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- // Guild Castles Database
- //
- // Structure of Database:
- // CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
- //
- // 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
- // 02. MapName Map name to be considered as the castle map.
- // 03. CastleName Name of the castle (used by scripts and guardian name tags).
- // 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied
- // castle is abandoned during guild break.
- // 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server).
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