quests_lighthalzen.txt 312 KB

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  1. //===== rAthena Script =======================================
  2. //= Quest NPCs located in Lighthalzen
  3. //===== Description: =========================================
  4. //= Quests related to Lighthalzen City.
  5. //===== Changelogs: ==========================================
  6. //= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
  7. //= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
  8. //= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
  9. //= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box
  10. //= You can't finish the quest. (bugreport:1798) [Samuray22]
  11. //= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
  12. //= Changed temp char vars to normal vars, that unset at end.
  13. //= Tube just makes sure you have 1 or more permits.
  14. //= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
  15. //= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
  16. //= Replaced effect numerics with constants.
  17. //= 4.5 Official Gangster Alert script. [Gepard]
  18. //= 4.6 Added quest log entries for:
  19. //= - Cursed Spirit Quest
  20. //= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
  21. //= 4.8 Fixed Cursed Spirit Quest EXP reward. [Euphy]
  22. //= 4.9 Fixed incorrect use of 'close'. [Joseph]
  23. //= 5.0 Updated RE/Pre-RE EXP. [Euphy]
  24. //= 5.1 Added GM management NPCs. [Euphy]
  25. //= 5.2 Fixed some quest log issues. [Capuche]
  26. //============================================================
  27. // Gangster Alert [Official Conversion]
  28. //============================================================
  29. lighthalzen,1,1,0 script Law Enforcement -1,{
  30. end;
  31. OnEnable:
  32. mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
  33. initnpctimer;
  34. for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
  35. monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
  36. end;
  37. OnTimer220000:
  38. killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
  39. mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
  40. set $@Lhz_Gangster_Alert, 0;
  41. stopnpctimer;
  42. end;
  43. OnMyMobDead:
  44. end;
  45. }
  46. lighthalzen,267,200,3 script Guard#lhz01 868,{
  47. if (countitem(7350) > 0) {
  48. mes "[Guard]";
  49. mes "Hold it right th--!";
  50. mes "Oh. I'm sorry. I didn't";
  51. mes "realize you were carrying";
  52. mes "a pass and had authorization.";
  53. close2;
  54. warp "lighthalzen",303,229;
  55. end;
  56. }
  57. if ($@Lhz_Gangster_Alert >= 100) {
  58. mes "[Guard]";
  59. mes "Recently too many people";
  60. mes "have been traveling between";
  61. mes "Uptown and the ghetto, so";
  62. mes "we've heightened security";
  63. mes "around here. But how can";
  64. mes "so many sneak through us?";
  65. close;
  66. }
  67. if ($@Lhz_Gangster_Alert > 14) {
  68. mes "[Guard]";
  69. mes "Recently too many people";
  70. mes "have been traveling between";
  71. mes "Uptown and the ghetto, so";
  72. mes "we've heightened security";
  73. mes "around here. But how can";
  74. mes "so many sneak through us?";
  75. donpcevent "Law Enforcement::OnEnable";
  76. set $@Lhz_Gangster_Alert, 100;
  77. close;
  78. }
  79. if (gettime(DT_HOUR) >= 22 || gettime(DT_HOUR) < 2) {
  80. mes "[Guard]";
  81. mes "Zzzz... Zzz...";
  82. mes "ZZZzzzzzzzzzz...";
  83. next;
  84. mes "^3355FFThis guard is";
  85. mes "dozing off, so this is";
  86. mes "the perfect opportunity";
  87. mes "to sneak past him.^000000";
  88. close2;
  89. set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
  90. warp "lighthalzen",303,229;
  91. end;
  92. }
  93. if (rand(1,6) == 3) {
  94. mes "^3355FFThe guard seems distracted";
  95. mes "and is looking elsewhere. Now's";
  96. mes "your chance to sneak past him!^000000";
  97. close2;
  98. set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
  99. warp "lighthalzen",303,229;
  100. end;
  101. }
  102. else {
  103. mes "[Guard]";
  104. mes "Hold it right there!";
  105. mes "I can't permit anyone";
  106. mes "to enter the slums.";
  107. mes "Go back to where you";
  108. mes "came from, adventurer!";
  109. close;
  110. }
  111. }
  112. lighthalzen,294,223,7 script Guard#lhz02 868,{
  113. if (countitem(7350) > 0) {
  114. mes "[Guard]";
  115. mes "Hold it right th--!";
  116. mes "Oh. I'm sorry. I didn't";
  117. mes "realize you were carrying";
  118. mes "a pass and had authorization.";
  119. close2;
  120. warp "lighthalzen",260,199;
  121. end;
  122. }
  123. if ($@Lhz_Gangster_Alert >= 100) {
  124. mes "[Guard]";
  125. mes "Recently too many people";
  126. mes "have been traveling between";
  127. mes "Uptown and the ghetto, so";
  128. mes "we've heightened security";
  129. mes "around here. But how can";
  130. mes "so many sneak through us?";
  131. close;
  132. }
  133. if ($@Lhz_Gangster_Alert > 14) {
  134. mes "[Guard]";
  135. mes "Recently too many people";
  136. mes "have been traveling between";
  137. mes "Uptown and the ghetto, so";
  138. mes "we've heightened security";
  139. mes "around here. But how can";
  140. mes "so many sneak through us?";
  141. donpcevent "Law Enforcement::OnEnable";
  142. set $@Lhz_Gangster_Alert, 100;
  143. close;
  144. }
  145. if (gettime(DT_HOUR) >= 22 || gettime(DT_HOUR) < 2) {
  146. mes "[Guard]";
  147. mes "Zzzz... Zzz...";
  148. mes "ZZZzzzzzzzzzz...";
  149. next;
  150. mes "^3355FFThis guard is";
  151. mes "dozing off, so this is";
  152. mes "the perfect opportunity";
  153. mes "to sneak past him.^000000";
  154. close2;
  155. set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
  156. warp "lighthalzen",260,199;
  157. end;
  158. }
  159. if (rand(1,6) == 3) {
  160. mes "^3355FFThe guard seems distracted";
  161. mes "and is looking elsewhere. Now's";
  162. mes "your chance to sneak past him!^000000";
  163. close2;
  164. set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
  165. warp "lighthalzen",260,199;
  166. end;
  167. }
  168. else {
  169. mes "[Guard]";
  170. mes "Hold it right there!";
  171. mes "I can't permit anyone to";
  172. mes "enter Uptown Lighthalzen!";
  173. mes "If you don't have a pass,";
  174. mes "then move on out of here!";
  175. close;
  176. }
  177. }
  178. // Cube Room Quest
  179. //============================================================
  180. lighthalzen,341,224,3 script Fishbone 868,{
  181. // Quest is finished.
  182. if (MISC_QUEST&512) {
  183. mes "[Fishbone]";
  184. mes "Oh hey, it's you!";
  185. mes "Now, listen. If you wanna";
  186. mes "get into Regenschirm again,";
  187. mes "you gotta enter that Sewer Pipe";
  188. mes "that's like, northeast from me.";
  189. mes "It's gross, but you gotta...";
  190. next;
  191. mes "[Fishbone]";
  192. mes "Anyway, good luck in";
  193. mes "whatever it is you're doing";
  194. mes "here in Lighthazlen. Oh, and";
  195. mes "be real careful! Something";
  196. mes "shadier than me is going";
  197. mes "on in this big city~";
  198. close;
  199. }
  200. // Apparently if the boss quest progress is at 6, you skip the level requirement.
  201. if (lhz_boss == 6 || BaseLevel >= 60) {
  202. if (lhz_sincube == 0) {
  203. mes "[Fishbone]";
  204. mes "What...?";
  205. mes "Is there something";
  206. mes "on my face? Quit looking";
  207. mes "at me and let me do my work.";
  208. lhz_sincube = 1;
  209. close;
  210. }
  211. if (lhz_sincube == 1) {
  212. mes "[Fishbone]";
  213. mes "Hey. Hey you.";
  214. mes "You're still looking";
  215. mes "at me. Quit it. I'm busy";
  216. mes "here and you're bothering me.";
  217. lhz_sincube = 2;
  218. close;
  219. }
  220. if (lhz_sincube == 2) {
  221. mes "[Fishbone]";
  222. mes "Seriously, you are";
  223. mes "starting to really get";
  224. mes "on my nerves! What could";
  225. mes "you possibly want from me?!";
  226. next;
  227. mes "[" + .@player_name$ + "]";
  228. mes "Nothing really.";
  229. mes "I just feel like";
  230. mes "watching you work.";
  231. mes "What exactly are you";
  232. mes "doing anyway, huh?";
  233. next;
  234. mes "[Fishbone]";
  235. mes "Hey! If I could just show";
  236. mes "you what I'm doing, I wouldn't";
  237. mes "be so uptight about you looking";
  238. mes "at what I'm doing, now would I?";
  239. next;
  240. mes "[" + .@player_name$ + "]";
  241. mes "Nah...";
  242. mes "I just think";
  243. mes "you're uptight";
  244. mes "in general.";
  245. next;
  246. mes "[Fishbone]";
  247. mes "Muthafruit!";
  248. mes "So you're just";
  249. mes "gonna sit and watch";
  250. mes "me all day?! Fine! Then";
  251. mes "I'll just ignore you, jerk!";
  252. next;
  253. mes "[Fishbone]";
  254. mes "...";
  255. mes "......";
  256. mes "Damn it!";
  257. mes "This is really";
  258. mes "ticking me off! Why";
  259. mes "don't you go away?!";
  260. next;
  261. mes "[" + .@player_name$ + "]";
  262. mes "Well, I was also";
  263. mes "wondering why you're";
  264. mes "working in a place that's";
  265. mes "so, um... depressing.";
  266. next;
  267. mes "[Fishbone]";
  268. mes "Alright, fine!";
  269. mes "But once I tell you";
  270. mes "what I do here, you're";
  271. mes "outta here! Okay? Now,";
  272. mes "your lips are frickin' sealed.";
  273. mes "See, what I do is kinda illegal.";
  274. next;
  275. mes "[Fishbone]";
  276. mes "I provide routes that let";
  277. mes "people enter Lighthalzen,";
  278. mes "or even go anywhere in this";
  279. mes "city, without authorization.";
  280. mes "Hell, I could even get you";
  281. mes "into that Laboratory...";
  282. next;
  283. mes "[" + .@player_name$ + "]";
  284. mes "W-wait!";
  285. mes "Laboratory?!";
  286. mes "Are you serious?";
  287. mes "Can you get me";
  288. mes "into that place?";
  289. next;
  290. mes "[Fishbone]";
  291. mes "Sonuva--You're not";
  292. mes "gonna leave me alone,";
  293. mes "are you? Look, you seem";
  294. mes "okay, even if you are kinda";
  295. mes "stubborn, kid. But I don't trust";
  296. mes "or serve strangers, period.";
  297. next;
  298. mes "[" + .@player_name$ + "]";
  299. mes "But isn't there";
  300. mes "anything I can do";
  301. mes "so you can help me";
  302. mes "get into the Laboratory?";
  303. next;
  304. mes "[Fishbone]";
  305. mes "No way, no how.";
  306. mes "No matter how much you";
  307. mes "beg, I can't take a chance";
  308. mes "and just trust anyone who";
  309. mes "wants to know a secret";
  310. mes "route. Now get outta here!";
  311. lhz_sincube = 3;
  312. close;
  313. }
  314. if (lhz_sincube == 3) {
  315. mes "[" + strcharinfo(0) + "]";
  316. mes "Please...";
  317. mes "Please tell me";
  318. mes "how I can get inside";
  319. mes "the Laboratory. I'm...";
  320. mes "I'm begging you!";
  321. next;
  322. mes "[Fishbone]";
  323. mes "No! Now shaddup";
  324. mes "and stop begging, okay?";
  325. mes "You're only embarassing";
  326. mes "yourself! Good grief...";
  327. lhz_sincube = 4;
  328. close;
  329. }
  330. if (lhz_sincube == 4) {
  331. .@player_name$ = strcharinfo(0);
  332. mes "[" + .@player_name$ + "]";
  333. mes "Why won't you";
  334. mes "heeeeelp meee?";
  335. mes "Pleeeeeeeease~";
  336. mes "You're the only one";
  337. mes "who knoooooows~";
  338. next;
  339. mes "[Fishbone]";
  340. mes "Yeesh, you're a nutty";
  341. mes "kid. Look, ''no'' means";
  342. mes "''no.'' That's it. That's";
  343. mes "final. How many times do";
  344. mes "you gotta make me spell it out?";
  345. next;
  346. mes "[" + .@player_name$ + "]";
  347. mes "But there's gotta";
  348. mes "be something I can";
  349. mes "do so you'll help me?";
  350. mes "Th-that's the way i-it";
  351. mes "always w-works. You";
  352. mes "can't just-- You c-can't...";
  353. next;
  354. mes "[Fishbone]";
  355. mes "Alright, you got me.";
  356. mes "But if I'm gonna risk";
  357. mes "my life to help you get";
  358. mes "into that Laboratory I want";
  359. mes "something in return. Okay?";
  360. next;
  361. mes "[Fishbone]";
  362. mes "All you need to do is";
  363. mes "come back here with";
  364. mes "^FF000071,381,305,294,921,000 zeny^000000.";
  365. mes "Then I'll give you all the help";
  366. mes "you need. Alright, good luck";
  367. mes "to you, brave adventurer.";
  368. next;
  369. mes "[" + .@player_name$ + "]";
  370. mes "You're joking right?!";
  371. mes "There's no way I can ever";
  372. mes "get that much zeny! I'd...";
  373. mes "I'd have to at least take";
  374. mes "over the world or, or...";
  375. next;
  376. mes "[Fishbone]";
  377. mes "Good point.";
  378. mes "Fine, maybe that";
  379. mes "price is a little high.";
  380. mes "I'll just cut it in half,";
  381. mes "then. Still want my";
  382. mes "help? Then bring me...";
  383. next;
  384. mes "[Fishbone]";
  385. mes " ";
  386. mes " ";
  387. mes "...^FF000020 Jellopy^000000.";
  388. next;
  389. mes "[Fishbone]";
  390. mes "Gosh.";
  391. mes "It's like I'm";
  392. mes "doing this for free...";
  393. next;
  394. if (select( "Okay.", "No! It's impossible!" ) == 1) {
  395. mes "[Fishbone]";
  396. mes "Alright, then";
  397. mes "bring me back a";
  398. mes "total of 20 Jellopy.";
  399. mes "But you gotta have";
  400. mes "exactly 20 Jellopy on";
  401. mes "you, okay? Seeya pal~";
  402. lhz_sincube = 5;
  403. setquest 12014;// More missions
  404. close;
  405. }
  406. mes "[Fishbone]";
  407. mes "What are you--";
  408. mes "Okay, now you're the";
  409. mes "one who's joking around.";
  410. mes "Look, it's either bring me";
  411. mes "20 Jellopy or 71,381,3--";
  412. mes "whatever number I said-- zeny!";
  413. close;
  414. }
  415. if (lhz_sincube == 5) {
  416. mes "[Fishbone]";
  417. mes "So...";
  418. mes "Did you bring";
  419. mes "the stuff?";
  420. next;
  421. switch( select( "I'm still working on it.", "Here you go!", "Um... Stuff?" ) ) {
  422. case 1:
  423. mes "[Fishbone]";
  424. mes "Still working on it?";
  425. mes "Okay, I know I didn't";
  426. mes "ask you for very much,";
  427. mes "but gimme some respect";
  428. mes "and get serious about it!";
  429. mes "It's 20 friggin' Jellopies!";
  430. close;
  431. case 2:
  432. if (countitem(909) < 20) {
  433. mes "[Fishbone]";
  434. mes "Uh...";
  435. mes "I said 20 Jellopies,";
  436. mes "didn't I? This ain't";
  437. mes "enough pal, so go out";
  438. mes "and get some more!";
  439. close;
  440. }
  441. mes "[Fishbone]";
  442. mes "Ooh. Hey, good work.";
  443. mes "Okay, I can see you're";
  444. mes "the reliable type. A deal";
  445. mes "is a deal, so I'll tell you";
  446. mes "how you can get inside";
  447. mes "that Laboratory.";
  448. next;
  449. mes "[Fishbone]";
  450. mes "Now, if you're wondering";
  451. mes "why I don't got much qualm";
  452. mes "against helping you, it's";
  453. mes "because I used to work in";
  454. mes "the Laboratory... But then";
  455. mes "they laid me off unfairly.";
  456. next;
  457. mes "[Fishbone]";
  458. mes "Anyway, anything I can";
  459. mes "do to cause them trouble";
  460. mes "is good in my book. Let me";
  461. mes "get some stuff ready and";
  462. mes "then I'll tell you what you";
  463. mes "really need to know.";
  464. delitem 909,20;// Jellopy
  465. lhz_sincube = 6;
  466. close;
  467. case 3:
  468. mes "[Fishbone]";
  469. mes "What the...?";
  470. mes "How could you forget";
  471. mes "something like that?";
  472. mes "Anyway, I asked you to";
  473. mes "bring 20 Jellopies.";
  474. close;
  475. }
  476. }
  477. if (lhz_sincube == 6) {
  478. mes "[Fishbone]";
  479. if (lhz_boss == 6) {
  480. mes "way to get into Regenschrim";
  481. mes "Lab. However, I do know of";
  482. mes "this secret maze that should";
  483. mes "get you there. Still, if you're";
  484. mes "willing and ready to go...";
  485. }
  486. else {
  487. mes "Okay...";
  488. mes "Are you ready now?";
  489. mes "I'm gonna send you";
  490. mes "someplace where you";
  491. mes "can find the Lab entrance.";
  492. }
  493. next;
  494. if (select( "Not yet.", "Yes.") == 1) {
  495. mes "[Fishbone]";
  496. mes "Eh...?";
  497. mes "Alright, it's";
  498. mes "not a problem.";
  499. mes "Just take your time.";
  500. close;
  501. }
  502. mes "[Fishbone]";
  503. mes "Great!";
  504. mes "Okay then,";
  505. mes "here we go!";
  506. close2;
  507. lhz_sincube = 7;
  508. switch(rand(1,3)) {
  509. case 1: warp "lhz_cube",67,193; break;
  510. case 2: warp "lhz_cube",66,136; break;
  511. case 3: warp "lhz_cube",66,74; break;
  512. }
  513. end;
  514. }
  515. if (lhz_sincube < 10) {
  516. mes "[Fishbone]";
  517. mes "Hm, you must not have";
  518. mes "accomplished whatever";
  519. if (lhz_boss == 6) {
  520. mes "it is you need to do in the";
  521. mes "Regenschirm Laboratory yet.";
  522. }
  523. else {
  524. mes "it was you were doing";
  525. mes "in the Laboratory. Do";
  526. }
  527. mes "you want me to send";
  528. mes "you there again?";
  529. next;
  530. if (select( "No.", "Yes." ) == 1) {
  531. mes "[Fishbone]";
  532. mes "Geez, you must have";
  533. mes "really had a hard time";
  534. mes "there. Okay, well, when";
  535. mes "you're ready to go there,";
  536. mes "just let me know, got it?";
  537. close;
  538. }
  539. mes "[Fishbone]";
  540. mes "Got a lot of";
  541. mes "spirit in you,";
  542. mes "don't you? Heh!";
  543. mes "I like you style~";
  544. mes "Get ready, 'cuz";
  545. mes "here we go...!";
  546. close2;
  547. lhz_sincube = 7;
  548. switch(rand(1,3)) {
  549. case 1: warp "lhz_cube",67,193; break;
  550. case 2: warp "lhz_cube",66,136; break;
  551. case 3: warp "lhz_cube",66,74; break;
  552. }
  553. end;
  554. }
  555. if (lhz_sincube == 10) {
  556. mes "[Fishbone]";
  557. mes "Hey, you came back!";
  558. mes "Good, I was starting";
  559. mes "to get a little worried";
  560. mes "about what happened to";
  561. mes "you. So did you get what";
  562. mes "you wanted over there?";
  563. if (isbegin_quest(12014) == 1)
  564. completequest 12014;// More missions
  565. next;
  566. mes "[" + strcharinfo(0) + "]";
  567. mes "Yeah...";
  568. mes "I hope so,";
  569. mes "anyway.";
  570. next;
  571. mes "[Fishbone]";
  572. mes "Good! Whatever you did,";
  573. mes "I hope it messes them up big";
  574. mes "time! I usedta be a respected";
  575. mes "scientist for Regenschirm till";
  576. mes "they laid me off! Serves those";
  577. mes "ungrateful jerkoffs right!";
  578. next;
  579. mes "[Fishbone]";
  580. mes "Then again, my current";
  581. mes "line of work seems to suit";
  582. mes "me much better. And I don't";
  583. mes "gotta worry about formulas";
  584. mes "and algorithms anymore.";
  585. next;
  586. mes "[Fishbone]";
  587. mes "Oh yeah, the place you";
  588. mes "just went to? There's a";
  589. mes "secret path the Laboratory";
  590. mes "there. If you want, I can";
  591. mes "send you back there. So";
  592. mes "what do you say?";
  593. next;
  594. if (select( "Sure", "No thanks~" ) == 1) {
  595. mes "[Fishbone]";
  596. mes "Okay then, here";
  597. mes "we go! Good luck";
  598. mes "to you, buddy.";
  599. close2;
  600. switch(rand(1,3)) {
  601. case 1: warp "lhz_cube",67,193; break;
  602. case 2: warp "lhz_cube",66,136; break;
  603. case 3: warp "lhz_cube",66,74; break;
  604. }
  605. end;
  606. }
  607. mes "[Fishbone]";
  608. mes "Alright, it's your";
  609. mes "choice. Oh, and that";
  610. mes "pass you have should";
  611. mes "let you into the Laboratory";
  612. mes "anyway. Good luck to you, pal.";
  613. close;
  614. }
  615. mes "[Fishbone]";
  616. mes "Heya pal!";
  617. mes "It's been a while.";
  618. mes "You doin' good? I'm";
  619. mes "just peachy, thanks~";
  620. close;
  621. }
  622. if (BaseLevel < 60) {
  623. mes "Hey kid, get";
  624. mes "outta here! Can't";
  625. mes "you tell I'm dealin'";
  626. mes "in something shady";
  627. mes "here? This is no place";
  628. mes "for baby faced guys like you!";
  629. close;
  630. }
  631. if (lhz_boss > 6) {
  632. mes "[Fishbone]";
  633. mes "Heya pal!";
  634. mes "It's been a while.";
  635. mes "You doin' good? I'm";
  636. mes "just peachy, thanks~";
  637. close;
  638. }
  639. }
  640. lhz_cube,237,198,0 script Bundle of Files#cube 111,{
  641. if (lhz_sincube < 7) {
  642. mes "^3355FFThere are a bunch";
  643. mes "of files scattered";
  644. mes "on the ground.^000000";
  645. close;
  646. }
  647. if (lhz_sincube < 10) {
  648. if (lhz_secret01 < 1) {
  649. mes "^3355FFThere are a bunch";
  650. mes "of files scattered";
  651. mes "on the ground. They";
  652. mes "seem to contain all";
  653. mes "sorts of information,";
  654. mes "but they're all mixed up.^000000";
  655. next;
  656. if (select( "Rummage through the files.", "Cancel" ) == 1) {
  657. mes "^3355FFWhile you are";
  658. mes "rummaging through";
  659. mes "the files, a Red Key";
  660. mes "drops to the ground";
  661. mes "with a clink. You decide";
  662. mes "to keep this ^000000Red Key^3355FF.^000000";
  663. lhz_secret01 = 1;
  664. }
  665. close;
  666. }
  667. mes "^3355FFThis is the place";
  668. mes "where you found the";
  669. mes "^000000Red Key^3355FF while you were";
  670. mes "looking through the files";
  671. mes "scattered on the ground.^000000";
  672. close;
  673. }
  674. mes "^3355FFThis is the place";
  675. mes "where you found the";
  676. mes "^000000Red Key^3355FF while you were";
  677. mes "looking through the files";
  678. mes "scattered on the ground.^000000";
  679. close;
  680. }
  681. lhz_cube,234,202,0 script Picture#cube 111,{
  682. if (lhz_secret01 < 2) {
  683. mes "^3355FFThis picture hanging";
  684. mes "on the wall catches";
  685. mes "your attention for some";
  686. mes "inexplicably strange reason.^000000";
  687. next;
  688. if ( select("Look behind picture.", "Cancel" ) == 1) {
  689. mes "^3355FFYou push and pull";
  690. mes "with all your strength,";
  691. mes "but the picture won't";
  692. mes "budge. If it's too hard";
  693. mes "to move, there must be";
  694. mes "something hidden behind it.^000000";
  695. }
  696. close;
  697. }
  698. if (lhz_secret01 == 2) {
  699. mes "^3355FFThis picture hanging";
  700. mes "on the wall catches";
  701. mes "your attention for some";
  702. mes "inexplicably strange reason.^000000";
  703. next;
  704. if (select( "Look behind picture.", "Cancel" ) == 1) {
  705. mes "^3355FFYou push and pull";
  706. mes "with all your strength,";
  707. mes "but this picture is too";
  708. mes "hard to move with just";
  709. mes "brute strength alone.^000000";
  710. next;
  711. input .@input$;
  712. if (.@input$ == "Jackknife") {
  713. mes "^3355FFYou take the";
  714. mes "Jackknife, thrust";
  715. mes "it under the picture";
  716. mes "and twist it in order to";
  717. mes "pry the picture off the wall.^000000";
  718. next;
  719. mes "^3355FFBehind the picture, you";
  720. mes "find that the following";
  721. mes "numbers are written:^000000";
  722. mes " ";
  723. .@number_rand = rand(1,3);
  724. if (.@number_rand == 1) {
  725. mes "4 3 2 9 1 6 8 2 7";
  726. lhz_secret01 = 3;
  727. }
  728. else if (.@number_rand == 2) {
  729. mes "3 6 4 1 2 8 7 1 5";
  730. lhz_secret01 = 4;
  731. }
  732. else {
  733. mes "4 9 3 7 6 2 8 6 6";
  734. lhz_secret01 = 5;
  735. }
  736. close;
  737. }
  738. mes "^3355FFUnfortunately,";
  739. mes "doing that apparently";
  740. mes "wasn't enough to move";
  741. mes "the picture. Perhaps you";
  742. mes "should try something else.^000000";
  743. close;
  744. }
  745. close;
  746. }
  747. if (lhz_secret01 < 6) {
  748. mes "^3355FFThe following numbers";
  749. mes "were written behind the";
  750. mes "picture. If they were hidden,";
  751. mes "these numbers must have";
  752. mes "some kind of importance.^000000";
  753. mes " ";
  754. if (lhz_secret01 == 3)
  755. mes "4 3 2 9 1 6 8 2 7";
  756. else if (lhz_secret01 == 4)
  757. mes "3 6 4 1 2 8 7 1 5";
  758. else if (lhz_secret01 == 5)
  759. mes "4 9 3 7 6 2 8 6 6";
  760. close;
  761. }
  762. mes "^3355FFThere is a picture";
  763. mes "hanging on the wall.^000000";
  764. next;
  765. if (select( "Look beneath picture.", "Cancel" ) == 1) {
  766. mes "^3355FFThere are some";
  767. mes "numbers behind the";
  768. mes "picture, but now there is";
  769. mes "no need to memorize them.^000000";
  770. }
  771. close;
  772. }
  773. lhz_cube,242,201,0 script Drawer#cube 111,{
  774. if (lhz_secret01 < 1) {
  775. mes "^3355FFThe drawer here";
  776. mes "looks interesting,";
  777. mes "but it's locked and";
  778. mes "you can't open it.^000000";
  779. close;
  780. }
  781. if (lhz_secret01 == 1) {
  782. mes "^3355FF The drawer here";
  783. mes "looks interesting, but";
  784. mes "it's locked. Hopefully, you";
  785. mes "can figure how to open it.^000000";
  786. next;
  787. input .@input$;
  788. if (.@input$ == "Red Key") {
  789. mes "^3355FFYou insert the Red Key";
  790. mes "into the lock and open the";
  791. mes "drawer. Inside, you find a";
  792. mes "^000000Jackknife^3355FF that you decide";
  793. mes "to take. After all, it might";
  794. mes "be handy sometime.^000000";
  795. lhz_secret01 = 2;
  796. }
  797. else {
  798. mes "^3355FFUnfortunately, you";
  799. mes "can't open or break";
  800. mes "the lock on the drawer";
  801. mes "by doing that. You need";
  802. mes "to try something else.^000000";
  803. }
  804. close;
  805. }
  806. mes "^3355FFThis is the drawer";
  807. mes "in which you found the";
  808. mes "^000000Jackknife^3355FF. It is now empty";
  809. mes "and devoid of purpose.^000000";
  810. close;
  811. }
  812. lhz_cube,248,179,0 script Chest#cube 111,{
  813. if (lhz_sincube < 7) {
  814. mes "^3355FFYou've found a chest";
  815. mes "with an axe laid on";
  816. mes "top. The axe's purpose";
  817. mes "is completely utilitarian";
  818. mes "and isn't suited for battle.^000000";
  819. close;
  820. }
  821. if (lhz_sincube == 7) {
  822. mes "^3355FFYou've found a chest,";
  823. mes "but more importantly,";
  824. mes "there is a utility Axe";
  825. mes "laid on top of it.^000000";
  826. next;
  827. if (select( "Take the utility Axe.", "Cancel" ) == 1) {
  828. mes "^3355FFWithout shame or";
  829. mes "an ounce of guilt, you";
  830. mes "pick up the utility ^000000Axe^3355FF";
  831. mes "and claim it as your own.^000000";
  832. lhz_sincube = 8;
  833. }
  834. close;
  835. }
  836. mes "^3355FFThis is just a normal";
  837. mes "chest. There used to be";
  838. mes "a utility ^000000Axe^3355FF on top of";
  839. mes "it until you picked it up.^000000";
  840. close;
  841. }
  842. lhz_cube,237,183,0 script Barrel#cube 111,{
  843. if (lhz_sincube < 8) {
  844. mes "^3355FFYou have";
  845. mes "found a shabbily";
  846. mes "constructed barrel.^000000";
  847. close;
  848. }
  849. if (lhz_sincube == 8) {
  850. mes "^3355FFYou have";
  851. mes "found a shabbily";
  852. mes "constructed barrel.";
  853. mes "You sense that there's";
  854. mes "something inside, but";
  855. mes "you need something to";
  856. mes "smash the barrel open.^000000";
  857. next;
  858. input .@input$;
  859. if (.@input$ == "Axe") {
  860. mes "^3355FFAxe in hand, you lift";
  861. mes "it above your head and";
  862. mes "swing it downwards,";
  863. mes "smashing off the top of";
  864. mes "the barrel. Inside, you find a";
  865. mes "box topped with a metal plate.^000000";
  866. next;
  867. mes "^3355FFThe numbers one";
  868. mes "through nine are";
  869. mes "etched on the surface";
  870. mes "of the metal plate on";
  871. mes "top of the box you found,";
  872. mes "like some kind of keypad...^000000";
  873. lhz_sincube = 9;
  874. }
  875. else {
  876. mes "^3355FFDoing that probably won't";
  877. mes "break open this keg. You'll";
  878. mes "need to try something else.^000000";
  879. }
  880. close;
  881. }
  882. if (lhz_sincube == 9) {
  883. if (lhz_secret01 < 3) {
  884. mes "^3355FFYou decide to enter";
  885. mes "some numbers into the";
  886. mes "metallic keypad. Remember,";
  887. mes "you can only enter single";
  888. mes "digit numbers at one time...^000000";
  889. next;
  890. for( .@i = 0; .@i < 9; .@i++ )
  891. input .@input;
  892. mes "^3355FFNothing happened...^000000";
  893. close;
  894. }
  895. if (lhz_secret01 <= 5) {
  896. switch(lhz_secret01) {
  897. case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
  898. case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
  899. case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
  900. }
  901. mes "^3355FFYou decide to enter";
  902. mes "some numbers into the";
  903. mes "numberpad etched on the";
  904. mes "metal plate on top of the box";
  905. mes "you found inside the keg.^000000";
  906. next;
  907. for( .@i = 0; .@i < 9; .@i++ ) {
  908. input .@input;
  909. if (.@input == .@numbers[.@i])
  910. .@number_line++;
  911. }
  912. if (.@number_line == 9) {
  913. mes "^3355FFThe metal plate slides";
  914. mes "open and you find a key";
  915. mes "Key inside the box. You";
  916. mes "to keep this ^000000Yellow Key^3355FF.^000000";
  917. lhz_secret01 = 6;
  918. }
  919. else {
  920. mes "^3355FFNothing happened.";
  921. mes "It's likely that you did not";
  922. mes "enter the correct numbers.^000000";
  923. }
  924. close;
  925. }
  926. mes "^3355FFThis is the box with";
  927. mes "the keypad in which you";
  928. mes "found the ^000000Yellow Key^3355FF.";
  929. mes "The box is now empty.^000000";
  930. close;
  931. }
  932. mes "^3355FFThis is a box";
  933. mes "topped with a metal";
  934. mes "plate that looks like";
  935. mes "a crudely made keypad.^000000";
  936. close;
  937. }
  938. lhz_cube,224,192,0 script Power Generator#cube 111,{
  939. if (lhz_secret01 < 6) {
  940. mes "^3355FFThis is a noisily";
  941. mes "operating huge machine";
  942. mes "with a front panel that has";
  943. mes "a strange mark. There is a";
  944. mes "keyhole on the machine";
  945. mes "right next to this panel.^000000";
  946. next;
  947. input .@input$;
  948. mes "^3355FFNothing happened.";
  949. mes "You probably need";
  950. mes "to find the right key to";
  951. mes "insert into the keyhole.^000000";
  952. close;
  953. }
  954. if (lhz_secret01 == 6) {
  955. mes "^3355FFThis is a noisily";
  956. mes "operating huge machine";
  957. mes "with a front panel that has";
  958. mes "a strange mark. There is a";
  959. mes "keyhole on the machine";
  960. mes "right next to this panel.^000000";
  961. next;
  962. input .@input$;
  963. if (.@input$ == "Yellow Key") {
  964. mes "^3355FFYou insert the";
  965. mes "Yellow Key into the";
  966. mes "keyhole and turn it,";
  967. mes "causing the machine";
  968. mes "to sputter and deactivate.^000000";
  969. next;
  970. mes "^3355FFYou notice that the";
  971. mes "^000000Status Light ^3355FFnext to the";
  972. mes "bed has now turned off.^000000";
  973. lhz_secret01 = 7;
  974. }
  975. else {
  976. mes "^3355FFNothing happened.";
  977. mes "You probably need";
  978. mes "to find the right key to";
  979. mes "insert into the keyhole.^000000";
  980. }
  981. close;
  982. }
  983. mes "^3355FFIt's a giant machine.^000000";
  984. close;
  985. }
  986. lhz_cube,244,201,0 script Status Light#cube 111,{
  987. if (lhz_secret01 < 7) {
  988. mes "^3355FFThe Status Light is";
  989. mes "on. It looks like there's";
  990. mes "something inside the";
  991. mes "bulb, but you can't get";
  992. mes "near it since it generates";
  993. mes "incredibly scorching heat.^000000";
  994. next;
  995. mes "^3355FFNow, if you could";
  996. mes "somehow shut down the";
  997. mes "Power Generator in this";
  998. mes "room, the bulb would be";
  999. mes "cool enough for you to touch...^000000";
  1000. close;
  1001. }
  1002. if (lhz_secret01 == 7) {
  1003. mes "The Status Light";
  1004. mes "is now off and the";
  1005. mes "bulb has cooled down.";
  1006. next;
  1007. if (select( "Smash the light bulb.", "Cancel" ) == 1) {
  1008. mes "^3355FFYou smash the";
  1009. mes "Status Light's bulb";
  1010. mes "and discover another key.";
  1011. mes "You obtained a ^000000Black Key^3355FF.^000000";
  1012. lhz_secret01 = 8;
  1013. }
  1014. close;
  1015. }
  1016. mes "^3355FFYou find the remains";
  1017. mes "of a broken light bulb.^000000";
  1018. close;
  1019. }
  1020. lhz_cube,234,200,0 script Desk#cube 111,{
  1021. if (lhz_secret02 < 2) {
  1022. mes "^3355FFYou've found";
  1023. mes "a completely";
  1024. mes "cluttered desk.^000000";
  1025. next;
  1026. switch( select( "On the desk", "Under the desk", "Desk drawer" ) ) {
  1027. case 1:
  1028. mes "^3355FFVarious documents,";
  1029. mes "books and lab equipment";
  1030. mes "are scattered on the desk.";
  1031. mes "But none of them seem";
  1032. mes "all that useful right now.^000000";
  1033. close;
  1034. case 2:
  1035. if (lhz_secret02 < 1) {
  1036. mes "^3355FFUnder this desk, of";
  1037. mes "all conceivable places,";
  1038. mes "you find a ^000000Short Stick^3355FF";
  1039. mes "that you decide to keep.";
  1040. mes "You never know when";
  1041. mes "you'll need one of those.^000000";
  1042. lhz_secret02 = 1;
  1043. }
  1044. else {
  1045. mes "^3355FFThis is where you";
  1046. mes "found your ^000000Short Stick^3355FF.";
  1047. mes "Sadly, there are no more";
  1048. mes "hidden treasures for you to";
  1049. mes "discover beneath this desk.^000000";
  1050. }
  1051. close;
  1052. case 3:
  1053. mes "^3355FFThe desk drawer is";
  1054. mes "locked and probably";
  1055. mes "with good reason. After all,";
  1056. mes "you just tried to invade this";
  1057. mes "private and intimate space.^000000";
  1058. close;
  1059. }
  1060. }
  1061. if (lhz_secret02 == 2) {
  1062. mes "^3355FFYou're back at the";
  1063. mes "messy desk which";
  1064. mes "is probably used by";
  1065. mes "a high ranking executive";
  1066. mes "who has someone else";
  1067. mes "do his desk tidying for him.^000000";
  1068. next;
  1069. switch( select( "On the desk", "Under the desk", "Desk drawer" ) ) {
  1070. case 1:
  1071. mes "^3355FFAlas, no matter how much";
  1072. mes "you rummage through it,";
  1073. mes "the clutter on the desk";
  1074. mes "proves to be useless to you.^000000";
  1075. next;
  1076. if (Sex == SEX_MALE) {
  1077. mes "^3355FFAn issue of the";
  1078. mes "Dancer magazine,";
  1079. mes "''Harmonic Lick'' catches";
  1080. mes "your eye, but you really";
  1081. mes "shouldn't be interested";
  1082. mes "in that publication just";
  1083. mes "because of the pictures.^000000";
  1084. }
  1085. else {
  1086. mes "^3355FFAn issue of the female";
  1087. mes "entertainment magazine,";
  1088. mes "''Magnum Break'' catches";
  1089. mes "your eye, but adventurers";
  1090. mes "have no time to look at";
  1091. mes "pictures of beautiful men.^000000";
  1092. }
  1093. close;
  1094. case 2:
  1095. mes "^3355FFUnder the desk, you";
  1096. mes "discover another Short";
  1097. mes "Stick which happens to";
  1098. mes "fit perfectly into the other";
  1099. mes "Short Stick you found earlier.";
  1100. next;
  1101. mes "^3355FFYou combine the two";
  1102. mes "lesser sticks to create";
  1103. mes "a stick that is superior";
  1104. mes "to the sum of its parts.";
  1105. mes "You are now the proud";
  1106. mes "bearer of a ^000000Long Stick^3355FF.^000000";
  1107. lhz_secret02 = 3;
  1108. close;
  1109. case 3:
  1110. mes "^3355FFThis desk drawer is";
  1111. mes "locked shut and probably";
  1112. mes "always will be. It's likely";
  1113. mes "that nothing really valuable";
  1114. mes "is inside, aside from perhaps";
  1115. mes "a hip flask or a candy stash.";
  1116. close;
  1117. }
  1118. }
  1119. mes "^3355FFThis desk is cluttered";
  1120. mes "with all sorts of random";
  1121. mes "objects, but such is its";
  1122. mes "destiny as office equipment.^000000";
  1123. next;
  1124. switch( select( "On the desk", "Under the desk", "Desk drawer" ) ) {
  1125. case 1:
  1126. mes "^3355FFAlas, no matter how much";
  1127. mes "you rummage through it,";
  1128. mes "the clutter on the desk";
  1129. mes "proves to be useless to you.^000000";
  1130. next;
  1131. mes "^3355FFThere's part of a newspaper";
  1132. mes "here, but it's only the Comics";
  1133. mes "section which, of course, isn't";
  1134. mes "informative enough for world";
  1135. mes "savvy adventurers like you.^000000";
  1136. close;
  1137. case 2:
  1138. mes "^3355FFThis is where you found";
  1139. mes "one of two Short Sticks";
  1140. mes "to make your ^000000Long Stick^3355FF.";
  1141. mes "There isn't anything else";
  1142. mes "under here, so it's impossible";
  1143. mes "to make your stick any longer.^000000";
  1144. close;
  1145. case 3:
  1146. mes "^3355FFThis desk drawer is";
  1147. mes "locked very securely.";
  1148. mes "The owner of this desk";
  1149. mes "was wise to provide a";
  1150. mes "measure of drawer security.";
  1151. mes "But why put sticks under the";
  1152. mes "desk? This is most curious...^000000";
  1153. close;
  1154. }
  1155. }
  1156. lhz_cube,247,198,0 script Bed#cube 111,{
  1157. if (lhz_secret02 == 0) {
  1158. mes "^3355FFYou've found a bed";
  1159. mes "in which the sheets";
  1160. mes "are slovenly arranged.^000000";
  1161. next;
  1162. if (select( "On the bed", "Under the bed" ) == 1) {
  1163. mes "^3355FFNo one's in the bed";
  1164. mes "and if you climbed in,";
  1165. mes "you'd just be alone. For";
  1166. mes "some people, this may";
  1167. mes "be an immutable truth.^000000";
  1168. }
  1169. else {
  1170. mes "^3355FFUnder the bed, you";
  1171. mes "discover a ^000000Short Stick^3355FF";
  1172. mes "which you decide to";
  1173. mes "keep. You never know";
  1174. mes "when certain, seemingly";
  1175. mes "useless objects will save you.^000000";
  1176. lhz_secret02 = 2;
  1177. }
  1178. close;
  1179. }
  1180. if (lhz_secret02 == 1) {
  1181. mes "^3355FFYou've found a bed";
  1182. mes "in which the sheets";
  1183. mes "are slovenly arranged.^000000";
  1184. next;
  1185. if (select( "On the bed", "Under the bed" ) == 1) {
  1186. mes "^3355FFNo one's in the bed";
  1187. mes "and if you climbed in,";
  1188. mes "you'd just be alone. For";
  1189. mes "some people, this may";
  1190. mes "be an immutable truth.^000000";
  1191. }
  1192. else {
  1193. mes "^3355FFUnder the bed, you";
  1194. mes "discover another Short";
  1195. mes "Stick which happens to";
  1196. mes "fit perfectly into the other";
  1197. mes "Short Stick you found earlier.";
  1198. next;
  1199. mes "^3355FFYou combine the two";
  1200. mes "lesser sticks to create";
  1201. mes "a stick that is superior";
  1202. mes "to the sum of its parts.";
  1203. mes "You are now the proud";
  1204. mes "bearer of a ^000000Long Stick^3355FF.^000000";
  1205. lhz_secret02 = 3;
  1206. }
  1207. close;
  1208. }
  1209. if (lhz_secret02 == 2) {
  1210. mes "^3355FFYou've found a bed";
  1211. mes "in which the sheets";
  1212. mes "are slovenly arranged.^000000";
  1213. next;
  1214. if (select( "On the bed", "Under the bed" ) == 1) {
  1215. mes "^3355FFNo one's in the bed";
  1216. mes "and if you climbed in,";
  1217. mes "you'd just be alone. For";
  1218. mes "some people, this may";
  1219. mes "be an immutable truth.^000000";
  1220. }
  1221. else {
  1222. mes "^3355FFIn a distant and";
  1223. mes "dusty corner beneath";
  1224. mes "the bed, you manage to";
  1225. mes "spot an object. If only you";
  1226. mes "could reach it somehow...^000000";
  1227. next;
  1228. input .@input$;
  1229. if (.@input$ == "Short Stick") {
  1230. mes "^3355FFYou try to reach";
  1231. mes "the object by using";
  1232. mes "your Short Stick. After";
  1233. mes "a few attempts, you had no";
  1234. mes "choice but to admit that your";
  1235. mes "stick just wasn't long enough.^000000";
  1236. }
  1237. else {
  1238. mes "^3355FFUnfortunately,";
  1239. mes "whatever you used to";
  1240. mes "try to reach the object";
  1241. mes "didn't work. You'll have";
  1242. mes "to think of something else.^000000";
  1243. }
  1244. }
  1245. close;
  1246. }
  1247. if (lhz_secret02 == 3) {
  1248. mes "^3355FFYou find a messy";
  1249. mes "bed that may be more";
  1250. mes "than meets the eye.^000000";
  1251. next;
  1252. if (select( "On the bed", "Under the bed" ) == 1) {
  1253. mes "^3355FFNo one's in the bed";
  1254. mes "and if you climbed in,";
  1255. mes "you'd just be alone. For";
  1256. mes "some people, this may";
  1257. mes "be an immutable truth.^000000";
  1258. }
  1259. else {
  1260. mes "^3355FFIn a distant and";
  1261. mes "dusty corner beneath";
  1262. mes "the bed, you manage to";
  1263. mes "spot an object. If only you";
  1264. mes "could reach it somehow...^000000";
  1265. next;
  1266. input .@input$;
  1267. if (.@input$ == "Long Stick") {
  1268. mes "^3355FFWith Long Stick in";
  1269. mes "hand, you manage to";
  1270. mes "reach the object and drag";
  1271. mes "it under the bed towards you.";
  1272. mes "You now possess the ^000000Cube^3355FF";
  1273. mes "that was under the bed.^000000";
  1274. lhz_secret02 = 4;
  1275. }
  1276. else {
  1277. mes "^3355FFUnfortunately,";
  1278. mes "whatever you used to";
  1279. mes "try to reach the object";
  1280. mes "didn't work. You'll have";
  1281. mes "to think of something else.^000000";
  1282. }
  1283. }
  1284. close;
  1285. }
  1286. mes "^3355FFYou've found a bed";
  1287. mes "in which the sheets";
  1288. mes "are slovenly arranged.^000000";
  1289. next;
  1290. if (select( "On the bed", "Under the bed" ) == 1) {
  1291. mes "^3355FFNo one's in the bed";
  1292. mes "and if you climbed in,";
  1293. mes "you'd just be alone. For";
  1294. mes "some people, this may";
  1295. mes "be an immutable truth.^000000";
  1296. close;
  1297. }
  1298. mes "^3355FFThis is where you";
  1299. mes "managed to find some";
  1300. mes "sort of strange ^000000Cube^3355FF.^000000";
  1301. close;
  1302. }
  1303. lhz_cube,229,184,0 script Goblet#cube 111,{
  1304. if (lhz_sincube < 10) {
  1305. if (lhz_secret03 == 0) {
  1306. mes "^3355FFYou see an empty";
  1307. mes "bottle and a goblet.";
  1308. mes "It looks like you";
  1309. mes "missed the party.^000000";
  1310. next;
  1311. if (select( "Examine the goblet.", "Cancel" ) == 1) {
  1312. mes "^3355FFInside the goblet,";
  1313. mes "you find a ^000000Rusty Key^3355FF";
  1314. mes "which you decide to keep.";
  1315. mes "However, you'll need to get";
  1316. mes "rid of that rust somehow.";
  1317. mes "Perhaps you can dip the key";
  1318. mes "in some corrosive chemical?^000000";
  1319. lhz_secret03 = 1;
  1320. }
  1321. close;
  1322. }
  1323. mes "^3355FFThis is the goblet where";
  1324. mes "you found that ^000000Rusty Key^3355FF.^000000";
  1325. close;
  1326. }
  1327. mes "^3355FFThis is goblet cup where";
  1328. mes "you found that ^000000Rusty Key^3355FF.^000000";
  1329. close;
  1330. }
  1331. lhz_cube,231,202,0 script Chemicals#cube 111,{
  1332. if (lhz_secret03 < 1) {
  1333. mes "^3355FFThere is a bottle";
  1334. mes "containing slightly";
  1335. mes "corrosive chemicals";
  1336. mes "that is sitting on the ledge.^000000";
  1337. next;
  1338. input .@input$;
  1339. mes "^3355FFWhatever you tried to";
  1340. mes "pour the chemicals on";
  1341. mes "wasn't affected at all.";
  1342. mes "You should try pouring the";
  1343. mes "chemicals on something else.^000000";
  1344. close;
  1345. }
  1346. if (lhz_secret03 == 1) {
  1347. mes "^3355FFThere is a bottle";
  1348. mes "containing slightly";
  1349. mes "corrosive chemicals";
  1350. mes "that is sitting on the ledge.^000000";
  1351. next;
  1352. input .@input$;
  1353. if (.@input$ == "Rusty Key") {
  1354. mes "^3355FFPouring the chemicals";
  1355. mes "on the Rusty Key removes";
  1356. mes "the rust, making it usable";
  1357. mes "again. Now that it is clean,";
  1358. mes "the Rusty Key has become";
  1359. mes "a sparkling ^000000Green Key^3355FF.^000000";
  1360. lhz_secret03 = 2;
  1361. }
  1362. else {
  1363. mes "^3355FFWhatever you tried to";
  1364. mes "pour the chemicals on";
  1365. mes "wasn't affected at all.";
  1366. mes "You should try pouring the";
  1367. mes "chemicals on something else.^000000";
  1368. }
  1369. close;
  1370. }
  1371. mes "^3355FFThese are the chemicals";
  1372. mes "that you used to clean the";
  1373. mes "Rusty Key so that it was";
  1374. mes "restored to its original glory,";
  1375. mes "becoming the ^000000Green Key^3355FF.^000000";
  1376. close;
  1377. }
  1378. lhz_cube,249,191,0 script Cabinet#cube 111,{
  1379. if (lhz_secret03 < 2) {
  1380. mes "^3355FFYou've found a";
  1381. mes "cabinet that contains";
  1382. mes "many drawers. Perhaps";
  1383. mes "something useful is inside?";
  1384. next;
  1385. if (select( "Open", "Cancel" ) == 1) {
  1386. input .@input$;
  1387. mes "^3355FFUnfortunately, the";
  1388. mes "cabinet has been locked.";
  1389. mes "You'll need the right key";
  1390. mes "in order to open the drawers.^000000";
  1391. }
  1392. close;
  1393. }
  1394. if (lhz_secret03 == 2) {
  1395. mes "^3355FFYou've found a";
  1396. mes "cabinet that contains";
  1397. mes "many drawers. Perhaps";
  1398. mes "something useful is inside?";
  1399. next;
  1400. input .@input$;
  1401. if (.@input$ == "Green Key") {
  1402. mes "^3355FFYou take the Green Key";
  1403. mes "and finds that it fits into";
  1404. mes "one of the drawer keyholes.";
  1405. mes "You open the drawer and";
  1406. mes "obtain a strange ^000000Polygon^3355FF.^000000";
  1407. lhz_secret03 = 3;
  1408. }
  1409. else {
  1410. mes "^3355FFWhatever you tried";
  1411. mes "did not succeed in";
  1412. mes "opening this cabinet.";
  1413. mes "Think. Think of how";
  1414. mes "locks are unlocked...";
  1415. mes "Then you'll find the";
  1416. mes "answer you seek.^000000";
  1417. }
  1418. close;
  1419. }
  1420. mes "^3355FFThis is the locker";
  1421. mes "where you used the";
  1422. mes "Green Key to open one";
  1423. mes "of the Drawers and obtained";
  1424. mes "a ^000000Polygon^3355FF. You're pretty happy";
  1425. mes "with your Polygon and don't";
  1426. mes "need to open the other drawers.^000000";
  1427. close;
  1428. }
  1429. lhz_cube,224,197,0 script Experiment Tube#cube 111,{
  1430. if (lhz_secret01 < 8) {
  1431. mes "^3355FFYou find a strange";
  1432. mes "tube that seems to";
  1433. mes "contain something.";
  1434. mes "Underneath the tube is";
  1435. mes "a thin plate with a keyhole";
  1436. mes "and a card insertion slot.^000000";
  1437. next;
  1438. input .@input$;
  1439. mes "^3355FFNothing happened.";
  1440. mes "You'll probably need";
  1441. mes "to find the right key for";
  1442. mes "the keyhole and the correct";
  1443. mes "card to insert into the slot.^000000";
  1444. close;
  1445. }
  1446. if (lhz_secret01 == 8) {
  1447. mes "^3355FFYou find a strange";
  1448. mes "tube that seems to";
  1449. mes "contain something.";
  1450. mes "Underneath the tube is";
  1451. mes "a thin plate with a keyhole";
  1452. mes "and a card insertion slot.^000000";
  1453. next;
  1454. input .@input$;
  1455. if (.@input$ == "Black Key") {
  1456. mes "^3355FFYou insert the Black Key";
  1457. mes "into the keyhole, causing";
  1458. mes "the experiment tube to open";
  1459. mes "and reveal an ^000000Oval^3355FF which you";
  1460. mes "you choose to take with you.^000000";
  1461. lhz_secret01 = 9;
  1462. }
  1463. else {
  1464. mes "^3355FFNothing happened...^000000";
  1465. }
  1466. close;
  1467. }
  1468. if (lhz_secret01 == 9) {
  1469. mes "^3355FFThis is where you";
  1470. mes "obtained the ^000000Oval^3355FF.";
  1471. mes "As you look around";
  1472. mes "the tube's location,";
  1473. mes "you notice an artificial";
  1474. mes "ground fissure which";
  1475. mes "can probably open up...^000000";
  1476. close;
  1477. }
  1478. else {
  1479. if (lhz_sincube == 10) {
  1480. mes "^3355FFThere is a narrow,";
  1481. mes "rectangular card slot";
  1482. mes "in front of the tube.^000000";
  1483. next;
  1484. input .@input$;
  1485. if (.@input$ == "Laboratory Permit") {
  1486. if (countitem(2657)) {
  1487. mes "^3355FFYou insert the";
  1488. mes "Laboratory Permit";
  1489. mes "into the slot and the";
  1490. mes "man made fissure in the";
  1491. mes "ground splits open, revealing";
  1492. mes "an underground staircase.^000000";
  1493. next;
  1494. if (select( "Go downstairs", "Cancel" ) == 1) {
  1495. mes "^3355FFYou walk down";
  1496. mes "the long flight";
  1497. mes "of winding stairs...^000000";
  1498. close2;
  1499. //remove variables that are no longer used.
