mora.txt 32 KB

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  1. //===== rAthena Script =======================================
  2. //= Mora Village
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Mora Town Script
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [SuperHulk]
  14. //= 1.1 Translations to English. [Flaid]
  15. //= 1.1a Standardized. [Euphy]
  16. //= 1.2 Added new NPCs. [Flaid]
  17. //= 1.3 Replaced with full iRO town NPCs. [Euphy]
  18. //= 1.4 Updated to match the official scripts. [Euphy]
  19. //============================================================
  20. // Set 1 :: mora_resident
  21. //============================================================
  22. mora,52,138,5 script Mungmung#p 516,{
  23. mes "[Mungmung]";
  24. mes "I'm not the innkeeper!";
  25. mes "Why do people want to pay me when they see me?";
  26. close;
  27. }
  28. mora,160,123,3 script Nemnem#p 517,{
  29. mes "[Nemnem]";
  30. mes "My pain is getting worse and worse";
  31. mes "since the crevice appeared in Bifrost.";
  32. mes "Are you responsible for it, young one?";
  33. next;
  34. switch(select("Of course I am!:That's an unfair accusation!")) {
  35. case 1:
  36. mes "[Nemnem]";
  37. mes "Bra~vo!";
  38. emotion ET_COOL;
  39. close;
  40. case 2:
  41. mes "[Nemnem]";
  42. mes "If not, never mind!";
  43. emotion ET_PROFUSELY_SWEAT, playerattached();
  44. close;
  45. }
  46. }
  47. mora,105,104,3 script Boaster#podo 514,{
  48. mes "[Boaster]";
  49. mes "So the situation";
  50. mes "was at its worst.";
  51. next;
  52. mes "[Raffles]";
  53. mes "Oh~!";
  54. next;
  55. mes "[Boaster]";
  56. mes "Bored to death, I started to cry.";
  57. mes "Then I fell asleep, tired from all the crying.";
  58. mes "And when I woke up,";
  59. mes "I was even more bored";
  60. mes "than before!";
  61. next;
  62. mes "[Raffles]";
  63. mes "Oh, oh!";
  64. mes "That's terrible, so terrible.";
  65. mes "How could that happen?!";
  66. next;
  67. mes "[Boaster]";
  68. mes "So the situation got";
  69. mes "more and more serious...";
  70. mes "Now give me some more coins.";
  71. emotion ET_PROFUSELY_SWEAT, playerattached();
  72. close;
  73. }
  74. mora,105,100,1 script Rangrang#p 518,{
  75. mes "[Rangrang]";
  76. mes "I've never heard such a boring and sad story.";
  77. mes "I feel like crying!";
  78. close;
  79. }
  80. /*
  81. // Disabled due to overlapping with RangRang,
  82. // and is not clickable on official servers.
  83. mora,105,100,1 script Gurgur#p 516,{
  84. mes "[Gurgur]";
  85. mes "He's been crying, falling asleep,";
  86. mes "and then waking up for 210 times now.";
  87. mes "Isn't it just so original?";
  88. mes "I wonder how the story will end.";
  89. close;
  90. }
  91. */
  92. mora,99,100,7 script Decoy#podo 515,{
  93. mes "[A Decoy]";
  94. mes "Oh~!";
  95. mes "That's just so";
  96. mes "unbelievable!";
  97. mes "I'm so curious, let's give him some coins!";
  98. close;
  99. }
  100. mora,98,104,5 script Moved Raffle#podo 516,{
  101. mes "[Moved Raffle]";
  102. mes "This is sad, too sad!";
  103. mes "I'm not sure why,";
  104. mes "but it must be sad";
  105. mes "because everybody else says so.";
  106. close;
  107. }
  108. mora,102,107,5 script Relieved Raffle#podo 517,{
  109. mes "[Relieved Raffle]";
  110. mes "Wow~!";
  111. mes "This is exciting.";
  112. mes "He woke up safe and sound again!";
  113. mes "Well, I'm sure he will next time!";
  114. mes "...";
  115. next;
  116. mes "[Relieved Raffle]";
  117. mes "Eh?";
  118. close;
  119. }
  120. mora,101,107,5 script Excited Raffle#podo 518,{
  121. mes "[Excited Raffle]";
  122. mes "Wow~";
  123. mes "The story is no fun at all.";
  124. mes "Wow~!";
  125. mes "But it's as if we were singing in chorus -";
  126. mes "it's really fun.";
  127. mes "Wow~!";
  128. close;
  129. }
  130. mora,103,100,5 script Impressed Raffle#podo 518,{
  131. mes "[Impressed Raffle]";
  132. mes "Wow! Wow!";
  133. close;
  134. }
  135. mora,123,94,7 script Visitor to Mora#podo1 515,{
  136. mes "[Visitor to Mora]";
  137. mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
  138. mes "Ha......";
  139. close;
  140. }
  141. mora,155,72,3 script Visitor to Mora#podo2 513,{
  142. mes "[Visitor to Mora]";
  143. mes "Isn't this one cheerful village?";
  144. mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
  145. close;
  146. }
  147. mora,184,169,5 script Worker#mo1 516,{
  148. mes "[Worker]";
  149. mes "I heard that somebody made it out of the Labyrinth Forest alive.";
  150. mes "Whoever it is, I want to meet this person myself.";
  151. close;
  152. }
  153. mora,179,155,1 script Novice Worker#mo 516,{
