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- //===== rAthena Script =======================================
- //= Bangungot Hospital 2F
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.3
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Save the hospital in Port Malaya from Bangungot.
- //= Part of the "Nurse in Port Malaya" quest.
- //===== Additional Comments: =================================
- //= 1.0 First version. [Euphy]
- //= 1.1 Added GM management function. [Euphy]
- //= 1.2 Added VIP features. [Euphy]
- //= 1.3 Bugs fixed. [Capuche]
- //============================================================
- // Instance Creation :: ma_hos_enter
- //============================================================
- ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
- if (BaseLevel < 100)
- end;
- .@party_id = getcharid(1);
- cutin "malaya_nurseB",2;
- switch( checkquest(9223,PLAYTIME) ) {// Will there be Peace at the Hospital?
- case -1:
- switch( isbegin_quest(9222) ) {// Get Rid of Bangungot from Hospital 2F
- case 0:
- if (.@party_id == 0) {
- if (malaya_bang == 30) {
- malaya_bang = 31;
- changequest 11302,11303;
- callsub S_Closed;
- }
- else if (malaya_bang == 31)
- callsub S_Closed;
- else
- callsub S_NoParty;
- }
- if (checkquest(11309,HUNTING) == 2) {
- mes "[Nurse Maenne]";
- mes "You got rid of Bangungot!";
- mes "The nurse might be waiting for you";
- mes "in front of the hospital!";
- close2;
- cutin "",255;
- end;
- }
- switch( checkquest(9224,PLAYTIME) ) {// Explore Hospital 2F
- case -1:
- if (malaya_bang == 30) {
- malaya_bang = 31;
- changequest 11302,11303;
- callsub S_Closed;
- }
- else if (malaya_bang == 31)
- callsub S_Closed;
- else if (malaya_bang > 39)
- callsub S_Enter, false;
- else {
- mes "[Nurse Maenne]";
- mes "..........";
- close2;
- cutin "",255;
- end;
- }
- case 0:
- case 1:
- mes "[Nurse Maenne]";
- mes "Now the entrance";
- mes "to go up second floor";
- mes "is closed.";
- next;
- mes "[Nurse Maenne]";
- mes "To go up";
- mes "the second floor again";
- mes "Open the gate";
- mes "after lapse of time.";
- close2;
- cutin "",255;
- end;
- case 2:
- if (checkquest(11309,HUNTING) == -1)
- callsub S_NoParty;
- if (isbegin_quest(11309) == 1) {
- mes "[Nurse Maenne]";
- mes "From the Bangungot at second floor";
- mes "You returned safely to here!!";
- next;
- mes "[Nurse Maenne]";
- mes "If you want to go up";
- mes "second floor again";
- mes "Please come to me.";
- completequest 9224;
- erasequest 9224;
- close2;
- cutin "",255;
- end;
- }
- // isbegin_quest(11309) == 2, HUNTING == 0 or HUNTING == 1
- if (malaya_bang > 39)
- callsub S_Enter, true;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- }
- case 1:
- if (.@party_id == 0)
- callsub S_NoParty;
- if (malaya_bang < 40) {
- mes "[Nurse Maenne]";
- mes ".....?";
- mes "Now you can't go up";
- mes "to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- }
- if (checkquest(9222,HUNTING) == 0 || checkquest(9222,HUNTING) == 1) {
- switch( checkquest(9224,PLAYTIME) ) {// Explore Hospital 2F
- case -1:
- mes "[Nurse Maenne]";
- mes "This is fatal situation.";
- mes "that is why you can't go up";
- mes "2nd floor.";
- close2;
- cutin "",255;
- end;
- case 0:
- case 1:
- mes "[Nurse Maenne]";
- mes "To the second floor of hospital";
- mes "Do you want go up second floor again?";
- callsub S_Enter, false, false;
- case 2:
- callsub S_Enter, true;
- }
- }
- // else
- if (checkweight(607,11) == 0) {
- mes "[Nurse Maenne]";
- mes "You have too much stuff.";
- mes "Please reduce your stuff and";
- mes "come to me again.";
- close2;
- cutin "",255;
- end;
- }
- if (checkweight(607,1) == 0) {
- mes "[Nurse Maenne]";
- mes "It's too heavy.";
- mes "Please reduce the weight and";
- mes "come to me again.";
- close2;
- cutin "",255;
- end;
- }
- callsub S_Complete, true;
- getexp 500000,0;
- if (VIP_SCRIPT == 0 || vip_status(VIP_STATUS_ACTIVE))
- getitem 6499,7;// Ancient_Grudge
- else
- getitem 6499,5;
- close2;
- cutin "",255;
- end;
- case 2:
- callsub S_Complete, true;
- close2;
- cutin "",255;
- end;
- }
