2008_headgears.txt 24 KB

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  1. //===== rAthena Script =======================================
  2. //= 2008 Headgear Quests
  3. //===== By: ==================================================
  4. //= Masao
  5. //= Credits: Muad_Dib
  6. //===== Current Version: =====================================
  7. //= 1.0
  8. //===== Compatible With: =====================================
  9. //= rAthena Project
  10. //===== Description: =========================================
  11. //= [Official Conversion]
  12. //= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
  13. //===== Additional Comments: =================================
  14. //= 1.0 First Version. [Masao]
  15. //============================================================
  16. gef_fild05,80,149,3 script Myu#08_hat 877,{
  17. mes "[Myu]";
  18. mes "Meow...";
  19. emotion ET_HUK;
  20. next;
  21. if(hatcat2008 == 0) {
  22. mes "[Myu]";
  23. mes "Oh? Aren't you an adventurer?";
  24. mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
  25. mes "(Meow!)";
  26. next;
  27. select("Meow..?");
  28. mes "[Myu]";
  29. mes "Ah, Never mind that.";
  30. mes "This place is the village of Deserted people.";
  31. mes "Homeland of those who walk in the shadows and lay low.";
  32. next;
  33. mes "[Myu]";
  34. mes "....And yet, our peace is being disturbed by those barking dogs.";
  35. mes "That's right, Adventurer.";
  36. mes "Would you be so kind and punish those Kobold Archers?";
  37. next;
  38. mes "[Myu]";
  39. mes "They have their own territory south of here, but they're still trying to invade ours.";
  40. next;
  41. mes "[Myu]";
  42. mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
  43. next;
  44. mes "[Myu]";
  45. mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
  46. next;
  47. mes "[Myu]";
  48. mes "If you manage to do that, I will give you something precious which I really adore.";
  49. next;
  50. switch(select("That sounds troublesome..:What should I do?")){
  51. case 1:
  52. mes "[Myu]";
  53. mes "Hmph, yeah, it was kinda funny huh.";
  54. mes "Anybody who comes here....they all come to harm the Wild Roses..";
  55. mes "I failed to notice that.";
  56. next;
  57. mes "[Myu]";
  58. mes "...It was a fruitless effort Meow...";
  59. next;
  60. mes "["+strcharinfo(0)+"]";
  61. mes " (Meow again...What a weirdo.)";
  62. close;
  63. case 2:
  64. mes "[Myu]";
  65. mes "Of course take care of those Kobold Archers Meow!";
  66. mes " ";
  67. mes "(Meow!)";
  68. next;
  69. select("Meow again?!");
  70. mes "[Myu]";
  71. mes "Hmm Hmm I told you to never mind that.";
  72. mes "So as I was saying...";
  73. mes "I mean... meow... er...";
  74. next;
  75. mes "[Myu]";
  76. mes "Exactly 1,000 times no more, no less.";
  77. mes "Give them 1,000 warnings and they will back off.";
  78. next;
  79. select("What do you mean by 1,000 warnings...?");
  80. mes "[Myu]";
  81. mes "Hu~Do I have to spell it out for you?";
  82. next;
  83. mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
  84. next;
  85. switch(select("Isn't that too much?:That's easy")){
  86. case 1:
  87. mes "[Myu]";
  88. mes "..But they won't give up if we dont really teach them a lesson.";
  89. mes "Well If you think it's too much for you, so be it.";
  90. close;
  91. case 2:
  92. mes "[Myu]";
  93. mes "But you have to keep one thing in mind and it is";
  94. mes "obiously, NEVER EVER do any harm to Wild Roses.";
  95. next;
  96. mes "[Myu]";
  97. mes "If you do, it's all over for you.";
  98. mes "So you better be careful.. ";
  99. mes "Meow Meow Meow..";
  100. set hatcat2008,1;
  101. setquest 7054;
  102. setquest 7055;
  103. close;
  104. }
  105. }
  106. } else if(hatcat2008 == 1) {
  107. if(checkquest(7055,HUNTING) == 2) {
  108. mes "[Myu]";
  109. mes "Did you think I didn't know what you have done?";
  110. mes "Huh?";
  111. next;
  112. mes "[Myu]";
  113. mes "How..just how could you kill those precious children..?";