  154. mes "[Novice Worker]";
  155. mes "I'll come out of the Labyrinth Forest and become a hero!";
  156. next;
  157. mes "[Indifferent Worker]";
  158. mes "I hear somebody already did that.";
  159. next;
  160. mes "[Novice Worker]";
  161. mes "What if I say I'm that somebody?";
  162. next;
  163. mes "[Indifferent Worker]";
  164. mes "Forget it. It's more believable";
  165. mes "to say I did it.";
  166. next;
  167. mes "[Novice Worker]";
  168. mes "Well, that's true.";
  169. close;
  170. }
  171. mora,177,157,5 script Indifferent Worker#mo 518,{
  172. mes "[Novice Worker]";
  173. mes "I'll come out of the Labyrinth Forest and become a hero!";
  174. next;
  175. mes "[Indifferent Worker]";
  176. mes "I hear somebody already did that.";
  177. next;
  178. mes "[Novice Worker]";
  179. mes "What if I say I'm that somebody?";
  180. next;
  181. mes "[Indifferent Worker]";
  182. mes "Forget it. It's more believable";
  183. mes "to say I did it.";
  184. next;
  185. mes "[Novice Worker]";
  186. mes "Well, that's true.";
  187. close;
  188. }
  189. mora,108,182,5 script Worker#mo4 516,{
  190. mes "[Worker]";
  191. mes "Stay clear of the Labyrinth Forest.";
  192. mes "Don't ever dream of peeking in out of curiosity.";
  193. mes "Lots of travelers have gone missing after going there.";
  194. close;
  195. }
  196. // Set 2 :: npc
  197. //============================================================
  198. mora,122,97,6 script Relaxing Raffle#ep14_1 517,{
  199. mes "[Relaxing Rafflesia]";
  200. mes "The public bath in the center of the village is a symbol of Mora Village.";
  201. next;
  202. mes "[Relaxing Rafflesia]";
  203. mes "It's not just a simple puddle.";
  204. mes "It has tremendous power";
  205. mes "to heal wounds.";
  206. next;
  207. mes "[Relaxing Rafflesia]";
  208. mes "Try walking in the bath";
  209. mes "if you want to see for yourself.";
  210. mes "It will slowly but surely heal your wounds.";
  211. close;
  212. }
  213. mora,174,171,0 script Warehouse Worker#mo1 518,{
  214. mes "[Shortffle]";
  215. mes "I want to climb the ladder,";
  216. mes "but my legs are too short to do that.";
  217. emotion ET_CRY;
  218. next;
  219. mes "[Shortffle]";
  220. mes "I wonder who brought it here.";
  221. close;
  222. }
  223. mora,113,185,4 script Reading Raffle#ep14_1 516,{
  224. mes "You see a Rafflesia";
  225. mes "lost in reading.";
  226. next;
  227. switch(select("See what he's reading.:Leave him alone.")) {
  228. case 1:
  229. mes "Curious about what he's reading,";
  230. mes "you quietly approach him from behind.";
  231. mes "The Rafflesia is reading in a low voice.";
  232. next;
  233. mes "[Reading Rafflesia]";
  234. mes "Seiren was going to Eremes's.";
  235. mes "He was going there to borrow";
  236. mes "Eremes's reference books,";
  237. next;
  238. mes "[Reading Rafflesia]";
  239. mes "but he also hoped to see";
  240. mes "his beautiful sister, Seiren.";
  241. mes "Seiren knocked on Eremes's door";
  242. mes "with his heart pounding.";
  243. next;
  244. mes "[Reading Rafflesia]";
  245. mes "Knock! Knock! Knock!";
  246. mes "Excuse me. Is anybody there?";
  247. mes "... ... ...";
  248. mes "He doesn't hear anything.";
  249. next;
  250. mes "[Reading Rafflesia]";
  251. mes "Is there nobody home?";
  252. mes "He knocked again,";
  253. mes "afraid that he might have";
  254. mes "made the trip for nothing.";
  255. next;
  256. mes "[Reading Rafflesia]";
  257. mes "Knock! Knock! Knock!";
  258. mes "No answer again. Is there nobody home?";
  259. mes "He knew it was rude to do that,";
  260. mes "but he decided to enter anyway";
  261. mes "and wait for Eremes to come back home.";
  262. next;
  263. mes "[Reading Rafflesia]";
  264. mes "Seiren opened the front door";
  265. mes "with his heart throbbing.";
  266. mes "*squeak*";
  267. mes "The door wasn't locked.";
  268. mes "Eremes seems to be away for a while.";
  269. next;
  270. mes "[Reading Rafflesia]";
  271. mes "Seiren entered the house hesitantly.";
  272. mes "The moment he stepped into the house,";
  273. mes "he heard a sound of water running.";
  274. next;
  275. mes "[Reading Rafflesia]";
  276. mes "Seiren suddenly came to his senses,";
  277. mes "and turned back to go out.";
  278. mes "But right at the moment!!";
  279. next;
  280. mes "[Reading Rafflesia]";
  281. mes "*thud*";
  282. mes "The bathroom door opened,";
  283. mes "and with white steam pouring out came a foot.";
  284. next;
  285. mes "[Reading Rafflesia]";
  286. mes "Seiren's heart almost stopped";
  287. mes "at the sight of it. And a moment later,";
  288. mes "somebody came out from the bathroom,";
  289. mes "with just a towel around her body.";