- case 0:
- case 1:
- callsub S_Complete, false;
- close2;
- cutin "",255;
- end;
- case 2:
- if (.@party_id == 0)
- callsub S_NoParty;
- else if (malaya_bang > 39)
- callsub S_Enter, true;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- }
- S_Closed:
- mes "[Nurse Maenne]";
- mes "- The door is closed to 1st floor";
- mes "when this Nurse came in?";
- mes "I call her behind but";
- mes "She doesn't respond. -";
- close2;
- cutin "",255;
- end;
- S_Complete:
- mes "[Nurse Maenne]";
- mes "You returned safely from the Bangungot on the second floor!!";
- mes "However, it's not";
- mes "really over yet.";
- next;
- mes "[Nurse Maenne]";
- mes "I'm pretty sure it";
- mes "never disappears easily.";
- mes "I don't know what will happen";
- mes "about Bangungot, so";
- mes "after a lapse of time";
- mes "please return to me.";
- if (getarg(0) == true) {
- completequest 9222;
- erasequest 9222;
- completequest 9224;
- erasequest 9224;
- setquest 9223;
- }
- return;
- S_NoParty:
- mes "- I guess...";
- mes "I can't talk him alone.";
- mes "After registering a party";
- mes "let me try to say something. -";
- close2;
- cutin "",255;
- end;
- S_Enter:
- .@md_name$ = "Bangungot Hospital 2F";
- if (getarg(1,1) == true) {
- if (is_party_leader() == true)
- .@menu$ = "Prepare to enter the second floor.";
- mes "[Nurse Maenne]";
- if (getarg(0) == false) {
- mes "I already heard that story so";
- mes "I pretty much know that.";
- mes "What are you going to do?";
- mes "Do you want to go up";
- mes "to the second floor?";
- }
- else {
- mes "You are back...";
- mes "There is bad news.";
- mes "I heard that";
- mes "the Bangungot is appeared";
- mes "again.";
- next;
- mes "[Nurse Maenne]";
- mes ""+ strcharinfo(0) +" 's help";
- mes "is needed again.";
- mes "Please could you give me";
- mes "one more chance?";
- }
- }
- next;
- switch( select( .@menu$, "Enter the second floor.", "Do not enter." ) ) {
- case 1:
- if (instance_create(.@md_name$) < 0) {
- mes "[Nurse Maenne]";
- mes "A critical situation has happened.";
- mes "You can't go up to the 2nd floor.";
- break;
- }
- mes "[Nurse Maenne]";
- mes "We are preparing to go up";
- mes "to the second floor.";
- mes "At the second floor";
- mes "there is a chaotic rumor that";
- mes "the dead do not die.";
- mes "Please refer to this story.";
- next;
- mes "[Nurse Maenne]";
- mes "When you finish everything,";
- mes "please talk to me again.";
- mes "I really appreciate it.";
- break;
- case 2:
- switch( instance_enter(.@md_name$) ) {
- case IE_OTHER:
- mes "[Nurse Maenne]";
- mes "A critical situation has happened.";
- mes "You can't go up to the 2nd floor.";
- break;
- case IE_NOINSTANCE:
- mes "[Nurse Maenne]";
- mes "You can't go up to";
- mes "the 2nd floor now.";
- break;
- case IE_NOMEMBER:
- mes "[Nurse Maenne]";
- mes "It's too dangerous to go";
- mes "up to the 2nd floor alone.";
- mes "Please come here with";
- mes "several people.";
- break;
- case IE_OK:
- mapannounce "ma_dun01", getpartyname(getcharid(1)) + " party's " + strcharinfo(0) + " member entered " + .@md_name$ + ".",bc_map,"0x00ff99";
- if (getarg(0) == true) {
- if (checkquest(9223) > -1) {
- completequest 9223;
- erasequest 9223;
- }
- if (checkquest(9222) > -1)
- erasequest 9222;
- if (checkquest(9224) > -1)
- erasequest 9224;
- setquest 9222;
- }
- if (isbegin_quest(9224) == 0)
- setquest 9224;
- cutin "",255;
- //warp "1@ma_h",40,157;
- end;
- }
- break;
- case 3:
- mes "[Nurse Maenne]";
- mes "Alright.";
- mes "If you change mind, come back again.";
- break;
- }
- close2;
- cutin "",255;
- end;
- }
- // GM Management NPC :: ma_hos_enter_2
- //============================================================
- sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{
- mes "Password";
- next;
- if (callfunc("F_GM_NPC","1854",1) == 0) {
- mes "Good Luck.";
- close;
- }
- switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) {
- case 1: setquest 9222; end;
- case 2: setquest 9223; end;
- case 3: erasequest 9222; end;
- case 4: erasequest 9223; end;
- case 5: setquest 9224; end;
- case 6: erasequest 9224; end;
