rogue_skills.txt 37 KB

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  1. //===== rAthena Script =======================================
  2. //= Rogue Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Quests for skills: CLose Confine
  12. //===== Additional Comments: =================================
  13. //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  15. //= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
  16. //= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
  17. //= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
  18. //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
  19. //= 1.8 Some cleaning. [Euphy]
  20. //============================================================
  21. in_rogue,359,177,0 script #killershow01 -1,{
  22. OnInit:
  23. disablenpc "#killershow01";
  24. end;
  25. OnEnable:
  26. enablenpc "#killershow01";
  27. initnpctimer;
  28. end;
  29. OnDisable:
  30. stopnpctimer;
  31. disablenpc "#killershow01";
  32. end;
  33. OnTimer1000:
  34. enablenpc "Killer#Rogueguild";
  35. end;
  36. OnTimer120000:
  37. disablenpc "Killer#Rogueguild";
  38. end;
  39. OnTimer150000:
  40. disablenpc "Killer#Rogueguild";
  41. disablenpc "#killershow01";
  42. end;
  43. }
  44. in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
  45. OnInit:
  46. disablenpc "Killer#Rogueguild";
  47. end;
  48. OnTouch_:
  49. if (ROG_SK == 10) {
  50. specialeffect2 EF_CHANGECOLD;
  51. specialeffect EF_CHANGEWIND;
  52. specialeffect2 EF_LIGHTSPHERE;
  53. set ROG_SK,11;
  54. mes "[Killer]";
  55. mes "Wh-what have";
  56. mes "you done to me?!";
  57. mes "C-can't... move!";
  58. next;
  59. mes "[Haijara Greg]";
  60. mes "Oh? I didn't expect";
  61. mes "you to be able to cast";
  62. mes "Close Confine so soon!";
  63. mes "Amazing, just amazing!";
  64. mes "Now, this is a good chance";
  65. mes "for you to master the skill...";
  66. next;
  67. mes "[Haijara Greg]";
  68. mes "Now pay attention.";
  69. mes "I want you to practice";
  70. mes "predicting your opponent's";
  71. mes "movement intent on this killer.";
  72. mes "You should be able to see which way he plans to move by his aura.";
  73. next;
  74. mes "[Haijara Greg]";
  75. mes "If he plans to move to left,";
  76. mes "his aura will be white. If he";
  77. mes "moves to the right, it will be";
  78. mes "yellow. If he intends to go";
  79. mes "backward, it will be pale red.";
  80. next;
  81. setarray .@Effects[1],EF_CHANGECOLD,EF_CHANGEWIND,EF_CHANGEEARTH;
  82. for(set .@lim_1,0; .@lim_1<10; set .@lim_1,.@lim_1+1) {
  83. set .@move_1,rand(1,3);
  84. specialeffect .@Effects[.@move_1];
  85. if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) {
  86. mes "^3355FFThe killer remains";
  87. mes "unable to move and looks";
  88. mes "incredibly confused! Right";
  89. mes "now, you're using the Close";
  90. mes "Confine skill perfectly!^000000";
  91. specialeffect EF_POTION1;
  92. specialeffect2 EF_POTION7;
  93. }
  94. else {
  95. mes "^3355FFWait--!";
  96. mes "For some reason,";
  97. mes "you sense that's not";
  98. mes "the direction the killer";
  99. mes "is moving at this moment.";
  100. mes "You naturally correct yourself.^000000";
  101. }
  102. next;
  103. }
  104. mes "^3355FFYou successfully";
  105. mes "retrieved the priceless";
  106. mes "skill book written by the";
  107. mes "legendary Chae Takbae.^000000";
  108. close2;
  109. disablenpc "Killer#Rogueguild";
  110. donpcevent "#killershow01::OnDisable";
  111. end;
  112. }
  113. else if (ROG_SK == 11) {
  114. mes "[Killer]";
  115. mes "Grrrrr...";
  116. mes "S-still...";
  117. mes "C-can't... Move!";
  118. close2;
  119. disablenpc "Killer#Rogueguild";
  120. donpcevent "#killershow01::OnDisable";
  121. end;
  122. }
  123. end;
  124. }
  125. in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
  126. if (BaseJob == Job_Rogue) {
  127. if (ROG_SK == 12 && Upper == 1) {
  128. mes "[Haijara Greg]";
  129. mes "Hm? Ah, amnesia as";
  130. mes "resulting from transcending,";
  131. mes "eh? Then I will teach you the";
  132. mes "Close Confine skill once again.";
  133. specialeffect2 EF_LIGHTSPHERE;
  134. skill "RG_CLOSECONFINE",1,SKILL_PERM;
  135. set ROG_SK,13;
  136. close;
  137. }
  138. else if (ROG_SK == 13 && Upper == 1) {
  139. mes "[Haijara Greg]";
  140. mes "A Stalker, eh?";
  141. mes "Make sure that you";
  142. mes "use your abilities to";
  143. mes "malign foes that deserve";
  144. mes "to be stalked. Best of";
  145. mes "luck to you, adventurer.";
  146. close;
  147. }
  148. else {
  149. if (ROG_SK < 1) {
  150. mes "[Haijara Greg]";
  151. mes "H-how did you find this";
  152. mes "place? I thought this panic";
  153. mes "room was supposed to be";
  154. mes "impenetrable, even by Rogues!";
  155. next;
  156. mes "[Haijara Greg]";
  157. mes "This can't be good!";
  158. mes "It will only be a matter of";
  159. mes "time before they find me...";
  160. close;
  161. }
  162. else if (ROG_SK == 1) {
  163. mes "[Haijara Greg]";
  164. mes "Wh-who are you,";
  165. mes "and how did you get";
  166. mes "in here? Identify yourself!";
  167. next;
  168. if (select("I don't mean you any harm!:Give us what we want!") == 1) {
  169. mes "[Haijara Greg]";
  170. mes "No...?";
  171. mes "Then... Then";
  172. mes "why have you come?";
