DIR_NORTH] = 0;
- deletearray 'coord_seal_DIR_NORTHWEST[0],14;
- deletearray 'coord_seal_DIR_SOUTHWEST[0],14;
- deletearray 'coord_seal_DIR_SOUTHEAST[0],14;
- deletearray 'coord_seal_DIR_NORTHEAST[0],14;
- deletearray 'coord_seal_DIR_NORTH[0],14;
- // tnm3 Stairs 1
- disablenpc instance_npcname("#tnm3event01");
- disablenpc instance_npcname("Young Girl#tnm01");
- disablenpc instance_npcname("#tnm3gate01");
- // tnm3 Stairs 2
- disablenpc instance_npcname("#tnm3event02ect");
- disablenpc instance_npcname("Young Girl#tnm02");
- disablenpc instance_npcname("Young Girl#tnm03");
- disablenpc instance_npcname("#tnm3gate02");
- // tnm3 Stairs 3
- disablenpc instance_npcname("Evil Shadow#tnm3mob01");
- disablenpc instance_npcname("Evil Shadow kill#tnm3mob01");
- disablenpc instance_npcname("#tnm3gate03");
- // Demonic Shade (Boss room)
- disablenpc instance_npcname("Demonic Shade#mobmaster");
- disablenpc instance_npcname("#mobmaster_kill");
- // Boss
- disablenpc instance_npcname("Morocc Lord Knight#mocl");
- disablenpc instance_npcname("#morroc_lord_talk");
- disablenpc instance_npcname("Loki#tnmloki01");
- disablenpc instance_npcname("Young Girl#tnm04");
- disablenpc instance_npcname("Loki#tnmloki02");
- disablenpc instance_npcname("#boss_skills_timer");
- 'x_boss = 'y_boss = 'boss_id = 0;
- 'label$ = "";
- // Final
- disablenpc instance_npcname("Loki#tnmloki03");
- disablenpc instance_npcname("box#tnmbosang");
- end;
- }
|