dicastes.txt 17 KB

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  1. //===== rAthena Script =======================================
  2. //= El Dicastes Town
  3. //===== By: ==================================================
  4. //= Gennosuke Kouga, Muad_Dib
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= El Dicastes Town Script
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version.
  14. //= 1.1 Standardized. [Euphy]
  15. //= 1.2 Updated to match the official script. [Joseph]
  16. //= 1.2a Moved Guide to a separate file. [Euphy]
  17. //= 1.3 Updated to match official script. [SkittleNugget]
  18. //============================================================
  19. dicastes01,194,159,5 script Excited Galten#a 492,{
  20. mes "[Excited Galten]";
  21. if (isequipped(2782)) {
  22. mes "I can't get beautiful";
  23. mes "Ahat's image out of my head.";
  24. emotion ET_THROB;
  25. mes "As long as we have him,";
  26. mes "it will only be a matter of time before Sapha";
  27. mes "will rule this land.";
  28. close;
  29. }
  30. mes "▲⒉ⅲ ⌒ ◎○○";
  31. mes "△▲● ↑ ↑";
  32. mes "※⒉⒊ ⒉";
  33. mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
  34. mes "ⅳ□〓 △ ●";
  35. close;
  36. }
  37. dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN,{
  38. mes "[Sentinel]";
  39. if (isequipped(2782)) {
  40. mes "El Dicastes, the";
  41. mes "capital city of Sapha.";
  42. mes "The land is pretty";
  43. mes "rough so many outsiders can't get in. Ha ha";
  44. next;
  45. mes "[Sentinel]";
  46. mes "...";
  47. next;
  48. mes "[Sentinel]";
  49. mes "Hey, you are an outsider!";
  50. close;
  51. }
  52. mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
  53. mes "▲◇⒉ ⅳ ";
  54. mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
  55. next;
  56. mes "[Sentinel]";
  57. mes "※";
  58. next;
  59. mes "[Sentinel]";
  60. mes "●■★ → ◇⒊◆";
  61. close;
  62. }
  63. dicastes01,194,95,5 script Sentinel#b 450,{
  64. mes "[Sentinel]";
  65. if (isequipped(2782)) {
  66. mes "I permit your entry.";
  67. mes "But if you dare to cause trouble";
  68. mes "you won't know what hit you. Beware!";
  69. close;
  70. }
  71. mes "▲◆↑ ▲ ◇";
  72. mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
  73. mes "ⅳ◆▲ ⒊ △←■ □ ▲";
  74. close;
  75. }
  76. dicastes01,234,158,0 script Training Galten#a 450,{
  77. mes "[Training Galten]";
  78. if (isequipped(2782)) {
  79. mes "I'll be ready for anything";
  80. mes "if I keep up with my training every day.";
  81. close;
  82. }
  83. mes "�簟�  �簟� ▲";
  84. mes "� ▲";
  85. next;
  86. mes "Don't know what it means.";
  87. close;
  88. }
  89. dicastes01,244,166,0 script Training Galten#b 450,{
  90. mes "[Training Galten]";
  91. if (isequipped(2782)) {
  92. mes "I wonder if Ahat knows how";
  93. mes "hard I am training.";
  94. close;
  95. }
  96. mes "▲◆↑ ▲";
  97. mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
  98. next;
  99. mes "Don't know what it means.";
  100. close;
  101. }
  102. dicastes01,272,166,0 script Training Galten#c 450,{
  103. mes "[Training Galten]";
  104. if (isequipped(2782)) {
  105. mes "[Training Galten]";
  106. mes "I am a Sapha warrior.";
  107. mes "I am never lazy with my training.";
  108. close;
  109. }
  110. mes "▲◆↑ ▲ ▲◆↑ ▲";
  111. mes "▲◆↑ ▲";
  112. next;
  113. mes "Don't know what it means.";
  114. close;