  173. mes "It is no accident that";
  174. mes "you have found me.";
  175. next;
  176. if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
  177. mes "[Haijara Greg]";
  178. mes "Hmm... Well, I suppose";
  179. if (Upper == 1)
  180. mes "I can trust a fellow Stalker";
  181. else
  182. mes "I can trust a fellow Rogue";
  183. mes "with my predictament. Honor";
  184. mes "among thieves and all that.";
  185. mes "Alright. Have you ever heard";
  186. mes "the legend of Chae Takbae?";
  187. next;
  188. if (select("No:Yes") == 1) {
  189. mes "[Haijara Greg]";
  190. mes "100 years ago, Chae Takbae";
  191. mes "was the very first person to";
  192. mes "transcend his limits. He was";
  193. mes "also the very person to choose";
  194. mes "a different path, rather than the job order he previously had.";
  195. next;
  196. mes "[Haijara Greg]";
  197. mes "He was originally a Monk,";
  198. mes "but after transcending, he";
  199. mes "somehow became a Stalker.";
  200. mes "Retaining his knowledge of";
  201. mes "the Monk's Root skill, he adapted it for the purposes of the Rogues.";
  202. next;
  203. mes "[Haijara Greg]";
  204. mes "Chae Takbae recorded the";
  205. mes "fundamentals for this new";
  206. mes "Rogue skill in a book that";
  207. mes "I was fortunate enough to";
  208. mes "obtain. But as soon as I got";
  209. mes "it, the blackmailing begain...";
  210. next;
  211. mes "[Haijara Greg]";
  212. mes "There are unscrupulous";
  213. mes "parties that will use any";
  214. mes "means to take the book away";
  215. mes "from me. I can understand, as";
  216. mes "my sons and I have learned new";
  217. mes "skills from Takbae's writings.";
  218. next;
  219. mes "[Haijara Greg]";
  220. mes "However, I am running";
  221. mes "out of time and those men";
  222. mes "will inevitably find me.";
  223. mes "Will you help me save";
  224. mes "myself and my sons?";
  225. next;
  226. if (select("Sure!:Sorry, but I'm busy.") == 1) {
  227. mes "[Haijara Greg]";
  228. mes "Oh, thank you so much!";
  229. mes "Listen, I can't risk being";
  230. mes "found, so would you take";
  231. mes "this letter to my youngest";
  232. mes "son, ^FF0000Louis Greg^000000? Hurry,";
  233. mes "there's not much time left!";
  234. set ROG_SK,2;
  235. close;
  236. }
  237. mes "[Haijara Greg]";
  238. mes "I... I see.";
  239. mes "But please realize";
  240. mes "that, if not you, who";
  241. mes "can I trust to help me?";
  242. close;
  243. }
  244. mes "[Haijara Greg]";
  245. mes "Then you would know the";
  246. mes "value of the skill book he has";
  247. mes "written that I now possess.";
  248. mes "However, I'm hounded by men";
  249. mes "who will do anything to get it.";
  250. mes "Would you please help me?";
  251. next;
  252. if (select("Sure!:Sorry, but I'm busy.") == 1) {
  253. mes "[Haijara Greg]";
  254. mes "Oh, thank you so much!";
  255. mes "Listen, I can't risk being";
  256. mes "found, so would you take";
  257. mes "this letter to my youngest";
  258. mes "son, ^FF0000Louis Greg^000000? Hurry,";
  259. mes "there's not much time left!";
  260. set ROG_SK,2;
  261. close;
  262. }
  263. mes "[Haijara Greg]";
  264. mes "I... I see.";
  265. mes "But please realize";
  266. mes "that, if not you, who";
  267. mes "can I trust to help me?";
  268. close;
  269. }
  270. mes "[Haijara Greg]";
  271. mes "Hm...?";
  272. mes "That seems unlikely, but";
  273. mes "I suppose I better give you";
  274. mes "the benefit of the doubt.";
  275. mes "Well then, I hope that you";
  276. mes "can find your way out of here.";
  277. close;
  278. }
  279. mes "[Haijara Greg]";
  280. mes "I see. So be it.";
  281. mes "I'll show you the skill";
  282. mes "that you covet so much...";
  283. mes "^FF0000Close Confine^000000!";
  284. specialeffect EF_CHANGECOLD;
  285. specialeffect2 EF_CHANGEWIND;
  286. next;
  287. mes "[Haijara Greg]";
  288. mes "Hmpf. Now you are";
  289. mes "helpless, allowing";
  290. mes "me to do this: ^FF0000Back Stab^000000!";
  291. specialeffect2 EF_COMBOATTACK5;
  292. percentheal -95,0;
  293. next;
  294. mes "[Haijara Greg]";
  295. mes "Now get out of here.";
  296. mes "Never show your greedy";
  297. mes "face in front of me again.";
  298. mes "And just be happy that";
  299. mes "I haven't killed you!";
  300. set ROG_SK,1;
  301. close;
  302. }
  303. else if (ROG_SK == 2) {
  304. mes "[Haijara Greg]";
  305. mes "We're running out of";
  306. mes "time... Please bring this";
  307. mes "letter to my youngest son,";
  308. mes "^FF0000Louis^000000, as soon as you can!";
  309. mes "You can find him in the Rogue";
  310. mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
  311. close;
  312. }
  313. else if (ROG_SK == 3) {
  314. mes "[Haijara Greg]";
  315. mes "Louis sent you to find";
  316. mes "^FF0000Thor^000000? He's in the Rogue";
  317. mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
  318. mes "isn't he? I'm sorry that you";
  319. mes "have to visit my sons one by";
  320. mes "one... I know it's impractical.";
  321. close;
  322. }
  323. else if (ROG_SK == 4) {
  324. mes "[Haijara Greg]";
  325. mes "Ah, looking for ^FF0000Jay^000000, eh?";
  326. mes "He's near ^FF0000Antonio Jr.^000000 here";
  327. mes "in the Rogue Guild. Or at";
  328. mes "least, he's usually there.";
  329. close;
  330. }
  331. else if (ROG_SK == 5) {
