obb_quest.txt 56 KB

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  1. //===== rAthena Script =======================================
  2. //= Old Blue Box Quest
  3. //===== By ===================================================
  4. //= Celesta, Lupus
  5. //===== Version ==============================================
  6. //= 2.0
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. // [Official Conversion]
  11. //= Old Blue Box quest (?)
  12. //= Officially this quest gave an OBB in exhange for a the
  13. //= required items unlimitedly, however this was changed by
  14. //= Gravity, who claimed this behavior as a bug.
  15. //= The exact purpose of this quest is undetermined, but
  16. //= Gravity claimed that another quest would eventually
  17. //= branch from this one.
  18. //===== Additional Comments: =================================
  19. //= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  20. //= 1.8 Added missing checkweights. [L0ne_W0lf]
  21. //= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf]
  22. //= 2.0 Removed unused "name" variable. [L0ne_W0lf]
  23. //============================================================
  24. alberta,43,244,0 script Tourist#thai 99,{
  25. if (checkweight(1201,1) == 0) {
  26. mes "- Wait a moment! -";
  27. mes "- Currently you're carrying -";
  28. mes "- too many items with you. -";
  29. mes "- Please enlighten your weight -";
  30. mes "- and try again. -";
  31. close;
  32. }
  33. if (thai_head >= 1 && thai_head <= 5) {
  34. switch(thai_head) {
  35. case 1:
  36. set .@th_rand,rand(1,100);
  37. if (.@th_rand > 6 && .@th_rand < 20) {
  38. mes "[Tourist]";
  39. mes "...........";
  40. next;
  41. mes "[Tourist]";
  42. mes "You're that meanie...";
  43. next;
  44. mes "[Tourist]";
  45. mes "...........";
  46. next;
  47. mes "[Tourist]";
  48. mes "...........";
  49. next;
  50. mes "[Tourist]";
  51. mes "...........";
  52. next;
  53. mes "[Tourist]";
  54. mes "Aren't you...?";
  55. next;
  56. mes "[Tourist]";
  57. mes "...........";
  58. next;
  59. mes "[Tourist]";
  60. mes "...........";
  61. next;
  62. mes "[Tourist]";
  63. mes "...........";
  64. next;
  65. mes "[Tourist]";
  66. mes "Alright, alright, but you don't have to be mean.";
  67. set thai_head,2;
  68. close;
  69. }
  70. mes "[Tourist]";
  71. mes "...........";
  72. next;
  73. mes "[Tourist]";
  74. mes "I didn't think you were that";
  75. mes "mean. Scram, I ain't in the mood";
  76. mes "to talk to you.";
  77. close;
  78. case 2:
  79. mes "[Tourist]";
  80. mes "..........";
  81. next;
  82. switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) {
  83. case 1:
  84. mes "[Tourist]";
  85. mes "Yes.";
  86. mes "Well, actually...";
  87. next;
  88. mes "[Tourist]";
  89. mes "I wanted to give my girlfriend";
  90. mes "some well baked cookies.";
  91. mes "Sadly, in my hometown of";
  92. mes "Morroc, we don't have fancy";
  93. mes "foods like that.";
  94. next;
  95. mes "[Tourist]";
  96. mes "I've been asking all these";
  97. mes "merchants about it, and I was";
  98. mes "told that I could only get them";
  99. mes "in Lutie...that's my story.";
  100. next;
  101. mes "[Tourist]";
  102. mes "Now I'm running out of money and";
  103. mes "food...I can't stay here much longer...";
  104. next;
  105. if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
  106. set thai_head,3;
  107. mes "[Tourist]";
  108. mes "Thank god! Thank you so much.";
  109. mes "I knew you would help me~!";
  110. next;
  111. mes "[Tourist]";
  112. mes "Umm...";
  113. mes "Before we talk about that help...";
  114. mes "Er, hmmmm...";
  115. mes "Well, you know I'm pretty";
  116. mes "much starving to death now...";
  117. next;
  118. mes "[Tourist]";
  119. mes "Could you please get me some Meat?";
  120. mes "I know I'm asking you too much,";
  121. mes "but I'm pretty much penniless";
  122. mes "so I don't really have much";
  123. mes "of a choice...";
  124. close;
  125. }
  126. set thai_head,1;
  127. mes "[Tourist]";
  128. mes ".........";
  129. mes "How could you be so cold";
  130. mes "hearted after hearing my story?";
  131. mes "...You're pretty mean!";
  132. close;
  133. case 2:
  134. mes "[Tourist]";
  135. mes "...Oh really? Hmm...people said I";
  136. mes "could only get the well baked";
  137. mes "cookie in Lutie.";
  138. next;
  139. mes "[Tourist]";
  140. mes "I wanted to give my girlfriend";
  141. mes "some well baked cookies.";
  142. mes "Sadly, in my hometown of";
  143. mes "Morroc, we don't have fancy";
  144. mes "foods like that.";
  145. next;
  146. mes "[Tourist]";
  147. mes "I've been asking all these";
  148. mes "merchants about it, and I was";
  149. mes "told that I could only get them";
  150. mes "in Lutie...that's my story.";
  151. next;
  152. mes "[Tourist]";
  153. mes "Now I'm running out of money and";
  154. mes "food...I can't stay here much longer...";
  155. next;
  156. if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
  157. set thai_head,3;
  158. mes "[Tourist]";
  159. mes "Thank god! Thank you so much.";
  160. mes "I knew you would help me~!";
  161. next;
  162. mes "[Tourist]";
  163. mes "Umm...";
  164. mes "Before we talk about that help...";
  165. mes "Er, hmmmm...";
  166. mes "Well, you know I'm pretty";
  167. mes "much starving to death now...";
  168. next;
  169. mes "[Tourist]";
  170. mes "Could you please get me some Meat?";
  171. mes "I know I'm asking you too much,";
  172. mes "but I'm pretty much penniless";
  173. mes "so I don't really have much";
  174. mes "of a choice...";
  175. close;
  176. }
  177. set thai_head,1;
  178. mes "[Tourist]";
  179. mes ".........";
  180. mes "How could you be so cold";
  181. mes "hearted after hearing my story?";
  182. mes "...You're pretty mean!";
  183. close;
  184. case 3:
  185. mes "[Tourist]";
  186. mes "I was told that I could only find";
  187. mes "the entrance to Lutie in";
  188. mes "Al De Baran...";
  189. next;
  190. mes "[Tourist]";
  191. mes "So I came here after searching";
  192. mes "for Al De Baran...almost";
  193. mes "killing myself when I passed the desert...*Sob*";
  194. close;
  195. }
  196. case 3:
  197. if (countitem(517) == 0) {
  198. mes "[Tourist]";
  199. mes "I see...I can understand that you";
  200. mes "can't help me. It's alright...";
  201. mes "It's not like I have the right";
  202. mes "to demand anything of you...";
  203. mes "But...";
  204. next;
  205. mes "[Tourist]";
  206. mes "*Sob*...so... hungry...";
  207. close;
  208. }
  209. set .@th_rand,rand(1,100);
  210. if (.@th_rand > 0 && .@th_rand < 10) {
  211. if (countitem(517) == 10) {
  212. mes "[Tourist]";
  213. mes "Ah...thanks! Thank you so much!";
  214. delitem 517,10; //Meat
  215. next;
  216. }
  217. else if (countitem(517) < 10) {
  218. mes "[Tourist]";
  219. mes "I appreciate that you're";
  220. mes "helping me out of the";
  221. mes "goodness of your heart,";
  222. mes "but...";
  223. next;
  224. mes "[Tourist]";
  225. mes "What are you...";
  226. mes "Cheap?! You can feed";
  227. mes "a starving man more";
  228. mes "than this...bring me";
  229. mes "more Meat!";
  230. close;
  231. }
  232. else if (countitem(517) > 10) {
  233. mes "[Tourist]";
  234. mes "I appreciate you bringing";
  235. mes "all this for me but...";
  236. next;
  237. mes "[Tourist]";
  238. mes "Geez, you want I should";
  239. mes "choke myself to death?";
  240. mes "I can't eat all of this!";
  241. mes "Bring me less Meat, yeah?";
  242. close;
  243. }
  244. }
  245. else if (.@th_rand > 11 && .@th_rand < 80) {
  246. if (countitem(517) == 20) {
  247. mes "[Tourist]";
  248. mes "Ah...thanks! Thank you so much!";
  249. delitem 517,20; //Meat
  250. next;
  251. }
  252. else if (countitem(517) < 20) {
  253. mes "[Tourist]";
  254. mes "I appreciate that you're";
  255. mes "helping me out of the";
  256. mes "goodness of your heart,";
  257. mes "but...";
