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- //===== rAthena Script =======================================
- //= Battleground: Emperium
- //===== Description: =========================================
- //= A simple battleground script:
- //= Destroy the opponent's Emperium to win the match.
- //===== Changelogs: ==========================================
- //= 1.0 First version, edited. [Euphy] [AnnieRuru]
- //= 1.1 Use up to date battleground script commands [AnnieRuru]
- //= 1.2 Fix player can be kill multiple times within 250ms time frame [AnnieRuru]
- //============================================================
- - script bg_emp#control -1,{
- OnInit:
- .minplayer2start = 1; // minimum players to start (ex. if 3vs3, set to 3)
- .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
- setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
- 501, 10;
- end;
- OnStart:
- if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
- end;
- // create Battleground and teams
- .red = waitingroom2bg( "-", 0,0, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
- .blue = waitingroom2bg( "-", 0,0, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
- delwaitingroom .rednpcname$;
- delwaitingroom .bluenpcname$;
- setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
- setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
- bg_warp .red, "bat_a01", 171,346;
- bg_warp .blue, "bat_a01", 162,50;
- // delay before match begins
- sleep 6000;
- mapannounce "bat_a01", "The rules are simple. The first team to break the opponent's Emperium wins!", bc_map;
- sleep 3000;
- for ( .@i = 5; .@i > 0; --.@i ) {
- mapannounce "bat_a01", "["+ .@i +"]", bc_map;
- sleep 1000;
- }
- mapannounce "bat_a01", "Start!", bc_map;
- // spawn Emperiums
- bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
- bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
- delwall "bg_emp_town_red";
- delwall "bg_emp_town_blue";
- // match duration
- sleep .eventlasting * 1000;
- // end match, destroy Battleground, reset NPCs
- killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
- killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
- if ( .winside ) {
- mapannounce "bat_a01", "- "+( (.winside == .red)? "Red" : "Blue" )+" Team is victorious! -", bc_map;
- bg_get_data .winside, 1;
- for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
- getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
- } else
- mapannounce "bat_a01", "- The match has ended in a draw! -", bc_map;
- sleep 5000;
- bg_warp .red, "prontera", 155,182;
- bg_warp .blue, "prontera", 158,182;
- bg_destroy .red;
- bg_destroy .blue;
- .winside = 0;
- donpcevent .rednpcname$ +"::OnStart";
- donpcevent .bluenpcname$ +"::OnStart";
- end;
- // Emperium destroyed
- OnRedDown: callsub L_EmpDown, "Red", .blue;
- OnBlueDown: callsub L_EmpDown, "Blue", .red;
- L_EmpDown:
- mapannounce "bat_a01", strcharinfo(0) +" has destroyed "+ getarg(0) +" Team's Emperium.", bc_map;
- .winside = getarg(1);
- awake strnpcinfo(0);
- end;
- // "OnDeath" event
- OnRedDead: callsub L_Dead, 157,347;
- OnBlueDead: callsub L_Dead, 142,51;
- L_Dead:
- warp "bat_a01", getarg(0), getarg(1);
- percentheal 100,100;
- end;
- // "OnQuit" event
- OnRedQuit: callsub L_Quit, .red, "Red";
- OnBlueQuit: callsub L_Quit, .blue, "Blue";
- L_Quit:
- percentheal 100, 100;
- if ( !bg_get_data( getarg(0), 0 ) )
- mapannounce "bat_a01", "All "+ getarg(1) +" team members have quit!", bc_map, 0xff3333;
- end;
- }
- prontera,155,182,5 script Red Team#bg_emp 733,{
- end;
- OnInit:
- sleep 1;
- set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
- OnStart:
- waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
- end;
- }
- prontera,158,182,5 script Blue Team#bg_emp 734,{
- end;
- OnInit:
- sleep 1;
- set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
- OnStart:
- waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
- end;
- }
- bat_a01 mapflag battleground
- bat_a01 mapflag nosave SavePoint
- bat_a01 mapflag nowarp
- bat_a01 mapflag nowarpto
- bat_a01 mapflag noteleport
- bat_a01 mapflag nomemo
- bat_a01 mapflag nopenalty
- bat_a01 mapflag nobranch
- bat_a01 mapflag noicewall
- bat_a01 mapflag hidemobhpbar
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