quests_hugel.txt 280 KB

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  1. //===== rAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 2.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Quest NPCs related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //= 1.9 Replaced effect numerics with constants. [Samuray22]
  25. //= 2.0 Commented a break out to fix a script hang.
  26. //= 2.1 Added quest log entries for:
  27. //= - Juno Remedy Quest
  28. //= 2.2 Updated RE/Pre-RE EXP. [Euphy]
  29. //= 2.3 Added questlog support. [Euphy]
  30. //= 2.4 Fixed quest log for Odin Temple Excavation Quest. [Capuche]
  31. //============================================================
  32. // Medicine Quest :: hg_herv
  33. //============================================================
  34. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  35. if (BaseLevel > 49) {
  36. if (hg_herb == 0) {
  37. mes "[Allen]";
  38. mes "*Groooooan~*";
  39. mes "Arrrgh, my back hurts...";
  40. mes "And my stomach... Why do";
  41. mes "I have to suffer like this";
  42. mes "while other people get to";
  43. mes "live happy, luxurious lives?";
  44. next;
  45. mes "[Allen]";
  46. mes "My son is the only family";
  47. mes "I've got. He used to be such";
  48. mes "a good obedient kid, but now";
  49. mes "I doubt whether he cares about";
  50. mes "his father! I told that lazy kid to hurry and bring me my meds...";
  51. next;
  52. mes "[Allen]";
  53. mes "But does he worry about";
  54. mes "his father's suffering?! No!";
  55. mes "I bet you he's hanging out with";
  56. mes "his no good hoodlum friends!";
  57. mes "Argh! The pain is getting worse! I... I need my medication!";
  58. next;
  59. mes "[Allen]";
  60. mes "Oh! I can definitely feel";
  61. mes "it getting worse! Please,";
  62. mes "adventurer, would you help";
  63. mes "a sick man? I need you to";
  64. mes "find my son Postell and to";
  65. mes "tell him to bring my medicine!";
  66. next;
  67. switch(select("Sure.:No, I'm sorry.")) {
  68. case 1:
  69. mes "[Allen]";
  70. mes "Th-thank you so much!";
  71. mes "Please head east, go";
  72. mes "outside of town, and";
  73. mes "you should be able to";
  74. mes "find Postell. Tell him that";
  75. mes "I need my ''Kolbun A'' now!";
  76. set hg_herb,1;
  77. setquest 8053;
  78. next;
  79. mes "[Allen]";
  80. mes "And let him know that";
  81. mes "if he doesn't shape up...";
  82. mes "Well, I just might have";
  83. mes "to disown my own son!";
  84. mes "He's dead to me if he";
  85. mes "doesn't love his father!";
  86. close;
  87. case 2:
  88. mes "[Allen]";
  89. mes "I... I don't understand...!";
  90. mes "How can you leave a sick";
  91. mes "man alone with his suffering?";
  92. mes "I-I desperately need help!";
  93. mes "No! Please, d-don't go away!";
  94. close;
  95. }
  96. } else if (hg_herb == 2) {
  97. mes "[Allen]";
  98. mes "Postell... My son...";
  99. mes "Why have you forsaken me?";
  100. mes "I'm lying here at the brink";
  101. mes "of death, and the boy won't";
  102. mes "even come to see his father!";
  103. next;
  104. mes "[Allen]";
  105. mes "But you... I can count on you.";
  106. mes "Even in Lighthazlen, I'd never";
  107. mes "find anyone as dependable as";
  108. mes "you. This time, I've decided to";
  109. mes "discipline my degenerate son.";
  110. mes "Will you help me once more?";
  111. next;
  112. mes "[" +strcharinfo(0)+ "]";
  113. mes "Wait, wait...";
  114. mes "Lighthalzen?";
  115. mes "Did you used to";
  116. mes "live there or something?";
  117. next;
  118. mes "[Allen]";
  119. mes "Uh? Er, well, that's just";
  120. mes "an expression I use. You";
  121. mes "know, like an example.";
  122. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  123. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  124. mes "I'm having another attack!";
  125. next;
  126. mes "[" +strcharinfo(0)+ "]";
  127. mes "......";
  128. mes ".........";
  129. mes "............";
  130. next;
  131. mes "[Allen]";
  132. mes "Oh, everything's getting";
  133. mes "so dark! P-please, if you";
  134. mes "have any mercy at all, any";
  135. mes "shred of human decency,";
  136. mes "would you please let me";
  137. mes "have a White P-Potion?";
  138. next;
  139. switch(select("Give White Potion:Ignore")) {
  140. case 1:
  141. if (!countitem(504)) {
  142. mes "[Allen]";
  143. mes "Oh... Oh no...! You";
  144. mes "don't have any White";
  145. mes "Potions either?! Wh-what";
  146. mes "what am I gonna--?! Help me,";
  147. mes "please! Bring me a White Potion";
  148. mes "as soon as you can! ^333333*Cough!*^000000";
  149. close;
  150. } else {
  151. delitem 504,1; //White potion
  152. mes "[Allen]";
  153. mes "Oh, thank you!";
  154. mes "I-It hurts so much...";
  155. mes "A White Potion just has";
  156. mes "to help. I-It has to work!";
  157. next;
  158. mes "["+strcharinfo(0)+"]";
  159. mes "......";
  160. mes ".........";
  161. mes "............";
  162. next;
  163. mes "[Allen]";
  164. mes "Ah, that... *Whew*";
  165. mes "Thank you so much. Now,";
  166. mes "all I need to do is wait for";
  167. mes "my son to bring my medicine.";
  168. mes "Wait. What if he takes too long";
  169. mes "to get here. No, no, what if...";
  170. next;
  171. mes "[Allen]";
  172. mes "Wh-what if I have another";
  173. mes "ulcer attack before Postell";
  174. mes "can bring my meds?! I might";
  175. mes "not survive! A-adventurer, would you please stay by my side until";
  176. mes "my son arrives? P-please?";
  177. next;
  178. set hg_herb,3;
  179. changequest 8054,8055;
  180. mes "[" +strcharinfo(0)+ "]";
  181. mes "......";
  182. mes ".........";
  183. mes "............";
  184. close;
  185. }
  186. case 2:
  187. mes "[Allen]";
  188. mes "W-wait! A-are you just";
  189. mes "going to let me d-die?";
  190. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  191. mes "A plague on both your houses!";
  192. close;
  193. }
  194. } else if (hg_herb == 3) {
  195. mes "[Allen]";
  196. mes "*Gasp* I... I can";
  197. mes "feel it! I think I'm";
  198. mes "gonna have another";
  199. mes "neutron attack! Argh, it's";
  200. mes "already effecting all of the";
  201. mes "neutrons in my nervous system!";
  202. next;
  203. mes "[Allen]";
  204. mes "C-can't... Lift...";
  205. mes "Legs and fingers...";
  206. mes "But... Must... Get...";
  207. mes "''Withstander'' medicine...";
  208. mes "from... Drawer... H-heeelp me!";
  209. mes "Adventurer! H-Heeeeelp~!";
  210. set hg_herb,4;
  211. // changequest 8055,8056;
  212. close;
  213. } else if (hg_herb == 4) {
  214. mes "[Allen]";
  215. mes "No...!";
  216. mes "There's a light at the";
  217. mes "the end of the tunnel!";
  218. mes "Please, adventurer! C-come";
  219. mes "a little closer to me! Don't";
  220. mes "let me step into the light!";
  221. close;
  222. } else if (hg_herb == 6) {
  223. mes "^3355FFYou have given the";
  224. mes "Withstander medicine";
  225. mes "to Allen who guzzles";
  226. mes "it down very quickly.^000000";
  227. next;
  228. mes "[Allen]";
  229. mes "Blood... circulating...";
  230. mes "through limbs... Clarity...";
  231. mes "of thought... returning...";
  232. next;
  233. mes "[Allen]";
  234. mes "Ah, wh-what a relief. It looks";
  235. mes "like I-I live to see another";
  236. mes "day. Th-thank you so much...";
  237. set hg_herb,7;
  238. close;
  239. } else if (hg_herb == 7) {
  240. mes "[Allen]";
  241. mes "I... I can't...!";
  242. mes "I can barely breathe!";
  243. mes "A-adventurer, I need you";
  244. mes "again! Please, c-come closer";
  245. mes "to me! I-I think I need CPR!";
  246. close;
  247. } else if (hg_herb == 9) {
  248. mes "^3355FFYou give another dose";
  249. mes "of Withstander to Allen.^000000";
  250. next;
  251. if (rand(1,3) == 3) {
  252. mes "[Allen]";
  253. mes "Oh... Thank you...";
  254. mes "I feel much b-better now.";
  255. mes "My son Postell, he should";
  256. mes "be coming soon. Thank you";
  257. mes "for being so patient with me...";
  258. set hg_herb,10;
  259. close;
  260. }
  261. mes "[Allen]";
  262. mes "Oh... Thank you...";
  263. mes "Y-you're an angel, a regular";
  264. mes "Florence Nightingale. Please";
  265. mes "stay with m-me until my son";
  266. mes "arrives. You wouldn't abandon";
  267. mes "this sick man now, would you?";
  268. next;
  269. mes "[" +strcharinfo(0)+ "]";
  270. mes "(^333333Your son Postell";
  271. mes "better get here soon!^000000)";
  272. set hg_herb,7;
  273. close;
  274. } else if (hg_herb == 10) {
  275. mes "[Allen]";
  276. mes "Arrrgh! My ligaments!";
  277. mes "They're in such pain!";
  278. mes "Oh, oh no! I think my";
  279. mes "bones are infected!";
  280. mes "Help me, oh help me!";
  281. next;
  282. donpcevent "Postell Schuwell#D::OnEnable";
  283. mes "[Allen]";
  284. mes "Oh...";
  285. mes "My son...!";
  286. mes "P-Postell!";
  287. next;
  288. mes "[Postell]";
  289. mes "Uh... Hey, dad.";
  290. mes "I brought that";
  291. mes "medicine you're";
  292. mes "supposed to";
  293. mes "need so badly.";
  294. specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
  295. next;
  296. mes "[Allen]";
  297. mes "Thank goodness...";
  298. mes "G-give it to me!";
  299. mes "^333333*Gulp gulp gulp*^000000";
  300. next;
  301. mes "[Allen]";
  302. mes "W-wait...";
  303. mes "Something's not";
  304. mes "right. Bunkoll A";
  305. mes "doesn't taste like this...";
  306. emotion ET_SWEAT, getnpcid(0, "Postell Schuwell#D");
  307. next;
  308. mes "[Postell]";
  309. mes "Bunkoll A...?";
  310. mes "I thougt you said that";
  311. mes "you wanted Kolbun A?";
  312. next;
  313. mes "[Allen]";
  314. mes "My own son, lying to";
  315. mes "me! Are you trying to";
  316. mes "trick me, Postell?!";
  317. mes "I told you get Bunkoll A!";
  318. next;
  319. mes "[" +strcharinfo(0)+ "]";
  320. mes "(^333333Wait, wait...";
  321. mes "Allen did say that";
  322. mes "he wanted Kolbun A...^000000)";
  323. next;
  324. mes "[Postell]";
  325. mes "Right. Okay, I guess";
  326. mes "I made a mistake? Um,";
  327. mes "Dad, I'll be right back with";
  328. mes "the medicine that you want.";
  329. mes "It won't take long, so don't";
  330. mes "stress yourself about it.";
  331. close2;
  332. set hg_herb,11;
  333. disablenpc "Postell Schuwell#D";
  334. emotion ET_SWEAT, playerattached();
  335. emotion ET_SWEAT;
  336. end;
  337. } else if (hg_herb == 11) {
  338. mes "[Allen]";
  339. mes "*Sniff* I should have known";
  340. mes "that Postell really does care";
  341. mes "about me deep down inside.";
  342. mes "I wish I had never gotten";
  343. mes "myself sick in Lighthalzen...";
  344. mes "Then we both wouldn't suffer...";
  345. next;
  346. mes "[Allen]";
  347. mes "Don't worry, adventurer.";
  348. mes "I haven't forgotten about";
  349. mes "you. Please take a look inside";
  350. mes "the medicine drawer, and help";
  351. mes "yourself to whatever you like~";
  352. set hg_herb,12;
  353. changequest 8055,8056;
  354. close;
  355. } else if (hg_herb == 12) {
  356. mes "[Allen]";
  357. mes "Don't worry, adventurer.";
  358. mes "I haven't forgotten about";
  359. mes "you. Please take a look inside";
  360. mes "the medicine drawer, and help";
  361. mes "yourself to whatever you like~";
  362. close;
  363. } else if (hg_herb == 13) {
  364. mes "[Allen]";
  365. mes "So did you find the";
  366. mes "Old Blue Box I put in";
  367. mes "my medicine drawer? It's";
  368. mes "not much, but I hope you";
  369. mes "like it. Consider my way";
  370. mes "of thanking you for your help~";
  371. close;
  372. } else {
  373. mes "[Allen]";
  374. mes "*Groooooan~*";
  375. mes "Arrrgh, my back hurts...";
  376. mes "And my stomach... Why do";
  377. mes "I have to suffer like this";
  378. mes "while other people get to";
  379. mes "live happy, luxurious lives?";
  380. close;
  381. }
  382. } else {
  383. mes "[Allen]";
  384. mes "*Groooooan~*";
  385. mes "Arrrgh, my back hurts...";
  386. mes "And my stomach... Why do";
  387. mes "I have to suffer like this";
  388. mes "while other people get to";
  389. mes "live happy, luxurious lives?";
  390. close;
  391. }
  392. OnTouch_:
  393. if (hg_herb == 4) {
  394. mes "[Allen]";
  395. mes "^333333*Cough cough!*^000000";
  396. mes "W-Withstander...!";
  397. mes "I need m-my Withstander!";
  398. mes "P-please! ^333333*Cough cough!*^000000";
  399. set hg_herb,5;
  400. donpcevent "#DrawerOpener::OnEnable";
  401. close;
  402. } else if (hg_herb == 7) {
  403. mes "[Allen]";
  404. mes "^333333*Whew*^000000";
  405. mes "I... I can breathe again!";
  406. mes "B-but what if I have another";
  407. mes "attack?! Please, g-get me";
  408. mes "another dose of Withstander,";
  409. mes "just to be on the safe side!";
  410. set hg_herb,8;
  411. donpcevent "#DrawerOpener::OnEnable";
  412. close;
  413. }
  414. }
  415. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  416. mes "[Postell]";
  417. mes "Hey, uh...";
  418. mes "I'm in the middle";
  419. mes "of something here.";
  420. close;
  421. OnInit:
  422. disablenpc "Postell Schuwell#D";
  423. end;
  424. OnEnable:
  425. enablenpc "Postell Schuwell#D";
  426. initnpctimer;
  427. end;
  428. OnTimer100000:
  429. disablenpc "Postell Schuwell#D";
  430. stopnpctimer;
  431. end;
  432. }
  433. hu_fild06,34,123,3 script Postell Schuwell 97,{
  434. if (hg_herb == 1) {
  435. mes "[Postell]";
  436. mes "I really like living";
  437. mes "in Hugel. Fresh air,";
  438. mes "clean water, everyone's";
  439. mes "friendly and nice. What";
  440. mes "more could I want?";
  441. next;
  442. mes "[Postell]";
  443. mes "Oh, what's that?";
  444. mes "My dad wants me to";
  445. mes "bring him some medicine?";
  446. mes "Again? Well, he was really";
  447. mes "sick a long time ago, but";
  448. mes "nowadays, I'm not so sure.";
  449. next;
  450. mes "[Postell]";
  451. mes "I mean, I'm pretty sure";
  452. mes "his illnesses are all, you";
  453. mes "know, psychosomatic.";
  454. mes "Besides, I'm worried that";
  455. mes "all the medicines he's taking";
  456. mes "are habit forming, you know?";
  457. next;
  458. switch(select("But your father needs you!:Habit forming?")) {
  459. case 1:
  460. mes "[Allen's Voice]";
  461. mes "Yeah, I guess you're right.";
  462. mes "Even if I think he's nuts,";
  463. mes "and I don't agree with him,";
  464. mes "I should at least show that";
  465. mes "I care about my dad. What";
  466. mes "medicine did he say he needed?";
  467. next;
  468. mes "[Postell]";
  469. mes "''Kolbun A?'' Alright,";
  470. mes "I better make sure that";
  471. mes "it's safe for him to take.";
  472. mes "Who knows, that stuff might";
  473. mes "make him worse. Anyway,";
  474. mes "I'll try to get it to him soon.";
  475. next;
  476. mes "[Postell]";
  477. mes "Hey, would you do";
  478. mes "me a favor and make";
  479. mes "sure that my dad doesn't";
  480. mes "get himself into any";
  481. mes "more trouble? I'd really";
  482. mes "appreciate it if you do.";
  483. set hg_herb,2;
  484. changequest 8053,8054;
  485. close;
  486. case 2:
  487. mes "[Postell]";
  488. mes "Yeah, like he's addicted";
  489. mes "to the medicine. That's why";
  490. mes "I'm trying to make sure he";
  491. mes "gets as little of it as possible! Honestly, I think he drinks";
  492. mes "too much medicine already...";
  493. close;
  494. }
  495. } else if (hg_herb > 1) {
  496. mes "[Postell]";
  497. mes "Kolbun A, Kolbun A...";
  498. mes "Let's see, is it really";
  499. mes "safe for my dad to take?";
  500. mes "If it isn't, I better come up";
  501. mes "with some replacement...";
  502. close;
  503. } else {
  504. mes "[Postell]";
  505. mes "I really like living";
  506. mes "in Hugel. Fresh air,";
  507. mes "clean water, everyone's";
  508. mes "friendly and nice. What";
  509. mes "more could I want?";
  510. close;
  511. }
  512. }
  513. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  514. OnTouch_:
  515. set .@rand,rand(1,7);
  516. if (hg_herb < 5) {
  517. mes "^3355FFThere are several";
  518. mes "books and a few";
  519. mes "liquid medicines";
  520. mes "inside this drawer.^000000";
  521. close;
  522. } else if (hg_herb == 5) {
  523. mes "[Allen]";
  524. mes "Oh... Oh...";
  525. mes "Oooh... The pain";
  526. mes "is gone! It's a miracle!";
  527. mes "Maybe I'll just take the";
  528. mes "Withstander later...";
  529. set hg_herb,4;
  530. next;
  531. set .@rand,rand(1,7);
  532. if (.@rand == 4) {
  533. mes "^3355FFYou find an old book";
  534. mes "inside the drawer.^000000";
  535. next;
  536. mes "[Welcome to Lighthalzen!]";
  537. mes "Author: Tupetso Iltekka";
  538. next;
  539. mes "......";
  540. mes ".........";
  541. mes "............";
  542. next;
  543. mes "[" +strcharinfo(0)+ "]";
  544. mes "(^333333I guess Allen used";
  545. mes "to live in Lighthalzen.";
  546. mes "I guess that's why he'd";
  547. mes "keep this old PR brochure...^000000)";
  548. close;
  549. } else if (.@rand == 5) {
  550. mes "^3355FFYou find Allen's";
  551. mes "journal inside the";
  552. mes "drawer and quickly";
  553. mes "leaf through its pages.";
  554. mes "It's difficult to read since";
  555. mes "the pages are old and worn.^000000";
  556. next;
  557. mes "[" +strcharinfo(0)+ "]";
  558. mes "Let's see, let's see...";
  559. mes "Rekenber Corporation...";
  560. mes "Something about the Slums....";
  561. mes "Enormous funds... Experiments.";
  562. mes "Lab... Escape... Hugel... Um...";
  563. mes "Dr. Morriphen... Side effects?";
  564. close;
  565. } else {
  566. mes "[" +strcharinfo(0)+ "]";
  567. mes "Wh-what...?";
  568. mes "Do you really";
  569. mes "need that medicine?!";
  570. close;
  571. }
  572. } else if (hg_herb == 6)
  573. end;
  574. else if (hg_herb == 8) {
  575. mes "[Allen]";
  576. mes "Oh... Oh...";
  577. mes "Oooh... The pain";
  578. mes "is gone! It's a miracle!";
  579. mes "Maybe I'll just take the";
  580. mes "Withstander later...";
  581. set hg_herb,7;
  582. next;
  583. if (.@rand == 4) {
  584. mes "^3355FFYou find an old book";
  585. mes "inside the drawer.^000000";
  586. next;
  587. mes "[Welcome to Lighthalzen!]";
  588. mes "Author: Tupetso Iltekka";
  589. next;
  590. mes "......";
  591. mes ".........";
  592. mes "............";
  593. next;
  594. mes "[" +strcharinfo(0)+ "]";
  595. mes "(^333333I guess Allen used";
  596. mes "to live in Lighthalzen.";
  597. mes "I guess that's why he'd";
  598. mes "keep this old PR brochure...^000000)";
  599. close;
  600. } else if (.@rand == 5) {
  601. mes "^3355FFYou find Allen's";
  602. mes "journal inside the";
  603. mes "drawer and quickly";
  604. mes "leaf through its pages.";
  605. mes "It's difficult to read since";
  606. mes "the pages are old and worn.^000000";
  607. next;
  608. mes "[" +strcharinfo(0)+ "]";
  609. mes "Let's see, let's see...";
  610. mes "Rekenber Corporation...";
  611. mes "Something about the Slums....";
  612. mes "Enormous funds... Experiments.";
  613. mes "Lab... Escape... Hugel... Um...";
  614. mes "Dr. Morriphen... Side effects?";
  615. close;
  616. } else {
  617. mes "[" +strcharinfo(0)+ "]";
  618. mes "Wh-what...?";
  619. mes "Do you really";
  620. mes "need that medicine?!";
  621. close;
  622. }
  623. } else if (hg_herb == 9)
  624. end;
  625. else if (hg_herb == 12) {
  626. mes "^3355FFYou find an";
  627. mes "Old Blue Box deep";
  628. mes "inside the drawer.^000000";
  629. close2;
  630. specialeffect EF_CONE;
  631. set hg_herb,13;
  632. getitem 603,1; //Old Blue Box
  633. getexp (checkre(3))?5000:50000,0;
  634. completequest 8056;
  635. } else {
  636. if (.@rand > 3) {
  637. mes "^3355FFYou find an old book";
  638. mes "inside the drawer.^000000";
  639. next;
  640. mes "[Welcome to Lighthalzen!]";
  641. mes "Author: Tupetso Iltekka";
  642. next;
  643. mes "......";
  644. mes ".........";
  645. mes "............";
  646. next;
  647. mes "[" +strcharinfo(0)+ "]";
  648. mes "(^333333I guess Allen used";
  649. mes "to live in Lighthalzen.";
  650. mes "I guess that's why he'd";
  651. mes "keep this old PR brochure...^000000)";
  652. close;
  653. } else {
  654. mes "^3355FFYou find Allen's";
  655. mes "journal inside the";
  656. mes "drawer and quickly";
  657. mes "leaf through its pages.";
  658. mes "It's difficult to read since";
  659. mes "the pages are old and worn.^000000";
  660. next;
  661. mes "[" +strcharinfo(0)+ "]";
  662. mes "Let's see, let's see...";
  663. mes "Rekenber Corporation...";
  664. mes "Something about the Slums....";
  665. mes "Enormous funds... Experiments.";
  666. mes "Lab... Escape... Hugel... Um...";
  667. mes "Dr. Morriphen... Side effects?";
  668. close;
  669. }
  670. }
  671. }
  672. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  673. OnInit:
  674. disablenpc "Upper Drawer#Second";
  675. end;
  676. OnTouch_:
  677. if (hg_herb == 5) {
  678. mes "^3355FFYou take out one dose of";
  679. mes "Withstander from the drawer.^000000";
  680. set hg_herb,6;
  681. close;
  682. } else if (hg_herb == 8) {
  683. mes "^3355FFYou take out one dose of";
  684. mes "Withstander from the drawer.^000000";
  685. set hg_herb,9;
  686. close;
  687. } else {
  688. mes "^3355FFThere are several books";
  689. mes "kept inside this drawer.^000000";
  690. close;
  691. }
  692. }
  693. hu_in01,1,1,0 script #DrawerOpener -1,{
  694. OnInit:
  695. disablenpc "#DrawerOpener";
  696. end;
  697. OnEnable:
  698. enablenpc "#DrawerOpener";
  699. initnpctimer;
  700. end;
  701. OnTimer1000:
  702. enablenpc "Upper Drawer#Second";
  703. disablenpc "Upper Drawer#First";
  704. end;
  705. OnTimer4500:
  706. enablenpc "Upper Drawer#First";
  707. disablenpc "Upper Drawer#Second";
  708. disablenpc "#DrawerOpener";
  709. stopnpctimer;
  710. end;
  711. }
  712. // Biological Weapon Quest :: hg_bio
  713. //============================================================
  714. ein_in01,16,36,3 script Morriphen 86,{
  715. if (hg_bio == 0) {
  716. if (hg_herb == 13) {
  717. mes "[Morriphen]";
  718. mes "Wh-who are you, and what are";
  719. mes "you looking for? If you're here";
  720. mes "for the stuff, then you came";
  721. mes "too early. As you can see,";
  722. mes "I don't feel well enough to";
  723. mes "speak to you right now.";
  724. next;
  725. mes "[Morriphen]";
  726. mes "^333333*Cough Cough*";
  727. mes "*Cough Cough*^000000";
  728. next;
  729. mes "["+strcharinfo(0)+"]";
  730. mes "Holy--! Are you alright?";
  731. mes "Y-you're coughing up blood!";
  732. mes "Relax, I was just passing by!";
  733. next;
  734. mes "[Morriphen]";
  735. mes "R-really? Well then, I'm";
  736. mes "sorry to have bothered you,";
  737. mes "then. I guess I'm just a little";
  738. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  739. next;
  740. mes "["+strcharinfo(0)+"]";
  741. mes "Hey... You don't sound";
  742. mes "too good. Do you want me";
  743. mes "to bring you to a hospital?";
  744. mes "That's a really nasty cough";
  745. mes "you've got there, so maybe";
  746. mes "you should get it checked.";
  747. next;
  748. mes "[Morriphen]";
  749. mes "No, thanks, I'm fine.";
  750. mes "I just haven't gone home";
  751. mes "for a few months and wasn't";
  752. mes "able to get my prescription";
  753. mes "refilled, that's all. ^333333*Haaak*";
  754. mes "*Cough-cough-cooooooough!*^000000";
  755. next;
  756. mes "["+strcharinfo(0)+"]";
  757. mes "Hmm...";
  758. mes "What should I do?";
  759. next;
  760. switch(select("Leave him:Help him")) {
  761. case 1:
  762. mes "["+strcharinfo(0)+"]";
  763. mes "You know, I'm a little";
  764. mes "worried about your coughing,";
  765. mes "but I don't think there's any";
  766. mes "way that I can help you...";
  767. next;
  768. mes "[Morriphen]";
  769. mes "^333333*Cough cough*^000000";
  770. mes "Don't worry, I'll be";
  771. mes "just fine. You take care";
  772. mes "of yourself, you hear?";
  773. close;
  774. case 2:
  775. mes "["+strcharinfo(0)+"]";
  776. mes "Hey...";
  777. mes "Are you sure that";
  778. mes "you'll be alright?";
  779. next;
  780. mes "[Morriphen]";
  781. mes "^333333*Cough cough*^000000";
  782. mes "Don't worry, I'll be";
  783. mes "just fine. You take care";
  784. mes "of yourself, you hear?";
  785. mes "^333333*Haaaak* *Reeetch*^000000";
  786. next;
  787. mes "["+strcharinfo(0)+"]";
  788. mes "...";
  789. mes "......";
  790. mes ".........";
  791. next;
  792. mes "[Morriphen]";
  793. mes "^333333*Reeeeetch*";
  794. mes "*Cooooough Cough*";
  795. mes "*Hhhh, Hhhhh, Hhhh*";
  796. mes "*Haaaaack* *Retch*^000000";
  797. next;
  798. mes "["+strcharinfo(0)+"]";
  799. mes "Please, mister.";
  800. mes "Let me help you.";
  801. mes "I can't just leave";
  802. mes "you alone if you";
  803. mes "sound like that.";
  804. next;
  805. mes "[Morriphen]";
  806. mes "...............................";
  807. mes "I didn't, I didn't want to";
  808. mes "bother you, b-but if you insist";
  809. mes "oh h-helping me, then maybe";
  810. mes "I'll ask you to do me a favor.";
  811. next;
  812. mes "[Morriphen]";
  813. mes "Would you visit my home in";
  814. mes "Hugel and ask my wife, Siria,";
  815. mes "for my medication? She knows";
  816. mes "where to find it, and will give";
  817. mes "it to you. Oh, and please don't";
  818. mes "tell her anything else, okay?";
  819. next;
  820. mes "[Morriphen]";
  821. mes "She's always worried about";
  822. mes "me getting worse, and I don't";
  823. mes "want to give her any reason to";
  824. mes "get stressed. Please just tell";
  825. mes "her that I ran out of medicine.";
  826. next;
  827. mes "["+strcharinfo(0)+"]";
  828. mes "Alright.";
  829. mes "I'll come back here";
  830. mes "as soon as I can.";
  831. next;
  832. mes "[Morriphen]";
  833. mes "Thanks so much.";
  834. mes "^333333*Cough Cough*";
  835. mes "*Cough Cough*^000000";
  836. set hg_bio,1;
  837. setquest 11009;
  838. close;
  839. }
  840. } else {
  841. mes "[Morriphen]";
  842. mes "Ugh... I don't feel";
  843. mes "very well. I guess";
  844. mes "I better call it a day...";
  845. close;
  846. }
  847. } else if (hg_bio == 1) {
  848. mes "[Morriphen]";
  849. mes "Please ask my ^333333*Cough*^000000";
  850. mes "wife Siria in my home in";
  851. mes "^333333*Reeetch*^000000 Hugel for m-my";
  852. mes "medicine. Th-thank you...";
  853. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  854. close;
  855. } else if (hg_bio == 2) {
  856. mes "["+strcharinfo(0)+"]";
  857. mes "Oh no... Morriphen";
  858. mes "doesn't look good at all!";
  859. mes "I better hurry and bring";
  860. mes "him medicine from Siria";
  861. mes "in Hugel as soon as I can!";
  862. close;
  863. } else if (hg_bio == 3) {
  864. mes "["+strcharinfo(0)+"]";
  865. mes "Oh no... Morriphen";
  866. mes "doesn't look good at all!";
  867. mes "I better hurry and bring";
  868. mes "him medicine from Dono";
  869. mes "in Hugel as soon as I can!";
  870. close;
  871. } else if (hg_bio == 4) {
  872. mes "["+strcharinfo(0)+"]";
  873. mes "Oh no... Morriphen";
  874. mes "doesn't look good at all!";
  875. mes "I better hurry and bring";
  876. mes "him medicine from Dono";
  877. mes "in Hugel as soon as I can!";
  878. close;
  879. } else if (hg_bio == 5) {
  880. mes "["+strcharinfo(0)+"]";
  881. mes "Oh no... Morriphen";
  882. mes "doesn't look good at all!";
  883. mes "I better hurry and bring";
  884. mes "him medicine from Dono";
  885. mes "in Hugel as soon as I can!";
  886. close;
  887. } else if (hg_bio == 6) {
  888. mes "^3355FFYou administer the";
  889. mes "medicine to Morriphen,";
  890. mes "who slowly regains";
  891. mes "consciousness.^000000";
  892. next;
  893. mes "[Morriphen]";
  894. mes "^333333*Cough, cough*^000000";
  895. mes "Wh-where am I?";
  896. mes "I'm... not dead yet?";
  897. mes "Oh, you! It seems I was";
  898. mes "right to trust you. So did my";
  899. mes "wife give you my medicine?";
  900. next;
  901. mes "["+strcharinfo(0)+"]";
  902. mes "Actually, Siria also ran";
  903. mes "out of your medicine when";
  904. mes "I arrived at your house, so";
  905. mes "she told me to go get some";
  906. mes "from your friend, Dono.";
  907. next;
  908. mes "[Morriphen]";
  909. mes "Oh, no, what have you done?";
  910. mes "My wife's life depends on that";
  911. mes "medicine too! Oh no, if she";
  912. mes "doesn't get any, she'll die";
  913. mes "from my stupidity! Please!";
  914. mes "I beg you, bring this to her!";
  915. next;
  916. mes "[Morriphen]";
  917. mes "That woman is everything";
  918. mes "to me. If she's gone, then";
  919. mes "I don't know what I'll do.";
  920. mes "Please take this medicine";
  921. mes "to her as soon as you can!";
  922. next;
  923. mes "["+strcharinfo(0)+"]";
  924. mes "Don't worry, I'm on my";
  925. mes "way. I'll hurry as fast as";
  926. mes "I can back to Hugel to";
  927. mes "give Siria this medicine.";
  928. set hg_bio,7;
  929. changequest 11014,11015;
  930. close;
  931. } else if (hg_bio == 7) {
  932. mes "["+strcharinfo(0)+"]";
  933. mes "What am I doing...?";
  934. mes "I need to return to";
  935. mes "Hugel and deliver this";
  936. mes "medicine to Siria as";
  937. mes "soon as possible!";
  938. close;
  939. } else if (hg_bio == 8) {
  940. mes "[Morriphen]";
  941. mes "You're back! So, have you";
  942. mes "seen my wife? She's okay,";
  943. mes "isn't she? Why aren't you";
  944. mes "saying--oh no. Oh dear God,";
  945. mes "no. D-don't tell me she's dead!";
  946. next;
  947. mes "[Morriphen]";
  948. mes "She has to be fine...!";
  949. mes "If anything happened";
  950. mes "to her, I... I won't forgive";
  951. mes "you! No one would find your";
  952. mes "body! No, wait, wait... No, I'm";
  953. mes "sorry, I'm just so anxious...!";
  954. next;
  955. mes "[Morriphen]";
  956. mes "^333333*Sob*^000000 Please forgive me!";
  957. mes "Please tell me my wife is";
  958. mes "okay. I'm sorry, everything";
  959. mes "is just so overwhelming right";
  960. mes "now. ^333333*Sob*^000000 Please, please...";
  961. next;
  962. mes "["+strcharinfo(0)+"]";
  963. mes "Siria is fine.";
  964. mes "Now are you satisfied?";
  965. mes "If you're that worried about";
  966. mes "her, you ought to see her";
  967. mes "more often. Geez...";
  968. next;
  969. mes "[Morriphen]";
  970. mes "Hallelujah! I'm so";
  971. mes "relieved! She's alive!";
  972. mes "I'm sorry, I'd be home";
  973. mes "more often, but I'm always";
  974. mes "struggling here to make ends";
  975. mes "meet. Thank you so much!";
  976. next;
  977. mes "["+strcharinfo(0)+"]";
  978. mes "Don't sweat it.";
  979. mes "It was just the right";
  980. mes "thing to do, that's all.";
  981. next;
  982. mes "[Morriphen]";
  983. mes "You're such a kind person...";
  984. mes "You save my life and my wife's";
  985. mes "life. I'll do anything you ask me to do to repay you! Consider me";
  986. mes "your humble servant from now on. What is your command, oh master?";
  987. next;
  988. mes "["+strcharinfo(0)+"]";
  989. mes "That's...";
  990. mes "That's going too far.";
  991. mes "Becoming my servant for";
  992. mes "life isn't necessary, you know.";
  993. next;
  994. mes "[Morriphen]";
  995. mes "Wait, I know! If you won't";
  996. mes "accept my life, then I can";
  997. mes "give you someone else's. Do";
  998. mes "you have any enemies! I'll go";
  999. mes "out and kill someone for you!";
  1000. next;
  1001. mes "["+strcharinfo(0)+"]";
  1002. mes "...That's fine.";
  1003. mes "Actually, I'm more interested";
  1004. mes "in hearing how you, Siria, and";
  1005. mes "Dono are all connected. When";
  1006. mes "I spoke to Siria, she told me";
  1007. mes "that you two weren't married...";
  1008. next;
  1009. mes "["+strcharinfo(0)+"]";
  1010. mes "Siria did mention";
  1011. mes "that she's greatly";
  1012. mes "indebted to you for";
  1013. mes "some reason, and she'll";
  1014. mes "never be able to fully repay";
  1015. mes "you, not even with her life.";
  1016. next;
  1017. mes "[Morriphen]";
  1018. mes "She said that? ^333333*Sigh*^000000";
  1019. mes "Poor girl, I've asked so";
  1020. mes "many times not to think";
  1021. mes "that way. Alright, if that's";
  1022. mes "what you really want, then";
  1023. mes "I will tell you our story.";
  1024. next;
  1025. mes "[Morriphen]";
  1026. mes "Dono and I have been friends";
  1027. mes "since childhood. We did almost";
  1028. mes "everything together. Even when";
  1029. mes "we started our professional";
  1030. mes "careers, we both decided to work for the Rekenber Corporation.";
  1031. next;
  1032. mes "[Morriphen]";
  1033. mes "Dono eventually became in";
  1034. mes "charge of Rekenber's Medical";
  1035. mes "Experimental Research, while";
  1036. mes "I spearheaded projects for";
  1037. mes "Rekenber's weapon research.";
  1038. next;
  1039. mes "[Morriphen]";
  1040. mes "Although our areas of expertise";
  1041. mes "are different, Dono and I found";
  1042. mes "that our collaborations were";
  1043. mes "productive for both of us. But";
  1044. mes "then, one day, I dropped by";
  1045. mes "Dono's office and saw her.";
  1046. next;
  1047. mes "[Morriphen]";
  1048. mes "She was floating in a giant";
  1049. mes "test tube, and I couldn't take";
  1050. mes "my eyes off her: she was the";
  1051. mes "most beautiful thing I'd ever";
  1052. mes "seen. But Dono said she was";
  1053. mes "nothing but an experiment...";
  1054. next;
  1055. mes "[Morriphen]";
  1056. mes "He told me not to be so";
  1057. mes "curious, but I didn't listen.";
  1058. mes "Ever since then, I went to his office as often as I could, making";
  1059. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1060. next;
  1061. mes "[Morriphen]";
  1062. mes "Then, I heard news that Dono's";
  1063. mes "research wasn't producing the";
  1064. mes "expected results, and that he";
  1065. mes "would be shutting everything";
  1066. mes "down. All experiments would";
  1067. mes "be efficiently disposed.";
  1068. next;
  1069. mes "[Morriphen]";
  1070. mes "There was a snowstorm";
  1071. mes "that night, but I braved the";
  1072. mes "freezing cold to sneak into the";
  1073. mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
  1074. mes "on fire, and got the hell out.";
  1075. next;
  1076. mes "[Morriphen]";
  1077. mes "I couldn't know it at the";
  1078. mes "time, but I was exposed to";
  1079. mes "some chemicals during the fire.";
  1080. mes "They damaged my tissues badly,";
  1081. mes "so that's why I'm so dependent";
  1082. mes "on these medicines now.";
  1083. next;
  1084. mes "[Morriphen]";
  1085. mes "Anyway, we ran from the lab,";
  1086. mes "escaping to the mountains.";
  1087. mes "I just carried her on my back,";
  1088. mes "as far as I could go. Finally,";
  1089. mes "I couldn't fight the dizziness,";
  1090. mes "and I suddenly blacked out.";
  1091. next;
  1092. mes "[Morriphen]";
  1093. mes "I remember seeing a tall, robed";
  1094. mes "man right before I fainted. He";
  1095. mes "said something about bringing";
  1096. mes "us to Hugel, a resting place";
  1097. mes "for the lost, those born from Odin's shadow. It was strange...";
  1098. next;
  1099. mes "[Morriphen]";
  1100. mes "I couldn't see his face.";
  1101. mes "His hood was covering it,";
  1102. mes "but I think his name was, um...";
  1103. mes "Mawon... Mawong? Anyway, when";
  1104. mes "we woke up, we were lying in";
  1105. mes "warm beds inside Hugel Village.";
  1106. next;
  1107. mes "[Morriphen]";
  1108. mes "The people we met were very";
  1109. mes "accomdating, welcome, and";
  1110. mes "friendly. They also didn't";
  1111. mes "ask us any questions: we were";
  1112. mes "just accepted. The girl I saved didn't know how to speak then...";
  1113. next;
  1114. mes "[Morriphen]";
  1115. mes "As soon as I got better,";
  1116. mes "I taught her our language,";
  1117. mes "and even gave her a name,";
  1118. mes "Siria. She was no longer an";
  1119. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1120. next;
  1121. mes "[Morriphen]";
  1122. mes "I had to make living for the";
  1123. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1124. mes "Eventually, I bumped into Dono";
  1125. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1126. next;
  1127. mes "[Morriphen]";
  1128. mes "I burned up his lab, which";
  1129. mes "must've hurt his reputation";
  1130. mes "in the company. Still, when";
  1131. mes "I told him what happened, he";
  1132. mes "seemed to understand. He";
  1133. mes "even started to help me...";
  1134. next;
  1135. mes "[Morriphen]";
  1136. mes "You know, Siria was supposed";
  1137. mes "to become a mass murder weapon.";
  1138. mes "The reason why Dono's experiment failed was became she resisted";
  1139. mes "their plans. She's more than just an experiment or weapon, you know.";
  1140. next;
  1141. mes "[Morriphen]";
  1142. mes "If everything had turned out";
  1143. mes "as Dono planned, Siria would";
  1144. mes "become a soldier, and I would";
  1145. mes "be supplying her armaments,";
  1146. mes "cutting edge weapons at the pinnacle of military development.";
  1147. next;
  1148. mes "[Morriphen]";
  1149. mes "While I was working for Rekenber, I was working on mass producing";
  1150. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1151. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1152. next;
  1153. mes "[Morriphen]";
  1154. mes "When I think about it, we all";
  1155. mes "could have been rich. I was in";
  1156. mes "charge of weapon manufacturing";
  1157. mes "after all, and our biggest";
  1158. mes "customer, Arunafeltz, would";
  1159. mes "have given us good business.";
  1160. next;
  1161. mes "[Morriphen]";
  1162. mes "I made my choice, and I have";
  1163. mes "no regrets. In fact, I wouldn't";
  1164. mes "change my life or give away";
  1165. mes "Siria for the world. However,";
  1166. mes "Dono would probably think";
  1167. mes "differently: work was his life.";
  1168. next;
  1169. mes "[Morriphen]";
  1170. mes "I get the feeling that Dono";
  1171. mes "would never tell Rekenber about";
  1172. mes "me and Siria. I can never repay";
  1173. mes "him for the helping us now, but";
  1174. mes "I'm sure that he must hate me";
  1175. mes "deep down inside.";
  1176. next;
  1177. mes "["+strcharinfo(0)+"]";
  1178. mes "Don't think like that.";
  1179. mes "I'm sure Dono still thinks";
  1180. mes "of you as his friend. He's";
  1181. mes "bitter about what happened,";
  1182. mes "but he won't abandon you.";
  1183. mes "Why don't you go see him?";
  1184. next;
  1185. mes "["+strcharinfo(0)+"]";
  1186. mes "Besides, you have an";
  1187. mes "excuse to go see him now,";
  1188. mes "your medicine, right? I'm";
  1189. mes "sure you can repay him by";
  1190. mes "visiting him, and living";
  1191. mes "happily with your Seria.";
  1192. next;
  1193. mes "[Morriphen]";
  1194. mes "^333333*Sob*^000000 You're right...";
  1195. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1196. mes "Thank you so much. If you";
  1197. mes "ever visit Hugel again, come";
  1198. mes "by and see me. You've really";
  1199. mes "helped me and Seria so much.";
  1200. next;
  1201. mes "["+strcharinfo(0)+"]";
  1202. mes "Don't worry about it.";
  1203. mes "Just get better so that";
  1204. mes "I won't have to worry";
  1205. mes "about you. Take care~";
  1206. set hg_bio,9;
  1207. getexp (checkre(3))?70000:700000,0;
  1208. completequest 11016;
  1209. close;
  1210. } else if (hg_bio == 9) {
  1211. mes "[Morriphen]";
  1212. mes "Oh, long time no see~";
  1213. mes "Yes, my wife and I can't";
  1214. mes "possibly be any happier.";
  1215. mes "We've been taking it easy,";
  1216. mes "and managed to make full";
  1217. mes "recoveries. Amazing, isn't it?";
  1218. next;
  1219. mes "[Morriphen]";
  1220. mes "Oh, and we finally got";
  1221. mes "married in a small ceremony";
  1222. mes "here in Hugel. Why don't you";
  1223. mes "come visit our house sometime?";
  1224. close;
  1225. } else {
  1226. mes "[Morriphen]";
  1227. mes "Oh, long time no see~";
  1228. mes "Yes, my wife and I can't";
  1229. mes "possibly be any happier.";
  1230. mes "We've been taking it easy,";
  1231. mes "and managed to make full";
  1232. mes "recoveries. Amazing, isn't it?";
  1233. next;
  1234. mes "[Morriphen]";
  1235. mes "Oh, and we finally got";
  1236. mes "married in a small ceremony";
  1237. mes "here in Hugel. Why don't you";
  1238. mes "come visit our house sometime?";
  1239. close;
  1240. }
  1241. }
  1242. hu_in01,326,307,3 script Siria 90,{
  1243. if (hg_bio == 1) {
  1244. mes "[Siria]";
  1245. mes "Oh, hello there.";
  1246. mes "Can I help you";
  1247. mes "with anything?";
  1248. mes "It looks like you want";
  1249. mes "to ask me something...";
  1250. next;
  1251. mes "^3355FFHow can a woman this";
  1252. mes "young be Morriphen's wife?^000000";
  1253. next;
  1254. mes "["+strcharinfo(0)+"]";
  1255. mes "Yes, um, Morriphen sent";
  1256. mes "me here so that I can bring";
  1257. mes "him his medicine. I was wo--";
  1258. next;
  1259. mes "[Siria]";
  1260. mes "Oh my God! Is he alright?";
  1261. mes "Please, oh dear Lord, don't";
  1262. mes "let him be dead! No! D-did";
  1263. mes "anything bad happen to him?";
  1264. next;
  1265. mes "["+strcharinfo(0)+"]";
  1266. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1267. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1268. next;
  1269. mes "["+strcharinfo(0)+"]";
  1270. mes "Are you okay?!";
  1271. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1272. next;
  1273. mes "[Siria]";
  1274. mes "Oh, I am fine, thank you.";
  1275. mes "I am just...I am just having a vision problem.";
  1276. mes "So...what happened to him?";
  1277. next;
  1278. mes "["+strcharinfo(0)+"]";
  1279. mes "He's just not feeling";
  1280. mes "well, that's all. All he";
  1281. mes "told me was that he ran";
  1282. mes "out of his medicine, and";