  115. }
  116. dicastes01,248,129,0 script Training Galten#d 450,{
  117. mes "[Training Galten]";
  118. if (isequipped(2782)) {
  119. mes "[Training Galten]";
  120. mes "I heard this isn't training";
  121. mes "equipment but a massager";
  122. mes "for trainees like me.";
  123. close;
  124. }
  125. mes "▲◆↑ ▲ ▲◆↑";
  126. mes "▲◆↑ ▲� �簟� ▲";
  127. next;
  128. mes "Don't know what it means.";
  129. close;
  130. }
  131. /*
  132. dicastes01,271,152,0 script Training Galten#e 450,{
  133. mes "[Training Galten]";
  134. if (isequipped(2782)) {
  135. mes "I will get great results";
  136. mes "if I do my best, right?";
  137. close;
  138. }
  139. mes "▲⒉← ◆ ⅲ⒊◆";
  140. mes "↑◆";
  141. close;
  142. }
  143. */
  144. dic_in01,349,282,4 script Waiting Galten#in_1 492,{
  145. if (isequipped(2782)) {
  146. mes "[Waiting Galten]";
  147. mes "Here is the Battle Station.";
  148. mes "We are all tensed up to be ready for action.";
  149. close;
  150. }
  151. mes "[⒉⌒← ※ ⌒]";
  152. mes "●□↑ ⅲ ◇";
  153. mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ ";
  154. close;
  155. }
  156. dic_in01,370,261,1 script Waiting Galten#in_2 492,{
  157. if (isequipped(2782)) {
  158. mes "[Waiting Galten]";
  159. mes "Boring.";
  160. close;
  161. }
  162. mes "[⒉⌒← ※ ⌒]";
  163. mes "※ⅳ⒈";
  164. close;
  165. }
  166. dic_in01,381,261,1 script Waiting Galten#in_3 492,{
  167. if (isequipped(2782)) {
  168. mes "[Waiting Galten]";
  169. mes "Zzzzz...";
  170. close;
  171. }
  172. mes "[⒉⌒← ※ ⌒]";
  173. mes "→◆";
  174. close;
  175. }
  176. dic_in01,370,282,4 script Waiting Galten#in_4 492,{
  177. if (isequipped(2782)) {
  178. mes "[Waiting Galten]";
  179. mes "El Dicastes is the most peaceful place in this world as long as I am here.";
  180. close;
  181. }
  182. mes "[⒉⌒← ※ ⌒]";
  183. mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
  184. close;
  185. }
  186. dic_in01,354,219,4 script Resting Galten#in_5 492,{
  187. if (isequipped(2782)) {
  188. mes "[Resting Galten]";
  189. mes "Resting is always so sweet.";
  190. close;
  191. }
  192. mes "[□▲◎ ↑ ⅳ]";
  193. mes "★□※ ■ ◎○⒉ ⒊ ■";
  194. close;
  195. }
  196. dic_in01,365,197,1 script Resting Galten#in_6 492,{
  197. if (isequipped(2782)) {
  198. mes "[Resting Galten]";
  199. mes "Galten can also rest while standing up like this.";
  200. next;
  201. mes "[Resting Galten]";
  202. mes "You say I don't look like I'm resting? But I'm already used to this.";
  203. close;
  204. }
  205. mes "[□▲◎ ↑ ⅳ]";
  206. mes "◆★ⅳ ■ ※○● ↑ ◇←←";
  207. mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
  208. close;
  209. }
  210. dic_in01,87,102,5 script Resting Piom#01 454,{
  211. end;
  212. }
  213. dic_in01,29,119,4 script Resting Piom#04 489,{
  214. if (isequipped(2782)) {
  215. mes "[Resting Piom]";
  216. mes "Why is it so noisy when I'm trying to get rest?";
  217. close;
  218. }
  219. mes "[ⅲ※◎ ⅳ ※]";
  220. mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
  221. close;
  222. }
  223. dic_in01,91,113,5 script Suspicious Piom#a 489,{
  224. mes "[Suspicious Piom]";
  225. if (isequipped(2782)) {
  226. mes "Have you heard of the";
  227. mes "rumor about Ahat?";
  228. next;
  229. if(select("Nope!:You first.") == 1) {
  230. mes "[Suspicious Piom]";
  231. mes "Never mind.";
  232. close;
  233. }
  234. mes "[Suspicious Piom]";
