2006_headgears.txt 41 KB

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  1. //===== rAthena Script =======================================
  2. //= 2006 Headgear Quests
  3. //===== By: ==================================================
  4. //= DiviniaRO members, cleaned by reddozen
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask,
  12. //= Mythical Lion Mask, Bride Mask, Magistrate Hat and Ayam
  13. //===== Additional Comments: =================================
  14. //= NPC id's and dialog are custom, please replace
  15. //= 1.0a fixed typos, added missing names, more cleaned and
  16. //= standartized stuff a bit [Lupus]
  17. //= 1.0b fixed Helm of Valkyries ingredients
  18. //= 1.0c corrected item names according to item_db [Lupus]
  19. //= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf]
  20. //= 1.2 Fixed bugs in the Hahoe/Lion/Bride Mask NPC. [L0ne_W0lf]
  21. //= Fixed some of the names to iRO.
  22. //= 1.3 Fixed some color code bugs in Ghenirhemin. Thanks to yyCC. [L0ne_W0lf]
  23. //= 1.3a Fixed wrong item names (due to copy/paste) [Lupus]
  24. //= 1.4 Chungwolmang now checks if the last item set should be deleted. (bugreport:4719) [L0ne_W0lf]
  25. //============================================================
  26. // Censor Bar
  27. //============================================================
  28. rachel,91,273,8 script ? 930,{
  29. if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
  30. mes "[?]";
  31. mes "Giggle giggle...isn't it my partner, eh?";
  32. mes "So, did you bring everything that I asked?";
  33. mes "Great, now I can make the item which will help you";
  34. mes "to cover your identity! Giggle giggle...";
  35. next;
  36. mes "- Bzzz Bzzz Click Click -";
  37. mes "- Fumble Fumble Fumble Fumble -";
  38. mes "- Bzzz Bzzz Click Click -";
  39. mes "- Fumble Fumble Fumble Fumble -";
  40. next;
  41. mes "[?]";
  42. mes "...Hey, don't look over my shoulder.";
  43. mes "I don't want to share";
  44. mes "my business secret with you, you know?";
  45. next;
  46. mes "- Bzzz Bzzz Click Click -";
  47. mes "- Fumble Fumble Fumble Fumble -";
  48. mes "- Bzzz Bzzz Click Click -";
  49. mes "- Fumble Fumble Fumble Fumble -";
  50. next;
  51. delitem 983,1; //Black_Dyestuffs
  52. delitem 7111,100; //Smooth_Paper
  53. delitem 938,99; //Sticky_Mucus
  54. set Zeny,Zeny-100000;
  55. getitem 5175,1; //Anonimity_Request
  56. mes "[?]";
  57. mes "Phew...it's done. Well, it was not that difficult to make, but...";
  58. mes "Giggle giggle, what is important is that";
  59. mes "now you can hide your identity. Now, take this.";
  60. mes "Hopefully, this mask will help you";
  61. mes "to avoid encountering your enemies. Ahahaha!";
  62. close;
  63. }
  64. mes "[?]";
  65. mes "...No way! Don't you dare to find out about me!";
  66. mes "Don't you even speak to me!";
  67. mes "Shushhh! Don't let my enemy know where I am!";
  68. next;
  69. mes "[?]";
  70. mes "Err? You are a my kind person.";
  71. mes "So, you are running away from something,";
  72. mes "and you want to hide your identity, am I right?";
  73. mes "Yeah...I guess that I am right... Giggle giggle.";
  74. next;
  75. mes "[?]";
  76. mes "Well, I should be kind to my comrade.";
  77. mes "Although I can't reveal my identity to you,";
  78. mes "I can help you to safely hide from your enemies.";
  79. next;
  80. mes "[?]";
  81. mes "Bring me ^FF00001 Black Dyestuffs^000000,";
  82. mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,";
  83. mes "and ^FF0000100,000 zeny^000000.";
  84. mes "Then I will help you, giggle giggle.";
  85. next;
  86. mes "[?]";
  87. mes "You may leave now.";
  88. mes "Somehow we can be so helpful to each other.";
  89. mes "Once you finish gathering all the material,";
  90. mes "come back without anyone knowning. Giggle giggle.";
  91. close;
  92. }
  93. // Feather Beret
  94. //============================================================
  95. rachel,152,131,3 script Sakjul 928,{
  96. if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
  97. mes "[Sakjul]";
  98. mes "Great, you have brought everything";
  99. mes "to make ^FF0000Feather Beret^000000!";
  100. mes "To reward for your labor,";
  101. mes "I shall personally proceed with the hat creation.";
  102. next;
  103. mes "[Sakjul]";
  104. mes "Stand next to me, and watch the creation process solemnly.";
  105. mes "Keep your integrity by standing straight,";
  106. mes "and looking straight forward!";
  107. next;
  108. mes "[Sakjul]";
  109. mes "If you do not do what I just said,";
  110. mes "^FF0000this hat creation could result in failure!";
  111. mes "And, if you fail to create the hat,";
  112. mes "you will lose all the materials,";
  113. mes "and I am not going to take the responsibility for your mistake!^000000";
  114. next;
  115. mes "- THUD THUD -";
  116. mes "- THUD THUD -";
  117. mes "- THUD THUD -";
  118. mes "- BOOM -";
  119. next;
  120. mes "- THUD THUD -";
  121. mes "- THUD THUD -";
  122. mes "- THUD THUD -";
  123. mes "- BOOM -";
  124. next;
  125. set .@result,rand(1,10);
  126. if (.@result == 4) {
  127. delitem 5172,1; //Beret
  128. delitem 7063,100; //Soft_Feather
  129. delitem 982,1; //White_Dyestuffs
  130. mes "[Sakjul]";
  131. mes "I did succeed in making the hat,";
  132. mes "but I cannot let it fall into someone else's hand!";
  133. mes "The essential of Feather Beret is";
  134. mes "the precise angle of the beret and the feather,";
  135. mes "but this hat's angle has become slightly crooked,";
  136. mes "and the quality has become too poor to be my artwork!";
  137. next;
  138. mes "[Sakjul]";
  139. mes "I understand that you feel quite unfortunate";
