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- //===== rAthena Script =======================================
- //= War of Emperium (Prontera) - Swanhild
- //===== By: ==================================================
- //= L0ne_W0lf
- //===== Current Version: =====================================
- //= 1.4
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= NPCs that relate to Prontera Guild Castle 2
- //===== Additional Comments: =================================
- //= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
- //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
- //= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
- //= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
- //= 1.4 Partially rewrote Script. [Masao]
- //============================================================
- // Guild Flags (Outside Castle)
- //============================================================
- - script Swanhild#1::OutsideFlagsPR2 722,{
- set .@GID, GetCastleData("prtg_cas02",1);
- if (.@GID == 0) {
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- close;
- }
- if (getcharid(2) == .@GID) {
- mes "[ Echoing Voice ]";
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if(select("Return to the guild castle.:Quit.") == 1) {
- close2;
- if (getcharid(2) == GetCastleData("prtg_cas02",1)) {
- warp "prtg_cas02",169,55;
- end;
- }
- end;
- }
- close;
- }
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "we approve that this place is in";
- mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
- mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
- mes "If there is anyone who objects to this,";
- mes "prove your strength and honor with a steel blade in your hand.";
- close;
- OnRecvCastlePt02:
- FlagEmblem GetCastleData("prtg_cas02",1);
- end;
- }
- prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722
- prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722
- prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722
- prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722
- // Guild Flags (Inside Castle)
- //============================================================
- - script Swanhild#5::InsideFlagsPR2 722,{
- end;
- OnRecvCastlePt02:
- FlagEmblem GetCastleData("prtg_cas02",1);
- end;
- }
- prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722
- prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722
- prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722
- prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722
- prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722
- prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722
- prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722
- prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722
- prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722
- prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722
- prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722
- prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722
- // Guild Flag (Town)
- //============================================================
- prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722
- // Kafra Employee
- //============================================================
- prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117
- // Steward
- //============================================================
- prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55
- // Treasure Room Exit
- //============================================================
- prtg_cas02,207,228,0 script #Lever_PR02 111,{
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
- if(select("Pull.:Do not.") == 1) {
- close2;
- warp "prtg_cas02",94,62;
- end;
- }
- close;
- }
- // Guild Dungeon Switch
- //============================================================
- prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111
- // Guild Treasure Spawns
- //============================================================
- prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1
- // AGIT Manager
- //============================================================
- prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1
- // Guardians
- //============================================================
- prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1
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