  235. mes "Oh, you do seem to know?";
  236. mes "I need to collect information.";
  237. mes "You first.";
  238. mes "You heard of the rumor, right?";
  239. next;
  240. if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
  241. mes "[Suspicious Piom]";
  242. mes "I'm only a very curious";
  243. mes "ordinary Piom.";
  244. close;
  245. }
  246. mes "[Suspicious Piom]";
  247. mes "I am not going to say anything, either!";
  248. close;
  249. }
  250. mes "◇⒊◇ ◇ ◇〓■";
  251. mes "□ ⒊⒉△ ◇◇";
  252. next;
  253. if(select("Can't tell what it means:Is it a curse??") == 2) {
  254. mes "[Suspicious Piom]";
  255. mes "Too bad.";
  256. close;
  257. }
  258. mes "[Suspicious Piom]";
  259. mes "Be on your";
  260. mes "way, shoo";
  261. close;
  262. }
  263. dic_in01,168,116,5 script Tired Piom#c 491,{
  264. mes "[Tired Piom]";
  265. if (isequipped(2782)) {
  266. mes "If you need any";
  267. mes "information, you'd have better";
  268. mes "luck with the Cat Merchant than wandering around here.";
  269. mes "But of course you'll have to pay the price.";
  270. close;
  271. }
  272. mes "〓□○ ⒊ ⒊〓";
  273. mes "〓▲○ ■ ●→○ ◎";
  274. mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
  275. mes "ⅳ⒉▲ ◎ →◇⒈";
  276. close;
  277. }
  278. dic_in01,149,104,5 script Tired Piom#b 455,{
  279. mes "[Tired Piom]";
  280. if (isequipped(2782)) {
  281. mes "I feel so stiff...";
  282. mes "I will need another dose of Bradium.";
  283. mes "I think the effects are weaker than before,";
  284. mes "or is it just me?";
  285. emotion ET_QUESTION;
  286. close;
  287. }
  288. mes "○⌒→ ▲ ⒉";
  289. mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
  290. mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
  291. mes "■→● ⒊";
  292. emotion ET_QUESTION;
  293. close;
  294. }
  295. dic_in01,341,113,3 script Tired Piom#a 491,{
  296. mes "[Tired Piom]";
  297. if (isequipped(2782)) {
  298. mes "[Tired Piom]";
  299. mes "I think I look better in";
  300. mes "robes than in leather.";
  301. mes "I may have to change to knitting.";
  302. mes "But mining does seem to suit me.";
  303. next;
  304. mes "[Tired Piom]";
  305. mes "...";
  306. next;
  307. emotion ET_SWEAT;
  308. mes "[Tired Piom]";
  309. mes "I'll be rejected again, right?";
  310. close;
  311. }
  312. mes "△◎← ◇ ◇⌒⒈";
  313. mes "◇□※ 〓 ◎⒈● □ ⅲ";
  314. mes "↑○ⅳ ※ ◎◆□ ◎ ●";
  315. mes "⒊→⒊ ⌒ ●□※ △ △⒈";
  316. next;
  317. mes "[Tired Piom]";
  318. mes "〓";
  319. next;
  320. emotion ET_SWEAT;
  321. mes "[Tired Piom]";
  322. mes "▲→▲ ⒈ ■◎";
  323. close;
  324. }
  325. dic_in01,252,103,3 script Eating Adventurer#tre 711,{
  326. mes "[Eating Adventurer]";
  327. mes "Hey, do you have any emergency rations on you from Midgard?";
  328. next;
  329. mes "[Eating Adventurer]";
  330. mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
  331. next;
  332. mes "[Eating Adventurer]";
  333. mes "No, I'm sure nobody in Midgard would want to try this.";
  334. next;
  335. mes "[Eating Adventurer]";
  336. mes "I really would like a nice hot meal.";
  337. mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
  338. close;
  339. }
  340. dic_in01,32,54,5 script Venknick#el_01 449,{
  341. if (isequipped(2782)) {
  342. mes "[Venknick]";
  343. mes "Oh feels so refreshed.";
  344. mes "The refined Bradium was the best ever. Do you want to try some?";
