skill_unit_db.txt 1.3 KB

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  1. // Skill Unit Database
  2. //
  3. // Structure of Database:
  4. // ID,unit ID,unit ID 2,layout,range,interval,target,flag
  5. //
  6. // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
  7. // target = friend (party +guildmates +neutral players) / party / guild
  8. // ally (party +guildmates) / all / enemy
  9. // flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
  10. // 0x0002(UF_NOREITERRATION) Spell cannot be stacked
  11. // 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
  12. // 0x0008(UF_NOOVERLAP) Spell effects do not overlap
  13. // 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
  14. // 0x0020(UF_NOPC) Spell cannot affect players.
  15. // 0x0040(UF_NOMOB) Spell cannot affect mobs.
  16. // 0x0080(UF_SKILL) Spell CAN affect skills.
  17. // 0x0100(UF_DANCE) Dance skill
  18. // 0x0200(UF_ENSEMBLE) Ensemble skill
  19. // 0x0400(UF_SONG) Song skill
  20. // 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
  21. // 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
  22. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
  23. //
  24. // Notes:
  25. // 0x89,0x8a,0x8b without indication
  26. //
  27. // u1 u2 lay r intr target flag
  28. //