  258. next;
  259. mes "[Tourist]";
  260. mes "What are you...";
  261. mes "Cheap?! You can feed";
  262. mes "a starving man more";
  263. mes "than this...bring me";
  264. mes "more Meat!";
  265. close;
  266. }
  267. else if (countitem(517) > 20) {
  268. mes "[Tourist]";
  269. mes "I appreciate you bringing";
  270. mes "all this for me but...";
  271. next;
  272. mes "[Tourist]";
  273. mes "Geez, you want I should";
  274. mes "choke myself to death?";
  275. mes "I can't eat all of this!";
  276. mes "Bring me less Meat, yeah?";
  277. close;
  278. }
  279. }
  280. else {
  281. if (countitem(517) == 40) {
  282. mes "[Tourist]";
  283. mes "Ah...thanks! Thank you so much!";
  284. delitem 517,40; //Meat
  285. next;
  286. }
  287. else if (countitem(517) < 40) {
  288. mes "[Tourist]";
  289. mes "I appreciate that you're";
  290. mes "helping me out of the";
  291. mes "goodness of your heart,";
  292. mes "but...";
  293. next;
  294. mes "[Tourist]";
  295. mes "What are you...";
  296. mes "Cheap?! You can feed";
  297. mes "a starving man more";
  298. mes "than this...bring me";
  299. mes "more Meat!";
  300. close;
  301. }
  302. else if (countitem(517) > 40) {
  303. mes "[Tourist]";
  304. mes "Geez, you want I should";
  305. mes "choke myself to death?";
  306. mes "I can't eat all of this!";
  307. mes "Bring me less Meat, yeah?";
  308. close;
  309. }
  310. }
  311. set thai_head,4;
  312. mes "^3355FFHe seemed to have been";
  313. mes "starving for a long time.";
  314. mes "He ate all the meat I gave him";
  315. mes "and it was all gone in a flash.^000000";
  316. if (countitem(538) > 0) {
  317. mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000";
  318. delitem 538,countitem(538); //Well_Baked_Cookie
  319. }
  320. next;
  321. mes "[Tourist]";
  322. mes "*Phew*...thanks.";
  323. mes "At long last...";
  324. mes "I feel stuffed.";
  325. mes "...Oh. Right.";
  326. mes "My girlfriend.";
  327. next;
  328. mes "[Tourist]";
  329. mes "Er...about the well-baked";
  330. mes "cookie I told you about? Um... I";
  331. mes "know I'm being rude and selfish";
  332. mes "...But I don't think I can find";
  333. mes "it on my own.";
  334. next;
  335. mes "[Tourist]";
  336. mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?";
  337. next;
  338. mes "[Tourist]";
  339. mes "Although I shouldn't be asking for";
  340. mes "any more favors, and you'd have";
  341. mes "to go through all this trouble...";
  342. mes "while I'd be safe over here...";
  343. next;
  344. mes "[Tourist]";
  345. mes "I really want to make my";
  346. mes "girlfriend happy. Everything";
  347. mes "would be worth it for";
  348. mes "that smile on her face...";
  349. mes "I just can't pass this chance up!";
  350. next;
  351. mes "[Tourist]";
  352. mes "Haven't you been in love...?";
  353. mes "Surely you understand the";
  354. mes "sway that this woman has";
  355. mes "over me! Otherwise...I'd be";
  356. mes "selling jewels...anything";
  357. mes "other than this.";
  358. next;
  359. mes "[Tourist]";
  360. mes "I'm begging you, since you're";
  361. mes "stronger and less delicate";
  362. mes "than me, please bring me";
  363. mes "^0000FF20 Well-baked Cookies^000000!";
  364. mes "For me, it's impossible!!";
  365. close;
  366. case 4:
  367. if (countitem(538) > 19) {
  368. mes "[Tourist]";
  369. mes "Ah~!! Thank you so much!!";
  370. mes "There really are many good";
  371. mes "people like you in this world.";
  372. next;
  373. set thai_head,5;
  374. delitem 538,20; //Well_Baked_Cookie
  375. mes "[Tourist]";
  376. mes "I appreciate what you've done for";
  377. mes "me...now I can see her smile with";
  378. mes "happiness.";
  379. next;
  380. mes "[Tourist]";
  381. mes "Hmm, there is still one problem";
  382. mes "left for me though...How do I";
  383. mes "get back home to Morroc??";
  384. mes "Well, if it can make my girl";
  385. mes "happy...";
  386. next;
  387. mes "[Tourist]";
  388. mes "...I'll get around to it.";
  389. mes "Sooner or later. Man,";
  390. mes "that desert's really big,";
  391. mes "you know?";
  392. close;
  393. }
  394. mes "[Tourist]";
  395. mes "I see...I can understand that you";
  396. mes "can't help me. It's alright...";
  397. mes "It's not like I have the right";
  398. mes "to demand anything of you...";
  399. mes "But...";
  400. close;
  401. case 5:
  402. mes "[Tourist]";
  403. mes "Thank you so much!";
  404. next;
  405. mes "[Tourist]";
  406. mes "Hmm...I wanna pay you back...";
  407. mes "And you're an adventurer...";
  408. mes "But I don't got any like...";
  409. mes "magic armor or those";
  410. mes "cards you guys are";
  411. mes "always playing with...";
  412. next;
  413. mes "[Tourist]";
  414. mes "Hmmm...";
  415. mes "....I got it!";
  416. mes "Sooner or later, you";
  417. mes "wanna visit some sort";
  418. mes "of wise man or...";
  419. mes "...something, right?";
  420. next;
  421. mes "[Tourist]";
  422. mes "Visit my pal ^649664Jacob^000000 in";
  423. mes "Morroc. Tell him that I";
  424. mes "introduced you. He knows";
  425. mes "about a wise man...";
  426. mes "Though, he isn't one";
  427. mes "himself...";
  428. next;
  429. mes "[Tourist]";
  430. mes "Ah, sorry, I haven't even told";
  431. mes "you my name. My name is...";
  432. mes "^0000FFPandger Mayer^000000.";
  433. next;
  434. mes "[Tourist]";
  435. mes "So yeah, tell my pal Jacob";
  436. mes "that Pandger Mayer introduced you.";
  437. next;
  438. mes "[Tourist]";
  439. mes "So...you tell 'em:";
  440. mes "^0000FFPandger Mayer introduced you^000000";
  441. mes "Exactly like that~";
  442. mes "^0000FFPandger Mayer introduced you^000000";
  443. mes "^FF0000Don't forget it~^000000";
  444. next;
  445. mes "[Tourist]";
  446. mes "Sorry I can't pay you back with";
  447. mes "more than this, though. Kinda";
  448. mes "stinks, huh?";
  449. next;
  450. mes "[Tourist]";
  451. mes "Here, take this as an extra";
  452. mes "token of my gratitute.";
  453. mes "This doohickey has been";
  454. mes "pretty handy in sticky";
  455. mes "situations...";
  456. next;
  457. mes "[Tourist]";
  458. mes "Hopefully, it'll be useful.";
  459. if (MaxWeight - Weight < 500) {
  460. mes "Umm...it seems you're carrying too much stuff with you.";
  461. mes "Doncha want me to help you?";
  462. close;
  463. }
  464. set thai_head,6;
  465. getitem 1205,1; //Cutter_
  466. next;
  467. mes "[Tourist]";
  468. mes "Heh...once gain, thanks for";
  469. mes "the help. Take care, guy.";
  470. close;
  471. }
  472. }
  473. else if (thai_head > 5) {
  474. switch(rand(1,3)) {
  475. case 1:
  476. mes "[Tourist]";
  477. mes "Hey, thanks a bunch for your";
  478. mes "help. Anyways...now I remember";
  479. mes "I gotta go back through the";
  480. mes "desert again...*Sigh*";
  481. mes "Yeah, I better get back...";
  482. next;
  483. mes "[Tourist]";
  484. mes "...no matter how hard it is.";
  485. mes "But...yeah. It's gonna be pretty";
  486. mes "hard. Crossing the desert...";
  487. mes "alone. By myself...crud.";
  488. close;
  489. case 2:
  490. mes "[Tourist]";
  491. mes "Hey, thanks a bunch for your";
  492. mes "help....I ain't sure if I";
  493. mes "can make it back to Morroc";
  494. mes "in one piece...";
  495. next;
  496. mes "[Tourist]";
  497. mes "But I better go back";
  498. mes "to my girlfriend. That's";
  499. mes "the point of me coming";
  500. mes "here in the first place,";
  501. mes "anyway.";
  502. close;
  503. case 3:
  504. mes "[Tourist]";
  505. mes "Hey, thanks a bunch for your";
  506. mes "help. Man...Morroc is a long";
  507. mes "way off, isn't it? Aw nuts...";
  508. mes "I guess if I was crazy";
  509. mes "enough to come here because";
  510. mes "of my girlfriend...";
  511. next;
  512. mes "[Tourist]";
  513. mes "I'm crazy enough to walk all";
  514. mes "way back to Morroc...";
  515. mes "...";
  516. mes "...unless...";