  114. mes "And you were saying that you are on our side?!";
  115. next;
  116. mes "[Myu]";
  117. mes "Our business is over!!!";
  118. mes " ";
  119. mes "(Meow..)";
  120. set hatcat2008,0;
  121. erasequest 7054;
  122. erasequest 7055;
  123. close;
  124. } else if(checkquest(7054,HUNTING) == 2) {
  125. mes "[Myu]";
  126. mes "Oh..wow unbelievable!";
  127. mes "Now, those Kobolds should have learned a lesson, haven't they?";
  128. mes "Meow Meow Meow!";
  129. next;
  130. mes "[Myu]";
  131. mes "Here, Take this.";
  132. mes "This is the Seal of our 'Brave Kitty Cats'.";
  133. mes "This is soooo valuable, so don't lose it.";
  134. next;
  135. select("This is it?");
  136. mes "[Myu]";
  137. mes "What more did you expect?";
  138. mes "That Pow is really a valuable thing!";
  139. mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
  140. set hatcat2008,2;
  141. getitem 5446,1;
  142. erasequest 7054;
  143. erasequest 7055;
  144. close;
  145. }
  146. mes "[Myu]";
  147. mes "You get it now, huh?";
  148. mes "ONE THOUSAND TIMES! -chuckles-";
  149. mes "(Meow Meow Meow~)";
  150. next;
  151. mes "["+strcharinfo(0)+"]";
  152. mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
  153. mes "Just keep your promises.";
  154. mes "after the work is done...Ok?";
  155. next;
  156. mes "[Myu]";
  157. mes "Of course! Don't worry about that~";
  158. close;
  159. } else if(hatcat2008 == 2) {
  160. mes "[Myu]";
  161. mes "This place is the village of Deserted people.";
  162. mes "Homeland of those who walk in the shadows and lay low.";
  163. next;
  164. mes "[Myu]";
  165. mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
  166. mes "What brings you here?";
  167. next;
  168. mes "[Myu]";
  169. mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
  170. mes "our situation hasn't changed at all. Would you mind helping us once more?";
  171. next;
  172. mes "Myu slides her neck mocking like she's slitting her throat.";
  173. mes "Her mouth looks like it's saying.";
  174. mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
  175. next;
  176. switch(select("NO!:Sure.")) {
  177. case 1:
  178. mes "[Myu]";
  179. mes "...!...";
  180. mes ".. Ah.. that's too bad.";
  181. mes "Well, looks like a bait has spoiled.... ";
  182. mes "It's ok. That's how it is. Meow.";
  183. close;
  184. case 2:
  185. mes "[Myu]";
  186. mes "You know the drill right?";
  187. mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers.";
  188. mes "Give them 1,000 times despair!";
  189. set hatcat2008,1;
  190. setquest 7054;
  191. setquest 7055;
  192. close;
  193. }
  194. }
  195. mes "[Myu]";
  196. mes "Meow..";
  197. mes "This Sunshine...makes me sleepy..";
  198. close;
  199. }
  200. morocc_in,137,102,5 script Trainee#2008hat01 82,{
  201. mes "[Trainee Elgo]";
  202. mes "Welcome.";
  203. mes "Please talk to our teacher if you are here to make a dyes.";
  204. mes "And talk to my friend next to me if it is about the delivery.";
  205. next;
  206. switch(select("And just what are you doing?:I see.")){
  207. case 1:
  208. mes "[Elgo]";
  209. mes "Well, I dye clothes.";
  210. mes "like handkerchiefs, or ribbons.";
  211. next;
  212. mes "[Elgo]";
  213. mes "I can dye small things really pretty..";
  214. mes "Such as a ^4d4dffCute Ribbon^000000.";
  215. mes "Bring me a Cute Ribbon if you want to dye it.";
  216. next;
  217. mes "[Elgo]";
  218. mes "It'd be a good chance for me to practice one,";
  219. mes "and you won't have to pay a single zeny.";
  220. mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
  221. next;
  222. mes "[Elgo]";
  223. mes "Of course, I won't fail.";
  224. mes "I will put all my efforts into it.";
  225. mes "I want to challenge my skills!!";
  226. next;
  227. if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) {
  228. mes "["+strcharinfo(0)+"]";
  229. mes "(I have a Cute Ribbon...what should I do..?)";
  230. next;
  231. switch(select("Ask Elgo to dye it.:Leave it alone.")){
  232. case 1:
  233. mes "[Elgo]";
