dancer_skills.txt 21 KB

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  1. //===== rAthena Script =======================================
  2. //= Dancer Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Quests for skills: Charming Wink
  12. //===== Additional Comments: =================================
  13. //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= 1.4a Changed NPC location [Yommy]
  15. //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
  16. //============================================================
  17. comodo,204,172,5 script Canell#qsk_dan01 724,{
  18. if (BaseJob == Job_Dancer && JobLevel > 39) {
  19. if (DANCER_SK == 0) {
  20. mes "[Canell]";
  21. mes "It's well known that we must";
  22. mes "be beautiful to captivate those";
  23. mes "who watch us dance. But to rely";
  24. mes "on just our outward appearance";
  25. mes "is a ghastly waste of our full";
  26. mes "potential as performers.";
  27. next;
  28. mes "[Canell]";
  29. mes "Yes, I can tell that you";
  30. mes "don't quite understand that";
  31. mes "the correct frame of mind is";
  32. mes "an essential element to true";
  33. mes "beauty. Now tell me, are you";
  34. mes "confident in your dancing...?";
  35. next;
  36. if (select("Of course, old crone!:I... I'm not sure...") == 1) {
  37. mes "[Canell]";
  38. mes "Ho-ho~ I believe you've";
  39. mes "confused confidence with";
  40. mes "arrogance! The naive cannot";
  41. mes "tell there's a vitally important distinction between the two.";
  42. mes "Now... Prepare for punishment!";
  43. next;
  44. mes "["+ strcharinfo(0) +"]";
  45. mes "Ow...!";
  46. mes "Th-that whip!";
  47. mes "I-i-it huuuurts!";
  48. specialeffect2 EF_HIT2;
  49. percentheal -5,0;
  50. close;
  51. }
  52. mes "[Canell]";
  53. mes "Awareness of your own flaws";
  54. mes "and faults is the first crucial";
  55. mes "step towards improvement.";
  56. mes "Yet your obvious neglect of";
  57. mes "your gift of dancing is...";
  58. mes "grounds for punishment!";
  59. next;
  60. mes "["+ strcharinfo(0) +"]";
  61. mes "What the...? Ack!";
  62. mes "S-stop wh-whipping";
  63. mes "me! It... It stiiings!";
  64. specialeffect2 EF_HIT2;
  65. percentheal -10,0;
  66. next;
  67. mes "[Canell]";
  68. mes "Ho-ho~! Fortunately for";
  69. mes "you, I will teach you what";
  70. mes "you must learn to rise above";
  71. mes "your current limitations. When";
  72. mes "I'm finished with you, angels and demons won't resist your charms~";
  73. next;
  74. if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
  75. mes "[Canell]";
  76. mes "So... You still haven't";
  77. mes "mastered the fine art of";
  78. mes "exuding charm and humility!";
  79. mes "There must be consequences";
  80. mes "for this blatant affront to our";
  81. mes "profession! Prepare yourself!";
  82. next;
  83. mes "["+ strcharinfo(0) +"]";
  84. mes "Nooooo--!";
  85. mes "Not that whip";
  86. mes "again! Arrgh, it's--";
  87. mes "It hurts so much!";
  88. specialeffect2 EF_HIT2;
  89. percentheal -10,0;
  90. close;
  91. }
  92. mes "[Canell]";
  93. mes "Ho-ho~ It's good that you";
  94. mes "recognize that you have much";
  95. mes "to learn. Well, let's not waste";
  96. mes "any time. Your first lesson will be on image training and self";
  97. mes "visualization. Now, for that...";
  98. next;