  290. next;
  291. mes "[Reading Rafflesia]";
  292. mes "With her body still wet";
  293. mes "from the shower...";
  294. next;
  295. mes "[Reading Rafflesia]";
  296. mes "*gasp* Who are you? How long";
  297. mes "were you standing there? How rude.";
  298. emotion ET_HUK;
  299. next;
  300. mes "The Rafflesia closed the book hastily.";
  301. mes "You're curious what will happen next,";
  302. mes "but you've been rude enough,";
  303. mes "so you just give up.";
  304. close;
  305. case 2:
  306. mes "You leave the place quietly";
  307. mes "in order not to disturb";
  308. mes "the Rafflesia, who was lost in reading.";
  309. close;
  310. }
  311. }
  312. mora,99,65,6 script Banana Rafflesia#ep14_1 516,{
  313. mes "[Banana Rafflesia]";
  314. mes "You want a banana?";
  315. next;
  316. switch(select("Yes, I do.:No, thanks.")) {
  317. case 1:
  318. mes "[Banana Rafflesia]";
  319. mes "Take it if you can.";
  320. mes "If you are successful, you can have it for free.";
  321. emotion ET_OK;
  322. close;
  323. case 2:
  324. mes "[Banana Rafflesia]";
  325. mes "Well, I was going to give it for free,";
  326. mes "but if you don't want it, it's fine with me.";
  327. emotion ET_HNG;
  328. close;
  329. }
  330. }
  331. mora,30,128,4 script Relaxing Traveler#ep14_1 514,{
  332. mes "[Traveler]";
  333. mes "The Mora Inn is famous";
  334. mes "for its unusual pieces of furniture.";
  335. mes "Mushroom closets and apple dressers...";
  336. mes "Aren't they so innovative?";
  337. next;
  338. select("... ... ...");
  339. mes "[Traveler]";
  340. mes "Sorry... maybe it's just me...";
  341. emotion ET_SORRY;
  342. close;
  343. }
  344. mora,130,96,4 script Relaxing Traveler#ep14_2 513,{
  345. mes "[Traveler]";
  346. mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
  347. mes "It's like looking at centuplets...";
  348. next;
  349. mes "[Traveler]";
  350. mes "However! If you look closely,";
  351. mes "you'll find each of them has a personality.";
  352. mes "To find it is one of the fun things";
  353. mes "you can do in the village.";
  354. close;
  355. }
  356. mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{
  357. mes "[Wounded Raffle]";
  358. mes "Ugghh... What was it";
  359. mes "that was in the bath... Arrrghh...";
  360. mes "To attack suddenly like that... Be careful...";
  361. mes "Whatever it is in there, it's very aggressive.";
  362. close;
  363. }
  364. mora,168,161,4 script Warehouse Worker#mo2 513,{
  365. mes "[Lively]";
  366. mes "The inn over there~";
  367. mes "It should've been mine~";
  368. next;
  369. mes "[Lively]";
  370. mes "The store over there~";
  371. mes "It should've been mine as well~";
  372. next;
  373. mes "[Lively]";
  374. mes "The warehouse here~";
  375. mes "and all the things in it~";
  376. mes "All of those should've been mine~";
  377. mes "All of those should've been mine~";
  378. next;
  379. mes "[Lively]";
  380. mes "Ahhh... I'd like to make money...";
  381. emotion ET_CRY;
  382. close;
  383. }
  384. mora,175,161,6 script Warehouse Worker#mo3 518,{
  385. mes "[Kuorita]";
  386. mes "Oh... this duck...";
  387. next;
  388. mes "[Kuorita]";
  389. mes "Its slender red beak...";
  390. mes "and the blush on its cheeks...";
  391. mes "and its wings, ready to take off";
  392. mes "any moment...";
  393. emotion ET_SHY;
  394. next;
  395. mes "[Kuorita]";
  396. mes "I want to have it badly...";
  397. mes "What would happen if I stole it?";
  398. emotion ET_HUNGRY;
  399. close;
  400. }
  401. mora,140,186,3 script Raffle Philosopher 517,{
  402. mes "[Raffle Philosopher]";
  403. mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
  404. next;
  405. if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) {
  406. mes "[Raffle Philosopher]";
  407. mes "You don't get something for nothing.";
  408. close;
  409. }
  410. mes "[Raffle Philosopher]";
  411. mes "How much are you willing to give me?";
  412. mes "You can pay me in the currencies listed below.";
  413. mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
  414. next;
  415. input .@input;
  416. if (.@input == 0) {
  417. mes "[Raffle Philosopher]";
  418. mes "So you don't want to hear a quote, eh?";
  419. close;
  420. } else if (.@input < 100 || .@input > 1000000) {
  421. mes "[Raffle Philosopher]";
  422. mes "You can pay between ^FF0000100 and 1000000^000000.";
  423. close;
  424. } else if (Zeny < .@input) {
  425. mes "[Raffle Philosopher]";
  426. mes "So you think this is what my time is worth?";
  427. close;
  428. }
  429. mes "[Raffle Philosopher]";
  430. mes "The quote I'm going to tell you is...";
  431. mes "Let's see... Wait a second.";