  1500. lhz_sincube = 0;
  1501. lhz_secret01 = 0;
  1502. lhz_secret02 = 0;
  1503. lhz_secret03 = 0;
  1504. MISC_QUEST = MISC_QUEST | 512;
  1505. warp "lhz_cube",177,13;
  1506. end;
  1507. }
  1508. close;
  1509. }
  1510. mes "^3355FF..............";
  1511. mes "Nothing happened.^000000";
  1512. close;
  1513. }
  1514. mes "^3355FFNothing happened.^000000";
  1515. close;
  1516. }
  1517. mes "^3355FFThis is where you";
  1518. mes "obtained the ^000000Oval^3355FF.";
  1519. mes "As you look around";
  1520. mes "the tube's location,";
  1521. mes "you notice an articial";
  1522. mes "ground fissure which";
  1523. mes "can probably open up...^000000";
  1524. close;
  1525. }
  1526. }
  1527. lhz_cube,248,193,0 script Box#cube1 111,{
  1528. if (lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3) {
  1529. mes "^3355FFYou find a box with";
  1530. mes "three distinctively";
  1531. mes "shaped holes.^000000";
  1532. next;
  1533. select("Oval Hole:Cubic Hole:Polygon Hole");
  1534. input .@input$;
  1535. mes "^3355FFNothing happened.^000000";
  1536. close;
  1537. }
  1538. if (lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4) {
  1539. mes "^3355FFYou find a box with";
  1540. mes "three distinctively";
  1541. mes "shaped holes.^000000";
  1542. next;
  1543. switch( select( "Oval Hole", "Cube Hole", "Polygon Hole" ) ) {
  1544. case 1:
  1545. if (lhz_secret01 == 9) {
  1546. input .@input$;
  1547. if (.@input$ == "Oval") {
  1548. mes "^3355FFYou insert the Oval";
  1549. mes "into the Oval shaped";
  1550. mes "hole where it fits perfectly.^000000";
  1551. lhz_secret01 = 10;
  1552. close;
  1553. }
  1554. mes "^3355FFNothing happened.^000000";
  1555. close;
  1556. }
  1557. if (lhz_secret01 == 10) {
  1558. mes "^3355FFThe Oval shaped hole";
  1559. mes "already has an Oval in it.";
  1560. mes "Besides, it's not you have";
  1561. mes "any Ovals to spare, anyway.^000000";
  1562. close;
  1563. }
  1564. input .@input$;
  1565. mes "^3355FFNothing happened.^000000";
  1566. close;
  1567. case 2:
  1568. if (lhz_secret02 == 4) {
  1569. input .@input$;
  1570. if (.@input$ == "Cube") {
  1571. mes "^3355FFYou insert the Cube";
  1572. mes "into the Cubic hole";
  1573. mes "and it clicks into place.";
  1574. mes "Your formal Kindergarten";
  1575. mes "training is finally justified.^000000";
  1576. lhz_secret02 = 5;
  1577. close;
  1578. }
  1579. mes "^3355FFNothing happened.^000000";
  1580. close;
  1581. }
  1582. if (lhz_secret02 == 5) {
  1583. mes "^3355FFYou already placed";
  1584. mes "a Cube into the hole.";
  1585. mes "You could take it back";
  1586. mes "out and put it in again,";
  1587. mes "but that would just be";
  1588. mes "a total waste of time.^000000";
  1589. close;
  1590. }
  1591. input .@input$;
  1592. mes "^3355FFNothing happened.^000000";
  1593. close;
  1594. case 3:
  1595. if (lhz_secret03 == 3) {
  1596. input .@input$;
  1597. if (.@input$ == "Polygon") {
  1598. mes "^3355FFFortunately, the";
  1599. mes "nondescript Polygon";
  1600. mes "that you have is exactly";
  1601. mes "the same shape as this";
  1602. mes "nondescript Polygonal hole.";
  1603. mes "The Polygon fits perfectly,";
  1604. mes "almost as if it were destiny.^000000";
  1605. lhz_secret03 = 4;
  1606. close;
  1607. }
  1608. mes "^3355FFNothing happened.^000000";
  1609. close;
  1610. }
  1611. if (lhz_secret03 == 4) {
  1612. mes "^3355FFThe Polygon is already";
  1613. mes "inserted into the hole.";
  1614. mes "Trust that this is as much";
  1615. mes "as this Polygon can do for you.^000000";
  1616. close;
  1617. }
  1618. input .@input$;
  1619. mes "^3355FFNothing happened.^000000";
  1620. close;
  1621. }
  1622. }
  1623. if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
  1624. mes "^3355FFYou find a box with";
  1625. mes "three distinctively";
  1626. mes "shaped holes that";
  1627. mes "are now filled with the";
  1628. mes "objects you've inserted.^000000";
  1629. next;
  1630. if (select( "Open the box.", "Cancel" ) == 1) {
  1631. mes "^3355FFYou open the box";
  1632. mes "and find that there's";
  1633. mes "a small card labeled";
  1634. mes "''Laboratory Permit'' inside.";
  1635. mes "You pocket this ^000000Laboratory";
  1636. mes "Permit^3355FF, knowing that you";
  1637. mes "will be needing it later.";
  1638. lhz_sincube = 10;
  1639. getitem 2657,1;// Lab_Passport
  1640. }
  1641. close;
  1642. }
  1643. mes "^3355FFYou find the open box";
  1644. mes "which used to contain";
  1645. mes "the ^000000Laboratory Permit^3355FF.";
  1646. mes "This box is no longer";
  1647. mes "useful to you now, but";
  1648. mes "once upon a time, its";
  1649. mes "mysteries were a challenge.^000000";
  1650. close;
  1651. }
  1652. lhz_cube,250,184,0 script Door#cube 111,{
  1653. mes "^3355FFYou've come upon a";
  1654. mes "door that leads outside.^000000";
  1655. next;
  1656. if (select( "Exit", "Cancel" ) == 1) {
  1657. warp "lighthalzen",310,302;
  1658. end;
  1659. }
  1660. close;
  1661. }
  1662. lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
  1663. end;
  1664. OnTouch_:
  1665. if (MISC_QUEST&512) {
  1666. warp "lhz_cube",231,90;
  1667. end;
  1668. }
  1669. mes "^3355FFYou found a passage that";
  1670. mes "seems to lead somewhere,";
  1671. mes "but you get the feeling that";
  1672. mes "you shouldn't enter it for now.^000000";
  1673. close;
  1674. }
  1675. // Lighthalzen Pickpocket Mini-Quest
  1676. //============================================================
  1677. lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
  1678. end;
  1679. OnTouch_:
  1680. switch(rand(1,3)) {
  1681. case 1:
  1682. mes "^3355FF*SHHHHHHUK!*^000000";
  1683. specialeffect EF_STEAL;
  1684. if (Zeny >= 100) {
  1685. set Zeny, Zeny-100;
  1686. }
  1687. next;
  1688. mes "[" + strcharinfo(0) + "]";
  1689. mes "Huh...?";
  1690. mes "I sense something...";
  1691. mes "No. It might just";
  1692. mes "be my imagination.";
  1693. next;
  1694. mes "[?????]";
  1695. mes "^333333Heh heh heh heh...^000000";
  1696. close;
  1697. case 2:
  1698. mes "^3355FF*SHHHHHHUK!*^000000";
  1699. specialeffect EF_STEAL;
  1700. if (Zeny >= 200) {
  1701. set Zeny, Zeny-200;
  1702. }
  1703. next;
  1704. mes "[" + strcharinfo(0) + "]";
  1705. mes "Huh...?";
  1706. mes "I could have sworn";
  1707. mes "that these pockets full";
  1708. mes "of zeny were heavier";
  1709. mes "just a second ago...";
  1710. next;
  1711. mes "[?????]";
  1712. mes "^333333Heh heh heh heh...^000000";
  1713. close;
  1714. case 3:
  1715. mes "^3355FF*SHHHHHHUK!*^000000";
  1716. specialeffect EF_STEAL;
  1717. if (Zeny >= 10) {
  1718. set Zeny, Zeny-10;
  1719. }
  1720. next;
  1721. mes "[" + strcharinfo(0) + "]";
  1722. mes "Huh...?";
  1723. mes "What the?!";
  1724. mes "That guy, did he just...?";
  1725. mes "He did! Hey! That guy";
  1726. mes "stole some of my money!";
  1727. next;
  1728. mes "[Suspicious Guy]";
  1729. mes "Oh crap!";
  1730. mes "Gotta scram!";
  1731. mes "Eat my dust, good guy!";
  1732. next;
  1733. if (rand(1,4) == 1) {
  1734. enablenpc "Suspicious Guy#lhz_03";
  1735. disablenpc "Suspicious Guy#lhz_01";
  1736. }
  1737. else {
  1738. enablenpc"Suspicious Guy#lhz_02";
  1739. disablenpc "Suspicious Guy#lhz_01";
  1740. }
  1741. close;
  1742. }
  1743. }
  1744. lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
  1745. end;
  1746. OnInit:
  1747. disablenpc "Suspicious Guy#lhz_02";
  1748. end;
  1749. OnTouch_:
  1750. switch(rand(1,3)) {
  1751. case 1:
  1752. mes "^3355FF*SHHHHHHUK!*^000000";
  1753. specialeffect EF_STEAL;
  1754. if (Zeny >= 100) {
  1755. set Zeny, Zeny-100;
  1756. }
  1757. next;
  1758. mes "[" + strcharinfo(0) + "]";
  1759. mes "Huh...?";
  1760. mes "I sense something...";
  1761. mes "No. It might just";
  1762. mes "be my imagination.";
  1763. next;
  1764. mes "[?????]";
  1765. mes "^333333Heh heh heh heh...^000000";
  1766. close;
  1767. case 2:
  1768. mes "^3355FF*SHHHHHHUK!*^000000";
  1769. specialeffect EF_STEAL;
  1770. if (Zeny >= 200) {
  1771. set Zeny, Zeny-200;
  1772. }
  1773. next;
  1774. mes "[" + strcharinfo(0) + "]";
  1775. mes "Huh...?";
  1776. mes "I could have sworn";
  1777. mes "that these pockets full";
  1778. mes "of zeny were heavier";
  1779. mes "just a second ago...";
  1780. next;
  1781. mes "[?????]";
  1782. mes "^333333Heh heh heh heh...^000000";
  1783. close;
  1784. case 3:
  1785. mes "^3355FF*SHHHHHHUK!*^000000";
  1786. specialeffect EF_STEAL;
  1787. if (Zeny >= 10) {
  1788. set Zeny, Zeny-10;
  1789. }
  1790. next;
  1791. mes "[" + strcharinfo(0) + "]";
  1792. mes "Huh...?";
  1793. mes "What the?!";
  1794. mes "That guy, did he just...?";
  1795. mes "He did! Hey! That guy";
  1796. mes "stole some of my money!";
  1797. next;
  1798. mes "[Suspicious Guy]";
  1799. mes "Oh crap!";
  1800. mes "Gotta scram!";
  1801. mes "Eat my dust, good guy!";
  1802. if (rand(1,4) == 1) {
  1803. enablenpc "Suspicious Guy#lhz_03";
  1804. disablenpc "Suspicious Guy#lhz_02";
  1805. }
  1806. else {
  1807. enablenpc "Suspicious Guy#lhz_01";
  1808. disablenpc "Suspicious Guy#lhz_02";
  1809. }
  1810. close;
  1811. }
  1812. }
  1813. lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
  1814. end;
  1815. OnInit:
  1816. disablenpc "Suspicious Guy#lhz_03";
  1817. end;
  1818. OnTouch_:
  1819. switch(rand(1,5)) {
  1820. case 1:
  1821. case 2:
  1822. mes "^3355FF*SHHHHHHUK!*^000000";
  1823. specialeffect EF_STEAL;
  1824. if (Zeny >= 100) {
  1825. set Zeny, Zeny-100;
  1826. }
  1827. next;
  1828. mes "[" + strcharinfo(0) + "]";
  1829. mes "Huh...?";
  1830. mes "I sense something...";
  1831. mes "No. It might just";
  1832. mes "be my imagination.";
  1833. next;
  1834. mes "[?????]";
  1835. mes "^333333Heh heh heh heh...^000000";
  1836. close;
  1837. case 3:
  1838. case 4:
  1839. mes "^3355FF*SHHHHHHUK!*^000000";
  1840. specialeffect EF_STEAL;
  1841. if (Zeny >= 200) {
  1842. set Zeny, Zeny-200;
  1843. }
  1844. next;
  1845. mes "[" + strcharinfo(0) + "]";
  1846. mes "Huh...?";
  1847. mes "I could have sworn";
  1848. mes "that these pockets full";
  1849. mes "of zeny were heavier";
  1850. mes "just a second ago...";
  1851. next;
  1852. mes "[?????]";
  1853. mes "^333333Heh heh heh heh...^000000";
  1854. close;
  1855. case 5:
  1856. mes "^3355FF*SHHHHHHUK!*^000000";
  1857. specialeffect EF_STEAL;
  1858. if (Zeny >= 10) {
  1859. set Zeny, Zeny-10;
  1860. }
  1861. next;
  1862. mes "[" + strcharinfo(0) + "]";
  1863. mes "Huh...?";
  1864. mes "What the?!";
  1865. mes "That guy, did he just...?";
  1866. mes "He did! Hey! That guy";
  1867. mes "stole some of my money!";
  1868. next;
  1869. mes "[Suspicious Guy]";
  1870. mes "Oh crap!";
  1871. mes "Gotta scram!";
  1872. mes "Eat my dust, good gu--!";
  1873. next;
  1874. mes "[" + strcharinfo(0) + "]";
  1875. mes "Oh no, you don't!";
  1876. mes "I'm turning you in,";
  1877. mes "you pickpocket!";
  1878. next;
  1879. mes "[Suspicious Guy]";
  1880. mes "No...! I'm sorry!";
  1881. mes "I'll give you back";
  1882. mes "your money, just ";
  1883. mes "let me go! Crap!";
  1884. emotion ET_CRY;
  1885. next;
  1886. mes "[" + strcharinfo(0) + "]";
  1887. mes "Alright, fine,";
  1888. mes "but you better quit";
  1889. mes "this life of crime!";
  1890. next;
  1891. mes "[Suspicious Guy]";
  1892. mes "You're right, that was";
  1893. mes "wrong of me. Thanks";
  1894. mes "for letting me go. Since";
  1895. mes "you did me a favor, I'll";
  1896. mes "sell you some tonic that";
  1897. mes "I use to run really fast.";
  1898. next;
  1899. mes "[Suspicious Guy]";
  1900. mes "I can only sell up to";
  1901. mes "three of my secret tonic";
  1902. mes "to you since that's all";
  1903. mes "I have. Each one will";
  1904. mes "cost 15,000 zeny. So";
  1905. mes "what do you say?";
  1906. next;
  1907. switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
  1908. case 1: set .@number,1; set .@price,15000*1; break;
  1909. case 2: set .@number,2; set .@price,15000*2; break;
  1910. case 3: set .@number,3; set .@price,15000*3; break;
  1911. case 4:
  1912. mes "[Suspicious Guy]";
  1913. mes "Well...";
  1914. mes "You're just gonna";
  1915. mes "let me go, then?";
  1916. mes "That's awful generous.";
  1917. mes "Thanks, I appreciate it.";
  1918. next;
  1919. mes "[Suspicious Guy]";
  1920. mes "Anyway, I'm gonna";
  1921. mes "get back to work.";
  1922. mes "Heh heh heh~";
  1923. }
  1924. if (.@number) {
  1925. if (Zeny < .@price) {
  1926. mes "[Suspicious Guy]";
  1927. mes "Er, since I'm quitting";
  1928. mes "pickpocketing, I need";
  1929. mes "to make cash legitimately";
  1930. mes "as a business person. I'm";
  1931. mes "real sorry pal, but I can't just";
  1932. mes "give these tonics away!";
  1933. next;
  1934. mes "[Suspicious Guy]";
  1935. mes "Anyway, I'm gonna";
  1936. mes "get back to work.";
  1937. mes "Heh heh heh~";
  1938. }
  1939. else {
  1940. if ((MaxWeight-Weight) < 400) {
  1941. mes "[Suspicious Guy]";
  1942. mes "Eh, I'm sorry, but you";
  1943. mes "don't have enough room";
  1944. mes "in your inventory to even";
  1945. mes "hold these tonics. Sorry";
  1946. mes "pal, but this deal's off.";
  1947. next;
  1948. mes "[Suspicious Guy]";
  1949. mes "Anyway, I'm gonna";
  1950. mes "get back to work.";
  1951. mes "Heh heh heh~";
  1952. }
  1953. else {
  1954. mes "[Suspicious Guy]";
  1955. if (.@number == 1) {
  1956. mes "Only one? Alright, you";
  1957. mes "might be a cheapskate,";
  1958. mes "but I do owe you. Just";
  1959. mes "take this and I hope we never";
  1960. mes "bump into each other again!";
  1961. }
  1962. else if (.@number == 2) {
  1963. mes "Two, huh? I can dig it.";
  1964. mes "Now take these and I hope";
  1965. mes "we never see each other";
  1966. mes "ever again! Ciao, baby~";
  1967. }
  1968. else {
  1969. mes "You want all three?";
  1970. mes "Heh, you're much smarter";
  1971. mes "than I thought! Alright, take";
  1972. mes "these with my compliments,";
  1973. mes "but I hope we never bump";
  1974. mes "into each other ever again!";
  1975. }
  1976. set Zeny, Zeny-.@price;
  1977. getitem 12016,.@number; //Speed_Up_Potion
  1978. }
  1979. }
  1980. }
  1981. if (rand(1,2) == 1) {
  1982. enablenpc "Suspicious Guy#lhz_01";
  1983. disablenpc "Suspicious Guy#lhz_03";
  1984. }
  1985. else {
  1986. enablenpc "Suspicious Guy#lhz_02";
  1987. disablenpc "Suspicious Guy#lhz_03";
  1988. }
  1989. close;
  1990. }
  1991. }
  1992. // Friendship Quest
  1993. //============================================================
  1994. lhz_in02,201,210,5 script Digotz 869,{
  1995. if (BaseLevel < 50) {
  1996. mes "[Digotz]";
  1997. mes "Oh, an adventurer?";
  1998. mes "Welcome to Uptown";
  1999. mes "Lighthalzen. However,";
  2000. mes "I'm afraid this area won't";
  2001. mes "have much to offer you";
  2002. mes "in the way of excitement.";
  2003. next;
  2004. mes "[Digotz]";
  2005. mes "Not to be rude or";
  2006. mes "anything, but this town";
  2007. mes "should be safe enough for";
  2008. mes "you to explore. I mean, you";
  2009. mes "just seem to be kind of new";
  2010. mes "at this adventurer thing...";
  2011. close;
  2012. }
  2013. if (friendship > 14) {
  2014. mes "^3355FFDigotz has passed";
  2015. mes "away, but the look on";
  2016. mes "his face seems very";
  2017. mes "peaceful and content.^000000";
  2018. close;
  2019. }
  2020. if (friendship == 14) {
  2021. mes "^3355FFDigotz is seriously";
  2022. mes "injured from a wound";
  2023. mes "by a knife that is still";
  2024. mes "embedded in his belly.^000000";
  2025. next;
  2026. mes "["+ strcharinfo(0) +"]";
  2027. mes "Digotz...?";
  2028. mes "Oh no, let me";
  2029. mes "get you some help!";
  2030. next;
  2031. mes "[Digotz]";
  2032. mes "H-hey... It's the";
  2033. mes "adventurer... Man,";
  2034. mes "that Maku. He always";
  2035. mes "did bring me bad luck...";
  2036. mes "It's too late for me and";
  2037. mes "I don't have much time...";
  2038. next;
  2039. mes "[Digotz]";
  2040. mes "Those guards I told you";
  2041. mes "about... The ones who don't";
  2042. mes "want the poor and the rich to";
  2043. mes "mingle? I... Guess they found";
  2044. mes "I was gonna meet my old pal.";
  2045. mes "I just wanted to see him...";
  2046. next;
  2047. mes "[Digotz]";
  2048. mes "This guy... In a black";
  2049. mes "suit... He just... He just";
  2050. mes "stabbed me! I... God. It's";
  2051. mes "been so long since I've talked";
  2052. mes "to him. We'll hang out and have";
  2053. mes "fun, just like the good old days.";
  2054. next;
  2055. mes "[Digotz]";
  2056. mes "I missed my buddies, but now...";
  2057. mes "Now I can hear them calling me.";
  2058. mes "Now we can all be together just";
  2059. mes "like we all promised. Yeah...";
  2060. mes "I was wrong. Life's too short";
  2061. mes "to be angry with your frie--";
  2062. next;
  2063. mes "[Digotz]";
  2064. mes "..............";
  2065. next;
  2066. mes "[Digotz]";
  2067. mes "..............";
  2068. mes ".......................";
  2069. next;
  2070. mes "[Digotz]";
  2071. mes "..............";
  2072. mes ".......................";
  2073. mes "...............................";
  2074. next;
  2075. mes "^3355FFDigotz stopped breathing.";
  2076. mes "You remove the Knife from";
  2077. mes "his lifeless body as a final";
  2078. mes "courtesy to a man who";
  2079. mes "dearly loved his friends.^000000";
  2080. next;
  2081. set friendship,15;
  2082. changequest 12005,12006;
  2083. getitem 1201,1; //Knife
  2084. close;
  2085. }
  2086. if (friendship == 13) {
  2087. mes "[Digotz]";
  2088. mes "Wh-whoa, I need to";
  2089. mes "get ready! That Maku's";
  2090. mes "gonna make fun of me if";
  2091. mes "I look too rich and pampered.";
  2092. mes "Damn! Where did I put all of";
  2093. mes "my fashionable street clothes?";
  2094. close;
  2095. }
  2096. if ((friendship == 12 && countitem(7351) > 0)) {
  2097. mes "[Digotz]";
  2098. mes "Even if Benkaistein";
  2099. mes "did come back, I don't";
  2100. mes "think I could forgive Maku.";
  2101. mes "In fact, you know what?";
  2102. mes "I think I'd even be madder!";
  2103. next;
  2104. if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
  2105. mes "[Digotz]";
  2106. mes "Why am I so ticked off?";
  2107. mes "^3355FF*Sigh*^000000 You have something";
  2108. mes "to show me? Huh? Benkaistein";
  2109. mes "wanted me to read this diary";
  2110. mes "of his? Sure, why not? I do";
  2111. mes "owe him a lot over the years...";
  2112. next;
  2113. mes "[Benkaistein's Journal]";
  2114. mes "^856363Today, me, Digotz and";
  2115. mes "Maku played this crazy flying";
  2116. mes "game. Basically, we make";
  2117. mes "these wings out of wood and";
  2118. mes "paper, jump off these hills";
  2119. mes "and try to fly. Dumb, I know.^000000";
  2120. next;
  2121. mes "[Benkaistein's Journal]";
  2122. mes "^856363Today it was my turn to";
  2123. mes "jump and flap my arms with";
  2124. mes "these fake, badly made wings.";
  2125. mes "It's not really a fun game when";
  2126. mes "I think about it. Boy, I hope";
  2127. mes "we don't do that again.^000000";
  2128. next;
  2129. mes "[Digotz]";
  2130. mes "Oh yeah, I remember that!";
  2131. mes "Maku wore the wings most";
  2132. mes "of the time, but I still hold";
  2133. mes "the record for staying in the";
  2134. mes "air the longest! Yeah, I was";
  2135. mes "a regular Kid Pegasus~";
  2136. next;
  2137. mes "[Benkaistein's Journal]";
  2138. mes "^856363Maku, Digotz and me went";
  2139. mes "outside of town. Of course,";
  2140. mes "we didn't tell anyone or else";
  2141. mes "we'd get in trouble. It was";
  2142. mes "a really exciting day. But";
  2143. mes "then, we ran into a monster!^000000";
  2144. next;
  2145. mes "[Benkaistein's Journal]";
  2146. mes "^856363I wanted to run away but Maku";
  2147. mes "and Digotz wanted to beat it so";
  2148. mes "that we could become heroes.";
  2149. mes "Of course, we got hurt pretty";
  2150. mes "bad and the monster got away.";
  2151. mes "Boy, mom was not happy...^000000";
  2152. next;
  2153. mes "[Digotz]";
  2154. mes "Huh. I don't remember";
  2155. mes "that so well. But I know that";
  2156. mes "Benkaistein, me and Maku";
  2157. mes "weren't afraid of anything back";
  2158. mes "then. We must have been totally";
  2159. mes "nuts to fight a monster, though.";
  2160. next;
  2161. mes "[Benkaistein's Journal]";
  2162. mes "^856363Digotz's been sick for three";
  2163. mes "days now. It's just a normal";
  2164. mes "cold and Maku keeps saying";
  2165. mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
  2166. mes "go visit him and see if he's okay.^000000";
  2167. next;
  2168. mes "[Digotz]";
  2169. mes "I think I remember being";
  2170. mes "pretty sick. Maku was worried?";
  2171. mes "I... I must have had a horrible";
  2172. mes "life threatening disease like,";
  2173. mes "um, Gonorrhitis. You know.";
  2174. mes "That might have been it.";
  2175. next;
  2176. mes "[Benkaistein's Journal]";
  2177. mes "^856363Mom and dad keep telling";
  2178. mes "me not to hang out with Maku";
  2179. mes "anymore. Their reason is really";
  2180. mes "dumb, and I don't care if he is";
  2181. mes "poor. He's one of the best guys";
  2182. mes "that I'll ever know.^000000";
  2183. next;
  2184. mes "[Benkaistein's Journal]";
  2185. mes "^856363Digotz's family is really";
  2186. mes "rich and they don't want him";
  2187. mes "to see Maku anymore either.";
  2188. mes "But Digotz doesn't care.";
  2189. mes "I know he likes Maku a lot.^000000";
  2190. next;
  2191. mes "[Digotz]";
  2192. mes "Well, we were a lot";
  2193. mes "younger and closer back";
  2194. mes "then, so... ^333333*Ahem!*^000000 Why did";
  2195. mes "Benkaistein even write that?!";
  2196. next;
  2197. mes "[Benkaistein's Journal]";
  2198. mes "^856363Today, the three of us";
  2199. mes "made an oath of brotherhood,";
  2200. mes "just like we read in the comic";
  2201. mes "book. We swore we'd always";
  2202. mes "be friends no matter what.";
  2203. mes "For always and for always.^000000";
  2204. next;
  2205. mes "[Digotz]";
  2206. mes "I... I was forced to make";
  2207. mes "that oath! And people do";
  2208. mes "change, you know! I mean,";
  2209. mes "we were basically just kids,";
  2210. mes "it's not like that oath really";
  2211. mes "means anything now, does it?";
  2212. next;
  2213. set friendship,13;
  2214. mes "[Digotz]";
  2215. mes "That does it. I'm gonna";
  2216. mes "go see that Maku. I don't";
  2217. mes "miss him or anything, but";
  2218. mes "I gotta get him to cancel";
  2219. mes "that oath. And maybe I'll";
  2220. mes "beat up him a little bit.";
  2221. close;
  2222. }
  2223. mes "[Digotz]";
  2224. mes "I don't understand";
  2225. mes "why I'm so angry!";
  2226. mes "I'm starting to act";
  2227. mes "more like Maku, though,";
  2228. mes "don't get me wrong, it's";
  2229. mes "not like I care about the guy.";
  2230. close;
  2231. }
  2232. if (friendship == 7) {
  2233. mes "[Digotz]";
  2234. mes "Even if Benkaistein came";
  2235. mes "back from wherever he was";
  2236. mes "studying, I don't think he'd be";
  2237. mes "able to get Maku to apologize";
  2238. mes "to me. That guy is just way";
  2239. mes "too stubborn for his own good!";
  2240. close;
  2241. }
  2242. if (friendship == 6) {
  2243. mes "[Digotz]";
  2244. mes "Oh, it's been a while.";
  2245. mes "What are you doing back";
  2246. mes "over here? And, um, did";
  2247. mes "you deliver that message";
  2248. mes "to Maku? Now when I think";
  2249. mes "about it, I was kind of--";
  2250. next;
  2251. mes "["+ strcharinfo(0) +"]";
  2252. mes "I delivered your message";
  2253. mes "word for word, and Maku";
  2254. mes "got angry, called you names";
  2255. mes "and has been threatening to";
  2256. mes "beat you up pretty badly.";
  2257. next;
  2258. mes "[Digotz]";
  2259. mes "That no-good, dirty";
  2260. mes "lying rotten scoundrel!";
  2261. mes "If it weren't for those";
  2262. mes "guards, I'd head over to";
  2263. mes "the ghetto and beat Maku";
  2264. mes "up myself! That stupid guy!";
  2265. next;
  2266. mes "[Digotz]";
  2267. mes "During times like this,";
  2268. mes "I really miss ^FF0000Benkaistein^000000.";
  2269. mes "That guy would always have";
  2270. mes "an answer for this kind of";
  2271. mes "situation. Yeah, I think he's";
  2272. mes "in some far off town, studying.";
  2273. next;
  2274. mes "[Digotz]";
  2275. mes "Supposedly he's in that";
  2276. mes "place, whatever it's called,";
  2277. mes "since there's a ton of books";
  2278. mes "there that he can use. But";
  2279. mes "yeah, Benkaistein would";
  2280. mes "always be the mediator...";
  2281. next;
  2282. mes "[Digotz]";
  2283. mes "Even back then, when";
  2284. mes "me, him and Maku used to";
  2285. mes "hang out, Benkaistein would";
  2286. mes "mediate if we got into some";
  2287. mes "argument. Still, he couldn't";
  2288. mes "do anything about Maku now...";
  2289. set friendship,7;
  2290. changequest 12002,12003;
  2291. next;
  2292. mes "[Digotz]";
  2293. mes "I don't know why,";
  2294. mes "but I'm so angry!";
  2295. mes "Why am I stressing";
  2296. mes "out so much over this?!";
  2297. close;
  2298. }
  2299. if ((friendship == 4 || friendship == 5)) {
  2300. mes "[Digotz]";
  2301. mes "Still checking out";
  2302. mes "Uptown Lighthalzen?";
  2303. mes "Not like I'd care, but if you";
  2304. mes "do happen to see Maku,";
  2305. mes "deliver this little message";
  2306. mes "for me, sentence by sentence.";
  2307. next;
  2308. mes "[Digotz]";
  2309. mes "^FF0000Hopeless bastard!";
  2310. mes "^FF0000You're still a stubborn jerk!";
  2311. mes "^FF0000You owe me at least 3 lunches!";
  2312. mes "^FF0000Not to mention an apology!";
  2313. mes "^FF0000But who cares what you think?!";
  2314. mes "I'm so goddamn happy without you!^000000";
  2315. close;
  2316. }
  2317. if (friendship == 3) {
  2318. mes "[Digotz]";
  2319. mes "I know that the";
  2320. mes "opulence of Uptown";
  2321. mes "seems rather attractive,";
  2322. mes "but trust me. This place";
  2323. mes "is colorless. Now, have";
  2324. mes "you visited the poor district?";
  2325. next;
  2326. select("Yes, I did already...");
  2327. mes "["+ strcharinfo(0) +"]";
  2328. mes "Yes, I did already...";
  2329. mes "And I met someone";
  2330. mes "named Maku there.";
  2331. next;
  2332. mes "[Digotz]";
  2333. mes "Maku?! Oh, he must have";
  2334. mes "mentioned something about";
  2335. mes "me. But I don't care what he";
  2336. mes "says, unless it's an apology";
  2337. mes "for being a fully blown jerk.";
  2338. mes "Ever since we were kids...";
  2339. next;
  2340. mes "[Digotz]";
  2341. mes "Anyway, we used to be close,";
  2342. mes "but that guy was never a true";
  2343. mes "friend of mine! Like that one";
  2344. mes "time he cheated to beat me at";
  2345. mes "arm wrestling! Or when he never";
  2346. mes "thanked me for buying us lunch!";
  2347. next;
  2348. mes "[Digotz]";
  2349. mes "Sure, he might have helped";
  2350. mes "me a little in meeting my first";
  2351. mes "girlfriend, but I'll never ever";
  2352. mes "forgive him for fixing me up";
  2353. mes "on the worst blind dates a";
  2354. mes "man can possibly experience!";
  2355. next;
  2356. mes "[Digotz]";
  2357. mes "Maku doesn't know a damn";
  2358. mes "about friendship! Even if I did";
  2359. mes "want to see him, there are these";
  2360. mes "people who don't want the rich";
  2361. mes "to ever meet with the poor.";
  2362. next;
  2363. mes "[Digotz]";
  2364. mes "If Maku's fine, that's";
  2365. mes "good enough to hear for";
  2366. mes "me! There's no need for me";
  2367. mes "to go all the way over there";
  2368. mes "and check up on him! I only";
  2369. mes "have one regret though...";
  2370. next;
  2371. mes "[Digotz]";
  2372. mes "I only wish I had one";
  2373. mes "last chance to see Maku...";
  2374. mes "So that I could kick his sorry";
  2375. mes "ass myself! Yeah, that's right!";
  2376. mes "Arrogant bastard! But still,";
  2377. mes "I'm not able to do that...";
  2378. next;
  2379. mes "[Digotz]";
  2380. mes "The security guards here";
  2381. mes "will never allow the rich and";
  2382. mes "poor to meet, fearing that";
  2383. mes "the poor will disturb the peace";
  2384. mes "and order of the city. It's a dumb rule made for dumb people.";
  2385. next;
  2386. mes "[Digotz]";
  2387. mes "Still, it's pretty scary that";
  2388. mes "someone can get punished";
  2389. mes "for violating such a stupid";
  2390. mes "taboo, actually. Anyway, if";
  2391. mes "you see Maku again, tell";
  2392. mes "him this for me, got it?";
  2393. next;
  2394. mes "[Digotz]";
  2395. mes "^FF0000Hopeless bastard!";
  2396. mes "^FF0000You're still a stubborn jerk!";
  2397. mes "^FF0000You owe me at least 3 lunches!";
  2398. mes "^FF0000Not to mention an apology!";
  2399. mes "^FF0000But who cares what you think?!";
  2400. mes "I'm so goddamn happy without you!^000000";
  2401. set friendship,4;
  2402. close;
  2403. }
  2404. if (friendship == 2) {
  2405. mes "[Digotz]";
  2406. mes "What are you still";
  2407. mes "doing hanging around";
  2408. mes "here? There's nothing";
  2409. mes "interesting in Uptown";
  2410. mes "for you to see, adventurer.";
  2411. next;
  2412. mes "[Digotz]";
  2413. mes "Gosh...!";
  2414. mes "Just hearing about";
  2415. mes "Maku makes me so feel";
  2416. mes "so upset for some reason!";
  2417. close;
  2418. }
  2419. if (friendship == 1) {
  2420. mes "[Digotz]";
  2421. mes "Oh, an adventurer?";
  2422. mes "Welcome to Uptown";
  2423. mes "Lighthalzen. However,";
  2424. mes "I'm afraid this area won't";
  2425. mes "have much to offer you";
  2426. mes "in the way of excitement.";
  2427. next;
  2428. mes "[Digotz]";
  2429. mes "My name is Digotz,";
  2430. mes "just another citizen";
  2431. mes "of Upper Lighthalzen.";
  2432. mes "I hope that you enjoy";
  2433. mes "your stay in my hometown.";
  2434. next;
  2435. select("Do you know someone named Maku?");
  2436. mes "[Digotz]";
  2437. mes "Maku? Maku. Yes, he's my";
  2438. mes "childhood friend. Or he was,";
  2439. mes "anyway. Now he's just a jerk.";
  2440. mes "In any case, we can't hang";
  2441. mes "out, even if we wanted to,";
  2442. mes "for several reasons.";
  2443. next;
  2444. mes "[Digotz]";
  2445. mes "Hey, why am I even";
  2446. mes "talking about this? It's";
  2447. mes "not like I'm bothered by";
  2448. mes "the fact me and Maku aren't";
  2449. mes "pals anymore. You know what?";
  2450. mes "Just forget everything I said.";
  2451. set friendship,2;
  2452. changequest 12000,12001;
  2453. close;
  2454. }
  2455. mes "[Digotz]";
  2456. mes "Oh, an adventurer?";
  2457. mes "Welcome to Uptown";
  2458. mes "Lighthalzen. However,";
  2459. mes "I'm afraid this area won't";
  2460. mes "have much to offer you";
  2461. mes "in the way of excitement.";
  2462. next;
  2463. mes "[Digotz]";
  2464. mes "Feel free to take";
  2465. mes "a look around if you";
  2466. mes "so wish. I'm actually";
  2467. mes "glad to see somebody";
  2468. mes "aside from the stuck up";
  2469. mes "rich people who live here.";
  2470. close;
  2471. }
  2472. lighthalzen,337,232,3 script Maku 870,{
  2473. mes "[Maku]";
  2474. if (friendship > 14) {
  2475. cutin "lhz_macu07",2;
  2476. mes "Why is this guy so";
  2477. mes "late? Once he shows";
  2478. mes "up, I swear, I'm gonna...!";
  2479. next;
  2480. mes "[Maku]";
  2481. mes "Eh, he might have";
  2482. mes "some kinda reason for";
  2483. mes "being late, but if he don't,";
  2484. mes "I've been saving a whole";
  2485. mes "six pack of kickass to open,";
  2486. mes "just for him. Heh heh heh~";
  2487. }
  2488. else if (friendship == 14) {
  2489. cutin "lhz_macu05",2;
  2490. mes "Why is Digotz";
  2491. mes "so late? This isn't";
  2492. mes "like him at all. Maybe";
  2493. mes "something's wrong?";
  2494. }
  2495. else if (friendship == 13 && countitem(7351) > 0) {
  2496. cutin "lhz_macu06",2;
  2497. mes "Hey, what is that? You want";
  2498. mes "I should read this journal?";
  2499. mes "Er, okay, but I'm none too";
  2500. mes "comfortable going through";
  2501. mes "somebody's diary. It's just";
  2502. mes "kinda... creepy, you know?";
  2503. next;
  2504. mes "[Maku]";
  2505. mes "Hey, this thing is";
  2506. mes "Benkaistein's. I haven't";
  2507. mes "seen that guy in a long while.";
  2508. mes "Ah, so he gave it to you for me";
  2509. mes "to read? Alright, I owe him a";
  2510. mes "favor or two, so I oughta...";
  2511. next;
  2512. cutin "lhz_macu06",255;
  2513. mes "[Benkaistein's Journal]";
  2514. mes "^856363Today, me, Digotz and";
  2515. mes "Maku played this crazy flying";
  2516. mes "game. Basically, we make";
  2517. mes "these wings out of wood and";
  2518. mes "paper, jump off these hills";
  2519. mes "and try to fly. Dumb, I know.^000000";
  2520. next;
  2521. mes "[Benkaistein's Journal]";
  2522. mes "^856363Today it was my turn to";
  2523. mes "jump and flap my arms with";
  2524. mes "these fake, badly made wings.";
  2525. mes "It's not really a fun game when";
  2526. mes "I think about it. Boy, I hope";
  2527. mes "we don't do that again.^000000";
  2528. next;
  2529. cutin "lhz_macu03",2;
  2530. mes "[Maku]";
  2531. mes "What is he talking about?!";
  2532. mes "That game was real fun!";
  2533. mes "Yeah, I usually wore the";
  2534. mes "wings and Digotz always";
  2535. mes "wanted to wear them too.";
  2536. next;
  2537. cutin "",255;
  2538. mes "[Benkaistein's Journal]";
  2539. mes "^856363Maku, Digotz and me went";
  2540. mes "outside of town. Of course,";
  2541. mes "we didn't tell anyone or else";
  2542. mes "we'd get in trouble. It was";
  2543. mes "a really exciting day. But";
  2544. mes "then, we ran into a monster!^000000";
  2545. next;
  2546. mes "[Benkaistein's Journal]";
  2547. mes "^856363I wanted to run away but Maku";
  2548. mes "and Digotz wanted to beat it so";
  2549. mes "that we could become heroes.";
  2550. mes "Of course, we got hurt pretty";
  2551. mes "bad and the monster got away.";
  2552. mes "Boy, mom was not happy...^000000";
  2553. next;
  2554. cutin "lhz_macu03",2;
  2555. mes "[Maku]";
  2556. mes "That's right! Back then,";
  2557. mes "the three of us weren't";
  2558. mes "afraid of anything! Of course,";
  2559. mes "Digotz got beat up the most.";
  2560. mes "But I gotta say, he was also";
  2561. mes "the most fearless of us.";
  2562. next;
  2563. cutin "",255;
  2564. mes "[Benkaistein's Journal]";
  2565. mes "^856363Digot's been sick for three";
  2566. mes "days now. It's just a normal";
  2567. mes "cold and Maku keeps saying";
  2568. mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
  2569. mes "go visit him and see if he's okay.^000000";
  2570. next;
  2571. cutin "lhz_macu04",2;
  2572. mes "[Maku]";
  2573. mes "Wh-what?! No, I wasn't";
  2574. mes "worried at all! That must";
  2575. mes "have been the time Digot";
  2576. mes "caught Clymonia. You know,";
  2577. mes "that, uh, horrible disease. No";
  2578. mes "one should have that one!";
  2579. next;
  2580. cutin "",255;
  2581. mes "[Benkaistein's Journal]";
  2582. mes "^856363Mom and dad keep telling";
  2583. mes "me not to hang out with Maku";
  2584. mes "anymore. Their reason is really";
  2585. mes "dumb, and I don't care if he is";
  2586. mes "poor. He's one of the best guys";
  2587. mes "that I'll ever know.^000000";
  2588. next;
  2589. cutin "lhz_macu01",2;
  2590. mes "[Benkaistein's Journal]";
  2591. mes "^856363Digotz's family is really";
  2592. mes "rich and they don't want him";
  2593. mes "to see Maku anymore either.";
  2594. mes "But Digotz doesn't care.";
  2595. mes "I know he likes Maku a lot.^000000";
  2596. next;
  2597. mes "[Maku]";
  2598. mes "...";
  2599. mes "......";
  2600. next;
  2601. cutin "",255;
  2602. mes "[Benkaistein's Journal]";
  2603. mes "^856363Today, the three of us";
  2604. mes "made an oath of brotherhood,";
  2605. mes "just like we read in the comic";
  2606. mes "book. We swore we'd always";
  2607. mes "be friends no matter what.";
  2608. mes "For always and for always.^000000";
  2609. next;
  2610. cutin "lhz_macu06",2;
  2611. mes "[Maku]";
  2612. mes "Well, that's true,";
  2613. mes "I guess, but people";
  2614. mes "change! Besides, we got";
  2615. mes "that idea from a comic book!";
  2616. mes "Well, if he apologizes first,";
  2617. mes "I guess I better forgive him.";
  2618. next;
  2619. mes "["+ strcharinfo(0) +"]";
  2620. mes "Good...";
  2621. mes "Because Digotz said";
  2622. mes "that he'll be coming";
  2623. mes "by in a few days.";
  2624. next;
  2625. cutin "lhz_macu07",2;
  2626. mes "[Maku]";
  2627. mes "What?! He's really coming";
  2628. mes "here? What for? It's too late";
  2629. mes "to patch things up! Still, I'd be";
  2630. mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
  2631. mes "a lesson once he's here!";
  2632. next;
  2633. mes "[Maku]";
  2634. mes "And, um, gimme that";
  2635. mes "journal! I'm gonna read";
  2636. mes "more of it so I can make";
  2637. mes "fun of Digotz. Bwahahaha!";
  2638. mes "But yeah, um, thanks. Not";
  2639. mes "that I'm grateful or anything.";
  2640. cutin "lhz_macu07",255;
  2641. next;
  2642. delitem 7351,1; //Friend's_Diary
  2643. set friendship,14;
  2644. if (checkre(3)) {
  2645. if (BaseLevel > 90) getexp 70000,0;
  2646. else if (BaseLevel > 75) getexp 40000,0;
  2647. else getexp 20000,0;
  2648. } else {
  2649. if (BaseLevel > 90) getexp 700000,0;
  2650. else if (BaseLevel > 75) getexp 400000,0;
  2651. else getexp 200000,0;
  2652. }
  2653. cutin "lhz_macu04",2;
  2654. mes "[Maku]";
  2655. mes "So, uh, I guess";
  2656. mes "I'll see you later.";
  2657. mes "Um, now I gotta get";
  2658. mes "ready for something.";
  2659. mes "^333333(But not to see Digotz!)^000000";
  2660. }
  2661. else if (friendship > 5 && friendship < 13) {
  2662. cutin "lhz_macu06",2;
  2663. mes "Arrrrgh! Whenever I hear";
  2664. mes "about that Digotz, I get so";
  2665. mes "peeved! Is that guy giving";
  2666. mes "me the brushoff just because";
  2667. mes "I'm not a rich guy like he is?!";
  2668. next;
  2669. mes "[Maku]";
  2670. mes "I can't...";
  2671. mes "I can't even beat him up";
  2672. mes "all properly because of";
  2673. mes "all those freakin' guards!";
  2674. mes "Arrrrrrrgh! Man, where's";
  2675. mes "Benkaistein when I need him?";
  2676. }
  2677. else if (friendship == 5) {
  2678. mes "RrrrRrrrr....";
  2679. mes "RrrrrRRRrrRR....";
  2680. mes "GGGGGRRRRR...";
  2681. next;
  2682. mes "^3355FFUh oh...";
  2683. mes "It looks like Maku";
  2684. mes "is starting to rage";
  2685. mes "just a bit too much.^000000";
  2686. next;
  2687. mes "...";
  2688. mes "......";
  2689. mes ".........";
  2690. next;
  2691. cutin "lhz_macu06",2;
  2692. mes "[Maku]";
  2693. mes "Gggrrrr...";
  2694. next;
  2695. mes "[Maku]";
  2696. mes "GRAAAAAAAAH~!";
  2697. mes "Who the hell does he";
  2698. mes "think he is, telling me";
  2699. mes "all sorts of crap!? Digotz,";
  2700. mes "you're not getting away";
  2701. mes "with this! Gonna wreck you!!";
  2702. next;
  2703. mes "^3355FFMaku's seething quickly";
  2704. mes "explodes into pure, violent";
  2705. mes "rage. You manage to calm";
  2706. mes "him down after a while, but";
  2707. mes "barely keep yourself from";
  2708. mes "getting killed in this outburst.^000000";
  2709. percentheal -50,0;
  2710. next;
  2711. mes "[Maku]";
  2712. mes "^333333*Pant pant* *Whew~*^000000";
  2713. mes "D-don't worry, I've got";
  2714. mes "a grip on myself now.";
  2715. mes "Thanks for not letting me";
  2716. mes "get too crazy. Times like";
  2717. mes "this, I really miss ^FF0000Benkaistein^000000.";
  2718. next;
  2719. mes "[Maku]";
  2720. mes "Benkaistein would always";
  2721. mes "make sure that I'd stay out";
  2722. mes "of fights. I really miss that";
  2723. mes "guy. Still, he ain't around...";
  2724. next;
  2725. set friendship,6;
  2726. mes "[Maku]";
  2727. mes "Damn those guards!";
  2728. mes "If they weren't there,";
  2729. mes "I could just go over and";
  2730. mes "kick Digotz's ass! I swear,";
  2731. mes "if it weren't for them...!";
  2732. }
  2733. else if (friendship == 4) {
  2734. cutin "lhz_macu05",2;
  2735. mes "What the hell are you";
  2736. mes "still doing around here?";
  2737. mes "You must have better things";
  2738. mes "to do than talk to a ruffian";
  2739. mes "like me or that snobby and";
  2740. mes "totally prickish Digotz.";
  2741. next;
  2742. select("Speaking of which...");
  2743. mes "["+ strcharinfo(0) +"]";
  2744. mes "Speaking of which...";
  2745. mes "I spoke to Digotz again.";
  2746. mes "He told me to give you a";
  2747. mes "message, but I'm not sure th--";
  2748. next;
  2749. mes "[Maku]";
  2750. mes "That no-good bastard";
  2751. mes "has a message for me?!";
  2752. mes "Oh, I'm soooo honored~";
  2753. mes "Tell me what that fink";
  2754. mes "has to say, line by line!";
  2755. next;
  2756. input .@input$;
  2757. if (.@input$ == "Hopeless bastard!") {
  2758. mes "[Maku]";
  2759. mes "''Hopeless bastard?!''";
  2760. mes "Well, at least he had";
  2761. mes "the stomach to say that.";
  2762. mes "Through somebody else";
  2763. mes "anyway! What else'd he say?!";
  2764. next;
  2765. input .@input$;
  2766. if (.@input$ == "You're still a stubborn jerk!") {
  2767. mes "[Maku]";
  2768. mes "''Stubborn jerk?!''";
  2769. mes "Takes one to know one,";
  2770. mes "bastard! Why I oughta--";
  2771. mes "Grrr! What'd he say next?!";
  2772. next;
  2773. input .@input$;
  2774. if (.@input$ == "You owe me at least 3 lunches!") {
  2775. mes "[Maku]";
  2776. mes "Three lunches?!";
  2777. mes "I treated that guy to";
  2778. mes "lunch, like, fifteen times!";
  2779. mes "I tell you, the guy does not";
  2780. mes "know the meaning of friendship!";
  2781. mes "What else did that moron say?!";
  2782. next;
  2783. input .@input$;
  2784. if (.@input$ == "Not to mention an apology!") {
  2785. cutin "lhz_macu05",255;
  2786. mes "[Maku]";
  2787. mes "Me, apologize?!";
  2788. mes "He should be on his hands";
  2789. mes "and knees begging for my";
  2790. mes "frickin' forgiveness! That...";
  2791. mes "That selfish no-good stupid...";
  2792. mes "W-what else did he tell you?!";
  2793. next;
  2794. input .@input$;
  2795. if (.@input$ == "But who cares what you think?!") {
  2796. mes "[Maku]";
  2797. mes "''Who cares what I think?!''";
  2798. mes "GRRRAAAH~!! Who cares";
  2799. mes "what he thinks!! ^333333*Pant Pant*^000000";
  2800. mes "I'm gonna murderlize that";
  2801. mes "dumb creep! He can't possibly";
  2802. mes "make me angrier than I am now!";
  2803. next;
  2804. input .@input$;
  2805. if (.@input$ == "I'm so goddamn happy without you!") {
  2806. set friendship,5;
  2807. cutin "lhz_macu06",2;
  2808. mes "[Maku]";
  2809. mes "That's it.";
  2810. mes "It's decided. The";
  2811. mes "next time I see Digotz,";
  2812. mes "I'm gonna plaster his";
  2813. mes "face all over the floor.";
  2814. close2;
  2815. cutin "lhz_macu06",255;
  2816. end;
  2817. }
  2818. }
  2819. }
  2820. }
  2821. }
  2822. }
  2823. mes "[Maku]";
  2824. mes "Wha...? I dunno if Digotz";
  2825. mes "would say something like";
  2826. mes "that. You sure you heard";
  2827. mes "him carefully enough? It's";
  2828. mes "been a while, but I know";
  2829. mes "how Digotz talks, man.";
  2830. }
  2831. else if (friendship == 3) {
  2832. cutin "lhz_macu03",2;
  2833. mes "Man, I need to blow off some";
  2834. mes "steam! Sure, me and Digotz";
  2835. mes "were buds before and maybe";
  2836. mes "we might seem like friends now,";
  2837. mes "but not anymore, though we used";
  2838. mes "to be closer than this. Argh!";
  2839. next;
  2840. mes "[Maku]";
  2841. mes "Don't get me wrong, I don't";
  2842. mes "miss the guy or anything like";
  2843. mes "that and I don't feel sorry about";
  2844. mes "what happened. But if he ever";
  2845. mes "came to apologize to me, I'd";
  2846. mes "probably accept, you know.";
  2847. next;
  2848. mes "[Maku]";
  2849. mes "Well, after thinking";
  2850. mes "about it, of course.";
  2851. mes "I mean, I'm not the one";
  2852. mes "holding a grudge. It's all";
  2853. mes "that guy's fault! Sheeeesh!";
  2854. }
  2855. else if (friendship == 2) {
  2856. mes "Hey, what are you";
  2857. mes "doing back over here?";
  2858. mes "I thought I recommended";
  2859. mes "going over to check out";
  2860. mes "Uptown Lighthalzen. This";
  2861. mes "place is pretty run-down...";
  2862. next;
  2863. select("I actually met Digotz and...");
  2864. cutin "lhz_macu05",2;
  2865. mes "[Maku]";
  2866. mes "You what...?!";
  2867. mes "You saw my old pal,";
  2868. mes "Digotz?! Er, I mean,";
  2869. mes "Mister Alexander Digotz,";
  2870. mes "who usedta be my buddy,";
  2871. mes "but obviously not anymore.";
  2872. next;
  2873. cutin "lhz_macu02",2;
  2874. mes "[Maku]";
  2875. mes "Sure, we were real close";
  2876. mes "at one time, but that was";
  2877. mes "too long ago. It's been a";
  2878. mes "long time since we hung";
  2879. mes "out and he probably hates";
  2880. mes "my penniless guts and...";
  2881. set friendship,3;
  2882. changequest 12001,12002;
  2883. next;
  2884. mes "[Maku]";
  2885. mes "Crud, just listen to";
  2886. mes "me, I sound like a wuss.";
  2887. mes "I don't miss Digotz! In fact,";
  2888. mes "I hate the guy, one hundred";
  2889. mes "percent! The next time I see";
  2890. mes "him, I'll beat him to a pulp!";
  2891. }
  2892. else {
  2893. cutin "lhz_macu01",2;
  2894. mes "Hey, you're one of";
  2895. mes "those adventurers, eh?";
  2896. mes "Welcome to the ghetto.";
  2897. mes "Nothing too adventurous";
  2898. mes "here, but hey, you can";
  2899. mes "explore all you want.";
  2900. next;
  2901. mes "[Maku]";
  2902. mes "I don't know if you know,";
  2903. mes "but actually, the people who";
  2904. mes "live here ain't allowed to";
  2905. mes "explore this whole city. It's";
  2906. mes "kind of taboo to talk about,";
  2907. mes "but what do I care, right?";
  2908. next;
  2909. mes "[Maku]";
  2910. mes "Yeah, basically the rich";
  2911. mes "people here are too afraid";
  2912. mes "of the poor people comin' to";
  2913. mes "see them, so the security in";
