quests_veins.txt 189 KB

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  1. //===== rAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 2.5
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest:
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  41. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  42. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  43. //= 1.9 Added quest log entries for:
  44. //= - Siblings Quest
  45. //= - Thor Volcano Base Quest
  46. //= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
  47. //= 2.1 Added missing changequest (3071-3076). [Joseph]
  48. //= 2.2 Moved "Wincing Old Man" to pre-re/re coordinates. [Euphy]
  49. //= 2.3 Fixed incorrect use of 'close'. [Joseph]
  50. //= 2.4 Updated RE/Pre-RE EXP. [Euphy]
  51. //= 2.5 Added GM management NPC. [Euphy]
  52. //============================================================
  53. // Stone Quest :: veins_stone
  54. //============================================================
  55. - script ::WincingOldMan_veins -1,{
  56. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  57. mes "- Wait a moment! -";
  58. mes "- Currently you are carrying -";
  59. mes "- too many items with you. -";
  60. mes "- Please come back after -";
  61. mes "- you put some items into Kafra Storage. -";
  62. close;
  63. }
  64. if (veins_stone == 0) {
  65. mes "[Zabaroo]";
  66. mes "My back is killing me";
  67. mes "after stooping over to";
  68. mes "pick up stones all day long...";
  69. mes "The pain... It's unbearable!";
  70. next;
  71. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  72. case 1:
  73. mes "[Zabaroo]";
  74. mes "Whippersnapper!";
  75. mes "I didn't ask you for";
  76. mes "your advice! Don't";
  77. mes "patronize an old man!";
  78. close;
  79. case 2:
  80. mes "[Zabaroo]";
  81. mes "Oh, it hurts so much, it's";
  82. mes "almost crippling. But I don't";
  83. mes "have any choice. I need to";
  84. mes "get enough stops to fill";
  85. mes "this gap if I want to get";
  86. mes "paid. Arrrrgh, damn it!";
  87. next;
  88. mes "[Zabaroo]";
  89. mes "If I don't get enough";
  90. mes "money to pay for my";
  91. mes "granddaughter's medicine,";
  92. mes "I won't be able to buy any";
  93. mes "medicine for my granddaughter!";
  94. mes "And that will be horrible! Ag!";
  95. next;
  96. select("Can I help?");
  97. mes "[Zabaroo]";
  98. mes "I appreciate your kindness,";
  99. mes "stranger, but no. I have";
  100. mes "to do this on my own.";
  101. mes "A man must have his pride....";
  102. next;
  103. mes "^333333*Snap*^000000";
  104. next;
  105. mes "[Zabaroo]";
  106. mes "Argh! My back...!";
  107. mes "This was totally";
  108. mes "unforeseeable!";
  109. mes "Please! Please,";
  110. mes "for the love of Freya,";
  111. mes "please help me!";
  112. next;
  113. select("I will help you.");
  114. mes "[Zabaroo]";
  115. mes "Thank you!";
  116. mes "Thanks so much!";
  117. next;
  118. select("What do you want me to do?");
  119. mes "[Zabaroo]";
  120. mes "Ow-ow-ow! Oh... Okay...";
  121. mes "You see those all dark";
  122. mes "stones stuck in the ground?";
  123. mes "Those are what I need to";
  124. mes "pick up. Now don't go";
  125. mes "lifting rocks just yet...";
  126. next;
  127. mes "[Zabaroo]";
  128. mes "I asked some other old";
  129. mes "man in town, Absar, to";
  130. mes "make me something to help";
  131. mes "with my back. He was going";
  132. mes "to help me if I gave hi--";
  133. mes "ARGH! My back! It hurts!";
  134. next;
  135. mes "[Zabaroo]";
  136. mes "It hurts so bad! But it's";
  137. mes "especially painful right";
  138. mes "when I'm about to finish";
  139. mes "sentences in which I intend to";
  140. mes "tell you important informat--";
  141. mes "ARRRGH! Find Absar! Quickly!";
  142. next;
  143. while(1) {
  144. mes "[Zabaroo]";
  145. mes "Wait, wait...";
  146. mes "Maybe I can answer";
  147. mes "a few of your questions";
  148. mes "before my body is wracked";
  149. mes "with throbbing pain. Let's...";
  150. mes "Let's at least give it a try.";
  151. next;
  152. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  153. case 1:
  154. mes "[Zabaroo]";
  155. mes "Well, we use these dark";
  156. mes "stones because they're";
  157. mes "pretty and easy to process.";
  158. mes "They're sort of a specialty";
  159. mes "of this town. I get paid to";
  160. mes "harvest these handy rocks.";
  161. next;
  162. mes "[Zabaroo]";
  163. mes "We can sell these to tourists,";
  164. mes "and we even have a factory";
  165. mes "that uses these stones.";
  166. mes "Still, it's not like the";
  167. mes "townspeople are getting";
  168. mes "rich off these stones.";
  169. next;
  170. mes "[Zabaroo]";
  171. mes "All of us are still";
  172. mes "barely making a living...";
  173. next;
  174. break;
  175. case 2:
  176. mes "[Zabaroo]";
  177. mes "Absar? He's inside";
  178. mes "the Tool Shop. You";
  179. mes "can't miss him... Just";
  180. mes "look for the man with";
  181. mes "the crazy eyes!";
  182. next;
  183. break;
  184. case 3:
  185. mes "[Zabaroo]";
  186. mes "Thanks for your help.";
  187. mes "If you can't find Absar";
  188. mes "in the Tool Shop, then";
  189. mes "you might want to stop";
  190. mes "by the Tavern. A-auuugh!";
  191. set veins_stone,1;
  192. close;
  193. }
  194. }
  195. }
  196. }
  197. else if (veins_stone == 1) {
  198. mes "[Zabaroo]";
  199. mes "Thanks for your help.";
  200. mes "If you can't find Absar";
  201. mes "in the Tool Shop, then";
  202. mes "you might want to stop";
  203. mes "by the Tavern. A-auuugh!";
  204. close;
  205. }
  206. else if ((veins_stone > 1) && (veins_stone < 4)) {
  207. mes "[Zabaroo]";
  208. mes "Geez, Absar sure can";
  209. mes "be fussy. Still, do your";
  210. mes "best to get what he wants.";
  211. mes "He won't help me otherwise!";
  212. mes "Other than that, he's not";
  213. mes "really that bad a guy...";
  214. close;
  215. }
  216. else if (veins_stone == 4) {
  217. mes "[Zabaroo]";
  218. mes "Oh good, you're back!";
  219. mes "Did you bring what";
  220. mes "Absar made for me?";
  221. next;
  222. select("Yes, here...");
  223. mes "[Zabaroo]";
  224. mes "So this is what he";
  225. mes "was talking about?";
  226. mes "How does it... Ah!";
  227. mes "Here we go! If I pull";
  228. mes "the handle, that end of";
  229. mes "the stick will pick stuff up!";
  230. next;
  231. mes "[Zabaroo]";
  232. mes "This is great! I won't";
  233. mes "have to bend over to pick";
  234. mes "up stones anymore! Heh,";
  235. mes "he must be awfully proud";
  236. mes "of this useful invention~";
  237. mes "I can imagine him strutting.";
  238. next;
  239. mes "[Zabaroo]";
  240. mes "Um, did he have anything";
  241. mes "to say after he gave this";
  242. mes "to you? I'm just curious.";
  243. next;
  244. select("This message...");
  245. mes "[Zabaroo]";
  246. mes "Oh... I thought he";
  247. mes "would forget all about";
  248. mes "that. Well, it's a relief";
  249. mes "to know that now. That's";
  250. mes "really very nice of him.";
  251. next;
  252. mes "[Zabaroo]";
  253. mes "I hate to ask you...";
  254. mes "But would you mind";
  255. mes "helping me out one";
  256. mes "more time?";
  257. next;
  258. select("Huh? What is it?");
  259. mes "[Zabaroo]";
  260. mes "Don't worry, it's not";
  261. mes "too hard. Would you just";
  262. mes "deliver the stones I gathered";
  263. mes "to the factory in town? It's";
  264. mes "near the airport or airship or";
  265. mes "something. It won't take long.";
  266. set veins_stone,5;
  267. close;
  268. }
  269. else if (veins_stone > 4 && veins_stone < 7) {
  270. mes "[Zabaroo]";
  271. mes "Thanks again for your help!";
  272. mes "What did Absar call this";
  273. mes "thing again? A Tactile...";
  274. mes "Extendable... Damn it...";
  275. mes "Why's the name so long?";
  276. mes "Anyway, it's usefull~";
  277. close;
  278. }
  279. else if (veins_stone == 7) {
  280. mes "[Zabaroo]";
  281. mes "Oh, you're back!";
  282. mes "I really appreciate all";
  283. mes "of your help. I don't have";
  284. mes "much, and I know you weren't";
  285. mes "expecting a reward, but I'd";
  286. mes "like to give you something.";
  287. next;
  288. mes "[Zabaroo]";
  289. mes "Ah, here we are. I found";
  290. mes "these while harvesting stones";
  291. mes "I was told that adventurers";
  292. mes "find these useful. Anyway,";
  293. mes "I hope you like these rocks...";
  294. set veins_stone,8;
  295. getexp (checkre(3))?30000:300000,0;
  296. getitem 985,3; //Elunium
  297. close;
  298. }
  299. else if (veins_stone > 7) {
  300. mes "[Zabaroo]";
  301. mes "Thanks to you and Absar,";
  302. mes "my poor back hasn't been";
  303. mes "bothering me at all lately.";
  304. mes "I should be taking better";
  305. mes "care of myself at my age...";
  306. close;
  307. }
  308. }
  309. ve_in,169,310,6 script Strange Old Man#ve 121,{
  310. if (veins_stone == 0) {
  311. mes "[Absar]";
  312. mes "Bwahahaha!";
  313. mes "Once... Once this is completed, I'll...";
  314. mes "Mwahahahahahahahah!";
  315. close;
  316. }
  317. else if (veins_stone == 1) {
  318. mes "[Absar]";
  319. mes "I'm so close to";
  320. mes "completion. Now, if";
  321. mes "I just turn this here...";
  322. next;
  323. if (select("Excuse me...:........") == 1) {
  324. mes "[Absar]";
  325. mes "What?! Who dares";
  326. mes "disturb me?! N-no!";
  327. mes "Look! Look what you did!";
  328. mes "You made me screw up!";
  329. next;
  330. specialeffect EF_LORD;
  331. percentheal -30,0;
  332. next;
  333. mes "[Absar]";
  334. mes "!@#$%#@#$!*~";
  335. mes "F$#@#%^^^&&!";
  336. close2;
  337. warp "ve_in",262,309;
  338. end;
  339. }
  340. mes "[Absar]";
  341. mes "Oh, no...";
  342. next;
  343. specialeffect EF_ASPERSIO;
  344. next;
  345. mes "[Absar]";
  346. mes "How...?!";
  347. mes "No! I failed again!";
  348. mes "D-DAAAAAAAAAAAMN IIIII--";
  349. next;
  350. mes "[Absar]";
  351. mes "Huh? What are you...";
  352. mes "What do you want?";
  353. next;
  354. select("Oh, I-I'm...");
  355. mes "[Absar]";
  356. mes "Spit it out. Tell me";
  357. mes "what you want, not your";
  358. mes "name. Hurry, can't you";
  359. mes "see that I'm busy?";
  360. next;
  361. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  362. mes "[Absar]";
  363. mes "If only you didn't";
  364. mes "interrupt me! Then";
  365. mes "I'd already have...";
  366. mes "Ugh! Back to work!";
  367. close;
  368. }
  369. mes "[Absar]";
  370. mes "Zabaroo? What does...";
  371. mes "Oh. Never mind. I think";
  372. mes "I remember what he asked";
  373. mes "me to make him. So did";
  374. mes "you bring all the materials?";
  375. next;
  376. if (select("Yes:What materials...?") == 1) {
  377. mes "[Absar]";
  378. mes "Great, we can get";
  379. mes "started and m--";
  380. mes "Liar. You don't even know";
  381. mes "what you're supposed to";
  382. mes "bring me, do you?!";
  383. mes "Get out of here!";
  384. close2;
  385. warp "ve_in",262,309;
  386. end;
  387. }
  388. mes "[Absar]";
  389. mes "Of course. I didn't tell him";
  390. mes "what materials I needed";
  391. mes "anyway. Heh heh! Now, this";
  392. mes "is what I need you to bring.";
  393. mes "Listen up, okay? And hurry.";
  394. next;
  395. mes "[Absar]";
  396. mes "^4D4DFF5 Maneater Roots^000000,";
  397. mes "^4D4DFF2 Glacial Hearts^000000, and";
  398. mes "^4D4DFF5 Steel^000000. If you don't";
  399. mes "come back soon, then";
  400. mes "I won't help you. I've got";
  401. mes "projects I'm working on!";
  402. set veins_stone,2;
  403. close;
  404. }
  405. else if (veins_stone == 2) {
  406. if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
  407. mes "[Absar]";
  408. mes "Good, you finally";
  409. mes "brought everthing.";
  410. mes "I was just about to";
  411. mes "give up on you, so";
  412. mes "consider yourself lucky!";
  413. next;
  414. mes "[Absar]";
  415. mes "Give me a second.";
  416. mes "You won't have to";
  417. mes "wait long to see";
  418. mes "my great invention!";
  419. delitem 999,5; //Steel
  420. delitem 1033,5; //Root_Of_Maneater
  421. delitem 7561,2; //Ice_Heart
  422. set veins_stone,3;
  423. close2;
  424. specialeffect EF_FIRESPLASHHIT;
  425. end;
  426. }
  427. mes "[Absar]";
  428. mes "What the hell?";
  429. mes "Hurry and bring";
  430. mes "^4D4DFF5 Maneater Roots^000000,";
  431. mes "^4D4DFF2 Glacial Hearts^000000, and";
  432. mes "^4D4DFF5 Steel^000000! Do you think";
  433. mes "I'm doing this for fun?!";
  434. close;
  435. }
  436. else if (veins_stone == 3) {
  437. mes "[Absar]";
  438. mes "Here you are...";
  439. mes "Well, I don't know";
  440. mes "if you appreciate";
  441. mes "inventions, but this";
  442. mes "is a Tactile Extendable";
  443. mes "Clamp-Release Mechanism!";
  444. next;
  445. mes "["+strcharinfo(0)+"]";
  446. mes "Tack... What...?";
  447. next;
  448. mes "[Absar]";
  449. mes "...............................";
  450. mes "You can use this to pick";
  451. mes "things up. From a distance.";
  452. next;
  453. mes "[Absar]";
  454. mes "Anyway, when you get back";
  455. mes "to Zabaroo, let me him know";
  456. mes "that he doesn't owe me";
  457. mes "anything anymore. He'll...";
  458. mes "He'll know what I mean...";
  459. set veins_stone,4;
  460. close;
  461. }
  462. mes "[Absar]";
  463. mes "It's a ''Tactile Extendable";
  464. mes "Clamp-Release Mechanism.''";
  465. mes "What's so hard to understand";
  466. mes "about that? Hmpf! I know!";
  467. mes "It must be the educational";
  468. mes "system! They're to blame!";
  469. close;
  470. }
  471. ve_in02,37,28,4 script Factory Manager 898,{
  472. if (veins_stone && veins_stone < 5) {
  473. mes "[Mirhen]";
  474. mes "Hey, employees only beyond this point!";
  475. mes "Geez, don't we have a sigh that says that?";
  476. mes "We should get one...";
  477. mes "Anyway, get out of here.";
  478. close2;
  479. warp "veins",269,221;
  480. end;
  481. }
  482. else if (veins_stone == 5) {
  483. mes "[Mirhen]";
  484. mes "Hey, employees only";
  485. mes "beyond this point!";
  486. mes "Geez, don't we have";
  487. mes "a sign that says that?";
  488. mes "We should get one...";
  489. mes "Anyway, get out of here.";
  490. next;
  491. if (select("I'm sorry.:I've brought these...") == 1) {
  492. mes "[Mirhen]";
  493. mes "You're sorry,";
  494. mes "I get it. Ummm...";
  495. mes "Aren't you leaving?";
  496. close;
  497. }
  498. mes "[Mirhen]";
  499. mes "Huh? What's this name";
  500. mes "tag? Zabaroo? Wait a sec...";
  501. mes "You're definitely not him!";
  502. next;
  503. select("I'm here on his behalf.");
  504. mes "[Mirhen]";
  505. mes "Ah, I get it. Zabaroo's";
  506. mes "back has really been";
  507. mes "bothering him lately.";
  508. mes "Okay, we can bend the";
  509. mes "rules a bit in this situation.";
  510. next;
  511. mes "[Mirhen]";
  512. mes "Bring those rocks over";
  513. mes "to Bahed over there.";
  514. mes "He'll take care of them.";
  515. set veins_stone,6;
  516. close;
  517. }
  518. mes "[Mirhen]";
  519. mes "Hetarium ...";
  520. mes "What's so special about";
  521. mes "it? I mean, it looks just like";
  522. mes "Iron Ore. Why the hell is";
  523. mes "it like classified info?";
  524. next;
  525. mes "[Mirhen]";
  526. mes "I wish I could return to";
  527. mes "Rekenber Headquarters...";
  528. mes "I hate being stuck here";
  529. mes "gathering silly rocks in";
  530. mes "the middle of nowhere.";
  531. close;
  532. }
  533. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  534. if (veins_stone < 6) {
  535. mes "[Bahed]";
  536. mes "lately, I've been feeling so weak...";
  537. mes "I heard the guy before me had to quit because he also started feeling weak.";
  538. next;
  539. mes "[Bahed]";
  540. mes "It couldn't be...";
  541. mes "It couldn't be because of this 'Hetarium'...";
  542. mes "That's just plain crazy...";
  543. close;
  544. }
  545. else if (veins_stone == 6) {
  546. mes "[Bahed]";
  547. mes "Oh, you got the rocks?";
  548. mes "You brought them for Zabaroo?";
  549. mes "Oh, how is he doing? I hear";
  550. mes "he threw out his back.";
  551. next;
  552. select("He still hurts.");
  553. mes "[Bahed]";
  554. mes "Oh no... I'm so sorry";
  555. mes "to hear that. I hope he";
  556. mes "feels better soon. Anyway,";
  557. mes "why don't you bring the";
  558. mes "rocks over here?";
  559. next;
  560. mes "[Bahed]";
  561. mes "Let me confirm Zabaroo's";
  562. mes "quota for today. Ah, and";
  563. mes "don't worry, we pay him";
  564. mes "for his quotas regularly.";
  565. next;
  566. select("I have a question...");
  567. mes "[Bahed]";
  568. mes "Hm? What'd you want";
  569. mes "to know? I can't say that";
  570. mes "I know everything, but";
  571. mes "I'll try my best to tell you";
  572. mes "what I know. I mean,";
  573. mes "you helped Zabaroo, so...";
  574. next;
  575. select("What's this Hetarium??");
  576. mes "[Bahed]";
  577. mes "Well, it hasn't been that";
  578. mes "long since these rocks";
  579. mes "attracted attention outside";
  580. mes "of town. Before all this,";
  581. mes "the townspeople just";
  582. mes "made carvings out of them.";
  583. next;
  584. mes "[Bahed]";
  585. mes "Then, all of a sudden,";
  586. mes "these people from--I guess";
  587. mes "it was Schwaltzvalt--came";
  588. mes "and bought a lot of these";
  589. mes "stones. Later, they even built";
  590. mes "this factory to process them!";
  591. next;
  592. mes "[Bahed]";
  593. mes "Oh, they tried using machines";
  594. mes "to harvest these stones, but";
  595. mes "they all broke down too soon.";
  596. mes "That's why they hired people";
  597. mes "in Veins to collect them.";
  598. next;
  599. mes "[Bahed]";
  600. mes "I'm not sure many people";
  601. mes "know who owns this factory.";
  602. mes "Maybe it's Rekenber? Yes,";
  603. mes "I saw one of their corporate";
  604. mes "airships come to town, so";
  605. mes "I think it might be them.";
  606. next;
  607. select("How do they use Hetarium??");
  608. mes "[Bahed]";
  609. mes "I'm not really sure. I just";
  610. mes "happened to overhear some";
  611. mes "of the higher ups mention";
  612. mes "something about hearts?";
  613. mes "Pieces of hearts? Doesn't";
  614. mes "make any sense to me.";
  615. next;
  616. mes "[Bahed]";
  617. mes "All I gathered was that";
  618. mes "they were using the stones";
  619. mes "to build a machine related";
  620. mes "to those hearts. That's";
  621. mes "all I know. Anyway, please";
  622. mes "leave the stones over there~";
  623. set veins_stone,7;
  624. close;
  625. }
  626. mes "[Bahed]";
  627. mes "Everyday I feel";
  628. mes "weaker and weaker...";
  629. mes "Could this be chronic";
  630. mes "fatigue syndrome? Ugh...";
  631. close;
  632. }
  633. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  634. mes "[Worker]";
  635. mes "What the heck are these rocks?";
  636. mes "They're ordinary stones, aren't they?";
  637. mes "They don't pay me enough here...";
  638. close;
  639. }
  640. // Spy Quest :: veins_secret
  641. //============================================================
  642. prontera,202,122,0 script Kid#sch 703,{
  643. if (que_sch == 0) {
  644. mes "[Rooney]";
  645. mes "Where the heck";
  646. mes "is it? I don't... Where...?";
  647. mes "He's got to be around here";
  648. mes "somewhere, I think...";
  649. next;
  650. select("What's wrong?:...");
  651. mes "[Rooney]";
  652. mes "Oh, it's just...";
  653. mes "Some guy sent me on a";
  654. mes "delivery errand, but I can't";
  655. mes "find the recipient. He said";
  656. mes "that I can't miss him, but";
  657. mes "I still can't figure it out.";
  658. next;
  659. mes "[Rooney]";
  660. mes "I should have asked for";
  661. mes "the exact location. I mean,";
  662. mes "if I don't find him, then I'll";
  663. mes "never get paid for doing";
  664. mes "this delivery. ^333333*Sigh*^000000";
  665. next;
  666. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  667. mes "[Rooney]";
  668. mes "Thanks. I think";
  669. mes "I just might need it.";
  670. mes "Where could this guy";
  671. mes "be? If he's expecting";
  672. mes "a delivery, he should";
  673. mes "make himself easy to find...";
  674. close;
  675. }
  676. mes "[Rooney]";
  677. mes "Yeah, sure, it'd be great";
  678. mes "if you could help me. Let's";
  679. mes "see, I need to deliver this";
  680. mes "letter to a bard named...";
  681. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  682. next;
  683. mes "[Rooney]";
  684. mes "I've looked everywhere";
  685. mes "in town for someone that";
  686. mes "looks like a Bard, but I'm";
  687. mes "not having any luck. If you";
  688. mes "find him, would you tell me?";
  689. set que_sch,1;
  690. close;
  691. }
  692. else if (que_sch == 1) {
  693. mes "[Rooney]";
  694. mes "I still haven't";
  695. mes "found Lasda Midar.";
  696. mes "Would you let me know";
  697. mes "if you find him so that";
  698. mes "I can deliver his letter?";
  699. close;
  700. }
  701. else if (que_sch == 2) {
  702. if (Zeny < 100) {
  703. mes "[Rooney]";
  704. mes "Lasda Midar...";
  705. mes "Where the heck";
  706. mes "could that guy be?";
  707. close;
  708. }
  709. mes "[Rooney]";
  710. mes "Wow, did you really";
  711. mes "find Lasda Midar?";
  712. mes "Why couldn't I find him?";
  713. mes "Anyway, thank you so much";
  714. mes "for your help. I thought I was";
  715. mes "going to fail my delivery!";
  716. next;
  717. select("He asked me to give you this.");
  718. mes "[Rooney]";
  719. mes "Hey, alright! Thanks";
  720. mes "for the cash! Heh heh~";
  721. set Zeny, Zeny-100;
  722. set que_sch,3;
  723. close;
  724. }
  725. mes "[Rooney]";
  726. mes "Nice day out, isn't it?";
  727. close;
  728. }
  729. prt_church,89,108,6 script Bard#sch 741,{
  730. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  731. mes "^3355FFWait a second!";
  732. mes "Right now, you're carrying";
  733. mes "too many things with you.";
  734. mes "Please come back after";
  735. mes "using the Kafra Service";
  736. mes "to store some of your items.^000000";
  737. close;
  738. }
  739. if (que_sch < 1) {
  740. mes "[Lasda]";
  741. mes "Hello there, isn't today";
  742. mes "such a wonderful day?";
  743. mes "Nice weather always";
  744. mes "inspires the poet in me,";
  745. mes "and I can't seem to stop";
  746. mes "singing my heart out~";
  747. close;
  748. }
  749. else if (que_sch == 1) {
  750. mes "[Lasda]";
  751. mes "Why, what a glorious";
  752. mes "day! I should sing a song";
  753. mes "in praise of its wonder!";
  754. mes "Ooooh... La la la-la~";
  755. mes "Girls, girls, giiiirls...";
  756. next;
  757. if(select("Excuse me...:......") == 1) {
  758. mes "[Lasda]";
  759. mes "Why, what a glorious";
  760. mes "day! I should sing a song";
  761. mes "in praise of its wonder!";
  762. mes "Ooooh... La la la-la~";
  763. mes "Girls, girls, giiiirls...";
  764. close;
  765. }
  766. mes "[Lasda]";
  767. mes "Girls, girls, giiiirls...";
  768. mes "Making my heart";
  769. mes "beat like... Like it's";
  770. mes "going too fast. My heart's";
  771. mes "racing... And you're at the";
  772. mes "finish line--Love Champion!";
  773. next;
  774. mes "[Lasda]";
  775. mes "Oh? Don't stare at me";
  776. mes "like that, you're making";
  777. mes "me blush. Did you need to";
  778. mes "talk to me or something?.";
  779. next;
  780. if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
  781. mes "[Lasda]";
  782. mes "Oh, that's alright.";
  783. mes "...............................";
  784. mes "Girl, I'll laugh at all your";
  785. mes "jokes, and agree with yourv";
  786. mes "politics~ You're hot! But";
  787. mes "baby, you're dumb as bricks~";
  788. close;
  789. }
  790. mes "[Lasda]";
  791. mes "Oh? Oh, yes, that's me.";
  792. mes "How can I help you?";
  793. next;
  794. select("I'm here to deliver this to you.");
  795. mes "[Lasda]";
  796. mes "Ah! He must have finally";
  797. mes "sent it. Would you please";
  798. mes "give me a second? Let's see...";
  799. next;
  800. mes "^3355FFLasda opened the letter";
  801. mes "and started reading it.^000000";
  802. next;
  803. mes "[Lasda]";
  804. mes "Umm...";
  805. mes "Oh, no...";
  806. next;
  807. mes "[Lasda]";
  808. mes "Ah, I'm sorry for";
  809. mes "making you wait.";
  810. mes "Here, please give";
  811. mes "this money to that";
  812. mes "kid that was supposed";
  813. mes "to come find me here.";
  814. set que_sch,2;
  815. set Zeny, Zeny+100;
  816. next;
  817. mes "[Lasda]";
  818. mes "I'd like you to come";
  819. mes "talk to me again later";
  820. mes "if you have the time";
  821. mes "See you around~";
  822. close;
  823. }
  824. else if (que_sch == 2) {
  825. mes "^3355FFLasda seems to be";
  826. mes "lost in deep thought.^000000";
  827. close;
  828. }
  829. else if (que_sch == 3) {
  830. mes "[Lasda]";
  831. mes "Oh good, you came back!";
  832. mes "Thanks for delivering that";
  833. mes "letter for me. Listen, you";
  834. mes "mind listening to me for";
  835. mes "a bit? I want to ask you";
  836. mes "for your help with something.";
  837. next;
  838. if (select("Sure.:No.") == 1) {
  839. mes "[Lasda]";
  840. mes "You see, the letter you";
  841. mes "brought me was from my old";
  842. mes "best friend. I haven't heard";
  843. mes "from him for a while, so";
  844. mes "I was pretty worried...";
  845. next;
  846. mes "[Lasda]";
  847. mes "Vitre said in his letter";
  848. mes "that he's in jail under";
  849. mes "false charges so he wants";
  850. mes "me to help him out. However,";
  851. mes "there isn't much I can do.";
  852. mes "Do you think you can help him?";
  853. next;
  854. if (select("Sure.:No.") == 1) {
  855. mes "[Lasda]";
  856. mes "Thank you so much!";
  857. mes "I guess the best thing";
  858. mes "to do for now is to find";
  859. mes "my friend in a prison in";
  860. mes "^FF0000Morroc^000000, and see what";
  861. mes "you can do to help him..";
  862. set que_sch,4;
  863. close;
  864. }
  865. mes "[Lasda]";
  866. mes "I... I guess...";
  867. mes "You must not be";
  868. mes "able to help him too...";
  869. close;
  870. }
  871. mes "[Lasda]";
  872. mes "I suppose that you";
  873. mes "must already be busy";
  874. mes "doing something else.";
  875. mes "Well, I understand...";
  876. close;
  877. }
  878. else if (que_sch < 8) {
  879. mes "[Lasda]";
  880. mes "I still can't believe";
  881. mes "Vitre is being held";
  882. mes "in prison in Morroc. I mean,";
  883. mes "what could have happened?";
  884. mes "I hope you can help him...";
  885. close;
  886. }
  887. else if (que_sch == 8) {
  888. mes "[Lasda]";
  889. mes "He was arrested because";
  890. mes "he's suspected of espionage?";
  891. mes "That doesn't make any sense.";
  892. mes "What could be going on?";
  893. next;
  894. select("^ff0000Krieg^000000 told me that.");
  895. mes "[Lasda]";
  896. mes "Krieg? Do you mean Krieg";
  897. mes "Laje Mandi? I know him quite";
  898. mes "well, actually. Let me write";
  899. mes "you a letter or recommendation.";
  900. mes "Hopefully, it'll be enough to";
  901. mes "let you enter the prison.";
  902. set que_sch,9;
  903. close;
  904. }
  905. else if (que_sch == 9) {
  906. mes "[Lasda]";
  907. mes "Hurry and go bring";
  908. mes "my letter to Krieg.";
  909. mes "I wonder what happened...";
  910. mes "There must be some kind";
  911. mes "of weird misunderstanding.";
  912. close;
  913. }
  914. else if (que_sch < 19) {
  915. mes "[Lasda]";
  916. mes "He really asked you";
  917. mes "to break him out of jail?";
  918. mes "Well, I know that's a morally";
  919. mes "hazy area, but I hope that";
  920. mes "you do your best to help Vitre.";
  921. close;
  922. }
  923. else if (que_sch < 25) {
  924. mes "[Lasda]";
  925. mes "Thanks for offering";
  926. mes "to help me out. I still";
  927. mes "can't believe Vitre had";
  928. mes "the gall to just break";
  929. mes "out of prison, though...";
  930. next;
  931. mes "[Lasda]";
  932. mes "I still can't do";
  933. mes "anything to help him,";
  934. mes "so please do what you";
  935. mes "can to take care of him";
  936. mes "for me. I really appreciate it.";
  937. close;
  938. }
  939. else if (que_sch == 25) {
  940. mes "[Lasda]";
  941. mes "Ah, you're back. I'm sure";
  942. mes "you have a lot to ask me";
  943. mes "right now. You deserve to";
  944. mes "know that everything I asked";
  945. mes "you to do was part of a plan";
  946. mes "to confirm Vitre's guilt.";
  947. next;
  948. mes "[Lasda]";