  140. mes "with this result. However, I urge you to not to be";
  141. mes "so disappointed, and try again!";
  142. mes "There is no impossibility in the world, so you can do it!";
  143. next;
  144. mes "[Sakjul]";
  145. mes "Now, brace yourself up!";
  146. mes "You have done this already,";
  147. mes "so you can easily do it again.";
  148. mes "If you understood, now, go, go gather the materials again!";
  149. close;
  150. }
  151. delitem 5172,1; //Beret
  152. delitem 7063,100; //Soft_Feather
  153. delitem 982,1; //White_Dyestuffs
  154. getitem 5170,1; //Feather_Beret
  155. mes "[Sakjul]";
  156. mes "Great, I have made it! Look at this beautiful coordination";
  157. mes "between the feather and the beret,";
  158. mes "and you can feel moderation in the coordination.";
  159. mes "I must say that this hat must be";
  160. mes "one of the needful things for young men in nowadays.";
  161. next;
  162. mes "[Sakjul]";
  163. mes "Since I have created this hat with your materials,";
  164. mes "it belongs to you.";
  165. mes "Keep this hat with care, and be a great, confident person.";
  166. close;
  167. }
  168. mes "[Sakjul]";
  169. mes "Straighten yourself, and keep your tension!";
  170. mes "Keep yourself under control, and move with integrity!";
  171. mes "That's how a respectable man carry himself!";
  172. mes "Young men in nowadays are too weak and tender.";
  173. mes "Don't you agree with me, young adventurer?";
  174. next;
  175. if (select("Yes, sir!:No.") == 1) {
  176. mes "[Sakjul]";
  177. mes "Ah! I like your answer!";
  178. mes "Lately, I found it very hard to see a diciplined young man like you.";
  179. mes "Unfortunately, even you are not yet diciplined as well as I expect!";
  180. mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000";
  181. mes "might help you to look more diciplined.";
  182. next;
  183. mes "[Sakjul]";
  184. mes "I like to compliment your attitude.";
  185. mes "Thus, I am willing to create Feather Beret for you";
  186. mes "only if you bring me the materials to me. Understand?";
  187. next;
  188. mes "[Sakjul]";
  189. mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,";
  190. mes "and ^FF00001 White Dyestuffs^000000.";
  191. mes "Make sure that you will remember all of them, and bring me";
  192. mes "the exact amount of materials!";
  193. next;
  194. mes "[Sakjul]";
  195. mes "Thank me for the offer";
  196. mes "because the hat will finish your look";
  197. mes "to be more majestic and elegant!";
  198. mes "If you understood, go,";
  199. mes "go gather the material as soon as you can!";
  200. close;
  201. }
  202. mes "[Sakjul]";
  203. mes "I can't hear you! I don't feel any confidence from your voice!";
  204. mes "How can you live this tough world with that weak attitude?";
  205. mes "Put yourself together, right now!";
  206. close;
  207. }
  208. // Valkyrie Helm
  209. //============================================================
  210. hugel,147,103,3 script Ghenirhemin 897,{
  211. if (moza_valkylie == 5) {
  212. set .@val2,rand(1,10);
  213. if (.@val2 == 3) {
  214. specialeffect EF_LIGHTSPHERE;
  215. mes "[Ghenirhemin]";
  216. mes "The materials are still being fused.";
  217. next;
  218. mes "[Ghenirhemin]";
  219. mes "Umm?! Oh...oh?! Isn't this...";
  220. mes "Isn't this...?!";
  221. next;
  222. specialeffect EF_FORESTLIGHT2;
  223. mes "[Ghenirhemin]";
  224. mes "Ah...ahahaha, we've made it! We've made it!";
  225. mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
  226. mes "a glorious godly armor!";
  227. mes "Ah...does this mean...?";
  228. next;
  229. mes "[Ghenirhemin]";
  230. mes "We are writing new history!";
  231. mes "Yes, we just have started writing new history.";
  232. next;
  233. mes "[Ghenirhemin]";
  234. mes "Thank you so much for giving me a chance to participate in this.";
  235. mes "I am sure that my ancestors in heaven will be glad";
  236. mes "to see this successful recreation of Valkyre's Helm.";
  237. mes "Hahahahaha!";
  238. next;
  239. mes "[Ghenirhemin]";
  240. mes "Please take this helm.";
  241. mes "As I promised, this is yours.";
  242. mes "Please take pride in yourself, and";
  243. mes "do not disgrace this Helm through evil doings.";
  244. next;
  245. set moza_valkylie,0;
  246. getitem 5171,1; //Valkyrie_Helm
  247. mes "[Ghenirhemin]";
  248. mes "May God bless this adventurer";
  249. mes "who has written new history.";
  250. mes "I, Gheirhemin pray to god for his safe journey";
  251. mes "who is now heading toward the new history.";
  252. close;
  253. }
  254. specialeffect EF_LIGHTSPHERE;
  255. mes "[Ghenirhemin]";
  256. mes "The materials are still being fused.";
  257. close;
  258. }
  259. else if (moza_valkylie == 4) {
  260. set .@val,rand(1,10);
  261. if (.@val == 7) {
  262. mes "[Ghenirhemin]";
  263. mes "............";
  264. next;
  265. specialeffect EF_LIGHTSPHERE;
  266. mes "[Ghenirhemin]";
  267. mes "Oh...oh? They....they just have started being fused!";
  268. mes "Look at this shining light!";
  269. mes "I can't...I can't believe that";
  270. mes "this is what happens in Valhala!";
  271. next;
  272. set moza_valkylie,5;
  273. mes "[Ghenirhemin]";
  274. mes "We are now witnessess of the God's grace...ah....";
  275. close;
  276. }
  277. mes "[Ghenirhemin]";
  278. mes "....Let's wait a little longer.";
  279. close;
  280. }
  281. else if (moza_valkylie == 3) {
  282. set moza_valkylie,4;
  283. mes "[Ghenirhemin]";
  284. mes "Will you stop being anxious?";
  285. mes "Just relax and wait, will you?";
  286. mes "In a sense, we are holding a holy rite,";
  287. mes "and it is not going to happen faster,";