  2914. mes "this city is pretty tight! Those";
  2915. mes "upper class guys are trash...";
  2916. next;
  2917. mes "[Maku]";
  2918. mes "I didn't used to think";
  2919. mes "this way. I actually used";
  2920. mes "to have a pretty rich friend";
  2921. mes "till I found out he's not all";
  2922. mes "I thought he was. That";
  2923. mes "moron! Why's he like that?!";
  2924. next;
  2925. mes "[Maku]";
  2926. mes "Eh, forget about it.";
  2927. mes "Why am I even talking";
  2928. mes "about my personal life";
  2929. mes "to someone I just met";
  2930. mes "anyway? Sure, we all";
  2931. mes "do it, but still...";
  2932. set friendship,1;
  2933. if (isbegin_quest(12000) == 0)
  2934. setquest 12000;
  2935. next;
  2936. mes "[Maku]";
  2937. mes "Well, when you get";
  2938. mes "bored of the ghetto,";
  2939. mes "you really oughta check";
  2940. mes "out the rich section of town.";
  2941. mes "I'm bitter, but I'll also admit";
  2942. mes "it's way nicer than this place.";
  2943. }
  2944. close2;
  2945. cutin "",255;
  2946. end;
  2947. }
  2948. yuno_in04,107,14,5 script Student 754,{
  2949. if (friendship == 7 || friendship == 8) {
  2950. mes "[Joey Choryee]";
  2951. mes "This is a study area where";
  2952. mes "you're not supposed to speak,";
  2953. mes "walk or even breathe loudly.";
  2954. mes "Still, students like Benkaistein can tune out the whole world";
  2955. mes "when they study hard enough...";
  2956. next;
  2957. set friendship,8;
  2958. mes "[Joey Choryee]";
  2959. mes "Benkaistein...?";
  2960. mes "He's in the north part";
  2961. mes "of this room. He's a real";
  2962. mes "nice guy, but a little anal.";
  2963. mes "Well, he's too organized";
  2964. mes "and he labels everything!";
  2965. close;
  2966. }
  2967. mes "[Joey Choryee]";
  2968. mes "Property damage. Huh.";
  2969. mes "It has to do with lightning";
  2970. mes "and fire and water and stuff";
  2971. mes "like that? Here I thought it";
  2972. mes "meant, I dunno, buildings";
  2973. mes "getting wrecked or something.";
  2974. close;
  2975. }
  2976. yuno_in04,96,106,5 script Passionate Student 754,{
  2977. if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
  2978. mes "^3355FFWait a second!";
  2979. mes "Right now, you're carrying";
  2980. mes "too many things with you.";
  2981. mes "Please come back after";
  2982. mes "using the Kafra Service";
  2983. mes "to store some of your items.^000000";
  2984. close;
  2985. }
  2986. if (friendship == 15) {
  2987. mes "[Benkaistein]";
  2988. mes "Were you able to bring";
  2989. mes "my journal to Digotz and";
  2990. mes "Maku? I'm pretty sure it'd";
  2991. mes "remind them of all the good";
  2992. mes "times we had. I know they";
  2993. mes "sure can be stubborn...";
  2994. next;
  2995. mes "[Benkaistein]";
  2996. mes "Anyway, I really";
  2997. mes "appreciate all your";
  2998. mes "help. When I go back";
  2999. mes "home, I look forward to";
  3000. mes "seeing the two of them again.";
  3001. next;
  3002. mes "[Benkaistein]";
  3003. mes "Until then, I need to research,";
  3004. mes "finish my thesis and accomplish";
  3005. mes "my academic goals. Oh, please";
  3006. mes "take this pass which will let you";
  3007. mes "go back and forth between the";
  3008. mes "rich and poor areas as my thanks.";
  3009. next;
  3010. set friendship,16;
  3011. completequest 12006;
  3012. if (checkre(3)) {
  3013. if (BaseLevel > 90) getexp 70000,0;
  3014. else if (BaseLevel > 75) getexp 40000,0;
  3015. else getexp 20000,0;
  3016. } else {
  3017. if (BaseLevel > 90) getexp 700000,0;
  3018. else if (BaseLevel > 75) getexp 400000,0;
  3019. else getexp 200000,0;
  3020. }
  3021. getitem 7350,1; //Pass
  3022. mes "[Benkaistein]";
  3023. mes "Anyway, I wish you";
  3024. mes "safety in your travels,";
  3025. mes "adventurer. When the three";
  3026. mes "of us get together, I'll be";
  3027. mes "sure to let you know~";
  3028. close;
  3029. }
  3030. if ((friendship == 11 && countitem(7351) > 0)) {
  3031. mes "[Benkaistein]";
  3032. mes "Aw nuts, this is";
  3033. mes "taking much longer";
  3034. mes "than I had expected.";
  3035. mes "Now where did I put";
  3036. mes "that thing? Hmmmm...";
  3037. next;
  3038. mes "[Benkaistein]";
  3039. mes "Oh, is that it?";
  3040. mes "Did you find my";
  3041. mes "journal? Quick, let";
  3042. mes "me check. Yes, yes...";
  3043. mes "This is it! Thank you";
  3044. mes "for finding this for me!";
  3045. next;
  3046. mes "[Benkaistein]";
  3047. mes "Would you mind doing";
  3048. mes "a favor for me? It'd be";
  3049. mes "better if I talk to them";
  3050. mes "myself, but I'm too busy";
  3051. mes "working on this thesis...";
  3052. next;
  3053. mes "[Benkaistein]";
  3054. mes "Would you please give this";
  3055. mes "journal to Digotz and Maku?";
  3056. mes "I wrote in it when we were";
  3057. mes "really young, so it should";
  3058. mes "remind them of all the good";
  3059. mes "times we used to share.";
  3060. next;
  3061. set friendship,12;
  3062. changequest 12004,12005;
  3063. mes "[Benkaistein]";
  3064. mes "Anyway, this should at";
  3065. mes "least help them realize";
  3066. mes "how stupid they've been";
  3067. mes "acting. Thanks in advance,";
  3068. mes "and please take care of";
  3069. mes "Maku and Digotz for me.";
  3070. close;
  3071. }
  3072. if ((friendship == 10 || friendship == 11)) {
  3073. mes "[Benkaistein]";
  3074. mes "Aw nuts, this is";
  3075. mes "taking much longer";
  3076. mes "than I had expected.";
  3077. mes "Now where did I put";
  3078. mes "that thing? Hmmmm...";
  3079. next;
  3080. mes "^3355FFPerhaps it would";
  3081. mes "be best if you help";
  3082. mes "Benkaistein look for";
  3083. mes "he is searching for.^000000";
  3084. close;
  3085. }
  3086. if (friendship == 9) {
  3087. mes "[Passionate Student]";
  3088. mes "Oh, you startled me!";
  3089. mes "Still, I'm aware that it's";
  3090. mes "hard to get my attention";
  3091. mes "once I immerse myself";
  3092. mes "in a book. So, how can";
  3093. mes "I help you, adventurer?";
  3094. next;
  3095. select("Tell him about Maku and Digotz.");
  3096. mes "[Benkaistein]";
  3097. mes "Oh, how are my friends";
  3098. mes "doing? Oh, what? They're";
  3099. mes "having a huge fight just";
  3100. mes "because one's rich and";
  3101. mes "the other one's poor?";
  3102. mes "That's pretty childish!";
  3103. next;
  3104. mes "[Benkaistein]";
  3105. mes "But then again, that's just";
  3106. mes "like them. *Sigh* I really want";
  3107. mes "to go back home and get those";
  3108. mes "two to make up, but I also need";
  3109. mes "to finish this thesis. Let's see... What can I possibly do from here?";
  3110. next;
  3111. set friendship,10;
  3112. changequest 12003,12004;
  3113. mes "[Benkaistein]";
  3114. mes "Oh, I know what I can do!";
  3115. mes "Wait, but where did I put it?";
  3116. mes "Oh, how could I lose something";
  3117. mes "so important? Wait! Would you";
  3118. mes "please wait a second while";
  3119. mes "I look for something?";
  3120. close;
  3121. }
  3122. if (friendship == 8) {
  3123. mes "[Passionate Student]";
  3124. mes "Let's see, now.";
  3125. mes "Wind Magic, Black Magic,";
  3126. mes "Porings, ah, there it is.";
  3127. mes "Monster race properties.";
  3128. mes "Hopefully this contains";
  3129. mes "the information I need...";
  3130. next;
  3131. mes "^3355FFUpon briefly glancing at";
  3132. mes "this student's belongings,";
  3133. mes "you notice that the name";
  3134. mes "''Benkaistein'' is printed";
  3135. mes "on them. This is the friend";
  3136. mes "mentioned by Maku and Digotz!^000000";
  3137. next;
  3138. select("Excuse me...");
  3139. mes "["+ strcharinfo(0) +"]";
  3140. mes "Excuse me...";
  3141. mes "Benkaistein?";
  3142. next;
  3143. mes "[Passionate Student]";
  3144. mes "...The world of humans";
  3145. mes "and the world of demons,";
  3146. mes "yes, yes... No, what I'm";
  3147. mes "looking for is a reference";
  3148. mes "to the heavens or Asgard.";
  3149. mes "Hmm, this here might help...";
  3150. next;
  3151. select("Hey...");
  3152. mes "["+ strcharinfo(0) +"]";
  3153. mes "Hey...";
  3154. mes "Over here.";
  3155. mes "Benkaistein!";
  3156. next;
  3157. mes "[Passionate Student]";
  3158. mes "...Oh, now that's a very";
  3159. mes "interesting observation.";
  3160. mes "If I can incorporate that";
  3161. mes "into my thesis without too";
  3162. mes "much trouble, my standpoint";
  3163. mes "would look much more solid...";
  3164. next;
  3165. select("HEY YOU...!");
  3166. mes "["+ strcharinfo(0) +"]";
  3167. mes "HEY YOU...!";
  3168. mes "BENKAISTEIN~!";
  3169. next;
  3170. mes "[Passionate Student]";
  3171. mes "Oh, good heavens!";
  3172. mes "C-can't you keep";
  3173. mes "your voice down?";
  3174. mes "I-I'm trying to study!";
  3175. mes "No, wait. Have you been";
  3176. mes "calling me all this time?";
  3177. set friendship,9;
  3178. close;
  3179. }
  3180. mes "[Passionate Student]";
  3181. mes "Let's see, now.";
  3182. mes "Wind Magic, Black Magic,";
  3183. mes "Porings, ah, there it is.";
  3184. mes "Monster race properties.";
  3185. mes "Hopefully this contains";
  3186. mes "the information I need...";
  3187. next;
  3188. mes "^3355FFThis student seems to";
  3189. mes "be dilligently conducting";
  3190. mes "intensive research on some";
  3191. mes "academic subject. For now,";
  3192. mes "it would be best to leave him";
  3193. mes "alone so that he can study.^000000";
  3194. close;
  3195. }
  3196. yuno_in04,168,117,3 script Book#lhz 111,{
  3197. if (friendship == 11) {
  3198. mes "^3355FFThere's nothing";
  3199. mes "over here that you";
  3200. mes "really need anymore.^000000";
  3201. close;
  3202. }
  3203. if (friendship == 10) {
  3204. set friendship,11;
  3205. getitem 7351,1; //Friend's_Diary
  3206. mes "^3355FFThis book is labeled,";
  3207. mes "''Benkaistein's Journal";
  3208. mes "Vol. 6.'' This is probably";
  3209. mes "what Benkaistein was trying";
  3210. mes "to find, so it might be best to";
  3211. mes "bring this and show it to him.^000000";
  3212. close;
  3213. }
  3214. mes "^3355FFThere's nothing of";
  3215. mes "any real interest";
  3216. mes "over here for now.^000000";
  3217. close;
  3218. }
  3219. // Cursed Spirit Quest
  3220. //============================================================
  3221. lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
  3222. OnTouch_:
  3223. if (countitem(7345) > 0 ) {
  3224. if (lhz_curse == 0) {
  3225. soundeffect "loli_ruri_stand.wav",0;
  3226. set lhz_curse,1;
  3227. setquest 2086;
  3228. }
  3229. else if (lhz_curse < 26) {
  3230. set @lhz_ghost,rand(1,5);
  3231. sc_start SC_Curse,1000,0;
  3232. soundeffect "loli_ruri_stand.wav",0;
  3233. if (@lhz_ghost == 1) {
  3234. mes "[??????]";
  3235. mes "...................";
  3236. next;
  3237. soundeffect "loli_ruri_stand.wav",0;
  3238. mes "[??????]";
  3239. mes "...elp....help...";
  3240. close;
  3241. }
  3242. else if (@lhz_ghost == 4) {
  3243. mes "[??????]";
  3244. mes "...................";
  3245. next;
  3246. soundeffect "loli_ruri_stand.wav",0;
  3247. mes "[??????]";
  3248. mes "I...";
  3249. mes "I despise the living.";
  3250. close;
  3251. }
  3252. }
  3253. }
  3254. end;
  3255. }
  3256. lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
  3257. lhz_dun01,66,213,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
  3258. lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
  3259. lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
  3260. OnTouch_:
  3261. if (countitem(7345) > 0 ) {
  3262. if (lhz_curse == 0) {
  3263. soundeffect "tao_gunka_stand.wav",0;
  3264. set lhz_curse,1;
  3265. setquest 2086;
  3266. }
  3267. else if (lhz_curse < 26) {
  3268. set @lhz_ghost,rand(1,10);
  3269. sc_start SC_Curse,1000,0;
  3270. soundeffect "tao_gunka_stand.wav",0;
  3271. if (@lhz_ghost == 1) {
  3272. mes "[??????]";
  3273. mes "...................";
  3274. next;
  3275. soundeffect "tao_gunka_stand.wav",0;
  3276. mes "[??????]";
  3277. mes "...elp....help...";
  3278. close;
  3279. }
  3280. else if (@lhz_ghost == 4) {
  3281. mes "[??????]";
  3282. mes "...................";
  3283. next;
  3284. soundeffect "tao_gunka_stand.wav",0;
  3285. mes "[??????]";
  3286. mes "I...";
  3287. mes "I despise the living.";
  3288. close;
  3289. }
  3290. }
  3291. }
  3292. end;
  3293. }
  3294. lhz_dun02,60,293,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
  3295. lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
  3296. lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
  3297. lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
  3298. OnTouch_:
  3299. if (countitem(7345) > 0 ) {
  3300. if (lhz_curse == 0) {
  3301. soundeffect "tao_gunka_stand.wav",0;
  3302. set lhz_curse,1;
  3303. setquest 2086;
  3304. }
  3305. else if (lhz_curse < 26) {
  3306. set @lhz_ghost,rand(1,10);
  3307. sc_start SC_Curse,1000,0;
  3308. soundeffect "tao_gunka_stand.wav",0;
  3309. if (@lhz_ghost == 1) {
  3310. mes "[??????]";
  3311. mes "...................";
  3312. next;
  3313. soundeffect "tao_gunka_stand.wav",0;
  3314. mes "[??????]";
  3315. mes "...elp....help...";
  3316. close;
  3317. }
  3318. else if (@lhz_ghost == 4) {
  3319. mes "[??????]";
  3320. mes "...................";
  3321. next;
  3322. soundeffect "tao_gunka_stand.wav",0;
  3323. mes "[??????]";
  3324. mes "I...";
  3325. mes "I despise the living.";
  3326. close;
  3327. }
  3328. }
  3329. }
  3330. end;
  3331. }
  3332. lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
  3333. lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
  3334. lighthalzen,344,278,0 script #kiz03 -1,2,2,{
  3335. OnTouch_:
  3336. if (countitem(7345) > 0 ) {
  3337. if (lhz_curse == 0) {
  3338. soundeffect "tao_gunka_stand.wav",0;
  3339. sc_start SC_Curse,1000,0;
  3340. }
  3341. else if ((lhz_curse > 0) && (lhz_curse < 26)) {
  3342. mes "............";
  3343. next;
  3344. soundeffect "tao_gunka_stand.wav",0;
  3345. sc_start SC_Blind,60000,0;
  3346. mes "............";
  3347. next;
  3348. mes "[?????]";
  3349. mes "Honey, I'm sorry,";
  3350. mes "but I... We know how";
  3351. mes "hungry you are, but we";
  3352. mes "have nothing to feed you.";
  3353. next;
  3354. mes "[?????]";
  3355. mes "*Sniff* I know, I know,";
  3356. mes "but somehow, that tragic";
  3357. mes "truth eats away at me just";
  3358. mes "a little bit more everyday...";
  3359. next;
  3360. mes "[?????]";
  3361. mes "D-damn it...!";
  3362. mes "Why do we have";
  3363. mes "to live like this?!";
  3364. mes "It's like we're less";
  3365. mes "than animals. I hate this!";
  3366. next;
  3367. mes "............";
  3368. next;
  3369. mes "............";
  3370. next;
  3371. emotion ET_QUESTION, playerattached();
  3372. mes "["+strcharinfo(0)+"]";
  3373. mes "Those voices weren't";
  3374. mes "just in my head, were they?";
  3375. mes "Hello...? Anybody there...?";
  3376. close2;
  3377. sc_end SC_Blind;
  3378. sc_start SC_Curse,5000,0;
  3379. if (!lhz_spi01) set lhz_spi01,1;
  3380. }
  3381. }
  3382. end;
  3383. }
  3384. lhz_in03,178,22,0 script #kiz04 -1,2,2,{
  3385. OnTouch_:
  3386. if (countitem(7345) > 0 ) {
  3387. if (lhz_curse == 0) {
  3388. sc_start SC_Curse,1000,0;
  3389. soundeffect "tao_gunka_stand.wav",0;
  3390. }
  3391. else if ((lhz_curse > 0) && (lhz_curse < 26)) {
  3392. mes "............";
  3393. next;
  3394. soundeffect "tao_gunka_stand.wav",0;
  3395. sc_start SC_Blind,60000,0;
  3396. mes "............";
  3397. next;
  3398. mes "[?????]";
  3399. mes "Hey, you won't";
  3400. mes "believe it! Rekenber";
  3401. mes "decided to hire us!";
  3402. next;
  3403. mes "[???????]";
  3404. mes "You sure that's so great?";
  3405. mes "Those big corporations";
  3406. mes "always take advantage";
  3407. mes "of the little guy. We're";
  3408. mes "probably gonna end up";
  3409. mes "slavin' away for our wages...";
  3410. next;
  3411. mes "[?????]";
  3412. mes "No, that's not the";
  3413. mes "case at all. I mean,";
  3414. mes "sure, we won't start off";
  3415. mes "with much responsibility,";
  3416. mes "but they'll pay us well!";
  3417. next;
  3418. mes "[?????]";
  3419. mes "Well, we do need to eat.";
  3420. mes "If they're true to their word,";
  3421. mes "that'll be even better!";
  3422. next;
  3423. mes "............";
  3424. next;
  3425. mes "............";
  3426. next;
  3427. mes "[???]";
  3428. mes "Waaaah!";
  3429. mes "Waaaaaaah~!";
  3430. next;
  3431. mes "[????]";
  3432. mes "Woman, shut this";
  3433. mes "baby up! Shut up, kid!";
  3434. next;
  3435. mes "[?????]";
  3436. mes "Honey, please...";
  3437. mes "He's just a baby!";
  3438. next;
  3439. mes "[????]";
  3440. mes "I don't care how";
  3441. mes "crummy this house is!";
  3442. mes "It's mine and I want quiet!";
  3443. next;
  3444. mes "............";
  3445. next;
  3446. mes "............";
  3447. next;
  3448. emotion ET_QUESTION, playerattached();
  3449. mes "["+strcharinfo(0)+"]";
  3450. mes "I'm hearing things";
  3451. mes "again! Where are all of";
  3452. mes "these voices coming from?";
  3453. close2;
  3454. soundeffect "tao_gunka_stand.wav",0;
  3455. sc_end SC_Blind;
  3456. sc_start SC_Curse,5000,0;
  3457. if (!lhz_spi02) set lhz_spi02,1;
  3458. }
  3459. }
  3460. end;
  3461. }
  3462. lighthalzen,295,227,0 script #kiz05 -1,2,2,{
  3463. OnTouch_:
  3464. if (countitem(7345) > 0 ) {
  3465. if (lhz_curse == 0) {
  3466. sc_start SC_Curse,1000,0;
  3467. }
  3468. else if ((lhz_curse > 0) && (lhz_curse < 26)) {
  3469. mes "............";
  3470. next;
  3471. soundeffect "loli_ruri_stand.wav",0;
  3472. sc_start SC_Blind,60000,0;
  3473. mes "............";
  3474. next;
  3475. mes "[?????]";
  3476. mes "Mommy, why don't those";
  3477. mes "dirty people get new clothes?";
  3478. mes "Don't they know it's gross?";
  3479. mes "They're scaring me...";
  3480. next;
  3481. mes "[???????]";
  3482. mes "Honey, don't look at";
  3483. mes "them and hurry up!";
  3484. next;
  3485. mes "[????]";
  3486. mes "Please, do you have";
  3487. mes "any spare change? I...";
  3488. mes "I need something to eat...";
  3489. next;
  3490. mes "............";
  3491. next;
  3492. mes "............";
  3493. next;
  3494. mes "["+strcharinfo(0)+"]";
  3495. mes "This is...";
  3496. mes "This is insane!";
  3497. mes "I must be hallucinating!";
  3498. close2;
  3499. soundeffect "loli_ruri_stand.wav",0;
  3500. sc_end SC_Blind;
  3501. sc_start SC_Curse,3000,0;
  3502. if (!lhz_spi03) set lhz_spi03,1;
  3503. }
  3504. }
  3505. end;
  3506. }
  3507. lighthalzen,364,315,0 script #kiz06 -1,3,3,{
  3508. OnTouch_:
  3509. if (countitem(7345) > 0 ) {
  3510. if (lhz_curse == 0) {
  3511. sc_start SC_Curse,1000,0;
  3512. }
  3513. else if ((lhz_curse > 0) && (lhz_curse < 26)) {
  3514. mes "............";
  3515. next;
  3516. soundeffect "tao_gunka_stand.wav",0;
  3517. sc_start SC_Blind,60000,0;
  3518. mes "............";
  3519. next;
  3520. mes "[?????]";
  3521. mes "Listen, I know you're";
  3522. mes "the newest hire, but you've";
  3523. mes "shown us a lot of potential.";
  3524. mes "I think you'd be a perfect";
  3525. mes "fit for this new position.";
  3526. next;
  3527. mes "[???????]";
  3528. mes "Are you really serious?";
  3529. next;
  3530. mes "[?????]";
  3531. mes "I'll tell it to you straight.";
  3532. mes "This new position will require";
  3533. mes "you to be away from home once";
  3534. mes "in a while, but that comes with";
  3535. mes "the new responsibilities.";
  3536. next;
  3537. mes "[?????]";
  3538. mes "But you'll receive";
  3539. mes "many new benefits that";
  3540. mes "I'm sure your family would";
  3541. mes "appreciate and you'll be";
  3542. mes "generously compensated.";
  3543. next;
  3544. mes "[???????]";
  3545. mes ".............";
  3546. next;
  3547. mes "[???????]";
  3548. mes "...Alright, I'm in.";
  3549. next;
  3550. mes "............";
  3551. next;
  3552. mes "............";
  3553. next;
  3554. mes "["+strcharinfo(0)+"]";
  3555. mes "............";
  3556. close2;
  3557. soundeffect "tao_gunka_stand.wav",0;
  3558. sc_end SC_Blind;
  3559. sc_start SC_Curse,5000,0;
  3560. if (!lhz_spi04) set lhz_spi04,1;
  3561. }
  3562. }
  3563. end;
  3564. }
  3565. lhz_in01,113,150,0 script #kiz07 -1,3,3,{
  3566. OnTouch_:
  3567. if (countitem(7345) > 0 ) {
  3568. if (lhz_curse == 0) {
  3569. sc_start SC_Curse,1000,0;
  3570. }
  3571. else if ((lhz_curse > 0) && (lhz_curse < 26)) {
  3572. mes "............";
  3573. next;
  3574. soundeffect "tao_gunka_stand.wav",0;
  3575. sc_start SC_Blind,60000,0;
  3576. mes "............";
  3577. next;
  3578. mes "[?????]";
  3579. mes "So, what exactly did you";
  3580. mes "want me to do? I'm sorry,";
  3581. mes "I wasn't able to gather my";
  3582. mes "actual job function from";
  3583. mes "the presentation...";
  3584. next;
  3585. mes "[???]";
  3586. mes "Hee hee hee~";
  3587. mes "Don't worry about it.";
  3588. mes "Just relax and stay";
  3589. mes "right where you are.";
  3590. next;
  3591. mes "[?????]";
  3592. mes "Mmm. Alright.";
  3593. mes "I just thought that I was";
  3594. mes "supposed to go somewhere,";
  3595. mes "that's all. Um, shouldn't";
  3596. mes "I be getting ready...?";
  3597. next;
  3598. mes "[???]";
  3599. mes "Oh, don't worry about";
  3600. mes "that, either. All of the";
  3601. mes "arrangements will be";
  3602. mes "taken care of. You'll";
  3603. mes "be taken to that far";
  3604. mes "off place very soon...";
  3605. next;
  3606. mes "............";
  3607. next;
  3608. mes "............";
  3609. close2;
  3610. soundeffect "tao_gunka_stand.wav",0;
  3611. sc_end SC_Blind;
  3612. sc_start SC_Curse,3000,0;
  3613. if (lhz_curse == 6) set lhz_curse,7;
  3614. }
  3615. }
  3616. end;
  3617. }
  3618. lhz_in01,272,227,0 script #kiz08 -1,2,2,{
  3619. OnTouch_:
  3620. if (countitem(7345) > 0 ) {
  3621. if (lhz_curse == 0) {
  3622. sc_start SC_Curse,1000,0;
  3623. }
  3624. else if ((lhz_curse > 0) && (lhz_curse < 26)) {
  3625. mes "............";
  3626. next;
  3627. soundeffect "tao_gunka_stand.wav",0;
  3628. sc_start SC_Blind,60000,0;
  3629. mes "............";
  3630. next;
  3631. mes "[????]";
  3632. mes "Oh, I'm so sorry to";
  3633. mes "hear that you want to";
  3634. mes "quit. Are you sure there";
  3635. mes "isn't anything we can do";
  3636. mes "to change your mind?";
  3637. next;
  3638. mes "[???]";
  3639. mes "Well, I'm thinking of";
  3640. mes "retiring early and just";
  3641. mes "spending more time";
  3642. mes "with my family. But I won't";
  3643. mes "ever talk about the company";
  3644. mes "or any of its, well, secrets.";
  3645. next;
  3646. mes "[????]";
  3647. mes "I really appreciate";
  3648. mes "your honesty and sincerity.";
  3649. mes "You've really done a great";
  3650. mes "job for us and I can't thank";
  3651. mes "you enough for your years of";
  3652. mes "dedication to this company.";
  3653. next;
  3654. mes "[???]";
  3655. mes "Thank you, sir.";
  3656. next;
  3657. mes "[????]";
  3658. mes "It would be a great loss";
  3659. mes "for this company to let you";
  3660. mes "go now. But I guess we have";
  3661. mes "no choice, since you've had";
  3662. mes "that horrible accident.";
  3663. next;
  3664. mes "[???]";
  3665. mes "Sir...?";
  3666. mes "Accident...?";
  3667. mes "I don't understand";
  3668. mes "what you're talking ab--";
  3669. next;
  3670. mes "[???]";
  3671. mes "N-no! Please...!";
  3672. mes "I didn't, I swear on";
  3673. mes "my life that I won't ever";
  3674. mes "say anything about this";
  3675. mes "place! I'm begging you,";
  3676. mes "for the love of god!";
  3677. next;
  3678. mes "[????]";
  3679. mes "Your life...?";
  3680. mes "Sorry, not good enough.";
  3681. mes "You should have known.";
  3682. next;
  3683. mes "[???]";
  3684. mes "Ssstop! I have chil--";
  3685. mes "MY LEEEEGS!! OH MY GOD";
  3686. mes "WHAT HAVE YOU DONE TO";
  3687. mes "MY LEGS?! HELP ME, OH MY G--";
  3688. next;
  3689. mes "............";
  3690. next;
  3691. mes "............";
  3692. close2;
  3693. soundeffect "tao_gunka_stand.wav",0;
  3694. sc_end SC_Blind;
  3695. sc_start SC_Curse,3000,0;
  3696. if (lhz_curse == 11) set lhz_curse,12;
  3697. }
  3698. }
  3699. end;
  3700. }
  3701. lhz_in01,206,129,0 script #kiz09 -1,5,5,{
  3702. OnTouch_:
  3703. if (countitem(7345) > 0) {
  3704. if (lhz_curse == 12) {
  3705. mes "............";
  3706. next;
  3707. mes "............";
  3708. soundeffect "loli_ruri_stand.wav",0;
  3709. sc_start SC_Curse,1000,0;
  3710. close2;
  3711. warp "lhz_que01",26,27;
  3712. }
  3713. else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
  3714. sc_start SC_Curse,1000,0;
  3715. }
  3716. }
  3717. end;
  3718. }
  3719. lhz_que01,21,31,5 script #li_Varmunt 755,{
  3720. if (countitem(7345) > 0) {
  3721. if (lhz_curse == 12) {
  3722. mes "[??]";
  3723. mes "Doctor Varmunt,";
  3724. mes "you've finally agreed";
  3725. mes "to join us. Welcome!";
  3726. next;
  3727. emotion ET_SWEAT;
  3728. mes "[Varmunt]";
  3729. mes "Well, I don't know if I agree";
  3730. mes "with this company's policies,";
  3731. mes "but the project you're offering";
  3732. mes "seems to be an opportunity that";
  3733. mes "comes once in a lifetime, so...";
  3734. next;
  3735. emotion ET_BEST, getnpcid(0, "#li_researcher");
  3736. mes "[??]";
  3737. mes "To be honest, this project";
  3738. mes "can only be a success with";
  3739. mes "your cooperation. We need";
  3740. mes "your genius and will provide";
  3741. mes "whatever you require.";
  3742. next;
  3743. mes "[Varmunt]";
  3744. mes "I'm flattered.";
  3745. mes "And of course, I'll";
  3746. mes "do my best. It's just";
  3747. mes "that this deal sounds";
  3748. mes "too good to be true...";
  3749. next;
  3750. mes "............";
  3751. next;
  3752. soundeffect "loli_ruri_stand.wav",0;
  3753. mes ".................";
  3754. next;
  3755. soundeffect "loli_ruri_stand.wav",0;
  3756. mes "...................";
  3757. next;
  3758. soundeffect "loli_ruri_stand.wav",0;
  3759. mes ".....................";
  3760. next;
  3761. mes ".......................";
  3762. next;
  3763. mes "[??]";
  3764. mes "Amazing. You've accomplished";
  3765. mes "what most have thought to be";
  3766. mes "impossible ahead of schedule.";
  3767. mes "An imitation of Ymir's Heart!";
  3768. mes "This will surely spur Airship";
  3769. mes "and Guardian development~!";
  3770. next;
  3771. mes "[Varmunt]";
  3772. mes "I still don't believe that";
  3773. mes "were able to do it. This is";
  3774. mes "a huge leap for science, even";
  3775. mes "if this imitation isn't as powerful as the real Ymir's Heart.";
  3776. next;
  3777. mes "[??]";
  3778. mes "Come, we must celebrate!";
  3779. mes "Let's go outside and have";
  3780. mes "a toast in your honor! Ha ha~";
  3781. next;
  3782. mes "............";
  3783. next;
  3784. soundeffect "loli_ruri_stand.wav",0;
  3785. mes ".................";
  3786. next;
  3787. soundeffect "loli_ruri_stand.wav",0;
  3788. mes "....................";
  3789. next;
  3790. soundeffect "loli_ruri_stand.wav",0;
  3791. mes "......................";
  3792. next;
  3793. mes "[??]";
  3794. mes "But why, Doctor Varmunt?";
  3795. mes "If you're unhappy with the";
  3796. mes "Rekenber Corporation for";
  3797. mes "any reason whatsoever...";
  3798. next;
  3799. mes "[Varmunt]";
  3800. mes "Well, I don't really";
  3801. mes "have a reason to remain";
  3802. mes "now that we've accomplished";
  3803. mes "what I've agreed to do. It's time for me to return and work on";
  3804. mes "my personal research.";
  3805. next;
  3806. mes "[??]";
  3807. mes "Please, Doctor Varmunt,";
  3808. mes "reconsider! You may have";
  3809. mes "full use of our facilities to";
  3810. mes "conduct your research. I'm";
  3811. mes "willing to make you an offer.";
  3812. next;
  3813. mes "[Varmunt]";
  3814. mes "No, I can't...";
  3815. mes "If I continue to work";
  3816. mes "here, I'm afraid I might";
  3817. mes "make a lot of people";
  3818. mes "unhappy. But, thank";
  3819. mes "you for everything.";
  3820. next;
  3821. mes "[??]";
  3822. mes "Wait...";
  3823. mes "Doctor Varmunt.";
  3824. mes "You forgot your cane.";
  3825. next;
  3826. mes "[Varmunt]";
  3827. mes "Since when have you";
  3828. mes "seen me use a cane?";
  3829. mes "And even if I did,";
  3830. mes "that one isn't mi--";
  3831. next;
  3832. mes "...";
  3833. next;
  3834. mes "...";
  3835. mes "......";
  3836. next;
  3837. mes "...";
  3838. mes "......";
  3839. mes ".........";
  3840. set lhz_curse,13;
  3841. close2;
  3842. warp "lhz_in01",206,129;
  3843. end;
  3844. }
  3845. else {
  3846. warp "lhz_in01",206,129;
  3847. }
  3848. }
  3849. else {
  3850. warp "lhz_in01",206,129;
  3851. }
  3852. end;
  3853. }
  3854. lhz_que01,29,24,3 script #li_researcher 754,{
  3855. if (countitem(7345) > 0) {
  3856. if (lhz_curse == 12) {
  3857. mes "Doctor Varmunt,";
  3858. mes "you've finally agreed";
  3859. mes "to join us. Welcome!";
  3860. next;
  3861. emotion ET_SWEAT, getnpcid(0, "#li_Varmunt");
  3862. mes "[Varmunt]";
  3863. mes "Well, I don't know if I agree";
  3864. mes "with this company's policies,";
  3865. mes "but the project you're offering";
  3866. mes "seems to be an opportunity that";
  3867. mes "comes once in a lifetime, so...";
  3868. next;
  3869. emotion ET_BEST;
  3870. mes "[??]";
  3871. mes "To be honest, this project";
  3872. mes "can only be a success with";
  3873. mes "your cooperation. We need";
  3874. mes "your genius and will provide";
  3875. mes "whatever you require.";
  3876. next;
  3877. mes "[Varmunt]";
  3878. mes "I'm flattered.";
  3879. mes "And of course, I'll";
  3880. mes "do my best. It's just";
  3881. mes "that this deal sounds";
  3882. mes "too good to be true...";
  3883. next;
  3884. mes "............";
  3885. next;
  3886. soundeffect "loli_ruri_stand.wav",0;
  3887. mes ".................";
  3888. next;
  3889. soundeffect "loli_ruri_stand.wav",0;
  3890. mes "...................";
  3891. next;
  3892. soundeffect "loli_ruri_stand.wav",0;
  3893. mes ".....................";
  3894. next;
  3895. mes ".......................";
  3896. next;
  3897. mes "[??]";
  3898. mes "Amazing. You've accomplished";
  3899. mes "what most have thought to be";
  3900. mes "impossible ahead of schedule.";
  3901. mes "An imitation of Ymir's Heart!";
  3902. mes "This will surely spur Airship";
  3903. mes "and Guardian development~!";
  3904. next;
  3905. mes "[Varmunt]";
  3906. mes "I still don't believe that";
  3907. mes "were able to do it. This is";
  3908. mes "a huge leap for science, even";
  3909. mes "if this imitation isn't as powerful as the real Ymir's Heart.";
  3910. next;
  3911. mes "[??]";
  3912. mes "Come, we must celebrate!";
  3913. mes "Let's go outside and have";
  3914. mes "a toast in your honor! Ha ha~";
  3915. next;
  3916. mes "............";
  3917. next;
  3918. soundeffect "loli_ruri_stand.wav",0;
  3919. mes ".................";
  3920. next;
  3921. soundeffect "loli_ruri_stand.wav",0;
  3922. mes "....................";
  3923. next;
  3924. soundeffect "loli_ruri_stand.wav",0;
  3925. mes "......................";
  3926. next;
  3927. mes "[??]";
  3928. mes "But why, Doctor Varmunt?";
  3929. mes "If you're unhappy with the";
  3930. mes "Rekenber Corporation for";
  3931. mes "any reason whatsoever...";
  3932. next;
  3933. mes "[Varmunt]";
  3934. mes "Well, I don't really";
  3935. mes "have a reason to remain";
  3936. mes "now that we've accomplished";
  3937. mes "what I've agreed to do. It's time for me to return and work on";
  3938. mes "my personal research.";
  3939. next;
  3940. mes "[??]";
  3941. mes "Please, Doctor Varmunt,";
  3942. mes "reconsider! You may have";
  3943. mes "full use of our facilities to";
  3944. mes "conduct your research. I'm";
  3945. mes "willing to make you an offer.";
  3946. next;
  3947. mes "[Varmunt]";
  3948. mes "No, I can't...";
  3949. mes "If I continue to work";
  3950. mes "here, I'm afraid I might";
  3951. mes "make a lot of people";
  3952. mes "unhappy. But, thank";
  3953. mes "you for everything.";
  3954. next;
  3955. mes "[??]";
  3956. mes "Wait...";
  3957. mes "Doctor Varmunt.";
  3958. mes "You forgot your cane.";
  3959. next;
  3960. mes "[Varmunt]";
  3961. mes "Since when have you";
  3962. mes "seen me use a cane?";
  3963. mes "And even if I did,";
  3964. mes "that one isn't mi--";
  3965. next;
  3966. mes "...";
  3967. next;
  3968. mes "...";
  3969. mes "......";
  3970. next;
  3971. mes "...";
  3972. mes "......";
  3973. mes ".........";
  3974. set lhz_curse,13;
  3975. close2;
  3976. warp "lhz_in01",206,129;
  3977. end;
  3978. }
  3979. else {
  3980. warp "lhz_in01",206,129;
  3981. }
  3982. }
  3983. else {
  3984. warp "lhz_in01",206,129;
  3985. }
  3986. end;
  3987. }
  3988. lhz_in01,282,166,0 script #kiz10 -1,3,3,{
  3989. OnTouch_:
  3990. if (countitem(7345) > 0) {
  3991. if (lhz_curse == 16) {
  3992. if (checkweight(1201,1) == 0) {
  3993. mes "^3355FFThere's something on";
  3994. mes "the floor, but you can't";
  3995. mes "really take a good look at";
  3996. mes "what it is right now. Perhaps";
  3997. mes "if you freed up more space";
  3998. mes "in your inventory...";
  3999. close;
  4000. }
  4001. mes "...";
  4002. mes "......";
  4003. next;
  4004. mes "...";
  4005. mes "......";
  4006. mes ".........";
  4007. soundeffect "loli_ruri_stand.wav",0;
  4008. sc_start SC_Curse,1000,0;
  4009. close2;
  4010. warp "lhz_que01",98,59;
  4011. end;
  4012. }
  4013. else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
  4014. sc_start SC_Curse,1000,0;
  4015. }
  4016. }
  4017. end;
  4018. }
  4019. lhz_que01,99,74,5 script #li_Man 48,{
  4020. if (lhz_curse == 16) {
  4021. mes "[???]";
  4022. mes "It's over.";
  4023. mes "I really want";
  4024. mes "to quit. This is";
  4025. mes "the end for me.";
  4026. next;
  4027. mes "[Peco Peco]";
  4028. mes "^3131FFThis is the end!";
  4029. mes "This is the end!^000000";
  4030. next;
  4031. mes "[???]";
  4032. mes "He was right to say that";
  4033. mes "we'd be paid well, but going";
  4034. mes "through this much torture isn't";
  4035. mes "worth any sum of money in the";
  4036. mes "world to me. *Sigh* Money...";
  4037. next;
  4038. mes "[???]";
  4039. mes "She must be so worried";
  4040. mes "about me by now. And her";
  4041. mes "health is so bad. I'm such";
  4042. mes "a fool for leaving her behind.";
  4043. next;
  4044. mes "[Peco Peco]";
  4045. mes "Such a fool!";
  4046. mes "Such a fool!";
  4047. mes "*Squaaawk~*";
  4048. next;
  4049. mes "[???]";
  4050. mes "Damn it!";
  4051. mes "Shut up, you stupid bird!";
  4052. mes "Be quiet for just a minute!";
  4053. next;
  4054. mes "[Peco Peco]";
  4055. mes "*Squaaaawk!*";
  4056. mes "Death Penalty!";
  4057. mes "Death Penalty!";
  4058. next;
  4059. mes "[???]";
  4060. mes "Death penalty?";
  4061. mes "Where'd you learn";
  4062. mes "to say something weird";
  4063. mes "like that? Huh. That's...";
  4064. next;
  4065. mes "..............";
  4066. next;
  4067. mes ".................";
  4068. next;
  4069. mes "....................";
  4070. next;
  4071. mes "......................";
  4072. next;
  4073. mes "[???]";
  4074. mes "I'm the only one still";
  4075. mes "in this room. Everyone";
  4076. mes "else left and never came";
  4077. mes "back. If they were... And";
  4078. mes "I were to go out... Then...";
  4079. mes "Maybe I better not leave.";
  4080. next;
  4081. mes "[???]";
  4082. mes "If I could only give";
  4083. mes "this pendant back to";
  4084. mes "her, she wouldn't have";
  4085. mes "to worry about me that";
  4086. mes "much. But I might not";
  4087. mes "be able to get back...";
  4088. next;
  4089. mes "[???]";
  4090. mes "........";
  4091. next;
  4092. mes "[?????]";
  4093. mes "Hey there, been";
  4094. mes "waiting long? It's";
  4095. mes "time for you to finish";
  4096. mes "up your contract.";
  4097. next;
  4098. mes "[???]";
  4099. mes "Finish up my...?";
  4100. mes "N-no! I've decided!";
  4101. mes "I'm not leaving this room!";
  4102. next;
  4103. mes "[?????]";
  4104. mes "Hey hey, what the hell";
  4105. mes "are you talking about?";
  4106. mes "You came here to work,";
  4107. mes "didn't you? And now it's";
  4108. mes "time for you to collect, so...";
  4109. next;
  4110. mes "[???]";
  4111. mes "N-no, l-let go of me!";
  4112. mes "Please let me go!";
  4113. mes "I want to see her again,";
  4114. mes "please let me see her...!";
  4115. next;
  4116. mes "...";
  4117. mes "......";
  4118. next;
  4119. mes "...";
  4120. mes "......";
  4121. mes ".........";
  4122. next;
  4123. mes "^3355FF*Clink*^000000";
  4124. next;
  4125. mes "[??]";
  4126. mes "Hm? Who the hell";
  4127. mes "brought in this cheap";
  4128. mes "jewery? Someone must";
  4129. mes "have forgotten to throw";
  4130. mes "away their trash...";
  4131. next;
  4132. mes "[????]";
  4133. mes "Yeah, it's just a";
  4134. mes "cheap trinket. That";
  4135. mes "pendant isn't even";
  4136. mes "worth picking up.";
  4137. next;
  4138. mes "^3131FFYou pick up an old";
  4139. mes "pendant from the ground.";
  4140. mes "No matter how hard you try,";
  4141. mes "you can't open its clasp to see";
  4142. mes "what this pendant contains.^000000";
  4143. set lhz_curse,17;
  4144. changequest 2090,2091;
  4145. getitem 7341,1; //Worn_Out_Pendant
  4146. close2;
  4147. warp "lhz_in01",278,162;
  4148. }
  4149. else {
  4150. warp "lhz_in01",278,162;
  4151. }
  4152. end;
  4153. }
  4154. lhz_que01,90,71,5 script #li_bird 1019,3,3,{
  4155. mes "[Peco Peco]";
  4156. mes "You're a fool!";
  4157. mes "You're a fool!";
  4158. mes "You're a fool!";
  4159. close;
  4160. OnTouch_:
  4161. mes "[Peco Peco]";
  4162. mes "You're a fool!";
  4163. mes "You're a fool!";
  4164. mes "You're a fool!";
  4165. close;
  4166. }
  4167. lighthalzen,346,263,3 script Elder#lhz 846,{
  4168. if (countitem(7345) > 0) {
  4169. if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
  4170. mes "[Elder]";
  4171. mes "No wonder you look";
  4172. mes "so weary. Come, let";
  4173. mes "me help relieve you";
  4174. mes "of the burden that";
  4175. mes "you are carrying.";
  4176. next;
  4177. switch(select("Um, burden...?:Crazy old woman!")) {
  4178. case 1:
  4179. mes "[Elder]";
  4180. mes "Ah yes, they may not";
  4181. mes "be apparent to you, but";
  4182. mes "my eyes can clearly see";
  4183. mes "them. Yes. You're being";
  4184. mes "followed by those things.";
  4185. next;
  4186. select("Things?");
  4187. mes "[Elder]";
  4188. mes "Yes. The best way I can";
  4189. mes "describe them is as evil";
  4190. mes "thoughts left in the world";
  4191. mes "when someone dies in";
  4192. mes "such a way that his grudge";
  4193. mes "survives to menace the living.";
  4194. next;
  4195. mes "[Elder]";
  4196. mes "Sometimes, these lingering";
  4197. mes "thoughts are created when";
  4198. mes "someone is broken hearted";
  4199. mes "or clings to this plane for the";
  4200. mes "sake of a loved one. Yes, those";
  4201. mes "thoughts are following you.";
  4202. next;
  4203. mes "[Elder]";
  4204. mes "I don't know why they";
  4205. mes "are following you, but I'm";
  4206. mes "certain they're there. Have";
  4207. mes "you been experiencing chills";
  4208. mes "down your spine, cold sweats,";
  4209. mes "maybe even hearing voices?";
  4210. soundeffect "loli_ruri_stand.wav",0;
  4211. sc_start SC_Curse,5000,0;
  4212. next;
  4213. select("Yes! How do I get rid of them?");
  4214. mes "[Elder]";
  4215. mes "Well, usually these lingering";
  4216. mes "thoughts have some sort of";
  4217. mes "physical anchor, an object";
  4218. mes "that has feelings attached";
  4219. mes "to it, something important";
  4220. mes "to its late owner.";
  4221. next;
  4222. mes "[Elder]";
  4223. mes "The rage they're directing";
  4224. mes "at you seems to be growing";
  4225. mes "and I can see the angry spirits";
  4226. mes "pulling at the hems of your";
  4227. mes "clothes. Tell me, have you";
  4228. mes "wronged anyone recently?!";
  4229. next;
  4230. select("I don't... think so.:I can't remember every bad thing I've done!");
  4231. mes "[Elder]";
  4232. mes "Well, you better do";
  4233. mes "something soon, before";
  4234. mes "the evil taints your mind";
  4235. mes "and drives you to insanity!";
  4236. mes "Now, I need to know for sure";
  4237. mes "if you've been hearing voices.";
  4238. next;
  4239. select("Y-yes, I have.");
  4240. mes "[Elder]";
  4241. mes "There's still hope.";
  4242. mes "The spirits are trying";
  4243. mes "to reach you for now, but";
  4244. mes "if you wait too long, you may";
  4245. mes "become a victim of their wrath.";
  4246. mes "Hurry, there is much to do!";
  4247. next;
  4248. mes "[Elder]";
  4249. mes "You must appease these";
  4250. mes "forces by finding out what";
  4251. mes "happened to them in life.";
  4252. mes "Now, I don't possess great";
  4253. mes "power, but I can encourage";
  4254. mes "the spirits to guide you.";
  4255. next;
  4256. mes "[Elder]";
  4257. mes "I can only have the spirits";
  4258. mes "reveal the places they wish";
  4259. mes "for you to search only once.";
  4260. mes "You must remember the";
  4261. mes "locations that I am about";
  4262. mes "to show you. Get ready...";
  4263. specialeffect2 EF_SIGHT;
  4264. next;
  4265. mes "[Elder]";
  4266. mes "Yaaaaappp ---!";
  4267. specialeffect2 EF_SIGHTRASHER;
  4268. specialeffect2 EF_VOLCANO;
  4269. specialeffect2 EF_MAPPILLAR;
  4270. next;
  4271. mes "[Elder]";
  4272. mes "There! The locations";
  4273. mes "you must search should";
  4274. mes "be clear to you now! Don't";
  4275. mes "forget these placemarks!";
  4276. viewpoint 1,104,282,1,0x99FF33;
  4277. viewpoint 1,105,282,2,0x99FF33;
  4278. viewpoint 1,104,281,3,0x99FF33;
  4279. viewpoint 1,105,281,4,0x99FF33;
  4280. next;
  4281. mes "[Elder]";
  4282. mes "Good luck, youngster.";
  4283. mes "I hope you can appease";
  4284. mes "the wrath of these spirits...";
  4285. mes "But as long as you let them guide you, you ought to be safe.";
  4286. set lhz_curse,6;
  4287. changequest 2086,2087;
  4288. close;
  4289. case 2:
  4290. mes "[Elder]";
  4291. mes "Crazy...? Hm, you must";
  4292. mes "not quite understand what's";
  4293. mes "happening to you. Please do";
  4294. mes "not hesitate to come back to";
  4295. mes "me when you realize that you";
  4296. mes "need my help, youngster.";
  4297. close;
  4298. }
  4299. }
  4300. else if ((lhz_curse > 5) && (lhz_curse < 17)) {
  4301. mes "[Elder]";
  4302. mes "I'm sorry, but there's";
  4303. mes "nothing more I can do for";
  4304. mes "you right now. But if you";
  4305. mes "find anything related to the";
  4306. mes "spirits that torment you,";
  4307. mes "please let me know.";
  4308. close;
  4309. }
  4310. else if (lhz_curse == 17) {
  4311. if (countitem(7341) > 0) {
  4312. mes "[Elder]";
  4313. mes "Greetings, adventurer.";
  4314. mes "How goes your search for";
  4315. mes "the remains of the spirits";
  4316. mes "that still cling to this plane?";
  4317. next;
  4318. switch(select("Show him the Pendant.:Cancel")) {
  4319. case 1:
  4320. mes "[Elder]";
  4321. mes "Oh my... There are some";
  4322. mes "incredibly powerful emotions";
  4323. mes "clinging to this pendant. If we";
  4324. mes "don't do anything about this,";
  4325. mes "you'll be cursed very soon.";
  4326. mes "This is what you must do.";
  4327. next;
  4328. mes "[Elder]";
  4329. mes "Hurry and bring";
  4330. mes "^3131FF5 Holy Water^000000 and";
  4331. mes "^3131FF1 Bouquet^000000. The Holy Water";
  4332. mes "will purify this Pendant and";
  4333. mes "the Bouquet will comfort";
  4334. mes "the spirit of its owner.";
  4335. next;
  4336. mes "[Elder]";
  4337. mes "You don't have much";
  4338. mes "time, so return to me";
  4339. mes "as soon as possible!";
  4340. mes "It won't be long until";
  4341. mes "the spirits are consumed";
  4342. mes "by their supernatural rage...";
  4343. set lhz_curse,18;
  4344. changequest 2091,2092;
  4345. close;
  4346. case 2:
  4347. close;
  4348. }
  4349. }
  4350. else {
  4351. mes "[Elder]";
  4352. mes "Greetings, adventurer.";
  4353. mes "How goes your search for";
  4354. mes "the remains of the spirits";
  4355. mes "that still cling to this plane?";
  4356. next;
  4357. mes "[Elder]";
  4358. mes "Wait...";
  4359. mes "Why do I sense";
  4360. mes "that you've found";
  4361. mes "something, but have";
  4362. mes "not brought it with you?";
  4363. mes "You must retrace your steps!";
  4364. close;
  4365. }
  4366. }
  4367. else if (lhz_curse == 18) {
  4368. if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) {
  4369. mes "[Elder]";
  4370. mes "Good, good.";
  4371. mes "All is in readiness.";
  4372. mes "Please be silent as";
  4373. mes "I focus my spirit for the";
  4374. mes "great task before me.";
  4375. next;
  4376. mes "[Elder]";
  4377. mes "...";
  4378. mes "......";
  4379. mes ".........";
  4380. mes "Hooooooo...";
  4381. specialeffect2 EF_BENEDICTIO;
  4382. next;
  4383. mes "[Elder]";
  4384. mes "Yaaaaapp ---!";
  4385. specialeffect2 EF_ASPERSIO;
  4386. next;
  4387. mes "[Elder]";
  4388. mes "Whew! I've managed";
  4389. mes "to nullify this curse for you.";
  4390. mes "That still doesn't change the";
  4391. mes "fact that what happened to this";
  4392. mes "pendant's owner was tragic...";
  4393. next;
  4394. mes "[Elder]";
  4395. mes "Why don't you bring";
  4396. mes "this pendant to the place";
  4397. mes "where it really belongs?";
  4398. mes "I'm sure that would bring";
  4399. mes "great comfort to its owner.";
  4400. next;
  4401. mes "^3355FFSuddenly, the clasp on";
  4402. mes "the pendant pops open,";
  4403. mes "revealing a picture of a happy";
  4404. mes "couple. Somehow, the girl in";
  4405. mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
  4406. set lhz_curse,19;
  4407. changequest 2092,2093;
  4408. delitem 523,5; //Holy_Water
  4409. delitem 744,1; //Bunch_Of_Flowers
  4410. close;
  4411. }
  4412. else {
  4413. mes "[Elder]";
  4414. mes "Hurry and bring";
  4415. mes "^3131FF5 Holy Water^000000 and";
  4416. mes "^3131FF1 Bouquet^000000 in order";
  4417. mes "for me to nullify this";
