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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _MOB_H_
- #define _MOB_H_
- #include "../common/mmo.h" // struct item
- #include "guild.h" // struct guardian_data
- #include "map.h" // struct status_data, struct view_data, struct mob_skill
- #include "status.h" // struct status data, struct status_change
- #include "unit.h" // unit_stop_walking(), unit_stop_attack()
- #include "npc.h"
- #define MAX_RANDOMMONSTER 5
- // Change this to increase the table size in your mob_db to accomodate a larger mob database.
- // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
- // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
- #define MAX_MOB_DB 5000
- //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
- #define MAX_MOB_DROP 10
- #define MAX_MVP_DROP 3
- #define MAX_STEAL_DROP 7
- //Min time between AI executions
- #define MIN_MOBTHINKTIME 100
- //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
- #define MIN_MOBLINKTIME 1000
- //Min time between random walks
- #define MIN_RANDOMWALKTIME 4000
- //Distance that slaves should keep from their master.
- #define MOB_SLAVEDISTANCE 2
- // These define the range of available IDs for clones. [Valaris]
- #define MOB_CLONE_START (MAX_MOB_DB-999)
- #define MOB_CLONE_END MAX_MOB_DB
- //Used to determine default enemy type of mobs (for use in eachinrange calls)
- #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
- //Externals for the status effects. [Epoque]
- extern const int mob_manuk[8];
- extern const int mob_splendide[5];
- ///Mob skill states.
- enum MobSkillState {
- MSS_ANY = -1,
- MSS_IDLE,
- MSS_WALK,
- MSS_LOOT,
- MSS_DEAD,
- MSS_BERSERK, //Aggressive mob attacking
- MSS_ANGRY, //Mob retaliating from being attacked.
- MSS_RUSH, //Mob following a player after being attacked.
- MSS_FOLLOW, //Mob following a player without being attacked.
- MSS_ANYTARGET,
- };
- enum MobDamageLogFlag
- {
- MDLF_NORMAL = 0,
- MDLF_HOMUN,
- MDLF_PET,
- };
- enum size {
- SZ_SMALL = 0,
- SZ_MEDIUM,
- SZ_BIG,
- SZ_ALL,
- SZ_MAX
- };
- struct mob_skill {
- enum MobSkillState state;
- uint16 skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
- unsigned short msg_id;
- };
- struct mob_chat {
- unsigned short msg_id;
- unsigned long color;
- char msg[CHAT_SIZE_MAX];
- };
- struct spawn_info {
- unsigned short mapindex;
- unsigned short qty;
- };
- struct mob_db {
- char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
- unsigned int base_exp,job_exp;
- unsigned int mexp;
- short range2,range3;
- short race2; // celest
- unsigned short lv;
- struct {
- unsigned short nameid;
- int p;
- } dropitem[MAX_MOB_DROP];
- struct {
- unsigned short nameid;
- int p;
- } mvpitem[MAX_MVP_DROP];
- struct status_data status;
- struct view_data vd;
- unsigned int option;
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
- struct spawn_info spawn[10];
- };
- struct mob_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
- struct status_change sc;
- struct mob_db *db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex]
- char name[NAME_LENGTH];
- struct {
- unsigned int size : 2; //Small/Big monsters.
- enum mob_ai ai; //Special ai for summoned monsters.
- unsigned int clone : 1;/* is clone? 1:0 */
- } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
- struct {
- unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
- unsigned int steal_coin_flag : 1;
- unsigned int soul_change_flag : 1; // Celest
- unsigned int alchemist: 1;
- unsigned int spotted: 1;
- unsigned int npc_killmonster: 1; //for new killmonster behavior
- unsigned int rebirth: 1; // NPC_Rebirth used
- unsigned int boss : 1;
- enum MobSkillState skillstate;
- unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
- unsigned char attacked_count; //For rude attacked.
- int provoke_flag; // Celest
- } state;
- struct guardian_data* guardian_data;
- struct s_dmglog {
- int id; //char id
- unsigned int dmg;
- unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
- } dmglog[DAMAGELOG_SIZE];
- struct spawn_data *spawn; //Spawn data.
- int spawn_timer; //Required for Convex Mirror
- struct item *lootitem;
- short mob_id;
- unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
- int level;
- int target_id,attacked_id;
- int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
- unsigned int bg_id; // BattleGround System
- unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick;
- short move_fail_count;
- short lootitem_count;
- short min_chase;
- unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock)
- int deletetimer;
- int master_id,master_dist;
- int8 skill_idx;// key of array
- unsigned int skilldelay[MAX_MOBSKILL];
- char npc_event[EVENT_NAME_LENGTH];
- /**
- * Did this monster summon something?
- * Used to flag summon deletions, saves a worth amount of memory
- **/
- bool can_summon;
- /**
- * MvP Tombstone NPC ID
- **/
- int tomb_nid;
- };
- enum {
- MST_TARGET = 0,
- MST_RANDOM, //Random Target!