  332. mes "[Haijara Greg]";
  333. mes "Oh, you're back!";
  334. mes "And you've brought";
  335. mes "a letter from Jay.";
  336. mes "Good, good, let me";
  337. mes "read what he has to say...";
  338. set ROG_SK,6;
  339. next;
  340. mes "[Haijara Greg]";
  341. mes "Ah, great news! He's";
  342. mes "contacted the Rogue Guild";
  343. mes "to request extra protection";
  344. mes "and to alert their guard. I can";
  345. mes "finally relax just a little now. No one messes with Rogues.";
  346. next;
  347. mes "[Haijara Greg]";
  348. mes "Thank you very much for";
  349. mes "your help. I would be in";
  350. mes "hiding forever if it weren't";
  351. mes "for you. In return, let me";
  352. mes "offer you the chance to learn";
  353. mes "Chae Takbae's secret skill.";
  354. next;
  355. mes "[Haijara Greg]";
  356. mes "Please speak to ^FF0000Thor^000000";
  357. mes "and tell him that I've";
  358. mes "permitted you to learn";
  359. mes "the skill I have taught";
  360. mes "all of my sons. He'll";
  361. mes "comply, I'm sure of it.";
  362. close;
  363. }
  364. else if (ROG_SK == 6) {
  365. mes "[Haijara Greg]";
  366. mes "Please ask Thor to teach";
  367. mes "you Chae Takbae's secret";
  368. mes "Rogue skill. Understand that";
  369. mes "I can't teach you this skill";
  370. mes "with the equipment here in";
  371. mes "this sloven panic room.";
  372. close;
  373. }
  374. else if (ROG_SK == 7) {
  375. mes "[Haijara Greg]";
  376. mes "Hm...? Aren't you";
  377. mes "supposed to be in the";
  378. mes "middle of training to learn";
  379. mes "that skill? Please speak to";
  380. mes "Thor and complete your training.";
  381. close;
  382. }
  383. else if (ROG_SK == 8) {
  384. mes "[Haijara Greg]";
  385. mes "You've completed the";
  386. mes "training? Ah, that's quite";
  387. mes "exceptional. However, you";
  388. mes "should speak to Thor first...";
  389. close;
  390. }
  391. else if (ROG_SK == 9) {
  392. mes "[Haijara Greg]";
  393. mes "Oh, you've come back!";
  394. mes "I hear that you've completed";
  395. mes "the training and are ready";
  396. mes "to hear about the applications";
  397. mes "for the Close Confine skill.";
  398. next;
  399. mes "[Haijara Greg]";
  400. mes "Wah! What th--?!";
  401. mes "Stop! P-please, stop";
  402. mes "that man! We can't let";
  403. mes "him steal that book!";
  404. specialeffect EF_COMBOATTACK5;
  405. donpcevent "Killer#Rogueguild::OnEnable";
  406. set ROG_SK,10;
  407. close;
  408. }
  409. else if (ROG_SK == 10) {
  410. mes "[Haijara Greg]";
  411. mes "That man just stole the";
  412. mes "Close Confine skill book!";
  413. mes "Please! Don't let him get";
  414. mes "away! That book is priceless!";
  415. donpcevent "#killershow01::OnEnable";
  416. close;
  417. }
  418. else if (ROG_SK == 11) {
  419. donpcevent "Killer#Rogueguild::OnDisable";
  420. donpcevent "#killershow01::OnDisable";
  421. mes "^3355FFYou returned the";
  422. mes "skill book written by";
  423. mes "Chae Takbae to Haijara.^000000";
  424. next;
  425. mes "[Haijara Greg]";
  426. mes "Thanks so much for your";
  427. mes "assistance. Now, if you'd";
  428. mes "like to know some detailed";
  429. mes "information about Close";
  430. mes "Confine, I can tell you more";
  431. mes "about the skill if you like.";
  432. next;
  433. if (select("Yes, please.:No, thanks.") == 1) {
  434. mes "[Haijara Greg]";
  435. mes "As you must know,";
  436. mes "Close Confine immobilizes";
  437. mes "an enemy that is very close";
  438. mes "to you. However, there are";
  439. mes "a few nuances regarding its";
  440. mes "use on players or monsters.";
  441. next;
  442. mes "[Haijara Greg]";
  443. mes "Now, Close Confine is";
  444. mes "similar to the Monk's skill,";
  445. mes "Root, but it only inhibits the";
  446. mes "enemy's movement, not";
  447. mes "its attack capabilities.";
  448. next;
  449. mes "[Haijara Greg]";
  450. mes "With the exception of";
  451. mes "Back Stab, which we can";
  452. mes "only use once during Close";
  453. mes "Confine's duration, we can";
  454. mes "use any skill during the";
  455. mes "Close Confine status.";
  456. next;
  457. mes "[Haijara Greg]";
  458. mes "Enemies affected by";
  459. mes "Close Confine can escape";
  460. mes "by using Fly Wing, Butterfly";
  461. mes "Wings, or the Teleport or";
  462. mes "Hiding skills. However, only";
  463. mes "Hiding is active during WoE.";
  464. next;
  465. mes "[Haijara Greg]";
  466. mes "Therefore, Close Confine";
  467. mes "can be a very useful skill";
  468. mes "during Guild War sieges, given";
  469. mes "that the target doesn't use the";
  470. mes "the Hiding skill to get away.";
  471. next;
  472. mes "[Haijara Greg]";
  473. mes "With the exception of Boss";
  474. mes "monsters, Close Confine";
  475. mes "will immobilize monsters for";
  476. mes "10 seconds, giving Rogues";
  477. mes "new possibilities when";
  478. mes "hunting in a party.";
  479. next;
  480. mes "[Haijara Greg]";
  481. mes "Well, that's all I can tell";
  482. mes "you about Close Confine.";
  483. mes "I hope that you can learn";
  484. mes "more about this skill through";
  485. mes "practice, and that you become as great a legend as Chae Takbae.";
  486. set ROG_SK,12;
  487. skill "RG_CLOSECONFINE",1,SKILL_PERM;
  488. specialeffect2 EF_LIGHTSPHERE;
