item_delay.txt 3.1 KB

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  1. // Item Delay Database
  2. //
  3. // Structure of Database:
  4. // <ItemID>,<Delay>{,<SC_GroupID>}
  5. //
  6. // <ItemID>
  7. // ID of item that will has reuse delay.
  8. // <Delay>
  9. // Re-use delay in milliseconds.
  10. // <SC_GroupID>
  11. // SC (status change) group for the item.
  12. // Example for SC_REUSE_LIMIT_MTF
  13. // 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
  14. // 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
  15. // -> 12658 has reuse delay for 10 seconds, and also,
  16. // 12659 cannot be used when this delay is active.
  17. // Since this is optional, default is -1 will ignores the
  18. // delay group and the delay will be stored in character's
  19. // data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.
  20. // SC_REUSE_REFRESH
  21. 12725,120000,SC_REUSE_REFRESH //Runstone_Nosiege
  22. // SC_REUSE_LIMIT_A
  23. 14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
  24. // SC_REUSE_LIMIT_B
  25. 12596,180000,SC_REUSE_LIMIT_B //Magic_Candy
  26. 14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
  27. // SC_REUSE_LIMIT_C
  28. 12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
  29. // SC_REUSE_LIMIT_D
  30. 12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
  31. // SC_REUSE_LIMIT_E
  32. 11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
  33. 11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
  34. 11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
  35. // SC_REUSE_LIMIT_F
  36. 607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
  37. // SC_REUSE_LIMIT_G
  38. 608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
  39. 22559,3000,SC_REUSE_LIMIT_G //Mock_Strawberry
  40. 23042,3000,SC_REUSE_LIMIT_G //S_Seed_Of_Yggdrasil
  41. // SC_REUSE_LIMIT_H
  42. 11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
  43. // SC_REUSE_LIMIT_MTF
  44. 12658,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Deviruchi)
  45. 12659,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Raydric)
  46. 12660,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Mavka)
  47. 12661,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Marduk)
  48. 12662,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Banshee)
  49. 12663,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Poring)
  50. 12664,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Golem)
  51. // SC_REUSE_LIMIT_ASPD_POTION
  52. 12684,900000,SC_REUSE_LIMIT_ASPD_POTION //ASPD_Potion
  53. // SC_REUSE_MILLENNIUMSHIELD
  54. 12727,60000,SC_REUSE_MILLENNIUMSHIELD //Runstone_Verkana
  55. // SC_REUSE_CRUSHSTRIKE
  56. 12726,30000,SC_REUSE_CRUSHSTRIKE //Runstone_Rhydo
  57. // SC_REUSE_STORMBLAST
  58. 12732,1000,SC_REUSE_STORMBLAST //Runstone_Pertz
  59. // SC_ALL_RIDING_REUSE_LIMIT
  60. 12622,3000,SC_ALL_RIDING_REUSE_LIMIT //Boarding_Halter
  61. // SC_REUSE_LIMIT_ECL
  62. 12812,5000,SC_REUSE_LIMIT_ECL //Snow_Flip
  63. 12813,5000,SC_REUSE_LIMIT_ECL //Peony_Mommy
  64. 12814,5000,SC_REUSE_LIMIT_ECL //Slapping_Herb
  65. 12815,5000,SC_REUSE_LIMIT_ECL //Yggdrasil_Dust
  66. // SC_REUSE_LIMIT_RECALL
  67. 12968,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll1
  68. 12969,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll2
  69. 12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3
  70. // Misc
  71. 12135,10000 //Green_Ale
  72. //12202,60000 //Str_Dish10_
  73. //12203,60000 //Agi_Dish10_
  74. //12204,60000 //Int_Dish10_
  75. //12205,60000 //Dex_Dish10_
  76. //12206,60000 //Luk_Dish10_
  77. //12207,60000 //Vit_Dish10_
  78. 22508,1200000 //Para_Team_Mark_
  79. // Bed of Honor
  80. 22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
  81. 23277,180000 //Mado_Box