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- //===== rAthena Script =======================================
- //= El Dicastes Town
- //===== By: ==================================================
- //= Gennosuke Kouga, Muad_Dib
- //===== Current Version: =====================================
- //= 1.3
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= El Dicastes Town Script
- //===== Additional Comments: =================================
- //= 1.0 First version.
- //= 1.1 Standardized. [Euphy]
- //= 1.2 Updated to match the official script. [Joseph]
- //= 1.2a Moved Guide to a separate file. [Euphy]
- //= 1.3 Updated to match official script. [SkittleNugget]
- //============================================================
- dicastes01,194,159,5 script Excited Galten#a 492,{
- mes "[Excited Galten]";
- if (isequipped(2782)) {
- mes "I can't get beautiful";
- mes "Ahat's image out of my head.";
- emotion ET_THROB;
- mes "As long as we have him,";
- mes "it will only be a matter of time before Sapha";
- mes "will rule this land.";
- close;
- }
- mes "▲⒉ⅲ ⌒ ◎○○";
- mes "△▲● ↑ ↑";
- mes "※⒉⒊ ⒉";
- mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
- mes "ⅳ□〓 △ ●";
- close;
- }
- dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN,{
- mes "[Sentinel]";
- if (isequipped(2782)) {
- mes "El Dicastes, the";
- mes "capital city of Sapha.";
- mes "The land is pretty";
- mes "rough so many outsiders can't get in. Ha ha";
- next;
- mes "[Sentinel]";
- mes "...";
- next;
- mes "[Sentinel]";
- mes "Hey, you are an outsider!";
- close;
- }
- mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
- mes "▲◇⒉ ⅳ ";
- mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
- next;
- mes "[Sentinel]";
- mes "※";
- next;
- mes "[Sentinel]";
- mes "●■★ → ◇⒊◆";
- close;
- }
- dicastes01,194,95,5 script Sentinel#b 450,{
- mes "[Sentinel]";
- if (isequipped(2782)) {
- mes "I permit your entry.";
- mes "But if you dare to cause trouble";
- mes "you won't know what hit you. Beware!";
- close;
- }
- mes "▲◆↑ ▲ ◇";
- mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
- mes "ⅳ◆▲ ⒊ △←■ □ ▲";
- close;
- }
- dicastes01,234,158,0 script Training Galten#a 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I'll be ready for anything";
- mes "if I keep up with my training every day.";
- close;
- }
- mes "�簟� �簟� ▲";
- mes "� ▲";
- next;
- mes "Don't know what it means.";
- close;
- }
- dicastes01,244,166,0 script Training Galten#b 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I wonder if Ahat knows how";
- mes "hard I am training.";
- close;
- }
- mes "▲◆↑ ▲";
- mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
- next;
- mes "Don't know what it means.";
- close;
- }
- dicastes01,272,166,0 script Training Galten#c 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "[Training Galten]";
- mes "I am a Sapha warrior.";
- mes "I am never lazy with my training.";
- close;
- }
- mes "▲◆↑ ▲ ▲◆↑ ▲";
- mes "▲◆↑ ▲";
- next;
- mes "Don't know what it means.";
- close;
- }
- dicastes01,248,129,0 script Training Galten#d 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "[Training Galten]";
- mes "I heard this isn't training";
- mes "equipment but a massager";
- mes "for trainees like me.";
- close;
- }
- mes "▲◆↑ ▲ ▲◆↑";
- mes "▲◆↑ ▲� �簟� ▲";
- next;
- mes "Don't know what it means.";
- close;
- }
- /*
- dicastes01,271,152,0 script Training Galten#e 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I will get great results";