- case 7: malaya_bang = 30; end;
- case 8: malaya_bang = 40; end;
- case 9: setquest 11309; end;
- case 10: completequest 11309; end;
- case 11: end;
- }
- }
- // Instance Scripts :: ma_hos
- //============================================================
- 1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{
- end;
- OnTouch:
- if ('disablenpc == 0) {
- 'disablenpc = 1;
- mapannounce 'map_name$, "Bangungot: You silly " + strcharinfo(0) + " ....",bc_map,"0xFF82FF";
- mapannounce 'map_name$, "Bangungot: Get out before you die...",bc_map,"0xFF82FF";
- areamonster 'map_name$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start") + "::OnMyMobDead";
- donpcevent instance_npcname("#Memorial Start_time") + "::OnEnable";
- }
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount('map_name$,instance_npcname("#Memorial Start") + "::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Ward1 Entry") + "::OnEnable1";
- donpcevent instance_npcname("#Memorial Start_time") + "::OnDisable";
- mapannounce 'map_name$, "Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF";
- disablenpc instance_npcname("#Memorial Start");
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,43,157,0 script #Memorial Start_time HIDDEN_WARP_NPC,{// 2,2
- end;
- OnEnable:
- specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start");
- initnpctimer;
- end;
- OnDisable:
- stopnpctimer;
- end;
- OnTimer5000:
- mapannounce 'map_name$, "Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF";
- end;
- OnTimer10000:
- mapannounce 'map_name$, "Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF";
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Memorial Start_time");
- end;
- }
- 1@ma_h,46,165,0 script #Ward1 Entry HIDDEN_WARP_NPC,{ //3,3
- end;
- OnEnable1:
- .@npc_name$ = instance_npcname(strnpcinfo(0));
- .@label$ = .@npc_name$ + "::OnMyMobDead";
- enablenpc .@npc_name$;
- specialeffect EF_BAT2;
- switch(atoi(charat(strnpcinfo(2),4))) {
- case 1:
- areamonster 'map_name$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 2:
- areamonster 'map_name$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 3:
- areamonster 'map_name$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 4:
- areamonster 'map_name$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 5:
- areamonster 'map_name$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- }
- end;
- /*
- // Not called in official scripts.
- OnEnable2:
- areamonster 'map_name$,140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry") + "::OnMyMobDead";
- end;
- */
- OnEnable3:
- .@i = atoi(charat(strnpcinfo(2),4))+1;
- donpcevent instance_npcname("#Ward" + .@i + " Entry") + "::OnEnable1";
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount('map_name$,instance_npcname(strnpcinfo(0)) + "::OnMyMobDead") < 1) {
- specialeffect EF_BAT2;
- donpcevent instance_npcname(strnpcinfo(0)) + "::OnEnable3";
- switch(atoi(charat(strnpcinfo(2),4))) {
- case 1: .@string$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break;
- case 2: .@string$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break;
- case 3: .@string$ = "Bangungot: Scream more....and more...... your pain..."; break;
- case 4: .@string$ = "Bangungot: Deeply and more deeply in pain..."; break;
- case 5: .@string$ = "Bangungot: Be horrified...be petrified."; break;
- }
- mapannounce 'map_name$, .@string$, bc_map,"0xFF82FF";
- }
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry HIDDEN_WARP_NPC //3,3
- 1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry HIDDEN_WARP_NPC //3,3
- 1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry HIDDEN_WARP_NPC //3,3
- 1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry HIDDEN_WARP_NPC //3,3
- 1@ma_h,101,147,0 script #Ward6 Entry HIDDEN_WARP_NPC,{ //2,2
- end;
- OnEnable1:
- .@npc_name$ = instance_npcname("#Ward6 Entry");
- .@label$ = .@npc_name$ + "::OnMyMobDead";
- enablenpc .@npc_name$;
- specialeffect EF_BAT2;
- areamonster 'map_name$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$;
- end;
- /*
- // Not called in official scripts.