  949. mes "We arrested him once";
  950. mes "we learned that he was";
  951. mes "an Arunafeltz spy, but we";
  952. mes "couldn't punish him since";
  953. mes "we lacked concrete proof.";
  954. next;
  955. mes "[Lasda]";
  956. mes "That's why we allowed";
  957. mes "him to escape: we planned";
  958. mes "on following him to get the";
  959. mes "proof that we needed. Our";
  960. mes "sting was even able to round";
  961. mes "up all of his compatriots!";
  962. next;
  963. mes "[Lasda]";
  964. mes "I'm sorry for keeping";
  965. mes "you in the dark, but it was";
  966. mes "essential to the plan. We";
  967. mes "couldn't have done it without";
  968. mes "your help. Please take this";
  969. mes "reward with our sincere thanks.";
  970. set que_sch,26;
  971. getitem 12106,1; //Accessory_Box
  972. getexp (checkre(3))?60000:600000,0;
  973. close;
  974. }
  975. else {
  976. mes "[Lasda]";
  977. mes "We're having too many";
  978. mes "cases involving spies";
  979. mes "like Vitre lately. This";
  980. mes "might be a sign that";
  981. mes "Arunafeltz is planning";
  982. mes "to move against us...";
  983. close;
  984. }
  985. }
  986. morocc,53,87,7 script Prison Ward#sch 707,{
  987. if (que_sch < 4) {
  988. mes "[Jesse]";
  989. mes "Only authorized";
  990. mes "personnel can enter";
  991. mes "this prison. You need";
  992. mes "a permit if you want";
  993. mes "to be able to enter.";
  994. close;
  995. }
  996. else if (que_sch == 4) {
  997. mes "[Jesse]";
  998. mes "What? You want to meet";
  999. mes "the prisoner? I'm sorry,";
  1000. mes "but he's not allowed to";
  1001. mes "see anyone since he was";
  1002. mes "arrested on suspicion";
  1003. mes "of espionage.";
  1004. set que_sch,5;
  1005. close;
  1006. }
  1007. else if (que_sch == 5) {
  1008. mes "[Jesse]";
  1009. mes "Huh. You're awfully";
  1010. mes "persistent. Alright,";
  1011. mes "if you can do me a favor,";
  1012. mes "I'll let you in. Bring me";
  1013. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1014. next;
  1015. mes "[Jesse]";
  1016. mes "Of course, I can only let";
  1017. mes "you inside. Whether they'll";
  1018. mes "actually let you meet the";
  1019. mes "prisoner is another matter.";
  1020. mes "So do we have a deal?";
  1021. set que_sch,6;
  1022. close;
  1023. }
  1024. else if (que_sch == 6) {
  1025. if (countitem(12066) > 0) {
  1026. mes "[Jesse]";
  1027. mes "Ah, that's the stuff!";
  1028. mes "Thanks for the Fried";
  1029. mes "Monkey Tails~ Alright,";
  1030. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1031. mes "Morroc Castle. Get his";
  1032. mes "approval, and I'll let you in.";
  1033. delitem 12066,1; //Luk_Dish01
  1034. set que_sch,7;
  1035. close;
  1036. }
  1037. mes "[Jesse]";
  1038. mes "Bring me a plate of";
  1039. mes "^FF0000Fried Monkey Tails^000000.";
  1040. mes "Do it, or I won't help";
  1041. mes "you out. I mean, I know";
  1042. mes "you mean well, but I'm";
  1043. mes "risking my job here...";
  1044. close;
  1045. }
  1046. else if (que_sch < 10) {
  1047. mes "[Jesse]";
  1048. mes "You didn't get approval";
  1049. mes "from Sir Krieg yet? You'd";
  1050. mes "better do it, or there's no";
  1051. mes "point in entering this prison.";
  1052. mes "You can't just sneak around";
  1053. mes "inside this place, you know?";
  1054. close;
  1055. }
  1056. else if (que_sch == 10) {
  1057. mes "[Jesse]";
  1058. mes "Did you really get";
  1059. mes "Sir Krieg's approval?";
  1060. mes "Alright, you may enter now.";
  1061. close2;
  1062. warp "ra_in01",48,355;
  1063. end;
  1064. }
  1065. else if (que_sch < 19) {
  1066. mes "[Jesse]";
  1067. mes "Do you want to enter?";
  1068. next;
  1069. if (select("Yes.:No") == 1) {
  1070. mes "[Jesse]";
  1071. mes "Be careful when you talk";
  1072. mes "to that guy: he's a smooth";
  1073. mes "talker, and almost charmed";
  1074. mes "a lot of the guards into";
  1075. mes "letting him go free.";
  1076. close2;
  1077. warp "ra_in01",48,355;
  1078. end;
  1079. }
  1080. mes "[Jesse]";
  1081. mes "Take your time.";
  1082. mes "If you're not mentally";
  1083. mes "prepared, then it's not";
  1084. mes "a good idea to talk";
  1085. mes "to the prisoner.";
  1086. close;
  1087. }
  1088. else if (que_sch < 19) {
  1089. mes "[Jesse]";
  1090. mes "Argh, I'm in trouble.";
  1091. mes "The prisoner escaped.";
  1092. mes "How could I let this...";
  1093. mes "happen?! Damn, I need to";
  1094. mes "report this to Mr. Krieg";
  1095. close;
  1096. }
  1097. mes "[Jesse]";
  1098. mes "What a relief! They";
  1099. mes "really set it up so that";
  1100. mes "the prisoner could escape?";
  1101. mes "Well, I thought I was going";
  1102. mes "to get fired for all that.";
  1103. close;
  1104. }
  1105. morocc_in,79,163,0 script Public Security Officer 748,{
  1106. if (que_sch < 7) {
  1107. mes "[Krieg]";
  1108. mes "I'm in charge of public";
  1109. mes "security here in Morroc.";
  1110. mes "Lately, there have been";
  1111. mes "more incidents disturbing";
  1112. mes "the public peace and";
  1113. mes "many unsettling rumors...";
  1114. close;
  1115. }
  1116. else if (que_sch == 7) {
  1117. mes "[Krieg]";
  1118. mes "Hello, adventurer.";
  1119. mes "How may I help you?";
  1120. next;
  1121. select("I'd like to see a prisoner, Mr. Vitre.");
  1122. mes "[Krieg]";
  1123. mes "Vitre? I'm sorry, but";
  1124. mes "I can't approve of that.";
  1125. mes "I'd allow visitors for normal";
  1126. mes "prisoners, but not for people";
  1127. mes "suspected of espionage.";
  1128. mes "That's why he's in jail.";
  1129. next;
  1130. mes "[Krieg]";
  1131. mes "If I knew you personally,";
  1132. mes "or if someone I trust can";
  1133. mes "vouch for you, then I'd";
  1134. mes "reconsider letting you";
  1135. mes "meet Vitre. Otherwise,";
  1136. mes "I just can't do it.";
  1137. set que_sch,8;
  1138. close;
  1139. }
  1140. else if (que_sch == 8) {
  1141. mes "[Krieg]";
  1142. mes "I can't let you meet";
  1143. mes "Vitre until I'm absolutely";
  1144. mes "sure that you're not involved";
  1145. mes "with any espionage activities.";
  1146. close;
  1147. }
  1148. else if (que_sch == 9) {
  1149. mes "[Krieg]";
  1150. mes "I can't let you meet";
  1151. mes "Vitre until I'm absolutely";
  1152. mes "sure that you're not involved";
  1153. mes "with any espionage activities.";
  1154. next;
  1155. select("Here's a letter from Lasda.");
  1156. mes "[Krieg]";
  1157. mes "Lasda? Now there's a";
  1158. mes "man I hold in high regard.";
  1159. mes "Please let me read what";
  1160. mes "he has to say. Hmmm...";
  1161. next;
  1162. mes "[Krieg]";
  1163. mes "Alright, I'll let you visit";
  1164. mes "Vitre. I'll send a message";
  1165. mes "to the prison ward so that";
  1166. mes "he'll let you talk to him.";
  1167. set que_sch,10;
  1168. close;
  1169. }
  1170. else if (que_sch < 26) {
  1171. mes "[Krieg]";
  1172. mes "Hmm... This is almost too";
  1173. mes "difficult for me to handle.";
  1174. mes "What should I do?";
  1175. close;
  1176. }
  1177. mes "[Krieg]";
  1178. mes "I understand that you were";
  1179. mes "instrumental in solving a";
  1180. mes "problem regarding public";
  1181. mes "safety. I'd just like to thank";
  1182. mes "you, and apologize for any";
  1183. mes "trouble I might have caused.";
  1184. close;
  1185. }
  1186. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1187. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1188. if (que_sch < 10) {
  1189. mes "[Vitre]";
  1190. mes ".............";
  1191. close;
  1192. }
  1193. else if (que_sch == 10) {
  1194. mes "[Vitre]";
  1195. mes "...............................";
  1196. mes "...............................";
  1197. mes "...............................";
  1198. mes "Damn, what should I do?";
  1199. next;
  1200. select("Excuse me...");
  1201. mes "[Vitre]";
  1202. mes "Hm? I'm Vitre Bizlita.";
  1203. mes "As you can see, I'm not in";
  1204. mes "any real position to help";
  1205. mes "you. Still, did you want";
  1206. mes "to ask me something?";
  1207. next;
  1208. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1209. case 1:
  1210. mes "[Vitre]";
  1211. mes "Well...";
  1212. mes "It's nice to";
  1213. mes "receive visitors.";
  1214. mes "Jail can be lonely....";
  1215. close;
  1216. case 2:
  1217. mes "[Vitre]";
  1218. mes "Oh, good. Lasda finally";
  1219. mes "got my letter, eh? I don't";
  1220. mes "know what the hell's going";
  1221. mes "on. I mean, all I remember";
  1222. mes "is that these strange men";
  1223. mes "came and brought me here.";
  1224. next;
  1225. mes "[Vitre]";
  1226. mes "I... I don't think";
  1227. mes "they'll let me out";
  1228. mes "of here. I mean, they";
  1229. mes "jailed me and there's no";
  1230. mes "proof I did anything wrong.";
  1231. next;
  1232. mes "[Vitre]";
  1233. mes "My life is in danger as";
  1234. mes "long as I'm here, so I have";
  1235. mes "to get out as soon as I can.";
  1236. mes "Luckily, I figured out that";
  1237. mes "I can open these doors if";
  1238. mes "I just had 2 things.";
  1239. next;
  1240. mes "[Vitre]";
  1241. mes "I just need a ^FF0000Megaphone^000000";
  1242. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1243. mes "pretty mundane objects, so no";
  1244. mes "one would suspect anything if";
  1245. mes "you brought them here. Um...";
  1246. mes "You will help me, won't you?";
  1247. next;
  1248. mes "[Vitre]";
  1249. mes "I understand if you have any";
  1250. mes "doubts about my innocence.";
  1251. mes "But think about it: wouldn't";
  1252. mes "you want to see what I do";
  1253. mes "with a Megaphone and Violin?";
  1254. mes "Sounds pretty cool, huh?";
  1255. next;
  1256. mes "^3355FFYou can hear someone";
  1257. mes "mumbling from the cell";
  1258. mes "next to Vitre's.^000000";
  1259. next;
  1260. mes "[????]";
  1261. mes "I wonder how the lady";
  1262. mes "in the Dancer Job Change";
  1263. mes "place is doing by now...";
  1264. set que_sch,11;
  1265. close;
  1266. }
  1267. }
  1268. else if (que_sch < 18) {
  1269. mes "[Vitre]";
  1270. mes "Didn't you bring the";
  1271. mes "Megaphone and Violin?";
  1272. mes "The longer I sit here,";
  1273. mes "the more likely it is";
  1274. mes "that they'll kill me!";
  1275. close;
  1276. }
  1277. else if (que_sch == 18) {
  1278. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1279. mes "[Vitre]";
  1280. mes "You brought me a";
  1281. mes "Megaphone and Violin?";
  1282. mes "Perfect! Now, step aside";
  1283. mes "Can't have you getting hurt.";
  1284. next;
  1285. mes "...............................";
  1286. mes "...............................";
  1287. mes "...............................";
  1288. next;
  1289. mes "^3355FFVitre drew in a deep";
  1290. mes "breath, and then smashed";
  1291. mes "the steel bars of his cell";
  1292. mes "with the Violin. Surprisingly,";
  1293. mes "the door swings open with";
  1294. mes "a very loud noise.^000000";
  1295. next;
  1296. mes "[Vitre]";
  1297. mes "Heh! That was a little";
  1298. mes "harder than I thought,";
  1299. mes "but it looks like I'm free~";
  1300. mes "Alright, let's get a move on.";
  1301. next;
  1302. mes "[Jesse]";
  1303. mes "What?! What's this noise?!";
  1304. next;
  1305. enablenpc "Jesse#sch";
  1306. mes "[Jesse]";
  1307. mes "Hey! How did you";
  1308. mes "get out of your cell?!";
  1309. mes "Get back in there, NOW!";
  1310. next;
  1311. mes "[Vitre]";
  1312. mes "If you were me, would";
  1313. mes "you go back in your cell";
  1314. mes "just because someone's";
  1315. mes "yelling at you? Forget it~";
  1316. next;
  1317. mes "^3355FFVitre raised the Megaphone";
  1318. mes "to his mouth, and drew in";
  1319. mes "another deep breath.^000000";
  1320. next;
  1321. mes "[Vitre]";
  1322. mes "Wah!";
  1323. next;
  1324. mes "[Jesse]";
  1325. mes "Arg...";
  1326. mes "Oh Lord...!";
  1327. mes "M-my ears...";
  1328. next;
  1329. mes "[Vitre]";
  1330. mes "Heh! I love it when";
  1331. mes "a plan comes together~";
  1332. mes "Let's get out of here!";
  1333. next;
  1334. delitem 1901,1; //Violin
  1335. delitem 7040,1; //Megaphone
  1336. set que_sch,19;
  1337. close2;
  1338. disablenpc "Jesse#sch";
  1339. warp "morocc",294,153;
  1340. end;
  1341. }
  1342. mes "[Vitre]";
  1343. mes "Didn't you bring";
  1344. mes "a Megaphone and";
  1345. mes "a Violin? Please";
  1346. mes "hurry, I don't have";
  1347. mes "much time left!";
  1348. close;
  1349. }
  1350. else {
  1351. mes "[Vitre]";
  1352. mes "Heh! I love it when";
  1353. mes "a plan comes together~";
  1354. mes "Let's get out of here!";
  1355. close2;
  1356. warp "morocc",294,153;
  1357. end;
  1358. }
  1359. }
  1360. ra_in01,58,389,0 script Jesse#sch 707,{
  1361. end;
  1362. OnInit:
  1363. disablenpc "Jesse#sch";
  1364. end;
  1365. }
  1366. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1367. if (que_sch < 11) {
  1368. mes "[Ruan]";
  1369. mes "This stinks. Why am";
  1370. mes "I locked up in here?";
  1371. mes "I didn't do anything";
  1372. mes "to deserve this!";
  1373. next;
  1374. mes "[Ruan]";
  1375. mes "It's getting to be so";
  1376. mes "bad that I even miss the";
  1377. mes "sound of Hianna's voice.";
  1378. mes "It's freakishly loud.";
  1379. mes "You couldn't outyell her";
  1380. mes "even with a Megaphone.";
  1381. close;
  1382. }
  1383. else if (que_sch == 11) {
  1384. mes "[Ruan]";
  1385. mes "This stinks. Why am";
  1386. mes "I locked up in here?";
  1387. mes "I didn't do anything";
  1388. mes "to deserve this!";
  1389. next;
  1390. mes "[Ruan]";
  1391. mes "It's getting to be so";
  1392. mes "bad that I even miss the";
  1393. mes "sound of Hianna's voice.";
  1394. mes "It's freakishly loud.";
  1395. mes "You couldn't outyell her";
  1396. mes "even with a Megaphone.";
  1397. next;
  1398. mes "["+strcharinfo(0)+"]";
  1399. mes "What...?!";
  1400. next;
  1401. select("Where I can find that Megaphone?");
  1402. mes "[Ruan]";
  1403. mes "Huh? Why would you";
  1404. mes "want to know that?";
  1405. next;
  1406. select("I really need one!");
  1407. mes "[Ruan]";
  1408. mes "Uh, you can get one from";
  1409. mes "that Dancer Job Change";
  1410. mes "place in Comodo. They're";
  1411. mes "really hard to get, though,";
  1412. mes "if not impossible. Knock";
  1413. mes "yourself out, buddy.";
  1414. close;
  1415. }
  1416. else if (que_sch < 20) {
  1417. mes "[Ruan]";
  1418. mes "Nobody knows what";
  1419. mes "will happen tomorrow.";
  1420. mes "I mean, this is a world of";
  1421. mes "miracles and tragedies.";
  1422. mes "Death, or real love...";
  1423. mes "You will never know what will happen.";
  1424. close;
  1425. }
  1426. mes "[Ruan]";
  1427. mes "........";
  1428. close;
  1429. }
  1430. // Escort Dancers to Schwaltzvalt Republic
  1431. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1432. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1433. mes "^3355FFWait a second!";
  1434. mes "Right now, you're carrying";
  1435. mes "too many things with you.";
  1436. mes "Please come back after";
  1437. mes "using the Kafra Service";
  1438. mes "to store some of your items.^000000";
  1439. close;
  1440. }
  1441. if (que_sch < 11) {
  1442. mes "[Hianna]";
  1443. mes "Keep up the good work,";
  1444. mes "everyone! There's only";
  1445. mes "a few days left until the";
  1446. mes "big performance! Hey...";
  1447. mes "You! Can't you do it right?";
  1448. mes "Turn your waist quicker!";
  1449. close;
  1450. }
  1451. else if (que_sch == 11) {
  1452. mes "[Hianna]";
  1453. mes "Hey, who are you?";
  1454. mes "We already have enough";
  1455. mes "problems with too many";
  1456. mes "pervs ogling the Dancers.";
  1457. mes "I'd prefer it if you didn't";
  1458. mes "come to watch us practice.";
  1459. next;
  1460. if (select("I want a Megaphone.:Eeek...") == 2) {
  1461. mes "[Hianna]";
  1462. mes "If you really want to";
  1463. mes "watch us dance, come to";
  1464. mes "the show and buy a ticket.";
  1465. mes "Watching for free isn't";
  1466. mes "exactly supporting the arts.";
  1467. close;
  1468. }
  1469. mes "[Hianna]";
  1470. mes "You want a Megaphone?";
  1471. mes "Well, I'm sorry, but it's";
  1472. mes "not just something I can";
  1473. mes "lend to anybody. Then again";
  1474. mes "it's not like you can find one";
  1475. mes "anywhere else, either.";
  1476. next;
  1477. if (select("Please! I'll do anything!:Later.") == 2) {
  1478. mes "[Hianna]";
  1479. mes "Alright, then.";
  1480. mes "I'm sorry that";
  1481. mes "I can't help you.";
  1482. close;
  1483. }
  1484. mes "[Hianna]";
  1485. mes "Anything, huh?";
  1486. mes "Well, you just said";
  1487. mes "the magic word. Listen";
  1488. mes "carefully to what I want";
  1489. mes "you to do for me.";
  1490. next;
  1491. if (select("Listen:Reconsider") == 1) {
  1492. mes "[Hianna]";
  1493. mes "First, I want a little";
  1494. mes "cash. Consider it a rental";
  1495. mes "fee. 500,000 zeny should be";
  1496. mes "just about enough. Then,";
  1497. mes "I want you to do me a favor.";
  1498. next;
  1499. mes "[Hianna]";
  1500. mes "The Schwaltzvalt Republic";
  1501. mes "requested me to send some";
  1502. mes "Dancers for some party, but";
  1503. mes "I don't have enough guards";
  1504. mes "to protect them on their";
  1505. mes "way over there.";
  1506. next;
  1507. mes "[Hianna]";
  1508. mes "If you act as bodyguard";
  1509. mes "to my Dancers on the way";
  1510. mes "to the Schwaltzvalt Republic,";
  1511. mes "I'll lend you my Megaphone";
  1512. mes "once you come back. So...";
  1513. mes "How does that sound?";
  1514. next;
  1515. if (select("Sounds good.:Like a ripoff.") == 1) {
  1516. mes "[Hianna]";
  1517. mes "I'm glad you agree~";
  1518. mes "Okay, the Dancers are";
  1519. mes "waiting are the entrance,";
  1520. mes "so bring them over to the";
  1521. mes "Schwaltzvalt Republic as";
  1522. mes "soon as you're ready.";
  1523. set que_sch,12;
  1524. close;
  1525. }
  1526. mes "[Hianna]";
  1527. mes "So... I guess you";
  1528. mes "didn't need that";
  1529. mes "Megaphone as";
  1530. mes "badly as I thought.";
  1531. close;
  1532. }
  1533. mes "[Hianna]";
  1534. mes "Alright, take your";
  1535. mes "time. I'm in no rush.";
  1536. close;
  1537. }
  1538. else if (que_sch < 17) {
  1539. mes "[Hianna]";
  1540. mes "What are you still doing";
  1541. mes "here? Shouldn't you be";
  1542. mes "escorting the Dancers to";
  1543. mes "the Schwaltvalt Republic";
  1544. mes "already? Get a move on~";
  1545. close;
  1546. }
  1547. else if (que_sch == 17) {
  1548. mes "[Hianna]";
  1549. mes "Thanks for all your";
  1550. mes "hard work. The Dancers";
  1551. mes "told me that you did a good";
  1552. mes "job escorting them. Now...";
  1553. mes "Do you have the money?";
  1554. next;
  1555. if (select("Yes:No") == 1) {
  1556. if (Zeny < 500000) {
  1557. mes "[Hianna]";
  1558. mes "What's this? Hmm...";
  1559. mes "I think you made a mistake.";
  1560. mes "This isn't enough money.";
  1561. mes "Remember, 500,000 zeny~";
  1562. close;
  1563. }
  1564. mes "[Hianna]";
  1565. mes "Perfect. Well, here's";
  1566. mes "your Megaphone. Thanks";
  1567. mes "for everything, and I'll see";
  1568. mes "you around, adventurer~";
  1569. set Zeny, Zeny-500000;
  1570. set que_sch,18;
  1571. getitem 7040,1; //Megaphone
  1572. close;
  1573. }
  1574. mes "[Hianna]";
  1575. mes "I can't have you breaking";
  1576. mes "your promises, so I won't";
  1577. mes "give you the Megaphone";
  1578. mes "until you pay me the";
  1579. mes "500,000 zeny that you";
  1580. mes "said that you would.";
  1581. close;
  1582. }
  1583. else if (que_sch == 18) {
  1584. mes "[Hianna]";
  1585. mes "Thanks for escorting";
  1586. mes "my Dancers over to the";
  1587. mes "Schwaltzvalt Republic.";
  1588. mes "Anything I can help";
  1589. mes "you with today?";
  1590. next;
  1591. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1592. mes "[Hianna]";
  1593. mes "Well, I guess I can let";
  1594. mes "you have another one if";
  1595. mes "you pay me 500,000 zeny.";
  1596. mes "You sure you want to pay";
  1597. mes "the money for a Megaphone?";
  1598. next;
  1599. if (select("Yes:No") == 1) {
  1600. if (Zeny < 500000) {
  1601. mes "[Hianna]";
  1602. mes "I'm sorry, but this";
  1603. mes "isn't enough money for";
  1604. mes "a Megaphone. Be sure";
  1605. mes "to bring me 500,000 zeny.";
  1606. close;
  1607. }
  1608. mes "[Hianna]";
  1609. mes "Here you are. The fact is...";
  1610. mes "These Megaphones are";
  1611. mes "considered guild property,";
  1612. mes "so I'm not supposed to let";
  1613. mes "you have this. Don't let";
  1614. mes "anyone know I gave you this!";
  1615. set Zeny, Zeny-500000;
  1616. getitem 7040,1; //Megaphone
  1617. close;
  1618. }
  1619. mes "[Hianna]";
  1620. mes "Alright~";
  1621. mes "Take care, and";
  1622. mes "travel safely~";
  1623. close;
  1624. }
  1625. mes "[Hianna]";
  1626. mes "Alright~";
  1627. mes "Take care, and";
  1628. mes "travel safely~";
  1629. close;
  1630. }
  1631. mes "[Hianna]";
  1632. mes "Trust me, we've made";
  1633. mes "good use of the money";
  1634. mes "that you've ''donated.''";
  1635. mes "Thanks for taking good";
  1636. mes "care of my Dancers~";
  1637. close;
  1638. }
  1639. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1640. if (que_sch < 12) {
  1641. mes "[Dancer]";
  1642. mes "Hi there~";
  1643. mes "Are you enjoying";
  1644. mes "yourself? I hope so!";
  1645. close;
  1646. }
  1647. else if (que_sch == 12) {
  1648. mes "[Dancer]";
  1649. mes "Ah, you must be the";
  1650. mes "bodyguard. So are you";
  1651. mes "ready to go now?";
  1652. next;
  1653. if (select("Yes:No") == 1) {
  1654. mes "[Dancer]";
  1655. mes "Alright, then.";
  1656. mes "Here we go~";
  1657. set que_sch,13;
  1658. close2;
  1659. warp "airplane",75,55;
  1660. end;
  1661. }
  1662. mes "[Dancer]";
  1663. mes "We need to depart soon,";
  1664. mes "so please hurry. I'll be";
  1665. mes "waiting for you here~";
  1666. close;
  1667. }
  1668. mes "[Dancer]";
  1669. mes "Oh, that was such a fun";
  1670. mes "performance. I can still";
  1671. mes "see the dazzling decorations";
  1672. mes "in the ballroom where we got";
  1673. mes "to dance. It was so wonderful!";
  1674. close;
  1675. }
  1676. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1677. if (que_sch < 12) {
  1678. mes "[Dancer]";
  1679. mes "Hi there~";
  1680. mes "Are you enjoying";
  1681. mes "yourself? I hope so!";
  1682. close;
  1683. }
  1684. else if (que_sch == 12) {
  1685. mes "[Dancer]";
  1686. mes "Ah, you must be the";
  1687. mes "bodyguard. So are you";
  1688. mes "ready to go now?";
  1689. next;
  1690. if (select("Yes:No") == 1) {
  1691. mes "[Dancer]";
  1692. mes "Alright, then.";
  1693. mes "Here we go~";
  1694. set que_sch,13;
  1695. close2;
  1696. warp "airplane",75,55;
  1697. end;
  1698. }
  1699. mes "[Dancer]";
  1700. mes "We need to depart soon,";
  1701. mes "so please hurry. I'll be";
  1702. mes "waiting for you here~";
  1703. close;
  1704. }
  1705. mes "[Dancer]";
  1706. mes "I guess it's pretty";
  1707. mes "fun to perform on stage~";
  1708. mes "But I still need to practice";
  1709. mes "more for the next performance.";
  1710. close;
  1711. }
  1712. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1713. if (que_sch < 12) {
  1714. mes "[Dancer]";
  1715. mes "Hi there~";
  1716. mes "Are you enjoying";
  1717. mes "yourself? I hope so!";
  1718. close;
  1719. }
  1720. else if (que_sch == 12) {
  1721. mes "[Dancer]";
  1722. mes "Ah, you must be the";
  1723. mes "bodyguard. So are you";
  1724. mes "ready to go now?";
  1725. next;
  1726. if (select("Yes:No") == 1) {
  1727. mes "[Dancer]";
  1728. mes "Alright, then.";
  1729. mes "Here we go~";
  1730. set que_sch,13;
  1731. close2;
  1732. warp "airplane",75,55;
  1733. end;
  1734. }
  1735. mes "[Dancer]";
  1736. mes "We need to depart soon,";
  1737. mes "so please hurry. I'll be";
  1738. mes "waiting for you here~";
  1739. close;
  1740. }
  1741. mes "[Dancer]";
  1742. mes "I sure learned a lot from";
  1743. mes "that trip. I hope that the new";
  1744. mes "girls also gained something";
  1745. mes "from their experiences.";
  1746. close;
  1747. }
  1748. airplane,76,56,4 script Young Dancer#sch2 724,{
  1749. if (que_sch < 13) {
  1750. mes "[Dancer]";
  1751. mes "Hi there~";
  1752. mes "Are you enjoying";
  1753. mes "yourself? I hope so!";
  1754. close;
  1755. }
  1756. else if (que_sch == 13) {
  1757. mes "[Dancer]";
  1758. mes "This will be my";
  1759. mes "first performance...";
  1760. mes "I guess that's why";
  1761. mes "I have butterflies";
  1762. mes "in my stomach...";
  1763. close;
  1764. }
  1765. mes "[Dancer]";
  1766. mes "I wonder which beautiful";
  1767. mes "place we'll get to perform in";
  1768. mes "next time! Ooh, I can't wait!";
  1769. close;
  1770. }
  1771. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1772. if (que_sch < 13) {
  1773. mes "[Dancer]";
  1774. mes "Hi there~";
  1775. mes "Are you enjoying";
  1776. mes "yourself? I hope so!";
  1777. close;
  1778. }
  1779. else if (que_sch == 13) {
  1780. mes "[Dancer]";
  1781. mes "I've performed at many";
  1782. mes "venues, but this is the";
  1783. mes "frist time I'll be dancing";
  1784. mes "in the Schwaltzvalt Republic.";
  1785. mes "This is also my first time on";
  1786. mes "an airship. How exciting!";
  1787. close;
  1788. }
  1789. mes "[Dancer]";
  1790. mes "Traveling is really";
  1791. mes "thrilling... It's almost as";
  1792. mes "fun as dancing on stage~";
  1793. close;
  1794. }
  1795. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1796. if (que_sch < 13) {
  1797. mes "[Dancer]";
  1798. mes "Hi there~";
  1799. mes "Are you enjoying";
  1800. mes "yourself? I hope so!";
  1801. close;
  1802. }
  1803. else if (que_sch == 13) {
  1804. mes "[Dancer]";
  1805. mes "This is the first time that";
  1806. mes "the Schwaltzvalt Republic";
  1807. mes "requested a performance";
  1808. mes "from us. Isn't that amazing?";
  1809. mes "I guess we earned a reputation";
  1810. mes "overseas. I'll do my best!";
  1811. next;
  1812. mes "[Airship Announcement]";
  1813. mes "We will be arriving";
  1814. mes "in Einbroch shortly.";
  1815. mes "Passengers to Einbroch,";
  1816. mes "please get ready to land.";
  1817. next;
  1818. mes "[Dancer]";
  1819. mes "Oh! We're finally here!";
  1820. mes "Alright, I'll give this next";
  1821. mes "performance my all!";
  1822. close2;
  1823. set que_sch,14;
  1824. warp "ein_in01",278,223;
  1825. end;
  1826. }
  1827. mes "[Dancer]";
  1828. mes "I've been dancing on";
  1829. mes "stage for a long time, but";
  1830. mes "I always feel so nervous";
  1831. mes "right beforehand. I wonder";
  1832. mes "why that happens to me.";
  1833. close;
  1834. }
  1835. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1836. if (que_sch < 17) {
  1837. mes "[Dancer]";
  1838. mes "Oh, the dinner";
  1839. mes "party isn't finished yet.";
  1840. mes "It'll be over before";
  1841. mes "you even know it~";
  1842. close;
  1843. }
  1844. else if (que_sch == 17) {
  1845. mes "[Dancer]";
  1846. mes "Hooray! My first";
  1847. mes "onstage performance";
  1848. mes "was a success! Oh";
  1849. mes "I was so nervous...";
  1850. mes "But I'm so proud";
  1851. mes "of myself now!";
  1852. close;
  1853. }
  1854. mes "[Dancer]";
  1855. mes "Without dance,";
  1856. mes "my life has no";
  1857. mes "meaning at all.";
  1858. close;
  1859. }
  1860. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1861. if (que_sch < 17) {
  1862. mes "[Dancer]";
  1863. mes "The dinner party isn't";
  1864. mes "even finished yet, but";
  1865. mes "I'm already exhausted~";
  1866. close;
  1867. }
  1868. else if (que_sch == 17) {
  1869. mes "[Dancer]";
  1870. mes "^333333*Whew*^000000 We gave a good";
  1871. mes "performance this time.";
  1872. mes "I was worried since that";
  1873. mes "airship trip really drained me.";
  1874. close;
  1875. }
  1876. mes "[Dancer]";
  1877. mes "Dancing is really";
  1878. mes "hard work, and all that";
  1879. mes "practicing wears you out,";
  1880. mes "but it's worth it once you";
  1881. mes "get up on that stage.";
  1882. close;
  1883. }
  1884. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1885. if (que_sch < 17) {
  1886. mes "[Dancer]";
  1887. mes "Oh, the dinner";
  1888. mes "party isn't finished yet.";
  1889. mes "It'll be over before";
  1890. mes "you even know it~";
  1891. close;
  1892. }
