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- //===== rAthena Script =======================================
- //= Battleground: PVP
- //===== By: ==================================================
- //= AnnieRuru
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= A simple battleground script:
- //= Kill players from the other team.
- //===== Additional Comments: =================================
- //= 1.0 First version, edited. [Euphy]
- //= 1.1 Use up to date battleground script commands [AnnieRuru]
- //============================================================
- - script bg_pvp#control -1,{
- OnInit:
- .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
- .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
- setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
- 501, 10;
- end;
- OnStart:
- if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
- end;
- // create Battleground and teams
- .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
- .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
- delwaitingroom .rednpcname$;
- delwaitingroom .bluenpcname$;
- bg_warp .red, "guild_vs3", 13,50;
- bg_warp .blue, "guild_vs3", 86,50;
- .red_score = .blue_score = .minplayer2start;
- bg_updatescore "guild_vs3", .red_score, .blue_score;
- // match duration
- sleep .eventlasting * 1000;
- // end match, destroy Battleground, reset NPCs
- if ( .red_score > .blue_score ) {
- mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
- callsub L_Reward, .red;
- }
- else if ( .blue_score > .red_score ) {
- mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
- callsub L_Reward, .blue;
- }
- else
- mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
- bg_warp .red, "prontera",152,178;
- bg_warp .blue, "prontera",154,178;
- bg_destroy .red;
- bg_destroy .blue;
- donpcevent .rednpcname$ +"::OnStart";
- donpcevent .bluenpcname$ +"::OnStart";
- end;
- L_Reward:
- bg_get_data getarg(0), 1;
- for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
- getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
- return;
- // "OnDeath" event
- OnRedDead: callsub L_Dead, .red_score;
- OnBlueDead: callsub L_Dead, .blue_score;
- L_Dead:
- set getarg(0), getarg(0) -1;
- bg_updatescore "guild_vs3", .red_score, .blue_score;
- bg_leave;
- if ( !getarg(0) )
- awake strnpcinfo(0);
- sleep2 1250;
- percentheal 100,100;
- end;
- // "OnQuit" event
- OnRedQuit: callsub L_Quit, .red_score;
- OnBlueQuit: callsub L_Quit, .blue_score;
- L_Quit:
- set getarg(0), getarg(0) -1;
- bg_updatescore "guild_vs3", .red_score, .blue_score;
- percentheal 100, 100;
- if ( !getarg(0) )
- awake strnpcinfo(0);
- end;
- }
- prontera,152,178,5 script Red Team#bg_pvp 733,{
- end;
- OnInit:
- sleep 1;
- set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
- OnStart:
- waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
- end;
- }
- prontera,154,178,5 script Blue Team#bg_pvp 734,{
- end;
- OnInit:
- sleep 1;
- set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
- OnStart:
- waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
- end;
- }
- guild_vs3 mapflag gvg off
- guild_vs3 mapflag battleground 2
- guild_vs3 mapflag nosave SavePoint
- guild_vs3 mapflag nowarp
- guild_vs3 mapflag nowarpto
- guild_vs3 mapflag noteleport
- guild_vs3 mapflag nomemo
- guild_vs3 mapflag nopenalty
- guild_vs3 mapflag nobranch
- guild_vs3 mapflag noicewall
- guild_vs3 mapflag hidemobhpbar
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