  99. mes "[Canell]";
  100. mes "...You must bring";
  101. mes "me ^FF00001 Crystal Mirror^000000!";
  102. mes "This tool is imperative";
  103. mes "to the lesson, so fetch it";
  104. mes "and bring it to me quickly!";
  105. set DANCER_SK,1;
  106. close;
  107. }
  108. else if (DANCER_SK == 1) {
  109. if (countitem(747) > 0) {
  110. mes "[Canell]";
  111. mes "Finally, you've come";
  112. mes "with the mirror. Now,";
  113. mes "look deeply and scrutinize";
  114. mes "your reflection. Gaze upon";
  115. mes "each blemish and fault, each";
  116. mes "charming trait of your face.";
  117. next;
  118. mes "[Canell]";
  119. mes "No face is perfect, but";
  120. mes "know that your face is yours";
  121. mes "alone, and that it is what gives you a beauty that can be no";
  122. mes "one else's. Now, repeat";
  123. mes "these truisms after me...";
  124. next;
  125. mes "[Canell]";
  126. mes "''I am beautiful...";
  127. mes "I am irresistable...''";
  128. next;
  129. mes "["+ strcharinfo(0) +"]";
  130. mes "I am beautiful...";
  131. mes "I am irresistable...";
  132. next;
  133. mes "[Intoxicated Canell]";
  134. mes "Louder!";
  135. mes "More feeling!";
  136. mes "''I am beautiful!";
  137. mes "I am irresistable!";
  138. mes "I am the most attractive";
  139. mes "woman in the whole world!''";
  140. next;
  141. mes "["+ strcharinfo(0) +"]";
  142. mes "I am beautiful!";
  143. mes "I am irresistable!";
  144. mes "I am the most attractive";
  145. mes "woman in the whole world!";
  146. specialeffect2 EF_FLASHER;
  147. next;
  148. mes "^3355FFYour self esteem has";
  149. mes "sky rocketed. Fortunately,";
  150. mes "you've managed to avoid";
  151. mes "becoming a prima donna.^000000";
  152. delitem 747,1; //Crystal_Mirror
  153. set DANCER_SK,2;
  154. close;
  155. }
  156. else {
  157. mes "[Frustrated Canell]";
  158. mes "Did I tell you to come";
  159. mes "back here without bringing";
  160. mes "^FF00001 Crystal Mirror^000000!? Now go";
  161. mes "and get it before I find";
  162. mes "reason to punish you!";
  163. specialeffect EF_CLAYMORE;
  164. close;
  165. }
  166. }
  167. else if (DANCER_SK == 2) {
  168. mes "[Canell]";
  169. mes "Yes, the first and most";
  170. mes "important step to becoming";
  171. mes "beautiful is to realize and";
  172. mes "accept your gorgeousness.";
  173. mes "Confidence first, then beauty.";
  174. mes "Never the other way around.";
  175. next;
  176. mes "[Canell]";
  177. mes "Now that you've established";
  178. mes "the proper attitude on beauty,";
  179. mes "it's time for you to learn an";
  180. mes "advanced technique of- shall";
  181. mes "we say- enticement. I know an";
  182. mes "expert that I highly recommend.";
  183. next;
  184. mes "[Canell]";
  185. mes "Go and find my sister";
  186. mes "in Prontera Chruch. If you";
  187. mes "mention me by name, she";
  188. mes "should be willing to teach";
  189. mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
  190. next;
  191. mes "^3355FFIt figures that she'd";
  192. mes "keep your mirror.^000000";
  193. emotion ET_ANGER, playerattached();
  194. set DANCER_SK,3;
  195. close;
  196. }
  197. else if (DANCER_SK > 2 && DANCER_SK < 7) {
  198. mes "[Canell]";
  199. mes "Ah, such a glamorous";
  200. mes "face and figure. My";
  201. mes "beauty is incompara--";