  432. set Zeny, Zeny-.@input;
  433. next;
  434. mes ". . . . . . . . .";
  435. next;
  436. mes ". . . . . . . . .";
  437. next;
  438. mes ". . . . . . . . .";
  439. next;
  440. mes "[Raffle Philosopher]";
  441. mes "Okay! I think this is the one for you.";
  442. next;
  443. mes "[Raffle Philosopher]";
  444. mes strcharinfo(0)+", the quote I'm going to tell you is...";
  445. switch(rand(1,70)) {
  446. case 1:
  447. mes "Nothing is more difficult,";
  448. mes "and therefore more precious,";
  449. mes "than to be able to decide.";
  450. mes "- Napoleon Bonaparte -";
  451. break;
  452. case 2:
  453. mes "Sometimes we stare so long at a door that is closing,";
  454. mes "that we see too late the one that is open.";
  455. mes "- Alexander Graham Bell -";
  456. break;
  457. case 3:
  458. mes "If it's that painful, why do you keep doing it?";
  459. mes "The answer's simple.";
  460. mes "Because it makes my heart beat,";
  461. mes "because it excites me.";
  462. mes "My body might suffer, but I'm a lot happier";
  463. mes "doing what I have always wanted to do.";
  464. mes "- Biya Han -";
  465. break;
  466. case 4:
  467. mes "You cannot persuade anybody";
  468. mes "before you change yourself.";
  469. mes "- Cheoljong Ko -";
  470. break;
  471. case 5:
  472. mes "Never regret what you have chosen.";
  473. mes "- Miyoung Ko -";
  474. break;
  475. case 6:
  476. mes "A man is not finished when he is defeated.";
  477. mes "He is finished when he quits.";
  478. mes "- Richard Nixon -";
  479. break;
  480. case 7:
  481. mes "Failure is instructive.";
  482. mes "The person who really thinks";
  483. mes "learns quite as much from his failures";
  484. mes "as from his successes.";
  485. mes "- John Dewey -";
  486. break;
  487. case 8:
  488. mes "We sow our thoughts, and we reap our actions;";
  489. mes "we sow our actions, and we reap our habits;";
  490. mes "we sow our habits, and we reap our characters;";
  491. mes "we sow our characters, and we reap our destiny.";
  492. mes "- Erasmus -";
  493. break;
  494. case 9:
  495. mes "There is no greater folly";
  496. mes "in the world";
  497. mes "than for a man to despair.";
  498. mes "- Miguel de Cervantes -";
  499. break;
  500. case 10:
  501. mes "Humility is the most difficult";
  502. mes "of all virtues to achieve,";
  503. mes "nothing dies harder than the desire";
  504. mes "to think well of oneself.";
  505. mes "- T. S. Eliot -";
  506. break;
  507. case 11:
  508. mes "You have to assess your talent...";
  509. mes "and ask yourself if this is going to be";
  510. mes "an avocation or a job.";
  511. mes "- Norma Clayton -";
  512. break;
  513. case 12:
  514. mes "An eye for an eye";
  515. mes "only ends up";
  516. mes "making the whole world blind.";
  517. mes "- Gandhi-";
  518. break;
  519. case 13:
  520. mes "A man of no talent";
  521. mes "craves long life,";
  522. mes "yet a fool, if offered eternity,";
  523. mes "would not know what to do with it.";
  524. mes "- Solzhenitsyn -";
  525. break;
  526. case 14:
  527. mes "It is not because the truth is too difficult to see that we make mistakes...";
  528. mes "we make mistakes because the easiest and most comfortable course for us";
  529. mes "is to seek insight where it accords with our emotions - especially selfish ones.";
  530. mes "- Solzhenitsyn -";
  531. break;
  532. case 15:
  533. mes "Beware of a man";
  534. mes "of one book.";
  535. mes "- English Proverb -";
  536. break;
  537. case 16:
  538. mes "Bees drink water to make honey,";
  539. mes "and snakes drink water to make poison.";
  540. mes "- English Proverb -";
  541. break;
  542. case 17:
  543. mes "Despair is an illness leading to death.";
  544. mes "- Kierkegaard -";
  545. break;
  546. case 18:
  547. mes "To eat bread without hope is";
  548. mes "still slowly to starve to death.";
  549. mes "- Pearl Buck -";
  550. break;
  551. case 19:
  552. mes "Optimism is the faith that leads to achievement.";
  553. mes "Nothing can be done";
  554. mes "without hope and confidence.";
  555. mes "- Helen Keller -";
  556. break;
  557. case 20:
  558. mes "Look deep into nature,";
  559. mes "and then you will understand";
  560. mes "everything better.";
  561. mes "- Albert Einstein -";
  562. break;
  563. case 21:
  564. mes "Many of life's failures are";
  565. mes "people who did not realize";
  566. mes "how close they were";
  567. mes "to success";
  568. mes "when they gave up.";
  569. mes "- Thomas Edison -";
  570. break;
  571. case 22:
  572. mes "I have more fun and enjoy more financial success";
  573. mes "when I stop trying";
  574. mes "to get what I want";
  575. mes "and start helping other people ";