  489. close;
  490. }
  491. mes "[Haijara Greg]";
  492. mes "All right then...";
  493. mes "I hope that you can";
  494. mes "learn more about Close";
  495. mes "Confine through diligent";
  496. mes "practice. Good luck, and";
  497. mes "thanks again for your help.";
  498. set ROG_SK,12;
  499. skill "RG_CLOSECONFINE",1,SKILL_PERM;
  500. specialeffect2 EF_LIGHTSPHERE;
  501. close;
  502. }
  503. mes "[Haijara Greg]";
  504. mes "Thank you for helping";
  505. mes "me protect this priceless";
  506. mes "skill book. I hope that the";
  507. mes "next time we meet, we'll be";
  508. mes "comrades on the battlefield...";
  509. close;
  510. }
  511. }
  512. else {
  513. mes "[Haijara Greg]";
  514. mes "H-how did you find this";
  515. mes "place? I thought this panic";
  516. mes "room was supposed to be";
  517. mes "impenetrable, even by Rogues!";
  518. next;
  519. mes "[Haijara Greg]";
  520. mes "This can't be good!";
  521. mes "It will only be a matter of";
  522. mes "time before they find me...";
  523. next;
  524. mes "[Haijara Greg]";
  525. mes "Please...";
  526. mes "Find me a Stalker";
  527. mes "or a Rogue that I can";
  528. mes "trust and send him to";
  529. mes "help me! I don't have ";
  530. mes "much time left...";
  531. close;
  532. }
  533. }
  534. in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
  535. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  536. if (ROG_SK < 1) {
  537. mes "[Louis Greg]";
  538. mes "My father just...";
  539. mes "He just vanished!";
  540. mes "He was teaching me and";
  541. mes "my brothers a new skill,";
  542. mes "but lately he began acting";
  543. mes "paranoid for some reason...";
  544. next;
  545. mes "[Louis Greg]";
  546. mes "Maybe he went into hiding?";
  547. mes "I know there's a hidden panic";
  548. mes "room in the Rogue Guild, but";
  549. mes "even I don't know where to find";
  550. mes "it. I hope everything's okay...";
  551. set ROG_SK,1;
  552. close;
  553. }
  554. else if (ROG_SK == 1) {
  555. mes "[Louis Greg]";
  556. mes "Father did warn that";
  557. mes "people might come after us";
  558. mes "if they're learned about the";
  559. mes "new skill we were learning.";
  560. mes "Maybe he went into hiding in";
  561. mes "the Rogue Guild's panic room...";
  562. close;
  563. }
  564. else if (ROG_SK == 2) {
  565. mes "[Louis Greg]";
  566. mes "What's this...?";
  567. mes "A letter from my";
  568. mes "father? Oh, he must";
  569. mes "be alright! Quick, let";
  570. mes "me read it right away!";
  571. set ROG_SK,3;
  572. next;
  573. mes "[Louis Greg]";
  574. mes "Oh no, he may be safe for";
  575. mes "now, but father is being hunted";
  576. mes "by some dangerous people? My";
  577. mes "brother Thor will want to know";
  578. mes "about this. Let me write him";
  579. mes "a letter really quickly...";
  580. next;
  581. mes "[Louis Greg]";
  582. mes "I know that I'm in no";
  583. mes "position to ask any favors,";
  584. mes "but I guess my father must";
  585. mes "trust you. Please, would you";
  586. mes "take my letter and deliver it";
  587. mes "to my older brother, Thor?";
  588. next;
  589. mes "[Louis Greg]";
  590. mes "You can find Thor";
  591. mes "next to Hermanthorn Jr.";
  592. mes "inside the Rogue Guild.";
  593. mes "I'd really appreciate it if";
  594. mes "you could help my family.";
  595. close;
  596. }
  597. else if (ROG_SK == 3) {
  598. mes "[Louis Greg]";
  599. mes "My elder brother, ^FF0000Thor^000000,";
  600. mes "must know about this right";
  601. mes "away! Please bring him this";
  602. mes "letter for me. He should be";
  603. mes "near ^FF0000Hermanthorn Jr.^000000 here";
  604. mes "inside the Rogue Guild.";
  605. close;
  606. }
  607. else if (ROG_SK == 4) {
  608. mes "[Louis Greg]";
  609. mes "You're looking for my";
  610. mes "brother, Jay? He's usually";
  611. mes "hanging out here in the";
  612. mes "Rogue Guild with Antonio Jr.";
  613. close;
  614. }
  615. else if (ROG_SK == 5) {
  616. mes "[Louis Greg]";
  617. mes "If you need to speak";
  618. mes "to my father, he's still";
  619. mes "probably in the hidden panic";
  620. mes "room inside the Rogue Guild.";
  621. mes "I still don't know where that";
  622. mes "place could possibly be...";
  623. close;
  624. }
  625. else if (ROG_SK == 6) {
  626. mes "[Louis Greg]";
  627. mes "You want to learn the";
  628. mes "secret Rogue skill? Oh,";
  629. mes "you should probably talk";
  630. mes "to ^FF0000Thor^000000 about that. I...";
  631. mes "I'm really bad at explaining";
  632. mes "things to people. Really bad.";
  633. close;
  634. }
  635. else if (ROG_SK == 7) {
  636. mes "[Louis Greg]";
  637. mes "Hm? You're in the middle";
  638. mes "of learning the secret Rogue";
  639. mes "skill, aren't you? Ooh, then";
  640. mes "you're not supposed to be here";
  641. mes "just yet. Please go back and";
  642. mes "talk to ^FF0000Thor^000000 again, okay?";
  643. close;
  644. }
  645. else if (ROG_SK == 8) {
  646. mes "[Louis Greg]";
  647. mes "Oh, oh!";
  648. mes "You're done with";
  649. mes "the training? Ah,";
  650. mes "then you need to";
  651. mes "talk to Thor again!";
  652. close;
  653. }
  654. else if (ROG_SK == 9) {
  655. mes "[Louis Greg]";
  656. mes "You wanted to learn";
  657. mes "more about Close Confine?";
