item_avail.txt 600 B

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  1. // Item Availability and Alias Database
  2. //
  3. // Structure of Database:
  4. // ItemID,SpriteID
  5. //
  6. // 01. ItemID Item ID to change.
  7. // 02. SpriteID Item ID which will be sent to the client instead of ItemID.
  8. // If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport.
  9. //
  10. // NOTE: Replaces an item client-side while keeping them separate server-side.
  11. // Think of it as a way to disguise items.
  12. // Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!