  234. mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
  235. mes "What colour is your Cute Ribbon?";
  236. mes "Which one is the one you want to be dyed?";
  237. next;
  238. switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
  239. case 1:
  240. if(countitem(2250) > 0) {
  241. mes "[Elgo]";
  242. mes "Ok Ok, Yellow Cute Ribbon, huh?";
  243. mes "What color do you want it to be dyed?";
  244. next;
  245. switch(select("White:Blue:Red:Green")){
  246. case 1:
  247. if(countitem(982) > 0) {
  248. mes "[Elgo]";
  249. mes "Wow, pure and innocent white!";
  250. mes "Ok, let's do it.";
  251. next;
  252. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  253. next;
  254. mes "[Elgo]";
  255. mes ".. Hmm..";
  256. mes "This should do it.";
  257. mes "What do you think?";
  258. mes "Did this color came out nicely?";
  259. delitem 2250,1;
  260. delitem 982,1;
  261. getitem 5441,1;
  262. close;
  263. }
  264. mes "[Elgo]";
  265. mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
  266. close;
  267. case 2:
  268. if(countitem(978) > 0) {
  269. mes "[Elgo]";
  270. mes "Cool blue!!";
  271. mes "Let's do it!";
  272. next;
  273. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  274. next;
  275. mes "[Elgo]";
  276. mes ".. Hmm..";
  277. mes "This should do it.";
  278. mes "What do you think?";
  279. mes "Did this color came out nicely?";
  280. delitem 2250,1;
  281. delitem 978,1;
  282. getitem 5440,1;
  283. close;
  284. }
  285. mes "[Elgo]";
  286. mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
  287. close;
  288. case 3:
  289. if(countitem(975) > 0) {
  290. mes "[Elgo]";
  291. mes "Cute Red!";
  292. mes "Let's do it!";
  293. next;
  294. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  295. next;
  296. mes "[Elgo]";
  297. mes ".. Hmm..";
  298. mes "This should do it.";
  299. mes "What do you think?";
  300. mes "Did this color came out nicely?";
  301. delitem 2250,1;
  302. delitem 975,1;
  303. getitem 5439,1;
  304. close;
  305. }
  306. mes "[Elgo]";
  307. mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
  308. close;
  309. case 4:
  310. if(countitem(979) > 0) {
  311. mes "[Elgo]";
  312. mes "Nature's Green!";
  313. mes "Let's do it!";
  314. next;
  315. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  316. next;
  317. mes "[Elgo]";
  318. mes ".. Hmm..";
  319. mes "This should do it.";
  320. mes "What do you think?";
  321. mes "Did this color came out nicely?";
  322. delitem 2250,1;
  323. delitem 979,1;
  324. getitem 5438,1;
  325. close;
  326. }
  327. mes "[Elgo]";
  328. mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
  329. close;
  330. }
  331. }
  332. mes "[Elgo]";
  333. mes "Yellow is the basic color of a Cute Ribbon.";
  334. mes "But you don't even have one.";
  335. close;
  336. case 2:
  337. if(countitem(5441) > 0) {
  338. mes "[Elgo]";
  339. mes "Ok Ok, This white Cute Ribbon, huh?";
  340. mes "What color do you want it to be dyed?";
  341. next;
  342. switch(select("Yellow:Blue:Red:Green")) {
  343. case 1:
  344. if(countitem(976) > 0) {
  345. mes "[Elgo]";
  346. mes "Basic Yellow!";
  347. mes "Let's do it!";
  348. next;
  349. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  350. next;
  351. mes "[Elgo]";
  352. mes ".. Hmm..";
  353. mes "This should do it.";
  354. mes "What do you think?";
  355. mes "Did this color came out nicely?";
  356. delitem 5441,1;
  357. delitem 976,1;
  358. getitem 2250,1;
  359. close;
  360. }
  361. mes "[Elgo]";
  362. mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
  363. close;
  364. case 2:
  365. if(countitem(978) > 0) {
  366. mes "[Elgo]";
  367. mes "Cool blue!!";
  368. mes "Let's do it!";
  369. next;
  370. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  371. next;
  372. mes "[Elgo]";
  373. mes ".. Hmm..";
  374. mes "This should do it.";
  375. mes "What do you think?";
  376. mes "Did this color came out nicely?";
  377. delitem 5441,1;
  378. delitem 978,1;
  379. getitem 5440,1;
  380. close;
  381. }