  658. mes "Ugh, then you better speak";
  659. mes "to my father. I just learned";
  660. mes "that skill myself, you know.";
  661. close;
  662. }
  663. else if (ROG_SK == 11) {
  664. mes "[Louis Greg]";
  665. mes "I just heard from my";
  666. mes "brothers that Chae Takbae";
  667. mes "developed Close Confine";
  668. mes "as a way to brutally beat his";
  669. mes "enemies, keeping them from";
  670. mes "running away. Is that true?";
  671. close;
  672. }
  673. mes "[Louis Greg]";
  674. mes "Wow, you're really";
  675. mes "great! I wish I were";
  676. mes "as powerful as you.";
  677. mes "I hate being a kid!";
  678. close;
  679. }
  680. mes "[Louis Greg]";
  681. mes "Why'd I become a Rogue?";
  682. mes "I guess I just like being";
  683. mes "sneaky. That, and being";
  684. mes "moral and law abiding is";
  685. mes "just too tough, you know?";
  686. close;
  687. }
  688. in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
  689. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  690. if (ROG_SK < 1) {
  691. mes "[Thor Greg]";
  692. mes "Where did father go?";
  693. mes "I hope those weird men";
  694. mes "didn't get to him. With";
  695. mes "any luck, he's hidden in";
  696. mes "the panic room, but still...";
  697. set ROG_SK,1;
  698. close;
  699. }
  700. else if (ROG_SK == 1) {
  701. mes "[Thor Greg]";
  702. mes "Hm... My father might";
  703. mes "be hiding in the panic";
  704. mes "room. I've never been able";
  705. mes "to find it, but Markie says";
  706. mes "that the entrance is cleverly";
  707. mes "hidden to her left. Hmmm...";
  708. close;
  709. }
  710. else if (ROG_SK == 2) {
  711. mes "[Thor Greg]";
  712. mes "Are you looking for";
  713. mes "my little brother, ^FF0000Louis^000000?";
  714. mes "Oh, he's always hanging";
  715. mes "around that ^FF0000Hollgrehenn Jr.^000000";
  716. mes "here in the Rogue Guild.";
  717. mes "What did you need him for?";
  718. close;
  719. }
  720. else if (ROG_SK == 3) {
  721. mes "[Thor Greg]";
  722. mes "What's this you're";
  723. mes "giving me? A letter";
  724. mes "from Louis? Let's see...";
  725. set ROG_SK,4;
  726. next;
  727. mes "[Thor Greg]";
  728. mes "Oh God, father's in";
  729. mes "serious trouble! I better";
  730. mes "tell my older brother, Jay,";
  731. mes "right away! Quick, find ^FF0000Jay^000000";
  732. mes "next to ^FF0000Antonio Jr.^000000 here in";
  733. mes "the guild! P-please hurry!";
  734. close;
  735. }
  736. else if (ROG_SK == 4) {
  737. mes "[Thor Greg]";
  738. mes "You can find Jay hanging";
  739. mes "out with Antonio Jr. here";
  740. mes "inside the Rogue Guild. ";
  741. mes "Please bring him the letter";
  742. mes "I've written as soon as possible!";
  743. close;
  744. }
  745. else if (ROG_SK == 5) {
  746. mes "[Thor Greg]";
  747. mes "Hopefully, father hasn't";
  748. mes "gone outside of the Rogue";
  749. mes "Guild's panic room. That";
  750. mes "may be the only place";
  751. mes "where he's safe...";
  752. close;
  753. }
  754. else if (ROG_SK == 6) {
  755. mes "[Thor Greg]";
  756. mes "What's that? Father";
  757. mes "wanted me to teach you";
  758. mes "the secret Rogue skill?";
  759. mes "Alright, I'll train you in the";
  760. mes "same way father did. Would";
  761. mes "you like an explanation first?";
  762. next;
  763. mes "[Thor Greg]";
  764. mes "If you don't want an";
  765. mes "explanation, I'll just";
  766. mes "send you to the training";
  767. mes "ground right away so that";
  768. mes "you can learn ^FF0000Close Confine^000000.";
  769. next;
  770. if (select("Listen to Explanation:Go to Training Ground") == 1) {
  771. mes "[Thor Greg]";
  772. mes "Alright, the very first step";
  773. mes "to learning ^FF0000Close Confine^000000";
  774. mes "is to master blocking your";
  775. mes "enemy's movement. I'll send";
  776. mes "you to a special training";
  777. mes "ground so you can practice.";
  778. next;
  779. mes "[Thor Greg]";
  780. mes "There, you'll encounter our";
  781. mes "training partner. Approach her";
  782. mes "closely and make sure that you";
  783. mes "predict and block her movements";
  784. mes "to the left, right or backward. Get ready, I'm sending you now...";
  785. close2;
  786. warp "in_rogue",89,114;
  787. end;
  788. }
  789. warp "in_rogue",89,114;
  790. end;
  791. }
  792. else if (ROG_SK == 7) {
  793. mes "[Thor Greg]";
  794. mes "Alright, I'm going to break";
  795. mes "the fourth wall here and assume";
  796. mes "you were disconnected from the";
  797. mes "game. Would you like to return";
  798. mes "to the training ground in order";
  799. mes "to learn ^FF0000Close Confine^000000?";
  800. next;
  801. if (select("Yes, please.:No, thanks.") == 1) {
  802. mes "[Thor Greg]";
  803. mes "Alright, the very first step";
  804. mes "to learning ^FF0000Close Confine^000000";
  805. mes "is to master blocking your";
  806. mes "enemy's movement. I'll send";
  807. mes "you to a special training";
  808. mes "ground so you can practice.";
  809. next;
  810. mes "[Thor Greg]";
  811. mes "There, you'll encounter our";
  812. mes "training partner. Approach her";
  813. mes "closely and make sure that you";
  814. mes "predict and block her movements";
  815. mes "to the left, right or backward. Get ready, I'm sending you now...";
  816. set ROG_SK,6;
  817. close2;
