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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/malloc.h"
- #include "../common/socket.h"
- #include "../common/timer.h"
- #include "../common/nullpo.h"
- #include "../common/mmo.h"
- #include "../common/random.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "log.h"
- #include "clif.h"
- #include "chrif.h"
- #include "intif.h"
- #include "itemdb.h"
- #include "map.h"
- #include "pc.h"
- #include "status.h"
- #include "skill.h"
- #include "mob.h"
- #include "pet.h"
- #include "battle.h"
- #include "party.h"
- #include "guild.h"
- #include "atcommand.h"
- #include "script.h"
- #include "npc.h"
- #include "trade.h"
- #include "unit.h"
- #include "mercenary.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <math.h>
- struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
- int merc_search_index(int class_)
- {
- int i;
- ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
- return (i == MAX_MERCENARY_CLASS)?-1:i;
- }
- bool merc_class(int class_)
- {
- return (bool)(merc_search_index(class_) > -1);
- }
- struct view_data * merc_get_viewdata(int class_)
- {
- int i = merc_search_index(class_);
- if( i < 0 )
- return 0;
- return &mercenary_db[i].vd;
- }
- int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
- {
- struct s_mercenary merc;
- struct s_mercenary_db *db;
- int i;
- nullpo_retr(0,sd);
- if( (i = merc_search_index(class_)) < 0 )
- return 0;
- db = &mercenary_db[i];
- memset(&merc,0,sizeof(struct s_mercenary));
- merc.char_id = sd->status.char_id;
- merc.class_ = class_;
- merc.hp = db->status.max_hp;
- merc.sp = db->status.max_sp;
- merc.life_time = lifetime;
- // Request Char Server to create this mercenary
- intif_mercenary_create(&merc);
- return 1;
- }
- int mercenary_get_lifetime(struct mercenary_data *md)
- {
- const struct TimerData * td;
- if( md == NULL || md->contract_timer == INVALID_TIMER )
- return 0;
- td = get_timer(md->contract_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
- }
- int mercenary_get_guild(struct mercenary_data *md)
- {
- int class_;
- if( md == NULL || md->db == NULL )
- return -1;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- return ARCH_MERC_GUILD;
- if( class_ >= 6027 && class_ <= 6036 )
- return SPEAR_MERC_GUILD;
- if( class_ >= 6037 && class_ <= 6046 )
- return SWORD_MERC_GUILD;
- return -1;
- }
- int mercenary_get_faith(struct mercenary_data *md)
- {
- struct map_session_data *sd;
- int class_;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- return sd->status.arch_faith;
- if( class_ >= 6027 && class_ <= 6036 )
- return sd->status.spear_faith;
- if( class_ >= 6037 && class_ <= 6046 )
- return sd->status.sword_faith;
- return 0;
- }
- int mercenary_set_faith(struct mercenary_data *md, int value)
- {
- struct map_session_data *sd;
- int class_, *faith;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- faith = &sd->status.arch_faith;
- else if( class_ >= 6027 && class_ <= 6036 )
- faith = &sd->status.spear_faith;
- else if( class_ >= 6037 && class_ <= 6046 )
- faith = &sd->status.sword_faith;
- else
- return 0;
- *faith += value;
- *faith = cap_value(*faith, 0, SHRT_MAX);
- clif_mercenary_updatestatus(sd, SP_MERCFAITH);
- return 0;
- }
- int mercenary_get_calls(struct mercenary_data *md)
- {
- struct map_session_data *sd;
- int class_;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- return sd->status.arch_calls;
- if( class_ >= 6027 && class_ <= 6036 )
- return sd->status.spear_calls;
- if( class_ >= 6037 && class_ <= 6046 )
- return sd->status.sword_calls;
- return 0;
- }
- int mercenary_set_calls(struct mercenary_data *md, int value)
- {
- struct map_session_data *sd;
- int class_, *calls;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- calls = &sd->status.arch_calls;
- else if( class_ >= 6027 && class_ <= 6036 )
- calls = &sd->status.spear_calls;
- else if( class_ >= 6037 && class_ <= 6046 )
- calls = &sd->status.sword_calls;
- else
- return 0;
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
- return 0;
- }
- int mercenary_save(struct mercenary_data *md)
- {
- md->mercenary.hp = md->battle_status.hp;
- md->mercenary.sp = md->battle_status.sp;
- md->mercenary.life_time = mercenary_get_lifetime(md);
- intif_mercenary_save(&md->mercenary);
- return 1;
- }
- static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd;
- struct mercenary_data *md;
- if( (sd = map_id2sd(id)) == NULL )
- return 1;
- if( (md = sd->md) == NULL )
- return 1;
- if( md->contract_timer != tid )
- {
- ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
- return 0;
- }
- md->contract_timer = INVALID_TIMER;
- merc_delete(md, 0); // Mercenary soldier's duty hour is over.