  1893. else if (que_sch == 17) {
  1894. mes "[Dancer]";
  1895. mes "Well well, it looks like our";
  1896. mes "performance was a success.";
  1897. mes "The new girls did a really";
  1898. mes "great job. So let's head";
  1899. mes "back home, shall we?";
  1900. close2;
  1901. warp "comodo",191,146;
  1902. end;
  1903. }
  1904. mes "[Dancer]";
  1905. mes "Dancing is so fun, but";
  1906. mes "sometimes it's hard to";
  1907. mes "keep up with the audience's";
  1908. mes "expectations, you know?";
  1909. close;
  1910. }
  1911. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1912. if (que_sch < 15) {
  1913. mes "[Manager]";
  1914. mes "It'd be a really great";
  1915. mes "party if our customers";
  1916. mes "were a little less rowdy";
  1917. mes "Recently, they've been";
  1918. mes "more than a handful...";
  1919. close;
  1920. }
  1921. else if (que_sch == 15) {
  1922. mes "[Manager]";
  1923. mes "I'm glad our customers";
  1924. mes "enjoyed the performance";
  1925. mes "I was a little worried about";
  1926. mes "what they were going to think,";
  1927. mes "but I guess I was just being";
  1928. mes "overly anxious about it all.";
  1929. close;
  1930. }
  1931. else if (que_sch == 16) {
  1932. mes "[Manager]";
  1933. mes "Thank you so much for";
  1934. mes "your services. I'll be sure to";
  1935. mes "have one of my employees";
  1936. mes "send you your payment";
  1937. mes "Have a safe trip back~";
  1938. set que_sch,17;
  1939. close;
  1940. }
  1941. end;
  1942. OnTouch:
  1943. if (que_sch == 14) {
  1944. mes "[Manager]";
  1945. mes "Oh, did you enjoy";
  1946. mes "your trip? I'm glad to";
  1947. mes "see that everyone arrived";
  1948. mes "safely. The dinner party";
  1949. mes "will start shortly, so";
  1950. mes "please get ready~";
  1951. set que_sch,15;
  1952. close;
  1953. }
  1954. end;
  1955. }
  1956. ein_in01,166,282,4 script Employee#sch 904,{
  1957. if (que_sch < 15) {
  1958. mes "[Employee]";
  1959. mes "We've been so busy lately!";
  1960. mes "It's just one party reservation";
  1961. mes "after another! When will I be";
  1962. mes "able to just take a break?";
  1963. close;
  1964. }
  1965. else if (que_sch < 17) {
  1966. if (rand(1,3) == 2) {
  1967. mes "[Employee]";
  1968. mes "Hi, how may I help you?";
  1969. mes "Tonight, most of customers";
  1970. mes "are high ranking government";
  1971. mes "officials or public figures.";
  1972. mes "That man over there is the";
  1973. mes "Rekenber P.R. executive.";
  1974. next;
  1975. mes "[Employee]";
  1976. mes "That priest over there is";
  1977. mes "actually a diplomat from";
  1978. mes "Arunafeltz on business.";
  1979. mes "These are some very";
  1980. mes "important people!";
  1981. close;
  1982. }
  1983. mes "[Employee]";
  1984. mes "How can I help you?";
  1985. mes "Oh, would you like another";
  1986. mes "drink? There you go! Please";
  1987. mes "enjoy the dinner party~";
  1988. close;
  1989. }
  1990. mes "[Employee]";
  1991. mes "Oh, the mess left after";
  1992. mes "a banquet is the biggest";
  1993. mes "part of my job. It's tough";
  1994. mes "work, but it needs to get done.";
  1995. close;
  1996. }
  1997. ein_in01,176,285,0 script Bard Trigger#sch -1,1,1,{
  1998. OnTouch:
  1999. if (que_sch == 15) {
  2000. disablenpc "Corporate Figure#sch";
  2001. disablenpc "Arunafeltz Figure#sch";
  2002. enablenpc "Corporate Figure";
  2003. enablenpc "Arunafeltz Figure";
  2004. mes "[????]";
  2005. mes "I guess the party";
  2006. mes "will soon be over.";
  2007. mes "Did you enjoy yourself?";
  2008. next;
  2009. mes "[??????]";
  2010. mes "Yes, thank you, I had";
  2011. mes "a great time. I'm sorry";
  2012. mes "I gave you such short";
  2013. mes "notice of my arrival, but";
  2014. mes "you held this party anyway.";
  2015. next;
  2016. mes "[????]";
  2017. mes "Don't mention it.";
  2018. mes "You're a valued guest.";
  2019. mes "It would shame me if I'd";
  2020. mes "failed to entertain you.";
  2021. next;
  2022. mes "[??????]";
  2023. mes "Ho ho, you certainly know";
  2024. mes "how to be a good host~";
  2025. next;
  2026. mes "[????]";
  2027. mes "Your words honor me.";
  2028. next;
  2029. mes "^3355FFThe man took a quick";
  2030. mes "look around the room.^000000";
  2031. next;
  2032. mes "[????]";
  2033. mes "No one's around.";
  2034. mes "I have something to";
  2035. mes "discuss with you before";
  2036. mes "we get down to business.";
  2037. next;
  2038. mes "[??????]";
  2039. mes "What kind of...?";
  2040. next;
  2041. mes "[????]";
  2042. mes "I'll explain in detail";
  2043. mes "someplace safer. The gist";
  2044. mes "is that some rogues over in";
  2045. mes "Arunafeltz are plotting to harm";
  2046. mes "relations between Arunafeltz";
  2047. mes "and the Rekenber Corporation.";
  2048. next;
  2049. mes "[??????]";
  2050. mes "Oh... I see. Yes,";
  2051. mes "we can't talk about";
  2052. mes "that here. To tell the";
  2053. mes "truth, I've suspected that";
  2054. mes "something like that was";
  2055. mes "going on... Yes, makes sense.";
  2056. next;
  2057. mes "[????]";
  2058. mes "We should relocate";
  2059. mes "so that we can talk";
  2060. mes "a bit more freely.";
  2061. mes "Please follow me,";
  2062. mes "I already have";
  2063. mes "a place prepared.";
  2064. set que_sch,16;
  2065. close2;
  2066. disablenpc "Corporate Figure";
  2067. disablenpc "Arunafeltz Figure";
  2068. enablenpc "Corporate Figure#sch";
  2069. enablenpc "Arunafeltz Figure#sch";
  2070. }
  2071. end;
  2072. }
  2073. ein_in01,181,284,0 script Corporate Figure 109,{
  2074. end;
  2075. OnInit:
  2076. disablenpc "Corporate Figure";
  2077. end;
  2078. }
  2079. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2080. end;
  2081. OnInit:
  2082. disablenpc "Arunafeltz Figure";
  2083. end;
  2084. }
  2085. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2086. mes "[????]";
  2087. mes "Hmm... Good.";
  2088. mes "Everything looks";
  2089. mes "ready to me.";
  2090. close;
  2091. }
  2092. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2093. mes "[??????]";
  2094. mes "I've got to say, only";
  2095. mes "Rekenber can host such";
  2096. mes "a magnificent party in";
  2097. mes "a city this polluted.";
  2098. mes "What's going on...?";
  2099. close;
  2100. }
  2101. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2102. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2103. mes "^3355FFWait a second!";
  2104. mes "Right now, you're carrying";
  2105. mes "too many things with you.";
  2106. mes "Please come back after";
  2107. mes "using the Kafra Service";
  2108. mes "to store some of your items.^000000";
  2109. close;
  2110. }
  2111. if (que_sch < 19) {
  2112. mes "[????]";
  2113. mes "............";
  2114. close;
  2115. }
  2116. else if (que_sch == 19) {
  2117. mes "[Vitre]";
  2118. mes "Thanks for your help.";
  2119. mes "This country's government";
  2120. mes "should know better than to";
  2121. mes "put a good man like me in jail.";
  2122. mes "Listen, I'm a fugitive now.";
  2123. mes "Do you think you can help me?";
  2124. next;
  2125. select("Sure.:I may as well...");
  2126. mes "[Vitre]";
  2127. mes "I just need you to talk";
  2128. mes "to a few people, and let";
  2129. mes "me know what they said.";
  2130. mes "I'd do it myself, but you";
  2131. mes "understand that I've got";
  2132. mes "to keep a low profile.";
  2133. next;
  2134. mes "[Vitre]";
  2135. mes "Please meet these people";
  2136. mes "in the order that I tell you.";
  2137. mes "I've sent messengers to let";
  2138. mes "them know of your arrival,";
  2139. mes "but I had to send them out";
  2140. mes "at different times... Anyway...";
  2141. next;
  2142. mes "[Vitre]";
  2143. mes "First, go to Prontera";
  2144. mes "and talk to Chada. Second,";
  2145. mes "go to Geffen and speak to";
  2146. mes "Ghez. Lastly, please go to";
  2147. mes "Comodo and meet Nosdan.";
  2148. next;
  2149. mes "[Vitre]";
  2150. mes "Each one of them will";
  2151. mes "sing you a song. Listen";
  2152. mes "carefully, and sing me their";
  2153. mes "songs when you come back.";
  2154. mes "Thanks, you have no idea how";
  2155. mes "much I appreciate your help.";
  2156. set que_sch,20;
  2157. close;
  2158. }
  2159. else if (que_sch == 20) {
  2160. mes "[Vitre]";
  2161. mes "Chada is probably near";
  2162. mes "the middle of Prontera.";
  2163. mes "The messenger I sent to";
  2164. mes "him should have reached";
  2165. mes "him by now, so he should";
  2166. mes "be expecting your arrival.";
  2167. close;
  2168. }
  2169. else if (que_sch == 21) {
  2170. mes "[Vitre]";
  2171. mes "Ah, now you've got to";
  2172. mes "talk to Ghez. He should";
  2173. mes "be in Northeast Geffen";
  2174. mes "somewhere. Hopefully";
  2175. mes "you won't have too much";
  2176. mes "trouble finding him.";
  2177. close;
  2178. }
  2179. else if (que_sch == 22) {
  2180. mes "[Vitre]";
  2181. mes "Trying to find Nosdan?";
  2182. mes "I think he's probably in the";
  2183. mes "Northern Cave in Comodo.";
  2184. mes "Please talk to him, and let";
  2185. mes "me know about his song.";
  2186. close;
  2187. }
  2188. else if (que_sch == 23) {
  2189. mes "[Vitre]";
  2190. mes "Welcome back.";
  2191. mes "So did you listen";
  2192. mes "to all of their songs?";
  2193. next;
  2194. if (select("Yes:No") == 1) {
  2195. mes "[Vitre]";
  2196. mes "Perfect~ Here's a little";
  2197. mes "something to show my";
  2198. mes "gratitude. Hope you like it.";
  2199. set que_sch,24;
  2200. getitem 603,1; //Old_Blue_Box
  2201. next;
  2202. mes "[Vitre]";
  2203. mes "Now, tell me, what";
  2204. mes "exactly did they si--";
  2205. next;
  2206. mes "[????]";
  2207. mes "Hold it!";
  2208. next;
  2209. enablenpc "????#sch1";
  2210. enablenpc "????#sch2";
  2211. enablenpc "????#sch3";
  2212. mes "[Vitre]";
  2213. mes "What? Wh-who the";
  2214. mes "hell are you guys?!";
  2215. next;
  2216. mes "[????]";
  2217. mes "Rune-Midgarts";
  2218. mes "Secret Service!";
  2219. mes "Vitre Bizlleta--";
  2220. mes "you're under arrest";
  2221. mes "for espionage!";
  2222. next;
  2223. mes "[Vitre]";
  2224. mes "Again? Didn't you just";
  2225. mes "arrest me just for being";
  2226. mes "suspected of espionage?";
  2227. mes "I think it's a little unfair";
  2228. mes "to just capture me when";
  2229. mes "you don't have any proof.";
  2230. next;
  2231. mes "[????]";
  2232. mes "We just seized concrete";
  2233. mes "evidence of your illegal";
  2234. mes "activities. It's probably";
  2235. mes "enough to imprison you";
  2236. mes "for life. Happy now?";
  2237. next;
  2238. mes "[Vitre]";
  2239. mes "You're bluffing.";
  2240. next;
  2241. mes "[????]";
  2242. mes "You shouldn't have sent";
  2243. mes "that unsuspecting adventurer";
  2244. mes "to your news sources. We've";
  2245. mes "taken them into custody";
  2246. mes "Chada, Ghez, Nosdan.";
  2247. mes "That's them, right?";
  2248. next;
  2249. mes "[Vitre]";
  2250. mes "Nooooooooo!";
  2251. next;
  2252. mes "[Suden]";
  2253. mes "Adventurer, thank you for";
  2254. mes "your cooperation. I am";
  2255. mes "Suden Griea, Secret Service";
  2256. mes "agent. I'm sure you have";
  2257. mes "a lot of questions, but ^FF0000Lasda";
  2258. mes "Midar^000000 will answer them.";
  2259. next;
  2260. mes "[Suden]";
  2261. mes "I'd explain here and now,";
  2262. mes "but I better dispose of";
  2263. mes "this trash with the rest of";
  2264. mes "his scum buddies... in jail!";
  2265. set que_sch,25;
  2266. close2;
  2267. disablenpc "????#sch1";
  2268. disablenpc "????#sch2";
  2269. disablenpc "????#sch3";
  2270. end;
  2271. }
  2272. mes "[Vitre]";
  2273. mes "Would you please hurry?";
  2274. mes "Staying in one place like";
  2275. mes "this makes me nervous...";
  2276. mes "I should be on the move...";
  2277. close;
  2278. }
  2279. else if (que_sch == 24) {
  2280. mes "[Vitre]";
  2281. mes "Now, tell me, what";
  2282. mes "exactly did they si--";
  2283. next;
  2284. mes "[????]";
  2285. mes "Hold it!";
  2286. next;
  2287. enablenpc "????#sch1";
  2288. enablenpc "????#sch2";
  2289. enablenpc "????#sch3";
  2290. mes "[Vitre]";
  2291. mes "What? Wh-who the";
  2292. mes "hell are you guys?!";
  2293. next;
  2294. mes "[????]";
  2295. mes "Rune-Midgarts";
  2296. mes "Secret Service!";
  2297. mes "Vitre Bizlleta--";
  2298. mes "you're under arrest";
  2299. mes "for espionage!";
  2300. next;
  2301. mes "[Vitre]";
  2302. mes "Again? Didn't you just";
  2303. mes "arrest me just for being";
  2304. mes "suspected of espionage?";
  2305. mes "I think it's a little unfair";
  2306. mes "to just capture me when";
  2307. mes "you don't have any proof.";
  2308. next;
  2309. mes "[????]";
  2310. mes "We just seized concrete";
  2311. mes "evidence of your illegal";
  2312. mes "activities. It's probably";
  2313. mes "enough to imprison you";
  2314. mes "for life. Happy now?";
  2315. next;
  2316. mes "[Vitre]";
  2317. mes "You're bluffing.";
  2318. next;
  2319. mes "[????]";
  2320. mes "You shouldn't have sent";
  2321. mes "that unsuspecting adventurer";
  2322. mes "to your news sources. We've";
  2323. mes "taken them into custody";
  2324. mes "Chada, Ghez, Nosdan.";
  2325. mes "That's them, right?";
  2326. next;
  2327. mes "[Vitre]";
  2328. mes "Nooooooooo!";
  2329. next;
  2330. mes "[Suden]";
  2331. mes "Adventurer, thank you for";
  2332. mes "your cooperation. I am";
  2333. mes "Suden Griea, Secret Service";
  2334. mes "agent. I'm sure you have";
  2335. mes "a lot of questions, but ^FF0000Lasda";
  2336. mes "Midar^000000 will answer them.";
  2337. next;
  2338. mes "[Suden]";
  2339. mes "I'd explain here and now,";
  2340. mes "but I better dispose of";
  2341. mes "this trash with the rest of";
  2342. mes "his scum buddies... in jail!";
  2343. set que_sch,25;
  2344. close2;
  2345. disablenpc "????#sch1";
  2346. disablenpc "????#sch2";
  2347. disablenpc "????#sch3";
  2348. end;
  2349. }
  2350. mes "[Bard]";
  2351. mes "Oh, uh...";
  2352. mes "I'm not really Vitre.";
  2353. mes "I'm just a lookalike that's";
  2354. mes "been planted here in case";
  2355. mes "his hoodlum buddies come";
  2356. mes "here to find him. You know?";
  2357. next;
  2358. mes "[Bard]";
  2359. mes "Yeah... This is a pretty";
  2360. mes "dumb job. I mean, all I do";
  2361. mes "is stand here, waiting for";
  2362. mes "his spy friends. What are";
  2363. mes "the odds of that happening?";
  2364. close;
  2365. }
  2366. morocc,294,152,0 script ????#sch1 899,{
  2367. end;
  2368. OnInit:
  2369. disablenpc "????#sch1";
  2370. end;
  2371. }
  2372. morocc,293,155,6 script ????#sch2 899,{
  2373. end;
  2374. OnInit:
  2375. disablenpc "????#sch2";
  2376. end;
  2377. }
  2378. morocc,298,150,1 script ????#sch3 899,{
  2379. end;
  2380. OnInit:
  2381. disablenpc "????#sch3";
  2382. end;
  2383. }
  2384. prontera,109,161,6 script Young Man#sch 83,{
  2385. if (que_sch < 20) {
  2386. mes "[Chada]";
  2387. mes "What a boring day...";
  2388. mes "Perhaps I'll stave the";
  2389. mes "dreariness with song~";
  2390. close;
  2391. }
  2392. else if (que_sch == 20) {
  2393. mes "[Chada]";
  2394. mes "Are you the one that";
  2395. mes "Vitre sent? Good, good.";
  2396. mes "Let me treat you to my";
  2397. mes "wonderful song. Listen...";
  2398. mes "And learn... And love...";
  2399. next;
  2400. mes "[Chada]";
  2401. mes "La la la la la la la la~";
  2402. mes "A curse plagues the";
  2403. mes "royal family, and it's";
  2404. mes "been passed down to their";
  2405. mes "second child... la la la...";
  2406. mes "No one can cure it... Oooh~";
  2407. next;
  2408. mes "[Chada]";
  2409. mes "Hahaha! Isn't that";
  2410. mes "such a wonderful song?";
  2411. mes "Let Vitre know each and";
  2412. mes "every word to it, okay?";
  2413. set que_sch,21;
  2414. close;
  2415. }
  2416. else if (que_sch < 30) {
  2417. mes "[Chada]";
  2418. mes "Did you need to hear";
  2419. mes "the song again? Alright,";
  2420. mes "listen carefully this time~";
  2421. next;
  2422. mes "[Chada]";
  2423. mes "La la la la la la la la~";
  2424. mes "A curse plagues the";
  2425. mes "royal family, and it's";
  2426. mes "been passed down to their";
  2427. mes "second child... la la la...";
  2428. mes "No one can cure it... Oooh~";
  2429. next;
  2430. mes "[Chada]";
  2431. mes "Hahaha! Isn't that";
  2432. mes "such a wonderful song?";
  2433. mes "Let Vitre know each and";
  2434. mes "every word to it, okay?";
  2435. close;
  2436. }
  2437. else {
  2438. mes "[Chada]";
  2439. mes "...........";
  2440. mes "I have nothing to say to you.";
  2441. close;
  2442. }
  2443. }
  2444. geffen,196,167,4 script Young Woman#sch 101,{
  2445. if (que_sch < 21) {
  2446. mes "[Ghez]";
  2447. mes "When is he going";
  2448. mes "to send someone to";
  2449. mes "listen to my song?";
  2450. close;
  2451. }
  2452. else if (que_sch == 21) {
  2453. mes "[Ghez]";
  2454. mes "Oh, Vitre send you?";
  2455. mes "Great, I've been waiting";
  2456. mes "for you. Check out this";
  2457. mes "new song I wrote. It's great.";
  2458. next;
  2459. mes "[Ghez]";
  2460. mes "Sha la la la la la";
  2461. mes "Prontera Knights gotta";
  2462. mes "protect the palace~";
  2463. mes "Sha hoo hoo haaaaa";
  2464. mes "Geffen Knights gotta";
  2465. mes "protect the magic tower~";
  2466. next;
  2467. mes "[Ghez]";
  2468. mes "Na na na nan nan naaa";
  2469. mes "Prontera! Geffen! Knights";
  2470. mes "together! Protect the palace!";
  2471. mes "Ooooooooooooh yeah!";
  2472. mes "And crush their foes to the west!";
  2473. mes "That's the secret plan! La la la~";
  2474. next;
  2475. mes "[Ghez]";
  2476. mes "Wasn't that poetic?";
  2477. mes "Now sing that song exactly";
  2478. mes "as you heard it to Vitre.";
  2479. set que_sch,22;
  2480. close;
  2481. }
  2482. else if (que_sch < 30) {
  2483. mes "[Ghez]";
  2484. mes "You want to hear my song";
  2485. mes "again? Fine, but make sure";
  2486. mes "to memorize it all this time.";
  2487. next;
  2488. mes "[Ghez]";
  2489. mes "Sha la la la la la";
  2490. mes "Prontera Knights gotta";
  2491. mes "protect the palace~";
  2492. mes "Sha hoo hoo haaaaa";
  2493. mes "Geffen Knights gotta";
  2494. mes "protect the magic tower~";
  2495. next;
  2496. mes "[Ghez]";
  2497. mes "Na na na nan nan naaa";
  2498. mes "Prontera! Geffen! Knights";
  2499. mes "together! Protect the palace!";
  2500. mes "Ooooooooooooh yeah!";
  2501. mes "And crush their foes to the west!";
  2502. mes "That's the secret plan! La la la~";
  2503. next;
  2504. mes "[Ghez]";
  2505. mes "Wasn't that poetic?";
  2506. mes "Now sing that song exactly";
  2507. mes "as you heard it to Vitre.";
  2508. close;
  2509. }
  2510. else {
  2511. mes "[Ghez]";
  2512. mes "I'm doomed...";
  2513. mes ".......";
  2514. close;
  2515. }
  2516. }
  2517. comodo,135,299,0 script Young Man#sch2 809,{
  2518. if (que_sch < 22) {
  2519. mes "[Nosdan]";
  2520. mes "Have you come to hear";
  2521. mes "my song? Ah, it's good";
  2522. mes "that you've come to enjoy";
  2523. mes "my melodious vo--wait,";
  2524. mes "wait, where are you going?";
  2525. close;
  2526. }
  2527. else if (que_sch == 22) {
  2528. mes "[Nosdan]";
  2529. mes "Ah, are you the one";
  2530. mes "that Vitre mentioned";
  2531. mes "in his message? Okay,";
  2532. mes "please give me a moment.";
  2533. next;
  2534. mes "[Nosdan]";
  2535. mes "^333333*Ahem ahem*^000000";
  2536. mes "I'm ready. Now";
  2537. mes "please listen..";
  2538. next;
  2539. mes "[Nosdan]";
  2540. mes "Who dares stop the fearless";
  2541. mes "warrior? Baphomet? Drake?";
  2542. mes "No, they're too weak! His";
  2543. mes "steps now head to the group";
  2544. mes "of evil men trying to revive";
  2545. mes "Satan Morroc. I mean, come on!";
  2546. next;
  2547. mes "[Nosdan]";
  2548. mes "Sad news from an old comrade,";
  2549. mes "the evil group discovered...";
  2550. mes "Time to stop Satan Morroc's";
  2551. mes "revival~ La la la la la la la";
  2552. mes "la la la la la la la la la la";
  2553. mes "la la la la la la la la la la";
  2554. next;
  2555. mes "[Nosdan]";
  2556. mes "What'd you think?";
  2557. mes "Um, don't ask me about";
  2558. mes "the lyrics. Just a weird";
  2559. mes "artistic quirk I guess.";
  2560. mes "Oh, please sing that song";
  2561. mes "to Vitre for me, okay?";
  2562. set que_sch,23;
  2563. close;
  2564. }
  2565. else if (que_sch < 30) {
  2566. mes "[Nosdan]";
  2567. mes "Oh, you need to";
  2568. mes "hear my song again?";
  2569. mes "No problem! I guess";
  2570. mes "you really like it~";
  2571. next;
  2572. mes "[Nosdan]";
  2573. mes "Who dares stop the fearless";
  2574. mes "warrior? Baphomet? Drake?";
  2575. mes "No, they're too weak! His";
  2576. mes "steps now head to the group";
  2577. mes "of evil men trying to revive";
  2578. mes "Satan Morroc. I mean, come on!";
  2579. next;
  2580. mes "[Nosdan]";
  2581. mes "Sad news from an old comrade,";
  2582. mes "the evil group discovered...";
  2583. mes "Time to stop Satan Morroc's";
  2584. mes "revival~ La la la la la la la";
  2585. mes "la la la la la la la la la la";
  2586. mes "la la la la la la la la la la";
  2587. next;
  2588. mes "[Nosdan]";
  2589. mes "What'd you think?";
  2590. mes "Um, don't ask me about";
  2591. mes "the lyrics. Just a weird";
  2592. mes "artistic quirk I guess.";
  2593. mes "Oh, please sing that song";
  2594. mes "to Vitre for me, okay?";
  2595. close;
  2596. }
  2597. else {
  2598. mes "[Nosdan]";
  2599. mes "Oh, no! I didn't!";
  2600. mes "do anything wrong.";
  2601. mes "I swear!";
  2602. close;
  2603. }
  2604. }
  2605. sec_in02,10,43,4 script Extra Story Patch 809,{
  2606. callfunc "F_GM_NPC";
  2607. mes "[Patch]";
  2608. mes "Yeah, you can try.";
  2609. next;
  2610. if(select("Now:How many?") == 2) {
  2611. input .@input,0,1000;
  2612. set que_sch, .@input;
  2613. }
  2614. mes " ";
  2615. mes ""+que_sch;
  2616. close;
  2617. }
  2618. // Siblings Quest :: veins_camel
  2619. //============================================================
  2620. veins,327,185,3 script Kid#camelcamel 944,{
  2621. if (MISC_QUEST & 8192) {
  2622. if (rachel_camel == 0) {
  2623. mes "[Kid Karyn]";
  2624. mes "*Sob*";
  2625. next;
  2626. mes "^3355FFThis sobbing child";
  2627. mes "looks really upset...^000000";
  2628. next;
  2629. mes "["+strcharinfo(0)+"]";
  2630. mes "Hey, why are you";
  2631. mes "crying? Are you lost?";
  2632. mes "Where's your mommy?";
  2633. next;
  2634. mes "[Kid Karyn]";
  2635. mes "My... Mom's";
  2636. mes "at home...";
  2637. next;
  2638. mes "["+strcharinfo(0)+"]";
  2639. mes "......";
  2640. mes ".........";
  2641. next;
  2642. mes "["+strcharinfo(0)+"]";
  2643. mes "I see. So...";
  2644. mes "Are you having";
  2645. mes "trouble finding";
  2646. mes "your way back home?";
  2647. next;
  2648. mes "[Kid Karyn]";
  2649. mes "No! I'm ten years old!";
  2650. mes "I can find my way home,";
  2651. mes "even with my eyes closed!";
  2652. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2653. next;
  2654. mes "["+strcharinfo(0)+"]";
  2655. mes "Well...";
  2656. next;
  2657. mes "["+strcharinfo(0)+"]";
  2658. mes "Can you tell me";
  2659. mes "why you're crying?";
  2660. next;
  2661. mes "[Kid Karyn]";
  2662. mes "I... ^333333*Sniff*^000000";
  2663. mes "I-I went to... Th-...";
  2664. mes "Volcan.... w-w-with";
  2665. mes "my sist-- Waaaaaaah!";
  2666. next;
  2667. mes "["+strcharinfo(0)+"]";
  2668. mes "Poor kid... Come on,";
  2669. mes "take a deep breath so";
  2670. mes "you can tell me about what";
  2671. mes "happened a little more slowly.";
  2672. next;
  2673. mes "[Kid Karyn]";
  2674. mes "*^333333Sob*^000000 ...It's just...";
  2675. mes "I went to Thor Volcano";
  2676. mes "with my little sister to see";
  2677. mes "which one of us was braver...";
  2678. mes "But then, we met some...";
  2679. mes "Scary people there... and...";
  2680. next;
  2681. mes "[Kid Karyn]";
  2682. mes "I got scared, so... So...";
  2683. mes "My sister... Wah~! *Sob*";
  2684. next;
  2685. mes "[Kid Karyn]";
  2686. mes "*Sob*";
  2687. next;
  2688. mes "[Kid Karyn]";
  2689. mes "I-I ran away from them...";
  2690. mes "But I left my sister over";
  2691. mes "there with those weird men...";
  2692. next;
  2693. mes "[Kid Karyn]";
  2694. mes "Mom's sick, and dad's";
  2695. mes "always at work... He's";
  2696. mes "the captain of a ship, so...";
  2697. mes "I don't think they can help.";
  2698. next;
  2699. mes "[Kid Karyn]";
  2700. mes "Can you help me please,";
  2701. mes "and bring my sister back?";
  2702. mes "*Sniff* Please? I promise";
  2703. mes "that I can pay you as soon";
  2704. mes "as my dad comes back!";
  2705. next;
  2706. mes "["+strcharinfo(0)+"]";
  2707. mes "Wait... I have a question.";
  2708. mes "You said that someone took";
  2709. mes "away your sister at Thor";
  2710. mes "Volcano? What did they look";
  2711. mes "like? Are you sure that there";
  2712. mes "were people there?";
  2713. next;
  2714. mes "[Kid Karyn]";
  2715. mes "I... I don't know!";
  2716. mes "I got so scared, I just";
  2717. mes "ran away! I... I didn't";
  2718. mes "mean to leave my sister!";
  2719. next;
  2720. mes "["+strcharinfo(0)+"]";
  2721. mes "Hmmm...";
  2722. mes "Maybe your sister was";
  2723. mes "kidnapped by bandits...";
  2724. next;
  2725. switch(select("Decline Request:Accept Request")) {
  2726. case 1:
  2727. mes "["+strcharinfo(0)+"]";
  2728. mes "Sorry kid, but I've got";
  2729. mes "things to do. I'm sure";
  2730. mes "someone else will come";
  2731. mes "along to save your sister.";
  2732. next;
  2733. mes "[Kid Karyn]";
  2734. mes "Wah~";
  2735. close;
  2736. case 2:
  2737. mes "["+strcharinfo(0)+"]";
  2738. mes "Okay, I'll see what";
  2739. mes "I can do. I'll try my best";
  2740. mes "to find your sister.";
  2741. next;
  2742. mes "[Kid Karyn]";
  2743. mes "Thank you so much!";
  2744. mes "Please find my sister";
  2745. mes "Curdie soon! Oh, I hope";
  2746. mes "she's okay! If she's not...";
  2747. mes "^333333*Sob*^000000 I don't know what";
  2748. mes "I'll do! Waaaaaaaah~";
  2749. next;
  2750. mes "["+strcharinfo(0)+"]";
  2751. mes "Alright...";
  2752. mes "Wish me luck.";
  2753. mes "I'll go search Thor";
  2754. mes "Volcano to find your";
  2755. mes "little sister Curdie.";
  2756. setquest 3060;
  2757. set rachel_camel,1;
  2758. close;
  2759. }
  2760. }
  2761. else if (rachel_camel == 1) {
  2762. mes "["+strcharinfo(0)+"]";
  2763. mes "I'd better search";
  2764. mes "Thor Volcano for Curdie,";
  2765. mes "Karyn's little sister.";
  2766. close;
  2767. }
  2768. else if (rachel_camel == 2) {
  2769. mes "[Kid Karyn]";
  2770. mes "W-were you able";
  2771. mes "to find my sister?";
  2772. mes "Is she alright?";
  2773. mes "What happened?";
  2774. next;
  2775. mes "["+strcharinfo(0)+"]";
  2776. mes "I found her,";
  2777. mes "she's alright but...";
  2778. next;
  2779. mes "[Kid Karyn]";
  2780. mes "What? Why isn't";
  2781. mes "she with you?";
  2782. next;
  2783. mes "["+strcharinfo(0)+"]";
  2784. mes "Curdie is... Well, she's";
  2785. mes "been shackled down. We";
  2786. mes "need to find a way to free her.";
  2787. mes "Do you know where there's";
  2788. mes "a forge or a locksmith that";
  2789. mes "might be able to help her?";
  2790. next;
  2791. mes "[Kid Karyn]";
  2792. mes "Oh! Oh, there's a";
  2793. mes "locksmith in the market";
  2794. mes "street! You can ask him";
  2795. mes "to help free Curdie!";
  2796. changequest 3061,3062;
  2797. set rachel_camel,3;
  2798. close;
  2799. }
  2800. else if (rachel_camel == 3) {
  2801. mes "[Kid Karyn]";
  2802. mes "Let's see...";
  2803. mes "I'd better find the";
  2804. mes "locksmith in the market";
  2805. mes "street, and ask him to help";
  2806. mes "me unlock Curdie's shackles.";
  2807. close;
  2808. }
  2809. else if (rachel_camel == 4) {
  2810. mes "[Kid Karyn]";
  2811. mes "Huh... I'd better talk";
  2812. mes "to Mr. Lockenlock first, the";
  2813. mes "locksmith in the market street.";
  2814. close;
  2815. }
  2816. else if (rachel_camel == 5) {
  2817. mes "["+strcharinfo(0)+"]";
  2818. mes "Hmm... I'd better talk";
  2819. mes "to Ms. Ivory, the organic";
  2820. mes "soap maker if I want to help";
  2821. mes "Karyn free his sister Curdie.";
  2822. close;
  2823. }
  2824. else if (rachel_camel == 6) {
  2825. mes "["+strcharinfo(0)+"]";
  2826. mes "Wait... I should be";
  2827. mes "bringing Ms. Ivory all";
  2828. mes "of the soap ingredients.";