  202. mes "Oh! It's you. So did my";
  203. mes "sister in Prontera Church";
  204. mes "teach you anything yet?";
  205. emotion ET_GO;
  206. close;
  207. }
  208. else if (DANCER_SK == 7) {
  209. mes "[Canell]";
  210. mes "Ah, so were you";
  211. mes "able to find Aelle?";
  212. mes "Were you able to learn";
  213. mes "anything from her?";
  214. next;
  215. mes "["+ strcharinfo(0) +"]";
  216. mes "Actually, I only learned";
  217. mes "about winks, but not so";
  218. mes "much as how to do them.";
  219. mes "She... She got drunk and";
  220. mes "couldn't teach me more.";
  221. next;
  222. mes "[Canell]";
  223. mes "Oh, I should have known";
  224. mes "this would happen. Oh,";
  225. mes "well, I guess there's no way";
  226. mes "around it now. But you should";
  227. mes "know that gettng my sister";
  228. mes "drunk... is punishable.";
  229. next;
  230. mes "[Canell]";
  231. mes "Bam!";
  232. specialeffect2 EF_HIT2;
  233. percentheal -5,0;
  234. next;
  235. mes "["+ strcharinfo(0) +"]";
  236. mes "?!";
  237. mes "What the";
  238. mes "hell was that?";
  239. next;
  240. mes "[Canell]";
  241. mes "Now, a true Dancer should";
  242. mes "be able to figure out the";
  243. mes "secret to winking on her";
  244. mes "own. But since I'm such";
  245. mes "a kind woman, I will deign";
  246. mes "to explain it to you. Ho-ho~";
  247. next;
  248. mes "^3355FFKind woman...?";
  249. mes "But she just hit you!";
  250. mes "Lightly, of course, but";
  251. mes "still, a smack is a smack.^000000";
  252. set DANCER_SK,8;
  253. close;
  254. }
  255. else if (DANCER_SK == 8) {
  256. mes "[Canell]";
  257. mes "Alright, the secret to";
  258. mes "proper winking is to allow";
  259. mes "your eyelid to seductively";
  260. mes "move to a natural rhythm.";
  261. mes "Close your eye for a second, then open it slowly to this count.";
  262. next;
  263. mes "[Canell]";
  264. mes "Un, deux, trois~";
  265. mes "Look at me, do it";
  266. mes "like this. Un, deux, trois~";
  267. mes "Now, let me see you try it.";
  268. emotion ET_BEST;
  269. next;
  270. switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
  271. default:
  272. mes "[Canell]";
  273. mes "No, no!";
  274. mes "That's wrong,";
  275. mes "completely wrong!";
  276. mes "Can't you do it right?!";
  277. next;
  278. mes "["+ strcharinfo(0) +"]";
  279. mes "O-ow!";
  280. mes "P-please...!";
  281. mes "Not the whip again!";
  282. specialeffect2 EF_HIT2;
  283. percentheal -5,0;
  284. close;
  285. case 3:
  286. mes "["+ strcharinfo(0) +"]";
  287. mes "Un, deux, trois~";
  288. emotion ET_BEST, playerattached();
  289. specialeffect2 EF_FLASHER;
  290. next;
  291. mes "[Canell]";
  292. mes "Great, that's exactly";
  293. mes "how you do it. Now,";
  294. mes "don't forget, the elements";
  295. mes "of rhythm and naturalness";
  296. mes "are absolutely essential to";
  297. mes "this technique of enticement.";
  298. emotion ET_CHUP;
  299. next;
  300. mes "[Canell]";
  301. mes "Now that you've mastered";
  302. mes "the art of winking, you.";
  303. mes "should know that you cannot";
  304. mes "allure those who are much";
  305. mes "stronger than you. So your";
  306. mes "winks won't work on everyone.";
  307. next;
  308. mes "[Canell]";
  309. mes "Of course, my winks don't";
  310. mes "have that drawback. Ho-ho~";