- return 0;
- }
- int merc_delete(struct mercenary_data *md, int reply)
- {
- struct map_session_data *sd = md->master;
- md->mercenary.life_time = 0;
- merc_contract_stop(md);
- if( !sd )
- return unit_free(&md->bl, CLR_OUTSIGHT);
- if( md->devotion_flag )
- {
- md->devotion_flag = 0;
- status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
- }
- switch( reply )
- {
- case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
- case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
- }
- clif_mercenary_message(sd, reply);
- return unit_remove_map(&md->bl, CLR_OUTSIGHT);
- }
- void merc_contract_stop(struct mercenary_data *md)
- {
- nullpo_retv(md);
- if( md->contract_timer != INVALID_TIMER )
- delete_timer(md->contract_timer, merc_contract_end);
- md->contract_timer = INVALID_TIMER;
- }
- void merc_contract_init(struct mercenary_data *md)
- {
- if( md->contract_timer == INVALID_TIMER )
- md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
- md->regen.state.block = 0;
- }
- int merc_data_received(struct s_mercenary *merc, bool flag)
- {
- struct map_session_data *sd;
- struct mercenary_data *md;
- struct s_mercenary_db *db;
- int i = merc_search_index(merc->class_);
- if( (sd = map_charid2sd(merc->char_id)) == NULL )
- return 0;
- if( !flag || i < 0 )
- { // Not created - loaded - DB info
- sd->status.mer_id = 0;
- return 0;
- }
- db = &mercenary_db[i];
- if( !sd->md )
- {
- sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
- md->bl.type = BL_MER;
- md->bl.id = npc_get_new_npc_id();
- md->devotion_flag = 0;
- md->master = sd;
- md->db = db;
- memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
- status_set_viewdata(&md->bl, md->mercenary.class_);
- status_change_init(&md->bl);
- unit_dataset(&md->bl);
- md->ud.dir = sd->ud.dir;
- md->bl.m = sd->bl.m;
- md->bl.x = sd->bl.x;
- md->bl.y = sd->bl.y;
- unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- md->bl.x = md->ud.to_x;
- md->bl.y = md->ud.to_y;
- map_addiddb(&md->bl);
- status_calc_mercenary(md,1);
- md->contract_timer = INVALID_TIMER;
- merc_contract_init(md);
- }
- else
- {
- memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
- md = sd->md;
- }
- if( sd->status.mer_id == 0 )
- mercenary_set_calls(md, 1);
- sd->status.mer_id = merc->mercenary_id;
- if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
- {
- map_addblock(&md->bl);
- clif_spawn(&md->bl);
- clif_mercenary_info(sd);
- clif_mercenary_skillblock(sd);
- }
- return 1;
- }
- void mercenary_heal(struct mercenary_data *md, int hp, int sp)
- {
- if( hp )
- clif_mercenary_updatestatus(md->master, SP_HP);
- if( sp )
- clif_mercenary_updatestatus(md->master, SP_SP);
- }
- int mercenary_dead(struct mercenary_data *md)
- {
- merc_delete(md, 1);
- return 0;
- }
- int mercenary_killbonus(struct mercenary_data *md)
- {
- const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
- int index = rnd() % ARRAYLENGTH(scs);
- sc_start(&md->bl,&md->bl, scs[index], 100, rnd() % 5, 600000);
- return 0;
- }
- int mercenary_kills(struct mercenary_data *md)
- {
- md->mercenary.kill_count++;
- md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