  288. mes "only because you, a human wants it to happen faster.";
  289. close;
  290. }
  291. else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) {
  292. mes "[Ghenirhemin]";
  293. mes "Hmm...I am impressed that you have brought everything";
  294. mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
  295. mes "Haha, I can tell just by looking at your face.";
  296. mes "Good job, my friend, you did a good job.";
  297. next;
  298. mes "[Ghenirhemin]";
  299. mes "Now, please hand them to me.";
  300. mes "If I place them together in one place,";
  301. mes "I am pretty sure that they will start";
  302. mes "being fused into the helm with their own mysterious powers.";
  303. next;
  304. if (select("Give him the items.:Don't give him the items.") == 1) {
  305. mes "[Ghenirhemin]";
  306. mes "Excellent. Now, all we have to do";
  307. mes "is just waiting until they finish being fused into one.";
  308. next;
  309. delitem 4219,1; //Sageworm_Card
  310. delitem 4114,1; //Argiope_Card
  311. delitem 4177,1; //Dryad_Card
  312. delitem 4259,1; //Wooden_Golem_Card
  313. delitem 4212,1; //Bon_Gun_Card
  314. delitem 4073,1; //Pirate_Skel_Card
  315. delitem 4112,1; //Marduk_Card
  316. delitem 4081,1; //Hode_Card
  317. delitem 4251,1; //Elder_Card
  318. delitem 4166,1; //Nightmare_Terror_Card
  319. delitem 7511,1000; //Rune_Of_Darkness
  320. delitem 7563,1000; //Bloody_Rune
  321. set Zeny,Zeny-10000000;
  322. set moza_valkylie,3;
  323. mes "[Ghenirhemin]";
  324. mes "Now I am all nervous";
  325. mes "in anticipation of a good result. Hahahaha.";
  326. close;
  327. }
  328. mes "[Ghenirhemin]";
  329. mes "?";
  330. close;
  331. }
  332. else if (moza_valkylie == 2) {
  333. mes "[Ghenirhemin]";
  334. mes "Please bring me";
  335. mes "^FF00001 Sage Worm Card, 1Argiope Card,";
  336. mes "^FF00001 Dryad Card, 1 Wooden Golem Card,";
  337. mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,";
  338. mes "^FF00001 Marduk Card, 1 Hode Card,";
  339. mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000";
  340. next;
  341. mes "[Ghenirhemin]";
  342. mes "^FF00001,000 Rune of the Darkness,";
  343. mes "^FF00001,000 Bloody Rune,";
  344. mes "^FF0000and the helm price, 10,000,000 zeny^000000.";
  345. next;
  346. mes "[Ghenirhemin]";
  347. mes "It surely is a reasonable price considering that ";
  348. mes "you are about to obtain a godly power, don't you think?";
  349. next;
  350. set moza_valkylie,2;
  351. mes "[Ghenirhemin]";
  352. mes "Let's discuss it later";
  353. mes "once you prepare the money and the items.";
  354. mes "Now I am so exhausted";
  355. mes "as it has been a while since the last time that I talked this much.";
  356. mes "Excuse me.";
  357. close;
  358. }
  359. else if (moza_valkylie == 1) {
  360. mes "[Ghenirhemin]";
  361. mes "You must be pretty surprised by now.";
  362. mes "Yes, it is surely understandable.";
  363. mes "If you have travelled many places,";
  364. mes "and heard many stories, you would know what this is.";
  365. mes "Yes, it is ^FF0000Valkyre's Helm^000000.";
  366. next;
  367. mes "[Ghenirhemin]";
  368. mes "A legendary helm only allowed to men";
  369. mes "who have transcended their limit.";
  370. mes "A godly armor that is blessed with an incredible power.";
  371. mes "Can you see now that my story is true?";
  372. next;
  373. mes "[Ghenirhemin]";
  374. mes "It has passed so many years, and thus";
  375. mes "its power has become weakened,";
  376. mes "but you can still feel something holy about the helm.";
  377. mes "Don't you think?";
  378. next;
  379. mes "[Ghenirhemin]";
  380. mes "Well...I am not allowed to wear this helm.";
  381. mes "Thus, if I find someone who is just perfect for this helm,";
  382. mes "I am going to give this to him without any regret.";
  383. next;
  384. mes "[Ghenirhemin]";
  385. mes "Of course, I can't give away";
  386. mes "such a valuable thing for nothing in return.";
  387. mes "That's how it goes, you know?";
  388. mes "I maybe think about giving it to you";
  389. mes "because you seem to be wealthier than others,";
  390. mes "and I can sense special aura from you.";
  391. next;
  392. mes "[Ghenirhemin]";
  393. mes "So, what do you say?";
  394. mes "I think that I have an eye for right men.";
  395. mes "I feel that you will be able to fully recreate this Valkyre's Helm";
  396. mes "as well as use it to its full potential.";
  397. next;
  398. if (select("Sure.:No, thanks.") == 1) {
  399. mes "[Ghenirhemin]";
  400. mes "You are an ambitious young man as I expected.";
  401. mes "It is surely a great advantage.";
  402. mes "Okay, I will tell you what I know from now on.";
  403. mes "So, listen carefully.";
  404. next;
  405. mes "[Ghenirhemin]";
  406. mes "First, we have to fully restore the helm's power.";
  407. mes "To do so, we must find monster cards";
  408. mes "that possess mysterious powers.";
  409. next;
  410. mes "[Ghenirhemin]";
  411. mes "That's not all. You know,";
  412. mes "we can't just glue those monster cards";
  413. mes "on the helm. Thus, we need a power that";
  414. mes "enables us to fuse the cards and the helm into one.";
  415. next;
  416. mes "[Ghenirhemin]";
  417. mes "Ancient runes are perfect to supply the power,";
  418. mes "especially we need Rune of the Darkness, and Bloody Rune.";
  419. mes "Perhaps, they were chosen because of their sealed dark power";
  420. mes "and bloody sticky power? That's just my guess, hahahaha!";
  421. next;
  422. mes "[Ghenirhemin]";
  423. mes "Once we successfully restore the helm's power,";
  424. mes "you are expected to purchase the helm from me.";
  425. mes "As I said earlier, I am not going to";