  311. mes "Anyway, it's time for us to part now. I hope that you grow to";
  312. mes "become a more glamorous and charming dancer in days to come.";
  313. emotion ET_SMILE;
  314. next;
  315. mes "^3355FFYou have finally learned";
  316. mes "the Charming Wink skill.^000000";
  317. set DANCER_SK,9;
  318. specialeffect2 EF_ABSORBSPIRITS;
  319. skill "DC_WINKCHARM",1,SKILL_PERM;
  320. close;
  321. }
  322. }
  323. else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
  324. mes "[Canell]";
  325. mes "Hm...?";
  326. mes "Is there anything";
  327. mes "more you wanted to";
  328. mes "ask me? Ah, you must";
  329. mes "be mesmerized by my";
  330. mes "beauty, aren't you?";
  331. emotion ET_HNG;
  332. next;
  333. mes "[Canell]";
  334. mes "Oh, to be so beautiful";
  335. mes "must be a sin! I should";
  336. mes "work in Prontera Church,";
  337. mes "just like my sister, to";
  338. mes "pray for forgiveness~";
  339. close;
  340. }
  341. else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
  342. mes "[Canell]";
  343. mes "Hm? Oh, I remember you!";
  344. mes "A Gypsy now, I see~ That";
  345. mes "look suits you. Now, I'm";
  346. mes "sure you've forgotten a few";
  347. mes "things since transcending,";
  348. mes "am I right? Watch this wink...";
  349. next;
  350. mes "[Canell]";
  351. mes "Remember now? It's all";
  352. mes "in the natural, seductive";
  353. mes "and rhythmic movement of";
  354. mes "the eyelid. I hope you use";
  355. mes "your Charming Wink to let";
  356. mes "your inner beauty shine~";
  357. next;
  358. mes "^3355FFYou have learned the";
  359. mes "Charming Wink skill.^000000";
  360. specialeffect2 EF_ABSORBSPIRITS;
  361. skill "DC_WINKCHARM",1,SKILL_PERM;
  362. close;
  363. }
  364. }
  365. else if (BaseJob == Job_Dancer && JobLevel < 40) {
  366. mes "[Canell]";
  367. mes "Oh, you're such an";
  368. mes "adorable little girl! Ah,";
  369. mes "I'm sorry, but when you";
  370. mes "become a lady at, oh, I don't";
  371. mes "know, Job Level 40, then I'll";
  372. mes "be able to teach you something~";
  373. close;
  374. }
  375. else if (BaseJob != Job_Dancer) {
  376. if (Sex == SEX_FEMALE) {
  377. mes "[Canell]";
  378. mes "Oh, what a cute";
  379. mes "little girl~! Such";
  380. mes "a chubby lil' belly,";
  381. mes "so cuuuuuuuuuuute~";
  382. close;
  383. }
  384. else {
  385. mes "[Canell]";
  386. mes "Hey there,";
  387. mes "handsome~";
  388. mes "^333333*Wink~*^000000";
  389. emotion ET_CHUP;
  390. specialeffect2 EF_VALLENTINE2;
  391. next;
  392. mes "^3355FFStrangely enough,";
  393. mes "her wink has made";
  394. mes "your heart throb.^000000";
  395. close;
  396. }
  397. }
  398. }
  399. prontera,183,333,1 script Aelle#qsk_dan02 79,{
  400. if (BaseJob == Job_Dancer) {
  401. if (DANCER_SK == 3) {
  402. mes "[Aelle]";
  403. mes "Pssst, hey! I got";
  404. mes "some cheap, but slightly";
  405. mes "illegal, warps to the Orc";
  406. mes "Dungeon, Glast Heim";
  407. mes "and the Dead Pit. So";
  408. mes "you want in on this?";
  409. next;
  410. mes "["+ strcharinfo(0) +"]";
  411. mes "Actually, um, I'm here";
  412. mes "to look for somebody.";
  413. mes "You wouldn't happen";
  414. mes "to know Canelle's";
  415. mes "sister, would you?";
  416. next;
  417. mes "[Aelle]";
  418. mes "Ah, so my stuck up";