  4418. mes "curse. Do not forget to";
  4419. mes "bring the Pendant as well.";
  4420. close;
  4421. }
  4422. }
  4423. else {
  4424. mes "[Elder]";
  4425. mes "Predators are always";
  4426. mes "on the lookout for easy";
  4427. mes "prey. Be careful, youngster!";
  4428. mes "You look innocent enough";
  4429. mes "to become a victim in the city.";
  4430. next;
  4431. switch(select("About Lighthalzen:About the Slum:????")) {
  4432. case 1:
  4433. mes "[Elder]";
  4434. mes "Lighthalzen might seem";
  4435. mes "like a splendid city at first,";
  4436. mes "but you'll quickly learn that";
  4437. mes "the poor are segregated from";
  4438. mes "the rich and treated as less";
  4439. mes "than second class citizens.";
  4440. next;
  4441. mes "[Elder]";
  4442. mes "At first, separation between";
  4443. mes "the rich and poor districts was";
  4444. mes "subtly enforced. They built the";
  4445. mes "railroad right between the two";
  4446. mes "districts to make it easier for";
  4447. mes "the rich to ignore the poor.";
  4448. next;
  4449. mes "[Elder]";
  4450. mes "But now they even have";
  4451. mes "guards to make sure that";
  4452. mes "the poor can't bother the";
  4453. mes "rich. I'm pretty sure that";
  4454. mes "this segregation won't be";
  4455. mes "ending anytime soon...";
  4456. next;
  4457. mes "[Elder]";
  4458. mes "Now, I've heard that the";
  4459. mes "Rekenber Corporation is";
  4460. mes "actually providing jobs for";
  4461. mes "people in the slums. Beggars";
  4462. mes "can't be choosers, so I'm sure";
  4463. mes "these jobs aren't that great.";
  4464. close;
  4465. case 2:
  4466. mes "[Elder]";
  4467. mes "To live in the slum is to";
  4468. mes "be familiar with poverty,";
  4469. mes "disease, condemnation";
  4470. mes "and contempt. But we're all";
  4471. mes "still people, you know, so let";
  4472. mes "go of any of your misgivings.";
  4473. next;
  4474. mes "[Elder]";
  4475. mes "We're struggling just";
  4476. mes "to survive here. At the";
  4477. mes "very least, please respect";
  4478. mes "that. It's a fact that the";
  4479. mes "people in the rich district";
  4480. mes "seem to keep forgetting.";
  4481. close;
  4482. case 3:
  4483. mes "[Elder]";
  4484. mes "Well, if you need any";
  4485. mes "help around here or have";
  4486. mes "any questions, come back";
  4487. mes "and ask me. I get the feeling";
  4488. mes "that we'll probably meet again.";
  4489. close;
  4490. }
  4491. }
  4492. }
  4493. else {
  4494. if (lhz_curse < 1) {
  4495. mes "[Elder]";
  4496. mes "Predators are always";
  4497. mes "on the lookout for easy";
  4498. mes "prey. Be careful, youngster!";
  4499. mes "You look innocent enough";
  4500. mes "to become a victim in the city.";
  4501. next;
  4502. switch(select("About Lighthalzen:About the Slum:????")) {
  4503. case 1:
  4504. mes "[Elder]";
  4505. mes "Lighthalzen might seem";
  4506. mes "like a splendid city at first,";
  4507. mes "but you'll quickly learn that";
  4508. mes "the poor are segregated from";
  4509. mes "the rich and treated as less";
  4510. mes "than second class citizens.";
  4511. next;
  4512. mes "[Elder]";
  4513. mes "At first, separation between";
  4514. mes "the rich and poor districts was";
  4515. mes "subtly enforced. They built the";
  4516. mes "railroad right between the two";
  4517. mes "districts to make it easier for";
  4518. mes "the rich to ignore the poor.";
  4519. next;
  4520. mes "[Elder]";
  4521. mes "But now they even have";
  4522. mes "guards to make sure that";
  4523. mes "the poor can't bother the";
  4524. mes "rich. I'm pretty sure that";
  4525. mes "this segregation won't be";
  4526. mes "ending anytime soon...";
  4527. next;
  4528. mes "[Elder]";
  4529. mes "Now, I've heard that the";
  4530. mes "Rekenber Corporation is";
  4531. mes "actually providing jobs for";
  4532. mes "people in the slums. Beggars";
  4533. mes "can't be choosers, so I'm sure";
  4534. mes "these jobs aren't that great.";
  4535. close;
  4536. case 2:
  4537. mes "[Elder]";
  4538. mes "To live in the slum is to";
  4539. mes "be familiar with poverty,";
  4540. mes "disease, condemnation";
  4541. mes "and contempt. But we're all";
  4542. mes "still people, you know, so let";
  4543. mes "go of any of your misgivings.";
  4544. next;
  4545. mes "[Elder]";
  4546. mes "We're struggling just";
  4547. mes "to survive here. At the";
  4548. mes "very least, please respect";
  4549. mes "that. It's a fact that the";
  4550. mes "people in the rich district";
  4551. mes "seem to keep forgetting.";
  4552. close;
  4553. case 3:
  4554. mes "[Elder]";
  4555. mes "Well, if you need any";
  4556. mes "help around here or have";
  4557. mes "any questions, come back";
  4558. mes "and ask me. I get the feeling";
  4559. mes "that we'll probably meet again.";
  4560. close;
  4561. }
  4562. }
  4563. else {
  4564. mes "[Elder]";
  4565. mes "Predators are always";
  4566. mes "on the lookout for easy";
  4567. mes "prey. Be careful, youngster!";
  4568. mes "You look innocent enough";
  4569. mes "to become a victim in the city.";
  4570. next;
  4571. switch(select("About Lighthalzen:About the Slum:????")) {
  4572. case 1:
  4573. mes "[Elder]";
  4574. mes "Lighthalzen might seem";
  4575. mes "like a splendid city at first,";
  4576. mes "but you'll quickly learn that";
  4577. mes "the poor are segregated from";
  4578. mes "the rich and treated as less";
  4579. mes "than second class citizens.";
  4580. next;
  4581. mes "[Elder]";
  4582. mes "At first, separation between";
  4583. mes "the rich and poor districts was";
  4584. mes "subtly enforced. They built the";
  4585. mes "railroad right between the two";
  4586. mes "districts to make it easier for";
  4587. mes "the rich to ignore the poor.";
  4588. next;
  4589. mes "[Elder]";
  4590. mes "But now they even have";
  4591. mes "guards to make sure that";
  4592. mes "the poor can't bother the";
  4593. mes "rich. I'm pretty sure that";
  4594. mes "this segregation won't be";
  4595. mes "ending anytime soon...";
  4596. next;
  4597. mes "[Elder]";
  4598. mes "Now, I've heard that the";
  4599. mes "Rekenber Corporation is";
  4600. mes "actually providing jobs for";
  4601. mes "people in the slums. Beggars";
  4602. mes "can't be choosers, so I'm sure";
  4603. mes "these jobs aren't that great.";
  4604. close;
  4605. case 2:
  4606. mes "[Elder]";
  4607. mes "To live in the slum is to";
  4608. mes "be familiar with poverty,";
  4609. mes "disease, condemnation";
  4610. mes "and contempt. But we're all";
  4611. mes "still people, you know, so let";
  4612. mes "go of any of your misgivings.";
  4613. next;
  4614. mes "[Elder]";
  4615. mes "We're struggling just";
  4616. mes "to survive here. At the";
  4617. mes "very least, please respect";
  4618. mes "that. It's a fact that the";
  4619. mes "people in the rich district";
  4620. mes "seem to keep forgetting.";
  4621. close;
  4622. case 3:
  4623. mes "[Elder]";
  4624. mes "Well, if you need any";
  4625. mes "help around here or have";
  4626. mes "any questions, come back";
  4627. mes "and ask me. I get the feeling";
  4628. mes "that we'll probably meet again.";
  4629. close;
  4630. }
  4631. }
  4632. }
  4633. }
  4634. lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{
  4635. if (lhz_curse == 23) {
  4636. if (countitem(7341) > 0) {
  4637. mes "["+strcharinfo(0)+"]";
  4638. mes "Hey there, are";
  4639. mes "you feeling alright?";
  4640. next;
  4641. mes "[Crippled Girl]";
  4642. mes "Oh, thanks,";
  4643. mes "I'm fine. But...";
  4644. mes "Have we met before?";
  4645. next;
  4646. mes "["+strcharinfo(0)+"]";
  4647. mes "Yeah, we did.";
  4648. mes "You should know who";
  4649. mes "I am by now. Hey, you";
  4650. mes "didn't forget, did you?";
  4651. next;
  4652. mes "[Lady]";
  4653. mes "Oh, how do I put this?";
  4654. mes "The fever she had for the";
  4655. mes "last few days. She's gotten";
  4656. mes "better, but she's forgotten";
  4657. mes "everything that's happened";
  4658. mes "in the past few weeks...";
  4659. next;
  4660. mes "["+strcharinfo(0)+"]";
  4661. mes "Oh... Oh. I'm so";
  4662. mes "sorry. But maybe this";
  4663. mes "is for the best? Here,";
  4664. mes "I think you should keep";
  4665. mes "this pendant, though.";
  4666. next;
  4667. mes "^3131ffYou place the";
  4668. mes "old pendant";
  4669. mes "into her hands.^000000";
  4670. next;
  4671. specialeffect2 EF_FORESTLIGHT4;
  4672. mes "...............";
  4673. next;
  4674. mes "["+strcharinfo(0)+"]";
  4675. mes "...";
  4676. mes "......";
  4677. next;
  4678. mes "[Possessed "+strcharinfo(0)+"]";
  4679. mes "^3131FFSetsu, please remember";
  4680. mes "that I'd never do anything";
  4681. mes "to hurt you. Forgive me for";
  4682. mes "leaving you behind. I hope";
  4683. mes "that one day we'll meet";
  4684. mes "again, little princess.^000000";
  4685. next;
  4686. mes "[Possessed "+strcharinfo(0)+"]";
  4687. mes "^3131FFUntil then, I want";
  4688. mes "you to be happy, okay?";
  4689. mes "Your brother's always";
  4690. mes "gonna be looking out for";
  4691. mes "you, one way or another...^000000";
  4692. next;
  4693. mes "[Setsu]";
  4694. mes "My brother's...";
  4695. mes "That's my brother's";
  4696. mes "voice! Brother!";
  4697. next;
  4698. mes "["+strcharinfo(0)+"]";
  4699. mes "Eh? What? Whoa...";
  4700. mes "What came over me?";
  4701. mes "The last thing I reme--";
  4702. next;
  4703. mes "[Setsu]";
  4704. mes "...";
  4705. mes "......";
  4706. next;
  4707. mes "["+strcharinfo(0)+"]";
  4708. mes "Well...";
  4709. mes "This is awkward.";
  4710. delitem 7341,1; //Worn_Out_Pendant
  4711. set lhz_curse,24;
  4712. close;
  4713. }
  4714. else {
  4715. mes "["+strcharinfo(0)+"]";
  4716. mes "Hey there, are";
  4717. mes "you feeling alright?";
  4718. next;
  4719. mes "[Crippled Girl]";
  4720. mes "Oh, thanks,";
  4721. mes "I'm fine. But...";
  4722. mes "Have we met before?";
  4723. next;
  4724. mes "["+strcharinfo(0)+"]";
  4725. mes "Yeah, we did.";
  4726. mes "You should know who";
  4727. mes "I am by now. Hey, you";
  4728. mes "didn't forget, did you?";
  4729. next;
  4730. mes "[Lady]";
  4731. mes "Oh, how do I put this?";
  4732. mes "The fever she had for the";
  4733. mes "last few days. She's gotten";
  4734. mes "better, but she's forgotten";
  4735. mes "everything that's happened";
  4736. mes "in the past few weeks...";
  4737. next;
  4738. mes "^3131ffThis would be a good";
  4739. mes "opportunity to give her the...^000000";
  4740. close;
  4741. }
  4742. }
  4743. else if (lhz_curse == 24) {
  4744. mes "[Setsu]";
  4745. mes "...";
  4746. mes "......";
  4747. close;
  4748. }
  4749. else if (lhz_curse == 25) {
  4750. mes "[Setsu]";
  4751. mes "Excuse me, I can't still";
  4752. mes "walk but I don't cry";
  4753. mes "anymore. I'm doing my best!";
  4754. close;
  4755. }
  4756. else {
  4757. mes "[Crippled Girl]";
  4758. mes "...";
  4759. mes "......";
  4760. mes "*Sigh...*";
  4761. next;
  4762. select("Hello, how are you?");
  4763. mes "[Crippled Girl]";
  4764. mes "Oh, I'm fine,";
  4765. mes "thanks for asking.";
  4766. mes "I'm just waiting for";
  4767. mes "somebody, that's all.";
  4768. if (lhz_curse == 19) {
  4769. next;
  4770. switch(select("Show her the Pendant.:Okay, have a good day.")) {
  4771. case 1:
  4772. break;
  4773. case 2:
  4774. mes "[Crippled Girl]";
  4775. mes "Okay,";
  4776. mes "bye-bye...";
  4777. close;
  4778. }
  4779. mes "["+strcharinfo(0)+"]";
  4780. mes "Um, would you have";
  4781. mes "any idea who might";
  4782. mes "have owned this pendant?";
  4783. next;
  4784. if (countitem(7341) < 1) {
  4785. mes "[Crippled Girl]";
  4786. mes "What are you talking about?";
  4787. close;
  4788. }
  4789. emotion ET_SURPRISE;
  4790. mes "[Crippled Girl]";
  4791. mes "Oh, that's mine!";
  4792. mes "I gave it to my big brother";
  4793. mes "before he went away on some";
  4794. mes "sort of business trip. You must";
  4795. mes "be his friend, is that right?";
  4796. next;
  4797. mes "["+strcharinfo(0)+"]";
  4798. mes "Actually, um,";
  4799. mes "you know what...?";
  4800. next;
  4801. switch(select("Brutal Truth:Break it to her gently")) {
  4802. case 1:
  4803. mes "...";
  4804. mes "......";
  4805. next;
  4806. mes "["+strcharinfo(0)+"]";
  4807. mes "...So basically, your";
  4808. mes "brother's @lhz_ghost, oh right,";
  4809. mes "did I mention he was dead?";
  4810. mes "Anyway, so he's not alive";
  4811. mes "anymore, but his spirit or";
  4812. mes "whatever is still around and--";
  4813. next;
  4814. mes "[Crippled Girl]";
  4815. mes "...";
  4816. mes "......";
  4817. next;
  4818. mes "[Crippled Girl]";
  4819. mes "...Dead?";
  4820. mes "No! I don't believe you!";
  4821. mes "He can't die! He was the";
  4822. mes "bravest and the sweetest";
  4823. mes "and the-- Leave me alone!";
  4824. mes "Oh god, get the hell away!";
  4825. next;
  4826. mes "["+strcharinfo(0)+"]";
  4827. mes "...";
  4828. mes "......";
  4829. mes "Sheesh.";
  4830. mes "Don't kill the";
  4831. mes "messenger.";
  4832. set lhz_curse,20;
  4833. close2;
  4834. warp "lighthalzen",322,323;
  4835. end;
  4836. case 2:
  4837. if (countitem(7341) > 0) {
  4838. mes "[Crippled Girl]";
  4839. mes "Did you meet my";
  4840. mes "big brother...?";
  4841. next;
  4842. mes "[Crippled Girl]";
  4843. mes "My brother is a strong";
  4844. mes "person, and I should be";
  4845. mes "happy of that, because";
  4846. mes "nothing could happen";
  4847. mes "to him.";
  4848. next;
  4849. mes "["+strcharinfo(0)+"]";
  4850. mes "Um... yes. So...";
  4851. next;
  4852. mes "["+strcharinfo(0)+"]";
  4853. mes "Sure, your big brother must be happy.";
  4854. mes "He'll come back sometime.";
  4855. mes "You should sleep to be healthy";
  4856. mes "once your brother returns.";
  4857. next;
  4858. mes "[Crippled Girl]";
  4859. mes "Yes! I must be okay";
  4860. mes "and be able to walk when my";
  4861. mes "brother come.";
  4862. next;
  4863. mes "^3131ffYou place the";
  4864. mes "old pendant";
  4865. mes "into her hands.^000000";
  4866. next;
  4867. specialeffect2 EF_FORESTLIGHT4;
  4868. mes "......";
  4869. next;
  4870. mes "["+strcharinfo(0)+"]";
  4871. mes "...............";
  4872. next;
  4873. mes "[Possessed "+strcharinfo(0)+"]";
  4874. mes "^3131FFSetsu, please remember";
  4875. mes "that I'd never do anything";
  4876. mes "to hurt you. Forgive me for";
  4877. mes "leaving you behind. I hope";
  4878. mes "that one day we'll meet";
  4879. mes "again, little princess.^000000";
  4880. next;
  4881. mes "[Possessed "+strcharinfo(0)+"]";
  4882. mes "^3131FFUntil then, I want";
  4883. mes "you to be happy, okay?";
  4884. mes "Your brother's always";
  4885. mes "gonna be looking out for";
  4886. mes "you, one way or another...^000000";
  4887. next;
  4888. mes "[Setsu]";
  4889. mes "My brother's...";
  4890. mes "That's my brother's";
  4891. mes "voice! Brother!";
  4892. next;
  4893. mes "["+strcharinfo(0)+"]";
  4894. mes "Eh? What? Whoa...";
  4895. mes "What came over me?";
  4896. mes "The last thing I reme--";
  4897. next;
  4898. mes "^FF0000Tears fall from the";
  4899. mes "girl's face, then you...^000000";
  4900. next;
  4901. switch(select("Distract her:Comfort her")) {
  4902. case 1:
  4903. mes "["+strcharinfo(0)+"]";
  4904. mes "Oh, all of this was a play...";
  4905. mes "Y-yes a play, I was practising.";
  4906. mes "Ha ha~ Is it okay, isn't it?";
  4907. next;
  4908. mes "[Setsu]";
  4909. mes "Oh, you surprised me!";
  4910. mes "Even though I didn't think";
  4911. mes "it was really my brother, you know?";
  4912. next;
  4913. mes "["+strcharinfo(0)+"]";
  4914. mes "Excuse me...";
  4915. next;
  4916. mes "[Setsu]";
  4917. mes "I'll do my best!";
  4918. mes "I must be okay when my brother return.";
  4919. mes "He'll be very proud of me.";
  4920. mes "Heh heh~";
  4921. next;
  4922. mes "["+strcharinfo(0)+"]";
  4923. mes "Yes, I'm sure of that.";
  4924. delitem 7341,1; //Worn_Out_Pendant
  4925. set lhz_curse,25;
  4926. close;
  4927. case 2:
  4928. mes "["+strcharinfo(0)+"]";
  4929. mes "Crying have no use!";
  4930. mes "You're a very pretty";
  4931. mes "girl to be ruining your";
  4932. mes "face with useless tears.";
  4933. next;
  4934. mes "[Setsu]";
  4935. mes "............";
  4936. next;
  4937. mes "["+strcharinfo(0)+"]";
  4938. mes "You should do your best";
  4939. mes "to be healthy for the time";
  4940. mes "your big brother return.";
  4941. next;
  4942. mes "[Setsu]";
  4943. mes "Yes...";
  4944. next;
  4945. mes "["+strcharinfo(0)+"]";
  4946. mes "Listen, when your brother";
  4947. mes "return you'll celebrate in";
  4948. mes "a beautiful place.";
  4949. next;
  4950. mes "[Setsu]";
  4951. mes "Really?";
  4952. mes "It's a promise then! Heh heh~";
  4953. next;
  4954. mes "["+strcharinfo(0)+"]";
  4955. mes "I hope it'll be soon!";
  4956. mes "When I return I want you to be";
  4957. mes "able to walk. See you soon, then!";
  4958. next;
  4959. mes "[Setsu]";
  4960. mes "I'll try hard!";
  4961. delitem 7341,1; //Worn_Out_Pendant
  4962. set lhz_curse,25;
  4963. close;
  4964. }
  4965. }
  4966. else {
  4967. mes "[Crippled Girl]";
  4968. mes "Did you meet my";
  4969. mes "big brother...?";
  4970. next;
  4971. mes "[Crippled Girl]";
  4972. mes "My brother is a strong";
  4973. mes "person, and I should be";
  4974. mes "happy of that, because";
  4975. mes "nothing could happen";
  4976. mes "to him.";
  4977. next;
  4978. mes "["+strcharinfo(0)+"]";
  4979. mes "Um... yes. So...";
  4980. next;
  4981. mes "["+strcharinfo(0)+"]";
  4982. mes "Sure, your big brother must be happy.";
  4983. mes "He'll come back sometime.";
  4984. mes "You should sleep to be healthy";
  4985. mes "once your brother returns.";
  4986. next;
  4987. mes "[Crippled Girl]";
  4988. mes "Yes! I must be okay";
  4989. mes "and be able to walk when my";
  4990. mes "brother come.";
  4991. close;
  4992. }
  4993. }
  4994. }
  4995. close;
  4996. }
  4997. }
  4998. lighthalzen,324,322,0 script #li_door 45,2,2,{
  4999. OnTouch_:
  5000. if ((lhz_curse > 19) && (lhz_curse < 23)) {
  5001. mes "^3355FFThe door is locked.^000000";
  5002. set lhz_curse,lhz_curse+1;
  5003. close;
  5004. }
  5005. else if (lhz_curse > 23) {
  5006. mes "^3355FFThe door is locked.^000000";
  5007. next;
  5008. mes "[Citizen]";
  5009. mes "I'm sorry, but another";
  5010. mes "epidemic is starting to";
  5011. mes "spread around the slums.";
  5012. mes "We're not going outside and we're keeping our children safe!";
  5013. next;
  5014. mes "[Citizen]";
  5015. mes "Not to be unfriendly,";
  5016. mes "but you should be careful";
  5017. mes "too. The living conditions";
  5018. mes "of this area aren't exactly";
  5019. mes "sanitary, you know?";
  5020. close;
  5021. }
  5022. else {
  5023. warp "lhz_in03",15,162;
  5024. }
  5025. end;
  5026. }
  5027. lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
  5028. lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3
  5029. OnTouch_:
  5030. if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
  5031. mes ".............";
  5032. next;
  5033. mes "*Shhhzzzzzzz!*";
  5034. specialeffect2 EF_MAPPILLAR;
  5035. next;
  5036. mes "[????]";
  5037. mes "...........";
  5038. next;
  5039. mes "[????]";
  5040. mes "^FF0000...I'm sorry...";
  5041. mes "......I appreciate";
  5042. mes "that you.............^000000";
  5043. next;
  5044. mes "["+strcharinfo(0)+"]";
  5045. mes "H-huh?!";
  5046. mes "What was that?";
  5047. mes "That can't be the";
  5048. mes "wind, I must be";
  5049. mes "hearing things again...";
  5050. next;
  5051. mes "["+strcharinfo(0)+"]";
  5052. mes "Wait. I thought I was";
  5053. mes "rid of those thoughts";
  5054. mes "or spirits, whatever was";
  5055. mes "haunting me before. Maybe";
  5056. mes "they still want me to do";
  5057. mes "something for them. Hmmm...";
  5058. next;
  5059. mes "["+strcharinfo(0)+"]";
  5060. mes "I get the feeling that";
  5061. mes "all of their suffering";
  5062. mes "is tied to the ^FF0000Rekenber";
  5063. mes "Corporation^000000 and that";
  5064. mes "^FF0000Regenschirm Laboratory^000000.";
  5065. set lhz_curse,26;
  5066. changequest 2093,2094;
  5067. if (checkre(3)) {
  5068. if (BaseLevel < 70) getexp 30000,30000;
  5069. else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000;
  5070. else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000;
  5071. else getexp 90000,90000;
  5072. } else {
  5073. if (BaseLevel < 70) getexp 800000,300000;
  5074. else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000;
  5075. else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000;
  5076. else getexp 2000000,1000000;
  5077. }
  5078. close;
  5079. }
  5080. end;
  5081. }
  5082. lhz_in01,114,181,5 script Representative#li_01 71,{
  5083. if (lhz_curse == 7) {
  5084. mes "[Representative]";
  5085. mes "Greetings, and welcome";
  5086. mes "to the Rekenber Corporation.";
  5087. mes "How may I be of service today?";
  5088. next;
  5089. switch(select("Building Information:Corporation History")) {
  5090. case 1:
  5091. mes "[Representative]";
  5092. mes "Please tell me";
  5093. mes "which floor you'd like";
  5094. mes "to know more about.";
  5095. next;
  5096. while (1) {
  5097. switch(select("1F:2F:B1:Cancel")) {
  5098. case 1:
  5099. mes "[Representative]";
  5100. mes "The ^3131FFRekenber Library^000000 can";
  5101. mes "be found at the end of the";
  5102. mes "left hallway. Our library is";
  5103. mes "a great resource of innovative";
  5104. mes "ideas and information for our";
  5105. mes "system development employees.";
  5106. next;
  5107. mes "[Representative]";
  5108. mes "The ^3131FFBall Room^000000, where";
  5109. mes "various official events are";
  5110. mes "usually held, can be accessed";
  5111. mes "through the right hallway.";
  5112. next;
  5113. break;
  5114. case 2:
  5115. mes "[Representative]";
  5116. mes "Please use the stairs";
  5117. mes "located on both sides of";
  5118. mes "the Help Desk to go to the";
  5119. mes "Second Floor. The Second";
  5120. mes "Floor is mostly used for";
  5121. mes "administrative purposes.";
  5122. next;
  5123. mes "[Representative]";
  5124. mes "There, you can find";
  5125. mes "the ^3131FFConference Room^000000,";
  5126. mes "^3131FFSecretary's Office^000000, the";
  5127. mes "^3131FFAuditorium^000000 and the";
  5128. mes "^3131FFChairman's Office^000000.";
  5129. next;
  5130. break;
  5131. case 3:
  5132. mes "[Representative]";
  5133. mes "The first underground floor";
  5134. mes "is used by ^3131FFRegenschirm^000000,";
  5135. mes "our laboratory affiliate. For";
  5136. mes "security reasons, this floor";
  5137. mes "is not accessible to visitors.";
  5138. next;
  5139. break;
  5140. case 4:
  5141. mes "[Representative]";
  5142. mes "We are always doing our";
  5143. mes "best to provide the best";
  5144. mes "services to our customers.";
  5145. mes "Remember that Rekenber";
  5146. mes "is the name you can trust.";
  5147. mes "Thank you and have a nice day.";
  5148. close;
  5149. }
  5150. }
  5151. case 2:
  5152. mes "[Representative]";
  5153. mes "If you're interested in";
  5154. mes "learning the history of";
  5155. mes "our corporation, please";
  5156. mes "speak to the representative";
  5157. mes "inside our Library. Thank you.";
  5158. next;
  5159. mes "[Representative]";
  5160. mes "Please head down";
  5161. mes "the hallway to the left in";
  5162. mes "order to find our Library.";
  5163. mes "Thank you and have a nice day.";
  5164. set lhz_curse,8;
  5165. changequest 2087,2088;
  5166. close;
  5167. }
  5168. }
  5169. else {
  5170. mes "[Representative]";
  5171. mes "Greetings, and welcome";
  5172. mes "to the Rekenber Corporation.";
  5173. mes "How may I be of service today?";
  5174. next;
  5175. switch(select("Building Information.")) {
  5176. case 1:
  5177. mes "[Representative]";
  5178. mes "Please tell me";
  5179. mes "which floor you'd like";
  5180. mes "to know more about.";
  5181. next;
  5182. while (1) {
  5183. switch(select("1F:2F:B1:Cancel")) {
  5184. case 1:
  5185. mes "[Representative]";
  5186. mes "The ^3131FFRekenber Library^000000 can";
  5187. mes "be found at the end of the";
  5188. mes "left hallway. Our library is";
  5189. mes "a great resource of innovative";
  5190. mes "ideas and information for our";
  5191. mes "system development employees.";
  5192. next;
  5193. mes "[Representative]";
  5194. mes "The ^3131FFBall Room^000000, where";
  5195. mes "various official events are";
  5196. mes "usually held, can be accessed";
  5197. mes "through the right hallway.";
  5198. next;
  5199. break;
  5200. case 2:
  5201. mes "[Representative]";
  5202. mes "Please use the stairs";
  5203. mes "located on both sides of";
  5204. mes "the Help Desk to go to the";
  5205. mes "Second Floor. The Second";
  5206. mes "Floor is mostly used for";
  5207. mes "administrative purposes.";
  5208. next;
  5209. mes "[Representative]";
  5210. mes "There, you can find";
  5211. mes "the ^3131FFConference Room^000000,";
  5212. mes "^3131FFSecretary's Office^000000, the";
  5213. mes "^3131FFAuditorium^000000 and the";
  5214. mes "^3131FFChairman's Office^000000.";
  5215. next;
  5216. break;
  5217. case 3:
  5218. mes "[Representative]";
  5219. mes "The first underground floor";
  5220. mes "is used by ^3131FFRegenschirm^000000,";
  5221. mes "our laboratory affiliate. For";
  5222. mes "security reasons, this floor";
  5223. mes "is not accessible to visitors.";
  5224. next;
  5225. break;
  5226. case 4:
  5227. mes "[Representative]";
  5228. mes "We are always doing our";
  5229. mes "best to provide the best";
  5230. mes "services to our customers.";
  5231. mes "Remember that Rekenber";
  5232. mes "is the name you can trust.";
  5233. mes "Thank you and have a nice day.";
  5234. close;
  5235. }
  5236. }
  5237. }
  5238. }
  5239. }
  5240. lhz_in01,27,247,5 script Representative#li_02 71,{
  5241. if (lhz_curse > 6) {
  5242. mes "[Representative]";
  5243. mes "Welcome to the";
  5244. mes "Rekenber Corporation.";
  5245. mes "How may I help you?";
  5246. next;
  5247. switch(select("Corporation History:Rekenber's Businesses")) {
  5248. case 1:
  5249. mes "[Representative]";
  5250. mes "Rekenber was established";
  5251. mes "400 years ago, around the";
  5252. mes "same time as the foundation";
  5253. mes "of the Schwaltzvalt Republic.";
  5254. next;
  5255. mes "[Representative]";
  5256. mes "We began as the ''Zent Zerter";
  5257. mes "Lighthal Research Center,''";
  5258. mes "named after our first chairman.";
  5259. mes "In 560 A.W. (After War), our";
  5260. mes "organization was renamed after";
  5261. mes "our new chairman, Mr. Rekenber.";
  5262. next;
  5263. mes "[Representative]";
  5264. mes "Mr. Rekenber expanded the";
  5265. mes "Corporation's purposes, but";
  5266. mes "also founded the Regenschirm";
  5267. mes "Laboratory to continue this";
  5268. mes "company's original goal of";
  5269. mes "scientific research.";
  5270. next;
  5271. mes "[Representative]";
  5272. mes "In the year 700 A.W.,";
  5273. mes "^FF0000Doctor Varmunt^000000 joined";
  5274. mes "Regenschirm. It was his work";
  5275. mes "in science that enabled the";
  5276. mes "Rekenber Corporation to grow into the nation's biggest company.";
  5277. if (lhz_curse == 8) set lhz_curse,9;
  5278. else if (lhz_curse == 9) set lhz_curse,10;
  5279. next;
  5280. break;
  5281. case 2:
  5282. mes "[Representative]";
  5283. mes "In addition to merchandising,";
  5284. mes "freight transport and trading,";
  5285. mes "the Rekenber Corporation is";
  5286. mes "also heavily involved with";
  5287. mes "providing the Airship service,";
  5288. mes "one of our major projects.";
  5289. next;
  5290. mes "[Representative]";
  5291. mes "Rekenber is involved in";
  5292. mes "almost any business that";
  5293. mes "you can imagine. Remember";
  5294. mes "that Rekenber is the name";
  5295. mes "that you can trust.";
  5296. if (lhz_curse == 8) set lhz_curse,9;
  5297. else if (lhz_curse == 9) set lhz_curse,10;
  5298. next;
  5299. break;
  5300. }
  5301. mes "[Representative]";
  5302. mes "If you'd like to know more";
  5303. mes "about our mission statement,";
  5304. mes "please refer to the Rekenber";
  5305. mes "Guidebook located to my side.";
  5306. mes "Thank you and have a nice day.";
  5307. if (isbegin_quest(2088))
  5308. changequest 2088,2089;
  5309. close;
  5310. }
  5311. else {
  5312. mes "[Representative]";
  5313. mes "Welcome to the";
  5314. mes "Rekenber Corporation.";
  5315. mes "How may I help you?";
  5316. next;
  5317. switch(select("Building Information.")) {
  5318. case 1:
  5319. mes "[Representative]";
  5320. mes "Please tell me";
  5321. mes "which floor you'd like";
  5322. mes "to know more about.";
  5323. next;
  5324. while (1) {
  5325. switch(select("1F:2F:B1:Cancel")) {
  5326. case 1:
  5327. mes "[Representative]";
  5328. mes "The ^3131FFRekenber Library^000000 can";
  5329. mes "be found at the end of the";
  5330. mes "left hallway. Our library is";
  5331. mes "a great resource of innovative";
  5332. mes "ideas and information for our";
  5333. mes "system development employees.";
  5334. next;
  5335. mes "[Representative]";
  5336. mes "The ^3131FFBall Room^000000, where";
  5337. mes "various official events are";
  5338. mes "usually held, can be accessed";
  5339. mes "through the right hallway.";
  5340. next;
  5341. break;
  5342. case 2:
  5343. mes "[Representative]";
  5344. mes "Please use the stairs";
  5345. mes "located on both sides of";
  5346. mes "the Help Desk to go to the";
  5347. mes "Second Floor. The Second";
  5348. mes "Floor is mostly used for";
  5349. mes "administrative purposes.";
  5350. next;
  5351. mes "[Representative]";
  5352. mes "There, you can find";
  5353. mes "the ^3131FFConference Room^000000,";
  5354. mes "^3131FFSecretary's Office^000000, the";
  5355. mes "^3131FFAuditorium^000000 and the";
  5356. mes "^3131FFChairman's Office^000000.";
  5357. next;
  5358. break;
  5359. case 3:
  5360. mes "[Representative]";
  5361. mes "The first underground floor";
  5362. mes "is used by ^3131FFRegenschirm^000000,";
  5363. mes "our laboratory affiliate. For";
  5364. mes "security reasons, this floor";
  5365. mes "is not accessible to visitors.";
  5366. next;
  5367. break;
  5368. case 4:
  5369. mes "[Representative]";
  5370. mes "We are always doing our";
  5371. mes "best to provide the best";
  5372. mes "services to our customers.";
  5373. mes "Remember that Rekenber";
  5374. mes "is the name you can trust.";
  5375. mes "Thank you and have a nice day.";
  5376. close;
  5377. }
  5378. }
  5379. }
  5380. }
  5381. }
  5382. lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{
  5383. mes "..............";
  5384. next;
  5385. mes "^3131FF#The Vision^000000";
  5386. mes "In the pursuit of knowledge,";
  5387. mes "Rekenber will search the";
  5388. mes "Rune-Midgart continent for";
  5389. mes "ancient relics. We hope to make";
  5390. mes "significant scientific progress by learning the secrets of the past.";
  5391. next;
  5392. mes "By making scientific";
  5393. mes "headway, we hope we can";
  5394. mes "improve current technologies";
  5395. mes "to provide more convenient";
  5396. mes "and affordable services in";
  5397. mes "the Schwaltzvalt Republic.";
  5398. next;
  5399. mes "^3131FF#The Commitment^000000";
  5400. mes "Although magic and the";
  5401. mes "power of the gods has always";
  5402. mes "maintained an aura of mystery";
  5403. mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
  5404. mes "a more logical standpoint.";
  5405. next;
  5406. mes "^FF0000Our goal is to make";
  5407. mes "the lives of our customers";
  5408. mes "easier and more enjoyable";
  5409. mes "by making the ancient power";
  5410. mes "of the gods more accessible";
  5411. mes "by means of new technologies.";
  5412. if (lhz_curse == 10) set lhz_curse,11;
  5413. next;
  5414. mes "..............";
  5415. close;
  5416. }
  5417. lhz_in01,273,121,1 script Mad Scientist#li 865,{
  5418. if (lhz_curse == 13) {
  5419. mes "[Wolfchev]";
  5420. mes "No one shall";
  5421. mes "interrupt my";
  5422. mes "research! If you";
  5423. mes "dare, I'll simply...";
  5424. mes "Eat you. Eat you alive.";
  5425. next;
  5426. switch(select("No... N-no!:Do you need any help?")) {
  5427. case 1:
  5428. mes "[Wolfchev]";
  5429. mes "Out of my sight,";
  5430. mes "microcephalic fool!";
  5431. close;
  5432. case 2:
  5433. mes "[Wolfchev]";
  5434. mes "Huh? You think I have";
  5435. mes "the luxury of remembering";
  5436. mes "the face of every part-timer";
  5437. mes "I've fired? Get lost, or I'll";
  5438. mes "treat you to the pain of";
  5439. mes "being eaten alive!";
  5440. set lhz_curse,14;
  5441. close;
  5442. }
  5443. }
  5444. else if (lhz_curse == 14) {
  5445. mes "[Wolfchev]";
  5446. mes "You again?!";
  5447. mes "What the hell do";
  5448. mes "you want from me?!";
  5449. emotion ET_ANGER;
  5450. next;
  5451. switch(select("Let me speak with you.:Sorry for bothering you.")) {
  5452. case 1:
  5453. mes "[Wolfchev]";
  5454. mes "I don't have time to";
  5455. mes "waste with drivel! I'm";
  5456. mes "too busy with my research!";
  5457. next;
  5458. mes "[Wolfchev]";
  5459. mes "...........!";
  5460. emotion ET_SURPRISE;
  5461. next;
  5462. mes "[Wolfchev]";
  5463. mes "Ah, but wait! I am collecting";
  5464. mes "something. Yes, bring me the";
  5465. mes "thing I must collect. Yes, yes.";
  5466. mes "Here's a hint... It's round...";
  5467. mes "Shiny... Kids love playing games with them! Oh, I said too much!";
  5468. set lhz_curse,15;
  5469. changequest 2089,2090;
  5470. close;
  5471. case 2:
  5472. emotion ET_FRET;
  5473. mes "[Wolfchev]";
  5474. mes "''Sorry?!'' Do you";
  5475. mes "think ''sorry'' will";
  5476. mes "get back that precious";
  5477. mes "minute I've lost yelling";
  5478. mes "at you?! Get the hell out!";
  5479. close;
  5480. }
  5481. }
  5482. else if (lhz_curse == 15) {
  5483. if (countitem(746) > 0) {
  5484. delitem 746,1; //Glass_Bead
  5485. mes "[Wolfchev]";
  5486. mes "Yes...! Beads!";
  5487. mes "You brought them!";
  5488. mes "You're not as dumb";
  5489. mes "as I thought you'd be!";
  5490. next;
  5491. switch(select("Why do you want Glass Beads?")) {
  5492. case 1:
  5493. mes "[Wolfchev]";
  5494. mes "..................";
  5495. mes "I take that back!";
  5496. mes "You should know by";
  5497. mes "now that I would never";
  5498. mes "tell you why I neeeeed";
  5499. mes "these Beads. Bweh-heh!";
  5500. emotion ET_KIK;
  5501. next;
  5502. break;
  5503. }
  5504. mes "[Wolfchev]";
  5505. mes "This favor you've done";
  5506. mes "is worth a small chat and";
  5507. mes "I can spare a minute or two";
  5508. mes "for you inane questions. So";
  5509. mes "what is it you want to know?!";
  5510. next;
  5511. while (1) {
  5512. switch(select("Ask about hobbies:Ask about work")) {
  5513. case 1:
  5514. if (Sex == SEX_MALE) {
  5515. mes "[Wolfchev]";
  5516. mes "Hyuu~ I think you're";
  5517. mes "just a little too innocent";
  5518. mes "to know about my secret";
  5519. mes "hobby. Yes, yes, I couldn't";
  5520. mes "tell you possibly, it'd be";
  5521. mes "so weird, so strange...";
  5522. next;
  5523. }
  5524. else {
  5525. mes "[Wolfchev]";
  5526. mes "Oh. Oh no, oh no,";
  5527. mes "I couldn't possibly...";
  5528. mes "It's a-- I-It's a secret.";
  5529. mes "You wouldn't want to know";
  5530. mes "anyway. Bweh-heh-heh-heh!";
  5531. next;
  5532. }
  5533. break;
  5534. case 2:
  5535. mes "[Wolfchev]";
  5536. mes "Oh, I don't know if you";
  5537. mes "can call it work. After all,";
  5538. mes "I do research whatever it is";
  5539. mes "I want. And they pay me to";
  5540. mes "do it! This is the best place";
  5541. mes "for a scientist like me, yes.";
  5542. next;
  5543. mes "[Wolfchev]";
  5544. mes "Now, in a perfect world,";
  5545. mes "my test subjects would be";
  5546. mes "much more cooperative, but";
  5547. mes "I suppose I cannot blame";
  5548. mes "them. Not that I cause them";
  5549. mes "undue suffering or anything...";
  5550. next;
  5551. set .@exit,1;
  5552. break;
  5553. }
  5554. if (.@exit) break;
  5555. }
  5556. switch(select("What kind of research?")) {
  5557. case 1:
  5558. mes "[Wolfchev]";
  5559. mes "Well, I couldn't tell you";
  5560. mes "exactly. But don't you";
  5561. mes "worry, the discovery I'm";
  5562. mes "working on will benefit the";
  5563. mes "entire world, you'll see.";
  5564. next;
  5565. mes "[Wolfchev]";
  5566. mes "Let's just say that once";
  5567. mes "I'm successful, I'll satisfy";
  5568. mes "one of mankind's most primal";
  5569. mes "instincts, the desire to become";
  5570. mes "powerful and gain dominance";
  5571. mes "over those that are weaker.";
  5572. next;
  5573. mes "[Wolfchev]";
  5574. mes "I haven't made as much";
  5575. mes "progress as I'd like, but";
  5576. mes "no matter. It's only a matter";
  5577. mes "of experimentation! Yes, to";
  5578. mes "make mankind stronger and";
  5579. mes "better and more powerful and--";
  5580. next;
  5581. break;
  5582. }
  5583. select("Um, what are you testing on?");
  5584. mes "[Wolfchev]";
  5585. mes "What do you know?";
  5586. mes "I better get back to";
  5587. mes "work if I wish to keep";
  5588. mes "on schedule. I can't afford";
  5589. mes "the leisure of speaking with";
  5590. mes "you any longer. Bweh heh heh!";
  5591. set lhz_curse,16;
  5592. close;
  5593. }
  5594. else {
  5595. mes "[Wolfchev]";
  5596. mes "I don't have time to";
  5597. mes "waste with drivel! I'm";
  5598. mes "too busy with my research!";
  5599. next;
  5600. mes "[Wolfchev]";
  5601. mes "...........!";
  5602. emotion ET_SURPRISE;
  5603. next;
  5604. emotion ET_KIK;
  5605. mes "[Wolfchev]";
  5606. mes "Ah, but wait! I am collecting";
  5607. mes "something. Yes, bring me the";
  5608. mes "thing I must collect. Yes, yes.";
  5609. mes "Here's a hint... It's round...";
  5610. mes "Shiny... Kids love playing games with them! Oh, I said too much!";
  5611. close;
  5612. }
  5613. }
  5614. }
  5615. lhz_in01,286,226,3 script Secretary Slierre#li 831,{
  5616. if (lhz_curse == 26) {
  5617. mes "[Sueii Slierre]";
  5618. mes "Excuse me, but you are";
  5619. mes "not allowed to be in here.";
  5620. mes "If you have questions regarding";
  5621. mes "the Rekenber Corporation, I can";
  5622. mes "direct you to someone qualified";
  5623. mes "to give you an answer.";
  5624. next;
  5625. switch(select("About the Slums:About Secretary Slierre")) {
  5626. case 1:
  5627. mes "[Sueii Slierre]";
  5628. mes "The slums? All I know";
  5629. mes "is that this corporation";
  5630. mes "specifically targeted that";
  5631. mes "area in order to provide ample";
  5632. mes "opportunity for employment.";
  5633. set lhz_curse,27;
  5634. close;
  5635. case 2:
  5636. mes "[Sueii Slierre]";
  5637. mes "I'm Sueii Slierre,";
  5638. mes "the personal secretary";
  5639. mes "for the chairman of the";
  5640. mes "Rekenber Corporation.";
  5641. close;
  5642. }
  5643. }
  5644. else if (lhz_curse == 27) {
  5645. mes "[Sueii Slierre]";
  5646. mes "Did you have something";
  5647. mes "else to ask? I can only";
  5648. mes "divulge information that is";
  5649. mes "public knowledge, but I can";
  5650. mes "tell you who to contact for";
  5651. mes "more specific inquiries.";
  5652. next;
  5653. switch(select("About the Laboratory:About the Corporation")) {
  5654. case 1:
  5655. mes "[Sueii Slierre]";
  5656. mes "Rekenber is perhaps the";
  5657. mes "biggest contributer of the";
  5658. mes "Regenschirm Laboratory.";
  5659. mes "Their work will benefit the";
  5660. mes "entire Rune-Midgard continent, hence our highly involved support.";
  5661. next;
  5662. mes "[Sueii Slierre]";
  5663. mes "A representative at the";
  5664. mes "Help Desk will be happy";
  5665. mes "to assist you if you have";
  5666. mes "more inquiries regarding";
  5667. mes "the Regenschirm Laboratory.";
  5668. set lhz_curse,28;
  5669. close;
  5670. case 2:
  5671. mes "[Sueii Slierre]";
  5672. mes "I'm sorry, but I don't have";
  5673. mes "any special information";
  5674. mes "regarding our corporation.";
  5675. mes "Why don't you ask one of";
  5676. mes "our representatives at the";
  5677. mes "Help Desk to learn more?";
  5678. close;
  5679. }
  5680. }
  5681. else if (lhz_curse == 28) {
  5682. mes "[Sueii Slierre]";
  5683. mes "You're back? I really";
  5684. mes "doubt that I can be of";
  5685. mes "any assistance to you.";
  5686. next;
  5687. switch(select("Wolfchev's Research")) {
  5688. case 1:
  5689. mes "[Sueii Slierre]";
  5690. mes ".............!";
  5691. emotion ET_SURPRISE;
  5692. next;
  5693. mes "[Sueii Slierre]";
  5694. mes "How do you know";
  5695. mes "Wolfchev? Are you an";
  5696. mes "acquaintance of his or...?";
  5697. next;
  5698. switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) {
  5699. case 1:
  5700. mes "[Sueii Slierre]";
  5701. mes "Well, Wolfchev is not";
  5702. mes "only brilliant, he's also";
  5703. mes "a respected professional.";
  5704. mes "He should be doing just fine.";
  5705. next;
  5706. break;
  5707. case 2:
  5708. mes "[Sueii Slierre]";
  5709. mes "Ah, you should be";
  5710. mes "very proud of Wolfchev.";
  5711. mes "In addition to being a";
  5712. mes "genius, Wolfchev is also";
  5713. mes "quite the professional,";
  5714. mes "truly a model scientist.";
  5715. next;
  5716. break;
  5717. case 3:
  5718. mes "[Sueii Slierre]";
  5719. mes "Ah yes, Wolfchev has";
  5720. mes "quite the reputation. In";
  5721. mes "fact, he's in such high";
  5722. mes "demand that Regenschirm";
  5723. mes "wants him on their staff.";
  5724. close;
  5725. }
  5726. mes "[Sueii Slierre]";
  5727. mes "Now if you'll excuse me,";
  5728. mes "I have many task to perform,";
  5729. mes "so please visit our Help Desk";
  5730. mes "if you have further inquiries.";
  5731. next;
  5732. switch(select("W-Wait!:Alright, I understand.")) {
  5733. case 1:
  5734. mes "[Sueii Slierre]";
  5735. mes "...";
  5736. mes "......";
  5737. next;
  5738. break;
  5739. case 2:
  5740. mes "[Sueii Slierre]";
  5741. mes "Thank you for your";
  5742. mes "cooperation. As you well";
  5743. mes "know, the Help Desk is there";
  5744. mes "to answer any of your questions regarding the Rekenber Corporation.";
  5745. close;
  5746. }
  5747. mes "[Sueii Slierre]";
  5748. mes "I'm sorry, but please";
  5749. mes "understand that my office";
  5750. mes "isn't the place for visitors to";
  5751. mes "submit their general inquiries.";
  5752. mes "Please visit the Help Desk if";
  5753. mes "you have any more questions.";
  5754. next;
  5755. select("About Wolfchev's Research");
  5756. emotion ET_THINK;
  5757. mes "[Sueii Slierre]";
  5758. mes "I couldn't tell you any";
  5759. mes "more about Wolfchev.";
  5760. mes "But is there anything you";
  5761. mes "need to tell me about him?";
  5762. mes "Well, if you have something";
  5763. mes "to ask, be quick about it.";
  5764. next;
  5765. switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) {
  5766. case 1:
  5767. mes "[Sueii Slierre]";
  5768. mes "I remember hearing that he";
  5769. mes "received a high recommendation";
  5770. mes "to work here, but specifics elude me since I don't work in Human";
  5771. mes "Resources. There's a rumor that";
  5772. mes "he had a troubled love life...";
  5773. next;
  5774. mes "[Sueii Slierre]";
  5775. mes "But aside from a few";
  5776. mes "rumors, we really don't";
  5777. mes "know much about Wolfchev's";
  5778. mes "personal life. But then again,";
  5779. mes "it may be unethical to pry too";
  5780. mes "much into our employee's lives.";
  5781. close;
  5782. case 2:
  5783. break;
  5784. }
  5785. mes "[Sueii Slierre]";
  5786. mes "Wolfchev's test subjects?";
  5787. mes "Well, I know we have a policy";
  5788. mes "of using the most humane";
  5789. mes "methods depending on the";
  5790. mes "experiment. And of course, he should only be testing on animals.";
  5791. next;
  5792. switch(select("Wolfchev's research is great!:His experiments are suspicious...")) {
  5793. case 1:
  5794. mes "[Sueii Slierre]";
  5795. mes "Yes, yes, I'd agree if";
  5796. mes "I understood science a";
  5797. mes "little bit better. Now, you'll";
  5798. mes "have to excuse me. I've been distracted long enough as it is...";
  5799. close2;
  5800. warp "lhz_in01",228,226;
  5801. end;
  5802. case 2:
  5803. mes "[Sueii Slierre]";
  5804. mes "What exactly do you mean?";
  5805. mes "Are you sure that you haven't";
  5806. mes "misunderstood anything about";
  5807. mes "Wolfchev's work? You'll need";
  5808. mes "to illustrate your claim for us";
  5809. mes "to be on the same page...";
  5810. next;
  5811. switch(select("Show Evidence:Cancel")) {
  5812. case 1:
  5813. if (countitem(7345) > 0) {
  5814. mes "^3355FFYou reveal the Handcuffs";
  5815. mes "you found in the laboratory,";
  5816. mes "and Secretary Slierre's face";
  5817. mes "is instantly shadowed by a";
  5818. mes "deeply troubled look.^000000";
  5819. next;
  5820. mes "[Sueii Slierre]";
  5821. mes "...";
  5822. mes "......";
  5823. next;
  5824. select("What's Regenschirm up to?:What's Wolfchev up to?");
  5825. mes "[Sueii Slierre]";
  5826. mes "...";
  5827. mes "......";
  5828. emotion ET_AHA;
  5829. next;
  5830. mes "[Sueii Slierre]";
  5831. mes "So... You're";
  5832. mes "suspicious about";
  5833. mes "Wolfchev's research in";
  5834. mes "the Regenschirm Laboratory?";
  5835. next;
  5836. switch(select("Yes:No")) {
  5837. case 1:
  5838. break;
  5839. case 2:
  5840. mes "[Sueii Slierre]";
  5841. mes "Wait, what exactly";
  5842. mes "do you feel suspicious";
  5843. mes "about? Basically, which";
  5844. mes "party do you feel is most";
  5845. mes "at fault in this situation?";
  5846. next;
  5847. switch(select("Regenschirm:Mr. Wolfchev")) {
  5848. case 1:
  5849. mes "[Sueii Slierre]";
  5850. mes "Let me assure you that";
  5851. mes "Regenschirm has a strict set";
  5852. mes "of protocals and procedures";
  5853. mes "to ensure safety and the";
  5854. mes "prevention of unnecessary";
  5855. mes "cruelty in experimentation.";
  5856. next;
  5857. switch(select("What about the creatures in Regenschirm?")) {