- OnEnable2:
- areamonster 'map_name$,140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry") + "::OnMyMobDead";
- end;
- */
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer3000:
- if (mobcount('map_name$,instance_npcname("#Ward6 Entry") + "::OnMyMobDead") < 1) {
- specialeffect EF_BAT2;
- donpcevent instance_npcname("#Summon Boss") + "::OnEnable";
- mapannounce 'map_name$, "Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF";
- }
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Ward6 Entry");
- end;
- }
- 1@ma_h,110,177,0 script #Summon Boss HIDDEN_WARP_NPC,{
- end;
- OnEnable:
- enablenpc instance_npcname("#Summon Boss");
- monster 'map_name$,143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss") + "::OnMyMobDead";
- donpcevent instance_npcname("#Boss Room Entry") + "::OnEnableEntry";
- donpcevent instance_npcname("#Boss Room Entry") + "::OnEnable";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount('map_name$,instance_npcname("#Summon Boss") + "::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Summon Pillar") + "::OnEnable1";
- mapannounce 'map_name$, "Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF";
- disablenpc instance_npcname("#Summon Boss");
- }
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Boss");
- end;
- }
- 1@ma_h,147,143,0 script #Boss Room Entry HIDDEN_WARP_NPC,10,10,{
- end;
- OnTouch:
- specialeffect EF_GHOST;
- donpcevent instance_npcname("#Boss Room Entry") + "::OnDisableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time") + "::OnEnable";
- end;
- OnEnable:
- // enablenpc instance_npcname("#Boss Room Entry");
- enablenpc instance_npcname("#Boss Room Door");
- enablenpc instance_npcname("#Boss Room Door1");
- end;
- OnSpawn:
- areamonster 'map_name$,123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry") + "::OnMyMobDead";
- end;
- OnReset:
- killmonster 'map_name$,instance_npcname("#Boss Room Entry") + "::OnMyMobDead";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount('map_name$,instance_npcname("#Boss Room Entry") + "::OnMyMobDead") < 1)
- mapannounce 'map_name$, "Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF";
- stopnpctimer;
- end;
- // Unofficial labels (to avoid duplicating code).
- OnEnableEntry:
- enablenpc instance_npcname("#Boss Room Entry");
- enablenpc instance_npcname("#Boss Room Entry_a");
- enablenpc instance_npcname("#Boss Room Entry_b");
- enablenpc instance_npcname("#Boss Room Entry_c");
- enablenpc instance_npcname("#Boss Room Entry_d");
- enablenpc instance_npcname("#Boss Room Entry_e");
- enablenpc instance_npcname("#Boss Room Entry_f");
- enablenpc instance_npcname("#Boss Room Entry_g");
- enablenpc instance_npcname("#Boss Room Entry_h");
- end;
- OnDisableEntry:
- disablenpc instance_npcname("#Boss Room Entry");
- disablenpc instance_npcname("#Boss Room Entry_a");
- disablenpc instance_npcname("#Boss Room Entry_b");
- disablenpc instance_npcname("#Boss Room Entry_c");
- disablenpc instance_npcname("#Boss Room Entry_d");
- disablenpc instance_npcname("#Boss Room Entry_e");
- disablenpc instance_npcname("#Boss Room Entry_f");
- disablenpc instance_npcname("#Boss Room Entry_g");
- disablenpc instance_npcname("#Boss Room Entry_h");
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry");
- end;
- }
- 1@ma_h,147,143,0 script #Boss Room Entry_time HIDDEN_WARP_NPC,{ //10,10
- end;
- OnEnable:
- mapannounce 'map_name$, "Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF";
- initnpctimer;
- end;
- OnTimer25000:
- mapannounce 'map_name$, "Bangungot: You will know what it is...",bc_map,"0xFF82FF";
- for ( .@i = 10; .@i <= 22; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer35000:
- mapannounce 'map_name$, "Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF";
- for ( .@i = 25; .@i <= 33; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer45000:
- mapannounce 'map_name$, "Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF";
- end;
- OnTimer55000:
- mapannounce 'map_name$, "Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF";
- enablenpc instance_npcname("#Summon Ward Mob");