  576. mes "get what they want.";
  577. mes "- Spencer Johnson, Larry Wilson -";
  578. break;
  579. case 23:
  580. mes "Age is like love, it cannot be hid.";
  581. mes "- Thomas Dekker -";
  582. break;
  583. case 24:
  584. mes "We can't become";
  585. mes "what we need to be";
  586. mes "by remaining what we are.";
  587. mes "- Oprah Winfrey -";
  588. break;
  589. case 25:
  590. mes "Turn your wounds.";
  591. mes "into wisdom.";
  592. mes "- Oprah Winfrey -";
  593. break;
  594. case 26:
  595. mes "Pain is the great teacher of mankind.";
  596. mes "- Marie E. Eschenbach -";
  597. break;
  598. case 27:
  599. mes "The superior man thinks always";
  600. mes "of virtue; the common man";
  601. mes "thinks of comfort.";
  602. mes "- Confucius -";
  603. break;
  604. case 28:
  605. mes "Pleasure is often spoiled by describing it.";
  606. mes "- Stendhal -";
  607. break;
  608. case 29:
  609. mes "The end comes when we";
  610. mes "no longer talk with ourselves.";
  611. mes "It is the end of genuine thinking";
  612. mes "and the beginning of the final loneliness.";
  613. mes "- Edward Gibbon -";
  614. break;
  615. case 30:
  616. mes "They who have conquered doubt and fear";
  617. mes "have conquered failure.";
  618. mes "- James Allen -";
  619. break;
  620. case 31:
  621. mes "Our greatest pride was";
  622. mes "not that we never fail, but rather";
  623. mes "that we always stand up when we fall.";
  624. mes "- Confucius -";
  625. break;
  626. case 32:
  627. mes "When you love a person";
  628. mes "all fear disappears.";
  629. mes "And when you are afraid all love disappears.";
  630. mes "- Osho Rajneesh -";
  631. break;
  632. case 33:
  633. mes "The power of our unconscious mind is enormous;";
  634. mes "what we cannot do in our conscious state";
  635. mes "we can do with the help";
  636. mes "of the unconscious mind";
  637. mes "more sensible than the conscious.";
  638. mes "- Osho Rajneesh -";
  639. break;
  640. case 34:
  641. mes "Truth is simple. Very simple-";
  642. mes "so simple that a child can understand it.";
  643. mes "In fact, so simple that only a child can understand it.";
  644. mes "Unless you become a child again";
  645. mes "you will not be able to understand it.";
  646. mes "It is an experience, not speculation.";
  647. mes "- Osho Rajneesh -";
  648. break;
  649. case 35:
  650. mes "The best and most beautiful things in the world";
  651. mes "cannot be seen or even touched -";
  652. mes "they must be felt with the heart.";
  653. mes "- Helen Keller -";
  654. break;
  655. case 36:
  656. mes "Never bend your head. Always hold it high.";
  657. mes "Look the world straight in the eye.";
  658. mes "- Helen Keller -";
  659. break;
  660. case 37:
  661. mes "Alone we can do so little;";
  662. mes "together we can do so much.";
  663. mes "- Helen Keller -";
  664. break;
  665. case 38:
  666. mes "The highest result of education is tolerance.";
  667. mes "- Helen Keller -";
  668. break;
  669. case 39:
  670. mes "We are, each of us";
  671. mes "angels with only one wing;";
  672. mes "and we can only fly";
  673. mes "by embracing one another.";
  674. mes "- Luciano de Crescenzo -";
  675. break;
  676. case 40:
  677. mes "He that feeds himself from waiting could die of hunger.";
  678. mes "- Danish Proverb -";
  679. break;
  680. case 41:
  681. mes "A bad peace is better";
  682. mes "than a good war.";
  683. mes "- Russian Proverb -";
  684. break;
  685. case 42:
  686. mes "He who wants to warm himself";
  687. mes "in old age must build";
  688. mes "a fireplace in his youth.";
  689. mes "- German Proverb -";
  690. break;
  691. case 43:
  692. mes "Those who are choosy often pick the worst.";
  693. mes "- Ilocano Proverb -";
  694. break;
  695. case 44:
  696. mes "Even a God will lose money";
  697. mes "after three days of gambling.";
  698. mes "- Chinese Proverb -";
  699. break;
  700. case 45:
  701. mes "I fear not the man";
  702. mes "who has practiced 10,000 kicks once,";
  703. mes "but I fear the man";
  704. mes "who has practiced one kick 10,000 times.";
  705. mes "- Bruce Lee -";
  706. break;
  707. case 46:
  708. mes "The best way to be remembered";
  709. mes "is to have a life.";
  710. mes "worth remembering.";
  711. mes "- Bruce Lee -";
  712. break;
  713. case 47:
  714. mes "To know oneself is to study oneself";
  715. mes "in action with another person.";
  716. mes "- Bruce Lee -";
  717. break;
  718. case 48:
  719. mes "I'm not one of those,";
  720. mes "who do not believe";
  721. mes "in love at first sight,";
  722. mes "but I believe in taking a second look.";
  723. mes "- Bruce Lee -";
  724. break;