  5858. case 1:
  5859. mes "[Sueii Slierre]";
  5860. mes "Creatures? I would";
  5861. mes "guess that they're the";
  5862. mes "result of experimentation.";
  5863. mes "But I wouldn't know for sure.";
  5864. next;
  5865. break;
  5866. }
  5867. break;
  5868. case 2:
  5869. break;
  5870. }
  5871. break;
  5872. }
  5873. mes "[Sueii Slierre]";
  5874. mes "I can't be sure right";
  5875. mes "now, but this looks like";
  5876. mes "fairly concrete evidence.";
  5877. mes "We'll send some people over";
  5878. mes "to Regenschirm right away!";
  5879. next;
  5880. mes "[Sueii Slierre]";
  5881. mes "For now, your claim";
  5882. mes "merits an investigation.";
  5883. mes "I'll let you know if we";
  5884. mes "find anything significant...";
  5885. set lhz_curse,30;
  5886. close;
  5887. }
  5888. else {
  5889. mes "[Sueii Slierre]";
  5890. mes "Evidence...?";
  5891. mes "I'm sorry, but you don't";
  5892. mes "seem to be carrying anything";
  5893. mes "that can be construed as proof.";
  5894. mes "I suggest you bring something that actually supports your claim.";
  5895. set lhz_curse,29;
  5896. close;
  5897. }
  5898. break;
  5899. case 2:
  5900. mes "[Sueii Slierre]";
  5901. mes "If you're finished,";
  5902. mes "I'd like to get back on";
  5903. mes "task. Please excuse me.";
  5904. close2;
  5905. set lhz_curse,30;
  5906. end;
  5907. }
  5908. break;
  5909. }
  5910. break;
  5911. }
  5912. }
  5913. else if (lhz_curse == 29) {
  5914. mes "[Sueii Slierre]";
  5915. mes "Hmm, have you come back";
  5916. mes "to address your claim about";
  5917. mes "Wolfchev's work? If you don't";
  5918. mes "have any evidence, then you";
  5919. mes "shouldn't be making rumors...";
  5920. next;
  5921. if (countitem(7345) > 0) {
  5922. mes "^3355FFYou reveal the Handcuffs";
  5923. mes "you found in the laboratory,";
  5924. mes "and Secretary Slierre's face";
  5925. mes "is instantly shadowed by a";
  5926. mes "deeply troubled look.^000000";
  5927. next;
  5928. mes "[Sueii Slierre]";
  5929. mes "...";
  5930. mes "......";
  5931. next;
  5932. select("What's Regenschirm up to?:What's Wolfchev up to?");
  5933. mes "[Sueii Slierre]";
  5934. mes "...";
  5935. mes "......";
  5936. emotion ET_AHA;
  5937. next;
  5938. mes "[Sueii Slierre]";
  5939. mes "So... You're";
  5940. mes "suspicious about";
  5941. mes "Wolfchev's research in";
  5942. mes "the Regenschirm Laboratory?";
  5943. next;
  5944. switch(select("Yes:No")) {
  5945. case 1:
  5946. break;
  5947. case 2:
  5948. mes "[Sueii Slierre]";
  5949. mes "Wait, what exactly";
  5950. mes "do you feel suspicious";
  5951. mes "about? Basically, which";
  5952. mes "party do you feel is most";
  5953. mes "at fault in this situation?";
  5954. next;
  5955. switch(select("Regenschirm:Mr. Wolfchev")) {
  5956. case 1:
  5957. mes "[Sueii Slierre]";
  5958. mes "Let me assure you that";
  5959. mes "Regenschirm has a strict set";
  5960. mes "of protocals and procedures";
  5961. mes "to ensure safety and the";
  5962. mes "prevention of unnecessary";
  5963. mes "cruelty in experimentation.";
  5964. next;
  5965. switch(select("What about the creatures in Regenschirm?")) {
  5966. case 1:
  5967. mes "[Sueii Slierre]";
  5968. mes "Creatures? I would";
  5969. mes "guess that they're the";
  5970. mes "result of experimentation.";
  5971. mes "But I wouldn't know for sure.";
  5972. next;
  5973. break;
  5974. }
  5975. break;
  5976. case 2:
  5977. break;
  5978. }
  5979. break;
  5980. }
  5981. mes "[Sueii Slierre]";
  5982. mes "I can't be sure right";
  5983. mes "now, but this looks like";
  5984. mes "fairly concrete evidence.";
  5985. mes "We'll send some people over";
  5986. mes "to Regenschirm right away!";
  5987. next;
  5988. mes "[Sueii Slierre]";
  5989. mes "For now, your claim";
  5990. mes "merits an investigation.";
  5991. mes "I'll let you know if we";
  5992. mes "find anything significant...";
  5993. set lhz_curse,30;
  5994. close;
  5995. }
  5996. else {
  5997. mes "[Sueii Slierre]";
  5998. mes "Hmm. I can't consider";
  5999. mes "whatever you brought this";
  6000. mes "time as evidence that would";
  6001. mes "allay my doubts about your";
  6002. mes "claim. Now, if you'll excuse";
  6003. mes "me, I need to get back on task.";
  6004. set lhz_curse,29;
  6005. close2;
  6006. warp "lhz_in01",228,226;
  6007. end;
  6008. }
  6009. }
  6010. else if (lhz_curse == 30) {
  6011. set .@li_keka,rand(1,10);
  6012. if (.@li_keka > 7) {
  6013. if (checkweight(1201,1) == 0) {
  6014. mes "[Sueii Slierre]";
  6015. mes "Oh, I'd like to have";
  6016. mes "a word with you. Would";
  6017. mes "you please come back after";
  6018. mes "reducing the weight of the";
  6019. mes "items you are carrying please?";
  6020. close;
  6021. }
  6022. mes "[Sueii Slierre]";
  6023. mes "Oh good, you're here.";
  6024. mes "You were right all along.";
  6025. mes "In our investigation, we found";
  6026. mes "that Wolfchev was conducting";
  6027. mes "unauthorized and very dangerous";
  6028. mes "research. I owe you our thanks.";
  6029. next;
  6030. select("What was he doing...?");
  6031. mes "[Sueii Slierre]";
  6032. mes "It turns out that Wolfchev";
  6033. mes "was kidnapping weak and sick";
  6034. mes "people from the slums and";
  6035. mes "using them as his guinea pigs.";
  6036. mes "Rest assured, he'll be punished";
  6037. mes "for his behavior, if not fired.";
  6038. next;
  6039. mes "[Sueii Slierre]";
  6040. mes "I think you deserve an";
  6041. mes "apology. Without your";
  6042. mes "report, our corporation's";
  6043. mes "reputation could have been";
  6044. mes "potentially damaged. Thank you.";
  6045. next;
  6046. mes "[Sueii Slierre]";
  6047. mes "Yes, there's nothing so";
  6048. mes "taboo as trying to perform";
  6049. mes "Homunculus experiments";
  6050. mes "on people! Anyway, please";
  6051. mes "accept this as a token of";
  6052. mes "our gratitude, adventurer.";
  6053. set lhz_curse,31;
  6054. changequest 2094,2095;
  6055. getitem 603,1; //Old_Blue_Box
  6056. getitem 12016,10; //Speed_Up_Potion
  6057. next;
  6058. mes "[Sueii Slierre]";
  6059. mes "Let me promise you";
  6060. mes "that Rekenber will ensure";
  6061. mes "that this kind of incident";
  6062. mes "will not be repeated and";
  6063. mes "we'll do everything in our";
  6064. mes "power to compensate for this...";
  6065. close;
  6066. }
  6067. else {
  6068. mes "[Sueii Slierre]";
  6069. mes "Oh, our investigation";
  6070. mes "of your claim is still in";
  6071. mes "progress. However, we";
  6072. mes "will let you know when any";
  6073. mes "new developments arise.";
  6074. close;
  6075. }
  6076. }
  6077. else if (lhz_curse > 30) {
  6078. mes "[Sueii Slierre]";
  6079. mes "I'm glad to know that";
  6080. mes "we have such proactive";
  6081. mes "and concerned customers";
  6082. mes "such as yourself to support";
  6083. mes "the Rekenber Corporation.";
  6084. close;
  6085. }
  6086. else {
  6087. mes "[Sueii Slierre]";
  6088. mes "Excuse me, but you are";
  6089. mes "not allowed to be in here.";
  6090. mes "Please visit the Help Desk";
  6091. mes "if you have any questions about";
  6092. mes "the Rekenber Corporation.";
  6093. mes "Thank you for cooperating.";
  6094. close;
  6095. }
  6096. }
  6097. lhz_que01,94,24,0 script #li_end -1,2,2,{
  6098. OnTouch_:
  6099. if (lhz_curse > 30) {
  6100. mes "^3131FFThere's no trace of";
  6101. mes "that mad scientist. Only";
  6102. mes "his stacks of well organized";
  6103. mes "files remain here in the lab.^000000";
  6104. if (lhz_curse == 31) {
  6105. set lhz_curse,32;
  6106. completequest 2095;
  6107. }
  6108. close;
  6109. }
  6110. end;
  6111. }
  6112. lhz_in01,43,114,0 script #li_toend 45,1,1,{
  6113. OnTouch_:
  6114. if (lhz_curse > 30) {
  6115. warp "lhz_que01",97,30;
  6116. }
  6117. else {
  6118. warp "lhz_in01",277,130;
  6119. }
  6120. end;
  6121. }
  6122. lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
  6123. lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
  6124. lhz_que01,89,15,3 script File#li 111,{
  6125. mes "Name: Engeod";
  6126. mes "Age: XX";
  6127. mes "Height: XXX";
  6128. mes "Weight: XX";
  6129. next;
  6130. mes "Name: Kashutii";
  6131. mes "Age: XX";
  6132. mes "Height: XXX";
  6133. mes "Weight: XX";
  6134. next;
  6135. mes "Name: Prufoz";
  6136. mes "Age: XX";
  6137. mes "Height: XXX";
  6138. mes "Weight: XX";
  6139. close;
  6140. }
  6141. lhz_in01,269,114,3 script A File#li-1 111,{
  6142. mes "Name: Engeod";
  6143. mes "Age: XX";
  6144. mes "Height: XXX";
  6145. mes "Weight: XX";
  6146. next;
  6147. mes "Name: Kashutii";
  6148. mes "Age: XX";
  6149. mes "Height: XXX";
  6150. mes "Weight: XX";
  6151. next;
  6152. mes "Name: Prufoz";
  6153. mes "Age: XX";
  6154. mes "Height: XXX";
  6155. mes "Weight: XX";
  6156. close;
  6157. }
  6158. // President Quest, a.k.a. Schwartzvalt Triology Quest
  6159. //============================================================
  6160. lighthalzen,179,170,4 script Ordinary Man 98,{
  6161. if(!lhz_boss)
  6162. {
  6163. mes "[Ghalstein]";
  6164. mes "Hello there~";
  6165. mes "Isn't Lighthalzen such";
  6166. mes "a wonder to behold with";
  6167. mes "all of its splendor and";
  6168. mes "magnificent beauty?";
  6169. next;
  6170. switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
  6171. {
  6172. case 1:
  6173. mes "[Ghalstein]";
  6174. mes "Oh, and the weather is";
  6175. mes "so nice today, perfect";
  6176. mes "for a stroll in the park";
  6177. mes "or a lovely picnic. Ah~";
  6178. break;
  6179. case 2:
  6180. mes "[Ghalstein]";
  6181. mes "Oh, I'm so glad you";
  6182. mes "agree. The people who";
  6183. mes "live here are so kind and";
  6184. mes "so happy, you can literally";
  6185. mes "feel everyone's gentle warmth.";
  6186. break;
  6187. case 3:
  6188. mes "[Ghalstein]";
  6189. mes "Well, maybe if you";
  6190. mes "don't see it right this";
  6191. mes "moment, I'm sure you'll";
  6192. mes "discover something to";
  6193. mes "love about this city soon.";
  6194. break;
  6195. }
  6196. next;
  6197. if(BaseLevel < 60)
  6198. {
  6199. mes "[Ghalstein]";
  6200. mes "Ha ha ha!";
  6201. mes "Anyway, I hope you";
  6202. mes "have a good day today~";
  6203. close;
  6204. }
  6205. mes "[Ghalstein]";
  6206. mes "Yes, Lighthalzen";
  6207. mes "couldn't be perfecter.";
  6208. mes "Ahahahaha... But still...";
  6209. mes "Hm. Um. Oh, never mind.";
  6210. next;
  6211. mes "[Ghalstein]";
  6212. mes "Ha ha ha!";
  6213. mes "Anyway, I hope you";
  6214. mes "have a good day today~";
  6215. set lhz_boss,1;
  6216. close;
  6217. }
  6218. else if(lhz_boss == 1)
  6219. {
  6220. if(rand(1,5) == 4)
  6221. {
  6222. mes "[Ghalstein]";
  6223. mes "Hm? It's a little";
  6224. mes "cloudy today, isn't it?";
  6225. mes "It would be nice to stay";
  6226. mes "inside, listening to some";
  6227. mes "nice music while enjoying";
  6228. mes "a hot cup of tea, wouldn't it?";
  6229. close;
  6230. }
  6231. mes "[Ghalstein]";
  6232. mes "Ahhh!";
  6233. mes "Such pleasant weather~";
  6234. mes "I'm so glad I'm outside";
  6235. mes "and enjoying the sunlight.";
  6236. mes "Feel it. It's so warm and";
  6237. mes "nice on your face, isn't it?";
  6238. close;
  6239. }
  6240. else if(lhz_boss == 2)
  6241. {
  6242. mes "[Ghalstein]";
  6243. mes "The sun is gently";
  6244. mes "shining, the breeze is";
  6245. mes "gently blowing. Oh, this";
  6246. mes "weather could not be better!";
  6247. next;
  6248. switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
  6249. {
  6250. case 1:
  6251. mes "[Ghalstein]";
  6252. mes "Yes, right now is the";
  6253. mes "best time to be outside";
  6254. mes "and to enjoy all of this";
  6255. mes "fresh, wonderful air. Come,";
  6256. mes "take a deep breath with me.";
  6257. mes "Ooooh. Ahhhhhh~ Excellent!";
  6258. close;
  6259. case 2:
  6260. mes "[Ghalstein]";
  6261. mes "...";
  6262. mes "......";
  6263. mes "I don't quite follow what";
  6264. mes "you're saying. I was merely";
  6265. mes "enjoying the sunny perfection";
  6266. mes "of Lighthalzen as usual...";
  6267. next;
  6268. switch( select( "But I heard you talking about something..." ) )
  6269. {
  6270. case 1:
  6271. break;
  6272. }
  6273. mes "[Ghalstein]";
  6274. mes "No! You must";
  6275. mes "have mistaken me";
  6276. mes "for somebody else!";
  6277. mes "Now, if you'll excuse me...";
  6278. set lhz_boss,3;
  6279. next;
  6280. mes "^3355FFEven if it wasn't";
  6281. mes "Ghalstein that you";
  6282. mes "just heard, he reacted";
  6283. mes "pretty strongly to what";
  6284. mes "you said to to him. Almost";
  6285. mes "as if he had something to hide... ^000000";
  6286. close;
  6287. }
  6288. }
  6289. else if(lhz_boss == 3)
  6290. {
  6291. mes "[Ghalstein]";
  6292. mes "Hm? Judging from the";
  6293. mes "look on your face, you";
  6294. mes "apparently still believe";
  6295. mes "that I was involved in some";
  6296. mes "kind of clandestine meeting.";
  6297. next;
  6298. switch( select( "Yes, I'm sure of it!","Well..." ) )
  6299. {
  6300. case 1:
  6301. mes "["+strcharinfo(0)+"]";
  6302. mes "Yes, I'm sure of it!";
  6303. mes "That was definitely you!";
  6304. mes "Your voice, your way of";
  6305. mes "speaking is unmistakable!";
  6306. next;
  6307. mes "[Ghalstein]";
  6308. mes "......";
  6309. mes "..........";
  6310. mes "...............";
  6311. next;
  6312. mes "[Ghalstein]";
  6313. mes "Alright. Yes, it's";
  6314. mes "true that I did meet";
  6315. mes "someone in secret. But";
  6316. mes "what gives you the right";
  6317. mes "to interrogate me in this";
  6318. mes "rather aggressive fashion?";
  6319. next;
  6320. switch( select( "I'm not interrogating...","Sorry about that." ) )
  6321. {
  6322. case 1:
  6323. mes "["+strcharinfo(0)+"]";
  6324. mes "I'm not interrogating";
  6325. mes "you. No, not at all.";
  6326. mes "It's, um, it's just...";
  6327. next;
  6328. switch( select( "Who are you dealing with?","I was just curious." ) )
  6329. {
  6330. case 1:
  6331. mes "["+strcharinfo(0)+"]";
  6332. mes "Who are you dealing";
  6333. mes "with? I heard something";
  6334. mes "about some organization";
  6335. mes "that's supposedly very";
  6336. mes "powerful and I'm starting";
  6337. mes "to get really concerned.";
  6338. next;
  6339. mes "["+strcharinfo(0)+"]";
  6340. mes "I don't think I can";
  6341. mes "ignore hearing about";
  6342. mes "any kind of dangerous";
  6343. mes "corporation, even if";
  6344. mes "I wanted to. Turning my";
  6345. mes "back to this seems wrong...";
  6346. next;
  6347. mes "[Ghalstein]";
  6348. mes "Hm...";
  6349. mes "You really";
  6350. mes "feel that way?";
  6351. next;
  6352. mes "[Ghalstein]";
  6353. mes "Please give me";
  6354. mes "a moment. I need";
  6355. mes "some time to think";
  6356. mes "about how I can best";
  6357. mes "handle this situation.";
  6358. set lhz_boss,4;
  6359. close;
  6360. case 2:
  6361. mes "[Ghalstein]";
  6362. mes "Just curious...?";
  6363. mes "Well, I hope that";
  6364. mes "you don't interfere";
  6365. mes "too much with other";
  6366. mes "people's lives just";
  6367. mes "out of curiosity.";
  6368. next;
  6369. mes "[Ghalstein]";
  6370. mes "You really shouldn't";
  6371. mes "make something your";
  6372. mes "business if you're not";
  6373. mes "interested or willing";
  6374. mes "to commit. Now, if you";
  6375. mes "would excuse me...";
  6376. close;
  6377. }
  6378. case 2:
  6379. mes "["+strcharinfo(0)+"]";
  6380. mes "Sorry about that.";
  6381. mes "I didn't mean to";
  6382. mes "stick my nose into";
  6383. mes "your personal business.";
  6384. next;
  6385. mes "[Ghalstein]";
  6386. mes "Well, that's quite";
  6387. mes "alright. I accept";
  6388. mes "your apology, but";
  6389. mes "I must warn you";
  6390. mes "not to pry into my";
  6391. mes "personal affairs.";
  6392. close;
  6393. }
  6394. case 2:
  6395. mes "["+strcharinfo(0)+"]";
  6396. mes "Well...";
  6397. mes "Now I don't know.";
  6398. mes "I suppose I could";
  6399. mes "be wrong, I guess.";
  6400. next;
  6401. mes "[Ghalstein]";
  6402. mes ".......";
  6403. mes "Yes, I wouldn't";
  6404. mes "recommend running";
  6405. mes "around, indiscriminately";
  6406. mes "accusing random people";
  6407. mes "of doing strange things.";
  6408. close;
  6409. }
  6410. }
  6411. else if(lhz_boss == 4)
  6412. {
  6413. mes "[Ghalstein]";
  6414. mes "I've come into a";
  6415. mes "decision and found";
  6416. mes "a way that I can let";
  6417. mes "you into my confidence";
  6418. mes "without putting the efforts";
  6419. mes "of my organization at risk.";
  6420. next;
  6421. mes "[Ghalstein]";
  6422. mes "As you may have already";
  6423. mes "guessed, I'm a member of an";
  6424. mes "organization whose ultimate";
  6425. mes "goal is to put an end to the";
  6426. mes "Rekenber Corporation.";
  6427. next;
  6428. mes "[Ghalstein]";
  6429. mes "However, before I relate";
  6430. mes "more information regarding";
  6431. mes "my organization and its work, I shall require your cooperation.";
  6432. next;
  6433. switch( select( "How can I cooperate?" ) )
  6434. {
  6435. case 1:
  6436. break;
  6437. }
  6438. mes "["+strcharinfo(0)+"]";
  6439. mes "How can I cooperate?";
  6440. mes "Um, what exactly is it";
  6441. mes "that you want me to do?";
  6442. next;
  6443. mes "[Ghalstein]";
  6444. mes "You do seem interested";
  6445. mes "in knowing more about us,";
  6446. mes "and we can also use your";
  6447. mes "expertise as an adventurer.";
  6448. mes "But first you must decide if";
  6449. mes "you will commit to cooperation.";
  6450. next;
  6451. switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
  6452. {
  6453. case 1:
  6454. mes "[Ghalstein]";
  6455. mes "Alright, let me make this ";
  6456. mes "clearer for you. You have";
  6457. mes "two choices.";
  6458. next;
  6459. switch( select( "Two choices?" ) )
  6460. {
  6461. case 1:
  6462. break;
  6463. }
  6464. mes "[Ghalstein]";
  6465. mes " If you choose";
  6466. mes "to cooperate with us, you'll";
  6467. mes "need to periodically drink";
  6468. mes "this red magic tonic.";
  6469. next;
  6470. mes "[Ghalstein]";
  6471. mes "The red tonic will allow";
  6472. mes "us to monitor your every";
  6473. mes "move so that we know you";
  6474. mes "won't betray us. You'll have to";
  6475. mes "continue cooperating or else";
  6476. mes "we won't give you the cure.";
  6477. next;
  6478. mes "[Ghalstein]";
  6479. mes "Throughout our mission,";
  6480. mes "you'll need to take a red";
  6481. mes "tonic every so often to avoid";
  6482. mes "suffering fron unpleasant";
  6483. mes "consequences. When we";
  6484. mes "finish, you get the antidote.";
  6485. next;
  6486. switch( select( "........." ) )
  6487. {
  6488. case 1:
  6489. break;
  6490. }
  6491. mes "[Ghalstein]";
  6492. mes "If you choose not to";
  6493. mes "cooperate, simply drink";
  6494. mes "this blue tonic, which will";
  6495. mes "erase every fragment of your";
  6496. mes "memory regarding our meeting.";
  6497. next;
  6498. mes "[Ghalstein]";
  6499. mes "So, what have";
  6500. mes "you decided to do?";
  6501. next;
  6502. switch( select( "Don't cooperate","Cooperate" ) )
  6503. {
  6504. case 1:
  6505. break;
  6506. case 2:
  6507. mes "[Ghalstein]";
  6508. mes "Ah, good choice.";
  6509. mes "So will you take";
  6510. mes "this red tonic?";
  6511. next;
  6512. switch( select( "Do not take it.","Take it." ) )
  6513. {
  6514. case 1:
  6515. break;
  6516. case 2:
  6517. mes "[Ghalstein]";
  6518. mes "Very good.";
  6519. mes "Then please,";
  6520. mes "drink this right away.";
  6521. next;
  6522. mes "^3355FFYou drink the red tonic.";
  6523. mes "It doesn't feel any different";
  6524. mes "from a Red Potion, but it";
  6525. mes "would be wise to cooperate";
  6526. mes "with Ghalstein until this";
  6527. mes "mission is accomplished.^000000";
  6528. next;
  6529. mes "[Ghalstein]";
  6530. mes "You may feel a little";
  6531. mes "disoriented after drinking";
  6532. mes "this tonic for the first time.";
  6533. mes "I'll give you a moment to";
  6534. mes "steady yourself before we";
  6535. mes "talk about our mission.";
  6536. set lhz_boss,5;
  6537. close;
  6538. }
  6539. break;
  6540. }
  6541. break;
  6542. case 2:
  6543. mes "[Ghalstein]";
  6544. mes "Ah, good choice.";
  6545. mes "So will you take";
  6546. mes "this red tonic?";
  6547. next;
  6548. switch( select( "Do not take it.","Take it." ) )
  6549. {
  6550. case 1:
  6551. break;
  6552. case 2:
  6553. mes "[Ghalstein]";
  6554. mes "Very good.";
  6555. mes "Then please,";
  6556. mes "drink this right away.";
  6557. next;
  6558. mes "^3355FFYou drink the red tonic.";
  6559. mes "It doesn't feel any different";
  6560. mes "from a Red Potion, but it";
  6561. mes "would be wise to cooperate";
  6562. mes "with Ghalstein until this";
  6563. mes "mission is accomplished.^000000";
  6564. next;
  6565. mes "[Ghalstein]";
  6566. mes "You may feel a little";
  6567. mes "disoriented after drinking";
  6568. mes "this tonic for the first time.";
  6569. mes "I'll give you a moment to";
  6570. mes "steady yourself before we";
  6571. mes "talk about our mission.";
  6572. set lhz_boss,5;
  6573. close;
  6574. }
  6575. case 3:
  6576. break;
  6577. }
  6578. mes "[Ghalstein]";
  6579. mes "You really feel";
  6580. mes "that way? Well, that's";
  6581. mes "a shame. Pity, really...";
  6582. next;
  6583. mes "^3355FFYou suddenly get the";
  6584. mes "weird feeling that someone";
  6585. mes "has been behind you this";
  6586. mes "entire time. As you slowly";
  6587. mes "turn around to look, you";
  6588. mes "were knocked unconscious...^000000";
  6589. percentheal 100,0;
  6590. percentheal -50,0;
  6591. next;
  6592. mes "..........";
  6593. mes "........";
  6594. mes ".....";
  6595. mes "..";
  6596. next;
  6597. mes "[??????]";
  6598. mes "^666666Now...^000000";
  6599. if(Sex == SEX_MALE) mes "^666666Make him^000000";
  6600. else mes "^666666Make her^000000";
  6601. mes "^666666swallow this pill.^000000";
  6602. next;
  6603. mes "^3355FFYou're forced to swallow";
  6604. mes "some strange pill which";
  6605. mes "immediately makes all your";
  6606. mes "thoughts hazier until it begins";
  6607. mes "to feel like your entire mind";
  6608. mes "is getting bleached somehow.^000000";
  6609. set lhz_boss,0;
  6610. close2;
  6611. warp "lighthalzen",217,313;
  6612. end;
  6613. }
  6614. else if(lhz_boss == 5)
  6615. {
  6616. mes "[Ghalstein]";
  6617. mes "So how are you feeling?";
  6618. mes "Any nausea that you may";
  6619. mes "be experiencing should";
  6620. mes "be going away very soon.";
  6621. mes "Anyway, let's get started.";
  6622. next;
  6623. mes "[Ghalstein]";
  6624. mes "Rekenber Corporation";
  6625. mes "is closely affiliated with";
  6626. mes "Regenschirm, an underground";
  6627. mes "laboratory inhabited by strange";
  6628. mes "and suspicious creatures.";
  6629. next;
  6630. mes "[Ghalstein]";
  6631. mes "Your mission will be to";
  6632. mes "infiltrate this underground lab";
  6633. mes "and bring back evidence which";
  6634. mes "proves the existence of these";
  6635. mes "creatures. You must gather";
  6636. mes "various kinds of proof.";
  6637. next;
  6638. mes "[Ghalstein]";
  6639. mes "But more importantly,";
  6640. mes "there is ^FF0000something there";
  6641. mes "that you have to bring";
  6642. mes "back to me^000000. I can't tell";
  6643. mes "you exactly what it is,";
  6644. mes "but trust me. You'll know.";
  6645. next;
  6646. mes "[Ghalstein]";
  6647. mes "If you search the";
  6648. mes "Laboratory enough,";
  6649. mes "you'll find what I'm";
  6650. mes "talking about. In any";
  6651. mes "case, you'll need to find";
  6652. mes "a way to get inside the lab.";
  6653. next;
  6654. mes "[Ghalstein]";
  6655. mes "It might be helpful to";
  6656. mes "know that we've received";
  6657. mes "reports about disappearances";
  6658. mes "of people from the ^FF0000eastside";
  6659. mes "slums^000000. We believe they are";
  6660. mes "perhaps traveling illegally...";
  6661. next;
  6662. mes "[Ghalstein]";
  6663. mes "If someone there is";
  6664. mes "transporting people";
  6665. mes "without authorization,";
  6666. mes "maybe you can find a";
  6667. mes "contact who can sneak";
  6668. mes "you inside the Laboratory.";
  6669. set lhz_boss,6;
  6670. changequest 12015,12016;
  6671. close;
  6672. }
  6673. else if(lhz_boss == 6)
  6674. {
  6675. mes "[Ghalstein]";
  6676. mes "For now, it may be best";
  6677. mes "to start investigating the";
  6678. mes "eastside slums to see if you";
  6679. mes "can find somebody who can";
  6680. mes "get you inside the Laboratory.";
  6681. close;
  6682. }
  6683. else if(lhz_boss == 7)
  6684. {
  6685. if(!(MISC_QUEST&512))
  6686. {
  6687. mes "[Ghalstein]";
  6688. mes "An error occurred.";
  6689. close;
  6690. }
  6691. if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
  6692. {
  6693. mes "[Ghalstein]";
  6694. mes "Ah, this looks like a";
  6695. mes "sufficient amount of";
  6696. mes "evidence for us to be";
  6697. mes "able to effectively attack";
  6698. mes "our enemy. I believe you're";
  6699. mes "ready for the next mission.";
  6700. next;
  6701. mes "[Ghalstein]";
  6702. mes "But first, I believe it's";
  6703. mes "time for another red tonic";
  6704. mes "dose so that we can keep";
  6705. mes "monitoring you. Oh, and";
  6706. mes "don't worry, it's not addictive";
  6707. mes "or anything strange like that.";
  6708. next;
  6709. mes "[Ghalstein]";
  6710. mes "Now, find ^FF0000Gusharr^000000, one of";
  6711. mes "our members, ^FF0000near Juno^000000.";
  6712. mes "He will tell you about your";
  6713. mes "next mission. Show this to";
  6714. mes "him to prove that you are";
  6715. mes "working with us. Don't forget.";
  6716. delitem 7346,1; //Pile_Of_Ymir_Heart
  6717. delitem 7347,10; //Lab_Staff_Record
  6718. delitem 7345,10; //Armlet_Of_Prisoner
  6719. set lhz_boss,8;
  6720. getitem 7348,1; //Indication_Of_Member01
  6721. changequest 12016,12017;
  6722. close;
  6723. }
  6724. else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
  6725. {
  6726. mes "[Ghalstein]";
  6727. mes "When you get inside the";
  6728. mes "Laboratory, make sure that";
  6729. mes "you search around for any";
  6730. mes "records and get any sort of";
  6731. mes "concrete evidence we can";
  6732. mes "use. I'll be counting on you.";
  6733. close;
  6734. }
  6735. else
  6736. {
  6737. mes "[Ghalstein]";
  6738. mes "We'll need more evidence";
  6739. mes "than this from the Laboratory";
  6740. mes "to make any impact against our";
  6741. mes "enemy. I know what we need is";
  6742. mes "difficult to find, but I'm sure";
  6743. mes "that you can pull this off.";
  6744. close;
  6745. }
  6746. }
  6747. else if(lhz_boss == 8)
  6748. {
  6749. mes "[Ghalstein]";
  6750. mes "Please find Gushaar";
  6751. mes "in the vicinity of Juno.";
  6752. mes "He will give you all the";
  6753. mes "details for your next mission.";
  6754. close;
  6755. }
  6756. else if(lhz_boss < 25)
  6757. {
  6758. mes "[Ghalstein]";
  6759. mes "You've made the decision";
  6760. mes "to help us in order to learn";
  6761. mes "more about our organzation.";
  6762. mes "We appreciate all the help we";
  6763. mes "can get, but I hope you don't";
  6764. mes "regret getting in this deep.";
  6765. next;
  6766. mes "[Ghalstein]";
  6767. mes "There's a certain price";
  6768. mes "for knowledge. I believe";
  6769. mes "you're capable of paying it,";
  6770. mes "but whether or not this ordeal";
  6771. mes "will be worthwhile to you is";
  6772. mes "difficult to determine.";
  6773. close;
  6774. }
  6775. else if(lhz_boss < 43)
  6776. {
  6777. mes "[Ghalstein]";
  6778. mes "You're so close to";
  6779. mes "accomplishing your";
  6780. mes "mission. If all goes as";
  6781. mes "planned, we can do some";
  6782. mes "real damage to our enemy.";
  6783. mes "And you'll finally be free.";
  6784. close;
  6785. }
  6786. else if(lhz_boss == 43)
  6787. {
  6788. mes "[Ghalstein]";
  6789. mes "I can't believe what";
  6790. mes "happened. I just heard";
  6791. mes "that the president was";
  6792. mes "betrayed! This is horrible!";
  6793. mes "We'll have to start all over.";
  6794. mes "Was it all for nothing?!";
  6795. next;
  6796. mes "[Ghalstein]";
  6797. mes "No. No, Jargeah would be";
  6798. mes "so disappointed in me if";
  6799. mes "I just gave up. I'll have to";
  6800. mes "follow our dream, no matter";
  6801. mes "what the obstacles are.";
  6802. mes "Jargeah, give me strength!";
  6803. next;
  6804. mes "[Ghalstein]";
  6805. mes "Also, you've done a great";
  6806. mes "service for us. Although we";
  6807. mes "failed, you carried out your";
  6808. mes "missions perfectly. Here,";
  6809. mes "take this antidote so that";
  6810. mes "you'll finally be free of us.";
  6811. next;
  6812. mes "[Ghalstein]";
  6813. mes "I'd like you to take";
  6814. mes "this small gift, as way";
  6815. mes "of apology. We asked you";
  6816. mes "to do so much, but ultimately,";
  6817. mes "we weren't able to accomplish";
  6818. mes "what we set out to do. Still...";
  6819. set lhz_boss,44;
  6820. getitem 617,1; //Old_Violet_Box
  6821. getexp (checkre(3))?180000:1800000,0;
  6822. completequest 12028;
  6823. next;
  6824. mes "[Ghalstein]";
  6825. mes "I'd like to thank you";
  6826. mes "for everything. Hopefully,";
  6827. mes "you found the answers";
  6828. mes "that you were looking for";
  6829. mes "when you decided to help";
  6830. mes "us. Farewell, faithful friend.";
  6831. close;
  6832. }
  6833. else
  6834. {
  6835. mes "[Ghalstein]";
  6836. mes "I hate being patient,";
  6837. mes "but the old adage is";
  6838. mes "true. He who runs away,";
  6839. mes "lives to fight another day.";
  6840. mes "But that day seems so";
  6841. mes "far off into the future...";
  6842. close;
  6843. }
  6844. }
  6845. lighthalzen,173,167,1 script Switch -1,2,4,{
  6846. OnTouch_:
  6847. if(lhz_boss == 1)
  6848. {
  6849. mes "[??????]";
  6850. mes "^666666Come on.";
  6851. mes "This way.^000000";
  6852. next;
  6853. mes "[??????]";
  6854. mes "^333333Hurry up, before";
  6855. mes "the others see you...^000000";
  6856. next;
  6857. mes "["+strcharinfo(0)+"]";
  6858. mes "(Wait a second...";
  6859. mes "That voice is";
  6860. mes "awfully familiar.)";
  6861. next;
  6862. switch( select( "Ignore it.","Keep listening." ) )
  6863. {
  6864. case 1:
  6865. mes "["+strcharinfo(0)+"]";
  6866. mes "(That voice is";
  6867. mes "awfully familiar...";
  6868. mes "But what do I care?)";
  6869. close;
  6870. case 2:
  6871. mes "["+strcharinfo(0)+"]";
  6872. mes "(This is too weird.";
  6873. mes "I guess I better keep";
  6874. mes "listening to see what";
  6875. mes "I can learn about this...)";
  6876. next;
  6877. mes "[??????]";
  6878. mes "^333333So why did you tell";
  6879. mes "me to come to such";
  6880. mes "a dangerous place...?^000000";
  6881. next;
  6882. mes "^3355FFThat's...^000000";
  6883. mes "That's ^660000Ghalstein's^3355FF voice!^000000";
  6884. next;
  6885. mes "[????]";
  6886. mes "^666666Something unexpected";
  6887. mes "came up. Hence the sudden";
  6888. mes "change in plans. Now listen...^000000";
  6889. next;
  6890. mes "^3355FFSuddenly, both of the";
  6891. mes "voices grew much quieter";
  6892. mes "as the two men spoke to each";
  6893. mes "other in low, hoarse whispers";
  6894. mes "that are almost inaudible.^000000";
  6895. next;
  6896. mes "[????]";
  6897. mes "^666666....";
  6898. mes "...Relate.....";
  6899. mes "...Business.....Kafr...^000000";
  6900. next;
  6901. mes "[Ghalstein]";
  6902. mes "^333333Oh. That does";
  6903. mes "sound very urgent.";
  6904. mes "But it's not safe to";
  6905. mes "talk about this here.";
  6906. mes "Let's move somewhere";
  6907. mes "a little more secure.^000000";
  6908. next;
  6909. mes "[????]";
  6910. mes "^666666No problem.";
  6911. mes "........................^000000";
  6912. next;
  6913. mes "........................";
  6914. mes ".....................";
  6915. mes "..................";
  6916. next;
  6917. mes "^3355FFThat other voice...";
  6918. mes "Whoever it belonged";
  6919. mes "to is gone! What's";
  6920. mes "going on here?^000000";
  6921. set lhz_boss,2;
  6922. setquest 12015;
  6923. close;
  6924. }
  6925. }
  6926. }
  6927. yuno_fild04,165,245,4 script Dismal Guy 89,{
  6928. if(lhz_boss < 8)
  6929. {
  6930. mes "[Gushaar]";
  6931. mes "Decisions, decisions.";
  6932. mes "Sometimes it's hard to";
  6933. mes "make a choice when it";
  6934. mes "isn't clear which one will";
  6935. mes "give you the most benefit.";
  6936. next;
  6937. mes "[Gushaar]";
  6938. mes "I think most of the good";
  6939. mes "things in life have some";
  6940. mes "kind of cost, but they're";
  6941. mes "usually worth it. I mean,";
  6942. mes "nothing would have any";
  6943. mes "worth without any cost, right?";
  6944. close;
  6945. }
  6946. else if(lhz_boss == 8)
  6947. {
  6948. mes "[Gushaar]";
  6949. mes "Alright. Choose";
  6950. mes "your poison. I got";
  6951. mes "two different kinds of";
  6952. mes "tonics for you, red and blue.";
  6953. mes "So which one will you drink?";
  6954. next;
  6955. switch( select( "????","Red Tonic","Blue Tonic" ) )
  6956. {
  6957. case 1:
  6958. mes "[Gushaar]";
  6959. mes "Well, when you don't";
  6960. mes "make a decision, you";
  6961. mes "don't take action. And";
  6962. mes "when you don't take any";
  6963. mes "action, nothing happens.";
  6964. mes "Come on, don't be boring~";
  6965. close;
  6966. case 2:
  6967. mes "[Gushaar]";
  6968. mes "Red, huh? I like";
  6969. mes "your style. But, eh,";
  6970. mes "isn't there something";
  6971. mes "you want to show me first?";
  6972. next;
  6973. switch( select( "Oh, right!","What are you talking about?" ) )
  6974. {
  6975. case 1:
  6976. if(!countitem(7348))
  6977. {
  6978. mes "[Gushaar]";
  6979. mes "Hey... Umm...";
  6980. mes "Aren't you supposed";
  6981. mes "to be carrying some";
  6982. mes "sort of secret something?";
  6983. mes "I'd tell you want it was if we";
  6984. mes "weren't so, well, secretive.";
  6985. close;
  6986. }
  6987. mes "^3355FFYou suavely flash";
  6988. mes "your Membership Card";
  6989. mes "to Gushaar, who gives";
  6990. mes "you an approving nod.^000000";
  6991. next;
  6992. mes "[Gushaar]";
  6993. mes "Yeah, that's what";
  6994. mes "I wanted to see. Good,";
  6995. mes "you're the one I've been";
  6996. mes "waiting here for. Alright,";
  6997. mes "just give me a second...";
  6998. set lhz_boss,9;
  6999. close;
  7000. case 2:
  7001. mes "[Gushaar]";
  7002. mes "Huh?! Oh geez, I almost";
  7003. mes "never make this mistake.";
  7004. mes "I'm sorry, I thought you might";
  7005. mes "have been someone else.";
  7006. close;
  7007. }
  7008. case 3:
  7009. mes "[Gushaar]";
  7010. mes "Blue...? Huh.";
  7011. mes "That shouldn't be";
  7012. mes "the one you want.";
  7013. mes "Well, if you're who";
  7014. mes "I think you are... Are you?";
  7015. close;
  7016. }
  7017. }
  7018. else if(lhz_boss == 9)
  7019. {
  7020. mes "[Gushaar]";
  7021. mes "Alright, first of all,";
  7022. mes "you should know why the";
  7023. mes "Rekenber Corporation is";
  7024. mes "our sworn enemy. Did you";
  7025. mes "know that it basically controls";
  7026. mes "the Schwaltzvalt Republic?";
  7027. next;
  7028. mes "[Gushaar]";
  7029. mes "They're so powerful, they";
  7030. mes "manipulate everything in the";
  7031. mes "economy, media and even the";
  7032. mes "politics of this nation. There are other corporations, sure, but";
  7033. mes "they're nothing in comparsion.";
  7034. next;
  7035. mes "[Gushaar]";
  7036. mes "Rekenber Corporation...";
  7037. mes "They've even got a hold on";
  7038. mes "all the other companies, simply";
  7039. mes "by bribing politicians to pass";
  7040. mes "the bills they want passed.";
  7041. mes "This isn't a real republic...";
  7042. next;
  7043. mes "[Gushaar]";
  7044. mes "The ultimate goal of our";
  7045. mes "group, ''Secret Wing,'' is to";
  7046. mes "establish true independence";
  7047. mes "in the Schwaltzvalt Republic";
  7048. mes "by destroying Rekenber Corporation.";
  7049. next;
  7050. mes "[Gushaar]";
  7051. mes "Fortunately, the new president";
  7052. mes "of the Schwaltzvalt Republic,";
  7053. mes "Mr. Weierstrass, is sympathetic";
  7054. mes "to our cause. He is working with us to bring about a revolution and";
  7055. mes "overthrow Rekenber Corporation.";
  7056. next;
  7057. mes "[Gushaar]";
  7058. mes "Your mission will be to";
  7059. mes "visit with the president and";
  7060. mes "bring back any information";
  7061. mes "he may have for us. Remember,";
  7062. mes "because of his position, you can only see him during certain hours.";
  7063. set lhz_boss,10;
  7064. close;
  7065. }
  7066. else if(lhz_boss == 10)
  7067. {
  7068. mes "[Gushaar]";
  7069. mes "I hope you understand";
  7070. mes "''Secret Wing's'' ultimate";
  7071. mes "goal now. In any case, you've";
  7072. mes "got to meet our president,";
  7073. mes "Karl Theodor Weierstrass.";
  7074. next;
  7075. mes "[Gushaar]";
  7076. mes "It won't be easy to see";
  7077. mes "such an important man,";
  7078. mes "so show your Secret Wing";
  7079. mes "Membership Card to his";
  7080. mes "secretary and there should";
  7081. mes "be very little hassle.";
  7082. next;
  7083. mes "[Gushaar]";
  7084. mes "Because of his schedule,";
  7085. mes "you'll only be allowed to see";
  7086. mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
  7087. mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
  7088. set lhz_boss,11;
  7089. changequest 12017,12018;
  7090. close;
  7091. }
  7092. else
  7093. {
  7094. mes "[Gushaar]";
  7095. mes "Rekenber...";
  7096. mes "I shall see your";
  7097. mes "destruction if it's the";
  7098. mes "very last thing I do!";
  7099. close;
  7100. }
  7101. }
  7102. yuno_pre,69,20,4 script Secretary#1 862,{
  7103. if(lhz_boss < 11)
  7104. {
  7105. mes "[Hes O'Neil]";
  7106. mes "Good day, how";
  7107. mes "may I help you?";
  7108. next;
  7109. switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
  7110. {
  7111. case 1:
  7112. mes "[Hes O'Neil]";
  7113. mes "Since this is an";
  7114. mes "important government";
  7115. mes "building, please keep";
  7116. mes "in mind that certain areas,";
  7117. mes "monitored by guards, are";
  7118. mes "off limits to visitors.";
  7119. close;
  7120. case 2:
  7121. mes "[Hes O'Neil]";
  7122. mes "President Weierstrass?";
  7123. mes "Do you have an appointment";
  7124. mes "to meet with him today?";
  7125. next;
  7126. switch( select( "Yes","No" ) )
  7127. {
  7128. case 1:
  7129. mes "[Hes O'Neil]";
  7130. mes "Alright, let me see.";
  7131. mes "May I please have your";
  7132. mes "name so that I can look";
  7133. mes "it up in today's schedule?";
  7134. next;
  7135. switch( select( ""+strcharinfo(0)+"" ) )
  7136. {
  7137. case 1:
  7138. break;
  7139. }
  7140. mes "[Hes O'Neil]";
  7141. mes ""+strcharinfo(0)+"?";
  7142. mes "I'm sorry, but I can't find";
  7143. mes "your name on the list. You";
  7144. mes "can only visit the president";
  7145. mes "if you have an appointment.";
  7146. mes "Thank you for your cooperation.";
  7147. close;
  7148. case 2:
  7149. mes "[Hes O'Neil]";
  7150. mes "I'm so sorry, but because";
  7151. mes "the president is an incredibly" ;
  7152. mes "busy man, he can only make";
  7153. mes "time to see the people who";
  7154. mes "have an appointment.";
  7155. close;
  7156. }
  7157. case 3:
  7158. mes "[Hes O'Neil]";
  7159. mes "Hmm...?";
  7160. mes "I'm the personal";
  7161. mes "secretary to the";
  7162. mes "president of the";
  7163. mes "Schwartzvalt Republic,";
  7164. mes "if that's what you mean.";
  7165. close;
  7166. }
  7167. }
  7168. else if(lhz_boss < 16)
  7169. {
  7170. mes "[Hes O'Neil]";
  7171. mes "Good day, how";
  7172. mes "may I help you?";
  7173. next;
  7174. switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
  7175. {
  7176. case 1:
  7177. if(!countitem(7348))
  7178. {
  7179. mes "^3355FFWait a second...";
  7180. mes "You don't seem to";
  7181. mes "be carrying your";
  7182. mes "''Secret Wing''";
  7183. mes "Membership Card.^000000";
  7184. close;
  7185. }
  7186. if(((gettime(DT_HOUR) > 10) && (gettime(DT_HOUR) < 15)) || ((gettime(DT_HOUR) > 19) && (gettime(DT_HOUR) <= 23)))
  7187. {
  7188. mes "^3355FFYou suavely flash";
  7189. mes "your ''Secret Wing''";
  7190. mes "Membership Card.^000000";
  7191. next;
  7192. mes "[Hes O'Neil]";
  7193. mes "Oh... I see.";
  7194. mes "The president has";
  7195. mes "been expecting you.";
  7196. mes "Please, right this way.";
  7197. close2;
  7198. warp "yuno_pre",113,53;
  7199. end;
  7200. }
  7201. mes "[Hes O'Neil]";
  7202. mes "Oh... I see.";
  7203. mes "I'm sorry, but you've";
  7204. mes "come too early for your";
  7205. mes "appointment. Would you";
  7206. mes "come back to see the";
  7207. mes "president later?";
  7208. close;
  7209. case 2:
  7210. mes "[Hes O'Neil]";
  7211. mes "President Weierstrass?";
  7212. mes "Do you have an appointment";
  7213. mes "to meet with him today?";
  7214. next;
  7215. switch( select( "Yes","No" ) )
  7216. {
  7217. case 1:
  7218. mes "[Hes O'Neil]";
  7219. mes "Alright, let me see.";
  7220. mes "May I please have your";
  7221. mes "name so that I can look";
  7222. mes "it up in today's schedule?";
  7223. next;
  7224. switch( select( ""+strcharinfo(0)+"" ) )
  7225. {
  7226. case 1:
  7227. break;
  7228. }
  7229. mes "[Hes O'Neil]";
  7230. mes ""+strcharinfo(0)+"?";
  7231. mes "I'm sorry, but I can't find";
  7232. mes "your name on the list. You";
  7233. mes "can only visit the president";
  7234. mes "if you have an appointment.";
  7235. mes "Thank you for your cooperation.";
  7236. close;
  7237. case 2:
  7238. mes "[Hes O'Neil]";
  7239. mes "I'm so sorry, but because";
  7240. mes "the president is an incredibly" ;
  7241. mes "busy man, he can only make";
  7242. mes "time to see the people who";
  7243. mes "have an appointment.";
  7244. close;
  7245. }
  7246. case 3:
  7247. mes "[Hes O'Neil]";
  7248. mes "Since this is an";
  7249. mes "important government";
  7250. mes "building, please keep";
  7251. mes "in mind that certain areas,";
  7252. mes "monitored by guards, are";
  7253. mes "off limits to visitors.";
  7254. close;
  7255. }
  7256. }
  7257. else if(lhz_boss == 16)
  7258. {
  7259. if(!countitem(7342))
  7260. {
  7261. mes "[Hes O'Neil]";
  7262. mes "Hm? I thought the";
  7263. mes "president was supposed";
  7264. mes "to give you some kind of";
  7265. mes "file, but perhaps I was";
  7266. mes "mistaken? Let me think...";
  7267. close;
  7268. }
  7269. mes "[Hes O'Neil]";
  7270. mes "Hello, may I be";
  7271. mes "of any assistance?";
  7272. next;
  7273. switch( select( "I brought this." ) )
  7274. {
  7275. case 1:
  7276. break;
  7277. }
  7278. mes "[Hes O'Neil]";
  7279. mes "Ah, the file folder";
  7280. mes "I needed. I'm so sorry";
  7281. mes "to trouble you. Thank";
  7282. mes "you so much for your help.";
  7283. delitem 7342,1;
  7284. set lhz_boss,17;
  7285. close;
  7286. }
  7287. else if(lhz_boss < 21)
  7288. {
  7289. mes "[Hes O'Neil]";
  7290. mes "I'm sorry, but the";
  7291. mes "president is currently";
  7292. mes "outside on business.";
  7293. mes "Please come back to";
  7294. mes "visit him another time.";
  7295. close;
  7296. }
  7297. else if(lhz_boss < 43)
  7298. {
  7299. mes "[Hes O'Neil]";
  7300. mes "Oh, the president";
  7301. mes "is expecting you.";
  7302. mes "Please, go right";
  7303. if(Sex == SEX_MALE) mes "on ahead, sir.";
  7304. else mes "on ahead, ma'am.";
  7305. close2;
  7306. warp "yuno_pre",113,53;
  7307. end;
  7308. }
  7309. else if(hg_tre == 56)
  7310. {
  7311. mes "[Hes O'Neil]";
  7312. mes "The President has given the order that ";
  7313. mes "nobody is allowed to enter this place.";
  7314. next;
  7315. mes "["+strcharinfo(0)+"]";
  7316. mes "However, you will change your mind after listening to my explanation.";
  7317. next;
  7318. mes "[Hes O'Neil]";
  7319. mes "...............";
  7320. mes "Is it something very important?";
  7321. next;
  7322. mes "["+strcharinfo(0)+"]";
  7323. mes "It is the most important thing.";
  7324. next;
  7325. mes "[Hes O'Neil]";
  7326. mes "Alright then, there you go.";
  7327. mes "(Whisper) I hope you will become his source of strength.";
  7328. close2;
  7329. warp "yuno_pre",113,53;
  7330. end;
  7331. }
  7332. else if(hg_tre > 56)
  7333. {
  7334. mes "[Hes O'Neil]";
  7335. mes "The president said that you're welcome to visit him anytime.";
  7336. close2;
  7337. warp "yuno_pre",113,53;
  7338. end;
  7339. }
  7340. else
  7341. {
  7342. mes "[Hes O'Neil]";
  7343. mes "I'm sorry...";
  7344. mes "It seems that the";
  7345. mes "president would like";
  7346. mes "to have some privacy now.";
  7347. close;
  7348. }
  7349. }
  7350. yuno_pre,95,71,5 script Guard 852,{
  7351. if(lhz_boss < 11)
  7352. {
  7353. mes "[Guard]";
  7354. mes "You are in the";
  7355. mes "President's House.";
  7356. mes "Arms are prohibited";
  7357. mes "without authorization in";
  7358. mes "this government building.";
  7359. mes "Thank you for your cooperation.";
  7360. close2;
  7361. nude;
  7362. warp "yuno_pre",83,22;
  7363. end;
  7364. }
  7365. else if(lhz_boss == 11 || lhz_boss == 12)
  7366. {
  7367. if(lhz_boss == 12) set @visit_pre,rand(1,10);
  7368. if(@visit_pre == 7)
  7369. {
  7370. mes "[?????]";
  7371. mes "I see.";
  7372. mes "Then...";
  7373. next;
  7374. mes "[????????]";
  7375. mes "Ummm....";
  7376. mes "Understood...";
  7377. mes "......";
  7378. next;
  7379. enablenpc "A Fine Gentleman";
  7380. next;
  7381. mes "[?????]";
  7382. mes "..........";
  7383. next;
  7384. mes "[Guard]";
  7385. mes "Ah, Mr. Keshnaar.";
  7386. mes "Are you leaving?";
  7387. next;
  7388. mes "[Keshnaar]";
  7389. mes "Yes, it's about time";
  7390. mes "for me to depart. Ah,";
  7391. mes "and may I ask who this";
  7392. if(Sex == SEX_MALE) mes "young gentleman here is?";
  7393. else mes "lovely young lady is?";
  7394. next;
  7395. mes "[Guard]";