  517. mes "You'll gimme a piggy-back ride?";
  518. next;
  519. mes "[Tourist]";
  520. mes "...kidding. I'm not that";
  521. mes "big of a jerk, I guess.";
  522. mes "Try not to look so";
  523. mes "surprised!";
  524. close;
  525. }
  526. }
  527. else {
  528. if (JobLevel < 36) {
  529. mes "[Tourist]";
  530. mes "Where am I...?";
  531. mes "...Who am I?";
  532. next;
  533. mes "[Tourist]";
  534. mes ".........";
  535. next;
  536. mes "[Tourist]";
  537. mes ".....";
  538. next;
  539. mes "[Tourist]";
  540. mes ".........";
  541. next;
  542. mes "[Tourist]";
  543. mes "Mahahahahahaha!!";
  544. next;
  545. mes "[Tourist]";
  546. mes "*Drools*...I love chocolate!";
  547. next;
  548. mes "[Tourist]";
  549. mes "Wait...";
  550. mes "I have a girlfriend...";
  551. mes "and...and...";
  552. mes "cookies...?";
  553. mes "I feel sooo lost...";
  554. next;
  555. mes "^3355FFWe don't talk to crazy people~^000000";
  556. close;
  557. }
  558. mes "[Tourist]";
  559. mes "Where am I?";
  560. mes "*Sob*...I guess I got lost...";
  561. mes "Hey, where is this!?";
  562. next;
  563. switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) {
  564. case 1:
  565. mes "[Tourist]";
  566. mes "..........";
  567. close;
  568. case 2:
  569. mes "[Tourist]";
  570. mes "Ah...I see. So this is";
  571. mes "Alberta...crud. I'm";
  572. mes "supposed to go to ^0000FFLutie^000000...";
  573. next;
  574. mes "[Tourist]";
  575. mes "Hey, thanks for letting me know.";
  576. mes "Now at least I know where I am.";
  577. mes "Geez...they got boats here";
  578. mes "that go everywhere, yeah?";
  579. next;
  580. mes "[Tourist]";
  581. mes "Oh right, everywhere...but Lutie.";
  582. mes "Man, this stinks.";
  583. close2;
  584. set thai_head,2;
  585. end;
  586. case 3:
  587. mes "[Tourist]";
  588. mes "Oh...oh right!";
  589. mes "Yeah, Al De Baran...";
  590. mes "Guess I'm not lost";
  591. mes "after all.";
  592. next;
  593. mes "[Tourist]";
  594. mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran.";
  595. mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?";
  596. next;
  597. if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) {
  598. mes "[Tourist]";
  599. mes "..............";
  600. mes "You know, I'm beginning";
  601. mes "to feel like...";
  602. mes "you're pullin' my";
  603. mes "chain...";
  604. set thai_head,1;
  605. close;
  606. }
  607. mes "[Tourist]";
  608. mes "Hah~!...I knew it! Well, it's";
  609. mes "pretty hard to admit when";
  610. mes "you do something wrong.";
  611. mes "Thanks for being honest, pal.";
  612. close;
  613. }
  614. }
  615. }
  616. moc_ruins,105,62,4 script Jacob#thai 50,{
  617. if (thai_head >= 6 && thai_head <= 11) {
  618. switch (thai_head) {
  619. case 6:
  620. mes "[Tommy]";
  621. mes "Wahhhh~~~!!";
  622. mes "Dad~~ let me have a Munak~~~!";
  623. mes "Waaahhhh!";
  624. next;
  625. mes "[Tommy]";
  626. mes "I want Munak, Munakkkk~~!!";
  627. mes "Other people have a Munak, why can't I~~?";
  628. next;
  629. mes "[Tommy]";
  630. mes "Munak Munak Munak Munak~~~!";
  631. next;
  632. mes "[Jacob]";
  633. mes "Er...Ummm...";
  634. next;
  635. mes "[Tommy]";
  636. mes "Munak Munak Munak Munak~~~!";
  637. next;
  638. mes "[Jacob]";
  639. mes "Tommy, daddy is kind of busy right now...";
  640. next;
  641. mes "[Tommy]";
  642. mes "Munak Munak Munak Munak~~~!";
  643. next;
  644. mes "[Jacob]";
  645. mes "*Sigh*...alright...alright. If you want it that bad...";
  646. next;
  647. mes "[Jacob]";
  648. mes "Gosh...being a dad is not an easy";
  649. mes "thing to do...Hmmm? Do you have any business with me?";
  650. mes " ";
  651. mes "[Tommy]";
  652. mes "^FF0000Munak Munak Munak Munak!!^000000";
  653. next;
  654. input .@input$;
  655. if (.@input$ != "Pandger Mayer introduced you") {
  656. mes "["+strcharinfo(0)+"]";
  657. mes ""+.@input$+"";
  658. next;
  659. mes "[Jacob]";
  660. mes "....Sorry, what did you say? I have no idea what you're talking about.";
  661. close;
  662. }
  663. mes "["+strcharinfo(0)+"]";
  664. mes "Pandger Mayer introduced you.";
  665. next;
  666. mes "[Jacob]";
  667. mes "Oh, you mean that guy in love?";
  668. mes "Last time I saw him, he was";
  669. mes "leaving to find cookies somewhere...";
  670. next;
  671. mes "[Jacob]";
  672. mes "There is only one reason he could have mentioned my name to you...";
  673. mes " ";
  674. mes " ";
  675. mes "[Tommy]";
  676. mes "^FF0000Munak Munak Munak Munak!!^000000";
  677. next;
  678. mes "[Jacob]";
  679. mes "......";
  680. mes "*Sigh* For now, I have a favor to";
  681. mes "ask of you. Could you bring me";
  682. mes "^0000FF1 No Recipient^000000?";
  683. set thai_head,7;
  684. next;
  685. mes "[Jacob]";
  686. mes "I need this kid to calm down first...";
  687. mes " ";
  688. mes " ";
  689. mes "[Tommy]";
  690. mes "^FF0000Munak Munak Munak Munak!!^000000";
  691. close;
  692. case 7:
  693. if (countitem(636) > 0) {
  694. delitem 636,1; //No_Recipient
  695. mes "[Tommy]";
  696. mes "^FF0000Munak Munak Munak Munak!!^000000";
  697. next;
  698. mes "[Jacob]";
  699. mes "Oh, thank you so much...";
  700. mes "Let me calm this kid down";
  701. mes "first. Sorry my little boy is being so loud.";
  702. next;
  703. mes "[Jacob]";
  704. mes "Tommy, Tommy?";
  705. next;
  706. mes "[Tommy]";
  707. mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?";
  708. mes "What's this, Daddy?";
  709. next;
  710. mes "[Jacob]";
  711. mes "This is called No Recipient~";
  712. mes "With this, I can get you a Munak~";
  713. next;
  714. mes "[Tommy]";
  715. mes "Are you serious, Daddy?!";
  716. next;
  717. mes "[Jacob]";
  718. mes "Yes, I am~";
  719. mes "Have you ever heard me lie?";
  720. next;
  721. mes "[Tommy]";
  722. mes ".......";
  723. mes "I know you always lie to Mommy.";
  724. next;
  725. mes "[Jacob]";
  726. mes "..........";
  727. mes "No no no no no...that's not";
  728. mes "considered lying, Tommy.";
  729. mes "I am just trying to make it sound better to Mommy~";
  730. next;
  731. mes "[Tommy]";
  732. mes ".......";
  733. next;
  734. mes "^3355FFHe looks at his father in";
  735. mes "doubt. Kids are too smart";
  736. mes "to lie to nowadays...^000000";
  737. next;
  738. mes "[Tommy]";
  739. if (Sex == SEX_MALE)
  740. mes "So, mister, do you think my Daddy can catch a Munak with this?";
  741. else
  742. mes "So, lady, do you think my Daddy can catch a Munak with this?";
  743. next;
  744. switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) {
  745. case 1:
  746. mes "[Tommy]";
  747. mes "Heh!! I knew my Daddy";
  748. mes "wouldn't tell me a lie!! Thank you!!";
  749. next;
  750. mes "[Jacob]";
  751. mes "(...*Phew!* Thank you~)";
  752. set thai_head,9;
  753. close;
  754. case 2:
  755. mes "[Tommy]";
  756. if (Sex == SEX_MALE)
  757. mes "So tell me, mister. Did he lie to me, then?";
  758. else
  759. mes "So tell me, lady. Did he lie to me, then?";
  760. next;
  761. mes "[Jacob]";
  762. mes "Wait...wait, Tommy, that's not true...";
  763. mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)";
  764. next;
  765. mes "[Tommy]";
  766. mes "Can we catch a Munak with this or";
  767. mes "not, huh? Tell meeeeehhhh~~~!";
  768. next;
  769. switch(select("Yes, we can.:No, we can't.")) {
  770. case 1:
  771. mes "[Tommy]";
  772. mes "Heh heh! I knew it!";
  773. mes "Thank you~!!!";
  774. next;
  775. mes "[Tommy]";
  776. mes "Now I can have a Munak!";
  777. next;
  778. mes "[Jacob]";
  779. mes "(...*Phew* Thank you~)";
  780. set thai_head,9;
  781. close;
  782. case 2:
  783. set thai_head,8;
  784. mes "[Tommy]";
  785. mes "I knew it!! Daddy, you're a liar!!";
  786. next;
  787. mes "[Tommy]";
  788. mes "I hate you...I hate you!!!";
  789. mes "I wish Baphomet would take you somewhere and eat you!!";
  790. next;
  791. mes "[Jacob]";
  792. mes "Shoot...Tommy, Tommy...";