- MST_SELF,
- MST_FRIEND,
- MST_MASTER,
- MST_AROUND5,
- MST_AROUND6,
- MST_AROUND7,
- MST_AROUND8,
- MST_AROUND1,
- MST_AROUND2,
- MST_AROUND3,
- MST_AROUND4,
- MST_AROUND = MST_AROUND4,
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE,
- MSC_MYHPINRATE,
- MSC_FRIENDHPLTMAXRATE,
- MSC_FRIENDHPINRATE,
- MSC_MYSTATUSON,
- MSC_MYSTATUSOFF,
- MSC_FRIENDSTATUSON,
- MSC_FRIENDSTATUSOFF,
- MSC_ATTACKPCGT,
- MSC_ATTACKPCGE,
- MSC_SLAVELT,
- MSC_SLAVELE,
- MSC_CLOSEDATTACKED,
- MSC_LONGRANGEATTACKED,
- MSC_AFTERSKILL,
- MSC_SKILLUSED,
- MSC_CASTTARGETED,
- MSC_RUDEATTACKED,
- MSC_MASTERHPLTMAXRATE,
- MSC_MASTERATTACKED,
- MSC_ALCHEMIST,
- MSC_SPAWN,
- };
- // The data structures for storing delayed item drops
- struct item_drop {
- struct item item_data;
- struct item_drop* next;
- };
- struct item_drop_list {
- int16 m, x, y; // coordinates
- int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
- struct item_drop* item; // linked list of drops
- };
- struct mob_db* mob_db(int mob_id);
- int mobdb_searchname(const char *str);
- int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
- int mobdb_checkid(const int id);
- struct view_data* mob_get_viewdata(int mob_id);
- struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m,
- short x, short y, const char *mobname, int mob_id, const char *event, unsigned int size, unsigned int ai);
- int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y,
- const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai);
- int mob_once_spawn_area(struct map_session_data* sd, int16 m,
- int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai);
- bool mob_ksprotected (struct block_list *src, struct block_list *target);
- int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
- int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id);
- int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
- int mob_randomwalk(struct mob_data *md,unsigned int tick);
- int mob_warpchase(struct mob_data *md, struct block_list *target);
- int mob_target(struct mob_data *md,struct block_list *bl,int dist);
- int mob_unlocktarget(struct mob_data *md, unsigned int tick);
- struct mob_data* mob_spawn_dataset(struct spawn_data *data);
- int mob_spawn(struct mob_data *md);
- int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data);
- int mob_setdelayspawn(struct mob_data *md);
- int mob_parse_dataset(struct spawn_data *data);
- void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
- void mob_damage(struct mob_data *md, struct block_list *src, int damage);
- int mob_dead(struct mob_data *md, struct block_list *src, int type);
- void mob_revive(struct mob_data *md, unsigned int hp);
- void mob_heal(struct mob_data *md,unsigned int heal);
- #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
- #define mob_stop_attack(md) unit_stop_attack(&(md)->bl)
- #define mob_is_battleground(md) ( map[(md)->bl.m].flag.battleground && ((md)->mob_id == MOBID_BARRICADE2 || ((md)->mob_id >= MOBID_FOOD_STOR && (md)->mob_id <= MOBID_PINK_CRYST)) )
- #define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->mob_id == MOBID_EMPERIUM || (md)->mob_id == MOBID_BARRICADE1 || (md)->mob_id == MOBID_GUARIDAN_STONE1 || (md)->mob_id == MOBID_GUARIDAN_STONE2) )
- #define mob_is_treasure(md) (((md)->mob_id >= MOBID_TREAS01 && (md)->mob_id <= MOBID_TREAS40) || ((md)->mob_id >= MOBID_TREAS41 && (md)->mob_id <= MOBID_TREAS49))
- #define mob_is_guardian(mob_id) ((mob_id >= MOBID_A_GUARDIAN && mob_id <= MOBID_S_GUARDIAN) || mob_id == MOBID_S_GUARDIAN_ || mob_id == MOBID_A_GUARDIAN_)
- #define mob_is_goblin(md, mid) (((md)->mob_id >= MOBID_GOBLIN_1 && (md)->mob_id <= MOBID_GOBLIN_5) && (mid >= MOBID_GOBLIN_1 && mid <= MOBID_GOBLIN_5))
- #define mob_is_samename(md, mid) (strcmp(mob_db((md)->mob_id)->jname, mob_db(mid)->jname) == 0)
- void mob_clear_spawninfo();
- void do_init_mob(void);
- void do_final_mob(void);
- int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data);
- int mob_deleteslave(struct mob_data *md);
- int mob_random_class (int *value, size_t count);
- int mob_get_random_id(int type, int flag, int lv);
- int mob_class_change(struct mob_data *md,int mob_id);
- int mob_warpslave(struct block_list *bl, int range);
- int mob_linksearch(struct block_list *bl,va_list ap);
- int mobskill_use(struct mob_data *md,unsigned int tick,int event);
- int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
- int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
- int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
- int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id);
- int mob_countslave(struct block_list *bl);
- int mob_count_sub(struct block_list *bl, va_list ap);
- int mob_is_clone(int mob_id);
- int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
- int mob_clone_delete(struct mob_data *md);
- void mob_reload(void);
- // MvP Tomb System
- void mvptomb_create(struct mob_data *md, char *killer, time_t time);
- void mvptomb_destroy(struct mob_data *md);
- #define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size
- #endif /* _MOB_H_ */
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