  2829. mes "What were they again...?";
  2830. next;
  2831. mes "["+strcharinfo(0)+"]";
  2832. mes "^4D4DFF10 Milk^000000,";
  2833. mes "^4D4DFF100 Green Herbs^000000,";
  2834. mes "^4D4DFF50 Jellopies^000000, and";
  2835. mes "^4D4DFF5 Empty Bottles^000000.";
  2836. mes "I better get those...";
  2837. close;
  2838. }
  2839. else if (rachel_camel == 7) {
  2840. mes "["+strcharinfo(0)+"]";
  2841. mes "I need to talk to";
  2842. mes "someone named Saraman";
  2843. mes "to get the soap ingredients...";
  2844. close;
  2845. }
  2846. else if (rachel_camel == 8) {
  2847. mes "["+strcharinfo(0)+"]";
  2848. mes "Let's see...";
  2849. mes "I need to bring";
  2850. mes "Mr. Saruman all the";
  2851. mes "things he needs to";
  2852. mes "stimulate a camel's ";
  2853. mes "appetite. I need to get...";
  2854. next;
  2855. mes "["+strcharinfo(0)+"]";
  2856. mes "^4D4DFF1 Unripe Apple^000000,";
  2857. mes "^4D4DFF5 Monster's Feed^000000,";
  2858. mes "^4D4DFF1 Empty Bottle^000000, and";
  2859. mes "^4D4DFF1 Yellow Potion^000000.";
  2860. close;
  2861. }
  2862. else if (rachel_camel == 9) {
  2863. mes "["+strcharinfo(0)+"]";
  2864. mes "I have everything I need";
  2865. mes "to stimulate a camel's";
  2866. mes "appetite. Now I need to";
  2867. mes "feed the camel so that I can";
  2868. mes "get the soap ingredients and";
  2869. mes "5 lumps of camel dung.";
  2870. close;
  2871. }
  2872. else if (rachel_camel == 10) {
  2873. mes "["+strcharinfo(0)+"]";
  2874. mes "Right now, my time";
  2875. mes "would be better spent";
  2876. mes "looking for the Silk Sand";
  2877. mes "Camel for the ingredients.";
  2878. close;
  2879. }
  2880. else if (rachel_camel == 11) {
  2881. mes "["+strcharinfo(0)+"]";
  2882. mes "I'd better find Mr. Saraman's";
  2883. mes "lost camel, feed it camel";
  2884. mes "appetite stimulants, and";
  2885. mes "then get the soap ingredient";
  2886. mes "and 5 lumps of camel dung";
  2887. mes "if I want to free Curdie.";
  2888. close;
  2889. }
  2890. else if (rachel_camel > 11 && rachel_camel < 17) {
  2891. mes "["+strcharinfo(0)+"]";
  2892. mes "Well... I found the";
  2893. mes "camel. Now I need to get";
  2894. mes "all the soap ingredients.";
  2895. mes "The sooner I do that, the";
  2896. mes "sooner I can help Curdie.";
  2897. close;
  2898. }
  2899. else if (rachel_camel == 17) {
  2900. mes "["+strcharinfo(0)+"]";
  2901. mes "I managed to get the soap";
  2902. mes "ingredient and 5 of those";
  2903. mes "camel dung lumps. I should";
  2904. mes "head back to Mr. Saraman to";
  2905. mes "tell him where his camel is,";
  2906. mes "and then go to Ms. Ivory.";
  2907. close;
  2908. }
  2909. else if (rachel_camel == 18) {
  2910. mes "["+strcharinfo(0)+"]";
  2911. mes "Let's see...";
  2912. mes "Shouldn't I be going";
  2913. mes "to see Ms. Ivory now?";
  2914. close;
  2915. }
  2916. else if (rachel_camel == 19) {
  2917. mes "["+strcharinfo(0)+"]";
  2918. mes "I have the Silk Sand Camel";
  2919. mes "Soap now, so I should go";
  2920. mes "bring it to Mr. Lockenlock.";
  2921. close;
  2922. }
  2923. else if (rachel_camel == 20) {
  2924. mes "["+strcharinfo(0)+"]";
  2925. mes "I'd better use the soap to";
  2926. mes "make a key mold that I can";
  2927. mes "bring over to Mr. Lockenlock.";
  2928. close;
  2929. }
  2930. else if (rachel_camel == 21) {
  2931. mes "["+strcharinfo(0)+"]";
  2932. mes "Making the key is more";
  2933. mes "important that telling Karyn";
  2934. mes "about what's happened.";
  2935. close;
  2936. }
  2937. else if (rachel_camel == 22) {
  2938. mes "["+strcharinfo(0)+"]";
  2939. mes "I need to bring";
  2940. mes "1 Steel to Mr. Lockenlock";
  2941. mes "so that he can make a key";
  2942. mes "that will finally free Curdie.";
  2943. close;
  2944. }
  2945. else if (rachel_camel == 23) {
  2946. mes "["+strcharinfo(0)+"]";
  2947. mes "I finally got the";
  2948. mes "key that I can use";
  2949. mes "to free Curdie. I'm";
  2950. mes "gonna go save her now.";
  2951. next;
  2952. mes "[Kid Karyn]";
  2953. mes "Thank you so much!";
  2954. mes "Please bring back Curdie";
  2955. mes "as soon as you can! ^333333*Sob*^000000";
  2956. close;
  2957. }
  2958. else if (rachel_camel == 24) {
  2959. mes "["+strcharinfo(0)+"]";
  2960. mes "Hey, Karyn! I sent";
  2961. mes "your sister back to town";
  2962. mes "with a Butterfly Wing.";
  2963. mes "Did she come back safe?";
  2964. next;
  2965. mes "[Kid Karyn]";
  2966. mes "Yes, Curdie's back";
  2967. mes "and she's resting in";
  2968. mes "the hospital right now.";
  2969. mes "Thank you so much for";
  2970. mes "all of your help!";
  2971. next;
  2972. mes "[Kid Karyn]";
  2973. mes "I'm not sure what's wrong";
  2974. mes "with Curdie, though. Ever";
  2975. mes "since she got back, she gets";
  2976. mes "frightened whenever she";
  2977. mes "sees the soldiers in town.";
  2978. next;
  2979. mes "[Kid Karyn]";
  2980. mes "I promise to tell my dad";
  2981. mes "about what you did after he";
  2982. mes "comes back from overseas.";
  2983. mes "Thank you for everything";
  2984. mes "that you did for us!";
  2985. next;
  2986. mes "["+strcharinfo(0)+"]";
  2987. mes "Umm... I see...";
  2988. mes "I'll come by later";
  2989. mes "when Curdie's released";
  2990. mes "from the hospital.";
  2991. next;
  2992. mes "[Kid Karyn]";
  2993. mes "Yes, please do.";
  2994. mes "I promise to help you";
  2995. mes "whenever you need me!";
  2996. next;
  2997. mes "["+strcharinfo(0)+"]";
  2998. mes "Hahahaha!";
  2999. mes "Well... I guess that's";
  3000. mes "pretty reassuring. Until then,";
  3001. mes "take good care of your mother";
  3002. mes "and sister. You got that?";
  3003. next;
  3004. mes "[Kid Karyn]";
  3005. mes "Got it!";
  3006. next;
  3007. mes "["+strcharinfo(0)+"]";
  3008. mes "Good, good...";
  3009. mes "It's a promise, then.";
  3010. mes "I'll see you later~";
  3011. completequest 3083;
  3012. set rachel_camel,25;
  3013. specialeffect2 EF_ABSORBSPIRITS;
  3014. if (checkre(3))
  3015. getexp 100000,50000;
  3016. else
  3017. getexp 1000000,700000;
  3018. close;
  3019. }
  3020. else {
  3021. // Start Nameless Island Access Quest Addition
  3022. if (aru_monas < 15) {
  3023. mes "[Kid Karyn]";
  3024. mes "Oh, hello! Thank you";
  3025. mes "so much for helping me";
  3026. mes "last time! When I get";
  3027. mes "older, I'm gonna do my";
  3028. mes "best to help you the same";
  3029. mes "way that you helped me!";
  3030. close;
  3031. }
  3032. else if (aru_monas == 15) {
  3033. mes "[Kid Karyn]";
  3034. mes "Hi! It's good to see";
  3035. mes "you again! Kurdi just came";
  3036. mes "back home from the hospital,";
  3037. mes "and is getting better everyday!";
  3038. mes "Ah, and I've been taking care";
  3039. mes "of her, just like I promised~";
  3040. next;
  3041. mes "["+strcharinfo(0)+"]";
  3042. mes "Really? That's good";
  3043. mes "You should be proud~";
  3044. next;
  3045. mes "[Kid Karyn]";
  3046. mes "^666666*Blush*^000000 Heh heh!";
  3047. next;
  3048. mes "["+strcharinfo(0)+"]";
  3049. mes "Anyway, I was wondering";
  3050. mes "if you could help me.";
  3051. mes "Your dad's a fisherman,";
  3052. mes "right? Would you mind";
  3053. mes "asking him if I could";
  3054. mes "borrow his boat?";
  3055. next;
  3056. mes "[Kid Karyn]";
  3057. mes "Well... Actually...";
  3058. mes "The pope said that my";
  3059. mes "dad isn't allowed to use";
  3060. mes "his boat for a while...";
  3061. mes "I'm not sure why...";
  3062. next;
  3063. mes "[Kid Karyn]";
  3064. mes "So yeah. Dad's not allowed";
  3065. mes "to go out to sea right now.";
  3066. mes "But it should be okay if it's";
  3067. mes "you, right? Hey, you helped";
  3068. mes "me, so I hafta help you, right?";
  3069. next;
  3070. mes "[Kid Karyn]";
  3071. mes "My dad is really mad that";
  3072. mes "he can't use his boat so";
  3073. mes "maybe we better not tell";
  3074. mes "him you want to use it. Let's";
  3075. mes "keep it our secret, okay?";
  3076. next;
  3077. mes "["+strcharinfo(0)+"]";
  3078. mes "S-sure thing!";
  3079. next;
  3080. mes "[Kid Karyn]";
  3081. mes "Anyway, his boat is the";
  3082. mes "only one on the south beach";
  3083. mes "since all the other fishermen";
  3084. mes "dock theirs boats in other";
  3085. mes "places. Also, my dad's boat";
  3086. mes "will rust if no one uses it.";
  3087. next;
  3088. mes "["+strcharinfo(0)+"]";
  3089. mes "Great! Thanks so much";
  3090. mes "for your help, Karyn~";
  3091. mes "I'll be sure to take";
  3092. mes "good care of your dad's";
  3093. mes "boat. I only need it for";
  3094. mes "a little while, anyway.";
  3095. next;
  3096. mes "[Kid Karyn]";
  3097. mes "Heh heh! Thanks!";
  3098. mes "I'm happy that";
  3099. mes "I can help you too!";
  3100. set aru_monas,16;
  3101. changequest 17011,17012;
  3102. close;
  3103. }
  3104. else if (aru_monas < 26) {
  3105. mes "[Kid Karyn]";
  3106. mes "Hi! How do you like";
  3107. mes "fishing on my dad's boat?";
  3108. mes "Oh, and Kurdi says hi!";
  3109. close;
  3110. }
  3111. else {
  3112. mes "[Kid Karyn]";
  3113. mes "Dad says that he'll";
  3114. mes "be able to go fishing";
  3115. mes "again soon! I hope that";
  3116. mes "he'll catch a lot of fish!";
  3117. close;
  3118. }
  3119. // End Nameless Island Access Quest Addition.
  3120. }
  3121. }
  3122. else {
  3123. mes "[Kid Karyn]";
  3124. mes "^333333*Sob*^000000...";
  3125. mes "^333333*Sob*^000000...";
  3126. close;
  3127. }
  3128. }
  3129. que_thor,36,66,5 script Little Curdie 941,{
  3130. if (rachel_camel == 1) {
  3131. mes "^3355FFYou come across";
  3132. mes "a little girl lying on the";
  3133. mes "ground unconscious.^000000";
  3134. next;
  3135. mes "["+strcharinfo(0)+"]";
  3136. mes "Hey, kid! Wake up!";
  3137. mes "Can you hear me?";
  3138. next;
  3139. mes "^3355FFShe has a pulse, but";
  3140. mes "despite your verbal";
  3141. mes "entreaties, she won't";
  3142. mes "open her eyes. You";
  3143. mes "lightly slap her cheek";
  3144. mes "to wake her up.^000000";
  3145. next;
  3146. mes "[Little Curdie]";
  3147. mes "Huh?!";
  3148. mes "...Ah, owwww~";
  3149. mes "W-waaaaaaaah!";
  3150. next;
  3151. mes "["+strcharinfo(0)+"]";
  3152. mes "Sorry! I didn't mean";
  3153. mes "to make you cry! Are...";
  3154. mes "Are you alright?";
  3155. next;
  3156. mes "[Little Curdie]";
  3157. mes "Huh? Wh-who are you?";
  3158. mes "Oh no, you have to get";
  3159. mes "out of here! You'll be in";
  3160. mes "trouble if they catch you!";
  3161. next;
  3162. mes "["+strcharinfo(0)+"]";
  3163. mes "Are you Curdie?";
  3164. mes "Your brother Karyn";
  3165. mes "asked me to rescue you.";
  3166. mes "Come on, we've got to";
  3167. mes "get you out of here.";
  3168. next;
  3169. mes "[Little Curdie]";
  3170. mes "Karyn...?";
  3171. mes "Oh, oh no! I... They";
  3172. mes "locked me in these";
  3173. mes "shackles and I can't move!";
  3174. mes "You have to leave before";
  3175. mes "those scary men come back!";
  3176. next;
  3177. mes "["+strcharinfo(0)+"]";
  3178. mes "What...?!";
  3179. mes "Those bastards!";
  3180. mes "Tying up a little";
  3181. mes "girl like this...";
  3182. next;
  3183. mes "["+strcharinfo(0)+"]";
  3184. mes "Argh! And I can't just";
  3185. mes "use brute force to shatter";
  3186. mes "these shackles! I might";
  3187. mes "end up hurting you...!";
  3188. next;
  3189. mes "[Little Curdie]";
  3190. mes "Don't worry about me...";
  3191. mes "Just hurry and leave!";
  3192. mes "I... I'll be alright! Now";
  3193. mes "hurry! Someone's coming!";
  3194. next;
  3195. mes "["+strcharinfo(0)+"]";
  3196. mes "Okay, I'll go...";
  3197. mes "But sit tight, and";
  3198. mes "wait for me to come";
  3199. mes "back. I'll figure out";
  3200. mes "some way to free you.";
  3201. next;
  3202. mes "[Little Curdie]";
  3203. mes "^333333*Sob*^000000 R-really...?";
  3204. next;
  3205. mes "["+strcharinfo(0)+"]";
  3206. mes "I promise.";
  3207. mes "I'm sure that someone";
  3208. mes "in town will know of a way";
  3209. mes "to unlock your shackles.";
  3210. mes "I'll be back as soon as I can!";
  3211. changequest 3060,3061;
  3212. set rachel_camel,2;
  3213. close;
  3214. }
  3215. else if (rachel_camel == 2) {
  3216. mes "^3355FFSomeone in town";
  3217. mes "must have the";
  3218. mes "expertise to unlock";
  3219. mes "these shackles. It's your";
  3220. mes "only hope to free Curdie";
  3221. mes "from these chains.^000000";
  3222. close;
  3223. }
  3224. else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
  3225. mes "^3355FFCurdie is lying";
  3226. mes "feebly on the ground.^000000";
  3227. close;
  3228. }
  3229. else if (rachel_camel == 4) {
  3230. mes "[Little Curdie]";
  3231. mes "I hate the metal";
  3232. mes "clanging sounds...";
  3233. mes "Th-the sparks,";
  3234. mes "they're... They're...";
  3235. next;
  3236. mes "^3355FFCurdie is curled up on";
  3237. mes "the ground, eyes tightly";
  3238. mes "shut, her entire body";
  3239. mes "trembling with fear.^000000";
  3240. close;
  3241. }
  3242. else if (rachel_camel == 5) {
  3243. mes "^3355FFOn the ground, you see";
  3244. mes "some equipment that looks";
  3245. mes "similarly to that used by";
  3246. mes "the Rachel soldiers.^000000";
  3247. close;
  3248. }
  3249. else if (rachel_camel == 7) {
  3250. mes "^3355FFIt seems that someone";
  3251. mes "has come by to give";
  3252. mes "Curdie food and water.^000000";
  3253. close;
  3254. }
  3255. else if (rachel_camel == 9) {
  3256. mes "^3355FFCurdie squints at you";
  3257. mes "as you walk by. It seems";
  3258. mes "that her vision gets worse";
  3259. mes "the longer she's locked";
  3260. mes "up in this cave.";
  3261. close;
  3262. }
  3263. else if (rachel_camel == 10) {
  3264. mes "^3355FFYou'd better find the";
  3265. mes "Silk Sand Camel and get";
  3266. mes "the soap ingredients if";
  3267. mes "you really want to free";
  3268. mes "Curdie from her shackles.^000000";
  3269. close;
  3270. }
  3271. else if (rachel_camel == 11) {
  3272. mes "["+strcharinfo(0)+"]";
  3273. mes "I'd better find Mr. Saraman's";
  3274. mes "lost camel, feed it camel";
  3275. mes "appetite stimulants, and";
  3276. mes "then get the soap ingredient";
  3277. mes "and 5 lumps of camel dung";
  3278. mes "if I want to free Curdie.";
  3279. close;
  3280. }
  3281. else if (rachel_camel > 11 && rachel_camel < 17) {
  3282. mes "^3355FFYou already found the";
  3283. mes "camel, so you need to collect";
  3284. mes "the soap ingredients if you";
  3285. mes "want to free Curdie.^000000";
  3286. close;
  3287. }
  3288. else if (rachel_camel == 17) {
  3289. mes "["+strcharinfo(0)+"]";
  3290. mes "I managed to get the soap";
  3291. mes "ingredients: 5 of those";
  3292. mes "camel dung lumps. I should";
  3293. mes "head back to Mr. Saraman to";
  3294. mes "tell him where his camel is,";
  3295. mes "and then go to Ms. Ivory.";
  3296. close;
  3297. }
  3298. else if (rachel_camel == 18) {
  3299. mes "^3355FFYou should be leaving";
  3300. mes "to see Ms. Ivory now if";
  3301. mes "you really want to free";
  3302. mes "Curdie from her shackles.^000000";
  3303. close;
  3304. }
  3305. else if (rachel_camel == 19) {
  3306. mes "^3355FFNow that you have the";
  3307. mes "Silk Sand Camel Soap,";
  3308. mes "you should bring it";
  3309. mes "over to Mr. Lockenlock.^000000";
  3310. close;
  3311. }
  3312. else if (rachel_camel == 20) {
  3313. mes "^3355FFCurdie is exactly";
  3314. mes "where you left her.";
  3315. mes "There's a bowl of cold";
  3316. mes "soup next to her, so it's";
  3317. mes "clear that someone has";
  3318. mes "been feeding her.^000000";
  3319. next;
  3320. mes "^3355FFYou pour the soap into";
  3321. mes "the shackle's lock to create";
  3322. mes "a mold that Mr. Lockenlock";
  3323. mes "can use to make a key.^000000";
  3324. next;
  3325. mes "[Little Curdie]";
  3326. mes "Will...";
  3327. mes "Will I always";
  3328. mes "be stuck here?";
  3329. mes "I... I want my mommy...";
  3330. next;
  3331. mes "["+strcharinfo(0)+"]";
  3332. mes "Oh... You're awake?";
  3333. mes "Don't worry, Curdie,";
  3334. mes "I'm sure that I'll be";
  3335. mes "able to get you free soon.";
  3336. mes "Try to hold on a bit longer.";
  3337. next;
  3338. mes "[Little Curdie]";
  3339. mes "When the door is open,";
  3340. mes "I see blazing flames...";
  3341. mes "And I hear... the sound";
  3342. mes "of machines? These men";
  3343. mes "wearing the same clothes";
  3344. mes "keep marching past me...";
  3345. next;
  3346. mes "[Little Curdie]";
  3347. mes "I... They scare me so much!";
  3348. mes "Th-the man that brings me";
  3349. mes "food says that they won't";
  3350. mes "let me go because of what";
  3351. mes "I saw inside there. They...";
  3352. mes "They won't let be go home...";
  3353. next;
  3354. mes "^3355FFCurdie's eyes are";
  3355. mes "disfocused and are";
  3356. mes "pointed above your head.";
  3357. mes "She might not survive if";
  3358. mes "she's forced to remain";
  3359. mes "here for much longer.^000000";
  3360. next;
  3361. mes "["+strcharinfo(0)+"]";
  3362. mes "Don't worry.";
  3363. mes "I'll come rescue";
  3364. mes "you as soon as I make";
  3365. mes "the key to unlock these";
  3366. mes "awful shackles. Don't worry...";
  3367. next;
  3368. mes "[Little Curdie]";
  3369. mes "If I'm not here the";
  3370. mes "next time you come,";
  3371. mes "then just run away.";
  3372. mes "Don't even tell my brother.";
  3373. mes "Get far away before they";
  3374. mes "can catch you. I-I'm serious...";
  3375. next;
  3376. mes "[Little Curdie]";
  3377. mes "Even if I don't see you";
  3378. mes "again... I just... I just";
  3379. mes "want to thank you for doing";
  3380. mes "your best to help me.";
  3381. next;
  3382. mes "["+strcharinfo(0)+"]";
  3383. mes "Everything will be";
  3384. mes "alright. I just have";
  3385. mes "to hurry a little bit.";
  3386. mes "Alright, it's time to go.";
  3387. next;
  3388. mes "^3355FFYou extract the soap";
  3389. mes "from the lock, and";
  3390. mes "carefully wrap it.";
  3391. mes "Now you need to take";
  3392. mes "the mold back to town";
  3393. mes "to Mr. Lockenlock.^000000";
  3394. changequest 3079,3080;
  3395. set rachel_camel,21;
  3396. close;
  3397. }
  3398. else if (rachel_camel == 21) {
  3399. mes "^3355FFYou have to hurry back";
  3400. mes "to town and bring the";
  3401. mes "key mold to Mr. Lockenlock";
  3402. mes "so that he can make a key";
  3403. mes "to unlock Curdie's shackles.^000000";
  3404. close;
  3405. }
  3406. else if (rachel_camel == 23) {
  3407. mes "[Little Curdie]";
  3408. mes "Y-you...";
  3409. mes "Is it really you?";
  3410. next;
  3411. mes "["+strcharinfo(0)+"]";
  3412. mes "Hang on, Curdie!";
  3413. mes "I hope this key works...";
  3414. next;
  3415. mes "^3355FFYou unlock the";
  3416. mes "shackles with";
  3417. mes "Mr. Lockenlock's key.^000000";
  3418. next;
  3419. mes "^333333*Crack*^000000";
  3420. next;
  3421. mes "[Little Curdie]";
  3422. mes "Aaaah!";
  3423. mes "M-my... My...!";
  3424. next;
  3425. mes "^3355FFCurdie's legs are";
  3426. mes "swollen from the";
  3427. mes "weight and pressure";
  3428. mes "of wearing the shackles";
  3429. mes "for such a long time.^000000";
  3430. next;
  3431. mes "[Little Curdie]";
  3432. mes "I can't move my legs!";
  3433. next;
  3434. mes "["+strcharinfo(0)+"]";
  3435. mes "Well, there's no other";
  3436. mes "choice. Curdie, I'm";
  3437. mes "going to send you back to";
  3438. mes "town with a Butterfly Wing.";
  3439. mes "Try not to move, alright?";
  3440. next;
  3441. mes "[Little Curdie]";
  3442. mes "Oh! Thank you...";
  3443. mes "I... I can go home...";
  3444. mes "Thank you s-so much...";
  3445. next;
  3446. mes "^3355FFYou use the power";
  3447. mes "of a Butterfly Wing to";
  3448. mes "send Curdie back to";
  3449. mes "town. Hopefully, she'll";
  3450. mes "arrive safely and see";
  3451. mes "her brother Karyn again.^000000";
  3452. next;
  3453. mes "["+strcharinfo(0)+"]";
  3454. mes "What did she see behind";
  3455. mes "the steel door in this old";
  3456. mes "volcano? It must have been";
  3457. mes "dangerous... Something";
  3458. mes "related to the Rachel Army...";
  3459. changequest 3082,3083;
  3460. set rachel_camel,24;
  3461. close;
  3462. }
  3463. else {
  3464. mes "[Little Curdie]";
  3465. mes " ...Wah....";
  3466. close;
  3467. }
  3468. }
  3469. veins,181,166,3 script Lockenlock 900,{
  3470. if (rachel_camel && rachel_camel < 4) {
  3471. mes "^3355FFIt's a drunkard...";
  3472. mes "The scent of pure";
  3473. mes "alcohol wafts around him.";
  3474. mes "There's a certain beauty";
  3475. mes "to his disheveled misery.^000000";
  3476. close;
  3477. }
  3478. else if (rachel_camel == 4) {
  3479. if (countitem(503) > 0) {
  3480. mes "["+strcharinfo(0)+"]";
  3481. mes "Excuse me...?";
  3482. next;
  3483. mes "[Locksmith Lockenlock]";
  3484. mes "Huh? Arrrgh...";
  3485. mes "My head... What";
  3486. mes "do you want?";
  3487. next;
  3488. mes "["+strcharinfo(0)+"]";
  3489. mes "Oh, I'd like";
  3490. mes "to make a key.";
  3491. next;
  3492. mes "[Locksmith Lockenlock]";
  3493. mes "Keys? Yeah, yeah...";
  3494. mes "That's what I do.";
  3495. mes "If you've got the lock,";
  3496. mes "it'll be a piece of cake.";
  3497. next;
  3498. mes "[Locksmith Lockenlock]";
  3499. mes "Ugh, but I'm so thirsty";
  3500. mes "and this headache is";
  3501. mes "killing me. You mind";
  3502. mes "bringing me a Yellow";
  3503. mes "Potion first?";
  3504. next;
  3505. mes "["+strcharinfo(0)+"]";
  3506. mes "Sure, I guess.";
  3507. mes "I can part with just";
  3508. mes "1 Yellow Potion.";
  3509. mes "Here you go.";
  3510. next;
  3511. mes "[Locksmith Lockenlock]";
  3512. mes "Ah, that hit the spot!";
  3513. mes "Wait, wait... Now I feel";
  3514. mes "dizzy... What's going...";
  3515. mes "What's going on...?";
  3516. next;
  3517. mes "[Locksmith Lockenlock]";
  3518. mes "Okay, okay...";
  3519. mes "I'm alright now.";
  3520. mes "So what'd you say you";
  3521. mes "needed? A key? Did you";
  3522. mes "bring the lock with you?";
  3523. next;
  3524. mes "[Locksmith Lockenlock]";
  3525. mes "I'm an expert in crafting";
  3526. mes "keys and locks. Hell, my locks";
  3527. mes "are strong enough to hold down";
  3528. mes "a dragon, you know that? I'll";
  3529. mes "have you know that the Rachel";
  3530. mes "Army's a regular customer~";
  3531. next;
  3532. mes "["+strcharinfo(0)+"]";
  3533. mes "(^333333This guy made locks for";
  3534. mes "the Rachel army?! It might";
  3535. mes "not be a good idea to let him";
  3536. mes "know that I'm trying to free";
  3537. mes "one of their prisoners. Who";
  3538. mes "knows if he's loyal to them?^000000)";
  3539. next;
  3540. mes "["+strcharinfo(0)+"]";
  3541. mes "So what happened was...";
  3542. mes "I lost my key, but I can't";
  3543. mes "bring the lock here with me.";
  3544. mes "I think I'd end up breaking";
  3545. mes "it if I brought it with me.";
  3546. next;
  3547. mes "[Locksmith Lockenlock]";
  3548. mes "Oh, yeah? No problem.";
  3549. mes "Just take me to the lock.";
  3550. mes "I'll charge you extra, though,";
  3551. mes "especially since my knees";
  3552. mes "are going bad. So where";
  3553. mes "are we going exactly?";
  3554. next;
  3555. mes "["+strcharinfo(0)+"]";
  3556. mes "Wait!";
  3557. mes "We can't do that!";
  3558. next;
  3559. mes "[Locksmith Lockenlock]";
  3560. mes "What do you mean?";
  3561. mes "You're not trying to";
  3562. mes "open up a bank safe";
  3563. mes "or something, are you?";
  3564. next;
  3565. mes "["+strcharinfo(0)+"]";
  3566. mes "No, it's nothing like";
  3567. mes "that! It's just that the lock";
  3568. mes "is in a dangerous place.";
  3569. mes "This is really important...";
  3570. mes "Please, you have to help me!";
  3571. next;
  3572. mes "[Locksmith Lockenlock]";
  3573. mes "Huh. Well, bottom line,";
  3574. mes "I can't make a key without";
  3575. mes "looking at the lock. Let me";
  3576. mes "think of a way I can help you.";
  3577. mes "Give me a second, will you?";
  3578. next;
  3579. mes "[Locksmith Lockenlock]";
  3580. mes "...............................";
  3581. mes "Well, I guess you can try";
  3582. mes "to make a mold of the lock.";
  3583. mes "It'll have to be perfect, so";
  3584. mes "this'll get pretty expensive.";
  3585. next;
  3586. mes "[Locksmith Lockenlock]";
  3587. mes "Go to the market and";
  3588. mes "find a lady selling organic";
  3589. mes "soap. You need to get a bottle";
  3590. mes "of Chamelepu Soap. You will";
  3591. mes "need that exact type of soap:";
  3592. mes "nothing else will do.";
  3593. next;
  3594. mes "["+strcharinfo(0)+"]";
  3595. mes "Chamelpu Soap?";
  3596. mes "What is th--";
  3597. next;
  3598. mes "[Locksmith Lockenlock]";
  3599. mes "No time to explain.";
  3600. mes "You'd better hurry and";
  3601. mes "find her before she closes";
  3602. mes "shop for the day. The shop";
  3603. mes "owner's a beauty, so it'll";
  3604. mes "be tough for you to miss her.";
  3605. next;
  3606. mes "["+strcharinfo(0)+"]";
  3607. mes "...........";
  3608. delitem 503,1; //Yellow_Potion
  3609. changequest 3063,3064;
  3610. set rachel_camel,5;
  3611. close;
  3612. }
  3613. else {
  3614. mes "^3355FFIt's a drunkard...";
  3615. mes "This man must be the";
  3616. mes "Mr. Lockenlock that you seek.";
  3617. mes "You'd better follow Toby's";
  3618. mes "advice and bring this man";
  3619. mes "a Yellow Potion first.^000000";
  3620. close;
  3621. }
  3622. }
  3623. else if (rachel_camel == 5) {
  3624. mes "[Locksmith Lockenlock]";
  3625. mes "Go to the market and";
  3626. mes "find a lady selling organic";
  3627. mes "soap, and get a bottle of";
  3628. mes "Chamelepu Soap. You will";
  3629. mes "need that exact type of soap:";
  3630. mes "nothing else will do.";
  3631. next;
  3632. mes "["+strcharinfo(0)+"]";
  3633. mes "Chamelpu Soap?";
  3634. mes "What is th--";
  3635. next;
  3636. mes "[Locksmith Lockenlock]";
  3637. mes "No time to explain.";
  3638. mes "You'd better hurry and";
  3639. mes "find her before she closes";
  3640. mes "shop for the day. The shop";
  3641. mes "owner's a beauty, so it'll";
  3642. mes "be tough for you to miss her.";
  3643. close;
  3644. }
  3645. else if (rachel_camel == 6) {
  3646. mes "["+strcharinfo(0)+"]";
  3647. mes "Wait... I should be";
  3648. mes "bringing Ms. Ivory all";
  3649. mes "of the soap ingredients.";
  3650. mes "What were they again...?";
  3651. next;
  3652. mes "["+strcharinfo(0)+"]";
  3653. mes "^4D4DFF10 Milk^000000,";
  3654. mes "^4D4DFF100 Green Herbs^000000,";
  3655. mes "^4D4DFF50 Jellopies^000000, and";
  3656. mes "^4D4DFF5 Empty Bottles^000000.";
  3657. mes "I better get those...";
  3658. close;
  3659. }
  3660. else if (rachel_camel == 7) {
  3661. mes "["+strcharinfo(0)+"]";
  3662. mes "I need to talk to";
  3663. mes "someone named Saraman";
  3664. mes "to get the soap ingredients...";
  3665. close;
  3666. }
  3667. else if (rachel_camel == 8) {
  3668. mes "["+strcharinfo(0)+"]";
  3669. mes "Let's see...";
  3670. mes "I need to bring";
  3671. mes "Mr. Saruman all the";
  3672. mes "things he needs to";
  3673. mes "stimulate a camel's ";
  3674. mes "appetite. I need to get...";
  3675. next;
  3676. mes "["+strcharinfo(0)+"]";
  3677. mes "^4D4DFF1 Unripe Apple^000000,";
  3678. mes "^4D4DFF5 Monster's Feed^000000,";
  3679. mes "^4D4DFF1 Empty Bottle^000000, and";
  3680. mes "^4D4DFF1 Yellow Potion^000000.";
  3681. close;
  3682. }
  3683. else if (rachel_camel == 9) {
  3684. mes "["+strcharinfo(0)+"]";
  3685. mes "I have everything I need";
  3686. mes "to stimulate a camel's";
  3687. mes "appetite. Now I need to";
  3688. mes "feed the camel so that I can";
  3689. mes "get the soap ingredients and";
  3690. mes "5 lumps of camel dung.";
  3691. close;
  3692. }
  3693. else if (rachel_camel == 10) {
  3694. mes "["+strcharinfo(0)+"]";
  3695. mes "Right now, my time";
  3696. mes "would be better spent";
  3697. mes "looking for the Silk Sand";
  3698. mes "Camel for the ingredients.";
  3699. close;
  3700. }
  3701. else if (rachel_camel == 11) {
  3702. mes "["+strcharinfo(0)+"]";
  3703. mes "I'd better find Mr. Saraman's";
  3704. mes "lost camel, feed it camel";
  3705. mes "appetite stimulants, and";
  3706. mes "then get the soap ingredient";
  3707. mes "and 5 lumps of camel dung";
  3708. mes "if I want to free Curdie.";
  3709. close;
  3710. }
  3711. else if (rachel_camel == 12) {
  3712. mes "["+strcharinfo(0)+"]";
