bg_pvp.txt 3.9 KB

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  1. //===== rAthena Script =======================================
  2. //= Battleground: PVP
  3. //===== By: ==================================================
  4. //= AnnieRuru
  5. //===== Current Version: =====================================
  6. //= 1.1
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= A simple battleground script:
  11. //= Kill players from the other team.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version, edited. [Euphy]
  14. //= 1.1 Use up to date battleground script commands [AnnieRuru]
  15. //============================================================
  16. - script bg_pvp#control -1,{
  17. OnInit:
  18. .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
  19. .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
  20. setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
  21. 501, 10;
  22. end;
  23. OnStart:
  24. if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
  25. end;
  26. // create Battleground and teams
  27. .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
  28. .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
  29. delwaitingroom .rednpcname$;
  30. delwaitingroom .bluenpcname$;
  31. bg_warp .red, "guild_vs3", 13,50;
  32. bg_warp .blue, "guild_vs3", 86,50;
  33. .red_score = .blue_score = .minplayer2start;
  34. bg_updatescore "guild_vs3", .red_score, .blue_score;
  35. // match duration
  36. sleep .eventlasting * 1000;
  37. // end match, destroy Battleground, reset NPCs
  38. if ( .red_score > .blue_score ) {
  39. mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
  40. callsub L_Reward, .red;
  41. }
  42. else if ( .blue_score > .red_score ) {
  43. mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
  44. callsub L_Reward, .blue;
  45. }
  46. else
  47. mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
  48. bg_warp .red, "prontera",152,178;
  49. bg_warp .blue, "prontera",154,178;
  50. bg_destroy .red;
  51. bg_destroy .blue;
  52. donpcevent .rednpcname$ +"::OnStart";
  53. donpcevent .bluenpcname$ +"::OnStart";
  54. end;
  55. L_Reward:
  56. bg_get_data getarg(0), 1;
  57. for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
  58. getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
  59. return;
  60. // "OnDeath" event
  61. OnRedDead: callsub L_Dead, .red_score;
  62. OnBlueDead: callsub L_Dead, .blue_score;
  63. L_Dead:
  64. set getarg(0), getarg(0) -1;
  65. bg_updatescore "guild_vs3", .red_score, .blue_score;
  66. bg_leave;
  67. if ( !getarg(0) )
  68. awake strnpcinfo(0);
  69. sleep2 1250;
  70. percentheal 100,100;
  71. end;
  72. // "OnQuit" event
  73. OnRedQuit: callsub L_Quit, .red_score;
  74. OnBlueQuit: callsub L_Quit, .blue_score;
  75. L_Quit:
  76. set getarg(0), getarg(0) -1;
  77. bg_updatescore "guild_vs3", .red_score, .blue_score;
  78. percentheal 100, 100;
  79. if ( !getarg(0) )
  80. awake strnpcinfo(0);
  81. end;
  82. }
  83. prontera,152,178,5 script Red Team#bg_pvp 733,{
  84. end;
  85. OnInit:
  86. sleep 1;
  87. set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
  88. OnStart:
  89. waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
  90. end;
  91. }
  92. prontera,154,178,5 script Blue Team#bg_pvp 734,{
  93. end;
  94. OnInit:
  95. sleep 1;
  96. set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
  97. OnStart:
  98. waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
  99. end;
  100. }
  101. guild_vs3 mapflag gvg off
  102. guild_vs3 mapflag battleground 2
  103. guild_vs3 mapflag nosave SavePoint
  104. guild_vs3 mapflag nowarp
  105. guild_vs3 mapflag nowarpto
  106. guild_vs3 mapflag noteleport
  107. guild_vs3 mapflag nomemo
  108. guild_vs3 mapflag nopenalty
  109. guild_vs3 mapflag nobranch
  110. guild_vs3 mapflag noicewall
  111. guild_vs3 mapflag hidemobhpbar