  419. mes "sister sent you, huh?";
  420. mes "I should have known,";
  421. mes "judging from your clothes.";
  422. mes "So you want to become a";
  423. mes "more alluring performer, eh?";
  424. next;
  425. mes "[Aelle]";
  426. mes "Awww...";
  427. mes "That's disappointing.";
  428. mes "So... You didn't come";
  429. mes "here to buy these warps?";
  430. mes "You sure you don't want any?";
  431. set DANCER_SK,4;
  432. close;
  433. }
  434. else if (DANCER_SK == 4) {
  435. mes "[Aelle]";
  436. mes "Okay, okay...";
  437. mes "So you came for me to";
  438. mes "teach you some enticement";
  439. mes "technique or something, right?";
  440. mes "Huh. Well, this lecture I give?";
  441. mes "It's long and complicated.";
  442. next;
  443. mes "[Aelle]";
  444. mes "Talking and explaining";
  445. mes "all of the intricate details";
  446. mes "for so long will definitely";
  447. mes "parch my throat. So first, you";
  448. mes "gotta bring me a refreshing";
  449. mes "drink before we can begin...";
  450. next;
  451. mes "["+ strcharinfo(0) +"]";
  452. mes "Oh... Okay.";
  453. mes "Alright, I guess";
  454. mes "I can spare a potion";
  455. mes "or two, or maybe bring";
  456. mes "back a bottle of juic--";
  457. next;
  458. mes "[Aelle]";
  459. mes "Whoa, whoa, none of";
  460. mes "that junk! I want to";
  461. mes "have a real drink.";
  462. mes "You know, something";
  463. mes "more... ^FF0000Alcohol^000000ic.";
  464. next;
  465. mes "[Aelle]";
  466. mes "Oh, and I need some";
  467. mes "snacks to sustain all of";
  468. mes "my teaching energy! Yeah,";
  469. mes "some yummy fruit on a plate";
  470. mes "and some cookies too!";
  471. next;
  472. mes "[Aelle]";
  473. mes "Soooo, I wanna eat";
  474. mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
  475. mes "^FF00005 Well-Baked Cookies^000000. Ah,";
  476. mes "make sure you bring ^FF0000China^000000";
  477. mes "to serve them on, and don't";
  478. mes "forget the ^FF0000Alcohol^000000, okay?";
  479. next;
  480. mes "[Aelle]";
  481. mes "One last thing...!";
  482. mes "Don't let anyone here";
  483. mes "in the church know what";
  484. mes "we're doing. I don't wanna";
  485. mes "get in too much trouble!";
  486. set DANCER_SK,5;
  487. close;
  488. }
  489. else if (DANCER_SK == 5) {
  490. if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
  491. mes "[Aelle]";
  492. mes "Great, you've brought";
  493. mes "the food! It's a good thing";
  494. mes "I'm famished because";
  495. mes "I'm going to finish it all!";
  496. next;
  497. mes "^3355FFAelle devoured the";
  498. mes "food like a ravenous,";
  499. mes "hungry beast that had";
  500. mes "been deprived for too long.^000000";
  501. next;
  502. mes "[Aelle]";
  503. mes "That was sooo good!";
  504. mes "I haven't eaten so much";
  505. mes "in such a long time! Then";
  506. mes "again, you don't get many";
  507. mes "chances to pig out in church.";
  508. mes "Ah, that's right, the lesson!";
  509. next;
  510. mes "[Aelle]";
  511. mes "Now, the easiest, most";
  512. mes "subtle and most appealing";
  513. mes "gesture of all time is the";
  514. mes "^FF0000wink^000000. It's saved me in times";
  515. mes "of crisis, and mastering it";
  516. mes "will enhance your charms.";
  517. next;
  518. mes "[Aelle]";
  519. mes "To the untrained eye,";