  1283. mes "needs some more.";
  1284. next;
  1285. mes "[Siria]";
  1286. mes "Aww, I just ran out of";
  1287. mes "the medicine too. Find";
  1288. mes "Morriphen's friend, and get";
  1289. mes "it from him. He's supposed to";
  1290. mes "be in Lighthalzen, somewhere...";
  1291. next;
  1292. mes "[Siria]";
  1293. mes "^333333*Cough cough!*^000000";
  1294. mes "Ugh, excuse me.";
  1295. mes "Let me sit down for";
  1296. mes "a moment. *Cough!*";
  1297. next;
  1298. mes "^3355FFSiria's face grows";
  1299. mes "pale, and she starts";
  1300. mes "to sweat profusely.^000000";
  1301. next;
  1302. mes "["+strcharinfo(0)+"]";
  1303. mes "Um...";
  1304. mes "Are you feeling";
  1305. mes "alright? You're not";
  1306. mes "sick too, are you?";
  1307. next;
  1308. mes "[Siria]";
  1309. mes "Oh, no, no... I'm just";
  1310. mes "so worried about Morriphen.";
  1311. mes "*Sob* I can't live without him,";
  1312. mes "he's everything in the world";
  1313. mes "to me. I owe him everything,";
  1314. mes "I have to go see Dono, I hav--";
  1315. next;
  1316. mes "["+strcharinfo(0)+"]";
  1317. mes "You know what? You better";
  1318. mes "relax and rest here, and I'll";
  1319. mes "go visit this Dono person in";
  1320. mes "Lighthalzen. You don't sound";
  1321. mes "well enough to be traveling.";
  1322. next;
  1323. mes "[Siria]";
  1324. mes "I'm... I'm sorry to";
  1325. mes "trouble you. But if";
  1326. mes "Morriphen can trust you";
  1327. mes "to come here, then I'll";
  1328. mes "trust you too. ^333333*Cough*^000000";
  1329. mes "Thank you so much...";
  1330. set hg_bio,2;
  1331. changequest 11009,11010;
  1332. close;
  1333. } else if (hg_bio == 2) {
  1334. mes "[Siria]";
  1335. mes "^333333*Sniff*^000000 Please";
  1336. mes "go to Lighthalzen and";
  1337. mes "get ^333333*Cough*^000000 Morriphen's";
  1338. mes "medicine from his friend,";
  1339. mes "Dono, as soon as you can.";
  1340. close;
  1341. } else if (hg_bio == 3) {
  1342. mes "[Siria]";
  1343. mes "Oh, have you met Dono?";
  1344. mes "I'm so grateful for all of";
  1345. mes "his help. He really is a";
  1346. mes "good friend to Morriphen,";
  1347. mes "no matter what he says.";
  1348. close;
  1349. } else if (hg_bio == 4) {
  1350. mes "[Siria]";
  1351. mes "Oh, have you met Dono?";
  1352. mes "I'm so grateful for all of";
  1353. mes "his help. He really is a";
  1354. mes "good friend to Morriphen,";
  1355. mes "no matter what he says.";
  1356. close;
  1357. } else if (hg_bio == 5) {
  1358. mes "[Siria]";
  1359. mes "Oh, have you met Dono?";
  1360. mes "I'm so grateful for all of";
  1361. mes "his help. He really is a";
  1362. mes "good friend to Morriphen,";
  1363. mes "no matter what he says.";
  1364. close;
  1365. } else if (hg_bio == 6) {
  1366. mes "[Siria]";
  1367. mes "*Cough* I-I'm fine,";
  1368. mes "so please don't worry";
  1369. mes "about me. Just bring the";
  1370. mes "medicine to Morriphen as";
  1371. mes "fast as you can for me.";
  1372. close;
  1373. } else if (hg_bio == 7) {
  1374. mes "^3355FFYou gently administered";
  1375. mes "the medicine to Siria, who";
  1376. mes "slow regained consciousness.^000000";
  1377. next;
  1378. mes "["+strcharinfo(0)+"]";
  1379. mes "Hey, are you alright?";
  1380. mes "How are you feeling?";
  1381. mes "Morriphen asked me to";
  1382. mes "come here and give you";
  1383. mes "this medicine right away.";
  1384. next;
  1385. mes "[Siria]";
  1386. mes "...Ah... I can't...";
  1387. mes "I don't know... I...";
  1388. mes "Where is...? Oh, it's";
  1389. mes "you. I think... I think";
  1390. mes "you just saved my life.";
  1391. mes "I'm sorry for being a burden...";
  1392. next;
  1393. mes "[Siria]";
  1394. mes "All I've been is a nuisance";
  1395. mes "to both Morriphen and Dono.";
  1396. mes "You don't understand how I've";
  1397. mes "destroyed their lives. I just--";
  1398. mes "I just... I just need to relax.";
  1399. mes "Thank you for everything...";
  1400. set hg_bio,8;
  1401. getexp (checkre(3))?30000:500000,0;
  1402. changequest 11015,11016;
  1403. close;
  1404. } else if (hg_bio == 8) {
  1405. mes "[Siria]";
  1406. mes "Oh, please go back";
  1407. mes "to Morriphen and let";
  1408. mes "him know that I'm much";
  1409. mes "better. I don't want him";
  1410. mes "to worry about me!";
  1411. close;
  1412. } else if (hg_bio == 9) {
  1413. mes "[Siria]";
  1414. mes "Oh, welcome~";
  1415. mes "Thank you so much";
  1416. mes "for helping me and";
  1417. mes "Morriphen. You've been";
  1418. mes "a real godsend, you know?";
  1419. close;
  1420. } else {
  1421. mes "[Siria]";
  1422. mes "Oh, hello there.";
  1423. mes "Can I help you";
  1424. mes "with anything?";
  1425. close;
  1426. }
  1427. }
  1428. lighthalzen,88,79,7 script Dono 85,{
  1429. if (hg_bio == 2) {
  1430. mes "[Dono]";
  1431. mes "What do you want?";
  1432. mes "Spit it out, I don't";
  1433. mes "have all day.";
  1434. next;
  1435. mes "["+strcharinfo(0)+"]";
  1436. mes "Excuse me, but";
  1437. mes "I'm looking for a";
  1438. mes "man named Dono.";
  1439. next;
  1440. mes "[Dono]";
  1441. mes "Yeah, that's me,";
  1442. mes "but who the heck";
  1443. mes "are you, anyway?";
  1444. next;
  1445. mes "["+strcharinfo(0)+"]";
  1446. mes "Oh, I'm just here";
  1447. mes "to get some medicine";
  1448. mes "for Morriphen. Um, his";
  1449. mes "wife Siria said that";
  1450. mes "you would have it?";
  1451. next;
  1452. mes "[Dono]";
  1453. mes "Wife? Hurmph! Not likely.";
  1454. mes "Alright, I see. He must've";
  1455. mes "run out of medicine. Jesus,";
  1456. mes "they're both still alive? It's";
  1457. mes "a miracle that they've both";
  1458. mes "lasted this long. Eh, oh well.";
  1459. next;
  1460. mes "[Dono]";
  1461. mes "It's his own fault his body";
  1462. mes "got messed up. Now let's";
  1463. mes "see how much medicine we";
  1464. mes "got here... Hmm... Dang. This";
  1465. mes "isn't good. Hey, you said you";
  1466. mes "work for Morriphen, that right?";
  1467. next;
  1468. mes "[Dono]";
  1469. mes "I have the medicine, but it's";
  1470. mes "not enough for one person, much";
  1471. mes "less the two of them. I need you to help me make some more.";
  1472. mes "Now, listen carefully, these";
  1473. mes "are the ingredients I need...";
  1474. next;
  1475. mes "["+strcharinfo(0)+"]";
  1476. mes "Wait, wait, I thought I was";
  1477. mes "only getting medicine for";
  1478. mes "Morriphen. Are you saying";
  1479. mes "that his wife Siria needs";
  1480. mes "the medicine too?";
  1481. next;
  1482. mes "[Dono]";
  1483. mes "Why do you keep calling";
  1484. mes "Siria his wife? Yeah, she's";
  1485. mes "sick too. If you met her, you'd";
  1486. mes "see for yourself, right? Well,";
  1487. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1488. next;
  1489. mes "[Dono]";
  1490. mes "Go get";
  1491. mes "^3355FF5 Coal^000000,";
  1492. mes "^3355FF5 Brigan^000000,";
  1493. mes "^3355FF5 Cyfar^000000,";
  1494. mes "^3355FF1 Unripe Apple^000000,";
  1495. mes "^3355FF3 Detrimindexta^000000...";
  1496. next;
  1497. mes "[Dono]";
  1498. mes "...^3355FF20 Shells^000000,";
  1499. mes "^3355FF1 Red Herb^000000,";
  1500. mes "^3355FF1 Blue Herb^000000,";
  1501. mes "^3355FF1 Green Herb^000000,";
  1502. mes "^3355FF1 White Herb^000000, and";
  1503. mes "^3355FF1 Yellow Herb^000000.";
  1504. next;
  1505. mes "[Dono]";
  1506. mes "I know this is sudden,";
  1507. mes "I know I'm pushing you";
  1508. mes "hard, but I've got no choice.";
  1509. mes "If you don't hurry, then";
  1510. mes "those two will die, simple as that. I'll wait for you here.";
  1511. set hg_bio,3;
  1512. changequest 11010,11011;
  1513. close;
  1514. } else if (hg_bio == 1) {
  1515. mes "[Dono]";
  1516. mes "Store's closed.";
  1517. mes "Get outta here, and";
  1518. mes "come back later to";
  1519. mes "buy something, got it?";
  1520. close;
  1521. } else if (hg_bio == 3) {
  1522. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) {
  1523. delitem 971,3; //Detrimindexta
  1524. delitem 1003,5; //Coal
  1525. delitem 619,1; //Unripe_Apple
  1526. delitem 507,1; //Red_Herb
  1527. delitem 508,1; //Yellow_Herb
  1528. delitem 511,1; //White_Herb
  1529. delitem 509,1; //Green_Herb
  1530. delitem 510,1; //Blue_Herb
  1531. delitem 7053,5; //Brigan
  1532. delitem 7054,5; //Cyfar
  1533. delitem 935,20; //Shell
  1534. set hg_bio,4;
  1535. changequest 11011,11012;
  1536. mes "[Dono]";
  1537. mes "Good, good, you've brought";
  1538. mes "everything I've asked. Give";
  1539. mes "me a moment to process these";
  1540. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1541. mes "do this kind of work for me...";
  1542. next;
  1543. mes "[Dono]";
  1544. mes "Back when I used to work for";
  1545. mes "the Rekenber Corporation, I was";
  1546. mes "a department head! Oh well, it";
  1547. mes "can't be helped now. Ah, it's";
  1548. mes "done. Now, let me test this";
  1549. mes "out before I give it to you.";
  1550. next;
  1551. mes "^3355FFDono reveals that he has";
  1552. mes "grinded the materials into";
  1553. mes "a fine powder. He sprinkles";
  1554. mes "a small amount into a glass";
  1555. mes "of water, and the liquid turns";
  1556. mes "blue after he mixes it.^000000";
  1557. next;
  1558. mes "[Dono]";
  1559. mes "Damn! I used the right";
  1560. mes "proportions! Why isn't it";
  1561. mes "working?! Morriphen, I hate";
  1562. mes "you! Grrr...! Hey, kid, I need";
  1563. mes "you to help me again!";
  1564. next;
  1565. mes "[Dono]";
  1566. mes "Go to the Lighthalzen";
  1567. mes "Makkie. Tell him I sent you";
  1568. mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
  1569. next;
  1570. mes "[Dono]";
  1571. mes "Look, I know it's a pain,";
  1572. mes "but hurry and get it for me";
  1573. mes "as fast as you can. I need";
  1574. mes "that stuff to correct some";
  1575. mes "chemical impurities in this";
  1576. mes "medicine. Go, go now!";
  1577. close;
  1578. } else {
  1579. mes "[Dono]";
  1580. mes "If you don't hurry and";
  1581. mes "gather the materials for";
  1582. mes "the medicine, Morriphen";
  1583. mes "and Siria are gonna be";
  1584. mes "in big trouble. Listen";
  1585. mes "up, this is what I need...";
  1586. next;
  1587. mes "[Dono]";
  1588. mes "Go get";
  1589. mes "^3355FF5 Coal^000000,";
  1590. mes "^3355FF5 Brigan^000000,";
  1591. mes "^3355FF5 Cyfar^000000,";
  1592. mes "^3355FF1 Unripe Apple^000000,";
  1593. mes "^3355FF3 Detrimindexta^000000...";
  1594. next;
  1595. mes "[Dono]";
  1596. mes "...^3355FF20 Shells^000000,";
  1597. mes "^3355FF1 Red Herb^000000,";
  1598. mes "^3355FF1 Blue Herb^000000,";
  1599. mes "^3355FF1 Green Herb^000000,";
  1600. mes "^3355FF1 White Herb^000000, and";
  1601. mes "^3355FF1 Yellow Herb^000000.";
  1602. close;
  1603. }
  1604. } else if (hg_bio == 4) {
  1605. mes "[Dono]";
  1606. mes "Hey, you should be able";
  1607. mes "to find Makkie inside the";
  1608. mes "pub across the street. Hurry";
  1609. mes "up and bring me some Red";
  1610. mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
  1611. close;
  1612. } else if (hg_bio == 5) {
  1613. mes "[Dono]";
  1614. mes "Where is it?!";
  1615. mes "Okay, good, you brought";
  1616. mes "it. Huh. This isn't a lot of";
  1617. mes "Red Plant Stem Powder,";
  1618. mes "but this should do. Alright,";
  1619. mes "let's see if it works now.";
  1620. next;
  1621. mes "^3355FFDono sprinkles the";
  1622. mes "red powder into the";
  1623. mes "glass of blue water.";
  1624. mes "The liquid immediately";
  1625. mes "becomes red.^000000";
  1626. next;
  1627. mes "[Dono]";
  1628. mes "Great, the medicine is";
  1629. mes "finally ready! By the way,";
  1630. mes "how is Makkie doing? I know";
  1631. mes "he's got a big mouth, so did";
  1632. mes "he tell you anything stupid?";
  1633. next;
  1634. mes "["+strcharinfo(0)+"]";
  1635. mes "Er, he did mention that";
  1636. mes "both you and Morriphen used";
  1637. mes "to work together for Rekenber.";
  1638. next;
  1639. mes "[Dono]";
  1640. mes "He did, huh? Yeah, that's";
  1641. mes "true. Morriphen and I used";
  1642. mes "to be researchers... those";
  1643. mes "were the best damn days";
  1644. mes "of my life. Afterwards, it";
  1645. mes "pretty much went downhill.";
  1646. next;
  1647. mes "["+strcharinfo(0)+"]";
  1648. mes "What do you mean?";
  1649. mes "Did something happen?";
  1650. next;
  1651. mes "[Dono]";
  1652. mes "Oh, hell yeah. That dumb";
  1653. mes "romanticist Morriphen caused";
  1654. mes "huge trouble for the company.";
  1655. mes "It's pretty much his fault that";
  1656. mes "I got fired from Rekenber.";
  1657. mes "Grr! Let's not talk about it!";
  1658. next;
  1659. mes "[Dono]";
  1660. mes "Just thinking about what";
  1661. mes "happened makes me so angry!";
  1662. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1663. mes "of which, you better get this";
  1664. mes "medicine to Morriphen now!";
  1665. next;
  1666. mes "[Dono]";
  1667. mes "Right, and don't";
  1668. mes "mention anything";
  1669. mes "I said to him, willya?";
  1670. mes "If he gets upset, and";
  1671. mes "stresses himself to death,";
  1672. mes "my work will be for nothing.";
  1673. set hg_bio,6;
  1674. changequest 11013,11014;
  1675. close;
  1676. } else if (hg_bio == 6) {
  1677. mes "[Dono]";
  1678. mes "Whoa, what are you still";
  1679. mes "doing here?! Hurry and";
  1680. mes "get that medicine over to";
  1681. mes "Morriphen, or he'll die soon!";
  1682. close;
  1683. } else if (hg_bio == 7) {
  1684. mes "[Dono]";
  1685. mes "Oh, hey, do you know";
  1686. mes "how Morriphen's doing?";
  1687. mes "Tell that jerk to come";
  1688. mes "by more often. He's the";
  1689. mes "only guy that can offer me";
  1690. mes "a decent challenge at chess...";
  1691. close;
  1692. } else if (hg_bio == 8) {
  1693. mes "[Dono]";
  1694. mes "Oh, hey, do you know";
  1695. mes "how Morriphen's doing?";
  1696. mes "Tell that jerk to come";
  1697. mes "by more often. He's the";
  1698. mes "only guy that can offer me";
  1699. mes "a decent challenge at chess...";
  1700. close;
  1701. } else if (hg_bio == 9) {
  1702. mes "[Dono]";
  1703. mes "Oh, hey, do you know";
  1704. mes "how Morriphen's doing?";
  1705. mes "Tell that jerk to come";
  1706. mes "by more often. He's the";
  1707. mes "only guy that can offer me";
  1708. mes "a decent challenge at chess...";
  1709. close;
  1710. } else {
  1711. mes "[Dono]";
  1712. mes "Hey, store's closed!";
  1713. mes "I'll open when I feel";
  1714. mes "like it, so until then,";
  1715. mes "I'm not selling you";
  1716. mes "anything! Now, scram!";
  1717. close;
  1718. }
  1719. }
  1720. lhz_in03,193,28,3 script Makkie 83,{
  1721. if (hg_bio == 4) {
  1722. mes "[Makkie]";
  1723. mes "Hello, how may";
  1724. mes "I help you today?";
  1725. next;
  1726. mes "["+strcharinfo(0)+"]";
  1727. mes "Hi, I'm here to get";
  1728. mes "some Red Plant Stem";
  1729. mes "Powder for Dono. It's";
  1730. mes "pretty important, actually.";
  1731. next;
  1732. mes "[Makkie]";
  1733. mes "Ah, I see. He must need";
  1734. mes "it to prepare medicine for";
  1735. mes "Morriphen and Siria, am";
  1736. mes "I right? Okay, just give me";
  1737. mes "a moment. While you're waiting, go ahead and relax, look around...";
  1738. next;
  1739. mes "^3355FFMakkie sifted the powder";
  1740. mes "into a bag for you, you see";
  1741. mes "a picture of Makkie, Dono,";
  1742. mes "and Morriphen wearing white";
  1743. mes "lab coats on the table.^000000";
  1744. next;
  1745. mes "[Makkie]";
  1746. mes "Oh, that? Yeah, that was";
  1747. mes "taken when Dono, Morriphen";
  1748. mes "and I worked for the";
  1749. mes "Rekenber Corporation. I know";
  1750. mes "they look eccentric, but they're really good guys, trust me.";
  1751. next;
  1752. mes "[Makkie]";
  1753. mes "Yeah, I used to work under";
  1754. mes "Dono, actually. He was head";
  1755. mes "of the Genetic Engineering";
  1756. mes "Department, and Morriphen";
  1757. mes "was doing other research.";
  1758. mes "Those were some good times.";
  1759. next;
  1760. mes "[Makkie]";
  1761. mes "Suddenly, me, Dono, and";
  1762. mes "everyone else working under";
  1763. mes "him was just fired! I was new";
  1764. mes "at the time, so I was only able";
  1765. mes "to learn why we were fired much";
  1766. mes "later than everyone else.";
  1767. next;
  1768. mes "[Makkie]";
  1769. mes "It turns out that there";
  1770. mes "was a fire, possibly arson,";
  1771. mes "in the Rekenber genetic labs.";
  1772. mes "Dono assumed full responsibility, though everyone who worked for";
  1773. mes "him just knows he didn't do it.";
  1774. next;
  1775. mes "[Makkie]";
  1776. mes "So that's how we ended";
  1777. mes "up at our current jobs.";
  1778. mes "Strangely enough, Morriphen";
  1779. mes "disappeared at the same time.";
  1780. mes "I don't know what happened to him since our days at Rekenber...";
  1781. next;
  1782. mes "[Makkie]";
  1783. mes "Anyway, when Morriphen";
  1784. mes "showed up again, he ended up";
  1785. mes "needing the medicine we're";
  1786. mes "making. I sure wish I had a";
  1787. mes "best friend like Dono or";
  1788. mes "Morriphen. Those two are close.";
  1789. next;
  1790. mes "[Makkie]";
  1791. mes "Yeah, Dono sure is a nice guy.";
  1792. mes "He even helped me get this job~";
  1793. mes "Anyway, if you see him, or if";
  1794. mes "you visit Morriphen, please";
  1795. mes "give them my regards. Here you";
  1796. mes "are: Red Plant Stem Powder.";
  1797. next;
  1798. mes "^3355FFYou receive a small bag";
  1799. mes "of Red Plant Stem Powder.^000000";
  1800. set hg_bio,5;
  1801. changequest 11012,11013;
  1802. next;
  1803. mes "["+strcharinfo(0)+"]";
  1804. mes "Oh! Thanks so much";
  1805. mes "for the powder. Now,";
  1806. mes "I better hurry and give";
  1807. mes "this to Dono. Goodbye~";
  1808. close;
  1809. } else if (hg_bio == 1) {
  1810. mes "[Makkie]";
  1811. mes "Gosh, I'm so bored~";
  1812. mes "I wouldn't even mind";
  1813. mes "having some work to do.";
  1814. close;
  1815. } else if (hg_bio == 2) {
  1816. mes "[Makkie]";
  1817. mes "Gosh, I'm so bored~";
  1818. mes "I wouldn't even mind";
  1819. mes "having some work to do.";
  1820. close;
  1821. } else if (hg_bio == 3) {
  1822. mes "[Makkie]";
  1823. mes "Gosh, I'm so bored~";
  1824. mes "I wouldn't even mind";
  1825. mes "having some work to do.";
  1826. close;
  1827. } else if (hg_bio == 5) {
  1828. mes "[Makkie]";
  1829. mes "Hm? Shouldn't you hurry";
  1830. mes "and get that bag of Red";
  1831. mes "Plant Stem Powder to";
  1832. mes "Dono as soon as you can?";
  1833. close;
  1834. } else if (hg_bio == 6) {
  1835. mes "[Makkie]";
  1836. mes "Hey, have you seen";
  1837. mes "Morriphen and Dono";
  1838. mes "lately? I hope they're";
  1839. mes "doing alright. Maybe";
  1840. mes "I should go see them";
  1841. mes "soon, for old time's sake.";
  1842. close;
  1843. } else if (hg_bio == 7) {
  1844. mes "[Makkie]";
  1845. mes "Hey, have you seen";
  1846. mes "Morriphen and Dono";
  1847. mes "lately? I hope they're";
  1848. mes "doing alright. Maybe";
  1849. mes "I should go see them";
  1850. mes "soon, for old time's sake.";
  1851. close;
  1852. } else if (hg_bio == 8) {
  1853. mes "[Makkie]";
  1854. mes "Hey, have you seen";
  1855. mes "Morriphen and Dono";
  1856. mes "lately? I hope they're";
  1857. mes "doing alright. Maybe";
  1858. mes "I should go see them";
  1859. mes "soon, for old time's sake.";
  1860. close;
  1861. } else if (hg_bio == 9) {
  1862. mes "[Makkie]";
  1863. mes "Hey, have you seen";
  1864. mes "Morriphen and Dono";
  1865. mes "lately? I hope they're";
  1866. mes "doing alright. Maybe";
  1867. mes "I should go see them";
  1868. mes "soon, for old time's sake.";
  1869. close;
  1870. } else {
  1871. mes "[Makkie]";
  1872. mes "Hey, welcome to the";
  1873. mes "Lighthalzen Pub. Relax,";
  1874. mes "and make yourself at home~";
  1875. close;
  1876. }
  1877. }
  1878. // Rebellion Quest :: hg_tre
  1879. //============================================================
  1880. hugel,70,137,5 script Shede 879,{
  1881. cutin "siide1.bmp",2;
  1882. if (hg_tre == 0) {
  1883. mes "[Shede]";
  1884. mes "Yay~ are you talking to me? Yay!";
  1885. mes "Hey, are you from a different city? Wow, nice to see you!";
  1886. emotion ET_SURPRISE;
  1887. next;
  1888. mes "[Shede]";
  1889. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  1890. mes "I am kind of surprised to see Hugel being so crowded like this,";
  1891. mes "but I think that this is a good change for this town.";
  1892. next;
  1893. mes "[Shede]";
  1894. mes "At the same time, I have so many customers to serve...";
  1895. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  1896. next;
  1897. switch(select("Do you want me to help you?:I will leave you alone")) {
  1898. case 1:
  1899. mes "[Shede]";
  1900. mes "Oh~ how kind of you! Thank you so much~";
  1901. mes "Then can I ask you a favor?";
  1902. emotion ET_THROB;
  1903. next;
  1904. mes "[Shede]";
  1905. switch(rand(1,3)) {
  1906. case 1:
  1907. mes "Uncle Hollun's birthday is coming,";
  1908. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  1909. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  1910. next;
  1911. cutin "siide2.bmp",2;
  1912. mes "[Shede]";
  1913. mes "Ordinary mushrooms don't smell that good, but";
  1914. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  1915. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  1916. next;
  1917. mes "[Shede]";
  1918. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  1919. mes "You will find the mushrooms in fields near Hugel.";
  1920. mes "I hope that you will bring their solution as quickly as you can!";
  1921. set hg_tre,10;
  1922. close2;
  1923. cutin "",255;
  1924. end;
  1925. case 2:
  1926. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  1927. next;
  1928. mes "[Shede]";
  1929. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  1930. mes "Everyone can have the best ingredients and the best cooking utensils,";
  1931. mes "but that doesn't mean that they can become the best cookie masters.";
  1932. next;
  1933. mes "[Shede]";
  1934. mes "You need to know how to harmonize your skills and your senses";
  1935. mes "to make the most delicious cookies.";
  1936. next;
  1937. cutin "siide2.bmp",2;
  1938. mes "[Shede]";
  1939. mes "I dare to say that my cookies are the best.";
  1940. mes "However, Agette is also a professional cookie baker.";
  1941. next;
  1942. mes "[Shede]";
  1943. mes "If I hear her name while baking,";
  1944. mes "it makes me shake my hands in anxiety";
  1945. mes "so that I make a mistake to measure the right amount of ingredients.";
  1946. mes "That explains how good she is at baking cookies.";
  1947. next;
  1948. mes "[Shede]";
  1949. mes "Still, I am a proud cookie baker, and";
  1950. mes "I can hear a voice from deep inside of me saying";
  1951. mes "that I cannot be beat by her!";
  1952. mes "Can you hear that?";
  1953. mes "Can you hear my inner fighting spirit as a cookie baker?";
  1954. next;
  1955. mes "[Shede]";
  1956. mes "I am going to compete with her";
  1957. mes "for the Hugel's best cookie mater position after a while.";
  1958. mes "So, I have been doing my best in practicing my skills to win her!";
  1959. next;
  1960. mes "[Shede]";
  1961. mes "There were many obstacles in my way to become the best cookie baker.";
  1962. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  1963. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  1964. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  1965. next;
  1966. mes "[Shede]";
  1967. mes "When you go to the beach, ";
  1968. mes "you will find clams near the ferry.";
  1969. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  1970. mes "Please hurry!";
  1971. set hg_tre,20;
  1972. close2;
  1973. cutin "",255;
  1974. end;
  1975. case 3:
  1976. mes "In fact, I gave my heart to a gentleman.";
  1977. mes "I think that the time has come to let him know";
  1978. mes "how I feel about him.";
  1979. next;
  1980. cutin "siide2.bmp",2;
  1981. mes "[Shede]";
  1982. mes "So, I decided to bake special cookies called...";
  1983. mes "...... ^3131FFDevil's Cookies^000000!";
  1984. next;
  1985. mes "["+strcharinfo(0)+"]";
  1986. mes "Devil's Cookies?";
  1987. next;
  1988. cutin "siide1.bmp",2;
  1989. mes "[Shede]";
  1990. mes "Yes, Devil's Cookies.";
  1991. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  1992. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  1993. next;
  1994. mes "[Shede]";
  1995. mes "When you stew their shells and use the broth to kneed flour,";
  1996. mes "you can make fresh and crunch cookies.";
  1997. next;
  1998. cutin "siide2.bmp",2;
  1999. mes "[Shede]";
  2000. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2001. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2002. mes "Ah~ I hope that he will like them...";
  2003. next;
  2004. cutin "siide1.bmp",2;
  2005. mes "[Shede]";
  2006. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2007. next;
  2008. mes "["+strcharinfo(0)+"]";
  2009. mes "'......I am confused...Does she love him or hate him?'";
  2010. emotion ET_THINK, playerattached();
  2011. set hg_tre,30;
  2012. close2;
  2013. cutin "",255;
  2014. end;
  2015. }
  2016. case 2:
  2017. mes "[Shede]";
  2018. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2019. close2;
  2020. cutin "",255;
  2021. end;
  2022. }
  2023. } else if (hg_tre > 9 && hg_tre < 15) {
  2024. mes "[Shede]";
  2025. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2026. mes "You will find the mushrooms in fields near Hugel.";
  2027. mes "I hope that you will bring their solution as quickly as you can!";
  2028. close2;
  2029. cutin "",255;
  2030. end;
  2031. } else if (hg_tre > 19 && hg_tre < 25) {
  2032. mes "[Shede]";
  2033. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2034. mes "I hope that you will bring their solution as quickly as you can!";
  2035. close2;
  2036. cutin "",255;
  2037. end;
  2038. } else if (hg_tre > 29 && hg_tre < 35) {
  2039. mes "[Shede]";
  2040. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2041. mes "I hope that you will bring their solution as quickly as you can!";
  2042. close2;
  2043. cutin "",255;
  2044. end;
  2045. } else if (hg_tre == 15) {
  2046. mes "[Shede]";
  2047. mes "Oh! You came back earlier than I thought.";
  2048. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2049. mes "Thank you so much.";
  2050. emotion ET_SMILE;
  2051. set hg_tre,40;
  2052. close2;
  2053. cutin "",255;
  2054. end;
  2055. } else if (hg_tre == 25) {
  2056. mes "[Shede]";
  2057. mes "Oh! You came back earlier than I thought.";
  2058. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2059. mes "Thank you so much.";
  2060. emotion ET_SMILE;
  2061. set hg_tre,40;
  2062. close2;
  2063. cutin "",255;
  2064. end;
  2065. } else if (hg_tre == 35) {
  2066. mes "[Shede]";
  2067. mes "Oh! You came back earlier than I thought.";
  2068. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2069. mes "Thank you so much.";
  2070. emotion ET_SMILE;
  2071. next;
  2072. mes "["+strcharinfo(0)+"]";
  2073. mes "(If he knew what ingredients she used for the cookies,)";
  2074. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2075. emotion ET_THINK, playerattached();
  2076. set hg_tre,40;
  2077. close2;
  2078. cutin "",255;
  2079. end;
  2080. } else if (hg_tre == 40) {
  2081. if (lhz_boss == 44 && lhz_curse > 30) {
  2082. mes "[Shede]";
  2083. mes "Have you seen Mr. Herico?";
  2084. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2085. next;
  2086. mes "[Shede]";
  2087. mes "If you have some time, why don't you go spend some time with him?";
  2088. mes "I know that he will appreciate it.";
  2089. set hg_tre,41;
  2090. close2;
  2091. cutin "",255;
  2092. end;
  2093. } else {
  2094. mes "[Shede]";
  2095. mes "So, how do you like Hugel?";
  2096. mes "It is a peaceful village, isn't it?";
  2097. close2;
  2098. cutin "",255;
  2099. end;
  2100. }
  2101. } else if (hg_tre == 41) {
  2102. mes "[Shede]";
  2103. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2104. mes "Please go spend some time with him. I know that he will appreciate it.";
  2105. close2;
  2106. cutin "",255;
  2107. end;
  2108. } else {
  2109. mes "[Shede]";
  2110. mes "So, how do you like Hugel?";
  2111. mes "It is a peaceful village, isn't it?";
  2112. close2;
  2113. cutin "",255;
  2114. end;
  2115. }
  2116. }
  2117. hu_in01,256,40,3 script Herico 897,{
  2118. if (checkweight(7342,1) != 1) {
  2119. mes "[Herico]";
  2120. mes "Why don't you go take some load off your shoulder first, and come back?";
  2121. close;
  2122. }
  2123. cutin "heri1.bmp",2;
  2124. if (hg_tre < 41) {
  2125. mes "[Herico]";
  2126. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2127. close2;
  2128. cutin "",255;
  2129. end;
  2130. } else if (hg_tre == 41) {
  2131. mes "[Herico]";
  2132. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2133. next;
  2134. mes "["+strcharinfo(0)+"]";
  2135. mes "Hello!";
  2136. next;
  2137. mes "[Herico]";
  2138. mes "Shede?";
  2139. next;
  2140. mes "["+strcharinfo(0)+"]";
  2141. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2142. next;
  2143. mes "[Herico]";
  2144. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2145. mes "I like to see new things...although I don't like this chilly wind.";
  2146. mes "How do you like Hugel?";
  2147. next;
  2148. mes "["+strcharinfo(0)+"]";
  2149. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2150. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2151. mes "So I feel like that I am in a different land.";
  2152. next;
  2153. mes "[Herico]";
  2154. mes "Everyone has worries and happyness at the same time.";
  2155. mes "You must have travelled many cities of this country,";
  2156. mes "and have figured out many things on your own.";
  2157. mes "Am I right?";
  2158. next;
  2159. switch(select("Yes, you are right.:I am not so sure.:No.")) {
  2160. case 1:
  2161. cutin "heri2.bmp",2;
  2162. mes "[Herico]";
  2163. mes "I think that my senses are still working fine.";
  2164. mes "People's eyes tell many things to me.";
  2165. next;
  2166. cutin "heri1.bmp",2;
  2167. mes "[Herico]";
  2168. mes "Your eyes are telling me your admiration and astonishment";
  2169. mes "toward what you have seen in Hugel,";
  2170. mes "which is a totally different experience for you.";
  2171. next;
  2172. mes "[Herico]";
  2173. mes "People of Hugel don't question anyone.";
  2174. mes "It is an unwritten law of this village.";
  2175. mes "That is why I could have been resting in this village without worries.";
  2176. next;
  2177. mes "[Herico]";
  2178. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2179. mes "that I have never spoken to anyone.";
  2180. mes "May I have a moment of your time, if you don't mind?";
  2181. next;
  2182. mes "[Herico]";
  2183. mes "Perhaps we will learn something from each other's story.";
  2184. set hg_tre,42;
  2185. close2;
  2186. cutin "",255;
  2187. end;
  2188. case 2:
  2189. mes "[Herico]";
  2190. mes "Then I guess that you have not been deeply impressed by this country.";
  2191. mes "Haha, alright, that's fine.";
  2192. close2;
  2193. cutin "",255;
  2194. end;
  2195. case 3:
  2196. mes "[Herico]";
  2197. mes "Oh, am I not?";
  2198. mes "Haha, I am sorry for hazarding a conjecture.";
  2199. close2;
  2200. cutin "",255;
  2201. end;
  2202. }
  2203. } else if (hg_tre == 42) {
  2204. mes "[Herico]";
  2205. mes "Hmm...can you tell me your name once again?";
  2206. next;
  2207. mes "["+strcharinfo(0)+"]";
  2208. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2209. next;
  2210. mes "[Herico]";
  2211. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2212. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2213. next;
  2214. mes "[Herico]";
  2215. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2216. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2217. mes "However, I have this bad feeling about the airport and airships.";
  2218. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2219. next;
  2220. mes "[Herico]";
  2221. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2222. mes "Can't you see the reason of my doubt?";
  2223. next;
  2224. mes "[Herico]";
  2225. mes "Please find out the secret about the airship and the island.";
  2226. mes "Then I will tell you my stories.";
  2227. mes "I hope that you will do your best to find out the secret.";
  2228. set hg_tre,43;
  2229. close2;
  2230. cutin "",255;
  2231. end;
  2232. } else if (hg_tre == 43) {
  2233. if (hg_odin == 60) {
  2234. mes "[Herico]";
  2235. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2236. mes "Now, please tell me what you have found out.";
  2237. next;
  2238. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2239. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2240. next;
  2241. cutin "heri3.bmp",2;
  2242. mes "[Herico]";
  2243. mes "Rekenber...So, they have expanded";
  2244. mes "their power even to this small village, Hugel.";
  2245. next;
  2246. mes "["+strcharinfo(0)+"]";
  2247. mes "Do you know about them?";
  2248. next;
  2249. mes "[Herico]";
  2250. mes "Of course, I know them too well.";
  2251. next;
  2252. mes "[Herico]";
  2253. mes "............";
  2254. next;
  2255. cutin "heri1.bmp",2;
  2256. mes "[Herico]";
  2257. mes "Thank you so much for your effort.";
  2258. mes "I am afraid that your dangerous journey has not been ended.";
  2259. next;
  2260. mes "[Herico]";
  2261. mes "Well, this is time for me to tell you my story.";
  2262. mes "I hope that you will enjoy it.";
  2263. set hg_tre,44;
  2264. close2;
  2265. cutin "",255;
  2266. end;
  2267. } else {
  2268. mes "[Herico]";
  2269. mes "Please find out the secret about the airship and the island.";
  2270. mes "Then I will tell you my stories.";
  2271. mes "I hope that you will do your best to find out the secret.";
  2272. close2;
  2273. cutin "",255;
  2274. end;
  2275. }
  2276. } else if (hg_tre == 44) {
  2277. mes "[Herico]";
  2278. mes "Hmm...I don't know where to start.";
  2279. next;
  2280. mes "[Herico]";
  2281. mes "As you know, we have bionic machines called";
  2282. mes "^FF0000Guardians^000000.";
  2283. mes "We are using Guardians to protect important facilities";
  2284. mes "or to avoid meaningless murders.";
  2285. next;
  2286. mes "[Herico]";
  2287. mes "Have you ever thought about how the people in old times";
  2288. mes "would protect their important facilities without guardians?";
  2289. next;
  2290. mes "["+strcharinfo(0)+"]";
  2291. mes "Perhaps, they hired many men to do that?";
  2292. next;
  2293. mes "[Herico]";
  2294. mes "Yes, you are right.";
  2295. mes "For the longest time, Schwaltzvalt Republic had had";
  2296. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2297. mes "with the good money, and they used to take care of";
  2298. mes "all the dirty jobs in the past.";
  2299. next;
  2300. mes "[Herico]";
  2301. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2302. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2303. next;
  2304. mes "[Herico]";
  2305. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2306. next;
  2307. mes "[Herico]";
  2308. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2309. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2310. mes "to fight, instead of appealing to the public in a convincible way.";
  2311. mes "In other words, they lost their game by making a critical mistake.";
  2312. next;
  2313. mes "[Herico]";
  2314. mes "Ever since their rebellion was failed,";
  2315. mes "survivors of the rebellion have disappeared beyond history.";
  2316. next;
  2317. cutin "heri3.bmp",2;
  2318. mes "[Herico]";
  2319. mes "Not only that, they held a fight with guardians in";
  2320. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2321. mes "which was our proud national treasure!";
  2322. mes "So the house was completely destroyed by the battle, and";
  2323. mes "since then, no one knows where Sage Varmunt is.";
  2324. next;
  2325. mes "["+strcharinfo(0)+"]";
  2326. mes "Sage Varmunt.....!";
  2327. next;
  2328. cutin "heri1.bmp",2;
  2329. mes "[Herico]";
  2330. mes "Oh...I must have been really upset about it.";
  2331. next;
  2332. mes "[Herico]";
  2333. mes "To be honest with you,";
  2334. mes "Sage Varmunt is partially responsible on guardians.";
  2335. mes "You know that he was the one";
  2336. mes "who created their motive power.";
  2337. next;
  2338. mes "[Herico]";
  2339. mes "It is riduculous that the mercenary soldiers were trying to";
  2340. mes "make their revenge on Sage Varmunt";
  2341. mes "for inventing guardians, you know.";
  2342. mes "But, it is understandable because they lost their jobs to guardians.";
  2343. next;
  2344. mes "[Herico]";
  2345. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2346. mes "so there was nothing that I could do about Sage Varmunt.";
  2347. mes "He disappeared, and I couldn't figure out more";
  2348. mes "than what I found from his birth place...so...";
  2349. mes "I came to Hugel and settled down here.";
  2350. next;
  2351. mes "[Herico]";
  2352. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2353. mes "but everything was gone...huh?";
  2354. mes "Hold on, I just remember something very important!";
  2355. next;
  2356. mes "[Herico]";
  2357. mes "Where are all of his research documents?";
  2358. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2359. next;
  2360. mes "[Herico]";
  2361. mes "Damn it! I am so stupid! Grrr...";
  2362. mes "How couldn't I think about this earlier?";
  2363. next;
  2364. mes "[Herico]";
  2365. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2366. mes "I have to take a long time to remember everything";
  2367. mes "about the incident, but you must understand";
  2368. mes "that this is an extremely important matter.";
  2369. next;
  2370. mes "[Herico]";
  2371. mes "Mercenary Rebellion was a huge issue back then.";
  2372. mes "Hopefully, there will be at least one news reporter";
  2373. mes "who remembers about the rebellion.";
  2374. next;
  2375. mes "[Herico]";
  2376. mes "Please go to Lighthalzen and find a news reporter";
  2377. mes "who still remembers about the rebellion.";
  2378. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2379. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2380. set hg_tre,45;
  2381. close2;
  2382. cutin "",255;
  2383. end;
  2384. } else if (hg_tre == 45) {
  2385. mes "[Herico]";
  2386. mes "Please go to Lighthalzen and find a news reporter";
  2387. mes "who still remembers about the rebellion.";
  2388. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2389. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2390. close2;
  2391. cutin "",255;
  2392. end;
  2393. } else if (hg_tre > 45 && hg_tre < 49) {
  2394. mes "[Herico]";
  2395. mes "How have you been doing?";
  2396. close2;
  2397. cutin "",255;
  2398. end;
  2399. } else if (hg_tre == 49) {
  2400. mes "[Herico]";
  2401. mes "Did you find Sage Varmunt's research documents?";
  2402. next;
  2403. cutin "",255;
  2404. mes "["+strcharinfo(0)+"]";
  2405. mes "Well, about the documents...";
  2406. next;
  2407. switch(select("I ate them.:Rekenber has taken them into their possession.")) {
  2408. case 1:
  2409. mes "I ate them.";
  2410. next;
  2411. mes "[Herico]";
  2412. mes "Hahaha! That's funny!";
  2413. next;
  2414. mes "["+strcharinfo(0)+"]";
  2415. mes "No, it is not funny.";
  2416. next;
  2417. mes "[Herico]";
  2418. mes ".................";
  2419. next;
  2420. mes "[Herico]";
  2421. mes "Then...SPIT THEM OUT!";
  2422. percentheal -5,0;
  2423. specialeffect2 EF_HIT4;
  2424. next;
  2425. mes "[Herico]";
  2426. mes "SPIT THEM OUT!";
  2427. percentheal -5,0;
  2428. specialeffect2 EF_HIT4;
  2429. next;
  2430. mes "[Herico]";
  2431. mes "I SAID, SPIT THEM OUUUUUT!";
  2432. percentheal -5,0;
  2433. specialeffect2 EF_HIT4;
  2434. next;
  2435. mes "["+strcharinfo(0)+"]";
  2436. mes "Err...I was just kidding...";
  2437. next;
  2438. cutin "heri2.bmp",2;
  2439. mes "[Herico]";
  2440. mes "Haha, the first part was funny,";
  2441. mes "but the second part was kind of scary, you know?";
  2442. emotion ET_THINK;
  2443. emotion ET_CRY, playerattached();
  2444. next;
  2445. mes "[Herico]";
  2446. mes "So, tell me, where are all of his research documents?";
  2447. next;
  2448. mes "["+strcharinfo(0)+"]";
  2449. mes "Rekenber has taken them into their possession.";
  2450. next;
  2451. break;
  2452. case 2:
  2453. mes "Rekenber has taken them into their possession.";
  2454. next;
  2455. break;
  2456. }
  2457. cutin "heri3.bmp",2;
  2458. mes "[Herico]";
  2459. mes "...........................";
  2460. next;
  2461. cutin "heri1.bmp",2;
  2462. mes "[Herico]";
  2463. mes "It was expected.";
  2464. next;
  2465. mes "["+strcharinfo(0)+"]";
  2466. mes "What do you have in mind?";
  2467. next;
  2468. mes "[Herico]";
  2469. mes "First, I think that I should inform you about my true identity.";
  2470. mes "I may now be an old man whose days are numbered,";
  2471. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2472. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2473. emotion ET_HUK, playerattached();
  2474. next;
  2475. cutin "heri2.bmp",2;
  2476. mes "[Herico]";
  2477. mes "You look very surprised.";
  2478. next;
  2479. cutin "heri1.bmp",2;
  2480. mes "["+strcharinfo(0)+"]";
  2481. mes "Does it mean that you are the one";
  2482. mes "who created the Ymir's Heart imitation?";
  2483. next;
  2484. mes "[Herico]";
  2485. mes "Well, I was a mere assistant of Sage Varmunt,";
  2486. mes "so I can't say that I created it.";
  2487. next;
  2488. mes "[Herico]";