- mes "if I do my best, right?";
- close;
- }
- mes "▲⒉← ◆ ⅲ⒊◆";
- mes "↑◆";
- close;
- }
- */
- dic_in01,349,282,4 script Waiting Galten#in_1 492,{
- if (isequipped(2782)) {
- mes "[Waiting Galten]";
- mes "Here is the Battle Station.";
- mes "We are all tensed up to be ready for action.";
- close;
- }
- mes "[⒉⌒← ※ ⌒]";
- mes "●□↑ ⅲ ◇";
- mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ ";
- close;
- }
- dic_in01,370,261,1 script Waiting Galten#in_2 492,{
- if (isequipped(2782)) {
- mes "[Waiting Galten]";
- mes "Boring.";
- close;
- }
- mes "[⒉⌒← ※ ⌒]";
- mes "※ⅳ⒈";
- close;
- }
- dic_in01,381,261,1 script Waiting Galten#in_3 492,{
- if (isequipped(2782)) {
- mes "[Waiting Galten]";
- mes "Zzzzz...";
- close;
- }
- mes "[⒉⌒← ※ ⌒]";
- mes "→◆";
- close;
- }
- dic_in01,370,282,4 script Waiting Galten#in_4 492,{
- if (isequipped(2782)) {
- mes "[Waiting Galten]";
- mes "El Dicastes is the most peaceful place in this world as long as I am here.";
- close;
- }
- mes "[⒉⌒← ※ ⌒]";
- mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
- close;
- }
- dic_in01,354,219,4 script Resting Galten#in_5 492,{
- if (isequipped(2782)) {
- mes "[Resting Galten]";
- mes "Resting is always so sweet.";
- close;
- }
- mes "[□▲◎ ↑ ⅳ]";
- mes "★□※ ■ ◎○⒉ ⒊ ■";
- close;
- }
- dic_in01,365,197,1 script Resting Galten#in_6 492,{
- if (isequipped(2782)) {
- mes "[Resting Galten]";
- mes "Galten can also rest while standing up like this.";
- next;
- mes "[Resting Galten]";
- mes "You say I don't look like I'm resting? But I'm already used to this.";
- close;
- }
- mes "[□▲◎ ↑ ⅳ]";
- mes "◆★ⅳ ■ ※○● ↑ ◇←←";
- mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
- close;
- }
- dic_in01,87,102,5 script Resting Piom#01 454,{
- end;
- }
- dic_in01,29,119,4 script Resting Piom#04 489,{
- if (isequipped(2782)) {
- mes "[Resting Piom]";
- mes "Why is it so noisy when I'm trying to get rest?";
- close;
- }
- mes "[ⅲ※◎ ⅳ ※]";
- mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
- close;
- }
- dic_in01,91,113,5 script Suspicious Piom#a 489,{
- mes "[Suspicious Piom]";
- if (isequipped(2782)) {
- mes "Have you heard of the";
- mes "rumor about Ahat?";
- next;
- if(select("Nope!:You first.") == 1) {
- mes "[Suspicious Piom]";
- mes "Never mind.";
- close;
- }
- mes "[Suspicious Piom]";
- mes "Oh, you do seem to know?";
- mes "I need to collect information.";
- mes "You first.";
- mes "You heard of the rumor, right?";
- next;
- if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
- mes "[Suspicious Piom]";
- mes "I'm only a very curious";
- mes "ordinary Piom.";
- close;
- }
- mes "[Suspicious Piom]";
- mes "I am not going to say anything, either!";
- close;
- }
- mes "◇⒊◇ ◇ ◇〓■";
- mes "□ ⒊⒉△ ◇◇";
- next;
- if(select("Can't tell what it means:Is it a curse??") == 2) {
- mes "[Suspicious Piom]";
- mes "Too bad.";
- close;
- }
- mes "[Suspicious Piom]";
- mes "Be on your";
- mes "way, shoo";
- close;
- }
- dic_in01,168,116,5 script Tired Piom#c 491,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "If you need any";
- mes "information, you'd have better";
- mes "luck with the Cat Merchant than wandering around here.";
- mes "But of course you'll have to pay the price.";
- close;
- }
- mes "〓□○ ⒊ ⒊〓";
- mes "〓▲○ ■ ●→○ ◎";
- mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
- mes "ⅳ⒉▲ ◎ →◇⒈";
- close;
- }