- donpcevent instance_npcname("#Summon Ward Mob") + "::OnEnable7";
- end;
- OnTimer60000:
- for ( .@i = 1; .@i <= 8; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- for ( .@i = 34; .@i <= 38; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer60500:
- for ( .@i = 41; .@i <= 49; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer90000:
- mapannounce 'map_name$, "Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Boss Room Entry") + "::OnSpawn";
- end;
- OnTimer110000:
- mapannounce 'map_name$, "Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Boss Room Entry") + "::OnSpawn";
- end;
- OnTimer125000:
- mapannounce 'map_name$, "Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF";
- end;
- OnTimer128000:
- for ( .@i = 1; .@i <= 8; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- for ( .@i = 34; .@i <= 38; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer128500:
- for ( .@i = 41; .@i <= 49; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer129000:
- donpcevent instance_npcname("#Boss Room Entry") + "::OnEnableEntry";
- end;
- OnTimer129500:
- donpcevent instance_npcname("#Boss Room Entry") + "::OnSpawn";
- for ( .@i = 10; .@i <= 22; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer130000:
- for ( .@i = 25; .@i <= 33; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- stopnpctimer;
- end;
- OnStopTimer:
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry_time");
- end;
- }
- 1@ma_h,111,177,0 script #Boss Room Entry_2 WARPNPC,{
- end;
- OnEnable:
- mapannounce 'map_name$, "Bangungot: You are pretty powerful...",bc_map,"0xFF82FF";
- initnpctimer;
- end;
- OnTimer3000:
- mapannounce 'map_name$, "Bangungot: But can you...",bc_map,"0xFF82FF";
- end;
- OnTimer6000:
- mapannounce 'map_name$, "Bangungot: ...defeat me again...?",bc_map,"0xFF82FF";
- end;
- OnTimer9000:
- for ( .@i = 1; .@i <= 8; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- for ( .@i = 34; .@i <= 38; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer9500:
- for ( .@i = 41; .@i <= 49; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer10000:
- mapannounce 'map_name$, "Bangungot: You stupid persoon....",bc_map,"0xFF82FF";
- for ( .@i = 10; .@i <= 22; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- end;
- OnTimer10500:
- for ( .@i = 25; .@i <= 33; ++.@i )
- enablenpc instance_npcname("#Patternwarp" + .@i);
- stopnpctimer;
- end;
- OnStopTimer:
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry_2");
- end;
- }
- 1@ma_h,118,63,0 script #Summon Ward Mob HIDDEN_WARP_NPC,4,4,{
- end;
- OnTouch:
- donpcevent instance_npcname("#Summon Ward Mob_time") + "::OnEnable";
- specialeffect EF_CURSEATTACK;
- end;
- OnEnable1:
- .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- areamonster 'map_name$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
- OnEnable2:
- .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- areamonster 'map_name$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
- OnEnable3:
- .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- areamonster 'map_name$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
- OnEnable4:
- .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- areamonster 'map_name$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
- OnEnable5:
- .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- areamonster 'map_name$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
- OnEnable6:
- .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- areamonster 'map_name$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster 'map_name$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster 'map_name$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster 'map_name$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
- OnEnable7:
- killmonster 'map_name$,instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead";
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Ward Mob");
- end;
- }
- 1@ma_h,118,63,0 script #Summon Ward Mob2 HIDDEN_WARP_NPC,{
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount('map_name$,instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Boss Room Entry_2") + "::OnEnable";