  382. mes "[Elgo]";
  383. mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
  384. close;
  385. case 3:
  386. if(countitem(975) > 0) {
  387. mes "[Elgo]";
  388. mes "Cute Red!";
  389. mes "Let's do it!";
  390. next;
  391. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  392. next;
  393. mes "[Elgo]";
  394. mes ".. Hmm..";
  395. mes "This should do it.";
  396. mes "What do you think?";
  397. mes "Did this color came out nicely?";
  398. delitem 5441,1;
  399. delitem 975,1;
  400. getitem 5439,1;
  401. close;
  402. }
  403. mes "[Elgo]";
  404. mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
  405. close;
  406. case 4:
  407. if(countitem(979) > 0) {
  408. mes "[Elgo]";
  409. mes "Nature's Green!";
  410. mes "Let's do it!";
  411. next;
  412. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  413. next;
  414. mes "[Elgo]";
  415. mes ".. Hmm..";
  416. mes "This should do it.";
  417. mes "What do you think?";
  418. mes "Did this color came out nicely?";
  419. delitem 5441,1;
  420. delitem 979,1;
  421. getitem 5438,1;
  422. close;
  423. }
  424. mes "[Elgo]";
  425. mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
  426. close;
  427. }
  428. }
  429. mes "[Elgo]";
  430. mes "You want to dye a white Cute Ribbon, right?";
  431. mes "But you don't even have one.";
  432. close;
  433. case 3:
  434. if(countitem(5440) > 0) {
  435. mes "[Elgo]";
  436. mes "Ok Ok, This blue Cute Ribbon, huh?";
  437. mes "What color do you want it to be dyed?";
  438. next;
  439. switch(select("White:Yellow:Red:Green")) {
  440. case 1:
  441. if(countitem(982) > 0) {
  442. mes "[Elgo]";
  443. mes "Wow, pure and innocent white!";
  444. mes "Ok, let's do it.";
  445. next;
  446. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  447. next;
  448. mes "[Elgo]";
  449. mes ".. Hmm..";
  450. mes "This should do it.";
  451. mes "What do you think?";
  452. mes "Did this color came out nicely?";
  453. delitem 5440,1;
  454. delitem 982,1;
  455. getitem 5441,1;
  456. close;
  457. }
  458. mes "[Elgo]";
  459. mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
  460. close;
  461. case 2:
  462. if(countitem(976) > 0) {
  463. mes "[Elgo]";
  464. mes "Basic Yellow!";
  465. mes "Let's do it!";
  466. next;
  467. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  468. next;
  469. mes "[Elgo]";
  470. mes ".. Hmm..";
  471. mes "This should do it.";
  472. mes "What do you think?";
  473. mes "Did this color came out nicely?";
  474. delitem 5440,1;
  475. delitem 976,1;
  476. getitem 2250,1;
  477. close;
  478. }
  479. mes "[Elgo]";
  480. mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
  481. close;
  482. case 3:
  483. if(countitem(975) > 0) {
  484. mes "[Elgo]";
  485. mes "Cute Red!";
  486. mes "Let's do it!";
  487. next;
  488. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  489. next;
  490. mes "[Elgo]";
  491. mes ".. Hmm..";
  492. mes "This should do it.";
  493. mes "What do you think?";
  494. mes "Did this color came out nicely?";
  495. delitem 5440,1;
  496. delitem 975,1;
  497. getitem 5439,1;
  498. close;
  499. }
  500. mes "[Elgo]";
  501. mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
  502. close;
  503. case 4:
  504. if(countitem(979) > 0) {
  505. mes "[Elgo]";
  506. mes "Nature's Green!";
  507. mes "Let's do it!";
  508. next;
  509. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  510. next;
  511. mes "[Elgo]";
  512. mes ".. Hmm..";
  513. mes "This should do it.";
  514. mes "What do you think?";
  515. mes "Did this color came out nicely?";
  516. delitem 5440,1;
  517. delitem 979,1;
  518. getitem 5438,1;
  519. close;
  520. }
  521. mes "[Elgo]";
  522. mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
  523. close;
  524. }
  525. }
  526. mes "[Elgo]";
  527. mes "You want to dye a blue Cute Ribbon, right?";
  528. mes "But you don't even have one.";
  529. close;
  530. case 4:
  531. if(countitem(5439) > 0) {
  532. mes "[Elgo]";
  533. mes "Ok Ok, This Red Cute Ribbon, huh?";