  818. warp "in_rogue",89,114;
  819. end;
  820. }
  821. mes "[Thor Greg]";
  822. mes "Alright, alright.";
  823. mes "When you feel ready";
  824. mes "to resume training,";
  825. mes "just let me know.";
  826. close;
  827. }
  828. else if (ROG_SK == 8) {
  829. mes "[Thor Greg]";
  830. mes "Ah, I hear from Kienna";
  831. mes "that you've completed your";
  832. mes "training. Congratulations!";
  833. mes "Now, please speak to my";
  834. mes "father so that he can explain the Close Confine skill in detail.";
  835. set ROG_SK,9;
  836. close;
  837. }
  838. else if (ROG_SK == 9) {
  839. mes "[Thor Greg]";
  840. mes "Please talk to my father";
  841. mes "so that he can explain the";
  842. mes "nuances of the Close Confine";
  843. mes "skill to you. He should still be in the Rogue Guild's panic room.";
  844. close;
  845. }
  846. else if (ROG_SK == 11) {
  847. mes "[Thor Greg]";
  848. mes "You know, Chae Takbae";
  849. mes "would say, ''I'm Chae";
  850. mes "Takbae. And you are...?''";
  851. mes "to opponents, and right";
  852. mes "before they could answer,";
  853. mes "he'd beat them to a pulp.";
  854. next;
  855. mes "[Thor Greg]";
  856. mes "He really is";
  857. mes "a legendary hero";
  858. mes "amongst Rogues...!";
  859. close;
  860. }
  861. mes "[Thor Greg]";
  862. mes "Hm...?";
  863. mes "It seems that";
  864. mes "you're much stronger";
  865. mes "than even me. There's";
  866. mes "probably not too many";
  867. mes "people who'd mess with you...";
  868. close;
  869. }
  870. mes "[Thor Greg]";
  871. mes "Hmm, gank this, gank";
  872. mes "that. *Sigh* It's my most";
  873. mes "shameful fault: I spend zeny";
  874. mes "almost as quickly as I can";
  875. mes "steal it. It's irresponsible...";
  876. close;
  877. }
  878. in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
  879. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  880. if (ROG_SK < 1) {
  881. mes "[Jay Greg]";
  882. mes "My father must be hidden";
  883. mes "in the Rogue Guild's panic";
  884. mes "room. Strangely, my brothers";
  885. mes "and I can never find it and";
  886. mes "figure out whether he's safe...";
  887. set ROG_SK,1;
  888. next;
  889. mes "[Jay Greg]";
  890. mes "Recently, he's been pursued";
  891. mes "by these strange men who've";
  892. mes "been threatening our family.";
  893. mes "Well, he did just teach us";
  894. mes "a new skill, so he can use";
  895. mes "that to protect himself...";
  896. close;
  897. }
  898. else if (ROG_SK == 1) {
  899. mes "[Jay Greg]";
  900. mes "I'm guessing my father";
  901. mes "hid himself in the Rogue";
  902. mes "Guild's panic room. We can";
  903. mes "never find it, but supposedly";
  904. mes "the entrance is hidden close";
  905. mes "to Markie somewhere.";
  906. close;
  907. }
  908. else if (ROG_SK == 2) {
  909. mes "[Jay Greg]";
  910. mes "You're looking for";
  911. mes "Louis, my little brother?";
  912. mes "He's here in the Rouge Guild,";
  913. mes "so it shouldn't be too hard to";
  914. mes "find him. He's probably just";
  915. mes "standing near Hollgrehen Jr.";
  916. close;
  917. }
  918. else if (ROG_SK == 3) {
  919. mes "[Jay Greg]";
  920. mes "Thor? He should be";
  921. mes "around the Rogue Guild";
  922. mes "somewhere. Have you tried";
  923. mes "looking around Hermathorn Jr.?";
  924. close;
  925. }
  926. else if (ROG_SK == 4) {
  927. mes "[Jay Greg]";
  928. mes "A letter for me...?";
  929. mes "Ah, it's from Thor, so";
  930. mes "I guess I better read";
  931. mes "it right away. Hmmm...";
  932. set ROG_SK,5;
  933. next;
  934. mes "[Jay Greg]";
  935. mes "I see... I must report";
  936. mes "this to the Rogue Guild";
  937. mes "right away, and send a reply";
  938. mes "to my father. Hmm. Let me";
  939. mes "write him a letter right now.";
  940. mes "Please give me a moment...";
  941. next;
  942. mes "[Jay Greg]";
  943. mes "There, it's done. Please";
  944. mes "give this to my father with";
  945. mes "all the haste you can muster.";
  946. mes "I know it's much to ask, but";
  947. mes "I cannot find the way to the";
  948. mes "hidden panic room myself...";
  949. close;
  950. }
  951. else if (ROG_SK == 5) {
  952. mes "[Jay Greg]";
  953. mes "Please give my reply";
  954. mes "to my father as soon as";
  955. mes "you can. He's still hidden";
  956. mes "in the Rogue Guild's panic";
  957. mes "room. That is, if our enemies";
  958. mes "still haven't found him yet.";
  959. close;
  960. }
  961. else if (ROG_SK == 6) {
  962. mes "[Jay Greg]";
  963. mes "You need to train for";
  964. mes "the Close Confine skill?";
  965. mes "I think Thor is the only";
  966. mes "one with access to the";
  967. mes "training ground, so";
  968. mes "talk to him first.";
  969. close;
  970. }
  971. else if (ROG_SK == 7) {
  972. mes "[Jay Greg]";
  973. mes "You need to train for";
  974. mes "the Close Confine skill?";
  975. mes "I think Thor is the only";
  976. mes "one with access to the";
  977. mes "training ground, so";
  978. mes "talk to him first.";
  979. close;
  980. }
  981. else if (ROG_SK == 8) {
  982. mes "[Jay Greg]";
  983. mes "Ah, you finished the";
  984. mes "training for Close Confine,";
  985. mes "did you? Great, now go and";
  986. mes "tell my brother, Thor.";
  987. close;
  988. }
  989. else if (ROG_SK == 9) {
  990. mes "[Jay Greg]";