  7396. mes "Mr. Keshnaar,";
  7397. mes "I present "+strcharinfo(0)+".";
  7398. mes ""+strcharinfo(0)+", allow me";
  7399. mes "to introduce Eridan Keshnaar.";
  7400. next;
  7401. mes "[Keshnaar]";
  7402. mes "A pleasure to meet you.";
  7403. mes "Now, if you would excuse";
  7404. mes "me, I have some business";
  7405. mes "to attend to. Good day~";
  7406. next;
  7407. mes "[Guard]";
  7408. mes "Take care,";
  7409. mes "Mr. Keshnaar.";
  7410. set lhz_boss,13;
  7411. disablenpc "A Fine Gentleman";
  7412. close;
  7413. }
  7414. mes "[Guard]";
  7415. mes "Please wait a moment.";
  7416. mes "Currently, the president";
  7417. mes "is seeing another guest.";
  7418. mes "Thank you for your patience.";
  7419. if(lhz_boss == 11) set lhz_boss,12;
  7420. close;
  7421. }
  7422. else if(lhz_boss == 13)
  7423. {
  7424. mes "[Guard]";
  7425. mes "Now you may enter";
  7426. mes "and speak with the";
  7427. mes "president. Thank you";
  7428. mes "for waiting all this time.";
  7429. next;
  7430. switch( select( "Thank you.","Who was that gentleman...?" ) )
  7431. {
  7432. case 1:
  7433. if(Sex == SEX_MALE) mes "A Mister "+strcharinfo(0)+"";
  7434. else
  7435. {
  7436. if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
  7437. else mes "A Miss "+strcharinfo(0)+"";
  7438. }
  7439. mes "has arrived to see you now.";
  7440. next;
  7441. mes ".....";
  7442. next;
  7443. mes "[Mr. President]";
  7444. mes "Oh, you're early!";
  7445. mes "I'm sorry, but would you";
  7446. mes "please wait one minute?";
  7447. next;
  7448. mes "[Guard]";
  7449. mes "Yes, sir.";
  7450. mes "My apologies, but would";
  7451. mes "you please wait until the";
  7452. mes "president is ready?";
  7453. close;
  7454. case 2:
  7455. mes "[Guard]";
  7456. mes "Oh, Mr. Keshnaar is the";
  7457. mes "government negotiator from";
  7458. mes "the Rekenber Corporation.";
  7459. mes "He often visits the president";
  7460. mes "to discuss various issues.";
  7461. set lhz_boss,14;
  7462. close;
  7463. }
  7464. }
  7465. else
  7466. {
  7467. mes "[Guard]";
  7468. mes "Greetings.";
  7469. mes "You may enter to";
  7470. mes "see the president.";
  7471. close2;
  7472. warp "yuno_pre",78,69;
  7473. end;
  7474. }
  7475. }
  7476. yuno_pre,96,69,2 script A Fine Gentleman 754,{
  7477. OnInit:
  7478. disablenpc "A Fine Gentleman";
  7479. end;
  7480. }
  7481. yuno_pre,69,79,4 script Mr. President 872,{
  7482. if(checkweight(7342,1) != 1)
  7483. {
  7484. mes "- Wait a moment! -";
  7485. mes "- Currently you're carrying -";
  7486. mes "- too many items with you. -";
  7487. mes "- Please enlighten your weight -";
  7488. mes "- and try again. -";
  7489. close;
  7490. }
  7491. cutin "lhz_karl.bmp",2;
  7492. if(lhz_boss < 11)
  7493. {
  7494. mes "[Karl]";
  7495. mes "How did you get in here?";
  7496. mes "Please leave this place";
  7497. mes "immediately! Security...!";
  7498. close2;
  7499. cutin "",255;
  7500. warp "yuno_pre",83,22;
  7501. }
  7502. else if(lhz_boss == 14)
  7503. {
  7504. mes "[Karl]";
  7505. mes "Ah, welcome~";
  7506. mes "I understand that you";
  7507. mes "must have had a lot of";
  7508. mes "trouble coming here.";
  7509. mes "It's a pleasure to";
  7510. mes "finally meet you.";
  7511. next;
  7512. mes "[Karl]";
  7513. mes "As I'm sure Ghalstein";
  7514. mes "has told you, ''Secret Wing''";
  7515. mes "was formed to overthrow the";
  7516. mes "evil Rekenber Corporation.";
  7517. mes "Now, I'm sure that you must";
  7518. mes "have some questions for me...";
  7519. next;
  7520. L_Mission:
  7521. switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
  7522. {
  7523. case 1:
  7524. mes "[Karl]";
  7525. mes "Rekenber has been";
  7526. mes "unopposed for a very long";
  7527. mes "time. Our nation is unhappy";
  7528. mes "with their rule, but since our";
  7529. mes "country lacks solidarity, the";
  7530. mes "people can do nothing.";
  7531. next;
  7532. mes "[Karl]";
  7533. mes "But one day, I was contacted";
  7534. mes "by some people who claimed to";
  7535. mes "share my sentiments against";
  7536. mes "the Rekenber Corporation.";
  7537. mes "Later, I learned that they were";
  7538. mes "from the Kafra Corporation.";
  7539. next;
  7540. mes "[Karl]";
  7541. mes "Apparently, they were";
  7542. mes "facing some aggressive";
  7543. mes "competition from Cool";
  7544. mes "Event Corp, which is";
  7545. mes "actually backed by the";
  7546. mes "Rekenber Corporation.";
  7547. next;
  7548. mes "[Karl]";
  7549. mes "We decided to pool our";
  7550. mes "resources to deal with what";
  7551. mes "we perceived as a common";
  7552. mes "enemy. Before long, we gathered";
  7553. mes "more devotees to our cause and";
  7554. mes "formed the ''Secret Wing.''";
  7555. next;
  7556. mes "[Karl]";
  7557. mes "It may be helpful for";
  7558. mes "you to know that our";
  7559. mes "direct contact to the";
  7560. mes "Kafra Corporation is the";
  7561. mes "^FF00003rd Security Team^000000. Oh, did";
  7562. mes "you have any other questions?";
  7563. next;
  7564. goto L_Mission;
  7565. case 2:
  7566. mes "[Karl]";
  7567. mes "It's true that companies";
  7568. mes "exist to create money, but";
  7569. mes "the Rekenber Corporation";
  7570. mes "is much more nefarious.";
  7571. mes "They actually want to dominate the entire Rune-Midgard continent.";
  7572. next;
  7573. mes "[Karl]";
  7574. mes "In fact, the chairman of";
  7575. mes "that company is shrouded";
  7576. mes "in mystery. Although I'm";
  7577. mes "the president, I go through";
  7578. mes "many difficulties just to";
  7579. mes "send a message to him.";
  7580. next;
  7581. mes "[Karl]";
  7582. mes "It's disheartening,";
  7583. mes "but we really have no";
  7584. mes "idea what their true goals";
  7585. mes "and plans might be. Now, did";
  7586. mes "you have any other questions?";
  7587. next;
  7588. goto L_Mission;
  7589. case 3:
  7590. mes "[Karl]";
  7591. mes "''Secret Wing's'' only";
  7592. mes "goal is to destroy the";
  7593. mes "Rekenber Corporation in";
  7594. mes "order to break the Schwaltzvalt Republic free from its oppression.";
  7595. next;
  7596. mes "[Karl]";
  7597. mes "Of course, we realize";
  7598. mes "that it will take time and";
  7599. mes "a lot of sacrifice to make";
  7600. mes "this a reality. Now, do you";
  7601. mes "have anything else to ask?";
  7602. next;
  7603. goto L_Mission;
  7604. case 4:
  7605. mes "[Karl]";
  7606. mes "Ah, your next mission.";
  7607. mes "I'm ready to give you";
  7608. mes "some of the details if";
  7609. mes "you no longer have any";
  7610. mes "questions to ask. Let me";
  7611. mes "know when you are ready.";
  7612. next;
  7613. goto L_Mission;
  7614. case 5:
  7615. mes "[Karl]";
  7616. mes "Very well, then.";
  7617. mes "Your mission will not";
  7618. mes "be too difficult, but it does";
  7619. mes "have great urgency so you";
  7620. mes "must accomplish it as soon";
  7621. mes "as you can. Understood?";
  7622. next;
  7623. switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
  7624. {
  7625. case 1:
  7626. mes "[Karl]";
  7627. mes "Hm? I thought you";
  7628. mes "didn't have any more";
  7629. mes "questions. However, I still";
  7630. mes "have the luxury to give you";
  7631. mes "any answers that I can provide.";
  7632. next;
  7633. goto L_Mission;
  7634. case 2:
  7635. mes "[Karl]";
  7636. mes "I'm glad to hear that.";
  7637. mes "Alright, give me a second";
  7638. mes "to search for this file before";
  7639. mes "I explain the mission.";
  7640. set lhz_boss,15;
  7641. close2;
  7642. cutin "",255;
  7643. end;
  7644. }
  7645. }
  7646. }
  7647. else if(lhz_boss == 15)
  7648. {
  7649. mes "[Karl]";
  7650. mes "Now, you must first visit";
  7651. mes "the Kafra Headquarters in";
  7652. mes "Al De Baran and meet someone";
  7653. mes "named ^FF0000Benith^000000. She will tell you";
  7654. mes "all about your next mission.";
  7655. next;
  7656. mes "[Karl]";
  7657. mes "Be careful and do not";
  7658. mes "freely mention anything";
  7659. mes "about ''Secret Wing'' or";
  7660. mes "your cooperation with us as";
  7661. mes "it may jeopardize our goals.";
  7662. mes "Hurry, time is of the essence.";
  7663. next;
  7664. mes "[Karl]";
  7665. mes "Ah, before I forget,";
  7666. mes "please bring this file";
  7667. mes "folder to ^FF0000Ms. Hes O'Neil^000000";
  7668. mes "for me before you leave.";
  7669. mes "Thank you very much.";
  7670. set lhz_boss,16;
  7671. getitem 7342,1; //File01
  7672. changequest 12018,12019;
  7673. close2;
  7674. cutin "",255;
  7675. end;
  7676. }
  7677. else if(lhz_boss < 21)
  7678. {
  7679. mes "[Karl]";
  7680. mes "Hurry and complete";
  7681. mes "the mission given to";
  7682. mes "you by Benith, who is";
  7683. mes "in the Kafra Headquarters";
  7684. mes "in Al De Baran. It is a very";
  7685. mes "urgent, high priority task...";
  7686. close2;
  7687. cutin "",255;
  7688. end;
  7689. }
  7690. else if(lhz_boss == 21)
  7691. {
  7692. if(!countitem(7343))
  7693. {
  7694. mes "[Karl]";
  7695. mes "Hm? I was expecting";
  7696. mes "for you to bring me";
  7697. mes "back an important file.";
  7698. mes "Please hurry, our entire";
  7699. mes "organization is at stake!";
  7700. close2;
  7701. cutin "",255;
  7702. end;
  7703. }
  7704. mes "[Karl]";
  7705. mes "Ah, you're here.";
  7706. mes "Good work, I hear that";
  7707. mes "the mission was a success.";
  7708. mes "An official success anyway.";
  7709. mes "...............................";
  7710. next;
  7711. mes "[Karl]";
  7712. mes "Poor, dear sweet";
  7713. mes "Jargeah. Why him?";
  7714. mes "Must fate be so cruel";
  7715. mes "and harsh? I still can't";
  7716. mes "believe he's gone. Just";
  7717. mes "last week, we were...";
  7718. next;
  7719. mes "[Karl]";
  7720. mes "I'm sorry. You didn't";
  7721. mes "know him that well, but";
  7722. mes "all those who did know";
  7723. mes "him, loved him. And I can";
  7724. mes "say that with pride. L-let";
  7725. mes "me check the files a minute...";
  7726. delitem 7343,1;
  7727. set lhz_boss,22;
  7728. close2;
  7729. cutin "",255;
  7730. end;
  7731. }
  7732. else if(lhz_boss == 22)
  7733. {
  7734. if(rand(1,5) == 3)
  7735. {
  7736. mes "[Karl]";
  7737. mes "Hm. After completely";
  7738. mes "reviewing this file, I've";
  7739. mes "found that it offers some";
  7740. mes "great leads, but it's still not";
  7741. mes "enough hard evidence to";
  7742. mes "really hurt Rekenber.";
  7743. next;
  7744. mes "[Karl]";
  7745. mes "However, according to";
  7746. mes "this, there's a researcher";
  7747. mes "from Rekenber named";
  7748. mes "Shinokas who vanished all";
  7749. mes "of a sudden. Apparently, he";
  7750. mes "knew some kind of secret.";
  7751. next;
  7752. mes "[Karl]";
  7753. mes "Luckily, my men have";
  7754. mes "reported sightings of";
  7755. mes "Shinokas somewhere in";
  7756. mes "Einbroch. He's certainly";
  7757. mes "out there. But what does";
  7758. mes "he have to hide?";
  7759. next;
  7760. mes "[Karl]";
  7761. mes "We must learn his";
  7762. mes "secret if we hope to";
  7763. mes "do any lasting damage to";
  7764. mes "the Rekenber Corporation.";
  7765. mes "Your next mission is to";
  7766. mes "find Shinokas. Good luck.";
  7767. next;
  7768. mes "[Karl]";
  7769. mes "And please hurry.";
  7770. mes "I don't want our enemies";
  7771. mes "to discover Shinokas before";
  7772. mes "we can get him to talk.";
  7773. changequest 12022,12023;
  7774. if(Shinokas_Quest == 11) set lhz_boss,24;
  7775. else set lhz_boss,23;
  7776. close2;
  7777. cutin "",255;
  7778. end;
  7779. }
  7780. mes "[Karl]";
  7781. mes "I'm sorry, but it's";
  7782. mes "taking me a long time";
  7783. mes "to analyze the information";
  7784. mes "in this file. A-and Jargeah";
  7785. mes "sacrificed himself to get";
  7786. mes "it for us. ^333333*Sigh*^000000 Jargeah...";
  7787. next;
  7788. mes "[Karl]";
  7789. mes "Why don't you relax";
  7790. mes "while I peruse this";
  7791. mes "file? I should be done";
  7792. mes "with this soon, hopefully...";
  7793. close2;
  7794. cutin "",255;
  7795. end;
  7796. }
  7797. else if(lhz_boss == 23)
  7798. {
  7799. if(Shinokas_Quest == 11)
  7800. {
  7801. mes "[Karl]";
  7802. mes "Ymir's Heart Pieces?";
  7803. mes "Is that what they're";
  7804. mes "trying to collect?";
  7805. mes "What are they going";
  7806. mes "to do with something";
  7807. mes "so incredibly dangerous?!";
  7808. next;
  7809. mes "[Karl]";
  7810. mes "Huh. This new information";
  7811. mes "raises some new questions.";
  7812. mes "Fortunately, we have a new";
  7813. mes "lead from the spy who got";
  7814. mes "us the info on Shinokas.";
  7815. next;
  7816. mes "[Karl]";
  7817. mes "We've recently learned that";
  7818. mes "Shinokas managed to access";
  7819. mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
  7820. mes "That's how Shinokas was able";
  7821. mes "to learn so much about them.";
  7822. next;
  7823. mes "[Karl]";
  7824. mes "It will be difficult";
  7825. mes "and very dangerous to";
  7826. mes "access this archive, so";
  7827. mes "I want you to meet with";
  7828. mes "someone from the Kafra";
  7829. mes "Corporation near Lighthalzen.";
  7830. next;
  7831. mes "[Karl]";
  7832. mes "And don't worry...";
  7833. mes "She'll know exactly";
  7834. mes "who you are and";
  7835. mes "how to help you.";
  7836. set lhz_boss,26;
  7837. completequest 12023;
  7838. setquest 12024;
  7839. close2;
  7840. cutin "",255;
  7841. end;
  7842. }
  7843. mes "[Karl]";
  7844. mes "We don't know how";
  7845. mes "helpful Shinokas's";
  7846. mes "information may be for";
  7847. mes "us, but we must learn";
  7848. mes "anything we can about";
  7849. mes "the Rekenber Corporation.";
  7850. next;
  7851. mes "[Karl]";
  7852. mes "There is so much we";
  7853. mes "don't know about them.";
  7854. mes "Their motives, their methods,";
  7855. mes "almost all of the important";
  7856. mes "details are still in the dark.";
  7857. next;
  7858. mes "[Karl]";
  7859. mes "By all means, you";
  7860. mes "must find Shinokas and";
  7861. mes "see what you can learn!";
  7862. mes "Your efforts will not go";
  7863. mes "unrecognized, "+strcharinfo(0)+".";
  7864. close2;
  7865. cutin "",255;
  7866. end;
  7867. }
  7868. else if(lhz_boss == 24)
  7869. {
  7870. mes "[Karl]";
  7871. mes "Hm? What's wrong?";
  7872. mes "Now that I think about";
  7873. mes "it, you reacted as if you";
  7874. mes "recognized his name back";
  7875. mes "when I mentioned Shinokas.";
  7876. next;
  7877. switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
  7878. {
  7879. case 1:
  7880. mes "[Karl]";
  7881. mes "Then it must be";
  7882. mes "my imagination.";
  7883. mes "Okay then, go and";
  7884. mes "find Shinokas, he";
  7885. mes "may be in grave";
  7886. mes "danger as we speak!";
  7887. close2;
  7888. cutin "",255;
  7889. end;
  7890. case 2:
  7891. mes "[Karl]";
  7892. mes "Oh...";
  7893. mes "You've already met";
  7894. mes "Shinokas, did you?";
  7895. mes "You witnessed his ";
  7896. mes "death?! This is a very";
  7897. mes "strange coincidence.";
  7898. next;
  7899. mes "[Karl]";
  7900. mes "I see, there must be";
  7901. mes "no need to investigate";
  7902. mes "Shinokas now. And you";
  7903. mes "did learn the secret for";
  7904. mes "which he was hunted...";
  7905. next;
  7906. mes "[Guard]";
  7907. mes "Mr. President,";
  7908. mes "Ms. Hes O' Neil has an";
  7909. mes "urgent message for you.";
  7910. next;
  7911. mes "[Karl]";
  7912. mes "Hmm...";
  7913. mes "Then please,";
  7914. mes "let her in.";
  7915. next;
  7916. enablenpc "Secretary#2";
  7917. next;
  7918. mes "[Hes O'Neil]";
  7919. mes "Sir, I'm sorry";
  7920. mes "for interrupting";
  7921. mes "you, but there's";
  7922. mes "something I need to";
  7923. mes "show you immediately!";
  7924. next;
  7925. mes "[Karl]";
  7926. mes "Alright, let's";
  7927. mes "have it. Let me";
  7928. mes "see those new files.";
  7929. mes "Oh, these are--! Thank";
  7930. mes "you, Ms. O' Neil, you";
  7931. mes "may leave now.";
  7932. next;
  7933. mes "[Hes O'Neil]";
  7934. mes "Thank you sir.";
  7935. mes "Once again, let me";
  7936. mes "apologize for disturbing";
  7937. mes "your private conference.";
  7938. next;
  7939. disablenpc "Secretary#2";
  7940. next;
  7941. mes "[Karl]";
  7942. mes "Alright. Please let me";
  7943. mes "review these documents";
  7944. mes "to see if there are any";
  7945. mes "new developments in the";
  7946. mes "investigation involving";
  7947. mes "Shinokas and his secret...";
  7948. set lhz_boss,25;
  7949. close2;
  7950. cutin "",255;
  7951. end;
  7952. }
  7953. }
  7954. else if(lhz_boss == 25)
  7955. {
  7956. if(rand(1,10) == 8)
  7957. {
  7958. mes "[Karl]";
  7959. mes "Alright, I just";
  7960. mes "completed reading";
  7961. mes "all of these new reports";
  7962. mes "from our field agents.";
  7963. mes "Thank you for waiting.";
  7964. next;
  7965. mes "[Karl]";
  7966. mes "We've recently learned that";
  7967. mes "Shinokas managed to access";
  7968. mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
  7969. mes "That's how Shinokas was able";
  7970. mes "to learn so much about them.";
  7971. next;
  7972. mes "[Karl]";
  7973. mes "It will be difficult";
  7974. mes "and very dangerous to";
  7975. mes "access this archive, so";
  7976. mes "I want you to meet with";
  7977. mes "someone from the Kafra";
  7978. mes "Corporation near Lighthalzen.";
  7979. next;
  7980. mes "[Karl]";
  7981. mes "If you keep looking around";
  7982. mes "the ^3355FFfields just outside of";
  7983. mes "Lighthalzen^000000, you'll certainly";
  7984. mes "find her. I'm sorry that I can't";
  7985. mes "tell you more, but we've got";
  7986. mes "to protect our security...";
  7987. next;
  7988. mes "[Karl]";
  7989. mes "And don't worry...";
  7990. mes "She'll know exactly";
  7991. mes "who you are and";
  7992. mes "how to help you.";
  7993. set lhz_boss,26;
  7994. completequest 12023;
  7995. setquest 12024;
  7996. close2;
  7997. cutin "",255;
  7998. end;
  7999. }
  8000. mes "[Karl]";
  8001. mes "I apologize, but it's";
  8002. mes "taking me a long time";
  8003. mes "to go through all of the";
  8004. mes "reports in these files.";
  8005. mes "Please give me a little more";
  8006. mes "time to make sense of them.";
  8007. close2;
  8008. cutin "",255;
  8009. end;
  8010. }
  8011. else if(lhz_boss < 37)
  8012. {
  8013. mes "[Karl]";
  8014. mes "I hope you continue";
  8015. mes "to keep up the good";
  8016. mes "work, not only for the";
  8017. mes "sake of the Schwaltzvalt";
  8018. mes "Republic, but for peace";
  8019. mes "on all of Rune-Midgard.";
  8020. close2;
  8021. cutin "",255;
  8022. end;
  8023. }
  8024. else if(lhz_boss == 37)
  8025. {
  8026. if(!countitem(7344))
  8027. {
  8028. mes "[Karl]";
  8029. mes "Did you find any";
  8030. mes "of that evidence in";
  8031. mes "the Secret Archive yet?";
  8032. mes "Hurry! The movements in";
  8033. mes "Rekenber Corporation are";
  8034. mes "making me feel really uneasy.";
  8035. close2;
  8036. cutin "",255;
  8037. end;
  8038. }
  8039. mes "[Karl]";
  8040. mes "Ah, you're here.";
  8041. mes "I've already received a";
  8042. mes "message from Esuna";
  8043. mes "about your success.";
  8044. mes "If you would, please";
  8045. mes "let me read the file...";
  8046. next;
  8047. mes "[Karl]";
  8048. mes "Ah, now everything is";
  8049. mes "clearer. Shinokas and his";
  8050. mes "friends were killed over";
  8051. mes "that piece of Ymir's Heart.";
  8052. mes "That's what the Rekenber";
  8053. mes "Corporation ultimately wants.";
  8054. next;
  8055. mes "[Karl]";
  8056. mes "But this raises some";
  8057. mes "new questions. What";
  8058. mes "are they planning to";
  8059. mes "do with Ymir's Heart?";
  8060. mes "It must be more powerful";
  8061. mes "than we had thought...";
  8062. next;
  8063. mes "[Karl]";
  8064. mes "We'll need even more";
  8065. mes "information. For now,";
  8066. mes "please go back to Esuna.";
  8067. mes "It seems that she just";
  8068. mes "received some critically";
  8069. mes "important intel to give you.";
  8070. delitem 7344,1;
  8071. set lhz_boss,38;
  8072. close2;
  8073. cutin "",255;
  8074. end;
  8075. }
  8076. else if(lhz_boss == 38)
  8077. {
  8078. mes "[Karl]";
  8079. mes "Please hurry and meet";
  8080. mes "Esuna just outside of";
  8081. mes "Lighthalzen. Perhaps I am";
  8082. mes "getting paranoid, but I keep";
  8083. mes "getting the feeling that";
  8084. mes "Rekenber is on to us...";
  8085. close2;
  8086. cutin "",255;
  8087. end;
  8088. }
  8089. else if(lhz_boss == 39)
  8090. {
  8091. if(!countitem(7343))
  8092. {
  8093. mes "[Karl]";
  8094. mes "You don't have the";
  8095. mes "file? Retrieve it for";
  8096. mes "me as soon as you can.";
  8097. mes "It's imperative that I read";
  8098. mes "what Esuna has to report!";
  8099. close2;
  8100. cutin "",255;
  8101. end;
  8102. }
  8103. mes "[Karl]";
  8104. mes "Ah, good to see you";
  8105. mes "again. I hear you have";
  8106. mes "some important news for";
  8107. mes "me, something of the utmost";
  8108. mes "urgency. But I fear the worst.";
  8109. next;
  8110. switch( select( "Give the file from Esuna." ) )
  8111. {
  8112. case 1:
  8113. break;
  8114. }
  8115. mes "[Karl]";
  8116. mes "What...?";
  8117. mes "I can't believe this!";
  8118. mes "How can our security";
  8119. mes "be breached like this?!";
  8120. mes "Only someone from";
  8121. mes "really deep inside could...";
  8122. next;
  8123. mes "[Karl]";
  8124. mes "Please...";
  8125. mes "Would you go and";
  8126. mes "speak to Esuna one";
  8127. mes "more time? I need to";
  8128. mes "know more about how";
  8129. mes "all of this happened...";
  8130. delitem 7343,1;
  8131. set lhz_boss,40;
  8132. close2;
  8133. cutin "",255;
  8134. end;
  8135. }
  8136. else if(lhz_boss == 41)
  8137. {
  8138. mes "[Karl]";
  8139. mes "No...";
  8140. mes "I can't...";
  8141. mes "Kurelle? We've";
  8142. mes "worked together,";
  8143. mes "trusted each other";
  8144. mes "for years. No, it's not....";
  8145. next;
  8146. mes "[Karl]";
  8147. mes "If it's true, then";
  8148. mes "that means I've been";
  8149. mes "playing into the enemy's";
  8150. mes "hands this whole time.";
  8151. mes "I've... I've got to know";
  8152. mes "and ask Kurelle myself.";
  8153. next;
  8154. mes "[Karl]";
  8155. mes "O'Neil!";
  8156. mes "Bring Kurelle in";
  8157. mes "here, right now!";
  8158. next;
  8159. mes "[Hes O'Neil]";
  8160. mes "...Yes, sir.";
  8161. mes "Right away.";
  8162. next;
  8163. set lhz_boss,42;
  8164. close2;
  8165. cutin "",255;
  8166. end;
  8167. }
  8168. else if(lhz_boss == 42)
  8169. {
  8170. mes "[Guard]";
  8171. mes "Advisor Kurelle";
  8172. mes "is here now.";
  8173. next;
  8174. mes "[Karl]";
  8175. mes "Let him in!";
  8176. mes "...................";
  8177. next;
  8178. mes "[Guard]";
  8179. mes "...............?";
  8180. mes "Yes, sir...";
  8181. next;
  8182. enablenpc "A Neat Gentleman";
  8183. next;
  8184. mes "[Kurelle]";
  8185. mes "Hello, Mr. President.";
  8186. mes "What exactly did you";
  8187. mes "need from me today?";
  8188. next;
  8189. mes "[Karl]";
  8190. mes "...........";
  8191. mes ".......";
  8192. mes "...";
  8193. next;
  8194. mes "[Kurelle]";
  8195. mes "???";
  8196. mes ".......";
  8197. next;
  8198. mes "[Karl]";
  8199. mes "Did you...";
  8200. mes "Why did you betray us?!";
  8201. mes "After all this time, why now?";
  8202. next;
  8203. mes "[Kurelle]";
  8204. mes "...";
  8205. mes "......";
  8206. mes "So you know.";
  8207. mes "Well, you're smarter";
  8208. mes "than I gave you credit for.";
  8209. next;
  8210. mes "[Kurelle]";
  8211. mes "Ha ha ha~";
  8212. mes "Right, it was me.";
  8213. mes "Your right hand man.";
  8214. mes "I reported everything";
  8215. mes "you were doing to the";
  8216. mes "Rekenber Corporation.";
  8217. next;
  8218. mes "[Karl]";
  8219. mes "But why...?";
  8220. mes "I thought we were";
  8221. mes "working together for";
  8222. mes "the greater good, to";
  8223. mes "do the right thing?";
  8224. next;
  8225. mes "[Kurelle]";
  8226. mes "Forget that! I'm sick";
  8227. mes "of being second place";
  8228. mes "to you. All our lives, you've";
  8229. mes "always been on top. School,";
  8230. mes "athletics, politics. Well, here's my chance to finally beat you!";
  8231. next;
  8232. mes "[Karl]";
  8233. mes "I can't believe this. All";
  8234. mes "those years of friendship";
  8235. mes "were all a lie? We even";
  8236. mes "joined Secret Wing together.";
  8237. mes "This whole time, you were";
  8238. mes "harboring a silly grudge...";
  8239. next;
  8240. mes "[Kurelle]";
  8241. mes "Shut up! It's not a";
  8242. mes "silly grudge! ...You there.";
  8243. mes "Adventurer. Can't you see";
  8244. mes "this man is finished?! But";
  8245. mes "it's not too late. Join us.";
  8246. mes "Rekenber could use you.";
  8247. next;
  8248. mes "[Kurelle]";
  8249. mes "Now that I've helped";
  8250. mes "the Rekenber Corporation,";
  8251. mes "I'll get their support in the";
  8252. mes "next presidential election.";
  8253. mes "I'll beat you for sure, Karl!";
  8254. mes "Bwahahahahahaahahahhaah~!";
  8255. next;
  8256. disablenpc "A Neat Gentleman";
  8257. mes ".......";
  8258. mes ".........";
  8259. mes "...........";
  8260. next;
  8261. mes "[Karl]";
  8262. mes "It's all over for";
  8263. mes "now. This isn't good";
  8264. mes "at all. You're finished";
  8265. mes "here too. Go and talk to";
  8266. mes "^3355FFGhalstein^000000 again. It's time";
  8267. mes "we let you loose, adventurer.";
  8268. set lhz_boss,43;
  8269. // completequest 12028;
  8270. close2;
  8271. cutin "",255;
  8272. end;
  8273. }
  8274. else if(lght_boss == 43)
  8275. {
  8276. mes "[Karl]";
  8277. mes ".........";
  8278. mes "............";
  8279. for(set .@i,12015; .@i < 12028; set .@i,.@i+1) {
  8280. if (checkquest(.@i) >= 0 && checkquest(.@i) < 2)
  8281. completequest .@i;
  8282. }
  8283. close;
  8284. }
  8285. else if(hg_tre == 56)
  8286. {
  8287. if(!countitem(7342))
  8288. {
  8289. mes "["+strcharinfo(0)+"]";
  8290. mes "Ah, where did I put the record?";
  8291. close;
  8292. }
  8293. mes "[Karl]";
  8294. mes "It's you.....!";
  8295. mes "It's really been a long time.";
  8296. next;
  8297. mes "["+strcharinfo(0)+"]";
  8298. mes "So, are you still having the idea to go against Rekenber?";
  8299. next;
  8300. mes "[Karl]";
  8301. mes "...................";
  8302. next;
  8303. mes "[Karl]";
  8304. mes "I'm not sure.";
  8305. mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
  8306. next;
  8307. mes "["+strcharinfo(0)+"]";
  8308. mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
  8309. next;
  8310. emotion ET_SURPRISE;
  8311. mes "[Karl]";
  8312. mes "...!";
  8313. mes "Did you do that? ";
  8314. mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
  8315. mes "You are really a great friend.";
  8316. next;
  8317. mes "[Karl]";
  8318. mes "Didn't you speak about the research record just now?";
  8319. mes "Oh! Can you give me the record?";
  8320. mes "It will be a big trouble to them.";
  8321. next;
  8322. mes "["+strcharinfo(0)+"]";
  8323. mes "If you insist to go against them, I will give you the record.";
  8324. next;
  8325. mes "[Karl]";
  8326. mes "I am the president of this country.";
  8327. mes "I have failed before but I won't stop trying when there is still an opportunity.";
  8328. next;
  8329. mes "[Karl]";
  8330. mes "You remind me of the day I made up my mind to rebuild this country.";
  8331. mes "How could I forgot such important responsibilities of mine.";
  8332. next;
  8333. mes "["+strcharinfo(0)+"]";
  8334. mes "That's great.";
  8335. mes "Here's the record.";
  8336. mes "I hope you will make good use of it. ";
  8337. next;
  8338. mes "[Karl]";
  8339. mes "Let's see...";
  8340. next;
  8341. mes "[Karl]";
  8342. mes "Oh! That's some interesting information.";
  8343. next;
  8344. mes "["+strcharinfo(0)+"]";
  8345. mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
  8346. next;
  8347. mes "[Karl]";
  8348. mes ".....I feel so sorry for what I did.";
  8349. next;
  8350. mes "[Karl]";
  8351. mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
  8352. next;
  8353. mes "[Karl]";
  8354. mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
  8355. next;
  8356. mes "[Karl]";
  8357. mes "Thank you so much. ";
  8358. mes "You can count on me to right what was wrong.";
  8359. set hg_tre,57;
  8360. delitem 7342,1; //File01
  8361. getexp (checkre(3))?200000:2000000,0;
  8362. getitem 617,1;
  8363. close2;
  8364. cutin "",255;
  8365. end;
  8366. }
  8367. else if(hg_tre == 57)
  8368. {
  8369. mes "[Karl]";
  8370. mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
  8371. mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
  8372. next;
  8373. mes "[Karl]";
  8374. mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
  8375. mes "You have done well for the Schwaltzvalt Republic.";
  8376. close2;
  8377. cutin "",255;
  8378. end;
  8379. }
  8380. else
  8381. {
  8382. mes "[Karl]";
  8383. mes ".........";
  8384. mes "............";
  8385. close2;
  8386. cutin "",255;
  8387. end;
  8388. }
  8389. }
  8390. yuno_pre,77,68,0 script Secretary#2 862,{
  8391. OnInit:
  8392. disablenpc "Secretary#2";
  8393. end;
  8394. }
  8395. yuno_pre,75,73,0 script A Neat Gentleman 109,{
  8396. OnInit:
  8397. disablenpc "A Neat Gentleman";
  8398. end;
  8399. }
  8400. yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
  8401. OnTouch_:
  8402. if(lhz_boss == 16)
  8403. {
  8404. mes "^3355FFWhat the...?";
  8405. mes "You can hear";
  8406. mes "whispers coming";
  8407. mes "from the window.^000000";
  8408. next;
  8409. mes "[????]";
  8410. mes "^333333That's expected...";
  8411. mes "But... Why did...";
  8412. mes "... the president...^000000";
  8413. next;
  8414. mes "[?????]";
  8415. mes "^666666.......So...................";
  8416. mes "...their investigation...";
  8417. mes "............of course.........";
  8418. mes "...just bait...................^000000";
  8419. next;
  8420. mes "[????]";
  8421. mes "^333333...Next election.....";
  8422. mes "..............................";
  8423. mes "....you'll be................";
  8424. mes "...............Can't stop us.^000000";
  8425. next;
  8426. mes "^3355FFThe whispers grow";
  8427. mes "lower and lower until";
  8428. mes "you can no longer hear";
  8429. mes "anything. One of those";
  8430. mes "voices seemed so familiar...^000000";
  8431. close;
  8432. }
  8433. }
  8434. aldebaran,58,225,4 script Kafra Employee#l1 116,{
  8435. if(lhz_boss != 17)
  8436. {
  8437. mes "[Kafra Employee]";
  8438. mes "Welcome to the";
  8439. mes "Kafra Headquarters.";
  8440. mes "Here in the heart of";
  8441. mes "Kafra's operations, you";
  8442. mes "can be provided with special";
  8443. mes "services offered nowhere else!";
  8444. next;
  8445. mes "[Kafra Employee]";
  8446. mes "If you need anything,";
  8447. mes "please inquire the Kafra";
  8448. mes "Employees inside the building.";
  8449. mes "Thank you and have a good day~";
  8450. close;
  8451. }
  8452. mes "[Kafra Employee]";
  8453. mes "Good day~";
  8454. mes "The Kafra Corporation is";
  8455. mes "always working to ensure";
  8456. mes "our customers' satisfaction.";
  8457. mes "How may I help you today?";
  8458. next;
  8459. switch( select( "I have a question.","I'm fine, thanks." ) )
  8460. {
  8461. case 1:
  8462. mes "[Kafra Employee]";
  8463. mes "Sure, I'll answer your";
  8464. mes "question to the best of";
  8465. mes "my ability. However, I may";
  8466. mes "need to reference you to";
  8467. mes "another employee for";
  8468. mes "specialized information.";
  8469. next;
  8470. switch( select( "Do you know where I can find Benith?" ) )
  8471. {
  8472. case 1:
  8473. break;
  8474. }
  8475. mes "[Kafra Employee]";
  8476. mes "Oh, Benith? Sure, you";
  8477. mes "can find her here inside";
  8478. mes "Kafra Headquarters to the";
  8479. mes "right somewhere. She wears";
  8480. mes "a special uniform, so you";
  8481. mes "can spot her easily.";
  8482. next;
  8483. mes "[Kafra Employee]";
  8484. mes "Okay then,";
  8485. mes "have a good day!";
  8486. mes "Always remember";
  8487. mes "that the Kafra Service";
  8488. mes "will be on your side~";
  8489. close;
  8490. case 2:
  8491. mes "[Kafra Employee]";
  8492. mes "Feel free to ask any";
  8493. mes "one of our conveniently";
  8494. mes "located employees if you";
  8495. mes "ever have need of Kafra's";
  8496. mes "special services. Thank";
  8497. mes "you and have a nice day~";
  8498. close;
  8499. }
  8500. }
  8501. aldeba_in,155,240,5 script Kafra Employee#l2 859,{
  8502. if(checkweight(7343,1) != 1)
  8503. {
  8504. mes "^3355FFWait a second!";
  8505. mes "Right now, you're carrying";
  8506. mes "too many things with you.";
  8507. mes "Please come back after";
  8508. mes "using the Kafra Service";
  8509. mes "to store some of your items.^000000";
  8510. close;
  8511. }
  8512. if(lhz_boss < 17)
  8513. {
  8514. mes "[Kafra Employee]";
  8515. mes "Welcome to";
  8516. mes "Kafra Headquarters.";
  8517. mes "What's new with Kafra?";
  8518. mes "Glad you asked. Right now,";
  8519. mes "we're developing a brand new";
  8520. mes "program with Cool Event Corp.";
  8521. next;
  8522. mes "[Kafra Employee]";
  8523. mes "This new program will";
  8524. mes "provide a direct teleport";
  8525. mes "service to dungeons for";
  8526. mes "the convenience of our";
  8527. mes "valued customers. Is";
  8528. mes "that not... exciting?";
  8529. next;
  8530. mes "[Kafra Employee]";
  8531. mes "Due to technical issues,";
  8532. mes "Kafra Corp and Cool Event";
  8533. mes "Corp cannot provide teleport";
  8534. mes "services to the same dungeon,";
  8535. mes "so one common teleport service";
  8536. mes "provider will be selected.";
  8537. next;
  8538. mes "[Kafra Employee]";
  8539. mes "Therefore, elections will";
  8540. mes "be held to determine which";
  8541. mes "company will provide this";
  8542. mes "Dungeon Teleport Service.";
  8543. mes "Please check the eligibility";
  8544. mes "requirements before voting.";
  8545. close;
  8546. }
  8547. else if(lhz_boss == 17)
  8548. {
  8549. mes "[Kafra Employee]";
  8550. mes "Welcome to";
  8551. mes "Kafra Headquarters.";
  8552. mes "What's new with Kafra?";
  8553. mes "Glad you asked. Right now,";
  8554. mes "we're developing a brand new";
  8555. mes "program with Cool Event Corp.";
  8556. next;
  8557. mes "[Kafra Employee]";
  8558. mes "This new program will";
  8559. mes "provide a direct teleport";
  8560. mes "service to dungeons for";
  8561. mes "the convenience of our";
  8562. mes "valued customers. Is";
  8563. mes "that not... exciting?";
  8564. next;
  8565. mes "[Kafra Employee]";
  8566. mes "Due to technical issues,";
  8567. mes "Kafra Corp and Cool Event";
  8568. mes "Corp cannot provide teleport";
  8569. mes "services to the same dungeon,";
  8570. mes "so one common teleport service";
  8571. mes "provider will be selected.";
  8572. next;
  8573. mes "[Kafra Employee]";
  8574. mes "We'd like to inform";
  8575. mes "you that the customers";
  8576. mes "will decide the teleport";
  8577. mes "service provider through";
  8578. mes "an election. Your vote will";
  8579. mes "be much appreciated.";
  8580. next;
  8581. mes "[Kafra Employee]";
  8582. mes "Remember to take part";
  8583. mes "in the polls that will be";
  8584. mes "taking place in the cities";
  8585. mes "of Prontera and Juno.";
  8586. mes "Happy voting.";
  8587. next;
  8588. switch( select( "Okay.","I can't wait!" ) )
  8589. {
  8590. case 1:
  8591. mes "[Kafra Employee]";
  8592. mes "Uh oh...";
  8593. mes "Did you have a question?";
  8594. mes "In all honesty, I don't know";
  8595. mes "very much about the services";
  8596. mes "Kafra offers. My work is...";
  8597. mes "I'm in a different department.";
  8598. next;
  8599. switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
  8600. {
  8601. case 1:
  8602. mes "[Kafra Employee]";
  8603. mes "*Whew!*";
  8604. mes "Oh good. Well, if you";
  8605. mes "do have any questions";
  8606. mes "about the Kafra Services,";
  8607. mes "please ask one of the regular";
  8608. mes "Kafra Employees. Thank you.";
  8609. close;
  8610. case 2:
  8611. mes "[Benith]";
  8612. mes "Yes, that's me.";
  8613. mes "Is there anything";
  8614. mes "that I can do for you?";
  8615. next;
  8616. switch( select( "No, not really.","Show Membership Card." ) )
  8617. {
  8618. case 1:
  8619. mes "[Benith]";
  8620. mes "Really?";
  8621. mes "Okay, then.";
  8622. close;
  8623. case 2:
  8624. if(!countitem(7348))
  8625. {
  8626. mes "^3355FFWait...";
  8627. mes "You can't show";
  8628. mes "your ''Secret Wing''";
  8629. mes "Membership Card";
  8630. mes "if you don't have it!^000000";
  8631. close;
  8632. }
  8633. mes "[Benith]";
  8634. mes "Oh, I've been waiting";
  8635. mes "for you. Finally, I can";
  8636. mes "drop this promotional";
  8637. mes "pretense and get down";
  8638. mes "to business and tell you";
  8639. mes "about your mission.";
  8640. next;
  8641. mes "[Benith]";
  8642. mes "As an experienced";
  8643. mes "adventurer, your specialty";
  8644. mes "is in retrieving items and";
  8645. mes "fighting against monsters.";
  8646. mes "We have a rescue mission";
  8647. mes "that suits your expertise.";
  8648. next;
  8649. mes "[Benith]";
  8650. mes "One of our special";
  8651. mes "agents got into an";
  8652. mes "accident and is stuck";
  8653. mes "in ^FF0000Grim Reaper's Valley^000000,";
  8654. mes "located somewhere between";
  8655. mes "Einbroch and Lighthalzen.";
  8656. next;
  8657. mes "[Benith]";
  8658. mes "Our agent, Jargeah,";
  8659. mes "is reported to be hiding";
  8660. mes "near a broken bridge there.";
  8661. mes "All of our other agents are";
  8662. mes "assigned on other missions,";
  8663. mes "so you're all he has right now.";
  8664. next;
  8665. mes "[Benith]";
  8666. mes "He's seriously wounded,";
  8667. mes "so please hurry before";
  8668. mes "the enemy can get to him...";
  8669. set lhz_boss,18;
  8670. changequest 12019,12020;
  8671. close;
  8672. }
  8673. }
  8674. case 2:
  8675. mes "[Kafra Employee]";
  8676. mes "That makes one of u--";
  8677. mes "I mean, your participation";
  8678. mes "is very much appreciated.";
  8679. mes "Remember that Kafra is";
  8680. mes "always on your side.";
  8681. close;
  8682. }
  8683. }
  8684. else if(lhz_boss == 18)
  8685. {
  8686. mes "[Benith]";
  8687. mes "Please hurry and save";
  8688. mes "Jargeah. If the enemy";
  8689. mes "gets to him before we";
  8690. mes "do, all his efforts, as well";
  8691. mes "as his life, may be forfeit.";
  8692. next;
  8693. mes "[Benith]";
  8694. mes "You should be able to";
  8695. mes "find him near a broken";
  8696. mes "bridge in Grim Reaper's";
  8697. mes "Valley, which is located";
  8698. mes "somewhere between";
  8699. mes "Einbroch and Lighthalzen.";
  8700. close;
  8701. }
  8702. else if(lhz_boss == 19)
  8703. {
  8704. if(!countitem(7343))
  8705. {
  8706. mes "[Benith]";
  8707. mes "Please hurry!";
  8708. mes "I don't want the enemy";
  8709. mes "to find Jargeah before";
  8710. mes "we do! His life and the";
  8711. mes "Secret Wing are at stake!";
  8712. close;
  8713. }
  8714. mes "[Benith]";
  8715. mes "Great, you're back,";
  8716. mes "and you even have the";
  8717. mes "information that Jargeah";
  8718. mes "managed to obtain. But...";
  8719. mes "Where's Jargeah? Is he...?";
  8720. next;
  8721. switch( select( "He's in a better place." ) )
  8722. {
  8723. case 1:
  8724. break;
  8725. }
  8726. mes "[Benith]";
  8727. mes "...";
  8728. mes "......";
  8729. next;
  8730. mes "[Benith]";
  8731. mes "What...?! Noooo!";
  8732. mes "Comrade Jargeah!";
  8733. mes "I swear to you your";
  8734. mes "death won't be in vain!";
  8735. mes "Why did another good man";
  8736. mes "have to die? Answer me!!";
  8737. next;
  8738. mes "[Benith]";
  8739. mes "I can't... No. We must";
  8740. mes "first honor Jargeah's noble";
  8741. mes "sacrifice before we can allow ourselves the luxury of mourning";
  8742. mes "our loss. Let me read these files first before you deliver them...";
  8743. delitem 7343,1;
  8744. set lhz_boss,20;
  8745. close;
  8746. }
  8747. else if(lhz_boss == 20)
  8748. {
  8749. mes "[Benith]";
  8750. mes "Alright. Please take";
  8751. mes "this file to ^FF0000him^000000 now.";
  8752. mes "I believe you know";
  8753. mes "whom I am talking about.";
  8754. mes "The Secret Wing is counting";
  8755. mes "on you, brave adventurer.";
  8756. set lhz_boss,21;
  8757. getitem 7343,1; //File02
  8758. changequest 12021,12022;
  8759. next;
  8760. mes "[Benith]";
  8761. mes "I swear by my father's";
  8762. mes "grave that the tears I shed";
  8763. mes "for Jargeah will only be";
  8764. mes "matched by the blood I will";
  8765. mes "spill in holy retribution.";
  8766. mes "Jargeah, watch over me!";
  8767. close;
  8768. }
  8769. else
  8770. {
  8771. mes "[Benith]";
  8772. mes "W-welcome to the";
  8773. mes "Kafra Headquarters.";
  8774. mes "What's new with Kafra?";
  8775. mes "^333333Glad... You... Asked...^000000";
  8776. close;
  8777. }
  8778. }
  8779. lhz_fild02,228,214,0 script Wounded Man 849,{
  8780. if(checkweight(7343,1) != 1)
  8781. {
  8782. mes "^3355FFWait a second!";
  8783. mes "Right now, you're carrying";
  8784. mes "too many things with you.";
  8785. mes "Please come back after";
  8786. mes "using the Kafra Service";
  8787. mes "to store some of your items.^000000";
  8788. close;
  8789. }
  8790. if(lhz_boss < 18)
  8791. {
  8792. mes "[?????]";
  8793. mes "^333333*Cough cough*^000000";
  8794. mes "Can't hold out...";
  8795. mes "Much longer. They...";
  8796. mes "They better send";
  8797. mes "someone soon...";
  8798. next;
  8799. mes "^3355FFIt's a wounded man...!^000000";
  8800. next;
  8801. mes "["+strcharinfo(0)+"]";
  8802. mes "H-hey...!";
  8803. mes "Are you hurt?";
  8804. mes "Do you need any he--";
  8805. next;
  8806. mes "[?????]";
  8807. mes "N-no..!";
  8808. mes "Get away, do-gooder!";
  8809. mes "Don't attract attention,";
  8810. mes "they're gonna find me!";
  8811. mes "Don't worry, don't ask,";
  8812. mes "j-just get the hell away!";
  8813. close;
  8814. }
  8815. else if(lhz_boss == 18)
  8816. {
  8817. mes "[?????]";
  8818. mes "^333333*Cough cough*^000000";
  8819. mes "Can't hold out...";
  8820. mes "Much longer. They...";
  8821. mes "They better send";
  8822. mes "someone soon...";
  8823. next;
  8824. switch( select( "Jargeah?","Ignore him." ) )
  8825. {
  8826. case 1:
  8827. mes "[Jargeah]";
  8828. mes "^333333*Cough Gasp*^000000";
  8829. mes "H-how do you know my...";
  8830. mes "Never mind that. Who...";
  8831. mes "What... What organization";
  8832. mes "are you working for...?";
  8833. next;
  8834. input @jargeah$;
  8835. if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
  8836. {
  8837. mes "[Jargeah]";
  8838. mes "Th-thank goodness!";
  8839. mes "You finally came for me.";
  8840. mes "If you came a little later,";
  8841. mes "I'd be a goner. H-here,";
  8842. mes "t-take this with you...";
  8843. set lhz_boss,19;
  8844. getitem 7343,1; //File02
  8845. changequest 12020,12021;
  8846. next;
  8847. mes "[Jargeah]";
  8848. mes "Oh... Oh no.";
  8849. mes "*Cough cough*";
  8850. mes "I think... It might";
  8851. mes "T-tell Cilantro that...";
  8852. mes "Tell her I still lov-- ^333333*Huk*^000000";
  8853. close2;
  8854. disablenpc "Wounded Man";
  8855. end;
  8856. }
  8857. mes "[Jargeah]";
  8858. mes "No... No, you're";
  8859. mes "not the one who's";
  8860. mes "supposed to come";
  8861. mes "for m-me... ^333333*Huk*^000000";
  8862. next;
  8863. mes "^3355FFThis isn't good.";
  8864. mes "Jargeah just passed";
  8865. mes "out in a very ugly way.";
  8866. close;
  8867. case 2:
  8868. mes "^3355FFAnd so you left the";
  8869. mes "wounded man alone. Not";
  8870. mes "exactly the best moral choice.^000000";
  8871. close;
  8872. }
  8873. }
  8874. OnInit:
  8875. disablenpc "Wounded Man";
  8876. end;
  8877. }
  8878. lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
  8879. OnTouch_:
  8880. if(lhz_boss == 18)
  8881. {
  8882. mes "[?????]";
  8883. mes "^333333*Cough cough*^000000";
  8884. mes "Everything's getting";
  8885. mes "darker. So c-cold...";
  8886. enablenpc "Wounded Man";
  8887. close;
  8888. }
  8889. }
  8890. lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
  8891. OnTouch_:
  8892. if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
  8893. {
  8894. mes "[????]";
  8895. mes "Here,";
  8896. mes "Come this way.";
  8897. close2;
  8898. enablenpc "Mysterious Woman";
  8899. warp "lhz_fild01",64,223;
  8900. end;
  8901. }
  8902. }
  8903. lhz_fild01,66,219,4 script Mysterious Woman 859,{
  8904. if(lhz_boss == 26)
  8905. {
  8906. if(checkweight(7343,1) != 1)
  8907. {
  8908. mes "^3355FFWait a second!";
  8909. mes "Right now, you're carrying";
  8910. mes "too many things with you.";
  8911. mes "Please come back after";
  8912. mes "using the Kafra Service";
  8913. mes "to store some of your items.^000000";
  8914. close;
  8915. }
  8916. mes "[Esuna]";
  8917. mes "I've been waiting for you.";
  8918. mes "We don't have much time,";
  8919. mes "so I'll explain quickly. Your";
  8920. mes "mission is to sneak into the";
  8921. mes "Rekenber Corporation and";
  8922. mes "steal incriminating evidence.";
  8923. next;
  8924. mes "[Esuna]";
  8925. mes "However, this place won't";
  8926. mes "be easy to infiltrate and";
  8927. mes "there'll be more security";
  8928. mes "because they learned about";
  8929. mes "what happened with Shinokas";
  8930. mes "and... and Jargeah. Jargeah...";
  8931. next;
  8932. mes "[Esuna]";
  8933. mes "You'll need to acquire";
  8934. mes "identification through one";
  8935. mes "of our agents who's managed";
  8936. mes "to get in really deep without";
  8937. mes "arousing any suspicion.";
  8938. next;
  8939. mes "[Esuna]";
  8940. mes "Afterwards, find the";
  8941. mes "^FF0000Secret Archive^000000, disable the";
