quests_lutie.txt 11 KB

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  1. //===== rAthena Script =======================================
  2. //= Quest NPCs related to Lutie
  3. //===== By: ==================================================
  4. //= TonyMan & Samuray22
  5. //===== Current Version: =====================================
  6. //= 1.3b
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Blush, Cake Hat, Candle, Chef Hat, Raccoon Hat, Rainbow Eggshell,
  11. //= Spore Hat, Wonder Nutshell Quests
  12. //===== Additional Comments: =================================
  13. //= 1.1 Optimized [Lupus]
  14. //= 1.2 Fixed Chef Hat items [Lupus]
  15. //= 1.3 Update NPC to the Official One. [Samuray22]
  16. //= 1.3a Changed item names to item IDs. [Samuray22]
  17. //= 1.3b Removed a scrap " left in a delitem. [L0ne_W0lf]
  18. //= 1.4 Updated NPCs once again. [L0ne_W0lf]
  19. //============================================================
  20. xmas,117,295,4 script Vending Machine Man 704,{
  21. mes "[Titicupe]";
  22. mes "Hmm...?";
  23. mes "I, Titicupe, esteemed manager of the Toy Factory and genius inventor, has done it again! I've just created the world's most sophisticated vending machine!";
  24. next;
  25. switch(select("Talk to him about the Vending Machine:Items in the Vending Machine:Stop talking")) {
  26. case 1:
  27. mes "[Titicupe]";
  28. mes "Can you see the little snowman to the left side of me? Can you? If you look at his mouth closely, you'll see that it's been built quite largely. You might say, a bit too large for normal purposes...";
  29. next;
  30. mes "[Titicupe]";
  31. mes "You see, that snowman is actually an amazing vending machine that I invented out of my blood, sweat, tears and snow.";
  32. next;
  33. mes "[Titicupe]";
  34. mes "You can put all sorts of things inside its mouth, and if you insert the right items, you'll get some hats in return...";
  35. next;
  36. mes "[Titicupe]";
  37. mes "Fashionable hats that you've always dreamed of wearing...! Bwahahahaha~!";
  38. next;
  39. mes "[Titicupe]";
  40. mes "Oh, this creation of mine is so magnificent!";
  41. emotion ET_CHUPCHUP;
  42. next;
  43. mes "[Titicupe]";
  44. mes "And the headgears--! I... I can't contain myself!";
  45. next;
  46. mes "^3355FFToy factory manager Titicupe jumps and convulses with joy. Clearly he's insane, but it may be possible that he may be brilliant.^000000";
  47. emotion ET_SURPRISE;
  48. close;
  49. case 2:
  50. mes "[Titicupe]";
  51. mes "Oh right! You need to know what kind of items to put into the Vending Machine to get what you want, yes? Go ahead... Ask me~";
  52. emotion ET_AHA;
  53. next;
  54. switch(select("Raccoon Hat:Spore Hat:Wonder Nutshell:Ranbow Eggshell:Blush:Chef Hat:Candle:Cake Hat:End Conversation")) {
  55. case 1:
  56. mes "[Titicupe]";
  57. mes "Raccoon Hat?";
  58. mes "1 Kitty Band";
  59. mes "20 Dragon Scale";
  60. mes "200 Tough Scalelike Stem";
  61. mes "300 Sea-otter Fur";
  62. break;
  63. case 2:
  64. mes "[Titicupe]";
  65. mes "Spore Hat?";
  66. mes "850 Poison Spore";
  67. mes "300 Burnt Tree";
  68. mes "1 Tongue";
  69. break;
  70. case 3:
  71. mes "[Titicupe]";
  72. mes "Wonder Nutshell?";
  73. mes "1 Nut Shell";
  74. mes "500 Wing of Dragonfly";
  75. break;
  76. case 4:
  77. mes "[Titicupe]";
  78. mes "Rainbow Eggshell?";
  79. mes "1 Egg Shell";
  80. mes "1 Cobaltblue Dyestuffs";
  81. mes "50 Claw of Desert Wolf";
  82. break;
  83. case 5:
  84. mes "[Titicupe]";
  85. mes "Blush?!";
  86. mes "You!";
  87. mes "You know something...";
  88. mes "Heh heh~ Anyway";
  89. mes "100 Alice's Apron";
  90. break;
  91. case 6:
  92. mes "[Titicupe]";
  93. mes "Chef Hat?";
  94. mes "120 Piece of Cake";
  95. mes "1 White Dyestuffs";
  96. mes "330 Feather";
  97. mes "450 Dragon Scale";
  98. break;
  99. case 7:
  100. mes "[Titicupe]";
  101. mes "Candle?";
  102. mes "1 Bomb Wick";
  103. mes "50 Matchstick";
  104. mes "100 Royal Jelly";
  105. break;
  106. case 8:
  107. mes "[Titicupe]";
  108. mes "Cake Hat?";
  109. mes "10 Candy";