  725. case 49:
  726. mes "One should never rush marriage.";
  727. mes "Unlike fruit, marriage is";
  728. mes "always in season.";
  729. mes "- Leo Tolstoy -";
  730. break;
  731. case 50:
  732. mes "Those who want to succeed";
  733. mes "will find a way, those who";
  734. mes "don't will find an excuse.";
  735. mes "- Leo Aguila -";
  736. break;
  737. case 51:
  738. mes "Motivation is what gets you started.";
  739. mes "Habit is what keeps you going.";
  740. mes "- Jim Ryan -";
  741. break;
  742. case 52:
  743. mes "He has achieved success who has lived well,";
  744. mes "laughed often, and loved much.";
  745. mes "- Bessie Stanley -";
  746. break;
  747. case 53:
  748. mes "A poor person spends his money";
  749. mes "and invests the rest.";
  750. mes "A rich person invests his money";
  751. mes "and spends what's left.";
  752. mes "- Jim Rohn -";
  753. break;
  754. case 54:
  755. mes "If you can't find the key to success,";
  756. mes "pick the lock.";
  757. mes "One of the most important principles of success is";
  758. mes "developing the habit of going the extra mile.";
  759. mes "- Napoleon Hill -";
  760. break;
  761. case 55:
  762. mes "The human race has";
  763. mes "one really effective weapon,";
  764. mes "and that is laughter.";
  765. mes "- Mark Twain -";
  766. break;
  767. case 56:
  768. mes "A day without laughter is a day wasted.";
  769. mes "- Charlie Chaplin -";
  770. break;
  771. case 57:
  772. mes "He who laughs best today,";
  773. mes "will also laugh last.";
  774. mes "- Nietzsche -";
  775. break;
  776. case 58:
  777. mes "Laughter is the sun that";
  778. mes "drives winter from the human face.";
  779. mes "- Victor Hugo -";
  780. break;
  781. case 59:
  782. mes "Laugh, and the world laughs";
  783. mes "with you; weep, and";
  784. mes "you weep alone.";
  785. mes "- Ella Wheeler Wilcox -";
  786. break;
  787. case 60:
  788. mes "It is impossible for you to be angry";
  789. mes "and laugh at the same time.";
  790. mes "Anger and laughter are mutually exclusive";
  791. mes "and you have the power to choose either.";
  792. mes "- Wayne Dyer -";
  793. break;
  794. case 61:
  795. mes "We don't laugh because we're happy";
  796. mes "- we're happy because we laugh.";
  797. mes "- William James -";
  798. break;
  799. case 62:
  800. mes "The person who knows how to laugh at himself";
  801. mes "will never cease to be amused.";
  802. mes "- Shirley MacLaine -";
  803. break;
  804. case 63:
  805. mes "The young man who has not wept is a savage,";
  806. mes "and the older man who will not laugh is a fool.";
  807. mes "- George Santayana -";
  808. break;
  809. case 64:
  810. mes "I do not have much patience";
  811. mes "with a thing of beauty";
  812. mes "that must be explained";
  813. mes "to be understood.";
  814. mes "If it does need additional interpretation";
  815. mes "then I question";
  816. mes "whether it has fulfilled its purpose.";
  817. mes "- Charlie Chaplin -";
  818. break;
  819. case 65:
  820. mes "Life is a tragedy";
  821. mes "when seen in close-up,";
  822. mes "but a comedy";
  823. mes "in long-shot.";
  824. mes "- Charlie Chaplin -";
  825. break;
  826. case 66:
  827. mes "The clearest sign of wisdom is continued cheerfulness.";
  828. mes "- Michel de Montaigne -";
  829. break;
  830. case 67:
  831. mes "The time you enjoyed wasting";
  832. mes "was not wasted.";
  833. mes "- John Lennon -";
  834. break;
  835. case 68:
  836. mes "True humor springs not more from the head than from the heart.";
  837. mes "It is not contempt; its essence is love.";
  838. mes "It issues not in laughter,";
  839. mes "but in still smiles, which lie far deeper.";
  840. mes "- Thomas Carlyle -";
  841. break;
  842. case 69:
  843. mes "Through humor, you can soften";
  844. mes "some of the worst blows";
  845. mes "that life delivers.";
  846. mes "And once you find laughter,";
  847. mes "no matter how painful";
  848. mes "your situation might be,";
  849. mes "you can survive it.";
  850. mes "- Bill Cosby -";
  851. break;
  852. case 70:
  853. mes "My great hope is to laugh";
  854. mes "as much as I cry;";
  855. mes "to get my work done";
  856. mes "and try to love somebody";
  857. mes "and have the courage";
  858. mes "to accept the love in return.";
  859. mes "- Maya Angelou -";
  860. break;
  861. }
  862. next;
  863. mes "[Raffle Philosopher]";
  864. mes "People take what they hear";
  865. mes "differently.";
  866. next;
  867. mes "[Raffle Philosopher]";
  868. mes "I wonder what you think";
  869. mes "about what I've told you.";
  870. next;
  871. input .@inputstr$;
  872. mes "[Raffle Philosopher]";