  520. mes "the wink only looks like";
  521. mes "a simple movement, right?";
  522. mes "You close one eye, and then";
  523. mes "you reopen that eye. But if";
  524. mes "you do it right... If you...";
  525. next;
  526. mes "[Aelle]";
  527. mes "Oh, it's been so long";
  528. mes "since I've had so much";
  529. mes "to drink! Ugh, f-feeling";
  530. mes "kinda--anyway, j-just close";
  531. mes "and yer-- ^333333*burp*^000000 winking";
  532. mes "is so so so so eeeeeasy~";
  533. next;
  534. mes "[Drunken Aelle]";
  535. mes "Do it! Copy me as";
  536. mes "I do it! Wink, j-just";
  537. mes "like this, okay? Y' see?";
  538. mes "^333333*Wiiiiiiiiiiiiiink*^000000";
  539. emotion ET_BEST;
  540. next;
  541. mes "["+ strcharinfo(0) +"]";
  542. mes "Wh-whoa...";
  543. mes "That was...";
  544. mes "It's so beautiful!";
  545. mes "And all with just";
  546. mes "a simple wink!";
  547. next;
  548. mes "[Totally Drunk Aelle]";
  549. mes "Y-yea... The...";
  550. mes "The secret ish...";
  551. mes "*Urp* It'sh in the--";
  552. mes "Bwahahahaahah!";
  553. mes "It's all spinning!";
  554. emotion ET_SMILE;
  555. next;
  556. mes "^3355FFIn her drunken stupor,";
  557. mes "Aelle pummels you with";
  558. mes "her fists and laughs";
  559. mes "maniacally to herself.^000000";
  560. percentheal -10,0;
  561. specialeffect2 EF_HIT2;
  562. emotion ET_THINK, playerattached();
  563. delitem 970,1; //Alchol
  564. delitem 512,1; //Apple
  565. delitem 513,3; //Banana
  566. delitem 538,5; //Well_Baked_Cookie
  567. delitem 736,1; //White_Platter
  568. set DANCER_SK,6;
  569. close;
  570. }
  571. else {
  572. mes "[Aelle]";
  573. mes "How can you expect";
  574. mes "me to teach you anything";
  575. mes "if I faint in the middle of";
  576. mes "the lesson? That's right,";
  577. mes "I'll need some nourishing,";
  578. mes "yet delicious, snacks to eat~";
  579. next;
  580. mes "[Aelle]";
  581. mes "Soooo, I wanna eat";
  582. mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
  583. mes "^FF00005 Well-Baked Cookies^000000. Ah,";
  584. mes "make sure you bring ^FF0000China^000000";
  585. mes "to serve them on, and don't";
  586. mes "forget the ^FF0000Alcohol^000000, okay?";
  587. close;
  588. }
  589. }
  590. else if (DANCER_SK == 6) {
  591. mes "["+ strcharinfo(0) +"]";
  592. mes "You still haven't told";
  593. mes "me the secret to making";
  594. mes "a simple wink have so";
  595. mes "much provocative charm.";
  596. mes "I really need to--";
  597. next;
  598. mes "[Totally Hammered Aelle]";
  599. mes "ZzzZzz... Huh?";
  600. mes "Yesh, I know, I'm...";
  601. mes "I'm a geeenius, yeah...";
  602. mes "...ZzzzZzzzZzZzzzZZZzz...";
  603. next;
  604. mes "["+ strcharinfo(0) +"]";
  605. mes "W-wake up!";
  606. mes "I went through";
  607. mes "all this trouble to";
  608. mes "learn this technique!";
  609. next;
  610. mes "[Annoyed Aelle]";
  611. mes "SHADDUP!";
  612. mes "I'M SHLEEEEEPY!";
  613. mes "G-go away. Talk to";
  614. mes "Canell, my sister...";
  615. mes "...ZzzzzZzZZZzzzZZ....";
  616. set DANCER_SK,7;
  617. close2;
  618. warp "prontera",156,272;
  619. end;
  620. }
  621. else if (DANCER_SK > 6 && DANCER_SK < 8) {
  622. mes "["+ strcharinfo(0) +"]";
  623. mes "Aelle, I really";
  624. mes "need you to teach";
  625. mes "me everything else";
  626. mes "I need to know about";