  3713. mes "Well... I found the";
  3714. mes "camel. Now I need to get";
  3715. mes "all the soap ingredients.";
  3716. mes "The sooner I do that, the";
  3717. mes "sooner I can help Curdie.";
  3718. close;
  3719. }
  3720. else if (rachel_camel > 12 && rachel_camel < 17) {
  3721. mes "^3355FFYou already found the";
  3722. mes "camel, so you need to collect";
  3723. mes "the soap ingredients if you";
  3724. mes "want to free Curdie.^000000";
  3725. close;
  3726. }
  3727. else if (rachel_camel == 17) {
  3728. mes "["+strcharinfo(0)+"]";
  3729. mes "I managed to get the soap";
  3730. mes "ingredients: 5 of those";
  3731. mes "camel dung lumps. I should";
  3732. mes "head back to Mr. Saraman to";
  3733. mes "tell him where his camel is,";
  3734. mes "and then go to Ms. Ivory.";
  3735. close;
  3736. }
  3737. else if (rachel_camel == 18) {
  3738. mes "["+strcharinfo(0)+"]";
  3739. mes "Let's see...";
  3740. mes "Shouldn't I be going";
  3741. mes "to see Ms. Ivory now?";
  3742. close;
  3743. }
  3744. else if (rachel_camel == 19) {
  3745. mes "[Locksmith Lockenlock]";
  3746. mes "Oh, so you're finally";
  3747. mes "back with the Chamelpu";
  3748. mes "Soap. What took so long?";
  3749. mes "All you had to do was go";
  3750. mes "to the market and buy it.";
  3751. next;
  3752. mes "["+strcharinfo(0)+"]";
  3753. mes "...............................";
  3754. mes "...............................";
  3755. mes "...............................";
  3756. mes "...............................";
  3757. mes "...............................";
  3758. mes "...............................";
  3759. next;
  3760. mes "[Locksmith Lockenlock]";
  3761. mes "Uh, anyway, did Ms. Ivory";
  3762. mes "tell you how to use the soap?";
  3763. mes "You just pour it into the";
  3764. mes "keyhole, and then pour the";
  3765. mes "soap back into the bottle.";
  3766. mes "Do it carefully and quickly.";
  3767. next;
  3768. mes "[Locksmith Lockenlock]";
  3769. mes "Make sure you close the";
  3770. mes "bottle tightly when you're";
  3771. mes "done so no air gets into it.";
  3772. mes "If you take more than thirty";
  3773. mes "seconds, the soap won't retain";
  3774. mes "the lock's shape very well.";
  3775. next;
  3776. mes "[Locksmith Lockenlock]";
  3777. mes "Pour the liquid soap to the key hole in the lock,";
  3778. mes "pour the soap back to the bottle.";
  3779. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3780. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3781. next;
  3782. mes "[Locksmith Lockenlock]";
  3783. mes "Finally, bring the bottle";
  3784. mes "back here for me so that";
  3785. mes "I can make the key. But when";
  3786. mes "you come back, I need to make";
  3787. mes "sure that the key you're making";
  3788. mes "isn't for anything illegal...";
  3789. next;
  3790. mes "["+strcharinfo(0)+"]";
  3791. mes "Alright.";
  3792. changequest 3078,3079;
  3793. set rachel_camel,20;
  3794. close;
  3795. }
  3796. else if (rachel_camel == 20) {
  3797. mes "["+strcharinfo(0)+"]";
  3798. mes "I'd better use the soap to";
  3799. mes "make a key mold that I can";
  3800. mes "bring over to Mr. Lockenlock.";
  3801. close;
  3802. }
  3803. else if (rachel_camel == 21) {
  3804. mes "[Locksmith Lockenlock]";
  3805. mes "Oh, you're back...";
  3806. mes "So did you manage";
  3807. mes "to make the key mold?";
  3808. next;
  3809. mes "["+strcharinfo(0)+"]";
  3810. mes "Yes, I did. Would you";
  3811. mes "please hurry? This is an";
  3812. mes "emergency, and it could";
  3813. mes "get really bad if I don't";
  3814. mes "get this key made soon...";
  3815. next;
  3816. mes "[Locksmith Lockenlock]";
  3817. mes "Let me see... Well,";
  3818. mes "it's not really perfect, but";
  3819. mes "I should be able to fashion";
  3820. mes "a key for this lock. Ooh...";
  3821. mes "But you know what? I don't";
  3822. mes "have any materials on me.";
  3823. next;
  3824. mes "[Locksmith Lockenlock]";
  3825. mes "I've already made all";
  3826. mes "the keys and locks for this";
  3827. mes "town, so no one's really had";
  3828. mes "to send in any orders lately.";
  3829. mes "That's why I didn't have any";
  3830. mes "materials onhand. Sorry.";
  3831. next;
  3832. mes "[Locksmith Lockenlock]";
  3833. mes "All I need is ^4D4DFF1 Steel^000000.";
  3834. mes "It won't take me more";
  3835. mes "than five minutes to make";
  3836. mes "the key, so I can get it done";
  3837. mes "as soon as you can bring";
  3838. mes "me the Steel. I'll be waiting.";
  3839. changequest 3080,3081;
  3840. set rachel_camel,22;
  3841. close;
  3842. }
  3843. else if (rachel_camel == 22) {
  3844. if (countitem(999) > 0) {
  3845. mes "["+strcharinfo(0)+"]";
  3846. mes "Here's the Steel that";
  3847. mes "you need. Would you";
  3848. mes "please make the key now?";
  3849. next;
  3850. mes "[Locksmith Lockenlock]";
  3851. mes "...............................";
  3852. mes "I've been studying";
  3853. mes "this key mold, and";
  3854. mes "I just realized something...";
  3855. mes "Tell me right now: what";
  3856. mes "are you using this key for?";
  3857. next;
  3858. mes "["+strcharinfo(0)+"]";
  3859. mes "Huh...?";
  3860. mes "What are you...?";
  3861. next;
  3862. mes "[Locksmith Lockenlock]";
  3863. mes "I asked you first.";
  3864. mes "Tell me what you intend";
  3865. mes "to do with this key! If you";
  3866. mes "don't, I can't help you.";
  3867. next;
  3868. mes "[Locksmith Lockenlock]";
  3869. mes "Don't lie to me.";
  3870. mes "This mold... This is";
  3871. mes "the lock for the shackles";
  3872. mes "that I've made under the";
  3873. mes "orders of the Rachel Army.";
  3874. mes "I have the master key for that.";
  3875. next;
  3876. mes "[Locksmith Lockenlock]";
  3877. mes "These shackles are only";
  3878. mes "supposed to be used for";
  3879. mes "prisoners! If I release one";
  3880. mes "of them, they will hunt you";
  3881. mes "down and hold me accountable.";
  3882. next;
  3883. mes "["+strcharinfo(0)+"]";
  3884. mes "The truth is... I really";
  3885. mes "am trying to free somebody";
  3886. mes "the Rachel Army imprisoned...";
  3887. mes "She's Curdie, a young girl";
  3888. mes "that they locked up in";
  3889. mes "Thor Volcano...";
  3890. next;
  3891. mes "[Locksmith Lockenlock]";
  3892. mes "What...?!";
  3893. mes "Are you serious?";
  3894. mes "Y-you're... No way.";
  3895. mes "You're not lying. This...";
  3896. mes "I'm sorry. You shouldn't";
  3897. mes "have gotten involved, but...";
  3898. next;
  3899. mes "[Locksmith Lockenlock]";
  3900. mes "Oh God!";
  3901. mes "They... They";
  3902. mes "really imprisoned";
  3903. mes "an innocent child?!";
  3904. next;
  3905. mes "[Locksmith Lockenlock]";
  3906. mes "Here. Take it.";
  3907. mes "Take the master key.";
  3908. mes "Bring it to Thor Volcano";
  3909. mes "and rescue that poor kid.";
  3910. mes "We could get in a lot of";
  3911. mes "trouble for doing this, but...";
  3912. next;
  3913. mes "[Locksmith Lockenlock]";
  3914. mes "My conscience won't allow";
  3915. mes "them to do something like";
  3916. mes "this. Rescue that kid, and";
  3917. mes "then throw the key away";
  3918. mes "somewhere when you're done.";
  3919. next;
  3920. mes "[Locksmith Lockenlock]";
  3921. mes "That way, if the army";
  3922. mes "comes to interrogate me,";
  3923. mes "I'll just say that it was";
  3924. mes "stolen from my shop by";
  3925. mes "some thief. I should get";
  3926. mes "rid of all my keys too...";
  3927. next;
  3928. mes "[Locksmith Lockenlock]";
  3929. mes "Hurry up and go!";
  3930. mes "Make sure that you";
  3931. mes "bring that child back";
  3932. mes "safe to her family!";
  3933. changequest 3081,3082;
  3934. set rachel_camel,23;
  3935. close;
  3936. }
  3937. else {
  3938. mes "[Locksmith Lockenlock]";
  3939. mes "All I need is ^4D4DFF1 Steel^000000.";
  3940. mes "It won't take me more";
  3941. mes "than five minutes to make";
  3942. mes "the key, so I can get it done";
  3943. mes "as soon as you can bring";
  3944. mes "me the Steel. I'll be waiting.";
  3945. close;
  3946. }
  3947. }
  3948. else if (rachel_camel == 23) {
  3949. mes "[Locksmith Lockenlock]";
  3950. mes "Here. Take it.";
  3951. mes "Take the master key.";
  3952. mes "Bring it to Thor Volcano";
  3953. mes "and rescue that poor kid.";
  3954. mes "We could get in a lot of";
  3955. mes "trouble for doing this, but...";
  3956. next;
  3957. mes "[Locksmith Lockenlock]";
  3958. mes "Hurry up and go!";
  3959. mes "Make sure that you";
  3960. mes "bring that child back";
  3961. mes "safe to her family!";
  3962. close;
  3963. }
  3964. else if (rachel_camel == 24) {
  3965. mes "[Locksmith Lockenlock]";
  3966. mes "Hey, that kid you saved...";
  3967. mes "Curdie. She's safely back";
  3968. mes "in town. I feel so responsible";
  3969. mes "about what happened. I mean,";
  3970. mes "she was locked up in shackles";
  3971. mes "that I designed for the army.";
  3972. next;
  3973. mes "[Locksmith Lockenlock]";
  3974. mes "Anyway, I'm packing my";
  3975. mes "things. I'm thinking of";
  3976. mes "leaving this town for good.";
  3977. mes "The army's rotten to the core";
  3978. mes "for doing something like this.";
  3979. next;
  3980. mes "[Locksmith Lockenlock]";
  3981. mes "You're a real good person,";
  3982. mes "and I'm glad I got to know";
  3983. mes "you. I don't know if we'll";
  3984. mes "ever meet again, but it's";
  3985. mes "good that there are people";
  3986. mes "like you in this world.";
  3987. close;
  3988. }
  3989. else if (rachel_camel == 25) {
  3990. mes "[Locksmith Lockenlock]";
  3991. mes "Hey, that kid you saved...";
  3992. mes "Curdie. She's safely back";
  3993. mes "in town. I feel so responsible";
  3994. mes "about what happened. I mean,";
  3995. mes "she was locked up in shackles";
  3996. mes "that I designed for the army.";
  3997. next;
  3998. mes "[Locksmith Lockenlock]";
  3999. mes "Anyway, I'm packing my";
  4000. mes "things. I'm thinking of";
  4001. mes "leaving this town for good.";
  4002. mes "The army's rotten to the core";
  4003. mes "for doing something like this.";
  4004. next;
  4005. mes "[Locksmith Lockenlock]";
  4006. mes "You're a real good person,";
  4007. mes "and I'm glad I got to know";
  4008. mes "you. I don't know if we'll";
  4009. mes "ever meet again, but it's";
  4010. mes "good that there are people";
  4011. mes "like you in this world.";
  4012. close;
  4013. }
  4014. else {
  4015. mes "[Lockenlock]";
  4016. mes "Zzzz...";
  4017. mes "Zzzz... Argh!";
  4018. mes "...Zzz...";
  4019. next;
  4020. mes "^3355FFHe's drunk and";
  4021. mes "fast asleep.^000000";
  4022. close;
  4023. }
  4024. }
  4025. veins,227,127,5 script Ivory 940,{
  4026. if (rachel_camel && rachel_camel < 5) {
  4027. mes "[Organic Soap Maker Ivory]";
  4028. mes "I need to make more of";
  4029. mes "my soap, but I've run out";
  4030. mes "of ingredients. Well, there's";
  4031. mes "not much I can do without them,";
  4032. mes "so maybe it'd be better if";
  4033. mes "I just close up shop today...";
  4034. close;
  4035. }
  4036. else if (rachel_camel == 5) {
  4037. mes "["+strcharinfo(0)+"]";
  4038. mes "Excuse me...?";
  4039. next;
  4040. mes "[Organic Soap Maker Ivory]";
  4041. mes "Oh, I'm sorry, but I'm";
  4042. mes "closing shop right now";
  4043. mes "because I just ran out of";
  4044. mes "soap ingredients. If you";
  4045. mes "ordered something, then you";
  4046. mes "could just come back tomorrow.";
  4047. next;
  4048. mes "["+strcharinfo(0)+"]";
  4049. mes "Um, this is an emergency!";
  4050. mes "Mr. Lockenlock told me to";
  4051. mes "come here to get some kind";
  4052. mes "of special soap. I need it";
  4053. mes "to make a mold for him";
  4054. mes "to make a key for me...";
  4055. next;
  4056. mes "[Organic Soap Maker Ivory]";
  4057. mes "Oh? You locked yourself";
  4058. mes "out? Ah, Mr. Lockenlock";
  4059. mes "must have been talking";
  4060. mes "about my organic Chamelepu";
  4061. mes "soap. It's an artistic soap";
  4062. mes "that you can shape easily~";
  4063. next;
  4064. mes "["+strcharinfo(0)+"]";
  4065. mes "Yes, that's right!";
  4066. mes "Chamelepu Soap!";
  4067. next;
  4068. mes "[Organic Soap Maker Ivory]";
  4069. mes "My Chamelepu Soap";
  4070. mes "is pretty popular. It's";
  4071. mes "a liquid soap that you can";
  4072. mes "pour into anything, and it'll";
  4073. mes "harden into any shape that";
  4074. mes "you want. Neat, huh?";
  4075. next;
  4076. mes "[Organic Soap Maker Ivory]";
  4077. mes "Well, as I told you earlier,";
  4078. mes "I ran out of every soap ingredient,";
  4079. mes "so I cannot make any more soap today.";
  4080. mes "You should come back tomorrow evening";
  4081. mes "if you want to buy the soap.";
  4082. next;
  4083. mes "[Organic Soap Maker Ivory]";
  4084. mes "If you really need it";
  4085. mes "right away, I can still";
  4086. mes "make it for you if can";
  4087. mes "bring all the ingredients.";
  4088. mes "They might be a bit hard";
  4089. mes "to obtain, though...";
  4090. next;
  4091. mes "["+strcharinfo(0)+"]";
  4092. mes "That's fine. The";
  4093. mes "important thing for me";
  4094. mes "is to get this soap as";
  4095. mes "soon as I possibly can!";
  4096. next;
  4097. mes "[Organic Soap Maker Ivory]";
  4098. mes "Alright, first I want";
  4099. mes "you to bring me the basic";
  4100. mes "stuff. Bring these items";
  4101. mes "in the exact amounts I ask";
  4102. mes "for, alright? Ratios are pretty";
  4103. mes "important in making soap.";
  4104. next;
  4105. mes "[Organic Soap Maker Ivory]";
  4106. mes "^4D4DFF10 Milk^000000,";
  4107. mes "^4D4DFF100 Green Herbs^000000,";
  4108. mes "^4D4DFF50 Jellopies^000000, and";
  4109. mes "^4D4DFF5 Empty Bottles^000000.";
  4110. mes "Then we can move";
  4111. mes "on to the hard part.";
  4112. changequest 3064,3065;
  4113. set rachel_camel,6;
  4114. close;
  4115. }
  4116. else if (rachel_camel == 6) {
  4117. if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) {
  4118. mes "[Organic Soap Maker Ivory]";
  4119. mes "Oh, great! You brought";
  4120. mes "everything! Now... It's";
  4121. mes "time for you to do the,";
  4122. mes "um, hard part.";
  4123. next;
  4124. mes "["+strcharinfo(0)+"]";
  4125. mes "...............................";
  4126. mes "...............................";
  4127. mes "...............................";
  4128. next;
  4129. mes "[Organic Soap Maker Ivory]";
  4130. mes "Please tell the";
  4131. mes "Silk Sand Camel farm";
  4132. mes "owner in town that I sent";
  4133. mes "you, and show him the";
  4134. mes "ingredients that you've";
  4135. mes "gathered for me so far.";
  4136. next;
  4137. mes "["+strcharinfo(0)+"]";
  4138. mes "Wait...";
  4139. mes "Why would I want";
  4140. mes "to see the guy that";
  4141. mes "takes care of Silk Sand";
  4142. mes "Camels? What does he";
  4143. mes "have to do with soap?";
  4144. next;
  4145. mes "[Organic Soap Maker Ivory]";
  4146. mes "Don't sweat it for now...";
  4147. mes "Just go visit Mr. Saraman,";
  4148. mes "the Camel Farm owner.";
  4149. mes "I can't wait for you that long,";
  4150. mes "so please come back here";
  4151. mes "as soon as possible.";
  4152. next;
  4153. mes "["+strcharinfo(0)+"]";
  4154. mes "Mr. Saraman...?";
  4155. mes "Okay, so I need to visit";
  4156. mes "him if I really need you";
  4157. mes "to make the soap...";
  4158. changequest 3065,3066;
  4159. set rachel_camel,7;
  4160. close;
  4161. }
  4162. else {
  4163. mes "[Organic Soap Maker Ivory]";
  4164. mes "Alright, first I want";
  4165. mes "you to bring me the basic";
  4166. mes "stuff. Bring these items";
  4167. mes "in the exact amounts I ask";
  4168. mes "for, alright? Ratios are pretty";
  4169. mes "important in making soap.";
  4170. next;
  4171. mes "[Organic Soap Maker Ivory]";
  4172. mes "^4D4DFF10 Milk^000000,";
  4173. mes "^4D4DFF100 Green Herbs^000000,";
  4174. mes "^4D4DFF50 Jellopies^000000, and";
  4175. mes "^4D4DFF5 Empty Bottles^000000.";
  4176. mes "Then we can move";
  4177. mes "on to the hard part.";
  4178. close;
  4179. }
  4180. }
  4181. else if (rachel_camel == 7) {
  4182. mes "["+strcharinfo(0)+"]";
  4183. mes "I need to talk to";
  4184. mes "someone named Saraman";
  4185. mes "to get the soap ingredients...";
  4186. close;
  4187. }
  4188. else if (rachel_camel == 8) {
  4189. mes "["+strcharinfo(0)+"]";
  4190. mes "Let's see...";
  4191. mes "I need to bring";
  4192. mes "Mr. Saruman all the";
  4193. mes "things he needs to";
  4194. mes "stimulate a camel's ";
  4195. mes "appetite. I need to get...";
  4196. next;
  4197. mes "["+strcharinfo(0)+"]";
  4198. mes "^4D4DFF1 Unripe Apple^000000,";
  4199. mes "^4D4DFF5 Monster's Feed^000000,";
  4200. mes "^4D4DFF1 Empty Bottle^000000, and";
  4201. mes "^4D4DFF1 Yellow Potion^000000.";
  4202. close;
  4203. }
  4204. else if (rachel_camel == 9) {
  4205. mes "["+strcharinfo(0)+"]";
  4206. mes "I have everything I need";
  4207. mes "to stimulate a camel's";
  4208. mes "appetite. Now I need to";
  4209. mes "feed the camel so that I can";
  4210. mes "get the soap ingredients and";
  4211. mes "5 lumps of camel dung.";
  4212. close;
  4213. }
  4214. else if (rachel_camel == 10) {
  4215. mes "["+strcharinfo(0)+"]";
  4216. mes "Right now, my time";
  4217. mes "would be better spent";
  4218. mes "looking for the Silk Sand";
  4219. mes "Camel for the ingredients.";
  4220. close;
  4221. }
  4222. else if (rachel_camel == 11) {
  4223. mes "["+strcharinfo(0)+"]";
  4224. mes "I'd better find Mr. Saraman's";
  4225. mes "lost camel, feed it camel";
  4226. mes "appetite stimulants, and";
  4227. mes "then get the soap ingredient";
  4228. mes "and 5 lumps of camel dung";
  4229. mes "if I want to free Curdie.";
  4230. close;
  4231. }
  4232. else if (rachel_camel == 12) {
  4233. mes "["+strcharinfo(0)+"]";
  4234. mes "Well... I found the";
  4235. mes "camel. Now I need to get";
  4236. mes "all the soap ingredients.";
  4237. mes "The sooner I do that, the";
  4238. mes "sooner I can help Curdie.";
  4239. close;
  4240. }
  4241. else if (rachel_camel > 12 && rachel_camel < 17) {
  4242. mes "^3355FFYou already found the";
  4243. mes "camel, so you need to collect";
  4244. mes "the soap ingredients if you";
  4245. mes "want to free Curdie.^000000";
  4246. close;
  4247. }
  4248. else if (rachel_camel == 17) {
  4249. mes "["+strcharinfo(0)+"]";
  4250. mes "I managed to get the soap";
  4251. mes "ingredients: 5 of those";
  4252. mes "camel dung lumps. I should";
  4253. mes "head back to Mr. Saraman to";
  4254. mes "tell him where his camel is,";
  4255. mes "and then go to Ms. Ivory.";
  4256. close;
  4257. }
  4258. else if (rachel_camel == 18) {
  4259. mes "[Organic Soap Maker Ivory]";
  4260. mes "Hm, did Soony give you";
  4261. mes "any trouble? I'm guessing";
  4262. mes "that's why it's been taking";
  4263. mes "you so long to get all that";
  4264. mes "camel dung over here.";
  4265. next;
  4266. mes "["+strcharinfo(0)+"]";
  4267. mes "It was a pretty big";
  4268. mes "hassle... But hopefully,";
  4269. mes "this will all be worth it.";
  4270. mes "Anyway, take this camel";
  4271. mes "dung. I don't want to";
  4272. mes "handle it for much longer.";
  4273. next;
  4274. mes "[Organic Soap Maker Ivory]";
  4275. mes "Yes, I can understand that.";
  4276. mes "Even though it's in bottles,";
  4277. mes "it's pretty gross that these";
  4278. mes "bottles are still warm...";
  4279. mes "Anyway, we're good to go.";
  4280. mes "Let me make you some soap~";
  4281. next;
  4282. mes "[Organic Soap Maker Ivory]";
  4283. mes "You spent a lot of";
  4284. mes "time and energy to get";
  4285. mes "these, so I won't charge";
  4286. mes "you for my service. Besides,";
  4287. mes "you brought enough materials";
  4288. mes "that I'll have some left over.";
  4289. next;
  4290. mes "^3355FFMs. Ivory put on a pair";
  4291. mes "of long gloves, and mixed";
  4292. mes "the ingredients. She then";
  4293. mes "placed them in a clean bottle.^000000";
  4294. next;
  4295. mes "[Organic Soap Maker Ivory]";
  4296. mes "Here's your soap! After";
  4297. mes "you pour the soap into";
  4298. mes "something, don't forget";
  4299. mes "to put it into a larger bottle";
  4300. mes "after about twenty seconds.";
  4301. next;
  4302. mes "[Organic Soap Maker Ivory]";
  4303. mes "And um... Don't let";
  4304. mes "anyone else know what";
  4305. mes "I use to make this soap.";
  4306. mes "People won't buy it if they";
  4307. mes "knew they were washing their";
  4308. mes "faces with... You know...";
  4309. next;
  4310. mes "["+strcharinfo(0)+"]";
  4311. mes "Don't worry, I won't";
  4312. mes "tell anyone. Thanks";
  4313. mes "for making the soap! ";
  4314. next;
  4315. mes "^3355FFNow that you have the";
  4316. mes "Silk Sand Camel Soap.";
  4317. mes "you should bring it";
  4318. mes "to Mr. Lockenlock.^000000";
  4319. changequest 3077,3078;
  4320. set rachel_camel,19;
  4321. close;
  4322. }
  4323. else if (rachel_camel == 19) {
  4324. mes "^3355FFNow that you have the";
  4325. mes "Silk Sand Camel Soap.";
  4326. mes "you should bring it";
  4327. mes "to Mr. Lockenlock.^000000";
  4328. close;
  4329. }
  4330. else if (rachel_camel > 19 && rachel_camel < 26) {
  4331. mes "[Organic Soap Maker Ivory]";
  4332. mes "^333333*Phew!*^000000 It's been";
  4333. mes "a long day. I think";
  4334. mes "I'll close up shop now~";
  4335. close;
  4336. }
  4337. else {
  4338. mes "[Beautiful Lady]";
  4339. mes "Hm? Did you need";
  4340. mes "something? I'm still";
  4341. mes "setting up shop now";
  4342. mes "so I'm not really ready";
  4343. mes "to sell anything yet.";
  4344. close;
  4345. }
  4346. }
  4347. veins,115,59,5 script Saraman 847,{
  4348. if (rachel_camel && rachel_camel < 7) {
  4349. mes "[Saraman]";
  4350. mes "Zzzzz...";
  4351. mes "Zzz... Zzzzzz...";
  4352. close;
  4353. }
  4354. else if (rachel_camel == 7) {
  4355. mes "["+strcharinfo(0)+"]";
  4356. mes "Excuse me. Hello~";
  4357. mes "Ms. Ivory sent me";
  4358. mes "here with these soap";
  4359. mes "ingredients? She said";
  4360. mes "I had to come to you if";
  4361. mes "I wanted her to make it.";
  4362. next;
  4363. mes "[Camel Farm Owner Saraman]";
  4364. mes "Soap, eh? Oh, I see.";
  4365. mes "You must be here to get";
  4366. mes "some fresh camel dung.";
  4367. next;
  4368. mes "["+strcharinfo(0)+"]";
  4369. mes "Wh-what?";
  4370. mes "My God!";
  4371. mes "A-are you sure?";
  4372. mes "Tell me you're joking!";
  4373. next;
  4374. mes "[Camel Farm Owner Saraman]";
  4375. mes "Sure as sin, and";
  4376. mes "honest to God.";
  4377. next;
  4378. mes "["+strcharinfo(0)+"]";
  4379. mes "...............................";
  4380. mes "...............................";
  4381. mes "...............................";
  4382. next;
  4383. mes "[Camel Farm Owner Saraman]";
  4384. mes "Yeah, those ingredients";
  4385. mes "you brought me? They're for";
  4386. mes "making soap alright. ^FF0000That's";
  4387. mes "what we feed the camels^000000 so";
  4388. mes "that they make a whole lotta";
  4389. mes "dung. Dung to make soap.";
  4390. next;
  4391. mes "[Camel Farm Owner Saraman]";
  4392. mes "Oh, don't worry. Camel";
  4393. mes "dung is sterile, completely";
  4394. mes "safe. In fact, it smells nice,";
  4395. mes "has medicinal properties, and";
  4396. mes "it's considered a delicacy";
  4397. mes "in certain countries.";
  4398. next;
  4399. mes "[Camel Farm Owner Saraman]";
  4400. mes "Sadly, Silk Sand Camels";
  4401. mes "are almost extinct, so I only";
  4402. mes "have one on this farm. That's";
  4403. mes "why we have a special contract with Ms. Ivory to make her soap.";
  4404. next;
  4405. mes "[Camel Farm Owner Saraman]";
  4406. mes "Say... I wasn't expecting";
  4407. mes "her to send a deliveryman";
  4408. mes "until tomorrow. Why are";
  4409. mes "you here so early anyway?";
  4410. next;
  4411. mes "["+strcharinfo(0)+"]";
  4412. mes "Actually, this is kind";
  4413. mes "of an emergency. You see,";
  4414. mes "I need the soap to make a";
  4415. mes "key mold because I lost--";
  4416. next;
  4417. mes "[Camel Farm Owner Saraman]";
  4418. mes "Never mind, never mind.";
  4419. mes "I'm sorry I asked! So this";
  4420. mes "is a personal favor for you,";
  4421. mes "huh? Well, there's a bit of";
  4422. mes "a problem that we need to";
  4423. mes "solve first. Listen up...";
  4424. next;
  4425. mes "[Camel Farm Owner Saraman]";
  4426. mes "We can only get camel";
  4427. mes "dung after a camel eats,";
  4428. mes "right? Well, my camel isn't";
  4429. mes "used to eating so late in the";
  4430. mes "day. Even if we put food in";
  4431. mes "front of her, she won't eat it.";
  4432. next;
  4433. mes "["+strcharinfo(0)+"]";
  4434. mes "What? Isn't there";
  4435. mes "something we can do?";
  4436. mes "I mean, I'm talking about";
  4437. mes "a life or death matter!";
  4438. next;
  4439. mes "[Camel Farm Owner Saraman]";
  4440. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4441. mes "Sometimes I make an appetite stimulant for the camel";
  4442. mes "when she's sick and wouldn't eat anything.";
  4443. mes "We can try feeding her the stimulant, and make it poop.";
  4444. next;
  4445. mes "[Camel Farm Owner Saraman]";
  4446. mes "Well, we can't forcefeed";
  4447. mes "her, but we can get her to";
  4448. mes "munch a bit on some appetite";
  4449. mes "stimulant. I usually use that";
  4450. mes "if she's sick, but if you say";
  4451. mes "that this is an emergency...";
  4452. next;
  4453. mes "[Camel Farm Owner Saraman]";
  4454. mes "Alright, I guess we";
  4455. mes "can try it. But I want you";
  4456. mes "to bring me the ingredients.";
  4457. mes "Get me... Let's see now...";
  4458. next;
  4459. mes "[Camel Farm Owner Saraman]";
  4460. mes "^4D4DFF1 Unripe Apple^000000,";
  4461. mes "^4D4DFF5 Monster's Feed^000000,";
  4462. mes "^4D4DFF1 Empty Bottle^000000, and";
  4463. mes "^4D4DFF1 Yellow Potion^000000.";
  4464. changequest 3066,3067;
  4465. set rachel_camel,8;
  4466. close;
  4467. }
  4468. else if (rachel_camel == 8) {
  4469. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4470. mes "[Camel Farm Owner Saraman]";
  4471. mes "Oh good, you're back.";
  4472. mes "Did you bring everything?";
  4473. mes "Here, I need to mix it all";
  4474. mes "together first before you";
  4475. mes "can feed it to my camel.";
  4476. mes "Just a minute now...";
  4477. next;
  4478. mes "^3355FFSaraman mixed all";
  4479. mes "of the ingredients,";
  4480. mes "and gingerly poured";
  4481. mes "them into a bottle.^000000";
  4482. next;
  4483. mes "[Camel Farm Owner Saraman]";
  4484. mes "Alright, now bring";
  4485. mes "this to the camels over";
  4486. mes "there. Only my Silk Sand";
  4487. mes "Camel will know to eat it,";
  4488. mes "so she'll come after you.";
  4489. next;
  4490. mes "[Camel Farm Owner Saraman]";
  4491. mes "Once she nibbles this";
  4492. mes "appetite stimulant, she'll";
  4493. mes "eat her feed like crazy.";
  4494. mes "Then the dung will flow";
  4495. mes "like a faucet. Come on,";
  4496. mes "why don't you give it a try?";
  4497. next;
  4498. mes "[Camel Farm Owner Saraman]";
  4499. mes "Oh, right. You should";
  4500. mes "be able to get 5 lumps";
  4501. mes "of camel dung with those";
  4502. mes "ingredients. That's a good";
  4503. mes "amount to collect since that's";
  4504. mes "what Ms. Ivory usually orders.";
  4505. delitem 528,5; //Monster's_Feed
  4506. delitem 503,1; //Yellow_Potion
  4507. delitem 619,1; //Unripe_Apple
  4508. delitem 713,1; //Empty_Bottle
  4509. changequest 3067,3068;
  4510. set rachel_camel,9;
  4511. close;
  4512. }
  4513. else {
  4514. mes "[Camel Farm Owner Saraman]";
  4515. mes "Well, we can't forcefeed";
  4516. mes "her, but we can get her to";
  4517. mes "munch a bit on some appetite";
  4518. mes "stimulant. I usually use that";
  4519. mes "if she's sick, but if you say";
  4520. mes "that this is an emergency...";
  4521. next;
  4522. mes "[Camel Farm Owner Saraman]";
  4523. mes "Alright, I guess we";
  4524. mes "can try it. But I want you";
  4525. mes "to bring me the ingredients.";
  4526. mes "Get me... Let's see now...";
  4527. next;
  4528. mes "[Camel Farm Owner Saraman]";
  4529. mes "^4D4DFF1 Unripe Apple^000000,";
  4530. mes "^4D4DFF5 Monster's Feed^000000,";
  4531. mes "^4D4DFF1 Empty Bottle^000000, and";
  4532. mes "^4D4DFF1 Yellow Potion^000000.";
  4533. close;
  4534. }
  4535. }
  4536. else if (rachel_camel == 9) {
  4537. mes "[Camel Farm Owner Saraman]";