- dic_in01,149,104,5 script Tired Piom#b 455,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "I feel so stiff...";
- mes "I will need another dose of Bradium.";
- mes "I think the effects are weaker than before,";
- mes "or is it just me?";
- emotion ET_QUESTION;
- close;
- }
- mes "○⌒→ ▲ ⒉";
- mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
- mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
- mes "■→● ⒊";
- emotion ET_QUESTION;
- close;
- }
- dic_in01,341,113,3 script Tired Piom#a 491,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "[Tired Piom]";
- mes "I think I look better in";
- mes "robes than in leather.";
- mes "I may have to change to knitting.";
- mes "But mining does seem to suit me.";
- next;
- mes "[Tired Piom]";
- mes "...";
- next;
- emotion ET_SWEAT;
- mes "[Tired Piom]";
- mes "I'll be rejected again, right?";
- close;
- }
- mes "△◎← ◇ ◇⌒⒈";
- mes "◇□※ 〓 ◎⒈● □ ⅲ";
- mes "↑○ⅳ ※ ◎◆□ ◎ ●";
- mes "⒊→⒊ ⌒ ●□※ △ △⒈";
- next;
- mes "[Tired Piom]";
- mes "〓";
- next;
- emotion ET_SWEAT;
- mes "[Tired Piom]";
- mes "▲→▲ ⒈ ■◎";
- close;
- }
- dic_in01,252,103,3 script Eating Adventurer#tre 711,{
- mes "[Eating Adventurer]";
- mes "Hey, do you have any emergency rations on you from Midgard?";
- next;
- mes "[Eating Adventurer]";
- mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
- next;
- mes "[Eating Adventurer]";
- mes "No, I'm sure nobody in Midgard would want to try this.";
- next;
- mes "[Eating Adventurer]";
- mes "I really would like a nice hot meal.";
- mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
- close;
- }
- dic_in01,32,54,5 script Venknick#el_01 449,{
- if (isequipped(2782)) {
- mes "[Venknick]";
- mes "Oh feels so refreshed.";
- mes "The refined Bradium was the best ever. Do you want to try some?";
- close;
- }
- mes "[◇◎○]";
- mes "※◇ⅳ ⒈ ⅲ";
- mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
- close;
- }
- dic_in01,372,116,3 script Thrilled Piom#a 490,{
- mes "[Thrilled Piom]";
- if (isequipped(2782)) {
- mes "Ahat is the one";
- mes "and only Sapha pride.";
- mes "We have plenty of Bradium";
- mes "because of him!";
- next;
- mes "[Thrilled Piom]";
- mes "...";
- next;
- mes "[Thrilled Piom]";
- mes "You don't feel his";
- mes "blessing?";
- close;
- }
- mes "◎□⒊ □ ◆";
- mes "ⅲ◇▲ ⒉ ◆△";
- mes "◎◆⒊ ※ ⒈◇⒈ □";
- mes "◇↑⌒ ▲ ⒉↑⌒ □ ★";
- next;
- mes "[Thrilled Piom]";
- mes "ⅲ";
- next;
- mes "[Thrilled Piom]";
- mes "⌒ⅳ※ ⅲ ◇◇";
- mes "※◇△ ← 〓◆";
- close;
- }
- dic_in01,360,125,5 script Serious Venknicka 449,{
- mes "[Serious Venknick]";
- if (isequipped(2782)) {
- mes "A sudden increase in Bradium production.";
- mes "Why?";
- mes "I will have to get more factory lines running.";
- close;
- }
- mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
- mes "〓◇■ ⒉";
- mes "■△← → △⌒⒊ ⒊";
- close;
- }
- dic_in01,42,250,5 script Guide#diel_1 489,{
- if (isequipped(2782)) {
- if (ep13_3_invite > 5) {
- mes "[Guide]";
- mes "I'm Dior, your kind guide for El Dicastes.";
- mes "How can I help you?";
- next;
- mes "[Guide]";
- mes "You may submit your civil complaints here.";
- mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
- next;
- mes "[Guide]";
- mes "The Administrative Office is located on the top floor and handles very important matters.";
- mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
- next;
- mes "[Guide]";
- mes "By the way, you may use the elevator in the back to go to the other floors.";
- next;
- mes "[Guide]";
- mes "Oh, you didn't ask?";