  8942. mes "security system and steal";
  8943. mes "that evidence as quickly as";
  8944. mes "possible. Understood?";
  8945. next;
  8946. mes "[Esuna]";
  8947. mes "For now, use the pass you";
  8948. mes "have for the Rekenber buildings";
  8949. mes "and meet up with Agent ^FF0000Lestin^000000.";
  8950. mes "He'll explain everything else,";
  8951. mes "so be careful and don't let";
  8952. mes "them get suspicious of you!";
  8953. set lhz_boss,27;
  8954. changequest 12024,12025;
  8955. close2;
  8956. disablenpc "Mysterious Woman";
  8957. end;
  8958. }
  8959. else if(lhz_boss == 27)
  8960. {
  8961. mes "[Esuna]";
  8962. mes "Use the pass that you";
  8963. mes "have to enter the Rekenber";
  8964. mes "buildings and find Secret";
  8965. mes "Agent Lestin. Remember";
  8966. mes "that he's undercover...";
  8967. close;
  8968. }
  8969. else if(lhz_boss < 36)
  8970. {
  8971. mes "[Esuna]";
  8972. mes ".........";
  8973. close;
  8974. }
  8975. else if(lhz_boss == 36)
  8976. {
  8977. mes "[Esuna]";
  8978. mes "Good work.";
  8979. mes "Please bring this file";
  8980. mes "to President Weierstrass";
  8981. mes "right away. We'll also be";
  8982. mes "directly sending information";
  8983. mes "as a safeguard measure.";
  8984. next;
  8985. mes "[Esuna]";
  8986. mes "I know it's sudden, but";
  8987. mes "there's a new development.";
  8988. mes "I can't explain it now, but you";
  8989. mes "have to check on the president";
  8990. mes "for me first. Plus, this new";
  8991. mes "intel needs to be confirmed...";
  8992. set lhz_boss,37;
  8993. close2;
  8994. disablenpc "Mysterious Woman";
  8995. end;
  8996. }
  8997. else if(lhz_boss < 38)
  8998. {
  8999. mes "[Esuna]";
  9000. mes "........";
  9001. mes ".....";
  9002. close;
  9003. }
  9004. else if(lhz_boss == 38)
  9005. {
  9006. mes "[Esuna]";
  9007. mes "You're back. Listen,";
  9008. mes "you could not have helped";
  9009. mes "us out at a worse time. We";
  9010. mes "just learned that something";
  9011. mes "horrible has happened...";
  9012. next;
  9013. mes "[Esuna]";
  9014. mes "I can't give you all";
  9015. mes "the details now, but";
  9016. mes "you've got to give this";
  9017. mes "file to the president as";
  9018. mes "quickly as you can. Hurry!";
  9019. set lhz_boss,39;
  9020. getitem 7343,1;
  9021. close2;
  9022. disablenpc "Mysterious Woman";
  9023. end;
  9024. }
  9025. else if(lhz_boss == 39)
  9026. {
  9027. mes "[Esuna]";
  9028. mes "What are you waiting";
  9029. mes "for?! It's important that";
  9030. mes "you give that file to the";
  9031. mes "president as soon as";
  9032. mes "possible! It's bad news,";
  9033. mes "but he deserves to know...";
  9034. close;
  9035. }
  9036. else if(lhz_boss == 40)
  9037. {
  9038. mes "[Esuna]";
  9039. mes "Good, you're back.";
  9040. mes "Listen, all members of";
  9041. mes "Secret Wing need to leave";
  9042. mes "the Schwaltzvalt Republic";
  9043. mes "immediately! We've been";
  9044. mes "severely compromised...";
  9045. next;
  9046. switch( select( "What happened?" ) )
  9047. {
  9048. case 1:
  9049. break;
  9050. }
  9051. mes "[Esuna]";
  9052. mes "We've been tremendously";
  9053. mes "damaged. A lot of agents";
  9054. mes "died to give us this intel,";
  9055. mes "but we've been betrayed.";
  9056. mes "The president's closest";
  9057. mes "aide totally sold us out...";
  9058. next;
  9059. switch( select( "Who could have done such....?" ) )
  9060. {
  9061. case 1:
  9062. break;
  9063. }
  9064. mes "[Esuna]";
  9065. mes "I can't believe Kurelle";
  9066. mes "did this to us. And there's no";
  9067. mes "way we can save the president.";
  9068. mes "Even if we wanted to, we need";
  9069. mes "to stick with our contigency";
  9070. mes "plan. We all knew the risks...";
  9071. next;
  9072. mes "[Esuna]";
  9073. mes "Kurelle has been secretly";
  9074. mes "meeting with directors from";
  9075. mes "Rekenber Corporation and";
  9076. mes "his mansion is littered with";
  9077. mes "incriminating evidence...";
  9078. next;
  9079. mes "[Esuna]";
  9080. mes "Damn it! We have no";
  9081. mes "choice but to abandon";
  9082. mes "the president now! But";
  9083. mes "this won't mean that his";
  9084. mes "sacrifice, and Jargeah's";
  9085. mes "death, will be vain!";
  9086. next;
  9087. mes "[Esuna]";
  9088. mes "Still, aside from a few";
  9089. mes "agents, almost all of Secret";
  9090. mes "Wing must pull out of the";
  9091. mes "Schwaltzvalt Republic for";
  9092. mes "now so that we can live to";
  9093. mes "fight another day.";
  9094. next;
  9095. mes "[Esuna]";
  9096. mes "For now, this is";
  9097. mes "goodbye. Take care...";
  9098. set lhz_boss,41;
  9099. changequest 12027,12028;
  9100. close2;
  9101. disablenpc "Mysterious Woman";
  9102. end;
  9103. }
  9104. else
  9105. {
  9106. mes "[Esuna]";
  9107. mes "..........";
  9108. mes "......";
  9109. mes "....";
  9110. close;
  9111. }
  9112. OnInit:
  9113. disablenpc "Mysterious Woman";
  9114. end;
  9115. }
  9116. lhz_in01,93,45,4 script Researcher#1 865,{
  9117. if(lhz_boss < 28)
  9118. {
  9119. mes "[Researcher]";
  9120. mes "You know what's weird?";
  9121. mes "Why do they use blue and";
  9122. mes "red wires when they make";
  9123. mes "bombs? There's so many";
  9124. mes "others you could use, like";
  9125. mes "pink or yellow or or green...";
  9126. if(lhz_boss == 27)
  9127. {
  9128. next;
  9129. mes "[Researcher]";
  9130. mes "Hey, here's a completely";
  9131. mes "hypothetical question. Let's";
  9132. mes "say you find a bomb and it's";
  9133. mes "about to go off. You better";
  9134. mes "cut a wire! So which one are";
  9135. mes "you gonna cut? Red or blue?";
  9136. next;
  9137. switch( select( "Red","Blue" ) )
  9138. {
  9139. case 1:
  9140. mes "[Researcher]";
  9141. mes "Red, eh...?";
  9142. mes "...................";
  9143. mes "Heh, yeah, just like";
  9144. mes "in the movies. I like";
  9145. mes "the way you think~";
  9146. if(!countitem(7348)) close;
  9147. next;
  9148. mes "^3355FFYou surrepticiously";
  9149. mes "check the researcher's";
  9150. mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
  9151. next;
  9152. mes "[Lestin]";
  9153. mes "So...";
  9154. mes "Is there anything";
  9155. mes "I can help you with?";
  9156. next;
  9157. switch( select( "No","Yes" ) )
  9158. {
  9159. case 1:
  9160. mes "[Lestin]";
  9161. mes "Alright then.";
  9162. mes "Just be quiet when";
  9163. mes "you're in the Laboratory.";
  9164. mes "The people here work";
  9165. mes "pretty feverishly and get";
  9166. mes "irritated pretty easily, okay?";
  9167. close;
  9168. case 2:
  9169. mes "[Lestin]";
  9170. mes "So what exactly did";
  9171. mes "you need? I'm just an";
  9172. mes "ordinary researcher,";
  9173. mes "so I don't know how";
  9174. mes "much help I could be...";
  9175. next;
  9176. switch( select( "Show Secret Wing Card." ) )
  9177. {
  9178. case 1:
  9179. break;
  9180. }
  9181. mes "[Lestin]";
  9182. mes "Whoa, whoa~!";
  9183. mes "Careful where you";
  9184. mes "flash that! Okay, I know";
  9185. mes "who you are. But we better";
  9186. mes "continue this someplace";
  9187. mes "a bit more private...";
  9188. close2;
  9189. warp "lhz_in01",283,166;
  9190. end;
  9191. }
  9192. case 2:
  9193. mes "[Researcher]";
  9194. mes "Blue, huh? Yeah,";
  9195. mes "that's what everyone";
  9196. mes "else here picks. Now";
  9197. mes "what color would I pick?";
  9198. mes "Well, that's a secret~";
  9199. close;
  9200. }
  9201. }
  9202. close;
  9203. }
  9204. else
  9205. {
  9206. mes "[Lestin]";
  9207. mes "Geez, I've been so";
  9208. mes "tired lately. Work?";
  9209. mes "Forget it, I'm gonna";
  9210. mes "just kick back today~";
  9211. close;
  9212. }
  9213. }
  9214. lhz_in01,285,169,3 script Researcher#2 865,{
  9215. if(checkweight(7349,1) != 1)
  9216. {
  9217. mes "^3355FFWait a second!";
  9218. mes "Right now, you're carrying";
  9219. mes "too many things with you.";
  9220. mes "Please come back after";
  9221. mes "using the Kafra Service";
  9222. mes "to store some of your items.^000000";
  9223. close;
  9224. }
  9225. if(lhz_boss < 27)
  9226. {
  9227. mes "[Researcher]";
  9228. mes "This is a restricted";
  9229. mes "area. Please leave";
  9230. mes "immediately.";
  9231. close;
  9232. }
  9233. else if(lhz_boss == 27)
  9234. {
  9235. mes "[Lestin]";
  9236. mes "This place should be";
  9237. mes "safe enough for us to talk";
  9238. mes "for now, so please listen";
  9239. mes "carefully. Esuna must have";
  9240. mes "told you that they beefed";
  9241. mes "up security lately, right?";
  9242. next;
  9243. mes "[Lestin]";
  9244. mes "Anyway, since my location";
  9245. mes "is being monitored, I can't";
  9246. mes "risk going inside there. You";
  9247. mes "need to sneak in on your own";
  9248. mes "when the guards change shifts. It's an old trick, but it works.";
  9249. next;
  9250. mes "[Lestin]";
  9251. mes "My pass will get you inside,";
  9252. mes "but you'll only be able to";
  9253. mes "stick around for 3 minutes";
  9254. mes "at a time. The Secret Archive is to the right of this laboratory.";
  9255. set lhz_boss,28;
  9256. getitem 7349,1; //Indication_Of_Member02
  9257. changequest 12025,12026;
  9258. next;
  9259. mes "[Lestin]";
  9260. mes "When you're finished,";
  9261. mes "come back and give me";
  9262. mes "the pass since it'll be real";
  9263. mes "suspicious if I don't have it.";
  9264. mes "Good luck to you. This job";
  9265. mes "is risky, but not impossible.";
  9266. close;
  9267. }
  9268. else if(lhz_boss < 35)
  9269. {
  9270. mes "[Lestin]";
  9271. mes "Remember, you gotta";
  9272. mes "sneak past that set of";
  9273. mes "two guards while they're";
  9274. mes "changing shifts. If you hide";
  9275. mes "behind a corner and wait for";
  9276. mes "a bit, you should get lucky.";
  9277. next;
  9278. mes "[Lestin]";
  9279. mes "Once you sneak into the";
  9280. mes "Secret Archive, look for";
  9281. mes "the File Search Engine that";
  9282. mes "should be right next to the";
  9283. mes "door. You gotta use to find";
  9284. mes "specific information, okay?";
  9285. next;
  9286. mes "[Lestin]";
  9287. mes "My suggestion? You really";
  9288. mes "ought to look for any files";
  9289. mes "containing any information";
  9290. mes "regarding ^3355FFRekenber's secret";
  9291. mes "that Shinokas discovered^000000.";
  9292. next;
  9293. mes "[Lestin]";
  9294. mes "Remember that this pass";
  9295. mes "will get you into the Secret";
  9296. mes "Archive for only 3 minutes";
  9297. mes "at a time. Be really careful";
  9298. mes "and don't get caught!";
  9299. close;
  9300. }
  9301. else if(lhz_boss == 35)
  9302. {
  9303. if((!countitem(7349)) || (!countitem(7344)))
  9304. {
  9305. mes "[Lestin]";
  9306. mes "My pass will get you inside,";
  9307. mes "but you'll only be able to";
  9308. mes "stick around for 3 minutes";
  9309. mes "at a time. The Secret Archive is to the right of this laboratory.";
  9310. next;
  9311. mes "[Lestin]";
  9312. mes "When you're finished,";
  9313. mes "come back and give me";
  9314. mes "the pass since it'll be real";
  9315. mes "suspicious if I don't have it.";
  9316. mes "Good luck to you. This job";
  9317. mes "is risky, but not impossible.";
  9318. close;
  9319. }
  9320. mes "[Lestin]";
  9321. mes "You found what you were";
  9322. mes "looking for? That must have";
  9323. mes "been like looking for a needle";
  9324. mes "in a haystick, but you managed";
  9325. mes "to do it. Great work, guy~";
  9326. next;
  9327. mes "[Lestin]";
  9328. mes "It's a good thing you";
  9329. mes "found that when you did.";
  9330. mes "Although it'd help to steal";
  9331. mes "even more intel, sticking";
  9332. mes "around even longer makes";
  9333. mes "it easier for us to get caught.";
  9334. next;
  9335. mes "[Lestin]";
  9336. mes "Alright, you better get";
  9337. mes "out of here and find Esuna";
  9338. mes "now. Watch your back and";
  9339. mes "be careful. We're not all";
  9340. mes "clear until this is all over.";
  9341. next;
  9342. mes "[Lestin]";
  9343. mes "Esuna should be right";
  9344. mes "outside of the city of";
  9345. mes "Lighthalzen where you";
  9346. mes "found her last time. She'll";
  9347. mes "know that you're coming.";
  9348. delitem 7349,1; //Indication_Of_Member02
  9349. set lhz_boss,36;
  9350. changequest 12026,12027;
  9351. close;
  9352. }
  9353. else
  9354. {
  9355. mes "[Lestin]";
  9356. mes "Oh man...";
  9357. mes "Everyone here is";
  9358. mes "getting too paranoid";
  9359. mes "for their own good!";
  9360. mes "You better steer clear";
  9361. mes "from this place for now.";
  9362. close;
  9363. }
  9364. }
  9365. lhz_in01,187,31,0 script #Sneak 111,4,3,{
  9366. end;
  9367. OnTouch_:
  9368. if((lhz_boss > 27) && (lhz_boss < 35))
  9369. {
  9370. set @sneaktime,gettimetick(0) % 100;
  9371. if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
  9372. {
  9373. mes "^3355FFAs you approach";
  9374. mes "the corner, you can";
  9375. mes "hear hushed whispers";
  9376. mes "just over the wall.^000000";
  9377. next;
  9378. mes "[Senior Guard]";
  9379. mes "Hey, my shift is over.";
  9380. mes "Hurry and get the next";
  9381. mes "guy to relieve me, will you?";
  9382. next;
  9383. mes "[Rookie Guard]";
  9384. mes "Already?";
  9385. mes "Wow, time sure";
  9386. mes "flies fast. Fine,";
  9387. mes "wait here a bit.";
  9388. next;
  9389. mes "^3355FFOne of the guards left";
  9390. mes "his post, and now there";
  9391. mes "is only one remaining";
  9392. mes "guard monitoring this area.^000000";
  9393. next;
  9394. mes "[Senior Guard]";
  9395. mes "Criminy...";
  9396. mes "I need to go to";
  9397. mes "the bathroom. Well,";
  9398. mes "I'm sure nothing will";
  9399. mes "happen while I'm gone.";
  9400. next;
  9401. mes "^3355FFYou listen to the";
  9402. mes "guard's footsteps as";
  9403. mes "they grow fainter and";
  9404. mes "fainter into the distance.^000000";
  9405. next;
  9406. switch( select( "Sneak in now.","Wait for another chance." ) )
  9407. {
  9408. case 1:
  9409. mes "^3355FFThis is the perfect";
  9410. mes "opportunity to infiltrate";
  9411. mes "the Secret Archive! You";
  9412. mes "approach the door and";
  9413. mes "find a device where you";
  9414. mes "can insert Lestin's card pass.^000000";
  9415. next;
  9416. switch( select( "Insert Card","Retreat" ) )
  9417. {
  9418. case 1:
  9419. if(!countitem(7349))
  9420. {
  9421. mes "^3355FFYou forgot to bring";
  9422. mes "the card pass that";
  9423. mes "you got from Lestin.";
  9424. mes "You need it in order";
  9425. mes "to open this door.^000000";
  9426. close;
  9427. }
  9428. mes "^3355FFAfter inserting the";
  9429. mes "pass, a panel within";
  9430. mes "the door slides open,";
  9431. mes "revealing a numeric keypad.";
  9432. mes "You need to input the correct";
  9433. mes "password to open the door.^000000";
  9434. next;
  9435. L_Enter:
  9436. input @sneakpass;
  9437. if(@sneakpass == 738495)
  9438. {
  9439. mes "^3355FF*Beep~*";
  9440. mes "You hear a pleasant";
  9441. mes "sounding electronic chirp,";
  9442. mes "signaling that you have input";
  9443. mes "the correct password. The door";
  9444. mes "automatically slides open.";
  9445. next;
  9446. switch( select( "Enter","Retreat" ) )
  9447. {
  9448. case 1:
  9449. mes "[Security System]";
  9450. mes "You have 3 minutes to";
  9451. mes "search the Information Archive.";
  9452. mes "When this time elapses, you";
  9453. mes "will be automatically sent";
  9454. mes "outside for security reasons.";
  9455. close2;
  9456. set lhz_boss,29;
  9457. donpcevent "Timer_Sneak::OnEnter";
  9458. warp "lhz_in01",177,35;
  9459. end;
  9460. case 2:
  9461. mes "^3355FFPerhaps now would";
  9462. mes "not be the best time to";
  9463. mes "enter the Secret Archive.";
  9464. mes "Or at least, that's what";
  9465. mes "you've decided for yourself.^000000";
  9466. close;
  9467. }
  9468. }
  9469. mes "^3355FF*Eeeeeee*";
  9470. mes "The door emits an";
  9471. mes "unnerving, high pitched";
  9472. mes "screech after you input";
  9473. mes "the password. You really";
  9474. mes "should try to input it again.^000000";
  9475. set @sneakerror,@sneakerror +1;
  9476. next;
  9477. if(@sneakerror > 2)
  9478. {
  9479. mes "[Security System]";
  9480. mes "*Gzzzzz*";
  9481. mes "You have entered the";
  9482. mes "password incorrectly";
  9483. mes "3 times. Please stand by";
  9484. mes "for managerial assistance.";
  9485. next;
  9486. mes "^3355FFUh oh!";
  9487. mes "You better get";
  9488. mes "out of here before";
  9489. mes "you get caught!^000000";
  9490. close2;
  9491. warp "lhz_in01",191,49;
  9492. end;
  9493. }
  9494. goto L_Enter;
  9495. case 2:
  9496. mes "^3355FFPerhaps now would";
  9497. mes "not be the best time to";
  9498. mes "enter the Secret Archive.";
  9499. mes "Or at least, that's what";
  9500. mes "you've decided for yourself.^000000";
  9501. close;
  9502. }
  9503. case 2:
  9504. mes "^3355FFPerhaps now would";
  9505. mes "not be the best time to";
  9506. mes "enter the Secret Archive.";
  9507. mes "Or at least, that's what";
  9508. mes "you've decided for yourself.^000000";
  9509. close;
  9510. }
  9511. donpcevent "Door#sneak::OnSneak";
  9512. end;
  9513. }
  9514. }
  9515. }
  9516. lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
  9517. OnTouch_:
  9518. warp "lhz_in01",191,49;
  9519. end;
  9520. OnInit:
  9521. disablenpc "Timer_Sneak";
  9522. end;
  9523. OnEnter:
  9524. stopnpctimer;
  9525. initnpctimer;
  9526. end;
  9527. OnTimer180000:
  9528. enablenpc "Timer_Sneak";
  9529. end;
  9530. OnTimer190000:
  9531. stopnpctimer;
  9532. disablenpc "Timer_Sneak";
  9533. end;
  9534. }
  9535. lhz_in01,182,35,0 script File Search Engine 111,{
  9536. if((lhz_boss > 28) && (lhz_boss < 35))
  9537. {
  9538. mes "^3355FFThis machine can be";
  9539. mes "used to locate specific";
  9540. mes "documents within the";
  9541. mes "Secret Archive. However,";
  9542. mes "you must enter the correct";
  9543. mes "keywords to in order to find";
  9544. mes "specific file locations.";
  9545. next;
  9546. L_Search:
  9547. switch( select( "Search Engine.","Cancel." ) )
  9548. {
  9549. case 1:
  9550. mes "^663300- Search Engine Initiated -";
  9551. mes "- Please enter a keyword -";
  9552. mes " ";
  9553. mes "*Search Engine";
  9554. mes "is case sensitve.";
  9555. mes "Please do not use";
  9556. mes "capital letters.^000000";
  9557. next;
  9558. input @sneaksearch$;
  9559. if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
  9560. {
  9561. mes "^663300[Search Result]";
  9562. mes "Documents regarding";
  9563. mes "Kafra Corporation and";
  9564. mes "Cool Event Corp are";
  9565. mes "located in Arena 3-2.^000000";
  9566. set lhz_boss,30;
  9567. close;
  9568. }
  9569. else if(@sneaksearch$ == "shinokas")
  9570. {
  9571. mes "^663300[Search Result]";
  9572. mes "Documents regarding";
  9573. mes "Shinokas are located";
  9574. mes "in Arena 1-5.^000000";
  9575. set lhz_boss,31;
  9576. close;
  9577. }
  9578. else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
  9579. {
  9580. mes "^663300[Search Result]";
  9581. mes "Documents regarding";
  9582. mes "S.T.E.I.N are considered";
  9583. mes "highly classified and";
  9584. mes "cannot be accessed";
  9585. mes "through this system.^000000";
  9586. close;
  9587. }
  9588. else if(@sneaksearch$ == "ymir")
  9589. {
  9590. mes "^663300[Search Result]";
  9591. mes "Documents regarding";
  9592. mes "Ymir's Heart are ranked";
  9593. mes "as highly classified and";
  9594. mes "cannot be accessed";
  9595. mes "through this system.^000000";
  9596. close;
  9597. }
  9598. else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
  9599. {
  9600. mes "^663300[Search Result]";
  9601. mes "2nd Class documents on";
  9602. mes "President Karl Weierstrass";
  9603. mes "are located in Area 1-7. For";
  9604. mes "more highly classified files";
  9605. mes "on Weierstrass, please use";
  9606. mes "a higher security archive.^000000";
  9607. set lhz_boss,32;
  9608. close;
  9609. }
  9610. else if(@sneaksearch$ == "einbroch")
  9611. {
  9612. mes "^663300[Search Result]";
  9613. mes "Documents regarding";
  9614. mes "Einbroch are stored";
  9615. mes "in Area 6-1.^000000";
  9616. set lhz_boss,33;
  9617. close;
  9618. }
  9619. else if(@sneaksearch$ == "lighthalzen")
  9620. {
  9621. mes "^663300[Search Result]" ;
  9622. mes "Documents regarding";
  9623. mes "Lighthalzen are stored";
  9624. mes "in Area 3-3.^000000";
  9625. set lhz_boss,34;
  9626. close;
  9627. }
  9628. else if(@sneaksearch$ == "rekenber")
  9629. {
  9630. mes "^663300[Search Result]";
  9631. mes "Documents regarding";
  9632. mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
  9633. next;
  9634. goto L_Search;
  9635. }
  9636. else
  9637. {
  9638. mes "^663300[Search Result]";
  9639. mes "Keyword not found.";
  9640. mes "Please search another";
  9641. mes "archive or increase";
  9642. mes "access permissions.^000000";
  9643. close;
  9644. }
  9645. case 2:
  9646. mes "^663300[Search Engine Close]";
  9647. mes "File search has been";
  9648. mes "canceled. Please be aware";
  9649. mes "that sudden shutdown may";
  9650. mes "cause system errors.^000000";
  9651. close;
  9652. }
  9653. }
  9654. mes "^3355FFThis machine can be";
  9655. mes "used to locate specific";
  9656. mes "documents within the";
  9657. mes "Secret Archive, However,";
  9658. mes "you no longer need to";
  9659. mes "search through the files.^000000";
  9660. close;
  9661. }
  9662. lhz_in01,177,31,0 script Door#sneak 111,{
  9663. if(lhz_boss < 29)
  9664. {
  9665. mes "[Guard]";
  9666. mes "This is a";
  9667. mes "restricted area.";
  9668. mes "Please keep clear";
  9669. mes "if you do not have";
  9670. mes "special authorization.";
  9671. mes "Thank you for cooperating.";
  9672. close;
  9673. }
  9674. else if(lhz_boss < 36)
  9675. {
  9676. mes "^3355FFThe door is shut, but";
  9677. mes "there is a device that";
  9678. mes "looks sort of like the";
  9679. mes "entry keypad that was on";
  9680. mes "the other side of this door.^000000";
  9681. next;
  9682. switch( select( "Manipulate device.","Investigate further." ) )
  9683. {
  9684. case 1:
  9685. mes "^3355FFOnce you touch the";
  9686. mes "device, it automatically";
  9687. mes "responds and the door";
  9688. mes "quickly slides open.^000000";
  9689. close2;
  9690. warp "lhz_in01",177,26;
  9691. end;
  9692. case 2:
  9693. close;
  9694. }
  9695. }
  9696. }
  9697. lhz_in01,184,40,0 script Area 1-5 111,{
  9698. if(checkweight(7344,1) != 1)
  9699. {
  9700. mes "^3355FFWait a second!";
  9701. mes "Right now, you're carrying";
  9702. mes "too many things with you.";
  9703. mes "Please come back after";
  9704. mes "using the Kafra Service";
  9705. mes "to store some of your items.^000000";
  9706. close;
  9707. }
  9708. if((lhz_boss > 28) && (lhz_boss < 31))
  9709. {
  9710. mes "^3355FFThere's literally thousands";
  9711. mes "of documents to sort through.";
  9712. mes "There's no way you can find";
  9713. mes "something of value here in";
  9714. mes "just three minutes...^000000";
  9715. close;
  9716. }
  9717. else if(lhz_boss == 31)
  9718. {
  9719. mes "^3355FFWait, one of these files";
  9720. mes "looks pretty incriminating.";
  9721. mes "It seems to contain the";
  9722. mes "kind of information that";
  9723. mes "you've been looking for.^000000";
  9724. next;
  9725. mes "[Classified Info]";
  9726. mes "^8C1717A piece of Ymir's Heart";
  9727. mes "was uncovered in one of";
  9728. mes "the mines in Einbech and";
  9729. mes "immediately transported to";
  9730. mes "the Laboratory for research.^000000";
  9731. next;
  9732. mes "[Classified Info]";
  9733. mes "^8C1717However, something";
  9734. mes "happened to the miners";
  9735. mes "who discovered the piece";
  9736. mes "of Ymir's Heart. Apparently,";
  9737. mes "a beast from Einbroch folk";
  9738. mes "lore inhabited the area...^000000";
  9739. set lhz_boss,35;
  9740. getitem 7344,1;
  9741. close;
  9742. }
  9743. }
  9744. lhz_in01,184,52,0 script Area 1-7 111,{
  9745. if((lhz_boss > 28) && (lhz_boss < 32))
  9746. {
  9747. mes "^3355FFThere's literally thousands";
  9748. mes "of documents to sort through.";
  9749. mes "There's no way you can find";
  9750. mes "something of value here in";
  9751. mes "just three minutes...^000000";
  9752. close;
  9753. }
  9754. else if(lhz_boss == 32)
  9755. {
  9756. mes "^3355FFThis looks like a file";
  9757. mes "containing information";
  9758. mes "on President Weierstrauss.";
  9759. mes "Perhaps there's something";
  9760. mes "in here that might be helpful.^000000";
  9761. next;
  9762. mes "[Classified Info]";
  9763. mes "^8C1717Karl Weierstrass has";
  9764. mes "been a long distinguished";
  9765. mes "politician in the Schwaltzvalt";
  9766. mes "Republic and was elected as";
  9767. mes "its president in the year 984.^000000";
  9768. next;
  9769. mes "[Classified Info]";
  9770. mes "^8C1717Although he has enjoyed";
  9771. mes "high popularity ratings and";
  9772. mes "success in his endorsing his";
  9773. mes "policies, Wierstrass is rumored";
  9774. mes "to be have some sort of feud";
  9775. mes "against Rekenber.^000000";
  9776. next;
  9777. mes "[Classified Info]";
  9778. mes "^8C1717Although there is no";
  9779. mes "need to bring this to the";
  9780. mes "attention of the media, it";
  9781. mes "is highly recommended";
  9782. mes "to monitor his activities";
  9783. mes "throughout his term...^000000";
  9784. next;
  9785. mes "^3355FFThere's a great amount";
  9786. mes "of information in this file,";
  9787. mes "but it doesn't look like any";
  9788. mes "of it will be of help to you.";
  9789. mes "You should continue with";
  9790. mes "your search for evidence.^000000";
  9791. close;
  9792. }
  9793. else
  9794. {
  9795. mes "^3355FFThis file doesn't";
  9796. mes "look like it contains";
  9797. mes "any evidence that will";
  9798. mes "help you. You should";
  9799. mes "continue your search";
  9800. mes "through the rest of the files.^000000";
  9801. close;
  9802. }
  9803. }
  9804. lhz_in01,184,46,0 script Area 3-2 111,{
  9805. if((lhz_boss > 28) && (lhz_boss < 30))
  9806. {
  9807. mes "^3355FFThere's literally thousands";
  9808. mes "of documents to sort through.";
  9809. mes "There's no way you can find";
  9810. mes "something of value here in";
  9811. mes "just three minutes...^000000";
  9812. close;
  9813. }
  9814. else if(lhz_boss == 30)
  9815. {
  9816. mes "^3355FFYou've found a file";
  9817. mes "containing information";
  9818. mes "on the Kafra Corporation";
  9819. mes "and Cool Event Corp.^000000";
  9820. next;
  9821. mes "[Classified Info]";
  9822. mes "^8C1717Rekenber Corporation.";
  9823. mes "in an effort to expand its";
  9824. mes "power into the Rune-Midgarts";
  9825. mes "Kingdom, will cooperate with";
  9826. mes "and support Cool Event Corp.^000000";
  9827. next;
  9828. mes "[Classified Info]";
  9829. mes "^8C1717Although this partnership";
  9830. mes "has been greatly successful,";
  9831. mes "Kafra Corporation has been";
  9832. mes "working to check Cool Event";
  9833. mes "Corp's explosive growth.^000000";
  9834. next;
  9835. mes "[Classified Info]";
  9836. mes "^8C1717More than Kafra Corporation's";
  9837. mes "lobbying, Kafra's 3rd Security";
  9838. mes "Team stands as a formidable";
  9839. mes "threat to our success. One of";
  9840. mes "our highest priorities is to";
  9841. mes "investigate their activities.^000000";
  9842. next;
  9843. mes "[Classified Info]";
  9844. mes "^8C1717It is believed that Kafra's";
  9845. mes "3rd Security Team has alrady";
  9846. mes "placed secret agents in key";
  9847. mes "strategic locations within";
  9848. mes "the Schwaltzvalt Republic.^000000";
  9849. next;
  9850. mes "^3355FFThis file is very intriguing,";
  9851. mes "but it doesn't really cover";
  9852. mes "any information that can be";
  9853. mes "considered incriminating.^000000";
  9854. close;
  9855. }
  9856. else
  9857. {
  9858. mes "^3355FFThis file doesn't";
  9859. mes "look like it contains";
  9860. mes "any evidence that will";
  9861. mes "help you. You should";
  9862. mes "continue your search";
  9863. mes "through the rest of the files.^000000";
  9864. close;
  9865. }
  9866. }
  9867. lhz_in01,184,48,0 script Area 3-3 111,{
  9868. if((lhz_boss > 28) && (lhz_boss < 34))
  9869. {
  9870. mes "^3355FFThere's literally thousands";
  9871. mes "of documents to sort through.";
  9872. mes "There's no way you can find";
  9873. mes "something of value here in";
  9874. mes "just three minutes...^000000";
  9875. close;
  9876. }
  9877. else if(lhz_boss == 34)
  9878. {
  9879. mes "[Classified Info]";
  9880. mes "^8C1717...After negotiating with";
  9881. mes "the existing residents, all of";
  9882. mes "the property rights were sold";
  9883. mes "and the city was renamed";
  9884. mes "''Lighthalzen'' in 865.^000000";
  9885. next;
  9886. mes "[Classified Info]";
  9887. mes "^8C1717The city was then separated";
  9888. mes "into three districts. These are";
  9889. mes "the common trade district, the";
  9890. mes "old residential district and";
  9891. mes "the Rekenber Headquarters.";
  9892. mes ".................^000000";
  9893. next;
  9894. mes "^3355FFThis file covers";
  9895. mes "Lighthalzen's history.";
  9896. mes "However, the founding of";
  9897. mes "the city is common knowlege,";
  9898. mes "so this document probably won't";
  9899. mes "have any significant evidence.^000000";
  9900. close;
  9901. }
  9902. else
  9903. {
  9904. mes "^3355FFThis file doesn't";
  9905. mes "look like it contains";
  9906. mes "any evidence that will";
  9907. mes "help you. You should";
  9908. mes "continue your search";
  9909. mes "through the rest of the files.^000000";
  9910. close;
  9911. }
  9912. }
  9913. lhz_in01,177,56,0 script Area 6-1 111,{
  9914. if((lhz_boss > 28) && (lhz_boss < 33))
  9915. {
  9916. mes "^3355FFThere's literally thousands";
  9917. mes "of documents to sort through.";
  9918. mes "There's no way you can find";
  9919. mes "something of value here in";
  9920. mes "just three minutes...^000000";
  9921. close;
  9922. }
  9923. else if(lhz_boss == 33)
  9924. {
  9925. mes "[Classified Info]";
  9926. mes "^8C1717........";
  9927. mes "Our organization purchased";
  9928. mes "all of western Einbech and";
  9929. mes "began construction of Einbroch";
  9930. mes "in 927 in order to obtain more";
  9931. mes "pieces of Ymir's Heart.^000000";
  9932. next;
  9933. mes "[Classified Info]";
  9934. mes "^8C1717Unofficially, each and";
  9935. mes "every single factory belongs";
  9936. mes "to the Rekenber Corporation.";
  9937. mes "Their highest priority is";
  9938. mes "to uncover Ymir Heart Pieces...^000000";
  9939. next;
  9940. mes "^3355FFAlthough this file contains";
  9941. mes "surprising information about";
  9942. mes "Einbroch, none of it can be";
  9943. mes "considered to be incriminating";
  9944. mes "evidence against Rekenber.";
  9945. close;
  9946. }
  9947. else
  9948. {
  9949. mes "^3355FFThis file doesn't";
  9950. mes "look like it contains";
  9951. mes "any evidence that will";
  9952. mes "help you. You should";
  9953. mes "continue your search";
  9954. mes "through the rest of the files.^000000";
  9955. close;
  9956. }
  9957. }
  9958. lhz_dun02,282,278,0 script Broken Machine 111,{
  9959. if(checkweight(7346,1) != 1)
  9960. {
  9961. mes "^3355FFWait a second!";
  9962. mes "Right now, you're carrying";
  9963. mes "too many things with you.";
  9964. mes "Please come back after";
  9965. mes "using the Kafra Service";
  9966. mes "to store some of your items.^000000";
  9967. close;
  9968. }
  9969. if(lhz_boss < 6)
  9970. {
  9971. mes "^3355FFThere are several";
  9972. mes "broken machines lying";
  9973. mes "around that pretty much";
  9974. mes "seem completely useless.^000000";
  9975. close;
  9976. }
  9977. else if(lhz_boss == 6)
  9978. {
  9979. mes "^3355FFThere are several";
  9980. mes "broken machines lying";
  9981. mes "around that pretty much";
  9982. mes "seem completely useless.";
  9983. mes "However, you catch the";
  9984. mes "glimmer of a dim light";
  9985. mes "amongst the scrap metal.^000000";
  9986. next;
  9987. switch( select( "Investigate it.","Ignore it." ) )
  9988. {
  9989. case 1:
  9990. mes "^3355FFAfter digging through";
  9991. mes "the discarded machinery,";
  9992. mes "you find a strange rock that";
  9993. mes "is about as large as your fist";
  9994. mes "and shimmers with a faint glow.^000000";
  9995. next;
  9996. switch( select( "This might be important.","This doesn't seem useful." ) )
  9997. {
  9998. case 1:
  9999. mes "^3355FFThis weird rock";
  10000. mes "might be just the";
  10001. mes "thing that ^000000Ghalstein^3355FF";
  10002. mes "sent you here to find.";
  10003. mes "He was probably right";
  10004. mes "not to describe it to you.";
  10005. mes "Words alone aren't enough...^000000";
  10006. set lhz_boss,7;
  10007. getitem 7346,1;
  10008. close;
  10009. case 2:
  10010. mes "^3355FFJust because this rock";
  10011. mes "looks funny doesn't make";
  10012. mes "it any more special than";
  10013. mes "the countless number of";
  10014. mes "rocks you've seen in";
  10015. mes "your entire lifetime.^000000";
  10016. close;
  10017. }
  10018. case 2:
  10019. mes "^3355FFWhat can possibly";
  10020. mes "be of value in this";
  10021. mes "pile of useless junk?^000000";
  10022. close;
  10023. }
  10024. }
  10025. else
  10026. {
  10027. mes "^3355FFThere are several";
  10028. mes "broken machines lying";
  10029. mes "around that pretty much";
  10030. mes "seem completely useless.^000000";
  10031. close;
  10032. }
  10033. }
  10034. sec_in02,17,170,4 script boss::lght_boss_admin 809,{
  10035. callfunc "F_GM_NPC";
  10036. mes "[Patch]";
  10037. mes "Tell me what you want.";
  10038. next;
  10039. switch(select("Current Variables:How Many:Shinokas - Quest Complete")) {
  10040. case 1:
  10041. break;
  10042. case 2:
  10043. input .@input,0,1000;
  10044. set lght_boss,.@input;
  10045. break;
  10046. case 3:
  10047. set Shinokas_Quest,11;
  10048. close;
  10049. }
  10050. mes " ";
  10051. mes ""+lght_boss;
  10052. close;
  10053. }
  10054. lhz_in02,19,274,2 script Maintenance Guy 851,{
  10055. mes "[Kudiuu]";
  10056. mes "Holy...!";
  10057. mes "Will this place";
  10058. mes "ever get cleaned up?!";
  10059. mes "^333333*Cough cough*^000000 There's";
  10060. mes "so much dust here, it's";
  10061. mes "almost a health hazard!";
  10062. close;
  10063. }
  10064. // Rekenber Job Quest
  10065. //============================================================
  10066. lhz_in01,174,258,3 script Young Man#reken 868,{
  10067. if(lhz_rekenber > 21)
  10068. {
  10069. cutin "lhz_kaz10",2;
  10070. mes "[Kazien]";
  10071. mes "Just...";
  10072. mes "Leave me alone.";
  10073. mes "I feel nothing but";
  10074. mes "guilt when I see you.";
  10075. next;
  10076. mes "[Kazien]";
  10077. mes "Don't take it the wrong";
  10078. mes "way. I mean, it's not like";
  10079. mes "you did nothing wrong. I'm";
  10080. mes "the one who's... Geez. I wish";
  10081. mes "I could live the way you do.";
  10082. mes "Someday I'll be strong enough...";
  10083. close2;
  10084. cutin "",255;
  10085. end;
  10086. }
  10087. else if(lhz_rekenber == 21)
  10088. {
  10089. cutin "lhz_kaz03",2;
  10090. mes "[Kazien]";
  10091. mes "Hey, you're back. As usual,";
  10092. mes "you've done a good job. You";
  10093. mes "look exhausted: did you run";
  10094. mes "into those thugs again?";
  10095. mes "Why don't you take a rest?";
  10096. next;
  10097. mes "[" + strcharinfo(0) + "]";
  10098. mes "Kazien...";
  10099. mes "While I was fighting";
  10100. mes "those thugs, one of the";
  10101. mes "packages was accidentally";
  10102. mes "opened, and I saw what was";
  10103. mes "inside of those packages.";
  10104. next;
  10105. cutin "lhz_kaz06",2;
  10106. next;
  10107. mes "[Kazien]";
  10108. mes "......";
  10109. mes ".........";
  10110. mes "............";
  10111. cutin "lhz_kaz08",2;
  10112. next;
  10113. mes "[" + strcharinfo(0) + "]";
  10114. mes "Wh-why are you supplying";
  10115. mes "those things? If we let those";
  10116. mes "packages get imported by";
  10117. mes "other countries, it can";
  10118. mes "cause a lot of trouble...!";
  10119. next;
  10120. cutin "lhz_kaz10",2;
  10121. mes "[Kazien]";
  10122. mes "Stop. Please.";
  10123. mes "J-just stop it.";
  10124. mes "I don't want to";
  10125. mes "hear anymore.";
  10126. next;
  10127. mes "[" + strcharinfo(0) + "]";
  10128. mes "Hold it, I deserve an";
  10129. mes "answer! How can you turn";
  10130. mes "a blind eye and provide just";
  10131. mes "anyone with ^FF0000hi-tech weapons";
  10132. mes "and guardians^000000? It's like you're";
  10133. mes "promoting war and violence!";
  10134. next;
  10135. mes "[" + strcharinfo(0) + "]";
  10136. mes "And what about your little";
  10137. mes "brother Lyozien? He has";
  10138. mes "no idea what he's doing!";
  10139. mes "Don't we have a responsibility";
  10140. mes "to the world to make sure these";
  10141. mes "weapons aren't distributed?";
  10142. next;
  10143. cutin "lhz_kaz11",2;
  10144. mes "[Kazien]";
  10145. mes "Shut up! You don't";
  10146. mes "know anything! Just";
  10147. mes "shut up! I'm doing this";
  10148. mes "for the sake of my family!";
  10149. mes "You don't know what it's like";
  10150. mes "to live in Lighthalzen's slums!";
  10151. next;
  10152. mes "[" + strcharinfo(0) + "]";
  10153. mes ".................";
  10154. next;
  10155. cutin "lhz_kaz04",2;
  10156. mes "[Kazien]";
  10157. mes "There'd be days when my";
  10158. mes "brother and I'd have nothing";
  10159. mes "to eat. So when I heard about";
  10160. mes "this job, I took it. What good";
  10161. mes "is world peace if I'm not even";
  10162. mes "alive to enjoy it, huh?";
  10163. next;
  10164. cutin "lhz_kaz11",2;
  10165. mes "[Kazien]";
  10166. mes "Now, my brother Lyozien is";
  10167. mes "a gentle soul, has nothing";
  10168. mes "but love for everybody. So, of";
  10169. mes "course I can't tell him what";
  10170. mes "I'm really doing--he'd never";
  10171. mes "agree to it, believe me.";
  10172. next;
  10173. cutin "lhz_kaz10",2;
  10174. mes "[Kazien]";
  10175. mes "I hate this job and what";
  10176. mes "I'm doing and I want to quit.";
  10177. mes "But then what? Go back to the";
  10178. mes "slums? Forget it. As long as";
  10179. mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
  10180. next;
  10181. cutin "lhz_kaz11",2;
  10182. mes "[Kazien]";
  10183. mes "At least this way, keeping";
  10184. mes "it all secret, I can protect";
  10185. mes "Lyozien from the ugly nature";
  10186. mes "of this job, even if I'm dirtying my hands, making money";
  10187. mes "off of other people's deaths.";
  10188. next;
  10189. mes "[" + strcharinfo(0) + "]";
  10190. mes "But that still isn't right.";
  10191. mes "You're selling weapons so";
  10192. mes "that people can kill each other! Even if it's for the sake of";
  10193. mes "providing for your family...";
  10194. next;
  10195. cutin "lhz_kaz05",2;
  10196. mes "[Kazien]";
  10197. mes "Look man, this is what";
  10198. mes "I decided. I don't care";
  10199. mes "what other people'll think.";
  10200. mes "I might go to hell when";
  10201. mes "I die, but that's my problem.";
  10202. next;
  10203. mes "[Kazien]";
  10204. mes "Besides, you adventurers";
  10205. mes "are always running around";
  10206. mes "with your swords and magic spells... Isn't that just as bad?";
  10207. mes "It's not the weapons or the power that's bad: it's how they're used.";
  10208. next;
  10209. cutin "lhz_kaz11",2;
  10210. mes "[Kazien]";
  10211. mes "Granted, most of my clients";
  10212. mes "are pretty questionable, and";
  10213. mes "you adventurers usually use";
  10214. mes "your powers for good, but...";
  10215. mes "Damn it! Just... Don't come";
  10216. mes "back. I can't work like this...";
  10217. next;
  10218. set lhz_rekenber,22;
  10219. getexp (checkre(3))?55000:550000,0;
  10220. completequest 12014;
  10221. cutin "lhz_kaz01",2;
  10222. mes "[Kazien]";
  10223. mes "Look, I can't have";
  10224. mes "you working with me";
  10225. mes "and Lyozien anymore.";
  10226. mes "Sorry, but it's for Lyozien's";
  10227. mes "own good. That, and you";
  10228. mes "make me feel guilty...";
  10229. close2;
  10230. cutin "",255;
  10231. end;
  10232. }
  10233. else if(lhz_rekenber > 16)
  10234. {
  10235. cutin "lhz_kaz02",2;
  10236. mes "[Kazien]";
  10237. mes "Hey now, you better";
  10238. mes "get a move on. You gotta";
  10239. mes "assist another delivery to";
  10240. mes "the Rune-Midgarts Kingdom.";
  10241. close2;
  10242. cutin "",255;
  10243. end;
  10244. }
  10245. else if(lhz_rekenber == 16)
  10246. {
  10247. cutin "lhz_kaz03",2;
  10248. mes "[Kazien]";
  10249. mes "Ah, I heard from Lyozien";
  10250. mes "that you guys finished your";
  10251. mes "delivery. You're probably";
  10252. mes "the best part-timer that I've";
  10253. mes "had in a long, long while.";
  10254. next;
  10255. cutin "lhz_kaz10",2;
  10256. mes "[Kazien]";
  10257. mes "Anyway, we've got yet";
  10258. mes "another delivery for the";
  10259. mes "Rune-Midgarts Kingdom. It's";
  10260. mes "weird that we're getting more";
  10261. mes "orders from there, but orders from other countries are decreasing.";
  10262. next;
  10263. cutin "lhz_kaz07",2;
  10264. mes "[Kazien]";
  10265. mes "Eh, I don't have the time";
  10266. mes "to wonder about stuff like";
  10267. mes "that. Lyozien's waiting for";
  10268. mes "you, so get to it, okay?";
  10269. next;
  10270. mes "[" + strcharinfo(0) + "]";
  10271. mes "W-wait! During the last";
  10272. mes "delivery, I was attacked";
  10273. mes "by a group of thugs that";
  10274. mes "wanted to destroy the";
  10275. mes "packages? Why would";
  10276. mes "they want to do that?";
  10277. next;
  10278. cutin "lhz_kaz02",2;
  10279. mes "[Kazien]";
  10280. mes "Look... You're better";
  10281. mes "off not knowing. Or are";
  10282. mes "you asking me to pay you";
  10283. mes "more for this job since";
  10284. mes "you're risking your life?";
  10285. next;
  10286. mes "[" + strcharinfo(0) + "]";
  10287. mes "I understand that the";
  10288. mes "customer's confidentiality";
  10289. mes "is important, but I'd feel a";
  10290. mes "lot better if I knew what was";
  10291. mes "in those packages, and why me";
  10292. mes "and Lyozien are being attacked.";
  10293. next;
  10294. cutin "lhz_kaz08",2;
  10295. mes "[Kazien]";
  10296. mes "Listen, I'm not obligated--";
  10297. mes "I can't tell you. Heck, I can't";
  10298. mes "even tell my own brother what's";
  10299. mes "in those packages. You can see";
  10300. mes "that, can't you? Anyway, you";
  10301. mes "can handle those thugs, right?";
  10302. next;
  10303. set lhz_rekenber,17;
  10304. getexp (checkre(3))?45000:450000,0;
  10305. cutin "lhz_kaz10",2;
  10306. mes "[Kazien]";
  10307. mes "Right. Now get back to";
  10308. mes "the Airship and talk to";
  10309. mes "Lyozien again. Don't give";
  10310. mes "him any trouble and make";
  10311. mes "sure you protect him.";
  10312. close2;
  10313. cutin "",255;
  10314. end;
  10315. }
  10316. else if(lhz_rekenber > 11)
  10317. {
  10318. cutin "lhz_kaz08",2;
  10319. mes "[Kazien]";
  10320. mes "What are you doing";
  10321. mes "waiting around here";
  10322. mes "for? You've got a job to";
  10323. mes "do, so hurry up and do it~";
  10324. close2;
  10325. cutin "",255;
  10326. end;
  10327. }
  10328. else if(lhz_rekenber == 11)
  10329. {
  10330. cutin "lhz_kaz05",2;
  10331. mes "[Kazien]";
  10332. mes "Hey, you're back. I got a";
  10333. mes "message from Rune-Midgarts,";
  10334. mes "telling us they received their";
  10335. mes "order. Good work! So how do";
  10336. mes "you like working with Lyozien?";
  10337. mes "He's one of my best men.";
  10338. next;
  10339. mes "[" + strcharinfo(0) + "]";
  10340. mes "Wait, aren't you and";
  10341. mes "Lyozien supposed";
  10342. mes "to be brothers?";
  10343. next;
  10344. cutin "lhz_kaz03",2;
  10345. mes "[Kazien]";
  10346. mes "Whoa, he told you that?";
  10347. mes "I guess he feels that he";
  10348. mes "can trust you enough with";
  10349. mes "that kind of personal talk...";
  10350. mes "Yeah, he's my little brother.";
  10351. mes "And a better man than me...";
  10352. next;
  10353. mes "[Kazien]";
  10354. mes "I've gotten my hands";
  10355. mes "pretty dirty doing this...";
  10356. mes "Oh, forget it. You came ";
  10357. mes "here for a job, right?";
  10358. mes "Luckily, I got another";
  10359. mes "delivery for you to work on...";
  10360. next;
  10361. mes "[" + strcharinfo(0) + "]";
  10362. mes "Actually, Kazien...";
  10363. mes "I was curious. What";
  10364. mes "exactly are we delivering?";
  10365. mes "I mean, not even Lyozien";
  10366. mes "doesn't know exactly what";
  10367. mes "is in those packages.";
  10368. next;
  10369. cutin "lhz_kaz06",2;
  10370. mes "[Kazien]";
  10371. mes "Huh... Does that mean";
  10372. mes "you can't work with us if";
  10373. mes "you don't know exactly what";
  10374. mes "you're doing?";
  10375. next;
  10376. mes "[Kazien]";
  10377. mes " Come on, I told";
  10378. mes "you before--absolute secrecy.";
  10379. mes "It goes both ways, you know.";
  10380. next;
  10381. mes "[Kazien]";
  10382. mes "Look, for your own good,";
  10383. mes "quit asking. Knowing what";
  10384. mes "you're delivering wouldn't";
  10385. mes "change a thing. Trust me.";
  10386. next;
  10387. mes "[Kazien]";
  10388. mes "Anyway, this next job is";
  10389. mes "more of the same. Meet";
  10390. mes "Lyozien in the international";
  10391. mes "flight Airship and protect";
  10392. mes "another package destined";
  10393. mes "for the Rune-Midgarts Kingdom.";
  10394. next;
  10395. set lhz_rekenber,12;
  10396. // changequest 5005,5006;
  10397. getexp (checkre(3))?40000:400000,0;
  10398. cutin "lhz_kaz03",2;
  10399. mes "[Kazien]";
  10400. mes "Alright, I'll see you";
  10401. mes "later. The important";
  10402. mes "thing is that you do the";
  10403. mes "best job that you can.";