  426. mes "give away such a valuable thing with nothing in return.";
  427. mes "It will also demonstrate your qualification to become the helm's owner.";
  428. next;
  429. mes "[Ghenirhemin]";
  430. mes "Basically, you have to bring me...";
  431. mes "Ah, there are so many things that you need to bring me.";
  432. mes "I suggest you to write down, and memorize them.";
  433. next;
  434. mes "Please bring me";
  435. mes "^FF00001 Sage Worm Card, 1Argiope Card,";
  436. mes "1 Dryad Card, 1 Wooden Golem Card,";
  437. mes "1 Bongun Card, 1 Pirate Skeleton Card,";
  438. mes "1 Marduk Card, 1 Hode Card,";
  439. mes "1 Elder Card, 1 Nightmare Terror Card,^000000";
  440. next;
  441. mes "[Ghenirhemin]";
  442. mes "^FF00001,000 Rune of the Darkness,";
  443. mes "1,000 Bloody Rune,";
  444. mes "and the helm price, 10,000,000 zeny^000000.";
  445. next;
  446. mes "[Ghenirhemin]";
  447. mes "It surely is a reasonable price considering that ";
  448. mes "you are about to obtain a godly power, don't you think?";
  449. next;
  450. set moza_valkylie,2;
  451. mes "[Ghenirhemin]";
  452. mes "Let's discuss it later";
  453. mes "once you prepare the money and the items.";
  454. mes "Now I am so exhausted";
  455. mes "as it has been a while since the last time that I talked this much.";
  456. mes "Excuse me.";
  457. close;
  458. }
  459. mes "[Ghenirhemin]";
  460. mes "Haha, I understand that";
  461. mes "it is not an easy choice to make.";
  462. mes "Take your time, my friend.";
  463. mes "If you still don't want the helm, I respect your decision.";
  464. close;
  465. }
  466. else if (Zeny > 9999999) {
  467. mes "[Ghenirhemin]";
  468. mes "Hmm...you look like a poor-looking wanderer,";
  469. mes "but you seem to have an enormous amount of money with you.";
  470. mes "I guess that the old saying was right:";
  471. mes "''Don't judge a book by its cover.''";
  472. next;
  473. mes "[Ghenirhemin]";
  474. mes "You maybe understand my story.";
  475. mes "Would you like to listen to my long story?";
  476. mes "It may or may not be interesting to you,";
  477. mes "but I gurantee that it will never bore you in either way.";
  478. next;
  479. if (select("Listen.:Don't listen.") == 1) {
  480. mes "[Ghenirhemin]";
  481. mes "Good, let me introduce myself.";
  482. mes "My name is Ghenirhemin.";
  483. mes "I am no different than others,";
  484. mes "if I may speak of my only advantage,";
  485. mes "I have little more money than them. Hahaha.";
  486. next;
  487. mes "[Ghenirhemin]";
  488. mes "However, I did not earn my money,";
  489. mes "but I inherited the fortune from my ancestors,";
  490. mes "who were all gifted businessmen.";
  491. mes "I thank to him for handing over such great fortune.";
  492. next;
  493. mes "[Ghenirhemin]";
  494. mes "In fact, I am ashamed to tell you that";
  495. mes "I do not know what exactly my ancestors did";
  496. mes "to make this much fortune. Perhaps some would have held business,";
  497. mes "some others would have been great artists...";
  498. next;
  499. mes "[Ghenirhemin]";
  500. mes "Our family is just blessed enough to have";
  501. mes "such great ancestors, who brought wealth to their family.";
  502. mes "It would take me at least a week to list";
  503. mes "every single successful ancestor of mine.";
  504. next;
  505. mes "[Ghenirhemin]";
  506. mes "However, I like to tell you about one of my amazing ancestors,";
  507. mes "who has become our family hero.";
  508. next;
  509. mes "[Ghenirhemin]";
  510. mes "Well, actually I do not know exactly";
  511. mes "what he did, but I know that";
  512. mes "he brought glory and fame";
  513. mes "to our family for the first time.";
  514. mes "However, since it has been so long, we do not have";
  515. mes "any document about him, so...";
  516. next;
  517. mes "[Ghenirhemin]";
  518. mes "I clearly remember one thing about him though.";
  519. mes "He was the only human who was able to";
  520. mes "become close to the gods, and he demonstrated";
  521. mes "his godly power to bring light to us, humans.";
  522. next;
  523. mes "[Ghenirhemin]";
  524. mes "I don't know how he obtained the godly power,";
  525. mes "or how he could become close to the gods.";
  526. mes "I just remember these things because I was repeatedly told";
  527. mes "about his amazing story ever since I was born...";
  528. next;
  529. mes "[Ghenirhemin]";
  530. mes "I can show you that I am not making things up.";
  531. mes "I told you that we do not have any document about him, right?";
  532. mes "However, there is something that I can show you.";
  533. mes "Now, take a look at this.";
  534. next;
  535. set moza_valkylie,1;
  536. mes "[Ghenirhemin]";
  537. mes "See? This surely tells you that";
  538. mes "I am not making things up!";
  539. mes "This is what my ancestor used to use!";
  540. close;
  541. }
  542. mes "[Ghenirhemin]";
  543. mes "What a shame! However, I don't want to force you to";
  544. mes "do something that you don't want to do. Hahaha.";
  545. mes "Just remember, you just have made another choice for your life.";
  546. close;
  547. }
  548. mes "[Ghenirhemin]";
  549. mes "Everything has meaning and reason to exist in this world.";
  550. mes "You and I, we are destined to meet with each other today.";
  551. next;
  552. mes "[Ghenirhemin]";
  553. mes "Well...although I said that everything has meaning,";
  554. mes "unfortunately you are not interesting to me at all.";
  555. mes "Call me a money monger,";
  556. mes "but I like the rich.";
  557. next;
  558. mes "[Ghenirhemin]";
  559. mes "If you prove me that you are wealthy,";
  560. mes "I maybe change my mind, and become interested in you.";