- donpcevent instance_npcname("#Boss Room Entry") + "::OnEnableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time") + "::OnStopTimer";
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,118,64,0 script #Summon Ward Mob_time HIDDEN_WARP_NPC,{ //4,4
- end;
- OnEnable:
- initnpctimer;
- disablenpc instance_npcname("#Summon Ward Mob");
- end;
- OnTimer2000:
- mapannounce 'map_name$, "Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF";
- end;
- OnTimer4000:
- mapannounce 'map_name$, "Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF";
- end;
- OnTimer6000:
- mapannounce 'map_name$, "- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200";
- end;
- OnTimer10000:
- setarray .@npc$[1],
- "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient",
- "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient";
- .@rand = rand(1,6);
- donpcevent instance_npcname("#Summon Ward Mob") + "::OnEnable" + .@rand;
- .@id = (.@rand*2)-rand(2);
- donpcevent instance_npcname(.@npc$[.@id] + "#" + .@id) + "::OnEnable";
- stopnpctimer;
- end;
- OnStopTimer:
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Ward Mob_time");
- end;
- }
- 1@ma_h,112,177,0 script #Summon Pillar HIDDEN_WARP_NPC,{
- end;
- OnEnable1:
- enablenpc instance_npcname("#Summon Pillar");
- donpcevent instance_npcname("#Boss Room Entry_time") + "::OnStopTimer";
- donpcevent instance_npcname("#Summon Pillar_time") + "::OnEnable";
- monster 'map_name$,131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar") + "::OnMyMobDead";
- end;
- OnEnable3:
- enablenpc instance_npcname("#Boss Room Exit");
- disablenpc instance_npcname("#Summon Pillar");
- end;
- OnReset:
- killmonster 'map_name$,instance_npcname("#Summon Pillar") + "::OnMyMobDead";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount('map_name$,instance_npcname("#Summon Pillar") + "::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Summon Pillar_time") + "::OnStopTimer";
- donpcevent instance_npcname("#Summon Pillar") + "::OnEnable3";
- donpcevent instance_npcname("#Boss Room Entry") + "::OnReset";
- mapannounce 'map_name$, "Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500";
- mapannounce 'map_name$, "Bangungot: But don't think this is the end!!",bc_map,"0xFF4500";
- mapannounce 'map_name$, "Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500";
- }
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Pillar");
- end;
- }
- 1@ma_h,112,178,0 script #Summon Pillar_time HIDDEN_WARP_NPC,{
- end;
- OnEnable:
- initnpctimer;
- end;
- OnStopTimer:
- stopnpctimer;
- end;
- OnTimer1000:
- mapannounce 'map_name$, "- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45");
- end;
- OnTimer7000:
- mapannounce 'map_name$, "Bangungot: I never die!!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45");
- end;
- OnTimer14000:
- mapannounce 'map_name$, "Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45");
- end;
- OnTimer21000:
- mapannounce 'map_name$, "Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45");
- end;
- OnTimer30000:
- donpcevent instance_npcname("#Summon Pillar") + "::OnReset";
- end;
- OnTimer31000:
- mapannounce 'map_name$, "Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Summon Pillar") + "::OnReset";
- end;
- OnTimer36000:
- donpcevent instance_npcname("#Summon Boss") + "::OnEnable";
- stopnpctimer;
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Pillar_time");
- end;
- }
- 1@ma_h,118,171,0 script #Boss Room Entry_a HIDDEN_WARP_NPC,10,10,{
- end;
- OnTouch:
- specialeffect EF_GHOST;
- donpcevent instance_npcname("#Boss Room Entry") + "::OnDisableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time") + "::OnEnable";
- end;
- OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b HIDDEN_WARP_NPC,10,10
- 1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c HIDDEN_WARP_NPC,10,10
- 1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d HIDDEN_WARP_NPC,10,10
- 1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e HIDDEN_WARP_NPC,10,10
- 1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f HIDDEN_WARP_NPC,10,10
- 1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g HIDDEN_WARP_NPC,10,10
- 1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h HIDDEN_WARP_NPC,10,10
- 1@ma_h,131,62,0 script #Boss Effect HIDDEN_WARP_NPC,{ //4,4
- end;
- OnTimer3000:
- specialeffect EF_BARRIER;
- stopnpctimer;
- initnpctimer;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname("#Boss Effect");
- initnpctimer;
- end;
- }
- 1@ma_h,43,86,4 script Moaning Patient#1 4_F_PATIENT,{
- end;
- OnEnable:
- mapannounce 'map_name$, "Moaning Patient: aaawwww....",bc_map,"0xFF0000";
- initnpctimer;
- end;
- OnTimer5000:
- OnTimer8000:
- OnTimer11000:
- OnTimer14000:
- OnTimer17000:
- OnTimer20000:
- OnTimer23000:
- OnTimer26000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- end;
- OnTimer30000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- stopnpctimer;
- end;
- OnInstanceInit:
- 'disablenpc = 0;
- 'map_name$ = instance_mapname("1@ma_h");
- monster 'map_name$,131,62,"Bangungot",2318,1;
- end;
- }
- 1@ma_h,60,87,4 script Screaming Patient#2 4_M_PATIENT,{
- end;
- OnEnable:
- switch(atoi(strnpcinfo(2))) {
- case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break;
- case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break;
- case 4: .@str$ = "Passed Out Patient: ........"; break;
- case 5: .@str$ = "Patient with Nightmare: Help~!!! Save me!!!"; break;
- case 6: .@str$ = "Sick Looking Patient: Hu..a...aaah.."; break;
- case 7: .@str$ = "Horrified Patient: Get away!! Please...."; break;
- case 8: .@str$ = "Patient in Sorrow: crying and crying......"; break;
- case 9: .@str$ = "Suffering Patient: Stop... please..."; break;
- case 10: .@str$ = "Wriggling Patient: awwww..."; break;
- case 11: .@str$ = "Patient in Cold Sweat: Help.....help...."; break;
- case 12: .@str$ = "Howling Patient: aaaaahhhhhhhhhh!!"; break;
- }
- mapannounce 'map_name$,.@str$,bc_map,"0xFF0000";
- initnpctimer;
- end;
- OnTimer5000:
- OnTimer8000:
- OnTimer11000:
- OnTimer14000:
- OnTimer17000:
- OnTimer20000:
- OnTimer23000:
- OnTimer26000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- end;
- OnTimer30000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- stopnpctimer;
- end;
- }
- 1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 4_F_PATIENT
- 1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 4_M_PATIENT
- 1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 4_F_PATIENT
- 1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 4_M_PATIENT
- 1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 4_F_PATIENT
- 1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 4_M_PATIENT
- 1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 4_F_PATIENT
- 1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 4_M_PATIENT
- 1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 4_F_PATIENT
- 1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 4_M_PATIENT
- 1@ma_h,43,181,4 script Moaning Patient#b 4_F_PATIENT,{ end; }
- 1@ma_h,60,182,4 duplicate(Moaning Patient#b) Screaming Patient#b 4_M_PATIENT
- 1@ma_h,60,132,7 duplicate(Moaning Patient#b) Patient in Pain#b 4_F_PATIENT
- 1@ma_h,43,132,7 duplicate(Moaning Patient#b) Passed Out Patient#b 4_M_PATIENT
- 1@ma_h,77,182,4 duplicate(Moaning Patient#b) Patient with Nightmare#b 4_F_PATIENT
- 1@ma_h,69,182,4 duplicate(Moaning Patient#b) Sick Looking Patient#b 4_M_PATIENT
- 1@ma_h,73,132,7 duplicate(Moaning Patient#b) Horrified Patient#b 4_F_PATIENT
- 1@ma_h,65,144,7 duplicate(Moaning Patient#b) Patient in Sorrow#b 4_M_PATIENT
- 1@ma_h,87,181,4 duplicate(Moaning Patient#b) Suffering Patient#b 4_F_PATIENT
- 1@ma_h,104,181,4 duplicate(Moaning Patient#b) Wriggling Patient#b 4_M_PATIENT
- 1@ma_h,99,132,7 duplicate(Moaning Patient#b) Patient in Cold Sweat#b 4_F_PATIENT
- 1@ma_h,87,132,7 duplicate(Moaning Patient#b) Howling Patient#b 4_M_PATIENT
- 1@ma_h,131,157,0 duplicate(Moaning Patient#b) #Dummy_Patternwarp45 HIDDEN_WARP_NPC
- // Warp Portals
- //============================================================
- 1@ma_h,35,156,0 warp2 #Boss Room Exit 2,2,ma_dun01,150,9