  873. mes "So you think that "+.@inputstr$+".";
  874. next;
  875. mes "[Raffle Philosopher]";
  876. mes "... ... ... ...";
  877. next;
  878. mes "[Raffle Philosopher]";
  879. mes "I don't know. There is no one answer";
  880. mes "to this question...";
  881. mes "Hold onto your thought.";
  882. close;
  883. }
  884. - script #mora_traveler -1,{
  885. mes "[Upset Traveler]";
  886. mes "You... you dare play a game with me?";
  887. emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
  888. next;
  889. mes "[Traveler That Posed the Question]";
  890. mes "What...? Do you have proof?";
  891. mes "Do you have proof?!!";
  892. emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2");
  893. next;
  894. mes "[Traveler Trying to Stop the Fight]";
  895. mes "Look, stop it, just stop it!";
  896. mes "I'm afraid it will turn into a big fight...";
  897. emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Traveler#ep14_1_3");
  898. next;
  899. mes "[Traveler Trying to Stop the Fight]";
  900. mes "Oh! Why don't we ask";
  901. mes "that person there...?";
  902. next;
  903. mes "[Upset Traveler]";
  904. mes "Oh, yes! That's a great idea.";
  905. mes "Well~ Hello there~";
  906. mes "You there, traveler!";
  907. emotion ET_AHA, getnpcid(0, "Traveler#ep14_1_1");
  908. next;
  909. mes "They seem to be calling out to you.";
  910. next;
  911. if(select("See what the matter is.:I have nothing to do with it.") == 2) {
  912. mes "You went on your way";
  913. mes "leaving the travelers behind you.";
  914. close;
  915. }
  916. mes "["+strcharinfo(0)+"]";
  917. mes "What's happening here?";
  918. emotion ET_QUESTION, playerattached();
  919. next;
  920. mes "[Upset Traveler]";
  921. mes "I'll tell you what.";
  922. mes "Rose's mother had 10 sons.";
  923. mes "The eldest son is called Roseone,";
  924. mes "the second Rosetwo,";
  925. mes "the third Rosethree...";
  926. mes "the ninth Rosenine...";
  927. mes "you get how it works, right?";
  928. emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
  929. next;
  930. mes "[Traveler That Posed the Question]";
  931. mes "Right, that's how it works.";
  932. mes "So I asked what the youngest one would be called,";
  933. mes "and when I told him the answer,";
  934. mes "he got all upset and started cursing me.";
  935. emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2");
  936. next;
  937. mes "[Upset Traveler]";
  938. mes "You... you bastard!";
  939. mes "Hey there, what do you think";
  940. mes "the answer to the question is?";
  941. emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
  942. next;
  943. switch(select("Roseten.:Rose.:How would I know that?")) {
  944. case 1:
  945. mes "["+strcharinfo(0)+"]";
  946. mes "The answer to the question is Roseten.";
  947. mes "Why are you fighting over such a trivial matter?";
  948. next;
  949. mes "[Upset Traveler]";
  950. mes "See? Even this traveler says";
  951. mes "Roseten is the answer.";
  952. mes "How dare you try to play tricks on me?";
  953. emotion ET_KIK, getnpcid(0, "Traveler#ep14_1_1");
  954. next;
  955. mes "[Traveler That Posed the Question]";
  956. mes "You idiot... you don't have the slightest clue!";
  957. emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2");
  958. break;
  959. case 2:
  960. mes "["+strcharinfo(0)+"]";
  961. mes "The answer to the question is Rose.";
  962. mes "You said Rose's mother had 10 sons.";
  963. mes "So even if the other sons' names are";
  964. mes "Roseone, Rosetwo, ... Rosenine,";
  965. mes "the youngest one must be Rose,";
  966. mes "or she wouldn't be called Rose's mother.";
  967. next;
  968. mes "[Traveler That Posed the Question]";
  969. mes "That's exactly what I mean!";
  970. mes "I can't hang around with him.";
  971. mes "I guess we live in two different worlds.";
  972. emotion ET_OK, getnpcid(0, "Traveler#ep14_1_2");
  973. next;
  974. mes "[Upset Traveler]";
  975. mes "You bastard... What did you";
  976. mes "get from this guy...?";
  977. emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
  978. break;
  979. case 3:
  980. mes "["+strcharinfo(0)+"]";
  981. mes "I have no idea.";
  982. mes "Try to sort it out yourselves.";
  983. next;
  984. mes "[Traveler Trying to Stop the Fight]";
  985. mes "You good-for-nothing bastard,";
  986. mes "you're trying to leave this mess to me?";
  987. emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_3");
  988. break;
  989. }
  990. next;
  991. mes "*thud*";
  992. mes "You feel a sudden impact on the back of your head.";
  993. mes "Your sight is going blurry.";
  994. specialeffect2 EF_HIT1;
  995. sc_start SC_BLIND,20000,0;
  996. next;
  997. mes "You feel somebody rummaging through your pockets before you pass out.";