  793. mes "Listen to me....";
  794. next;
  795. mes "[Tommy]";
  796. mes "I don't wanna listen to you!!!";
  797. mes "I hate yoooooouhhhh!!";
  798. next;
  799. mes "[Jacob]";
  800. mes "....You.";
  801. next;
  802. mes "[Jacob]";
  803. mes "I don't want to see your ugly face";
  804. mes "around here any more...";
  805. mes "Leave~!";
  806. mes "How could you do this to me, huh?";
  807. next;
  808. mes "[Tommy]";
  809. mes "I hate yoooooouhhhh!!";
  810. mes " ";
  811. mes " ";
  812. mes "[Jacob]";
  813. mes "Tommy...Tommy please...";
  814. mes "Will you let me explain...?";
  815. set thai_head,8;
  816. close;
  817. }
  818. case 3:
  819. set thai_head,8;
  820. mes "[Tommy]";
  821. mes "I knew it!! Daddy, you're a liar!!";
  822. next;
  823. mes "[Tommy]";
  824. mes "I hate you...I hate you!!!";
  825. mes "I wish Baphomet will take you somewhere and eat you!!";
  826. next;
  827. mes "[Jacob]";
  828. mes "Shoot...Tommy, Tommy...";
  829. mes "Listen to me....";
  830. next;
  831. mes "[Tommy]";
  832. mes "I don't wanna listen to you!!!";
  833. mes "I hate yoooooouhhhh!!";
  834. next;
  835. mes "[Jacob]";
  836. mes "....You.";
  837. next;
  838. mes "[Jacob]";
  839. mes "I don't want to see";
  840. mes "your ugly face any more.";
  841. mes "Leave!";
  842. mes "How could you do this to me, huh?";
  843. next;
  844. mes "[Tommy]";
  845. mes "I hate yoooooouhhhh!!";
  846. mes "[Jacob]";
  847. mes "Tommy...Tommy, please...";
  848. mes "Will you let me explain...?";
  849. set thai_head,8;
  850. close;
  851. }
  852. }
  853. mes "[Tommy]";
  854. mes "^FF0000Munak Munak Munak Munak!!^000000";
  855. next;
  856. mes "[Jacob]";
  857. mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!";
  858. close;
  859. case 8:
  860. if (rand(1,1000) == 792) {
  861. mes "[Tommy]";
  862. mes "^FF0000Munak Munak Munak Munak!!^000000";
  863. next;
  864. mes "[Jacob]";
  865. mes "....*Sigh* Okay.";
  866. mes "I will give you a chance";
  867. mes "to make up for your mistake.";
  868. mes "Please get me a No Recipient as soon as you can.";
  869. set thai_head,7;
  870. close;
  871. }
  872. mes "[Jacob]";
  873. mes "....I don't want to talk to YOU";
  874. mes "anymore. Get outta here~!";
  875. mes "It's your fault my little";
  876. mes "boy thinks I'm a big liar!";
  877. close;
  878. case 9:
  879. mes "[Jacob]";
  880. mes "*Phew* Now I can leave him alone.";
  881. mes "Kids nowadays are so impatient...I am worried about my son.";
  882. next;
  883. mes "[Jacob]";
  884. mes "However, I can't do anything";
  885. mes "about his temper...I think";
  886. mes "he's just too young to know";
  887. mes "what he's doing.";
  888. next;
  889. mes "[Jacob]";
  890. mes "I'm having a hard time trying to";
  891. mes "be a good parent, and I'm";
  892. mes "beginning to appreciate my";
  893. mes "own parents' efforts to raise me.";
  894. next;
  895. mes "[Jacob]";
  896. mes "Respect your parents while they're";
  897. mes "still alive. It's too late to be";
  898. mes "sorry after you've lost them.";
  899. next;
  900. mes "[Jacob]";
  901. mes "I was a wild kid as well...my";
  902. mes "parents had a hard time raising";
  903. mes "me. I'm ashamed of what I've done";
  904. mes "when I was young...";
  905. next;
  906. mes "[Jacob]";
  907. mes "Those days, my parents couldn't";
  908. mes "afford to feed me three meals a";
  909. mes "day. And there were many";
  910. mes "creditors that always came";
  911. mes "to our house early";
  912. mes "early in the morning.";
  913. next;
  914. mes "[Jacob]";
  915. mes "Have you every heard about";
  916. mes "distraint-papers? As soon";
  917. mes "as those creditors put that";
  918. mes "distraint-paper on any of my";
  919. mes "things,it would no longer be";
  920. mes "mine.";
  921. next;
  922. mes "[Jacob]";
  923. mes "I hated my parents for not providing me with a sweet home,";
  924. mes "and I became rebellious.";
  925. mes "But, no matter how bad I was,";
  926. mes "Even in those difficult circumstances...";
  927. next;
  928. mes "[Jacob]";
  929. mes "They never gave up on me.";
  930. mes "Later, they told me that I was their one and only hope...";
  931. mes "even though I was more of a burden than anything else at the moment.";
  932. next;
  933. mes "[Tommy]";
  934. mes "Daddy, do you realize you've told";
  935. mes "that story hundreds of times already? *Piff~*";
  936. mes "Stop it already~";
  937. next;
  938. mes "^3355FFTommy was jumping and running";
  939. mes "around like a crazy rabbit and";
  940. mes "eventually bumped against me.^000000";
  941. next;
  942. mes "[Jacob]";
  943. mes "...Tommy, respect your dad.";
  944. mes "This is the story of your father's life.";
  945. next;
  946. mes "[Jacob]";
  947. mes "A.aa.aand.!!!";
  948. next;
  949. mes "[Jacob]";
  950. mes "How many times have I told you";
  951. mes "to behave in front of other people?!";
  952. next;
  953. mes "[Jacob]";
  954. if (Sex == SEX_MALE)
  955. mes "Say you're sorry to him!";
  956. else
  957. mes "Say you're sorry to her!";
  958. next;
  959. mes "[Tommy]";
  960. mes "*Piff~*";
  961. next;
  962. mes "[Jacob]";
  963. mes "I don't hear it~!!";
  964. next;
  965. mes "[Tommy]";
  966. mes "...I'm sorry...*bows head*";
  967. set thai_head,10;
  968. close;
  969. case 10:
  970. set .@rem,rand(1,11);
  971. if (.@rem == 1) {
  972. mes "[Jacob]";
  973. mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?";
  974. mes "He wouldn't introduce me to just anyone. Oh, you must be";
  975. mes "...an adventurer.";
  976. next;
  977. mes "[Jacob]";
  978. mes "Right.";
  979. mes "I have something to tell you.";
  980. next;
  981. mes "[Jacob]";
  982. mes "When you go west from Morroc, and";
  983. mes "pass through a cave, you will";
  984. mes "arrive at a town called Comodo.";
  985. next;
  986. mes "[Jacob]";
  987. mes "When you get there, you will see an old man named ^0000FFElder Creek^000000.";
  988. mes "As a Sage, he has gained the respect of many.";
  989. next;
  990. mes "[Jacob]";
  991. mes "People say that many adventurers";
  992. mes "are visiting this man for some";
  993. mes "reason. Why don't you go talk to him and see if he has some wisdom for you?";
  994. set thai_head,11;
  995. close;
  996. }
  997. else if (.@rem > 1 && .@remrem < 7) {
  998. mes "[Jacob]";
  999. mes "Respect your parents when they're";
  1000. mes "still alive. It's too late to be sorry after you've lost them.";
  1001. next;
  1002. mes "["+strcharinfo(0)+"]";
  1003. mes "(Hmmm...I just know that there's more that this guy can tell me...)";
  1004. close;
  1005. }
  1006. else {
  1007. mes "[Jacob]";
  1008. mes "When you have a kid,";
  1009. mes "don't forget to teach them";
  1010. mes "this one thing:";
  1011. next;
  1012. mes "[Jacob]";
  1013. mes "'^0000FFBe good to other people.^000000'";
  1014. mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
  1015. mes "Do you understand?";
  1016. next;
  1017. mes "["+strcharinfo(0)+"]";
  1018. mes "(There's more this guy can tell me, I just know it...)";
  1019. close;
  1020. }
  1021. case 11:
  1022. mes "[Jacob]";
  1023. mes "Now, why don't you visit the Sage?";
  1024. mes "And I thank you for your kindness.";
  1025. next;
  1026. mes "[Jacob]";
  1027. mes "He's in Comodo, if you didn't";
  1028. mes "catch that. An adventurer like you should be able to get there with no problem.";
  1029. close;
  1030. }
  1031. }
  1032. else if (thai_head > 11) {
  1033. mes "[Jacob]";
  1034. mes "Thank you for the favour you did";
  1035. mes "for me...although we couldn't";
  1036. mes "catch a Munak in the end...";
  1037. next;
  1038. mes "[Jacob]";
  1039. mes "It seems he learned something";
  1040. mes "through the experience.";
  1041. mes "He no longer demands something";
  1042. mes "I cannot do for him, or";
  1043. mes "misbehaves.";
  1044. next;
  1045. mes "[Jacob]";
