skill_unit_db.txt 10 KB

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  1. // Skill Unit Database
  2. //
  3. // Structure of Database:
  4. // Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
  5. //
  6. // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
  7. // target = friend (party +guildmates +neutral players) / party / guild
  8. // ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
  9. // flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
  10. // 0x00002(UF_NOREITERATION) Spell cannot be stacked
  11. // 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
  12. // 0x00008(UF_NOOVERLAP) Spell effects do not overlap
  13. // 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
  14. // 0x00020(UF_NOPC) Spell cannot affect players.
  15. // 0x00040(UF_NOMOB) Spell cannot affect mobs.
  16. // 0x00080(UF_SKILL) Spell CAN affect skills.
  17. // 0x00100(UF_DANCE) Dance skill
  18. // 0x00200(UF_ENSEMBLE) Ensemble skill
  19. // 0x00400(UF_SONG) Song skill
  20. // 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
  21. // 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
  22. // 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
  23. // 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
  24. // 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
  25. // 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
  26. // 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
  27. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
  28. //
  29. // Notes:
  30. // 0x89,0x8a,0x8b without indication
  31. //
  32. // u1 u2 lay r intr target flag
  33. //
  34. 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
  35. 18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
  36. 21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
  37. 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
  38. 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
  39. 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
  40. 79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
  41. 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
  42. 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
  43. 85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
  44. 86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
  45. 87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
  46. 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
  47. 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
  48. 92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
  49. 115,0x90, , 0, 1,1000,enemy, 0x28006 //HT_SKIDTRAP
  50. 116,0x93, , 0, 1,1000,enemy, 0x28006 //HT_LANDMINE
  51. 117,0x91, , 0, 1,1000,enemy, 0x29006 //HT_ANKLESNARE
  52. 118,0x94, , 0, 1,1000,enemy, 0x28006 //HT_SHOCKWAVE
  53. 119,0x95, , 0, 1,1000,enemy, 0x28006 //HT_SANDMAN
  54. 120,0x96, , 0, 1,1000,enemy, 0x28006 //HT_FLASHER
  55. 121,0x97, , 0, 1,1000,enemy, 0x28006 //HT_FREEZINGTRAP
  56. 122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
  57. 123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
  58. 125,0x99, , 0, 1,1000,all, 0x28040 //HT_TALKIEBOX
  59. 140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
  60. 220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
  61. 229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
  62. 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
  63. 285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
  64. 286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
  65. 287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
  66. 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
  67. 306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
  68. 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
  69. 308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
  70. 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
  71. 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
  72. 311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
  73. 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
  74. 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
  75. 317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
  76. 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
  77. 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
  78. 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
  79. 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
  80. 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
  81. 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
  82. 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
  83. 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
  84. 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
  85. 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
  86. 339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
  87. 362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
  88. 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
  89. 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
  90. 404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
  91. 405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
  92. 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
  93. 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
  94. 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
  95. 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
  96. 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
  97. 484,0xb8, , 2, 0, 500,enemy, 0x8818 //HW_GRAVITATION
  98. 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
  99. 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
  100. 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
  101. 525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
  102. 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
  103. 535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
  104. 536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
  105. 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
  106. 539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
  107. 541,0x86, , 1:1:2:2:3, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
  108. 670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
  109. 706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
  110. 708,0x86, , 0, 9,1000,enemy, 0x018 //NPC_COMET
  111. 709,0xfe, , 0, 3,1000,enemy, 0x8018 //NPC_ICEMINE
  112. 711,0xff, , -1, 0,1000,enemy, 0x8018 //NPC_FLAMECROSS
  113. 725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
  114. 2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
  115. 2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
  116. 2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
  117. 2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
  118. 2238,0xd8, , 0, 1,1000,enemy, 0x8006 //RA_ELECTRICSHOCKER
  119. 2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
  120. 2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
  121. 2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
  122. 2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
  123. 2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
  124. 2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
  125. 2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
  126. 2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
  127. 2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
  128. 2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
  129. 2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
  130. 2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
  131. 2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
  132. 2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
  133. 2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
  134. 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
  135. 2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
  136. 2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
  137. 2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
  138. 2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
  139. 2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
  140. 2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
  141. 2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
  142. 2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
  143. 2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
  144. 2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
  145. 2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
  146. 2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
  147. 2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
  148. 2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
  149. 2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
  150. 2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
  151. 2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
  152. 2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
  153. 2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
  154. 2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
  155. 2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
  156. 2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
  157. 2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
  158. 2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
  159. 3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
  160. 3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
  161. 3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
  162. 3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
  163. 3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
  164. 5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
  165. 5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
  166. 5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
  167. 5027,0x106, , 1:1:2:2:3, 0, -1,enemy, 0x2010 // SU_CN_POWDERING
  168. 5028,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR
  169. 5042,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR2
  170. 5048,0x107, , 2:2:3:3:4, 0, -1, enemy, 0x2010 // SU_NYANGGRASS
  171. 8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
  172. 8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
  173. 8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
  174. 8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
  175. 8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
  176. 8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
  177. 8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
  178. 8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
  179. 8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
  180. 8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
  181. 8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
  182. 8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
  183. 8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
  184. 10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
  185. 10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
  186. 10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
  187. 10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES