guides_morroc.txt 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. //===== rAthena Script =======================================
  2. //= Morroc Guides
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Guides for the city of Morroc and Morroc Ruins.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version, Renewal guide.
  14. //= 1.1 Fixed and optimized. [Euphy]
  15. //= 1.2 Navigation system update. [Euphy]
  16. //============================================================
  17. morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
  18. cutin "moc_soldier",2;
  19. mes "[Morroc Guide]";
  20. mes "Welcome to ^8B4513Morroc^000000,";
  21. mes "the Desert Town.";
  22. mes "Do you need help navigating the town?";
  23. F_Navi("[Morroc Guide]");
  24. next;
  25. while (1) {
  26. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  27. case 1:
  28. set .@loop,1;
  29. while (.@loop) {
  30. switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
  31. case 1:
  32. mes "[Morroc Guide]";
  33. mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
  34. mes "inside the ^B9062FPyramids^000000";
  35. mes "that is near the ^B9062FOasis^000000.";
  36. mes "Would you like to check any other locations?";
  37. viewpoint 1,26,294,0,0xFF0000;
  38. next;
  39. break;
  40. case 2:
  41. mes "[Morroc Guide]";
  42. mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is";
  43. mes "right outside the western gate.";
  44. mes "Would you like to check any other locations?";
  45. viewpoint 1,26,164,1,0x0A82FF;
  46. next;
  47. break;
  48. case 3:
  49. mes "[Morroc Guide]";
  50. mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400");
  51. mes "on your mini-map.";
  52. mes "Would you like to check any other locations?";
  53. viewpoint 1,26,294,2,0xFFB400;
  54. next;
  55. break;
  56. case 4:
  57. callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400");
  58. viewpoint 1,47,47,3,0xAAFF00;
  59. next;
  60. break;
  61. case 5:
  62. callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300");
  63. viewpoint 1,253,56,4,0xD2691E;
  64. next;
  65. break;
  66. case 6:
  67. mes "[Morroc Guide]";
  68. mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080");
  69. mes "has been shut down until further notice,";
  70. mes "but I'll mark its location";
  71. mes "on your mini-map.";
  72. mes "Would you like to check any other locations?";
  73. viewpoint 1,273,269,5,0xDA70D6;
  74. next;
  75. break;
  76. case 7:
  77. callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F");
  78. viewpoint 1,52,259,6,0xFF0000;
  79. next;
  80. break;
  81. case 8:
  82. set .@loop,0;
  83. break;
  84. }
  85. }
  86. break;
  87. case 2:
  88. set .@loop,1;
  89. while (.@loop) {
  90. switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
  91. case 1:
  92. callsub L_Mark,"^0000FFKafra Employees^000000";
  93. viewpoint 1,156,97,7,0x0A82FF;
  94. viewpoint 1,160,258,8,0x0A82FF;
  95. next;
  96. break;
  97. case 2:
  98. callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400");
  99. viewpoint 1,190,96,9,0xAAFF00;
  100. next;
  101. break;
  102. case 3:
  103. mes "[Morroc Guide]";
  104. mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is";
  105. mes "currently staying";
  106. mes "on the 1st floor of the Inn.";
  107. mes "Let me mark his location";
  108. mes "on your mini-map.";
  109. mes "Would you like to check any other locations?";
  110. viewpoint 1,273,269,10,0xD2691E;
  111. next;
  112. break;
  113. case 4:
  114. mes "[Morroc Guide]";
  115. mes F_Navi("Seiyablem","morocc,51,41","^800080");
  116. mes "is a technician";
  117. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  118. mes "but not all equipment";
  119. mes "can be slotted. Well, that's what he says.";
  120. mes "Would you like to check any other locations?";
  121. viewpoint 1,51,41,11,0xDA70D6;
  122. next;
  123. break;
  124. case 5:
  125. set .@loop,0;
  126. break;
  127. }
  128. }
  129. break;
  130. case 3:
  131. mes "[Morroc Guide]";
  132. mes "Sure, I'll remove all marks from your mini-map.";
  133. mes "Is there anything else I can do for you?";
  134. viewpoint 2,1,1,0,0xFFFF00;
  135. viewpoint 2,1,1,1,0x000000;
  136. viewpoint 2,1,1,2,0xFF0000;
  137. viewpoint 2,1,1,3,0xFFFF00;
  138. viewpoint 2,1,1,4,0xFFFF00;
  139. viewpoint 2,1,1,5,0xFFFF00;
  140. viewpoint 2,1,1,6,0xFFFF00;
  141. viewpoint 2,1,1,7,0xFFFF00;
  142. viewpoint 2,1,1,8,0xFFFF00;
  143. viewpoint 2,1,1,9,0xFFFF00;
  144. viewpoint 2,1,1,10,0xFFFF00;
  145. viewpoint 2,1,1,11,0xFFFF00;
  146. next;
  147. break;
  148. case 4:
  149. mes "[Morroc Guide]";
  150. mes "Be safe on your travels.";
  151. close2;
  152. cutin "moc_soldier",255;
  153. end;
  154. }
  155. }
  156. end;
  157. L_Mark:
  158. mes "[Morroc Guide]";
  159. mes "Let me mark the location of the";
  160. mes getarg(0);
  161. mes "on your mini-map.";
  162. mes "Would you like to check any other locations?";
  163. return;
  164. }
  165. morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707
  166. morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707
  167. morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707
  168. moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
  169. cutin "moc_soldier",2;
  170. mes "[Morroc Guide]";
  171. mes "Welcome to ^8B4513Morroc^000000,";
  172. mes "the Desert Town.";
  173. mes "Do you need help navigating the town?";
  174. F_Navi("[Morroc Guide]");
  175. next;
  176. while (1) {
  177. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  178. case 1:
  179. set .@loop,1;
  180. while (.@loop) {
  181. switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
  182. case 1:
  183. mes "[Morroc Guide]";
  184. mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
  185. mes "inside the ^B9062FPyramids^000000.";
  186. mes "Let me mark its location";
  187. mes "on your mini-map.";
  188. mes "Would you like to check any other locations?";
  189. viewpoint 1,56,161,0,0xFF0000;
  190. next;
  191. break;
  192. case 2:
  193. mes "[Morroc Guide]";
  194. mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF");
  195. mes "is outside the south entrance of this Oasis.";
  196. mes "Would you like to check any other locations?";
  197. viewpoint 1,71,19,1,0x0A82FF;
  198. next;
  199. break;
  200. case 3:
  201. mes "[Morroc Guide]";
  202. mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is";
  203. mes "right outside the southeast entrance of this Oasis.";
  204. mes "Let me mark its location";
  205. mes "on your mini-map.";
  206. mes "Would you like to check any other locations?";
  207. viewpoint 1,158,40,2,0xFFB400;
  208. next;
  209. break;
  210. case 4:
  211. set .@loop,0;
  212. break;
  213. }
  214. }
  215. break;
  216. case 2:
  217. set .@loop,1;
  218. while (.@loop) {
  219. switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
  220. case 1:
  221. callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
  222. viewpoint 1,68,164,3,0xAAFF00;
  223. next;
  224. break;
  225. case 2:
  226. mes "[Morroc Guide]";
  227. mes "Let me mark the location of the";
  228. mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080");
  229. mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080");
  230. mes "on your mini-map.";
  231. mes "Would you like to check any other locations?";
  232. viewpoint 1,92,128,5,0xDA70D6;
  233. viewpoint 1,114,63,6,0xDA70D6;
  234. next;
  235. break;
  236. case 3:
  237. callsub L_Mark, "^B9062FKafra Employee^000000";
  238. viewpoint 1,59,157,7,0xFF0000;
  239. next;
  240. break;
  241. case 4:
  242. callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF");
  243. viewpoint 1,107,94,8,0x0A82FF;
  244. next;
  245. break;
  246. case 5:
  247. callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400");
  248. viewpoint 1,118,170,9,0xFFB400;
  249. next;
  250. break;
  251. case 6:
  252. callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400");
  253. viewpoint 1,115,123,10,0xAAFF00;
  254. next;
  255. break;
  256. case 7:
  257. mes "[Morroc Guide]";
  258. mes F_Navi("Leablem","moc_ruins,154,86","^7F3300");
  259. mes "is a technician";
  260. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  261. mes "but not all equipment";
  262. mes "can be slotted. Well, that's what he says.";
  263. mes "Would you like to check any other locations?";
  264. viewpoint 1,154,86,11,0xD2691E;
  265. next;
  266. break;
  267. case 8:
  268. set .@loop,0;
  269. break;
  270. }
  271. }
  272. break;
  273. case 3:
  274. mes "[Morroc Guide]";
  275. mes "Sure, I'll remove all marks from your mini-map.";
  276. mes "Is there anything else I can do for you?";
  277. viewpoint 2,1,1,0,0xFFFF00;
  278. viewpoint 2,1,1,1,0x000000;
  279. viewpoint 2,1,1,2,0xFF0000;
  280. viewpoint 2,1,1,3,0xFFFF00;
  281. viewpoint 2,1,1,4,0xFFFF00;
  282. viewpoint 2,1,1,5,0xFFFF00;
  283. viewpoint 2,1,1,6,0xFFFF00;
  284. viewpoint 2,1,1,7,0xFFFF00;
  285. viewpoint 2,1,1,8,0xFFFF00;
  286. viewpoint 2,1,1,9,0xFFFF00;
  287. viewpoint 2,1,1,10,0xFFFF00;
  288. viewpoint 2,1,1,11,0xFFFF00;
  289. next;
  290. break;
  291. case 4:
  292. mes "[Morroc Guide]";
  293. mes "Be safe on your travels.";
  294. close2;
  295. cutin "moc_soldier",255;
  296. end;
  297. }
  298. }
  299. end;
  300. L_Mark:
  301. mes "[Morroc Guide]";
  302. mes "Let me mark the location of the";
  303. mes getarg(0);
  304. mes "on your mini-map.";
  305. mes "Would you like to check any other locations?";
  306. return;
  307. }
  308. moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
  309. moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707