  1046. mes "That was another favor you did for me, even if you didn't mean to. Thank you.";
  1047. close;
  1048. }
  1049. else {
  1050. mes "[Jacob]";
  1051. mes "*Yawns*....";
  1052. mes "Today is such a boring day~.";
  1053. mes "I guess I'd better go take a walk";
  1054. mes "with my son. Do you want to walk with me?";
  1055. next;
  1056. mes "[Jacob's son]";
  1057. mes "I'm happy to hear that, daddy~";
  1058. close;
  1059. }
  1060. }
  1061. comodo,68,195,0 script Old Man#thai 120,{
  1062. if (checkweight(1201,1) == 0) {
  1063. mes "- Wait a moment! -";
  1064. mes "- Currently you're carrying -";
  1065. mes "- too many items with you. -";
  1066. mes "- Please enlighten your weight -";
  1067. mes "- and try again. -";
  1068. close;
  1069. }
  1070. if (thai_head >= 11 && thai_head <= 15) {
  1071. switch(thai_head) {
  1072. case 11:
  1073. mes "[Elder Creek]";
  1074. mes "Good day, adventurer.";
  1075. mes "What kind of business";
  1076. mes "do you have with me?";
  1077. next;
  1078. mes "[Elder Creek]";
  1079. mes "Are you seeking fortune or";
  1080. mes "mental relief? If not, do";
  1081. mes "you wish to finish something";
  1082. mes "you've started?";
  1083. next;
  1084. mes "[Elder Creek]";
  1085. mes "Answer me, adventurer!";
  1086. next;
  1087. switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) {
  1088. case 1:
  1089. mes "[Elder Creek]";
  1090. mes "You're honest...!";
  1091. mes "However, I suggest that you try not to be enamored with wealth.";
  1092. next;
  1093. mes "[Elder Creek]";
  1094. mes "Do you know the exact meaning";
  1095. mes "of the old saying...";
  1096. mes "^0000FFToo much is as bad as too little^000000?";
  1097. mes "I will give you what you want if";
  1098. mes "you answer the way I expect you to.";
  1099. next;
  1100. switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) {
  1101. case 1:
  1102. mes "[Elder Creek]";
  1103. mes "...";
  1104. mes "Get out of my sight,";
  1105. mes "you greedy fool.";
  1106. set thai_head,12;
  1107. close;
  1108. case 2:
  1109. mes "[Elder Creek]";
  1110. mes "Bah! The more ignorant they are, the more arrogantly they act!";
  1111. mes "Did you think that I would accept just any meaning?";
  1112. mes "Take care, you ignorant fool.";
  1113. set thai_head,12;
  1114. close;
  1115. case 3:
  1116. mes "[Elder Creek]";
  1117. mes "That's right. You know it pretty";
  1118. mes "well. That adage serves as a lesson in greed.";
  1119. next;
  1120. mes "[Elder Creek]";
  1121. mes "There is a man I've known for a";
  1122. mes "long time...he was so greedy for";
  1123. mes "money and fortune, he didn't care what other people thought of him.";
  1124. next;
  1125. mes "[Elder Creek]";
  1126. mes "Consequently, people around him";
  1127. mes "didn't like him at all. In the end, he lost his friends due to his greed.";
  1128. next;
  1129. mes "[Elder Creek]";
  1130. mes "Of course, this rule applies to";
  1131. mes "you as well. That sort of thing is a universal principle, after all.";
  1132. set thai_head,13;
  1133. close;
  1134. case 4:
  1135. mes "[Elder Creek]";
  1136. mes ".....";
  1137. mes "Did you think that I would accept just any meaning??";
  1138. mes "Take care, you ignorant fool.";
  1139. set thai_head,12;
  1140. close;
  1141. }
  1142. case 2:
  1143. mes "[Elder Creek]";
  1144. mes "I see. I have been trying to help";
  1145. mes "other people who need advice in";
  1146. mes "order to improve their lives.";
  1147. next;
  1148. mes "[Elder Creek]";
  1149. mes "Since you need my advice";
  1150. mes "as well, I will try to";
  1151. mes "impart my wisdom in a";
  1152. mes "way that you will understand.";
  1153. next;
  1154. mes "[Elder Creek]";
  1155. mes "Now, tell me what is bothering right now.";
  1156. next;
  1157. switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) {
  1158. case 1:
  1159. mes "[Elder Creek]";
  1160. mes "I'm envious of you! Still, young";
  1161. mes "folk like you are lucky to";
  1162. mes "have such problems...sadly,";
  1163. mes "no one but yourself can really";
  1164. mes "help you in those kinds of";
  1165. mes "situations...";
  1166. next;
  1167. mes "[Elder Creek]";
  1168. mes "However, the advice I can give you";
  1169. mes "is this: Be honest with your";
  1170. mes "beloved. One lie leads to";
  1171. mes "another lie in no time.";
  1172. next;
  1173. mes "[Elder Creek]";
  1174. mes "If you treat the person you love";
  1175. mes "as special to you, that person";
  1176. mes "will eventually come to";
  1177. mes "understand your feelings...";
  1178. next;
  1179. mes "[Elder Creek]";
  1180. mes "And, remember this...";
  1181. mes "Everyone has a different way of showing that they love someone.";
  1182. mes "So...don't be discouraged if your feelings aren't returned.";
  1183. next;
  1184. mes "[Elder Creek]";
  1185. mes "But still, I believe being honest";
  1186. mes "is the best way to gain your";
  1187. mes "true love.";
  1188. next;
  1189. mes "[Elder Creek]";
  1190. mes "....well, that is all I can tell";
  1191. mes "you. I hope you will be happy";
  1192. mes "with that nugget of wisdom.";
  1193. close2;
  1194. set thai_head,14;
  1195. end;
  1196. case 2:
  1197. mes "[Elder Creek]";
  1198. mes "...yes, everybody has their own";
  1199. mes "financial problems. However, think of it in this way:";
  1200. next;
  1201. mes "[Elder Creek]";
  1202. mes "Money is important to make";
  1203. mes "a living, but it's not what life is all about.";
  1204. next;
  1205. mes "[Elder Creek]";
  1206. mes "Some may have the life goal of";
  1207. mes "making fortunes, but I don't think it's the happiest way of living.";
  1208. next;
  1209. mes "[Elder Creek]";
  1210. mes "As you see, there are powerful";
  1211. mes "people in this world who can control our lives. But oftentimes...";
  1212. next;
  1213. mes "[Elder Creek]";
  1214. mes "They are too greedy to be in that";
  1215. mes "position and they don't have";
  1216. mes "their priorities straight.";
  1217. mes "Instead of improving the world, they use their power to only help themselves.";
  1218. next;
  1219. mes "[Elder Creek]";
  1220. mes "If I were them, I wouldn't want to";
  1221. mes "rule the world in that way.";
  1222. next;
  1223. mes "[Elder Creek]";
  1224. mes "Don't you think we need somebody who can change this world??";
  1225. next;
  1226. mes "[Elder Creek]";
  1227. mes ".....I apologize for being short";
  1228. mes "tempered. I just wanted to let";
  1229. mes "you know that money is not everything. But, it is something you need to live.";
  1230. next;
  1231. mes "[Elder Creek]";
  1232. mes "I'm aware that greedy people";
  1233. mes "ridicule this belief, saying";
  1234. mes "that it is a poor man's effort";
  1235. mes "to protect his pride.";
  1236. next;
  1237. mes "[Elder Creek]";
  1238. mes "But, I still believe I am right.";
  1239. mes "After all...I am a Sage.";
  1240. mes "I hope you will be happy with my wise advice.";
  1241. close2;
  1242. set thai_head,14;
  1243. end;
  1244. case 3:
  1245. mes "[Elder Creek]";
  1246. mes "Yes, we always need to be";
  1247. mes "entertained. But...it";
  1248. mes "seems you may not be satisfied with anything.";
  1249. next;
  1250. mes "[Elder Creek]";
  1251. mes "It's all about the various tastes";
  1252. mes "and interests people will have.";
  1253. mes "Things other people enjoy might not";
  1254. mes "displease you. Also, if your";
  1255. mes "mind is unwilling to be happy,";
  1256. mes "you will not enjoy life.";
  1257. next;
  1258. mes "[Elder Creek]";
  1259. mes "Here's an example of having";
  1260. mes "the right frame of mind.";
  1261. mes "Let's say we're cleaning";
  1262. mes "the street for the town,";
  1263. mes "which can be hard, grueling work...";
  1264. next;
  1265. mes "[Elder Creek]";
  1266. mes "You're always covered in dust.";
  1267. mes "In the summer, your body is";