  2489. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2490. mes "They are very obsessed with Ymir's Heart Pieces,";
  2491. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2492. next;
  2493. mes "[Herico]";
  2494. mes "However, the power of the original heart pieces";
  2495. mes "are too strong for humans to control.";
  2496. mes "Thus, it is not fiseable to manipulate the power";
  2497. mes "as energy sources.";
  2498. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2499. mes "Pieces^000000 have been created.";
  2500. next;
  2501. mes "[Herico]";
  2502. mes "We, researchers including Sage Varmunt, endeavoured";
  2503. mes "our effort in studying and analyzing the revolutionary energy source";
  2504. mes "for a long time.";
  2505. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2506. next;
  2507. mes "[Herico]";
  2508. mes "With the invention, we could create guardians.";
  2509. mes "We were so happy for the fact that we";
  2510. mes "finally made our dream come true.";
  2511. next;
  2512. mes "["+strcharinfo(0)+"]";
  2513. mes "But, Sage Varmunt was against the idea of using guardians";
  2514. mes "for militant purposes, and I heard that he also participated";
  2515. mes "in the Mercenary Rebellion.";
  2516. next;
  2517. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2518. next;
  2519. mes "[Herico]";
  2520. mes "Hmm...now I see.";
  2521. next;
  2522. mes "[Herico]";
  2523. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2524. mes "Sage Varmunt looked pretty depressed for some reason.";
  2525. mes "After all, he left the laboratory and said that ^3131FFby him";
  2526. mes "staying with Regenschirm laboratory";
  2527. mes "will make everyone miserable^000000.";
  2528. mes "I still don't figure out why he said that.";
  2529. next;
  2530. mes "[Herico]";
  2531. mes "He was a really great scholar.";
  2532. mes "He always tried to use his knowledge in science for humankind.";
  2533. next;
  2534. mes "[Herico]";
  2535. mes "As expected, after Sage Varmunt left Regenschirm,";
  2536. mes "almost every research process started stagnating.";
  2537. mes "Even many projects were canceled or postponed.";
  2538. next;
  2539. cutin "heri3.bmp",2;
  2540. mes "[Herico]";
  2541. mes "The upper management were threatened by the phenomenon,";
  2542. mes "so they yelled at people to ^FF0000continue";
  2543. mes "with their research by all means^000000.";
  2544. mes "They even allowed people to experiment";
  2545. mes "on anything that is alive.";
  2546. next;
  2547. cutin "heri1.bmp",2;
  2548. mes "[Herico]";
  2549. mes "......................";
  2550. mes "That gave me a reason to leave Regenschirm.";
  2551. next;
  2552. mes "[Herico]";
  2553. mes "Rekenber will do anything to achieve their goals.";
  2554. mes "They have become too powerful to just be considered a big corporation.";
  2555. next;
  2556. mes "["+strcharinfo(0)+"]";
  2557. mes "That was why they founded the \"Bio Lab\"";
  2558. mes "in order to continue with their research without Sage Varmunt.";
  2559. next;
  2560. cutin "heri3.bmp",2;
  2561. emotion ET_ANGER;
  2562. mes "[Herico]";
  2563. mes "What? \"Bio Lab\"? I didn't image that they could";
  2564. mes "even think of that! I can't express enough of my resentment toward them!";
  2565. next;
  2566. mes "[Herico]";
  2567. mes "Science is to benefit humankinds,";
  2568. mes "not to harm them. I think that something must be done.";
  2569. mes "Can you bring me a glass of water?";
  2570. set hg_tre,50;
  2571. close2;
  2572. cutin "",255;
  2573. end;
  2574. } else if (hg_tre == 50) {
  2575. mes "[Herico]";
  2576. mes "Can you guess what I am thinking right now?";
  2577. next;
  2578. mes "[Herico]";
  2579. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2580. next;
  2581. mes "[Herico]";
  2582. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2583. mes "I don't think that I could destroy the entire corporation.";
  2584. mes "But even if I could, it could also lead to the fall of my country,";
  2585. mes "because that's who big Rekenber means to this country.";
  2586. next;
  2587. mes "[Herico]";
  2588. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2589. mes "Because the laboratory may not be as big as the corporation,";
  2590. mes "but at the same time, it has a great meaning to them.";
  2591. mes "I want to stop their inhumane and dangerous practice in research.";
  2592. next;
  2593. mes "[Herico]";
  2594. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2595. mes "proceed with my plan. Thus, I need your help, desperately.";
  2596. next;
  2597. mes "[Herico]";
  2598. mes "Let me hear your opinion.";
  2599. mes "Will you join me in destroying Regenschirm?";
  2600. next;
  2601. switch(select("Sorry, I won't:Yes, I will.")) {
  2602. case 1:
  2603. mes "[Herico]";
  2604. mes "I respect your decision since this is not something";
  2605. mes "that is okay for you to make a quick judgement.";
  2606. mes "I appreciate everything that you have done for me so far.";
  2607. mes "And if you change your mind, feel free to come back any time.";
  2608. close2;
  2609. cutin "",255;
  2610. end;
  2611. case 2:
  2612. cutin "heri2.bmp",2;
  2613. mes "[Herico]";
  2614. mes "I knew that you are too righteous to";
  2615. mes "neglect lies and injustice.";
  2616. mes "I have seen that through your eyes.";
  2617. mes "I don't know how much we can achieve with this mission,";
  2618. mes "but it is very meaningful for us to at least try.";
  2619. next;
  2620. mes "[Herico]";
  2621. mes "Let's discuss further what we should do.";
  2622. set hg_tre,51;
  2623. close2;
  2624. cutin "",255;
  2625. end;
  2626. }
  2627. } else if (hg_tre == 51) {
  2628. mes "[Herico]";
  2629. mes "We must find out how we can stop them";
  2630. mes "from doing more evil things, at least for a while.";
  2631. mes "Regenschirm is a historic laboratory, and thus";
  2632. mes "an enormous amount of accumulated research data";
  2633. mes "has been saved within the laboratory.";
  2634. mes "Without the research data,";
  2635. mes "all the researching activity within Regenschirm";
  2636. mes "will not be progressed.";
  2637. next;
  2638. mes "[Herico]";
  2639. mes "Regenschirm is located at the underground level";
  2640. mes "of Rekenber's Lighthalzen headquarters.";
  2641. mes "It is where their filthy ambitions are reflected on.";
  2642. mes "Please sneak into the laboratory";
  2643. mes "and bring ^FF0000their research data^000000 to me.";
  2644. set hg_tre,52;
  2645. close2;
  2646. cutin "",255;
  2647. end;
  2648. } else if (hg_tre == 52) {
  2649. mes "[Herico]";
  2650. mes "Regenschirm is located at the underground level";
  2651. mes "of Rekenber's Laighthalzen headquarters.";
  2652. mes "Can you sneak into the place and bring me their research data?";
  2653. close2;
  2654. cutin "heri1.bmp",255;
  2655. end;
  2656. } else if (hg_tre == 53) {
  2657. mes "[Herico]";
  2658. mes "Ah, you are back.";
  2659. next;
  2660. mes "["+strcharinfo(0)+"]";
  2661. mes "I had a little bit of trouble because I was caught by a guard.";
  2662. mes "But I took care of it.";
  2663. next;
  2664. mes "[Herico]";
  2665. mes "Thank you so much for your trouble.";
  2666. mes "Haha, since they lost their research data,";
  2667. mes "they wouldn't be able to continue with their research";
  2668. mes "at least for a while, I hope.";
  2669. next;
  2670. mes "[Herico]";
  2671. mes "Now, let's get into the next step, shall we?";
  2672. mes "I know that you have gone through many difficulties so far,";
  2673. mes "but this might be the most difficult thing that you've ever done.";
  2674. next;
  2675. mes "[Herico]";
  2676. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2677. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2678. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2679. mes "under an excuse of scientific research.";
  2680. next;
  2681. mes "[Herico]";
  2682. mes "As I analyzed the research data which you have brought to me,";
  2683. mes "the bio lab is consisted of 3 levels,";
  2684. mes "and I suspect that the 2nd level is used to";
  2685. mes "perform experimental research on living bodies.";
  2686. next;
  2687. mes "[Herico]";
  2688. mes "I am pretty sure that we can find";
  2689. mes "a miner who knows how to make";
  2690. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2691. mes "since the Marine Sphere Bottles are needed to";
  2692. mes "blast tunnels inside mines.";
  2693. next;
  2694. mes "[Herico]";
  2695. mes "Haha...you know what I am going to ask you now, don't you?";
  2696. next;
  2697. mes "[Herico]";
  2698. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2699. mes "and purchase some Marine Sphere Bottles.";
  2700. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2701. next;
  2702. mes "[Herico]";
  2703. mes "I know that this is a difficult task. But, please understand";
  2704. mes "that you are the only hope that I have.";
  2705. mes "Please stop them from performing experimental research on living bodies!";
  2706. delitem 7342,1; //File Folder
  2707. set hg_tre,54;
  2708. close2;
  2709. cutin "",255;
  2710. end;
  2711. } else if (hg_tre == 54) {
  2712. mes "[Herico]";
  2713. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2714. mes "and purchase some Marine Sphere Bottles.";
  2715. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2716. mes "You are the only hope that I have.";
  2717. mes "Let's hope that it will work out well.";
  2718. next;
  2719. mes "[Herico]";
  2720. mes "If you know anyone";
  2721. mes "who can create Marine Sphere Bottles for you,";
  2722. mes "you may use his instead.";
  2723. close2;
  2724. cutin "",255;
  2725. end;
  2726. } else if (hg_tre == 55) {
  2727. mes "["+strcharinfo(0)+"]";
  2728. mes "The machine was blown up.";
  2729. next;
  2730. cutin "heri2.bmp",2;
  2731. mes "[Herico]";
  2732. mes "Excellent! Excellent!";
  2733. next;
  2734. mes "[Herico]";
  2735. mes "Now, I am relieved that they won't be able to";
  2736. mes "proceed with their bio research at least for a while.";
  2737. mes "You did a great job, and I am so proud of you.";
  2738. next;
  2739. cutin "heri1.bmp",2;
  2740. mes "[Herico]";
  2741. mes "I assume that there are";
  2742. mes "some failed experimental objects remaining within the laboratory.";
  2743. mes "According to the research document,";
  2744. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2745. next;
  2746. mes "[Herico]";
  2747. mes "From now on, I will reward you every time when you bring me";
  2748. mes "a certain amount of the Handcuffs.";
  2749. next;
  2750. mes "[Herico]";
  2751. mes "And...even though we succeeded in stopping them for now,";
  2752. mes "it will not last that long.";
  2753. mes "We need someone who has a power to stop them permanently.";
  2754. mes "Sadly, I am not the one.";
  2755. next;
  2756. mes "[Herico]";
  2757. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2758. next;
  2759. input .@inputstr$;
  2760. if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
  2761. mes "["+strcharinfo(0)+"]";
  2762. mes "I think that I know one...";
  2763. next;
  2764. mes "[Herico]";
  2765. mes "Okay, tell me who he is.";
  2766. next;
  2767. mes "["+strcharinfo(0)+"]";
  2768. mes "Mr. President.....!";
  2769. mes "Mr. President must be the one who can help us.";
  2770. next;
  2771. mes "[Herico]";
  2772. mes "You mean Karl...something something?";
  2773. mes "I may well say that Rekenber owns this country.";
  2774. mes "I don't think that he has not been influenced by them.";
  2775. next;
  2776. mes "["+strcharinfo(0)+"]";
  2777. mes "No, Mr. President, who I know,";
  2778. mes "has been trying to free this country from Rekenber.";
  2779. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2780. mes "I believe that he has not given up in his hope.";
  2781. next;
  2782. mes "[Herico]";
  2783. mes "Hmm...I see. Then I must count on your word.";
  2784. mes "I am giving the research data back to you,";
  2785. mes "so please bring it to Mr. President.";
  2786. mes "Let's see how well he can handle it.";
  2787. mes "I appreciate you for doing everything for me so far,";
  2788. mes "I really appreciate it.";
  2789. set hg_tre,56;
  2790. getitem 7342,1;
  2791. close2;
  2792. cutin "",255;
  2793. end;
  2794. }
  2795. mes "["+strcharinfo(0)+"]";
  2796. mes "Umm...no, I don't think that I know anyone.";
  2797. next;
  2798. mes "[Herico]";
  2799. mes "Oh...okay. Hmm...we certainly need someone";
  2800. mes "with a power who can stop them permanently.";
  2801. mes "Why don't you go to different cities and find the one";
  2802. mes "who can help us? I am pretty sure that";
  2803. mes "you will find one.";
  2804. close2;
  2805. cutin "",255;
  2806. end;
  2807. } else {
  2808. if (countitem(7342)) {
  2809. mes "[Herico]";
  2810. mes "Why are you still here?";
  2811. mes "That research data will aid a great help to Mr. President.";
  2812. mes "Please deliver it to him as soon as you can.";
  2813. close2;
  2814. cutin "",255;
  2815. end;
  2816. } else {
  2817. mes "[Herico]";
  2818. mes "Hey, welcome back.";
  2819. next;
  2820. switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) {
  2821. case 1:
  2822. mes "[Herico]";
  2823. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  2824. next;
  2825. if(select("Exchange:Cancel.") == 1) {
  2826. if (countitem(7345) > 99) {
  2827. mes "[Herico]";
  2828. mes "There you go, thank you for your trouble.";
  2829. delitem 7345,100; //Handcuffs
  2830. switch(rand(1,6)) {
  2831. case 1:
  2832. getitem 12044,1; //Herb Marinade Beef
  2833. break;
  2834. case 2:
  2835. getitem 12049,1; //Morroc Fruit Wine
  2836. break;
  2837. case 3:
  2838. getitem 12059,1; //Lutie Cold Noodle
  2839. break;
  2840. case 4:
  2841. getitem 12064,1; //Cream Sandwich
  2842. break;
  2843. case 5:
  2844. getitem 12069,1; //Steamed Ancient Lips
  2845. break;
  2846. case 6:
  2847. getitem 12054,1; //Seasoned Jellyfish
  2848. break;
  2849. }
  2850. } else {
  2851. mes "[Herico]";
  2852. mes "I don't think that you have brought me 100 Handcuffs.";
  2853. }
  2854. }
  2855. close2;
  2856. cutin "",255;
  2857. end;
  2858. case 2:
  2859. mes "[Herico]";
  2860. mes "When I checked the research data that you have brought to me,";
  2861. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  2862. mes "so they could not decode them.";
  2863. mes "That explains why they have been obsessed";
  2864. mes "with bionic researches to figure out on their own.";
  2865. close2;
  2866. cutin "",255;
  2867. end;
  2868. }
  2869. }
  2870. }
  2871. cutin "",255;
  2872. end;
  2873. }
  2874. lhz_in03,39,44,3 script Enquro Carson 97,{
  2875. if (hg_tre < 45) {
  2876. mes "[Enquro Carson]";
  2877. mes "Hello, everyone. This is Enquro Carson";
  2878. mes "from Light News.";
  2879. next;
  2880. mes "[Enquro Carson]";
  2881. mes "People want to hear prompt and accurate news.";
  2882. mes "I feel proud of myself as a news reporter";
  2883. mes "especially when people are astonished by the news";
  2884. mes "which I am delivering to them.";
  2885. close;
  2886. } else if (hg_tre == 45) {
  2887. mes "[Enquro Carson]";
  2888. mes "Hello, everyone. This is Enquro Carson";
  2889. mes "from Light News.";
  2890. next;
  2891. mes "[Enquro Carson]";
  2892. mes "People want to hear prompt and accurate news.";
  2893. mes "I feel proud of myself as a news reporter";
  2894. mes "especially when people are astonished by the news";
  2895. mes "which I am delivering to them.";
  2896. next;
  2897. switch(select("Mercenary Rebellion:News reporter job")) {
  2898. case 1:
  2899. mes "[Enquro Carson]";
  2900. mes "Hmm...Mercenary Rebellion...?";
  2901. mes "It happened pretty long time ago.";
  2902. mes "Mercenary soldiers lost their jobs";
  2903. mes "after guardians were invented.";
  2904. mes "And they insisted their social security";
  2905. mes "through a violent method, so the government had to stop them with force.";
  2906. next;
  2907. mes "["+strcharinfo(0)+"]";
  2908. mes "Do you know any survivor of Mercenary Rebellion?";
  2909. next;
  2910. mes "[Enquro Carson]";
  2911. mes "Welll...I was not assigned to the case,";
  2912. mes "and the news reporter who kept the coverage of the case";
  2913. mes "retired long time ago...";
  2914. mes "Oh, I think that I can check";
  2915. mes "if he has left any documents about the rebellion.";
  2916. mes "Give me a moment.";
  2917. next;
  2918. mes "- *Rummage Rummage* -";
  2919. mes "- *Rummage Rummage* -";
  2920. mes "- *Rummage Rummage* -";
  2921. next;
  2922. mes "[Enquro Carson]";
  2923. mes "Oh! I found it.";
  2924. next;
  2925. mes "[Enquro Carson]";
  2926. mes "Mr. Balparan, yes, he is the news reporter,";
  2927. mes "must be greatly intrigued by the rebellion.";
  2928. mes "According to this documents, he tried to";
  2929. mes "contact with the rebellion survivors";
  2930. mes "after the rebellion ended in failure.";
  2931. next;
  2932. mes "["+strcharinfo(0)+"]";
  2933. mes "Can you tell me the survivors' locations?";
  2934. next;
  2935. mes "[Enquro Carson]";
  2936. mes "Well, I am not supposed to release";
  2937. mes "any kind of personal information to outside.";
  2938. mes "Hmm...but it happened a long time ago, and";
  2939. mes "I don't know if they are still alive or not...";
  2940. next;
  2941. mes "["+strcharinfo(0)+"]";
  2942. mes "Thank you so much!";
  2943. next;
  2944. mes "[Enquro Carson]";
  2945. mes "Wait, wait, I didn't say that I would release their information yet.";
  2946. mes "Actually my motto is that";
  2947. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  2948. next;
  2949. mes "[Enquro Carson]";
  2950. mes "I hope that you are willing to share any information";
  2951. mes "that you will find from the survivors with me.";
  2952. mes "Oh yes, do you know what? \"Commutative contract\".";
  2953. next;
  2954. mes "[Enquro Carson]";
  2955. mes "I heard of a private pub in Morroc,";
  2956. mes "a city of Rune-Midgarts Kingdom";
  2957. mes "that is not open to the public.";
  2958. mes "People keep talking about the pub's best drink,";
  2959. mes "and I wonder how delicious the drink will be.";
  2960. mes "Can you please get me the drink? Hahaha, thanks!";
  2961. set hg_tre,46;
  2962. close;
  2963. case 2:
  2964. mes "[Enquro Carson]";
  2965. mes ".......Hmmm...Hmmm...Hmmm.";
  2966. next;
  2967. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  2968. next;
  2969. mes "[Enquro Carson]";
  2970. mes "You are not saying that you want to be a news reporter, are you?";
  2971. close;
  2972. }
  2973. } else if (hg_tre == 46) {
  2974. if (!countitem(12112) || !countitem(12113)) {
  2975. mes "[Enquro Carson]";
  2976. mes "I heard of a private pub in Morroc,";
  2977. mes "a city of Rune-Midgarts Kingdom";
  2978. mes "that is not open to the public.";
  2979. mes "People keep talking about the pub's best drink,";
  2980. mes "and I wonder how delicious the drink will be.";
  2981. mes "Can you please get me the drink? Hahaha, thanks!";
  2982. close;
  2983. } else {
  2984. mes "[Enquro Carson]";
  2985. mes "Wow, this is that famous drink!";
  2986. mes "Let's see...*Gulp*";
  2987. next;
  2988. emotion ET_BEST;
  2989. mes "[Enquro Carson]";
  2990. mes "Wow! This is awsome!";
  2991. mes "It is as delicious as I heard!";
  2992. mes "Its taste is still lingering on my tongue,";
  2993. mes "and it is like Wow!";
  2994. next;
  2995. mes "[Enquro Carson]";
  2996. mes "Anyways, according to Mr. Balparan's documents,";
  2997. mes "errr....yes, this must be the name of the last mercenary soldier.";
  2998. mes "Mr. Balparan contacted with";
  2999. mes "^3131FFWintzil Trony^000000,";
  3000. mes "the last mercenary soldier for the last time in...";
  3001. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3002. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3003. next;
  3004. mes "["+strcharinfo(0)+"]";
  3005. mes "What? Hugel?";
  3006. next;
  3007. mes "[Enquro Carson]";
  3008. mes "Previously, it was very difficult to get to Hugel";
  3009. mes "because there was no safe route.";
  3010. mes "Basically, the village was like an island within the continent,";
  3011. mes "but ever since an airport was built there,";
  3012. mes "the village is now having its period of prosperity.";
  3013. next;
  3014. mes "[Enquro Carson]";
  3015. mes "You are lucky, you know that?";
  3016. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3017. mes "in Hugel because it was too tough to just get there.";
  3018. mes "But you, all you need to do is just getting on to the airship.";
  3019. next;
  3020. mes "[Enquro Carson]";
  3021. mes "Oh, by the way, I hope that you will keep";
  3022. mes "this secret between you and me.";
  3023. mes "I released the personal information at my discretion,";
  3024. mes "and I know that I am not allowed to do that. Hehe.";
  3025. emotion ET_KIK;
  3026. set hg_tre,47;
  3027. delitem 12112,1; //Tropical Sograt
  3028. delitem 12113,1; //Vermilion on the Beach
  3029. close;
  3030. }
  3031. } else if (hg_tre == 47) {
  3032. mes "[Enquro Carson]";
  3033. mes "Just get on to the airship and go to Hugel.";
  3034. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3035. mes "or his son...or something.";
  3036. mes "Oh, be careful not to provoke him though.";
  3037. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3038. close;
  3039. } else {
  3040. mes "[Enquro Carson]";
  3041. mes "This is very shameful for me to confess,";
  3042. mes "but I tend to make lots and lots of spelling mistakes.";
  3043. mes "Yeah, I know, it is a shame.";
  3044. close;
  3045. }
  3046. }
  3047. hu_in01,310,380,5 script Girl#hugel 891,{
  3048. if (hg_tre < 47) {
  3049. mes "[Girl]";
  3050. mes "Bah, I am bored.";
  3051. close;
  3052. } else if (hg_tre == 47) {
  3053. mes "[Girl]";
  3054. mes "Hehe...are you from another city?";
  3055. mes "Heheh.";
  3056. next;
  3057. mes "["+strcharinfo(0)+"]";
  3058. mes "Hey, little lady?";
  3059. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3060. next;
  3061. mes "[Girl]";
  3062. mes "There is no man named Wintzil Trony.";
  3063. next;
  3064. mes "["+strcharinfo(0)+"]";
  3065. mes "Huh?";
  3066. next;
  3067. mes "[Girl]";
  3068. mes "I am the Wintzil Trony.";
  3069. mes "I am a girl, not a man.";
  3070. next;
  3071. mes "["+strcharinfo(0)+"]";
  3072. mes "...............................................................................................................";
  3073. next;
  3074. mes "["+strcharinfo(0)+"]";
  3075. mes "(^3131FFOh dear Odin, am I on a test?";
  3076. mes "Or are you trying to make sure that I still have a good memory?";
  3077. mes "How could...how could...how could this little child";
  3078. mes "is the last mercenary soldier?! This is absurd!)";
  3079. next;
  3080. mes "["+strcharinfo(0)+"]";
  3081. mes "Well...lady,";
  3082. next;
  3083. mes "["+strcharinfo(0)+"]";
  3084. mes "Are you sure that you are the last mer....no, no.";
  3085. mes "Then do you have any family member who shares the same name as yours?";
  3086. mes "Like your father, for instance.";
  3087. next;
  3088. mes "[Wintzil Trony]";
  3089. mes "I said, I am the only Wintzil Trony in my family.";
  3090. mes "And I don't have a father.";
  3091. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3092. next;
  3093. mes "["+strcharinfo(0)+"]";
  3094. mes "Did...did your father pass away?";
  3095. next;
  3096. mes "[Wintzil Trony]";
  3097. mes "I can't help it. He was too old.";
  3098. next;
  3099. mes "["+strcharinfo(0)+"]";
  3100. mes "Well...do you remember what your father";
  3101. mes "used to do when he was alive?";
  3102. next;
  3103. mes "[Wintzil Trony]";
  3104. mes "My father sowed seeds.";
  3105. next;
  3106. mes "["+strcharinfo(0)+"]";
  3107. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3108. next;
  3109. mes "["+strcharinfo(0)+"]";
  3110. mes "Well, lady, I think that people usually";
  3111. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3112. mes "Did you know that?";
  3113. next;
  3114. mes "[Wintzil Trony]";
  3115. mes "^3131FFBut my father had only one arm,";
  3116. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3117. mes "But, it was alright. I could help him because I am strong enough.";
  3118. mes "I cultivated fields with my mom and my father.";
  3119. mes "Do you want to know how strong I am? Look at this! Yap!";
  3120. next;
  3121. mes "["+strcharinfo(0)+"]";
  3122. mes ".................!";
  3123. next;
  3124. mes "["+strcharinfo(0)+"]";
  3125. mes "Umm...lady, can you show me your father's picture";
  3126. mes "or something that used to belong to him?";
  3127. next;
  3128. mes "[Wintzil Trony]";
  3129. mes "Beh~ You are just like the guy who came by a long time ago.";
  3130. mes "He kept asking me things over and over again,";
  3131. mes "then he became upset and left.";
  3132. next;
  3133. mes "["+strcharinfo(0)+"]";
  3134. mes "(He might be the news reporter from the Light News.)";
  3135. next;
  3136. mes "[Wintzil Trony]";
  3137. mes "My father was a farmer. That's all I can say.";
  3138. mes "Beeeeh~";
  3139. next;
  3140. mes "[Wintzil Trony]";
  3141. mes "I am living in a house that is pretty empty.";
  3142. mes "All my father left to us is the shelf at the upstairs.";
  3143. next;
  3144. mes "["+strcharinfo(0)+"]";
  3145. mes "Do you mind if I take a look at your father's shelf?";
  3146. next;
  3147. mes "[Wintzil Trony]";
  3148. mes "Sure!";
  3149. mes "It is filled with books, and they don't look that interesting.";
  3150. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3151. set hg_tre,48;
  3152. close;
  3153. } else if (hg_tre > 48) {
  3154. mes "[Wintzil Trony]";
  3155. mes "I am bored and bored! When is my mom coming back?";
  3156. close;
  3157. } else {
  3158. mes "[Wintzil Trony]";
  3159. mes "If you promise me that you will not break it,";
  3160. mes "you can take a look at the shelf.";
  3161. close;
  3162. }
  3163. }
  3164. hu_in01,317,312,0 script Book 111,{
  3165. cutin "hg_book.bmp",2;
  3166. if (hg_tre > 47) {
  3167. mes "- You picked up a very thick book. -";
  3168. mes "- You opened the book and found out -";
  3169. mes "- that there were a small book hidden behind.-";
  3170. next;
  3171. switch(select("Read the small book.:Leave it alone.")) {
  3172. case 1:
  3173. mes "- You picked up the small book. -";
  3174. mes "- The book owner must want to -";
  3175. mes "- keep it secret. -";
  3176. next;
  3177. while(1) {
  3178. switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) {
  3179. case 1:
  3180. mes "- You started reading the 1st page of the book. -";
  3181. next;
  3182. mes "Date: **month **day";
  3183. mes "I was told that Rekenber succeeded";
  3184. mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3185. mes "I have a bad feeling about that, so I decided to write a journal";
  3186. mes "starting from today and keep everything in record.";
  3187. mes " ";
  3188. mes "\"^FF0000Guardian^000000\" is an android";
  3189. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3190. mes "the giant tribe that was said to live in an ancient age.";
  3191. mes "It is memorized with various commands,";
  3192. mes "so it is said to handle difficult things for humans as protecting";
  3193. mes "important facilities and such.";
  3194. mes " ";
  3195. mes "However, those things are our job, the mercenary soldiers' job.";
  3196. mes "Mercenary soldier groups in many areas";
  3197. mes "are already agitated by the news of the Guardian creation.";
  3198. mes "I am worried what is going to happen to us.";
  3199. next;
  3200. mes "...............................";
  3201. mes "...............................";
  3202. mes "...............................";
  3203. next;
  3204. break;
  3205. case 2:
  3206. mes "- You started reading the 2nd page of the book. -";
  3207. next;
  3208. mes "Date: **month **day";
  3209. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3210. mes "I made a stupid mistake to slip on one of the stairs";
  3211. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3212. next;
  3213. mes "...............................";
  3214. mes "...............................";
  3215. mes "...............................";
  3216. next;
  3217. break;
  3218. case 3:
  3219. mes "- You started reading the 3rd page of the book. -";
  3220. next;
  3221. mes "Date: **month **day";
  3222. mes "Today, we, \"Republic Garrison\",";
  3223. mes "were introduced to ^3131FF2 Guardians.";
  3224. mes "Those machines joined us for their test operation^000000.";
  3225. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3226. mes "I thought that these machines were supposed to aid humans in doing";
  3227. mes "hard works. But it doesn't seem to be true.";
  3228. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3229. mes "Perhaps, they might be intended to be that way from the beginning.";
  3230. mes " ";
  3231. mes "What is going to be next after we finish testing the machines?";
  3232. mes "No matter how bad other people criticize us for being greedy toward money,";
  3233. mes "we always take pride in what we are doing, and we always do our best.";
  3234. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3235. mes "But, now, we are losing our place to the lifeless machines.";
  3236. mes "Many people have quit this job after the machines were introduced.";
  3237. mes "I must admit that I am also being shaken by the thought.";
  3238. mes " ";
  3239. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3240. next;
  3241. mes "...............................";
  3242. mes "...............................";
  3243. mes "...............................";
  3244. next;
  3245. break;
  3246. case 4:
  3247. mes "- You started reading the 4th page of the book. -";
  3248. next;
  3249. mes "Date: **month **day";
  3250. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3251. next;
  3252. mes "...............................";
  3253. mes "...............................";
  3254. mes "...............................";
  3255. next;
  3256. break;
  3257. case 5:
  3258. mes "- You started reading the 5th page of the book. -";
  3259. next;
  3260. mes "Date: **month **day";
  3261. mes "Damn it! Finally it happened today!";
  3262. mes "Today, our troops was in total disorder.";
  3263. mes "One of the guardians caused an error and brought havoc.";
  3264. mes "While we were terrified and didn't know what to do, that broken guardian";
  3265. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3266. mes " ";
  3267. mes "I can't remember how we could regain control over the broken guardian.";
  3268. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3269. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3270. mes "what the hell was wrong with that machine.";
  3271. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3272. mes "and no once can replace his place for his family.";
  3273. next;
  3274. mes "...............................";
  3275. mes "...............................";
  3276. mes "...............................";
  3277. next;
  3278. break;
  3279. case 6:
  3280. mes "- You started reading the 6th page of the book. -";
  3281. next;
  3282. mes "Date: **month **day";
  3283. mes "We received a message from upper management.";
  3284. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3285. mes "Rekenber must have bribed the upper management of our troops with money.";
  3286. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3287. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3288. mes " ";
  3289. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3290. mes "And then we destroyed every guardian which we found in hangars.";
  3291. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3292. mes " ";
  3293. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3294. mes "We are planning to assert our social security to the public and inform the public with";
  3295. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3296. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3297. mes "to encourage them to participate in what we are trying to do.";
  3298. mes " ";
  3299. mes "I feel like...that I have just turn into a no-way-out.";
  3300. mes "I am facing my future with a deep sense of gloom.";
  3301. next;
  3302. mes "- You found a folded note between the pages that you were reading. -";
  3303. next;
  3304. if(select("Check the note.:Read the next page.") == 1) {
  3305. mes "^3131FF.........................^000000";
  3306. next;
  3307. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3308. mes "Every member of our troops are already aware of the shocking incident,";
  3309. mes "and all of us are uncontrollably enraged.";
  3310. mes "The government has been bribed ";
  3311. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3312. mes "We must take control over our life once again. Our future depends on us.";
  3313. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3314. next;
  3315. mes "^3131FF.........................^000000";
  3316. next;
  3317. }
  3318. break;
  3319. case 7:
  3320. mes "- You started reading the 7th page.-";
  3321. next;
  3322. mes "Date: **month **day";
  3323. mes "Our firm will was not enough.";
  3324. mes "Our desperate effort was not enough!";
  3325. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3326. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3327. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3328. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3329. mes " ";
  3330. mes "Everybody is still in shock, but we can't give up now.";
  3331. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3332. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3333. mes "People say that his mansion is rather like a fortress.";
  3334. mes "I also don't know why someone would want to build his house";
  3335. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3336. mes "It was a really tiring day today. It was also a very chaotic day.";
  3337. mes "To be honest, I don't know what is going to happen now.";
  3338. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3339. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3340. next;
  3341. mes "...............................";
  3342. mes "...............................";
  3343. mes "...............................";
  3344. next;
  3345. break;
  3346. case 8:
  3347. mes "- You started reading the 8th page. -";
  3348. next;
  3349. mes "Date: **month **day";
  3350. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3351. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3352. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3353. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3354. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3355. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3356. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3357. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3358. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3359. next;
  3360. mes "...............................";
  3361. mes "...............................";
  3362. mes "...............................";
  3363. next;
  3364. break;
  3365. case 9:
  3366. mes "- You started reading the 9th page. -";
  3367. next;
  3368. mes "Date: **month **day";
  3369. mes "It has been a while since I wrote a journal last time.";
  3370. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3371. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3372. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3373. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3374. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3375. mes " ";
  3376. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3377. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3378. mes "but the people in this town did not ask me anything but welcomed me.";
  3379. mes " ";
  3380. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3381. mes " ";
  3382. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3383. mes "I hope that this will be the last page of my journal.";
  3384. if (hg_tre == 48) set hg_tre,49;
  3385. next;
  3386. mes "- The journal was ended at the page. -";
  3387. next;
  3388. break;
  3389. case 10:
  3390. mes "- You closed the book. -";
  3391. close2;
  3392. cutin "",255;
  3393. end;
  3394. }
  3395. }
  3396. case 2:
  3397. mes "- You closed the book. -";
  3398. close2;
  3399. cutin "",255;
  3400. end;
  3401. }
  3402. }
  3403. }
  3404. einbech,208,124,3 script Bomb Maker 851,{
  3405. if (hg_tre == 54) {
  3406. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3407. mes "[Boomer]";
  3408. mes "Hey, you look pretty heavy, huh?";
  3409. mes "Do you want me to help you?";
  3410. close;
  3411. }
  3412. mes "[Boomer]";
  3413. mes "Hey, what's up?";
  3414. mes "I am a professional Marine Sphere Bottle maker.";
  3415. mes "You can call me Boomer.";
  3416. next;
  3417. switch(select("Buy Marine Sphere Bottle.:End conversation.")) {
  3418. case 1:
  3419. mes "[Boomer]";
  3420. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3421. mes "You know, my bomb never fail to blow things away.";
  3422. mes "Do you want to cut a tunnel?";
  3423. mes "You've got the right choice for the bomb here!";
  3424. next;
  3425. mes "[Boomer]";
  3426. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3427. mes "You must understand that I am providing the bomb at such a low price";
  3428. mes "considering its amazing performance!";
  3429. mes "You will regret if you miss this chance. Hahaha!";
  3430. next;
  3431. switch(select("Buy.:Cancel.")) {
  3432. case 1:
  3433. if (Zeny < 3000) {
  3434. mes "[Boomer]";
  3435. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3436. close;
  3437. }
  3438. mes "[Boomer]";
  3439. mes "Just make sure that you are not going to";
  3440. mes "blow yourself away with this bomb, hahah!";
  3441. set Zeny,Zeny-3000;
  3442. getitem 7138,1; //Marine Sphere Bottle
  3443. close;
  3444. case 2:
  3445. mes "[Boomer]";
  3446. mes "I believe that you will end up coming back to me. Heheh.";
  3447. close;
  3448. }
  3449. case 2:
  3450. mes "[Boomer]";
  3451. mes "Boom! Don't you need a bomb? Boom!";
  3452. close;
  3453. }
  3454. } else {
  3455. mes "[Boomer]";
  3456. mes "Hey, what's up?";
  3457. mes "I am a professional Marine Sphere Bottle maker.";
  3458. mes "You can call me Boomer.";
  3459. close;
  3460. }
  3461. }
  3462. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3463. if (hg_tre > 9 && hg_tre < 15) {
  3464. mes "- You found mushrooms that are as big as your palm. -";
  3465. next;
  3466. switch(select("Gather them.:Pass.")) {
  3467. case 1:
  3468. mes "- You decided to gather the mushrooms. -";
  3469. next;
  3470. mes "- *Snip Snip* -";
  3471. next;
  3472. mes "- *Snip Snip* -";
  3473. mes "- *Snip Snip* -";
  3474. next;
  3475. mes "- *Snip Snip* -";
  3476. mes "- *Snip Snip* -";
  3477. mes "- *Snip Snip* -";
  3478. specialeffect2 EF_CONE;
  3479. next;
  3480. if (rand(1,5) > 4) {
  3481. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3482. specialeffect2 EF_STUNATTACK;
  3483. close;
  3484. }
  3485. mes "- You have successfully gathered mushrooms. -";
  3486. specialeffect2 EF_VALLENTINE2;
  3487. set hg_tre,hg_tre+1;
  3488. if (hg_tre == 11)
  3489. mes "Collected Moks Mushroom Solution: 1ea ";
  3490. else if (hg_tre == 12)
  3491. mes "Collected Moks Mushroom Solution: 2ea ";
  3492. else if (hg_tre == 13)
  3493. mes "Collected Moks Mushroom Solution: 3ea ";
  3494. else if (hg_tre == 14)
  3495. mes "Collected Moks Mushroom Solution: 4ea ";
  3496. else if (hg_tre == 15)
  3497. mes "Collected Moks Mushroom Solution: 5ea ";
  3498. initnpctimer;
  3499. disablenpc "Moks Mushrooms#Mush1";
  3500. close;
  3501. case 2:
  3502. mes "- You decided to pass by them. -";
  3503. close;
  3504. }
  3505. } else if (hg_tre == 15) {
  3506. mes "["+strcharinfo(0)+"]";
  3507. mes "I think that this will do.";
  3508. close;
  3509. }
  3510. OnTimer20000:
  3511. enablenpc "Moks Mushrooms#Mush1";
  3512. stopnpctimer;
  3513. end;
  3514. }
  3515. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3516. if (hg_tre > 9 && hg_tre < 15) {
  3517. mes "- You found mushrooms that are as big as your palm. -";
  3518. next;
  3519. switch(select("Gather them.:Pass.")) {
  3520. case 1:
  3521. mes "- You decided to gather the mushrooms. -";
  3522. next;
  3523. mes "- *Snip Snip* -";
  3524. next;
  3525. mes "- *Snip Snip* -";
  3526. mes "- *Snip Snip* -";
  3527. next;
  3528. mes "- *Snip Snip* -";
  3529. mes "- *Snip Snip* -";
  3530. mes "- *Snip Snip* -";
  3531. specialeffect2 EF_CONE;
  3532. next;
  3533. if (rand(1,5) > 4) {
  3534. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3535. specialeffect2 EF_STUNATTACK;
  3536. close;
  3537. }
  3538. mes "- You have successfully gathered mushrooms. -";
  3539. specialeffect2 EF_VALLENTINE2;
  3540. set hg_tre,hg_tre+1;
  3541. if (hg_tre == 11)
  3542. mes "Collected Moks Mushroom Solution: 1ea ";
  3543. else if (hg_tre == 12)
  3544. mes "Collected Moks Mushroom Solution: 2ea ";
  3545. else if (hg_tre == 13)
  3546. mes "Collected Moks Mushroom Solution: 3ea ";
  3547. else if (hg_tre == 14)
  3548. mes "Collected Moks Mushroom Solution: 4ea ";
  3549. else if (hg_tre == 15)
  3550. mes "Collected Moks Mushroom Solution: 5ea ";
  3551. initnpctimer;
  3552. disablenpc "Moks Mushrooms#Mush2";
  3553. close;
  3554. case 2:
  3555. mes "- You decided to pass by them. -";
  3556. close;
  3557. }
  3558. } else if (hg_tre == 15) {
  3559. mes "["+strcharinfo(0)+"]";
  3560. mes "I think that this will do.";
  3561. close;
  3562. }
  3563. OnTimer20000:
  3564. enablenpc "Moks Mushrooms#Mush2";
  3565. stopnpctimer;
  3566. end;
  3567. }
  3568. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3569. if (hg_tre > 9 && hg_tre < 15) {
  3570. mes "- You found mushrooms that are as big as your palm. -";