  561. mes "But, I will decide whether or not I will be interested in you";
  562. mes "when you show me your money. Hahahaha!";
  563. close;
  564. }
  565. // Hahoe Mask / Mythical Lion Mask / Bride Mask
  566. //============================================================
  567. payon,135,320,3 script Chungwolmang 97,{
  568. if (moza_tal == 2) {
  569. if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
  570. //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
  571. callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
  572. }
  573. if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
  574. //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
  575. callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
  576. }
  577. if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
  578. //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
  579. callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
  580. }
  581. mes "[Chungwolmang]";
  582. mes "Well well, have you not gathered the materials yet?";
  583. mes "You'd better hurry because I can't wait so long!";
  584. mes "Wait, what mask did you ask me to make anyways?";
  585. next;
  586. switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
  587. case 1:
  588. mes "[Chungwolmang]";
  589. mes "Oh, yes, you want Hahoe Mask.";
  590. mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
  591. mes "^FF0000100 Cactus Needle^000000, and";
  592. mes "^FF0000100 Mane^000000.";
  593. break;
  594. case 2:
  595. mes "[Chungwolmang]";
  596. mes "Oh, yes, you want Bride Mask.";
  597. mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
  598. mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
  599. mes "and ^FF0000100 Squid Ink^000000.";
  600. break;
  601. case 3:
  602. mes "[Chungwolmang]";
  603. mes "Oh, yes, you want Mythical Lion Mask.";
  604. mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
  605. mes "^FF00002 Ancient Tooth^000000, and";
  606. mes "^FF00001 Orange Dyestuffs^000000.";
  607. break;
  608. }
  609. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  610. close;
  611. }
  612. if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) {
  613. mes "[Chungwolmang]";
  614. mes "Ah, Four Leaf Clover must bring me luck";
  615. mes "because you came back faster than I thought! Wow...";
  616. mes "Thank you so much, now I think that";
  617. mes "I have fortune on my side. Hahaha!";
  618. next;
  619. mes "[Chungwolmang]";
  620. mes "Alright! I will return your favor as I promised.";
  621. mes "I will tell you everything. In fact,";
  622. mes "I am a traditional mask craftsman.";
  623. mes "I am proud to tell you that no one can beat me";
  624. mes "in crafting traditional masks! Ahem!";
  625. next;
  626. mes "[Chungwolmang]";
  627. mes "I had experienced emotional instability";
  628. mes "as well as had bad luck with everything due to various reasons.";
  629. mes "But, that's history now! I am back, hahahaha!";
  630. next;
  631. mes "[Chungwolmang]";
  632. mes "I feel good, and I have fortune back to my side.";
  633. mes "I really appreciate you for helping me to feel better.";
  634. mes "In return, I am going to make you a traditional mask! Hahaha!";
  635. mes "You should be thankful for that I am offering you a great gift.";
  636. next;
  637. mes "[Chungwolmang]";
  638. mes "You know why? Because there is no one who can offer you";
  639. mes "such a valuable item except me.";
  640. mes "Anyhow, I can make 3 different masks:";
  641. mes "Hahoe Mask, Bride Mask and Mythical Lion Mask.";
  642. mes "Which one whould you like to have? Pick one.";
  643. next;
  644. switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
  645. case 1:
  646. mes "[Chungwolmang]";
  647. mes "Great, you want Hahoe Mask, eh? That's easy!";
  648. mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
  649. mes "^FF0000100 Cactus Needle^000000, and";
  650. mes "^FF0000100 Mane^000000.";
  651. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  652. break;
  653. case 2:
  654. mes "[Chungwolmang]";
  655. mes "Great, you want Bride Mask, eh? That's easy!";
  656. mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
  657. mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
  658. mes "and ^FF0000100 Squid Ink^000000.";
  659. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  660. break;
  661. case 3:
  662. mes "[Chungwolmang]";
  663. mes "Great, you want Mythical Lion Mask, eh? That's easy!";
  664. mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
  665. mes "^FF00002 Ancient Tooth^000000, and";
  666. mes "^FF00001 Orange Dyestuffs^000000.";
  667. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  668. break;
  669. }
  670. delitem 7201,500; //Log
  671. delitem 7200,10; //Flexible_String
  672. set moza_tal,2;
  673. next;
  674. mes "[Chungwolmang]";
  675. mes "...Why are you eyeing at me?";
  676. mes "What, did you expect me to make the mask for free?";
  677. mes "If you did, you must think of it this way.";
  678. mes "My term of payback is to use my skills,";
  679. mes "and let you have my precious mask,";
  680. mes "not making the mask for you at free of charge, understood?";
  681. next;
  682. mes "[Chungwolmang]";
  683. mes "At least I am not charging you with service fee, am I?";
  684. mes "Just bring me the materials, I will do my best";
  685. mes "to make an incredible mask for you!";
  686. next;
  687. mes "[Chungwolmang]";
  688. mes "In the meantime, I am going to prepare";
  689. mes "the work by using these Log and Elastic Band.";
  690. mes "So come back as soon as you can, okay?";
  691. close;
  692. }
  693. if (moza_tal == 1) {