  110. mes "5 Candy Cane";
  111. mes "15 Well-baked Cookie";
  112. mes "20 Piece Of Cake";
  113. mes "10 Steel";
  114. break;
  115. case 9:
  116. mes "[Titicupe]";
  117. mes "Ask me anytime. Those kinds of questions are no problem for geniuses like me!";
  118. }
  119. next;
  120. mes "[Titicupe]";
  121. mes "So happy!!";
  122. mes "I'm a genius~!";
  123. mes "Ho ho ho";
  124. mes "Ho ho ho ho!";
  125. close;
  126. case 3:
  127. mes "[Titicupe]";
  128. mes "Sometimes, I can't believe how magnificent this invention of mine is...!";
  129. next;
  130. mes "[Titicupe]";
  131. mes "I...";
  132. mes "I love you";
  133. mes "Mister Snowman";
  134. mes "Vending Machine.";
  135. emotion ET_CHUPCHUP;
  136. next;
  137. mes "^3355FFToy factory manager Titicupe begins to jump around and emit screams of unbridled ecstacy. At this point, it's not difficult to doubt his sanity, as well as his genius.";
  138. close;
  139. }
  140. }
  141. xmas,115,297,4 script Vending Machine 111,{
  142. mes "[Audi]";
  143. mes "^555555Exciting item vending machine. Invented by great Titicupe. Select the desired item and place required items into snowmouth receptacle.^000000";
  144. next;
  145. switch(select("^FF3355Notice (Must Read)^000000:Raccoon Hat:Spore Hat:Wonder Nutshell:Rainbow Eggshell:Blush:Chef Hat:Candle:Cake Hat:Cancel")) {
  146. case 1:
  147. mes "[Audi]";
  148. mes "Hi~ !";
  149. mes "I need to tell you one important thing. This vending machine is not equipped to differentiate between special items and ordinary items.";
  150. next;
  151. mes "[Audi]";
  152. mes "So if you use an item that has been ^FF3355upgraded, or has a card compounded to it^000000, any cards or upgrades will be lost in creating the new item.";
  153. next;
  154. mes "[Audi]";
  155. mes "So when you try to exchange and generate items, please put all the valuable items you won't be using into the Kafra Storage.";
  156. next;
  157. mes "[Audi]";
  158. mes "Please keep this in mind because this Vending Machine does not provide any returns, refunds or exchanges.";
  159. next;
  160. mes "[Audi]";
  161. mes "Have a great time!";
  162. mes "Thank you!";
  163. close;
  164. case 2:
  165. if ((countitem(2213) > 0) && (countitem(1036) > 19) && (countitem(7012) > 199) && (countitem(7065) > 299)) {
  166. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  167. next;
  168. delitem 2213,1; //Cat_Hairband
  169. delitem 1036,20; //Dragon_Scale
  170. delitem 7012,200; //Tough_Scalelike_Stem
  171. delitem 7065,300; //Sea_Otter_Leather
  172. emotion ET_O;
  173. mes "^3355FF*Vroooooom~~*";
  174. mes "*Bzzzzzt*";
  175. mes "*choogachooga*";
  176. mes "*Kapang!*^000000";
  177. getitem 5033,1; // Smokie_Hat
  178. next;
  179. mes "[Audi]";
  180. mes "^555555Thank you for coming by.";
  181. mes "Please come again!";
  182. mes "Oh, and tell a friend!^000000";
  183. close;
  184. }
  185. break;
  186. case 3:
  187. if ((countitem(7033) > 849) && (countitem(7068) > 299) && (countitem(1015) > 0)) {
  188. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  189. next;
  190. delitem 7033,850; //Poison_Spore
  191. delitem 7068,300; //Burn_Tree
  192. delitem 1015,1; //Thin_N'_Long_Tongue
  193. emotion ET_O;
  194. mes "^3355FF*Vroooooom~~*";
  195. mes "*Bzzzzzt*";
  196. mes "*choogachooga*";
  197. mes "*Kapang!*";
  198. mes "*Wek Wek*^000000";
  199. getitem 5029,1; // Spore_Hat
  200. next;
  201. mes "^555555Thank you for coming by.";
  202. mes "Please come again!";
  203. mes "Oh, and tell a friend!^000000";
  204. close;
  205. }
  206. break;
  207. case 4:
  208. if ((countitem(5037) > 0) && (countitem(7064) > 499)) {
  209. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  210. next;
  211. delitem 5037,1; //Fruit_Shell
  212. delitem 7064,500; //Dragon_Fly_Wing
  213. mes "^3355FF*Vroooooom~~*";
  214. mes "*Bzzzzzt*";
  215. mes "*choogachooga*";
  216. mes "*Kapang!*";
  217. mes "*BeepBoopBeepBoop*";
  218. mes "*Beeeeeeoop*^000000";
  219. emotion ET_O;
  220. getitem 5050,1; // Mystery_Fruit_Shell
  221. next;
  222. mes "[Audi]";