  3571. next;
  3572. switch(select("Gather them.:Pass.")) {
  3573. case 1:
  3574. mes "- You decided to gather the mushrooms. -";
  3575. next;
  3576. mes "- *Snip Snip* -";
  3577. next;
  3578. mes "- *Snip Snip* -";
  3579. mes "- *Snip Snip* -";
  3580. next;
  3581. mes "- *Snip Snip* -";
  3582. mes "- *Snip Snip* -";
  3583. mes "- *Snip Snip* -";
  3584. specialeffect2 EF_CONE;
  3585. next;
  3586. if (rand(1,5) > 4) {
  3587. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3588. specialeffect2 EF_STUNATTACK;
  3589. close;
  3590. }
  3591. mes "- You have successfully gathered mushrooms. -";
  3592. specialeffect2 EF_VALLENTINE2;
  3593. set hg_tre,hg_tre+1;
  3594. if (hg_tre == 11)
  3595. mes "Collected Moks Mushroom Solution: 1ea ";
  3596. else if (hg_tre == 12)
  3597. mes "Collected Moks Mushroom Solution: 2ea ";
  3598. else if (hg_tre == 13)
  3599. mes "Collected Moks Mushroom Solution: 3ea ";
  3600. else if (hg_tre == 14)
  3601. mes "Collected Moks Mushroom Solution: 4ea ";
  3602. else if (hg_tre == 15)
  3603. mes "Collected Moks Mushroom Solution: 5ea ";
  3604. initnpctimer;
  3605. disablenpc "Moks Mushrooms#Mush3";
  3606. close;
  3607. case 2:
  3608. mes "- You decided to pass by them. -";
  3609. close;
  3610. }
  3611. } else if (hg_tre == 15) {
  3612. mes "["+strcharinfo(0)+"]";
  3613. mes "I think that this will do.";
  3614. close;
  3615. }
  3616. OnTimer20000:
  3617. enablenpc "Moks Mushrooms#Mush3";
  3618. stopnpctimer;
  3619. end;
  3620. }
  3621. hugel,209,163,3 script Clam#C1 111,{
  3622. if (hg_tre > 19 && hg_tre < 25) {
  3623. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3624. next;
  3625. switch(select("Gather them.:Pass.")) {
  3626. case 1:
  3627. mes "- You started opening clam shells to gather Clam Flesh.-";
  3628. next;
  3629. mes "- *Snip Snip* -";
  3630. next;
  3631. mes "- *Snip Snip* -";
  3632. mes "- *Snip Snip* -";
  3633. next;
  3634. mes "- *Snip Snip* -";
  3635. mes "- *Snip Snip* -";
  3636. mes "- *Snip Snip* -";
  3637. specialeffect2 EF_CONE;
  3638. next;
  3639. if (rand(1,5) > 4) {
  3640. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3641. specialeffect2 EF_STUNATTACK;
  3642. close;
  3643. }
  3644. mes "- You have successfully gathered Clam Flesh. -";
  3645. specialeffect2 EF_VALLENTINE2;
  3646. set hg_tre,hg_tre+1;
  3647. if (hg_tre == 21)
  3648. mes "Collected Clam Flesh: 1ea ";
  3649. else if (hg_tre == 22)
  3650. mes "Collected Clam Flesh: 2ea ";
  3651. else if (hg_tre == 23)
  3652. mes "Collected Clam Flesh: 3ea ";
  3653. else if (hg_tre == 24)
  3654. mes "Collected Clam Flesh: 4ea ";
  3655. else if (hg_tre == 25)
  3656. mes "Collected Clam Flesh: 5ea ";
  3657. initnpctimer;
  3658. disablenpc "Clam#C1";
  3659. close;
  3660. case 2:
  3661. mes "- You decided to pass by them. -";
  3662. close;
  3663. }
  3664. } else if (hg_tre == 25) {
  3665. mes "["+strcharinfo(0)+"]";
  3666. mes "I think that this will do.";
  3667. close;
  3668. }
  3669. OnTimer20000:
  3670. enablenpc "Clam#C1";
  3671. stopnpctimer;
  3672. end;
  3673. }
  3674. hugel,203,166,3 script Clam#C2 111,{
  3675. if (hg_tre > 19 && hg_tre < 25) {
  3676. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3677. next;
  3678. switch(select("Gather them.:Pass.")) {
  3679. case 1:
  3680. mes "- You started opening clam shells to gather Clam Flesh.-";
  3681. next;
  3682. mes "- *Snip Snip* -";
  3683. next;
  3684. mes "- *Snip Snip* -";
  3685. mes "- *Snip Snip* -";
  3686. next;
  3687. mes "- *Snip Snip* -";
  3688. mes "- *Snip Snip* -";
  3689. mes "- *Snip Snip* -";
  3690. specialeffect2 EF_CONE;
  3691. next;
  3692. if (rand(1,5) > 4) {
  3693. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3694. specialeffect EF_STUNATTACK;
  3695. close;
  3696. }
  3697. mes "- You have successfully gathered Clam Flesh. -";
  3698. specialeffect2 EF_VALLENTINE2;
  3699. set hg_tre,hg_tre+1;
  3700. if (hg_tre == 21)
  3701. mes "Collected Clam Flesh: 1ea ";
  3702. else if (hg_tre == 22)
  3703. mes "Collected Clam Flesh: 2ea ";
  3704. else if (hg_tre == 23)
  3705. mes "Collected Clam Flesh: 3ea ";
  3706. else if (hg_tre == 24)
  3707. mes "Collected Clam Flesh: 4ea ";
  3708. else if (hg_tre == 25)
  3709. mes "Collected Clam Flesh: 5ea ";
  3710. initnpctimer;
  3711. disablenpc "Clam#C2";
  3712. close;
  3713. case 2:
  3714. mes "- You decided to pass by them. -";
  3715. close;
  3716. }
  3717. } else if (hg_tre == 25) {
  3718. mes "["+strcharinfo(0)+"]";
  3719. mes "I think that this will do.";
  3720. close;
  3721. }
  3722. OnTimer20000:
  3723. enablenpc "Clam#C2";
  3724. stopnpctimer;
  3725. end;
  3726. }
  3727. hugel,217,158,3 script Clam#C3 111,{
  3728. if (hg_tre > 19 && hg_tre < 25) {
  3729. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3730. next;
  3731. switch(select("Gather them.:Pass.")) {
  3732. case 1:
  3733. mes "- You started opening clam shells to gather Clam Flesh.-";
  3734. next;
  3735. mes "- *Snip Snip* -";
  3736. next;
  3737. mes "- *Snip Snip* -";
  3738. mes "- *Snip Snip* -";
  3739. next;
  3740. mes "- *Snip Snip* -";
  3741. mes "- *Snip Snip* -";
  3742. mes "- *Snip Snip* -";
  3743. specialeffect2 EF_CONE;
  3744. next;
  3745. if (rand(1,5) > 4) {
  3746. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3747. specialeffect2 EF_STUNATTACK;
  3748. close;
  3749. }
  3750. mes "- You have successfully gathered Clam Flesh. -";
  3751. specialeffect2 EF_VALLENTINE2;
  3752. set hg_tre,hg_tre+1;
  3753. if (hg_tre == 21)
  3754. mes "Collected Clam Flesh: 1ea ";
  3755. else if (hg_tre == 22)
  3756. mes "Collected Clam Flesh: 2ea ";
  3757. else if (hg_tre == 23)
  3758. mes "Collected Clam Flesh: 3ea ";
  3759. else if (hg_tre == 24)
  3760. mes "Collected Clam Flesh: 4ea ";
  3761. else if (hg_tre == 25)
  3762. mes "Collected Clam Flesh: 5ea ";
  3763. initnpctimer;
  3764. disablenpc "Clam#C3";
  3765. close;
  3766. case 2:
  3767. mes "- You decided to pass by them. -";
  3768. close;
  3769. }
  3770. } else if (hg_tre == 25) {
  3771. mes "["+strcharinfo(0)+"]";
  3772. mes "I think that this will do.";
  3773. close;
  3774. }
  3775. OnTimer20000:
  3776. enablenpc "Clam#C3";
  3777. stopnpctimer;
  3778. end;
  3779. }
  3780. hugel,204,150,3 script Clam#C4 111,{
  3781. if (hg_tre > 19 && hg_tre < 25) {
  3782. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3783. next;
  3784. switch(select("Gather them.:Pass.")) {
  3785. case 1:
  3786. mes "- You started opening clam shells to gather Clam Flesh.-";
  3787. next;
  3788. mes "- *Snip Snip* -";
  3789. next;
  3790. mes "- *Snip Snip* -";
  3791. mes "- *Snip Snip* -";
  3792. next;
  3793. mes "- *Snip Snip* -";
  3794. mes "- *Snip Snip* -";
  3795. mes "- *Snip Snip* -";
  3796. specialeffect2 EF_CONE;
  3797. next;
  3798. if (rand(1,5) > 4) {
  3799. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3800. specialeffect2 EF_STUNATTACK;
  3801. close;
  3802. }
  3803. mes "- You have successfully gathered Clam Flesh. -";
  3804. specialeffect2 EF_VALLENTINE2;
  3805. set hg_tre,hg_tre+1;
  3806. if (hg_tre == 21)
  3807. mes "Collected Clam Flesh: 1ea ";
  3808. else if (hg_tre == 22)
  3809. mes "Collected Clam Flesh: 2ea ";
  3810. else if (hg_tre == 23)
  3811. mes "Collected Clam Flesh: 3ea ";
  3812. else if (hg_tre == 24)
  3813. mes "Collected Clam Flesh: 4ea ";
  3814. else if (hg_tre == 25)
  3815. mes "Collected Clam Flesh: 5ea ";
  3816. initnpctimer;
  3817. disablenpc "Clam#C4";
  3818. close;
  3819. case 2:
  3820. mes "- You decided to pass by them. -";
  3821. close;
  3822. }
  3823. } else if (hg_tre == 25) {
  3824. mes "["+strcharinfo(0)+"]";
  3825. mes "I think that this will do.";
  3826. close;
  3827. }
  3828. OnTimer20000:
  3829. enablenpc "Clam#C4";
  3830. stopnpctimer;
  3831. end;
  3832. }
  3833. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  3834. if (hg_tre > 29 && hg_tre < 35) {
  3835. mes "- You found big brown Moks Bugs in the bushes. -";
  3836. next;
  3837. switch(select("Catch them.:Pass.")) {
  3838. case 1:
  3839. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3840. next;
  3841. mes "- *Whizz Whizz*-";
  3842. next;
  3843. mes "- *Whizz Whizz Bzzzz* -";
  3844. mes "- *Whizz Whizz*-";
  3845. next;
  3846. mes "- *Whizz Whizz Bzzzz* -";
  3847. mes "- *Whizz Whizz*-";
  3848. mes "- *Whizz Whizz*-";
  3849. specialeffect2 EF_CONE;
  3850. next;
  3851. if (rand(1,5) > 4) {
  3852. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3853. specialeffect2 EF_STUNATTACK;
  3854. close;
  3855. }
  3856. mes "- You have successfully gathered Moks Bugs Shells. -";
  3857. specialeffect2 EF_VALLENTINE2;
  3858. set hg_tre,hg_tre+1;
  3859. if (hg_tre == 31)
  3860. mes "Collected Moks Bugs Shells: 1ea ";
  3861. else if (hg_tre == 32)
  3862. mes "Collected Moks Bugs Shells: 2ea ";
  3863. else if (hg_tre == 33)
  3864. mes "Collected Moks Bugs Shells: 3ea ";
  3865. else if (hg_tre == 34)
  3866. mes "Collected Moks Bugs Shells: 4ea ";
  3867. else if (hg_tre == 35)
  3868. mes "Collected Moks Bugs Shells: 5ea ";
  3869. initnpctimer;
  3870. disablenpc "Moks Bugs#Bug1";
  3871. close;
  3872. case 2:
  3873. mes "- You decided to pass by them. -";
  3874. close;
  3875. }
  3876. } else if (hg_tre == 35) {
  3877. mes "["+strcharinfo(0)+"]";
  3878. mes "Aww...I don't want to touch dirty things like bugs!";
  3879. close;
  3880. }
  3881. OnTimer20000:
  3882. enablenpc "Moks Bugs#Bug1";
  3883. stopnpctimer;
  3884. end;
  3885. }
  3886. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  3887. if (hg_tre > 29 && hg_tre < 35) {
  3888. mes "- You found big brown Moks Bugs in the bushes. -";
  3889. next;
  3890. switch(select("Catch them:Pass.")) {
  3891. case 1:
  3892. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3893. next;
  3894. mes "- *Whizz Whizz*-";
  3895. next;
  3896. mes "- *Whizz Whizz Bzzzz* -";
  3897. mes "- *Whizz Whizz*-";
  3898. next;
  3899. mes "- *Whizz Whizz Bzzzz* -";
  3900. mes "- *Whizz Whizz*-";
  3901. mes "- *Whizz Whizz*-";
  3902. specialeffect2 EF_CONE;
  3903. next;
  3904. if (rand(1,5) > 4) {
  3905. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3906. specialeffect2 EF_STUNATTACK;
  3907. close;
  3908. }
  3909. mes "- You have successfully gathered Moks Bugs Shells. -";
  3910. specialeffect2 EF_VALLENTINE2;
  3911. set hg_tre,hg_tre+1;
  3912. if (hg_tre == 31)
  3913. mes "Collected Moks Bugs Shells: 1ea ";
  3914. else if (hg_tre == 32)
  3915. mes "Collected Moks Bugs Shells: 2ea ";
  3916. else if (hg_tre == 33)
  3917. mes "Collected Moks Bugs Shells: 3ea ";
  3918. else if (hg_tre == 34)
  3919. mes "Collected Moks Bugs Shells: 4ea ";
  3920. else if (hg_tre == 35)
  3921. mes "Collected Moks Bugs Shells: 5ea ";
  3922. initnpctimer;
  3923. disablenpc "Moks Bugs#Bug2";
  3924. close;
  3925. case 2:
  3926. mes "- You decided to pass by them. -";
  3927. close;
  3928. }
  3929. } else if (hg_tre == 35) {
  3930. mes "["+strcharinfo(0)+"]";
  3931. mes "Aww...I don't want to touch dirty things like bugs!";
  3932. close;
  3933. }
  3934. OnTimer20000:
  3935. enablenpc "Moks Bugs#Bug2";
  3936. stopnpctimer;
  3937. end;
  3938. }
  3939. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  3940. if (hg_tre > 29 && hg_tre < 35) {
  3941. mes "- You found big brown Moks Bugs in the bushes. -";
  3942. next;
  3943. switch(select("Catch them:Pass.")) {
  3944. case 1:
  3945. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3946. next;
  3947. mes "- *Whizz Whizz*-";
  3948. next;
  3949. mes "- *Whizz Whizz Bzzzz* -";
  3950. mes "- *Whizz Whizz*-";
  3951. next;
  3952. mes "- *Whizz Whizz Bzzzz* -";
  3953. mes "- *Whizz Whizz*-";
  3954. mes "- *Whizz Whizz*-";
  3955. specialeffect2 EF_CONE;
  3956. next;
  3957. if (rand(1,5) > 4) {
  3958. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3959. specialeffect2 EF_STUNATTACK;
  3960. close;
  3961. }
  3962. mes "- You have successfully gathered Moks Bugs Shells. -";
  3963. specialeffect2 EF_VALLENTINE2;
  3964. set hg_tre,hg_tre+1;
  3965. if (hg_tre == 31)
  3966. mes "Collected Moks Bugs Shells: 1ea ";
  3967. else if (hg_tre == 32)
  3968. mes "Collected Moks Bugs Shells: 2ea ";
  3969. else if (hg_tre == 33)
  3970. mes "Collected Moks Bugs Shells: 3ea ";
  3971. else if (hg_tre == 34)
  3972. mes "Collected Moks Bugs Shells: 4ea ";
  3973. else if (hg_tre == 35)
  3974. mes "Collected Moks Bugs Shells: 5ea ";
  3975. initnpctimer;
  3976. disablenpc "Moks Bugs#Bug3";
  3977. close;
  3978. case 2:
  3979. mes "- You decided to pass by them. -";
  3980. close;
  3981. }
  3982. } else if (hg_tre == 35) {
  3983. mes "["+strcharinfo(0)+"]";
  3984. mes "Aww...I don't want to touch dirty things like bugs!";
  3985. close;
  3986. }
  3987. OnTimer20000:
  3988. enablenpc "Moks Bugs#Bug3";
  3989. stopnpctimer;
  3990. end;
  3991. }
  3992. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  3993. if (hg_tre > 29 && hg_tre < 35) {
  3994. mes "- You found big brown Moks Bugs in the bushes. -";
  3995. next;
  3996. switch(select("Catch them.:Pass.")) {
  3997. case 1:
  3998. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3999. next;
  4000. mes "- *Whizz Whizz*-";
  4001. next;
  4002. mes "- *Whizz Whizz Bzzzz* -";
  4003. mes "- *Whizz Whizz*-";
  4004. next;
  4005. mes "- *Whizz Whizz Bzzzz* -";
  4006. mes "- *Whizz Whizz*-";
  4007. mes "- *Whizz Whizz*-";
  4008. specialeffect2 EF_CONE;
  4009. next;
  4010. if (rand(1,5) > 4) {
  4011. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4012. specialeffect2 EF_STUNATTACK;
  4013. close;
  4014. }
  4015. mes "- You have successfully gathered Moks Bugs Shells. -";
  4016. specialeffect2 EF_VALLENTINE2;
  4017. set hg_tre,hg_tre+1;
  4018. if (hg_tre == 31)
  4019. mes "Collected Moks Bugs Shells: 1ea ";
  4020. else if (hg_tre == 32)
  4021. mes "Collected Moks Bugs Shells: 2ea ";
  4022. else if (hg_tre == 33)
  4023. mes "Collected Moks Bugs Shells: 3ea ";
  4024. else if (hg_tre == 34)
  4025. mes "Collected Moks Bugs Shells: 4ea ";
  4026. else if (hg_tre == 35)
  4027. mes "Collected Moks Bugs Shells: 5ea ";
  4028. initnpctimer;
  4029. disablenpc "Moks Bugs#Bug4";
  4030. close;
  4031. case 2:
  4032. mes "- You decided to pass by them. -";
  4033. close;
  4034. }
  4035. } else if (hg_tre == 35) {
  4036. mes "["+strcharinfo(0)+"]";
  4037. mes "Aww...I don't want to touch dirty things like bugs!";
  4038. close;
  4039. }
  4040. OnTimer20000:
  4041. enablenpc "Moks Bugs#Bug4";
  4042. stopnpctimer;
  4043. end;
  4044. }
  4045. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4046. if (hg_tre == 52) {
  4047. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4048. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4049. mes "were written.";
  4050. next;
  4051. mes "["+strcharinfo(0)+"]";
  4052. mes "Good, I must take this with me.";
  4053. set hg_tre,53;
  4054. getitem 7342,1; //File folder
  4055. donpcevent "HuMSpawner::OnMonster";
  4056. close;
  4057. }
  4058. end;
  4059. }
  4060. lhz_in01,235,129,0 script HuMSpawner 139,{
  4061. OnMonster:
  4062. if (rand(0,1))
  4063. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4064. else
  4065. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4066. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4067. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4068. initnpctimer;
  4069. end;
  4070. OnTimer60000:
  4071. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4072. stopnpctimer;
  4073. end;
  4074. OnMonsterDead:
  4075. end;
  4076. }
  4077. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4078. if (hg_tre == 54) {
  4079. if (countitem(7138)) {
  4080. mes "["+strcharinfo(0)+"]";
  4081. mes "This must be it...whoa, it looks very spooky.";
  4082. mes "Today, I am going to destroy you";
  4083. mes "for making innocent people's lives miserable!";
  4084. next;
  4085. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4086. next;
  4087. mes "BOOM!";
  4088. specialeffect2 EF_SUI_EXPLOSION;
  4089. enablenpc "HiddenExplosion";
  4090. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4091. delitem 7138,1; //Marine sphere bottle
  4092. set hg_tre,55;
  4093. close;
  4094. } else {
  4095. mes "- You were staggered for the fact that";
  4096. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4097. close;
  4098. }
  4099. }
  4100. }
  4101. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4102. OnInit:
  4103. disablenpc "HiddenExplosion";
  4104. end;
  4105. OnTouch:
  4106. percentheal -10,0;
  4107. specialeffect EF_HIT5;
  4108. disablenpc "HiddenExplosion";
  4109. end;
  4110. }
  4111. hu_in01,365,170,3 script Girl#Hu 793,{
  4112. mes "[Girl]";
  4113. mes "I love sitting in front of a stove because it makes me warm~";
  4114. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4115. close;
  4116. }
  4117. hu_in01,377,106,3 script Pub Granny 892,{
  4118. mes "[Pub Granny]";
  4119. mes "Recently we have many tourists visiting our town.";
  4120. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4121. close;
  4122. }
  4123. // Memory Quest :: hg_memo
  4124. //============================================================
  4125. hugel,198,169,0 script #HugelTree 139,2,2,{
  4126. if (BaseLevel > 49) {
  4127. if (!hg_memory) {
  4128. set hg_memory,1;
  4129. setquest 8057;
  4130. mes "^3355FFFor some reason, you";
  4131. mes "feel very warm, safe,";
  4132. mes "and secure near this";
  4133. mes "tree. Just being near";
  4134. mes "it brings you a sense";
  4135. mes "of overwhelming comfort.^000000";
  4136. close;
  4137. } else if (hg_memory == 1) {
  4138. mes "^3355FFFor some reason, you";
  4139. mes "feel very warm, safe,";
  4140. mes "and secure near this";
  4141. mes "tree. Just being near";
  4142. mes "it brings you a sense";
  4143. mes "of overwhelming comfort.^000000";
  4144. close;
  4145. } else if (hg_memory == 6) {
  4146. specialeffect2 EF_BEGINSPELL5;
  4147. mes "^3355FFWhat's this strange";
  4148. mes "feeling of dread?";
  4149. mes "This peculiar chill...";
  4150. mes "It's almost as if you";
  4151. mes "were in Niflheim...^000000";
  4152. close;
  4153. } else {
  4154. mes "^3355FFFor some reason, you";
  4155. mes "feel very warm, safe,";
  4156. mes "and secure near this";
  4157. mes "tree. Just being near";
  4158. mes "it brings you a sense";
  4159. mes "of overwhelming comfort.^000000";
  4160. close;
  4161. }
  4162. } else {
  4163. mes "^3355FFFor some reason, you";
  4164. mes "feel very warm, safe,";
  4165. mes "and secure near this";
  4166. mes "tree. Just being near";
  4167. mes "it brings you a sense";
  4168. mes "of overwhelming comfort.^000000";
  4169. close;
  4170. }
  4171. }
  4172. hugel,191,172,3 script Manainne 892,1,{
  4173. if (hg_memory == 1) {
  4174. mes "[Manainne]";
  4175. mes "This tree means so much";
  4176. mes "to everyone in this town,";
  4177. mes "and we all have special";
  4178. mes "memories of this place. But";
  4179. mes "that El Schatt fellow plans to";
  4180. mes "chop it down for his shop...";
  4181. next;
  4182. mes "[Manainne]";
  4183. mes "You see him? That's";
  4184. mes "El Schatt right there.";
  4185. mes "I've never met anyone";
  4186. mes "so cruel and selfish!";
  4187. mes "Right now he's surveying";
  4188. mes "the land for construction...";
  4189. set hg_memory,2;
  4190. changequest 8057,8058;
  4191. close;
  4192. } else if (hg_memory == 2) {
  4193. mes "[Manainne]";
  4194. mes "This tree means so much";
  4195. mes "to everyone in this town,";
  4196. mes "and we all have special";
  4197. mes "memories of this place. But";
  4198. mes "that El Schatt fellow plans to";
  4199. mes "chop it down for his shop...";
  4200. next;
  4201. mes "[Manainne]";
  4202. mes "You see him? That's";
  4203. mes "El Schatt right there.";
  4204. mes "I've never met anyone";
  4205. mes "so cruel and selfish!";
  4206. mes "Right now he's surveying";
  4207. mes "the land for construction...";
  4208. close;
  4209. } else if (hg_memory == 5) {
  4210. mes "[Manainne]";
  4211. mes "You know, El Schatt and";
  4212. mes "I used to get along when";
  4213. mes "he dated my older sister,";
  4214. mes "Kanainne. In fact, they'd";
  4215. mes "always spend time together right under that tree. Weird, huh?";
  4216. next;
  4217. mes "[Manainne]";
  4218. mes "Then, well, Kanainne";
  4219. mes "got really sick, and we...";
  4220. mes "We couldn't help her. She";
  4221. mes "passed away, and then El Schatt";
  4222. mes "just disappeared. It was only";
  4223. mes "recently that he's come back.";
  4224. next;
  4225. mes "[Manainne]";
  4226. mes "Now El Schatt is just a";
  4227. mes "heartless, money grubbing...!";
  4228. mes "He's completely changed.";
  4229. mes "My sister would be rolling";
  4230. mes "in her grave, seeing him now...";
  4231. set hg_memory,6;
  4232. changequest 8061,8062;
  4233. close;
  4234. } else if (hg_memory == 6) {
  4235. mes "[Manainne]";
  4236. mes "Now El Schatt is just a";
  4237. mes "heartless, money grubbing...!";
  4238. mes "He's completely changed.";
  4239. mes "My sister would be rolling";
  4240. mes "in her grave, seeing him now...";
  4241. close;
  4242. } else if (hg_memory == 7) {
  4243. mes "[Manainne]";
  4244. mes "What? That's...";
  4245. mes "That's an incredible";
  4246. mes "story. You met my dead";
  4247. mes "sister in Niflheim?! You";
  4248. mes "must be lying to me!";
  4249. next;
  4250. mes "[Manainne]";
  4251. mes "Let's... Let's just";
  4252. mes "stop talking about this,";
  4253. mes "okay? I appreciate that you";
  4254. mes "want to stop El Schatt from";
  4255. mes "cutting down our tree, but";
  4256. mes "this is almost too much.";
  4257. next;
  4258. set hg_memory,8;
  4259. mes "[Manainne]";
  4260. mes "Gosh, all that talk";
  4261. mes "about Niflheim is...";
  4262. mes "It's giving me the chills!";
  4263. mes "A-aren't you cold?";
  4264. close;
  4265. } else if (hg_memory == 8) {
  4266. mes "[Manainne]";
  4267. mes "......";
  4268. mes ".........";
  4269. mes "Huh? You're...";
  4270. mes "Still here...?";
  4271. next;
  4272. mes "[Manainne]";
  4273. mes "Y-you know what's";
  4274. mes "weird? The weather's";
  4275. mes "perfectly fine, but I...";
  4276. mes "I feel so cold all of a";
  4277. mes "sudden. You don't feel";
  4278. mes "it at all, don't you?";
  4279. next;
  4280. mes "[Manainne]";
  4281. mes "I think I'm coming down";
  4282. mes "with something. My head";
  4283. mes "feels so numb, and I c-can't";
  4284. mes "focus any of my thoughts.";
  4285. mes "This is freakin' me out...";
  4286. next;
  4287. mes "[Manainne]";
  4288. mes "...!";
  4289. next;
  4290. set hg_memory,9;
  4291. mes "[Manainne]";
  4292. mes "......";
  4293. mes "..........";
  4294. close;
  4295. } else if (hg_memory == 9) {
  4296. mes "[Manainne]";
  4297. mes "...I'm here. I'm really";
  4298. mes "back! Oh, it's been so";
  4299. mes "long! Hello, adventurer,";
  4300. mes "remember me? I'm Kanainne,";
  4301. mes "the spirit you saw down in";
  4302. mes "Niflheim. Let me explain...";
  4303. next;
  4304. mes "[Manainne]";
  4305. mes "My spirit was able to follow";
  4306. mes "you here, and now that I'm";
  4307. mes "here, I only have so much time";
  4308. mes "to possess my sister's body,";
  4309. mes "and then talk to El Schatt.";
  4310. mes "El Schatt? El Schatt...?";
  4311. next;
  4312. mes "[El Schatt]";
  4313. mes "Manainne...?";
  4314. mes "What do you want?";
  4315. mes "Quit bugging me,";
  4316. mes "I'm busy right now...";
  4317. next;
  4318. mes "[Manainne]";
  4319. mes "It's... It's me,";
  4320. mes "El Schatt, it's Kanainne.";
  4321. mes "Of course you remember";
  4322. mes "me, right? Listen, I need to--";
  4323. next;
  4324. mes "[El Schatt]";
  4325. mes "Manainne...?!";
  4326. mes "I'm shocked...";
  4327. mes "Don't you respect";
  4328. mes "your own sister?!";
  4329. mes "I can't believe you'd...";
  4330. mes "Knock it off right now!";
  4331. next;
  4332. set hg_memory,10;
  4333. mes "[El Schatt]";
  4334. mes "Look, out of my respect";
  4335. mes "for you and the relationship";
  4336. mes "that me and your sister had,";
  4337. mes "I'm going to forget you said";
  4338. mes "that. But don't you dare use";
  4339. mes "her name that way again!";
  4340. next;
  4341. mes "[Manainne]";
  4342. mes "......";
  4343. mes ".........";
  4344. mes "............";
  4345. close;
  4346. } else if (hg_memory == 10) {
  4347. mes "[Manainne]";
  4348. mes "Wait, El Schatt!";
  4349. mes "It's really me, but";
  4350. mes "I can only speak to you";
  4351. mes "through my sister for";
  4352. mes "a short time. L-listen...";
  4353. next;
  4354. mes "[El Schatt]";
  4355. mes "Manainne...";
  4356. mes "You don't make jokes";
  4357. mes "like that about the departed,";
  4358. mes "especially if it's Kannaine.";
  4359. mes "You know better than that!";
  4360. mes "Where the hell's your respect?!";
  4361. next;
  4362. mes "[Manainne]";
  4363. mes "''If you're the wind,";
  4364. mes "I'll be the sky, so that you";
  4365. mes "can fly freely in my arms...''";
  4366. next;
  4367. mes "[El Schatt]";
  4368. mes "Huh...?!";
  4369. next;
  4370. mes "[Manainne]";
  4371. mes "''My soul is just";
  4372. mes "for you, the shining";
  4373. mes "sun that brightens";
  4374. mes "up my whole world.''";
  4375. next;
  4376. mes "[El Schatt]";
  4377. mes "How do you...";
  4378. mes "How do you know";
  4379. mes "those words...?";
  4380. next;
  4381. mes "[Manainne]";
  4382. mes "''In my dream, your";
  4383. mes "eyes held the reflection";
  4384. mes "of the ocean's clear waters... Someday I'll show them to you.''";
  4385. next;
  4386. mes "[Manainne]";
  4387. mes "''Your lovely face,";
  4388. mes "your enticing smile...";
  4389. mes "They're forever be in my";
  4390. mes "heart, so I'll never be lonely.''";
  4391. next;
  4392. mes "[El Schatt]";
  4393. mes "Manainne...";
  4394. mes "How do you";
  4395. mes "know that song?";
  4396. next;
  4397. mes "[Manainne]";
  4398. mes "El Schatt...";
  4399. mes "It's me, Kanainne.";
  4400. mes "You wrote this song";
  4401. mes "just for me. But I died";
  4402. mes "before you could finish it.";
  4403. next;
  4404. mes "[Manainne]";
  4405. mes "That was your dream,";
  4406. mes "wasn't it? To play your";
  4407. mes "beautiful music to make";
  4408. mes "people happy? Did you ever";
  4409. mes "finish our song for me?";
  4410. next;
  4411. mes "[El Schatt]";
  4412. mes "Hahahah, Manainne, alright.";
  4413. mes "Your sister must have told";
  4414. mes "you about that song. Ha ha...";
  4415. mes "You're t-taking it too far...";
  4416. mes "Please, just... Just stop.";
  4417. next;
  4418. mes "[Manainne]";
  4419. mes "El Schatt...";
  4420. mes "Listen to me.";
  4421. mes "Look at me. It's";
  4422. mes "really your Kanainne.";
  4423. next;
  4424. mes "[El Schatt]";
  4425. mes "Kanainne...?";
  4426. mes "It's too much to";
  4427. mes "believe. I want to";
  4428. mes "believe it so badly...";
  4429. mes "Is it really you?";
  4430. set hg_memory,11;
  4431. close;
  4432. } else if (hg_memory == 11) {
  4433. mes "[Manainne]";
  4434. mes "El Schatt...";
  4435. close;
  4436. } else if (hg_memory == 12) {
  4437. mes "^3355FFManainne is sobbing";
  4438. mes "uncontrollably, and there's";
  4439. mes "nothing you can do to comfort";
  4440. mes "her. Nothing at all. You must";
  4441. mes "leave her alone to her despair";
  4442. mes "and unfathomable sense of loss.^000000";
  4443. close;
  4444. } else {
  4445. mes "[Manainne]";
  4446. mes "You know, even though";
  4447. mes "it's not a wealthy area,";
  4448. mes "I really love this small";
  4449. mes "and quiet town. Even if";
  4450. mes "I could live anywhere in";
  4451. mes "the world, I'd live right here~";
  4452. close;
  4453. }
  4454. }
  4455. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4456. if (hg_memory == 6) {
  4457. mes "[Spirit]";
  4458. mes "El Schatt...";
  4459. mes "Manainne...";
  4460. mes "I miss them...";
  4461. next;
  4462. mes "[Spirit]";
  4463. mes "Those names... Yes,";
  4464. mes "I remember now. Manainee";
  4465. mes "was... my younger sister.";
  4466. mes "El Schatt was... my lover.";
  4467. mes "M-my name was... Kanainne!";
  4468. next;
  4469. mes "[Kanainne's Spirit]";
  4470. mes "Now I know why I'm here";
  4471. mes "in this realm. El Schatt...";
  4472. mes "I've been watching him.";
  4473. mes "He isn't able to let me go...";
  4474. mes "But I can't directly intervene";
  4475. mes "with the affairs of the living.";
  4476. next;
  4477. mes "[Kanainne's Spirit]";
  4478. mes "I... I can borrow my";
  4479. mes "sister's body? Yes, if she";
  4480. mes "cooperates, maybe... Maybe";
  4481. mes "it will work. I must... must do";
  4482. mes "something before he does";
  4483. mes "he hurts himself even more...";
  4484. next;
  4485. mes "[Kanainne's Spirit]";
  4486. mes "You... You can help";
  4487. mes "me... Just go back to ";
  4488. mes "the living... to Hugel...";
  4489. mes "Let me send you there...";
  4490. set hg_memory,7;
  4491. changequest 8062,8063;
  4492. close2;
  4493. warp "hugel",78,148;
  4494. } else if (hg_memory == 7) {
  4495. mes "[Kanainne's Spirit]";
  4496. mes "You...! You can help";
  4497. mes "me... Just go back to ";
  4498. mes "the living... to Hugel...";
  4499. mes "Let me send you there...";
  4500. close2;
  4501. warp "hugel",78,148;
  4502. } else {
  4503. mes "[Spirit]";
  4504. mes "The living shouldn't";
  4505. mes "be here in Niflheim...";
  4506. mes "Go back! Go back to your";
  4507. mes "own world before it's too late!";
  4508. next;
  4509. mes "[Spirit]";
  4510. mes "El Schatt...";
  4511. mes "Manainne...";
  4512. mes "I miss them...";
  4513. close;
  4514. }
  4515. }
  4516. hugel,100,103,3 script Perfitz 866,{
  4517. if (hg_memory == 3) {
  4518. set hg_memory,4;
  4519. mes "[Perfitz]";
  4520. mes "I'm pleased that my son has";
  4521. mes "finally set his mind on the";
  4522. mes "family business. I didn't know";
  4523. mes "he had it in him to become";
  4524. mes "such a proactive entrepreneur.";
  4525. next;
  4526. mes "[Perfitz]";
  4527. mes "It's funny... He used to";
  4528. mes "deperately fight me when it";
  4529. mes "came to building shops where";
  4530. mes "that tree has planted. Yes, I'm";
  4531. mes "proud that he's grown as a";
  4532. mes "business person. Heh heh~";
  4533. next;
  4534. mes "[Perfitz]";
  4535. mes "Although I'm pleased,";
  4536. mes "I get this gut feeling that";
  4537. mes "something's not right, like";
  4538. mes "he's too excited about cutting";
  4539. mes "that tree down. Maybe this old";
  4540. mes "man is just too suspcious~";
  4541. changequest 8059,8060;
  4542. close;
  4543. } else if (hg_memory == 4) {
  4544. mes "[Perfitz]";
  4545. mes "It's funny how things";
  4546. mes "change. You know, El Schatt";
  4547. mes "actually used to protest against my idea of building shops in the";
  4548. mes "area when that tree grows. Hmm... I wonder, what happened to him?";
  4549. close;
  4550. } else {
  4551. mes "[Perfitz]";
  4552. mes "Money is very dependable...";
  4553. mes "But it's value is relative, and";
  4554. mes "can change at any moment.";
  4555. mes "Still, at my age, you can't";
  4556. mes "live without it. Make sure you";
  4557. mes "financially prepare of old age.";
  4558. next;
  4559. mes "[Perfitz]";
  4560. mes "Now, most people assume that";
  4561. mes "I have very few friends because";
  4562. mes "I trust money more than people.";
  4563. mes "That's somewhat true: money";
  4564. mes "will never betray you, and few";
  4565. mes "friends can be so dependable.";
  4566. next;
  4567. mes "[Perfitz]";
  4568. mes "However, friends that can";
  4569. mes "be trusted for life are worth";
  4570. mes "more than all the money in the";
  4571. mes "world. To a rich man like me,";
  4572. mes "those are the only friends";
  4573. mes "that are worth having.";
  4574. close;
  4575. }
  4576. }
  4577. hugel,196,164,3 script El Schatt 50,{
  4578. if (hg_memory == 2) {
  4579. mes "[El Schatt]";
  4580. mes "What? What's that look for?";
  4581. mes "Oh, you must have spoken to";
  4582. mes "Manainne. Look, memories are";
  4583. mes "nice and all, but I don't dwell";
  4584. mes "on the past. I think about the";
  4585. mes "future. That's what's best.";
  4586. next;
  4587. mes "[El Schatt]";
  4588. mes "Hey, I've got some great";
  4589. mes "memories of this place too,";
  4590. mes "but you know what? I've decided";
  4591. mes "to let go of them before they";
  4592. mes "get too painful. That's life.";
  4593. mes "Besides, it's not all bad.";
  4594. next;
  4595. mes "[El Schatt]";
  4596. mes "My father's been wanting to";
  4597. mes "build a shop here for so long,";
  4598. mes "and now, I think it's about time. And this business will help the";
  4599. mes "entire community. We should've";
  4600. mes "done this a long time ago...";
  4601. next;
  4602. set hg_memory,3;
  4603. mes "[El Schatt]";
  4604. mes "C'mon... Take a look";
  4605. mes "around. I won't deny that";
  4606. mes "this is a quaint and lovely";
  4607. mes "town, but how much money do";
  4608. mes "you think these people enjoy?";
  4609. mes "I need to look to the future...";
  4610. changequest 8058,8059;
  4611. close;
  4612. } else if (hg_memory == 3) {
  4613. mes "[El Schatt]";
  4614. mes "This is the perfect";
  4615. mes "location for shops.";
  4616. mes "Yeah, I'll build a whole";
  4617. mes "plaza, and rent it out to the";
  4618. mes "merchants. Build up some";
  4619. mes "commerce, attract businesses...";
  4620. next;
  4621. mes "[El Schatt]";
  4622. mes "Everyone should just";
  4623. mes "forget about that tree.";
  4624. mes "When you think about it,";
  4625. mes "it's just a waste of space...";
  4626. close;
  4627. } else if (hg_memory == 4) {
  4628. set hg_memory,5;
  4629. mes "[El Schatt]";
  4630. mes "You've spoken with my father?";
  4631. mes "Hmpf! Don't tell me you're here";
  4632. mes "to change my mind. I'm building";
  4633. mes "those shops, and that's final.";
  4634. mes "It's useless to try to convince";
  4635. mes "me otherwise. Understand?";
  4636. next;
  4637. mes "[El Schatt]";
  4638. mes "It's true that I used";
  4639. mes "to think differently...";
  4640. mes "I'd protect that old tree";
  4641. mes "with my life, I won't deny";
  4642. mes "it. But that's an old story that should be buried in the past...";
  4643. changequest 8060,8061;
  4644. close;
  4645. } else if (hg_memory == 5) {
  4646. mes "[El Schatt]";
  4647. mes "The past is behind me";
  4648. mes "as it should be. Now";
  4649. mes "I must focus on building";
  4650. mes "my family's businesses.";
  4651. mes "Father was right all along...";
  4652. close;
  4653. } else if (hg_memory == 7) {
  4654. mes "[El Schatt]";
  4655. mes "What did you say...?";
  4656. mes "You met Kanainne?";
  4657. mes "Listen, that's not funny.";
  4658. mes "I won't tolerate that kind";
  4659. mes "of sick joke, so get out";
  4660. mes "of here before I get angry.";
  4661. close;
  4662. } else if (hg_memory == 10) {
  4663. mes "[El Schatt]";
  4664. mes "No way...!";
  4665. mes "Kanainne is dead!";
  4666. mes "There's no way";
  4667. mes "I can believe this!";
  4668. next;
  4669. mes "[Manainne]";
  4670. mes "......";
  4671. mes ".........";
  4672. mes "............";
  4673. close;
  4674. } else if (hg_memory == 11) {
  4675. mes "[El Schatt]";
  4676. mes "K-Kanainne! ^333333*Sob*^000000";
  4677. mes "I've missed you so much!";
  4678. mes "Why did you leave me?";
  4679. next;
  4680. mes "[Manainne]";
  4681. mes "Oh, my dear,";
  4682. mes "sweet El Schatt...";
  4683. mes "I'm so sorry. But";
  4684. mes "that was my fate...";
  4685. mes "It was my time to go...";
  4686. mes "You have to let me go...";
  4687. next;
  4688. mes "[El Schatt]";
  4689. mes "I can't take it anymore!";
  4690. mes "It hurts too much without you!";
  4691. mes "I can't stop thinking about us,";
  4692. mes "and all the memories... all of";
  4693. mes "the memories hurt so much...";
  4694. next;
  4695. mes "[Manainne]";
  4696. mes "Is that why you want to";
  4697. mes "cut down that tree? Because";
  4698. mes "it reminds you too much of";
  4699. mes "all of our days together?";
  4700. next;
  4701. mes "[El Schatt]";
  4702. mes "Y-yes! Seeing it makes";
  4703. mes "me so angry and so sad!";
  4704. mes "I wanted to get rid of it!";
  4705. mes "If I don't forget you, then";
  4706. mes "what will I do? I c-can't";
  4707. mes "forget about you, c-can I?";
  4708. next;
  4709. mes "[Manainne]";
  4710. mes "Will destroying that tree";
  4711. mes "make you happy? Do you think";
  4712. mes "you'll be happy if you forget";
  4713. mes "all about me? I know you're";
  4714. mes "not like that, El Schatt.";
  4715. mes "You're not that cold...";
  4716. next;
  4717. mes "[El Schatt]";
  4718. mes "No... I don't want";
  4719. mes "to forget you. All of";
  4720. mes "our good times. But I miss";
  4721. mes "you so much... I think I'm";
  4722. mes "going to go insane! I don't";
  4723. mes "know if I can endure this pain!";
  4724. next;
  4725. mes "[Manainne]";
  4726. mes "Please be strong for me,";
  4727. mes "El Schatt. Someday, time";
  4728. mes "will heal your wounds, and";
  4729. mes "your memories of me will only";
  4730. mes "bring you fondness, not pain.";
  4731. mes "I miss you El Schatt, and I...";
  4732. next;
  4733. mes "[El Schatt]";
  4734. mes "Kanainne...?";
  4735. mes "K-Kanaine?";
  4736. mes "What's happening?";
  4737. next;
  4738. mes "[Manainne]";
  4739. mes "El Schatt, I'm so sorry...";
  4740. mes "But I have to go now. I can't";
  4741. mes "stay in the world of the living";
  4742. mes "for too long, and my time limit";
  4743. mes "is almost up. I still... I...";
  4744. next;
  4745. mes "[El Schatt]";
  4746. mes "N-no! Please, stay with";
  4747. mes "me! I'm not ready to lose";
  4748. mes "you again! D-don't leave";
  4749. mes "me again! Nooo! Kanainne!";
  4750. mes "I need you here with me!";
  4751. next;
  4752. mes "[Manainne]";
  4753. mes "I can't do that...";
  4754. mes "But please, El Schatt...";
  4755. mes "Promise that you'll be";
  4756. mes "yourself from now on...";
  4757. mes "Be kind... And follow";
  4758. mes "your true dreams...";
  4759. next;
  4760. mes "[Manainne]";
  4761. mes "Don't cut down";
  4762. mes "that tree... And make...";
  4763. mes "make beautiful music.";
  4764. mes "Please finish the song";
  4765. mes "that you made for me for...";
  4766. mes "for both of our sakes...";
  4767. next;
  4768. mes "[El Schatt]";
  4769. mes "Anything for you,";
  4770. mes "Kanainne. I vow it...";
  4771. next;
  4772. mes "[Manainne]";
  4773. mes "El Schatt...";
  4774. mes "I still... I still...";
  4775. next;
  4776. mes "[El Schatt]";
  4777. mes "Y-yes...";
  4778. mes "Kanainne...?";
  4779. next;
  4780. mes "[Manainne]";
  4781. mes "......";
  4782. mes ".........";
  4783. mes "............";
  4784. next;
  4785. mes "^3355FF*Thud!*^000000";
  4786. next;
  4787. mes "[El Schatt]";
  4788. mes "Kanainne...?";
  4789. mes "Kanainne!";
  4790. next;
  4791. mes "[Manainne]";
  4792. mes "...I...";
  4793. mes "...El Schatt...";
  4794. mes "She's gone again.";
  4795. mes "It's... I'm Manainne...";
  4796. mes "^333333*Sniff*^000000 She had to go back...";
  4797. next;
  4798. specialeffect2 EF_CONE;
  4799. set hg_memory,12;
  4800. getexp (checkre(3))?8000:50000,0;
  4801. completequest 8063;
  4802. getitem 603,1; //Old Blue Box
  4803. mes "[El Schatt]";
  4804. mes "Oh... Oh dear";
  4805. mes "sweet God... My...";
  4806. mes "My dear Kanainne...";
  4807. mes "No.... No... Please...";
  4808. close;
  4809. } else if (hg_memory == 12) {
  4810. mes "[El Schatt]";
  4811. mes "...Would you please";
  4812. mes "leave me alone? I have...";
  4813. mes "I have an awful lot to";
  4814. mes "think about. And there's";
  4815. mes "music that I have to write...";
  4816. close;
  4817. } else {
  4818. mes "[El Schatt]";
  4819. mes "Father was right...";
  4820. mes "This area is the perfect";
  4821. mes "place to build some stores.";
  4822. mes "All that's left is to chop down";
  4823. mes "that old tree. It's in the way";
  4824. mes "of a whole lot of things...";
  4825. close;
  4826. }
  4827. }
  4828. // Hide and Seek Quest :: hg_c_child
  4829. //============================================================
  4830. hugel,107,67,3 script Torpy 706,{
  4831. if (BaseLevel > 49) {
  4832. if (!hg_ubu01) {
  4833. mes "[Torpy]";
  4834. mes "D-Daddy...!";
  4835. mes "Daddy where";
  4836. mes "are you?! Wah~!";
  4837. next;
  4838. switch(select("What's wrong?:Ignore")) {
  4839. case 1:
  4840. mes "[Torpy]";
  4841. mes "My Daddy hasn't";
  4842. mes "been home for a few";
  4843. mes "day now. I'm afraid that";
  4844. mes "something must have";
  4845. mes "happened to him. *Sniff*";
  4846. next;
  4847. mes "["+strcharinfo(0)+"]";
  4848. mes "Your Dad is missing?";
  4849. mes "Why don't you tell me";
  4850. mes "about the last time";
  4851. mes "that you saw him?";
  4852. next;
  4853. mes "[Torpy]";
  4854. mes "Well, we were playing";
  4855. mes "Hide-and-Seek, and then";
  4856. mes "it was his turn to hide,";
  4857. mes "and then, a-and then...";
  4858. mes "I never found him!";
  4859. next;
  4860. switch(select("Really? Tell me more...:What, is that all...?")) {
  4861. case 1:
  4862. mes "[Torpy]";
  4863. mes "Th-then my Mom got";
  4864. mes "mad at Dad for hiding";
  4865. mes "for so long. But when";
  4866. mes "she went to find him, she";
  4867. mes "disappeared too! I-I'm all";
  4868. mes "alone now! Waaaaaah~!";
  4869. next;
  4870. emotion ET_THINK, playerattached();
  4871. mes "["+strcharinfo(0)+"]";
  4872. mes "Don't worry, I'll look";
  4873. mes "for your parents. I'm";
  4874. mes "sure that I can find at";
  4875. mes "least one of them just";
