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- // Skill Unit Database
- //
- // Structure of Database:
- // Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
- //
- // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
- // target = friend (party +guildmates +neutral players) / party / guild
- // ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
- // flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
- // 0x00002(UF_NOREITERATION) Spell cannot be stacked
- // 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
- // 0x00008(UF_NOOVERLAP) Spell effects do not overlap
- // 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
- // 0x00020(UF_NOPC) Spell cannot affect players.
- // 0x00040(UF_NOMOB) Spell cannot affect mobs.
- // 0x00080(UF_SKILL) Spell CAN affect skills.
- // 0x00100(UF_DANCE) Dance skill
- // 0x00200(UF_ENSEMBLE) Ensemble skill
- // 0x00400(UF_SONG) Song skill
- // 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
- // 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
- // 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
- // 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
- // 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
- // 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
- // 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
- // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
- //
- // Notes:
- // 0x89,0x8a,0x8b without indication
- //
- // u1 u2 lay r intr target flag
- //
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
- 18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
- 21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
- 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
- 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
- 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
- 79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
- 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
- 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
- 85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
- 86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
- 87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
- 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
- 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
- 92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
- 115,0x90, , 0, 1,1000,enemy, 0x28006 //HT_SKIDTRAP
- 116,0x93, , 0, 1,1000,enemy, 0x28006 //HT_LANDMINE
- 117,0x91, , 0, 1,1000,enemy, 0x29006 //HT_ANKLESNARE
- 118,0x94, , 0, 1,1000,enemy, 0x28006 //HT_SHOCKWAVE
- 119,0x95, , 0, 1,1000,enemy, 0x28006 //HT_SANDMAN
- 120,0x96, , 0, 1,1000,enemy, 0x28006 //HT_FLASHER
- 121,0x97, , 0, 1,1000,enemy, 0x28006 //HT_FREEZINGTRAP
- 122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
- 123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
- 125,0x99, , 0, 1,1000,all, 0x28040 //HT_TALKIEBOX
- 140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
- 220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
- 229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
- 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
- 285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
- 286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
- 287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
- 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
- 306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
- 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
- 308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
- 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
- 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
- 311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
- 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
- 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
- 317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
- 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
- 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
- 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
- 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
- 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
- 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
- 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
- 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
- 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
- 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
- 339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
- 362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
- 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
- 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
- 404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
- 405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
- 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
- 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
- 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
- 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
- 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
- 484,0xb8, , 2, 0, 500,enemy, 0x8818 //HW_GRAVITATION
- 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
- 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
- 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
- 525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
- 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
- 535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
- 536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
- 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
- 539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
- 541,0x86, , 1:1:2:2:3, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
- 670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
- 706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
- 708,0x86, , 0, 9,1000,enemy, 0x018 //NPC_COMET
- 709,0xfe, , 0, 3,1000,enemy, 0x8018 //NPC_ICEMINE
- 711,0xff, , -1, 0,1000,enemy, 0x8018 //NPC_FLAMECROSS
- 725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
- 2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
- 2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
- 2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
- 2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
- 2238,0xd8, , 0, 1,1000,enemy, 0x8006 //RA_ELECTRICSHOCKER
- 2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
- 2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
- 2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
- 2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
- 2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
- 2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
- 2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
- 2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
- 2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
- 2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
- 2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
- 2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
- 2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
- 2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
- 2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
- 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
- 2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
- 2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
- 2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
- 2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
- 2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
- 2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
- 2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
- 2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
- 2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
- 2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
- 2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
- 2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
- 2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
- 2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
- 2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
- 2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
- 2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
- 2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
- 2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
- 2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
- 2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
- 2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
- 2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
- 2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
- 3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
- 3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
- 3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
- 3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
- 3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
- 5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
- 5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
- 5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
- 5027,0x106, , 1:1:2:2:3, 0, -1,enemy, 0x2010 // SU_CN_POWDERING
- 5028,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR
- 5042,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR2
- 5048,0x107, , 2:2:3:3:4, 0, -1, enemy, 0x2010 // SU_NYANGGRASS
- 8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
- 8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
- 8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
- 8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
- 8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
- 8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
- 8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
- 8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
- 8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
- 8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
- 8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
- 8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
- 8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
- 10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
- 10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
- 10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
- 10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
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