- mes "But since I'm Dior, the kind guide. He he.";
- close;
- }
- mes "- The guide looks at you with an alert expression. -";
- close;
- }
- mes "[⒊●]";
- mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
- mes "■◎○ ◇ ◆◆?";
- next;
- mes "[⒊●]";
- mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
- mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
- next;
- mes "[⒊●]";
- mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
- mes "△◎ⅳ ▲ ←⒊";
- next;
- mes "[⒊●]";
- mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
- next;
- mes "[⒊●]";
- mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
- mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
- close;
- }
- dic_in01,335,34,5 script Talkative Piom#a 490,{
- mes "[Talkative Piom]";
- if (isequipped(2782)) {
- mes "At my factory";
- mes "we not only refine Bradium,";
- mes "but we also produce various";
- mes "tools for daily use.";
- mes "We manufacture war supplies";
- mes "here too.";
- close;
- }
- mes "↑※⒈ ⒊";
- mes "△▲★ 〓 ◇◇";
- mes "●□◎ ◇ △↑※ ■";
- mes "●▲↑ → ◆";
- mes "〓→◎ ⒈ ←◎◎ ※ △";
- mes "⒊◎◎ ※ ⒈ⅲ◎";
- close;
- }
- dic_in01,387,30,1 script Manuk Piom#a 454,{
- mes "[Manuk Piom]";
- if (isequipped(2782)) {
- mes "You! We met in Manuk, didn't we?";
- mes "I've come to pick up the weapon I ordered.";
- close;
- }
- mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
- mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
- close;
- }
- dicastes01,282,210,4 script Free Knit#a 453,{
- mes "[Free Knit]";
- if (isequipped(2782)) {
- mes "As long as we have a steady";
- mes "supply of Bradium";
- mes "Saphas can live forever.";
- mes "Our childhood lasts 10 years,";
- mes "which is short.";
- close;
- }
- mes "●〓○ ◇ ↑◎■ △";
- mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
- mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
- mes "◇⒊◎ ⒈ ◆ⅲ⒉ △ △●";
- mes "◎⒉★ ⅲ ■■";
- close;
- }
- dicastes01,246,210,3 script Free Venknick#a 449,{
- mes "[Free Venknick]";
- if (isequipped(2782)) {
- mes "At least we have plenty of Bradium.";
- mes "Look,";
- mes "You can see Bradium";
- mes "everywhere you go.";
- next;
- mes "[Free Venknick]";
- mes "?";
- next;
- mes "[Free Venknick]";
- mes "The thing rolling around is a gem,";
- mes "but why are you interested in it?";
- close;
- }
- mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
- mes "↑⒊";
- mes "■※ⅳ ⒉ ※◇◆";
- mes "↑ⅲ⒊ ▲ ←○↑ □";
- next;
- mes "[Free Venknick]";
- mes "※";
- next;
- mes "[Free Venknick]";
- mes "〓ⅳⅲ ⒈ ◇◎⒊ ↑ ●○";
- mes "⒈←ⅲ ■ ↑◎△ ← □◎△ ⒉⒉";
- close;
- }
- dicastes01,235,245,4 script Excited Piom#a 490,{
- if (isequipped(2782)) {
- mes "[Excited Piom]";
- mes "Have you seen Ahat?";
- emotion ET_DELIGHT;
- mes "His popularity here in El Discastes is phenomenal!";
- close;
- }
- mes "[Excited Piom]";
- mes "→〓◇ ⒊ ↑⒉● ⒈";
- emotion ET_DELIGHT;
- mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
- close;
- }
- dicastes01,284,262,3 script Favorable Knit#a 453,{
- mes "[Favorable Knit]";
- if (isequipped(2782)) {
- mes "Unlike the Laphine, we Saphas";
- mes "are a very close community.";
- mes "We start by living together in common facilities after we are born.";
- mes "That is why all Saphas are like family.";
- mes "We never have any quarrels between classes.";
- close;
- }
- mes "◆⒈◇ □ →△⌒ □";
- mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
- mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