  4876. mes "outside of town.";
  4877. set hg_ubu01,1;
  4878. setquest 12044;
  4879. close;
  4880. case 2:
  4881. mes "["+strcharinfo(0)+"]";
  4882. mes "Don't worry, your";
  4883. mes "Dad will probably";
  4884. mes "show up sooner";
  4885. mes "or later. Well, lots";
  4886. mes "of luck, kid.";
  4887. emotion ET_THINK, playerattached();
  4888. close;
  4889. }
  4890. case 2:
  4891. mes "[Torpy]";
  4892. mes "D-Daddy...!";
  4893. mes "Mommiiiiiiiiie!";
  4894. mes "Where are yoooou?!";
  4895. mes "Wuh-Waaaaaaaaaah!";
  4896. close;
  4897. }
  4898. } else if (hg_ubu01 == 2) {
  4899. mes "[Torpy]";
  4900. mes "Oh...";
  4901. mes "Mommy was just";
  4902. mes "outside of town?";
  4903. mes "*Sob* Okay, I hope my";
  4904. mes "Daddy comes back soon...";
  4905. set hg_ubu01,3;
  4906. changequest 12045,12046;
  4907. close;
  4908. } else if (hg_ubu01 == 6) {
  4909. mes "[Torpy]";
  4910. mes "Y-you found my Daddy!";
  4911. mes "Hooray! I was so worried";
  4912. mes "about him! Th-thank you";
  4913. mes "so much for your help!";
  4914. next;
  4915. mes "[Torpy]";
  4916. mes "Um, um, where is my";
  4917. mes "Daddy hiding anyway?";
  4918. mes "Oh? A barrel? Where";
  4919. mes "was it again? Heh heh!";
  4920. mes "Now I can find him!";
  4921. next;
  4922. mes "[Torpy]";
  4923. mes "Oh, would you go talk";
  4924. mes "to my Mom, and tell her";
  4925. mes "to come here please? And";
  4926. mes "also tell her that Daddy";
  4927. mes "is safe! See you later~";
  4928. next;
  4929. emotion ET_THINK, playerattached();
  4930. mes "......";
  4931. mes ".........";
  4932. mes "............";
  4933. next;
  4934. mes "[Torpy]";
  4935. mes "^333333...............................";
  4936. mes "Hee hee~ Once I find";
  4937. mes "my Daddy, he has to get me";
  4938. mes "a girlfriend! He promised~!^000000";
  4939. set hg_ubu01,7;
  4940. close;
  4941. } else if (hg_ubu01 == 7) {
  4942. mes "[Torpy]";
  4943. mes "Would you please hurry";
  4944. mes "and talk to my Mom? She";
  4945. mes "should be just outside of?";
  4946. mes "this town, where you last";
  4947. mes "saw her. Bye bye for now~";
  4948. next;
  4949. emotion ET_THINK, playerattached();
  4950. mes "......";
  4951. mes ".........";
  4952. mes "............";
  4953. next;
  4954. mes "[Torpy]";
  4955. mes "^333333...............................";
  4956. mes "Oh yeah! Should I have";
  4957. mes "Mom help me pick out my";
  4958. mes "new girlfriend? Hmm, I dunno.";
  4959. mes "Wh-what if they become friends?";
  4960. mes "Um, that might not be good...^000000";
  4961. close;
  4962. } else if (hg_ubu01 == 8) {
  4963. emotion ET_THINK, playerattached();
  4964. mes "[Torpy]";
  4965. mes "Daddy promised to get";
  4966. mes "me a girlfriend if I beat him";
  4967. mes "at Hide-and-Seek! Hahaha!";
  4968. mes "I won, so now he has to do it!";
  4969. next;
  4970. mes "[Torpy]";
  4971. mes "Wait, but should I let";
  4972. mes "my Dad pick my girlfriend?";
  4973. mes "Maybe I should pick her...";
  4974. mes "Yeah, I'll pick the perfectest";
  4975. mes "girl that I can find! Yaaay~";
  4976. set hg_ubu01,9;
  4977. close;
  4978. } else if (hg_ubu01 == 9) {
  4979. emotion ET_THINK, playerattached();
  4980. mes "[Torpy]";
  4981. mes "Maybe I should wait until";
  4982. mes "I'm older to have a girlfriend.";
  4983. mes "I mean, what if the girl I pick";
  4984. mes "now gets uglier when she";
  4985. mes "grows up? Or what if she gets really fat? I better be careful...";
  4986. next;
  4987. mes "^3355FFTorpy is still a young,";
  4988. mes "naive child that has much";
  4989. mes "to learn about girlfriends,";
  4990. mes "or just people, in general.^000000";
  4991. close;
  4992. } else {
  4993. mes "[Torpy]";
  4994. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  4995. mes "Will you help me find my";
  4996. mes "Daddy please? I h-have";
  4997. mes "to find him now! H-Hurry!";
  4998. close;
  4999. }
  5000. } else {
  5001. mes "[Torpy]";
  5002. mes "Waaah~!";
  5003. mes "I have to find";
  5004. mes "my Daddy! Daddy...!";
  5005. mes "Where are yooooou?!";
  5006. close;
  5007. }
  5008. }
  5009. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5010. if (hg_ubu01 == 0) {
  5011. mes "[Torpy's Mom]";
  5012. mes "Where did he go this time?!";
  5013. mes "If my husband doesn't have";
  5014. mes "a good excuse for not coming";
  5015. mes "home, then he better come";
  5016. mes "up with one or he'll be sorry!";
  5017. close;
  5018. } else if (hg_ubu01 == 1) {
  5019. mes "[Torpy's Mom]";
  5020. mes "Hmm? Oh, you talked to";
  5021. mes "my little Torpy? He thinks his";
  5022. mes "father and I just vanished?";
  5023. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5024. next;
  5025. mes "[Torpy's Mom]";
  5026. mes "Although Torpy's father has";
  5027. mes "been missing for a little";
  5028. mes "while, I just stepped out of";
  5029. mes "the house this morning. So";
  5030. mes "I haven't even been gone for";
  5031. mes "a few hours, much less a day.";
  5032. next;
  5033. mes "[Torpy's Mom]";
  5034. mes "You see, my husband is";
  5035. mes "a hunter, so it's usual for him";
  5036. mes "not to come home for a few";
  5037. mes "days. Still, he's never been";
  5038. mes "gone for this long before,";
  5039. mes "so I've been looking for him...";
  5040. next;
  5041. mes "[Torpy's Mom]";
  5042. mes "I've been getting a little";
  5043. mes "worried myself, honestly.";
  5044. mes "He's not in any of his usual";
  5045. mes "hunting grounds. Hopefully,";
  5046. mes "if I wait here long enough,";
  5047. mes "he'll show up sooner or later.";
  5048. next;
  5049. mes "[Torpy's Mom]";
  5050. mes "If he doesn't show up";
  5051. mes "today, I better search";
  5052. mes "for him inside town. Maybe";
  5053. mes "he's hiding somewhere,";
  5054. mes "like at his friend's house.";
  5055. mes "Why is like always like this?";
  5056. next;
  5057. mes "[Torpy's Mom]";
  5058. mes "Listen, would you please";
  5059. mes "tell my son Torpy that I'm";
  5060. mes "fine and will be coming back";
  5061. mes "home soon? Also, if you see";
  5062. mes "my husband inside town, tell";
  5063. mes "him that he better come home!";
  5064. set hg_ubu01,2;
  5065. changequest 12044,12045;
  5066. close;
  5067. } else if (hg_ubu01 == 2) {
  5068. mes "[Torpy's Mom]";
  5069. mes "Listen, would you please";
  5070. mes "tell my son Torpy that I'm";
  5071. mes "fine and will be coming back";
  5072. mes "home soon? Also, if you see";
  5073. mes "my husband inside town, tell";
  5074. mes "him that he better come home!";
  5075. close;
  5076. } else if (hg_ubu01 == 6 || hg_ubu01 == 7) {
  5077. mes "[Torpy's Mom]";
  5078. mes "What?! He was hiding";
  5079. mes "inside a barrel this";
  5080. mes "entire time?! Oh, no.";
  5081. mes "I'm sorry, my husband has";
  5082. mes "caused you so much trouble.";
  5083. next;
  5084. mes "[Torpy's Mom]";
  5085. mes "I really appreciate";
  5086. mes "everything you've done";
  5087. mes "to help us find him. I know";
  5088. mes "it's not much, but I hope";
  5089. mes "you accept this as our thanks.";
  5090. mes "Goodbye for now, adventurer~";
  5091. specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP;
  5092. set hg_ubu01,8;
  5093. completequest 12048;
  5094. getitem 12065,3; //Green Salad
  5095. getexp (checkre(3))?5000:50000,0;
  5096. close;
  5097. } else if (hg_ubu01 == 8) {
  5098. mes "[Torpy's Mom]";
  5099. mes "Sometimes I wonder if";
  5100. mes "Torpy is too mature for";
  5101. mes "his age, or if my husband";
  5102. mes "is too immature. In a strange";
  5103. mes "way, those two really take";
  5104. mes "after each other. Oh, well...";
  5105. close;
  5106. } else if (hg_ubu01 == 9) {
  5107. emotion ET_THINK, playerattached();
  5108. mes "[Torpy's Mom]";
  5109. mes "When is that husband";
  5110. mes "of mine going to come";
  5111. mes "out of that barrel? He";
  5112. mes "didn't make another weird";
  5113. mes "bet with Torpy, did he? Oh,";
  5114. mes "the trouble with those two...";
  5115. close;
  5116. } else {
  5117. mes "[Torpy's Mom]";
  5118. mes "Where did he go this time?!";
  5119. mes "If my husband doesn't have";
  5120. mes "a good excuse for not coming";
  5121. mes "home, then he better come";
  5122. mes "up with one or he'll be sorry!";
  5123. close;
  5124. }
  5125. }
  5126. hugel,100,176,3 script Suspicious Barrel 111,{
  5127. if (hg_ubu01 == 3) {
  5128. mes "[Strange Man]";
  5129. mes "So... hun...gry...";
  5130. mes "F-food... Give me...";
  5131. mes "F-food... Must... replenish...";
  5132. mes "h-health... with... Steamed...";
  5133. mes "Crab... Nippers... Please...";
  5134. next;
  5135. emotion ET_THINK, playerattached();
  5136. mes "^3355FFIt sounds like";
  5137. mes "this barrel wants";
  5138. mes "Steamed Crab Nippers.^000000";
  5139. next;
  5140. switch(select("I'll bring you Steamed Crab Nippers:Ignore")) {
  5141. case 1:
  5142. mes "[Strange Man]";
  5143. mes "Please... cook me...";
  5144. mes "Steamed... Crab Nippers...!";
  5145. mes "You... n-need.... 10 Green";
  5146. mes "Herbs... 1 Yellow Potions...";
  5147. mes "and 10... N-Nippers... to";
  5148. mes "c-cook th-them. Ugh...";
  5149. next;
  5150. emotion ET_THINK, playerattached();
  5151. mes "["+strcharinfo(0)+"]";
  5152. mes "Hold on,";
  5153. mes "I have to cook";
  5154. mes "them for you?!";
  5155. next;
  5156. mes "[Strange Man]";
  5157. mes "Y-yes...";
  5158. mes "It's... It's the";
  5159. mes "o-only... possible...";
  5160. mes "Way... P-please help...";
  5161. set hg_ubu01,4;
  5162. changequest 12046,12047;
  5163. close;
  5164. case 2:
  5165. mes "[Strange Man]";
  5166. mes "D-don't... leave...";
  5167. mes "me... Here... Th-the...";
  5168. mes "hunger...! It... It can't...";
  5169. mes "It c-can't be... d-denied!";
  5170. next;
  5171. emotion ET_THINK, playerattached();
  5172. mes "["+strcharinfo(0)+"]";
  5173. mes "Weirdo! Why don't you";
  5174. mes "get out of that barrel,";
  5175. mes "and get your Steamed";
  5176. mes "Crab Nippers yourself?!";
  5177. close;
  5178. }
  5179. } else if (hg_ubu01 == 4) {
  5180. if (countitem(12051)) {
  5181. mes "[Strange Man]";
  5182. mes "Th-that... tantalizing...";
  5183. mes "scent... It's S-Steamed...";
  5184. mes "Crab... Nippers... Oh God...";
  5185. mes "It's b-been so... l-long...";
  5186. mes "G-Give me! G-Give me now!";
  5187. next;
  5188. emotion ET_THINK, playerattached();
  5189. mes "^3355FFYou dumped the";
  5190. mes "Steamed Crab Nippers";
  5191. mes "into the barrel where";
  5192. mes "it was quickly devoured.^000000";
  5193. delitem 12051,1; //Steamed crab nippers
  5194. set hg_ubu01,5;
  5195. next;
  5196. mes "[Strange Man]";
  5197. mes "Ha ha ha!";
  5198. mes "Back in the game, baby!";
  5199. mes "Man, it's been, about what,";
  5200. mes "3 days since I last ate?";
  5201. mes "It's good to be alive!";
  5202. close2;
  5203. donpcevent "Strange Man#Hugel::OnEnable";
  5204. end;
  5205. } else {
  5206. mes "[Strange Man]";
  5207. mes "Please... cook me...";
  5208. mes "Steamed... Crab Nippers...!";
  5209. mes "You... n-need.... 10 Green";
  5210. mes "Herbs... 1 Yellow Potions...";
  5211. mes "and 10... N-Nippers... to";
  5212. mes "c-cook th-them. Ugh...";
  5213. next;
  5214. emotion ET_THINK, playerattached();
  5215. mes "["+strcharinfo(0)+"]";
  5216. mes "Hold on,";
  5217. mes "I have to cook";
  5218. mes "them for you?!";
  5219. next;
  5220. mes "[Strange Man]";
  5221. mes "Y-yes...";
  5222. mes "It's... It's the";
  5223. mes "o-only... possible...";
  5224. mes "Way... P-please help...";
  5225. close;
  5226. }
  5227. } else if (hg_ubu01 == 5) {
  5228. if (countitem(12051)) {
  5229. mes "[Strange Man]";
  5230. mes "Th-that... tantalizing...";
  5231. mes "scent... It's S-Steamed...";
  5232. mes "Crab... Nippers... Oh God...";
  5233. mes "It's b-been so... l-long...";
  5234. mes "G-Give me! G-Give me now!";
  5235. next;
  5236. emotion ET_THINK, playerattached();
  5237. mes "^3355FFYou dumped the";
  5238. mes "Steamed Crab Nippers";
  5239. mes "into the barrel where";
  5240. mes "it was quickly devoured.^000000";
  5241. delitem 12051,1; //Steamed crab nippers
  5242. set hg_ubu01,5;
  5243. next;
  5244. mes "[Strange Man]";
  5245. mes "Ha ha ha!";
  5246. mes "Back in the game, baby!";
  5247. mes "Man, it's been, about what,";
  5248. mes "3 days since I last ate?";
  5249. mes "It's good to be alive!";
  5250. close2;
  5251. donpcevent "Strange Man#Hugel::OnEnable";
  5252. end;
  5253. } else {
  5254. mes "[Strange Man]";
  5255. mes "Please... cook me...";
  5256. mes "Steamed... Crab Nippers...!";
  5257. mes "You... n-need.... 10 Green";
  5258. mes "Herbs... 1 Yellow Potions...";
  5259. mes "and 10... N-Nippers... to";
  5260. mes "c-cook th-them. Ugh...";
  5261. next;
  5262. emotion ET_THINK, playerattached();
  5263. mes "["+strcharinfo(0)+"]";
  5264. mes "Hold on,";
  5265. mes "I have to cook";
  5266. mes "them for you?!";
  5267. next;
  5268. mes "[Strange Man]";
  5269. mes "Y-yes...";
  5270. mes "It's... It's the";
  5271. mes "o-only... possible...";
  5272. mes "Way... P-please help...";
  5273. close;
  5274. }
  5275. } else if (hg_ubu01 == 6) {
  5276. emotion ET_THINK, playerattached();
  5277. mes "^3355FFFor now, you should";
  5278. mes "tell Torpy and his mom";
  5279. mes "where Torpy's father is";
  5280. mes "hiding so they won't";
  5281. mes "worry about him so much.";
  5282. close;
  5283. } else if (hg_ubu01 == 7) {
  5284. emotion ET_THINK, playerattached();
  5285. mes "^800080Torpy's mom might want to know about^000000";
  5286. mes "^800080this extraordinary barrel.^000000";
  5287. close;
  5288. } else if (hg_ubu01 == 8) {
  5289. emotion ET_THINK, playerattached();
  5290. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5291. close;
  5292. } else if (hg_ubu01 == 9) {
  5293. emotion ET_THINK, playerattached();
  5294. mes "^800080That barrel will become a symbolic object^000000";
  5295. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5296. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5297. close;
  5298. } else {
  5299. emotion ET_THINK, playerattached();
  5300. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5301. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5302. close;
  5303. }
  5304. }
  5305. hugel,100,174,3 script Strange Man#Hugel 898,{
  5306. if (hg_ubu01 == 5) {
  5307. mes "[Strange Man]";
  5308. mes "Ahhhh... Thanks for";
  5309. mes "the free meal! It was";
  5310. mes "so invigorating! Well,";
  5311. mes "I better climb back";
  5312. mes "inside that barrel. See";
  5313. mes "ya round, adventurer~";
  5314. next;
  5315. mes "["+strcharinfo(0)+"]";
  5316. mes "Hold it!";
  5317. mes "Why are you hiding";
  5318. mes "inside that barrel?!";
  5319. next;
  5320. mes "[Strange Man]";
  5321. mes "Huh? Oh, I'm just";
  5322. mes "playing Hide-and-Seek";
  5323. mes "with my son, that's all.";
  5324. next;
  5325. mes "["+strcharinfo(0)+"]";
  5326. mes "But you haven't";
  5327. mes "eaten in days! Wait,";
  5328. mes "hold on, you wouldn't";
  5329. mes "happen to be Torpy's";
  5330. mes "father now, would you?";
  5331. next;
  5332. mes "[Strange Man]";
  5333. mes "Oh, you ran into my boy?";
  5334. mes "Has he given up on our";
  5335. mes "little wager yet? Because";
  5336. mes "I'd really hate to lose...";
  5337. next;
  5338. mes "["+strcharinfo(0)+"]";
  5339. mes "Um, your wife and son";
  5340. mes "are really worried about";
  5341. mes "you. Shouldn't you be going";
  5342. mes "home as soon as you can?";
  5343. next;
  5344. mes "[Strange Man]";
  5345. mes "No, I can't! Not until";
  5346. mes "Torpy gives up! I made";
  5347. mes "a really silly promise";
  5348. mes "with my son, and if I lose";
  5349. mes "this game of Hide-and-Seek...";
  5350. mes "Well, I just can't lose! Bye!";
  5351. set hg_ubu01,6;
  5352. changequest 12047,12048;
  5353. next;
  5354. mes "^3355FFTorpy's father has";
  5355. mes "hidden himself again,";
  5356. mes "but at least now you";
  5357. mes "can go back to Torpy's";
  5358. mes "Mom and Torpy, and let them";
  5359. mes "both know where he is hiding.^000000";
  5360. close2;
  5361. disablenpc "Strange Man#Hugel";
  5362. enablenpc "Suspicious Barrel";
  5363. end;
  5364. } else {
  5365. mes "[Strange Man]";
  5366. mes "Hahahaha!";
  5367. mes "Steamed Crab Nippers!";
  5368. mes "That really hit the spot!";
  5369. mes "I ate so much, I won't";
  5370. mes "have to eat again for days!";
  5371. close;
  5372. }
  5373. OnEnable:
  5374. enablenpc "Strange Man#Hugel";
  5375. disablenpc "Suspicious Barrel";
  5376. initnpctimer;
  5377. end;
  5378. OnInit:
  5379. disablenpc "Strange Man#Hugel";
  5380. end;
  5381. OnTimer60000:
  5382. stopnpctimer;
  5383. disablenpc "Strange Man#Hugel";
  5384. enablenpc "Suspicious Barrel";
  5385. end;
  5386. }
  5387. // Fish Cake Soup Delivery Quest :: hg_odeng
  5388. //============================================================
  5389. hu_in01,15,372,3 script Cellette Lavit 74,{
  5390. if (!hg_odeng) {
  5391. mes "[Cellette]";
  5392. mes "Hi there, thanks for";
  5393. mes "visiting our lovely town!";
  5394. mes "Why don't you come in and";
  5395. mes "have a taste of authentic";
  5396. mes "Hugel cuisine? I guarantee";
  5397. mes "that you won't regret it~";
  5398. next;
  5399. mes "[Cellette]";
  5400. mes "My name is Cellette Lavit,";
  5401. mes "and I proudly serve Fish Cake";
  5402. mes "Soup, Hugel's specialty dish.";
  5403. mes "All the tourists that've tried";
  5404. mes "it have loved it, and I have";
  5405. mes "many regular customers~";
  5406. next;
  5407. mes "[Cellette]";
  5408. mes "This dish has something";
  5409. mes "of a cult following, and it's";
  5410. mes "not widely popularized, but I'm";
  5411. mes "sure that it'll be considered";
  5412. mes "representative of Schwaltzvalt";
  5413. mes "Republic cuisine someday.";
  5414. next;
  5415. mes "[Cellette]";
  5416. mes "Listen, you look like an";
  5417. mes "able adventurer, so would";
  5418. mes "you consider working part time";
  5419. mes "for me? I have many orders for";
  5420. mes "Fish Cake Soup, so there's";
  5421. mes "no way I can make deliveries...";
  5422. next;
  5423. mes "[Cellette]";
  5424. mes "If you work for me, I'll";
  5425. mes "waive the price: I'll give you";
  5426. mes "1 Fish Cake Soup for each";
  5427. mes "delivery that you complete.";
  5428. mes "But if you're not interested,";
  5429. mes "you can just buy some now~";
  5430. next;
  5431. switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) {
  5432. case 1:
  5433. mes "[Cellette]";
  5434. mes "Oh, thank you so much!";
  5435. mes "You can't imagine how busy";
  5436. mes "I've been, and how much I need the help! Now, let's get started~";
  5437. next;
  5438. switch(rand(1,4)) {
  5439. case 1:
  5440. mes "[Cellette]";
  5441. mes "Alright, please take this";
  5442. mes "order of Fish Cake Soup to";
  5443. mes "my friend Neha. I'm grateful";
  5444. mes "that she's a regular customer--";
  5445. mes "she's a good friend, but I'm sure that she loves the soup as well.";
  5446. set hg_odeng,1;
  5447. setquest 8064;
  5448. getitem 584,1; //Fish_Ball_Soup
  5449. close;
  5450. case 2:
  5451. mes "[Cellette]";
  5452. mes "Right, take this next order";
  5453. mes "of Fish Cake Soup to Maewan,";
  5454. mes "another one of my regulars.";
  5455. mes "He's been buying my soup ever";
  5456. mes "since I helped him start his business. Nice of him, isn't it?";
  5457. set hg_odeng,2;
  5458. setquest 8065;
  5459. getitem 584,1; //Fish_Ball_Soup
  5460. close;
  5461. case 3:
  5462. mes "[Cellette]";
  5463. mes "Okay, this order of Fish";
  5464. mes "Cake Soup is ready! Please";
  5465. mes "take it to my roommate Layoma.";
  5466. mes "But... Be careful. She's got";
  5467. mes "a thing about punctuality.";
  5468. mes "Just try not to be late...";
  5469. set hg_odeng,3;
  5470. setquest 8066;
  5471. getitem 584,1; //Fish_Ball_Soup
  5472. close;
  5473. case 4:
  5474. mes "[Cellette]";
  5475. mes "Quick, take this Fish";
  5476. mes "Paste Soup to Erjan. Um,";
  5477. mes "but be careful, he's really";
  5478. mes "nitpicky... And he likes to";
  5479. mes "have everything in such";
  5480. mes "and such and order...";
  5481. set hg_odeng,4;
  5482. setquest 8067;
  5483. getitem 584,1; //Fish_Ball_Soup
  5484. close;
  5485. }
  5486. case 2:
  5487. mes "[Cellette]";
  5488. mes "Oh, you'd like to try my";
  5489. mes "Fish Cake Soup, eh? Good";
  5490. mes "choice, I know you'll enjoy";
  5491. mes "its delicious, hearty flavor~";
  5492. mes "Each order costs 100 zeny.";
  5493. next;
  5494. switch(select("Order a Fish Cake Soup:Cancel")) {
  5495. case 1:
  5496. if (Zeny > 99) {
  5497. mes "[Cellette]";
  5498. mes "Thanks! Enjoy your";
  5499. mes "bowl of Fish Cake Soup.";
  5500. mes "I hope you come and ";
  5501. mes "visit me again, okay?";
  5502. set Zeny,Zeny-100;
  5503. getitem 584,1; //Fish_Ball_Soup
  5504. close;
  5505. } else {
  5506. mes "[Cellette]";
  5507. mes "Oh, what's this?";
  5508. mes "You don't have enough";
  5509. mes "money? Well, come back";
  5510. mes "after you save 100 zeny.";
  5511. mes "That's a really good price";
  5512. mes "for my gourmet soup, you know.";
  5513. close;
  5514. }
  5515. case 2:
  5516. mes "[Cellette]";
  5517. mes "If you're ever hungry,";
  5518. mes "or just want to enjoy";
  5519. mes "a delicious meal, come";
  5520. mes "and have some of my soup~";
  5521. close;
  5522. }
  5523. case 3:
  5524. mes "[Cellette]";
  5525. mes "Oh? You're not interested";
  5526. mes "in trying my Fish Cake Soup";
  5527. mes "at all? Well, if you change";
  5528. mes "your mind, please come";
  5529. mes "back. I just know you'll love";
  5530. mes "the taste if you give it a try.";
  5531. close;
  5532. }
  5533. } else if (hg_odeng == 1) {
  5534. if (countitem(584)) {
  5535. mes "[Cellette]";
  5536. mes "Haven't you left already?";
  5537. mes "My friend Neha is waiting";
  5538. mes "for you to deliver her order";
  5539. mes "of Fish Cake Soup. Please";
  5540. mes "try to get it to her before the";
  5541. mes "soup gets cold, okay?";
  5542. close;
  5543. } else {
  5544. mes "[Cellette]";
  5545. mes "What's that? You lost";
  5546. mes "the Fish Cake Soup you're";
  5547. mes "supposed to deliver to Neha?";
  5548. mes "Oh well, I suppose I'll have";
  5549. mes "to give you this fresh bowl";
  5550. mes "of soup that I just made...";
  5551. next;
  5552. if (Zeny > 99) {
  5553. mes "[Cellette]";
  5554. mes "But you need to be";
  5555. mes "responsible and pay";
  5556. mes "me for the food you lost.";
  5557. mes "There, I took 100 zeny";
  5558. mes "from you. That's fair, so";
  5559. mes "please don't lose it this time.";
  5560. set Zeny,Zeny-100;
  5561. getitem 584,1; //Fish_Ball_Soup
  5562. close;
  5563. } else {
  5564. mes "[Cellette]";
  5565. mes "W-wait... You don't";
  5566. mes "have any money to pay";
  5567. mes "me for the soup you lost?";
  5568. mes "Well, I don't think I can";
  5569. mes "trust somebody like you";
  5570. mes "with any deliveries...";
  5571. set hg_odeng,5;
  5572. close;
  5573. }
  5574. }
  5575. } else if (hg_odeng == 2) {
  5576. if (countitem(584)) {
  5577. mes "[Cellette]";
  5578. mes "Whoa, whoa, whoa!";
  5579. mes "You should have left";
  5580. mes "already to deliver that";
  5581. mes "soup to Maewan! Hurry,";
  5582. mes "before it gets too cold!";
  5583. close;
  5584. } else {
  5585. mes "[Cellette]";
  5586. mes "What's that? You lost";
  5587. mes "the Fish Cake Soup you're";
  5588. mes "supposed to give to Maewan?";
  5589. mes "Oh well, I suppose I'll have";
  5590. mes "to give you this fresh bowl";
  5591. mes "of soup that I just made...";
  5592. next;
  5593. if (Zeny > 99) {
  5594. mes "[Cellette]";
  5595. mes "But you need to be";
  5596. mes "responsible and pay";
  5597. mes "me for the food you lost.";
  5598. mes "There, I took 100 zeny";
  5599. mes "from you. That's fair, so";
  5600. mes "please don't lose it this time.";
  5601. set Zeny,Zeny-100;
  5602. getitem 584,1; //Fish_Ball_Soup
  5603. close;
  5604. } else {
  5605. mes "[Cellette]";
  5606. mes "W-wait... You don't";
  5607. mes "have any money to pay";
  5608. mes "me for the soup you lost?";
  5609. mes "Well, I don't think I can";
  5610. mes "trust somebody like you";
  5611. mes "with any deliveries...";
  5612. set hg_odeng,5;
  5613. close;
  5614. }
  5615. }
  5616. } else if (hg_odeng == 3) {
  5617. if (countitem(584)) {
  5618. mes "[Cellette]";
  5619. mes "I thought you left to";
  5620. mes "deliver that soup to";
  5621. mes "Layoma. You should hurry";
  5622. mes "and bring it to her, before";
  5623. mes "it doesn't taste good after";
  5624. mes "it gets cold, you know.";
  5625. close;
  5626. } else {
  5627. mes "[Cellette]";
  5628. mes "What's that? You lost";
  5629. mes "the Fish Cake Soup you're";
  5630. mes "supposed to give to Layoma?";
  5631. mes "Oh well, I suppose I'll have";
  5632. mes "to give you this fresh bowl";
  5633. mes "of soup that I just made...";
  5634. next;
  5635. if (Zeny > 99) {
  5636. mes "[Cellette]";
  5637. mes "But you need to be";
  5638. mes "responsible and pay";
  5639. mes "me for the food you lost.";
  5640. mes "There, I took 100 zeny";
  5641. mes "from you. That's fair, so";
  5642. mes "please don't lose it this time.";
  5643. set Zeny,Zeny-100;
  5644. getitem 584,1; //Fish_Ball_Soup
  5645. close;
  5646. } else {
  5647. mes "[Cellette]";
  5648. mes "W-wait... You don't";
  5649. mes "have any money to pay";
  5650. mes "me for the soup you lost?";
  5651. mes "Well, I don't think I can";
  5652. mes "trust somebody like you";
  5653. mes "with any deliveries...";
  5654. set hg_odeng,5;
  5655. close;
  5656. }
  5657. }
  5658. } else if (hg_odeng == 4) {
  5659. if (countitem(584)) {
  5660. mes "[Cellette]";
  5661. mes "Oh, dear, you better";
  5662. mes "leave now and deliver";
  5663. mes "that Fish Cake Soup to";
  5664. mes "Erjan before he can think";
  5665. mes "of something to complain about. Although it's probably too late...";
  5666. close;
  5667. } else {
  5668. mes "[Cellette]";
  5669. mes "What's that? You lost";
  5670. mes "the Fish Cake Soup you're";
  5671. mes "supposed to deliver to Erjan?";
  5672. mes "Oh well, I suppose I'll have";
  5673. mes "to give you this fresh bowl";
  5674. mes "of soup that I just made...";
  5675. next;
  5676. if (Zeny > 99) {
  5677. mes "[Cellette]";
  5678. mes "But you need to be";
  5679. mes "responsible and pay";
  5680. mes "me for the food you lost.";
  5681. mes "There, I took 100 zeny";
  5682. mes "from you. That's fair, so";
  5683. mes "please don't lose it this time.";
  5684. set Zeny,Zeny-100;
  5685. getitem 584,1; //Fish_Ball_Soup
  5686. close;
  5687. } else {
  5688. mes "[Cellette]";
  5689. mes "W-wait... You don't";
  5690. mes "have any money to pay";
  5691. mes "me for the soup you lost?";
  5692. mes "Well, I don't think I can";
  5693. mes "trust somebody like you";
  5694. mes "with any deliveries...";
  5695. set hg_odeng,5;
  5696. close;
  5697. }
  5698. }
  5699. } else if (hg_odeng == 5) {
  5700. mes "[Cellette]";
  5701. mes "Ah, I'm sorry, but";
  5702. mes "I can't do any business";
  5703. mes "with somebody that's proven";
  5704. mes "to be irresponsible. Nothing";
  5705. mes "personal, it's just my policy.";
  5706. close;
  5707. } else if (hg_odeng == 10) {
  5708. mes "[Cellette]";
  5709. mes "Good work! I hear that";
  5710. mes "you successfully delivered";
  5711. mes "the soup. I knew I could trust";
  5712. mes "you! Ah, before I forget, here";
  5713. mes "is your Fish Cake Soup. Thank";
  5714. mes "you so much for your help~";
  5715. set hg_odeng,0;
  5716. for(set .@i,8072; .@i<= 8075; set .@i,.@i+1) {
  5717. if (checkquest(.@i) > -1)
  5718. erasequest .@i;
  5719. }
  5720. getitem 584,3; //Fish_Ball_Soup
  5721. getexp (checkre(3))?100:1000,0;
  5722. next;
  5723. mes "[Cellette]";
  5724. mes "It was really nice working";
  5725. mes "with you, and I hope you come";
  5726. mes "by and help me again sometime.";
  5727. mes "Oh, and please tell all your";
  5728. mes "friends about my delicious";
  5729. mes "Fish Cake Soup. See you later~";
  5730. close;
  5731. } else {
  5732. mes "[Cellette]";
  5733. mes "Come and taste some";
  5734. mes "authentic Hugel cuisine!";
  5735. mes "Enjoy a big steaming bowl";
  5736. mes "of delicious Fish Cake Soup~";
  5737. close;
  5738. }
  5739. }
  5740. hugel,76,134,3 script Neha 101,{
  5741. if (hg_odeng == 1) {
  5742. if (countitem(584)) {
  5743. mes "[Neha]";
  5744. mes "Oh, you have a delivery";
  5745. mes "from Cellette, hm? Hmpf!";
  5746. mes "You're late! Don't you know";
  5747. mes "this soup isn't good if it";
  5748. mes "isn't steaming hot?";
  5749. next;
  5750. if (Sex == SEX_MALE) {
  5751. mes "[Neha]";
  5752. mes "But... You're a handsome";
  5753. mes "fellow, so I'll forgive you...";
  5754. mes "On one condition. Bring me";
  5755. mes "^FF00001 Whip^000000 with which to spank ";
  5756. mes "you. You better hurry, boy, or";
  5757. mes "I won't let you off that easy.";
  5758. } else {
  5759. mes "[Neha]";
  5760. mes "Yes, yes... You should";
  5761. mes "be punished. You should be";
  5762. mes "spanked. If you want to finish";
  5763. mes "your delivery, then bring me";
  5764. mes "^FF00001 Whip^000000 so that I can spank you";
  5765. mes "for your impertinence, girl!";
  5766. }
  5767. for(set .@i,8064; .@i<= 8067; set .@i,.@i+1) {
  5768. if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
  5769. completequest .@i;
  5770. }
  5771. setquest 8068;
  5772. set hg_odeng,6;
  5773. close;
  5774. } else {
  5775. mes "[Neha]";
  5776. mes "Oh ho ho ho ho ho~";
  5777. mes "I just love cute little boys...";
  5778. mes "But for some reason, it";
  5779. mes "thrills me to torture them";
  5780. mes "a little bit as well. Hoho~";
  5781. close;
  5782. }
  5783. } else if (hg_odeng == 6) {
  5784. if (countitem(1960) && countitem(584)) {
  5785. mes "[Neha]";
  5786. mes "Finally... My soup!";
  5787. mes "And you brought me my Whip!";
  5788. mes "Don't worry, I'll only give you";
  5789. mes "just one hard spanking. It'll";
  5790. mes "be over before you know it~";
  5791. next;
  5792. mes "[Neha]";
  5793. mes "Ha!";
  5794. next;
  5795. mes "^3355FF*Slap*^000000";
  5796. percentheal -25,0;
  5797. next;
  5798. mes "[Neha]";
  5799. mes "Heeyah!!";
  5800. next;
  5801. mes "^3355FF*SLAP*^000000";
  5802. percentheal -25,0;
  5803. next;
  5804. mes "[Neha]";
  5805. mes "Ooh, did I accidentally";
  5806. mes "whip you twice? Heh heh...";
  5807. mes "Well, I'm satisfied. I'll go";
  5808. mes "ahead and tell Celette that";
  5809. mes "you did a good job... I hope";
  5810. mes "you come deliver my soup again~";
  5811. delitem 1960,1; //Whip
  5812. delitem 584,1; //Fish_Ball_Soup
  5813. set hg_odeng,10;
  5814. changequest 8068,8072;
  5815. close;
  5816. } else {
  5817. mes "[Neha]";
  5818. mes "^FF00001 Fish Cake Soup^000000...";
  5819. mes "^FF00001 Whip^000000... Is that too";
  5820. mes "much for a girl to ask?";
  5821. mes "I'm hungry, and I want to";
  5822. mes "hit somebody! What's wrong";
  5823. mes "with that, huh? Now hurry up!";
  5824. close;
  5825. }
  5826. } else {
  5827. mes "[Neha]";
  5828. mes "Oh ho ho ho ho ho~";
  5829. mes "I just love cute little boys...";
  5830. mes "But for some reason, it";
  5831. mes "thrills me to torture them";
  5832. mes "a little bit as well. Hoho~";
  5833. close;
  5834. }
  5835. }
  5836. hugel,87,139,3 script Maewan 86,{
  5837. if (hg_odeng == 2) {
  5838. if (countitem(584)) {
  5839. mes "[Maewan]";
  5840. mes "Oh, finally, I've been";
  5841. mes "waiting for my order of";
  5842. mes "Fish Cake Soup from Cellette!";
  5843. mes "Aaaah, it smells oh so delicious~";
  5844. next;
  5845. mes "[Maewan]";
  5846. mes "Argh, but you're late!";
  5847. mes "This is your fault, you";
  5848. mes "know that, right? Well,";
  5849. mes "it's not a big deal, but";
  5850. mes "I can forgive you if you";
  5851. mes "help me with my collection.";
  5852. next;
  5853. mes "[Maewan]";
  5854. mes "Just bring me";
  5855. mes "1 Bookclip in Memory,";
  5856. mes "alright? Oh, and don't";
  5857. mes "eat my soup before";
  5858. mes "you deliver it to me!";
  5859. set hg_odeng,7;
  5860. changequest 8065,8069;
  5861. close;
  5862. } else {
  5863. mes "[Maewan]";
  5864. mes "I like to think of";
  5865. mes "myself as a man of";
  5866. mes "eclectic taste. I love";
  5867. mes "collecting strange and";
  5868. mes "unique items, and learning";
  5869. mes "all sorts of new things~";
  5870. close;
  5871. }
  5872. } else if (hg_odeng == 7 ) {
  5873. if (countitem(584) && countitem(7015)) {
  5874. mes "[Maewan]";
  5875. mes "Great, you really brought";
  5876. mes "me a Bookclip in Memory!";
  5877. mes "Yes, this'll make a fine";
  5878. mes "addition to my collection~";
  5879. mes "Oh, and give me my soup.";
  5880. mes "Thanks again for delivering~";
  5881. delitem 584,1; //Fish_Ball_Soup
  5882. delitem 7015,1; //Bookclip in memory
  5883. set hg_odeng,10;
  5884. changequest 8069,8073;
  5885. close;
  5886. } else {
  5887. mes "[Maewan]";
  5888. mes "I know it sounds unfair";
  5889. mes "of me to ask you to bring";
  5890. mes "^FF00001 Bookclip in Memory^000000 with";
  5891. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  5892. next;
  5893. mes "[Maewan]";
  5894. mes "I'd feel left out if";
  5895. mes "I didn't do it. I know";
  5896. mes "all of Cellette's other";
  5897. mes "customers are asking the";
  5898. mes "people delivering their soup";
  5899. mes "for all sorts of crazy things.";
  5900. close;
  5901. }
  5902. } else {
  5903. mes "[Maewan]";
  5904. mes "I like to think of";
  5905. mes "myself as a man of";
  5906. mes "eclectic taste. I love";
  5907. mes "collecting strange and";
  5908. mes "unique items, and learning";
  5909. mes "all sorts of new things~";
  5910. close;
  5911. }
  5912. }
  5913. hugel,84,125,3 script Layoma 700,{
  5914. if (hg_odeng == 3) {
  5915. if (countitem(584)) {
  5916. mes "[Layoma]";
  5917. mes "You're here to deliver";
  5918. mes "my Fish Cake Soup?";
  5919. mes "How could you be so late?!";
  5920. mes "Don't you know that your";
  5921. mes "incompetence also reflects";
  5922. mes "on Cellette and her shop?!";
  5923. next;
  5924. mes "[Layoma]";
  5925. mes "I can't let you continue";
  5926. mes "delivering for Cellette";
  5927. mes "unless you prove that you're";
  5928. mes "dependable to me. Erm, bring";
  5929. mes "me ^FF00001 Mushroom Spore^000000, and";
  5930. mes "I'll forget this whole thing.";
  5931. set hg_odeng,8;
  5932. changequest 8066,8070;
  5933. close;
  5934. } else {
  5935. mes "[Layoma]";
  5936. mes "I love singing songs,";
  5937. mes "and I love eating mushrooms.";
  5938. mes "For a person living in Hugel,";
  5939. mes "that's a pretty exciting life!";
  5940. close;
  5941. }
  5942. } else if (hg_odeng == 8) {
  5943. if (countitem(584) && countitem(921)) {
  5944. mes "[Layoma]";
  5945. mes "Great! You brought me";
  5946. mes "1 Mushroom Spore! This";
  5947. mes "will taste perfect with my";
  5948. mes "bowl of Fish Cake Soup~";
  5949. next;
  5950. mes "[Layoma]";
  5951. mes "Alright, maybe I can";
  5952. mes "count on you to work";
  5953. mes "for my roommate Cellette";
  5954. mes "a little while longer. Oh, and";
  5955. mes "please tell her to not to come home so late all the time, okay?";
  5956. delitem 921,1; //Mushroom_Spore
  5957. delitem 584,1; //Fish_Ball_Soup
  5958. set hg_odeng,10;
  5959. changequest 8070,8074;
  5960. close;
  5961. } else {
  5962. mes "[Layoma]";
  5963. mes "Hey! I thought you";
  5964. mes "wanted to prove that";
  5965. mes "you're a reliable and";
  5966. mes "trustworthy person! Go";
  5967. mes "and bring me 1 Mushroom";
  5968. mes "Spore with my Fish Cake Soup!";
  5969. close;
  5970. }
  5971. } else {
  5972. mes "[Layoma]";
  5973. mes "I love singing songs,";
  5974. mes "and I love eating mushrooms.";
  5975. mes "For a person living in Hugel,";
  5976. mes "that's a pretty exciting life!";
  5977. close;
  5978. }
  5979. }
  5980. hugel,102,161,3 script Erjan 100,{
  5981. if (hg_odeng == 4) {
  5982. if (countitem(584)) {
  5983. mes "[Erjan]";
  5984. mes "Well, I thought you'd";
  5985. mes "never come to deliver";
  5986. mes "my Fish Cake Soup. You're";
  5987. mes "awfully late, you know that?";
  5988. mes "Still, the smell is just so appetizing, I can barely resist...";
  5989. next;
  5990. mes "[Erjan]";
  5991. mes "Hm, but as the first son";
  5992. mes "of the Franchefeschu family,";
  5993. mes "I cannot eat this soup unless";
  5994. mes "it is suitably prepared. Go!";
  5995. mes "I command you to bring me";
  5996. mes "the commoner's ^FF0000China^000000!";
  5997. next;
  5998. set hg_odeng,9;
  5999. changequest 8067,8071;
  6000. mes "[Erjan]";
  6001. mes "Realize that I'm compromising";
  6002. mes "with you by asking you to bring";
  6003. mes "me regular China... I always";
  6004. mes "enjoy my meals on the finest";
  6005. mes "glass and tableware available.";
  6006. mes "That's how we noblemen live~";
  6007. close;
  6008. } else {
  6009. mes "[Erjan]";
  6010. mes "I am Erjan, first son of";
  6011. mes "the noble Franchefeschu";
  6012. mes "family. Commoner, if you";
  6013. mes "do not have any business";
  6014. mes "with me, then leave me be,";
  6015. mes "and do whatever it is you do.";
  6016. close;
  6017. }
  6018. } else if (hg_odeng == 9) {
  6019. if (countitem(584) && countitem(736)) {
  6020. mes "[Erjan]";
  6021. mes "Ah, so you've delivered";
  6022. mes "my Fish Cake Soup with some";
  6023. mes "proper China. Yes, this pleases";
  6024. mes "me. Now, I may enjoy this meal";
  6025. mes "in a manner befitting the";
  6026. mes "Franchefeschu family.";
  6027. next;
  6028. mes "[Erjan]";
  6029. mes "Although this China is";
  6030. mes "below my standards, I also";
  6031. mes "understand that this is the";
  6032. mes "best you can do. Yes, to accept";
  6033. mes "this is my... noblesse oblige.";
  6034. next;
  6035. mes "[Erjan]";
  6036. mes "You are dismissed.";
  6037. mes "Please take your leave,";
  6038. mes "and return to Cellette";
  6039. mes "with my noble thanks.";
  6040. delitem 736,1; //White_Platter
  6041. delitem 584,1; //Fish_Ball_Soup
  6042. set hg_odeng,10;
  6043. changequest 8071,8075;
  6044. close;
  6045. } else {
  6046. mes "[Erjan]";
  6047. mes "Must I repeat myself?";
  6048. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6049. mes "with ^FF00001 China^000000 so that I may";
  6050. mes "properly enjoy my meal.";
  6051. close;
  6052. }
  6053. } else {
  6054. mes "[Erjan]";
  6055. mes "I am Erjan, first son of";
  6056. mes "the noble Franchefeschu";
  6057. mes "family. Commoner, if you";
  6058. mes "do not have any business";
  6059. mes "with me, then leave me be,";
  6060. mes "and do whatever it is you do.";
  6061. close;
  6062. }
  6063. }
  6064. // Juno Remedy Quest :: hg_ma1
  6065. //============================================================
  6066. yuno,111,156,3 script Euslan 90,{
  6067. if (BaseLevel < 60) {
  6068. mes "[Euslan]";
  6069. mes "^333333*Cough Cough*";
  6070. mes "*Haaaaaaack*";
  6071. mes "*C-cough* *Sob*^000000";
  6072. close;
  6073. }
  6074. if (!hg_ma1) {
  6075. mes "[Euslan]";
  6076. mes "^333333*Cough Cough*";
  6077. mes "*Haaaaaaack*";
  6078. mes "*C-cough* *Sob*^000000";
  6079. next;
  6080. switch(select("Ignore:Speak to Euslan")) {
  6081. case 1:
  6082. mes "[Euslan]";
  6083. mes "^333333*Sniff*";
  6084. mes "*Huff Huff*";
  6085. mes "*Cough Cough*^000000";
  6086. close;
  6087. case 2:
  6088. mes "[Euslan]";
  6089. mes "*Huff Huff*";
  6090. mes "*Cough Cough*^000000";
  6091. next;
  6092. mes "^3355FFEusan is seized";
  6093. mes "with emotion: it's";
  6094. mes "been so long since";
  6095. mes "someone has tried";
  6096. mes "to speak to her.^000000";
  6097. set hg_ma1,1;
  6098. close;
  6099. }
  6100. } else if (hg_ma1 == 1) {
  6101. mes "[Euslan]";
  6102. mes "^333333*Sniff* *Cough";
  6103. mes "*Cough Cough*";
  6104. mes "*Sob* *Sniff*^000000";
  6105. next;
  6106. switch(select("Ignore:Speak to Euslan")) {
  6107. case 1:
  6108. mes "[Euslan]";
  6109. mes "^333333*Sniff*";
  6110. mes "*Huff Huff*";
  6111. mes "*Cough Cough*^000000";
  6112. close;
  6113. case 2:
  6114. mes "[Euslan]";
  6115. mes "^333333*Sniff*";
  6116. mes "*Huff Huff*";
  6117. mes "*Cough Cough*^000000";
  6118. next;
  6119. mes "[Euslan]";
  6120. mes "Oh...";
  6121. mes "Hello, wh-what";
  6122. mes "^333333*Cough cough*^000000 did";
  6123. mes "you want? ^333333*Sniff*^000000";
  6124. next;
  6125. break;
  6126. }
  6127. switch(select("Nothing!:Are you alright?")) {
  6128. case 1:
  6129. mes "[Euslan]";
  6130. mes "Oh, I'm s-sorry...";
  6131. mes "^333333*Cough Cough*^000000 I must";
  6132. mes "have been mistaken...";
  6133. close;
  6134. case 2:
  6135. mes "[Euslan]";
  6136. mes "Th-thank you so much";
  6137. mes "for your concern. My";
  6138. mes "^333333*Cough*^000000 name is Euslan,";
  6139. mes "and it's nice to meet you.";
  6140. next;
  6141. mes "[Euslan]";
  6142. mes "I've just been waiting here";
  6143. mes "for my fiancee to return, but";
  6144. mes "I'm starting to worry since";
  6145. mes "I haven't heard from him in";
  6146. mes "days. I really want to go out";
  6147. mes "and find him on my own. ^333333*Cough*^000000";
  6148. next;
  6149. mes "[Euslan]";
  6150. mes "I really want to see my";
  6151. mes "Thierry. If only I wasn't";
  6152. mes "so sick, then I wouldn't have";
  6153. mes "these problems. ^333333*Sob*^000000 Where";
  6154. mes "is he? ^333333*Sniff*^000000 Where's my";
  6155. mes "Thierry? I want to see him...";
  6156. next;
  6157. break;
  6158. }