  1268. mes "sticky with sweat...";
  1269. mes "In the winter, you'll be";
  1270. mes "be out in the freezing cold...";
  1271. next;
  1272. mes "[Elder Creek]";
  1273. mes "However, even so, it will be different to someone with a different perspective.";
  1274. next;
  1275. mes "[Elder Creek]";
  1276. mes "Ideally, we should try";
  1277. mes "to find joy in making";
  1278. mes "other people happy.";
  1279. mes "By cleaning the street, we can";
  1280. mes "give others a reason to smile.";
  1281. next;
  1282. mes "[Elder Creek]";
  1283. mes "Tourists passing through the street";
  1284. mes "can enjoy its cleanliness...";
  1285. mes "Overall, it makes the entire community look good.";
  1286. next;
  1287. mes "[Elder Creek]";
  1288. mes "If your parents see you cleaning";
  1289. mes "the street, they will be proud of";
  1290. mes "their child.";
  1291. mes "...But now, I think I'm beginning to make no sense.";
  1292. next;
  1293. mes "[Elder Creek]";
  1294. mes "Oh well, I apologize.";
  1295. mes "Just try to think positively.";
  1296. mes "With the right attitude, eventually you will find something to enjoy.";
  1297. next;
  1298. mes "[Elder Creek]";
  1299. mes "Haha~ I can see you're just";
  1300. mes "clicking the 'next' button on these";
  1301. mes "windows, because you're sick and tired of this NPC conversation.";
  1302. next;
  1303. mes "[Elder Creek]";
  1304. mes "....anyway, that is all.";
  1305. mes "I hope you will be happy";
  1306. mes "with my wise advice.";
  1307. close2;
  1308. set thai_head,14;
  1309. end;
  1310. case 4:
  1311. mes "[Elder Creek]";
  1312. mes "That's an agonizing thought for every young person.";
  1313. mes "But you have a lot time to think about what you want to do in the future.";
  1314. next;
  1315. mes "[Elder Creek]";
  1316. mes "Experience more in many different";
  1317. mes "places, and read as many books";
  1318. mes "as you can. Focus on broadening your perspective.";
  1319. next;
  1320. mes "[Elder Creek]";
  1321. mes "Then, you will realize what you really want to do.";
  1322. mes "....that's all I can say.";
  1323. mes "I hope you will be happy with my wise advice.";
  1324. close2;
  1325. set thai_head,14;
  1326. end;
  1327. case 5:
  1328. mes "[Elder Creek]";
  1329. mes "....";
  1330. mes "I see, you chose the wrong answer in the first place.";
  1331. next;
  1332. mes "[Elder Creek]";
  1333. mes "I believe this will be a lesson to be more honest with yourself.";
  1334. mes "Choose the right answer next time!";
  1335. close;
  1336. case 6:
  1337. mes "[Elder Creek]";
  1338. mes "You rascal!";
  1339. next;
  1340. mes "[Elder Creek]";
  1341. mes "Get out of my sight immediately! I don't talk to trash!";
  1342. set thai_head,12;
  1343. close;
  1344. }
  1345. case 3:
  1346. mes "[Elder Creek]";
  1347. mes "Yes, you need to see things to the end.";
  1348. close;
  1349. }
  1350. case 12:
  1351. if (rand(1,1000) == 792) {
  1352. mes "[Elder Creek]";
  1353. mes "....*Sigh* Okay.";
  1354. mes "I forgive you.";
  1355. set thai_head,11;
  1356. close;
  1357. }
  1358. mes "[Elder Creek]";
  1359. mes "I do not wish to continue this conversation with you.";
  1360. mes "Get out of my sight immediately!";
  1361. close;
  1362. case 13:
  1363. mes "[Elder Creek]";
  1364. mes "...I was just testing you";
  1365. mes "in order to give you something";
  1366. mes "special. I'm the only person in the world that can give you this...";
  1367. next;
  1368. mes "[Elder Creek]";
  1369. mes "I had to check if you are the right person as I initially thought.";
  1370. mes "....Hmm.";
  1371. next;
  1372. mes "[Elder Creek]";
  1373. mes "But you don't expect me to give something special without any compensation, do you?";
  1374. mes "Would you bring the items I want?";
  1375. next;
  1376. mes "[Elder Creek]";
  1377. mes "It's not a hard thing to do.";
  1378. mes "That is...";
  1379. next;
  1380. mes "[Elder Creek]";
  1381. mes "10 Brigan,";
  1382. mes "15 Clam Shell,";
  1383. mes "10 Crab Shell";
  1384. mes "and 50 Cyfar.";
  1385. next;
  1386. mes "[Elder Creek]";
  1387. mes "Well, I am collecting those as my hobby.";
  1388. next;
  1389. mes "[Elder Creek]";
  1390. mes "I have no doubt that you will be able to gather them all.";
  1391. next;
  1392. mes "[Elder Creek]";
  1393. mes "Do me this favor, young man.";
  1394. set thai_head,15;
  1395. close;
  1396. case 14:
  1397. if (rand(1,30) == 5) {
  1398. mes "[Elder Creek]";
  1399. mes "....hmm. I see you want more.";
  1400. mes "Come back later.";
  1401. set thai_head,13;
  1402. close;
  1403. }
  1404. mes "[Elder Creek]";
  1405. mes "Is there any business left between";
  1406. mes "us? Tell me, young adventurer...";
  1407. next;
  1408. mes "^3355FFYou feel there may be something you missed.^000000";
  1409. close;
  1410. case 15:
  1411. if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) {
  1412. mes "[Elder Creek]";
  1413. mes "I see you know how the world";
  1414. mes "works. When you need something";
  1415. mes "from someone, you must give";
  1416. mes "in order to receive.";
  1417. mes "Thank you for your kindness.";
  1418. delitem 7054,10; //Brigan
  1419. delitem 965,15; //Clam_Shell
  1420. delitem 964,10; //Crap_Shell
  1421. delitem 7053,50; //Cyfar
  1422. next;
  1423. set thai_head,16;
  1424. getitem 603,1; //Old_Blue_Box
  1425. mes "[Elder Creek]";
  1426. mes "Please, take this first.";
  1427. mes "If you would, please go talk to my";
  1428. mes "grandson later. He seemed to witness something horrible a while ago...";
  1429. next;
  1430. mes "[Elder Creek]";
  1431. mes "I have no idea what he saw,";
  1432. mes "because the shock took away";
  1433. mes "his ability to speak.";
  1434. mes "When he recovers, I will tell you.";
  1435. next;
  1436. mes "[Elder Creek]";
  1437. mes "In fact, the items I have asked";
  1438. mes "for will be used to cure";
  1439. mes "his condition. I don't";
  1440. mes "really collect these as a";
  1441. mes "hobby...";
  1442. next;
  1443. mes "[Elder Creek]";
  1444. mes "I am sorry to cause you";
  1445. mes "much trouble for my own good.";
  1446. close;
  1447. }
  1448. mes "[Elder Creek]";
  1449. mes "Remember, when you want something,";
  1450. mes "especially when it's special, you";
  1451. mes "should always offer something in exchange.";
  1452. next;
  1453. mes "[Elder Creek]";
  1454. mes "I want...";
  1455. next;
  1456. mes "[Elder Creek]";
  1457. mes "10 Brigan,";
  1458. mes "15 Clam Shell,";
  1459. mes "10 Crab Shell and";
  1460. mes "50 Cyfar.";
  1461. close;
  1462. }
  1463. }
  1464. else if (thai_head > 15) {
  1465. mes "[Elder Creek]";
  1466. mes "Feel free to come back anytime...";
  1467. mes "And if you need advice, I am more than willing to help you.";
  1468. next;
  1469. mes "[Elder Creek]";
  1470. mes "Do you wish for me to give you advice, adventurer?";
  1471. next;
  1472. if (select("Yes.:No.") == 1) {
  1473. mes "[Elder Creek]";
  1474. mes "Now, tell me what bothers you at the moment.";
  1475. next;
  1476. switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
  1477. case 1:
  1478. mes "[Elder Creek]";
  1479. mes "I'm envious of you! Still, young";
  1480. mes "folk like you are lucky to";
  1481. mes "have such problems...sadly,";
  1482. mes "no one but yourself can really";
  1483. mes "help you in those kinds of";
  1484. mes "situations...";
  1485. next;
  1486. mes "[Elder Creek]";
  1487. mes "However, the advice I can give you";
  1488. mes "is this: Be honest with your";
  1489. mes "beloved. One lie leads to";
  1490. mes "another lie in no time.";
  1491. next;
  1492. mes "[Elder Creek]";
  1493. mes "If you treat the person you love";
  1494. mes "as special to you, that person";
  1495. mes "will eventually come to";
  1496. mes "understand your feelings...";
  1497. next;
  1498. mes "[Elder Creek]";
  1499. mes "And, remember this...";