  534. mes "What color do you want it to be dyed?";
  535. next;
  536. switch(select("White:Blue:Yellow:Green")){
  537. case 1:
  538. if (countitem(982) > 0){
  539. mes "[Elgo]";
  540. mes "Wow, pure and innocent white!";
  541. mes "Ok, let's do it.";
  542. next;
  543. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  544. next;
  545. mes "[Elgo]";
  546. mes ".. Hmm..";
  547. mes "This should do it.";
  548. mes "What do you think?";
  549. mes "Did this color came out nicely?";
  550. delitem 5439,1;
  551. delitem 982,1;
  552. getitem 5441,1;
  553. close;
  554. }
  555. mes "[Elgo]";
  556. mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
  557. close;
  558. case 2:
  559. if(countitem(978) > 0) {
  560. mes "[Elgo]";
  561. mes "Cool blue!!";
  562. mes "Let's do it!";
  563. next;
  564. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  565. next;
  566. mes "[Elgo]";
  567. mes ".. Hmm..";
  568. mes "This should do it.";
  569. mes "What do you think?";
  570. mes "Did this color came out nicely?";
  571. delitem 5439,1;
  572. delitem 978,1;
  573. getitem 5440,1;
  574. close;
  575. }
  576. mes "[Elgo]";
  577. mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
  578. close;
  579. case 3:
  580. if(countitem(976) > 0) {
  581. mes "[Elgo]";
  582. mes "Basic Yellow!";
  583. mes "Let's do it!";
  584. next;
  585. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  586. next;
  587. mes "[Elgo]";
  588. mes ".. Hmm..";
  589. mes "This should do it.";
  590. mes "What do you think?";
  591. mes "Did this color came out nicely?";
  592. delitem 5439,1;
  593. delitem 976,1;
  594. getitem 2250,1;
  595. close;
  596. }
  597. mes "[Elgo]";
  598. mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
  599. close;
  600. case 4:
  601. if(countitem(979) > 0) {
  602. mes "[Elgo]";
  603. mes "Nature's Green!";
  604. mes "Let's do it!";
  605. next;
  606. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  607. next;
  608. mes "[Elgo]";
  609. mes ".. Hmm..";
  610. mes "This should do it.";
  611. mes "What do you think?";
  612. mes "Did this color came out nicely?";
  613. delitem 5439,1;
  614. delitem 979,1;
  615. getitem 5438,1;
  616. close;
  617. }
  618. mes "[Elgo]";
  619. mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
  620. close;
  621. }
  622. }
  623. mes "[Elgo]";
  624. mes "You want to dye a red Cute Ribbon, right?";
  625. mes "But you don't even have one.";
  626. close;
  627. case 5:
  628. if(countitem(5438) > 0) {
  629. mes "[Elgo]";
  630. mes "Ok Ok, This Green Cute Ribbon, huh?";
  631. mes "What color do you want it to be dyed?";
  632. next;
  633. switch(select("White:Blue:Red:Yellow")) {
  634. case 1:
  635. if(countitem(982) > 0) {
  636. mes "[Elgo]";
  637. mes "Wow, pure and innocent white!";
  638. mes "Ok, let's do it.";
  639. next;
  640. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  641. next;
  642. mes "[Elgo]";
  643. mes ".. Hmm..";
  644. mes "This should do it.";
  645. mes "What do you think?";
  646. mes "Did this color came out nicely?";
  647. delitem 5438,1;
  648. delitem 982,1;
  649. getitem 5441,1;
  650. close;
  651. }
  652. mes "[Elgo]";
  653. mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
  654. close;
  655. case 2:
  656. if(countitem(978) > 0) {
  657. mes "[Elgo]";
  658. mes "Cool blue!!";
  659. mes "Let's do it!";
  660. next;
  661. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  662. next;
  663. mes "[Elgo]";
  664. mes ".. Hmm..";
  665. mes "This should do it.";
  666. mes "What do you think?";
  667. mes "Did this color came out nicely?";
  668. delitem 5438,1;
  669. delitem 978,1;
  670. getitem 5440,1;
  671. close;
  672. }
  673. mes "[Elgo]";
  674. mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
  675. close;
  676. case 3:
  677. if(countitem(975) > 0) {
  678. mes "[Elgo]";
  679. mes "Cute Red!";
  680. mes "Let's do it!";
  681. next;
  682. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  683. next;
