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- // Skill Distance-to-NPC Database
- // Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
- //
- // Structure of Database:
- // SkillName,AdditionalRange{,NPC Type}
- //
- // AdditionalRange:
- // Number of cells from an NPC where the skill can be cast.
- // If zero, this will read the splash range value from skill_db;
- // if that is also zero, range+layout's range from skill_unit_db will be used.
- //
- // NPC Type (bitmask):
- // 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
- //
- // Examples:
- // MG_SAFETYWALL,2
- // Safety Wall can't be placed within 2 ground cells of an NPC.
- // (MG_SAFETYWALL doesn't have splash, layout range, and range value,
- // so we must add the 'additional_range', or it will be pointless.)
- //
- // GS_DESPERADO,2
- // Desperado can't be casted if the caster is standing within 5 cells of an NPC.
- // (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
- //
- // SC_CHAOSPANIC,0,1
- // Chaos Panic can't be placed within 2 ground cells of a warp portal.
- // (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)
- SC_CHAOSPANIC,0,1
- SC_MAELSTROM,0,1
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