- if( (md->mercenary.kill_count % 50) == 0 )
- {
- mercenary_set_faith(md, 1);
- mercenary_killbonus(md);
- }
- if( md->master )
- clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
- return 0;
- }
- int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
- {
- int i = skill_id - MC_SKILLBASE;
- if( !md || !md->db )
- return 0;
- if( md->db->skill[i].id == skill_id )
- return md->db->skill[i].lv;
- return 0;
- }
- static bool read_mercenarydb_sub(char* str[], int columns, int current)
- {
- int ele;
- struct s_mercenary_db *db;
- struct status_data *status;
- db = &mercenary_db[current];
- db->class_ = atoi(str[0]);
- safestrncpy(db->sprite, str[1], NAME_LENGTH);
- safestrncpy(db->name, str[2], NAME_LENGTH);
- db->lv = atoi(str[3]);
- status = &db->status;
- db->vd.class_ = db->class_;
- status->max_hp = atoi(str[4]);
- status->max_sp = atoi(str[5]);
- status->rhw.range = atoi(str[6]);
- status->rhw.atk = atoi(str[7]);
- status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
- status->def = atoi(str[9]);
- status->mdef = atoi(str[10]);
- status->str = atoi(str[11]);
- status->agi = atoi(str[12]);
- status->vit = atoi(str[13]);
- status->int_ = atoi(str[14]);
- status->dex = atoi(str[15]);
- status->luk = atoi(str[16]);
- db->range2 = atoi(str[17]);
- db->range3 = atoi(str[18]);
- status->size = atoi(str[19]);
- status->race = atoi(str[20]);
- ele = atoi(str[21]);
- status->def_ele = ele%10;
- status->ele_lv = ele/20;
- if( status->def_ele >= ELE_MAX )
- {
- ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
- status->def_ele = ELE_NEUTRAL;
- }
- if( status->ele_lv < 1 || status->ele_lv > 4 )
- {
- ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
- status->ele_lv = 1;
- }
- status->aspd_rate = 1000;
- status->speed = atoi(str[22]);
- status->adelay = atoi(str[23]);
- status->amotion = atoi(str[24]);
- status->dmotion = atoi(str[25]);
- return true;
- }
- int read_mercenarydb(void)
- {
- memset(mercenary_db,0,sizeof(mercenary_db));
- sv_readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
- return 0;
- }
- static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
- {// <merc id>,<skill id>,<skill level>
- struct s_mercenary_db *db;
- int i, class_;
- uint16 skill_id, skill_lv;
- class_ = atoi(str[0]);
- ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
- if( i == MAX_MERCENARY_CLASS )
- {
- ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
- return false;
- }
-
- skill_id = atoi(str[1]);
- if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
- {
- ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
- return false;
- }
- db = &mercenary_db[i];
- skill_lv = atoi(str[2]);
- i = skill_id - MC_SKILLBASE;
- db->skill[i].id = skill_id;
- db->skill[i].lv = skill_lv;
- return true;
- }
- int read_mercenary_skilldb(void)
- {
- sv_readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
- return 0;
- }
- int do_init_mercenary(void)
- {
- read_mercenarydb();
- read_mercenary_skilldb();
-
- //add_timer_func_list(mercenary_contract, "mercenary_contract");
- return 0;
- }
- int do_final_mercenary(void);
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