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- // Item Availability and Alias Database
- //
- // Structure of Database:
- // ItemID,SpriteID
- //
- // 01. ItemID Item ID to change.
- // 02. SpriteID Item ID which will be sent to the client instead of ItemID.
- // If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport.
- //
- // NOTE: Replaces an item client-side while keeping them separate server-side.
- // Think of it as a way to disguise items.
- // Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!
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