  4538. mes "Once she nibbles this";
  4539. mes "appetite stimulant, she'll";
  4540. mes "eat her feed like crazy.";
  4541. mes "Then the dung will flow";
  4542. mes "like a faucet. Come on,";
  4543. mes "why don't you give it a try?";
  4544. next;
  4545. mes "[Camel Farm Owner Saraman]";
  4546. mes "Oh, right. You should";
  4547. mes "be able to get 5 lumps";
  4548. mes "of camel dung with those";
  4549. mes "ingredients. That's a good";
  4550. mes "amount to collect since that's";
  4551. mes "what Ms. Ivory usually orders.";
  4552. close;
  4553. }
  4554. else if (rachel_camel == 10) {
  4555. mes "["+strcharinfo(0)+"]";
  4556. mes "Mr. Saraman, none";
  4557. mes "of the camels will eat";
  4558. mes "this appetite stimulant...";
  4559. mes "Am I doing something wrong?";
  4560. next;
  4561. mes "[Camel Farm Owner Saraman]";
  4562. mes "Oh, yes, well...";
  4563. mes "One of my workers";
  4564. mes "just came by, and told me";
  4565. mes "that my Silk Sand Camel";
  4566. mes "disappeared somewhere...";
  4567. mes "This is terrible news!";
  4568. next;
  4569. mes "[Camel Farm Owner Saraman]";
  4570. mes "My precious Silk Sand";
  4571. mes "Camel... It's my biggest";
  4572. mes "business investment! I'm";
  4573. mes "ruined without it! Please...";
  4574. mes "I'll reward you if you can";
  4575. mes "find my camel for me!";
  4576. next;
  4577. mes "[Camel Farm Owner Saraman]";
  4578. mes "Damn it! My stupid worker";
  4579. mes "forgot to tie her up, so";
  4580. mes "she ended up running away!";
  4581. mes "Ugh! Please help me find her!";
  4582. mes "Without her, you won't be able";
  4583. mes "to get your special camel dung.";
  4584. next;
  4585. mes "[Camel Farm Owner Saraman]";
  4586. mes "Wait, don't panic...";
  4587. mes "It'll all be alright.";
  4588. mes "This camel moves very slowly";
  4589. mes "so she shouldn't be far from";
  4590. mes "here. Please find my camel";
  4591. mes "Soony as soon as you can!";
  4592. changequest 3069,3070;
  4593. set rachel_camel,11;
  4594. close;
  4595. }
  4596. else if (rachel_camel == 11) {
  4597. mes "[Camel Farm Owner Saraman]";
  4598. mes "Soony! Soony...!";
  4599. mes "Wh-where are you?!";
  4600. next;
  4601. mes "[Camel Farm Owner Saraman]";
  4602. mes "Please, help me find";
  4603. mes "my Soony, my Silk Sand";
  4604. mes "Camel. You won't be able to";
  4605. mes "make your soap without her!";
  4606. mes "And my business is really";
  4607. mes "dependent on my Soony!";
  4608. close;
  4609. }
  4610. else if (rachel_camel == 12) {
  4611. mes "["+strcharinfo(0)+"]";
  4612. mes "Well... I found the";
  4613. mes "camel. Now I need to get";
  4614. mes "all the soap ingredients.";
  4615. mes "The sooner I do that, the";
  4616. mes "sooner I can help Curdie.";
  4617. close;
  4618. }
  4619. else if (rachel_camel > 12 && rachel_camel < 17) {
  4620. mes "^3355FFYou already found the";
  4621. mes "camel, so you need to collect";
  4622. mes "the soap ingredients if you";
  4623. mes "want to free Curdie.^000000";
  4624. close;
  4625. }
  4626. else if (rachel_camel == 17) {
  4627. mes "[Camel Farm Owner Saraman]";
  4628. mes "Oh, it's you!";
  4629. mes "Did you find my";
  4630. mes "Soony? Where is she?";
  4631. mes "What happened to her?";
  4632. mes "Oh God, I don't know what";
  4633. mes "I'll do without that camel!";
  4634. next;
  4635. mes "["+strcharinfo(0)+"]";
  4636. mes "Don't worry, Mr. Saraman,";
  4637. mes "I found Soony at the outskirts";
  4638. mes "of town. She hurt her leg so";
  4639. mes "I think it'd be a good idea if";
  4640. mes "you sent some people to";
  4641. mes "help bring her back.";
  4642. next;
  4643. mes "[Camel Farm Owner Saraman]";
  4644. mes "Thank god! Thank you, thank you so much!";
  4645. mes "I'll send my workers over there immediately.";
  4646. next;
  4647. mes "[Camel Farm Owner Saraman]";
  4648. mes "Thank goodness, you have";
  4649. mes "no idea how valuable that";
  4650. mes "camel is! I'll send some of";
  4651. mes "my men to bring her home";
  4652. mes "immediately! Thank you,";
  4653. mes "you just saved my business!";
  4654. next;
  4655. mes "[Camel Farm Owner Saraman]";
  4656. mes "Here, I want you to";
  4657. mes "have this. Consider it";
  4658. mes "a little thank you gift for";
  4659. mes "what you've done for me.";
  4660. mes "Good luck with getting";
  4661. mes "that soap you want made.";
  4662. changequest 3076,3077;
  4663. getitem 617,1; //Old_Violet_Box
  4664. set rachel_camel,18;
  4665. close;
  4666. }
  4667. else if (rachel_camel == 18) {
  4668. mes "["+strcharinfo(0)+"]";
  4669. mes "Let's see...";
  4670. mes "Shouldn't I be going";
  4671. mes "to see Ms. Ivory now?";
  4672. close;
  4673. }
  4674. else if (rachel_camel > 18 && rachel_camel < 24) {
  4675. mes "[Camel Farm Owner Saraman]";
  4676. mes "Thank you for finding my";
  4677. mes "precious Silk Sand Camel";
  4678. mes "Soony. Come again sometime,";
  4679. mes "and maybe we can special my";
  4680. mes "special camel yogurt together.";
  4681. close;
  4682. }
  4683. else {
  4684. mes "[Saraman]";
  4685. mes "Zzz... Zzz~";
  4686. mes "Zzz...";
  4687. next;
  4688. mes "^3355FFWatching this man";
  4689. mes "snore also makes you";
  4690. mes "want to take a snooze.^000000";
  4691. close;
  4692. }
  4693. }
  4694. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4695. if (rachel_camel == 9) {
  4696. mes "^3355FFThe camel sniffed the";
  4697. mes "appetite stimulant, but";
  4698. mes "brusquely turned its";
  4699. mes "nose away from it.^000000";
  4700. changequest 3068,3069;
  4701. set rachel_camel,10;
  4702. close;
  4703. }
  4704. else if (rachel_camel == 10) {
  4705. mes "^3355FFThe camel sniffed the";
  4706. mes "appetite stimulant, but";
  4707. mes "brusquely turned its";
  4708. mes "nose away from it.";
  4709. mes "This probably isn't the";
  4710. mes "camel you're looking for.^000000";
  4711. close;
  4712. }
  4713. else {
  4714. mes "[Camel]";
  4715. mes "*Neigh* ~";
  4716. mes "*Chew Chew*";
  4717. close;
  4718. }
  4719. }
  4720. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4721. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4722. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4723. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4724. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4725. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4726. if (rachel_camel == 11) {
  4727. mes "^3355FFThis camel's leg is";
  4728. mes "wounded. Although it";
  4729. mes "seems hurt, its nostrils";
  4730. mes "flared as soon as it saw";
  4731. mes "the camel appetite stimulant,";
  4732. mes "and it smacked its lips.^000000";
  4733. next;
  4734. mes "[Camel]";
  4735. mes "^333333*Chew Chew~*^000000";
  4736. mes "^333333*Smacks lips*^000000";
  4737. next;
  4738. mes "^3355FFThe camel started nibbling";
  4739. mes "the stimulant, but its eating";
  4740. mes "became quicker as it ate";
  4741. mes "more of the feed until it";
  4742. mes "was completely consumed.^000000";
  4743. next;
  4744. mes "["+strcharinfo(0)+"]";
  4745. mes "This must be the";
  4746. mes "Silk Sand Camel...";
  4747. mes "I guess all I need to";
  4748. mes "do is collect some of";
  4749. mes "that precious camel dung.";
  4750. changequest 3070,3071;
  4751. set rachel_camel,12;
  4752. close;
  4753. }
  4754. else if (rachel_camel > 11 && rachel_camel < 17) {
  4755. if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) {
  4756. mes "^3355FFThe camel can smell";
  4757. mes "that you have food for";
  4758. mes "it, and started salivating.";
  4759. mes "You may as well just feed it.^000000";
  4760. next;
  4761. switch(rand(3)) {
  4762. case 1:
  4763. if (rachel_camel == 12) {
  4764. mes "[Silk Sand Camel]";
  4765. mes "^333333*Chew Chew~*^000000";
  4766. mes "^333333*Smacks lips*^000000";
  4767. next;
  4768. mes "^3355FFThe camel ate everything,";
  4769. mes "but it doesn't seem like";
  4770. mes "it'll go through any bowel";
  4771. mes "movements anytime soon.^000000";
  4772. }
  4773. else {
  4774. mes "^3355FFThe camel grimaced";
  4775. mes "as if it were suffering";
  4776. mes "from a stomachache...";
  4777. mes "And... Out pops 2 Sweet";
  4778. mes "Potatoes. They're probably";
  4779. mes "safe to eat... Hopefully.^000000";
  4780. getitem 516,2; //Sweet_Potato
  4781. }
  4782. delitem 519,2; //Milk
  4783. delitem 511,20; //Green_Herb
  4784. delitem 909,10; //Jellopy
  4785. close;
  4786. case 2:
  4787. mes "[Silk Sand Camel]";
  4788. mes "^333333*Chew Chew~*^000000";
  4789. mes "^333333*Smacks lips*^000000";
  4790. next;
  4791. mes "^3355FFThe camel grimaced";
  4792. mes "as if it were suffering";
  4793. mes "from a stomachache...";
  4794. mes "Huzzah! You got a lump";
  4795. mes "of steaming camel dung!";
  4796. mes "This is cause for celebration!^000000";
  4797. next;
  4798. mes "[" + strcharinfo(0) + "]";
  4799. if (rachel_camel == 12) {
  4800. mes "Now all I need is";
  4801. mes "just 4 more lumps";
  4802. mes "of this nasty old dung.";
  4803. set rachel_camel, 13;
  4804. changequest 3071,3072;
  4805. }
  4806. else if (rachel_camel == 13) {
  4807. mes "Awesome! I got";
  4808. mes "2 glorious camel dung";
  4809. mes "lumps! Only 3 more to go!";
  4810. set rachel_camel, 14;
  4811. changequest 3072,3073;
  4812. }
  4813. else if (rachel_camel == 14) {
  4814. mes "Yes! Now I have";
  4815. mes "3 camel dung lumps.";
  4816. mes "Just 2 more... I'm more";
  4817. mes "than halfway done!";
  4818. set rachel_camel, 15;
  4819. changequest 3073,3074;
  4820. }
  4821. else if (rachel_camel == 15) {
  4822. mes "4 lumps of camel dung...";
  4823. mes "Heh heh! This is going";
  4824. mes "better than I thought!";
  4825. mes "Only 1 more to go!";
  4826. set rachel_camel, 16;
  4827. changequest 3074,3075;
  4828. }
  4829. else if (rachel_camel == 16) {
  4830. mes "In my hands...";
  4831. mes "I am holding";
  4832. mes "5 lumps of camel dung.";
  4833. mes "This is my finest moment.";
  4834. next;
  4835. mes "[" + strcharinfo(0) + "]";
  4836. mes "Never, in all my years";
  4837. mes "of adventuring, saving the";
  4838. mes "oppressed, protecting the";
  4839. mes "innocent, did I dare dream";
  4840. mes "that I'd accomplish such";
  4841. mes "a magnificent feat.";
  4842. next;
  4843. mes "[" + strcharinfo(0) + "]";
  4844. mes "I am so happy--nay--";
  4845. mes "^4D4DFFproud^000000 that my strength, my";
  4846. mes "valor, and my determination";
  4847. mes "was up to this task. May the";
  4848. mes "annals of history never forget";
  4849. mes "this day! Long live "+strcharinfo(0)+"!";
  4850. next;
  4851. mes "^3355FFIt's time for you to";
  4852. mes "return to Mr. Saraman.^000000";
  4853. set rachel_camel, 17;
  4854. changequest 3075,3076;
  4855. }
  4856. delitem 519,2; //Milk
  4857. delitem 511,20; //Green_Herb
  4858. delitem 909,10; //Jellopy
  4859. delitem 713,1; //Empty_Bottle
  4860. close;
  4861. default:
  4862. mes "[Silk Sand Camel]";
  4863. mes "^333333*Chew Chew~*^000000";
  4864. mes "^333333*Smacks lips*^000000";
  4865. next;
  4866. mes "^3355FFThe camel grimaced";
  4867. mes "as if it were suffering";
  4868. mes "from a stomachache...";
  4869. mes "And... Out pops a Sweet";
  4870. mes "Potato. It's probably";
  4871. mes "safe to eat... Maybe.^000000";
  4872. delitem 519,2; //Milk
  4873. delitem 511,20; //Green_Herb
  4874. delitem 909,10; //Jellopy
  4875. getitem 516,1; //Sweet_Potato
  4876. close;
  4877. }
  4878. }
  4879. else {
  4880. mes "["+strcharinfo(0)+"]";
  4881. if (rachel_camel == 12) {
  4882. mes "I need to feed this camel if";
  4883. mes "I ever want to get any dung";
  4884. mes "from it. Let's see, Mr. Saraman";
  4885. mes "mentioned that the items I got";
  4886. mes "for Ms. Ivory were actually";
  4887. mes "camel feed. I need to have...";
  4888. }
  4889. else {
  4890. mes "Did I run out of feed";
  4891. mes "already? Nuts, if I want";
  4892. mes "to feed this camel again,";
  4893. mes "then I need to bring it...";
  4894. }
  4895. next;
  4896. mes "["+strcharinfo(0)+"]";
  4897. mes "^4D4DFF2 Milk^000000,";
  4898. mes "^4D4DFF20 Green Herbs^000000,";
  4899. mes "^4D4DFF10 Jellopies^000000, and";
  4900. mes "^4D4DFF1 Empty Bottles^000000.";
  4901. next;
  4902. mes "[Silk Sand Camel]";
  4903. mes "*Chew Chew*";
  4904. mes "*Neigh Neigh*~";
  4905. close;
  4906. }
  4907. }
  4908. else if (rachel_camel == 17) {
  4909. mes "["+strcharinfo(0)+"]";
  4910. mes "I managed to get the soap";
  4911. mes "ingredients: 5 of those";
  4912. mes "camel dung lumps. I should";
  4913. mes "head back to Mr. Saraman to";
  4914. mes "tell him where his camel is,";
  4915. mes "and then go to Ms. Ivory.";
  4916. close;
  4917. }
  4918. else {
  4919. mes "[Silk Sand Camel]";
  4920. mes "*Neigh Neigh*~";
  4921. next;
  4922. mes "^3355FFSilly camel.^000000";
  4923. close;
  4924. }
  4925. }
  4926. veins,221,120,5 script Young Town Native 943,{
  4927. if (rachel_camel == 3) {
  4928. mes "[Native Young Man]";
  4929. mes "My name is Toby.";
  4930. mes "I was born and raised here,";
  4931. mes "and no one knows more about";
  4932. mes "this town than me. Feel free";
  4933. mes "to ask if you need to find";
  4934. mes "your way around here.";
  4935. next;
  4936. mes "["+strcharinfo(0)+"]";
  4937. mes "Excuse me, but do";
  4938. mes "you know where I can";
  4939. mes "find a locksmith?";
  4940. next;
  4941. mes "[Toby]";
  4942. mes "Of course, I do!";
  4943. mes "Mr. Lockenlock is a famous";
  4944. mes "locksmith, and he makes almost";
  4945. mes "all the keys and locks in Veins";
  4946. mes "and even in Rachel.";
  4947. next;
  4948. mes "["+strcharinfo(0)+"]";
  4949. mes "Mr. Lockenlock, eh?";
  4950. mes "So where can I find him?";
  4951. next;
  4952. mes "[Toby]";
  4953. mes "Oh, he's always sitting";
  4954. mes "somewhere in the market";
  4955. mes "street. He drinks a lot,";
  4956. mes "though, so he doesn't really";
  4957. mes "work when he's hung over.";
  4958. next;
  4959. mes "[Toby]";
  4960. mes "Ah, but you know what'll";
  4961. mes "shock him back to sobriety?";
  4962. mes "A Yellow Potion! It never";
  4963. mes "fails with that guy!";
  4964. next;
  4965. mes "["+strcharinfo(0)+"]";
  4966. mes "I see.";
  4967. mes "Thanks for";
  4968. mes "the advice.";
  4969. next;
  4970. mes "[Toby]";
  4971. mes "You're so very";
  4972. mes "welcome! It's just...";
  4973. mes "After all these years...";
  4974. mes "I'm finally useful to someone!";
  4975. next;
  4976. mes "["+strcharinfo(0)+"]";
  4977. mes "...Ha...?";
  4978. next;
  4979. mes "^3355FFFind Mr. Lockenlock";
  4980. mes "in the market street, and";
  4981. mes "bring him a Yellow Potion.^000000";
  4982. changequest 3062,3063;
  4983. set rachel_camel,4;
  4984. close;
  4985. }
  4986. else if (rachel_camel == 4) {
  4987. mes "[Toby]";
  4988. mes "After all these years...";
  4989. mes "I'm finally useful to someone!";
  4990. next;
  4991. mes "["+strcharinfo(0)+"]";
  4992. mes "...Ha...?";
  4993. next;
  4994. mes "^3355FFFind Mr. Lockenlock";
  4995. mes "in the market street, and";
  4996. mes "bring him a Yellow Potion.^000000";
  4997. close;
  4998. }
  4999. else {
  5000. mes "[Native Young Man]";
  5001. mes "My name is Toby.";
  5002. mes "I was born and raised here,";
  5003. mes "and no one knows more about";
  5004. mes "this town than me. Feel free";
  5005. mes "to ask if you need to find";
  5006. mes "your way around here.";
  5007. next;
  5008. mes "["+strcharinfo(0)+"]";
  5009. mes "No, thanks.";
  5010. next;
  5011. mes "[Native Young Man]";
  5012. mes "You don't...";
  5013. mes "^333333*Sob*^000000 You don't";
  5014. mes "need me at all?";
  5015. close;
  5016. }
  5017. }
  5018. // Thor Volcano Base Quest :: veins_camp
  5019. //============================================================
  5020. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5021. if (aru_vol == 2) {
  5022. mes "[Guard Karlum]";
  5023. mes "High Priest Vildt isn't";
  5024. mes "here right now. Please";
  5025. mes "come back later if you";
  5026. mes "wish to see him.";
  5027. next;
  5028. select("Think of a Distraction");
  5029. mes "["+strcharinfo(0)+"]";
  5030. mes "This guy's not going to";
  5031. mes "let me pass. Let's see...";
  5032. mes "Is there some way I could";
  5033. mes "get him to leave? What, or";
  5034. mes "even ^FF0000who^000000, could distract him?";
  5035. next;
  5036. mes "["+strcharinfo(0)+"]";
  5037. mes "Wait a second...";
  5038. mes "Of course! I should";
  5039. mes "talk to him about...";
  5040. next;
  5041. input .@input$;
  5042. mes "["+strcharinfo(0)+"]";
  5043. mes "Wait a second...";
  5044. mes "Of course! I should";
  5045. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5046. next;
  5047. if (.@input$ != "Lamir") {
  5048. mes "["+strcharinfo(0)+"]";
  5049. mes "What the...?";
  5050. mes "Where did I think of that?";
  5051. mes "That doesn't make any sense...";
  5052. close;
  5053. }
  5054. mes "["+strcharinfo(0)+"]";
  5055. mes "That's right! I talked";
  5056. mes "to Lamir a while ago.";
  5057. mes "If she's right, then this";
  5058. mes "guy must be Karlum, the guy";
  5059. mes "who's totally in love with her.";
  5060. mes "Hmm... I know what I'll say...";
  5061. next;
  5062. mes "["+strcharinfo(0)+"]";
  5063. mes "^333333*Ahem*^000000 Excuse me,";
  5064. mes "but are you Karlum?";
  5065. mes "I've got a message for you.";
  5066. next;
  5067. mes "[Guard Karlum]";
  5068. mes "A message for me?";
  5069. mes "Is that why you're still";
  5070. mes "loitering around? Well,";
  5071. mes "spit it out. I can't waste";
  5072. mes "too much time on the job...";
  5073. next;
  5074. mes "["+strcharinfo(0)+"]";
  5075. mes "You know ^3131FFLamir^000000, right?";
  5076. next;
  5077. emotion ET_HUK;
  5078. mes "[Guard Karlum]";
  5079. mes "Lamir? Oh... My.";
  5080. mes "Oh no! Did something";
  5081. mes "bad happen to her?";
  5082. mes "Quick, tell me!";
  5083. next;
  5084. mes "["+strcharinfo(0)+"]";
  5085. mes "No, nothing like that.";
  5086. mes "She just told me that she";
  5087. mes "had something important to";
  5088. mes "tell you, and that you had to";
  5089. mes "come see her when you're free.";
  5090. next;
  5091. mes "["+strcharinfo(0)+"]";
  5092. mes "I tried to ask her";
  5093. mes "more, but she just kept";
  5094. mes "blushing and turning away.";
  5095. mes "Is there something going";
  5096. mes "on between you too?";
  5097. next;
  5098. mes "[Guard Karlum]";
  5099. mes "...I don't believe it.";
  5100. mes "Finally. After all these";
  5101. mes "years. She feels the same";
  5102. mes "way I feel for her! My midnight";
  5103. mes "serenade a few days ago";
  5104. mes "must've touched her heart.";
  5105. next;
  5106. mes "[Guard Karlum]";
  5107. mes "Screw this stupid job!";
  5108. mes "I've made my choice, and";
  5109. mes "I choose true love! I can't";
  5110. mes "keep Lamir waiting any longer!";
  5111. set aru_vol,3;
  5112. donpcevent "vol_time::OnEnable";
  5113. close2;
  5114. disablenpc "Rachel Guard#vol1";
  5115. end;
  5116. }
  5117. else if ((aru_vol > 2) && (aru_vol < 5)) {
  5118. mes "[Guard Karlum]";
  5119. mes "Hey! Lamir told me that";
  5120. mes "she didn't want to see";
  5121. mes "me at all! What's your";
  5122. mes "game, huh? Do you think";
  5123. mes "I'm that easy to trick?";
  5124. next;
  5125. mes "["+strcharinfo(0)+"]";
  5126. mes "What? Is that what";
  5127. mes "happened? I could've";
  5128. mes "sworn th--Oooh. I get it now.";
  5129. mes "She must be playing hard to";
  5130. mes "get. That must mean that";
  5131. mes "she's reeeeally into you.";
  5132. next;
  5133. mes "[Guard Karlum]";
  5134. mes "Ah! That makes perfect";
  5135. mes "sense! No wonder she treated";
  5136. mes "me that way! Hahaha! I should";
  5137. mes "have figured it out sooner!";
  5138. mes "Well then, I should go see";
  5139. mes "her and play hard to get too!";
  5140. donpcevent "vol_time::OnEnable";
  5141. close2;
  5142. disablenpc "Rachel Guard#vol1";
  5143. end;
  5144. }
  5145. mes "[Guard Karlum]";
  5146. mes "High Priest Vildt isn't";
  5147. mes "here right now. Please";
  5148. mes "come back later if you";
  5149. mes "wish to see him.";
  5150. close;
  5151. OnInit:
  5152. enablenpc "Rachel Guard#vol1";
  5153. end;
  5154. OnTouch:
  5155. warp "ra_temin",85,137;
  5156. end;
  5157. }
  5158. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5159. mes "[Guard Krodger]";
  5160. mes "High Priest Vildt isn't";
  5161. mes "here right now. Please";
  5162. mes "come back later if you";
  5163. mes "wish to see him.";
  5164. close;
  5165. OnInit:
  5166. enablenpc "Rachel Guard#vol2";
  5167. end;
  5168. OnTouch:
  5169. warp "ra_temin",85,137;
  5170. end;
  5171. }
  5172. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5173. if ((aru_vol > 2) && (aru_vol < 5)) {
  5174. mes "^3355FFYou find a giant";
  5175. mes "vase full of beautiful";
  5176. mes "flowers that look freshly";
  5177. mes "picked from a garden.^000000";
  5178. next;
  5179. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5180. mes "^3355FFYou grasp the flower";
  5181. mes "vase with both hands, and";
  5182. mes "then hurl it to the ground.^000000";
  5183. next;
  5184. mes "^3355FF*Crash!*^000000";
  5185. next;
  5186. mes "[Guard Krodger]";
  5187. mes "Who's there?!";
  5188. disablenpc "Rachel Guard#vol2";
  5189. enablenpc "Rachel Guard#vol2_1";
  5190. donpcevent "vol_time2::OnEnable";
  5191. set aru_vol,4;
  5192. disablenpc "Flower Vase#vol";
  5193. close;
  5194. }
  5195. mes "["+strcharinfo(0)+"]";
  5196. mes "A lot of loving care";
  5197. mes "was put into arranging";
  5198. mes "these flowers.. I can't";
  5199. mes "bear to disturb their beauty.";
  5200. next;
  5201. mes "^3355FFAnd so you just";
  5202. mes "stood there, looking";
  5203. mes "a bit pitiable, but not";
  5204. mes "really all that pathetic.^000000";
  5205. close;
  5206. }
  5207. mes "^3355FFYou find a giant";
  5208. mes "vase full of beautiful";
  5209. mes "flowers that look freshly";
  5210. mes "picked from a garden.^000000";
  5211. close;
  5212. }
  5213. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5214. OnTouch:
  5215. if ((aru_vol != 3) && (aru_vol != 4)) {
  5216. warp "ra_temin",85,137;
  5217. }
  5218. end;
  5219. }
  5220. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5221. OnTouch:
  5222. if (aru_vol != 4) {
  5223. warp "ra_temin",85,137;
  5224. }
  5225. end;
  5226. }
  5227. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5228. OnTouch:
  5229. if (aru_vol == 5) {
  5230. warp "ra_temin",84,124;
  5231. }
  5232. end;
  5233. }
  5234. ra_temin,40,124,3 script Female Follower#vol 920,{
  5235. mes "[Lamir]";
  5236. mes "^333333*Sigh*^000000 High Priest Vildt";
  5237. mes "left over so much food after";
  5238. mes "eating. Didn't he learn to";
  5239. mes "finish all of his food?";
  5240. next;
  5241. mes "[Lamir]";
  5242. mes "You know, my mother used";
  5243. mes "to threaten that she'd force";
  5244. mes "me to marry Karlum if I didn't";
  5245. mes "finish all my food when I was";
  5246. mes "a kid. I learned never to";
  5247. mes "leave any leftovers that way~";
  5248. next;
  5249. select("Who's Karlum?");
  5250. mes "[Lamir]";
  5251. mes "Karlum? Oh, he's been";
  5252. mes "chasing me ever since we";
  5253. mes "were kids, declaring his";
  5254. mes "love and all that. Even";
  5255. mes "after we grew up, he's still";
  5256. mes "stubborn about that point.";
  5257. next;
  5258. mes "[Lamir]";
  5259. mes "Ugh! Even today, he";
  5260. mes "still gets on my nerves!";
  5261. mes "I mean, it's great that he's";
  5262. mes "a guard at High Priest Vildt's";
  5263. mes "office, but come on! Why can't";
  5264. mes "he bother another girl?";
  5265. if (aru_vol == 1) {
  5266. set aru_vol,2;
  5267. }
  5268. close;
  5269. }
  5270. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5271. end;
  5272. OnInit:
  5273. disablenpc "Rachel Guard#vol1_1";
  5274. end;
  5275. }
  5276. ra_temin,5,5,3 script vol_time 844,{
  5277. OnInit:
  5278. stopnpctimer;
  5279. end;
  5280. OnEnable:
  5281. initnpctimer;
  5282. enablenpc "Rachel Guard#vol1_1";
  5283. end;
  5284. OnTimer10000:
  5285. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5286. end;
  5287. OnTimer15000:
  5288. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5289. end;
  5290. OnTimer20000:
  5291. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5292. end;
  5293. OnTimer30000:
  5294. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5295. end;
  5296. OnTimer35000:
  5297. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5298. end;
  5299. OnTimer40000:
  5300. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5301. end;
  5302. OnTimer45000:
  5303. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5304. end;
  5305. OnTimer50000:
  5306. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5307. end;
  5308. OnTimer55000:
  5309. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5310. stopnpctimer;
  5311. disablenpc "Rachel Guard#vol1_1";
  5312. enablenpc "Rachel Guard#vol1";
  5313. end;
  5314. }
  5315. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5316. mes "[Guard Krodger]";
  5317. mes "What's with this vase?";
  5318. mes "They always send me out";
  5319. mes "here to clean up this mess!";
  5320. mes "I mean, it happens so often,";
  5321. mes "I don't think it's accidental.";
  5322. mes "You think it's vandals?";
  5323. close;
  5324. OnInit:
  5325. disablenpc "Rachel Guard#vol2_1";
  5326. end;
  5327. }
  5328. ra_temin,5,5,1 script vol_time2 844,{
  5329. OnInit:
  5330. stopnpctimer;
  5331. end;
  5332. OnEnable:
  5333. initnpctimer;
  5334. end;
  5335. OnTimer30000:
  5336. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5337. stopnpctimer;
  5338. disablenpc "Rachel Guard#vol2_1";
  5339. enablenpc "Rachel Guard#vol2";
  5340. enablenpc "Flower Vase#vol";
  5341. end;
  5342. }
  5343. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5344. mes "^3355FFThere are some neatly";
  5345. mes "printed and organized";
  5346. mes "documents inside";
  5347. mes "these drawers.^000000";
  5348. close;
  5349. }
  5350. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5351. ra_temin,85,118,3 script Drawer#vol3 111,{
  5352. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5353. mes "^3355FFWait a second!";
  5354. mes "Right now, you're carrying";
  5355. mes "too many things with you.";
  5356. mes "Please come back after";
  5357. mes "using the Kafra Service";
  5358. mes "to store some of your items.^000000";
  5359. close;
  5360. }
  5361. if (aru_vol == 4) {
  5362. mes "^3355FFYou find a thick pile";
  5363. mes "of reports submitted";
  5364. mes "to the high priest";
  5365. mes "inside this drawer.^000000";
  5366. next;
  5367. if (select("Check the Reports:Cancel") == 1) {
  5368. mes "["+strcharinfo(0)+"]";
  5369. mes "Well, it might not to";
  5370. mes "the most moral thing,";
  5371. mes "but I get the feeling";
  5372. mes "that I should at least";
  5373. mes "check some of these out.";
  5374. next;
  5375. mes "^3355FFYou started shuffling";
  5376. mes "through the documents,";
  5377. mes "glancing at a few that";
  5378. mes "catch your interest.^000000";
  5379. next;
  5380. mes "["+strcharinfo(0)+"]";
  5381. mes "Ooh...";
  5382. mes "This might be";
  5383. mes "what I'm looking for.";
  5384. next;
  5385. mes "^3355FFYou take the thick report";
  5386. mes "labeled ''Veins Geological";
  5387. mes "Research Institute'' on";
  5388. mes "the cover, and then you";
  5389. mes "close the drawer.^000000";
  5390. changequest 2114,2115;
  5391. set aru_vol,5;
  5392. getitem 7342,1; //File01
  5393. close;
  5394. }
  5395. mes "["+strcharinfo(0)+"]";
  5396. mes "Forget it.";
  5397. mes "I didn't get permission";
  5398. mes "to look through these files.";
  5399. close;
  5400. }
  5401. else if (aru_vol == 5) {
  5402. if (countitem(7342) < 1) {
  5403. mes "["+strcharinfo(0)+"]";
  5404. mes "Oh! Here's another";
  5405. mes "copy of that report";
  5406. mes "I wanted! Pretty lucky~";
  5407. getitem 7342,1; //File01
  5408. close;
  5409. }
  5410. mes "^3355FFYou find a thick pile";
  5411. mes "of reports submitted";
  5412. mes "to the high priest";
  5413. mes "inside this drawer.^000000";
  5414. close;
  5415. }
  5416. mes "^3355FFYou find a thick pile";
  5417. mes "of reports submitted";
  5418. mes "to the high priest";
  5419. mes "inside this drawer.^000000";
  5420. close;
  5421. }