  10404. mes "And don't give Lyozien";
  10405. mes "any trouble: that's my job!";
  10406. close2;
  10407. cutin "",255;
  10408. end;
  10409. }
  10410. else if(lhz_rekenber > 7)
  10411. {
  10412. cutin "lhz_kaz08",2;
  10413. mes "[Kazien]";
  10414. mes "Lyozien is waiting for";
  10415. mes "you on the international";
  10416. mes "flight Airship, so go and";
  10417. mes "meet him there as soon";
  10418. mes "as you can. Alright then,";
  10419. mes "I'll see you later.";
  10420. close2;
  10421. cutin "",255;
  10422. end;
  10423. }
  10424. else if(lhz_rekenber == 7)
  10425. {
  10426. cutin "lhz_kaz05",2;
  10427. mes "[Kazien]";
  10428. mes "Hey, you're back~";
  10429. mes "Great, I guess that means";
  10430. mes "that you've decided to work";
  10431. mes "for us! Alright, let me tell you about your first real job. As";
  10432. mes "always: ^FF0000keep it on the down-low^000000.";
  10433. next;
  10434. mes "[Kazien]";
  10435. mes "Go to the Airship for the";
  10436. mes "international flights, not";
  10437. mes "the domestic ones, and meet";
  10438. mes "a man named ^FF0000Lyozien^000000 inside.";
  10439. mes "He's our courier that'll provide you with further instructions.";
  10440. next;
  10441. cutin "lhz_kaz06",2;
  10442. mes "[Kazien]";
  10443. mes "Oh. You can talk to Lyozien";
  10444. mes "about the job, but definitely";
  10445. mes "not to anybody else. Anyway,";
  10446. mes "when you're done with what";
  10447. mes "he asks you to do, come back";
  10448. mes "to me for another job, okay?";
  10449. next;
  10450. set lhz_rekenber,8;
  10451. changequest 12010,12011;
  10452. cutin "lhz_kaz01",2;
  10453. mes "[Kazien]";
  10454. mes "Don't forget...";
  10455. mes "Talk to ^FF0000Lyozien^000000, our";
  10456. mes "courier, on the Airship";
  10457. mes "for the international flights.";
  10458. close2;
  10459. cutin "",255;
  10460. end;
  10461. }
  10462. else if(lhz_rekenber == 6)
  10463. {
  10464. if(rand(1,15) == 7)
  10465. {
  10466. cutin "lhz_kaz04",2;
  10467. mes "[Kazien]";
  10468. mes "Oh, hey, it's you again.";
  10469. mes "Wait. No. You only remind";
  10470. mes "me of someone I've met. Um,";
  10471. mes "have we met before? I don't";
  10472. mes "remember at all. Oooh, I hate";
  10473. mes "being this busy, I can't focus!";
  10474. next;
  10475. set lhz_rekenber,0;
  10476. erasequest 12009;
  10477. mes "[Kazien]";
  10478. mes "Arrgh, this is not good.";
  10479. mes "We are this busy but we don't have enough people,";
  10480. mes "yet it is not that extrememly bad";
  10481. mes "to a point that we need to hire more people.";
  10482. next;
  10483. cutin "lhz_kaz01",2;
  10484. mes "[Kazien]";
  10485. mes "Will you step back? You are hindering my vision.";
  10486. close2;
  10487. }
  10488. else
  10489. {
  10490. cutin "lhz_kaz10",2;
  10491. mes "[Kazien]";
  10492. mes "Oh, hey, it's you again.";
  10493. mes "Listen, you didn't come here";
  10494. mes "looking for a part time job,";
  10495. mes "did you? I already told you";
  10496. mes "that I can't bring myself";
  10497. mes "to trust you, you know?";
  10498. next;
  10499. mes "[Kazien]";
  10500. mes "Look, you're not a bad guy,";
  10501. mes "so I'm sure you'd be perfect";
  10502. mes "for some other employer.";
  10503. mes "Don't feel bad... Um, what";
  10504. mes "was your name again? Wait,";
  10505. mes "did you even give it to me...?";
  10506. close2;
  10507. }
  10508. cutin "",255;
  10509. end;
  10510. }
  10511. else if(lhz_rekenber == 5)
  10512. {
  10513. cutin "lhz_kaz04",2;
  10514. mes "[Kazien]";
  10515. mes "So, were you able to";
  10516. mes "contact Garins? Or did";
  10517. mes "you encounter any problems?";
  10518. next;
  10519. mes "[" + strcharinfo(0) + "]";
  10520. mes "Well, I came back to";
  10521. mes "let you know that I haven't";
  10522. mes "been able to find a way inside";
  10523. mes "the Einbroch Laboratory. There";
  10524. mes "was the guard, but I couldn't";
  10525. mes "really tell him anything.";
  10526. next;
  10527. cutin "lhz_kaz10",2;
  10528. mes "[Kazien]";
  10529. mes "Whaaaat~?";
  10530. mes "I'm sure he would";
  10531. mes "have let you in if you";
  10532. mes "told him that you had";
  10533. mes "to talk to Garins, right?";
  10534. next;
  10535. mes "[" + strcharinfo(0) + "]";
  10536. mes "But...";
  10537. mes "I thought you said";
  10538. mes "I'm not supposed to";
  10539. mes "tell anyone the details";
  10540. mes "of my assignment?";
  10541. next;
  10542. cutin "lhz_kaz06",2;
  10543. mes "[Kazien]";
  10544. mes "Heh... Yeah.";
  10545. mes "Yeah, that's right.";
  10546. mes "Heh heh heh! Hahahaha!";
  10547. mes "Great! I'm happy to say,";
  10548. mes "buddy, you passed the test!";
  10549. next;
  10550. mes "[" + strcharinfo(0) + "]";
  10551. mes "H-huh? But I never";
  10552. mes "even got to see Garins...";
  10553. mes "I didn't finish the task";
  10554. mes "that you assigned to me.";
  10555. next;
  10556. cutin "lhz_kaz09",2;
  10557. mes "[Kazien]";
  10558. mes "Garins is just some";
  10559. mes "cool name I made up.";
  10560. mes "He doesn't really exist.";
  10561. mes "I just wanted to test your";
  10562. mes "trustworthiness, is all.";
  10563. mes "Now do you understand?";
  10564. next;
  10565. mes "[" + strcharinfo(0) + "]";
  10566. mes "I... I guess.";
  10567. mes "Still, you just tricked";
  10568. mes "me! How am I supposed";
  10569. mes "to trust you now?";
  10570. next;
  10571. set lhz_rekenber,7;
  10572. cutin "lhz_kaz06",2;
  10573. mes "[Kazien]";
  10574. mes "Oh... You...";
  10575. mes "You got a point, there.";
  10576. mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
  10577. mes "Take some time, consider working for me, and then come back, okay?";
  10578. close2;
  10579. cutin "",255;
  10580. end;
  10581. }
  10582. else if(lhz_rekenber == 4)
  10583. {
  10584. cutin "lhz_kaz04",2;
  10585. mes "[Kazien]";
  10586. mes "So, were you able to";
  10587. mes "contact Garins? Or did";
  10588. mes "you encounter any problems?";
  10589. next;
  10590. mes "[" + strcharinfo(0) + "]";
  10591. mes "Well, I wasn't able to";
  10592. mes "find him. In fact, I don't";
  10593. mes "think that Garins even works";
  10594. mes "at the Einbroch Laboratory.";
  10595. next;
  10596. cutin "lhz_kaz08",2;
  10597. mes "[Kazien]";
  10598. mes "Whaaaat~?";
  10599. mes "That can't be true.";
  10600. mes "Well, how'd you";
  10601. mes "find that out?";
  10602. next;
  10603. mes "[" + strcharinfo(0) + "]";
  10604. mes "I happened to ask the";
  10605. mes "Laboratory Guard, but";
  10606. mes "he wouldn't even let me in.";
  10607. next;
  10608. set lhz_rekenber,6;
  10609. changequest 12008,12009;
  10610. cutin "lhz_kaz10",2;
  10611. mes "[Kazien]";
  10612. mes "Uh oh...";
  10613. mes "I thought so.";
  10614. mes "I'm sorry, pal, but";
  10615. mes "you failed the test.";
  10616. next;
  10617. mes "[" + strcharinfo(0) + "]";
  10618. mes "H-huh? What?";
  10619. mes "What do you mean?";
  10620. next;
  10621. mes "[Kazien]";
  10622. mes "You told that to the guard,";
  10623. mes "but you weren't supposed";
  10624. mes "to let anyone know any detail";
  10625. mes "about your assignment. Yeah...";
  10626. mes "Garins is just a name I made";
  10627. mes "up. He doesn't really exist.";
  10628. next;
  10629. mes "[Kazien]";
  10630. mes "I know you meant well,";
  10631. mes "you know, doing whatever";
  10632. mes "you can to finish whatever";
  10633. mes "goal you have, but you can't";
  10634. mes "forget the details. Anyway,";
  10635. mes "sorry, but we can't use you...";
  10636. close2;
  10637. cutin "",255;
  10638. end;
  10639. }
  10640. else if(lhz_rekenber == 3)
  10641. {
  10642. cutin "lhz_kaz01",2;
  10643. mes "[Kazien]";
  10644. mes "Remember, visit ^FF0000Garins^000000";
  10645. mes "in the ^FF0000Einbroch Laboratory^000000";
  10646. mes "and ^FF0000confirm that he received";
  10647. mes "his order^000000. We pride ourselves";
  10648. mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
  10649. next;
  10650. mes "[Kazien]";
  10651. mes "I'll just be waiting";
  10652. mes "around over here, so";
  10653. mes "once you're done with";
  10654. mes "that, come back to me.";
  10655. close2;
  10656. cutin "",255;
  10657. end;
  10658. }
  10659. else if(lhz_rekenber == 2)
  10660. {
  10661. cutin "lhz_kaz04",2;
  10662. mes "[Kazien]";
  10663. mes "Okay, I got it! Your first";
  10664. mes "assignment for us is pretty";
  10665. mes "simple, but think of it as";
  10666. mes "something of a trial run.";
  10667. mes "You know, for us to see";
  10668. mes "how reliable you are.";
  10669. next;
  10670. mes "[Kazien]";
  10671. mes "All you gotta do is head";
  10672. mes "to Einbroch, find the Lab";
  10673. mes "there, and find a researcher";
  10674. mes "named Garins. You need to";
  10675. mes "confirm whether he safely";
  10676. mes "received his order from us.";
  10677. next;
  10678. mes "[Kazien]";
  10679. mes "Simple stuff, yeah?";
  10680. mes "Now, you can't let anyone";
  10681. mes "know about your assignment.";
  10682. mes "Otherwise, we can't trust you";
  10683. mes "for more important stuff. And";
  10684. mes "I really wanna trust you.";
  10685. next;
  10686. cutin "lhz_kaz05",2;
  10687. mes "[Kazien]";
  10688. mes "Remember, visit ^FF0000Garins^000000";
  10689. mes "in the ^FF0000Einbroch Laboratory^000000";
  10690. mes "and ^FF0000confirm that he received";
  10691. mes "his order^000000. We pride ourselves";
  10692. mes "in our clients' confidentiality, so keep it secret, got it?";
  10693. next;
  10694. set lhz_rekenber,3;
  10695. changequest 12007,12008;
  10696. mes "[Kazien]";
  10697. mes "I'll just be waiting";
  10698. mes "around over here, so";
  10699. mes "once you're done with";
  10700. mes "that, come back to me.";
  10701. close2;
  10702. cutin "",255;
  10703. end;
  10704. }
  10705. else if(lhz_rekenber == 1)
  10706. {
  10707. cutin "lhz_kaz01",2;
  10708. mes "[Kazien]";
  10709. mes "We're so busy, we barely";
  10710. mes "have enough people to cover";
  10711. mes "our workload right now. Still,";
  10712. mes "it's not so bad that we gotta";
  10713. mes "invest in some new hires.";
  10714. next;
  10715. mes "[Kazien]";
  10716. mes "Oh hey, sorry buddy,";
  10717. mes "but you mind stepping";
  10718. mes "back? It's just that you're";
  10719. mes "blocking my view is all.";
  10720. next;
  10721. mes "[" + strcharinfo(0) + "]";
  10722. mes "Wait, did you just say";
  10723. mes "that you need help?";
  10724. mes "I'd like to help solve";
  10725. mes "your problem, er, for";
  10726. mes "a nominal fee or some";
  10727. mes "kind of reward. You know...";
  10728. next;
  10729. cutin "lhz_kaz10",2;
  10730. mes "[Kazien]";
  10731. mes "Hey, alright~";
  10732. mes "I could use an extra";
  10733. mes "hand if you're willing";
  10734. mes "to work part time. Plus,";
  10735. mes "you're a straight shooter.";
  10736. mes "I like that. Let's see now...";
  10737. next;
  10738. if(BaseLevel < 70)
  10739. {
  10740. mes "[Kazien]";
  10741. mes "Awww, I'm sorry, pal.";
  10742. mes "I know you mean well, but";
  10743. mes "to put it bluntly, you're not";
  10744. mes "not strong enough for this";
  10745. mes "kinda work. Hey, but if you put on";
  10746. mes "some muscle, ask me again, okay?";
  10747. close2;
  10748. cutin "",255;
  10749. end;
  10750. }
  10751. mes "[Kazien]";
  10752. mes "Yeah, okay. You look like";
  10753. mes "you can handle this. But";
  10754. mes "are you the type of person";
  10755. mes "I can trust? Hey, you can";
  10756. mes "keep confidential information";
  10757. mes "without telling anyone, right?";
  10758. next;
  10759. switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
  10760. {
  10761. case 1:
  10762. set lhz_rekenber,2;
  10763. mes "[Kazien]";
  10764. mes "Great, great.";
  10765. mes "I guess we can just";
  10766. mes "get down to business,";
  10767. mes "then. Let me think. First,";
  10768. mes "I should give you something";
  10769. mes "easy to do to test you out...";
  10770. close2;
  10771. cutin "",255;
  10772. end;
  10773. case 2:
  10774. cutin "lhz_kaz04",2;
  10775. mes "[Kazien]";
  10776. mes "Awww, man.";
  10777. mes "I can't hire you";
  10778. mes "if you're gonna blab";
  10779. mes "your mouth. Sorry buddy,";
  10780. mes "but I can't afford to take";
  10781. mes "any risks. You understand...";
  10782. close2;
  10783. cutin "",255;
  10784. end;
  10785. }
  10786. }
  10787. cutin "lhz_kaz01",2;
  10788. mes "[Kazien]";
  10789. mes "We're so busy, we barely";
  10790. mes "have enough people to cover";
  10791. mes "our workload right now. Still,";
  10792. mes "it's not so bad that we gotta";
  10793. mes "invest in some new hires.";
  10794. next;
  10795. cutin "lhz_kaz04",2;
  10796. mes "[Kazien]";
  10797. mes "Oh hey, sorry buddy,";
  10798. mes "but you mind stepping";
  10799. mes "back? It's just that you're";
  10800. mes "blocking my view is all.";
  10801. close2;
  10802. cutin "",255;
  10803. end;
  10804. }
  10805. lighthalzen,141,162,3 script Old Man#reken 85,{
  10806. mes "[Old Man]";
  10807. mes "Lately, Kazien seems";
  10808. mes "to be having a hard time";
  10809. mes "managing his business.";
  10810. mes "Always complaining that";
  10811. mes "he lacks the manpower...";
  10812. next;
  10813. mes "[Old Man]";
  10814. mes "I don't know what kind of";
  10815. mes "business he's conducting,";
  10816. mes "but why don't you help him";
  10817. mes "out? I don't believe that any";
  10818. mes "particularly special skills are";
  10819. mes "required for some positions.";
  10820. next;
  10821. if(!lhz_rekenber) {
  10822. set lhz_rekenber,1;
  10823. setquest 12007;
  10824. }
  10825. mes "[Old Man]";
  10826. mes "Well, if you're interested,";
  10827. mes "you can find Kazien inside";
  10828. mes "the corporation building.";
  10829. mes "Young people like him should";
  10830. mes "never be too proud to ask for help. He still needs to learn...";
  10831. close;
  10832. }
  10833. einbroch,55,52,3 script Laboratory Guard#reken 852,{
  10834. if(lhz_rekenber == 3)
  10835. {
  10836. mes "[Laboratory Guard]";
  10837. mes "Hold it! This is";
  10838. mes "a restricted area to";
  10839. mes "the public! Unless you";
  10840. mes "have some special business,";
  10841. mes "you'll have to leave right now.";
  10842. next;
  10843. switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
  10844. {
  10845. case 1:
  10846. mes "[Laboratory Guard]";
  10847. mes "Yes? State the nature";
  10848. mes "of your business here,";
  10849. mes "as well as any person that";
  10850. mes "you wish to contact inside";
  10851. mes "of this laboratory facility.";
  10852. next;
  10853. switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
  10854. {
  10855. case 1:
  10856. mes "[" + strcharinfo(0) + "]";
  10857. mes "I need to see Mr. Garins";
  10858. mes "and confirm that he received";
  10859. mes "a package that was sent to him.";
  10860. next;
  10861. mes "[Laboratory Guard]";
  10862. mes "Garins, eh?";
  10863. mes "Alright, let me check";
  10864. mes "the employee list. Hmm...";
  10865. mes "Garins... Garins... Eh?";
  10866. mes "He's not here. Maybe you";
  10867. mes "came to the wrong place?";
  10868. next;
  10869. mes "[Laboratory Guard]";
  10870. mes "Sorry, but it looks like";
  10871. mes "you've wasted your time.";
  10872. mes "We don't have a Garins";
  10873. mes "working here. Anyway,";
  10874. mes "I still can't allow you to";
  10875. mes "enter the laboratory.";
  10876. set lhz_rekenber,4;
  10877. // changequest 12008,12010;
  10878. close;
  10879. case 2:
  10880. mes "[" + strcharinfo(0) + "]";
  10881. mes "I'll... come back later.";
  10882. mes "(^333333I better speak to Kazien";
  10883. mes "and let him know I'm having";
  10884. mes "trouble getting past this";
  10885. mes "guard. Otherwise, I might";
  10886. mes "never finish this job!^000000)";
  10887. set lhz_rekenber,5;
  10888. changequest 12008,12010;
  10889. close;
  10890. }
  10891. case 2:
  10892. mes "[" + strcharinfo(0) + "]";
  10893. mes "Whoa, I'm leaving!";
  10894. mes "(^333333I better speak to Kazien";
  10895. mes "and let him know I'm having";
  10896. mes "trouble getting past this";
  10897. mes "guard. Otherwise, I might";
  10898. mes "never finish this job!^000000)";
  10899. set lhz_rekenber,5;
  10900. changequest 12008,12010;
  10901. close;
  10902. }
  10903. }
  10904. mes "[Laboratory Guard]";
  10905. mes "This area is restricted";
  10906. mes "to the public. Unless you";
  10907. mes "have some kind of special";
  10908. mes "authorization, I'm going";
  10909. mes "to have to ask you to leave.";
  10910. close;
  10911. }
  10912. airplane_01,96,48,3 script Man#Lyozien 868,{
  10913. if(lhz_rekenber > 21)
  10914. {
  10915. cutin "lhz_ryo11",2;
  10916. mes "[Lyozien]";
  10917. mes "Hey, I hear from my";
  10918. mes "brother that you can't work";
  10919. mes "with us anymore because";
  10920. mes "of some scheduling conflict.";
  10921. mes "I'm sorry to hear that: it was";
  10922. mes "really good working with you...";
  10923. close2;
  10924. cutin "",255;
  10925. end;
  10926. }
  10927. else if(lhz_rekenber == 21)
  10928. {
  10929. cutin "lhz_ryo03",2;
  10930. mes "[Lyozien]";
  10931. mes "Oh good, you're back.";
  10932. mes "Mr. Ahman just left and";
  10933. mes "picked up his goods. We're";
  10934. mes "done here, so you have to";
  10935. mes "do now is report to my";
  10936. mes "brother in Lighthalzen.";
  10937. next;
  10938. mes "[Lyozien]";
  10939. mes "You sure you're alright?";
  10940. mes "You seem kind of upset.";
  10941. mes "Do you need to take a";
  10942. mes "break or something?";
  10943. close2;
  10944. cutin "",255;
  10945. end;
  10946. }
  10947. else if(lhz_rekenber == 20)
  10948. {
  10949. cutin "lhz_ryo09",2;
  10950. mes "[Lyozien]";
  10951. mes "Heya, keep up the";
  10952. mes "good work. Once you";
  10953. mes "talk to Mr. Ahman inside";
  10954. mes "Izlude Airport, we'll be";
  10955. mes "done with this delivery.";
  10956. close2;
  10957. cutin "",255;
  10958. end;
  10959. }
  10960. else if(lhz_rekenber == 19)
  10961. {
  10962. cutin "lhz_ryo06",2;
  10963. mes "[Lyozien]";
  10964. mes "Whoa, you were great!";
  10965. mes "There were more of them";
  10966. mes "this time, but you easily";
  10967. mes "dispatched them. Great job!";
  10968. next;
  10969. cutin "lhz_ryo01",2;
  10970. mes "[" + strcharinfo(0) + "]";
  10971. mes "Thanks, but...";
  10972. mes "Now I'm really worried";
  10973. mes "about what could be in";
  10974. mes "those packages. Are you";
  10975. mes "sure you don't know, Lyozien?";
  10976. next;
  10977. cutin "lhz_ryo02",2;
  10978. mes "[Lyozien]";
  10979. mes "You don't know when to";
  10980. mes "stop, do you? Nah, I don't";
  10981. mes "know at all. Besides, so long";
  10982. mes "as my brother says it's a bad";
  10983. mes "idea, then I don't wanna find";
  10984. mes "out for myself. Oh, hey...";
  10985. next;
  10986. set lhz_rekenber,20;
  10987. getitem 504,1; //White_Potion
  10988. cutin "lhz_ryo12",2;
  10989. mes "[Lyozien]";
  10990. mes "Here's a little";
  10991. mes "something to refresh";
  10992. mes "yourself after that fight.";
  10993. mes "Keep up the good work, okay?";
  10994. mes "Then, we'll be done once you";
  10995. mes "contact Mr. Ahman in Izlude.";
  10996. close2;
  10997. cutin "",255;
  10998. end;
  10999. }
  11000. else if(lhz_rekenber == 18)
  11001. {
  11002. cutin "lhz_ryo06",2;
  11003. mes "[Lyozien]";
  11004. mes "Okay, just like before, we";
  11005. mes "gotta get these packages to";
  11006. mes "Mr. Ahmam. When we arrive";
  11007. mes "in Izlude, find Mr. Ahman in";
  11008. mes "the Airport and tell him that";
  11009. mes "his packages have arrived.";
  11010. next;
  11011. cutin "lhz_ryo08",2;
  11012. mes "[Lyozien]";
  11013. mes "W-wait...";
  11014. mes "Did you hear that?";
  11015. mes "I heard--I think it's them.";
  11016. mes "Those thugs are back! Don't";
  11017. mes "let them damage the packages!";
  11018. close2;
  11019. cutin "",255;
  11020. set lhz_rekenber,19;
  11021. donpcevent "#bully2::OnEnter";
  11022. donpcevent "Man#Lyozien::OnStop";
  11023. end;
  11024. }
  11025. else if(lhz_rekenber == 17)
  11026. {
  11027. cutin "lhz_ryo14",2;
  11028. mes "[Lyozien]";
  11029. mes "I heard that you upset";
  11030. mes "Kyozien a little bit with";
  11031. mes "your questions. I mean,";
  11032. mes "I totally understand, but";
  11033. mes "you gotta remember that";
  11034. mes "we've got obligations.";
  11035. next;
  11036. cutin "lhz_ryo12",2;
  11037. mes "[Lyozien]";
  11038. mes "I know that these packages";
  11039. mes "might be putting us in danger,";
  11040. mes "but I trust my brother. If he says those thugs are bad guys, then";
  11041. mes "they're definitely bad guys.";
  11042. next;
  11043. cutin "lhz_ryo13",2;
  11044. mes "[Lyozien]";
  11045. mes "Yeah, ever since we were";
  11046. mes "kids, Kyozien has always";
  11047. mes "been right. Even though";
  11048. mes "I'd like to know what's in the";
  11049. mes "boxes, I don't ever wanna";
  11050. mes "disappoint him, you know?";
  11051. next;
  11052. set lhz_rekenber,18;
  11053. cutin "lhz_ryo10",2;
  11054. mes "[Lyozien]";
  11055. mes "Anyway, that's";
  11056. mes "enough chit-chat";
  11057. mes "for now. Let's get";
  11058. mes "back to work, shall we?";
  11059. close2;
  11060. cutin "",255;
  11061. end;
  11062. }
  11063. else if(lhz_rekenber == 16)
  11064. {
  11065. cutin "lhz_ryo12",2;
  11066. mes "[Lyozien]";
  11067. mes "I'm lucky that you're";
  11068. mes "around to keep those";
  11069. mes "thugs off our backs, eh?";
  11070. mes "Hey, when you're ready for";
  11071. mes "another job, just talk to";
  11072. mes "my brother Kazien, okay?";
  11073. close2;
  11074. cutin "",255;
  11075. end;
  11076. }
  11077. else if(lhz_rekenber == 15)
  11078. {
  11079. cutin "lhz_ryo05",2;
  11080. mes "[Lyozien]";
  11081. mes "So you spoke to";
  11082. mes "Mr. Ahman already?";
  11083. mes "Good, good. Now we can";
  11084. mes "go back to the Schwaltzvalt";
  11085. mes "Republic for our next job.";
  11086. next;
  11087. mes "[Lyozien]";
  11088. mes "Just talk to my brother";
  11089. mes "Kazien and he should give";
  11090. mes "you any details you need";
  11091. mes "to know. Man, it's good";
  11092. mes "that you're working for us.";
  11093. mes "Those thugs frighten me...";
  11094. set lhz_rekenber,16;
  11095. cutin "lhz_ryo01",2;
  11096. mes "[Lyozien]";
  11097. mes "Now I feeel much more secure.";
  11098. close2;
  11099. cutin "",255;
  11100. end;
  11101. }
  11102. else if(lhz_rekenber == 14)
  11103. {
  11104. cutin "lhz_ryo13",2;
  11105. mes "[Lyozien]";
  11106. mes "Now that those thugs are";
  11107. mes "gone, let's concentrate on";
  11108. mes "our task. Like before, just";
  11109. mes "get off at Izlude and then tell";
  11110. mes "Mr. Ahman that his packages";
  11111. mes "have arrived. See you later~";
  11112. close2;
  11113. cutin "",255;
  11114. end;
  11115. }
  11116. else if(lhz_rekenber == 13)
  11117. {
  11118. cutin "lhz_ryo13",2;
  11119. mes "[Lyozien]";
  11120. mes "Oh, thank you!";
  11121. mes "You saved my life!";
  11122. mes "As you can tell, I'm";
  11123. mes "not much of a fighter...";
  11124. mes "I just ran and hid when";
  11125. mes "those thugs appeared.";
  11126. next;
  11127. cutin "lhz_ryo04",2;
  11128. mes "[Lyozien]";
  11129. mes "That's one reason why" ;
  11130. mes "my brother has been hiring";
  11131. mes "you adventurers-- we need";
  11132. mes "packages from those hoodlums.";
  11133. mes "They're always after us...";
  11134. next;
  11135. cutin "lhz_ryo07",2;
  11136. mes "[Lyozien]";
  11137. mes "Every time I see them,";
  11138. mes "they're yelling things like";
  11139. mes "we're the servants of evil,";
  11140. mes "or that the packages must";
  11141. mes "be destroyed. Boy, I sure";
  11142. mes "am glad that you're here!";
  11143. set lhz_rekenber,14;
  11144. close2;
  11145. cutin "",255;
  11146. end;
  11147. }
  11148. else if(lhz_rekenber == 12)
  11149. {
  11150. cutin "lhz_ryo11",2;
  11151. mes "[Lyozien]";
  11152. mes "Hey, we already have another";
  11153. mes "package to deliver all the way";
  11154. mes "to the Rune-Midgarts Kingdom";
  11155. mes "again. Can you believe it? We";
  11156. mes "seem to be doing a lot of";
  11157. mes "business around there lately.";
  11158. next;
  11159. cutin "lhz_ryo12",2;
  11160. mes "[Lyozien]";
  11161. mes "It's so far away from";
  11162. mes "home, but a job's a job.";
  11163. mes "We're obliged to do what";
  11164. mes "we're been assigned to do";
  11165. mes "until we qui--whoa. You";
  11166. mes "hear that? Wh-what was...?";
  11167. next;
  11168. cutin "lhz_ryo03",2;
  11169. mes "[Lyozien]";
  11170. mes "Awwww, nuts!";
  11171. mes "It's those thugs!";
  11172. mes "I'll explain later, but";
  11173. mes "for now, please protect";
  11174. mes "the packages and make";
  11175. mes "sure they don't get them!";
  11176. close2;
  11177. cutin "",255;
  11178. set lhz_rekenber,13;
  11179. donpcevent "Man#Lyozien::OnStop";
  11180. donpcevent "#bully1::OnEnter";
  11181. end;
  11182. }
  11183. if(lhz_rekenber == 11)
  11184. {
  11185. cutin "lhz_ryo12",2;
  11186. mes "[Lyozien]";
  11187. mes "Hey, would you go see";
  11188. mes "my brother Kazien to see";
  11189. mes "if he's got another job for";
  11190. mes "us to do? I'll just be over";
  11191. mes "here waiting when you need";
  11192. mes "to find me. See you later~";
  11193. close2;
  11194. cutin "",255;
  11195. end;
  11196. }
  11197. else if(lhz_rekenber == 10)
  11198. {
  11199. cutin "lhz_ryo14",2;
  11200. mes "[Lyozien]";
  11201. mes "Good work, Mr. Ahman just";
  11202. mes "arrived and picked up his";
  11203. mes "packages. It looks like we're";
  11204. mes "done for today. When you're";
  11205. mes "ready for another job, just";
  11206. mes "ask to my brother Kazien, okay?";
  11207. next;
  11208. mes "[" + strcharinfo(0) + "]";
  11209. mes "Lyozien, do you know";
  11210. mes "what kinds of things";
  11211. mes "we're delivering?";
  11212. next;
  11213. cutin "lhz_ryo10",2;
  11214. mes "[Lyozien]";
  11215. mes "No clue. I've been";
  11216. mes "a little curious myself,";
  11217. mes "but my brother warned me";
  11218. mes "not to ask. Besides, I don't";
  11219. mes "think it makes a difference";
  11220. mes "to what we gotta do, right?";
  11221. next;
  11222. cutin "lhz_ryo13",2;
  11223. mes "[Lyozien]";
  11224. mes "Anyway, it oughta be";
  11225. mes "fine. I mean, our clients";
  11226. mes "are entitled to their privacy";
  11227. mes "anyway. You've been in that";
  11228. mes "sort of situation, right? You";
  11229. mes "know, embarassing orders...";
  11230. next;
  11231. set lhz_rekenber,11;
  11232. changequest 12013,12014;
  11233. cutin "lhz_ryo01",2;
  11234. mes "[Lyozien]";
  11235. mes "No? Eh, just meet up with";
  11236. mes "my brother to see if he's";
  11237. mes "got another job for us, okay?";
  11238. mes "If you wanna find me again,";
  11239. mes "I'll be waiting right here.";
  11240. close2;
  11241. cutin "",255;
  11242. end;
  11243. }
  11244. else if(lhz_rekenber == 9)
  11245. {
  11246. cutin "lhz_ryo05",2;
  11247. mes "[Lyozien]";
  11248. mes "Alright, when this Airship";
  11249. mes "arrives in Izlude, get off and";
  11250. mes "enter the Airport to meet with";
  11251. mes "a man named Mr. Ahman.";
  11252. mes "Let him know his order has";
  11253. mes "already arrived, okay?";
  11254. close2;
  11255. cutin "",255;
  11256. end;
  11257. }
  11258. else if(lhz_rekenber == 8)
  11259. {
  11260. cutin "lhz_ryo02",2;
  11261. mes "[Lyozien]";
  11262. mes "Um, would you mind";
  11263. mes "treading lightly around";
  11264. mes "this area, and kind of go";
  11265. mes "around the piles? Yeah,";
  11266. mes "these are all pretty fragile.";
  11267. mes "Thanks, I appreciate it.";
  11268. next;
  11269. mes "[" + strcharinfo(0) + "]";
  11270. mes "Excuse me, but";
  11271. mes "are you Lyozien?";
  11272. next;
  11273. cutin "lhz_ryo07",2;
  11274. mes "[Lyozien]";
  11275. mes "Hey, are you the one that";
  11276. mes "my brother Kazien sent?";
  11277. mes "Nice, I've been waiting";
  11278. mes "for you. As you can see,";
  11279. mes "I'm having trouble handling";
  11280. mes "all of these packages here.";
  11281. next;
  11282. cutin "lhz_ryo14",2;
  11283. mes "[" + strcharinfo(0) + "]";
  11284. mes "Wait, Kazien is";
  11285. mes "your brother? That's";
  11286. mes "weird, you figure he";
  11287. mes "would mention that.";
  11288. next;
  11289. mes "[Lyozien]";
  11290. mes "Oh, yeah, he's been like";
  11291. mes "that ever since we lived";
  11292. mes "in Lighthalzen's slums.";
  11293. mes "Luckily, he joined the";
  11294. mes "corporation and helped";
  11295. mes "us improve our lots in life...";
  11296. next;
  11297. cutin "lhz_ryo13",2;
  11298. mes "[Lyozien]";
  11299. mes "That's why I appreciate the";
  11300. mes "fact that he lets me work for";
  11301. mes "him. I can't let him down.";
  11302. mes "Anyway, back to business: we";
  11303. mes "gotta deliver these goods to";
  11304. mes "the Rune-Midgarts Kingdom.";
  11305. next;
  11306. cutin "lhz_ryo12",2;
  11307. mes "[Lyozien]";
  11308. mes "I have to ensure that these";
  11309. mes "packages aren't damaged or";
  11310. mes "stolen by thieves. Your job is";
  11311. mes "to go to Izlude, find Mr. Ahman";
  11312. mes "at the Airport, and tell him that his orders have safely arrived.";
  11313. next;
  11314. set lhz_rekenber,9;
  11315. changequest 12011,12012;
  11316. cutin "lhz_ryo11",2;
  11317. mes "[Lyozien]";
  11318. mes "Once you tell Mr. Ahman";
  11319. mes "that message, he'll take";
  11320. mes "care of picking up his own";
  11321. mes "packages. But yeah, I need";
  11322. mes "to stay behind to guard these";
  11323. mes "products in the meantime.";
  11324. close2;
  11325. cutin "",255;
  11326. end;
  11327. }
  11328. cutin "lhz_ryo12",2;
  11329. mes "[Lyozien]";
  11330. mes "Um, would you mind";
  11331. mes "treading lightly around";
  11332. mes "this area, and kind of go";
  11333. mes "around the piles? Yeah,";
  11334. mes "these are all pretty fragile.";
  11335. mes "Thanks, I appreciate it.";
  11336. close2;
  11337. cutin "",255;
  11338. end;
  11339. OnEnter:
  11340. enablenpc "Man#Lyozien";
  11341. end;
  11342. OnStop:
  11343. disablenpc "Man#Lyozien";
  11344. end;
  11345. }
  11346. - script ::Scamp -1,{
  11347. if(lhz_rekenber > 21)
  11348. {
  11349. mes "[Ahman]";
  11350. mes "Oh, hello. I've heard";
  11351. mes "that you had to quit.";
  11352. mes "It's quite a pity, really.";
  11353. mes "If it weren't for you, some";
  11354. mes "of my packages would have";
  11355. mes "been destroyed by those thugs.";
  11356. close;
  11357. }
  11358. else if(lhz_rekenber == 21)
  11359. {
  11360. mes "[Ahman]";
  11361. mes "Shouldn't you be";
  11362. mes "taking a break? Besides,";
  11363. mes "Lyozien is still waiting for";
  11364. mes "you the Airship, isn't he?";
  11365. close;
  11366. }
  11367. else if(lhz_rekenber == 20)
  11368. {
  11369. mes "[Ahman]";
  11370. mes "Oh, have my packages";
  11371. mes "arrived? Good, good.";
  11372. mes "I appreciate all of your";
  11373. mes "hard work. I'm surprised";
  11374. mes "they haven't hired you";
  11375. mes "full time by now.";
  11376. next;
  11377. mes "[Ahman]";
  11378. mes "Is something the matter?";
  11379. mes "You seem really pale. Oh";
  11380. mes "well, you'll have plenty of";
  11381. mes "time to relax on the Airship.";
  11382. mes "Oh, and don't worry, I'll";
  11383. mes "take care of the packages.";
  11384. set lhz_rekenber,21;
  11385. close;
  11386. }
  11387. else if (lhz_rekenber > 15 && lhz_rekenber < 20)
  11388. {
  11389. mes "[Ahman]";
  11390. mes "Oh, hello. I'm not";
  11391. mes "expecting any packages";
  11392. mes "at this moment, although";
  11393. mes "I'm aware that there are a";
  11394. mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
  11395. close;
  11396. }
  11397. else if(lhz_rekenber == 15)
  11398. {
  11399. mes "[Ahman]";
  11400. mes "Shouldn't you be on";
  11401. mes "your way and report to";
  11402. mes "Lyozien? You should hurry";
  11403. mes "before the Airship takes off.";
  11404. close;
  11405. }
  11406. else if(lhz_rekenber == 14)
  11407. {
  11408. mes "[Ahman]";
  11409. mes "Ah, it's you again.";
  11410. mes "I assume that means that";
  11411. mes "my packages have arrived";
  11412. mes "safely. Is that right?";
  11413. next;
  11414. mes "[" + strcharinfo(0) + "]";
  11415. mes "Yes, that's right.";
  11416. mes "Actually, this time we ";
  11417. mes "were attacked by a group";
  11418. mes "of thugs, so I was wondering";
  11419. mes "if you knew anything about it... ";
  11420. next;
  11421. mes "[Ahman]";
  11422. mes "They attacked again?";
  11423. mes "Oh, that isn't good.";
  11424. mes "Well, I have no idea";
  11425. mes "what's going on. I wish";
  11426. mes "I had some idea of what";
  11427. mes "they were up to, really.";
  11428. next;
  11429. set lhz_rekenber,15;
  11430. mes "[Ahman]";
  11431. mes "For now, you should";
  11432. mes "go and report to Lyozien.";
  11433. mes "I assume that you protected";
  11434. mes "my packages, so thank you";
  11435. mes "for your diligent work. Now, I shall pick up what I ordered...";
  11436. close;
  11437. }
  11438. else if (lhz_rekenber > 10 && lhz_rekenber < 14)
  11439. {
  11440. mes "[Ahman]";
  11441. mes "Oh, it's you again.";
  11442. mes "Shouldn't you be getting";
  11443. mes "on the Airship and heading";
  11444. mes "back to the Schwaltzvalt";
  11445. mes "Republic? There are more";
  11446. mes "deliveries in queue, you know.";
  11447. close;
  11448. }
  11449. else if(lhz_rekenber == 10)
  11450. {
  11451. mes "[Ahman]";
  11452. mes "Thank you for letting me";
  11453. mes "know that my order has arrived.";
  11454. mes "You should go back to Lyozien";
  11455. mes "now so you can finish your job.";
  11456. mes "Perhaps I'll see you again";
  11457. mes "sometime, adventurer.";
  11458. close;
  11459. }
  11460. else if(lhz_rekenber == 9)
  11461. {
  11462. mes "[Man]";
  11463. mes "Hmm, can you really";
  11464. mes "call this place an Airport?";
  11465. mes "It's far too small, wouldn't";
  11466. mes "you agree? Still, I kind of";
  11467. mes "enjoy sitting around here.";
  11468. next;
  11469. mes "[" + strcharinfo(0) + "]";
  11470. mes "Excuse me, but do";
  11471. mes "you know where I can";
  11472. mes "find a man named Ahman?";
  11473. mes "I have a message for him.";
  11474. next;
  11475. mes "[Ahman]";
  11476. mes "I'm Ahman, how can--";
  11477. mes "Oh! You must be here to";
  11478. mes "tell me that my packages";
  11479. mes "have arrived. Am I correct?";
  11480. next;
  11481. mes "[" + strcharinfo(0) + "]";
  11482. mes "Y-yes. That's right.";
  11483. mes "Your packages have";
  11484. mes "arrived and they're";
  11485. mes "being guarded until";
  11486. mes "you come to pick them up.";
  11487. next;
  11488. mes "[Ahman]";
  11489. mes "Ah, that's very good to";
  11490. mes "know. Say, are you a new";
  11491. mes "worker for Lyozien and Kazien?";
  11492. mes "I don't believe I've seen you";
  11493. mes "around before. Have they finally started hiring part timers?";
  11494. next;
  11495. mes "[" + strcharinfo(0) + "]";
  11496. mes "Yes, that's right.";
  11497. mes "Actually, I'm working for";
  11498. mes "them part time. I heard";
  11499. mes "they were really busy, so";
  11500. mes "I sort of volunteered my time.";
  11501. next;
  11502. mes "[Ahman]";
  11503. mes "Alright, alright.";
  11504. mes "I suppose that you";
  11505. mes "also don't know what's";
  11506. mes "being delivered in these";
  11507. mes "packages, just like Lyozien.";
  11508. next;
  11509. mes "[Ahman]";
  11510. mes "Well, it's all confidential";
  11511. mes "information anyway, so don't";
  11512. mes "worry about it. Thank you for";
  11513. mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
  11514. mes "tell Lyozien. Take care now~";
  11515. set lhz_rekenber,10;
  11516. changequest 12012,12013;
  11517. close;
  11518. }
  11519. mes "[Man]";
  11520. mes "Hmm, can you really";
  11521. mes "call this place an Airport?";
  11522. mes "It's far too small, wouldn't";
  11523. mes "you agree? Still, I kind of";
  11524. mes "enjoy sitting around here.";
  11525. close;
  11526. }
  11527. airplane_01,1,1,1 script #bully1 -1,{
  11528. OnInit:
  11529. disablenpc "#bully1";
  11530. end;
  11531. OnEnter:
  11532. enablenpc "#bully1";
  11533. initnpctimer;
  11534. monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
  11535. monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
  11536. set .bullymobs,2;
  11537. end;
  11538. OnReset:
  11539. killmonster "airplane_01","#bully1::OnMyMobDead";
  11540. end;
  11541. OnMyMobDead:
  11542. set .bullymobs,.bullymobs -1;
  11543. if(.bullymobs < 1)
  11544. {
  11545. mes "[Bully]";
  11546. mes "Damn it! N-next time...";
  11547. mes "Next time we'll g-get rid";
  11548. mes "of those damned packages!";
  11549. mes "^333333*Cough cough*^000000 For now, we";
  11550. mes "retreat and fight another day!";
  11551. close2;
  11552. donpcevent "#bully1::OnInit";
  11553. donpcevent "Man#Lyozien::OnEnter";
  11554. stopnpctimer;
  11555. }
  11556. end;
  11557. OnTimer120000:
  11558. donpcevent "#bully1::OnReset";
  11559. donpcevent "#bully1::OnInit";
  11560. donpcevent "Man#Lyozien::OnEnter";
  11561. stopnpctimer;
  11562. end;
  11563. }
  11564. airplane_01,2,2,1 script #bully2 -1,{
  11565. OnInit:
  11566. disablenpc "#bully2";
  11567. end;
  11568. OnEnter:
  11569. enablenpc "#bully2";
  11570. initnpctimer;
  11571. monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
  11572. monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
  11573. monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
  11574. set .bullymobs,3;
  11575. end;
  11576. OnReset:
  11577. killmonster "airplane_01","#bully2::OnMyMobDead";
  11578. end;
  11579. OnMyMobDead:
  11580. set .bullymobs,.bullymobs -1;
  11581. if(.bullymobs < 1)
  11582. {
  11583. mes "^3355FFHey-- there's a slit";
  11584. mes "in the wrapping on one";
  11585. mes "of the packages. It was";
  11586. mes "probably ripped a little";
  11587. mes "while you were fighting.^000000";
  11588. close2;
  11589. donpcevent "#bully2::OnInit";
  11590. donpcevent "#packidentity::OnEnter";
  11591. stopnpctimer;
  11592. }
  11593. end;
  11594. OnTimer120000:
  11595. donpcevent "#bully2::OnReset";
  11596. donpcevent "#bully2::OnInit";
  11597. donpcevent "#packidentity::OnEnter";
  11598. stopnpctimer;
  11599. end;
  11600. }
  11601. airplane_01,99,47,3 script #packidentity 139,2,2,{
  11602. end;
  11603. OnInit:
  11604. disablenpc "#packidentity";
  11605. end;
  11606. OnEnter:
  11607. initnpctimer;
  11608. enablenpc "#packidentity";
  11609. end;
  11610. OnTouch_:
  11611. if(lhz_rekenber == 19)
  11612. {
  11613. mes "^3355FFYou peek through the";
  11614. mes "slit in the wrapping";
  11615. mes "that is covering one";
  11616. mes "of the packages.^000000";
  11617. next;
  11618. mes "[" + strcharinfo(0) + "]";
  11619. mes "Oh... my God!";
  11620. mes "These are... These are";
  11621. mes "weapons of mass destruction.";
  11622. mes "There's even parts for assembling guardians, the kinds that usually";
  11623. mes "defend those Guild Castles...";
  11624. close2;
  11625. donpcevent "Man#Lyozien::OnEnter";
  11626. donpcevent "#packidentity::OnInit";
  11627. stopnpctimer;
  11628. end;
  11629. }
  11630. OnTimer120000:
  11631. donpcevent "Man#Lyozien::OnEnter";
  11632. donpcevent "#packidentity::OnInit";
  11633. stopnpctimer;
  11634. end;
  11635. }
  11636. lhz_in01,187,247,3 script #flashback1 139,2,2,{
  11637. OnTouch_:
  11638. if(lhz_rekenber == 22)
  11639. {
  11640. cutin "lhz_kaz11",2;
  11641. mes "[Kazien]";
  11642. mes "-Don't you have anything to protect, huh?- ";
  11643. mes "-Are you sure that you're always doing the right thing?-";
  11644. next;
  11645. mes "[Kazien]";
  11646. mes "Answer me! Answer me! Answer meee!";
  11647. next;
  11648. set lhz_rekenber,23;
  11649. cutin "",255;
  11650. mes "[" + strcharinfo(0) + "]";
  11651. mes ".............Damn it.";
  11652. close;
  11653. }
  11654. end;
  11655. }
  11656. lhz_in01,75,248,3 script #flashback2 139,2,2,{
  11657. OnTouch_:
  11658. if(lhz_rekenber == 22)
  11659. {
  11660. cutin "lhz_kaz11",2;
  11661. mes "[Kazien]";
  11662. mes "Look man, this is what";
  11663. mes "I decided. I don't care";
  11664. mes "what other people'll think.";
  11665. mes "I might go to hell when";
  11666. mes "I die, but that's my problem.";
  11667. next;
  11668. mes "[Kazien]";
  11669. mes "Besides, you adventurers";
  11670. mes "are always running around";
  11671. mes "with your swords and magic spells... Isn't that just as bad?";
  11672. mes "It's not the weapons or the power that's bad: it's how they're used.";
  11673. next;
  11674. mes "[Kazien]";
  11675. mes "There'd be days when my";
  11676. mes "brother and I'd have nothing";
  11677. mes "to eat. So when I heard about";
  11678. mes "this job, I took it. What good";
  11679. mes "is world peace if I'm not even";
  11680. mes "alive to enjoy it, huh?";
  11681. next;
  11682. set lhz_rekenber,23;
  11683. cutin "",255;
  11684. mes "[" + strcharinfo(0) + "]";
  11685. mes "......";
  11686. mes ".........";
  11687. mes "Damn it!";
  11688. close;
  11689. }
  11690. end;
  11691. }
  11692. airplane_01,10,10,3 script #LyozienSwitch 111,{
  11693. callfunc "F_GM_NPC";
  11694. mes "[Lyozien Switch]";
  11695. mes "Input password.";
  11696. mes "Enter 0 to cancel.";
  11697. next;
  11698. set .@i, callfunc("F_GM_NPC",1028,0,0,4000);
  11699. if (.@i == -2) {
  11700. mes "[Lyozien Switch]";
  11701. mes "Incorrect.";
  11702. close;
  11703. } else if (.@i == -1) {
  11704. mes "[Lyozien Switch]";
  11705. mes "Canceled.";
  11706. close;
  11707. } else if (.@i == 0) {
  11708. close;
  11709. } else {
  11710. mes "[Lyozien Switch]";
  11711. mes "Do you want to";
  11712. mes "turn the Lyozien";
  11713. mes "NPC ON or OFF?";
  11714. next;
  11715. switch(select("On:OFF")) {
  11716. case 1:
  11717. set .@str$,"activated";
  11718. donpcevent "Man#Lyozien::OnEnable";
  11719. break;
  11720. case 2:
  11721. set .@str$,"deactivated";
  11722. donpcevent "Man#Lyozien::OnDisable";
  11723. break;
  11724. }
  11725. mes "[Lyozien Switch]";
  11726. mes "Lyozien NPC is";
  11727. mes "now "+.@str$+".";
  11728. mes " ";
  11729. mes "/mm airplane_01.gat 96 48";
  11730. close;
  11731. }
  11732. }
  11733. //============================================================
  11734. // Old changelog
  11735. //============================================================
  11736. //= Grammar/script check please. This was a quick job.
  11737. //= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
  11738. //= 0.3 Initial Release. [Persian] [Vicious_Pucca] [aoa00] [Evera] [MasterOfMupppets] [Lupus] [Lord Gywall]
  11739. //= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
  11740. //= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
  11741. //= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
  11742. //= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
  11743. //= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
  11744. //= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
  11745. //= Thanks to Linuxwolf for a grammar check as well =).
  11746. //= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
  11747. //= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
  11748. //= 1.4 Fixed password abuse. When people don't read the password under the picture
  11749. //= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
  11750. //= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
  11751. //= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
  11752. //= 1.6 Added Gywall's Pickpocket Quest
  11753. //= 1.7 Implemented the Friendship quest [MasterOfMuppets]
  11754. //= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
  11755. //= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
  11756. //= 2.0 Removed Duplicates [Silent]
  11757. //= 2.1 Added first part of Bio Ethics Quest [Evera]
  11758. //= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
  11759. //= out after finished part... Don't want players getting stuck ;_; [Evera]
  11760. //= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
  11761. //= mind was somewhere else when writing @_@ [Evera]
  11762. //= 2.4 Fixed the bug where a str&int debug was shown in the console for
  11763. //= test tube in bio labs quest. [Evera]
  11764. //= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
  11765. //= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
  11766. //= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
  11767. //= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
  11768. //= reused cubekey var for 4 Cube Room key vars
  11769. //= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
  11770. //= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
  11771. //= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
  11772. //= 3.0 Added Cursed Spirit Quest. [SinSloth]
  11773. //= Moved a book non-related to Lighthalzen quests.
  11774. //= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
  11775. //= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
  11776. //= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
  11777. //= reference to it in the Aegis script.
  11778. //= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
  11779. //= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  11780. //= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
  11781. //= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
  11782. //= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
  11783. //= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  11784. //= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
  11785. //= since its symbol depends on the time. [SinSloth]
  11786. //= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
  11787. //= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
  11788. //============================================================