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- // Skill Unit Database
- //
- // Structure of Database:
- // ID,unit ID,unit ID 2,layout,range,interval,target,flag
- //
- // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
- // target = friend (party +guildmates +neutral players) / party / guild
- // ally (party +guildmates) / all / enemy
- // flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
- // 0x0002(UF_NOREITERRATION) Spell cannot be stacked
- // 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
- // 0x0008(UF_NOOVERLAP) Spell effects do not overlap
- // 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
- // 0x0020(UF_NOPC) Spell cannot affect players.
- // 0x0040(UF_NOMOB) Spell cannot affect mobs.
- // 0x0080(UF_SKILL) Spell CAN affect skills.
- // 0x0100(UF_DANCE) Dance skill
- // 0x0200(UF_ENSEMBLE) Ensemble skill
- // 0x0400(UF_SONG) Song skill
- // 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
- // 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
- // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
- //
- // Notes:
- // 0x89,0x8a,0x8b without indication
- //
- // u1 u2 lay r intr target flag
- //
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