  5422. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5423. mes "^3355FFIt's a statue of Freya,";
  5424. mes "a goddess revered for her";
  5425. mes "clemency and wisdom.^000000";
  5426. close;
  5427. }
  5428. ra_temin,73,126,1 script Ladder#vol1 111,{
  5429. if (aru_vol == 5) {
  5430. mes "["+strcharinfo(0)+"]";
  5431. mes "Wait, I can use this";
  5432. mes "ladder to sneak out of";
  5433. mes "here! I snuck inside so";
  5434. mes "I'd get caught if I just";
  5435. mes "passed the guards...";
  5436. next;
  5437. if (select("Climb Ladder:Cancel") == 1) {
  5438. mes "^3355FFYou climbed the";
  5439. mes "ladder over the";
  5440. mes "wall and snuck out.^000000";
  5441. close2;
  5442. warp "ra_temin",74,136;
  5443. end;
  5444. }
  5445. mes "^3355FFYou decided not to climb";
  5446. mes "up the ladder for now.^000000";
  5447. close;
  5448. }
  5449. end;
  5450. }
  5451. ve_in,280,223,0 script #volroom -1,2,2,{
  5452. OnTouch:
  5453. if (aru_vol == 6) {
  5454. mes "^3355FFThis house looks like";
  5455. mes "it's been abandoned for";
  5456. mes "a while: the floor is thickly";
  5457. mes "covered with dust and many";
  5458. mes "pieces of discarded paper.^000000";
  5459. next;
  5460. mes "^3355FFOne particular piece";
  5461. mes "of paper catches your";
  5462. mes "attention. You pick it";
  5463. mes "up and give it a read.^000000";
  5464. next;
  5465. mes "[Paper]";
  5466. mes "''^333333The regularly scheduled";
  5467. mes "geological survey had been";
  5468. mes "postponed for over a week.";
  5469. mes "Please submit your report";
  5470. mes "to us as soon as possible.^000000''";
  5471. next;
  5472. mes "["+strcharinfo(0)+"]";
  5473. mes "Although the sender's";
  5474. mes "name isn't on this letter,";
  5475. mes "I can guess who wrote it. ";
  5476. mes "Speaking of which...";
  5477. mes "Where's the geologist?";
  5478. set aru_vol,7;
  5479. close;
  5480. }
  5481. else if (aru_vol < 6) {
  5482. mes "^3355FFThis house looks like";
  5483. mes "it's been abandoned for";
  5484. mes "a while: the floor is thickly";
  5485. mes "covered with dust and many";
  5486. mes "pieces of discarded paper.^000000";
  5487. close;
  5488. }
  5489. end;
  5490. }
  5491. veins,159,171,3 script Towner#vol 945,{
  5492. mes "[Towner]";
  5493. mes "The small office on the";
  5494. mes "2nd floor of this weapon";
  5495. mes "shop is occupied by a";
  5496. mes "geologist. At least, he's";
  5497. mes "supposed to be one...";
  5498. next;
  5499. mes "[Towner]";
  5500. mes "The guy might be a quack:";
  5501. mes "all he does is drink and";
  5502. mes "flirt with skanky women";
  5503. mes "all day. I thought scholars";
  5504. mes "are supposed to read and study";
  5505. mes "and discover things, you know?";
  5506. close;
  5507. }
  5508. ve_in,233,116,3 script Drunken Man#vol 901,{
  5509. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5510. mes "^3355FFWait a second!";
  5511. mes "Right now, you're carrying";
  5512. mes "too many things with you.";
  5513. mes "Please come back after";
  5514. mes "using the Kafra Service";
  5515. mes "to store some of your items.^000000";
  5516. close;
  5517. }
  5518. if (aru_vol < 7) {
  5519. mes "[Drunken Man]";
  5520. mes "So... ^333333*Urp*^000000";
  5521. mes "So then I said...";
  5522. next;
  5523. mes "[Drunken Man]";
  5524. mes "''^3131FFHey, buddy! A man";
  5525. mes "uses his back to talk,";
  5526. mes "not his fists! You wanna";
  5527. mes "piece of me? Bring it on!^000000''";
  5528. next;
  5529. mes "[Drunken Man]";
  5530. mes "Then he got all";
  5531. mes "scared, and ran away!";
  5532. mes "Hahahaha! Guess I look";
  5533. mes "pretty tough, don't I?";
  5534. next;
  5535. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5536. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5537. mes "[Ladies]";
  5538. mes "Oh, my God!";
  5539. mes "You're so cool~!";
  5540. next;
  5541. mes "[Drunken Man]";
  5542. mes "Well... Anyone would";
  5543. mes "have done it. I was just";
  5544. mes "being a gentleman.";
  5545. mes "Hahahah, that's right!";
  5546. close;
  5547. }
  5548. else if (aru_vol == 7) {
  5549. mes "[Drunken Man]";
  5550. mes "So... ^333333*Urp*^000000";
  5551. mes "So then I said...";
  5552. next;
  5553. mes "[Drunken Man]";
  5554. mes "''^3131FFHey, buddy! A man";
  5555. mes "uses his back to talk,";
  5556. mes "not his fists! You wanna";
  5557. mes "piece of me? Bring it on!^000000''";
  5558. next;
  5559. mes "[Drunken Man]";
  5560. mes "Then he got all";
  5561. mes "scared, and ran away!";
  5562. mes "Hahahaha! Guess I look";
  5563. mes "pretty tough, don't I?";
  5564. next;
  5565. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5566. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5567. mes "[Ladies]";
  5568. mes "Oh, my God!";
  5569. mes "You're so cool~!";
  5570. next;
  5571. mes "[Drunken Man]";
  5572. mes "Well... Anyone would";
  5573. mes "have done it. I was just";
  5574. mes "being a gentleman.";
  5575. mes "Hahahah, that's right!";
  5576. next;
  5577. mes "["+strcharinfo(0)+"]";
  5578. mes "Excuse me, but are";
  5579. mes "you the executive director";
  5580. mes "of the Veins Geological Team?";
  5581. next;
  5582. mes "[Drunken Man]";
  5583. mes "Yeah, sure! Executive";
  5584. mes "director, deputy director,";
  5585. mes "director, researcher, CEO,";
  5586. mes "no... No, wait, that last one";
  5587. mes "doesn't sound right. Hah!";
  5588. mes "I'm all of those~";
  5589. next;
  5590. mes "[Drunken Man]";
  5591. mes "I'm the executive director...";
  5592. mes "I'm the only one that works";
  5593. mes "at the institute, really.";
  5594. mes "Why, what do you want?";
  5595. next;
  5596. mes "["+strcharinfo(0)+"]";
  5597. mes "Uhh... There are some";
  5598. mes "official notices for you";
  5599. mes "at your office. I guess you";
  5600. mes "need to get some surveys";
  5601. mes "done? They sound like";
  5602. mes "they're pretty important.";
  5603. next;
  5604. mes "["+strcharinfo(0)+"]";
  5605. mes "Maybe...";
  5606. mes "Maybe even ^FF0000urgent^000000.";
  5607. next;
  5608. mes "[Drunken Man]";
  5609. mes "Wha--? Hey, what day";
  5610. mes "is it today? Damn it!";
  5611. mes "Fine, fine, time to get";
  5612. mes "to work. Just when I was";
  5613. mes "really enjoying myself too!";
  5614. mes "Argh, I never wanna be sober!";
  5615. next;
  5616. mes "[Drunken Man]";
  5617. mes "But... Working is the";
  5618. mes "only way for me to afford";
  5619. mes "all this drinking... Such";
  5620. mes "is life. Such is life.";
  5621. next;
  5622. mes "[Ladies]";
  5623. mes "Where are you going?";
  5624. mes "Can't you stay a bit";
  5625. mes "longer and talk with";
  5626. mes "us? Pleeeeeease?";
  5627. next;
  5628. mes "[Drunken Man]";
  5629. mes "Sorry, ladies,";
  5630. mes "but duty calls.";
  5631. mes "Hahahahahahha~";
  5632. next;
  5633. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5634. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5635. mes "[Ladies]";
  5636. mes "Please don't go~";
  5637. next;
  5638. mes "[Drunken Man]";
  5639. mes "Ahem!";
  5640. mes "Let's see now.";
  5641. mes "What'd be best...?";
  5642. mes "..............................";
  5643. mes "..............................";
  5644. mes "..............................";
  5645. next;
  5646. mes "[Drunken Man]";
  5647. mes "..............................";
  5648. mes "..............................";
  5649. mes "........................Right!";
  5650. next;
  5651. mes "[Drunken Man]";
  5652. mes "Hey, you.";
  5653. next;
  5654. mes "["+strcharinfo(0)+"]";
  5655. mes "Yes?";
  5656. next;
  5657. emotion ET_BEST;
  5658. mes "[Drunken Man]";
  5659. mes "I hereby promote you as";
  5660. mes "chief researcher of the";
  5661. mes "Veins Geological Research";
  5662. mes "Institute. Congratulations!";
  5663. mes "Welcome to the team, friend!";
  5664. next;
  5665. mes "["+strcharinfo(0)+"]";
  5666. mes "Huh...?";
  5667. mes "I don't understand";
  5668. mes "what you're talking about!";
  5669. next;
  5670. mes "[Drunken Man]";
  5671. mes "Heh! You should be grateful";
  5672. mes "that I'm accepting you as my";
  5673. mes "student! Everyone'd be proud";
  5674. mes "to study under me, Gio, the";
  5675. mes "world's greatest geologist!";
  5676. mes "(Well, maybe.)";
  5677. next;
  5678. mes "["+strcharinfo(0)+"]";
  5679. mes "Hey, I never--";
  5680. next;
  5681. mes "[Geologist Gio]";
  5682. mes "Ah-ah! Now that you're";
  5683. mes "my student, I expect you";
  5684. mes "to work hard if you're going";
  5685. mes "to learn anything. First thing";
  5686. mes "first--go to my office and";
  5687. mes "clear up my belated business.";
  5688. next;
  5689. mes "[Geologist Gio]";
  5690. mes "Here, take this ^FF0000reference";
  5691. mes "guide^000000 with you to my office.";
  5692. mes "When you check my desk, you'll";
  5693. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5694. mes "form^000000. You'll need to bring all";
  5695. mes "that stuff to Thor Volcano.";
  5696. next;
  5697. mes "[Geologist Gio]";
  5698. mes "When you get to Thor Volcano,";
  5699. mes "use the pryometer to check the";
  5700. mes "volcano's temperature, and";
  5701. mes "fill out the report form.";
  5702. next;
  5703. mes "[Geologist Gio]";
  5704. mes "Take the filled report";
  5705. mes "form to the geology camp";
  5706. mes "that's deep inside the volcano";
  5707. mes "so that they can stamp their";
  5708. mes "confirmation on it. That's";
  5709. mes "not so hard now, is it?";
  5710. next;
  5711. mes "[Geologist Gio]";
  5712. mes "Ahh, I've also decided";
  5713. mes "to take these lovely ladies";
  5714. mes "on as my students as well~";
  5715. mes "I should stay here and";
  5716. mes "entreat them to a lecture.";
  5717. next;
  5718. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5719. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5720. mes "[Ladies]";
  5721. mes "Oh~! You'll really";
  5722. mes "teach us geology?";
  5723. next;
  5724. mes "[Geologist Gio]";
  5725. mes "Oh, right! When they";
  5726. mes "ask you about the volcano's";
  5727. mes "temperature when you submit";
  5728. mes "the report at the geological";
  5729. mes "camp, make something up.";
  5730. mes "Make sure it sounds bad!";
  5731. next;
  5732. mes "[Geologist Gio]";
  5733. mes "Words like ''explosion,''";
  5734. mes "''disaster,'' and ''collatoral";
  5735. mes "damage'' would be perfect.";
  5736. mes "Just do your part, and I'll";
  5737. mes "take care of the rest. Okay~";
  5738. mes "Come back soon, my pupil!";
  5739. next;
  5740. mes "^3355FFWell, this isn't what";
  5741. mes "you expected, but you get";
  5742. mes "the feeling that this will";
  5743. mes "all turn out in your favor.";
  5744. mes "You know that feeling, right?^000000";
  5745. changequest 2116,2117;
  5746. set aru_vol,8;
  5747. getitem 7705,1; //Note_Of_Geologist
  5748. close;
  5749. }
  5750. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5751. mes "[Geologist Gio]";
  5752. mes "Hey, you'd better hurry";
  5753. mes "it up. I mean, you're the";
  5754. mes "one that found that notice";
  5755. mes "in my office, didn't you?";
  5756. mes "You know how important";
  5757. mes "this work is to us!";
  5758. next;
  5759. mes "[Geologist Gio]";
  5760. mes "Get the pyrometer,";
  5761. mes "and go to Thor Volcano";
  5762. mes "to fill out the report";
  5763. mes "form and submit it to";
  5764. mes "the geological camp!";
  5765. close;
  5766. }
  5767. else if (aru_vol == 24) {
  5768. mes "[Geologist Gio]";
  5769. mes "Well, those are";
  5770. mes "nice legs, but they're";
  5771. mes "not the best pair I've see--";
  5772. next;
  5773. mes "["+strcharinfo(0)+"]";
  5774. mes "I'm back.";
  5775. next;
  5776. mes "[Geologist Gio]";
  5777. mes "*Ahem* And that's how";
  5778. mes "erosion... Works. Tomorrow,";
  5779. mes "I'll teach you ladies all";
  5780. mes "about rocks. All of them.";
  5781. next;
  5782. mes "[Geologist Gio]";
  5783. mes "Welcome back! So,";
  5784. mes "how was the volcanic";
  5785. mes "temperature report?";
  5786. next;
  5787. mes "["+strcharinfo(0)+"]";
  5788. mes "Well, I did what you";
  5789. mes "told me. Hey, are you";
  5790. mes "sure you wanted me to";
  5791. mes "exaggerate the temperature?";
  5792. mes "What about the camp?";
  5793. next;
  5794. mes "[Geologist Gio]";
  5795. mes "Oh, don't worry about";
  5796. mes "the temperature. It's";
  5797. mes "supposed to go up.";
  5798. next;
  5799. mes "["+strcharinfo(0)+"]";
  5800. mes "What are you...?";
  5801. mes "Actually, I thought that";
  5802. mes "maybe the pryometer";
  5803. mes "might be broken.";
  5804. next;
  5805. mes "[Geologist Gio]";
  5806. mes "Heh! You're right~";
  5807. mes "I broke it on purpose.";
  5808. next;
  5809. mes "["+strcharinfo(0)+"]";
  5810. mes "What?!";
  5811. next;
  5812. mes "[Geologist Gio]";
  5813. mes "You know, it's hard for";
  5814. mes "scholars like me to make";
  5815. mes "a decent living. Hell, I was";
  5816. mes "lucky enough to get that";
  5817. mes "temperature measuring job";
  5818. mes "from the geological camp.";
  5819. next;
  5820. mes "[Geologist Gio]";
  5821. mes "Those guys've been trying";
  5822. mes "to fire me ever since they";
  5823. mes "realized the volcano became";
  5824. mes "dormant. But... They can't";
  5825. mes "fire me if there's proof that";
  5826. mes "it might go off anytime!";
  5827. next;
  5828. mes "[Geologist Gio]";
  5829. mes "Then, when they're all";
  5830. mes "panicked, I calmly and";
  5831. mes "suavely offer a solution";
  5832. mes "that looks like it works.";
  5833. mes "Of course, there's never";
  5834. mes "a problem to begin with...";
  5835. next;
  5836. mes "["+strcharinfo(0)+"]";
  5837. mes "So...";
  5838. mes "You're a con man.";
  5839. next;
  5840. mes "[Geologist Gio]";
  5841. mes "Awww, don't look at";
  5842. mes "me like that. I'm a real";
  5843. mes "scientist. Come on...";
  5844. mes "Oh, come on...";
  5845. next;
  5846. mes "[Geologist Gio]";
  5847. mes "Look, why don't you head";
  5848. mes "back to my institute and";
  5849. mes "check out my bookshelf?";
  5850. mes "I keep a small box there";
  5851. mes "where I keep all sorts";
  5852. mes "of nifty little goodies.";
  5853. next;
  5854. mes "[Geologist Gio]";
  5855. mes "You can have the very";
  5856. mes "first thing that pops out";
  5857. mes "of that box. I wonder if the";
  5858. mes "goddess will grace you";
  5859. mes "with good fortune. You";
  5860. mes "might get something good~";
  5861. next;
  5862. mes "[Geologist Gio]";
  5863. mes "Consider it your";
  5864. mes "payment for a job";
  5865. mes "well done. Good work!";
  5866. mes "I expected nothing less";
  5867. mes "from my star pupil!";
  5868. changequest 60211,60212;
  5869. set aru_vol,25;
  5870. delitem 7342,1; //File01
  5871. delitem 7704,1; //Broken_Thermometer
  5872. delitem 7705,1; //Note_Of_Geologist
  5873. close;
  5874. }
  5875. mes "[Drunken Man]";
  5876. mes "So... ^333333*Urp*^000000";
  5877. mes "So then I said...";
  5878. next;
  5879. mes "[Drunken Man]";
  5880. mes "''^3131FFHey, buddy! A man";
  5881. mes "uses his back to talk,";
  5882. mes "not his fists! You wanna";
  5883. mes "piece of me? Bring it on!^000000''";
  5884. next;
  5885. mes "[Drunken Man]";
  5886. mes "Then he got all";
  5887. mes "scared, and ran away!";
  5888. mes "Hahahaha! Guess I look";
  5889. mes "pretty tough, don't I?";
  5890. next;
  5891. emotion ET_THROB, getnpcid(0, "Drunken Lady#1");
  5892. emotion ET_THROB, getnpcid(0, "Drunken Lady#2");
  5893. mes "[Ladies]";
  5894. mes "Oh, my God!";
  5895. mes "You're so cool~!";
  5896. next;
  5897. mes "[Drunken Man]";
  5898. mes "Well... Anyone would";
  5899. mes "have done it. I was just";
  5900. mes "being a gentleman.";
  5901. mes "Hahahah, that's right!";
  5902. close;
  5903. }
  5904. ve_in,232,117,5 script Drunken Lady#1 940,{
  5905. mes "[Drunken Lady]";
  5906. mes "This guys' actually";
  5907. mes "pretty boring, but...";
  5908. mes "I get free drinks if";
  5909. mes "I can put up with him~";
  5910. close;
  5911. }
  5912. ve_in,234,115,3 script Drunken Lady#2 940,{
  5913. mes "[Drunken Lady]";
  5914. mes "This tavern might look";
  5915. mes "luxurious and gorgeous,";
  5916. mes "but the drinks here stink!";
  5917. mes "I can mix better drinks";
  5918. mes "at home, no sweat at all~";
  5919. close;
  5920. }
  5921. ve_in,277,229,3 script Wall Closet#vol 111,{
  5922. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5923. mes "^3355FFWait a second!";
  5924. mes "Right now, you're carrying";
  5925. mes "too many things with you.";
  5926. mes "Please come back after";
  5927. mes "using the Kafra Service";
  5928. mes "to store some of your items.^000000";
  5929. close;
  5930. }
  5931. if (aru_vol == 8) {
  5932. if (countitem(7704) == 0) {
  5933. mes "^3355FFYou found the";
  5934. mes "pyrometer inside";
  5935. mes "the closet.^000000";
  5936. getitem 7704,1; //Broken_Thermometer
  5937. close;
  5938. }
  5939. mes "^3355FFThere's so much junk";
  5940. mes "crammed in here!^000000";
  5941. close;
  5942. }
  5943. mes "^3355FFThere's so much junk";
  5944. mes "crammed in here!^000000";
  5945. close;
  5946. }
  5947. ve_in,281,214,3 script Bookshelf#vol 111,{
  5948. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5949. mes "^3355FFWait a second!";
  5950. mes "Right now, you're carrying";
  5951. mes "too many things with you.";
  5952. mes "Please come back after";
  5953. mes "using the Kafra Service";
  5954. mes "to store some of your items.^000000";
  5955. close;
  5956. }
  5957. if (aru_vol == 8) {
  5958. if (countitem(7342) == 0) {
  5959. mes "^3355FFYou find a bundle";
  5960. mes "of reports carelessly";
  5961. mes "stuck between some";
  5962. mes "books on this bookshelf.^000000";
  5963. getitem 7342,1; //File01
  5964. close;
  5965. }
  5966. mes "^3355FFThere's a lot of";
  5967. mes "scattered books and";
  5968. mes "notebooks lying on";
  5969. mes "this bookshelf.^000000";
  5970. close;
  5971. }
  5972. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5973. mes "^3355FFThere's a lot of";
  5974. mes "scattered books and";
  5975. mes "notebooks lying on";
  5976. mes "this bookshelf.^000000";
  5977. close;
  5978. }
  5979. else if (aru_vol == 25) {
  5980. mes "^3355FFThere's a lot of";
  5981. mes "scattered books and";
  5982. mes "notebooks lying on";
  5983. mes "this bookshelf.^000000";
  5984. next;
  5985. mes "^3355FFAfter a quick look,";
  5986. mes "you notice the grayish";
  5987. mes "purple box that Gio was";
  5988. mes "talking about it. You close";
  5989. mes "your eyes, and reach inside";
  5990. mes "Gio's purple box of goodies.^000000";
  5991. next;
  5992. changequest 60212,60213;
  5993. set aru_vol,26;
  5994. set .@box_box,rand(1,20);
  5995. if (.@box_box < 7) {
  5996. getitem 12104,1; //Random_Quiver
  5997. }
  5998. else if ((.@box_box > 6) && (.@box_box < 9)) {
  5999. getitem 661,1; //Sway_Apron
  6000. }
  6001. else if ((.@box_box > 8) && (.@box_box < 20)) {
  6002. getitem 12027,5; //Giggling_Box
  6003. }
  6004. else {
  6005. getitem 12103,1; //Bloody_Dead_Branch
  6006. }
  6007. getexp (checkre(3))?100000:800000,0;
  6008. mes "^3355FFWell, you've done all";
  6009. mes "that you could here.";
  6010. mes "Now would be a good time";
  6011. mes "to return to High Priest Zhed.^000000";
  6012. close;
  6013. }
  6014. mes "^3355FFThere's a lot of";
  6015. mes "scattered books and";
  6016. mes "notebooks lying on";
  6017. mes "this bookshelf.^000000";
  6018. close;
  6019. }
  6020. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6021. if (aru_vol == 8) {
  6022. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6023. mes "^3355FFYou use the pyrometer";
  6024. mes "to check the surface";
  6025. mes "temperature of the ground";
  6026. mes "here in the volcano.^000000";
  6027. next;
  6028. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6029. next;
  6030. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6031. next;
  6032. mes "^3355FFYou record the";
  6033. mes "temperature in";
  6034. mes "your report.^000000";
  6035. changequest 2117,2118;
  6036. set aru_vol,9;
  6037. next;
  6038. mes "["+strcharinfo(0)+"]";
  6039. mes "I should take a few more";
  6040. mes "temperature measurements";
  6041. mes "before I submit this report,";
  6042. mes "just to be absolutely sure.";
  6043. close;
  6044. }
  6045. mes "^3355FFYou need both the";
  6046. mes "pyrometer and the";
  6047. mes "report form to measure";
  6048. mes "and record the temperature";
  6049. mes "of the ground's surface here.^000000";
  6050. close;
  6051. }
  6052. mes "^3355FFThis patch of ground";
  6053. mes "emits an intense heat";
  6054. mes "that stings your face.^000000";
  6055. close;
  6056. }
  6057. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6058. if (aru_vol == 9) {
  6059. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6060. mes "^3355FFYou use the pyrometer";
  6061. mes "to check the surface";
  6062. mes "temperature of the ground";
  6063. mes "here in the volcano.^000000";
  6064. next;
  6065. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6066. next;
  6067. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6068. next;
  6069. mes "^3355FFYou record the";
  6070. mes "temperature in";
  6071. mes "your report.^000000";
  6072. changequest 2118,2119;
  6073. set aru_vol,10;
  6074. close;
  6075. }
  6076. mes "^3355FFYou need both the";
  6077. mes "pyrometer and the";
  6078. mes "report form to measure";
  6079. mes "and record the temperature";
  6080. mes "of the ground's surface here.^000000";
  6081. close;
  6082. }
  6083. mes "^3355FFThis patch of ground";
  6084. mes "emits an intense heat";
  6085. mes "that stings your face.^000000";
  6086. close;
  6087. }
  6088. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6089. if (aru_vol == 10) {
  6090. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6091. mes "^3355FFYou use the pyrometer";
  6092. mes "to check the surface";
  6093. mes "temperature of the ground";
  6094. mes "here in the volcano.^000000";
  6095. next;
  6096. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6097. next;
  6098. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6099. next;
  6100. mes "^3355FFYou record the";
  6101. mes "temperature in";
  6102. mes "your report.^000000";
  6103. next;
  6104. mes "["+strcharinfo(0)+"]";
  6105. mes "I've taken enough";
  6106. mes "measurements. I should";
  6107. mes "submit this report to the";
  6108. mes "geological camp now~";
  6109. changequest 2119,2120;
  6110. set aru_vol,11;
  6111. close;
  6112. }
  6113. mes "^3355FFYou need both the";
  6114. mes "pyrometer and the";
  6115. mes "report form to measure";
  6116. mes "and record the temperature";
  6117. mes "of the ground's surface here.^000000";
  6118. close;
  6119. }
  6120. else if (aru_vol == 11) {
  6121. mes "["+strcharinfo(0)+"]";
  6122. mes "I've taken enough";
  6123. mes "measurements. I should";
  6124. mes "submit this report to the";
  6125. mes "geological camp now~";
  6126. close;
  6127. }
  6128. mes "^3355FFThis patch of ground";
  6129. mes "emits an intense heat";
  6130. mes "that stings your face.^000000";
  6131. close;
  6132. }
  6133. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6134. if (aru_vol == 11) {
  6135. mes "[Guard]";
  6136. mes "Only authorized";
  6137. mes "personnel can enter this";
  6138. mes "area. Identify yourself!";
  6139. next;
  6140. mes "["+strcharinfo(0)+"]";
  6141. mes "I'm a research student working";
  6142. mes "under Director Gio for the";
  6143. mes "Veins Geological Research";
  6144. mes "Institute. Would you please";
  6145. mes "stamp this temperature";
  6146. mes "report for me?";
  6147. next;
  6148. mes "[Guard]";
  6149. mes "Oh, I see. Well, I'm";
  6150. mes "not the one that stamps";
  6151. mes "reports. Go inside and";
  6152. mes "ask Sahedi to help you.";
  6153. mes "He's at the airship just";
  6154. mes "south of the train station.";
  6155. changequest 2120,2121;
  6156. set aru_vol,12;
  6157. close2;
  6158. warp "thor_camp",248,190;
  6159. end;
  6160. }
  6161. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6162. mes "[Guard]";
  6163. mes "Oh, you're that student";
  6164. mes "from the institute. I don't";
  6165. mes "think we're expecting";
  6166. mes "any reports soon.";
  6167. next;
  6168. mes "["+strcharinfo(0)+"]";
  6169. mes "Oh, we just found out";
  6170. mes "that the instruments we";
  6171. mes "used were faulty, so we";
  6172. mes "had to revise our report.";
  6173. next;
  6174. mes "[Guard]";
  6175. mes "Your tools were broken";
  6176. mes "the first time? Okay, okay,";
  6177. mes "I can understand that.";
  6178. mes "Alright, you can pass.";
  6179. close2;
  6180. warp "thor_camp",248,190;
  6181. end;
  6182. }
  6183. mes "[Guard]";
  6184. mes "Who are you?!";
  6185. close;
  6186. }
  6187. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6188. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6189. thor_camp,250,104,3 script Sahedi#vol 934,{
  6190. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6191. mes "^3355FFWait a second!";
  6192. mes "Right now, you're carrying";
  6193. mes "too many things with you.";
  6194. mes "Please come back after";
  6195. mes "using the Kafra Service";
  6196. mes "to store some of your items.^000000";
  6197. close;
  6198. }
  6199. if (aru_vol == 12) {
  6200. mes "[Sahedi]";
  6201. mes "I'm sorry, but I don't";
  6202. mes "think I know you. Only";
  6203. mes "authorized personnel is";
  6204. mes "allowed in this area, so";
  6205. mes "if you don't have any";
  6206. mes "reason to be here...";
  6207. next;
  6208. mes "["+strcharinfo(0)+"]";
  6209. mes "I'm a research student working";
  6210. mes "under Director Gio for the";
  6211. mes "Veins Geological Research";
  6212. mes "Institute. Would you please";
  6213. mes "stamp this temperature";
  6214. mes "report for me?";
  6215. next;
  6216. mes "["+strcharinfo(0)+"]";
  6217. mes "Um, Gio is sick right";
  6218. mes "now, so that's why he";
  6219. mes "had me fill out this report";
  6220. mes "form and submit it for him.";
  6221. next;
  6222. mes "[Sahedi]";
  6223. mes "Ah, so that's why his";
  6224. mes "report's late this time.";
  6225. mes "I'm sorry to hear that.";
  6226. mes "And here I thought he was";
  6227. mes "just wasting his time on";
  6228. mes "women and alcohol...";
  6229. next;
  6230. mes "[Sahedi]";
  6231. mes "Let's see...";
  6232. next;
  6233. emotion ET_HUK;
  6234. mes "[Sahedi]";
  6235. mes "Oh God! Why is the";
  6236. mes "temperature so high?!";
  6237. mes "We've had a few reports";
  6238. mes "like this in the past, but...";
  6239. mes "Is this... How bad is this?";
  6240. next;
  6241. emotion ET_PROFUSELY_SWEAT, playerattached();
  6242. mes "["+strcharinfo(0)+"]";
  6243. mes "Oh... Oh, no!";
  6244. mes "Yikes! I guess if it's";
  6245. mes "higher than normal...";
  6246. mes "It might be bad?";
  6247. next;
  6248. mes "[Sahedi]";
  6249. mes "What should I do?";
  6250. mes "Should I activate";
  6251. mes "the alarm? I don't...";
  6252. mes "I don't wanna die!";
  6253. next;
  6254. mes "["+strcharinfo(0)+"]";
  6255. mes "You might want to calm";
  6256. mes "down first. I'll take a look";
  6257. mes "around the camp, so please";
  6258. mes "don't say anything that will";
  6259. mes "make anyone else panic for now.";
  6260. next;
  6261. mes "[Sahedi]";
  6262. mes "Okay...";
  6263. mes "Please go ahead, and";
  6264. mes "see if this camp will be";
  6265. mes "safe from any disaster.";
  6266. changequest 2121,2122;
  6267. set aru_vol,13;
  6268. delitem 7342,1; //File01
  6269. close;
  6270. }
  6271. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6272. mes "[Sahedi]";
  6273. mes "So, are we in any";
  6274. mes "danger? Does it look";
  6275. mes "like this volcano will";
  6276. mes "erupt anytime soon?";
  6277. next;
  6278. mes "["+strcharinfo(0)+"]";
  6279. mes "Oh, I'm not finished";
  6280. mes "investigating yet. Would";
  6281. mes "you please wait a bit longer?";
  6282. next;
  6283. mes "[Sahedi]";
  6284. mes "Sure, sure. Just make";
  6285. mes "sure that you do a real";
  6286. mes "thorough check of everything";
  6287. mes "in the volcano for me, yeah?";
  6288. close;
  6289. }
  6290. else if (aru_vol == 23) {
  6291. mes "[Sahedi]";
  6292. mes "So, are we in any";
  6293. mes "danger? Does it look";
  6294. mes "like this volcano will";
  6295. mes "erupt anytime soon?";
  6296. next;