  223. mes "^555555Thank you for coming by.";
  224. mes "Please come again!";
  225. mes "Oh, and tell a friend!^000000";
  226. close;
  227. }
  228. break;
  229. case 5:
  230. if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){
  231. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  232. next;
  233. delitem 5015,1; //Egg_Shell
  234. delitem 978,1; //Cobaltblue_Dyestuffs
  235. delitem 7030,50; //Claw_Of_Desert_Wolf
  236. emotion ET_O;
  237. mes "^3355FF*Vroooooom~~*";
  238. mes "*Bzzzzzt*";
  239. mes "*choogachooga*";
  240. mes "*OoooEeeeeeee~*^000000";
  241. getitem 5039,1; // Mottled_Egg_Shell
  242. next;
  243. mes "[Audi]";
  244. mes "^555555Thank you for coming by.";
  245. mes "Please come again!";
  246. mes "Oh, and tell a friend!^000000";
  247. close;
  248. }
  249. break;
  250. case 6:
  251. if (countitem(7047) > 99) {
  252. mes "^3355FFYou gingerly place all 100 Aprons into the snowman's mouth.^000000";
  253. next;
  254. delitem 7047,100; //Alice's_Apron
  255. emotion ET_O;
  256. mes "^3355FF*Vroooooom~~*";
  257. mes "*Bzzzzzt*";
  258. mes "*choogachooga*";
  259. mes "*Kapang!*";
  260. mes "*ChoopChoop*";
  261. mes "*Chaaawah!*^000000";
  262. getitem 5040,1; // Blush
  263. mes "[Audi]";
  264. mes "^555555Thank you for coming by.";
  265. mes "Please come again!";
  266. mes "Oh, and tell a friend!^000000";
  267. next;
  268. mes "[Titicupe]";
  269. mes "You got Blush?! Huh. I guess you really like looking glamourous~! I bet you really appreciate my genius now, huh?";
  270. close;
  271. }
  272. break;
  273. case 7:
  274. if ((countitem(539) > 119) && (countitem(982) > 0) && (countitem(949) > 329) && (countitem(1036) > 449)) {
  275. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  276. next;
  277. delitem 539,120; //Piece_Of_Cake
  278. delitem 982,1; //White_Dyestuffs
  279. delitem 949,330; //Feather
  280. delitem 1036,450; //Dragon_Scale
  281. emotion ET_O;
  282. mes "^3355FF*Vroooooom~~*";
  283. mes "*Bzzzzzt*";
  284. mes "*choogachooga*";
  285. mes "*Kapang!*";
  286. mes "*Muuuuuuugeeee*^000000";
  287. getitem 5026,1; // Hat_Of_Cook
  288. next;
  289. mes "[Audi]";
  290. mes "^555555Thank you for coming by.";
  291. mes "Please come again!";
  292. mes "Oh, and tell a friend!^000000";
  293. close;
  294. }
  295. break;
  296. case 8:
  297. if ((countitem(2279) > 0) && (countitem(7035) > 49) && (countitem(526) > 99)) {
  298. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  299. next;
  300. delitem 2279,1; //Bomb_Wick
  301. delitem 7035,50; //Matchstick
  302. delitem 526,100; //Royal_Jelly
  303. emotion ET_O;
  304. mes "^3355FF*Vroooooom~~*";
  305. mes "*Bzzzzzt*";
  306. mes "*choogachooga*";
  307. mes "*Kapang!*^000000";
  308. getitem 5028,1; // Candle
  309. next;
  310. mes "[Audi]";
  311. mes "^555555Thank you for coming by.";
  312. mes "Please come again!";
  313. mes "Oh, and tell a friend!^000000";
  314. close;
  315. }
  316. break;
  317. case 9:
  318. if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) {
  319. mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
  320. next;
  321. delitem 529,10; //Candy
  322. delitem 530,5; //Candy_Striper
  323. delitem 538,15; //Well_Baked_Cookie
  324. delitem 539,20; //Piece_Of_Cake
  325. delitem 999,10; //Steel
  326. emotion ET_O;
  327. mes "^3355FF*Vroooooom~~*";
  328. mes "*Bzzzzzt*";
  329. mes "*choogachooga*";
  330. mes "*Kapang!*^000000";
  331. getitem 5024,1; // Hat_Of_Cake
  332. next;
  333. mes "[Audi]";
  334. mes "^555555Thank you for coming by.";
  335. mes "Please come again!";
  336. mes "Oh, and tell a friend!^000000";
  337. close;
  338. }
  339. break;
  340. case 10:
  341. mes "[Audi]";
  342. mes "^555555Please...";
  343. mes "Insert...";
  344. mes "Items.^000000";
  345. close;
  346. }
  347. emotion ET_X;
  348. mes "[Audi]";
  349. mes "^555555Error Error!";
  350. mes "Incorrect items!^000000";
  351. next;
  352. mes "[Titicupe]";
  353. mes "I...";
  354. mes "I guess a lot of people would do anything to get their hands on some Blush.";
  355. close;
  356. }