  6159. switch(select("Leave her alone:Offer to find Thierry")) {
  6160. case 1:
  6161. mes "[Euslan]";
  6162. mes "Thierry... ^333333*Sob*^000000";
  6163. mes "When are you";
  6164. mes "coming home?";
  6165. mes "I'm so worried...";
  6166. mes "^333333*Cough Cough*^000000";
  6167. set hg_ma1,2;
  6168. close;
  6169. case 2:
  6170. mes "[Euslan]";
  6171. mes "...Are you really willing to";
  6172. mes "go out and look for Thierry";
  6173. mes "for me? Oh, thank you so";
  6174. mes "much! You don't know how";
  6175. mes "much your kind offer means";
  6176. mes "to me. Now, let's see...";
  6177. next;
  6178. mes "[Euslan]";
  6179. mes "^333333*Cough*^000000 Right, Thierry";
  6180. mes "went on a trip, traveling";
  6181. mes "on one of the Airships, to";
  6182. mes "find some medicine that the";
  6183. mes "doctors say I need for my";
  6184. mes "illness. ^333333*Cough Cough*^000000";
  6185. next;
  6186. mes "[Euslan]";
  6187. mes "I know it's like searching";
  6188. mes "for a needle in a haystack,";
  6189. mes "but the only way I can think";
  6190. mes "of finding Thierry is to ask";
  6191. mes "the Airship Crewmen if they";
  6192. mes "might know where my fiancee is.";
  6193. next;
  6194. mes "[Euslan]";
  6195. mes "^333333*Cough*^000000 Oh, right...";
  6196. mes "My fiancee was planning on";
  6197. mes "searching the Schwaltzvalt";
  6198. mes "Republic, so maybe the crewmen";
  6199. mes "on the Schwaltzvalt Republic domestic flights might know him.";
  6200. next;
  6201. mes "[Euslan]";
  6202. mes "If you manage to find";
  6203. mes "where Thierry might have";
  6204. mes "gone, then please let me";
  6205. mes "know as soon as you can,";
  6206. mes "okay? Thanks for cheering";
  6207. mes "me up, "+strcharinfo(0)+".";
  6208. set hg_ma1,3;
  6209. setquest 8044;
  6210. close;
  6211. }
  6212. } else if (hg_ma1 == 2) {
  6213. mes "[Euslan]";
  6214. mes "I've just been waiting here";
  6215. mes "for my fiancee to return, but";
  6216. mes "I'm starting to worry since";
  6217. mes "I haven't heard from him in";
  6218. mes "days. I really want to go out";
  6219. mes "and find him on my own. ^333333*Cough*^000000";
  6220. next;
  6221. mes "[Euslan]";
  6222. mes "I really want to see my";
  6223. mes "Thierry. If only I wasn't";
  6224. mes "so sick, then I wouldn't have";
  6225. mes "these problems. ^333333*Sob*^000000 Where";
  6226. mes "is he? ^333333*Sniff*^000000 Where's my";
  6227. mes "Thierry? I want to see him...";
  6228. next;
  6229. switch(select("Leave her alone:Offer to find Thierry")) {
  6230. case 1:
  6231. mes "[Euslan]";
  6232. mes "Thierry... ^333333*Sob*^000000";
  6233. mes "When are you";
  6234. mes "coming home?";
  6235. mes "I'm so worried...";
  6236. mes "^333333*Cough Cough*^000000";
  6237. close;
  6238. case 2:
  6239. mes "[Euslan]";
  6240. mes "...Are you really willing to";
  6241. mes "go out and look for Thierry";
  6242. mes "for me? Oh, thank you so";
  6243. mes "much! You don't know how";
  6244. mes "much your kind offer means";
  6245. mes "to me. Now, let's see...";
  6246. next;
  6247. mes "[Euslan]";
  6248. mes "^333333*Cough*^000000 Right, Thierry";
  6249. mes "went on a trip, traveling";
  6250. mes "on one of the Airships, to";
  6251. mes "find some medicine that the";
  6252. mes "doctors say I need for my";
  6253. mes "illness. ^333333*Cough Cough*^000000";
  6254. next;
  6255. mes "[Euslan]";
  6256. mes "I know it's like searching";
  6257. mes "for a needle in a haystack,";
  6258. mes "but the only way I can think";
  6259. mes "of finding Thierry is to ask";
  6260. mes "the Airship Crewmen if they";
  6261. mes "might know where my fiancee is.";
  6262. next;
  6263. mes "[Euslan]";
  6264. mes "^333333*Cough*^000000 Oh, right...";
  6265. mes "My fiancee was planning on";
  6266. mes "searching the Schwaltzvalt";
  6267. mes "Republic, so maybe the crewmen";
  6268. mes "on the Schwaltzvalt Republic domestic flights might know him.";
  6269. next;
  6270. mes "[Euslan]";
  6271. mes "If you manage to find";
  6272. mes "where Thierry might have";
  6273. mes "gone, then please let me";
  6274. mes "know as soon as you can,";
  6275. mes "okay? Thanks for cheering";
  6276. mes "me up, "+strcharinfo(0)+".";
  6277. set hg_ma1,3;
  6278. setquest 8044;
  6279. close;
  6280. }
  6281. } else if (hg_ma1 == 3 || hg_ma1 == 4) {
  6282. mes "^333333Euslan is still patiently";
  6283. mes "waiting for Thierry's return.";
  6284. mes "You should keep your promise";
  6285. mes "to her by asking the crewmen on";
  6286. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6287. close;
  6288. } else if (hg_ma1 == 5) {
  6289. mes "[Euslan]";
  6290. mes "Oh, you're back!";
  6291. mes "^333333*Cough*^000000 Maybe it's too";
  6292. mes "much to hope for, but did";
  6293. mes "you learn anything about";
  6294. mes "where my fiancee might be?";
  6295. next;
  6296. select("Well, I met Kaci on the Airship.");
  6297. mes "[Euslan]";
  6298. mes "Oh, Kaci works on the";
  6299. mes "Airship? It's been so long";
  6300. mes "since I've seen her. I guess";
  6301. mes "we've lost touch ever since";
  6302. mes "I've gotten sick... Still, I'm";
  6303. mes "glad to have heard from her.";
  6304. next;
  6305. mes "[Euslan]";
  6306. mes "Oh, how fortunate! So Kaci";
  6307. mes "knows where Thierry might be?";
  6308. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6309. mes "I have a brother that lives";
  6310. mes "there, though it's been a while";
  6311. mes "since I've heard from him...";
  6312. next;
  6313. mes "[Euslan]";
  6314. mes "Um, if you don't mind, would";
  6315. mes "you please do another favor";
  6316. mes "for me? If you travel to Hugel,";
  6317. mes "would you find Thierry and tell";
  6318. mes "that I'm alright? He must be";
  6319. mes "so worried about he by now...";
  6320. next;
  6321. mes "[Euslan]";
  6322. mes "^333333*Cough Cough*^000000 It might";
  6323. mes "be a good idea to ask my";
  6324. mes "brother Eukran, who's working";
  6325. mes "as a Bingo game coordinator";
  6326. mes "in Hugel, since he might know";
  6327. mes "where Thierry is. ^333333*Cough*^000000";
  6328. next;
  6329. mes "[Euslan]";
  6330. mes "I know that it's a lot";
  6331. mes "to ask, so please don't";
  6332. mes "trouble yourself if it's out";
  6333. mes "of your way. Still, I'd really";
  6334. mes "appreciate your help if you";
  6335. mes "happen to pass through Hugel.";
  6336. set hg_ma1,6;
  6337. changequest 8046,8047;
  6338. close;
  6339. } else if (hg_ma1 == 6 || hg_ma1 == 7) {
  6340. mes "[Euslan]";
  6341. mes "If you get the chance,";
  6342. mes "please visit my brother";
  6343. mes "Eukran in Hugel, and ask";
  6344. mes "him where my Thierry might be.";
  6345. mes "Thank you again for your kindness.";
  6346. close;
  6347. } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
  6348. mes "^3355FFEuslan is waiting for";
  6349. mes "you to bring her news from";
  6350. mes "her fiancee Thierry. You better";
  6351. mes "go back to Hugel to find him.";
  6352. close;
  6353. } else if (hg_ma1 == 12) {
  6354. mes "[Euslan]";
  6355. mes "Oh, you've returned!";
  6356. mes "^333333*Cough*^000000 Were you able to";
  6357. mes "speak to my brother and";
  6358. mes "find my fiancee Thierry?";
  6359. next;
  6360. mes "^333333You tell Euslan that you";
  6361. mes "were able to find Thierry,";
  6362. mes "and that he has managed to";
  6363. mes "procure some medicine for";
  6364. mes "her. You give Euslan the";
  6365. mes "medicine as Thierry requested.^000000";
  6366. next;
  6367. mes "[Euslan]";
  6368. mes "*Sniff* I don't deserve";
  6369. mes "such a wonderful man. Why";
  6370. mes "did that silly fool go through";
  6371. mes "so much trouble for a useless";
  6372. mes "woman like me. *Cough* I still don't understand it... I don't...";
  6373. next;
  6374. mes "[Euslan]";
  6375. mes "Thank you so much for";
  6376. mes "your help, adventurer, and";
  6377. mes "for bringing me this medicine.";
  6378. mes "I'll be waiting for Thierry to";
  6379. mes "come back home, and do my";
  6380. mes "best to get better. ^333333*Cough*^000000";
  6381. next;
  6382. mes "[Euslan]";
  6383. mes ""+strcharinfo(0)+"...";
  6384. mes "I'll never forget what";
  6385. mes "you've done for Thierry and";
  6386. mes "me. I'll always be praying for";
  6387. mes "your safety in your adventures.";
  6388. mes "Take care of yourself...";
  6389. close2;
  6390. set hg_ma1,13;
  6391. completequest 8052;
  6392. specialeffect EF_ABSORBSPIRITS;
  6393. if (checkre(3))
  6394. getexp 90000,60000;
  6395. else
  6396. getexp 900000,600000;
  6397. end;
  6398. } else if (hg_ma1 == 13) {
  6399. mes "^3355FFEuslan is still waiting";
  6400. mes "for her fiancee to return";
  6401. mes "home, but she appears";
  6402. mes "much more relieved and";
  6403. mes "relaxed than she used to be.^000000";
  6404. close;
  6405. }
  6406. }
  6407. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  6408. OnTouch:
  6409. if (hg_ma1 == 6) {
  6410. mes "[Arcade Owner]";
  6411. mes "Welcome to the";
  6412. mes "Bingo Game Arcade.";
  6413. mes "Would you like to";
  6414. mes "play a game?";
  6415. next;
  6416. select("I want to meet the game coordinator.");
  6417. mes "[Arcade Owner]";
  6418. mes "I'm sorry, but if he's on";
  6419. mes "duty, we can't really let you";
  6420. mes "meet him unless you come";
  6421. mes "here to play a game. Our";
  6422. mes "game coordinators tend";
  6423. mes "to be pretty busy...";
  6424. close;
  6425. }
  6426. }
  6427. que_bingo,53,190,7 script Eukran 778,{
  6428. if (hg_ma1 == 6) {
  6429. mes "[Eukran]";
  6430. mes "Oh, weren't you just";
  6431. mes "in the bingo room?";
  6432. mes "I hope you enjoyed";
  6433. mes "the game. Now, can";
  6434. mes "I help you with anything?";
  6435. next;
  6436. select("Talk about Euslan");
  6437. mes "^3355FFYou tell Eukran about his";
  6438. mes "sister's illness, and that";
  6439. mes "she has sent you to search";
  6440. mes "for her fiancee Thierry.^000000";
  6441. next;
  6442. mes "[Eukran]";
  6443. mes "*Sob* I had no idea";
  6444. mes "that my sister Euslan";
  6445. mes "was so sick! No wonder";
  6446. mes "Thierry looked so depressed";
  6447. mes "the last time I saw him. Why";
  6448. mes "didn't he tell me anything?";
  6449. next;
  6450. mes "[Eukran]";
  6451. mes "You see, Thierry passed by";
  6452. mes "here about a month ago, and";
  6453. mes "told me that he had to visit";
  6454. mes "the Odin Shrine. I wasn't";
  6455. mes "sure then, but now I think";
  6456. mes "he's trying to help my sister.";
  6457. next;
  6458. mes "[Eukran]";
  6459. mes "There must be something";
  6460. mes "there that can help my";
  6461. mes "sister recover. Why else";
  6462. mes "would Thierry go to such a";
  6463. mes "dangerous place? No one goes to the Odin Shrine for no reason.";
  6464. close2;
  6465. set hg_ma1,8;
  6466. changequest 8047,8048;
  6467. warp "que_bingo",37,24;
  6468. end;
  6469. }
  6470. }
  6471. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  6472. OnTouch:
  6473. if (hg_ma1 == 8) {
  6474. mes "^3355FFYou can hear two";
  6475. mes "people talking to";
  6476. mes "each other a short";
  6477. mes "distance away.^000000";
  6478. next;
  6479. mes "[Suspicious Man]";
  6480. mes "You sure your research";
  6481. mes "is progressing? I haven't";
  6482. mes "seen anything that even";
  6483. mes "resembles real results!";
  6484. next;
  6485. mes "[Young Man]";
  6486. mes "I'm telling you, this isn't";
  6487. mes "like the last project. There's";
  6488. mes "no other way around it, it's";
  6489. mes "going to take some time.";
  6490. mes "You just have to be patient...";
  6491. next;
  6492. mes "[Suspicious Man]";
  6493. mes "Fine. That's fine by me.";
  6494. mes "But what about your fiancee?";
  6495. mes "I know she's near death's door:";
  6496. mes "can you really afford to wait";
  6497. mes "this long? Think about it.";
  6498. next;
  6499. mes "[Young Man]";
  6500. mes "......";
  6501. mes ".........";
  6502. mes "............";
  6503. next;
  6504. mes "[Suspicious Man]";
  6505. mes "Just finish this as";
  6506. mes "soon as you can. For";
  6507. mes "your fiancee's sake.";
  6508. mes "And your own sake.";
  6509. mes "Catch my meaning?";
  6510. next;
  6511. mes "[Young Man]";
  6512. mes "...I understand.";
  6513. next;
  6514. mes "^3355FFYou hear the sound of";
  6515. mes "footsteps steadily becoming";
  6516. mes "fainter and fainter. One of the";
  6517. mes "men must be walking away.^000000";
  6518. close2;
  6519. enablenpc "Young Man#Hu_Quest";
  6520. initnpctimer;
  6521. end;
  6522. } else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
  6523. enablenpc "Young Man#Hu_Quest";
  6524. initnpctimer;
  6525. end;
  6526. }
  6527. OnTimer180000:
  6528. disablenpc "Young Man#Hu_Quest";
  6529. stopnpctimer;
  6530. end;
  6531. OnInit:
  6532. disablenpc "Young Man#Hu_Quest";
  6533. end;
  6534. }
  6535. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  6536. if (hg_ma1 == 8) {
  6537. mes "[Young Man]";
  6538. mes "Hm? Oh, an adventurer.";
  6539. mes "There's more and more";
  6540. mes "of you coming to visit this";
  6541. mes "Odin Shrine nowadays.";
  6542. next;
  6543. select("Mr. Thierry?");
  6544. mes "[Thierry]";
  6545. mes "...?!";
  6546. mes "H-how do you";
  6547. mes "know my name?";
  6548. mes "Do I know you";
  6549. mes "from somewhere?";
  6550. next;
  6551. select("Tell him about Euslan");
  6552. mes "[Thierry]";
  6553. mes "Oh, Euslan sent you to me?";
  6554. mes "I'm so sorry that you had to";
  6555. mes "go through so much trouble.";
  6556. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  6557. mes "coming home soon, would you?";
  6558. next;
  6559. select("What are you doing here?");
  6560. mes "[Thierry]";
  6561. mes "Well, um, I'm sorry.";
  6562. mes "I can't really go into the";
  6563. mes "details, but I'm doing this";
  6564. mes "work to find a cure for";
  6565. mes "Euslan's disease. It's not";
  6566. mes "curable by modern medicine...";
  6567. close2;
  6568. set hg_ma1,9;
  6569. changequest 8048,8049;
  6570. end;
  6571. } else if (hg_ma1 == 9) {
  6572. mes "[Thierry]";
  6573. mes "I can't tell you more";
  6574. mes "than that. Please just";
  6575. mes "trust me on this. In the";
  6576. mes "meantime, would you tell";
  6577. mes "Euslan that I should be";
  6578. mes "coming home very soon?";
  6579. close;
  6580. } else if (hg_ma1 == 10) {
  6581. mes "[Thierry]";
  6582. mes "Oh, I thought you";
  6583. mes "already left Odin Shrine.";
  6584. mes "You don't have anything ";
  6585. mes "else to tell me, do you?";
  6586. next;
  6587. select("Warn Thierry about Suspicious Men");
  6588. mes "[Thierry]";
  6589. mes "What?! It's just what";
  6590. mes "I thought! They were just";
  6591. mes "using me this whole time...!";
  6592. mes "Still, I can't leave this";
  6593. mes "place just yet... I can't...";
  6594. next;
  6595. mes "[Thierry]";
  6596. mes "I guess it all started when";
  6597. mes "Euslan contracted that weird";
  6598. mes "disease. None of the doctors";
  6599. mes "knew what it was, none of them";
  6600. mes "could do anything about it.";
  6601. mes "It was totally devastating...";
  6602. next;
  6603. mes "[Thierry]";
  6604. mes "Finally, I took her to see";
  6605. mes "Mawong, who told us that he";
  6606. mes "actually met someone that had";
  6607. mes "that disease, and that there";
  6608. mes "was a way for me to cure it.";
  6609. mes "I had to take my chances...";
  6610. next;
  6611. mes "[Thierry]";
  6612. mes "Mawong told me that the cure";
  6613. mes "was somewhere near the Odin";
  6614. mes "Shrine in Hugel. As you already";
  6615. mes "know, this place is incredibly";
  6616. mes "dangerous. But I don't care.";
  6617. mes "I'll do anything for Euslan.";
  6618. next;
  6619. mes "[Thierry]";
  6620. mes "Of course, I only told Euslan";
  6621. mes "that I'd be looking around the";
  6622. mes "Schwaltzvalt Republic... If she";
  6623. mes "knew I was at the Odin Shrine,";
  6624. mes "she'd worry too much about me.";
  6625. next;
  6626. mes "[Thierry]";
  6627. mes "Once I got here, I didn't";
  6628. mes "know what to do, or what I was";
  6629. mes "even looking for. Then, I ran";
  6630. mes "into these strange men, and";
  6631. mes "told them my story out of my";
  6632. mes "frustration over my situation.";
  6633. next;
  6634. mes "[Thierry]";
  6635. mes "It seemed like a miracle";
  6636. mes "when they said that they knew";
  6637. mes "how to cure Euslan. They told";
  6638. mes "me that they were a research";
  6639. mes "team working on a project";
  6640. mes "related to my dilemna.";
  6641. next;
  6642. mes "[Thierry]";
  6643. mes "I didn't even think twice";
  6644. mes "about it: I immediately";
  6645. mes "accepted their offer to";
  6646. mes "join them. I did whatever";
  6647. mes "research they asked while";
  6648. mes "I searched for Euslan's cure...";
  6649. next;
  6650. mes "[Thierry]";
  6651. mes "Later, I overheard them";
  6652. mes "talking, and I learned that";
  6653. mes "they were really Rekenber";
  6654. mes "Corporation agents. Their";
  6655. mes "project had nothing to do";
  6656. mes "with medicine or my Euslan...";
  6657. next;
  6658. mes "[Thierry]";
  6659. mes "Their true goal is to improve";
  6660. mes "their guardian technology by";
  6661. mes "finding the remains of some";
  6662. mes "giant beneath the Odin Shrine.";
  6663. mes "Still, working with them gave";
  6664. mes "me access to so many resources.";
  6665. next;
  6666. mes "[Thierry]";
  6667. mes "I've actually been able to";
  6668. mes "find a cure for Euslan's";
  6669. mes "illness through my research";
  6670. mes "with those men, so I can't";
  6671. mes "quit now. I still need to make";
  6672. mes "that medicine for Euslan!";
  6673. next;
  6674. mes "[Thierry]";
  6675. mes "So, behind their backs, I've";
  6676. mes "been using their guardians to";
  6677. mes "gather the ingredients needed";
  6678. mes "for my fiancee's medicine. But";
  6679. mes "if they're planning to get rid of me, I've just run out of time.";
  6680. next;
  6681. mes "[Thierry]";
  6682. mes "It doesn't matter what";
  6683. mes "happens to me, but I must";
  6684. mes "save Euslan. I only need";
  6685. mes "^FF00005 Runes of the Darkness^000000 to";
  6686. mes "finish that medicine. Please";
  6687. mes "help me get them, adventurer...";
  6688. next;
  6689. mes "[Thierry]";
  6690. mes "You're the only one I can";
  6691. mes "trust to save Euslan. In the";
  6692. mes "meantime, I'll be hiding from";
  6693. mes "those men right over here.";
  6694. mes "If they get me, I'll never be";
  6695. mes "able to make the medicine!";
  6696. close2;
  6697. set hg_ma1,11;
  6698. changequest 8050,8051;
  6699. end;
  6700. } else if (hg_ma1 == 11) {
  6701. if (countitem(7511) < 5) {
  6702. mes "[Thierry]";
  6703. mes "I understand that gathering";
  6704. mes "materials here in the Odin";
  6705. mes "Shrine is difficult, but try to";
  6706. mes "get me ^3355FF5 Runes of the Darkness^000000";
  6707. mes "as soon as you can. My Euslan";
  6708. mes "really needs that medicine...";
  6709. close;
  6710. }
  6711. mes "[Thierry]";
  6712. mes "Oh! You really brought me";
  6713. mes "the Runes of the Darkness!";
  6714. mes "I can finally make the medicine";
  6715. mes "that will save my dear Euslan.";
  6716. mes "I... I can't thank you enough";
  6717. mes "for this. I'm so happy...";
  6718. next;
  6719. mes "[Thierry]";
  6720. mes "Please give me a moment:";
  6721. mes "I want to make this right";
  6722. mes "away. Let's see, ah, here";
  6723. mes "are my research notes...";
  6724. next;
  6725. mes "......";
  6726. mes ".........";
  6727. mes "............";
  6728. next;
  6729. mes "[Thierry]";
  6730. mes "It's finally done. This";
  6731. mes "medicine will cure Euslan.";
  6732. mes "If you'd do one last thing";
  6733. mes "for me, please bring this to";
  6734. mes "her. I've got to sneak away";
  6735. mes "later after things calm down.";
  6736. next;
  6737. mes "[Thierry]";
  6738. mes "Please understand that";
  6739. mes "I want to see her as soon";
  6740. mes "as I can, but I have to wait";
  6741. mes "until those Rekenber agents";
  6742. mes "stop searching for me. And let";
  6743. mes "Eslan know I'll come home soon.";
  6744. next;
  6745. mes "^3355FFYou received the";
  6746. mes "medicine that Thierry";
  6747. mes "has made to give to Euslan.^000000";
  6748. close2;
  6749. delitem 7511,5; //Rune_Of_Darkness
  6750. set hg_ma1,12;
  6751. changequest 8051,8052;
  6752. end;
  6753. } else if (hg_ma1 == 12) {
  6754. mes "[Thierry]";
  6755. mes "Please give that";
  6756. mes "medicine to Euslan as";
  6757. mes "soon as you can: her life";
  6758. mes "depends on it. Please let";
  6759. mes "her know that I'm coming";
  6760. mes "home as soon as I can.";
  6761. close;
  6762. } else {
  6763. mes "[Researcher]";
  6764. mes "I'm sorry, Euslan...";
  6765. mes "Please just wait for";
  6766. mes "me a little while longer.";
  6767. mes "I swear I'll come home to you!";
  6768. close;
  6769. }
  6770. }
  6771. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  6772. OnTouch:
  6773. if (hg_ma1 == 9) {
  6774. mes "^3355FFYou hear the voice of";
  6775. mes "the suspicious man that";
  6776. mes "was speaking to Thierry";
  6777. mes "a little while ago. You";
  6778. mes "carefully listen to what";
  6779. mes "he is saying...^000000";
  6780. next;
  6781. mes "[Suspicious Man]";
  6782. mes "Thierry seems to have";
  6783. mes "caught on to what we're";
  6784. mes "really up to. I think that's why he's slowing down on his";
  6785. mes "research. We better get rid";
  6786. mes "of him before it's too late.";
  6787. next;
  6788. mes "[Very Suspicious Man]";
  6789. mes "Sure. Just let me";
  6790. mes "know when you";
  6791. mes "want him dead.";
  6792. mes "Then I'll kill him.";
  6793. mes "No problem.";
  6794. next;
  6795. mes "^3355FFThis isn't good!";
  6796. mes "Thierry's in danger, so";
  6797. mes "you better go tell him";
  6798. mes "about this right now!^000000";
  6799. close2;
  6800. set hg_ma1,10;
  6801. changequest 8049,8050;
  6802. end;
  6803. }
  6804. }
  6805. // Cow Milking Quest :: hg_milkingcow
  6806. //============================================================
  6807. hugel,56,104,3 script Kurupe 709,3,3,{
  6808. if (hg_milk == 1) {
  6809. mes "[Kurupe]";
  6810. mes "Could Burupu be hiding";
  6811. mes "from me again? He's been";
  6812. mes "wanting to ditch work more";
  6813. mes "and more ever since he wanted";
  6814. mes "to become a Swordman. If only";
  6815. mes "I could hire someone else...";
  6816. next;
  6817. mes "[Kurupe]";
  6818. mes "Unfortunately, he's the";
  6819. mes "only one I can find that";
  6820. mes "can actually milk my cow,";
  6821. mes "Booboo! If you can find";
  6822. mes "Burupu for me, I'll be sure";
  6823. mes "to pay you for your effort.";
  6824. next;
  6825. switch(select("Sure.:Sorry, I'm busy.")) {
  6826. case 1:
  6827. mes "[Kurupe]";
  6828. mes "Thank you, you're a";
  6829. mes "lifesaver! I need to get the";
  6830. mes "milk delivered by tomorrow,";
  6831. mes "so I really need Burupu back!";
  6832. mes "You should be able to find him";
  6833. mes "somewhere just outside of town.";
  6834. set hg_milk,2;
  6835. setquest 12040;
  6836. close;
  6837. case 2:
  6838. mes "[Kurupe]";
  6839. mes "N-no...!";
  6840. mes "If I can't find";
  6841. mes "Burupu, then there's no";
  6842. mes "way I'd be able to deliver";
  6843. mes "the milk orders by tomorrow!";
  6844. mes "Great, what am I gonna do?";
  6845. close;
  6846. }
  6847. } else if (hg_milk > 1 && hg_milk < 5) {
  6848. mes "[Kurupe]";
  6849. mes "Burupu, I need you";
  6850. mes "to come to work! Maybe";
  6851. mes "you can find him practicing";
  6852. mes "with his sword right outside";
  6853. mes "of town. I hope you can find";
  6854. mes "that lazy guy for me...";
  6855. close;
  6856. } else if (hg_milk == 5) {
  6857. mes "[Kurupe]";
  6858. mes "Burupu is making demands?!";
  6859. mes "I guess I don't have a choice.";
  6860. mes "You wouldn't happen to know";
  6861. mes "how much Rapiers cost, do you?";
  6862. mes "Why does Burupu want to become";
  6863. mes "a Swordman so much, huh?";
  6864. close;
  6865. } else if (hg_milk == 6) {
  6866. mes "[Kurupe]";
  6867. mes "Oh, you're going to";
  6868. mes "help me milk the cow?";
  6869. mes "Great, great, thanks so";
  6870. mes "much! Please milk Booboo";
  6871. mes "right away, and get me";
  6872. mes "some delicious milk~";
  6873. set hg_milk,7;
  6874. close;
  6875. } else if (hg_milk == 7) {
  6876. mes "[Kurupe]";
  6877. mes "Hmm, how about this?";
  6878. mes "If you can actually milk";
  6879. mes "Booboo the cow, then I'll";
  6880. mes "give you some food. Does";
  6881. mes "that sound fair? Anyway,";
  6882. mes "please get to work soon~";
  6883. close;
  6884. } else if (hg_milk == 8) {
  6885. mes "[Kurupe]";
  6886. mes "Great! Now that you've";
  6887. mes "milked Booboo, I can go";
  6888. mes "and make my deliveries";
  6889. mes "tomorrow! Here's a little";
  6890. mes "something to eat as my way";
  6891. mes "of saying, ''Thanks a lot~''";
  6892. next;
  6893. if (checkweight(12063,3) != 1) {
  6894. mes "[Kurupe]";
  6895. mes "Wait a minute!";
  6896. mes "Currently you are carrying";
  6897. mes "too many items with you.";
  6898. mes "Please come back again";
  6899. mes "after you store some items into kafra storage.";
  6900. close;
  6901. }
  6902. set hg_milk,9;
  6903. specialeffect2 EF_CONE;
  6904. getexp (checkre(3))?10000:100000,0;
  6905. getitem 12063,3;
  6906. erasequest 12043;
  6907. mes "[Kurupe]";
  6908. mes "I always need";
  6909. mes "someone to help me";
  6910. mes "milk Booboo, especially";
  6911. mes "when Burupu doesn't feel";
  6912. mes "like doing it, so please come";
  6913. mes "by and help me when you can~";
  6914. close;
  6915. } else if (hg_milk == 9) {
  6916. mes "[Kurupe]";
  6917. mes "Oh, it's you again!";
  6918. mes "Did you want to help me";
  6919. mes "out by milking Booboo the";
  6920. mes "cow? I can always use a";
  6921. mes "dependable person like you.";
  6922. next;
  6923. switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) {
  6924. case 1:
  6925. mes "[Kurupe]";
  6926. mes "Great, great! If you want";
  6927. mes "to milk Booboo, first tell";
  6928. mes "Burupu that he doesn't need";
  6929. mes "to come in today, and then";
  6930. mes "come back to me. Then, I'll";
  6931. mes "let you milk Booboo the cow.";
  6932. set hg_milk,10;
  6933. close;
  6934. case 2:
  6935. mes "[Kurupe]";
  6936. mes "Let's see...";
  6937. mes "Milk Booboo for me this";
  6938. mes "time, and I'll randomly";
  6939. mes "choose one of the following";
  6940. mes "sets of rewards to give you.";
  6941. next;
  6942. mes "1 set of 5 Milk,";
  6943. mes "1 set of 3 Honey,";
  6944. mes "1 set of 5 Orange Potions,";
  6945. mes "1 set of Yellow Potions, or";
  6946. mes "1 Bundle of Food. Hmmm...";
  6947. mes "That sounds fair, right?";
  6948. close;
  6949. case 3:
  6950. mes "[Kurupe]";
  6951. mes "Ahahahah, it's good";
  6952. mes "to see you! Now, don't";
  6953. mes "be a stranger, alright?";
  6954. mes "Burupu could learn a";
  6955. mes "couple things from you...";
  6956. close;
  6957. }
  6958. } else if (hg_milk == 10) {
  6959. mes "[Kurupe]";
  6960. mes "For now, go talk";
  6961. mes "to Burupu and let him";
  6962. mes "know that he doesn't need";
  6963. mes "to come into work today~";
  6964. close;
  6965. } else if (hg_milk == 11) {
  6966. mes "[Kurupe]";
  6967. mes "Ah, you spoke to";
  6968. mes "Burupu already? Good,";
  6969. mes "now would you please";
  6970. mes "milk Booboo the cow?";
  6971. mes "Thanks once again~";
  6972. set hg_milk,12;
  6973. close;
  6974. } else if (hg_milk == 12) {
  6975. mes "[Kurupe]";
  6976. mes "Please go and milk";
  6977. mes "Booboo the cow as";
  6978. mes "soon as you can, okay?";
  6979. close;
  6980. } else if (hg_milk == 13) {
  6981. mes "[Kurupe]";
  6982. mes "Ah, you've done a good";
  6983. mes "job of milking Booboo the";
  6984. mes "cow for me. Let's see, let's";
  6985. mes "see, what would be good to";
  6986. mes "give you as payment. Hmm...";
  6987. next;
  6988. set .@milkreward,rand(1,10);
  6989. if (.@milkreward < 5) {
  6990. mes "[Kurupe]";
  6991. mes "You know what?";
  6992. mes "Why don't you have";
  6993. mes "some Milk? It's only";
  6994. mes "fitting, after all. Besides,";
  6995. mes "it's really good for you!";
  6996. mes "Thanks again for your help~";
  6997. if (checkweight(519,5) != 1) {
  6998. next;
  6999. mes "[Kurupe]";
  7000. mes "Wait a minute!";
  7001. mes "Currently you are carrying";
  7002. mes "too many items with you.";
  7003. mes "Please come back again";
  7004. mes "after you store some items into kafra storage.";
  7005. close;
  7006. }
  7007. set hg_milk,9;
  7008. erasequest 12043;
  7009. getitem 519,5; //Milk
  7010. close;
  7011. } else if (.@milkreward > 4 && .@milkreward < 8) {
  7012. mes "[Kurupe]";
  7013. mes "Ah, I've got it!";
  7014. mes "You like Orange Potions,";
  7015. mes "right? Come on, you looove";
  7016. mes "Orange Potions! Here, you can";
  7017. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7018. if (checkweight(502,5) != 1) {
  7019. next;
  7020. mes "[Kurupe]";
  7021. mes "Wait a minute!";
  7022. mes "Currently you are carrying";
  7023. mes "too many items with you.";
  7024. mes "Please come back again";
  7025. mes "after you store some items into kafra storage.";
  7026. close;
  7027. }
  7028. set hg_milk,9;
  7029. erasequest 12043;
  7030. getitem 502,5; //Orange_Potion
  7031. close;
  7032. } else if (.@milkreward > 7 && .@milkreward < 10) {
  7033. mes "[Kurupe]";
  7034. mes "Oooh, I could give you";
  7035. mes "some Yellow Potions, Yes,";
  7036. mes "that's a good idea. Please";
  7037. mes "take these Yellow Potions";
  7038. mes "as a token of my gratitude";
  7039. mes "for milking old Booboo.";
  7040. if (checkweight(503,5) != 1) {
  7041. next;
  7042. mes "[Kurupe]";
  7043. mes "Wait a minute!";
  7044. mes "Currently you are carrying";
  7045. mes "too many items with you.";
  7046. mes "Please come back again";
  7047. mes "after you store some items into kafra storage.";
  7048. close;
  7049. }
  7050. set hg_milk,9;
  7051. erasequest 12043;
  7052. getitem 503,5; //Yellow_Potion
  7053. close;
  7054. } else {
  7055. set .@milkreward,rand(1,10);
  7056. if (.@milkreward < 7) {
  7057. mes "[Kurupe]";
  7058. mes "Hey, why don't you";
  7059. mes "take some fresh Honey?";
  7060. mes "Yes, it's sweet, delicious,";
  7061. mes "it's everything you could";
  7062. mes "ever want! Thanks for";
  7063. mes "milking Booboo for me~";
  7064. if (checkweight(518,3) != 1) {
  7065. next;
  7066. mes "[Kurupe]";
  7067. mes "Wait a minute!";
  7068. mes "Currently you are carrying";
  7069. mes "too many items with you.";
  7070. mes "Please come back again";
  7071. mes "after you store some items into kafra storage.";
  7072. close;
  7073. }
  7074. set hg_milk,9;
  7075. erasequest 12043;
  7076. getitem 518,3; //Honey
  7077. close;
  7078. }
  7079. mes "[Kurupe]";
  7080. mes "Here, why don't you";
  7081. mes "have some of this really";
  7082. mes "delicious food? I don't";
  7083. mes "remember what I packed in";
  7084. mes "here, but I'm sure it tastes";
  7085. mes "good, and it's good for you~";
  7086. if (checkweight(12111,1) != 1) {
  7087. next;
  7088. mes "[Kurupe]";
  7089. mes "Wait a minute!";
  7090. mes "Currently you are carrying";
  7091. mes "too many items with you.";
  7092. mes "Please come back again";
  7093. mes "after you store some items into kafra storage.";
  7094. close;
  7095. }
  7096. set hg_milk,9;
  7097. erasequest 12043;
  7098. getitem 12111,1; //Food_Package
  7099. close;
  7100. }
  7101. } else {
  7102. mes "[Kurupe]";
  7103. mes "Aww, nuts...!";
  7104. mes "I've got so many";
  7105. mes "Milk deliveries to do";
  7106. mes "tomorrow, but what can";
  7107. mes "I do without any Milk?!";
  7108. close;
  7109. }
  7110. OnTouch_:
  7111. if (BaseLevel > 49) {
  7112. if (!hg_milk) {
  7113. mes "[Kurupe]";
  7114. mes "Oh no, what am I gonna";
  7115. mes "do?! I need to deliver the";
  7116. mes "milk tomorrow, but Burupu";
  7117. mes "still hasn't arrived yet!";
  7118. emotion ET_HUK;
  7119. next;
  7120. mes "[Kurupe]";
  7121. mes "When is he coming";
  7122. mes "to work? Burupu,";
  7123. mes "where are you?!";
  7124. emotion ET_SWEAT;
  7125. set hg_milk,1;
  7126. close;
  7127. }
  7128. }
  7129. mes "[Kurupe]";
  7130. mes "Why hasn't Burupu";
  7131. mes "arrived yet? If he";
  7132. mes "doesn't come soon,";
  7133. mes "how will I get the milk";
  7134. mes "delivered by tomorrow?";
  7135. close;
  7136. }
  7137. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7138. if (hg_milk == 3) {
  7139. mes "[Burupu]";
  7140. mes "What? Kurupe wants me";
  7141. mes "to come in to work again?";
  7142. mes "Man, does it look like I want";
  7143. mes "to milk Booboo all my life?";
  7144. mes "Forget that, I'm gonna be";
  7145. mes "a Swordman! Tally-hoooe!";
  7146. next;
  7147. mes "[Burupu]";
  7148. mes "Yeah, ever since that";
  7149. mes "Airship landed in our";
  7150. mes "town, and I saw all those";
  7151. mes "Swordmen, I knew it'd be";
  7152. mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
  7153. set hg_milk,4;
  7154. close;
  7155. } else if (hg_milk == 4) {
  7156. mes "[Burupu]";
  7157. mes "Hey, that equipment of";
  7158. mes "yours looks plenty expensive.";
  7159. mes "I think I'll need something";
  7160. mes "like that if I wanna become";
  7161. mes "a Swordman. Hey, I know";
  7162. mes "how we can help each other~";
  7163. next;
  7164. mes "[Burupu]";
  7165. mes "I'll help you with milking";
  7166. mes "Booboo the cow if you can get";
  7167. mes "me some proper Swordman";
  7168. mes "equipment. Let's see... Why not";
  7169. mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
  7170. next;
  7171. switch(select("Alright.:Whoa, that's too much!")) {
  7172. case 1:
  7173. mes "[Burupu]";
  7174. mes "I'm glad you agree~";
  7175. mes "Okay then, try to bring";
  7176. mes "me a Rapier with 2 Slots";
  7177. mes "as soon as you can! I can't";
  7178. mes "wait to start training with it!";
  7179. set hg_milk,5;
  7180. changequest 12040,12041;
  7181. close;
  7182. case 2:
  7183. mes "[Burupu]";
  7184. mes "You think so...?";
  7185. mes "Well, it's the only";
  7186. mes "thing I can think of";
  7187. mes "that I really want...";
  7188. close;
  7189. }
  7190. } else if (hg_milk == 5) {
  7191. if (!countitem(1110)) {
  7192. mes "[Burupu]";
  7193. mes "Hey, weren't you";
  7194. mes "supposed to bring me";
  7195. mes "a Rapier with 2 Slots?";
  7196. mes "If you want me to milk";
  7197. mes "Booboo the cow, then keep";
  7198. mes "your end of our bargain~";
  7199. close;
  7200. }
  7201. mes "[Burupu]";
  7202. mes "Oh, wow...!";
  7203. mes "That's such a beautiful";
  7204. mes "Rapier! Look, it's got";
  7205. mes "2 Slots and everything!";
  7206. mes "I'm gonna start training";
  7207. mes "with it right now!";
  7208. delitem 1110,1; //Lapier
  7209. set hg_milk,6;
  7210. changequest 12041,12042;
  7211. next;
  7212. mes "[Burupu]";
  7213. mes "You know what?";
  7214. mes "I've changed my mind.";
  7215. mes "Screw milking that dumb cow!";
  7216. mes "Still, a Swordman is supposed";
  7217. mes "to keep his promises, huh?";
  7218. mes "Okay then, how about this?";
  7219. next;
  7220. mes "[Burupu]";
  7221. mes "I hid my secret instructions";
  7222. mes "for milking Booboo the cow";
  7223. mes "under the ground just northeast";
  7224. mes "of her. Read them carefully, and you should be able to milk her";
  7225. mes "yourself. You can do it, right?";
  7226. next;
  7227. mes "[Burupu]";
  7228. mes "Anyway, don't forget";
  7229. mes "to find and read those";
  7230. mes "instructions. Oh, and";
  7231. mes "thanks again for the Rapier~";
  7232. close;
  7233. } else if (hg_milk == 10) {
  7234. mes "[Burupu]";
  7235. mes "Hmm? You wanna milk";
  7236. mes "Booboo today? Great,";
  7237. mes "that means I've got more";
  7238. mes "time to work on my fencing.";
  7239. mes "All right, now I can focus";
  7240. mes "completely on my training!";
  7241. set hg_milk,11;
  7242. close;
  7243. } else {
  7244. mes "[Burupu]";
  7245. mes "I'm gonna become the";
  7246. mes "best Swordman in the";
  7247. mes "world! But first, I gotta";
  7248. mes "learn how to use this thing!";
  7249. mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
  7250. emotion ET_PROFUSELY_SWEAT;
  7251. close;
  7252. }
  7253. OnTouch_:
  7254. if (hg_milk == 2) {
  7255. mes "[Burupu]";
  7256. mes "Heeeyah!";
  7257. mes "Yaaaaaaaah!";
  7258. mes "Wh-whooooooosh!";
  7259. emotion ET_PROFUSELY_SWEAT;
  7260. next;
  7261. mes "[Burupu]";
  7262. mes "Crap! Why do I have";
  7263. mes "to have such a crappy";
  7264. mes "sword?! I mean, I'm getting";
  7265. mes "tired of making all my own";
  7266. mes "whooshing sounds and effects.";
  7267. set hg_milk,3;
  7268. emotion ET_FRET;
  7269. close;
  7270. } else if (hg_milk == 5) {
  7271. mes "[Burupu]";
  7272. mes "Heeeyah!";
  7273. mes "Yaaaaaaaah!";
  7274. mes "Yeeeeeeeyoooop!";
  7275. emotion ET_PROFUSELY_SWEAT;
  7276. close;
  7277. }
  7278. }
  7279. hugel,72,101,0 script Burupu's Instructions 111,{
  7280. if (hg_milk < 6) {
  7281. mes "^3355FFYou've found a small^000000";
  7282. mes "^3355FFnotebook on the ground.^000000";
  7283. close;
  7284. }
  7285. mes "^804000This small notebook^000000";
  7286. mes "^804000contains Burupu's detailed^000000";
  7287. mes "^804000instructions for milking^000000";
  7288. mes "^804000Booboo the cow. Although^000000";
  7289. mes "^804000it is written by hand, it^000000";
  7290. mes "^804000is very well organized.^000000";
  7291. next;
  7292. mes "[Table of Contents]";
  7293. mes " ";
  7294. mes "Chapter 1: How to Milk Booboo";
  7295. mes "Chapter 2: How to Treat Booboo";
  7296. mes "Chapter 3: Before You Begin";
  7297. next;
  7298. switch(select("Chapter 1:Chapter 2:Chapter 3")) {
  7299. case 1:
  7300. mes "[Chapter 1]";
  7301. mes "Booboo is a very emotionally";
  7302. mes "sensitive cow that expresses";
  7303. mes "herself through the power of";
  7304. mes "song. You must listen to her";
  7305. mes "song, determine how she feels,";
  7306. mes "and then comb her just right.";
  7307. next;
  7308. mes "[Chapter 1]";
  7309. mes "Basically, depending on";
  7310. mes "how Booboo feels, you must";
  7311. mes "give her the number of brush";
  7312. mes "strokes that correspond to";
  7313. mes "her song. I'll explain more";
  7314. mes "about that in Chapter 2.";
  7315. break;
  7316. case 2:
  7317. mes "[Chapter 2 Contents]";
  7318. mes " ";
  7319. mes "Part 1: How to Respond to";
  7320. mes "Booboo the Cow's Feelings";
  7321. mes "Part 2: Booboo's Songs";
  7322. next;
  7323. switch(select("Part 1:Part 2")) {
  7324. case 1:
  7325. mes "[Chapter 2, Part 1]";
  7326. mes "Booboo the Cow usually";
  7327. mes "expresses five different";
  7328. mes "feelings through her songs:";
  7329. mes "these are joy, sadness, anger,";
  7330. mes "love, and neutral contentment.";
  7331. next;
  7332. mes "[Chapter 2, Part 1]";
  7333. mes "^800080She is so happy^000000!";
  7334. mes "When Booboo the Cow";
  7335. mes "feels joy, then you go";
  7336. mes "ahead and brush her";
  7337. mes "hair 3 times before";
  7338. mes "you can milk her.";
  7339. mes "^800080 3 times^000000.";
  7340. next;
  7341. mes "[Chapter 2, Part 1]";
  7342. mes "^800080She is as usual^000000.";
  7343. mes "When she feels so-so, you need to";
  7344. mes "comb her hair ^800080 5 times^000000.";
  7345. next;
  7346. mes "[Chapter 2, Part 1]";
  7347. mes "If Booboo the cow feels";
  7348. mes "sad, then you need to make";
  7349. mes "her feel more loved. How";
  7350. mes "do you do this? Just brush";
  7351. mes "her hair at least 10 times.";
  7352. next;
  7353. mes "[Chapter 2, Part 1]";
  7354. mes "Now, remember that when";
  7355. mes "Booboo the cow is angry,";
  7356. mes "you shouldn't touch her";
  7357. mes "at all. Just say, ''No!'' to";
  7358. mes "brushing her hair, okay?";
  7359. next;
  7360. mes "[Chapter 2, Part 1]";
  7361. mes "If you happen to see";
  7362. mes "Booboo the cow in love,";
  7363. mes "then just brush her hair";
  7364. mes "once. Just look for the";
  7365. mes "hearts, and you'll know";
  7366. mes "that she's in love, okay?";
  7367. next;
  7368. mes "[Chapter 2, Part 1]";
  7369. mes "Whenever Booboo the";
  7370. mes "cow is just feeling";
  7371. mes "neutral contentment,";
  7372. mes "then just brush her";
  7373. mes "5 times. That's all~";
  7374. break;
  7375. case 2:
  7376. mes "[Chapter 2, Part 2]";
  7377. mes "Booboo the cow will";
  7378. mes "always sing this song.";
  7379. mes "Keep these sounds in";
  7380. mes "mind when she sings them...";
  7381. next;
  7382. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7383. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7384. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7385. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7386. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7387. mes "^0000ffBoo! B! Boo~^000000";
  7388. next;
  7389. mes "[Chapter 2, Part 2]";
  7390. mes "When you try to milk";
  7391. mes "Booboo, she will sing this";
  7392. mes "song with a slight difference.";
  7393. mes "Look for the difference in";
  7394. mes "Booboo's song, and then";
  7395. mes "hum the correct word to her.";
  7396. break;
  7397. }
  7398. break;
  7399. case 3:
  7400. mes "[Chapter 3]";
  7401. mes "If you want to milk";
  7402. mes "Booboo the cow, you";