- 1@ma_h,105,157,0 warp2 #Boss Room Door 2,2,1@ma_h,116,157
- 1@ma_h,112,157,0 warp2 #Boss Room Door1 2,2,1@ma_h,100,157
- 1@ma_h,112,63,0 warp2 #Boss Room Door3 2,2,1@ma_h,100,63
- 1@ma_h,104,63,0 warp2 #Boss Room Door2 2,2,1@ma_h,117,63
- 1@ma_h,36,157,0 duplicate(#Boss Room Door2) #Patternwarp1 7,7
- 1@ma_h,46,157,0 duplicate(#Boss Room Door2) #Patternwarp2 7,7
- 1@ma_h,57,157,0 duplicate(#Boss Room Door2) #Patternwarp3 7,7
- 1@ma_h,67,157,0 duplicate(#Boss Room Door2) #Patternwarp4 7,7
- 1@ma_h,79,157,0 duplicate(#Boss Room Door2) #Patternwarp5 7,7
- 1@ma_h,89,157,0 duplicate(#Boss Room Door2) #Patternwarp6 7,7
- 1@ma_h,100,157,0 duplicate(#Boss Room Door2) #Patternwarp7 7,7
- 1@ma_h,51,173,0 duplicate(#Boss Room Door2) #Patternwarp8 10,10
- 1@ma_h,52,140,0 duplicate(#Boss Room Door2) #Patternwarp34 10,10
- 1@ma_h,73,173,0 duplicate(#Boss Room Door2) #Patternwarp35 10,10
- 1@ma_h,73,140,0 duplicate(#Boss Room Door2) #Patternwarp36 10,10
- 1@ma_h,95,173,0 duplicate(#Boss Room Door2) #Patternwarp37 10,10
- 1@ma_h,95,140,0 duplicate(#Boss Room Door2) #Patternwarp38 10,10
- //1@ma_h,70,170,0 duplicate(#Boss Room Door2) #Patternwarp39 10,10
- //1@ma_h,77,169,0 duplicate(#Boss Room Door2) #Patternwarp40 10,10
- 1@ma_h,117,171,0 duplicate(#Boss Room Door2) #Patternwarp41 10,10
- 1@ma_h,131,171,0 duplicate(#Boss Room Door2) #Patternwarp42 10,10
- 1@ma_h,146,171,0 duplicate(#Boss Room Door2) #Patternwarp43 10,10
- 1@ma_h,117,157,0 duplicate(#Boss Room Door2) #Patternwarp44 10,10
- 1@ma_h,131,157,0 duplicate(#Boss Room Door2) #Patternwarp45 10,10
- 1@ma_h,146,157,0 duplicate(#Boss Room Door2) #Patternwarp46 10,10
- 1@ma_h,117,143,0 duplicate(#Boss Room Door2) #Patternwarp47 10,10
- 1@ma_h,131,143,0 duplicate(#Boss Room Door2) #Patternwarp48 10,10
- 1@ma_h,146,143,0 duplicate(#Boss Room Door2) #Patternwarp49 10,10
- 1@ma_h,36,63,0 warp2 #Patternwarp10 7,7,1@ma_h,116,157
- 1@ma_h,46,63,0 duplicate(#Patternwarp10) #Patternwarp11 7,7
- 1@ma_h,56,63,0 duplicate(#Patternwarp10) #Patternwarp12 7,7
- 1@ma_h,67,63,0 duplicate(#Patternwarp10) #Patternwarp13 7,7
- 1@ma_h,78,63,0 duplicate(#Patternwarp10) #Patternwarp14 7,7
- 1@ma_h,89,63,0 duplicate(#Patternwarp10) #Patternwarp15 7,7
- 1@ma_h,100,63,0 duplicate(#Patternwarp10) #Patternwarp16 7,7
- 1@ma_h,51,79,0 duplicate(#Patternwarp10) #Patternwarp17 10,10
- 1@ma_h,51,46,0 duplicate(#Patternwarp10) #Patternwarp18 10,10
- 1@ma_h,73,80,0 duplicate(#Patternwarp10) #Patternwarp19 10,10
- 1@ma_h,73,46,0 duplicate(#Patternwarp10) #Patternwarp20 10,10
- 1@ma_h,95,79,0 duplicate(#Patternwarp10) #Patternwarp21 10,10
- 1@ma_h,95,46,0 duplicate(#Patternwarp10) #Patternwarp22 10,10
- //1@ma_h,193,82,0 duplicate(#Patternwarp10) #Patternwarp23 7,7
- //1@ma_h,193,82,0 duplicate(#Patternwarp10) #Patternwarp24 7,7
- 1@ma_h,117,77,0 duplicate(#Patternwarp10) #Patternwarp25 10,10
- 1@ma_h,131,77,0 duplicate(#Patternwarp10) #Patternwarp26 10,10
- 1@ma_h,146,77,0 duplicate(#Patternwarp10) #Patternwarp27 10,10
- 1@ma_h,117,63,0 duplicate(#Patternwarp10) #Patternwarp28 10,10
- 1@ma_h,131,63,0 duplicate(#Patternwarp10) #Patternwarp29 10,10
- 1@ma_h,146,63,0 duplicate(#Patternwarp10) #Patternwarp30 10,10
- 1@ma_h,117,49,0 duplicate(#Patternwarp10) #Patternwarp31 10,10
- 1@ma_h,131,49,0 duplicate(#Patternwarp10) #Patternwarp32 10,10
- 1@ma_h,146,49,0 duplicate(#Patternwarp10) #Patternwarp33 10,10
- // Disable select warps.
- // Custom, but saves processing and lines.
- 1@ma_h,1,1,0 script #ma_hos_warp_init CLEAR_NPC,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Exit");
- disablenpc instance_npcname("#Boss Room Door");
- disablenpc instance_npcname("#Boss Room Door1");
- for ( .@i = 1; .@i <= 8; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- for ( .@i = 34; .@i <= 38; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- // Skip 39-40 since they're disabled in the official script.
- for ( .@i = 41; .@i <= 49; ++.@i )
- disablenpc instance_npcname("#Patternwarp" + .@i);
- disablenpc instance_npcname("#ma_hos_warp_init");
- end;
- }
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