  1500. mes "Everyone has a different way of showing that they love someone.";
  1501. mes "So...don't be discouraged if your feelings aren't returned.";
  1502. next;
  1503. mes "[Elder Creek]";
  1504. mes "But still, I believe being honest";
  1505. mes "is the best way to gain your";
  1506. mes "true love.";
  1507. next;
  1508. mes "[Elder Creek]";
  1509. mes "....well, that is all I can tell";
  1510. mes "you. I hope you will be happy";
  1511. mes "with that nugget of wisdom.";
  1512. close;
  1513. case 2:
  1514. mes "[Elder Creek]";
  1515. mes "...yes, everybody has their own";
  1516. mes "financial problems. However, think of it in this way:";
  1517. next;
  1518. mes "[Elder Creek]";
  1519. mes "Money is important to make";
  1520. mes "a living, but it's not what life is all about.";
  1521. next;
  1522. mes "[Elder Creek]";
  1523. mes "Some may have the life goal of";
  1524. mes "making fortunes, but I don't think it's the happiest way of living.";
  1525. next;
  1526. mes "[Elder Creek]";
  1527. mes "As you see, there are powerful";
  1528. mes "people in this world who can control our lives. But oftentimes...";
  1529. next;
  1530. mes "[Elder Creek]";
  1531. mes "They are too greedy to be in that";
  1532. mes "position and they don't have";
  1533. mes "their priorities straight.";
  1534. mes "Instead of improving the world, they use their power to only help themselves.";
  1535. next;
  1536. mes "[Elder Creek]";
  1537. mes "If I were them, I wouldn't want to";
  1538. mes "rule the world in that way.";
  1539. next;
  1540. mes "[Elder Creek]";
  1541. mes "Don't you think we need somebody who can change this world??";
  1542. next;
  1543. mes "[Elder Creek]";
  1544. mes ".....I apologize for being short";
  1545. mes "tempered. I just wanted to let";
  1546. mes "you know that money is not everything. But, it is something you need to live.";
  1547. next;
  1548. mes "[Elder Creek]";
  1549. mes "I'm aware that greedy people";
  1550. mes "ridicule this belief, saying";
  1551. mes "that it is a poor man's effort";
  1552. mes "to protect his pride.";
  1553. next;
  1554. mes "[Elder Creek]";
  1555. mes "But, I still believe I am right.";
  1556. mes "After all...I am a Sage.";
  1557. mes "I hope you will be happy with my wise advice.";
  1558. close;
  1559. case 3:
  1560. mes "[Elder Creek]";
  1561. mes "Yes, we always need to be";
  1562. mes "entertained. But...it seems";
  1563. mes "you may not be satisfied";
  1564. mes "with anything.";
  1565. next;
  1566. mes "[Elder Creek]";
  1567. mes "It's all about the various tastes";
  1568. mes "and interests people will have.";
  1569. mes "Things other people enjoy might";
  1570. mes "displease you. Also, if your";
  1571. mes "mind is unwilling to be happy,";
  1572. mes "you will not enjoy life.";
  1573. next;
  1574. mes "[Elder Creek]";
  1575. mes "Here's an example of having";
  1576. mes "the right frame of mind.";
  1577. mes "Let's say we're cleaning";
  1578. mes "the street for the town,";
  1579. mes "which can be hard, grueling work...";
  1580. next;
  1581. mes "[Elder Creek]";
  1582. mes "You're always covered in dust.";
  1583. mes "In the summer, your body is";
  1584. mes "sticky with sweat...";
  1585. mes "In the winter, you'll be";
  1586. mes "be out in the freezing cold...";
  1587. next;
  1588. mes "[Elder Creek]";
  1589. mes "However, even so, it will be different to someone with a different perspective.";
  1590. next;
  1591. mes "[Elder Creek]";
  1592. mes "Ideally, we should try";
  1593. mes "to find joy in making";
  1594. mes "other people happy.";
  1595. mes "By cleaning the street, we can";
  1596. mes "give others a reason to smile.";
  1597. next;
  1598. mes "[Elder Creek]";
  1599. mes "Tourists passing through the";
  1600. mes "street can enjoy its";
  1601. mes "cleanliness...";
  1602. mes "Overall, it makes the entire community look good.";
  1603. next;
  1604. mes "[Elder Creek]";
  1605. mes "If your parents see you cleaning";
  1606. mes "the street, they will be proud of";
  1607. mes "their child.";
  1608. mes "...But now, I think I'm beginning to make no sense.";
  1609. next;
  1610. mes "[Elder Creek]";
  1611. mes "Oh well, I apologize.";
  1612. mes "Just try to think positively.";
  1613. mes "With the right attitude, eventually you will find something to enjoy.";
  1614. next;
  1615. mes "[Elder Creek]";
  1616. mes "Haha~ I can see you're just";
  1617. mes "clicking the 'next' button on";
  1618. mes "these windows, because you're sick and tired of this NPC conversation.";
  1619. next;
  1620. mes "[Elder Creek]";
  1621. mes "....anyway, that is all.";
  1622. mes "I hope you will be happy";
  1623. mes "with my wise advice.";
  1624. close;
  1625. case 4:
  1626. mes "[Elder Creek]";
  1627. mes "That's an agonizing thought for every young person.";
  1628. mes "But you have a lot time to think about what you want to do in the future.";
  1629. next;
  1630. mes "[Elder Creek]";
  1631. mes "Experience more in many different";
  1632. mes "places, and read as many books";
  1633. mes "as you can. Focus on broadening your perspective.";
  1634. next;
  1635. mes "[Elder Creek]";
  1636. mes "Then, you will realize what you really want to do.";
  1637. mes "....that's all I can say.";
  1638. mes "I hope you will be happy with my wise advice.";
  1639. close;
  1640. case 5:
  1641. mes "[Elder Creek]";
  1642. mes "You rascal!";
  1643. next;
  1644. mes "[Elder Creek]";
  1645. mes "Get out of my sight immediately! I don't talk to trash!";
  1646. close2;
  1647. warp "comodo",196,255;
  1648. end;
  1649. }
  1650. }
  1651. mes "[Elder Creek]";
  1652. mes "I hope you will enjoy your life. Remember, time flies and you live only once.";
  1653. close;
  1654. }
  1655. else {
  1656. mes "[Elder Creek]";
  1657. mes "I have been helping people by giving them advice to improve their lives.";
  1658. next;
  1659. mes "[Elder Creek]";
  1660. mes "Since you need my help as well, I shall endeavor to impart some wisdom.";
  1661. next;
  1662. mes "[Elder Creek]";
  1663. mes "Now tell me, what bothers you right now?";
  1664. next;
  1665. switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
  1666. case 1:
  1667. mes "[Elder Creek]";
  1668. mes "I'm envious of you! Still, young";
  1669. mes "folk like you are lucky to";
  1670. mes "have such problems...sadly,";
  1671. mes "no one but yourself can really";
  1672. mes "help you in those kinds of";
  1673. mes "situations...";
  1674. next;
  1675. mes "[Elder Creek]";
  1676. mes "However, the advice I can give you";
  1677. mes "is this: Be honest with your";
  1678. mes "beloved. One lie leads to";
  1679. mes "another lie in no time.";
  1680. next;
  1681. mes "[Elder Creek]";
  1682. mes "If you treat the person you love";
  1683. mes "as special to you, that person";
  1684. mes "will eventually come to";
  1685. mes "understand your feelings...";
  1686. next;
  1687. mes "[Elder Creek]";
  1688. mes "And, remember this...";
  1689. mes "Everyone has a different way of showing that they love someone.";
  1690. mes "So...don't be discouraged if your feelings aren't returned.";
  1691. next;
  1692. mes "[Elder Creek]";
  1693. mes "But still, I believe being honest";
  1694. mes "is the best way to gain your";
  1695. mes "true love.";
  1696. next;
  1697. mes "[Elder Creek]";
  1698. mes "....well, that is all I can tell";
  1699. mes "you. I hope you will be happy";
  1700. mes "with that nugget of wisdom.";
  1701. close;
  1702. case 2:
  1703. mes "[Elder Creek]";
  1704. mes "...yes, everybody has their own";
  1705. mes "financial problems. However, think of it in this way:";
  1706. next;
  1707. mes "[Elder Creek]";
  1708. mes "Money is important to make";
  1709. mes "a living, but it's not what life is all about.";
  1710. next;
  1711. mes "[Elder Creek]";
  1712. mes "Some may have the life goal of";
