castle_db.txt 657 B

1234567891011
  1. // Guild Castles Database
  2. //
  3. // Structure of Database:
  4. // CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
  5. //
  6. // 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
  7. // 02. MapName Map name to be considered as the castle map.
  8. // 03. CastleName Name of the castle (used by scripts and guardian name tags).
  9. // 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied
  10. // castle is abandoned during guild break.
  11. // 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server).