  991. mes "Hm. You should probably";
  992. mes "talk to my father to learn";
  993. mes "more of the nuances about";
  994. mes "the Close Confine skill.";
  995. mes "Have you seen him in the";
  996. mes "Rogue Guild's panic room?";
  997. close;
  998. }
  999. else if (ROG_SK == 12) {
  1000. mes "[Jay Greg]";
  1001. mes "Chae Takbae sure";
  1002. mes "seemed like a stubborn,";
  1003. mes "thuggish guy. But he must";
  1004. mes "have been pretty smart to";
  1005. mes "invent some of his own skills.";
  1006. close;
  1007. }
  1008. mes "[Jay Greg]";
  1009. mes "I get the feeling";
  1010. mes "that you're going to";
  1011. mes "be one of the best Rogues";
  1012. mes "around, if you already aren't.";
  1013. close;
  1014. }
  1015. mes "[Jay Greg]";
  1016. mes "Ever since I learned";
  1017. mes "Intimdate, I've gotten";
  1018. mes "real punchy, maybe even";
  1019. mes "masochistic. I mean, if they";
  1020. mes "hit you with a skill, you can";
  1021. mes "hit them back with it!";
  1022. close;
  1023. }
  1024. prt_are01,150,150,0 script #1strecog -1,10,10,{
  1025. OnTouch_:
  1026. donpcevent "#1st5min::OnEnable";
  1027. donpcevent "#1stmove::OnEnable";
  1028. disablenpc "#1strecog";
  1029. end;
  1030. }
  1031. prt_are01,135,135,0 script #1st5min -1,{
  1032. OnInit:
  1033. disablenpc "#1st5min";
  1034. end;
  1035. OnEnable:
  1036. enablenpc "#1st5min";
  1037. initnpctimer;
  1038. end;
  1039. OnDisable:
  1040. stopnpctimer;
  1041. disablenpc "#1st5min";
  1042. end;
  1043. OnTimer1000:
  1044. mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
  1045. end;
  1046. OnTimer290000:
  1047. mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
  1048. end;
  1049. OnTimer310000:
  1050. mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
  1051. end;
  1052. OnTimer315000:
  1053. mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
  1054. disablenpc "Kienna#1st";
  1055. disablenpc "Kienna#2nd";
  1056. disablenpc "Kienna#3rd";
  1057. disablenpc "Kienna#4th";
  1058. disablenpc "Kienna#5th";
  1059. disablenpc "Kienna#6th";
  1060. disablenpc "Kienna#7th";
  1061. disablenpc "Kienna#8th";
  1062. donpcevent "#1stmove::OnDisable";
  1063. enablenpc "#1strecog";
  1064. donpcevent "Waiting Room#rogue10::OnEnable";
  1065. stopnpctimer;
  1066. mapwarp "prt_are01","in_rogue",264,124;
  1067. end;
  1068. }
  1069. prt_are01,135,135,0 script #1stmove -1,{
  1070. OnInit:
  1071. disablenpc "#1stmove";
  1072. end;
  1073. OnEnable:
  1074. enablenpc "#1stmove";
  1075. initnpctimer;
  1076. end;
  1077. OnTimer3000:
  1078. mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
  1079. end;
  1080. OnTimer5000:
  1081. switch(rand(1,8)) {
  1082. case 1:
  1083. enablenpc "Kienna#1st";
  1084. break;
  1085. case 2:
  1086. enablenpc "Kienna#2nd";
  1087. break;
  1088. case 3:
  1089. enablenpc "Kienna#3rd";
  1090. break;
  1091. case 4:
  1092. enablenpc "Kienna#4th";
  1093. break;
  1094. case 5:
  1095. enablenpc "Kienna#5th";
  1096. break;
  1097. case 6:
  1098. enablenpc "Kienna#6th";
  1099. break;
  1100. case 7:
  1101. enablenpc "Kienna#7th";
  1102. break;
  1103. case 8:
  1104. enablenpc "Kienna#8th";
  1105. }
  1106. end;
  1107. OnTimer8000:
  1108. disablenpc "Kienna#1st";
  1109. disablenpc "Kienna#2nd";
  1110. disablenpc "Kienna#3rd";
  1111. disablenpc "Kienna#4th";
  1112. disablenpc "Kienna#5th";
  1113. disablenpc "Kienna#6th";
  1114. disablenpc "Kienna#7th";
  1115. disablenpc "Kienna#8th";
  1116. end;
  1117. OnTimer9000:
  1118. stopnpctimer;
  1119. donpcevent "#1stmove::OnEnable";
  1120. mapwarp "prt_are01","prt_are01",150,150;
  1121. end;
  1122. OnDisable:
  1123. stopnpctimer;
  1124. disablenpc "#1stmove";
  1125. end;
  1126. }
  1127. prt_are01,149,162,0 script Kienna#1st 700,1,1,{
  1128. end;
  1129. OnTouch_:
  1130. callfunc "F_Kienna",strnpcinfo(2);
  1131. end;
  1132. }
  1133. prt_are01,136,150,0 duplicate(Kienna#1st) Kienna#2nd 700,1,1
  1134. prt_are01,150,138,0 duplicate(Kienna#1st) Kienna#3rd 700,1,1
  1135. prt_are01,163,147,0 duplicate(Kienna#1st) Kienna#4th 700,1,1
  1136. prt_are01,134,140,0 duplicate(Kienna#1st) Kienna#5th 700,1,1
  1137. prt_are01,161,140,0 duplicate(Kienna#1st) Kienna#6th 700,1,1
  1138. prt_are01,161,160,0 duplicate(Kienna#1st) Kienna#7th 700,1,1
  1139. prt_are01,138,159,0 duplicate(Kienna#1st) Kienna#8th 700,1,1
  1140. function script F_Kienna {
  1141. if (ROG_SK == 6) {
  1142. donpcevent "#1stmove::OnDisable";
  1143. mes "[Kienna]";
  1144. mes "Alright, in this";
  1145. mes "exercise, you'll need";
  1146. mes "to predict which way I'm";
  1147. mes "going to move and block";
  1148. mes "me from moving, essentially";
  1149. mes "immobilizing me. Get ready~";
  1150. set ROG_SK,7;
  1151. next;
  1152. for(set .@lim_1,0; .@lim_1<10; set .@lim_1,.@lim_1+1) {
  1153. set .@move_1,rand(1,3);
  1154. if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) {
  1155. mes "[Kienna]";
  1156. mes "Huh...?";
  1157. mes "You blocked me!";
  1158. mes "Very nice work~";
  1159. specialeffect EF_POTION1;
  1160. specialeffect2 EF_POTION7;
  1161. set .@suc_1,.@suc_1 + 1;
  1162. }
  1163. else {
  1164. mes "[Kienna]";
  1165. mes "Sorry, but I wasn't";
  1166. mes "moving in that direction.";
  1167. mes "Your block attempt failed...";
  1168. }
  1169. next;
  1170. }