  694. mes "[Chungwolmang]";
  695. mes "Umm...the things that I've asked you were";
  696. mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000.";
  697. mes "Thanks in advance.";
  698. close;
  699. }
  700. if (countitem(706) > 0) {
  701. mes "[Chungwolmang]";
  702. mes "Ah...! Hey! I can tell something unique about you.";
  703. mes "Do you have a Four Leaf Clover by any chance?";
  704. mes "Do you mind if I ask you to give me the clover?";
  705. next;
  706. mes "[Chungwolmang]";
  707. mes "I am not asking you to give it to me for free.";
  708. mes "Although I can't gurantee it,";
  709. mes "I will be able to pay back your favor sooner or later.";
  710. mes "So, can I take it?";
  711. next;
  712. if (select("Sure.:No, you can't.") == 1) {
  713. mes "[Chungwolmang]";
  714. mes "Oh! Thank you so much!";
  715. mes "Muhahahahahaha! Now I will become a lucky guy!";
  716. mes "With the clover, fortune will be on my side again!";
  717. next;
  718. mes "[Chungwolmang]";
  719. mes "Oh, right! I almost forgot.";
  720. mes "I promised you to pay back your favor, right?";
  721. mes "I know that this might sound selfish,";
  722. mes "but, hey, can you do me one more favor?";
  723. mes "Since you did me a favor already,";
  724. mes "I don't think that it would be";
  725. mes "that hard for you to help me one more time?";
  726. mes "Please, show me your generosity~";
  727. next;
  728. mes "[Chungwolmang]";
  729. mes "I need... ^FF0000500 Log^000000 and";
  730. mes "^FF000010 Elastic Band^000000.";
  731. mes "Will you be so kind to bring them to me?";
  732. mes "In fact, I can't pay you back unless I have them.";
  733. next;
  734. delitem 706,1; //Four_Leaf_Clover
  735. set moza_tal,1;
  736. mes "[Chungwolmang]";
  737. mes "You want me to pay you back, don't you?";
  738. mes "So, please bring them to me, please~";
  739. close;
  740. }
  741. mes "[Chungwolmang]";
  742. mes "I see... Well, it is not easy to give away the lucky charm";
  743. mes "to a stranger without a second thought.";
  744. mes "...Haha, but that doesn't make me stop being upset.";
  745. mes "How dare you to refuse my request? Hah!";
  746. close;
  747. }
  748. mes "[Chungwolmang]";
  749. mes "Arrrgghhh... I neeed... I need...";
  750. next;
  751. mes "[Chungwolmang]";
  752. mes "I want to be lucky! Someone, please bring me luck!";
  753. mes "I am not asking too much! I need one thing!";
  754. next;
  755. mes "[Chungwolmang]";
  756. mes "I need a ^FF0000Four Leaf Clover^000000!";
  757. mes "Somebody, please bring me a Four Leaf Clover!";
  758. close;
  759. S_MakeMask:
  760. .@item_id = getarg(0);
  761. mes "[Chungwolmang]";
  762. mes "Oh, you have brought everything";
  763. mes "to make a "+ getitemname(.@item_id) +". Excellent.";
  764. mes "Please give me the materials. I will make the mask right away.";
  765. next;
  766. if (select("Give him the items.:Don't give him the items.") == 1) {
  767. mes "[Chungwolmang]";
  768. mes "Great, I like your unhesitating attitude!";
  769. mes "Alright then, I will make the mask as quickly as I can!";
  770. next;
  771. mes "[Chungwolmang]";
  772. mes "- Fumble Fumble Fumble -";
  773. mes "- Fumble Fumble Fumble -";
  774. mes "- Fumble Fumble Fumble -";
  775. mes "- Thud Thud Thud Thud -";
  776. next;
  777. mes "[Chungwolmang]";
  778. mes "- Fumble Fumble Fumble -";
  779. mes "- Fumble Fumble Fumble -";
  780. mes "- Fumble Fumble Fumble -";
  781. mes "- Thud Thud Thud Thud -";
  782. next;
  783. delitem getarg(1),getarg(2);
  784. delitem getarg(3),getarg(4);
  785. delitem getarg(5),getarg(6);
  786. if (.@item_id == 5169)
  787. delitem getarg(7),getarg(8);
  788. getitem .@item_id,1;
  789. set moza_tal,0;
  790. mes "[Chungwolmang]";
  791. mes "Wow, it was a piece of cake!";
  792. mes "You know, I am not an artisan only in title.";
  793. mes "Hahaha, here, take your "+ getitemname(.@item_id) +".";
  794. mes "I hope that you will wear it with pride, hahaha!";
  795. next;
  796. mes "[Chungwolmang]";
  797. mes "Aright, I need to take a rest";
  798. mes "until I have next customer. Hahaha, bye!";
  799. close;
  800. }
  801. mes "[Chungwolmang]";
  802. mes "Err? Don't you want "+ getitemname(.@item_id) +"?";
  803. mes "Alright then...coward.";
  804. close;
  805. }
  806. // Magistrate Hat / Ayam
  807. //============================================================
  808. payon_in03,139,124,3 script Han Garam 88,{
  809. if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
  810. mes "[Han Garam]";
  811. mes "You came back faster than I expected.";
  812. mes "Great, I am also highly motivated for the fact that";
  813. mes "my Ayam will belong to someone like you,";
  814. mes "who are competent and trustworthy.";
  815. next;
  816. mes "[Han Garam]";
  817. mes "Okay then, I will make the hat as quickly as I can.";
  818. mes "Now, hand me all the materials.";
  819. next;
  820. if (select("Give him the items.:Don't give him the items.") == 1) {
  821. mes "[Han Garam]";
  822. mes "Excellent! I don't have to be mediumized";
  823. mes "by the Dragon God for this work";
  824. mes "because I can perfectly do it on my own.";
  825. mes "So, hold it right there, okay?";
  826. next;
  827. mes "[Han Garam]";
  828. mes "Yes...right...umm hmm.";
  829. next;
  830. mes "[Han Garam]";
  831. mes ".................";
  832. next;
  833. mes "- Han Garam started hammering, -";
  834. mes "- and assembling the materials without a word. -";
  835. next;
  836. mes "[Han Garam]";
  837. mes ".................";
  838. next;
  839. mes "[Han Garam]";
  840. mes "Phew, it was quite difficult,";
  841. mes "as I had not done this for quite a while.";