  345. close;
  346. }
  347. mes "[◇◎○]";
  348. mes "※◇ⅳ ⒈ ⅲ";
  349. mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
  350. close;
  351. }
  352. dic_in01,372,116,3 script Thrilled Piom#a 490,{
  353. mes "[Thrilled Piom]";
  354. if (isequipped(2782)) {
  355. mes "Ahat is the one";
  356. mes "and only Sapha pride.";
  357. mes "We have plenty of Bradium";
  358. mes "because of him!";
  359. next;
  360. mes "[Thrilled Piom]";
  361. mes "...";
  362. next;
  363. mes "[Thrilled Piom]";
  364. mes "You don't feel his";
  365. mes "blessing?";
  366. close;
  367. }
  368. mes "◎□⒊ □ ◆";
  369. mes "ⅲ◇▲ ⒉ ◆△";
  370. mes "◎◆⒊ ※ ⒈◇⒈ □";
  371. mes "◇↑⌒ ▲ ⒉↑⌒ □ ★";
  372. next;
  373. mes "[Thrilled Piom]";
  374. mes "ⅲ";
  375. next;
  376. mes "[Thrilled Piom]";
  377. mes "⌒ⅳ※ ⅲ ◇◇";
  378. mes "※◇△ ← 〓◆";
  379. close;
  380. }
  381. dic_in01,360,125,5 script Serious Venknicka 449,{
  382. mes "[Serious Venknick]";
  383. if (isequipped(2782)) {
  384. mes "A sudden increase in Bradium production.";
  385. mes "Why?";
  386. mes "I will have to get more factory lines running.";
  387. close;
  388. }
  389. mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
  390. mes "〓◇■ ⒉";
  391. mes "■△← → △⌒⒊ ⒊";
  392. close;
  393. }
  394. dic_in01,42,250,5 script Guide#diel_1 489,{
  395. if (isequipped(2782)) {
  396. if (ep13_3_invite > 5) {
  397. mes "[Guide]";
  398. mes "I'm Dior, your kind guide for El Dicastes.";
  399. mes "How can I help you?";
  400. next;
  401. mes "[Guide]";
  402. mes "You may submit your civil complaints here.";
  403. mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
  404. next;
  405. mes "[Guide]";
  406. mes "The Administrative Office is located on the top floor and handles very important matters.";
  407. mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
  408. next;
  409. mes "[Guide]";
  410. mes "By the way, you may use the elevator in the back to go to the other floors.";
  411. next;
  412. mes "[Guide]";
  413. mes "Oh, you didn't ask?";
  414. mes "But since I'm Dior, the kind guide. He he.";
  415. close;
  416. }
  417. mes "- The guide looks at you with an alert expression. -";
  418. close;
  419. }
  420. mes "[⒊●]";
  421. mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
  422. mes "■◎○ ◇ ◆◆?";
  423. next;
  424. mes "[⒊●]";
  425. mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
  426. mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
  427. next;
  428. mes "[⒊●]";
  429. mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
  430. mes "△◎ⅳ ▲ ←⒊";
  431. next;
  432. mes "[⒊●]";
  433. mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
  434. next;
  435. mes "[⒊●]";
  436. mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
  437. mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
  438. close;
  439. }
  440. dic_in01,335,34,5 script Talkative Piom#a 490,{
  441. mes "[Talkative Piom]";
  442. if (isequipped(2782)) {
  443. mes "At my factory";
  444. mes "we not only refine Bradium,";
  445. mes "but we also produce various";
  446. mes "tools for daily use.";
  447. mes "We manufacture war supplies";
  448. mes "here too.";
  449. close;
  450. }
  451. mes "↑※⒈ ⒊";
  452. mes "△▲★ 〓 ◇◇";
  453. mes "●□◎ ◇ △↑※ ■";
  454. mes "●▲↑ → ◆";
  455. mes "〓→◎ ⒈ ←◎◎ ※ △";
  456. mes "⒊◎◎ ※ ⒈ⅲ◎";
  457. close;
  458. }