- mes "→■◆ ◇ ⅲ→〓 ▲ ▲◎";
- mes "⒉⒊← ⅳ →●※ ← ⒊◎▲ □□";
- close;
- }
- dicastes01,164,180,4 script Limpy Piom#a 489,{
- mes "[Limpy Piom]";
- if (isequipped(2782)) {
- mes "They say there is a";
- mes "war going on with the Splendide in Manuk.";
- mes "I hope everything goes well.";
- mes "I hope it doesn't come all";
- mes "the way to the capital city here.";
- emotion ET_THINK;
- close;
- }
- mes "⒉◆〓 ※ □⌒";
- mes "⒊◆← → ▲";
- mes "⒊〓ⅳ ◇ □△⌒";
- mes "●◎↑ ↑ ※〓⒈";
- mes "ⅳ◎〓 ⅳ ⅲ● ⅳ ⅲ●";
- emotion ET_THINK;
- close;
- }
- dicastes01,191,202,4 script Complaining Galten#fihs 450,{
- if (isequipped(2782)) {
- mes "[Complaining Galten]";
- mes "That crazy Vanknick always";
- mes "talks about the legend of that statue.";
- next;
- mes "[Complaining Galten]";
- mes "Have you ever talked";
- mes "to him?";
- next;
- if(select("No:Yes") == 1) {
- mes "[Complaining Galten]";
- mes "Then you don't know about the legend behind the statue?";
- mes "Then, I don't know what to talk about with you.";
- close;
- }
- emotion ET_KIK, getnpcid(0, "Crazy Venknick#fihsing1");
- mes "[Complaining Galten]";
- mes "You also fell for that crazy man.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Yes";
- emotion ET_CRY, playerattached();
- next;
- mes "[Complaining Galten]";
- mes "Just forget about it quickly for your own good.";
- close;
- }
- mes "[□ⅲ■ → ]";
- mes "□◎← ◎ ⅲ←△ △ ";
- mes "←※← △ ↑〓← ⒊ ◇";
- next;
- mes "[□ⅲ■ → ]";
- mes "○⒈↑ ← □△ⅳ";
- mes "ⅳ〓▲ ⒉ △";
- next;
- mes "Don't know what it means.";
- close;
- }
- dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
- if (isequipped(2782)) {
- mes "[Crazy Venknick]";
- mes "At only 5000 Zeny";
- mes "I will tell you the sad legend behind that statue.";
- next;
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
- mes "[Crazy Venknick]";
- mes "Don't come back with regrets.";
- close;
- }
- if (Zeny < 5000) {
- mes "[Crazy Venknick]";
- mes "I have";
- mes "no legend to share with";
- mes "the poor.";
- close;
- close;
- }
- set Zeny, Zeny-5000;
- mes "[Crazy Venknick]";
- mes "Thanks.";
- emotion ET_KIK, getnpcid(0, "Complaining Galten#fihs");
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What is the sad legend?";
- next;
- emotion ET_THINK;
- mes "["+strcharinfo(0)+"]";
- mes "I asked what the sad legend is about!";
- next;
- mes "[Crazy Venknick]";
- mes "I don't believe in legends.";
- next;
- emotion ET_THINK, playerattached();
- mes "["+strcharinfo(0)+"]";
- mes "Was I tricked?";
- sc_start SC_Blind,20000,0;
- next;
- mes "You feel outraged at being tricked.";
- close;
- }
- mes "[■→※ ⒊ ]";
- mes "⒉←◇ ◇ ※ⅳ▲";
- mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
- next;
- mes "Don't know what it means.";
- close;
- }
- dic_in01,98,110,5 script Worried Piom#a 489,{
- if (isequipped(2782)) {
- mes "[Worried Piom]";
- mes "I haven't seen my friends for the last few hours.";
- mes "It's about time for them to have";
- mes "their Bradium. Hmm..";
- close;
- }
- mes "[Worried Piom]";
- mes "←⒈△ ⒉ ★〓◎ ↑ ★←⒉";
- mes "★△ⅳ ⌒ ★★⌒ ⅳ ⅲ";
- mes "△〓○ ◇ ●";
- close;
- }
- dic_in01,98,96,3 script Lost Galten#a 492,{
- if (isequipped(2782)) {
- mes "[Lost Galten]";
- mes "I've been living as a Piom for too long";
- mes "now it's like a bad habit.";
- mes "and I find myself here all the time.";
- close;
- }
- mes "[Lost Galten]";
- mes "◇◆★ ← ⒊→";
- mes "↑▲● ⅲ ";
- mes "■★⒉ ← ■◇";
- close;
- }
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