  842. next;
  843. mes "[Han Garam]";
  844. mes "I still feel good that I had a chance";
  845. mes "to exercise my skills, you know. It was fun, too.";
  846. mes "Please take this Ayam.";
  847. mes "As I promised, this is my gift for you.";
  848. next;
  849. delitem 954,300; //Shining_Scales
  850. delitem 733,5; //Crystal_Jewel___
  851. delitem 975,1; //Scarlet_Dyestuffs
  852. delitem 7166,50; //Soft_Silk_Cloth
  853. set moza_korea,0;
  854. getitem 5174,1; //A_yam
  855. mes "[Han Garam]";
  856. mes "Now I need to meet with the Dragon God again,";
  857. mes "if I want to make another hat...umm...";
  858. mes "Oh well, somehow I was able to make one this time with your help,";
  859. mes "so I guess that it will happen when the time is right.";
  860. next;
  861. mes "[Han Garam]";
  862. mes "Thank you so much! Please take my Ayam with care,";
  863. mes "and be proud that you are the owner of Ayam!";
  864. close;
  865. }
  866. mes "[Han Garam]";
  867. mes "...? What? Do you need more time?";
  868. mes "Can't you just give them to me already?";
  869. close;
  870. }
  871. else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) {
  872. mes "[Han Garam]";
  873. mes "You came back faster than I expected.";
  874. mes "Great, I am also highly motivated for the fact that";
  875. mes "my Magistrate Hat will belong to someone like you,";
  876. mes "who are competent and trustworthy.";
  877. next;
  878. mes "[Han Garam]";
  879. mes "Okay then, I will make the hat as quickly as I can.";
  880. mes "Now, hand me all the materials.";
  881. next;
  882. if (select("Give him the items.:Don't give him the items.") == 1) {
  883. mes "[Han Garam]";
  884. mes "Excellent! I don't have to be mediumized";
  885. mes "by the Dragon God for this work";
  886. mes "because I can perfectly do it on my own.";
  887. mes "So, hold it right there, okay?";
  888. next;
  889. mes "[Han Garam]";
  890. mes "Yes...right...umm hmm.";
  891. next;
  892. mes "[Han Garam]";
  893. mes ".................";
  894. next;
  895. mes "- Han Garam started hammering, -";
  896. mes "- and assembling the materials without a word. -";
  897. next;
  898. mes "[Han Garam]";
  899. mes ".................";
  900. next;
  901. mes "[Han Garam]";
  902. mes "Phew, it was quite difficult,";
  903. mes "as I had not done this for quite a while.";
  904. next;
  905. mes "[Han Garam]";
  906. mes "I still feel good that I had a chance";
  907. mes "to exercise my skills, you know. It was fun, too.";
  908. mes "Please take this Magistrate Hat.";
  909. mes "As I promised, this is my gift for you.";
  910. next;
  911. delitem 954,300; //Shining_Scales
  912. delitem 733,5; //Crystal_Jewel___
  913. delitem 983,1; //Black_Dyestuffs
  914. delitem 2221,1; //Hat_
  915. set moza_korea,0;
  916. getitem 5173,1; //Judge_Hat
  917. mes "[Han Garam]";
  918. mes "Now I need to meet with the Dragon God again,";
  919. mes "if I want to make another hat...umm...";
  920. mes "Oh well, somehow I was able to make one this time with your help,";
  921. mes "so I guess that it will happen when the time is right.";
  922. next;
  923. mes "[Han Garam]";
  924. mes "Thank you so much! Please take my Magistrate Hat with care,";
  925. mes "and be proud that you are the owner of Magistrate Hat!";
  926. close;
  927. }
  928. mes "[Han Garam]";
  929. mes "...? What? Do you need more time?";
  930. mes "Can't you just give them to me already?";
  931. close;
  932. }
  933. else if (moza_korea == 2) {
  934. mes "[Han Garam]";
  935. mes "To make Ayam, I need";
  936. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  937. mes "^FF00001 Scarlet Dyestuffs^000000, and";
  938. mes "^FF000050 Soft Silk^000000!";
  939. next;
  940. mes "[Han Garam]";
  941. mes "To make Magistrate Hat, I need";
  942. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  943. mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
  944. next;
  945. mes "[Han Garam]";
  946. mes "...That's what I said.";
  947. mes "So, choose a hat, and bring me";
  948. mes "its materials without missing anything.";
  949. next;
  950. mes "[Han Garam]";
  951. mes "Ah~ it's been a while since the last time that I felt the Dragon God in me.";
  952. mes "I felt like that I have learned something unworldly.";
  953. close;
  954. }
  955. else if (moza_korea == 1) {
  956. mes "[Han Garam]";
  957. mes ".............";
  958. next;
  959. mes "[Han Garam]";
  960. mes ".............";
  961. next;
  962. mes "[Han Garam]";
  963. mes ".............";
  964. next;
  965. mes "[Han Garam]";
  966. mes "...*Tremble Tremble*...He...He's here...He's here!";
  967. mes "*Tremble Tremble* I can feel";
  968. mes "the Dragon God inside of me! Waaah!";
  969. mes "He is waving his tail, and showing me future!";
  970. mes "Aaaaaahhhhhhh!";
  971. next;
  972. specialeffect EF_LORD;
  973. mes "[Han Garam]";
  974. mes "Waaaahhhh!";
  975. next;
  976. mes "[Han Garam]";
  977. mes ".............";
  978. next;
  979. mes "[Han Garam]";
  980. mes ".............";
  981. next;
  982. mes "[Han Garam]";
  983. mes "Yes... yes, I can! I can make ^FF0000Ayam^000000";
  984. mes "and ^FF0000Magistrate Hat^000000 now!";
  985. mes "Oh, I can see how to make them,";
  986. mes "I know what I need to make them! Everything is in my vision!";
  987. mes "I feel like that I am alreadying making one!";
  988. next;
  989. mes "[Han Garam]";
  990. mes "To make Ayam, I need";
  991. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  992. mes "^FF00001 Scarlet Dyestuffs^000000, and";
  993. mes "^FF000050 Soft Silk^000000!";
  994. next;
  995. mes "[Han Garam]";
  996. mes "To make Magistrate Hat, I need";