  627. mes "winking and--";
  628. next;
  629. mes "[Aelle]";
  630. mes "^333333*Hiccup*^000000 Zzz--wha?";
  631. mes "I need ta teach you";
  632. mes "to go'way. Talk to my";
  633. mes "sister, too tired now.";
  634. mes "Go lemme alone girl!";
  635. close2;
  636. warp "prontera",156,272;
  637. end;
  638. }
  639. else if (DANCER_SK > 8) {
  640. mes "[Sober Aelle]";
  641. mes "Ohhh...";
  642. mes "H-headache...";
  643. emotion ET_FRET;
  644. next;
  645. mes "[Aelle]";
  646. mes "Oh, wow, look at you!";
  647. mes "I can tell that you've";
  648. mes "become much more";
  649. mes "beautiful. Yes, you're";
  650. mes "more elegant and refined";
  651. mes "than I can remember.";
  652. next;
  653. mes "[Aelle]";
  654. mes "Always believe in your";
  655. mes "beauty, wield your charm";
  656. mes "like a weapon... And anything";
  657. mes "you desire in this world can";
  658. mes "be yours! Bwahahahahaha!";
  659. close;
  660. }
  661. else {
  662. mes "[Aelle]";
  663. mes "Pssst, hey! I got";
  664. mes "some cheap, but slightly";
  665. mes "illegal, warps to the Orc";
  666. mes "Dungeon, Glast Heim";
  667. mes "and the Dead Pit. So";
  668. mes "you want in on this?";
  669. next;
  670. mes "[??????]";
  671. mes "Sister Aelle...";
  672. mes "Are you still trying";
  673. mes "to sell illegal warps";
  674. mes "again? Sister Aelle?";
  675. next;
  676. mes "[Aelle]";
  677. mes "Oh crap, it's the pastor!";
  678. mes "Shhh, if anybody asks you,";
  679. mes "I wasn't doing anything!";
  680. emotion ET_HUK;
  681. next;
  682. mes "[Aelle]";
  683. mes "Thanks, hon...";
  684. mes "I know you can";
  685. mes "keep my contraband";
  686. mes "our little secret. ^333333*Wink*^000000";
  687. emotion ET_BEST;
  688. close;
  689. }
  690. }
  691. else {
  692. mes "[Aelle]";
  693. mes "Pssst, hey! I got";
  694. mes "some cheap, but slightly";
  695. mes "illegal, warps to the Orc";
  696. mes "Dungeon, Glast Heim";
  697. mes "and the Dead Pit. So";
  698. mes "you want in on this?";
  699. next;
  700. mes "[??????]";
  701. mes "Sister Aelle...";
  702. mes "Are you still trying";
  703. mes "to sell illegal warps";
  704. mes "again? Sister Aelle?";
  705. next;
  706. mes "[Aelle]";
  707. mes "Oh crap, it's the pastor!";
  708. mes "Shhh, if anybody asks you,";
  709. mes "I wasn't doing anything!";
  710. emotion ET_HUK;
  711. next;
  712. mes "[Aelle]";
  713. mes "Thanks, hon...";
  714. mes "I know you can";
  715. mes "keep my contraband";
  716. mes "our little secret. ^333333*Wink*^000000";
  717. emotion ET_BEST;
  718. close;
  719. }
  720. }
  721. //============================================================
  722. // Old changelog
  723. //============================================================
  724. //= 1.0 for fully working skills only [Lupus]
  725. //= 1.1 Added more new skill quests for more classes [Lupus]
  726. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  727. //= 1.2 Added to correct locations, correct NPC's, fixed
  728. //= some of the items required and made them into real
  729. //= quests. [Reddozen]
  730. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  731. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  732. //= 1.3b Splitted into different files [DracoRPG]
  733. //============================================================