  459. dic_in01,387,30,1 script Manuk Piom#a 454,{
  460. mes "[Manuk Piom]";
  461. if (isequipped(2782)) {
  462. mes "You! We met in Manuk, didn't we?";
  463. mes "I've come to pick up the weapon I ordered.";
  464. close;
  465. }
  466. mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
  467. mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
  468. close;
  469. }
  470. dicastes01,282,210,4 script Free Knit#a 453,{
  471. mes "[Free Knit]";
  472. if (isequipped(2782)) {
  473. mes "As long as we have a steady";
  474. mes "supply of Bradium";
  475. mes "Saphas can live forever.";
  476. mes "Our childhood lasts 10 years,";
  477. mes "which is short.";
  478. close;
  479. }
  480. mes "●〓○ ◇ ↑◎■ △";
  481. mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
  482. mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
  483. mes "◇⒊◎ ⒈ ◆ⅲ⒉ △ △●";
  484. mes "◎⒉★ ⅲ ■■";
  485. close;
  486. }
  487. dicastes01,246,210,3 script Free Venknick#a 449,{
  488. mes "[Free Venknick]";
  489. if (isequipped(2782)) {
  490. mes "At least we have plenty of Bradium.";
  491. mes "Look,";
  492. mes "You can see Bradium";
  493. mes "everywhere you go.";
  494. next;
  495. mes "[Free Venknick]";
  496. mes "?";
  497. next;
  498. mes "[Free Venknick]";
  499. mes "The thing rolling around is a gem,";
  500. mes "but why are you interested in it?";
  501. close;
  502. }
  503. mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
  504. mes "↑⒊";
  505. mes "■※ⅳ ⒉ ※◇◆";
  506. mes "↑ⅲ⒊ ▲ ←○↑ □";
  507. next;
  508. mes "[Free Venknick]";
  509. mes "※";
  510. next;
  511. mes "[Free Venknick]";
  512. mes "〓ⅳⅲ ⒈ ◇◎⒊ ↑ ●○";
  513. mes "⒈←ⅲ ■ ↑◎△ ← □◎△ ⒉⒉";
  514. close;
  515. }
  516. dicastes01,235,245,4 script Excited Piom#a 490,{
  517. if (isequipped(2782)) {
  518. mes "[Excited Piom]";
  519. mes "Have you seen Ahat?";
  520. emotion ET_DELIGHT;
  521. mes "His popularity here in El Discastes is phenomenal!";
  522. close;
  523. }
  524. mes "[Excited Piom]";
  525. mes "→〓◇ ⒊ ↑⒉● ⒈";
  526. emotion ET_DELIGHT;
  527. mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
  528. close;
  529. }
  530. dicastes01,284,262,3 script Favorable Knit#a 453,{
  531. mes "[Favorable Knit]";
  532. if (isequipped(2782)) {
  533. mes "Unlike the Laphine, we Saphas";
  534. mes "are a very close community.";
  535. mes "We start by living together in common facilities after we are born.";
  536. mes "That is why all Saphas are like family.";
  537. mes "We never have any quarrels between classes.";
  538. close;
  539. }
  540. mes "◆⒈◇ □ →△⌒ □";
  541. mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
  542. mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
  543. mes "→■◆ ◇ ⅲ→〓 ▲ ▲◎";
  544. mes "⒉⒊← ⅳ →●※ ← ⒊◎▲ □□";
  545. close;
  546. }
  547. dicastes01,164,180,4 script Limpy Piom#a 489,{
  548. mes "[Limpy Piom]";
  549. if (isequipped(2782)) {
  550. mes "They say there is a";
  551. mes "war going on with the Splendide in Manuk.";
  552. mes "I hope everything goes well.";
  553. mes "I hope it doesn't come all";
  554. mes "the way to the capital city here.";
  555. emotion ET_THINK;
  556. close;
  557. }
  558. mes "⒉◆〓 ※ □⌒";
  559. mes "⒊◆← → ▲";
  560. mes "⒊〓ⅳ ◇ □△⌒";
  561. mes "●◎↑ ↑ ※〓⒈";
  562. mes "ⅳ◎〓 ⅳ ⅲ● ⅳ ⅲ●";
  563. emotion ET_THINK;
  564. close;
  565. }
  566. dicastes01,191,202,4 script Complaining Galten#fihs 450,{