  1171. mes "[Kienna]";
  1172. mes "Alright, we're done";
  1173. mes "here. You earned a";
  1174. switch(.@suc_1) {
  1175. case 10:
  1176. mes "training grade of ''^0000FFS^000000.''";
  1177. mes "That's a perfect score!";
  1178. break;
  1179. case 9:
  1180. mes "training grade of ''^0000FFA^000000.''";
  1181. mes "You're really good at this!";
  1182. break;
  1183. case 8:
  1184. mes "training grade of ''^0000FFB +^000000.''";
  1185. mes "That's very commendable!";
  1186. break;
  1187. case 7:
  1188. mes "training grade of ''^0000FFB^000000.''";
  1189. mes "That's very nice work~";
  1190. break;
  1191. case 6:
  1192. mes "training grade of ''^0000FFC +^000000.''";
  1193. mes "Not too bad, but you";
  1194. mes "just barely passed!";
  1195. break;
  1196. case 5:
  1197. mes "training grade of ''^FF0000C^000000.''";
  1198. break;
  1199. case 4:
  1200. mes "training grade of ''^FF0000D+^000000.''";
  1201. break;
  1202. case 3:
  1203. mes "training grade of ''^FF0000D^000000.''";
  1204. break;
  1205. case 2:
  1206. mes "training grade of ''^FF0000F^000000.''";
  1207. break;
  1208. case 1:
  1209. mes "training grade of ''^FF0000F -^000000.''";
  1210. break;
  1211. case 0:
  1212. mes "training grade of...";
  1213. mes "Actually, I'm not able";
  1214. mes "to calculate it. What";
  1215. mes "could have happened?!";
  1216. }
  1217. next;
  1218. if (.@suc_1 > 5) {
  1219. mes "[Kienna]";
  1220. mes "I'm happy to say that";
  1221. mes "you've completed your";
  1222. mes "training! Let me send";
  1223. mes "you back to Thor Greg";
  1224. mes "now so that you can finish";
  1225. mes "learning ^FF0000Close Confine^000000.";
  1226. set ROG_SK,8;
  1227. disablenpc "Kienna#"+getarg(0);
  1228. donpcevent "#1st5min::OnDisable";
  1229. enablenpc "#1strecog";
  1230. close2;
  1231. donpcevent "Waiting Room#rogue10::OnEnable";
  1232. warp "in_rogue",264,124;
  1233. end;
  1234. }
  1235. else {
  1236. mes "[Kienna]";
  1237. mes "Hm. With this grade,";
  1238. mes "I don't think you're";
  1239. mes "quite ready to finish";
  1240. mes "learning Close Confine.";
  1241. mes "Would you like to try the";
  1242. mes "training exercise again?";
  1243. next;
  1244. if (select("Yes!:No, thanks.") == 1) {
  1245. disablenpc "Kienna#"+getarg(0);
  1246. donpcevent "#1stmove::OnEnable";
  1247. set ROG_SK,6;
  1248. warp "prt_are01",150,150;
  1249. end;
  1250. }
  1251. disablenpc "Kienna#"+getarg(0);
  1252. donpcevent "#1st5min::OnDisable";
  1253. enablenpc "#1strecog";
  1254. set ROG_SK,6;
  1255. donpcevent "Waiting Room#rogue10::OnEnable";
  1256. warp "in_rogue",264,124;
  1257. end;
  1258. }
  1259. }
  1260. else if (ROG_SK == 7) {
  1261. mes "[Kienna]";
  1262. mes "You must have canceled";
  1263. mes "your training in the middle";
  1264. mes "of the exercise. I'm sorry,";
  1265. mes "but you'll have to start";
  1266. mes "from the very beginning";
  1267. mes "of this training.";
  1268. set ROG_SK,6;
  1269. close2;
  1270. disablenpc "Kienna#"+getarg(0);
  1271. donpcevent "#1stmove::OnEnable";
  1272. warp "prt_are01",150,150;
  1273. end;
  1274. }
  1275. else if (ROG_SK == 8) {
  1276. mes "[Kienna]";
  1277. mes "You've already completed";
  1278. mes "the training exercise for";
  1279. mes "the Close Confine skill.";
  1280. mes "You no longer have need";
  1281. mes "for my assistance.";
  1282. close2;
  1283. donpcevent "Waiting Room#rogue10::OnEnable";
  1284. warp "in_rogue",264,124;
  1285. end;
  1286. }
  1287. else {
  1288. mes "[Kienna]";
  1289. mes "I'm sorry, but I don't";
  1290. mes "think you belong here.";
  1291. mes "Let me send you to the";
  1292. mes "Rogue Guild if you're lost...";
  1293. close2;
  1294. donpcevent "Waiting Room#rogue10::OnEnable";
  1295. warp "in_rogue",264,124;
  1296. end;
  1297. }
  1298. OnInit:
  1299. disablenpc "Kienna#1st";
  1300. disablenpc "Kienna#2nd";
  1301. disablenpc "Kienna#3rd";
  1302. disablenpc "Kienna#4th";
  1303. disablenpc "Kienna#5th";
  1304. disablenpc "Kienna#6th";
  1305. disablenpc "Kienna#7th";
  1306. disablenpc "Kienna#8th";
  1307. end;
  1308. }
  1309. in_rogue,88,119,3 script Waiting Room#rogue10 828,{
  1310. OnEnable:
  1311. enablenpc "Waiting Room#rogue10";
  1312. enablewaitingroomevent "Waiting Room#rogue10";
  1313. end;
  1314. OnInit:
  1315. waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
  1316. enablewaitingroomevent "Waiting Room#rogue10";
  1317. end;
  1318. OnStartArena:
  1319. warpwaitingpc "prt_are01",150,150;
  1320. disablewaitingroomevent "Waiting Room#rogue10";
  1321. end;
  1322. }
  1323. //============================================================
  1324. // Old changelog
  1325. //============================================================
  1326. //= 1.0 for fully working skills only [Lupus]
  1327. //= 1.1 Added more new skill quests for more classes [Lupus]
  1328. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  1329. //= 1.2 Added to correct locations, correct NPC's, fixed
  1330. //= some of the items required and made them into real
  1331. //= quests. [Reddozen]
  1332. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  1333. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  1334. //= 1.3b Splitted into different files [DracoRPG]
  1335. //============================================================