  997. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  998. mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
  999. next;
  1000. mes "[Han Garam]";
  1001. mes "Anyone who brings these, I will create hat for him!";
  1002. mes "Ahhh~ Dragon God!";
  1003. next;
  1004. specialeffect EF_EXIT;
  1005. mes "[Han Garam]";
  1006. mes ".............";
  1007. next;
  1008. mes "[Han Garam]";
  1009. mes ".............";
  1010. next;
  1011. mes "[Han Garam]";
  1012. mes "Phew... Dragon God has gone now.";
  1013. mes "However, I still clearly remember";
  1014. mes "what I need, and how to make the hats.";
  1015. mes "So, you don't have to worry about that.";
  1016. mes "You know...are they Ayam and Magistrate Hat?";
  1017. next;
  1018. mes "[Han Garam]";
  1019. mes "You heard what materials I need, don't you?";
  1020. mes "Choose a hat, and bring me its materials without missing anything.";
  1021. next;
  1022. set moza_korea,2;
  1023. mes "[Han Garam]";
  1024. mes "Okay then, I will be waiting you to come back.";
  1025. close;
  1026. }
  1027. if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) {
  1028. mes "[Han Garam]";
  1029. mes "My name is Han Garam,";
  1030. mes "and I am a proud heir of a renown family... eh?";
  1031. mes "Wait, I feel something mysteriously familiar from you...";
  1032. mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?";
  1033. next;
  1034. mes "[Han Garam]";
  1035. mes "...Wow! This is crazy! You do have them, don't you?";
  1036. mes "Wow, how did you gather all of them? They are so hard to find...";
  1037. next;
  1038. mes "[Han Garam]";
  1039. mes "........Umm.";
  1040. next;
  1041. mes "[Han Garam]";
  1042. mes "Hey, if you don't mind, can I have them?";
  1043. mes "In fact, I am the only traditional hat craftsman";
  1044. mes "in this Rune-Midgarts Kingdom.";
  1045. mes "However, I have recently gotten into trouble,";
  1046. mes "and have not been able to focus on my business.";
  1047. next;
  1048. mes "[Han Garam]";
  1049. mes "The trouble is that I have ran out of those Bijous.";
  1050. mes "You know, those colorful beads that you have.";
  1051. mes "I could restart my business again,";
  1052. mes "only if I have them...*Sigh*";
  1053. next;
  1054. mes "[Han Garam]";
  1055. mes "Can you please let me have them?";
  1056. mes "I will pay you back with one of my proud traditional hats.";
  1057. mes "Well, since I am the only one who can make them,";
  1058. mes "in fact, you are not doing a losing business with me, don't you think?";
  1059. next;
  1060. mes "[Han Garam]";
  1061. mes "Please? I assure you that I can make traditional hats.";
  1062. next;
  1063. if (select("Give him the items.:Don't give him the items.") == 1) {
  1064. mes "[Han Garam]";
  1065. mes "Wow, wow, thank you so much!";
  1066. mes "As I promised, I will make you a hat in return.";
  1067. mes "But, can you wait for a while?";
  1068. mes "To make hat, I have to contact the Dragon God first.";
  1069. next;
  1070. delitem 7446,7; //Blue_Orb
  1071. delitem 7448,7; //Yellow_Orb
  1072. delitem 7445,7; //Green_Orb
  1073. delitem 7447,7; //Red_Orb
  1074. set moza_korea,1;
  1075. mes "[Han Garam]";
  1076. mes "...Okay, give me some time to focus.";
  1077. close;
  1078. }
  1079. mes "[Han Garam]";
  1080. mes "Bah, that's your choice.";
  1081. mes "If you change your mind, tell me immediately though.";
  1082. mes "You should know that";
  1083. mes "those things belong to someone else, not you.";
  1084. close;
  1085. }
  1086. mes "[Han Garam]";
  1087. mes "I am Han Garam, and a heir of a formerly renown family.";
  1088. mes "Do you want to know why I say ''formerly renown''?";
  1089. mes "It is because my grandfather lost my family's wealth,";
  1090. mes "and now we are just like other ordinary families, hahahaha!";
  1091. next;
  1092. mes "[Han Garam]";
  1093. mes "I have inherited nothing but this traditional hat making skill.";
  1094. mes "Even then, it is a quite extraordinary inheritance,";
  1095. mes "since I am the only one in the Rune-Midgarts Kingdom";
  1096. mes "who can make traditional hats.";
  1097. next;
  1098. mes "[Han Garam]";
  1099. mes "Unfortunately, I haven't been able to";
  1100. mes "exercise my skill because I haven't met with the Dragon God...";
  1101. mes "Eh? What do I mean, you ask?";
  1102. mes "You know what mediums do, right?";
  1103. mes "They receive spirits into their bodies,";
  1104. mes "and communicate with them.";
  1105. next;
  1106. mes "[Han Garam]";
  1107. mes "So, in my case, a Dragon God comes into my body,";
  1108. mes "and gives me strength and wisdom.";
  1109. mes "When my family was wealthy,";
  1110. mes "we had enough invocation materials";
  1111. mes "to summon the Dragon God,";
  1112. mes "but now, as you see,";
  1113. mes "we cannot afford such expensive things.";
  1114. next;
  1115. mes "[Han Garam]";
  1116. mes "Basically, I may have inherited my family's heirloom,";
  1117. mes "but I can't use it";
  1118. mes "because I cannot afford buying the invocation materials.";
  1119. next;
  1120. mes "[Han Garam]";
  1121. mes "To summon the Dragon God,";
  1122. mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000.";
  1123. mes "^FF0000I need 7 Bijous for each of the Blue, ";
  1124. mes "^FF0000Yellow, Green, and Red colors^000000.";
  1125. mes "Basically I need total 28 Bijous...umm.";
  1126. next;
  1127. mes "[Han Garam]";
  1128. mes "As I said earlier, not only they are expensive,";
  1129. mes "but also they are hard to find...";
  1130. mes "*Sigh* I am afraid that my family's heirloom skill";
  1131. mes "might be discontinued at my generation...";
  1132. close;
  1133. }