  7403. mes "must first get permission";
  7404. mes "from Kurupe. You will also";
  7405. mes "need 3 Concentration Potions";
  7406. mes "to insert into Booboo's comb.";
  7407. break;
  7408. }
  7409. close2;
  7410. if (checkquest(12042) > -1) erasequest 12042;
  7411. end;
  7412. }
  7413. hugel,68,99,3 script Booboo the Cow 889,{
  7414. if (hg_milk == 7 || hg_milk == 12) {
  7415. mes "[Booboo]";
  7416. mes "Boop boop boo~";
  7417. mes "Booboo Boop boo!";
  7418. next;
  7419. mes "^804000It seems that";
  7420. mes "Booboo the cow";
  7421. mes "has something that";
  7422. mes "she wants to tell you.^000000";
  7423. next;
  7424. switch(select("Attempt to Milk Booboo:It's not the right time!")) {
  7425. case 1:
  7426. if (countitem(645) > 2) {
  7427. switch(rand(1,5)) {
  7428. case 1: callsub L_MilkCow,"cow_01.wav",3; break;
  7429. case 2: callsub L_MilkCow,"cow_02.wav",5; break;
  7430. case 3: callsub L_MilkCow,"cow_03.wav",10; break;
  7431. case 4: callsub L_MilkCow,"cow_04.wav",0; break;
  7432. case 5: callsub L_MilkCow,"cow_05.wav",1; break;
  7433. }
  7434. end;
  7435. }
  7436. mes "^3355FFTo use this comb to";
  7437. mes "brush Booboo the cow,";
  7438. mes "you will need to insert";
  7439. mes "3 Concentration Potions.";
  7440. mes "You can only brush Booboo";
  7441. mes "with this luxurious magic comb.^000000";
  7442. close;
  7443. case 2:
  7444. mes "^3355FFMaybe you should learn more";
  7445. mes "about Booboo the cow, and";
  7446. mes "get more information before";
  7447. mes "you can attempt to milk her.^000000";
  7448. close;
  7449. }
  7450. }
  7451. mes "[Booboo]";
  7452. mes "Booo~Boooo!!";
  7453. mes "Boobooboo Booo~~~";
  7454. mes "Booboo Boop~";
  7455. close;
  7456. L_MilkCow:
  7457. mes "^3355FFThis giant magic comb was";
  7458. mes "specially ordered from Geffen's";
  7459. mes "Magic Academy. It is designed";
  7460. mes "to operate after inserting";
  7461. mes "3 Concentration Potions";
  7462. mes "into its special slots.^000000";
  7463. next;
  7464. mes "^3355FFOnce you place your";
  7465. mes "3 Concentration Potions";
  7466. mes "into the comb, it begins";
  7467. mes "to chime, and Booboo the";
  7468. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  7469. delitem 645,3; //Center_Potion
  7470. soundeffect ""+getarg(0)+"",0;
  7471. next;
  7472. soundeffect ""+getarg(0)+"",0;
  7473. mes "^3355FFNow it's time for you";
  7474. mes "to brush Booboo the cow.";
  7475. mes "Depending on her mood,";
  7476. mes "you need to brush her a";
  7477. mes "certain number of times.^000000";
  7478. next;
  7479. input .@cowbrush;
  7480. if (.@cowbrush != getarg(1)) {
  7481. soundeffect "taming_fail.wav",0;
  7482. mes "^3355FFAwwww...";
  7483. mes "Booboo the cow looks";
  7484. mes "so disappointed. She";
  7485. mes "looks like she wants";
  7486. mes "to close herself off";
  7487. mes "from the rest of the world...^000000";
  7488. close;
  7489. }
  7490. soundeffect "cow_06.wav",0;
  7491. mes "^3355FFBooboo the cow";
  7492. mes "seems fairly content,";
  7493. mes "and is singing a serenade.^000000";
  7494. next;
  7495. soundeffect "cow_06.wav",0;
  7496. mes "[Mrs. Booboo]";
  7497. switch(rand(1,6)) {
  7498. case 1:
  7499. set .@cowsong$,"Brrbrr";
  7500. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  7501. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7502. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7503. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7504. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7505. mes "^0000ffBoo! B! Boo~~~^000000";
  7506. break;
  7507. case 2:
  7508. set .@cowsong$,"Brrrrrr";
  7509. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  7510. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  7511. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7512. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7513. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7514. mes "^0000ffBoo! B! Boo~~~^000000";
  7515. break;
  7516. case 3:
  7517. set .@cowsong$,"Rrrrboo";
  7518. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7519. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7520. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  7521. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7522. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7523. mes "^0000ffBoo! B! Boo~^000000";
  7524. break;
  7525. case 4:
  7526. set .@cowsong$,"Boobooru";
  7527. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7528. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7529. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7530. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  7531. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7532. mes "^0000ffBoo! B! Boo~^000000";
  7533. break;
  7534. case 5:
  7535. set .@cowsong$,"Boobooboo";
  7536. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7537. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7538. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7539. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7540. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  7541. mes "^0000ffBoo! B! Boo~^000000";
  7542. break;
  7543. case 6:
  7544. set .@cowsong$,"B";
  7545. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7546. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7547. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7548. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7549. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7550. mes "^0000ffBoo! Boo! Boo~^000000";
  7551. break;
  7552. }
  7553. next;
  7554. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  7555. mes "different than Booboo's normal";
  7556. mes "song in Burupu's notes, and then tell her the correct world without";
  7557. mes "the tilde character (''~'').^000000";
  7558. next;
  7559. input .@cowanswer$;
  7560. if (.@cowanswer$ == .@cowsong$) {
  7561. soundeffect "tming_success.wav",0;
  7562. mes "^3355FFSuccess!";
  7563. mes "Booboo the cow";
  7564. mes "is quite happy, and";
  7565. mes "you were able to milk";
  7566. mes "her. Now, you should";
  7567. mes "report to Kurupe.^000000";
  7568. if (hg_milk == 12) set hg_milk,13;
  7569. else set hg_milk,8;
  7570. setquest 12043;
  7571. close;
  7572. }
  7573. soundeffect "taming_fail.wav",0;
  7574. mes "^3355FFUh oh...";
  7575. mes "Booboo the cow is starting";
  7576. mes "to snort violently! She seems";
  7577. mes "pretty angry with you, so you";
  7578. mes "better get away for now...^000000";
  7579. close;
  7580. }
  7581. // Odin Temple Excavation Quest :: hg_tem
  7582. //============================================================
  7583. hugel,91,152,1 script Sign 837,{
  7584. mes "**Recruitment Notice**";
  7585. mes " ";
  7586. if (hg_odin < 60) {
  7587. mes "We are now hiring recruits";
  7588. mes "for the Odin Shrine Expedition.";
  7589. mes " ";
  7590. mes "- Shrine Expedition Dept.";
  7591. if (!hg_odin) set hg_odin,1;
  7592. close;
  7593. }
  7594. mes "Join our magician";
  7595. mes "community, and make";
  7596. mes "all your days a festival!";
  7597. mes " ";
  7598. mes "- Hugel Magician Community";
  7599. close;
  7600. }
  7601. hu_in01,19,161,0 script Alex 803,{
  7602. if (!hg_odin) {
  7603. mes "[Alex]";
  7604. mes "Whatever you're";
  7605. mes "trying to sell me,";
  7606. mes "I'm not interested!";
  7607. mes "Now get out of here!";
  7608. close;
  7609. } else if (hg_odin == 1) {
  7610. cutin "hu_alex01.bmp",2;
  7611. mes "[Alex]";
  7612. mes "Huh...?";
  7613. mes "What do you want?";
  7614. next;
  7615. switch(select("Excuse me...:I saw the recruitment notice and...")) {
  7616. case 1:
  7617. mes "[Alex]";
  7618. mes "Whatever you're";
  7619. mes "trying to sell me,";
  7620. mes "I'm not interested!";
  7621. mes "Now get out of here!";
  7622. close2;
  7623. cutin "",255;
  7624. end;
  7625. case 2:
  7626. mes "[Alex]";
  7627. mes "Oh, so you saw the";
  7628. mes "recruitment notice for the";
  7629. mes "Odin Shrine Expedition, eh?";
  7630. if (BaseLevel > 59) {
  7631. mes "Hmmm... Alright, you look";
  7632. mes "like you're strong enough.";
  7633. mes "Yeah, I think you qualify.";
  7634. next;
  7635. } else {
  7636. cutin "hu_alex02.bmp",2;
  7637. mes "Well, I dunno. I think that";
  7638. mes "kind of expedition would";
  7639. mes "eat you alive. No offense...";
  7640. next;
  7641. mes "[Alex]";
  7642. mes "Look, I'll reconsider";
  7643. mes "whether you qualify after";
  7644. mes "you get train a little more,";
  7645. mes "develop your skills, you know,";
  7646. mes "get stronger. For now, though,";
  7647. mes "I don't think we can use you.";
  7648. close2;
  7649. cutin "",255;
  7650. end;
  7651. }
  7652. break;
  7653. }
  7654. cutin "hu_alex03.bmp",2;
  7655. mes "[Alex]";
  7656. mes "I'm Alex Helmut, and I'm";
  7657. mes "in charge of the expedition.";
  7658. mes "See that guy over there? That's";
  7659. mes "my younger brother Julian who's";
  7660. mes "also working on the excavation.";
  7661. next;
  7662. mes "[Alex]";
  7663. mes "Our main goal in this";
  7664. mes "excavation is to retrieve";
  7665. mes "some extremely valuable";
  7666. mes "item inside the shrine. However, it's too dangerous to go in there";
  7667. mes "if you're not strong enough.";
  7668. next;
  7669. mes "[Alex]";
  7670. mes "Anyway, if you'd like to";
  7671. mes "help us, please take a look";
  7672. mes "around the shrine and see";
  7673. mes "if you'd want to work for us.";
  7674. mes "Please talk to the Boatman";
  7675. mes "to travel to the shrine, okay?";
  7676. set hg_odin,2;
  7677. setquest 11000;
  7678. close2;
  7679. cutin "",255;
  7680. end;
  7681. } else if (hg_odin == 2) {
  7682. cutin "hu_alex03.bmp",2;
  7683. mes "[Alex]";
  7684. mes "You really oughtta";
  7685. mes "check out the shrine";
  7686. mes "for yourself first. Just talk";
  7687. mes "to the Boatman so that";
  7688. mes "he take you over there.";
  7689. close2;
  7690. cutin "",255;
  7691. end;
  7692. } else if (hg_odin == 3) {
  7693. cutin "hu_alex01.bmp",2;
  7694. mes "[Alex]";
  7695. mes "Oh, so you've gone";
  7696. mes "and seen the shrine";
  7697. mes "already. So will you help";
  7698. mes "us in our expedition?";
  7699. next;
  7700. switch(select("Who are the people in the next room?:Well...:Yes, I do.")) {
  7701. case 1:
  7702. cutin "hu_alex02.bmp",2;
  7703. mes "[Alex]";
  7704. mes "Oh... Them.";
  7705. mes "They're officially my";
  7706. mes "co-workers, but quite";
  7707. mes "frankly, they were forced";
  7708. mes "upon me by the Rune-Midgarts";
  7709. mes "Kingdom. It can't be helped...";
  7710. next;
  7711. mes "[Alex]";
  7712. mes "Anyway, I have to accept";
  7713. mes "them to help international";
  7714. mes "relations or something silly";
  7715. mes "like that. They say they're here to research religious relics,";
  7716. mes "but I just don't trust them.";
  7717. next;
  7718. cutin "hu_alex04.bmp",2;
  7719. mes "[Alex]";
  7720. mes "In fact, I think it's";
  7721. mes "obvious that they're here";
  7722. mes "for something else, though";
  7723. mes "I'm not sure what it may be.";
  7724. mes "And that gray haired lady...";
  7725. mes "She totally creeps me out!";
  7726. close2;
  7727. cutin "",255;
  7728. end;
  7729. case 2:
  7730. mes "[Alex]";
  7731. mes "Yeah, well, I know";
  7732. mes "it might be a tough";
  7733. mes "decision to make. Well,";
  7734. mes "take your time. I understand";
  7735. mes "that you have to weigh the";
  7736. mes "risks and everything.";
  7737. close2;
  7738. cutin "",255;
  7739. end;
  7740. case 3:
  7741. mes "[Alex]";
  7742. mes "Great! In that case, your";
  7743. mes "first assignment is to bring";
  7744. mes "me ^3355FF5 Runes of the Darkness^000000";
  7745. mes "from the shrine. Don't worry,";
  7746. mes "I'll make sure that you're";
  7747. mes "rewarded for your efforts.";
  7748. set hg_odin,4;
  7749. changequest 11000,11001;
  7750. next;
  7751. mes "[Alex]";
  7752. mes "This is your chance";
  7753. mes "to show me that your";
  7754. mes "dependability and sense";
  7755. mes "of responsibility. Then,";
  7756. mes "we can move on to the";
  7757. mes "more important stuff.";
  7758. close2;
  7759. cutin "",255;
  7760. end;
  7761. }
  7762. } else if (hg_odin == 4) {
  7763. cutin "hu_alex02.bmp",2;
  7764. mes "[Alex]";
  7765. mes "What are you still";
  7766. mes "doing here? Shouldn't";
  7767. mes "you be headed to the";
  7768. mes "shrine already?";
  7769. next;
  7770. switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) {
  7771. case 1:
  7772. cutin "hu_alex03.bmp",2;
  7773. mes "[Alex]";
  7774. mes "You've forgotten";
  7775. mes "already? I asked you";
  7776. mes "to bring me ^3355FF5 Runes";
  7777. mes "of the Darkness^000000. Okay,";
  7778. mes "now hurry up and get to it.";
  7779. close2;
  7780. cutin "",255;
  7781. end;
  7782. case 2:
  7783. mes "[Alex]";
  7784. mes "That's fine...";
  7785. mes "Just keep in mind that";
  7786. mes "we're running behind";
  7787. mes "schedule. If only that";
  7788. mes "grey haired crone wasn't";
  7789. mes "here... We'd be done by now!";
  7790. close2;
  7791. cutin "",255;
  7792. end;
  7793. }
  7794. } else if (hg_odin == 5) {
  7795. cutin "hu_alex01.bmp",2;
  7796. mes "[Alex]";
  7797. mes "Well, it's about";
  7798. mes "time you came back.";
  7799. mes "So did you bring me";
  7800. mes "^3355FF5 Runes of the Darkness^000000?";
  7801. next;
  7802. switch(select("Er, not yet...:There you go!")) {
  7803. case 1:
  7804. cutin "hu_alex02.bmp",2;
  7805. mes "[Alex]";
  7806. mes "Wh-what?!";
  7807. mes "You came here just to";
  7808. mes "tell me that? Come back";
  7809. mes "when you're done and";
  7810. mes "don't waste my time!";
  7811. next;
  7812. emotion ET_DELIGHT, getnpcid(0, "Julian");
  7813. mes "[Julian]";
  7814. mes "Hey, you know what,";
  7815. mes "Alex? You can't push";
  7816. mes "people around like that.";
  7817. mes "Besides, this adventurer";
  7818. mes "isn't a pushover, you know?";
  7819. next;
  7820. cutin "hu_alex03.bmp",2;
  7821. emotion ET_FRET;
  7822. mes "[Alex]";
  7823. mes "What was that...?";
  7824. mes "Are you trying to";
  7825. mes "make me mad, Julian?";
  7826. next;
  7827. cutin "hu_alex02.bmp",2;
  7828. mes "[Julian]";
  7829. mes "All I'm saying is that";
  7830. mes "most adventurers know that";
  7831. mes "you can't pay them what they're";
  7832. mes "worth. That's why so many of";
  7833. mes "them are going in and out";
  7834. mes "of the other room, you know.";
  7835. next;
  7836. cutin "hu_alex04.bmp",2;
  7837. mes "[Alex]";
  7838. mes "That... grey... haired...!";
  7839. mes "N-no... Calm down, Alex...";
  7840. mes "Lose your head, you lose";
  7841. mes "everything... D-don't stoop";
  7842. mes "down to her level.";
  7843. next;
  7844. cutin "hu_alex01.bmp",2;
  7845. mes "[Alex]";
  7846. mes "Alright, I'm not in any";
  7847. mes "position to make demands";
  7848. mes "of you... But I would really";
  7849. mes "appreciate it if you would";
  7850. mes "bring me 5 Runes of the";
  7851. mes "Darkness as soon as possible.";
  7852. close2;
  7853. cutin "",255;
  7854. end;
  7855. case 2:
  7856. if (countitem(7511) > 4) {
  7857. delitem 7511,5; //Rune_Of_Darkness
  7858. set hg_odin,6; //Old_Blue_Box
  7859. changequest 11001,11002;
  7860. getitem 603,1;
  7861. mes "[Alex]";
  7862. mes "Oh! Thank you";
  7863. mes "so much, I'm sure";
  7864. mes "these Runes will help";
  7865. mes "us in our research. I know";
  7866. mes "this isn't much, but please";
  7867. mes "accept this Old Blue Box.";
  7868. next;
  7869. mes "[Julian]";
  7870. mes "Wait...";
  7871. mes "Research?";
  7872. mes "Since when did";
  7873. mes "you do research?";
  7874. next;
  7875. cutin "hu_alex03.bmp",2;
  7876. mes "[Alex]";
  7877. mes "Gosh, Julian,";
  7878. mes "will you just";
  7879. mes "shut up for a bit?";
  7880. next;
  7881. mes "[Julian]";
  7882. mes "Why? I'm the one who";
  7883. mes "does all the grunt work";
  7884. mes "and actual research.";
  7885. mes "You think you're so";
  7886. mes "big just ''supervising...''";
  7887. next;
  7888. cutin "hu_alex04.bmp",2;
  7889. mes "[Alex]";
  7890. mes "J-Julian!";
  7891. next;
  7892. mes "[Julian]";
  7893. mes "Right, right, we've";
  7894. mes "got a visitor. Yeah,";
  7895. mes "okay, sorry about that.";
  7896. next;
  7897. cutin "hu_alex02.bmp",2;
  7898. mes "[Alex]";
  7899. mes "I'm sorry about all";
  7900. mes "this. If you don't mind,";
  7901. mes "we'll continue our research";
  7902. mes "and hopefully finish our";
  7903. mes "project soon. Thanks once";
  7904. mes "again for all of your help.";
  7905. close2;
  7906. cutin "",255;
  7907. end;
  7908. }
  7909. cutin "hu_alex02.bmp",2;
  7910. mes "[Alex]";
  7911. mes "Hm? Oh, this isn't";
  7912. mes "enough Runes of the";
  7913. mes "Darkness. I asked you";
  7914. mes "to bring me 5 of them...";
  7915. close2;
  7916. cutin "",255;
  7917. end;
  7918. }
  7919. } else if (hg_odin == 6) {
  7920. cutin "hu_alex02.bmp",2;
  7921. mes "[Alex]";
  7922. mes "...Darn it! I think I might";
  7923. mes "have miscalculated. Maybe";
  7924. mes "I really do need more of";
  7925. mes "these. What am I gonna do?";
  7926. mes "And what is that grey haired";
  7927. mes "crone thinking? Hmmmm...";
  7928. next;
  7929. emotion ET_HUK;
  7930. cutin "hu_alex03.bmp",2;
  7931. cutin "hu_alex01.bmp",2;
  7932. mes "[Alex]";
  7933. mes "O-Oh! I had no idea that";
  7934. mes "you were there! Y-you";
  7935. mes "didn't hear anything";
  7936. mes "s-strange, did you?";
  7937. mes "Hahahahahahaha!";
  7938. close2;
  7939. cutin "",255;
  7940. end;
  7941. } else if (hg_odin > 11 && hg_odin < 17) {
  7942. cutin "hu_alex03.bmp",2;
  7943. mes "[Alex]";
  7944. mes "Excuse me?";
  7945. mes "The grey haired crone";
  7946. mes "offered you a part time";
  7947. mes "job, but won't pay you?";
  7948. next;
  7949. mes "[Alex]";
  7950. mes "She's really shameless!";
  7951. mes "We don't have much to pay";
  7952. mes "volunteers, but we should";
  7953. mes "at least give them something!";
  7954. mes "How can she do this?! Oh, er,";
  7955. mes "let me introduce myself first.";
  7956. next;
  7957. cutin "hu_alex01.bmp",2;
  7958. mes "[Alex]";
  7959. mes "I'm Alex Helmut, and I'm";
  7960. mes "in charge of the expedition.";
  7961. mes "See that guy over there? That's";
  7962. mes "my younger brother Julian who's";
  7963. mes "also working on the excavation.";
  7964. next;
  7965. cutin "hu_alex02.bmp",2;
  7966. mes "[Alex]";
  7967. mes "As supervisor of this";
  7968. mes "operation, I'm ashamed to";
  7969. mes "say that the excavation is";
  7970. mes "proceeding behind schedule.";
  7971. mes "If only that grey haired crone";
  7972. mes "in the next room weren't here!";
  7973. next;
  7974. mes "[Alex]";
  7975. mes "I can't work with";
  7976. mes "her at all! She's";
  7977. mes "manipulative, greedy,";
  7978. mes "selfish, and two faced!";
  7979. mes "There's got to be another";
  7980. mes "reason why she's here...!";
  7981. close2;
  7982. cutin "",255;
  7983. end;
  7984. } else {
  7985. cutin "hu_alex02.bmp",2;
  7986. mes "[Alex]";
  7987. mes "Hm? Did you need";
  7988. mes "something? I'm sorry,";
  7989. mes "but I can't help you";
  7990. mes "right now. I'm pretty";
  7991. mes "busy, so I just want to";
  7992. mes "be left alone for a while.";
  7993. close2;
  7994. cutin "",255;
  7995. end;
  7996. }
  7997. }
  7998. hu_in01,14,11,4 script Laura 70,{
  7999. if (!hg_odin) {
  8000. cutin "hu_laura02.bmp",2;
  8001. mes "[Laura]";
  8002. mes "Hm? What are you doing";
  8003. mes "here? Ashe, Ashe! Get";
  8004. mes "this person out of here!";
  8005. close2;
  8006. cutin "",255;
  8007. warp "hu_in01",15,76;
  8008. end;
  8009. } else if (hg_odin == 1) {
  8010. cutin "hu_laura04.bmp",2;
  8011. mes "[Laura]";
  8012. mes "Hm? Oh, you must be";
  8013. mes "here in response to our";
  8014. mes "recruitment notice, yes?";
  8015. if (BaseLevel < 60) {
  8016. cutin "hu_laura01.bmp",2;
  8017. mes "Let me take a look at you...";
  8018. mes "Oh, you're all skin and bone!";
  8019. mes "I can't use someone like you.";
  8020. close2;
  8021. cutin "",255;
  8022. end;
  8023. }
  8024. mes "I'm Laura Laurence, the";
  8025. mes "Rune-Midgarts Kingdom rep";
  8026. mes "for the Odin Shrine Expedition.";
  8027. next;
  8028. mes "[Laura]";
  8029. mes "My assistant, Ashe";
  8030. mes "Milton, is right over";
  8031. mes "there. Say, 'Hello,' Ashe.";
  8032. next;
  8033. emotion ET_SMILE, getnpcid(0, "Ashe");
  8034. mes "[Ashe]";
  8035. mes "Hello!";
  8036. next;
  8037. mes "[Laura]";
  8038. mes "As you may already know,";
  8039. mes "we're here to uncover relics";
  8040. mes "from the Odin Shrine. However,";
  8041. mes "the shrine is infested with";
  8042. mes "powerful creatures that a weak";
  8043. mes "woman like me can never defeat.";
  8044. next;
  8045. cutin "hu_laura01.bmp",2;
  8046. mes "[Laura]";
  8047. mes "Would you let a poor";
  8048. mes "fragile woman like me go";
  8049. mes "in there alone? Someone like";
  8050. mes "you must go in there for me.";
  8051. mes "Hence, the recruitment notice.";
  8052. next;
  8053. mes "[Laura]";
  8054. mes "Now, we can't actually pay";
  8055. mes "you for your work. In fact,";
  8056. mes "we have absolutely nothing to";
  8057. mes "give you. But you'd be doing";
  8058. mes "a great service your country,";
  8059. mes "the Rune-Midgart's Kingdom.";
  8060. next;
  8061. cutin "hu_laura04.bmp",2;
  8062. mes "[Laura]";
  8063. mes "Think about it!";
  8064. mes "You'd be making a great";
  8065. mes "contribution, helping us";
  8066. mes "learn more about the age";
  8067. mes "when the gods showed";
  8068. mes "themselves to humans!";
  8069. next;
  8070. switch(select("Nah, forget it.:Yes, I'll do it!")) {
  8071. case 1:
  8072. cutin "hu_laura01.bmp",2;
  8073. mes "[Laura]";
  8074. mes "W-Wait! Think about";
  8075. mes "the importance of learning";
  8076. mes "about the age of gods! If you";
  8077. mes "don't help us, then who will?";
  8078. mes "We need to work together to";
  8079. mes "build a better future, right?";
  8080. next;
  8081. if(select("But you can't pay me.:Alright, I'll do it.") == 1) {
  8082. cutin "hu_laura04.bmp",2;
  8083. mes "[Laura]";
  8084. mes "You're right.";
  8085. mes "It's like I said";
  8086. mes "before. I don't have";
  8087. mes "anything to pay you.";
  8088. mes "...............................";
  8089. next;
  8090. cutin "hu_laura01.bmp",2;
  8091. mes "[Laura]";
  8092. mes "Curses! If this project had";
  8093. mes "more funding, we'd have more";
  8094. mes "than a cheesy recruitment ad,";
  8095. mes "and some professional staff";
  8096. mes "like those rich Schwaltzvalt";
  8097. mes "Republic boys in the next room!";
  8098. next;
  8099. cutin "hu_laura02.bmp",2;
  8100. mes "[Laura]";
  8101. mes "Fine, it's your choice";
  8102. mes "whether you want to work";
  8103. mes "for us. I'm just disappointed";
  8104. mes "that someone like you won't";
  8105. mes "help us. I mean, don't you";
  8106. mes "have any patriotism at all?";
  8107. close2;
  8108. cutin "hu_laura02.bmp",255;
  8109. end;
  8110. }
  8111. // Allow fall-through into the next case statment as this is a minor bug in aegis.
  8112. //break;
  8113. case 2:
  8114. mes "[Laura]";
  8115. mes "Perfect! Now, you first";
  8116. mes "you need to go to the shrine";
  8117. mes "and survey the area for your";
  8118. mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
  8119. mes "Hurry up and come back soon!";
  8120. set hg_odin,12;
  8121. setquest 11003;
  8122. close2;
  8123. cutin "hu_laura04.bmp",255;
  8124. end;
  8125. }
  8126. } else if (hg_odin > 1 && hg_odin < 6) {
  8127. mes "["+strcharinfo(0)+"]";
  8128. mes "Excuse me, but";
  8129. mes "what are you guys";
  8130. mes "doing over here?";
  8131. next;
  8132. cutin "hu_laura04.bmp",2;
  8133. mes "[Laura]";
  8134. mes "What are we doing...?";
  8135. mes "This is the shrine expedition";
  8136. mes "office. You know, we're doing";
  8137. mes "research on the artifacts found";
  8138. mes "in the Odin Shrine on behalf";
  8139. mes "of the Rune-Midgarts Kingdom.";
  8140. next;
  8141. switch(select("About Alex and Julian:Alright, now I understand.")) {
  8142. case 1:
  8143. cutin "hu_laura01.bmp",2;
  8144. mes "["+strcharinfo(0)+"]";
  8145. mes "These people in the other";
  8146. mes "room, Alex and Julian, are";
  8147. mes "they also working in this same";
  8148. mes "expedition in the Odin Shrine?";
  8149. next;
  8150. cutin "hu_laura02.bmp",2;
  8151. mes "[Laura]";
  8152. mes "...Oh. You must be working";
  8153. mes "for those rich Schwaltvalt";
  8154. mes "Republic kids. I can't work";
  8155. mes "with that impudent girl, at";
  8156. mes "all, so we're actually working";
  8157. mes "in separate offices.";
  8158. next;
  8159. cutin "hu_laura04.bmp",2;
  8160. mes "[Laura]";
  8161. mes "Sorry, let me introduce";
  8162. mes "myself. I'm Laura Laurence,";
  8163. mes "the leader of the Odin Shrine";
  8164. mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
  8165. mes "assistant for this excavation.";
  8166. next;
  8167. emotion ET_SMILE, getnpcid(0, "Ashe");
  8168. mes "[Ashe]";
  8169. mes "Hello!";
  8170. next;
  8171. mes "[Laura]";
  8172. mes "If you'd rather do";
  8173. mes "a service for your";
  8174. mes "country and quit working";
  8175. mes "for those wealthy snobs, then";
  8176. mes "come back here and let me know.";
  8177. close2;
  8178. cutin "hu_laura04.bmp",255;
  8179. end;
  8180. case 2:
  8181. cutin "hu_laura01.bmp",2;
  8182. mes "[Laura]";
  8183. mes "......";
  8184. mes ".........";
  8185. mes "............";
  8186. close2;
  8187. cutin "hu_laura01.bmp",255;
  8188. end;
  8189. }
  8190. } else if (hg_odin == 6) {
  8191. cutin "hu_laura04.bmp",2;
  8192. mes "[Laura]";
  8193. mes "Hey, I know you...";
  8194. mes "You're a volunteer for the";
  8195. mes "other office's expedition,";
  8196. mes "right? Your timing couldn't";
  8197. mes "be more perfect. Why don't";
  8198. mes "you help us for a while?";
  8199. next;
  8200. cutin "hu_laura01.bmp",2;
  8201. mes "[Laura]";
  8202. mes "Basically, I want you";
  8203. mes "to spy on that snobby girl,";
  8204. mes "Alex of the Schwaltzvalt";
  8205. mes "Republic office, and report";
  8206. mes "what she's actually doing to me.";
  8207. next;
  8208. cutin "hu_laura03.bmp",2;
  8209. mes "[Laura]";
  8210. mes "I have to know...";
  8211. mes "I need to know whether";
  8212. mes "they discovered ''that thing''";
  8213. mes "already. They can't have found";
  8214. mes "it before us. It's impossible!";
  8215. next;
  8216. cutin "hu_laura04.bmp",2;
  8217. mes "[Laura]";
  8218. mes "Anyway, just eavesdrop";
  8219. mes "on the Schwaltvalt Office";
  8220. mes "by putting your ear really";
  8221. mes "close to the door, and listen";
  8222. mes "to them talk. Will you do that?";
  8223. next;
  8224. cutin "hu_laura02.bmp",2;
  8225. mes "[Laura]";
  8226. mes "...............................";
  8227. mes "Of course, you're";
  8228. mes "going to do it. Right?";
  8229. next;
  8230. cutin "hu_laura03.bmp",2;
  8231. mes "[Laura]";
  8232. mes "RIGHT?!";
  8233. next;
  8234. select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
  8235. set hg_odin,17;
  8236. completequest 11002;
  8237. setquest 11006;
  8238. cutin "hu_laura04.bmp",2;
  8239. mes "[Laura]";
  8240. mes "Good.";
  8241. mes "Now do it!";
  8242. close2;
  8243. cutin "hu_laura04.bmp",255;
  8244. end;
  8245. } else if (hg_odin == 12) {
  8246. cutin "hu_laura02.bmp",2;
  8247. mes "[Laura]";
  8248. mes "Ask the Boatman to take";
  8249. mes "you to the Odin Shrine so";
  8250. mes "that you can actually see it";
  8251. mes "for yourself. If you don't think you can handle the expedition,";
  8252. mes "then you can just let me know.";
  8253. close2;
  8254. cutin "hu_laura02.bmp",255;
  8255. end;
  8256. } else if (hg_odin == 13) {
  8257. cutin "hu_laura04.bmp",2;
  8258. mes "[Laura]";
  8259. mes "Have you been to the";
  8260. mes "Odin Shrine already?";
  8261. mes "I know it's scary, but we";
  8262. mes "need to finish our research";
  8263. mes "for the good of mankind.";
  8264. next;
  8265. select("Yeah, yeah, whatever.:I see.:You're right, Ma'am.");
  8266. mes "[Laura]";
  8267. mes "Well, then.";
  8268. mes "Did you happen to";
  8269. mes "find anything while";
  8270. mes "you were there?";
  8271. next;
  8272. switch(select("Jellopies.:No.")) {
  8273. case 1:
  8274. cutin "hu_laura01.bmp",2;
  8275. mes "[Laura]";
  8276. mes "You can freakin' find";
  8277. mes "Jellopy anywhere! I meant,";
  8278. mes "did you find anything special";
  8279. mes "while you were at the shrine!";
  8280. next;
  8281. break;
  8282. case 2:
  8283. cutin "hu_laura01.bmp",2;
  8284. mes "[Laura]";
  8285. mes "Well, that's fine.";
  8286. mes "I did tell you to just";
  8287. mes "take a look around, so";
  8288. mes "I didn't expect you to";
  8289. mes "bring me anything.";
  8290. next;
  8291. break;
  8292. }
  8293. cutin "hu_laura04.bmp",2;
  8294. mes "[Laura]";
  8295. mes "Anyway, are you still willing";
  8296. mes "to help us? I know that I said";
  8297. mes "that we can't pay you, but to";
  8298. mes "be fair, I can offer you something from my special collection.";
  8299. mes "How does that sound?";
  8300. next;
  8301. switch(select("Who are the guys in the other room?:Well...:Yes!")) {
  8302. case 1:
  8303. cutin "hu_laura01.bmp",2;
  8304. mes "[Laura]";
  8305. mes "Oh, those are the";
  8306. mes "Schwartzvalt Republic";
  8307. mes "representatives for this";
  8308. mes "Odin Shrine expedition.";
  8309. mes "Personally, I think they're";
  8310. mes "just a bunch of rich phonies.";
  8311. next;
  8312. cutin "hu_laura03.bmp",2;
  8313. mes "[Laura]";
  8314. mes "And that Alex girl...";
  8315. mes "She may seem polite,";
  8316. mes "but she's always giving";
  8317. mes "these dirty looks, and";
  8318. mes "greets me with a fake";
  8319. mes "smile. I hate her!";
  8320. next;
  8321. emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Ashe");
  8322. mes "[Ashe]";
  8323. mes "Ms. Laurence...!";
  8324. mes "Stop it, please!";
  8325. mes "It's embarassing to";
  8326. mes "hear you talk about";
  8327. mes "a colleague like that.";
  8328. next;
  8329. mes "[Laura]";
  8330. mes "C-colleague?! No way!";
  8331. mes "I despise that spoiled brat,";
  8332. mes "and she doesn't deserve the";
  8333. mes "position that her rich daddy";
  8334. mes "probably bought for her! Grrr!";
  8335. mes "Come back later, I'm too mad!";
  8336. close2;
  8337. cutin "hu_laura03.bmp",255;
  8338. end;
  8339. case 2:
  8340. mes "[Laura]";
  8341. mes "If you're having second";
  8342. mes "thoughts, it might not be";
  8343. mes "the best idea to work for me.";
  8344. mes "I mean, I believe in following";
  8345. mes "your gut instincts, you know?";
  8346. close2;
  8347. cutin "hu_laura04.bmp",255;
  8348. end;
  8349. case 3:
  8350. set hg_odin,14;
  8351. changequest 11003,11004;
  8352. mes "[Laura]";
  8353. mes "That's what I've been";
  8354. mes "waiting to hear! Alright,";
  8355. mes "please fetch me ^3355FF5 Runes of";
  8356. mes "the Darkness^000000 from the Odin";
  8357. mes "Shrine. Go now, adventurer~";
  8358. close2;
  8359. cutin "hu_laura04.bmp",255;
  8360. end;
  8361. }
  8362. } else if (hg_odin == 14) {
  8363. cutin "hu_laura02.bmp",2;
  8364. mes "[Laura]";
  8365. mes "Hm? You've got a job";
  8366. mes "to do, don't you? What";
  8367. mes "are you still doing here?";
  8368. next;
  8369. switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) {
  8370. case 1:
  8371. mes "[Laura]";
  8372. mes "You're supposed";
  8373. mes "to bring me ^3355FF5 Runes";
  8374. mes "of the Darkness^000000. Now,";
  8375. mes "don't forget this time!";
  8376. close2;
  8377. cutin "hu_laura02.bmp",255;
  8378. end;
  8379. case 2:
  8380. mes "[Laura]";
  8381. mes "Well, try to hurry up";
  8382. mes "if you can. I'm already";
  8383. mes "behind schedule because";
  8384. mes "we have to work with those";
  8385. mes "snobby rich kids in the";
  8386. mes "other office. ^333333*Sigh...*^000000";
  8387. close2;
  8388. cutin "hu_laura02.bmp",255;
  8389. end;
  8390. }
  8391. } else if (hg_odin == 15) {
  8392. cutin "hu_laura04.bmp",2;
  8393. mes "[Laura]";
  8394. mes "Oh, you've come back.";
  8395. mes "So where are the Runes";
  8396. mes "of the Darkness you brought?";
  8397. next;
  8398. switch(select("Er, I don't have them yet...:Right here!")) {
  8399. case 1:
  8400. cutin "hu_laura03.bmp",2;
  8401. mes "[Laura]";
  8402. mes "This isn't really one";
  8403. mes "of those jobs where you";
  8404. mes "can take your time. Sure, I didn't give you a deadline, but";
  8405. mes "we can't make progress on our research until you make progress.";
  8406. close2;
  8407. cutin "hu_laura03.bmp",255;
  8408. end;
  8409. case 2:
  8410. if (countitem(7511) > 4) {
  8411. delitem 7511,5; //Rune_Of_Darkness
  8412. set hg_odin,16;
  8413. changequest 11004,11005;
  8414. getitem 603,1; //Old_Blue_Box
  8415. mes "[Laura]";
  8416. mes "Oooh, nice job. It's good";
  8417. mes "that we have more of these";
  8418. mes "to study. Though, it seems";
  8419. mes "that the more we research,";
  8420. mes "the quicker it seems that";
  8421. mes "we're not getting anywhere...";
  8422. next;
  8423. mes "[Laura]";
  8424. mes "Hey...";
  8425. mes "Ashe. Why aren't we";
  8426. mes "making any progress?";
  8427. mes "What exactly have you";
  8428. mes "been doing? None of those";
  8429. mes "runes have any writing?";
  8430. next;
  8431. mes "[Ashe]";
  8432. mes "Well, I think there's";
  8433. mes "supposed to be writing,";
  8434. mes "but these runes are pretty";
  8435. mes "old. I've got to polish this";
  8436. mes "gunk off without damaging";
  8437. mes "any writing that's there...";
  8438. next;
  8439. cutin "hu_laura01.bmp",2;
  8440. mes "[Laura]";
  8441. mes "By the way, what have the other guys been doing?";
  8442. mes "What, they don't do anything but wasting their time?";
  8443. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  8444. mes "for them to relax and rest.";
  8445. mes "Well, somehow they are the citizens of this country, you know.";
  8446. next;
  8447. cutin "hu_laura02.bmp",2;
  8448. mes "[Laura]";
  8449. mes "What do you think those";
  8450. mes "Schwaltzvalt snobs are doing?";
  8451. mes "They must think this project";
  8452. mes "is an excuse for them to relax";
  8453. mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
  8454. next;
  8455. cutin "hu_laura03.bmp",2;
  8456. mes "[Laura]";
  8457. mes "They've got things so easy,";
  8458. mes "while we're barely covering";
  8459. mes "our research expenses!";
  8460. mes "In fact, we've had to cut";
  8461. mes "so many corners, skip";
  8462. mes "meals and amenities...";
  8463. next;
  8464. mes "[Ashe]";
  8465. mes "I know! How can we";
  8466. mes "carry on professional";
  8467. mes "research in a shack?";
  8468. mes "We're literally living at";
  8469. mes "poverty standards here...";
  8470. mes "Are we still researchers?";
  8471. next;
  8472. cutin "hu_laura02.bmp",2;
  8473. mes "[Laura]";
  8474. mes "I know that!";
  8475. mes "I know that already!";
  8476. mes "S-stop bringing it up!";
  8477. next;
  8478. cutin "hu_laura01.bmp",2;
  8479. mes "[Laura]";
  8480. mes "This is pathetic.";
  8481. mes "I can't even afford the";
  8482. mes "energy to continue this";
  8483. mes "conversation. You too,";
  8484. mes "why don't you take a rest?";
  8485. close2;
  8486. cutin "hu_laura01.bmp",255;
  8487. end;
  8488. } else if (!countitem(7511)) {
  8489. cutin "hu_laura02.bmp",2;
  8490. mes "[Laura]";
  8491. mes "..................";
  8492. mes "What is this?!";
  8493. mes "You're supposed to";
  8494. mes "bring me 5 of them!";
  8495. next;
  8496. cutin "hu_laura03.bmp",2;
  8497. mes "[Laura]";
  8498. mes "Is this your way of";
  8499. mes "saying that you don't";
  8500. mes "want to work for us?";
  8501. mes "Why don't you say it";
  8502. mes "to my face, eh?";
  8503. next;
  8504. mes "[Ashe]";
  8505. mes "Ms. Laurence, please,";
  8506. mes "calm down! We're in no";
  8507. mes "position to yell at anyone,";
  8508. mes "especially volunteers! You";
  8509. mes "of all people should know";
  8510. mes "that they're doing us a favor!";
  8511. next;
  8512. cutin "hu_laura02.bmp",2;
  8513. mes "[Laura]";
  8514. mes "Okay, Ashe, I get it!";
  8515. mes "And as for you, I'll give";
  8516. mes "you another chance. Next";
  8517. mes "time you see me, bring";
  8518. mes "5 Runes of the Darkness!";
  8519. close2;
  8520. cutin "hu_laura02.bmp",255;
  8521. end;
  8522. } else if (countitem(7511) == 1) {
  8523. cutin "hu_laura03.bmp",2;
  8524. mes "[Laura]";
  8525. mes "...Only one?";
  8526. mes "Look at me. I asked";
  8527. mes "you for five. I know that";
  8528. mes "one is better than nothing...";
  8529. mes "But it's pretty darn close. Go";
  8530. mes "get me 4 more this instant!";
  8531. close2;
  8532. cutin "hu_laura03.bmp",255;
  8533. end;
  8534. } else if (countitem(7511) == 2) {
  8535. cutin "hu_laura03.bmp",2;
  8536. mes "[Laura]";
  8537. mes "One, two...";
  8538. mes "Huh? Th-that's all?!";
  8539. mes "When I ask for 5 Runes";
  8540. mes "of the Darkness, I mean";
  8541. mes "5, not 2. Now hurry up";
  8542. mes "and just do what I asked!";
  8543. close2;
  8544. cutin "hu_laura03.bmp",255;
  8545. end;
  8546. } else {
  8547. mes "[Laura]";
  8548. mes "One, two, three...";
  8549. mes "That's it? Don't you";
  8550. mes "know how to count to 5?";
  8551. mes "Go and get me more of those";
  8552. mes "Runes of the Darkness now!";
  8553. next;
  8554. cutin "hu_laura03.bmp",2;
  8555. close2;
  8556. cutin "hu_laura03.bmp",255;
  8557. end;
  8558. }
  8559. }
  8560. } else if (hg_odin == 16) {
  8561. cutin "hu_laura02.bmp",2;
  8562. mes "[Laura]";
  8563. mes "I wonder how much progress";
  8564. mes "those pampered Schwaltzvalt";
  8565. mes "snobs actually made. They've";
  8566. mes "got the funds, so they could";
  8567. mes "actually be further ahead";
  8568. mes "than we are right now...";
  8569. next;
  8570. mes "[Laura]";
  8571. mes "I have to know...";
  8572. mes "I need to know whether";
  8573. mes "they discovered ''that thing''";
  8574. mes "already. They can't have found";
  8575. mes "it before us. It's impossible!";
  8576. next;
  8577. cutin "hu_laura01.bmp",2;
  8578. mes "[Laura]";
  8579. mes "...Hey, you.";
  8580. next;
  8581. if ( select( "...:...Me?" ) == 1)
  8582. {
  8583. mes "[Laura]";
  8584. mes "Hey, hey!";
  8585. mes "Hey hey hey!";
  8586. next;
  8587. mes "["+strcharinfo(0)+"]";
  8588. mes "...Me?";
  8589. next;
  8590. }
  8591. mes "[Laura]";
  8592. mes "Basically, I want you";
  8593. mes "to spy on that snobby girl,";
  8594. mes "Alex of the Schwaltzvalt";
  8595. mes "Republic office, and report";
  8596. mes "what she's actually doing to me.";
  8597. next;
  8598. cutin "hu_laura04.bmp",2;
  8599. mes "[Laura]";
  8600. mes "Anyway, just eavesdrop";
  8601. mes "on the Schwaltvalt Office";
  8602. mes "by putting your ear really";
  8603. mes "close to the door, and listen";
  8604. mes "to them talk. Will you do that?";
  8605. next;
  8606. cutin "hu_laura02.bmp",2;
  8607. mes "[Laura]";
  8608. mes "...............................";
  8609. mes "Of course, you're";
  8610. mes "going to do it. Right?";
  8611. next;
  8612. cutin "hu_laura03.bmp",2;
  8613. mes "[Laura]";
  8614. mes "RIGHT?!";
  8615. next;
  8616. select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
  8617. set hg_odin,17;
  8618. for(set .@i,11002; .@i<=11005; set .@i,.@i+1) {
  8619. if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
  8620. completequest .@i;
  8621. }
  8622. setquest 11006;
  8623. cutin "hu_laura04.bmp",2;
  8624. mes "[Laura]";
  8625. mes "Good.";
  8626. mes "Now do it!";
  8627. close2;
  8628. cutin "hu_laura04.bmp",255;
  8629. end;
  8630. } else if (hg_odin == 17) {
  8631. cutin "hu_laura02.bmp",2;
  8632. mes "[Laura]";
  8633. mes "What are you standing";
  8634. mes "around here for? Go and";
  8635. mes "eavesdrop on those snobs";
  8636. mes "next door! I must know";
  8637. mes "what they're really up to!";
  8638. close2;
  8639. cutin "hu_laura02.bmp",255;
  8640. end;
  8641. } else if (hg_odin == 18 || hg_odin == 19) {
  8642. cutin "hu_laura01.bmp",2;
  8643. mes "[Laura]";
  8644. mes "Frankly, I know I'm paying";
  8645. mes "you nothing to be spy, but";
  8646. mes "please tell me what you";
  8647. mes "learned about the Schwaltzvalt";
  8648. mes "Republic Research Team.";
  8649. next;
  8650. switch(select("Giantes:Ymir's Heart:Nothing")) {
  8651. case 1:
  8652. cutin "hu_laura04.bmp",2;
  8653. mes "["+strcharinfo(0)+"]";
  8654. mes "I'm guessing that you're";
  8655. mes "already familiar with the";
  8656. mes "creature known as Giantes";
  8657. mes "since you're an archaeologist.";
  8658. next;
  8659. cutin "hu_laura02.bmp",2;
  8660. mes "[Laura]";
  8661. mes "Of course! It's an";
  8662. mes "ancient beast on which";
  8663. mes "the Guardians were inspired.";
  8664. mes "N-no way...! Are they here to";
  8665. mes "finish their guardian research?";
  8666. mes "What else did you learn?";
  8667. next;
  8668. case 2:
  8669. mes "["+strcharinfo(0)+"]";
  8670. mes "Well, have you";
  8671. mes "ever heard of Ymir's...";
  8672. next;
  8673. emotion ET_SURPRISE, getnpcid(0, "Ashe");
  8674. mes "[Ashe]";
  8675. mes "...Heart?";
  8676. mes "Ymir's Heart, right?";
  8677. next;
  8678. mes "[Laura]";
  8679. mes "Ashe, you know about";
  8680. mes "this? What exactly";
  8681. mes "is Ymir's Heart?";
  8682. next;
  8683. switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant..."))