  1713. mes "making fortunes, but I don't think it's the happiest way of living.";
  1714. next;
  1715. mes "[Elder Creek]";
  1716. mes "As you see, there are powerful";
  1717. mes "people in this world who can control our lives. But oftentimes...";
  1718. next;
  1719. mes "[Elder Creek]";
  1720. mes "They are too greedy to be in that";
  1721. mes "position and they don't have";
  1722. mes "their priorities straight.";
  1723. mes "Instead of improving the world, they use their power to only help themselves.";
  1724. next;
  1725. mes "[Elder Creek]";
  1726. mes "If I were them, I wouldn't want to";
  1727. mes "rule the world in that way.";
  1728. next;
  1729. mes "[Elder Creek]";
  1730. mes "Don't you think we need somebody who can change this world??";
  1731. next;
  1732. mes "[Elder Creek]";
  1733. mes ".....I apologize for being short";
  1734. mes "tempered. I just wanted to let";
  1735. mes "you know that money is not everything. But, it is something you need to live.";
  1736. next;
  1737. mes "[Elder Creek]";
  1738. mes "I'm aware that greedy people";
  1739. mes "ridicule this belief, saying";
  1740. mes "that it is a poor man's effort";
  1741. mes "to protect his pride.";
  1742. next;
  1743. mes "[Elder Creek]";
  1744. mes "But, I still believe I am right.";
  1745. mes "After all...I am a Sage.";
  1746. mes "I hope you will be happy with my wise advice.";
  1747. close;
  1748. case 3:
  1749. mes "[Elder Creek]";
  1750. mes "Yes, we always need to be";
  1751. mes "entertained. But...it seems";
  1752. mes "you may not be satisfied";
  1753. mes "with anything.";
  1754. next;
  1755. mes "[Elder Creek]";
  1756. mes "It's all about the various tastes";
  1757. mes "and interests people will have.";
  1758. mes "Things other people enjoy might";
  1759. mes "displease you. Also, if your";
  1760. mes "mind is unwilling to be happy,";
  1761. mes "you will not enjoy life.";
  1762. next;
  1763. mes "[Elder Creek]";
  1764. mes "Here's an example of having";
  1765. mes "the right frame of mind.";
  1766. mes "Let's say we're cleaning";
  1767. mes "the street for the town,";
  1768. mes "which can be hard, grueling work...";
  1769. next;
  1770. mes "[Elder Creek]";
  1771. mes "You're always covered in dust.";
  1772. mes "In the summer, your body is";
  1773. mes "sticky with sweat...";
  1774. mes "In the winter, you'll be";
  1775. mes "be out in the freezing cold...";
  1776. next;
  1777. mes "[Elder Creek]";
  1778. mes "However, even so, it will be different to someone with a different perspective.";
  1779. next;
  1780. mes "[Elder Creek]";
  1781. mes "Ideally, we should try";
  1782. mes "to find joy in making";
  1783. mes "other people happy.";
  1784. mes "By cleaning the street, we can";
  1785. mes "give others a reason to smile.";
  1786. next;
  1787. mes "[Elder Creek]";
  1788. mes "Tourists passing through the";
  1789. mes "street can enjoy its";
  1790. mes "cleanliness...";
  1791. mes "Overall, it makes the entire community look good.";
  1792. next;
  1793. mes "[Elder Creek]";
  1794. mes "If your parents see you cleaning";
  1795. mes "the street, they will be proud of";
  1796. mes "their child.";
  1797. mes "...But now, I think I'm beginning to make no sense.";
  1798. next;
  1799. mes "[Elder Creek]";
  1800. mes "Oh well, I apologize.";
  1801. mes "Just try to think positively.";
  1802. mes "With the right attitude, eventually you will find something to enjoy.";
  1803. next;
  1804. mes "[Elder Creek]";
  1805. mes "Haha~ I can see you're just";
  1806. mes "clicking the 'next' button on";
  1807. mes "these windows, because you're sick and tired of this NPC conversation.";
  1808. next;
  1809. mes "[Elder Creek]";
  1810. mes "....anyway, that is all.";
  1811. mes "I hope you will be happy";
  1812. mes "with my wise advice.";
  1813. close;
  1814. case 4:
  1815. mes "[Elder Creek]";
  1816. mes "That's an agonizing thought for every young person.";
  1817. mes "But you have a lot time to think about what you want to do in the future.";
  1818. next;
  1819. mes "[Elder Creek]";
  1820. mes "Experience more in many different";
  1821. mes "places, and read as many books";
  1822. mes "as you can. Focus on broadening your perspective.";
  1823. next;
  1824. mes "[Elder Creek]";
  1825. mes "Then, you will realize what you really want to do.";
  1826. mes "....that's all I can say.";
  1827. mes "I hope you will be happy with my wise advice.";
  1828. close;
  1829. case 5:
  1830. mes "[Elder Creek]";
  1831. mes "You rascal!";
  1832. next;
  1833. mes "[Elder Creek]";
  1834. mes "Get out of my sight immediately! I don't talk to trash!";
  1835. close2;
  1836. warp "comodo",196,255;
  1837. end;
  1838. }
  1839. }
  1840. }
  1841. moc_ruins,107,62,0 script Tommy#thai 716,{
  1842. if (thai_head >= 6 && thai_head <= 11) {
  1843. switch(thai_head) {
  1844. case 6:
  1845. mes "[Tommy]";
  1846. mes "Wahhhhhh~~~!!";
  1847. mes "Daddy~~ let me have a Munak~~~!";
  1848. mes "Waaaahhhh....";
  1849. next;
  1850. mes "[Tommy]";
  1851. mes "I want my Munak~~!!";
  1852. mes "Other people have one, why can't I have one too?!";
  1853. next;
  1854. mes "[Tommy]";
  1855. mes "Munak Munak Munak Munak~~~";
  1856. next;
  1857. mes "[Jacob]";
  1858. mes "Umm..Tommy...";
  1859. next;
  1860. mes "[Tommy]";
  1861. mes "Munak Munak Munak Munak~~~";
  1862. next;
  1863. mes "[Jacob]";
  1864. mes "Tommy, your daddy is kind of busy now...";
  1865. next;
  1866. mes "[Tommy]";
  1867. mes "Munak Munak Munak Munak!";
  1868. next;
  1869. mes "[Jacob]";
  1870. mes "Sigh...alright, alright...";
  1871. close;
  1872. case 7:
  1873. mes "[Tommy]";
  1874. mes "*cries*...I want Munak!....*cries*";
  1875. mes "My friends all have Munak, and I don't have it...";
  1876. mes "Waaaahhhhh~~";
  1877. close;
  1878. case 8:
  1879. mes "[Tommy]";
  1880. mes "Daddy, I hate you!!";
  1881. mes "I hate all of you!!!";
  1882. next;
  1883. mes "[Tommy]";
  1884. mes "Waaaahhh~~~!";
  1885. mes "I don't care what anybody's telling";
  1886. mes "me! I'll be bad because I hate everyone!";
  1887. close;
  1888. case 9:
  1889. mes "[Tommy]";
  1890. mes "Heh~!";
  1891. mes "I'm so happy~";
  1892. mes "We're gonna get a Munak~!";
  1893. mes "Heh heh heh~!";
  1894. close;
  1895. case 10:
  1896. mes "[Tommy]";
  1897. mes "Heh~!";
  1898. mes "I am so happy~";
  1899. mes "We're gonna get a Munak~!";
  1900. mes "Heh heh heh~!";
  1901. close;
  1902. case 11:
  1903. mes "[Tommy]";
  1904. mes "Heh~!";
  1905. mes "I like you~ ";
  1906. mes "Cuz now we're gonna";
  1907. mes "get a Munak~";
  1908. mes "So happy! *smiles*";
  1909. close;
  1910. }
  1911. }
  1912. else if (thai_head > 11) {
  1913. mes "[Tommy]";
  1914. mes "Daddy...I won't ask you for something that's too hard for you.";
  1915. next;
  1916. mes "[Tommy]";
  1917. mes "I saw you're huffing and puffing when we went to catch a Munak.";
  1918. mes "I'm so sorry that I gave you a hard time, daddy...";
  1919. next;
  1920. mes "[Tommy]";
  1921. mes "I will be good from now on.";
  1922. mes "I will be nice to my Daddy, to you and to anyone.";
  1923. next;
  1924. mes "[Tommy]";
  1925. mes "My dad told me that I will be a good kid if I don't behave bad sometimes.";
  1926. close;
  1927. }
  1928. else {
  1929. mes "[Tommy]";
  1930. mes "I hate to see my daddy resting in his room all day in the weekends.";
  1931. mes "But I am so happy today because my daddy and I will take a walk together!!";
  1932. close;
  1933. }
  1934. }
  1935. //============================================================
  1936. // Old changelog
  1937. //============================================================
  1938. //= Official OBB Quest. You can pass it any times you want.
  1939. //= 1.6 Updated, fixed, optimized and translated into English [Lupus]
  1940. //= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
  1941. //============================================================