  567. if (isequipped(2782)) {
  568. mes "[Complaining Galten]";
  569. mes "That crazy Vanknick always";
  570. mes "talks about the legend of that statue.";
  571. next;
  572. mes "[Complaining Galten]";
  573. mes "Have you ever talked";
  574. mes "to him?";
  575. next;
  576. if(select("No:Yes") == 1) {
  577. mes "[Complaining Galten]";
  578. mes "Then you don't know about the legend behind the statue?";
  579. mes "Then, I don't know what to talk about with you.";
  580. close;
  581. }
  582. emotion ET_KIK, getnpcid(0, "Crazy Venknick#fihsing1");
  583. mes "[Complaining Galten]";
  584. mes "You also fell for that crazy man.";
  585. next;
  586. mes "[" + strcharinfo(0) + "]";
  587. mes "Yes";
  588. emotion ET_CRY, playerattached();
  589. next;
  590. mes "[Complaining Galten]";
  591. mes "Just forget about it quickly for your own good.";
  592. close;
  593. }
  594. mes "[□ⅲ■ → ]";
  595. mes "□◎← ◎ ⅲ←△ △ ";
  596. mes "←※← △ ↑〓← ⒊ ◇";
  597. next;
  598. mes "[□ⅲ■ → ]";
  599. mes "○⒈↑ ← □△ⅳ";
  600. mes "ⅳ〓▲ ⒉ △";
  601. next;
  602. mes "Don't know what it means.";
  603. close;
  604. }
  605. dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
  606. if (isequipped(2782)) {
  607. mes "[Crazy Venknick]";
  608. mes "At only 5000 Zeny";
  609. mes "I will tell you the sad legend behind that statue.";
  610. next;
  611. if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
  612. mes "[Crazy Venknick]";
  613. mes "Don't come back with regrets.";
  614. close;
  615. }
  616. if (Zeny < 5000) {
  617. mes "[Crazy Venknick]";
  618. mes "I have";
  619. mes "no legend to share with";
  620. mes "the poor.";
  621. close;
  622. close;
  623. }
  624. set Zeny, Zeny-5000;
  625. mes "[Crazy Venknick]";
  626. mes "Thanks.";
  627. emotion ET_KIK, getnpcid(0, "Complaining Galten#fihs");
  628. next;
  629. mes "["+strcharinfo(0)+"]";
  630. mes "What is the sad legend?";
  631. next;
  632. emotion ET_THINK;
  633. mes "["+strcharinfo(0)+"]";
  634. mes "I asked what the sad legend is about!";
  635. next;
  636. mes "[Crazy Venknick]";
  637. mes "I don't believe in legends.";
  638. next;
  639. emotion ET_THINK, playerattached();
  640. mes "["+strcharinfo(0)+"]";
  641. mes "Was I tricked?";
  642. sc_start SC_Blind,20000,0;
  643. next;
  644. mes "You feel outraged at being tricked.";
  645. close;
  646. }
  647. mes "[■→※ ⒊ ]";
  648. mes "⒉←◇ ◇ ※ⅳ▲";
  649. mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
  650. next;
  651. mes "Don't know what it means.";
  652. close;
  653. }
  654. dic_in01,98,110,5 script Worried Piom#a 489,{
  655. if (isequipped(2782)) {
  656. mes "[Worried Piom]";
  657. mes "I haven't seen my friends for the last few hours.";
  658. mes "It's about time for them to have";
  659. mes "their Bradium. Hmm..";
  660. close;
  661. }
  662. mes "[Worried Piom]";
  663. mes "←⒈△ ⒉ ★〓◎ ↑ ★←⒉";
  664. mes "★△ⅳ ⌒ ★★⌒ ⅳ ⅲ";
  665. mes "△〓○ ◇ ●";
  666. close;
  667. }
  668. dic_in01,98,96,3 script Lost Galten#a 492,{
  669. if (isequipped(2782)) {
  670. mes "[Lost Galten]";
  671. mes "I've been living as a Piom for too long";
  672. mes "now it's like a bad habit.";
  673. mes "and I find myself here all the time.";
  674. close;
  675. }
  676. mes "[Lost Galten]";
  677. mes "◇◆★ ← ⒊→";
  678. mes "↑▲● ⅲ ";
  679. mes "■★⒉ ← ■◇";
  680. close;
  681. }