  6297. while(1) {
  6298. if (select("Yes:No") == 1) {
  6299. mes "["+strcharinfo(0)+"]";
  6300. mes "I guess I can't hide it";
  6301. mes "from you... The recent";
  6302. mes "activity of this volcano";
  6303. mes "has recently been fairly...";
  6304. mes "disconcerting.";
  6305. next;
  6306. break;
  6307. }
  6308. else {
  6309. mes "^3355FFWait... You should take";
  6310. mes "advantage of this situation.";
  6311. mes "This could be your chance to";
  6312. mes "intervene in the conflict";
  6313. mes "between two contries!^000000";
  6314. next;
  6315. mes "^3355FFYou might not be able";
  6316. mes "to stop their war, but";
  6317. mes "maybe you can distract";
  6318. mes "them with the threat";
  6319. mes "of natural disaster...^000000";
  6320. next;
  6321. }
  6322. }
  6323. emotion ET_HUK;
  6324. mes "[Sahedi]";
  6325. mes "Huh? Are you serious?";
  6326. mes "Thor Volcano's gonna";
  6327. mes "erupt?! We-we have to";
  6328. mes "get the hell out of here!";
  6329. mes "It'll be a disaster, just";
  6330. mes "like it happened in the past!";
  6331. next;
  6332. emotion ET_SPARK, playerattached();
  6333. mes "["+strcharinfo(0)+"]";
  6334. mes "Yes, I agree. There's";
  6335. mes "a good chance of an...";
  6336. mes "explosion that'll cause";
  6337. mes "a lot of collateral damage.";
  6338. next;
  6339. mes "[Sahedi]";
  6340. mes "What are our chances?";
  6341. mes "How much time do we";
  6342. mes "have to evacuate?";
  6343. next;
  6344. emotion ET_SPARK, playerattached();
  6345. mes "["+strcharinfo(0)+"]";
  6346. mes "Well... Uh...";
  6347. mes "According to my data...";
  6348. mes "Analysis... There's a 75%";
  6349. mes "chance of eruption within";
  6350. mes "the next thirty days.";
  6351. next;
  6352. mes "[Sahedi]";
  6353. mes "What?! We must report";
  6354. mes "this to the high priest";
  6355. mes "immediately! Aitra!";
  6356. next;
  6357. enablenpc "Aitra#vol";
  6358. mes "[Aitra]";
  6359. mes "Yes, sir!";
  6360. next;
  6361. mes "[Sahedi]";
  6362. mes "This is an emergency.";
  6363. mes "Bring this message to";
  6364. mes "the high priest as soon";
  6365. mes "as possible. And don't";
  6366. mes "forget to pack all your";
  6367. mes "things before you leave.";
  6368. next;
  6369. mes "[Aitra]";
  6370. mes "Huh?";
  6371. mes " ...Yes, sir.";
  6372. next;
  6373. disablenpc "Aitra#vol";
  6374. mes "[Sahedi]";
  6375. mes "Oh, this is a nightmare...";
  6376. mes "Will you please take your";
  6377. mes "report to your director, Gio?";
  6378. mes "Hopefully he'll have some";
  6379. mes "advice for what we can";
  6380. mes "do about this disaster...";
  6381. changequest 2128,60211;
  6382. set aru_vol,24;
  6383. getitem 7342,1; //File01
  6384. close;
  6385. }
  6386. mes "[Sahedi]";
  6387. mes "Argh, I'm so busy!";
  6388. close;
  6389. }
  6390. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6391. OnTouch:
  6392. if (aru_vol == 13) {
  6393. enablenpc "Colonel Vito#1";
  6394. mes "[????]";
  6395. mes "You...!";
  6396. mes "What are you doing";
  6397. mes "just standing around?!";
  6398. mes "Aren't you supposed to";
  6399. mes "be transporting cargo? ";
  6400. mes "Attention to orders!";
  6401. next;
  6402. mes "["+strcharinfo(0)+"]";
  6403. mes "Are you talking to me?";
  6404. mes "No, I'm from the Veins Geo--";
  6405. next;
  6406. mes "[Colonel Vito]";
  6407. mes "Look at you. You don't";
  6408. mes "even have your uniform";
  6409. mes "yet. Still a rookie, eh?";
  6410. mes "Looks like I'll have to";
  6411. mes "personally train you as";
  6412. mes "one of our holy knights!";
  6413. next;
  6414. mes "["+strcharinfo(0)+"]";
  6415. mes "But I'm not--";
  6416. next;
  6417. mes "[Colonel Vito]";
  6418. mes "You should be honored to";
  6419. mes "have the rare opportunity";
  6420. mes "to be trained by me, the";
  6421. mes "great Colonel Vito. I'll mold";
  6422. mes "you into a true warrior for";
  6423. mes "Freya! Now follow me!";
  6424. changequest 2122,2123;
  6425. set aru_vol,14;
  6426. close2;
  6427. disablenpc "Colonel Vito#1";
  6428. warp "thor_camp",156,68;
  6429. end;
  6430. }
  6431. else if (aru_vol == 14) {
  6432. enablenpc "Colonel Vito#1";
  6433. mes "[Colonel Vito]";
  6434. mes "What are you still";
  6435. mes "doing standing there?";
  6436. mes "Don't slack off! Come!";
  6437. close2;
  6438. disablenpc "Colonel Vito#1";
  6439. warp "thor_camp",156,68;
  6440. end;
  6441. }
  6442. end;
  6443. }
  6444. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6445. OnTouch:
  6446. if (aru_vol == 13) {
  6447. enablenpc "Colonel Vito#2";
  6448. mes "[????]";
  6449. mes "You...!";
  6450. mes "What are you doing";
  6451. mes "just standing around?!";
  6452. mes "Aren't you supposed to";
  6453. mes "be transporting cargo? ";
  6454. mes "Attention to orders!";
  6455. next;
  6456. mes "["+strcharinfo(0)+"]";
  6457. mes "Are you talking to me?";
  6458. mes "No, I'm from the Veins Geo--";
  6459. next;
  6460. mes "[Colonel Vito]";
  6461. mes "Look at you. You don't";
  6462. mes "even have your uniform";
  6463. mes "yet. Still a rookie, eh?";
  6464. mes "Looks like I'll have to";
  6465. mes "personally train you as";
  6466. mes "one of our holy knights!";
  6467. next;
  6468. mes "["+strcharinfo(0)+"]";
  6469. mes "But I'm not--";
  6470. next;
  6471. mes "[Colonel Vito]";
  6472. mes "You should be honored to";
  6473. mes "have the rare opportunity";
  6474. mes "to be trained by me, the";
  6475. mes "great Colonel Vito. I'll mold";
  6476. mes "you into a true warrior for";
  6477. mes "Freya! Now follow me!";
  6478. changequest 2122,2123;
  6479. set aru_vol,14;
  6480. disablenpc "Colonel Vito#2";
  6481. close2;
  6482. warp "thor_camp",156,68;
  6483. end;
  6484. }
  6485. else if (aru_vol == 14) {
  6486. enablenpc "Colonel Vito#1";
  6487. mes "[Colonel Vito]";
  6488. mes "What are you still";
  6489. mes "doing standing there?";
  6490. mes "Don't slack off! Come!";
  6491. close2;
  6492. disablenpc "Colonel Vito#2";
  6493. warp "thor_camp",156,68;
  6494. end;
  6495. }
  6496. end;
  6497. }
  6498. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6499. end;
  6500. OnInit:
  6501. disablenpc "Colonel Vito#1";
  6502. end;
  6503. }
  6504. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6505. end;
  6506. OnInit:
  6507. disablenpc "Colonel Vito#2";
  6508. end;
  6509. }
  6510. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6511. if (aru_vol == 14) {
  6512. mes "[Colonel Vito]";
  6513. mes "I am Colonel Vito,";
  6514. mes "and I'm in charge of";
  6515. mes "the Arunafeltz camp";
  6516. mes "here in Thor Volcano.";
  6517. mes "What's your name, soldier?";
  6518. next;
  6519. mes "["+strcharinfo(0)+"]";
  6520. mes ""+strcharinfo(0)+", sir.";
  6521. next;
  6522. mes "[Colonel Vito]";
  6523. mes "Hmpf! That's a weakling's";
  6524. mes "name! I can tell that your";
  6525. mes "mind and body are too weak!";
  6526. mes "That won't do. How will you";
  6527. mes "be worthy of serving the";
  6528. mes "beautiful, graceful Freya?";
  6529. next;
  6530. mes "[Colonel Vito]";
  6531. mes "You need more training.";
  6532. mes "Take a break first, and";
  6533. mes "prepare yourself. We will";
  6534. mes "begin as soon as you're ready.";
  6535. set aru_vol,15;
  6536. close;
  6537. }
  6538. else if (aru_vol == 15) {
  6539. mes "[Colonel Vito]";
  6540. mes "First, we need to take";
  6541. mes "care of that weak mind";
  6542. mes "of yours. This first";
  6543. mes "training exercise will";
  6544. mes "be verbal based.";
  6545. next;
  6546. while(1) {
  6547. mes "[Colonel Vito]";
  6548. mes "Question one!";
  6549. mes "Who do we fight for?";
  6550. mes "Who do we live for?";
  6551. next;
  6552. if (select("Odin:Freya:Thor") == 2) {
  6553. break;
  6554. }
  6555. mes "[Colonel Vito]";
  6556. mes "You idiot!";
  6557. percentheal -10,0;
  6558. specialeffect2 EF_HIT2;
  6559. next;
  6560. }
  6561. mes "[Colonel Vito]";
  6562. mes "Right! Freya is not only";
  6563. mes "a goddess of love, but she's";
  6564. mes "also a goddess of war.";
  6565. mes "We are on a sacred mission";
  6566. mes "to recover the pieces of";
  6567. mes "Ymir's Heart for her sake.";
  6568. next;
  6569. mes "[Colonel Vito]";
  6570. mes "Freya was greatly wounded";
  6571. mes "in the war among gods,";
  6572. mes "humans, and demons.";
  6573. mes "Odin, the leader of the";
  6574. mes "gods, tried to help her, but";
  6575. mes "even his power wasn't enough.";
  6576. next;
  6577. mes "[Colonel Vito]";
  6578. mes "Odin did advise her to";
  6579. mes "obtain Ymir's Heart, as";
  6580. mes "it would fully recover her";
  6581. mes "powers. That is why we are";
  6582. mes "preparing for war: we must";
  6583. mes "obtain Ymir's Heart for Freya!";
  6584. next;
  6585. mes "[Colonel Vito]";
  6586. mes "DO YOU UNDERSTAND?!";
  6587. next;
  6588. mes "["+strcharinfo(0)+"]";
  6589. mes "Yes, sir!";
  6590. next;
  6591. mes "[Colonel Vito]";
  6592. mes "Now, there's a country";
  6593. mes "called the Rune-Midgarts";
  6594. mes "Kingdom that's full of fools.";
  6595. mes "Their ancestors branded us";
  6596. mes "as heretics and drove us";
  6597. mes "to this deserted land.";
  6598. next;
  6599. mes "[Colonel Vito]";
  6600. mes "We cannot forgive how they";
  6601. mes "denied us our freedom to";
  6602. mes "worship Freya. Our people";
  6603. mes "will have revenge on them.";
  6604. mes "Mark my word, soldier.";
  6605. mes "Now, repeat after me.";
  6606. next;
  6607. mes "[Colonel Vito]";
  6608. mes "I, "+strcharinfo(0)+",";
  6609. next;
  6610. mes "["+strcharinfo(0)+"]";
  6611. mes "I, "+strcharinfo(0)+",";
  6612. next;
  6613. while(1) {
  6614. mes "[Colonel Vito]";
  6615. mes "^FF0000as a devoted servant";
  6616. mes "of Goddess Freya";
  6617. next;
  6618. input .@input$;
  6619. set .@answer$,"as a devoted servant of Goddess Freya";
  6620. if (.@input$ == .@answer$) {
  6621. mes "["+strcharinfo(0)+"]";
  6622. mes "as a devoted servant";
  6623. mes "of Goddess Freya, the";
  6624. mes "patron saint of the";
  6625. mes "great Arunafeltz,^000000";
  6626. next;
  6627. break;
  6628. }
  6629. else {
  6630. mes "[Colonel Vito]";
  6631. mes "Wrong! Try again!";
  6632. next;
  6633. }
  6634. }
  6635. while(1) {
  6636. mes "[Colonel Vito]";
  6637. mes "^FF0000I pledge my honor to";
  6638. mes "overthrow our mortal enemy";
  6639. next;
  6640. input .@input$;
  6641. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6642. if (.@input$ == .@answer$) {
  6643. mes "["+strcharinfo(0)+"]";
  6644. mes "I pledge my honor to";
  6645. mes "overthrow our mortal enemy,";
  6646. mes "the Rune-Midgarts Kingdom.";
  6647. next;
  6648. break;
  6649. }
  6650. else {
  6651. mes "[Colonel Vito]";
  6652. mes "Wrong! Try again!";
  6653. next;
  6654. }
  6655. }
  6656. while(1) {
  6657. mes "[Colonel Vito]";
  6658. mes "^FF0000I will show no mercy^000000";
  6659. next;
  6660. input .@input$;
  6661. set .@answer$,"I will show no mercy";
  6662. if (.@input$ == .@answer$) {
  6663. mes "["+strcharinfo(0)+"]";
  6664. mes "I will show no mercy.";
  6665. mes "Nothing will stay my hand.^000000";
  6666. next;
  6667. break;
  6668. }
  6669. else {
  6670. mes "[Colonel Vito]";
  6671. mes "Wrong! Try again!";
  6672. next;
  6673. }
  6674. }
  6675. while(1) {
  6676. mes "[Colonel Vito]";
  6677. mes "^FF0000I shall devote";
  6678. mes "my entire life^000000";
  6679. next;
  6680. input .@input$;
  6681. set .@answer$,"I shall devote my entire life";
  6682. if (.@input$ == .@answer$) {
  6683. mes "["+strcharinfo(0)+"]";
  6684. mes "I shall devote my";
  6685. mes "entire life to the";
  6686. mes "full recovery of";
  6687. mes "Goddess Freya.^000000";
  6688. next;
  6689. break;
  6690. }
  6691. else {
  6692. mes "[Colonel Vito]";
  6693. mes "Wrong! Try again!";
  6694. next;
  6695. }
  6696. }
  6697. while(1) {
  6698. mes "[Colonel Vito]";
  6699. mes "^FF0000Down with the";
  6700. mes "Rune-Midgarts Kingdom!^000000";
  6701. next;
  6702. input .@input$;
  6703. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6704. if (.@input$ == .@answer$) {
  6705. mes "["+strcharinfo(0)+"]";
  6706. mes "Down with the";
  6707. mes "Rune-Midgarts Kingdom!^000000";
  6708. next;
  6709. break;
  6710. }
  6711. else {
  6712. mes "[Colonel Vito]";
  6713. mes "Wrong! Try again!";
  6714. next;
  6715. }
  6716. }
  6717. mes "[Colonel Vito]";
  6718. mes "Good. Now you know the";
  6719. mes "kind of attitude that you";
  6720. mes "must have as a holy warrior";
  6721. mes "in Freya's service. That";
  6722. mes "is all for the first exercise,";
  6723. mes "but there's one more left.";
  6724. changequest 2123,2124;
  6725. set aru_vol,16;
  6726. close;
  6727. }
  6728. else if (aru_vol == 16) {
  6729. mes "[Colonel Vito]";
  6730. mes "Before we actually do";
  6731. mes "the 2nd training exercise,";
  6732. mes "I have a duty to assign to";
  6733. mes "you. Find the huge pipe zone";
  6734. mes "to the north of this building";
  6735. mes "and find any broken machines.";
  6736. set aru_vol,17;
  6737. close;
  6738. }
  6739. else if (aru_vol == 17) {
  6740. mes "[Colonel Vito]";
  6741. mes "Inspect the machines";
  6742. mes "in the pipe zone to the";
  6743. mes "north of this building.";
  6744. mes "Don't dawdle: move out!";
  6745. close;
  6746. }
  6747. else if (aru_vol == 18) {
  6748. mes "[Colonel Vito]";
  6749. mes "Good work. Remember";
  6750. mes "that your first priority is to";
  6751. mes "check the control panel.";
  6752. mes "It needs to be regularly";
  6753. mes "inspected since it controls";
  6754. mes "the camp's energy resources.";
  6755. next;
  6756. mes "["+strcharinfo(0)+"]";
  6757. mes "Yes, sir!";
  6758. next;
  6759. mes "[Colonel Vito]";
  6760. mes "Now it's time for the";
  6761. mes "second training exercise";
  6762. mes "which will strengthen your";
  6763. mes "body. See the dummy in";
  6764. mes "front of you? Practice by";
  6765. mes "chopping it 10 times. Go!";
  6766. changequest 2125,2126;
  6767. set aru_vol,19;
  6768. next;
  6769. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6770. mes "[Colonel Vito]";
  6771. mes "Focus your energy in";
  6772. mes "your yell when you strike!";
  6773. mes "Chop! 10 Times! Do it!";
  6774. close;
  6775. }
  6776. mes "[Colonel Vito]";
  6777. mes "Chop...? It's a hand chop.";
  6778. mes "You strike the enemy with";
  6779. mes "the bottom of your hand";
  6780. mes "like a knife blade. How";
  6781. mes "did you join the army";
  6782. mes "without knowing that?";
  6783. next;
  6784. mes "[Colonel Vito]";
  6785. mes "Focus your energy in";
  6786. mes "your yell when you strike!";
  6787. mes "Chop! 10 Times! Do it!";
  6788. close;
  6789. }
  6790. else if (aru_vol == 20) {
  6791. mes "[Colonel Vito]";
  6792. mes "The more you train,";
  6793. mes "the stronger you become.";
  6794. mes "As you grow stronger, so";
  6795. mes "does Freya's holy troops.";
  6796. mes "Train everyday, and don't";
  6797. mes "you ever slack off!";
  6798. next;
  6799. mes "["+strcharinfo(0)+"]";
  6800. mes "Yes, sir!";
  6801. next;
  6802. mes "[Colonel Vito]";
  6803. mes "That is all for your";
  6804. mes "training. If you have";
  6805. mes "any questions about camp";
  6806. mes "life, go ask Sahedi right";
  6807. mes "outside this building.";
  6808. mes "You are dismissed.";
  6809. next;
  6810. mes "["+strcharinfo(0)+"]";
  6811. mes "(^333333Well... I think";
  6812. mes "I will go back to";
  6813. mes "Sahedi. Hopefully,";
  6814. mes "he'll think of me as";
  6815. mes "a geological researcher";
  6816. mes "instead of as a soldier.^000000)";
  6817. changequest 2126,2127;
  6818. set aru_vol,21;
  6819. close;
  6820. }
  6821. mes "[Colonel Vito]";
  6822. mes "We must be ever";
  6823. mes "vigilant in our training.";
  6824. mes "You can never know when";
  6825. mes "Freya will call on us to fight!";
  6826. close;
  6827. }
  6828. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6829. OnTouch:
  6830. if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
  6831. warp "thor_camp",156,67;
  6832. }
  6833. end;
  6834. }
  6835. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6836. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6837. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6838. OnTouch:
  6839. if (aru_vol == 21) {
  6840. mes "^3355FFThere's a stream of";
  6841. mes "magma running down";
  6842. mes "through a path under";
  6843. mes "the barbed wires.^000000";
  6844. next;
  6845. mes "^3355FFYou can hear the faint";
  6846. mes "sound of hammering, as if";
  6847. mes "iron was being manufactured";
  6848. mes "from deep underground.^000000";
  6849. set aru_vol,22;
  6850. close;
  6851. }
  6852. end;
  6853. }
  6854. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6855. OnTouch:
  6856. if (aru_vol == 22) {
  6857. mes "^3355FFPeople are carrying";
  6858. mes "many heavy wooden boxes";
  6859. mes "imprinted with the stamp";
  6860. mes "of the Schwaltzvalt Republic.";
  6861. mes "These must contain military";
  6862. mes "supplies for the camp.^000000";
  6863. next;
  6864. mes "["+strcharinfo(0)+"]";
  6865. mes "I should go back";
  6866. mes "to Sahedi now.";
  6867. changequest 2127,2128;
  6868. set aru_vol,23;
  6869. close;
  6870. }
  6871. end;
  6872. }
  6873. thor_camp,124,314,1 script Soldier#vol1 939,{
  6874. mes "[Thor Volcano Camp Soldier]";
  6875. mes "Freya, I'm so exhausted!";
  6876. mes "I'm starving to death too!";
  6877. mes "When will we get more rations?";
  6878. close;
  6879. }
  6880. thor_camp,134,309,5 script Soldier#vol2 939,{
  6881. mes "[Thor Volcano Camp Soldier]";
  6882. mes "I hear we'll be eating";
  6883. mes "chicken salad, fried chicken,";
  6884. mes "and Kunlun style chicken for";
  6885. mes "dinner tonight! I wonder who";
  6886. mes "was rich enough to donate";
  6887. mes "so much chicken to us?";
  6888. next;
  6889. mes "[Thor Volcano Camp Soldier]";
  6890. mes "Heheh...";
  6891. mes "I can't wait for dinner!";
  6892. close;
  6893. }
  6894. thor_camp,109,167,3 script Control Panel#vol 111,{
  6895. if (aru_vol == 17) {
  6896. mes "^3355FFThis control panel";
  6897. mes "controls the main power";
  6898. mes "resources for the Thor";
  6899. mes "Volcano camp, helping it";
  6900. mes "run its operations smoothly";
  6901. mes "under the ground.";
  6902. next;
  6903. mes "["+strcharinfo(0)+"]";
  6904. mes "All these pipes with molten";
  6905. mes "rock flowing through them...";
  6906. mes "I guess their heat is what";
  6907. mes "powers this camp. That's";
  6908. mes "actually a smart idea~";
  6909. next;
  6910. mes "^3355FFThe control panel emits";
  6911. mes "faint mechanical noises";
  6912. mes "and seems to be running";
  6913. mes "pretty smoothly. Everything";
  6914. mes "looks to be in working order.";
  6915. next;
  6916. mes "["+strcharinfo(0)+"]";
  6917. mes "No problems here.";
  6918. mes "I guess I can go";
  6919. mes "back to that colonel.";
  6920. changequest 2124,2125;
  6921. set aru_vol,18;
  6922. close;
  6923. }
  6924. end;
  6925. }
  6926. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6927. if (aru_vol == 19) {
  6928. mes "^3355FFIt's a training dummy";
  6929. mes "that looks like it can";
  6930. mes "take a beating. Its chest";
  6931. mes "is marked with the emblem";
  6932. mes "of the Rune-Midgarts Kingdom.^000000";
  6933. next;
  6934. mes "["+strcharinfo(0)+"]";
  6935. mes "Wow...";
  6936. mes "They really hate the";
  6937. mes "Rune-Midgarts Kingdom...";
  6938. mes "(^333333Technically, I shouldn't";
  6939. mes "be doing this. Isn't this";
  6940. mes "considered treason?^000000)";
  6941. next;
  6942. mes "[Colonel Vito]";
  6943. mes "I can't hear you,";
  6944. mes "soldier! Make your";
  6945. mes "voice loud and clear!";
  6946. mes "Now... Execute attack!";
  6947. next;
  6948. mes "["+strcharinfo(0)+"]";
  6949. mes "Yes, sir!";
  6950. next;
  6951. specialeffect EF_HIT2;
  6952. mes "["+strcharinfo(0)+"]";
  6953. mes "One!";
  6954. next;
  6955. specialeffect EF_HIT2;
  6956. mes "["+strcharinfo(0)+"]";
  6957. mes "Two!";
  6958. next;
  6959. specialeffect EF_HIT2;
  6960. mes "["+strcharinfo(0)+"]";
  6961. mes "Three!!";
  6962. next;
  6963. specialeffect EF_HIT2;
  6964. mes "["+strcharinfo(0)+"]";
  6965. mes "Four!";
  6966. next;
  6967. specialeffect EF_HIT2;
  6968. mes "["+strcharinfo(0)+"]";
  6969. mes "Five!!";
  6970. next;
  6971. specialeffect EF_HIT2;
  6972. mes "["+strcharinfo(0)+"]";
  6973. mes "Six!!";
  6974. next;
  6975. specialeffect EF_HIT2;
  6976. mes "["+strcharinfo(0)+"]";
  6977. mes "Seven!!";
  6978. next;
  6979. specialeffect EF_HIT2;
  6980. mes "["+strcharinfo(0)+"]";
  6981. mes "Eight!!";
  6982. next;
  6983. specialeffect EF_HIT2;
  6984. mes "["+strcharinfo(0)+"]";
  6985. mes "Nine!";
  6986. next;
  6987. specialeffect EF_HIT2;
  6988. mes "["+strcharinfo(0)+"]";
  6989. mes "Ten!";
  6990. set aru_vol,20;
  6991. close;
  6992. }
  6993. else if (aru_vol == 20) {
  6994. mes "^3355FF*THUD*^000000";
  6995. specialeffect EF_HIT2;
  6996. emotion ET_HUK, playerattached();
  6997. next;
  6998. mes "[Colonel Vito]";
  6999. mes "Soldier...";
  7000. mes "How many times";
  7001. mes "did I order you to";
  7002. mes "chop the dummy?";
  7003. next;
  7004. mes "["+strcharinfo(0)+"]";
  7005. mes "10 times, sir!";
  7006. next;
  7007. mes "[Colonel Vito]";
  7008. mes "And how many times";
  7009. mes "did you actually";
  7010. mes "chop the dummy?";
  7011. next;
  7012. mes "["+strcharinfo(0)+"]";
  7013. mes "11 times, sir!";
  7014. next;
  7015. mes "[Colonel Vito]";
  7016. mes "Unacceptable!";
  7017. mes "Listen to your orders";
  7018. mes "this time, and do it";
  7019. mes "again properly!";
  7020. set aru_vol,19;
  7021. close;
  7022. }
  7023. }
  7024. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7025. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7026. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7027. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7028. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7029. thor_camp,248,104,5 script Aitra#vol 939,{
  7030. end;
  7031. OnInit:
  7032. disablenpc "Aitra#vol";
  7033. end;
  7034. }
  7035. thor_camp,49,97,3 script High Priest#vol 933,{
  7036. mes "^3355FFYou'd better not";
  7037. mes "do anything too";
  7038. mes "conspicuous in";
  7039. mes "front of him.^000000";
  7040. close;
  7041. }
  7042. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7043. mes "^3355FFYou'd better not";
  7044. mes "do anything too";
  7045. mes "conspicuous in";
  7046. mes "front of him.^000000";
  7047. close;
  7048. }
  7049. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7050. mes "^3355FFYou'd better not";
  7051. mes "do anything too";
  7052. mes "conspicuous in";
  7053. mes "front of him.^000000";
  7054. close;
  7055. }
  7056. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7057. mes "^3355FFYou'd better not";
  7058. mes "do anything too";
  7059. mes "conspicuous in";
  7060. mes "front of him.^000000";
  7061. close;
  7062. }
  7063. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7064. emotion ET_CRY;
  7065. mes "[Soldier]";
  7066. mes "Oh Freya...";
  7067. mes "Bless this Old Blue Box";
  7068. mes "so that I don't get anything";
  7069. mes "lame again. I am so tired";
  7070. mes "of getting arrows from these...";
  7071. close;
  7072. }
  7073. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7074. mes "[Soldier]";
  7075. mes "Ah, time to";
  7076. mes "go to work.";
  7077. next;
  7078. mes "[Soldier]";
  7079. mes "What th-?!";
  7080. mes "Something smells";
  7081. mes "like sweaty socks that";
  7082. mes "haven't been washed!";
  7083. close;
  7084. }
  7085. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7086. mes "[Soldier]";
  7087. mes "Yo-ho! Yo-ho!";
  7088. close;
  7089. }
  7090. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7091. mes "[Soldier]";
  7092. mes "I guess I need to go";
  7093. mes "on Guardian polishing";
  7094. mes "duty. Those things are";
  7095. mes "so huge, and I gotta";
  7096. mes "clean up about twenty...";
  7097. close;
  7098. }
  7099. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7100. mes "^3355FFThere are many guardians";
  7101. mes "here in different stages";
  7102. mes "of disassembly. It looks";
  7103. mes "like they're all in the";
  7104. mes "middle of being repaired.^000000";
  7105. close;
  7106. }
  7107. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7108. mes "[Soldier]";
  7109. mes "Aren't you the one from";
  7110. mes "the geological research";
  7111. mes "center? There's nothing";
  7112. mes "for you here, we're just";
  7113. mes "performing maintenance";
  7114. mes "on these guardians.";
  7115. close;
  7116. }
  7117. thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{
  7118. mes "[Soldier]";
  7119. mes "Why am I always";
  7120. mes "stationed here?!";
  7121. mes "No one ever comes";
  7122. mes "here! Nobody!";
  7123. close;
  7124. }
  7125. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7126. OnTouch_:
  7127. if (rachel_camel < 24) {
  7128. warp "que_thor",65,55;
  7129. end;
  7130. }
  7131. warp "que_thor",182,55;
  7132. end;
  7133. }
  7134. que_thor,69,56,0 script #tov_1 45,2,2,{
  7135. OnTouch_:
  7136. warp "thor_v02",146,84;
  7137. end;
  7138. }
  7139. que_thor,187,56,0 script #tov_2 45,2,2,{
  7140. OnTouch_:
  7141. warp "thor_v02",146,84;
  7142. end;
  7143. }
  7144. thor_camp,62,98,0 script #volbq -1,5,5,{
  7145. OnTouch:
  7146. mes "^3355FFThere is an old man";
  7147. mes "in high priest robes";
  7148. mes "in front of you.^000000";
  7149. next;
  7150. mes "^3355FFYou'd better not";
  7151. mes "do anything too";
  7152. mes "conspicuous in";
  7153. mes "front of him.^000000";
  7154. close;
  7155. }
  7156. thor_camp,246,191,3 script Guard#goto 939,{
  7157. mes "[Guard]";
  7158. mes "What now?";
  7159. mes "Can't you see I'm busy?";
  7160. next;
  7161. if (select("Let me go out.:I'm sorry.") == 1) {
  7162. mes "[Guard]";
  7163. mes "Hurry up, and get out!";
  7164. close2;
  7165. warp "que_thor",145,60;
  7166. end;
  7167. }
  7168. mes "[Guard]";
  7169. mes "If you're sorry,";
  7170. mes "stop bugging me!";
  7171. close;
  7172. }
  7173. veins,302,166,0 script #whoau -1,2,2,{
  7174. OnTouch_:
  7175. mes "[House Owner]";
  7176. mes "Wh-who the hell";
  7177. mes "are you? Honey!";
  7178. mes "There's this...";
  7179. mes "person in our home!";
  7180. next;
  7181. mes "^3355FFHubbie never came.";
  7182. mes "Nobody messes with";
  7183. mes ""+strcharinfo(0)+". Nobody.^000000";
  7184. close;
  7185. }
  7186. ve_in,235,135,5 script Bartender#ve 947,{
  7187. mes "[Bartender]";
  7188. mes "Welcome to our tavern.";
  7189. mes "Please, have a seat.";
  7190. mes "Let me bring you a";
  7191. mes "glass of ice water first.";
  7192. close;
  7193. }
  7194. ve_in,237,131,1 script Female Customer#ve1 940,{
  7195. mes "[Female Customer]";
  7196. mes "Bartender, aren't any of";
  7197. mes "your regulars nice young";
  7198. mes "men? You know, I've been";
  7199. mes "pretty lonely lately...";
  7200. next;
  7201. if (Sex == SEX_FEMALE) {
  7202. mes "[Bartender]";
  7203. mes "Haha, well,";
  7204. mes "I'm not so sure..";
  7205. next;
  7206. mes "[Bartender]";
  7207. mes "How about... me?";
  7208. next;
  7209. mes "[Female Customer]";
  7210. mes "Hmpf...";
  7211. next;
  7212. mes "[Bartender]";
  7213. mes "Oh, come on!";
  7214. mes "I was kidding~";
  7215. emotion ET_CRY;
  7216. close;
  7217. }
  7218. mes "[Bartender]";
  7219. mes "Haha, well,";
  7220. mes "I'm not so sure..";
  7221. mes "What about this nice";
  7222. mes "young adventurer here?";
  7223. next;
  7224. mes "["+strcharinfo(0)+"]";
  7225. mes "Meee?";
  7226. emotion ET_PROFUSELY_SWEAT, playerattached();
  7227. next;
  7228. mes "[Female Customer]";
  7229. mes "Mmm...";
  7230. mes "Not my style.";
  7231. emotion ET_THINK, playerattached();
  7232. close;
  7233. }
  7234. ve_in,239,107,1 script Male Customer#ve2 943,{
  7235. mes "[Male Customer]";
  7236. mes "How can that ugly old";
  7237. mes "man have girls hanging";
  7238. mes "off his arms when I just";
  7239. mes "got dumped by my girlfriend";
  7240. mes "and ditched by all my friends?!";
  7241. next;
  7242. mes "[Male Customer]";
  7243. mes "Oh, alcohol...";
  7244. mes "Right now, you're";
  7245. mes "my only friend in";
  7246. mes "all the world...";
  7247. mes "A toast... To drinking!";
  7248. specialeffect EF_ASPERSIO;
  7249. close;
  7250. }