  8684. {
  8685. case 1:
  8686. mes "["+strcharinfo(0)+"]";
  8687. mes "It's this...";
  8688. mes "Um, really...";
  8689. next;
  8690. break;
  8691. case 2:
  8692. mes "["+strcharinfo(0)+"]";
  8693. mes "Er, you see...";
  8694. mes "A lot of people know";
  8695. mes "about Ymir's Heart...";
  8696. next;
  8697. break;
  8698. case 3:
  8699. mes "["+strcharinfo(0)+"]";
  8700. mes "You know the expression,";
  8701. mes "''Home is where the heart";
  8702. mes "is?'' Er, well, Ymir's Heart...";
  8703. next;
  8704. break;
  8705. case 4:
  8706. mes "["+strcharinfo(0)+"]";
  8707. mes "The truth is,";
  8708. mes "Ymir was this giant...";
  8709. next;
  8710. break;
  8711. }
  8712. emotion ET_OK, getnpcid(0, "Ashe");
  8713. mes "[Ashe]";
  8714. mes "Ymir's Heart?";
  8715. mes "That's a clothing";
  8716. mes "brand, isn't it? Yeah,";
  8717. mes "it's popular amongst";
  8718. mes "the trendy crowd in the";
  8719. mes "Schwaltzvalt Republic.";
  8720. next;
  8721. cutin "hu_laura01.bmp",2;
  8722. mes "[Laura]";
  8723. mes "Clothing brand?";
  8724. mes "You mean those snobs";
  8725. mes "are just spending their";
  8726. mes "time talking about fashion";
  8727. mes "in there? Huh. Don't they";
  8728. mes "have better things to do?";
  8729. next;
  8730. cutin "hu_laura04.bmp",2;
  8731. mes "[Laura]";
  8732. mes "In the meantime, would";
  8733. mes "you do one more favor for";
  8734. mes "me? I'd like you to go to";
  8735. mes "the shrine one last time.";
  8736. mes "I hear that it's built on";
  8737. mes "two connected islands...";
  8738. next;
  8739. mes "[Laura]";
  8740. mes "I want you to check the";
  8741. mes "inner island, and see";
  8742. mes "what you can find while";
  8743. mes "I investigate the Schwaltzvalt";
  8744. mes "Research Team. I'm sorry, but";
  8745. mes "you're the only one I can ask.";
  8746. set hg_odin,20;
  8747. changequest 11006,11007;
  8748. close2;
  8749. cutin "hu_laura04.bmp",255;
  8750. end;
  8751. case 3:
  8752. mes "[Laura]";
  8753. mes "Nothing...?";
  8754. mes "Are you sure that's";
  8755. mes "all you learned?";
  8756. close2;
  8757. cutin "hu_laura01.bmp",255;
  8758. end;
  8759. }
  8760. } else if (hg_odin == 20) {
  8761. cutin "hu_laura01.bmp",2;
  8762. mes "[Laura]";
  8763. mes "I wonder...";
  8764. mes "What could be going on?";
  8765. mes "Hopefully I'll be able";
  8766. mes "to find the answers...";
  8767. close2;
  8768. cutin "hu_laura01.bmp",255;
  8769. end;
  8770. }
  8771. }
  8772. hu_in01,18,167,4 script Julian 86,{
  8773. if (!hg_odin) {
  8774. mes "[Julian]";
  8775. mes "^333333*Sigh...*^000000";
  8776. close;
  8777. } else if (hg_odin == 1) {
  8778. mes "[Julian]";
  8779. mes "Say, are you here";
  8780. mes "for a job? We're looking";
  8781. mes "for someone that's passionate";
  8782. mes "about ancient history. If you";
  8783. mes "want to make money, then this";
  8784. mes "this the wrong place for you~";
  8785. next;
  8786. mes "[Julian]";
  8787. mes "This is supposed to be";
  8788. mes "a collaborative excavation,";
  8789. mes "but the team leaders are too";
  8790. mes "stubborn and refuse to make";
  8791. mes "any compromises. It's been";
  8792. mes "incredibly frustrating...";
  8793. next;
  8794. mes "[Julian]";
  8795. mes "Basically, each of our teams";
  8796. mes "is conducting its own research";
  8797. mes "for now. Now, we need your help";
  8798. mes "to find any relics from the Odin Shrine. We'd appreciate it if you";
  8799. mes "brought as many as you can!";
  8800. close;
  8801. } else if (hg_odin == 2) {
  8802. mes "[Julian]";
  8803. mes "You sure you want";
  8804. mes "to work for someone";
  8805. mes "like my boss? Can't";
  8806. mes "you tell that she's";
  8807. mes "evil? Escape from this";
  8808. mes "place while you still can!";
  8809. next;
  8810. mes "[Alex]";
  8811. mes "Julian...!";
  8812. next;
  8813. mes "[Julian]";
  8814. mes "See what I mean?";
  8815. close;
  8816. } else if (hg_odin == 3) {
  8817. mes "[Julian]";
  8818. mes "Wow, you must really";
  8819. mes "like this kind of work,";
  8820. mes "huh? I didn't really expect";
  8821. mes "that you'd go to the shrine...";
  8822. close;
  8823. } else if (hg_odin == 4) {
  8824. mes "[Julian]";
  8825. mes "I'm amazed to see you";
  8826. mes "working so hard. You must";
  8827. mes "like pleasing other people,";
  8828. mes "I guess, but try not to be too";
  8829. mes "kind. Wouldn't want that...";
  8830. close;
  8831. } else if (hg_odin == 5) {
  8832. mes "[Julian]";
  8833. mes "Geez...";
  8834. mes "You're a really nice";
  8835. mes "person, you know that?";
  8836. mes "Just try not to be taken";
  8837. mes "for a sucker, okay?";
  8838. close;
  8839. } else {
  8840. mes "[Julian]";
  8841. mes "Why are both of our";
  8842. mes "team leaders so bull";
  8843. mes "headed? Maybe it has";
  8844. mes "something to do with";
  8845. mes "them being old and single.";
  8846. mes "Don't tell them I said that!";
  8847. close;
  8848. }
  8849. }
  8850. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  8851. OnTouch_:
  8852. if (hg_odin == 18) {
  8853. mes "[Ashe]";
  8854. mes "......?";
  8855. next;
  8856. set hg_odin,19;
  8857. mes "[Ashe]";
  8858. mes "......";
  8859. mes ".........";
  8860. close;
  8861. }
  8862. }
  8863. hu_in01,16,20,4 script Ashe 95,{
  8864. switch(hg_odin) {
  8865. case 0:
  8866. mes "[Ashe]";
  8867. mes "Hello, may I help you?";
  8868. mes "Please understand that";
  8869. mes "unauthorized personnel";
  8870. mes "are prohibited from entering";
  8871. mes "this area. Have you come to";
  8872. mes "assist in the expedition?";
  8873. close;
  8874. case 1:
  8875. mes "[Ashe]";
  8876. mes "Oh, you've here in response";
  8877. mes "to the recruitment notice?";
  8878. mes "Well then, let me give you";
  8879. mes "a brief idea about the work.";
  8880. mes "First off, we can't pay you any";
  8881. mes "money, so you'd be a volunteer.";
  8882. next;
  8883. mes "[Ashe]";
  8884. mes "Instead, you're allowed to";
  8885. mes "keep whatever you excavate";
  8886. mes "in the Odin Shrine, so long";
  8887. mes "as we don't need it for our";
  8888. mes "research. This opportunity";
  8889. mes "might prove worthwhile to you.";
  8890. next;
  8891. mes "[Ashe]";
  8892. mes "Now, we should be working";
  8893. mes "together with the Schwaltvalt";
  8894. mes "Republic's Research Team, but";
  8895. mes "our leaders aren't getting along at all. There's just a huge";
  8896. mes "clash of personalities...";
  8897. next;
  8898. mes "[Ashe]";
  8899. mes "In any case, if you'd";
  8900. mes "like to join us in our";
  8901. mes "efforts to uncover the";
  8902. mes "secrets of the past, then";
  8903. mes "please speak to Ms. Laurence.";
  8904. close;
  8905. case 2:
  8906. case 12:
  8907. mes "[Ashe]";
  8908. mes "So you're off to the";
  8909. mes "Odin Shrine? Good luck,";
  8910. mes "and be careful, alright?";
  8911. close;
  8912. case 3:
  8913. case 13:
  8914. mes "[Ashe]";
  8915. mes "Oh, you're back";
  8916. mes "earlier than I thought!";
  8917. mes "I think someone with";
  8918. mes "your talent can be";
  8919. mes "a really big help to us!";
  8920. close;
  8921. case 4:
  8922. mes "[Ashe]";
  8923. mes "Hm? You've decided to";
  8924. mes "help the Schwaltzvalt Team?";
  8925. mes "That's fine, but I'm afraid";
  8926. mes "Ms. Laurence may be a little";
  8927. mes "upset by that. Well, it's fine";
  8928. mes "with me. I don't really care.";
  8929. close;
  8930. case 5:
  8931. mes "[Ashe]";
  8932. mes "How's the work coming";
  8933. mes "along? I know the team";
  8934. mes "leaders hate each other,";
  8935. mes "but they should recognize";
  8936. mes "that one person's victory";
  8937. mes "in research is victory for all.";
  8938. close;
  8939. case 6:
  8940. mes "[Ashe]";
  8941. mes "How's the work coming";
  8942. mes "along? I know the team";
  8943. mes "leaders hate each other,";
  8944. mes "but they should recognize";
  8945. mes "that one person's victory";
  8946. mes "in research is victory for all.";
  8947. close;
  8948. case 14:
  8949. mes "[Ashe]";
  8950. mes "Please keep up";
  8951. mes "the good work~";
  8952. close;
  8953. case 15:
  8954. if (countitem(7511) > 4)
  8955. {
  8956. mes "[Ashe]";
  8957. mes "Well, it looks like";
  8958. mes "everything turned out";
  8959. mes "alright in the end, huh?";
  8960. mes "Good work getting those runes.";
  8961. close;
  8962. }
  8963. mes "[Ashe]";
  8964. mes "Oh, dear, you don't";
  8965. mes "look very well. Did";
  8966. mes "something happen?";
  8967. close;
  8968. case 16:
  8969. mes "[Ashe]";
  8970. mes "I know that Ms. Laurence";
  8971. mes "can be... vocally aggressive,";
  8972. mes "but I'm sure that she really";
  8973. mes "appreciates all of your hard";
  8974. mes "work. Thank you so much for";
  8975. mes "all of your efforts~";
  8976. close;
  8977. case 17:
  8978. mes "[Ashe]";
  8979. mes "Why does Ms. Laurence";
  8980. mes "have to be this way?";
  8981. mes "I honestly think this";
  8982. mes "rivalry is awfully petty...";
  8983. close;
  8984. case 19:
  8985. mes "[Ashe]";
  8986. mes "Ehm...";
  8987. mes "Don't worry";
  8988. mes "about it~";
  8989. close;
  8990. case 20:
  8991. mes "[Ashe]";
  8992. mes "Please don't ask";
  8993. mes "me about anything...";
  8994. mes "Besides, I mean";
  8995. mes "you no harm~";
  8996. close;
  8997. }
  8998. }
  8999. hu_in01,174,90,0 script Entrance 139,2,2,{
  9000. OnTouch_:
  9001. if (hg_odin == 22 || hg_odin == 23) {
  9002. mes "[Laura]";
  9003. mes "So it means that everyone fooled me!";
  9004. next;
  9005. mes "== Laura is violently wielding a thick file in the air. ==";
  9006. close;
  9007. }
  9008. }
  9009. hu_in01,159,84,3 script Laura#2 70,{
  9010. if (hg_odin == 22 || hg_odin == 23) {
  9011. cutin "hu_laura03.bmp",2;
  9012. emotion ET_FRET, getnpcid(0, "Laura#2");
  9013. mes "[Laura]";
  9014. mes "Wh-what...?!";
  9015. mes "Does this mean";
  9016. mes "that everyone has";
  9017. mes "had me fooled this";
  9018. mes "whole time?! This is";
  9019. mes "complete lunacy!";
  9020. next;
  9021. cutin "hu_alex04.bmp",0;
  9022. emotion ET_FRET, getnpcid(0, "Alex#2");
  9023. mes "[Alex]";
  9024. mes "What are you talking";
  9025. mes "about, you crazy wench?";
  9026. mes "You saw the shrine on the";
  9027. mes "other side! That's no secret!";
  9028. next;
  9029. cutin "hu_laura03.bmp",2;
  9030. mes "[Laura]";
  9031. mes "I'm not talking about that!";
  9032. mes "I saw your brother digging";
  9033. mes "everywhere in town in the";
  9034. mes "middle of the night!";
  9035. next;
  9036. cutin "hu_alex04.bmp",0;
  9037. mes "[Alex]";
  9038. mes "Lies...!";
  9039. mes "Where the hell did";
  9040. mes "you get that idea?";
  9041. mes "What makes you think";
  9042. mes "there are artifacts buried";
  9043. mes "around here inside town?";
  9044. next;
  9045. mes "[Alex]";
  9046. mes "Besides, what makes you";
  9047. mes "think that my brother would";
  9048. mes "waste so much time doing";
  9049. mes "something so ridiculous?";
  9050. next;
  9051. cutin "hu_laura03.bmp",2;
  9052. mes "[Laura]";
  9053. mes "Hahahaha! Yeah,";
  9054. mes "defend your brother";
  9055. mes "as much as you like,";
  9056. mes "you hypocrite! What do";
  9057. mes "you care about him, I know";
  9058. mes "you two really hate each other!";
  9059. next;
  9060. cutin "hu_alex04.bmp",0;
  9061. mes "[Alex]";
  9062. mes "What was that...?";
  9063. mes "I dare you to say";
  9064. mes "that again! I'll make";
  9065. mes "sure that you regret it!";
  9066. next;
  9067. cutin "hu_laura01.bmp",2;
  9068. mes "[Laura]";
  9069. mes "I know that you were helping";
  9070. mes "him in his excavations. There's";
  9071. mes "no way so much progress can be";
  9072. mes "done by one man alone! In fact,";
  9073. mes "I have evidence that proves it!";
  9074. next;
  9075. mes "^3355FFLaura violently";
  9076. mes "waves a thick file";
  9077. mes "clasped in her hands.^000000";
  9078. next;
  9079. emotion ET_HUK, getnpcid(0, "Julian#2");
  9080. mes "[Julian]";
  9081. mes "What...?";
  9082. mes "Argh, that's--!";
  9083. next;
  9084. emotion ET_ANGER, getnpcid(0, "Laura#2");
  9085. mes "[Laura]";
  9086. mes "That's right.";
  9087. mes "Now tell me, what the";
  9088. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9089. next;
  9090. cutin "hu_alex02.bmp",0;
  9091. mes "[Alex]";
  9092. mes "......";
  9093. mes "Julian!";
  9094. next;
  9095. emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Julian#2");
  9096. mes "[Julian]";
  9097. mes "Uh, this isn't my fault!";
  9098. mes "Sh-she doesn't have any";
  9099. mes "right to come into our office!";
  9100. next;
  9101. cutin "hu_laura02.bmp",2;
  9102. mes "[Laura]";
  9103. mes "Hah! Aren't we supposed to";
  9104. mes "be equal partners in the same";
  9105. mes "expedition? That's what I heard";
  9106. mes "at the beginning! But you guys";
  9107. mes "have something different in mind!";
  9108. next;
  9109. cutin "hu_laura03.bmp",2;
  9110. mes "[Laura]";
  9111. mes "It's awfully suspicious: you";
  9112. mes "guys are only going out at";
  9113. mes "night, and you're making so";
  9114. mes "little progress with the Odin";
  9115. mes "Shrine excavation. Tell me,";
  9116. mes "what are your true goals?!";
  9117. next;
  9118. cutin "hu_alex03.bmp",0;
  9119. emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Alex#2");
  9120. mes "[Alex]";
  9121. mes "I-I don't know what you're";
  9122. mes "talking about! J-Julian must";
  9123. mes "have gotten some mission, and";
  9124. mes "has been carrying it out without my consent! Don't go twisting";
  9125. mes "the facts, you... you thief!";
  9126. next;
  9127. cutin "hu_laura03.bmp",2;
  9128. mes "[Laura]";
  9129. mes "Thief...?!";
  9130. mes "Look who's";
  9131. mes "talking!";
  9132. next;
  9133. mes "^3355FFLaura tossed the file";
  9134. mes "away, and threateningly";
  9135. mes "rolled up her sleeves.^000000";
  9136. next;
  9137. emotion ET_CRY, getnpcid(0, "Ashe#2");
  9138. mes "[Ashe]";
  9139. mes "S-stop!";
  9140. mes "Both of you!";
  9141. next;
  9142. emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Laura#2");
  9143. mes "[Laura]";
  9144. mes "Stay out of";
  9145. mes "this, Ashe!";
  9146. next;
  9147. cutin "hu_alex04.bmp",0;
  9148. emotion ET_FRET, getnpcid(0, "Alex#2");
  9149. mes "[Alex]";
  9150. mes "Yeah, this is none";
  9151. mes "of your business!";
  9152. next;
  9153. set hg_odin,25;
  9154. mes "[Ashe]";
  9155. mes "Oh... Oh, dear!";
  9156. close2;
  9157. cutin "hu_alex04.bmp",255;
  9158. end;
  9159. } else if (hg_odin > 23) {
  9160. cutin "hu_laura03.bmp",2;
  9161. emotion ET_FRET, getnpcid(0, "Laura#2");
  9162. mes "[Laura]";
  9163. mes "Hah...!";
  9164. mes "Did you...";
  9165. mes "Just hit me?";
  9166. next;
  9167. cutin "hu_alex04.bmp",0;
  9168. emotion ET_FRET, getnpcid(0, "Alex#2");
  9169. mes "[Alex]";
  9170. mes "You crazy...!";
  9171. close2;
  9172. cutin "hu_alex04.bmp",255;
  9173. end;
  9174. }
  9175. }
  9176. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803
  9177. hu_in01,162,85,4 script Ashe#2 95,{
  9178. if (hg_odin == 22 || hg_odin == 23) {
  9179. mes "[Ashe]";
  9180. mes "This...";
  9181. mes "This doesn't";
  9182. mes "look good at all!";
  9183. close;
  9184. } else if (hg_odin == 25) {
  9185. mes "^3355FFAshe picked up";
  9186. mes "the file that Laura";
  9187. mes "tossed away.^000000";
  9188. next;
  9189. mes "[Ashe]";
  9190. mes "Um, I've got a favor";
  9191. mes "of my own to ask you.";
  9192. mes "Would you please bring";
  9193. mes "this file to Morroc? Just";
  9194. mes "bring it to my comrade";
  9195. mes "over at the South Gate.";
  9196. next;
  9197. mes "[Ashe]";
  9198. mes "I'm sorry, but we don't";
  9199. mes "have much time left. I guess";
  9200. mes "this is the last time we will";
  9201. mes "ever see each other, so thank";
  9202. mes "you for all your help, friend.";
  9203. next;
  9204. set hg_odin,59;
  9205. changequest 11007,11008;
  9206. mes "[Ashe]";
  9207. mes "Don't worry, my comrade";
  9208. mes "at Morroc's South Gate will";
  9209. mes "explain everything once you";
  9210. mes "find him. Please hurry!";
  9211. close;
  9212. } else if (hg_odin == 59) {
  9213. mes "[Ashe]";
  9214. mes "Don't worry, my comrade";
  9215. mes "at Morroc's South Gate will";
  9216. mes "explain everything once you";
  9217. mes "find him. Please hurry, and";
  9218. mes "find him as soon as you can!";
  9219. close;
  9220. }
  9221. }
  9222. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  9223. OnTouch_:
  9224. if (hg_odin == 25) {
  9225. mes "^3355FFAshe picked up";
  9226. mes "the file that Laura";
  9227. mes "tossed away.^000000";
  9228. next;
  9229. mes "[Ashe]";
  9230. mes "Um, I've got a favor";
  9231. mes "of my own to ask you.";
  9232. mes "Would you please bring";
  9233. mes "this file to Morroc? Just";
  9234. mes "bring it to my comrade";
  9235. mes "over at the South Gate.";
  9236. next;
  9237. mes "[Ashe]";
  9238. mes "I'm sorry, but we don't";
  9239. mes "have much time left. I guess";
  9240. mes "this is the last time we will";
  9241. mes "ever see each other, so thank";
  9242. mes "you for all your help, friend.";
  9243. next;
  9244. set hg_odin,59;
  9245. mes "[Ashe]";
  9246. mes "Don't worry, my comrade";
  9247. mes "at Morroc's South Gate will";
  9248. mes "explain everything once you";
  9249. mes "find him. Please hurry!";
  9250. close;
  9251. }
  9252. }
  9253. hu_in01,155,82,4 script Julian#2 86,{
  9254. if (hg_odin == 22 || hg_odin == 23) {
  9255. mes "[Julian]";
  9256. mes "I...";
  9257. mes "I don't know";
  9258. mes "what I should do!";
  9259. close;
  9260. }
  9261. mes "[Julian]";
  9262. mes "I've stopped caring";
  9263. mes "whether they fight or";
  9264. mes "not... I'm so not get";
  9265. mes "involved. If you want,";
  9266. mes "you can try to stop them...";
  9267. close;
  9268. }
  9269. moc_fild12,160,372,0 script Hit 139,{
  9270. end;
  9271. }
  9272. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  9273. OnTouch_:
  9274. if (hg_odin == 59) {
  9275. mes "[???]";
  9276. mes "...Silence.";
  9277. next;
  9278. mes "[???]";
  9279. mes "Don't turn, don't";
  9280. mes "flinch, don't even";
  9281. mes "breathe. You're being";
  9282. mes "followed. Hold on a sec";
  9283. mes "while I take care of him.";
  9284. next;
  9285. specialeffect EF_SONICBLOWHIT,AREA,"Hit";
  9286. mes "[???]";
  9287. mes "Ha!";
  9288. next;
  9289. mes "[???]";
  9290. mes "...............................";
  9291. mes "Good. You've done some";
  9292. mes "good work. Just drop the file";
  9293. mes "to the ground. And for your";
  9294. mes "own good, don't turn around.";
  9295. next;
  9296. mes "^3355FFYou drop the file";
  9297. mes "to the ground, and it";
  9298. mes "immediately vanishes in";
  9299. mes "a small whirlwind of sand.^000000";
  9300. next;
  9301. mes "[???]";
  9302. mes "I know that you've";
  9303. mes "gotten involved in all";
  9304. mes "this unexpectedly. Before";
  9305. mes "I leave, have you got any";
  9306. mes "questions? Otherwise, I'll go.";
  9307. next;
  9308. switch(select("Who's Ashe?:What happened to Laura?")) {
  9309. case 1:
  9310. mes "[???]";
  9311. mes "You'll never see her";
  9312. mes "again. She's already";
  9313. mes "been assigned to a new";
  9314. mes "mission. If it makes you";
  9315. mes "feel better, she's one of the";
  9316. mes "members of ''Secret Wing.''";
  9317. next;
  9318. break;
  9319. case 2:
  9320. mes "[???]";
  9321. mes "She'll be fine. If you're that";
  9322. mes "interested in archaeology,";
  9323. mes "you'll be happy to know that";
  9324. mes "she'll run the excavation the";
  9325. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  9326. next;
  9327. mes "[???]";
  9328. mes "You're probably curious";
  9329. mes "about Ashe, and perhaps";
  9330. mes "myself as well. Now, have you";
  9331. mes "ever heard of ''Secret Wing?''";
  9332. next;
  9333. break;
  9334. }
  9335. mes "[???]";
  9336. mes "Secret Wing is a secret";
  9337. mes "organization that's scattered";
  9338. mes "now, but some of the members";
  9339. mes "are still active. Just consider us enemies of Rekenber Corporation";
  9340. mes "in the Schwaltzvalt Republic.";
  9341. next;
  9342. mes "[???]";
  9343. mes "Everything you saw and";
  9344. mes "heard is all true. The ghost";
  9345. mes "of Giantes still remains within";
  9346. mes "the Odin Shrine. Rekenber wants";
  9347. mes "it for their ends, as well as";
  9348. mes "Arunafeltz. It's complicated...";
  9349. next;
  9350. mes "[???]";
  9351. mes "The people of Rune-Midgarts";
  9352. mes "and Schwaltzvalt Republic still";
  9353. mes "don't know what's going on.";
  9354. mes "A lot of people are just being";
  9355. mes "used... Like that one lady,";
  9356. mes "that archaeologist, Laura.";
  9357. next;
  9358. getexp (checkre(3))?100000:700000,0;
  9359. set hg_odin,60;
  9360. completequest 11008;
  9361. mes "[???]";
  9362. mes "...Thanks for";
  9363. mes "the file. Take care.";
  9364. mes "Always watch your back.";
  9365. close;
  9366. }
  9367. }
  9368. hugel,209,109,2 script Boatman#hugel 709,{
  9369. mes "[Boatman]";
  9370. mes "Ah, hello~";
  9371. mes "Would you like to sail";
  9372. mes "to the Odin Shrine? The";
  9373. mes "fare for 1 passenger is";
  9374. mes "800 zeny. Shall we board?";
  9375. next;
  9376. switch(select("No, thanks.:Sure!")) {
  9377. case 1:
  9378. mes "[Boatman]";
  9379. mes "Ah, alright.";
  9380. mes "If you change your";
  9381. mes "mind, I invite you";
  9382. mes "to return and just";
  9383. mes "let me know.";
  9384. close;
  9385. case 2:
  9386. if (Zeny < 800)
  9387. {
  9388. mes "[Boatman]";
  9389. mes "Hm? You don't have enough";
  9390. mes "money to pay the fare. Well,";
  9391. mes "just come back when you do";
  9392. mes "have the zeny, and then I'll";
  9393. mes "take you to the Odin Shrine.";
  9394. close;
  9395. }
  9396. mes "[Boatman]";
  9397. mes "Alright then,";
  9398. mes "climb aboard!";
  9399. mes "We'll arrive near";
  9400. mes "the Odin Shrine soon~";
  9401. close2;
  9402. set Zeny,Zeny -800;
  9403. if (hg_odin == 2) set hg_odin,3;
  9404. else if (hg_odin == 4) set hg_odin,5;
  9405. else if (hg_odin == 12) set hg_odin,13;
  9406. else if (hg_odin == 14) set hg_odin,15;
  9407. warp "odin_tem01",100,146;
  9408. end;
  9409. }
  9410. }
  9411. odin_tem01,93,146,4 script Boatman 709,{
  9412. mes "[Boatman]";
  9413. mes "Ah, would you";
  9414. mes "like to sail back to";
  9415. mes "Hugel now, or did you";
  9416. mes "want to explore a bit more?";
  9417. next;
  9418. switch(select("I still need to look around...:Yes, take me back to Hugel.")) {
  9419. case 1:
  9420. mes "[Boatman]";
  9421. mes "Well, alright.";
  9422. mes "Just let me know";
  9423. mes "when you're ready to";
  9424. mes "leave this dangerous place.";
  9425. close;
  9426. case 2:
  9427. mes "[Boatman]";
  9428. mes "Alright then,";
  9429. mes "climb aboard!";
  9430. mes "We'll arrive near";
  9431. mes "Hugel very soon~";
  9432. close2;
  9433. warp "hugel",206,109;
  9434. end;
  9435. }
  9436. }
  9437. odin_tem03,4,2,0 script OdinInit -1,{
  9438. OnInit:
  9439. initnpctimer;
  9440. end;
  9441. OnTimer100000:
  9442. stopnpctimer;
  9443. switch(rand(1,5)) {
  9444. case 1:
  9445. donpcevent "warpinside#1::OnEnter";
  9446. end;
  9447. case 2:
  9448. donpcevent "warpinside#2::OnEnter";
  9449. end;
  9450. case 3:
  9451. donpcevent "warpinside#3::OnEnter";
  9452. end;
  9453. case 4:
  9454. donpcevent "warpinside#4::OnEnter";
  9455. end;
  9456. case 5:
  9457. donpcevent "warpinside#5::OnEnter";
  9458. end;
  9459. }
  9460. }
  9461. odin_tem03,266,302,0 script warpinside#1 139,3,3,{
  9462. OnInit:
  9463. disablenpc "warpinside#1";
  9464. end;
  9465. OnEnter:
  9466. enablenpc "warpinside#1";
  9467. end;
  9468. OnTouch_:
  9469. if (hg_odin > 19 && hg_odin < 23) {
  9470. switch(rand(1,4)) {
  9471. case 1:
  9472. donpcevent "warpinside#2::OnEnter";
  9473. break;
  9474. case 2:
  9475. donpcevent "warpinside#3::OnEnter";
  9476. break;
  9477. case 3:
  9478. donpcevent "warpinside#4::OnEnter";
  9479. break;
  9480. case 4:
  9481. donpcevent "warpinside#5::OnEnter";
  9482. break;
  9483. }
  9484. disablenpc "warpinside#1";
  9485. set hg_odin,21;
  9486. warp "que_hugel",36,179;
  9487. end;
  9488. }
  9489. }
  9490. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  9491. OnInit:
  9492. disablenpc "warpinside#2";
  9493. end;
  9494. OnEnter:
  9495. enablenpc "warpinside#2";
  9496. end;
  9497. OnTouch_:
  9498. if (hg_odin > 19 && hg_odin < 23) {
  9499. switch(rand(1,4)) {
  9500. case 1:
  9501. donpcevent "warpinside#1::OnEnter";
  9502. break;
  9503. case 2:
  9504. donpcevent "warpinside#3::OnEnter";
  9505. break;
  9506. case 3:
  9507. donpcevent "warpinside#4::OnEnter";
  9508. break;
  9509. case 4:
  9510. donpcevent "warpinside#5::OnEnter";
  9511. break;
  9512. }
  9513. disablenpc "warpinside#2";
  9514. set hg_odin,21;
  9515. warp "que_hugel",36,179;
  9516. end;
  9517. }
  9518. }
  9519. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  9520. OnInit:
  9521. disablenpc "warpinside#3";
  9522. end;
  9523. OnEnter:
  9524. enablenpc "warpinside#3";
  9525. end;
  9526. OnTouch_:
  9527. if (hg_odin > 19 && hg_odin < 23) {
  9528. switch(rand(1,4)) {
  9529. case 1:
  9530. donpcevent "warpinside#1::OnEnter";
  9531. break;
  9532. case 2:
  9533. donpcevent "warpinside#2::OnEnter";
  9534. break;
  9535. case 3:
  9536. donpcevent "warpinside#4::OnEnter";
  9537. break;
  9538. case 4:
  9539. donpcevent "warpinside#5::OnEnter";
  9540. break;
  9541. }
  9542. disablenpc "warpinside#3";
  9543. set hg_odin,21;
  9544. warp "que_hugel",36,179;
  9545. end;
  9546. }
  9547. }
  9548. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  9549. OnInit:
  9550. disablenpc "warpinside#4";
  9551. end;
  9552. OnEnter:
  9553. enablenpc "warpinside#4";
  9554. end;
  9555. OnTouch_:
  9556. if (hg_odin > 19 && hg_odin < 23) {
  9557. switch(rand(1,4)) {
  9558. case 1:
  9559. donpcevent "warpinside#1::OnEnter";
  9560. break;
  9561. case 2:
  9562. donpcevent "warpinside#2::OnEnter";
  9563. break;
  9564. case 3:
  9565. donpcevent "warpinside#3::OnEnter";
  9566. break;
  9567. case 4:
  9568. donpcevent "warpinside#5::OnEnter";
  9569. break;
  9570. }
  9571. disablenpc "warpinside#4";
  9572. set hg_odin,21;
  9573. warp "que_hugel",36,179;
  9574. end;
  9575. }
  9576. }
  9577. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  9578. OnInit:
  9579. disablenpc "warpinside#5";
  9580. end;
  9581. OnEnter:
  9582. enablenpc "warpinside#5";
  9583. end;
  9584. OnTouch_:
  9585. if (hg_odin > 19 && hg_odin < 23) {
  9586. switch(rand(1,4)) {
  9587. case 1:
  9588. donpcevent "warpinside#1::OnEnter";
  9589. break;
  9590. case 2:
  9591. donpcevent "warpinside#2::OnEnter";
  9592. break;
  9593. case 3:
  9594. donpcevent "warpinside#3::OnEnter";
  9595. break;
  9596. case 4:
  9597. donpcevent "warpinside#4::OnEnter";
  9598. break;
  9599. }
  9600. disablenpc "warpinside#5";
  9601. set hg_odin,21;
  9602. warp "que_hugel",36,179;
  9603. end;
  9604. }
  9605. }
  9606. hu_in01,99,90,0 script Empty 139,3,3,{
  9607. OnTouch_:
  9608. mes "^3355FFThis place is empty.";
  9609. mes "Everyone must";
  9610. mes "have already left.^000000";
  9611. close;
  9612. }
  9613. que_hugel,35,29,5 script object#1 139,2,2,{
  9614. OnTouch_:
  9615. if (hg_odin == 21) {
  9616. mes "^3355FFA weathered structure";
  9617. mes "of the Odin Shrine is";
  9618. mes "half buried beneath the";
  9619. mes "ground, but it still looks";
  9620. mes "fairly stable and durable.^000000";
  9621. next;
  9622. mes "["+strcharinfo(0)+"]";
  9623. mes "......";
  9624. mes ".........";
  9625. next;
  9626. switch(select("Pass:Explore")) {
  9627. case 1:
  9628. mes "^3355FFYou decided to pass";
  9629. mes "by the shrine's remnants.^000000";
  9630. close;
  9631. case 2:
  9632. if (rand(1,3) == 1) {
  9633. mes "^3355FFYou catch a bright";
  9634. mes "shimmer among the";
  9635. mes "remnants of the shrine.^000000";
  9636. next;
  9637. switch(select("Ignore:Pick it up")) {
  9638. case 1:
  9639. mes "^3355FFYou decide to continue";
  9640. mes "searching through the";
  9641. mes "shrine's ruins.^000000";
  9642. close;
  9643. case 2:
  9644. mes "^3355FFYou find a shining stone";
  9645. mes "within the ruins, and carefully";
  9646. mes "put it into your bag.^000000";
  9647. next;
  9648. mes "^FF0000Thud!^000000";
  9649. next;
  9650. mes "["+strcharinfo(0)+"]";
  9651. mes "What...?";
  9652. mes "What was";
  9653. mes "that noise?!";
  9654. next;
  9655. specialeffect EF_LORD;
  9656. specialeffect EF_LORD;
  9657. specialeffect EF_LORD;
  9658. mes "["+strcharinfo(0)+"]";
  9659. mes "Wa...waaaahhhh!";
  9660. close2;
  9661. set hg_odin,22;
  9662. warp "que_hugel",163,31;
  9663. end;
  9664. }
  9665. }
  9666. mes "^3355FFUnfortunately, you";
  9667. mes "were unable to find";
  9668. mes "anything in the ruins.^000000";
  9669. close;
  9670. }
  9671. } else if (hg_odin == 22) {
  9672. warp "que_hugel",163,31;
  9673. end;
  9674. }
  9675. }
  9676. que_hugel,163,31,0 script object#2 139,3,3,{
  9677. OnTouch_:
  9678. mes "^3355FFWhen you come back";
  9679. mes "to your senses, you";
  9680. mes "find that nothing is";
  9681. mes "left in this place.^000000";
  9682. close;
  9683. }
  9684. que_hugel,163,178,0 script object#3 139,3,3,{
  9685. OnTouch_:
  9686. if (hg_odin == 22) {
  9687. mes "["+strcharinfo(0)+"]";
  9688. mes "Huh?";
  9689. mes "What's happening?";
  9690. next;
  9691. mes "["+strcharinfo(0)+"]";
  9692. mes "Waaaaahhhh!";
  9693. close2;
  9694. set hg_odin,23;
  9695. warp "odin_tem03",264,260;
  9696. end;
  9697. }
  9698. }
  9699. hu_in01,15,108,0 script alex#warp 45,1,1,{
  9700. OnTouch_:
  9701. if (hg_odin == 17) {
  9702. mes "[Alex]";
  9703. mes "Haven't you found it yet?";
  9704. mes "You said that it'd be here!";
  9705. mes "You told me so many people";
  9706. mes "are drawn to his place since";
  9707. mes "Ymir's Heart might really";
  9708. mes "be buried in this area!";
  9709. next;
  9710. mes "[Julian]";
  9711. mes "I'm pretty sure it's";
  9712. mes "around here somewhere,";
  9713. mes "but I need more time to dig!";
  9714. next;
  9715. mes "[Alex]";
  9716. mes "I understand why you wanted";
  9717. mes "to follow me here, but there's";
  9718. mes "no way to confirm its existence";
  9719. mes "in this area without digging";
  9720. mes "it up. Plus, I'm still worried";
  9721. mes "about the ''Shinokas'' issue...";
  9722. next;
  9723. mes "["+strcharinfo(0)+"]";
  9724. mes "...Shinokas?";
  9725. next;
  9726. mes "[Alex]";
  9727. mes "We couldn't find";
  9728. mes "Ymir's Heart inside";
  9729. mes "the village, either...";
  9730. mes "Why don't you just--";
  9731. next;
  9732. mes "[Julian]";
  9733. mes "Yeah, you think you can do";
  9734. mes "everything yourself since";
  9735. mes "you're so much better than";
  9736. mes "me, huh?! I'm the black sheep";
  9737. mes "of the family, and father loves";
  9738. mes "you more than me, right?!";
  9739. next;
  9740. mes "[Alex]";
  9741. mes "You already know that.";
  9742. next;
  9743. mes "[Julian]";
  9744. mes "Wha--?!";
  9745. mes "Why... I...!";
  9746. next;
  9747. mes "[Alex]";
  9748. mes "Geez, you're impatient.";
  9749. mes "Listen, your ambitions";
  9750. mes "can ruin everything. You're";
  9751. mes "not planning on defying me,";
  9752. mes "are you? Because if you are...";
  9753. next;
  9754. mes "[Julian]";
  9755. mes "You can never understand";
  9756. mes "why I want to find Ymir's";
  9757. mes "Heart! I'm not going to give";
  9758. mes "up looking for it, so just";
  9759. mes "leave me alone!";
  9760. next;
  9761. mes "[Alex]";
  9762. mes "I know you better than";
  9763. mes "yourself, and I can do";
  9764. mes "everything better than you";
  9765. mes "can. Forget Ymir's Heart for";
  9766. mes "now. Giantes is our highest,";
  9767. mes "most important priority!";
  9768. next;
  9769. mes "[Julian]";
  9770. mes "You always...!";
  9771. mes "...............................";
  9772. mes "Wait... You hear that?";
  9773. next;
  9774. set hg_odin,18;
  9775. mes "[Alex]";
  9776. mes "We'll continue this";
  9777. mes "conversation later.";
  9778. close;
  9779. } else if (hg_odin == 18) {
  9780. mes "......";
  9781. mes ".........";
  9782. close;
  9783. } else {
  9784. warp "hu_in01",15,155;
  9785. end;
  9786. }
  9787. }
  9788. hugel,52,90,0 script alex#warp2 45,1,1,{
  9789. OnTouch_:
  9790. if (hg_odin > 59) warp "hu_in01",102,90;
  9791. else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  9792. else warp "hu_in01",33,90;
  9793. end;
  9794. }
  9795. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  9796. OnTouch_:
  9797. mes "^3355FFThe door is locked.^000000";
  9798. close;
  9799. }
  9800. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  9801. OnTouch_:
  9802. mes "^3355FFThe door is locked.^000000";
  9803. close;
  9804. }