  684. mes "[Elgo]";
  685. mes ".. Hmm..";
  686. mes "This should do it.";
  687. mes "What do you think?";
  688. mes "Did this color came out nicely?";
  689. delitem 5438,1;
  690. delitem 975,1;
  691. getitem 5439,1;
  692. close;
  693. }
  694. mes "[Elgo]";
  695. mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
  696. close;
  697. case 4:
  698. if(countitem(976) > 0) {
  699. mes "[Elgo]";
  700. mes "Basic Yellow!";
  701. mes "Let's do it!";
  702. next;
  703. mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
  704. next;
  705. mes "[Elgo]";
  706. mes ".. Hmm..";
  707. mes "This should do it.";
  708. mes "What do you think?";
  709. mes "Did this color came out nicely?";
  710. delitem 5438,1;
  711. delitem 976,1;
  712. getitem 2250,1;
  713. close;
  714. }
  715. mes "[Elgo]";
  716. mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
  717. close;
  718. }
  719. }
  720. mes "[Elgo]";
  721. mes "You want to dye a Green Cute Ribbon, right?";
  722. mes "But you don't even have one.";
  723. close;
  724. case 6:
  725. mes "["+strcharinfo(0)+"]";
  726. mes "Ah, I'm not sure this time. I will come back next time.";
  727. mes "Take Care.";
  728. next;
  729. mes "[Elgo]";
  730. mes "Ok. It's fine. I will see you later~ Bye Bye~!";
  731. close;
  732. }
  733. case 2:
  734. mes "["+strcharinfo(0)+"]";
  735. mes "Hmm, I will bring you one next time.";
  736. mes "Take Care.";
  737. next;
  738. mes "[Elgo]";
  739. mes "Ok, Good bye!";
  740. close;
  741. }
  742. }
  743. case 2:
  744. mes "[Elgo]";
  745. mes "Uh..Would you please leave?";
  746. mes "I need to get back to work...";
  747. close;
  748. }
  749. }
  750. in_orcs01,119,106,3 script Orc Lady#2008hat03 1273,2,2,{
  751. OnTouch:
  752. mes "["+strcharinfo(0)+"]";
  753. mes "This Orc Lady is absorbed in something.";
  754. mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
  755. next;
  756. mes "["+strcharinfo(0)+"]";
  757. mes "Should I talk to her?...Uh..Do we even understand eachother?";
  758. next;
  759. mes "THe Orc Lady suddenly turns around looking surprised.";
  760. mes "A Maneater Blossom fell on the ground out of her hands.";
  761. next;
  762. switch(select("Pick up the flowers for Orc Lady.:Run away!")) {
  763. case 1:
  764. mes "[Orc Lady]";
  765. mes ".. ...";
  766. mes "Adventurer with weapon helps Orc?";
  767. mes "You weirdo.";
  768. mes "My name is Aite-Nah-Zir-Be.";
  769. next;
  770. mes "["+strcharinfo(0)+"]";
  771. mes "Surprisingly the Orc Lady introduced herself to me.";
  772. mes "How should I react?";
  773. next;
  774. switch(select("Ask her what she was up to.:Say good bye.")){
  775. case 1:
  776. mes "[Aite]";
  777. mes "I'm making a Corolla.";
  778. mes "Weaving the flower...with a ribbon..";
  779. mes "Brides...wear...Corollas..";
  780. next;
  781. select("Would you make one for me?");
  782. if((countitem(10007) > 0) && (countitem(1032) > 999)) {
  783. mes "[Aite]";
  784. mes ".. Materials..you..have..";
  785. mes "..Too much time to make one.";
  786. next;
  787. mes "[Aite]";
  788. mes "Trade with you.. the one I just made.";
  789. mes "But you, weirdo.";
  790. mes "You humans are hard...to...understand.";
  791. delitem 10007,1;
  792. delitem 1032,1000;
  793. getitem 5436,1;
  794. close;
  795. }
  796. mes "[Aite]";
  797. mes "I need... Silk... Ribbon.";
  798. mes "1,000 Maneater Blossoms..";
  799. mes "Bring me....";
  800. next;
  801. mes "["+strcharinfo(0)+"]";
  802. mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
  803. mes "Got it. I will go and bring back the materials.";
  804. close;
  805. case 2:
  806. mes "["+strcharinfo(0)+"]";
  807. mes "I nodded goodbye to her with a smile on my face saying nothing.";
  808. mes "She nodded back to be as if she understood that was my good bye.";
  809. close;
  810. }
  811. case 2:
  812. mes "["+strcharinfo(0)+"]";
  813. mes "Let's run away while she's still in shock.";
  814. close2;
  815. warp "gef_fild10",223,203;
  816. end;
  817. }
  818. end;
  819. }