skill_cast_db.txt 971 B

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  1. // Skill Times Database
  2. //
  3. // Structure of Database:
  4. // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
  5. //
  6. // CastingTime: time to cast this skill, in miliseconds
  7. // AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
  8. // AfterCastWalkDleay: amount of time before character can move again, in miliseconds
  9. // Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
  10. // Cool Down: amount of time until character can re-use this skill, in miliseconds
  11. // Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
  12. //
  13. // On all fields you can use ':' as a delimiter for level-specific values.
  14. // For example:
  15. // - Original: 6,0,0,0,30000,0,1000
  16. // - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
  17. // Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.