  998. if (Zeny >= 5000)
  999. set Zeny, Zeny-5000;
  1000. else
  1001. set Zeny, 0;
  1002. close2;
  1003. percentheal -99,0;
  1004. warp "mora",31,132;
  1005. end;
  1006. }
  1007. mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler
  1008. mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question
  1009. mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight
  1010. // Set 3 :: tre
  1011. //============================================================
  1012. mora,132,185,5 script Mora Villager#sleep5 518,{
  1013. mes "[Mora Villager]";
  1014. mes "Phew~ Phew~";
  1015. close;
  1016. }
  1017. mora,133,185,5 script Mora Villager#sleep2 524,{
  1018. mes "[Mora Villager]";
  1019. mes "Snore...";
  1020. close;
  1021. }
  1022. mora,134,185,3 script Mora Villager#sleep1 525,{
  1023. mes "[Mora Villager]";
  1024. mes "Snort--";
  1025. close;
  1026. }
  1027. mora,132,184,5 script Mora Villager#sleep6 522,{
  1028. mes "[Mora Villager]";
  1029. mes "Snort--";
  1030. close;
  1031. }
  1032. mora,133,184,1 script Mora Villager#sleep4 1790,{
  1033. mes "[Mora Villager]";
  1034. mes "Moan...";
  1035. close;
  1036. }
  1037. mora,134,184,1 script Mora Villager#sleep3 516,{
  1038. mes "[Mora Villager]";
  1039. mes "Phew phew pheeew~";
  1040. close;
  1041. }
  1042. mora,132,183,7 script Mora Villager#sleep7 524,{
  1043. mes "[Mora Villager]";
  1044. mes "z Z";
  1045. close;
  1046. }
  1047. mora,133,183,7 script Mora Villager#sleep8 518,{
  1048. mes "[Mora Villager]";
  1049. mes "z Z";
  1050. close;
  1051. }
  1052. mora,134,183,1 script Mora Villager#sleep9 522,{
  1053. mes "[Mora Villager]";
  1054. mes "z Z";
  1055. close;
  1056. }
  1057. mora,43,127,3 script Innkeeper#mora_inn 522,{
  1058. mes "[Innkeeper]";
  1059. mes "Oh~ looks like we have another adventurer.";
  1060. mes "Where are you from?";
  1061. next;
  1062. switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
  1063. case 1:
  1064. mes "[Innkeeper]";
  1065. mes "Wow, what's the rush?";
  1066. mes "You've just come here, and you're already going someplace else?";
  1067. next;
  1068. mes "[Innkeeper]";
  1069. mes "You know, haste makes waste. Tsk tsk.";
  1070. mes "Well, the game's been saved.";
  1071. savepoint "mora",56,143,1,1;
  1072. close;
  1073. case 2:
  1074. mes "[Innkeeper]";
  1075. mes "My my, I need some rest also.";
  1076. mes "The rate is 5000 zeny. Do you want a room?";
  1077. next;
  1078. switch(select("Yes:No")) {
  1079. case 1:
  1080. if (Zeny < 5000) {
  1081. mes "[Innkeeper]";
  1082. mes "The rate is 5000z.";
  1083. close;
  1084. }
  1085. mes "[Innkeeper]";
  1086. mes "Make yourself at home.";
  1087. close2;
  1088. set Zeny, Zeny-5000;
  1089. percentheal 100,100;
  1090. warp "mora",32,123;
  1091. end;
  1092. case 2:
  1093. mes "[Innkeeper]";
  1094. mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
  1095. mes "It will warm you up.";
  1096. close;
  1097. }
  1098. case 3:
  1099. input .@inputstr$;
  1100. mes "["+strcharinfo(0)+"]";
  1101. mes "I come from a place called "+.@inputstr$+".";
  1102. next;
  1103. mes "[Innkeeper]";
  1104. mes "Oh, I think I've heard about the place before!";
  1105. next;
  1106. if (.@inputstr$ == "Shinlim") {
  1107. mes "[Innkeeper]";
  1108. mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?";
  1109. next;
  1110. mes "[Innkeeper]";
  1111. mes "What's worse is that whoever takes medicine made out of Savages will come back for more!";
  1112. mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!";
  1113. emotion ET_STARE_ABOUT, playerattached();
  1114. next;
  1115. } else {
  1116. mes "[Innkeeper]";
  1117. mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
  1118. mes "And that black clouds hover over them all the time, causing a storm!";
  1119. next;
  1120. }
  1121. mes "[Innkeeper]";
  1122. mes "How terrible!";
  1123. close;
  1124. case 4:
  1125. mes "[Innkeeper]";
  1126. mes "Search through the vegetable-shaped drawer to my right.";
  1127. close;
  1128. }
  1129. }
  1130. mora,48,128,0 script Drawer#mora_warehouse 111,{
  1131. if(!callfunc("F_CanOpenStorage")){
  1132. mes "- You don't remember how to open the warehouse. -";
  1133. close;
  1134. }
  1135. mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
  1136. next;
  1137. switch(select("Insert 100 zeny.:Don't do anything.")) {
  1138. case 1:
  1139. if (Zeny < 100) {
  1140. mes "- You don't seem to have 100 zeny with you. -";
  1141. close;
  1142. }
  1143. set Zeny, Zeny-100;
  1144. openstorage;
  1145. close;
  1146. case 2:
  1147. mes "- You gave up using the warehouse. -";
  1148. close;
  1149. }
  1150. }